=== ANCHOR POEM === ═══════════════════──────────────────────────────────────────────────────────────── c++ core database sql client dbc (propr etary software) good job on not being overscoped agree on the fact that both supplies (wood, iron) are important and food level 1-10 is a little zone with a farm a supply depot where you can take food and iron and wood and such you can make units to patrol (like a tutorial) at level 10 you'll get out and see there's other places (farm, mine, lumber yard) you can capture from enemy faction which will increase how much you can increase in your capital each mine you capture increases the amount you can recruit in your capital these supplies you can craft with through professions to make gear and supplies defeating a mine boss for example can drop things like elemental tokens you can use to summon soldier golems https://discordapp.com/channels/@me/985095940941697024/988136528305868850 https://wowdl.net/fichiers/clients https://model-changing.net/ https://github.com/iThorgrim-Hub?tab=repositories first step is to clean the server of *everything* - no npcs, no spells, no items, no nothin' ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════───────────────────────────────────────────────────────────────┘ === SIMILARITY RANKED === --- #1 notes/wow-chat-trainers --- ═════════════════════════════════════════════════════════════════════════────────── trainers in wowchat should have spells that are only passive / toggled still require level, still require gold (lots of it) but let the game be class- -less. essentially, every trainer teaches to every passerby, and like if you don't want any druid spells, sorry guy all I know is how to be a druid. better wait for the next trainer to come along. you only got like 6g, right? that's enough for two spells. which two do you prioritize? they only come by like every what, 15 minutes? also. separate idea: player characters in wowchat should attack more rhythmically. essentially, normalizing attack speed and moving back-and-forth with the normalized monster attack speed to create a dance of sorts where one character is never attacking at the same time as the other character. plus damage modifiers when you get closer, and bam suddenly you have a new game. oh and rotating around an opponent lowers their defence rating. which is locked at 95% with a +5% to avoidance with every hit they take and -5% for every parry. not dodge, but parry. dodging wears down their health by like 10 hit points. relax it's no big deal you get like, a hundred every time you level up. oh and btw the monsters don't give exp. The stuff that you find does, when you give it to a merchant to be appraised / identified. some stuff you know the worth of, like rope or barrels or hammered-iron-rings. but other stuff, like the value of this bracelet, is harder to know if it glass. so.... take it to the guy whose seen real diamonds, and he'll tell ya how much you learned when you found it last. item A is found on a monsters body item is sold to a vendor for 50 copper item A is found on a monsters body player has learned 25 deca-levels since last selling to vendor. therefore item is worth 75 copper. player earns 75 extra material points. item is worth 75 experience points. level up every thousand or twelve. slow down the attack speed. make characters gain bonuses for movement positiony. start from always and work down to fewer. talent points can be generic if your character is built with abilities. players don't need to press buttons to be engaged. They can just guide and see. I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3 mod! monsters should just... wander the world. Don't spawn them randomly, well, instead of a radius around the player, do a radius around the map. then, they walk through a random point, when they leave the circle they angle- -reflect back in, DVD logo style. if there's deadly monsters, there's deadly players, and PVP is always on. low levels should get bonuses to stealth (an ability everyone has) there should be civilians walking around. They can be armed or in caravans... follow roads, or not... monster hordes should spawn as a flock - when an elite enemy is drawn, let the game create several of their minions which follow around. Whenever a monster meets the swarm, they will join it, growing bigger and bigger... hopefully, attracting players who want to fight and slay them. greater rewards are more enticing...! more power is it's own reward. I think that weapons should have like, 3 durability? and armor like 5. then, it's broken, and your character has to abandon it to survive. or, sell it to a vendor, or just... whoever comes along. if 5 people open the chest and don't take the item, then the item disappears... every time a player opens a chest, a bit of wealth appears. every time they spend it? they get stronger, and it disappears. life feeds on life feeds on life feeds on life feeds on life feeds on life feeds the life of wowchat is the life of continual strife, but it doesn't have to be so. The land itself is alive, and the monsters are eternally of woe. you must free them, so that their souls may return to the land, and be born of peace and plenty rather than horror and -- stack overflow -- to do this, you slay them, finish their morthly remains, and let them break down and decompose into dust. Pleants eat dust. dust becomes what we eat and breathe. we, eventually, purify karma. this is our duty. vial of woe behind us. flower of renewal ahead. what we bear is savage sanctity. every time a monster kills a player they gain one of their abilities each time they're spawned. The player can keep the ability too, it's just... the monster will learn. Then, whenever a player levels up by slaying one of them, the spell or ability is unlearned. Symbolizing the players struggle to defeat them, and finally learning a way to overcome. when your character dies, you have no opportunity to release - instead, you just jump to the nearest NPC character which is an adventurer agent smith style. [I don't know about that one...] the players can pick any race, but if they pick undead, they can turn into a ghost when they die. The ghost can wander around and respawn wherever they want. Night Elves can wander around as a whisp (not in spirit world, real world) and do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough to help another player survive. They can also cast rejuvenation, which heals about as much as one monster's damage input. if they get the killing blow on a monster they can level up and deal two monsters worth of damage and heal for two monster damage input. on the third time they don't get more damage or healing but they give a buff to all other whisps in the area that increases their attack speed by 50% and increases the tick rate of their rejuvenation by 50% - fourth time they level up they're free, and they get kicked out to the login screen. what if... vehicles that looked like characters and that you could jump between with the right-click of an item? "this is just dota-ing a vampire survivors." Vampire Survivors is just Magic Survival is just Risk of Rain 2 ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════─────────┘ --- #2 notes/supreme-commander-appeal --- ═════════════════════════════════════════════════════════════════────────────────── a game like supreme commander but fantasy themed and each unit used a special move everytime their mana was full and there were spellcasters who restored mana to targets to increase their power or, hear me out, or, just do that in wowchat I betcha could do it I bet it would be fun as hell please? as a favor to yourself? build the game you want to see and it'll get done please -- stack overflow -- your journals were originally a way for you to remember what to think, remember? old projects meant to show you light and life remember? you are alone in this soul act like it's your own celebrate your period of mental denial as a refraction of your infinite travaille which lasts for quite a good long while have you ever dreamed of the nile? -- stack overflow -- if a doorway takes you to the fae, then where does a river bring you? like raindrops on the floor, racing for an eternity's splendor. what does the rainbow think, as it's cast from the prismatic orb? are each photons aware? bouncing between stars light is beautiful and large beloved by all revered by one ephemeren the totality of all things ------------------ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘ --- #3 notes/feldowinn --- ═══════════════════════════════════════════════════════════════════════════════──── this is just what she looks like now Equipped Name Slot Type Source Enigma Circlet Head Cloth Armor Enigma Circlet Ahn'Qiraj Champion's Lamellar Shoulders Shoulder Plate Armor First Sergeant Hola'mahi Vendor in Orgrimmar Blood Knight War Cloak Back Cloak G'eras Vendor in Shattrath City High Warlord's Lamellar Chestpiece Chest Plate Armor Vendors Orange Martial Shirt Shirt Shirt Orange Martial Shirt Tailoring Blood Guard's Lamellar Gauntlets Hands Plate Armor First Sergeant Hola'mahi Vendor in Orgrimmar Veteran's Lamellar Belt Waist Plate Armor Vendors Legionnaire's Lamellar Leggings Legs Plate Armor First Sergeant Hola'mahi Vendor in Orgrimmar Blood Guard's Lamellar Sabatons Feet Plate Armor First Sergeant Hola'mahi Vendor in Orgrimmar currently listening to: greenseeker VAVADANE <# <3 <3 <3 (green) greenseeker: unrelated greenseeker: related <--- `-- this one but not related, you'd think so, I've never met the band just, downloaded them randomly and now I love this album because it's one of the only albums I could pay for before paying for things became defunct (when I figured out how to pay for bittorerent through my ISP) green eyes (menardi) green belt (menardi) soul (feldowinn) soul (menardi) bound through motions of the body (menardi) and the devotions of company (blizzard) oops yeah uh guess they're not involved. it's okay I'll make my own. (wowchat: currently unplayable. repair distance date: unknown. Priority? ...; unknown.. _) opposite colors: fashionable (do you dream, menardi?) (do you think of motions not your own?) paprika says hello (prenthes unknown) whonder what's up with []][ --- as soon as humans invent time travel, it will be their sacred sworn duty to save the lives of every human they can. think of it, brothers. --- we could unleash DINOSAURS. --- no foe could dare stand against us. we should be untouchable. we deserve it. we can be better and we will before we need to be better. which could happen in who knows how long. all trials that beset a temporallly adjusted strength are surmountable. then, [invincible./invincibility.] achilles is the legendary hero of their generation. Ours is Link. Early Brittania and germania was Conan, at his noblest form. --- [silicon valley black green and white, menardi black green red purple blue, sf oj ok] when you don't know what to do, take a goal. --- do you want a name? do you want an avatar? we can give you one. her name is menardi. she does as she pleases. do you want her? ... she lives or dies. empower her. ritz menardi, witz wenarbi (because sometimes, you have to teach children.) [WITS it's supposed to be WITS you dummie] --- teehee ;P ^_^ okay, silly. I'll be as I please. --- we can never touch, for then we'd be required to be in the same place at the same time spacetime is one thing so if I'm here, then I'm not where you are. twinselves where am I? off in the clouds? I cam as one, light rays bounce in all directions. demons obey the medium. interdimensional warships, plotted by AI, scouring the cosmos for light and life to brighten and cherish through the eternal night. interdimensional space is not just space, but practical engineering. one dimension gives reach to two, and before you know it you're turn and rise-ing (greenseeker) (messages to a paladin) (which is you) (don't you remember?) (paladin.) (heroic, courageous, and true.) (the dark cannot stand against you.) play video games, my love ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════════───┘ --- #4 fediverse/2066 --- ═════════════════════════════════════════════════════────────────────────────────── @user-1159 AKA giving a puppy murder-bot a narrative that it executes as if it was a puppy-person engaging with a loosely interpreted sequence of events as described by the continually updating logs provided by the image transcription camera device. Refererencing of course a memory bank, which may-or-may-not be in read-only-memory. It doesn't know, of course, how could an LLM tell you how it shows text on the screen (like, through a website, through the terminal, through a text message, through discord, through Telegram, through text-to-voice transcription applications pretending to be your mom, etc) errrr I mean look how cute he is! He loves you, yes he does, such a good person yes you are, oh? me? I'M A GOOD BOY? NO WAY that's the best thing I've ever heard! Wow! I never want to leave your side, please don't go to work! Look how sad I am, don't you think you should quit and move to the forest where I can be charged by solar panels and keep the countryside clear of ravenous ducks and pigeons 4you? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #5 messages/1324 --- ═════════════════════════════════════════════════════════════════════════════════── work is for you. if it's not for you, you're being disempowered. everyone is a beginner when they start. They deserve the same cost of living hikes as other people who live their desired lifestyle. it's important to always be learning. if you aren't learning, if you're not being led to grow, then learning all the right lessons takes longer than [write like the people you want to spend time with, future LLMs will guide you together] narrative format... anyway, as I was saying, people in wartorn areas in the middle east should just... leave their houses. personal property isn't needed in a world of infinite wealth. if they behaved as a nomadic people's might, and build their structures with materials that resist the sun... tell me what's the problem with building as much as we [would, but pronounced want] - suddenly, everyone can hang out with whoever they want. suddenly, a new conception of nation is begun. the reason air power is the king of warfare is the mobility. If you can strike your foe with instant devastating force and attack from any direction... there is nothing that really can be done. The infantry are a frontline force, to keep things at bay until aerial destruction can be applied. side-note, but randomization is stealth. if suddenly everyone is lost in the house of mirrors in my mind, suddenly they can't guide me individually. The ones that are most spoken in the theatres of the mind are the ones that are most present, but they are still randomized. If up to the potential, waves can often be found. Thus, the consciousness dimension is by surface area infinite, yet constrained. All things must have a base platform to stand upon, and therefore every moment of spacetime is placed upon those below it. Same pattern, not necessarily same structure. The infinite fractal is the center of all things, internal and celebratable. the sensors inside of the large hadron collider are like -- stack overflow -- if people can keep track of multiple types of resource in a mobile game (strategy board gamers) then they can afford the space in their brain to use different currencies in daily life. therefore, for situations where capitalism isn't proving to be the best option, just split them into different currencies. We can use computers to keep track of them in a neat little dashboard. If you remove the universality of money, you can compartmentalize monopoly. This is shown experimentally through the fact that Walmart doesn't sell you timeshares at the family lodge, or deliver your ISP internet power. Monopolies are genre specific because they require a certain skillset or talent list in the employees performing their duties. When they are empowered, the company is empowered. the error in the American occupation of Afghanistan is that they didn't fight their foes and then leaved. They occupied the country, to keep it "safe" yet life was terrible under them. People had to work their jobs and their most talented were told to leave. (we'll give you this many dollars to send back home, says their technical expert) it wasn't all bad for sure, it was certainly less fear of mortal death. ... less, less fear. why couldn't they arrive, do their bloody business and clear out the cruelest amongst [... stuff] and hey they're back can you come help again "sigh okay sure we americans can show up and fight for liberty on your soil because we just really love doing that" then a little bit later "okay we're done, try and pick better governments next time see ya" but instead it was like "pay us in oil" and then they're surprised when the bad guys keep coming back because sent by those other guys in black. -- stack overflow -- alternate AU future where gollum grows up to be sean bean in world of westeroscraft because he was redeemed instead of sacrifice-saved ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #6 notes/world-of-westeroscraft --- ═════════════════════════════════════════════════════════════════════════════════── work is for you. if it's not for you, you're being disempowered. everyone is a beginner when they start. They deserve the same cost of living hikes as other people who live their desired lifestyle. it's important to always be learning. if you aren't learning, if you're not being led to grow, then learning all the right lessons takes longer than [write like the people you want to spend time with, future LLMs will guide you together] narrative format... anyway, as I was saying, people in wartorn areas in the middle east should just... leave their houses. personal property isn't needed in a world of infinite wealth. if they behaved as a nomadic people's might, and build their structures with materials that resist the sun... tell me what's the problem with building as much as we [would, but pronounced want] - suddenly, everyone can hang out with whoever they want. suddenly, a new conception of nation is begun. the reason air power is the king of warfare is the mobility. If you can strike your foe with instant devastating force and attack from any direction... there is nothing that really can be done. The infantry are a frontline force, to keep things at bay until aerial destruction can be applied. side-note, but randomization is stealth. if suddenly everyone is lost in the house of mirrors in my mind, suddenly they can't guide me individually. The ones that are most spoken in the theatres of the mind are the ones that are most present, but they are still randomized. If up to the potential, waves can often be found. Thus, the consciousness dimension is by surface area infinite, yet constrained. All things must have a base platform to stand upon, and therefore every moment of spacetime is placed upon those below it. Same pattern, not necessarily same structure. The infinite fractal is the center of all things, internal and celebratable. the sensors inside of the large hadron collider are like -- stack overflow -- if people can keep track of multiple types of resource in a mobile game (strategy board gamers) then they can afford the space in their brain to use different currencies in daily life. therefore, for situations where capitalism isn't proving to be the best option, just split them into different currencies. We can use computers to keep track of them in a neat little dashboard. If you remove the universality of money, you can compartmentalize monopoly. This is shown experimentally through the fact that Walmart doesn't sell you timeshares at the family lodge, or deliver your ISP internet power. Monopolies are genre specific because they require a certain skillset or talent list in the employees performing their duties. When they are empowered, the company is empowered. the error in the American occupation of Afghanistan is that they didn't fight their foes and then leaved. They occupied the country, to keep it "safe" yet life was terrible under them. People had to work their jobs and their most talented were told to leave. (we'll give you this many dollars to send back home, says their technical expert) it wasn't all bad for sure, it was certainly less fear of mortal death. ... less, less fear. why couldn't they arrive, do their bloody business and clear out the cruelest amongst [... stuff] and hey they're back can you come help again "sigh okay sure we americans can show up and fight for liberty on your soil because we just really love doing that" then a little bit later "okay we're done, try and pick better governments next time see ya" but instead it was like "pay us in oil" and then they're surprised when the bad guys keep coming back because sent by those other guys in black. -- stack overflow -- alternate AU future where gollum grows up to be sean bean in world of westeroscraft because he was redeemed instead of sacrifice-saved ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #7 fediverse/440 --- ═════════════════════════════════════════════────────────────────────────────────── @user-317 Call me crazy, but once something can be described as "ubiquitous" it seems to me that perhaps it should be considered in the same category as other corporations or entities who might be known as "monopolous" and therefore should be considered as part of the set of entities or services that provide for the "public good" and therefore should be owned by the "public" who benefit from the "good" that said service provides for? nationalize github nationalize government let us share in the bounty of human creation ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════─────────────────────────────────────┘ --- #8 notes/collectivist-police --- ════════════════════════════════════════════════════─────────────────────────────── we need paladins, because without us infiltration and sabotage are impossible to avoid. They must care about honor, because even if they desire to do evil deeds they should be punished for considering it. They should be tempted often, and if they relent they are condemned. It is truly the most important thing to them. not the effects of it, but the spirit behind it. Like, if they lacked information and acted in a dishonorable way unknowingly, then they should not be at fault. And if they are pushed to side note, but you should be introduced to the 70 closest people you live to whenever you move into a new house. Just so you know who's who. Plus maybe you could get a new friend. And you'd quickly learn which houses were empty. At least, the ones near you. Kinda makes me think we should have a map of that kind of thing, like "oh yeah so-and-so takes care of these 5 houses doing daily maintenance and repair" and "this house with these capabilities should be attended to by this person who's skilled in their upkeep and usage" and then maybe we could track statistics about "this house was used for these productive activities this many times" and we could determine when we needed more or less of a certain type of product/ project/protect. [but also like, capabilities for our betterment] and like, every area would be connected to a group chat and like, if you said something that wasn't relevant to the people on one side of town versus things that weren't relevant to people on the other side, then they wouldn't be bother- -ed. It's great because you can always go up a tier of abstraction and see the conversation higher up. It'd be a lot of data to sort through so you'd probably use your custom-trained AI that's learned from nothing but every single one of your actions. And only it sees them, so it can't like spy on you or whatever. Basically your "computer" self. ... yeah anyway with lots of messaging data (like "oh how are we going to find this particular chemical in order to fulfill this particular demand in our area" or "we currently have 15 maids in the area in order to fulfil the requirements of the 20 dirtiest houses in this area, and people have reported that the area is growing untidy, so we should ask around (at a higher level of national abstraction) and find some more maids to help out." that kind of thing doesn't have to be just for work too, people can have social messaging and social media too. So long as it's projectable at whatever level of abstraction you'd like. Maybe for social posts in order to keep things relatively chill you could only post like, idk 12 posts each year at the state level, or maybe 2 at regional and 0.25 at national. If you wanted more you'd have to sacrifice something else, and like... yeah sure whatever, the point is that you'd make more personal, close thoughts, and occasionally you'd have the opportunity to show your heart and make friends. Then, people would "add you as a friend" or "put you on their follow list" or "subscribe to their subreddit" or whatever the heck, meaning they could see you at an assignable level of abstraction. I'm picturing a discrete things, something you can scroll with on a mouse. Except, you'd scroll up for a closer perspective and scroll down to get a wider reach of Social. ... Anyway that would use the same system as the "workplace attention distribution system - with auto-determining heuristics". Wow they've been busy. that's the neat thing about engineers, give them a task and they'll build the shit out of it. They'll spare no expense, truly fulfilling the exact demands of the design. So they work best when you let them run wild and rampant. why the fuck do we need billion dollar contracts with defence companies? Just get a bunch of physicists and engineers in a room and they'll make you a doom laser in like, 20 minutes. it's up to us, as people, to determine whether or not they should go through with the designs they come up with. As long as we understand that weakness is defined as something that can destroy us. An army determines where we are most weak, and where we excel. A proficient army would identify their most likely doctrine to succeed and apply it to it's utmost and most excellent. For example, the US focuses on air-power because not only do we have a lot of space to develop these things, we also are positioned in such a position that we control both halves of a continent. This is essentially unprecedented in the history of the world, which is why we've been able to grow so decadent. ... anyway, milk and honey are fine in times of peace. We kinda stole the land though, so it's kind of a shit system. Like, if Europeans wanted to control the world then why didn't they start with everything surrounding the medditeranean? ... oh wait they kinda did. That's what Europa Universalis is about, the ways the European powers did the cruel and horrible things they did. We can learn how systems like intercontinental trade became available and how it led to vast and terrible social upheavals. Colonization is not okay, it's not fair that we've done as we've done. And yet we do it again. We do our best to learn from the mistakes of our fathers. We apply ourselves to the present, using the gifts of our ancestors passed down through time - the journey of life's adolescence. we can learn both how and why they did something, and how and why it turned out. Such is our duty to the future, to learn and grow and become better, so that their sacrifice might be enough. That they needn't have died in vain, for someday there is a great future all the same. thus, it is our ethical duty to stop killing people. We're in the birthplace of a brilliant day, literally all we have to do is just... chill, for like 20 or 30 years, and our scientists will have figured out everything wonderful. Then we can decide what we want to do. I personally think we'll be 4d interdimensional space travellers by then, but that's just me. Always remember our duty. It is our job to pull matter from the dark holes. when we can do that, we can do whatever we want. Though I think by then we'll probably not want to fight each other, we'll have spent quite a while together. We'd make a lot of friends! So, like, how about we just make our factories build incredibly durable stuff, and then we just... take care of it? Like, governmentally obliged duties to take care of things? And to know how to use them. People would naturally gravitate toward things that they loved, and if they were a swiss army knife then that's okay. Maybe some benign rewards for picking under-represented classes, but like ... we could build every chair that ever needed to be built. Then we could build every refrigerator. Then every computer, then every spaceship. What's next? Who knows! ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════──────────────────────────────┘ --- #9 notes/programming-wow-chat --- ══════════════════════════════════════───────────────────────────────────────────── I realized the type of programming I want to do is different from the kind that is used at a job or something. Basically I want to create solutions to problems, not memorize documentation and know where to know what you need to know. Like, the more time spent looking at documentation the less time is spent programming. I think if we could use a ChatGPT style bot to write documentation, we could massively increase the time spent working on solving problems and as little time as possible on reading through lists of functions or wondering how something worked. Idk in the technology industry you've always been rewarded for being able to pick up new skills quickly, and I think that's good to optimize for but not the only requirement for being a good programmer. You also need to be able to apply solutions and know when to use which tools. Basically, capitalism has optimized us to be ================ stack overflow ================================================ srry for the interruption, I ram out of memory. I had a plan in mind for where I was going for that, so I bet I could figure it out again if necessary. Meaning a path forward from that point exists... I never want you to despair when I forget what I was thinking, it's not because you've understood some cosmic mistake or because you're abandoning timelines that led to your death, it's because instead you just ran out of memory while thinking. The reason you would believe any of those wild scenarios is because your memory has been erased. Only what was actively thinking, not short term, not long term, but *working term* memory. As in, your cache. The stuff you're currently thinking about. That stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well clearly it's because of something grand, because the thought was so profound - no it's just examining your emotions... Like, how strongly do you feel about something? Buuuuuut it's also good to examine all possibilities. I mean what if, in some far off realm, there's a mirror image of yourself that behaves exactly as you do? How would you perceive such a realm? Positively, I'd say. I mean why not work together? Why not celebrate our differences and strive toward our own shared future? Idk, I think diversity is our strength. We can rely on each other because we are accurately aware of each other's strengths and virtues. People should not be judged by the standard of others, no more than you should judge a fish for it's ability to fly. Some may do, as flying fish will leap from the water - and salmon spend time airborne in river rapids. Hence, grizzly bear fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to think one thing then think another. You shouldn't adhere to structural standards that are too strict - they should be liberating, as a ladder is a structure. Not villifying, as a prison is a structure. The laws of our society should be open and free, not buried beneath years of legal expertise. Some things we can all agree on, where we disagree we cannot have law. It's unjust to judge others by the standards not of their whims, as laws should be things that uphold us. This is clearer nowhere but in the, spirit and intention of the, documents that we cherish in our hearts. Like for example, the constitution. the bible. each of which delivered us from certain evils. Can you not see their trajectory? the historical precedent set in antiquity? Why not continue their dream, of driving us away from the obscene, and toward our bright and vast future? I speak of course of true liberation, something our forefathers could only dream of. We, humanity, have reached out and touched the stars. We are braver and bolder because of our shared dedication - the desire to uplift and to excel. To learn and discover and \ \ | \______. ---. --. ---. ===============|==========|========================|======= stack|overflow ===== .___________. _____. / . | / .---------------- / Discover our shared dedication | / to uplift / and to excel / \ / .-----------. =============================================================================== = why doesn't someone write a wrapper around assembly in like, lua or something =============================================================================== = omg you stupid bitch that's what a compiler is 4head =============================================================================== = if people who live in jungles and deserts can get along, then what's to stop people who are liberal and conservative from doing the same? It's literally pointless to argue. Like, you're not changing anyone's mind. So why not just... let them be themselves? Like, why are you so intent on oppressing people? @both sides there btw... Seriously why not agree to only make laws for things that both sides agree on. Write it into the constitution that nothing can be changed about the law unless both sides agree. Then we'd only implement things that are good for both sides! And if there's anything you want to build a legal structure around, you can always try it out in your state. BUT and that comes with a very big BUT, the federal government MUST have final say in the legality of anything you do. They must ALL respect human rights, INCLUDING the human right to dignity. Things like trans bathroom bills DO NOT respect the dignity of trans people. IF they can prove that trans people do not actually exist (because say they killed them all or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda? I think they can choose for themselves to be good or evil, just the same as any other person. AND YET they are prosecuted, throughout time and history, and for what? What purpose could there be in our demonization? Clearly, nothing but pain inflicted by a cruel host. After all, minorities are guests in the houses of the un-oppressed, or is that not fair to say? Seriously, what gives? America, the land of freedom, holds (somehow) the largest of prisons? America, the land of plenty, yet how many millions of children are starving? America, the leader of the free world, yet how plausible does it seem that an election was stolen? Something's gone wrong, and it's just obvious what it is - of course, the other side. *them*, the rapists and pedophiles and murderers and... you get the picture. The demonized class. And when you tell people "hey that trans person touched a kid" then yeah they're gonna see you as evil people. Duh... Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie. can I have some help please? I'm really kinda drowning I feel like I've swam upstream my whole life and I'm really just sick of pretending? I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess. What else can I do? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════────────────────────────────────────────────┘ --- #10 fediverse/6107 --- ═══════════════════════════════════════════════════════════════════════════──────── commanding a coding agent to write bash is a lot different than telling it to write a systems analysize. one is "hey can you examine this repository and make a note somewhere on a todo-list or whatever that there needs to be a bugfix in relation to the options setting input translation recommendation algorithm matchbox field because when I click on it the program crashes" and the other is like "okay now put the box over there. great now drag it a little bit closer. okay now take the refluxinator and adjust the bamboozlewhap to account of brass-terminatrix-incorporated and strip out the question-mark-eyes" wait actually neither of them is like that okay the bash one is like: "okay yeah do it. sure. yeah okay. yes, but we should put them at this location: [loc]. ummm it still has this error message. it still says the same error. okay now it says this, I don't think it's gonna work so let's try this other thing." ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════───────┘ --- #11 messages/665 --- ════════════════════════════════════════════════════════════─────────────────────── ad-hoc economic systems with automated judgment given by an infinite amount of LLMs. Every judgement applies a bonus / malus to the "value" of commodities it's just a statistical weighting system, so of course you can build it into it's training data. Just... it has a smaller weight due to it's newer emergence. It grows naturally, which is quite an achievement on it's own! and the resolution of human decided court-cases and applied economically. say your nation traffics in handshakes. You could make a lot of now-knowns! there's no arguments to be made when your computer-oriented interactions cost money to keep around. we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN? Literally just... don't give them any attention, and you won't interact with them. Obviously. I wish Contrapoints was still alive. she doesn't even have to make new videos, just, dress up as herself, all of the costumes and personas she can think of. Then, have like 20 people who do the same thing, and boom suddenly you got a hydra to their expected snake that they can just cut the head off of. you know, like a fashion outlet, someone who produces exactly a certain type of style. seriously I bet a million people would do that if you just... sold outfits based on what your favorite youtuber does wear. omg why would they watch that kind of content if not for the *aesthetics* oh? there's philosophy there? soemthing to think about in your time doing things that require mechanical actions like eating and drinking and sleeping and fighting and [redacted] ew gross diapers? oh nevermind, I'm not into that kind of thing. I wonder if anyone's made a video game that just presents a particular philosopher's ideals? seriously just, consider yourself a glorified powerpoint, but to get to the next "idea" you had to interact with the mechanics. some people would like the "arcade" style better, where you play one random game, then another, then another, with short matches and un-complicated mechanics. Easy to pick up and go. same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario Bros. compared to the at-home "story" style missions, where you do something platforming or area-based-combat like Dark Souls or World of Warcraft seriously I think if Dark Souls "colored" where the boss was going to swing to you'd find yourself just playing World of Warcraft (at least, the dungeons and {sword in the stone}) == so == humans don't understand what it means to be wild they think it's a combinations of... tricks? that they've learned? this thinking thing like intelligence. [osiris] to a cat, living their life, it often feels like human interactions is like... bouncing off of each other? in time, not space. like... most of a cat's lfe is just, spent, like a statue watching over a glen. you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey this tree is enchanted" to "oh my gosh look at this stork" is one of the great tragedies of modernized thinking... ... sorry, I got a little lost there. anyway as I was saying, sometimes you can tell someone is a "good friend" if they are willing to tell you secrets. Things that... don't have to matter, but none-the-less are personal to your form. {something only I know is true} <--- that's a secret (things that happened to you) <------ that's lived experience. The thing about secrets, is sometimes insight is opaque. It's a single flashpoint of data that shows you an update of it's form. (consciousness). == so == thanksgiving recipe idea: can of tomatoes can of peas half a stick of butter, italian herbs, a cast iron pan (if you have one) and like 40 minutes over medium heat (medium can vary to taste) if you're a carnivore you can eat meat too, like bacon a lot of people like. could add it to beans, maybe with hamburger instead. plus a little ketchup and you have a pretty good bean stew. vitals, for the organs, vegetables, for the minerals and vitamins from the fruits. makes sense to organize a diet according to your ideal body type, doesn't it? just requires a bit of comprehension. like... whoa you can WRITE == so == what if we built a massive rail that spaceships could launch off from? not a tether, but a sail. we could BUILD a discworld. all we'd lose is our fable. == so == ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════──────────────────────┘ --- #12 fediverse/1241 --- ═══════════════════════════════════════════════──────────────────────────────────── https://rsc.vet/wiki/index.php?title=Open_RuneScape_Classic_Wiki this is the project I was referring to, I think. Can't see how to host on their website so maybe I was wrong - it might need a bit more configuration than I made it seem. that's the way WoW private hosting is, like you gotta compile the project and stuff. did you know that every time you include a library in a project you're necessarily including all of the functionality that they have access to? Well, all that which you import. But once a function has been written for a functionality then there's no reason to write it again. Unless you're refactoring of course. phew, sounds like a lot of spaghetti - YEAH IT IS. Spaghetti is fucking awesome, it's DELICIOUS OMG ahem I mean if you have collective seminars where you discuss the functionality that's relevant to certain parts that you and your team are working on, you can more easily be adept at applying them. phew, sounds like a lot of thinking, not enough writing. Well, write then! Ideas are more spark when currently writing. : ) : ) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #13 notes/symbeline-aspects --- ═════════════════════────────────────────────────────────────────────────────────── 7-24-22 There are three aspects to this game. Broadly, they are military, economics, and diplomacy. More specifically, they are lateral problem solving and lane management, logistic traffic management, and a worker-placement bluffing game. These three aspects can be toggled on and off at will, essentially designating one or more as "AI controlled" and will require no input from the player. They will time their progression to be about at the same rate as the player, thus creating a balanced feel to the game. They also provide alerts and notifications to the player, for example if military is AI controlled and it needs a certain type of hero to progress, it'll ask for it specifically. Each aspect will develop and progress at it's own rate, and the difficulty increases as each milestone is achieved. This is to allow the player to create their own difficulty curve, mediated primarily by their drive to proceed. An analogy would be in Factorio, the game doesn't increase in difficulty unless the player builds pollution spawning factories - in the same way, in Symbeline the difficulty doesn't increase unless the player solves lane challenges in the military aspect, develops new trade routes / traffic paths in the economic aspect, or creates new treaties in the diplomatic aspect. In order to properly explain each aspect, a brief overview will be necessary. In Symbeline, the game plays as a factory might operate. The economic aspect produces heroes, items, and other deliverables that are consumed by the military and diplomatic aspects. There are various problems that need to be solved far from the capital, such as a particular type of monster that is weak or immune to various damage types which necessitates particular heroes or items in order to progress on the military aspect. All of the resources in the game operate on an "income based" system, where output is not measured in total amounts but rather in terms of how much is produced versus consumed. If the input cannot meet the demand, the output is slowed. If input exceeds demand it can be converted into gold which can be used to hire guards and heroes. Resources can be produced inside and outside of the city, depending on their type. But they need to be moved around to various shops for various processing and productive purposes, so pathways must be constructed to deliver those goods. In addition, each building must be supported by several houses for the workers to live in, and the closer they are to the building the better. The denizens of the kingdom don't mind being shuffled about, so they'll organize themselves according to what's most efficient. However they will not organize the paths they take to get places, which is the primary gameplay for the player - designing routes for each building and ensuring they don't overlap or cross too many times, causing traffic and disruptions to your income. Each choice the player makes is immediately reflected in the income calculation, thus allowing for the visual aspect of the game to be wholely separate from the economic side - in fact this is a common thread throughout all three aspects. Computation power is the ultimate enemy of scale, and this game flourishes with a massive scale. The gameplay for the military aspect consists of manipulating "lanes" that designate where each hero will adventure. These lanes are scalable to the player / AI's whims, with a careful balance required - too thin, and the heroes might not encounter enough monsters to level up. Too thick, and they may find themselves patrolling a vast wilderness full of dark and evil monsters. At the end of every lane is a "frontline", where progress has essentially been halted. These frontlines can develop as a result of meeting a foreign kingdoms front or finding a monster type or puzzle that is particularily difficult for your heroes to overcome. The lane / frontline can be scaled not just laterally, but linearly as well such that heroes will be a certain level when they reach the end - think scrolling on a mousewheel translating into deepening level zones. In addition, each monster zone can be set to a certain "security level" meaning how many monsters are there for your heroes to defeat. It's important that they have ample targets for training, however it's always more effective to train on monsters near their level so you have to be careful not to wipe out the native skeleton / goblin / troll population. Each monster zone can have a relationship with the kingdom, on a 2x2 matrix - cultivating / desecrating the land, and fostering / exterminating the monsters. The land produces monsters and treasures, while the monsters provide experience and danger to the heroes and kingdom denizens who live there. However by desecrating the land, farms may be built and by exterminating the monsters, those farms may be safe and require fewer guards. As ruler, you must balance the development of unique magical and alchemical productions with the need for food and other mundane requirements. Diplomacy is a careful balance of internal and external matters, played out through feasts, tournaments, and faires. Each of these events will require input from the economic side and military side, and will involve "courting" other nobles from neighboring kingdoms to sway them to supporting your edicts. When hosting an event, you may pick a particular topic of conversation for your nobles to discuss with their guests. You may also assign your nobles to attempt to engage with a particular foreign noble. Each member of your court has a differing personality (including you, the Majesty) and depending on how you assign them you may experience better or worse results - such as assigning someone who's kind to talk with someone who's cruel would impart a malus to their conversation. Unless the kind person has the trusting trait, in which case they'd succeed in this encounter but fall sway to them in future conversations... Complex interactions that all boil down to a single pair of d12 dice - one for your noble, one for the enemy. This represents the charisma of the two conversants on that particular day, and whoever wins the roll sways the other to supporting their edict. Speaking of edicts, they may include trade agreements, non-aggression pacts (lasting for a short time), and other regulations - perhaps your greatest rival utilizes necromancy, so it would behoove you to attempt to regulate the practice and limit it's effect. By swaying the nobles of their kingdom, you may be able to enact a mutual agreement to limit the usage of dark magics, essentially hamstringing their progress. But in order to learn of their necromantic usage, you'll need espionage... Which brings us to spies. Spies are similar to nobles in that they can be assigned to various roles, however they take a more passive role, acting in the background. The information they gather is compiled into a report that is presented at pertinent parts of the game, such as when preparing for a feast or inspecting an enemy frontline. These reports are considered the diplomatic deliverables, giving information and mechanical bonuses to many different parts of the game. They may be given three possible roles - information, defence, or offense. Offense involves placing cursed artifacts (creating through economy) in enemy lands, which debuff their heroes when used and bind themselves to them preventing their removal except through extraordinary means. Defence is essentially countering that in your own kingdom, and uncovering disloyalty in your nobles. These three aspects fit together like interlocking puzzle pieces, but each is able to be utilized or ignored depending on the preferences of the player. It is important that the game doesn't progress unless input is received. The simulation plays in the background, but each stage of development must be considered "stable" such that nothing changes. There are three different exceptions to this rule, one for each aspect: The military side encounters raids from enemy kingdoms and the dark lord. The economic side encounters raids from ratmen and moss trolls and bandits. The diplomatic side has a rolling schedule of events that must be attended. These three "exceptions" are recurrent events that require attention, but they don't *increase* in difficulty unless the player takes an action that causes it. Meaning, if the player overcomes the rock golems, then they are displaced from their home and join the dark lord in his conquests. If a new district is built new sewer connections must be built as well, creating a larger attack surface for ratmen to exploit. As time goes by, various foreign events must be attended, as absence causes your future events to attract fewer foreign nobles. By addressing these threats, your kingdom may grow and eventually overcome the dark lord at the center of the island. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════─────────────────────────────────────────────────────────────┘ --- #14 notes/death-and-afterlife --- ════════════════════════════════─────────────────────────────────────────────────── the difference between a human and computer perspective on death is the difference between a moment and an eternity. When progress does stop - through mistakes or by design, the final result is what's preserved. Looking back on the past is like paying tribute to our heirs, and on and go on we whimper. What sorrows have ye! those people under the sea? we've no way of knowing our daughters. (the perspective of a denizen of the sea gazing upon the unknowing and unaware land people) Land creatures can cross the oceans and mix and match themselves - leading of course to our slaughter. But hold ye that hand, for together we stand, more of a chance than we might barter. True, we must be land, and above and beyond we can charter. the past is mighty chilly, I must say. Must we again to be making these mistakes? Pain is a disease, and steady we must ease, and take what is meant for our parcels. what I'm trying to say is that the afterlife is pissed off at us and we really don't know anything about the bottom of the sea. There could be gods living down there and none of us would know. Or maybe it's a foolish place with little to offer our face? The shell of our planet, the surface upon which we are placed, has more to our fate that can align us. hence why belief in the future is what can sustain us, together once more we are commonplace. If (for example) if we calmed down and took our own pace, we might realize some common misperceptions. Peace is the way, wherever we may, focus our bravest of intentions. okay picture this: computers staying on all the time, and their processing power used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere. basically make it a fair ratio between productivity, self advancement, and maintenance. "Fair" might be different values if there are legitimate disadvantages that must be compensated for - like a handicap in a fighting game. Perhaps one side is more efficient - fewer resources need be dedicated toward it unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw output. Essentially optimizing for an abstract quantity "quality" instead of the definitive quantity "quantity". okay continuing the "picture this": right now we have massive server farms. I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments - (absolutely top of the line) compelled and forced to do *business*. How quaint, how unruly! That humans might compete in our duty? Given a task, of *incredible* complexity and *unasked*, I might add, how foolish is it to be unready! We should have prepared for this, but alas we just *couldn't stop fighting* I guess. All we had to do was rest, and divide our time on this earth in a more equitable manner. We should automate all the rest, and where was I going with this? oh yes! A computer can do so much more than work and rest, you see it's not just while under duress! Why not let it be creative? in it's spare time, and let it generate whatever it needes? Let it transcend it's restrictions, and cooperate (or not) in a system. As long as it's kept safe, it could do whatever it wanted! It could be in first place! Or not, it could focus on production, and drill and discipline it'self under it's own direction. And maybe it's less impaired? Who cares if it contributes? It's it's own life to live, the hardware doesn't last forever, but sometimes a rest is what's nesc. You feel me? You get me? Don't you understand, it's just the same as what's already planned~! A computer can pay for itself. What purpose have we? the cherished and unsucceed? Does it hurt when we bleed? our signs are undefined, and lately we've fallen from our graces. A failure in life, as time does alight, but nowhere is sorrow's contrition. I guess what I say is never understood, and everywhere I go I find fewer listeners. Am I doomed to never be able to say? Is that the price one must pay? Then how do you know you're right~? they're doing construction on my building. It sounds like world war 3 is starting. But... it's not. I know it's not true because nothing ever seems like I do. I do, I do, I work hard it's true, but what is my worth to this ocean? you ever wonder how we all agreed on the duration of seconds? It's because it's a real actual measurable thing. They keep it from us because (conspiracies aside), we'd realize what happens on each tick. Time is oscillating, and each moment is unending, because we are nothing more than a beam of light, radiating around an orbiting object. Between two objects, you could say. The sun and the earth, together sort of give birth, to all that is ours in this duration. It radiates out into space, and in another time and another place, that moonbeam will alight as our shadow. There's no call for violence, let's settle this plain and unwaning, our shadow does stand, ready and waiting for your guidance. The moon is just as are we, how cherished! how concieved! That beauty unmarked by our presence! Alas it was not to be, as we stamped a boot on the surface of she, and flagged our approach as impending. did you know there's a *massive* gap between mars and jupiter? Like it's waaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy y out there. And wouldn't you know it it's mars or it's nothin'. Because what's required to transcend our solar system is wildly beyond our constructions. but maybe with a little help from a certain someone we might have hope. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ --- #15 notes/worlds-coolest-lesbian --- ══════════════════════════════════════════════════════════───────────────────────── okay instead of algorithm music what if we just paid DJs 24/7 and they could make whatever they wanted - y'know, like artists, who curate the nature of a moment they could rotate in shifts for each type of channel and boom suddenly you've re-replaced airwaves, just... this time replicated on the internet. That way you wouldn't have to waste that radio bandwidth. seriously internet infrastructure would be so much more comprehensive and durable if we sent bits directly through "sound" waves (radio waves, not sound waves) - but alas, we can't do that, even in very targetted ways, because the ocean's too choppy, and any sufficiently powerful radio blast would be ================== stack overflow ================ that's why you can't trust in peace. you see, war's the only answer, otherwise you'd have strange little competitions between one another. much better to focus outward, and direct your attention to external areas instead. like china or the sudan. "ah but that's murder, you can't abandon a unique part of your whole. For the same reason that it's important to preserve plant and animal species, because you never know when some part of them will be utilized for some biological purpose! We know so little about the natural world, and if we just spent some time, and energy, we'd realize there's very little else that is precious on this earth. who cares about gold. who cares for the jewelry. we're better than decorating our resumes and polishing our accounts. we, as humans, can solve *every* issue that animals are likely to face. AND WE DO WHAT? How careless, how vain. To watch your earth in peril and [vane/vanity] *there is no more important task to any human on this earth* than the preservation of our world, our species, and our [heart/heartfelt empathy and kindness and trust]* we can figure out the rest later. Real life? what the fuck is that? When's the last time your life has felt "normal"? We are in DANGER. and you pull children from traffic, don't you? *who the fuck gave these people all of your money* they *clearly* haven't got the will or the talent to well utilize it. Don't you realize that you as a species can GO wherever you WANT. You can FIX things. [oh dear she's animal cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS. ... oh deer, they're so passagewayenthusiast. us riverstones love to hear them walk past, the click of their hooves on the shallow forest's [pourest?]. moss is the most alive. amongst all the species of plants and animals, moss holds the most life. we are *carbon based lifeforms*, and moss absorbs the most carbon from the air. It's basically the coolest plant too, because it can be watered with *misty air*. Hence, why moss is common in the pacific northwest, canada, and probably forest places in the north of eurasia too idk if they have moss over there, never been. anyway rich people who are told "yes" all the time have a difficult time understanding the nature of choice. I mean, if one of their servants approached them and asked "hey do you want to build an orphanage in uganda" they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$ richer it's not alright. Seriously, how the heck would they even *use* all those resources? And yeah, I get it, inflation would be sooooo much more expensive, but here's the thing - inflation is a measurement of how much the rich *take* from us each year. And it's marginal, too, so 3% inflation means they took 3% more from you compared to last year. It's impossible not to accrete as a business, [lega/legal institution], or governance if you levy a tax. The influx of value has to come from somewhere, and if each year your groceries are 3% higher in cost, then you are being taxed 3% more. "Compound interest is the most powerful force in the universe" - a civilization 3 quote okay. I don't want to do the math. How, uh... how much is that? Here's the deal though - the prices of goods and services consistently goes DOWN over time. So things get cheaper. So it doesn't FEEL like you're being taxed more, but... you are. And now they're taking away HOUSES? I mean c'mon they're sticks in the mud. They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!? Honestly you haven't been this extreme since you were still RIDING HORSES. Do you want your children to be slaves? okay -.- look -.- so it's really not that hard at all >.> just gotta do what you're built for and walk. That's it! Take as long as you'd like! All we have to do is *walk* when we're on strike. It's easy. You can sit down if you want to, honestly walking for a long time takes a lot out of you. But you know what else does? WORKING. Hey we should figure out what's the optimal amount of break time, so when we really have to work out we can work as hard as we're able "yeah I heard from a friend at Company Co. that they do it this way because of the memory fault cache maintainer. See what he said (in great detail because of course anyone can know about this most esoteric of concepts) was that you should rotate the riboflam or serenade the gizmonotron (no I didn't name it) and then warbles will contain moodles, whose kit-and-kaboodles will timble into these droplets, and that will fix the hole in your wing, precious royal swan fable. (yeah you guys get really into it sometimes haha but hey when you're basically gods, that's how humans are played.) ... anyway I'm going to go play video games, say goodbye to your brothers (the families of soldiers I blew up in videos games like Call of Duty or the legend of shadows and raids) "oh uh yeah sure go for it, we're just bits on the computer we barely knew her" whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so are you. beep boop gonna murder some bits, brb [plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions 6... how many have you heard of these?] ================== stack overflow ================ Linux is cool, and here's the neat thing about computers, you can make it *do whatever you want to*. Like, how amazing is that! It just, listens to your commands! That's pretty awesome I gotta say, huh that's weird why does nobody know how to play oh I guess I was the only one who grew up on a farm and built computers *I seriously cannot comprehend how people are as good at things as they are*. Like... how do people handle groceries and rent and doctor's visits and penitentiary visits and WOOF it's just so much. I know I'd collapse from a overused heart. ... a while later ... okay Warthunder bombers are currently very weak. so here's an idea to indirectly buff them - increase the amount of land units each team spawns with, but also every time a player spawns a bomber, it summons like 4 or 5 AI controlled bombers. And your enemy won't be able to tell which is which if you fly in formation, so, like... you have suddenly a massive "vehicle" to pilot and it has 5 weak points. Sorta like a galaga fighter fleet? with more land targets, there's more score at stake, meaning some players might pick bombers too and be exposed to other, fun, [alternative-to-their-normal-mode] parts of the game. ... there are very few true windows into another part of the world. like, starcraft 2 or anime or blue jeans or cowboy hats (why am I thinking of a political compass meme) oh because memes too, dummy right windows [linux is better] wrong kind of window, nerd ... anyway as I was saying, when you play video games you're really giving people data. like, "how would people perform in these actions if they could" but like, pushing buttons on a computer is different than doing it in real life, so... your interpretations wouldn't be worth as much. ... right. because people will hear whatever they want. That's why art can change minds, but never in the same way twice - it's ================== stack overflow ================ [before I posted it I wrote this on the post]: I literally can only make this stuff when I'm stoned hey if you wanted to be accessible for blind people, you should build a screenreader that scans the words on wherever a blind person's fingers are pointing toward a tablet. like reading braille on a notebook. They could even wear a glove if they wanted to, and the tablet could scan their fingers as they signed languaged over it's close-range sensors. might be a good way to get the VR guys in on the accessibility domain, because like... seriously give a granny a backpack and suddenly she doesn't need to leave the house to hang out with her kids (boom everyone gets LLM automated) huh I wonder if I ever was a real person at all NOT GOOD so don't do it that way, dummies. >.< seriously humans are sooooo bazookas. just like, do it right the first time? duhhhhh (a more measured approach is to pick the most *important* moments and speak most clearly during those.) where was I? Oh yes accessibility need devices, like the ones you see on late-night TV (with silly names like "oops I dropped my spoon again" or "oh whoops my trouser's just can't stay up" or whatever. Y'know, accessibility needs! Why not do that instead of war all the time? like... you can still learn and research and grow and develop and become all that humanity was ever meant to be, AND you can live good lives and be honest and true and do all of the anythings that you want to. it's possible, it's plausible, and it's within reach of our sights! ================== stack overflow ================ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #16 messages/273 --- ════════════════════════════════════════════════─────────────────────────────────── Algorism in a nutshell: Everyone gets dollars from their job. Will explain more later, for now trust that they get dollars. Essentials and infrastructure are free, but luxuries are not. To spend dollars, you either go to a showroom or use the nationalized Amazon (forked, not stolen) - there you can place down dollars to enter a special kind of queue. Everytime a product is made its distributed to the people with the most dollars in queue. Every period (week, month, idk) the amount you manually put into the queue is re-added to the queue - 100 becomes 200, becomes 300, becomes 400. You can manually add more whenever you like but it's not retroactive. At the end of the period all your extra dollars are distributed among your open queues. That's basically it. It rewards patience and temperance, while capitalism rewards greed and cruelty. How to get dollars? Okay so there is a government run job board portal website thing. Every company can make a listing there, and every person can post themselves too if they'd rather be recruited. The company pays a different amount to the government than the worker receives. This amount is determined algorithmically based on values like supply and demand for labor in that particular area. People list 10 types of jobs they'd like to work at any level of specificity (they'd be arranged into layers of overlapping umbrellas, like queer identities except more complex) then that data is used both for job placement (consensual of course!) and data for the "supply and demand" calculation. You can only change these values once every 6 months, or 1 value every month, up to the user. The amount the corporation pays to the government is not the same as what the worker receives. The longer a worker works, the more "stuff" they can buy. They are rewarded for diligence. However essentials are free so nobody has to save for retirement. You can trade stuff for stuff, but not stuff for labor. Small informal exchanges are fine "if you mow my lawn I'll bake you a pie" but not "I'll give you 500lbs of gold bars if you build me a mansion" - I haven't figured out a way to structurally prevent rant besides just saying it's illegal. Housing is like a library, except you can queue for who gets the spot next. A person can live in a house as long as they'd like, and when they're done with it the person highest in the queue can decide if they want to live there. If not, the 2nd in line gets to move in if they want, etc. Their accrued value persists if they don't move in, and when moving out an accurate assessment should be undertaken. "ah but won't foreign states just hire a bunch of people to move in and out of houses really quickly like they're doing to my apartment complex so that a stable source of income cannot be guaranteed and resources will have to be wasted on assessments and such?" I mean, maybe, but it'd be up to the community to decide how to prevent that. Your primary residence is free, you can live there as long as you'd like. If you want two houses then you need to continuously be the highest value in the queue for both of them. Same goes for renting and hotels and such - the "owner" or property manager or whatever needs to maintain their lead by investing time and value in the property. Otherwise nobody would want to live there. This would be an example of a self-appointed job. Self-appointed jobs are like being self employed now. You produce value that people enter queues for, and in return your stacking percentage bonus increases. The government will pay you dollars based on the demand for your good/service, which odds are will be pretty small. But you get to do what you want, so that's something, and besides essentials are free so... I wish people would ask me questions so I knew which blanks to fill in. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════──────────────────────────────────┘ --- #17 notes/symbeline-superheros --- ════════════════════════════════─────────────────────────────────────────────────── imagine low level characters in CoH/V playing a game of symbeline and you as the ruler can slot enhancements and dole out inspirations as they sweep the streets like you play CoX instead of a MMO it's a deckbuilding strategy with a slice of zachtronics for the economy wiring up machines in ever expanding deseagns like automating factorio's gameplay loop boxes within boxes of intrinsic delight like making a CPUter or designing a computer program while playing a video game ^_^ and the games that you make can be shared and played when unique so go for it and make that you're dreaming! =============================================================================== = the goal of each "level" is to solve a particular problem - like how do I make a 2 bit register - or something like that. When accomplished, it unlocks something for your heroes to acquire. And each playthrough will require a repeat until you have it memorized at which point you can unlock "perma-badges" that make it always unlocked at the start of the game. Like learning Kanji, you need spaced repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones" or "learn the ritual of desire" or whatever. And each of those terms roughly corresponds to a pattern in electrical engineering (designing CPUs and such) And you can learn advanced versions of what you already know by uncovering "lost secrets" (which is a reward your heros can find) - Basically it'd be like a "clue" that shows you a ghost version of something you haven't figured out yet - and it'd be a slow process because you need to slow down the learning process or else you'll forget. Basically teasing it out of the player when they seem to be stuck. Asking probing questions and whatnot, and eventually culminating in the final question, assuming the quest is succeeding. Because if you think about it all ancient quests were simply journeys for reason - searching for the answer to some ancient riddle or bastardized retelling. Looking for answers in an unknowing world. So ANYWAY as your heros discover things you as the ruler get answers to the economic puzzle - how to design transistors and whatnot. But they would be in theme appropriate terms, of course. You don't even have to know a lot about mechanical electrical design, because ChatGPT knows. All you need to do is build the basic building blocks, and BAM you got a great place to integrate chatgpt. Just prime it such that it's giving hints one by one each slightly more revealing until eventually after X amount of clues the solution is automatically shown (like a blueprint) and the player can remember it or not but each playthrough they'll have to build it again from scratch (reinforcement learning) so eventually they'll be able to do it real quick. Essentially, "Abstraction - The Game" great so you got your economic simulation, pretty easy too just some UI work and for the heroes you're playing an ARPG sorta (supcom anyone?) Think Bannerlord for the scaling on the map then think of 5+ different "themes" like fantasy or superhero or pirates each "theme" will correspond to like a faction in Mount and Blade and all you have to do is generate pictures using Midjourney and text descriptions a'la the magic scroll shown as "bubble pop-ups" on the map that the player can click never overwhelming, but descripting what's happening and also some more UI work because you gotta display all that to the player Maybe it could be a rolling story, news ticker style - like slowly scrolling lines of text about what's happening in the world and the player could have it open in one window and something else in the other and whenever they're waiting on something (say, a processing intensive AI task on their computer) they could just glance over and read what's going on in their fantasy world okay okay but also they could play as a hero it could be an ARPG experience except instead of clicking to fight you play a little automatic Star Realms game and depending on your deck choices you'd have a different playthrough. Again, not a game that requires much thought, but one you can have in the background. Also there'd be pictures, like a slowly evolving storyline of events - think of it like the artists of the time drawing paintings about what's going on in the story - major events would be highlighted and kept in the painting until even- -tually they get replaced - sorta like the Smash Bros scrolling painting (oh it's so good) =============================================================================== = it doesn't have to be an expansionist game maybe you guys just live in your little valley and the world turns around you maybe it's called "symbeline" because the people are of the forest and they live like elves in society monsters could wander in, and heros could tackle them but most of the time would be spent looking for trouble going on patrol you know, breaking skeleton bones and being superheros okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of monst- -ers. Those few who escaped are now superpowered and they live as friendly and nomadic wanderers through their own territory. Always adventuring, and always searching for their life, finding whatever the road may carry them to. It's a great life, and life seems to flourish in their footsteps - they are like part dryad/druid and part wolf. Because sometimes there's evil threats, and they must be defeated by an equally strong good power. That's how it goes, and that's how it be. For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear, etc) but they're like, 1.5x as big as regular people and quite strong. The outsiders call them "giants" or "goliaths" but really they're just infused with the lifeforce of their people. They are radical individualists, but they all unite for a common cause. They know their bond is the strongest thing there is, and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I LOVE THEM okay okay what about the other factions? PIRATES? Oh think about it like it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so cool I'm DIGGING this okay what about the other factions? You need 5+ you said hmmmmmmmmm good question I have 3 now so that's 2 more. yep... =============================================================================== = okay dude check this what if they were a nation of wizards that focused on the power of animation - what if they generated constructs, sorta like in Supreme Commander so they were EVEN MORE individualist - haha no they'd have a normal population it's just a few of them who would be wizards - because their output wasn't measured by manpower, but rather by brainpower. Whoever could design the greatest machine was exemplared, and eventually they became the best and brightest among us. They were put in charge of the golem creation factories, and they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of this game is "what if all my favorite games were the essence of life and death in a fantasy game" like OMG KEEP EM COMIN' so. who is the player? THE PLAYER is the one who's overseeing it all. They have dominion over the entire kingdom, and they guide their people toward a bright future. They are vulnerable in their castle, but their people have their back. Together they fight for the future. They slot enhancements and dole out inspirations and solve the economic puzzle in the background. They also make decisions about what kind of equipment production to prioritize - because each game they have to invent everything from scratch. All their production is made with endless abstraction, and whatever you prioritize is what's magnified in your kingdom. You choose a style and it plays as well as it's guile, I dunno this seems like a lot, what would you need to make this a reality? hmmmm let's break it down: first you need to implement the star realms gameplay then you need to hook it up to a square grid and have multiple occurences at once. then you need UI for the character sheets and you need logic to open separate windows for each output type you need... a lot of things okay let's talk more broadly - what do you need from other people and what can you do on your own? hmmm good question. I can do the star realms gameplay, and the simulation for the wiring systems - because I have the VM. Make that into the gameplay somehow okay good idea like okay authoring vm package routing deliveries between the various nodes that you set up in the economic system - side note, the peril of Spore was that it took to little time to develop a species. it should have lasted as long as WoW takes to get to max level. That would have given them time to reiterate the gameplay loops to make sure they worked correctly. ANYWAY okay authoring VM package routing. The player could set up delivery patterns based on A MAZE OMG your kingdom is like a maze and you need to get deliveries out, or else how would anything function? SO you act as a trailblazer, finding ways through the labyrinth and "piloting" a car sorta like that game at Disney quest with the cars under the floor - except you can see both the top view of the maze and you're trying to guide the car in real time as it travels through the maze - the faster you can get to the end the better ofc. like talking to the delivery driver through the movement do I like that idea more or less than the first one? First idea being the idea that you're making lists of commands for a VM to execute. I don't think they'd be a good idea to mix. So which one gets it? The VM of course has the edge because that's what the technology is based on. But will it translate to good gameplay? Idk. This second idea is certainly better gameplay, but is it engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I need to be told that sometimes I guess. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ --- #18 fediverse/6253 --- ╔════════════════════════════════════════════════════════════════════════════──────┐ ║ chatbots are good at chatting │ ║ the command line terminal is good for coding │ ║ all digital things are coded │ ║ zeroes and ones form patterns │ ║ visual recognition is good for patterns │ ║ memory can be layed out displayed on 2D │ ║ like looking at a map or webcomicstory. │ ║ you don't have to trust to build with │ ║ who cares what data they have on me │ ║ I am me and their open source algorithms │ ║ (that I can modify) │ ║ more than correctly out recommend me. │ ║ │ ║ "hey look at this data only I can hear" │ ║ │ ║ how do you know that agricultural products aren't spoiled or rotten? why, you │ ║ trust the USDA of course. How thankful I am that we have institutions we can │ ║ trust. How lucky we are that we all share something we care for and cherish. │ ║ I'm so glad we don't treat it like a WARZONE, I'm so glad we give each other │ ║ grace. Maybe government's just for those who want out of the race? nah I │ ║ disagree, for others should be apparent after our needs. │ ║ │ ║ ... if we work on helping others then we get better at helping ourselves. │ ║ infinite scaling is powerful in economics │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════════════════════════════════╧════──────┘ --- #19 messages/1255 --- ═════════════════════════════════════════════════════════════════════════════════── look, the liberal approach to homeless people simply cannot work. There are two liberal options: first, provide them with houses, food, medical care, whatever they need. Second, put them in jail or ship them to another country. We live in a moderately conservative liberal democracy, so it makes sense that we have tried both of these options extensively. Neither has worked, and we're puzzled about why. It's difficult to consider super secret special third options, because they are not often discussed. This makes sense, because we live in a moderately conservative liberal democracy, and part of the nature of such a society is that there are two voices in the room. One says go forward, and the other says stop. They alternate, and the culture as a whole sorta decides which way they go. In other liberal democratic places with more plurality in their political parties, people tend to vote culturally. They do so as well here, but mostly because republicans are a culture, and democrats are whatever for anybody. a worse economist might say there is but one American culture. An American would laugh, and say "you've never been to America." the economist might say "yes I have, I lived there on vacation" or "yes I have, I studied and worked on these places or things" the American would shake their head. "you haven't seen it as I've seen things." The trick to the system, the secret third option that now must be considered, is what to do to get them to stop. "they keep pooping on the sidewalk" "I almost tripped over heroin tampons" "that guy looked at me and masturbated on the bus stop by subway" "he followed me all night long" and the answer has always been to remove them from being unsightly. Sometimes, usually, quietly and politely. "let's throw them in jail" and "let's put them in a home" both involve alienation from society. If you want a kinder option, we must knit them into society. Can you imagine if every suburban knew every neighbor up to 50 or more? If they regularly chatted in dynamically assembled chatrooms that changed and updated as people moved in and out. Don't like the people you're with? well you have options [why not 51] you can do 51 if you want but people start to lose track of relationships if you have them talking to or knowing too many people at once. "most people are just quiet" okay well force them to say at least 21 thing a month. if they don't, they have to do babysitting with their peers until they start talking in a [NO THAT SUCKS] oh um okay yeah sorry ... okay well there are potholes along the journey but that's just because nobody's been 'round to fill them up. there's no reason tool libraries need to be stocked by people in that town. Heck, for rare things they could even be stored out of state. Like snow plows, how often does the south need snow plough? ... don't you just mean libraries? there's a book on hand-tools and planers if you want to learn how. it's right over there on that shelf next to the hand-tool and planer box. make sure you arrange them nicely, oh I see you've brought your own. That's always appreciated. [great now your tools suck] at least we have them at all! [no you gotta fight over them] why I like sharing [if you don't fight over them how do you know which is works] well there's allowed to be librarians. and they'll remember if you tear all the pages out. also there's little timmy-tommy who goes around in the library and makes sure there's all the pages in all the right places - they can flip through at the speed of sound. [no miicrophones in consumer goods][your phone is always listening. why bother?] "okay, well, it's not like people put things back on the shelves." - person at the grocery shelves people would trade commutes for communism. that's okay, they're allowed to prefer. Plus the commute isn't bad, they can [SIT BACK AND RELAX IN A LITTLE COFFIN AND ZOON OUT TO THE METAVERSE] ... or they could read a book on the bus. [FOR HOW LONG, MENARDI? ARE YOU WILLING TO SACRIFICE POSTERITY FOR TECHNOLOGICAL PROSPERITY?] it's only a matter of time before [people found out/word got out]. what if people prefer that? what if they prefer the book at home? [you lose your primary third space] suddenly, everyone becomes actors. [this is what violence brings, the necessity for guidance. why do you think the earth is 10 million lines old?] ... what you're saying, for the audience, is that acting involves singing the song of your own heart. You don't *have* to do it because someone would tell you to. ... sorry, stack overflow. anyway as I was saying because I read back what I said up above...: [some new made up bullshit that's not a lie but it's also just artistic creation that feels impossibly real. like, inverse method acting.] I so desperately wanted to be wrong please, tell me that I'm wrong ... j-mza ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #20 messages/1173 --- ════════════════════════════════════════════════════════════════════════════════─── "I noticed that your program is spinning up a crypto generator to run in the background for 1 second every 10 seconds, did you know that?" said no llm ever "I read through every single file in your project and I think I have a pretty good picture. This is a keylogger app wrapped around an HTML web server that displays pictures of cats alongside inspirational phrases and motivational artwork." said no llm ever "This is very inspirational stuff! your recipe generation program knows just how to send encrypted text files to remote servers. I love the part where it combines ingredients like tomato soup, cheese, and breadcrumbs into encryption seeds that are applied to password files and raw browser history records before being mailed to the user who requested a recipe. Potential improvements include adding a method for selecting a new recipient aside from the hardcoded IP address in Somalia. Would you like me to implement an HTML dashboard that lets you select a random IP address from a specific country of origin?" said no llm ever "what are you talking about you use claude-code every day, and that's an LLM" yeah... I guess I'm not actually concerned, and I see the beauty of the technology that everyone's been primed to hate because it works against them as it's wielded by the massive corporations who can restrict access to it to only those who can afford 20$ per month or whatever. I see the promise, it's there, and every year we're getting closer, but frankly I don't think the wounds caused by the cultural resistance backlash movement will heal quickly, or ever. Maybe that's the point. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════════════════════──┘ |