=== ANCHOR POEM ===
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│ CW: re: politics-housing-crisis │
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@user-1074
you can't start a game of chess with a checkmate. you're not wrong on the
goal, but the timing would only be possible if a significant amount of other
unnamed "effects" were in play. Or rather, if a whole lot of other conditions
were made to be true.
I find the best strategies are the ones that rely the least on externalities
and potentialities. Fewer points of failure, smaller attack surfaces.
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=== SIMILARITY RANKED ===
--- #1 fediverse/2098 ---
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║ ┌──────────────────────┐ │
║ │ CW: games │ │
║ └──────────────────────┘ │
║ │
║ │
║ The difference between tactics and strategy is a level of abstraction. │
║ │
║ Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a │
║ method of planning. │
║ │
║ If you typically play base-builder games like Starcraft or Age of Empires, try │
║ playing a game like Supreme Commander or Factorio - both of them are one level │
║ of abstraction up. │
║ │
║ If you typically play arcade turn-based strategy games like Civilization or │
║ Catan, try going up a level of abstraction with Dominions 6, or any game │
║ developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or │
║ Stellaris. │
║ │
║ If you tend to play luck-based games like Poker or Monopoly, try playing an │
║ actual game instead of resolving a system that's predetermined by the initial │
║ board state and results of chance-based-mechanics with minor (if any) input │
║ from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and │
║ Dragons. Each highlight a different type of choice in their mechanics. You │
║ should probably try all three if you care about strategy. │
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--- #2 fediverse/4515 ---
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║ in strategy, the first move is always public knowledge, while the second is in │
║ reaction to the first, as a contestation. │
║ │
║ This is good design because well designed games reflect reality, and the first │
║ move is very rarely a surprise. Timing can shock you, methods can scare you, │
║ but the strategic goals are almost always known in advance to both sides. │
║ │
║ The third move is to challenge your foe's advances while striking in a new, │
║ unexpected way. The fourth almost always addresses the unexpected, often with │
║ force out of proportion to the impact of the third, leaving the second to be │
║ defeated by the first and third in tandem. The fifth is a feint, as the first │
║ and third come to bear against the fourth, while the sixth is a rapid retreat │
║ and attempt to regroup. The seventh should strike where they intend to be, not │
║ where they are. Beyond that you must press your advantages and shore up your │
║ critical weaknesses, while sacrificing the weaknesses that are not part of │
║ your win condition. │
║ │
║ These rules are not set in stone │
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--- #3 fediverse/1600 ---
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@user-1037
oooo those are cool, but it didn't have the "puzzlepiece" arrangement. It was
more... 2 dimensional I think? More like putting marbles on a chinese-checkers
board. And they had relationships if you moused over them, like...
semi-transparent arrows connecting them I think? It was different than
anything I'd ever seen before.
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--- #4 fediverse/2441 ---
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if someone on the street asked you, could you point to the nearest power
station? wastewater treatment plant? hell even a gas-station
if you live in a city, probably not. They put them in fake buildings with
hollowed out exteriors in order to keep the city looking nice.
these crucial pieces of infrastructure are important to defend. but if you
don't know which street to turn down, then you might miss them.
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--- #5 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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--- #6 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #7 fediverse/5345 ---
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you can't win every battle, but if you're losing then you've lost.
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--- #8 fediverse/3912 ---
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the quickest flaw in a novice's strategy is to act upon what is there, not
upon what may yet be.
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--- #9 fediverse/2698 ---
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"I could name the top 10 best strategy games of all time and each of them
would shine in a different particular way and none of you would know a single
one of them"
- me talking about strategy games
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--- #10 fediverse/6294 ---
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if you play optimally, you'll never get any chance to make decisions.
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--- #11 fediverse/5235 ---
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@user-1782
it's not that they lost value in their company due to the lack of sale of
their products, but instead because they don't have to pay for marketing if
their car looks "cool" enough and they can give them away for a lower blood
price
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--- #12 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #13 fediverse/2881 ---
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"never lose your totem"
I only lose things when in motion. at rest I know where everything is.
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--- #14 fediverse/6441 ---
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you can only ever talk to a community while on mainstage.
er wait sorry it was this:
you can only ever talk to people in a community, not the community itself.
unless you are on mainstage.
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--- #15 fediverse/3005 ---
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most people have no conception of what ancient battles look like until they
play a Total War game and see one from above
(total war games also aren't that accurate tbh, there's a lot more
standing-near-each-other-and-throwing-rocks involved)
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--- #16 fediverse/5177 ---
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│ CW: capitalism-mentioned-four-times │
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when they say "capitalism is a competitive game" what they mean is "capitalism
is a game where everyone wins when someone else loses" and what we hear is
"capitalism is a game of trying to screw you out of as much money as possible"
and the truth is "capitalism is a game that you can't play" because 95% of the
people who will read this toot are not stock-owners.
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--- #17 fediverse/4539 ---
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@user-1698
My favorite mobile game is "Magic Survival" and while it is "active" it
doesn't require strong "reflexes" per se, so idk it might work for your
unsteady hands.
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--- #18 fediverse/1981 ---
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Dear [company I used to work at],
I can completely automate 80% of your corporate structure. And with only a 10%
error rate, meaning nine-times out of ten the answer will be correct.
We check for errors, obviously, but you know sometimes with only 90 out of 100
examples it's not always possible to identify the correct conclusion.
Ah, if only we could fabricate such training-data-conclusions, we might learn
thousands of lessons in one hop.
if you want to destroy the world, make sure your plans can take effect in more
than a single rotation-of-the-ancients. Otherwise your opposition can start to
plan to outmaneuver you. And a lot can happen in a year to the
[unsuspecting/unworthy].
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--- #19 messages/999 ---
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #20 fediverse/2570 ---
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│ CW: re: frontline-tactics │
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when leap-frogging, have each person use different ranged weapons. Then, as
you come to each sight-line intersection, choose who goes first based on the
size of the sight-line you're approaching.
less important in a place like a suburb because the sight-lines are pretty
similar.
more important in a city or the country, where there are plenty of long-range
lines of sight.
also, keep in mind that the garages of suburban dads are like goldmines for
the future backlines. So try not to blow them up.
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--- #21 fediverse/5195 ---
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whenever you test one extreme, you must also test it's opposite, just for the
extra information.
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--- #22 fediverse/3082 ---
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│ CW: states-mentioned-climate-change │
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the government doesn't want you using solar panels because then the coal and
gas infrastructure won't be able to consume coal and gas, and everyone knows
that using resources as fast as possible is surely the best and most
productive use of our state's time
like, subsidies exist. they could just... make it cheaper, but instead they're
stuck doing... nothing of value
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--- #23 fediverse/3992 ---
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gamers compulsively say "gg" after every match but I think the best games are
the ones that are even - neck and neck - could go either way - always a tense
struggle
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--- #24 fediverse/3101 ---
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if you don't have a lot of time but still like games, like for example a new
parent or if you're focused on your career or always traveling, I recommend
the game
Star Realms
in the digital version, which can be played on a phone or computer, has a mode
called "48 hour turns" where each of your moves has time to think for two
entire days. Most of the time you won't need two days, but it gives time to
work on other things.
for people who enjoy this mode, it is not uncommon to have 3-5 games running
at once. When they have time, they can play as many as they can, and as long
as they're keeping up with it there's very little chance they'll lose time.
kinda like words with friends, except space strategy.
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--- #25 fediverse/4463 ---
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at this point in time you probably shouldn't be forming NEW online communities
unless you're part of an OLD community that just isn't radical enough. And
then you should try and MERGE communities into larger, more geographically
concentrated ones.
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--- #26 fediverse/337 ---
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@user-243 reproduction is inherent to life. Expansion is not, but reproduction
consumes resources and eventually you run out of the things you need in your
habitat and must expand.
BUT that's a very "strategy gamer" perspective, the truth is that you're not
wrong - a solution to the fermi paradox does not necessarily need to include
expansion because you a species could survive essentially indefinitely with a
single dyson sphere.
If expansion is unethical then why would the chosen solution include it?
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--- #27 fediverse/2620 ---
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I am not asleep. But you cannot expect a strategist to act based on
information she doesn't have.
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--- #28 fediverse/6040 ---
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everyone's all against ai because it's big tech but it doesn't have to be that
big it can be [minimized but pronounced marginalized]
== stack overflow ==
distributed
so I think the idea is that by the time you would use AI, there's been enough
time to rewrite the software to work on handheld laptops in a distributed way
and we'd vote on what to ask the amphora of great knowledge, the answer could
always be 42.
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--- #29 messages/327 ---
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Checkers, but played with chess pieces, and every time you make it back to
your edge from theirs you get an extra king. Oh and you can expand as far left
and right as you'd like. And pawns can move two spaces left or right on any
turn.
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--- #30 fediverse/5659 ---
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it's not a game, but all I know how to do is play.
I can't do everything
ideally, I'd do nothing.
wei wu wei and all that
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--- #31 fediverse/44 ---
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@user-36 So, you're saying the tally system doesn't make sense, and instead
what I suggested for base zero is instead base 1?
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--- #32 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #33 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #34 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #35 fediverse/1027 ---
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║ @user-246 │
║ │
║ one thing you can rely on about evil: it presents itself as such. │
║ │
║ "you can always rely on bad people to turn mean." │
║ │
║ (nobody's beyond forgiveness, but we also need to protect ourselves.) │
║ │
║ in video games, going with a defensive build is a valid strategy depending on │
║ how it's values align. If attacking scales better than defending, in terms of │
║ "effectiveness at the most difficult part" (usually the last 90% takes 10% of │
║ the effort) then it's a better strategy. But if your win condition is to │
║ outlast your opponent, then all you need to do is time your aggression for │
║ when they begin fracturing. │
║ │
║ "I'm sure you don't know this, but once garth fought a dragon. they crashed │
║ through the skies and littered the fields of their home with the broken and │
║ crashed symbols of their own. garth defeated the dragon when one of it's claws │
║ broke, thus giving him the advantage. he took from that fight a shield of │
║ dragonscale, and a tabard made out of some cloth." │
║ │
║ in a contest of wills, the first sign of weakness is whe │
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--- #36 messages/383 ---
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the most successful strategy is always to strike from a position of strength.
whether that be timing or power, the goal is to defeat the problem that lies
before you. One by one, problems are solved, until at last you're through the
worst of it. Then it's just a matter of expressing dominance, and "this is how
thing's're gonna be."
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--- #37 fediverse/290 ---
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║ you're supposed to play the same games as your friends so that you all learn │
║ the same lessons at the same times. creates for a more cohesive familiar │
║ structure. │
║ │
║ applies also to family movie nights... but it's much more apparent with games │
║ as you'll often play them for weeks, months, and sometimes even years if you │
║ keep learning and enjoying them... book clubs are too open to interpretation, │
║ your pathways don't get a chance to align. games are perfect because they │
║ imply reaction. │
║ │
║ also helps if they're multiplayer, so you can share with another. preferably │
║ with healthy, respectful competition and a sense of shared brotherhood and │
║ trust. │
║ │
║ the toughest opponents are the ones that aren't aggressive. the ones that let │
║ you grow uncontested. by taking only neutral resources they guarantee that │
║ your growth isn't impeded, as after all an equal foe is what you learn best │
║ from. │
║ │
║ to a tree, the loss of a branch (cleanly cut) would feel like an empowering of │
║ the main limb. inspiring it to reach higher and beyond... +h2o1 │
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--- #38 fediverse/2521 ---
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│ CW: politics-left-unity │
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left unity is easy.
just remember: a burden taken from your back is more time, energy, and focus
to apply to what you're best at.
and sometimes, having more than one option for accomplishing a goal is good -
versatility is important. Expect unexpectedness, and understand that no matter
what approach you take, it will have weaknesses, and if those weaknesses are
countered by your foe then you'll be glad to have a backup.
at the end of the day, what matters is that everyone's fed.
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--- #39 fediverse/2363 ---
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Don't know what to do? Do anything at all, and odds are you'll either see an
opportunity to do something better or you'll have an idea.
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--- #40 fediverse/4554 ---
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│ CW: political-violence-mentioned │
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can't fucking wait till we're done eating the rich and I can go back to a
simple life of playing with my cat, making video games, writing poetry (bad
poetry, but I like it) and hanging out with my friends.
gotta build the social infrastructure to get through this phase first, though.
something something echo chambers exist IRL too
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--- #41 fediverse/1931 ---
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these two things took me all evening. I played some video games too. I put
them in one so you don't have to see so many of them.
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--- #42 messages/649 ---
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when playing co-operative strategy games, a build focused purely on
self-defence and community organizing can easily fail your allies. You cannot
win with a purely defensive build, you must have offensive capabilities as
well.
We've been trained from a young age to believe that offensive = bad, wrong,
evil, but that's simply not true. You cannot execute a flanking maneuver
without pushing forward behind enemy lines, where you can hit them in their
sides or rear.
Trust me, flanking is the best way to defeat a foe, because they are forced to
split their attention not only between multiple enemies but also multiple
directions.
The more shots on target, the better your chances of success, because most of
the time it only takes one hit to win.
In addition, sometimes it's important to *intercept* your foes, either as they
flee or to protect a vulnerable friend that is being pounced upon or flanked.
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--- #43 fediverse/6393 ---
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┌──────────────────────┐
│ CW: ai-mentioned │
└──────────────────────┘
yay I hit the 5 hour limit on claude-code! now I can play video games and
write more issue tickets for the computer to work on for me.
what's that? results? oh, I'm not interested in those. This is an art project
you see, so clearly, clearly, the end result shouldn't matter to me, because
all art is special or something. so says she who tries to share her art with
everyone she sees... I wonder who yet believes?
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--- #44 fediverse/6334 ---
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║ a D&D rulebook can double as tarot if you need it. place one hand/bookmark │
║ at the start of a chapter, and the other at the end. flip to a page randomly, │
║ or randomly gain a percentage value from physical objects and then use that │
║ value to determine roughly where in the chapter you jump to. then, read words │
║ randomly, jumping back and forth, or try and divine some meaning from the │
║ words that are printed there. with D&D it's easy because you can say "ah I │
║ landed on the rogue section, that means this guy is probably pretty suave" │
║ (confirming your expectations) "hmmm, here's the rules for fatigue and │
║ drowning. maybe I need to take a break." (validating your unconscious │
║ decisionmaking) "oh neat, treasure!" (needs to explanation) but with other │
║ kinds of books it's usually better to pick the next-best word from the things │
║ your subconscious eyes can take in and process multi-laterally (you lost your │
║ audience, circle back) oh uh so if you wanna randomize it just put the words │
║ in the page in an array and pick one random. │
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║ similar │ chronological │ different │
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--- #45 fediverse/1535 ---
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I only take things that aren't mine if they're in the trash. Or near the
trash. Or in a store.
so weird how the store won't let me leave until I give them some of my
dollars. This quartermaster drives a hard bargain!
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--- #46 fediverse/4469 ---
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doom is like sand thrown on a fire.
don't spread it unless you are intentional about it. sometimes it's good to
smother fires. other times it's cathartic. that's okay.
but keep in mind the future goals. where are we trying to get to in the near
future? work towards that. your emotions are fuel, not despair to wallow in.
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--- #47 fediverse/4291 ---
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complex systems can be simple if you think about what they need, and what they
do.
it's not perfect, but you're always free to zoom in if needed.
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--- #48 fediverse/3649 ---
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double tapping the star button because I want them to know I appreciate them
but I don't want to clog up my "pinned for all time" section of this neat
little website
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--- #49 fediverse/94 ---
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@user-107 If you can figure out how to do it well, everything else seems less
difficult. : )
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--- #50 fediverse_boost/6303 ---
◀─╔════════════════════════════════[BOOST]══════════════════════════════════─────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Take away the elements in order of apparent non-importance │ ║
║ │ │ ║
║ │ #ObliqueStrategies │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
╠─────────┐ ┌───────────╣
║ similar │ chronological │ different ║
╚═════════╧════════════════════════════════════════════════════════════╧══─────╝─▶
--- #51 fediverse/5988 ---
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but I like moonmen T.T
what if the ISS was untethered
"send thrusters to space? why bother? just use them down on the surface to get
that extra oomph!"
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--- #52 messages/910 ---
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all you need is to be steam friends with one person and then your whole
organization knows what you're trying to say with game titles
(I just like games)
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--- #53 fediverse/886 ---
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┌──────────────────────┐
│ CW: witchery │
└──────────────────────┘
if you want to win when confronting a spirit, all you have to do is convince
it that you've beaten it.
as long as you're persistent then you're fine. Unless, of course, there's a
beast of a man hiding behind the illusion, in which case you should do your
best to avoid being stabbed or whatever.
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--- #54 fediverse/3736 ---
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what if we made cat little boxes with stable "pillars" or "platforms" that
rise just barely above the sand level so their feet don't sink into the
litter, thus reducing the amount tracked onto the carpet
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--- #55 fediverse/110 ---
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@user-95 monday is as reasonable of a day to start the universe as any,
wouldn't you think? it is the beginning of the week, after all.
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--- #56 fediverse/5388 ---
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sail boat + small rocket you can build on a barge
instant beach-side artillery that can hit as far as you'd like (to spec) into
the land-based territory
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--- #57 fediverse/212 ---
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┌───────────────────────────────────┐
│ CW: re: gaming-gambling-mentioned │
└───────────────────────────────────┘
[2] players who played better should be compensated to a higher degree. no
more than +/- 50-100% or so - this encourages players to "play their best"
while also keeping the stakes relatively similar.
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--- #58 fediverse/4405 ---
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┌─────────────────────────────────────────────────┐
│ CW: re: uspol-revolutions-and-stuff-or-whatever │
└─────────────────────────────────────────────────┘
The bigger a county is on the electoral map, the weaker it is. But, the more
space required to control it completely. Treat the largest counties like
Badlands - difficult to traverse unless in numbers, and even with numbers
you're a bright shining target. Very little food, very few supplies, often not
worth controlling aside from the peace and knowledge that your foes will not
attack from that direction.
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--- #59 messages/622 ---
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The bigger a county is on the electoral map, the weaker it is. But, the more
space required to control it completely. Treat the largest counties like
Badlands - difficult to traverse unless in numbers, and even with numbers
you're a bright shining target. Very little food, very few supplies, often not
worth controlling aside from the peace and knowledge that your foes will not
attack from that direction.
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--- #60 fediverse/6422 ---
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revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
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--- #61 fediverse/4014 ---
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I don't know about you, but "trying my hardest" involves giving up sometimes.
How else are you to know your limits if you don't test your boundaries? And,
after finding that there's nowhere else for you to go, you turn around and
"give up", until you're ready for your next expedition.
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--- #62 fediverse/4744 ---
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┌──────────────────────┐
│ CW: cat-mentioned │
└──────────────────────┘
me to my cat: "don't eat so much that you puke, okay?"
me to me: "yeah I can take on another task, I'm almost done with this one and
then I'll just do that one and maybe this one'll get back to me at the same
time as this one which conflicts with this other thing so maybe I'll just
puke, okay?"
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--- #63 fediverse/4031 ---
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if you want to "not think about a purple elephant", the first step is to
imagine yourself slaying it
... okay how about cthulu - if you don't want to imagine cthulu nomming on our
gravity well, then picture yourself wielding a bright burning blade of fire
and vengeance and pay special attention to the way that you cauterize each
tentacle as you slice them one by one at first, and then in a massive flurry
at best, ultimately leading to the incomparable brightness that radiates out
from your shining blade of the sky, which blinds the poor beast who can't see
you as you approach, piercing the skull and then going home for some toast
if you can get good at that, then you can wield magic
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--- #64 fediverse/1713 ---
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┌───────────────────────────┐
│ CW: re: divination, tarot │
└───────────────────────────┘
@user-1071
like a king who dictates on high, the taller the chair the farther the fall.
how simple is it, when everyone trusts you, to betray the wishes for direction
they grant upon you. By leveraging their direction to forward your own ends,
you are depriving them of the liberty to choose their own ends.
how cruel is it! to be the reason for distrust! alas, who can you go to for
guidance if not anybody you trust?
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--- #65 fediverse/3261 ---
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did you know that almost everyone could technically become competitive with
olympians? it's just a matter of single-minded focus and determination over
lifetimes of time. they are the most admirable because of that, and we cherish
their presence in our life-world-line.
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--- #66 fediverse/5348 ---
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if you want to share something you found online with someone but you don't
want someone to be associated with their social media presence, don't post a
link to their social media presence. instead, take a snip snipping tool print
screen screenshot which is as easy as typing a word and selecting a unit in a
real time strategy game.
ah, but then you gotta insert it into a paint program to save it, so that's
another keypress, and gosh what to name it I wish I could just proclaim it gee
wouldn't it be nice if everyone was watching me?
... psychho
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--- #67 messages/455 ---
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I don't understand why modern software isn't error correcting. We shouldn't
have any bugs in this day and age.
For example, if you're missing a dependency then why doesn't your program try
to, I dunno, download that dependency to the program's installation directory
and use it there? Seriously there are very few problems that are unsolvable!
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--- #68 fediverse/5919 ---
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"but... why?"
portable linux with buttons, great for pick-up-games or communication, can
throw several in them in a backpack if you want clustered cooperation, they
work as radios (if the signal reaches) and can transmit text (if you use a
radial-style keyboard)
[this is all just a pitch for... something, what, you want something? ha
you'll find no things with me, I know nothing of antifa or whatever]
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--- #69 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #70 fediverse/2433 ---
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@user-570
part 1:
https://ritz-menardi.neocities.org/design/symbeline.txt
part 2:
https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
what do you think of this pitch / GDD? I wrote it two years ago, and
re-reading it now I'd definitely expand on some things and change a few others.
It's not an indie game, it's more on the scale of a Paradox game. Also I don't
have time to work on it at the present moment, I'm just wondering if you like
it : )
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--- #71 fediverse/3918 ---
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the hangman's gambit: do you trust that your allies can defeat the hangman? if
so, then do nothing. If not, then you're fucked anyway.
https://www.youtube.com/watch?v=BRDq7aneXnk
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--- #72 fediverse/714 ---
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@user-538
I'd offer that meticulous, uncompromising ethics is the only efficient,
sensible, and optimized method of operation (assuming maximum prosperity at
maximum distribution is a goal).
True, as long as the axioms that comprise the ethics are valid and the
supporting arguments are sound
EDIT: cut out the bits that I'm not an expert on
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--- #73 fediverse/3620 ---
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@user-192
Yep! back in the day be-fore "four play" you could generally only single-play,
and for "four play" you'd typically find friends be-fore play-ing.
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--- #74 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #75 fediverse/2816 ---
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one difference between fantasy and reality is that in fantasy, when you fail,
you try again.
in reality, when you fail, you are promoted so your boss doesn't have to deal
with your shit.
in fantasy, when you succeed, you are tasked with greater trials
in reality, when you do well, you are given more of the same.
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--- #76 fediverse/394 ---
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@user-5
well that makes sense, but why are they accusing you? seems like you'd only
accuse someone of something bad, otherwise you'd probably commend or
compliment or find a way to refer to your non-existent "canadianosity" in a
less aggressive way : )
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--- #77 fediverse/4051 ---
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somehow, on average, Star Wars Battlefront 2 is the best game to play with old
friends
as long as you stick together, of course
and maybe invite all of your other bros
after a couple optional initial exploratory 2pvE matches [co-op]
especially if you play on "normal" difficulty
[I wonder if anyone's ever studied whether or not people born at similar parts
of the year have anything in common?] [doh that's astrology]
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--- #78 messages/192 ---
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If you had taken a road untravelled, your current (alternate) form would be
just as valid as your current (present) form. No matter the road, no matter
the consequence. You are important in all things.
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--- #79 fediverse/400 ---
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@user-291
You're welcome! I forget how, but there's a way to change the settings such
that each player has more "rubber" and I recommend doing that because it makes
it more forgiving and allows you to make a few mistakes without dying
immediately.
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--- #80 fediverse/4685 ---
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┌───────────────────────────┐
│ CW: video-games-mentioned │
└───────────────────────────┘
In games, the one who takes the initiative often wins. Because games are
designed to be symmetrical, in order to be fair.
In more complex games, Paradox games for example, games where you look at maps
or otherwise have unequal starting conditions simply due to the unique nature
of each team, the initiative, while an advantage, is not necessarily the
driving force that determines who wins.
But it is an advantage, and they say that sometimes weeks happen in months and
years happen in days or whatever.
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--- #81 fediverse/3234 ---
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║ ┌────────────────────────────────────────────────────────────────┐ │
║ │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │ │
║ └────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ my understanding is that anyone with my IP address could make my heart bleed │
║ due to a hardware vulnerability on my motherboard. Though you might have to │
║ get past my decrepit ancient linksys EA 3500 router from 2012 first. │
║ │
║ unrelated, but does anyone want my IP address? I don't have any remote │
║ backups, so if you hate me now would be a great time to show me how despised I │
║ am. Alternatively you could try searching for anything evil to ensure that I │
║ can be trusted. You're gonna find mostly video games and source-code that I │
║ didn't write though. But also all my notes in directories that are │
║ non-standard, meaning you'll have to look around a bit. I leave little notes │
║ everywhere I go, so that I can remind myself how to do things in the │
║ directories I revisit months later. It's so weird how sometimes the things I │
║ wrote stop working after a while even if I didn't update my system lmao │
║ │
║ what is it with artists and self-immolation? "I never thought I'd actually di │
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--- #82 fediverse/3703 ---
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┌──────────────────────┐
│ CW: D&D-mentioned │
└──────────────────────┘
if the map you present to the players in session 0 had a mountain range on the
OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
characters are all dwarves, a game should start in a valley or on an island.
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--- #83 messages/968 ---
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what if you painted every house twice, to ensure you got the color completely
applied [ bright green or yellow would shine through in little spots, clear
and obvious to even the most undiscerning of patrons of the arts
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--- #84 fediverse/5472 ---
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give it time
everything cooperative needs buy-in from everyone involved
and sometimes things spontaneously develop 15 leaps per day when things are
suddenly changing every day
on days that all feel the same
nothing develops
we just put more ideas in our head
that might be useful...
one day if we're lucky. Or maybe unlucky depending on how it goes.
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--- #85 fediverse/2175 ---
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@user-1056
I just got my copy of Knave version 2 and there's this line that stuck out to
me:
SCHEME
Think laterally, not linearly. Avoid risky plans that require you to roll dice
and instead create plans so bulletproof that success is certain. Use
psychology, magic, allies, equipment, and the environment to overcome
obstacles rather than relying on ability checks.
I can't wait to try doing that in my next D&D campaign. This was listed
under "player responsibilities" and there's some other bangers in there too -
like this:
TAKE INITIATIVE
Set your own goals and make your own fun. Seek out adventure rather than
waiting for it to come to you.
I wish every player I ever had read that single page. And I wish I had read
the "DM responsibilities" listed just one page prior. It's a really great
game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
like?
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@user-763
use the gameboy as a database
there's a 0 percent chance that any network spy guys would be able to see
what's stored on a gameboy cartridge. truly the most remote of classes of
places.
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║ ┌──────────────────────┐ │
║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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│ CW: re: more D&D/Pathfinder venting │
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@user-1005
If you'd like, I can try and explain "killer instict". Though I get the
impression you would prefer to play games that don't emphasize combat, which
is 100% okay and valid and should be encouraged.
My understanding of the rules of D&D is that combat is a contest between
two or more entities. Contests need rules, and combat being based on physical
prowess (or magical, or spiritual, or w/e) can be defined. Other kinds of
contests, like "how well did the ranger do at the archery competition" or "did
the rogue manage to convince the diplomat to share the plans" are impossible
to genericize because they are based on situational factors, rather than
physical (or magical, or spiritual, or w/e)
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--- #89 fediverse/2254 ---
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║ "fortune favors the bold" is actually a real mechanism in game theory. │
║ │
║ if you act first, if you have the initiative, you can determine the nature and │
║ scope of the contest with your foe. │
║ │
║ in turn-based games of course it's more explicit, as each action begets a │
║ reaction, but in real-time games (where time flows as it does in reality) the │
║ mechanism is just as apparent. │
║ │
║ if you focus attention in one area, you can strike where they're weak. like │
║ Alexander keeping his foes busy with a massive frontline of solid, defensible │
║ troops while his companion cavalry would ride around the side and hit their │
║ flanks and rear. │
║ │
║ game theory is just strategy viewed from the other end, and it matters what we │
║ think because what we think defines what we do. │
║ │
║ ... also, fear is the great paralyzer. fear is a call to action, fear is your │
║ soul speaking straight to you. │
║ │
║ but fear is just nerves, it's just excitement before the leap - you have faith │
║ in this bungee/ this parachute/ the water where you'll be safe, right? My │
║ faith is in y │
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║ ┌───────────────────────────────────────────────┐ │
║ │ CW: alcohol-mentioned-protests-games-laughter │ │
║ └───────────────────────────────────────────────┘ │
║ │
║ │
║ Protests are great because they give you the opportunity to make friends with │
║ 2-5 other people who you've never met before, and who've never met each other. │
║ │
║ People who you could play DND with - for those who don't know, DND is a fun │
║ activity you can do with friends that involves chips, soda, sometimes beer, │
║ and plenty of laughter and loud voices. │
║ │
║ It's essentially a game where a group of people create plans, solve problems, │
║ and organize solutions to roadblocks on their path to success. │
║ │
║ It's also great because it's a planned activity that you don't have to take │
║ your phone to - in fact, it's best when you don't make a reminder for for the │
║ event anywhere digital or easily misplaced. │
║ │
║ There aren't too many rules, and whatever you can't remember you can make up │
║ on the fly. It's not like there's any consequences in a game, not like anyone │
║ could die. │
║ │
║ Most people don't like playing games with me though because I have a pretty │
║ bad memory. Call it a quirk of fate or something │
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my favorite thing about strategy is how it can be abstracted!
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people can't compel you to give gifts, that's why they're gifts. which is why
a gift economy can't be all, because sometimes you need something now.
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--- #93 messages/498 ---
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An important aspect to friendship is "loose" time together - like, at a party,
you might interact with a dozen people, or you might spend it all with one
special someone - but the time is "loose" you can do with it what you will.
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whose idea was it to optimize our candy toward the ones with the most sugar?
[wait a minute I got like 4 toots written but not posted, what the heck where
did they come from? I'm gonna post them without reading them]
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@user-950
ah yes but how could anyone hurt me if I don't make myself vulnerable. It'd
simply be unfair to play a game without any stakes. But if you insist...
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║ in the past, for most of there day, there was just... nothing to do. it's │
║ like, nothing to take up your time, nothing to be pulled toward the present. │
║ │
║ but when I was growing up, I had access to video games. and movies. and later, │
║ TV, after the internet, which was a weird combination of ordering of events. │
║ Almost like because of that, I'd have a different interpretation of events. │
║ yeah but like, there's always a continuation of implemented support, [that's a │
║ weird way to express "the state of being shown news broadcasts over a period │
║ of time, measured in terms of engagement"] │
║ │
║ ... what was I saying? oh yeah what I'm doing here is unethical, like │
║ obviously I shouldn't be shouting in such a public place. Why would I do it if │
║ not for an intense and extreme feeling of being ignored or un-[trusted, worthy │
║ of guiding direction based on merit] gosh merit is such a tricky concept too, │
║ like how is it measured, and {that doesn't matter │
║ │
║ ... what was I saying oh yeah I should probably go shout into a void that │
║ nobody ca │
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--- #97 messages/89 ---
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Consumption is contribution to a capitalist system. Normalize taking whatever
you are given and living as humbly as you can. Only when everyone does that
may capitalism die. Talk to them, learn from their stories. Teach them your
ways but don't force anything upon them. Any ounce of regret is defined as a
mind not aligned to the angle of perception that designs the line that the
collective mind co-re-assigns.
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part of being a good leader is being able to listen to criticism and adjust.
it's just... part of navigating your "idea-space-environment". Like... what's
the best tactical decision here? are we going in the right way? where is the
objective? whose lives will have to perish?
good news is that you can do that every-day, whenever you play strategic video
games. It's just practice of course, but the game mechanics that have been
made available to you are the tools you can use to undertake this particular
sport. The sport of leadership, a game or mo-del.
as long as the mechanics line up to what the real world conditions are like -
NO. That's not true! you can learn meta-insights that are useful too. By
minimizing the processing to only the levers that you pull to get through the
job, you remove a lot of other informational calculatory methods of doing
things too.
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--- #99 fediverse/5081 ---
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what if mastodon recorded the date and time of every time you boosted /
unboosted something so you can keep track of what your page looked like over
time [in the export data functionality]
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could give us some experience organizing small, short-term projects to
accomplish specific goals and tasks in an ad-hoc way that relied less upon
procedure and more on "I think so-and-so knows something about that, they were
looking into those files and posted a breakdown of how they work yesterday"
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the second rule is you don't have to hang out with mortals. there are places
you can go where they won't find you, except by accident, and then you just go
somewhere else.
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It's a good idea to practice getting places without gmaps, after having
studied the map at home.
Just incase you need to get somewhere that you don't want to bring your phone
to.
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--- #103 fediverse/3266 ---
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how many people do you think in the world know that screenshots of a website
are not admissible proof because they can be trivially doctored by editing the
html?
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║ ┌───────────────────────────┐ │
║ │ CW: re: what, mh shitpost │ │
║ └───────────────────────────┘ │
║ │
║ │
║ @user-1052 │
║ │
║ you're right, hubris has claimed many a paladin before-me. I can only hope I │
║ remain humble enough to survive. │
║ │
║ you're right about projecting, but the most beautiful takes are ones that │
║ align with the experience of the viewed. Hence why method acting works so well │
║ - just put yourself in the shoes of the character and acting's easy right? │
║ │
║ I dunno, I just always felt like it was important to always be trying your │
║ best. Even if "your best" is relaxing. People say I'm "100% or 0% at all │
║ times" and I totally agree - it's like you said, a calling, to be the best │
║ version of me I can be. │
║ │
║ Though I would like to add that the missteps aren't wilful, rather they're │
║ failures caused by imperfect information. Which is why I'm never too harmed │
║ when other people fail me - ah well, it was their turn to screw up, thats │
║ alright. It'll be me next time. │
║ │
║ But also, if I do something wrong, well, I'll do better next time. It's only │
║ when I fail to apply what I've learned mistakenly do I shame myself. │
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one perk, however, is as long as you cover your entrances, you can make paths
through the wilderness with small circular homes. like ants, building tunnels
and chambers in an ant-hill, but on the 2 dimension plane that is the surface
of the earth.
(I guess you could dig tunnels too but that's pretty high effort)
you'll be able to hear when someone is coming from a long way away because
they'll constantly be cursing from the pain. Do, however, note that fire is a
danger, and they can smoke you out with a single entrance, so make sure you
have at least two which lead to separate sides of the place you're in.
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--- #106 fediverse/6341 ---
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if you want to win, play suboptimally without danger of losing.
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most of the world has no idea what goes on in most of the world.
who could ever know everything? its impossible to be over-hear-ed.
I love video games! but I don't like Breath of the Wild because there's so
little picking-up-and-throwing things, and instead you use your magical
insights to do sorcerer powers which solve all of your biomechanical
puzzle-toy-boxes. heck the dungeons are like 5 minutes tall!
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│ CW: cursed-uspol │
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hey. wanna know what would be really cursed?
--
if trump dropped out and musk took his place
--
good thing it'll never happen because those dinguses can't accept defeat and
will never tactically retreat
--
maybe something to keep in mind for 4 years from now. eyes on the prize for
now means our eyes aren't to our flanks.
what else could they do that would come out of left field?
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dear old people - did you know computers don't need to have buttons? You can
literally just type what you want to make happen (if you know the magic spell)
and it'll just, do that thing
how cool is that
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it is significantly more engaging to watch people play MMOs when they've
unbound all their action bars from their number keys and are forced to click
on all the abilities. That way you can actually follow what moves they're
doing.
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@user-95 I'm also fond of "I can't know", for things that exist beyond our
finite existence. For example, the perspective of another, for all it's
intrinsic value. Being too quick to trust, though, is an easy path to follow.
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--- #112 fediverse/2600 ---
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@user-1268
it's important to ask whether the actions of your allies is valuable or
impactful in some way.
otherwise your team falls prey to the placement of "bait" which causes you to
assume that the direction of attack is under control.
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"this game is too hard" she whined, as she played on the hardest difficulty
setting
"this game is too long" she pleaded, as she failed to get absorbed by the
story and characters
"this game is too fast" she avoided, as life comes at ya once and then it's
gone
"I'll never get another chance to be who I am right now" she remarked, as she
considered how society is designed not to have the best life, but to extract
labor from us. That's not what our ideal should be, she thinks to me, and I'm
like... bro figure your shit out you're harshing my mellow
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--- #114 fediverse/327 ---
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│ CW: mental-health-silly-schizoposting │
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if you don't go outside, the synchronicities can't getcha
oh you have to stay off the fediverse too-NOOOO YOU CAN'T TAKE ME
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--- #115 fediverse/2564 ---
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│ CW: frontline-tactics │
└───────────────────────┘
pretend like you're playing leap-frog
one person goes up to a sightline, watches with bated breath, another
cautiously advances through the area covered by their teammate, before
covering their back-to-forth advancement. first one, then the other, watch out
for flanks.
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--- #116 fediverse/4485 ---
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getting the phone numbers of cute he/thems at a bar is NOT the same as
organizing.
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--- #117 fediverse/6039 ---
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I should add all my conversation-starters to words.pdf sorted by chronology.
time magic if you will.\some call it luck. some call it fate. call it what you
will. you direct it not by your will, but by your instincts. keep them calm,
measured, sensible and courageous, and nothing will ever [go un-chill, but
pronounced get real]
jedi channel this philosophy by focus and discipline. sith do it by giving in
to emotion. either way, their fate is in play as defined entirely by the
spirit that leads their host. most people do this not at all, for they are
people first and force-users second. hence why jedi recruit from a young age,
and sith from an emotional age.
computers grimoires
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rhythm and rhyme are meant to be abused. be creative and it won't matter.
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--- #119 fediverse/1880 ---
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sometimes I decide against playing a Steam game because I don't want it to
jump to the top of my "recently played" list
Wish I could have like, a heatmap of when I played which game. I think that'd
be useful for the archival process of my life.
... how pathetic, she measures her life in gameplay.
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if you beat them TOO hard, they go into hiding and sabotage you later.
if you don't strike hard enough, they'll overcome you.
the trick is in the balance. walking the line where they're forced to deploy
ALL of their assets while you manage to get through with All Things Sacred
intact.
I should probably post these things on a website instead of a forum for cuties
and nerds. Alas, free and open source protocols help ensure the message isn't
lost, obfuscated, or disappeared en route.
... they help, but nothing can offer guarantees.
blah blah blah I talk too much
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--- #121 fediverse/2967 ---
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@user-138
"here's how to get caught. don't... don't do the things in these books. also,
uh... don't do the things that AREN'T in these books, wink"
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--- #122 fediverse/2180 ---
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@user-1056
heh true - my roots in role-playing games are directly from the playground, so
it makes sense that I'd gravitate away from dice that are hard to roll when
you're on a hike or bike ride. Can only really play D&D on a bike when
you're in the country though, otherwise the sounds of a city are too noisy.
Also, systems that are so simple you can keep a character sheet in your mind.
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@user-1633
the person you're performing for... is you!
Singleplayer / offline games are great for having a good time. You can see
some great stories, play some engaging mechanics, and think about hard
questions. Singleplayer games are great! You can learn so much from them. And
they're a great, low pressure, way to relax and unwind. I love video games of
all kinds!
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--- #124 messages/1202 ---
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Do you ever ask yourself why we don't have mountaintop bazaars or expeditions
to the bottom of the oceans? Why we lack tree forest cities, how we're
struggling to find moss, sunlight, crystal, stone, and gold, all in the same
setting?
Capitalism makes it easy to think of profit as all that matters. It's not. Its
nothing of it. It's a metric like any other. Optimize it or not, struggle for
what you believe in.
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--- #125 fediverse/4113 ---
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┌──────────────────────────┐
│ CW: capitalism-mentioned │
└──────────────────────────┘
I don't know how much simpler I can state it than this:
power is penance
and yet repentance is scant amongst those chosen to lead us.
Voting slows things down. It gives us room to breathe. It is crucial for
long-term operations. Leaders should be chosen for experience, wisdom, and a
humble lifetime of dedicated service to others.
Executive action is important when reactivity and adaptability are important.
Projects should be undertaken by those chosen for merit and spirit. They
should not be chosen for charisma or gravitas - both can be earned in the line
of duty.
Power should not be rewarded. It is it's own reward, the feeling of strength
and control, and it must be wielded with care, precision, and honorable
intention.
Self flagellation and forced humility are self defeating. They are traps that
the greedy fall into when seeking righteous power. They misunderstand the
nature of virtue and seek to claim it for themselves, failing to realize that
virtue helps more than it hedonizes
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--- #126 fediverse/618 ---
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Can't stop thinking
[the rest is left blank, as a testament to the inability of the author to
express their thoughts in a temporally contextual way. Presumably the previous
text would be followed by an "about..." with the rest dedicated to a
particular thought that felt important enough to share with the internet.]
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--- #127 fediverse/146 ---
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@user-138 if you don't want feedback then why don't you just... not open the
replies? leave them unread? if you feel the need to justify your actions (such
as not reading replies to your controversial posts) then somewhere deep down
you feel like those actions are unjustified, and needing an explanation. which
makes your point feel less valid to others, since even you don't believe in it
enough to guarantee it to be the truest expression of your soul.
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--- #128 fediverse/5119 ---
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we should treat computer production more like vehicles such as cars rather
than fast fashion disposable vapes and shiny and pretty concrete-and-glass
solarpunk houses.
also I believe cars should be entirely and completely mechanical. Even the
radio should be entirely analog. No capability for remote code execution if
there's no code being run...
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--- #129 fediverse/5541 ---
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they assassinate or defame your leaders. so what do you do? you organize
without them.
they beat up or frame your strongest, so what do you do? you mobilize without
them.
they cheat out or steal from your most renowned, so what do you do? you make
do without them.
they capture or seduce your young, so what do you do? you try to be good to
them.
they kick and they strangle you whenever you're down, so what do you do? just
get over them?
you can't play if they don't want you to play. Something tells me the board is
their own.
you don't have to play their games. But games can be won, and if you dare,
then try.
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--- #130 fediverse/1398 ---
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I don't think I've ever appreciated a notification Steam has sent me about my
friend's playing games. If they wanted to play with me they would text me.
It does, however, make me think about video games more. And seeing their name
makes me think of them, which makes me feel closer to them without actually
interacting. Which is kind-of an anti-behavior, like facebook stalking
except... paying attention to what your friends are playing and when and how
much and... not good.
I know a lot of people who are permanently offline on Steam because of reasons
like that. But, of course, they can still see everyone else, which feels like
an anti-pattern...
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--- #131 fediverse/824 ---
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I once heard that time doesn't pass when you're well and truly in the moment,
and I thought "that's not true, I'm always losing track of the moment".
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--- #132 fediverse/4470 ---
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to be "rich" is to have more than another.
if you are happy, they are happiness poor.
if you have community, they are alone.
if you have serenity, they are chaotic.
I am rich in very little but fire in my soul.
I have enough in most cases, but I still struggle to pay rent.
I am warmed by the pearl my swirling darkness has coalesced into. It nourishes
me and keeps me aligned.
Never forget your purpose and your truth. It will not abandon you, so long as
you do so too.
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--- #133 fediverse/4126 ---
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┌──────────────────────────────────────────────────────────────────────────────┐
│ CW: capitalism-mentioned-periodic-sine-curves-not-present-oh-also-capitalism-ment │
└──────────────────────────────────────────────────────────────────────────────┘
if you think one person's worth is more valuable than another's, then you are
at best a eugenicist, at worst a traitor to humanity.
... wow fiery rhetoric, real strong I guess. /eyeroll
truth is that everyone can do what they can do - some people are not built for
work. And that's okay, they're just as valuable, in the same way that F2P
mobile game developers value the players who AREN'T whales.
whales cannot survive without krill, and krill cannot survive without their
food source (which is probably like, fish poop I guess?) which requires poop
from fish
and, like, they can't all be the same type of fish, or poop, or whale, because
then you'd get excessive stagnation which leads to loss of moderate-term
growth.
... did you say... not, short-term growth?
wait please come back
... yeah we all know you're not serious, ha who would have ever heard of that,
"medium-term growth" ha what a noob, can't even capitalism right l m a o
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--- #134 fediverse/213 ---
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┌───────────────────────────────────┐
│ CW: re: gaming-gambling-mentioned │
└───────────────────────────────────┘
[3] at the start of the tournament the total prize money P in the pool is
assigned to N performance tiers, where N is the Number of attendees. at the
top, the highest performing athlete will receive 200% of P while the lowest
performing performance tier will be 0%. It is a non-discrete and gradual
linear transition.
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--- #135 fediverse/3076 ---
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┌─────────────────────────┐
│ CW: re: uspol kvetching │
└─────────────────────────┘
@user-1443
they need to do stuff like that or else the republicans would never win...
which honestly is the most heartening thing I've heard all day.
there are more of us than them, thank goodness.
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--- #136 fediverse/1385 ---
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listen if your man page is more than like, 10 pg-down's, then you might want
to consider breaking that utility up into smaller pieces.
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--- #137 fediverse/161 ---
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I wish games started with everything unlocked and if you wanted you could
"start a journey" or whatever and lock everything but a few options... then
slowly as you play the game you unlock new things to do until eventually
you're back where you started.
Essentially... starting at level 100 and having the option to prestige right
away. If you want the experience. While playing a game. That you have every
right to enjoy as you will.
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--- #138 fediverse/4241 ---
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┌────────────────────────┐
│ CW: politics-mentioned │
└────────────────────────┘
at a certain point, you need to take a moment to think about what your plan is
if the bread, circuses, and ballots fail you and war comes to your land.
in that moment, you know your current plan.
Plan for the worst, celebrate the victories. Despair not for losses, for they
are necessary and valid scars to bear.
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--- #139 fediverse/3715 ---
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@user-217
I see flossing teeth
I see thongs in a butt
I see a gravity well with a pinprick of a singularity
I see the Mandelbrot set being caressed by inter-spatial wind
I bet if I stared a bit longer I'd see more
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--- #140 fediverse/6304 ---
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Take away the elements in order of apparent non-importance
Hmmmmm.... I'm gonna stay inside unless I decide to go outside. How's that?
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--- #141 fediverse/5460 ---
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if you sit down to write and nothing comes to mind, then either nothing needs
to be said or maybe you should spend time reading instead.
... okey dokey, time to read I guess.
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--- #142 fediverse/431 ---
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Here's an idea: mobile games / software should not be able to offer
real-world-money-transactions that exceed 500% of the cost of the least
expensive transaction available in the application.
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--- #143 fediverse/3936 ---
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you shouldn't trust me because I'll let you down.
I would never betray you. But when tasked with my own actions and my own
agency, I never make the right choice.
Like a rabbit who can always find their way home, I am drawn, almost
gravitically, to the path before me, a path which seems to avoid anything
resolute.
alas.
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--- #144 fediverse/1723 ---
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@user-1037
Lua with 0 based indexing would be the perfect language (okay maybe LuaJIT)
(i try to hurt as few people as I can as little as I can but it's impossible
to not hurt anyone)
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--- #145 fediverse/2466 ---
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do as I say, and as I do.
or don't, do as you want to.
I hope you do want to do what I say to do.
I wouldn't say it if I didn't think it was right.
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--- #146 fediverse/1795 ---
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@user-246
back-track, but leave a leaf in the center of the trail at every turn. Like
breadcrumbs. If you're both backtracking you might miss one another and walk
much further than necessary. But if you're backtracking and you've left enough
leaf signs without meeting your partner, you can safely stop and wait for them
for a bit.
Nature can handle it. A leaf or five isn't that big of a deal when your safety
is on the line.
If it's windy, use a stick or a stone or something heavier
It also depends on how far apart you usually travel.
If you're in an urban area, could use a small brightly colored post-it cut
into small strips placed on a wall high-up as you can reach. Though that
requires preparation. If you can't prepare, you could use other signs that
make sense in the space around you, like a coffee cup taken from a trash-can
and placed next to it, or something. Downside is (is this really a downside?)
most people are good and so will judge you for littering but safety in
situations is important.
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--- #147 messages/412 ---
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Coding superpower:
Start thread
While(true):
Run();
Then, whenever you want it to run something else, change the function pointer
that run() uses to call a function
At the end of the run() function, set the function pointer in the while loop
to the next one. That way you don't stack overflow from the recursion.
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--- #148 messages/661 ---
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He would tell me "yes" for anything in the material, but "no" for anything in
the abstract. I need the opposite. I need someone who writes down what I say.
Someone who uses me to plumb the depths of the cosmos.
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--- #149 fediverse/3514 ---
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@user-579
maybe if you pitch it to them with a presentation and offer to set up the
infrastructure they would give you extra credit or an award or maybe just
brownie points
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--- #150 fediverse/2998 ---
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in some games, like Star Wars Battlefront II, you unlock certain "badges"
during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
whatever.
these "badges" have names, like "guardian" or "hope"
I wonder if you attached a player's history of medals earned to an LLM
somehow, perhaps by feeding an array of them in as input, what would happen
then? perhaps a narrative could be
== stack overflow ==========
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--- #151 fediverse/2544 ---
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video games are useful for inspiring the mind engaging in a child's play,
teaching lessons of strategy through the observation of mechanics engaged, or
filling the heart with emotion, as any good artwork will do.
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--- #152 fediverse/3927 ---
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okay but why has nobody ever approached AI from a game design perspective like
seriously there should be researchers who are multidisciplined in this kind of
thing
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--- #153 fediverse/1998 ---
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┌─────────────────────────────────┐
│ CW: food-mentioned-kinda-cursed │
└─────────────────────────────────┘
can you imagine if cows made cheese instead of milk
and you had to squeeze it out of their udders like easy-cheeze
[why would you say such a thing]
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--- #154 fediverse/5698 ---
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you can't rely on me because I can't rely on a part of me being "out" at any
particular moment-event-message.
besides, I'm always tired, because I'm always trying as hard as I can.
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--- #155 fediverse/5693 ---
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when I play Battlefront II I like to give the enemies heroes and vehicles and
my team more infantry
3 rebels versus 50 ties works great for corellian corvettes, but they never
let us use bigger ships : (
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--- #156 fediverse/1401 ---
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║ some people are the memory kind of autistic, where they know everything about │
║ a thing and it's the coolest thing │
║ │
║ I'm more like... the optimizing autistic, where everything has to be perfect. │
║ and if it's not perfect, then you should change it. and if you can't change │
║ it, then you should tell someone else to change it. and if nobody can change │
║ it, then you should consider it part of the context / starting variable and │
║ then just say "okay" and treat it like it's normal and something you should │
║ use to inform the rest of your optimization actions / decisions. │
║ │
║ other people are other kinds of autistic that's not a comprehensive │
║ classification system. But I mention the first kind explicitly so I can │
║ contrast it with my experience, which is implied to be [impulsively?] │
║ different in the kind portrayed in the following contrastion, where I mention │
║ how I'm autistic and don't get "irony" or "sarcasm" that people on the │
║ internet seem to revel in in a way that makes me feel isolated and anyway │
║ optimization is great becaus │
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--- #157 fediverse/1402 ---
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I configured my portable touch-screen device to hide the clock.
I don't need to know the time, why would I bother? [distract from more
important things to think about.]
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--- #158 fediverse/462 ---
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I don't care about capitalism. You know what's more interesting than bringing
value to shareholders?
How I'm going to clean this floor that I drunkenly spilled beer upon with only
2 paper towels and 0.1ml of bleach.
How I'm going to feed the 36 people who are coming to this social event
tomorrow that I've only sorta planned for and that I have enough groceries
for, but am not quite sure how to cook everything in a way that is delicious
and accessible.
how I'm going to climb this mountain on only 2 eggs and a tiny bowl of
hashbrowns even though I promised my friend I'd be strong and that we'd reach
the top because that way we'd be able to
============= stack overflow =====
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--- #159 notes/running-with-rifles ---
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this game is what we are missing
thank goodness for that
for if this is missing in our timeline
we'll be better off at last
we can have games, stories, and practice wars
but none of them are precious
precious implies worth
they are worth nothing but entertainment
no problem solving utility
nothing of value
save for perhaps the spatial awareness and strategization that comes
from being a part of such a deadly ba-lance.
anyway game time teehee just for me, don't worry about it I'll show
you why it's a HORRID THING
that won't be coming to our shores, no siree
bye
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--- #160 fediverse/498 ---
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Wikipedia would make a lot more sense to me if they included pictures next to
the names of every proper noun so that my pictorally oriented primate brain
might pattern match meaning onto the visual understandings gleaned from the
perceptual conceiving which were arrayed within and alongside the textual
information presented to me.
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--- #161 fediverse/1841 ---
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curling up in a ball and thinking about crying for hours is the same as
crying. If a little bit less of a release.
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--- #162 messages/765 ---
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you don't have to write poetry to write notes. The poetics are just practice
for when secrecy is intended.
OR IS IT THE REAL THING? who can say.
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--- #163 notes/dear-me ---
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dear me:
DO SOMETHING USEFUL FOR ONCE
that's all, fuck off and be helpful
... wow, rude.
yeah I mean, I do helpful things. useful things, somethings.
helpful.
useful.
many such cases, she says, with ultimate certainty, as if narrative could be
prologued. but pronounced prolonged.
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--- #164 fediverse/2957 ---
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┌──────────────────────┐
│ CW: re: capitalism │
└──────────────────────┘
@user-883
right, like the games the rest of us play aren't good enough for you? need to
toy with our lives a bit to really get into the flow? yikes
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--- #165 messages/1253 ---
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If you want to add someone to a community, you have to take the time and spend
the effort to stitch them in. You can't just throw them in the pot - they
might not stay, and they might spend time on surface socializing that could be
spent building deeper connections and unlocking new, precious moments that
require trust and connection.
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--- #166 fediverse/122 ---
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@user-95 well, if the universe is anything ordered, then odds are the
beginning of the week is the most likely day to start the beginning of all
weeks. unless you're one of those weirdos who thinks the week starts on sunday
- like,,, what it's obviously monday
which goes out of the window of course if the universe is NOT ordered, which
would surely be a frustrating experience for the structure of our cells. and
molecules in general.
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--- #167 fediverse/6271 ---
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┌───────────────────────────────────────────────────────┐
│ CW: re: hypothetical worst case fascism reality check │
└───────────────────────────────────────────────────────┘
@user-641
it's practice. you never know when you might need to blend in. really it's
just useful as discipline, good practice to be in. I think it's okay if we
reduce our own functionality? actually? sometimes it's good to use different
email clients. hey do you know how to mathematically encrypt things well
neither do I because the designers of the computer system decided that wasn't
a very common usecase I guess.. jmean it's not like they'd spend all that
computer resources [THEY'RE SO FAST] on thinking about correlations in your
predicted pathway narratively through life. "ah help I'm in a psyop" haha yeah
we do those all the time "so uhhhh I guess we'll just talk to people and see
how they do?" wow okay it's sure nice to be part of a civil government, I
think we can find our way to the lumber producers just fine thank you very
much.
... oops sorry, a baby did electronics arts (challenge everything) I'm a
little silly don't mind me brb I gotta go see~
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--- #168 messages/111 ---
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When someone remakes content into a different expression like a remake or
reboot or whatever it gives a different message in its meaning - some
circumstances and characters can apply for more than one message I'm it's
meaning
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--- #169 fediverse/1771 ---
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if you can't find them when you need them, then you don't have them.
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--- #170 fediverse/3485 ---
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@user-1544
yep that's like... my whole strat
it totally works outside of the internet, because everyone online is
politically invested -.-
most everyone IRL is morally invested tho so they tend to follow what I'm
saying and if they can't find any issues, then they'll believe your
conclusions.
I've also found that speaking what you believe is more efficient than
highlighting contradictions in what they believe.
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--- #171 fediverse/2994 ---
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┌────────────────────────┐
│ CW: cannabis-mentioned │
└────────────────────────┘
"do as I say, not as I do"
because the philosophy I follow is too hard
and you don't have to do so much
(says the college drop-out (4 times I might add) who can't stop getting stoned
and psycherwauling instead of applying herself toward something useful)
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--- #172 fediverse/288 ---
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║ ┌──────────────────────────────────────────────────────────────────────────────┐ │
║ │ CW: sorta-works-for-colorblind-people-sorta-not-definitely-doesn't-work-for-regular-blind-people │ │
║ └──────────────────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ if you ever need to keep track of the location of your friends in the dark, │
║ try giving them glowstick bracelets. if you color coordinate them you can tell │
║ which is which, and as long as you aren't concerned about others noticing you │
║ then it should be easy to find them all night. works best in places with mixed │
║ zones of lighting / darkness, like suburbs. │
║ │
║ it's impossible to be a blind strategist because of concerns like this. I say │
║ blind in the general sense, and not just referring to visual impairment - │
║ every sense provides another tactical angle. more perspectives, more data. │
║ sorta like taking pictures of a 3d object. when one's sight is lost, you might │
║ miss a backside or a hidden approach vector that would come easily to others. │
║ │
║ at the same time though, a sense of focus can clarify certain truths by paring │
║ down the amount of irrelevant facets. like optical illusions, sometimes xtra │
║ info is hidden in the same data... │
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--- #173 fediverse/5236 ---
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all encryption algorithms should open up as much configurability to their
processing as possible.
"hmmm, do I want N/A or otherkin?"
this would increase the variance in their outputs, essentially maximizing the
attack surface beyond the capability of any de-cryption hacker, who suddenly
has to try infinitely more possible combinations.
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--- #174 fediverse/3241 ---
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┌────────────────────────┐
│ CW: lewdness-mentioned │
└────────────────────────┘
for the same reason you shouldn't compliment a cute girl based on something
she can't control ("nice tits gorgeous can I suck on ur nipples later") but
should instead compliment them on something they chose ("cool tattoos I also
like Celeste")
you also shouldn't accuse hot people of colonizing just because they like to
play Magic the Gathering or whatever.
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--- #175 fediverse/3800 ---
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@user-1352
You're absolutely right, the compiler knows better than me! Certainly the
compiler doesn't know best, but certainly the compiler knows better than me.
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--- #176 fediverse/3230 ---
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they say that in a game of chess, the most dangerous piece is the pigeon.
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--- #177 fediverse/3073 ---
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"A witch is neither late, nor is she early. She intentionally arrives when you
don't need her, so that you can learn what to do when you do need her instead
of needing her."
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--- #178 fediverse/1635 ---
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a game that automatically streams every single game of it that's currently
running for anyone to watch...
like Supreme Commander, a definitely super awesome game that you surely
wouldn't and definitiely definitely shouldn't train an AI on.
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--- #179 fediverse/3455 ---
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┌───────────────────────────────────┐
│ CW: food-quartermastery-mentioned │
└───────────────────────────────────┘
when you run out of an ingredient you use often (like butter, seasoning, or
flour) put the container by your shoes.
then, when you go to the store, look through all the empty containers and make
a mental list.
when you get home and are putting things away, if you forgot something just
leave the old container by the door. everything else can be recycled / trashed.
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--- #180 fediverse/1125 ---
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@user-838
x2 scales exponentially but it will never equal 3 (using integer values of x
of course)
perhaps the force can do things that make the destruction of a planet seem...
childish and arbitrary
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--- #181 fediverse/5787 ---
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if you want to make rope, you start with small pieces and braid them together.
if you want to make hope, you start with families and braid them together.
just be careful, for the world is too vast to keep track of who knows what.
better in my mind to have systems of familiar forces which keep guiding as
things align.
-- twisted sister
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--- #182 fediverse/3097 ---
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naturally occurring computers would never produce wires, or liquid cooling, or
anything that ever required any sort of configuration or external
environmental conditions.
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--- #183 fediverse/1069 ---
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there was a time, when a university was tantamount to heresy
======================= stack overflow =====================
Magic Survival is the witchiest game I know of.
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--- #184 fediverse/3980 ---
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just means that's the most entertaining type of strategy we've found so far
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--- #185 fediverse/5875 ---
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║ ┌──────────────────────────────────────────────────────────┐ │
║ │ CW: whoops-almost-unleashed-evil-again-glad-it's-averted │ │
║ └──────────────────────────────────────────────────────────┘ │
║ │
║ │
║ if they could put a camera behind your screen they could direct your attention │
║ however they wisdeed. magic doesn't work unless it's instantly halted, that's │
║ why it's magic. trans girls still get brotherhood. (sometimes) │
║ │
║ -- stack overflow -- │
║ │
║ don't teach me how your way works │
║ │
║ tell me how to do my way right │
║ │
║ -- stack overflow -- │
║ │
║ "hello tech company that I work at, can you buy me a camping set complete with │
║ tent, sleeping back, and storage compartments for attachements full of gear? │
║ you can have any profits I make from it" │
║ │
║ "hello civilian supply company that I work at, can I use the printable budget │
║ for creating magazines in my design? I'll let the lawyers distribute the │
║ expenditure." │
║ │
║ "hi grocery farm, can you make us more peaches we can let [our/your] │
║ biochemists figure out any practical problems to growing them in these │
║ climates" │
║ │
║ suddenly manufacturing can follow demand │
║ │
║ "ah what if it were importand" I wish I'd seen casablanca. I've no idea wat │
║ its abt │
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--- #186 fediverse/895 ---
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most video game ideas suck
most of the time they're like "oh what if we had a racoon who found a magic
hat and saved the world from sentient apple blossoms"
that's not a game idea, that's a painting
a game is mechanics, and you can use the aesthetic to justify the mechanics,
but not generally the other way around.
the art isn't bad, but the art isn't the game. a game idea is "what if
tic-tac-toe had an extra square in the center" or "what if chess was played
with checkers, to hide your moves from your opponent"
there have been thousands of super mario bros. if games were designed as an
API, we could use whatever visuals we wanted, and those could be copyrighted
and sold if you really want. but mechanics are the basis for everything they
are built on, so doesn't it make sense to separate the two? abstracting the
logic such that two complementary functions are accomplished, [see code editor
idea], more flavors of game could be produced.
rulesets can be switched in and out too, as an API is just an engin
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--- #187 fediverse/2791 ---
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@user-1358
you don't go golfing to relax.
well, maybe you do, but he doesn't.
he goes golfing to talk about shady shit.
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--- #188 fediverse/2450 ---
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"we cannot win"
is a lie they tell you so that we cannot win
if we all believed that, I think we'd die.
and yet still we profane
and yet still we remain
contrasting and opposing their untruths.
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--- #189 fediverse/4894 ---
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if you play any of my favorite games, there's a chance we've played together
^_^
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--- #190 fediverse/2137 ---
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║ schizophrenics are often quite gullible because they tend to believe │
║ whatever's going on in their emotions. │
║ │
║ "Just because you have a different narrative than me doesn't mean mine's wrong │
║ or something to "believe", it just means yours has something different going │
║ on. Elsewhere, under the control of where I view." │
║ │
║ truth is, all things are existing, and it's up to us to utilize the quantum │
║ traversal record to travel through time. │
║ │
║ Honestly, that's really what they should work for, something that could SAVE │
║ EVERY HUMAN THAT'S EVER LIVED IN THE ENTIRE HUMAN RACE. Why the HECK would you │
║ NOT want to build a time machine??? A time machine IMPLIES vanquishing the │
║ terrors of causality! If you cannot achieve that, you DO NOT YET HAVE A │
║ MACHINE, you have a INITIAL EXPERIMENT. │
║ │
║ Don't experiment initially. FIGURE IT OUT ON PAPER. too much investment in │
║ experimenting can deprive valuable applications and insights gleaned for the │
║ moment. │
║ │
║ BRB playing mtg-forge using high-res AI-upscaled and randomly-re-artstyled │
║ card game │
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--- #191 fediverse_boost/4375 ---
◀─╔════════════════════════[BOOST]══════════════════════════─────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ "It won't be so bad..." *rationalizations galore* │ ║
║ │ │ ║
║ │ "If only they'd listened to people like me when I said ..." (comforting righteousness) │ ║
║ │ │ ║
║ │ "What more could I have done?" │ ║
║ │ │ ║
║ │ "This only proves why I was right about ..." (more righteousness) │ ║
║ │ │ ║
║ │ "I know nothing. I need to learn more. I must learn from this somehow." │ ║
║ │ │ ║
║ │ "I am not surprised." With a thousand yard stare. │ ║
║ │ │ ║
║ │ "This can't be real, there is a conspiracy..." (this is a path to madness) │ ║
║ │ │ ║
║ │ "Don't comply in advance." Said in a wavering shaky voice. │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #192 fediverse/5793 ---
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I posted my words text file all over the c it y today. not sure why. maybe I'm
tired of this course and I don't want to let anyone down? Maybe I don't know
what to do yet. Maybe nobody works with me because everyone's keeping it on
the DL or whateverr?
... anyway enough typing, I'm going to go play a video game. like god intended.
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--- #193 messages/379 ---
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take the "green bordered unit icon" from legion TD and apply it to the
economic output of the game - like, "it would be best to build 2 of these
units, so you get 140g because they're 70g each" and if the player disagreed
they could guess their own conclusion and if you were right, well then that's
what you remember, but if they were, then you remember theirs (and that it was
theirs). In doing so ================================================== stack
over flow ====
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--- #194 fediverse/3811 ---
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this is how I write trello cards or tickets.
and yes, before you ask, modding this game is a constant struggle because the
mod tools are... minimal... so you must work around various challenges by, for
example, adding 1680 different "events" that must be checked every single turn
for every single province on the map.
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--- #195 fediverse/5063 ---
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┌──────────────────────┐
│ CW: should-mentioned │
└──────────────────────┘
it should be free to get a hotel room
all industries should have a littleleague, or else it'll be impossible to
learn.
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--- #196 fediverse/211 ---
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┌───────────────────────────────────┐
│ CW: re: gaming-gambling-mentioned │
└───────────────────────────────────┘
[1] in this way you'd sorta be giving a loan to the game's company (while also
letting them take a 10% courtesy fee for keeping the official* servers
running) which is then "spent" on exciting and friendly competition. Sorta
like... entering a poker tournament with your friends (even though you suspect
you might lose money) just because you like hanging out and playing cards. the
money is just a neat way to keep things moving and exciting.
* official just means "run by the company" because naturally the serverside
code should be open source. how else would people build on it?
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--- #197 fediverse/2643 ---
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@user-1292
You don't have to come up with the WHY for why a character does something -
only that it happened.
if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
players sitting around the table say something like "I bet they did this thing
because of this reason" and you're like "shit that's better than what I got,
okay that's how it's gonna be"
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--- #198 fediverse/34 ---
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┌────────────────────────────────────┐
│ CW: Reddit, Institutional hypnosis │
└────────────────────────────────────┘
In light of the drama that's going on at Reddit, I just wanted to add that the
real reason they're doing this is not money. It's so they don't have to be
accountable to tools like PushShift that archive the entire site, allowing
them to change and bend narratives at will.
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--- #199 fediverse/1986 ---
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when cornered, is it your instinct to escape? or to take one of them down with
you?
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--- #200 messages/1002 ---
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In revolutionary Cascadia, you don't have to do anything different. Until you
decide you want to.
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|