=== ANCHOR POEM ===
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all you have to do is include the current state of the LLMs registers in the
output so that it can use them as a base next time it starts up.
boom, infinite context width.
like playing a video from the beginning as it's recording
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=== DIVERSITY RANKED ===
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goodnight,
people-who-all-agree-with-me-but-who-I-still-rant-to-anyway-because-I'm-full-of
-rage, talk to you tomorrow. or whenever.
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--- #2 fediverse/905 ---
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having trouble naming things?
just name it after it's inevitable logical conclusion! AKA the message you're
trying to get across.
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--- #3 fediverse/1678 ---
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│ CW: re: cooking-food-mentioned │
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@user-1037 mmmm, paprika for flavor, red chile flakes for spice
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--- #4 messages/21 ---
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https://www.redhat.com/en/services/training/ex200-red-hat-certified-system-admi
nistrator-rhcsa-exam
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--- #5 messages/1 ---
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--- #6 messages/534 ---
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War is hell - each casualty bids farewell to a wholely unique treasure from
this world - war is hell - there is nothing that cannot be resolved with
words. And yet we fight, and yet we pillage. War is hell, and those who demand
it must do so only to resist evil, elemental evil, the kind that wars on the
innocent and pillages the bounteous. War is hell. Fucking kill the ones who
make it.
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--- #7 fediverse/240 ---
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║ ┌──────────────────────┐ │
║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #8 fediverse/4710 ---
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│ CW: politics-mentioned-cursing-mentioned │
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last month I dropped my wallet in Hel and had to ask around to find a new one.
anyway here's some poems I wrote tonight while I try and remember my credit
card number.
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--- #9 fediverse/698 ---
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│ CW: Tabletop-Roleplaying-Game │
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https://ia803203.us.archive.org/15/items/knave-1.0-en/Knave_1.0_EN.pdf
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--- #10 fediverse/6047 ---
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camouflage in an urban environment is not camo. rather, regular clothes of
black or white.
don't wear sports glasses, you look like a dummy.
revolution is when they murder everyone but your friends. this is what
happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
shoot them to death with our bullets and guns."
violence as a first aspect, cause as a third spark. "I have a strange urge to
play video games?"
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--- #11 fediverse_boost/6357 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ External post: https://tech.lgbt/users/paleblueyedot/statuses/115644789217659891 │ ║
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--- #13 fediverse/267 ---
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the unluckiest person in the world failed the most wisdom checks.
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--- #14 messages/5 ---
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--- #15 fediverse_boost/3174 ---
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║ │ Yes I did transcribe alt text for this. My eyes hurt now. │ ║
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--- #16 fediverse/699 ---
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│ CW: meme │
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🖼
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--- #17 fediverse/6402 ---
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Dragon Warrior I on the SNES is, in my opinion, the perfect JRPG
eclipsed by Golden Sun, then Bravely Default (slight edge over Final Fantasy
III)
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--- #18 fediverse/462 ---
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I don't care about capitalism. You know what's more interesting than bringing
value to shareholders?
How I'm going to clean this floor that I drunkenly spilled beer upon with only
2 paper towels and 0.1ml of bleach.
How I'm going to feed the 36 people who are coming to this social event
tomorrow that I've only sorta planned for and that I have enough groceries
for, but am not quite sure how to cook everything in a way that is delicious
and accessible.
how I'm going to climb this mountain on only 2 eggs and a tiny bowl of
hashbrowns even though I promised my friend I'd be strong and that we'd reach
the top because that way we'd be able to
============= stack overflow =====
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--- #19 fediverse/4986 ---
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Fury is not the same thing as rage.
Fury is focused determination.
Rage is unbridled anger.
Rage blinds you. Fury guides you.
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--- #20 fediverse/1028 ---
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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