=== ANCHOR POEM ===
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 consider:
 
 x = 13 / 3, what is x?
 
 step 1: translate 13 into base 3
 step 2: digit shift once to the right
 step 3: store underflow as remainder
 step 3: translate back to base 10
 
 x is 4 remainder 1
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=== SIMILARITY RANKED ===

--- #1 fediverse/286 ---
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 @user-211 I agree! The problem is the limit as x->0 from the left and right
 trend toward different infinities, meaning it's neither -infinity nor
 +infinity. Which makes me think that it's the value that's exactly in the
 middle, AKA zero.
 
 Why wouldn't 1/0 be zero? Division is just inverse-multiplication, and
 multiplying anything by zero is zero. Why wouldn't division use the same
 rules? I don't understaaaaaand T.T
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--- #2 fediverse/46 ---
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 @user-36 neat thanks 
 
 when I said 1-1 = 1/10 I meant 1/1 in decimal except the denominator is in
 base 1 meaning it's represented as 10 (since 10 in base 1 equals 1 in base 10.
 Or pretty much any other base.)
 
 I'm trying to figure out why 00 is undefined. There's a lot of math notation
 in that wikipedia article and I'm working through it bit by bit... I feel like
 there's a bug in the code of the universe and I'm trying to understand it.
 Like... why is dividing by zero undefined? That seems like a bug to me.
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--- #3 fediverse/4084 ---
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 @user-1074 
 
 the more you try, the more you have to calculate, which is a problem, because
 endlessly recursive calculations create infinite loops, which frankly are
 impossible to compute because they defy computation! Not good, not ideal, no
 thank you, not for me, no thanks, not what I'd like.
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--- #4 fediverse/316 ---
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 ask not "what can logarithms do for you" but rather "what shape does a
 logarithm make"
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--- #5 fediverse/572 ---
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 Hi, I'm learning about semaphores right now and trying to explain them to a
 friend. But I only sorta understand how they work - can anyone look at this
 pseudocode and tell me if I'm on the right track?
Some C pseudocode working through the semaphore design pattern. Here's the text of the pseudocode:  /* no lock example */  void start_thread(int* x) {   *x += 1; }  int main() {   int x = 0;   for (1000 times){     start_thread(&x);   }   print(x); }  /* in this case you have no idea what will print because thread A will take x and be like "ah yes it's 423" and then in the next instruction it'll be like "I'll increment this to be 424" and in the next one it'll say "okay now it's time to store 424 in the variable X" but like... there's a thousand threads all doing that at the same time, so odds are you'll have 5 that are like "ah yes this is 423 I'll set it to 424" */  /* not a good plan. Need a lock, so only one thread can use it at once. */ /* mutex example: */  void start_thread(int* x, int* x_mutex) {   *x += 1;   *x_mutex = 0; }  int main() {   int x = 0;   int x_mutex = 0;   for (1000 times){     while (x_mutex != 0){ } /* do nothing */     x_mutex = thread_id;     start_thread(&x, &x_mutex);   }   print(x); }  /* this should print 1000, but it's basically as slow as doing it single threaded. */  #define MAX 10  void start_thread(int* x, int* x_semaphore) {   *x += 1;   *x_semaphore += 1; }  int main() {   int x[MAX];   int x_semaphore = MAX;   for (1000 times) {     for (int i = 0; i < MAX; i++) {       x_semaphore -= 1;       start_thread(&x[i], &x_semaphore);     }     while (x_semaphore != MAX) { } /* do nothing */   }   int value = sum(x, MAX);   print(value); }
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--- #6 fediverse/40 ---
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 @user-36 so what you're saying is I need to come up with an easier way to
 change bases? Or at least a way to digit shift in a different base than what
 you currently have. Sounds complicated.
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--- #7 fediverse/303 ---
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 @user-211 if the 2nd dimension is i, then what would be the third? the real
 number line, the complex plane, and the ____ space?
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--- #8 fediverse/1246 ---
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 @user-883 
 
 hehe if I don't understand how it works it's difficult for me to use things.
 My Linux friends get so exasperated with me because I'm like "cool script
 gimme like 2 days to figure it out" and they're like "bro just use these
 flags" and I'm like "no"
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--- #9 fediverse/38 ---
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 @user-36 ideally you'd convert to an arbitrary base (in this case 9) and shift
 from there, but shifting two places might work. idk I haven't thought about it.
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--- #10 fediverse/6269 ---
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 what if the secret to LLM computation is to just not reduce the fractions and
 keep it all in english language ram
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--- #11 fediverse/4139 ---
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 @user-883 
 
 oh so it's one bit with 8 values, one for each color for each pixel? One bit
 wouldn't be enough, unless you invented 8 sided die shaped transistors. They
 probably use a byte for the image in question.
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--- #12 messages/110 ---
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 The best way to program computers is to organize them according to their
 relations. Like, when x increases by 4 then y increases by 2 - basically, a
 math equation that you can continuously solve by calculating more and more
 comprehensively and deeply.
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--- #13 fediverse/3124 ---
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 I should not have to follow 16 steps that I don't understand just because you
 decided my system wasn't good enough for me.
a long list of steps in order to update a gentoo system to a new version (not even the newest version, I might add)
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--- #14 fediverse/5247 ---
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 the hardest problem in computer science is figuring out why users do what they
 do.
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--- #15 fediverse/276 ---
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 why the heck would -11/2 be defined but 1/0 not be? seems kinda sus to me.
 maybe it's just... not reducible, the same way that 5+i isn't?
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--- #16 fediverse/3635 ---
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 if you want to solve EVERY housing issue in the United States, at least in the
 short and mid-term, add a ramping tax penalty for unoccupied houses that
 doesn't reset to 0 upon being occupied but rather starts ticking down at the
 same rate that it increases.
 
 Something like 0.5% to 1% of the property value for every month it's gone
 unoccupied as a primary residence.
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--- #17 fediverse/6437 ---
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 if I was writing a programming language, I'd name it C just to fuck with people
 
 (great, now others can decide how it's known)
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--- #18 fediverse/2622 ---
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 what kind of linux user are you if you don't even like reading terminal
 output? it's USEFUL and INTERESTING information!
 
 WHY ELSE WOULD THE PROGRAMMER OUTPUT IT???
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--- #19 notes/star-realms-balancing-tradeoff=2 ---
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 what if I use equal signs instead of dashes, so prevent people from assuming
 they're duplicates?
 
 hmm okay.
 
 right so anyway the star realms balancing tradeoff between combat and authority
 is measured against the duration of a hand (does it fit balanced between other
 cards of it's playcost) instead of balancing it for the duration of the game
 (how long does the player want the game to go on for) one of which is just
 inverse combat damage / healing, and the other of which is an enablement of
 different strategems.
 
 put this in symbeline-gen-realms please
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--- #20 fediverse/581 ---
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 @user-428 
 
 sometimes I think about how much more productive I'd be if I had a code editor
 that let me draw arrows and smiley faces and such alongside the code. Or if I
 could position things strangely, like two functions side-by-side with boxes
 drawn around them. Or diagrams or flowcharts or graphs or...
 
 something that would output to raw txt format, but would present itself as an
 image that could be edited.
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