=== ANCHOR POEM ===
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 ┌─────────────────────────────────────────────────────┐                          │
 │ CW: organizational-structure-to-try-out-for-funsies │                          │
 └─────────────────────────────────────────────────────┘                          │
 teams of 7ish tasked with accomplishing some organizational goal                 │
 more specific details can be given if necessary, and any related                 │
 communications are stored.                                                       │
 then they just... work on the problem, and vote for things by picking a          │
 representative to discuss on the higher tier. like, a team-lead or manager.      │
 then, all the managers, of which their voted-for is one of, vote for a           │
 representative of their department. etc...                                       │
 if teams need resources, they utilize the funds given to them by their manager   │
 arguing on their behalf for their shared goals. basically, if you want           │
 resources, you need to ask for them, and they'll come if you can demonstrate     │
 you need them.                                                                   │
 also,                                                                            │
 reduction of waste is like... negative resources that improve the amounts that   │
 you can use for other projects. so if your team needs more stuff, try reducing   │
 your consumption instead of asking for more.                                     │
 at all times, the authority and discretion is held by the human.                 │
 at all times, no other can compel.                                               │
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=== SIMILARITY RANKED ===

--- #1 fediverse/4349 ---
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 ┌──────────────────────┐                                                         │
 │ CW: re: uspol        │                                                         │
 └──────────────────────┘                                                         │
 @user-883                                                                        │
 best case scenario, we elect a lawyer working for capitalism, the kind of        │
 society we live under.                                                           │
 having money is the same as having resources. And resources allow you to apply   │
 yourself to a goal. The more you have, the better, but they each bear a heavy    │
 load.                                                                            │
 Do you sacrifice your labor? your dignity, your honor? what do you burn on the   │
 fire of wasteful expenditures, just for the power to rent?                       │
 I'm saying that if you don't have money, you need to think about what you can    │
 do with what you got, because that's how you pay for things, at least until we   │
 decide that we'd rather help each other than work on capital's games.            │
 you have a house though, right? a place to live until it gets hot? that's good   │
 enough for right now. Stay where you're at, do what you can to help. Get in      │
 the habit of it. Think about how someone will complete their task, and then      │
 think about stuff two or three steps down the road - what tools will they        │
 need? what are they working on next? Can make any of those availble?             │
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--- #2 messages/1479 ---
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 When the rules are made for a system that is struggling with insufficient
 resources, they will make compromises that typically cause harm or don't
 fulfill needs completely.
 
 The problem is the insufficient resources. If the problem is upstream, then it
 should be addressed upstream, until all of the needs of the downstream
 resource utilization services are fully supplied.
 
 Then, the rules should be updated to account for the sufficient supply. If
 they are still limited, they should be labelled as such, and it should be
 considered virtuous (temperance) to use only what you need, neutral to use as
 much as you want, and sinful (gluttony) to use as much as you can.
 
 It's okay to sin a little. Especially on accident or in a frenzy. But be sure
 to calm down, and spend some time with the opposite virtue to counteract it.
 Ideally more time.
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--- #3 fediverse/927 ---
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 @user-638 
 
 kinda makes me wish we treated software design more like a science
 
 open source by default, working together to create understandings about how to
 best process information, incorporating the needs and desires of multiple
 different fields / types of person, creating useful conclusions or programs
 that people can use for their own enrichment or benefit, and oh wait funded
 and directed by people who don't care about the technology/science and instead
 just want results
 
 I feel like we'd learn a lot more in our CS degrees if we were tasked with
 making open source projects. Then maybe professors (or other people doing
 research) could show us and explain why we're doing things right / wrong. And
 if we were encouraged to use our peer's tools, then we could work together to
 design a team.
 
 Museums are great because you can meet other people who are also interested in
 history/biology/ecology/anthropology/science/art/any-other-type-of-civic-good-y
 ou-can-think-of/
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--- #4 messages/1392 ---
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 It's good organization? Actually? If something falls when you jostle something
 else. It means that what you're doing is causing the system to become
 unstable, thus allowing unexpected reactions to allowenable. Like stuff
 falling or getting dropped, not ideal.
 
 much better to do your cable management in mind with instability as a goal,
 like a canary in the coal mine for "damage-imminent". Design for permanence,
 not resilience. If you can prevent problems before they occur by confidently
 saying "no" and ideally earnestly saying "here's what you do to resolve your
 problem because i know better" (but if you don't know it's okay, especially if
 you know who to refer them to who might know better.) then it's easier to
 build a repetitive system. Like an institution of people who are working to
 fix a problem or fill a social gap need. "how do we keep the water" or "where
 does our food come from" can be helpful and useful questions to ask,
 especially if work is done to answer them. So... "Go find out" is a reasonable
 response for an idle question about stuff that might go right or wrong. Urgent
 questions might need a bit of cooperation to resolve, triaging of course.
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--- #5 fediverse/434 ---
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 @user-324 @user-325 @user-326 
 
 thus enters the promise of technology: that we might solve the problems of
 bureaucracy once and for all by ever more effiency-aligning mechanical
 processes that produce effects which we desire - such as efficient allocation
 of medical resources such that all of humanity is protected from the ravages
 of pain and the incongruencies of our nature.
 
 Alas, that we should only conceive of success through the lens of profit.
 Perhaps another design is in order?
 
 (oh yeah also people who are in control are worried that we, like all other
 examples of natural entities, might immediately proceed to breed beyond the
 capability to cater to the needs of said entity (such as "to feed" and medical
 resources) and therefore might overburden (and therefore destroy) said system
 which allows for their sustenance and initial creation. To this I say... Yeah
 probs, what should we do about it?)
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--- #6 fediverse/3804 ---
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 @user-570                                                                        │
 well, the idea is that they would handle all the tech debt and merge requests    │
 and bugfixes and such - the kind of things that aren't very interesting to       │
 work on. That way, the people who are most dedicated and passionate for the      │
 project have a way to clear out their backlog and start as if from scratch.      │
 Plus, if they later don't understand how or why something was implemented,       │
 they could always message the person who implemented it and say "hey why did     │
 you do it this way I had it this other way before" and then they could reply     │
 and say "oh yeah because of this-and-this system we implemented for              │
 these-or-that caching reasons related to integer flow through the syncretic      │
 binary op-code delimiter" and then actually wait no maybe you're right, I see    │
 what you mean                                                                    │
 well... they don't have to merge everything if they don't want to. They could    │
 just... ignore the parts that people worked on that they don't want to include   │
 in the project. I'm thinking it'd be an opt-in thing too, so someone could       │
 request it!                                                                      │
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--- #7 fediverse/1368 ---
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 ┌──────────────────────┐
 │ CW: politics         │
 └──────────────────────┘


 giving workers more time to work on personal projects builds flexibility into
 the economy.
 
 empowering workers to possess the capabilities to undertake and complete their
 own projects builds flexibility into the economy.
 
 restrictions on which ethical rules you can break do not, in fact, reduce the
 flexibility of an economy. nor do they hamper it's throughput. they are simply
 designed to align our comporture to the most civil and decent of [collection
 of social norms that comprise a culture]
 
 why don't we make enough of a thing, then make a little bit more, then focus
 our attention elsewhere without reducing our capabilities in that dimension?
 specifically, if we have enough cars, we don't need to spend so much effort on
 the car dimension. similarly, if we have enough baked goods, (never enough
 teehee) then perhaps we'd build fewer bakeries. But frankly, there's never
 enough baked goods.
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--- #8 messages/527 ---
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 could give us some experience organizing small, short-term projects to
 accomplish specific goals and tasks in an ad-hoc way that relied less upon
 procedure and more on "I think so-and-so knows something about that, they were
 looking into those files and posted a breakdown of how they work yesterday"
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--- #9 fediverse/4010 ---
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 ┌──────────────────────┐                                                         │
 │ CW: pol              │                                                         │
 └──────────────────────┘                                                         │
 I think that the best design for cities is for them to act as massive utility    │
 deployment stations.                                                             │
 like... "we have all these people who can do all these wonderful jobs, what      │
 should we work on next?" rather than "my company wants me at my work-home at     │
 8am sharp and I don't get a pension"                                             │
 there's no such thing as a revolution that does not inspire. and aspirations     │
 are human and natural. therefore there must be some kernel of truth to any       │
 social movement.                                                                 │
 However, much effort has been spent on making them sway. Hence, why nothing      │
 ever gets done - because leaders naturally emerge, and people follow them. But   │
 those leaders lead them astray, and they find themselves in situations like      │
 this one - where the people have never felt less represented.                    │
 I mean sure, yeah, they've felt more oppressed. And it's true that things are    │
 generally always getting better...                                               │
 so why should we always assume for the worst?                                    │
 We're making progress with technology - can't we just put our warries on hold?   │
 Seriously just... be chill                                                       │
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--- #10 notes/governmental-priorities ---
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 the first priority of a government should be in producing enough to satisfy all
 the needs of it's inhabitants. Once it can do that it can begin moving it's
 economy into a new stage of development - one where nobody needs any money
 because they can have whatever they want. If you want a car, sure. If you want
 17 cars, then maaaaaaybe you need to produce something related to cars. I mean,
 it's only fair that you contribute to what you value.
 
 you don't have to have just one job, too, you could sign yourself up for
 several at once and they would notify you when you were needed. Basically
 giving
 them customized availabilities that they could discuss amongst themselves and
 figure out. Like, it doesn't have to be like... managers doing this, more like
 just a simple computer program. Easy, simple, and done.
 
 if you work for two companies in the same industry, there can be NO
 restrictions
 on what you can say or do. Because when knowledge is not lost, but repeated
 through the generations, we can have progress. And progress advances us toward
 the meta objective, the goal that transcends all the battles in the war, if you
 get my drift.
 
 they say the atom bomb ended the war, but the blood of men is what won it.
 
 maybe it's the same with the economy? Maybe we should be pooling our efforts to
 generate something that "ends the war" with scarcity? We could solve global
 warming and create new wondrous things that are beautiful to behold.
 
 I'll ask you again, do you want to live forever?
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--- #11 fediverse/4113 ---
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 ┌──────────────────────────┐
 │ CW: capitalism-mentioned │
 └──────────────────────────┘


 I don't know how much simpler I can state it than this:
 
 power is penance
 
 and yet repentance is scant amongst those chosen to lead us.
 
 Voting slows things down. It gives us room to breathe. It is crucial for
 long-term operations. Leaders should be chosen for experience, wisdom, and a
 humble lifetime of dedicated service to others.
 
 Executive action is important when reactivity and adaptability are important.
 Projects should be undertaken by those chosen for merit and spirit. They
 should not be chosen for charisma or gravitas - both can be earned in the line
 of duty.
 
 Power should not be rewarded. It is it's own reward, the feeling of strength
 and control, and it must be wielded with care, precision, and honorable
 intention.
 
 Self flagellation and forced humility are self defeating. They are traps that
 the greedy fall into when seeking righteous power. They misunderstand the
 nature of virtue and seek to claim it for themselves, failing to realize that
 virtue helps more than it hedonizes
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--- #12 messages/1048 ---
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 What does "fiscal conservative" even mean?
 
 It means you want to save money. Specifically government money. Tax dollars.
 Don't spend them, instead try and build wealth.
 
 Okay, but, government spending is spent to address needs. Of the people.
 Ideally, of ALL people with that need. So if you aren't spending to resolve
 needs, the need still remains.
 
 When needs exist, and government does not resolve them, who steps in but
 private enterprise? Charity is a feeling, charity is a virtue, but charity is
 not resolution. The need remains, we just feel better about it. Sometimes it's
 okay to have open needs, they give us the opportunity to feel virtuous in the
 same way that low level monsters let adventurers level up.
 
 But when a government could, but doesn't, address a need, then private
 enterprise steps in. And private enterprise does not, as a rule, step in if
 there is no profit to be made. So they tune their approach such that profit is
 extracted, thus levying their tax upon those they serve.
 
 As soon as they are able, they cut the service down and they supply a worse
 and worse product and they starve their workers and they export our wealth to
 be used to enslave the afar and import their toil. What do we get from it? Is
 the world better for it? Why not just resolve the need by empowering those who
 can feed, and thus we are assured  [in our needless / in our need]
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--- #13 messages/149 ---
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 #solarpunk 
 An app that listed all the tasks that needed to be done in a city and people
 could just do whichever they wanted. Like "water this planter box of carrots"
 or "prune this tree" or whatever.
 
 Specialists who knew the requirements of plants could set up tasks and
 workflows like project managers and set up recurring requirements - like
 "water every day for 90 days then harvest" or whatever. They could also look
 for disease or pests and assign treatment plans as necessary.
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--- #14 fediverse/3016 ---
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 ┌──────────────────────┐
 │ CW: uspol            │
 └──────────────────────┘


 we don't need to reduce the difficulty in voting. that is a secondary
 objective.
 
 we need to increase the amount of votes by encouraging unrepresented people to
 contribute their voice.
 
 sure, the choices are boiled down to like, 2 different votes, and usually
 they're similar enough that you can reasonably decide which one you want the
 most
 
 however, this time, it's more about life and death. literally, not our desire
 at all, it's entirely them.
 
 they are the clear belligerents. their goals cannot be reached through
 compromise. how are they even still an option? they twist and manipulate their
 choices and make everything SO DAMN COMPLICATED. why are there so many rules
 and regulations?? how are you supposed to do anything new if the walls of your
 institutions completely envelop you?
 
 it's as necessary as it is rare, true liberation to bear, and it is within our
 grasp.
 
 the scientific and technological breakthroughs of the past hundred years
 speaks to an IMMENSE potential for humanity. we can do it.
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--- #15 messages/1393 ---
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 What if, in addition to "trash and recycling" what if there was also "give to
 the hobos" where they just cart it off to the slum side of town where people
 can slum it up to their hearts content without worrying about stuff. All they
 own is what they see, but none of it can ever leave. Except what you carry
 with you. Everyone's incentivized to make it nice because everyone has the
 same stuff - alike in use, not design.
 
 Is it common? To remember more than a couple weeks at a time?
 
 Humans work too hard. Humans deserve good thijnz. Let's work to fix both of
 those things.
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--- #16 fediverse/1726 ---
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 tell me again why goods and services are priced according to how easy they are
 to make, and not by how many more of them we could make considering the
 current estimated amount of resources on earth?
 
 even wood runs out, when the phosphorous is gone. but take heart, for human
 ingenuity brings with it ever-increasing capabilities for accessing new
 resources. when the sun goes silent, it will not be because it burnt out, but
 rather because we surrounded it with parts of our home.
 
 and yes, it is more complicated. "how easy they are to make compared to how
 much people want them while utilizing the cheapest and worst resources and
 craftsmanship that can be passed of as quality by shiny marketing that appeals
 to our vapid human senses" is a bit closer, but still not comprehensive.
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--- #17 fediverse/4135 ---
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 part of being a good leader is being able to listen to criticism and adjust.
 it's just... part of navigating your "idea-space-environment". Like... what's
 the best tactical decision here? are we going in the right way? where is the
 objective? whose lives will have to perish?
 
 good news is that you can do that every-day, whenever you play strategic video
 games. It's just practice of course, but the game mechanics that have been
 made available to you are the tools you can use to undertake this particular
 sport. The sport of leadership, a game or mo-del.
 
 as long as the mechanics line up to what the real world conditions are like -
 NO. That's not true! you can learn meta-insights that are useful too. By
 minimizing the processing to only the levers that you pull to get through the
 job, you remove a lot of other informational calculatory methods of doing
 things too.
have you ever considered that the structure of a "thought" is the context of the rest of your waveform as it processes through a particular part of space? like a wave, where each point of processing is... a neuron. Each one receiving a transmission, and passing it along where the electrical signal goes.  We are electric beings. We choose where to think and do. But our pattern of understanding (the "frame" of the "frame_rate" of our perception of reality) is constructed from the choices we make on a miniature level, as we pick where to send each part of our race. (note "race" here means the act of processing as fast as possible, which is not always userful for a processor/CPU architecture. Think of it like a game, where each decision is based on your instincts and your tactics. Which is why it's important to know how to lead. these mechanics are tuned by the game designer such that they most closely mimick reality. Which is why we usually do *simulators* which *simulate* the experience of fighting through a war or battle. Like, Warthunder or Star Wars Battlefront II  but the insights that are produced are... not perfect. For instance there are endless different forms of calculation that would have to be done. Hence why the droid starships are a massive computing center surrounded by an endless array of hangars for starships. Just... get them into battle and process their movements as fast as possible. With minimal latency. If idle, work on long-term strategic simulations for the fleet. end transmission.
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--- #18 messages/538 ---
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 There are strategic goals and top down goals.
 
 Strategy is the domain of the execs. They must be as general as possible and
 justify their existence. They are the glue, the connectors, the people who
 know who to talk to in order to get things done.
 
 Tactics are the realm of the workers. They must be capable, dependable, honest
 and fair. They must diligently realize the goals of the strategic plan using
 whatever means they deem fit to address the tactical situation at hand. The
 more freedom they have, the more effective they are.
 
 These two forces are pitted in contest under capitalism. Under socialism, they
 are orthogonal to one another. Not a pyramid, but a cylinder on its side,
 growing from its base on one end to its zenith at the other.
 
 They are allies. They are similar, but distinct. Their roles may overlap at
 times, or perhaps not if they should not desire it. A person should be able to
 work wherever they like. They are the best judges of their capabilities.
 
 There are only so many resources, and if we vote on their distribution we'll
 give enough for everyone to share. And then we'll run out. Unless, of course,
 we *demand* sustainablity. Long-term, and ignoring profit but rather seeking
 to build capability. That is the only way to [ramp/snowball/scale].
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--- #19 fediverse/4220 ---
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 people are so used to "liking" things to better inform their algorithm that
 when they get to fediverse and realize there's no mechanical impact of
 "liking" things they don't know how to use it anymore. So they generate their
 own meaning, which is different to everyone.
 
 So to one person, liking something might mean "send read receipt" for another
 it might mean "I'm gonna save this forever and ever" and for another person it
 could mean "hey I think you're cool and I agree with this"
 
 same for boosting, people think it's "I want to share this" and others think
 it's "I want to say this in your voice" and for others it's "this needs to be
 heard by my followers in particular" and it's just... a whole thing
 
 even replies are complicated, do they mean you want to say what you feel or
 are they part of the post now, and should be curated by the original poster?
 it's too complicated!
 
 ... how are you overwhelmed by reading and responding with three little
 buttons, it's not that hard dummy
 
 okay but maybe I'm just dum
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--- #20 fediverse/2821 ---
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 ┌─────────────────────────────────────┐
 │ CW: re: politics-violence-mentioned │
 └─────────────────────────────────────┘


 the neat thing about tech is that it scales really well.
 
 The price of TVs is through the floor, everyone has a smartphone, and
 raspberry pi's are less than 100$
 
 solar panels will be next. Trust.
 
 we should still dismantle coal and oil, obviously we should, but at a certain
 point it will be inevitable. They're just too expensive for too little gain.
 
 the neat thing about tech is that it scales in a way that is just impossible
 for infrastructural projects like housing and hospitals.
 
 building a home is hard to do, especially when you make them out of sticks and
 glue. think like a dwarf - stone never fades.
 
 sunlight, moss, underground, endless in the shade
 
 have I mentioned that the most difficult problem facing mechanical engineers
 at the moment is universal recycling?
 
 I want to work on those kind of problems, not resolving tickets.
 
 nobody even gave me a chance to do them, instead demanding... labor. great.
 the one thing I suck at.
 
 [you suck at a lot of things, actually]
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