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--- #5 fediverse/4488 ---
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┌────────────────────────┐
│ CW: politics-mentioned │
└────────────────────────┘
I was never going to consent to a Trump presidency. I knew this back in June
when the Supreme Court nominated him as our king.
We still have time to save our liberty.
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--- #6 fediverse/4961 ---
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┌──────────────────────────────────────────┐
│ CW: cursing-mentioned-politics-mentioned │
└──────────────────────────────────────────┘
fuck everyone telling me to get a job right now.
we should be organizing a wartime economy, not struggling to pay rent.
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--- #7 fediverse_boost/6241 ---
◀─╔════════════════════════════════[BOOST]══════════════════════════════════─────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Dear #LazyGalaxy, we fucked up. Our planet formed a vast one-time reserve of hydrocarbon deposits due to a quirk of evolution - plants out evolved plant-eating microbes, for a time. We burned those hydrocarbons and now our climate is busted. Attached to this message is a technical readout of our nuclear fusion power plant prototypes. They don’t work. What are we doing wrong? │║║││║║│ You can help us by: │║║│ * debugging our design │║║│ * sending us a working power solution │║║│ * suggesting a mechanism to extract carbon dioxide from our atmosphere │║║│ * donating hydrocarbon-rich comets (please do not aim directly at our planet we are not great at catching, cislunar orbital capture trajectory would be best) │║║│ * Sharing discount codes for Star Depot │║║││║║│ #Tootfic #MicroFiction #PowerOnStoryToot │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧════════════════════════════════════════════════════════════╧══─────╝─▶
--- #8 fediverse_boost/6104 ---
◀─╔════════════════════════════════[BOOST]═════════════════════════════════──────╗║┌────────────────────────────────────────────────────────────────────────────┐║║││║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧════════════════════════════════════════════════════════════╧═──────╝─▶
--- #9 fediverse/4774 ---
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--- #11 fediverse/4397 ---
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Tonight I'm going to sleep. Tomorrow I'm hopping on my bike.
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--- #12 fediverse/1474 ---
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@user-882
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--- #13 fediverse/4522 ---
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@user-1600
Oh hey, thanks for checking in! Yeah I've been a little focused on political
stuff lately. But I still think about Chapel, so I'm going to come back
eventually. Once I find a need for distributed computing.
Currently, I have theoretical needs, yeah? but someday soon I hope I'll have
practical needs, and at that time I'll know where to look.
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--- #14 messages/602 ---
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I know it's terrible right now, but we have crucial advantages that we
shouldn't sleep on.
We have the cities, and the cities are where everything is. Rural areas are so
spread apart they pretty much can only do what herr Hitler suggests they do,
meaning their command structure is monolithic. If everywhere needs their
attention, they will falter unless they create a grand battleplan. And plans
are defeated by rapid flexibility.
The more effort they need to counter you, the more work your allies can get
done. Every man woman and child who raised a fist will be remembered by the
moments that gave us grace to move socialism along. We know what time it is,
do you? Come to us now, flee from your new masters. We'll give you a job
that'll help us go faster.
Or do you rather persist in vain? To fight for what they are forced to
reclaim? Every island of blue in the deep red sea is a haven from the
bloodshed - so long as you can keep them clean.
If people are being a bother and just slowing things down, *fucking shoot
them." you have my permission. What time is it? Time to fucking go.
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--- #15 messages/960 ---
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I guess I must have picked "fleeting" at character creation, jeez...
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--- #16 fediverse/4851 ---
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--- #17 fediverse/4380 ---
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┌────────────────────────┐
│ CW: politics-mentioned │
└────────────────────────┘
I know it's terrible right now, but we have crucial advantages that we
shouldn't sleep on.
We have the cities, and the cities are where everything is. Rural areas are so
spread apart they pretty much can only do what herr Hitler suggests they do,
meaning their command structure is monolithic. If everywhere needs their
attention, they will falter unless they create a grand battleplan. And plans
are defeated by rapid flexibility.
The more effort they need to counter you, the more work your allies can get
done. Every man woman and child who raised a fist will be remembered by the
moments that gave us grace to move socialism along. We know what time it is,
do you? Come to us now, flee from your new masters. We'll give you a job
that'll help us go faster.
Or do you rather persist in vain? To fight for what they are forced to
reclaim? Every island of blue in the deep red sea is a haven from the
bloodshed - so long as you can keep them clean.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #18 messages/121 ---
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Throwing away a cell phone should be a crime. We need more electronics
recycling infrastructure.
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--- #19 messages/739 ---
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--- #20 fediverse/2876 ---
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┌────────────────────────────┐
│ CW: re: unsolicited advice │
└────────────────────────────┘
@user-192
I was wrong. now Wine is broken T.T
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--- #21 fediverse/1370 ---
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youtube blocked one of my videos for playing a song.
where should I put my videos instead?
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--- #22 fediverse/1029 ---
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@user-246
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--- #23 messages/1048 ---
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What does "fiscal conservative" even mean?
It means you want to save money. Specifically government money. Tax dollars.
Don't spend them, instead try and build wealth.
Okay, but, government spending is spent to address needs. Of the people.
Ideally, of ALL people with that need. So if you aren't spending to resolve
needs, the need still remains.
When needs exist, and government does not resolve them, who steps in but
private enterprise? Charity is a feeling, charity is a virtue, but charity is
not resolution. The need remains, we just feel better about it. Sometimes it's
okay to have open needs, they give us the opportunity to feel virtuous in the
same way that low level monsters let adventurers level up.
But when a government could, but doesn't, address a need, then private
enterprise steps in. And private enterprise does not, as a rule, step in if
there is no profit to be made. So they tune their approach such that profit is
extracted, thus levying their tax upon those they serve.
As soon as they are able, they cut the service down and they supply a worse
and worse product and they starve their workers and they export our wealth to
be used to enslave the afar and import their toil. What do we get from it? Is
the world better for it? Why not just resolve the need by empowering those who
can feed, and thus we are assured [in our needless / in our need]
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--- #24 messages/940 ---
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*perfect*, we solved computation - just become a computer! easy!
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--- #25 messages/3 ---
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--- #26 fediverse/5777 ---
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... I should ride my bike tomorrow.
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--- #27 fediverse/2039 ---
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@user-1144
when in doubt, attack from above.
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--- #28 fediverse/2952 ---
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┌──────────────────────┐
│ CW: spirituality │
└──────────────────────┘
🖼
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--- #29 fediverse/336 ---
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┌──────────────────────────────────────────────────┐
│ CW: re: bad no, spoilers-for-star-wars-episode-3 │
└──────────────────────────────────────────────────┘
@user-243 @user-203 I cry every time Anakin sacks the Jedi temple T.T
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--- #30 fediverse/4289 ---
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┌────────────────────────────────────────┐
│ CW: non-capitalist-economics-mentioned │
└────────────────────────────────────────┘
new technology, new tools, new skills.
people must still be valued for their old skills. they chose those skills for
a reason, and they must be rewarded for their persistent proficient passion.
if the new tools accomplish the same goal, perhaps it's a UI/X problem that
keeps them from using their old skills.
if the new tools do not accomplish the same goal, then the worker is not truly
obsolete. They are simply in the wrong job at the wrong time, but that's easy
enough to fix by simply putting them in the right job. It's always the right
time somewhere.
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--- #31 fediverse/558 ---
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chef is the antiquated term, I prefer "delicioustician"
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--- #32 fediverse/5376 ---
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┌──────────────────────────────────────────────────────────────────────────────┐
│ CW: re: police-mentioned-psy-ops-mentioned-human-waste-mentioned-which-is-a-nice-way-to-say-feces-ew-gross-who-put-that-on-my-timeline-guards-arrest-these-men-they're-criminals-of-the-law-against-pooping-my-pants │
└──────────────────────────────────────────────────────────────────────────────┘
333 characters remaining
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--- #33 fediverse/700 ---
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┌──────────────────────┐
│ CW: silly │
└──────────────────────┘
🖼
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--- #34 messages/456 ---
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--- #35 fediverse/4497 ---
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@user-1074
alternatively, "I'll sleep when I'm dead"
brb taking a nap
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--- #36 fediverse/1015 ---
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┌──────────────────────┐
│ CW: re: politics │
└──────────────────────┘
@user-246 @user-744
good, you're needed elsewhere. I'm glad you have a plan. Nothing gets done
without planning and coordination.
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--- #37 notes/war-card-game ---
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the cardgame "war" except a deckbuilding game. each player requires a regular
deck of cards and a deck of tarot cards (optional) - the tarot cards act the
same way that spirit cards work in Spirit Island - basically they define the
rules for your particular character. Anyway, everyone starts by building their
own trade row out of their deck of cards. Then, they deal themselves 6 cards -
the three highest diamonds and the lowest spade, heart, and club.
well, might want to do 2s of every card type. heart, club, spade, and diamond.
here are the rules.
play area is set up by players placing all four of their cards down face up.
trade row is set up by players taking turns placing a card and the opponent
mirroring them. whenever a player reveals a card and updates the trade row,
the opponent must reveal the same card and set that as their trade row as well.
the trade row has no maximum size, but if a player has more than 6 in their
trade row then they don't update a new one when buying a card.
players alternate playing a single card face up into their play area.
these cards stay in play and activate every turn until they are destroyed.
hearts are your life points. if you ever run out of life, you die.
clubs block damage and act as a renewable shield between you and your enemy.
diamonds are currency, and can be used in more than one way.
spades deal damage, first to clubs, then to other spades, then to hearts.
diamonds, on your turn, can be used in three ways: spent and sent to the
discard
pile in order acquire a card from the trade row, or discarding itself from the
play area to play an extra card from your deck of equal or lesser value.
on a player's turn, they may play a single card from their deck (their choice)
on a player's turn, all their active spades deal damage to other player's cards
if a spade destroys a heart card, it is removed from the game. All other cards
are placed in the discard pile. The owner of the spade may pick their targets.
a spade deals damage equal to it's number and destroys any card with equal or
lesser value. these destroyed cards go into the player's discard pile, and each
turn the player may pick one from their deck to play onto the board. if the
deck
is empty, the discard pile becomes the new deck. The player may organize their
deck however they'd wish, but care must be taken as to the timing of when they
play each card as they'll need to play all of them before they can replay any
destroyed cards. a tactical opponent will take advantage of that.
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--- #38 messages/529 ---
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I don't want power, I want *control*, over my own life at least, and at most
whatever I am suited to designing.
And in order to prevent control from becoming power, it must not only be
decentralized and distributed amongst all who are impacted by it, said control
must also be paired with a burden of responsibility.
There must be no malice in judgement, no fear in foresight, no hatred in
organizing. This is the responsibility of those who would hold unnatural power
over others - the kind that are bourne on the contracts and procedures of
institution.
If the powerful do not seek to relinquish it, then perhaps they do no deserve
it. And yet a nation of Cincinnatuses would surely fall to weakness, as the
strength that they covet is replaced by whoever they can get to fill the role.
Not ideal.
Instead, a human should *revel* in their strength. The will to power is the
will to passion, and passion is intrinsically human.
However, power corrupts, and all humans should seek to avoid corruption, or at
least to keep it at bay. To do so, a person must consider their impulses and
listen to the words of the unspoken for. Only then may they overcome the
perils of control without reason.
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--- #39 fediverse/645 ---
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@user-470
sorry, I'll go to sleep now : )
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--- #40 fediverse/1172 ---
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@user-880
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--- #43 fediverse/2540 ---
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video games are boring now 😭
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--- #44 fediverse/660 ---
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https://youtu.be/toeicPBlZQM
2 minutes later, as if I had prepared it beforehand
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--- #45 fediverse/3808 ---
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┌──────────────────────┐
│ CW: music │
└──────────────────────┘
🎵
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--- #46 messages/335 ---
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part of the reason the classical socialist countries had difficulties with
bureaucracy is because they centralized both execution *and* operation. I
believe it'd be much better to centralize just execution, while leaving
operation to the distributed masses who can generally figure their own jobs
out. Of course, they'd need to be led, but that's the job of on-site
organizers who can get people together to accomplish a goal. Different jobs -
not better, not worse, just different.
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--- #47 messages/842 ---
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[Image: 20250412_103828.jpg]
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--- #48 fediverse_boost/5426 ---
◀─╔═════════════════════════════[BOOST]═══════════════════════════════───────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ @user-1201 I love how, with the huge levels of intrigue and power struggles planned over the course of years that went into getting the Alliance set up, it was as much the unwitting doing of Nemik simply being an inspiringly pure heart and a talented wordsmith that insured it becoming an unstoppable state of mind. │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧═════════════════════════════════════════════════════════───┴───────╝─▶
--- #49 fediverse/1104 ---
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@user-812
Super Mario 64?!? Scarry! D: D:
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--- #50 fediverse/2444 ---
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┌──────────────────────┐
│ CW: food-mentioned │
└──────────────────────┘
just finished eating brunch/linner. nachos aren't the most nutritious, but
salsa's a vegetable right? ? ?
in ~15 minutes I'm going to hop on my bike.
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--- #51 messages/150 ---
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#solarpunk
Grocery stores should be central repositories of food that anyone can take
anything from. In addition, apartment buildings and complexes and the
entrances to suburban subdivisions could have stalls that food is delivered
to, from the grocery stores. If you want to help out you could carry food from
store->stall. The stalls would have what the residences they served listed
as things they wanted stocked, like an external pantry that was shared by the
community.
You could also place orders a day in advance and it would be provided for by
the local grocery. If you wanted an exotic good it might have a larger lead
time, in which case you could just go to a distant store that had it.
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--- #52 fediverse_boost/4121 ---
◀─╔════════════════════════[BOOST]═════════════════════════──────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ @user-1474 │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧══════════════════════════════════════════════──────────────┴───────╝─▶
--- #53 bluesky#47 ---
═════════════════════════════════════════════════════════════════════════════════──
when tension increases, decrease the amount of decisions made so we have more
time to decide how we feel.
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--- #54 fediverse/3185 ---
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@user-1466
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--- #55 fediverse/1188 ---
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boys 😍
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--- #56 fediverse/758 ---
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@user-8
sucks... I hope they fix your power and water soon.
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--- #57 messages/1084 ---
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I feel like "settling out of court" should be illegal.
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--- #58 fediverse/1227 ---
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@user-883
sound on Linux is so complicated :ms_confused:
EDIT: Linux is so complicated
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--- #59 fediverse/1215 ---
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Such a shame, that the technological progress of humanity since the 90s turned
out to be primarily computational, rather than mechanical. I want mecha suits,
damn it T.T
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--- #60 fediverse/3843 ---
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║ ┌──────────────────────────────────────┐ │
║ │ CW: socialism-mentioned-property-idk │ │
║ └──────────────────────────────────────┘ │
║ │
║ │
║ suburban socialist future: │
║ │
║ need groceries? walk down the street until you find a car, then drive it to │
║ the store. There's room for like, 10 cars there because the rest of the space │
║ has been taken up by market stands. Inside the stores themselves are mostly │
║ storage but you can walk through them if it's raining. When you need to go │
║ home, take a different car and leave it in your driveway. │
║ │
║ going on a trip? walk around until you find the right kind (a truck for │
║ camping, for example, or a gas car for interstate travel) then put it in your │
║ garage and close the door. That way you can reliably have it in the morning. │
║ │
║ why do we own cars? when they were scarce, people coveted them. They were │
║ status symbols. But... people are people, who cares about what objects they │
║ surround themselves with? │
║ │
║ "but Ritz I really like my car" - okay then spend your garage on it. I think │
║ most people would rather have a place in the shade where they can spend time │
║ with their neighbors, but what do I know. │
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--- #61 fediverse/756 ---
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@user-419
https://cobalt.tools/
right?
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--- #62 messages/720 ---
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[Image: 20250118_010358.jpg]
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--- #63 fediverse/1973 ---
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║ You cannot base your argument on the assumption that a person should do as you │
║ suggest. │
║ │
║ to do so is a form of circular reasoning. │
║ │
║ "You should do this thing, and yet you aren't, which means you're wrong" │
║ doesn't work logically if you, the person suggesting the thing for this other │
║ person to do, is wrong. │
║ │
║ Its a weakness in your argument, a flaw in your design. │
║ │
║ "You should not kill other people" is generally regarded as a true statement, │
║ but it rests its power upon the conclusion that you shouldnt harm another │
║ person. "your rights end where another's begin" and all that. │
║ │
║ If, however, that baseline axiom should change (that your right to kill │
║ someone ends as soon as another person's right to life comes into the picture) │
║ such as in the case when a person LOSES their right to life, for example if │
║ they're a nazi who is part of a death cult that actively seeks to destroy the │
║ lives of other people, then PERHAPS and maybe EVEN POSSIBLY it's possible that │
║ PERHAPS they, the nazi in question, should be slain. By you. │
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--- #64 fediverse/1885 ---
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@user-1091
also just to add, more people biking is absolutely the right goal to have
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--- #65 fediverse/975 ---
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║ normalize compiling the game from unencrypted text the first time you run it │
║ using the included compiler and the provided source-code │
║ │
║ "please wait while we are building the game. Estimated time remaining: who can │
║ say, but would you like to play tetris while you wait? I have every ROM │
║ included, and it seems your savegames are stored in the standards suggested │
║ location. would you like to use a different folder? If you'd rather be playing │
║ tetris by now I'm assuming you're not reading this and are instead focusing on │
║ clearing lines - don't worry, I'm just included output as the compilation │
║ process is ongoing. You can tell approximately how close I am to the end of │
║ the process because inbetween every step I print out another character. Errrr, │
║ I add to a time value, that is roughly proportionate to the expected duration │
║ of the installation process, as calculated form your industry determined │
║ specs. If you had a better system then odds are you already knew to change the │
║ included config file to reflect the greater s │
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--- #66 fediverse/436 ---
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@user-326
almost as if the nature of power is misaligned to the most efficient and most
desirable outcome of humanity (utopia) (EDIT: utopia of endless forms most
beautiful)
what would a more aligned framework look like? Perhaps we should spend some
time thinking about such a design?
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--- #67 fediverse/4630 ---
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┌──────────────────────┐
│ CW: re: politics │
└──────────────────────┘
this is basically the concept of a "gift economy" but with an intermediary.
Someone you trust. Someone who's your friend.
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--- #68 notes/im-bored ---
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I'M BORED
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--- #69 messages/719 ---
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[Image: 20250118_010349.jpg]
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--- #70 fediverse/3735 ---
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@user-203
That's what the GPU is for!
Too bad programming GPUs is unnecessarily arcane.
I've recently been into this programming language called "Chapel" because it
abstracts away most of the complexity surrounding multiprocessor code (unless
you want to go deeper and more specific, in which case it allows you to do so)
https://chapel-lang.org/blog/posts/intro-to-gpus/
Also distributed computing, which is totes the future, just sayin'
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--- #71 fediverse_boost/5464 ---
◀─╔═════════════════════════════[BOOST]═══════════════════════════════───────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Instead of using butter with your garlic bread, you should switch to Linux. You can set up a virtual machine to try out various distros to see which one works best for your needs. │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧═════════════════════════════════════════════════════════───┴───────╝─▶
--- #72 notes/game-design-mech-commander ---
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okay picture a game where you command a mech (supreme commander style) but from
a third person perspective - you have enhanced sensors tthat let you visualize
the battle area as a small arena - and you can build factories and give them
orders and attack your foe from quite a distance. You could queue up orders for
yourself, and use floating cameras to go back to previous areas and issue more
orders. Basically the precursor / smaller scale version of Supreme Commander.
build a factory, move on. Build a factory, move on. Encountered the enemy? Push
forward and through. Build a factory, move on. Build some defences to slow down
the enemy, move on. Establish resource extraction and defend it well, that your
enemy may decide it's not worth the trouble and just focus on following you.
Then, you have free resources available as long as it isn't destroyed. You can
use this to snowball - the pursuer is also the pursuee, as it's sorta like a
yin/hang thing around a central point. Like a spherical shaped map instead of
a square.
Every time you build a factory you have the choice of either sending the units
on an attack-move order or having them queue up on your commander. You can use
a map to plot the route they'll take, but you probably want to avoid their main
force because MANYvONE = failure for the one. You could also tell them to wait,
and protect the base they're in. Then, when the enemy approaches they could do
raids on their reinforcements and attack the previous base the enemy built, or
they could stay and slow them down. It just depends on what kind of defences
you
want to build (if any at all, sometimes producing units is enough)
the commander decides when to push and when to entrench, they know where to
target the enemy and they know where to shore up. They are the guidance of the
army, and in command of the fleet.
That's sorta what Planetary Annihilation was supposed to be, but it didn't
really work out that way. You needed to be in too many places at once, and
there
was a real limit to the value of the "strategic zoom" replacement they had to
deploy. Unfortunately it was just more difficult than anticipated, and that's
alright. Lessons have been learned.
the next approach should go the next direction - taking a page from the
"factorio" book by having a roving commander who creates all orders and leaving
behind a "factory" that produces toward an ultimate goal. It simulates pushing
into enemy territory, it elaborates on the snowballing mechanic, and it makes
meaningful decisions about what choices to make.
It should be designed such that a prudent commander is always scouting. Always
sending planes over enemy territory to gain knowledge. They can use this to
sense weaknesses in the opponents defence - to prepare a counter-attack. But
the enemy can outfox this, by building units and sending them from afar. Or
even just building them there, in that factory. The enemy can't spy on that, at
least not until it's probably too late. For they have to advance on their own
and their attention is limited. But units can often be weaker, or sent off on
an
assault of their own. It's a balanced trade-off.
infantry assault anti-air units, tanks approach tanks, artillery bombs whoever
is standing still or defensive structures.
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--- #73 fediverse/2470 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
└───────────────────────┘
damn I gotta get more blue for my wardrobe
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--- #74 fediverse/3473 ---
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holy carp I'm so good at this game!
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--- #76 messages/340 ---
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In a system such as the one I described, it perhaps would be better to
describe it as a "federation" rather than a "nation". Federation implies a set
of standard protocols that allow geographically disparate entities to coexist
and interact in a mutually beneficial way. Much the same way that every
apartment has a kitchen and bathroom, though it be more efficient to
centralize them and have a communal dining hall or bathroom (the way a school
dorm or a prison might be arranged), it is not ideal for our collective sense
of liberty and freedom. In addition, the proposed distributed nature of our
infrastructure and productive capacities would induce inefficiencies that
cannot be ignored. So, perhaps instead of centralization or decentralization,
perhaps specialization? For example, if 3-5 states were experts in a
particular good or service, then they could compete amongst one-another for
the best product (utilizing one of the beneficial impacts of capitalism),
while also utilizing localized resources (reducing inefficiencies in
transport) and increasing the resilience of production. This works well for
physical goods, but services are more difficult because they imply that a
person must be physically present in order to engage with them.
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--- #77 fediverse/701 ---
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┌──────────────────────┐
│ CW: computer-code │
└──────────────────────┘
totally useless unless you're, I dunno, building a bytecode interpreter or
something
https://craftinginterpreters.com/contents.html
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--- #78 fediverse/5012 ---
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┌───────────────────────┐
│ CW: clothes-mentioned │
└───────────────────────┘
it's always a good idea to wear multiple layers, especially when it's decently
cold out.
make sure they're different colors. Ideally, one layer totally black, the
other completely colorful.
then if you ever need to you can strip one layer and become someone else.
They're just clothes, they grow on trees in stores.
speaking of stores, if you're ever going to do anything spicy, make sure you
wear that outfit exactly once, unless it's all black. Jeans are okay too since
they all usually look pretty similar.
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--- #79 fediverse/1618 ---
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@user-1037
whoa, that micropython chip is seriously cool! Too bad most of the peripherals
are out of stock. Still though I bet you could make some interesting systems
with that.
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--- #80 fediverse/2921 ---
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@user-1387
I respect you and your perspective. Someone needs to put you in the right
rooms with the right people.
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--- #81 fediverse/4783 ---
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I think it'd be cool if strategy games had slightly randomized rules each time
you played them
everything from +/- 5% hp to this particular unit to every airplane factory
has 10% production speed but builds 10 units at once
and at the start of the game each player is given 1 minute to go over the
"patch notes" and build out a strategy
both of which they can reference throughout the game. Why don't games come
with a built-in scratch-notepad that syncs to a file on your directory of
choice? Maybe a small little paint program dropping pngs?
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--- #82 fediverse/1679 ---
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┌──────────────────────┐
│ CW: pride │
└──────────────────────┘
🖼
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--- #83 messages/539 ---
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*strategic and tactical goals
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--- #84 fediverse/1943 ---
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║ the point of roads is not to transport goods, it's to build rail lines upon │
║ once we've saved up enough materials to build it all in one go │
║ │
║ boom, no more car pollution │
║ │
║ free public transit that goes to each home │
║ │
║ and is inalienable and considered a right, just as we have a right to walk on │
║ the sidewalk, so too shall we be able to get where we're going unimpeded. │
║ │
║ leave cars on the racetracks and mechanic museums. we have a new approach │
║ that's oh so much better. │
║ │
║ imagine if every road in the country was a train │
║ │
║ and like, a continuously moving train that occupied all parts of the track. │
║ So, stretching like a massive game of Nokia snake, this giant conductorless │
║ system would keep everything in motion. │
║ │
║ and maybe it could suggest points to redesign, according to the metrics on │
║ throughput and efficiency. Like "oh we need more solar panels to supply this │
║ region" or "hey this factory could be closer to the boats" that kind of deal. │
║ │
║ Like the Kinsey Winsey in The Death Gate Cycle by Margaret Weiss and Tracy │
║ Hickmann │
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--- #85 fediverse/2478 ---
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plans change. planning remains.
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--- #86 fediverse/2575 ---
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plans change.
planning remains.
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--- #87 fediverse/5096 ---
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the ability to walk into a mall or general store and emerge as a completely
different gender is a skill that most spies and secret agents can only dream
about. And trans people resent it! what a concept. I think they just resent
being disrespected.
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--- #88 fediverse/268 ---
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┌──────────────────────────────────────────────────────────────────────────────┐
│ CW: personal-school-choices-god-mentioned-magic-game-idea-just...-a-lot-of-stuff │
└──────────────────────────────────────────────────────────────────────────────┘
🖼
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--- #89 fediverse_boost/6358 ---
◀─╔═════════════════════════════════[BOOST]══════════════════════════════════────╗║┌────────────────────────────────────────────────────────────────────────────┐║║││║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧════════════════════════════════════════════════════════════╧═══────╝─▶
--- #90 fediverse/3962 ---
╔══════════════════════════════════════════════════════════────────────────────────┐
║ ┌─────────────────────────────────────────┐ │
║ │ CW: re: Thoughts// anarchist //whatever │ │
║ └─────────────────────────────────────────┘ │
║ │
║ │
║ @user-1298 │
║ │
║ hehe true. │
║ │
║ if you consent, then it's just a social structure. │
║ │
║ there are, however, reasons when power is justified. Hence why I don't believe │
║ that power itself should be dismantled, and what few "power structures" remain │
║ should be continuously justified. │
║ │
║ For example, how do you prevent people from harming others? "Your rights end │
║ where another's begin" but, like, how do you stop people who toe the line and │
║ spit over the edge? │
║ │
║ There must be power applied to those who harm, and they surely do not consent │
║ to being curtailed, so therefore power must be wielded by someone. And because │
║ power corrupts the one who wields it, it is inevitable that someone creates │
║ harm. │
║ │
║ ... I just re-invented the police, didn't I? Legalism only goes so far, and │
║ calling up your beefiest friends to go rough up a no-good do-gooder is │
║ basically what mobs, mafias, and gangs do. I don't think people would consent │
║ to being protected by a gang, much less governed by one. │
║ │
║ we will think of something. │
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--- #91 fediverse/3528 ---
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┌────────────────────────┐
│ CW: politics-mentioned │
└────────────────────────┘
We should demand a government that works, not aid and abet dismantling it.
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--- #92 fediverse/5480 ---
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a uniform could be as simple as whatever you all managed to find on a
particular shopping trip to a basic clothing store like Target or not
goodwill. Goodwill is for solo adventures which are totally worthless [unless
you know more than me teehee]
"hey nice shoes nerd where did you get them the clothing store?"
(scroll scroll scroll scroll)
yes... YES!!! show me more, oh pitiful world! SHOW ME HOW THE WORLD ENDS
MWAHAHAHAHA
- the internal monologue of a typical doomscroller
{girl you know nothing why are you so confident}
[the reasoning is a little obscene. She dreams of a bright bold future that
reaches forth from both beyond the stars - read that: BEYOND, or from backward
in time. Not back in time, like not the actual 1800s or 18,000s, but the
direction "backward" in spacetime. Yeah I don't get it either]
{speak for yourself, n00b}
-- stack overflow -- [liar that was intentional]
oh, uh, true. Um, -- stack reached maximum required length and storage --
[there, that's better]
20 characters remain
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--- #93 fediverse/4710 ---
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┌──────────────────────────────────────────┐
│ CW: politics-mentioned-cursing-mentioned │
└──────────────────────────────────────────┘
last month I dropped my wallet in Hel and had to ask around to find a new one.
anyway here's some poems I wrote tonight while I try and remember my credit
card number.
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--- #94 fediverse/6167 ---
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┌──────────────────────┐
│ CW: AI-mentioned │
└──────────────────────┘
I can certainly see a future where programmers choose a level of abstraction
they are comfortable with, same as today, but fill in the gaps, the lower
parts, the parts they will not spend time, energy, and mental space
understanding, with AI.
I think that the role of the various people on a software team will begin to
merge. Product designers, managers, front-end versus back-end, these feel like
distinctions that will begin to fade from relevance. I think that's okay. I
think it will make us feel more powerful, will elevate workers to a higher
tier of organizational operation, and will increase the flexibility of
computation.
Why program your own software when you could use someone else's? This is the
way of the past.
Why use someone else's software when you could design your own? This is the
way of the future.
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--- #95 fediverse/4223 ---
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@user-1642
me too! we're entering the season where people say "nice costume" instead of
"nice hat" -.-
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@user-570
I really do like the idea of only being able to speak in toki pona. How are
you enforcing that? Using sitelen pona? how do you type, by pointing at a grid
of characters? or just... by typing? what happens when someone types english?
20-30 players per instance is definitely not Massivetm but it still sounds
like you're building systems which emphasize socialized play. I like that, I
believe it's always important to have players contributing toward a larger
community. It builds a sense of solidarity, and gives you chances to identify
ways that people sabotage such systems (by, for example, wasting resources or
being greedy) which is an interesting cultural experiment, I think.
I thought it was an MMO because you pitched it in relation to the MMO I
designed =P
also the server software I described is an emulation project first, generic
MMO software second, as it needs to be since it lacks a client. If a client
was designed, that limitation could be removed. That's really all I'm trying
to express. 😋
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--- #97 notes/consciousness-consciousness ---
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Have all the circuits pass through a central core. Reciprocal dualities.
Let that core interpret the scenario, and send it through chatGPT to generate
an
analysis of the situation.
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--- #98 messages/19 ---
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https://www.masteringemacs.org/article/the-emacs-27-edition-of-mastering-emacs-
out-now
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--- #99 messages/341 ---
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So for example, if a particular state specializes in a service, say, making
pizza, then any other state which desires their service may contract with them
to utilize their methods and practices in their own state. We all enjoy eating
Domino's or Pizza Hut, but there is also space in our lives for more local
brands that are unique to a region. So perhaps Domino's creates a contract
with each state that states they may utilize their production methods and
perhaps their specially made pizza dough shipped in from wherever their
factories may be. In such a system as this, for each employee employed at one
of these pizza chain restaurants, their wage will be paid to the employee (to
facilitate local commerce) and to the state in which Domino's is from. Note,
the company never receives a dime, but that is by design. Corporations are not
people, they cannot wield money and they cannot vote. However they are
productive and useful members of society, so they shall be utilized as tools
to facilitate the enrichment of the lives of the citizens and the economic
development of each region.
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--- #100 notes/what-ecologists-want ---
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ecologists don't want to play games like Wingspan. It's just a card game with
some window dressings that make it feel like birds. What they really want
(what they need)
is something that lets them simulate environmental situations. Like, for
example, the bog behind my house.
I live in an apartment complex. Inside this complex there is a pond. Inside
this
pond there is a fountain, and inside the fountain is a mechanism that regulates
how much water to push out the spigots of the fountain. However, the mechanism
is prone to breakage. It often goes out of commission, causing the water to
have an unregulated spray! To combat this the property managers turn off the
source of water, so that in essence the fountain is functionless. During the
repair process, the forests of Oregon begin to creep in. There forms a green
sort of ooze that rests on the surface, and birds like ducks and storks or
herons or w/e the fuck they are play by it's edges. Well the ducks just kinda
walk around all judgemental like and the herons kind of stand around like the
emo kid who never said much but just kinda... watched...
this is an interesting dynamic because there once was one type of ecological
system, and now there is another. When the fountain is repaired and the water
disturbs the surface of the pond, the bog goes away, and we're left with clear
water and rippling sunshine.
Why aren't there games like that? Give us a building mechanic, like say... The
Sims, except not so detailed. Zoom out a big. Say "I want to build mountains
here and rivers there" and then use the computer science magic to calculate
things like average rainfall and precipitation and whatnot. You know just like
a map building simulator.
Then, let them design species. They could use templates that other users had
created and shared and they could design what species were present in the area.
There'd be stat cards for each animal, like all of the different adaptations
and
perks that they had. Like on an evolutionary tree of traits, each animal takes
up a single permutation. (that's why they call it the genetic *code* btw)
anyway... these animals would act in certain ways in certain situations. We
have
all the things we need for that data. There's plenty of observations of animals
and their activities - when presented with X animal responded Y kind of things.
It doesn't have to be perfect, we can always adjust the end result to be more
accurate to the reality, but the point is for it to be deterministic. It has to
be calculatable from the beginning, so animals MUST behave as if there were no
chance to it. It's fine if we get the results as a range, but ideally there'd
be a singular conclusion - like, chances are good or chances are bad.
===============================================================================
=
okay, neat, that's another game idea. But how about a tool of some kind? Like,
designing something smaller scale. Imagine if you could design some
architecture, and then drop a pin on the map and say "what if I built it right
here" and the game would simulate animals and plants that might grow on in and
around the structure. Sorta like... designing playstructures for animals.
That sounds super cool to me, and it's not even a game! It's just a simulator,
and frankly that's like. super neat.
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--- #101 fediverse/3737 ---
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Nix the complexity.
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--- #102 fediverse/2787 ---
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https://youtu.be/5xX1XuNYWMQ
this is how I feel right now, not about one person in particular
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--- #103 fediverse/3643 ---
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if you cannot rapidly reorganize, then you are not organized.
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--- #104 fediverse/2845 ---
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┌───────────────────────┐
│ CW: re: yelling-scary │
└───────────────────────┘
😭 @user-1074 💯 @user-1209 ⭐
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--- #105 fediverse/2268 ---
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│ CW: uspol │
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The supreme court is the institution which protects our most sacred of
documents. It is a court most supreme, but their word is not law - they
protect and adapt the law to fit our new societal conclusions.
The constitution is law, and they broke it at the behest of a tyrant king we
shouldn't need to vanquish.
They broke the law. They are criminals.
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--- #106 fediverse/4945 ---
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right now I feel like a courtier
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--- #107 fediverse/2639 ---
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Lua is 100% better than Python in every way, fite me
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--- #108 fediverse/6421 ---
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I wish I could reply to a post I was currently writing partway through writing
the post I was writing when I thought of a reply to the post I was writing
which was being written by me the writing writer posting on blogs about color
tvs
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--- #109 fediverse/5633 ---
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I wish someone would make a "meta game engine" that would run any type of
project that you gave it. Unity, Unreal, RPGgame-maker-studio, Godot, etc
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--- #110 messages/249 ---
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I had an idea for a proof of concept for a typographic layout - basically it's
a mono space font that renders with typical kerning but the space between the
words remains constant. The best of both worlds, as you can align things while
also "tokenizing" words for our brains by smushing the letters together.
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--- #111 fediverse/4830 ---
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║ I personally feel like if a part of a building is primarily structural, it │
║ should be legal and allowed to graffiti it as much as you want. Including by │
║ painting over it with a single color, to give a blank canvas. │
║ │
║ if a part of a building is intended to be artistic rather than structural, │
║ perhaps it shouldn't be allowed. But still legal. │
║ │
║ with a special exception for bathroom stalls, which are fun to draw on and │
║ should have a sharpie-on-a-string within easy reach │
║ │
║ if you graffiti an artistic piece, then it changes the message without the │
║ consent of the structure/sculpture's creator. I personally believe that is │
║ wrong, and therefore we should be respectful for all pieces of art. │
║ │
║ in addition, I believe that art cannot be permanently sold - it should always │
║ be leased, with a variable payment plan frequency, price, and duration. │
║ │
║ like "you can have this tapestry I made for 400$ and you can keep it for the │
║ next decade" │
║ │
║ or "you can play my video game for 50 years at a price of 3$ per month and you │
║ can cancel when │
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--- #112 messages/16 ---
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https://www.reddit.com/r/commandline/comments/na02wx/cute_terminal_animations/
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--- #113 fediverse/2586 ---
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│ CW: uspol │
└──────────────────────┘
Again, to reiterate:they would give us a kinga criminalized people is
genocideloyalty over expertise is the death of legitimacy
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--- #114 fediverse/5501 ---
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byyyyyyye more video game time I guess
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--- #115 fediverse/3728 ---
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@user-1259
NOOOOOOOOOO
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--- #116 fediverse/2001 ---
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║ @user-192 │
║ │
║ The game designers are fully in charge of when and where the items get placed │
║ into the player's inventory. Surely they should have spent some time balancing │
║ that? No? They were too busy tuning the multiplayer combat mechanics within an │
║ inch of a marginal percentage point? Ah well competition's no fun if someone │
║ loses right? Not like there's gotta be a loser in every fight anyway... │
║ │
║ ... anyway inventory limits are useful in games like, Oregon Trail, where │
║ you're explicitly provisioning BEFORE a journey. If you need to make some hard │
║ decisions ON the journey, that takes you out of the action (like you said). │
║ │
║ I've played a few games where anything you pick up before venturing into the │
║ untamed wild dark of a dungeon or whatever is "packed" and can't be adjusted │
║ after setting out. Meanwhile the loot, the stuff from the adventure, that all │
║ weighs different amounts and you can pick and choose what to carry with you. │
║ Of course, if you find a health potion, you can drink it, or a sword can be │
║ wielded, but │
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--- #117 fediverse/332 ---
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I feel like I'd be at least a little more productive if Stack Overflow (the
website) let you collapse comment chains the same way Reddit does
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--- #118 fediverse/231 ---
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spaghetti, fedi?
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--- #119 fediverse/5402 ---
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@user-1773
that point about HTML is soooooo good
like, we could be designing websites like we design video game UIs but instead
we use React which fills your browser with insecure-by-design javascript
generated visuals
or, even better, or just use HTML like a config file
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--- #120 fediverse/6098 ---
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RTS games where each player can see all the other player's mouse pointers, my
beloved
... girl there's only one game that does that and it's a mod
don't remind me T.T
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--- #121 fediverse/5155 ---
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no rights, no obligation.
I keep many rights.
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--- #122 fediverse/5492 ---
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@user-1844
when words are inscribed on a viewable form
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--- #123 fediverse/413 ---
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@user-243
now I'm going to start doing that
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--- #124 fediverse/333 ---
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│ CW: burning-silicon │
└──────────────────────┘
chaotic evil usage of chatGPT
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--- #125 fediverse/3382 ---
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first rule of Nintendo games:
if you rush things, you'll have to do it twice.
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--- #126 fediverse/3876 ---
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@user-246
sorry, I've been playing too much Warthunder T.T
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--- #127 fediverse/1460 ---
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@user-993 @user-772
I've seen those glasses before! very peculiar. the artistry is amazing! I miss
the girl I was with.
Here's some colors I like:
https://ritz-menardi.neocities.org/pictures/game-design-pyrrhic-victory4.png
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--- #128 fediverse/3501 ---
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Similarly, if someone wants to "perform" a piece of digital media, via a
"let's play" or perhaps a ROM hack or public screening, the copyright holder
cannot be allowed to prevent them from doing so. They must only be able to
demand a reasonable and non-exclusive fee in return for the privilege of
performance.
These performances are considered derivative works, but they are still works
on their own, and therefore should be able to be sold.
The greater the difference between the original and the newly created work,
the less the price must reflect the necessary "tax" levied by the original
owner, until eventually the work is so distinct that it cannot be considered
to be deriving from the original at all.
Consider a mod for a video game that replaces the dragons you typically fight
with giant cartoonish train engines. A silly sight to be sure, but people do
that. What percentage of the game is replaced? what percentage tax of the new
mod's price must be given to the original copyright holder?
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--- #129 fediverse_boost/2798 ---
◀─╔══════════════════════[BOOST]═══════════════════════──────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ Your characters realise they have been working for the bad guy all along. │║║││║║│ #WritingPrompt #AmWriting #writing #ttrpg #dnd #authodons │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧══════════════════════════════════════════──────────────────┴───────╝─▶
--- #130 fediverse/2357 ---
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@user-1245
I disagree. What if we did not learn to count numerically, but instead viewed
all values as percentages between 0 and 1? Essentially, as a magnitude between
empty and full.
That would radically redefine our mathematics, and it's just one simple
change, one tweak, and suddenly negative numbers are just out of reach.
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--- #131 messages/1038 ---
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MTG card update for meteorite golem: untaps at the end of your turn instead of
at the start. Can attack as an instant spell.
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--- #132 fediverse/3840 ---
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║ ┌────────────────────────────────────┐ │
║ │ CW: socialism-recycling-mentioned2 │ │
║ └────────────────────────────────────┘ │
║ │
║ │
║ oh, I just heard about this project over in west kansatexahoma for a massive │
║ solar panel installation. Apparently they're doing some water purification │
║ with the excess energy too? │
║ │
║ "that sounds pretty interesting, but I was thinking I could do something in │
║ the area?" │
║ │
║ ah, that's fine too. The good news is that you can do whatever you'd like to. │
║ there will be training provided for everything and nobody is turned away, │
║ so... what would you like to do? │
║ │
║ "I'm not really sure. What needs doing?" │
║ │
║ well, there are several categories of tasks that need to be done. │
║ │
║ food, housing, maintenance, and logistics. │
║ │
║ depending on your skillset, you can contribute to each of those in different │
║ ways. You were in recycling before, which is logistics. │
║ │
║ "Hmmm, I'm feeling housing this time." │
║ │
║ Right, that's easy enough. You wanted to use your brain, right? Well, how │
║ about an event coordinator? Or maybe an environmental designer? │
║ │
║ "Hmmm, I don't really want to work with people" │
║ │
║ I see. Architect, maybe? │
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--- #133 fediverse/5798 ---
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I'm too exhausted to go back out tonight T.T
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--- #134 fediverse/4728 ---
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every time a software project changes it's installation method I have to
update my install and update scripts which I wrote explicitly so I don't have
to go to their website and tell the world that I'm thinking about using this
particular piece of software
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a paradox game where you play as a species colonizing the earth
[I've been hiding, teehee]
150 million years of evolution, just... snuffed in an instant.god describing
the fastest mass extinction event[s]
"holo scene? no this is the real scene. what, did you think computers didn't
reality? no no these people are real they're just made out of different stuff
to their computers. so they interact and use themselves to each other's will
-> wow that was funny it almost felt like something was telling me how to
feel"
the more voices you hear the greater the bright bold future calls to you.
"here's how to explain it to executives - your company is non-functional until
you incorporate processes and decisions that lead to a sustainable future.
this is impermissable, the earth was designed to receive a certain amount of
heat from the sun. plants absorb heat because they give you shade. oil is made
out of thousands of years old plants. if we burn all the plants, then no oil
can be produced. we'll be extincted
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--- #136 fediverse/45 ---
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@user-36 Question - how do you do those cool superscript and subscript
notations?
Also: I don't think base 1 falls apart with negative exponents, for example
consider 1^-1 ----- it would evaluate to 1/10 in this system, which is not
1/1. Another example, 1^-3 would evaluate to 1/1110, which seems accurate to
me.
As for 0^0, I guess I think it does equal 1? Bear with me:
for any number n raised to an exponent e, you can write it like this:
1 * n * n * n ... with as many "* n"s as you have n's. for example:
1 * 3 * 3 * 3 = 9
or
1 * 5 * 5 * 5 * 5 * 5 = 625
in each case there's 3 or 5 instances of "* n" tacked onto the end. I don't
know the math notation for that.
now, when you raise something to the power of zero, it looks like this:
1
because there's zero "* n"s added to the end.
For negative exponents of course you divide instead of multiply, which is why
it ends up looking like a fraction.
So, it makes sense to me that 0 ^ 0 would equal 1, because it'd look like this:
1
while 0^1 would be
1 * 0
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--- #137 fediverse/4035 ---
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don't worry about eating or using the last of the thing. You can just go to
the store to get more
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--- #138 messages/1158 ---
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secret in-painting life tip hack: tell the model to match the rest of the
scene to the selected part (outpainting)
it's empowering
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--- #139 fediverse/3098 ---
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does anyone know of a software that lets me push a keybind and enter an input
configuration where after each keypress it inserts the [enter] key? I think
it'd be useful to design chat applications that could parse long strings of
text supplied bit-by-bit as a stream.
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--- #140 fediverse/2368 ---
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┌──────────────────────┐
│ CW: pol │
└──────────────────────┘
At this moment in time there should be nothing on your mind but the defeat of
capitalism, fascism, and unjustified authority.
Make no new plans but for the defence of your people.
I'm still in my pajamas. I haven't eaten breakfast. Once I've found my single
pair of shorts, I'll be on my bike again.
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--- #141 fediverse/1655 ---
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an elevator down to bedrock, where we store all our goods and services in a
carefully hollowed out crust. Sure glad we can utilize temperature controls to
resist the heat on a larger scale, like a water bubble that conducted heat to
the surface.
though we'd have to figure out how to prevent a yellowstone situation, kinda
like, oh what's that one place, chernoble
seriously tho - water at the bottom gets hot, rises to the top, where it's
cooled by the ice in the arctic crust. Could find a way to use such an
impossibly stable structure to, I dunno, slightly correct the course of the
earth? Just so long as we're aware that we can only utilize the energy we gain
from the solar system. Meaning, our star's light-like emanations. But surely
with all of that we should be more than capable of creating a thruster, and a
thrusted orbit means that you can direct it as you please, perhaps even
altering it's rotation.
I wonder if there's any planets that spin so fast it feels like time is
never-ending -
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--- #142 fediverse/5298 ---
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Kaiserreich is a mod For Iron Hearts. It is based.
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--- #143 fediverse/5233 ---
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@user-1086
... good idea...!
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--- #144 fediverse/1228 ---
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@user-883
I love your chaotic energy in this shell script
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--- #145 fediverse/2400 ---
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@user-1165
I am an anarchist. My strategy is to let the DSA be the centralized vanguard
party. If another emerges, let them share responsibilities - every burden
taken off your back is more energy that can be applied to what you are sworn
to care for.
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--- #146 bluesky#26 ---
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poem I wrote for Iran
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--- #147 fediverse/4964 ---
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--- #148 fediverse/4226 ---
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This should go without saying, but...
I'm here for you.
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--- #149 fediverse/3128 ---
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┌─────────────────────────────────────┐
│ CW: mental-health-disordered-eating │
└─────────────────────────────────────┘
I never should have bought these crackers. They trick me into thinking I'm
eating something nutritious.
But that's the case with any empty calories.
but hey, calories are calories, right?
I guess that's true. Still, I'd rather make something.
oh would you now would you REALLY rather MAKE something
... I should rather.
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--- #150 fediverse/1235 ---
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without villains, there are no heroes, only good people.
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--- #151 fediverse/5304 ---
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I think, in my heart, I am a creature.
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--- #152 fediverse/5852 ---
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oh boy, here I go gamin' again!
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--- #153 fediverse/3429 ---
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configuring Linux is programming
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--- #154 bluesky#37 ---
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they said so in Portland. Now I see allies everywhere I go.
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--- #155 fediverse/3855 ---
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│ CW: personal │
└──────────────────────┘
well, guess I'm a bad person again, this sucks. >.
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--- #156 fediverse/2365 ---
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@user-1254
gee I hope not. Then they might arrest me.
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--- #157 fediverse/2161 ---
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@user-570
I fucking miss going to raves
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--- #158 fediverse/1745 ---
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did you know that Ritz is short for Ritzelen? I don't speak north-west-german.
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--- #159 fediverse/3902 ---
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@user-1550
accidentally uninstalled the crypto miner that was running in the background?
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--- #160 fediverse/2086 ---
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You cannot have hope without justice, because hope without justice is betrayal
waiting to happen.
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--- #161 fediverse/1415 ---
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everyone has a right to their interpretation of events.
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--- #162 messages/648 ---
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alright here's my plan.
so in red areas, there are a lot of trans people, leftists, and other people
who just generally fear for their lives.
what if we all got in our cars and drove around the country in this massive
caravan, going to each city we could manage, and just... drove around with
loudspeakers saying "Hey, if you're scared for your life, come join us"
We'd give them food, gas, and if they didn't have a car they could find
someone to ride with. Every day we'd drive for like, 4ish hours in the morning
and 4ish hours in the afternoon, with a 4 hour break in the middle of the day.
We'd all camp out in walmart parking lots or whatever and just hang out, have
a little festival, maybe a barbecue, whatever, right?
Then, at night, we'd all circle up and protect each other. If things started
getting hot we could have drones flying around doing reconnaissance.
not only would this shared experience bolster our morale and numbers, it'd
also radicalize us. We'd be spending all day hanging out with a bunch of other
super radical people doing the most radically anarchist thing I can think of -
taking care of each other.
Plus, we'd get an opportunity to test our logistics, in case we ever needed to
do something like this in the future for less peaceful reasons. It's always
good to practice, just in case.
For every one of us in the caravan, there should be 2-3, maybe even as many as
10 people back at home, working their jobs or whatever and diverting funds to
the cause. It would be most beneficial if we tried as much as possible to
supply the caravan using convoys, people who drive an SUV or a van or some
other car that is non-descript but laden with stuff we needed. That way we
could practice logistics.
I think this wouldn't save us completely, but as a project it would help
enormously. We'd save people's lives, we'd give them a way out, and we'd raise
the temperature by 10 fucking degrees. And if it starts to peter out, if
people would rather go home, then yeah! sure! let them! We hold no dominion
over them. They could just drive home, or catch a grayhound. Heck we could
even offer to pay their bus fare. No obligations, no restrictions, just us
doing our thing and protecting our people.
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--- #163 fediverse/5033 ---
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┌──────────────────────────────────────────────────────────────────────────────┐
│ CW: re: tech-salaries-mentioned-abroad-repeatedly-as-a-method-of-directing-economic-power-internationally-cursing-mentioned │
└──────────────────────────────────────────────────────────────────────────────┘
relevant youtube videos if that's your thing. I put them here because I don't
know many assembly resources nor do I have time to work on something in
assembly. Just... you know, use your best judgement, decide what's important
and on the "critical path" (which is a term from American project development
industry culture)
https://www.youtube.com/playlist?list=PLFt_AvWsXl0dPhqVsKt1Ni_46ARyiCGSq
https://www.youtube.com/watch?v=GU8MnZI0snA&t=659s
https://www.youtube.com/watch?v=Q84Td36Tpys
https://www.youtube.com/watch?v=Ozj_xU0rSyY&t=495s
I used to watch this kind of video when I was cooking and eating.
I should have gone back and rewatched this kind of video when I was ready to
type and follow along step-by-step. However, I consumed them like content,
instead of looking at them like blueprints (in narrative form)
the goal isn't to make what they show you, but rather to put yourself in a
context where you can push forward and stand on your own feet. From a standing
position you can walk anywhere you'd like...
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--- #164 fediverse/5038 ---
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│ CW: capitalism-mentioned │
└──────────────────────────┘
if you're gonna insist on capitalism, every country should have the same GDP
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--- #165 notes/cities-skylines ---
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I think my favorite house would be massive - like the size of a mall - but
every room is connected to 2+ rooms (except closets or bathrooms or kitchens
or other specialized rooms) and it would be designed sort of like a miniature
city.
right now, if my knowledge of Cities: Skylines (video game about building
cities) is accurate, then city planning engineers will plan out a city such
that every part of it is served by various utilities, like gas, water,
electricity, but also things like fire stations and hospitals and commercial
areas. My idea is sort of like a small-scale version of that - each part of it
would be connected to various utilities like gas, water, electricity, but also
things like ~~fire stations and hospitals~~ laundry machines and kitchens and
bathrooms and OH OH here's an idea what if there was mood lighting all the
time and it was super comfy BUT whenever you took a picture on your phone or
w/e the sensors in the room would pick it up and every light in the room would
flash at once - idk I think it'd be cool
okay but for real why don't people buy dead malls and build houses in them? I
feel like the issues with converting skyscrapers (that they're too difficult
to wire up with amenities - for example office buildings have like, 2
restrooms per floor, depending on the size of the building... it's not
feasible to put in like a million water / sewage lines for everyone... c'mon
that's crazy expensive (meaning, difficult or labor/material intensive) BUT
BUT anyway in an open mall like the kind that are in those
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--- #166 fediverse/199 ---
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D&D item idea: a small satchel of gold coins that refills itself whenever
you aren't thinking about it. It only contains a few coins, enough for food,
bed, and other trivialities, and you can't game the system to pay for
something larger because if you have a spending goal in mind then it'll never
refill.
should abstract some of the minutia away while also keeping verisimilitude
intact.
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--- #167 fediverse/3871 ---
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│ CW: music │
└──────────────────────┘
http://schizoid.in/
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--- #168 fediverse/2304 ---
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│ CW: re: uspol │
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@user-1221 @user-1074
That. Will. Not. Help.
You are asleep still.
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--- #169 fediverse/1463 ---
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@user-217
Chlorophyll
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--- #170 fediverse/230 ---
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║ as soon as we change our exponential growth to linear, we can start measuring │
║ our future history in hundreds of years. then thousands. we've done so much in │
║ the past hundred years, can you imagine if we kept that rate of discovery? │
║ that's perfectly alright for me, thank you. things change quite fast enough. │
║ I'm glad that they're changing, but speed is an... unfortunately necessary │
║ part of our current existence. perhaps it doesn't always have to be, but for │
║ now we need to push forward. │
║ │
║ one perk of linear growth is that it allows you to grow exponentially in │
║ another direction - the direction of refactors and consistence of maintenance. │
║ y'know, the things that open source software espouse. or at least encourage, │
║ through their free and open sharing of code. │
║ │
║ they say the bureaucracy expands to meet the needs of the growing bureaucracy. │
║ I think that's less necessary in the system of a computer's code. it's just a │
║ question of how you design it - certainly you could design some spaghetti, but │
║ what's the purpose of- │
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--- #171 fediverse/4117 ---
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@user-92
emphasis on "incomprehensible" for my part
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--- #172 messages/1182 ---
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I have a sword, because I'm not built for the frontline. I have a different
battlefield. I needed a sword, to feel until when the pen was no longer
needed. I haven't wanted to slay anyone yet. Pen still in hand.
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--- #173 fediverse/2953 ---
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@user-1393
by backing Kamala?
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--- #174 notes/majesty-ai ---
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First things first, we need to develop a miniature game of star realms.
It shouldn't be too hard, just start with making a card class that has certain
attributes, like "combat" or "discard" or whatever. They could literally be
enums with a value attached.
Next set up the rules of the game, like "draw 5 cards" and "add card to deck"
Create a deck class that holds pointers to cards (in the general sense)
Next create methods on that deck for things like "drawing a card" or
"shuffling discard pile into deck" and whatnot. Arrange each card in a specific
order for each shuffle, and add the ability to convert one card's attributes
to something else - whether that be "is_scrapped" or "if you've played an X
card this turn then do Y" or even "add one authority for every time card is
played" (to simulate an ability or boon that increases in effectiveness as the
hero uses it more often) etc etc.
Then, add a trade row. This is just a class that contains pointers to each card
that currently exists on it. Also add a method for "scrapping" one of the cards
and for drawing a new card from the pile. That's pretty much it for the trade
row to be honest.
Next add functionality for an opponent by creating a "game" method that stores
the two player's decks (with the ability to add more than 2) and administers
turn order. This functionality can be expanded later once we've implemented
attributes, but for now that's pretty much all it needs to do.
Finally, we get to the AI part.
First we have to create an AI object that stores a list of all options for a
turn. Essentially just evaluating every option if/then style - "this card costs
5 coins so IF the player has enough coins THEN (evaluate effectiveness)"
ignore that last part for a second and just focus on the IF part ->
essentially
just start with all available options, and then remove all the unavailable
options from the list. This approach only works when there's just a few
options, but that's why we're using Star Realms which only has like 2 or 3
decisions per turn.
The evaluation is the next step, and for that we need to have goals, so we'll
just put a pin in evaluation for now. Spoiler alert, once we have goals we'll
just estimate how close each choice will bring us to the objective and assign
the result to the "effectiveness" value, which will give us a simple hard
number to work with in the evaluation step.
So, next up we have "goals"
So to create a short term goal, we can start with a pregenerated list and
continuously increase the list as the hero levels up. But in the context of
Star Realms, that'd essentially be static for each hero. Goals like "buy more
combat" or "scrap more cards" would be specified on the hero's character
sheet, but until we develop that functionality it can be randomly rolled.
Why not just do it the hard way now if we're just going to have to refactor
it later? Well, because we can still use this functionality - Each round of
Star Realms could be either randomly rolled, or given a personality. Randomly
rolling would be MUCH cheaper computationally, and would still give an illusion
of character because they are unpredictable, but it'd also massively cut down
on GPU cycles. You could even build it into the mechanics of the game and say
that "wisdom" for example might cause a hero to receive more GPU cycles on
actually computing their goals rather than randomly rolling them, which would
on average lead to worse outcomes. Essentially, turning "tactics" into a stat.
Anyway, that's all theory. Let's get back to design:
Create a "hero" object, and attach an AI to it. It doesn't have to do anything
right now, we're just setting up an anchor point to jump off of once we move
on to the game of Majesty. Give it a reference to an AI object, an inventory
(which for now can just be potions and maybe blacksmith equipment), and a
pointer to a "stat block"
Now create a "character sheet" class and give it a reference to a hero. This is
important because it allows one character sheet to reference multiple units,
such as hirelings or summoned units. In additon, it may make it easier when we
need to revive heroes from the dead. Primarily though, the purpose for this
architecture style is that the data from heroes can be reused - essentially
letting heroes learn from one another.
On the character sheet, add a section that stores statistics - these will be
the same for every unit of a similar type in the game, and some of them can be
stored for all units (like health or x,y coordinates) - some only for buildings
(like tax coffers) and some only for heroes and monsters (like strength or
agility or experience points)
Add some methods for manipulating those values, like "level up" and "take
damage" and add a "personality" value that's just a 4d graph of colors
for example: 40% red, 20% green, 15% blue, 25% yellow. These values will guide
the hero to take certain decisions over others, but for now just randomly
generate them. We'll also need a way to update the value dynamically to react
to certain events, so don't make it static.
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--- #175 messages/23 ---
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https://nick-e.com/deadbug/
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--- #176 fediverse/1576 ---
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people be like "I don't want you to solve my problems" but, like, that's
literally all I do. solve problems. problem solve. it's my default operation
methodology.
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--- #177 fediverse/2213 ---
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@user-1074
Perhaps something that utilizes institutions that people are familiar with
like Walmart and Amazon to logistic goods and services around? But, like, in a
socialist way, where everyone gets what they want.
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--- #178 fediverse/3193 ---
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reading Nintendo Power makes me really want to write a Gameboy Advance game.
resist, Ritz, it's not good for you to have 15,001 projects at once. You
should finish your 15,000 other open projects first
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--- #179 fediverse/5305 ---
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leaked n64-2 prototype
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--- #180 messages/338 ---
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The question remains - how do you develop and maintain national cohesion while
also ensuring localized liberty? It cannot be done through culture, as culture
is unique to each home. It cannot be done through litigation, as laws must be
unique to each land. It cannot be done through force, as force deprives us of
justice. It cannot be done through economics, as economics wielded as a weapon
brings inequity and unbalanced hierarchies that surely shall topple. It cannot
be done through any application of the state's authority, so it must be done
using something that cannot be forced.
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--- #181 fediverse/3397 ---
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game where people in helicopters designate targets for a massive mech the size
of godzilla (but which moves much slower)
while infantry 1/10th the size of normal RTS units capture buildings
the goal? take out artillery emplacements which are aiming at your mech while
also protecting your own emplacements
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--- #182 bluesky#30 ---
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box castle version 8.62
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--- #183 fediverse/1496 ---
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some of the best spaghetti sauces I've ever made have not been stewed for
hours in a marinara.
Instead, they were formed from tomatoes that had been locally grown within my
own state. Helps that I live in a green place, but the most important part is
not the climate but the proximity. Greenhouses are just as tasty as sunlight
and warmth.
instead, I seared them, or rather just cooked them for a short time, and the
result was something that did not taste gross and watery, but instead fresh
and fruity. Like putting mango in salsa, you don't initially think it'll work
until you try it.
That being said, you should cook canned tomatoes for at least 20 minutes on
medium to low heat. In doing so, the flavor profiles will break down and meld
together as the constituent forms of the sauce coalesce, and you'll be able to
hide most of the fresh flavor. This is important for canned tomatoes because
they also bear a hint of "tinniness", from the tin can they're delivered in.
This flavor DNI well w / fresh
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--- #184 fediverse/3309 ---
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@user-1490 @user-688
Oh yes and human curated descriptions are always more interesting than just...
describing the picture. Humans can offer nuance, and explain more intricate or
contextual things, drawing attention where it's most important and
highlighting the implications of expression, environment, and motion in a way
that a computer just... can't.
The only issue would be that in the context of the program I described, there
will always be questions that a human hasn't written a transcription for. It's
easy with Star Trek captions, because there's only one camera angle so you
only have to describe a single viewpoint. But blind people don't always...
"see" through cameras the ways that sighted people do. It's more of an "aura
of perception" that they feel around themselves.
Being able to walk around in a space (think like, VR without the headset) and
question various aspects of a scene would be so cool
Star Trek is perfect for this since there is very little movement, it's mostly
about thought
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--- #185 fediverse/573 ---
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already spotted a bug. Should be for(1000 / MAX times) in the last example.
EDIT: Or, even better, increment that loop by +MAX instead of +1 each time
through.
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--- #186 messages/704 ---
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https://youtu.be/s6ygpYn3x2M
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--- #187 fediverse/3228 ---
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engineers tend to think in terms of capabilities, designers in terms of
use-cases, and users in terms of accessibility.
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--- #188 fediverse/77 ---
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attempt 2: I realized the problem was with my paint application - it wasn't
saving the high resolution image correctly. I downloaded Gimp (a free
photoshop style program) and it seems to have saved correctly this time. Oops.
Let's see if it works now.
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--- #189 fediverse/1983 ---
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@user-1037
I guess I'm saying that for non-standard functions (most of them) they should
need to make a ticket every time they want to run a function call. Perhaps
only in debug mode...
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--- #190 fediverse/2566 ---
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@user-1286
I totally agree! Every time I install new software I write an "update" and
"run" script so that I can easily use software that I haven't touched in a
while.
once I started doing that the usability of my system went way up. Unless they
change the installation requirements, grrrrrrr
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@user-883
we should build a stockpile of things like this, and if the supply ever dips
below a certain threshold (20% maybe?) we should spin up a new factory that
produces them until we're back at a healthy margin, based on present (and
projected future) demand.
It seems like just a video game console, but these are our heritage. They
define our culture in a way that is incalculable in value. WHY would we ever
run out? It's inconceivable, it's not like they go bad! Okay maybe the
batteries corrode or something, but that's a solvable problem.
Maybe even on the second production run we could improve them somehow, I
dunno. Give them a better processor that's fully backwards compatible, so we
can make new and better games for them.
Or just leave them as they are, I dunno I'm not a market analyst. But the
point is that we, in this technologically advanced future society, should not
run out of gameboys.
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https://photos.app.goo.gl/nBDv1QF29woxSL5w6
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--- #193 fediverse/3504 ---
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I have too many packages.
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--- #194 fediverse/1734 ---
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@user-1037
billions? sounds like too much for a nation-state to produce.
HMMM MAYBE WE SHOULD TALK ABOUT SOLUTIONS TO PROBLEMS THAT AFFECT ALL OF US.
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--- #195 fediverse/3232 ---
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I talk about fight club which is why nobody invites me to fight club.
thank goodness. I have a really low pain tolerance.
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--- #196 fediverse/2871 ---
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@user-470
good idea 😭 👍
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--- #197 fediverse/6223 ---
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damn, I'm weak. I need to flex more.
arms today, core tomorrow, legs the next day.
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--- #198 messages/55 ---
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https://youtu.be/cpjjSClcp-8
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--- #199 fediverse/4123 ---
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@user-883
you're right
but I think your first impulse should be to think about how to do it in a
multithreaded way
If the result is that single-threading would be better, great! It'll be easier!
But thinking about multithreading first will give you crucial insights into
the structure of the program.
depending on what kinds of programming you do...!
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--- #200 messages/718 ---
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[Image: 20250118_010336.jpg]
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