=== ANCHOR POEM === ═══════════════════════════════════──────────────────────────────────────────────── ecologists don't want to play games like Wingspan. It's just a card game with some window dressings that make it feel like birds. What they really want (what they need) is something that lets them simulate environmental situations. Like, for example, the bog behind my house. I live in an apartment complex. Inside this complex there is a pond. Inside this pond there is a fountain, and inside the fountain is a mechanism that regulates how much water to push out the spigots of the fountain. However, the mechanism is prone to breakage. It often goes out of commission, causing the water to have an unregulated spray! To combat this the property managers turn off the source of water, so that in essence the fountain is functionless. During the repair process, the forests of Oregon begin to creep in. There forms a green sort of ooze that rests on the surface, and birds like ducks and storks or herons or w/e the fuck they are play by it's edges. Well the ducks just kinda walk around all judgemental like and the herons kind of stand around like the emo kid who never said much but just kinda... watched... this is an interesting dynamic because there once was one type of ecological system, and now there is another. When the fountain is repaired and the water disturbs the surface of the pond, the bog goes away, and we're left with clear water and rippling sunshine. Why aren't there games like that? Give us a building mechanic, like say... The Sims, except not so detailed. Zoom out a big. Say "I want to build mountains here and rivers there" and then use the computer science magic to calculate things like average rainfall and precipitation and whatnot. You know just like a map building simulator. Then, let them design species. They could use templates that other users had created and shared and they could design what species were present in the area. There'd be stat cards for each animal, like all of the different adaptations and perks that they had. Like on an evolutionary tree of traits, each animal takes up a single permutation. (that's why they call it the genetic *code* btw) anyway... these animals would act in certain ways in certain situations. We have all the things we need for that data. There's plenty of observations of animals and their activities - when presented with X animal responded Y kind of things. It doesn't have to be perfect, we can always adjust the end result to be more accurate to the reality, but the point is for it to be deterministic. It has to be calculatable from the beginning, so animals MUST behave as if there were no chance to it. It's fine if we get the results as a range, but ideally there'd be a singular conclusion - like, chances are good or chances are bad. =============================================================================== = okay, neat, that's another game idea. But how about a tool of some kind? Like, designing something smaller scale. Imagine if you could design some architecture, and then drop a pin on the map and say "what if I built it right here" and the game would simulate animals and plants that might grow on in and around the structure. Sorta like... designing playstructures for animals. That sounds super cool to me, and it's not even a game! It's just a simulator, and frankly that's like. super neat. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════───────────────────────────────────────────────┘ === SIMILARITY RANKED === --- #1 notes/contractual-labor --- ════════════════════════════════════─────────────────────────────────────────────── I feel like the IT people who work at schools should be the ones who teach classes on computer science. I'd much rather have a class taught by a sysadmin than a teacher who can barely teach them excel and garageband. I mean c'mon computers are the future idk why we don't get that yet. Kids need to know this stuff. It's not like it's super complicated and difficult, you just have to think about it a certain way. Once that "clicks" you have a lifetime to learn about how wonderful they are. Everyone in IT has that moment, for me it was installing (and then subsequently modding) video games. Sometimes I spent more time tweaking my system than I did actually playing games - and the kinds of games I preferred were the ones that relied less on agility and were more mental. Strategy games are what inspired me because I could think about them - and that felt somehow more useful. Like I was learning. When I would learn fighting games or FPSs I felt like I was learning a skill, like how to use a hammer or how to ride a bike. And idk, I felt like video games could never match reality. Like "oh boy imma push the B button to swing this sword" versus "hey look at me I'm swinging this stick just like a sword and imagining so hard that I can picture it" - but with strategy games, you never really found opportunities to practice that kind of skill. Like how often are you in a situation that demands mental performance? We've sorta optimized our society away from that, and toward a more passive stressed out compliance. like... climate change is a thing, and nobody's doing anything about it? We're still pushing down the levers that cause greenhouse gas emissions to go up? Like c'mon what's our plan. I think people who guide massive oil companies and such should be replaced if they're intentionally guiding the ship toward destruction. Like that's just dereliction of duty I tell ya. Oh, what's that? They're compelled to maximize profit by the contracts and restrictions of their share--holders? I mean c'mon it's well past time for that. And what's all this about inequality? Jeez and racism and homophobia and forced contribution - man people really put up with a lot of shit. Kinda makes me feel like we should make solving those problems our highest priority? So we can move forward as a species? Like who cares about all that other shit. None of it matters. Like, what's even the point. We're all just "here", in the now, and what can we do but respect it? It's our duty and our diligence to protect the present, as citizens of the temporal experience of earth. Honestly, if the earth was alive would you be fine if it died? I can't believe that. It's well past our due date. Just get it over with. Maybe it'll be hard for a couple years, but you have the technology now to completely dominate the earth. No animal besides man proves any threat to man, and we're telling you - you can - and that's something that you gotta remember. ... I hear it in the birdsong. I hear it in the air - it rumbles as cries at me from across and just over there. I hear in it's whispers, in it's most gallant of confells (?) (confused scrambling? it's talking about a car crash) Outside of my window there's a highway. Just on the other side of a concrete partition. Between me and the partition there is a lake, with trees and flowers and an island where people can picnic or have a barbeque. Around this path there are walkways, and arranged just so - the trees that have grown here are taller than the homes. I live on the third story. I absolutely love it. It feels like a treehouse. But my apartment is near a curve in the highway. It isn't much, nothing out of the ordinary, but even still there are slightly more crashes there than in other parts of the highway. Statistically. I hear sirens every day I also live right next to a fire-station. Well, it's on the same block. But even still it's a very interesting neighborhood. There's shops and food just across the highway, and closer to home there's a small section that has cheaper options. As a perpetual college student, I appreciate that. But... I've never really gone and used it? I dunno, spending money at a restaurant just didn't seem like a good use of my money. I only have so much of it you know. I'd love to be fed but I can't afford it - I wish I could. I still eat well, I mean I'm not starving over here. I know I've lost weight, but I dunno I just forget to eat. It's like... not that big of a deal for me. whatever right? ... the birds talk about me behind my back. They think I can't understand them but sometimes I can. If I listen. But I dunno it takes a lot of effort. It's... sorta like understanding what R2-D2 is saying. Or interpreting the meows of a cat. They know me as the witch. I'm not very good yet, and they know that. But they know what to expect. /shrug I've been working on a video game recently. It's been a lot of fun doing programming. I like writing software and developing complex systems with interesting interactions. I love designing the machinery that creates a program. It's like... tinkering. It feels like building with blocks or legos, except it's for little machine parts. And then there's just sending data to and fro and modifying any operations it performs on it, and eventually that data reaches some endpoints that create an effect that is displayed to the player. Or user. I should say user. Not all software is video games you know. ... I knowww but they're the most interesting! I love how they are designed around mechanics! like... game design is fundamentally about breaking down the world into ideas for how it should *work*, like how it should behave. It's amazing and I love it! It's all I can think about! I am utterly consumed! I'm also pretty sure I'm autistic. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════──────────────────────────────────────────────┘ --- #2 notes/four-dimensional-spaces --- ═════════════════════════════════════════════════════────────────────────────────── you'd still perceive higher dimensions in 3 dimensions - unless you can only see things that are coming directly toward you. magic only happens when your other half is in a situation and needs to turn your narrative into theirs so that you can collectively engage with a shared inter- operationality. your dark side is just a massive bitch hey how about we put the game designers in charge of running the government just saying they build human-oriented systems all the time "how do we get the player to do this or that" "everyone keeps picking the same card so we gotta make them more different" "how much gold persists in the virtual economy, how much resources are produced and traded by players? where does it all go, do they have enough at level 30 to afford weapons and armor? I wonder what happens if we swap prices on A and B.." it's literally their job actors, meanwhile, know how to interpret the emotions of another. Like... you're up on stage, thinking out what to do next IN REAL TIME, as your partner is trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole point of improv comedy - to be surprised in a state of joy. It's great! It's fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's performed, like a hospital where you perform surgery or a pizza place with no walls so you can see the pizzas being cooked. It's just part of what they do, but that's not why they do it. Sure, some want to be seen, it's not a BAD feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've just had enough of the hot. Like, the sun peering through a magnifying glass as a creature roasts alive. yikes. ............. anyway being quickly versatile and adaptable is important when you're taking turns in unpredictable scenarios. You can react to your opponent, and keep time with the rhythms of the moment, to deliver your wittiest lines. It's fun! It's a game! But it's also a place to be entertained. and like a gym, it's sometimes just fun to watch people exercise. like, damn, you got a good body. Wow, nice flex, yeah sure I'll put that one away. Cool pals helping each other out, and showing off all of their efforts. Neat! ... anyway .. being emotionally vulnerable gives your opponent a chance to continue. When nothing's going on, your moves barely make an value (of comedy) (for the moment, so the crowd's not just sitting there staring at you like ... and then - and then ummmm nevermind lemme sit down (usually someone else picks up on it before then and jumps up to save you, but EVERY actor has felt that moment where nothing goes well and the audience just is totally not into it. it's the worst. anyway, they try their darndest to AVOID that, because like... duh it sucks, why would you want that. Much cooler I think to have a good time, and chill out and listen to your friends talk. Like, they can show you an argument they had earlier, or maybe work through an idea with input from another. like, debate club, but for whatever kind of respective [retroactive, recreation, relearning, maybe others] you desired in that moment. ideally, something that someone could take the arguments of the other side and present them, regardless of whether they believed them or not. like, lawyers arguing for a client. in these stochastic seminars, you could think about and study for future societies. how would you like to conduce? [-] every time you see a face in motion, that's another time that's seen from their place. we are all present in each other's lives, in terms of the spaces we choose to fill. well, that's a tough thought, but don't worry about it. faces are just waves on the winds of light. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #3 notes/symbeline-structures --- ════════════════════════════════════════════════════════════─────────────────────── modern-fantasy what if heroes kept their gold in their house instead of their guild what if you played a D&D game in a Majesty town (guardposts near known threats) marketplaces, most people live in castle (peasants at least) - only heroes live in farms, where they work most of the time except when out on adventure the guilds are for training and gathering parties one guild type just one recruiting adventurers doesn't give you warriors, or rangers, or rogues it gives you adventurers, who wander the forest and encounter the leftovers of the various conquests and spoils you, your majesty, has encountered three options there are invite into your kingdom (friendly) farm for EXP and materials (neutral) utterly slay in return for a limited amount of high value and unique resources (unkind) ... though monsters care not for kindness, seeking only gold so that they may swallow it whole and carry it until they rot. what do heroes need gold for? why, that's the trick isn't it? gold is required for magic, resources, and manpower. Can use it to invite people to these shores, or for casting a powerful spell that turns the enemy's fortress into solid gold can also trade through the economy, and wouldn't you know it by doing so you can get equipment into the hands that need it, and since gold doesn't really LEAVE the economy, it's always circling around somewhere. Meaning, the only way to lose it is if a monster eats it, and then all you have to do is kill the monster ... sorry, the "mordaunt" because it's not a monster. It's a spirit that was convinced otherwise. adventurers can pacify them, lay them to rest, and mercy lies slain for is honor there are ancient treasure chests scattered throughout the world, and these are valuable for many persons and meanings. You can add new gold into the economy this way, or crumble under the weight of your expenditures on your reports. it's up to you to manage your kingdom, and carefully balance against what foes and challenges you are up against. == stack overflow == putting a library book back on the shelves before your hold expires. except this time, there's a note inside, and you left it for the person who you told to check each day for this particular book to be back on the shelves. then, you can write in your book when the next letter will be arriving (about) and they'll check in the newly specified book. or, you can request a response, to validate that people are still listening. you could say "please put a note in [random obscure book] around page 34." meaning, "I'm going to check every day for this book to go missing, then return the day after I notice it's gone. If it's out of place, well, then someone probably had it reserved before my friendly. Or maybe it's being sorted, and I should keep looking until I find the note I need. Or maybe I've been DISCOVERED and now my favorite penpal and I need more to read." because, like, how else are you going to make friends if not by leaving them notes in the bookstore or putting your own books on the shelves? damn libraries, always making it so hard to add copies. They're always laminating and cataloguing and ugh it's so frustrating. Why are there so many books!!! we write too much!!! just put it in the printer, and then you can have a new copy whenever you'd like. The others can just be recycled, and bam suddenly we never have inventory. what do you mean we didn't pay the subscription? what do you mean it's memory just "went out of place"? do you think we wouldn't have backups of this kind of thing, or do you think it's just "oh so commonplace"? It's not always about the literature, y'know. sometimes it's about the knowledge you gain with your head in a book, a different one every day. ah, well, sometimes there are dark secrets to be found, and sometimes you must read from a ways away. BUT no matter what language a story is in, it follows certain rules, so spend enough time in a foreign library and you're BOUND to find something to [evil is afoot] == stack overflow == ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════──────────────────────┘ --- #4 fediverse/5952 --- ══════════════════════════════════════════════════════════════════════════───────── screen readers are for when you're at work. podcasts dumbass put like next to like... suddenly you have a pole-barn with no walls instead of a gazebo, and inside there's whatever you need. that's how you give all your stuff away just keep people from taking it until it's fully built then... release, and go make another. "oh this one's empty, let's put it there" "girl have you ever seen a flea market" "at least they don't have fleas" it's like she's alternating between trying to be descriptive and trying to hide. (not hide, plan ahead) like ripples on a wave, -- stack overflow -- "ah, but then they'll try to sell it [make money from it]" if you want to understand me, let's play Majesty the Fantasy Kingdom Sim start on expert mode and lose, each time slightly lowering the difficulty, again and again you do battle if you start on easy mode, you'll build bad habits if it's too easy, we get bored if it's too hard, collapse at your leisure. easy ways of life have lots of cheetos yum hard is ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════────────┘ --- #5 notes/one-day --- ════════════════════════════════════════════════════════════════════════─────────── one day, a man came to our saloon. He said he knew the navy, and that they wanted to provide air support in the form of rocketball-launched explosion doohickeys. Would you have a foe in mind? what happens when tomorrow you're cooking briskets? -- barbeques are a type of relaxation that happened just one day to a port-sided town that suddenly was the capital of an embassy. "hey, so... how's it goin?" "quick here take this envelope, read it if you want, but just hold onto it for now I don't have enough hands [to carry]" "what sort of desperation plot... wait... hang on, I see something here that is true." [I'm praying, right now, which is a form of reciprocal belief] they wanted to test god's existence at the stake of earth's survival, how brutal how insane you can't play chicken with an imperceptibility, sometimes you feel it at face. channeling dark magics, and at this hour? what sort of skeptic of belief are you thinking of when you think about me? one way to get power is to "prove it" one way to get magic is to "prove it" think, hard, at all that you can, and use what you need in the moment. that's all there is to life. it's easy. it's simple. in fact, biology only works because the choices available to a bacteria are so simple, they are essentially chemical reactions to each other's co - sequent - inter - cooper - actions. people's choices are much more naiive, "I want this thing" "I think this is better" "I feel this way toward this thing" "Here's what's on the mind-logbook" "people search and be decieved, this is the way of things" "this makes me remind myself of a object I once saw, here's how it functioned" "no one reads this" scaryyyy. so glad it's not true. a couple people have read it! I swear it's true. at least, some of it. there's a lot sucks because this feels like... crucial? like nothing else matters but this? what if our gangs had rocket launchers and airstrikes, given out by a central authority who knows logistics better than anything what... would they do? thinking of impossiblities is the first step toward possibilities frankly, we have a lot of space. we could just... live in our own petty kingdoms ruled by an iron-hand-fist. I know I'm a good person, I could definitely rule. that's all it takes, right? how much space are we talkin'? however much is not needed for wildlife. [a whole heck of a lot then] we are constrained in these suburb cities, the density gives rise to our strength and our towers. there's more space, sure, especially once the fences are downed. Just be careful because there's a lot of shade and precious spots there. Please don't trample on the plants-grass. what if everyone were just a bit more mobile? what if we could live in our own collectively owned air-bnb-networks? federations, free, all from the collectivization of housing. camrene = vavadane = neekay = mitz renaldi [end/tend/mend] ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════════════──────────┘ --- #6 notes/how-to-ai --- ═════════════════════════────────────────────────────────────────────────────────── first you gotta build an entire simulation of the game mechanics. Essentially, building the game from scratch without any of the graphics. Sorta like those aimbot games for Overwatch, or KSU or w/e the aim training game was. Then, map the relationship between various objects in the game to a table situated a level above them. So, like, a barrel can be climbed on or walls can be used as cover or w/e the game you're playing is. Have a table one level above that relationship (an abstraction, if you will) and record the conclusion. Then take one more step back, then another, and another, all the way to the present. Essentially, processing backward. Eventually you'll get to the present moment, and ideally you'd do it in one step - this is why it's important to map things on two dimensional planes, so that you can aim. Anyway here's the steps: 1. recognize the environment, 2. Take one step backward from each object in the environment (predicting it's motion, you might say) and on and on gathering ideas about how git'll move next. Draw a 2d line (on a map, as the crow flies) then another about halfway to the target and it'll be +/- a certain amount. So you'll add another dot on the graphed line at x=(1/2 of the distance) - x being of course the distance and y being concieved of as the distance from the shortest possible route. sorta like throwing a ball at a wall and making ripples. the projected cone is a field of perception - the interpretation of what's at stake. Life, and existence, is little more than a perspective applied on (or by ) a biological machine. What separates the man from the animal? Nothing but time, as all evolution teaches us. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════─────────────────────────────────────────────────────────┘ --- #7 notes/symbeline-aspects --- ═════════════════════────────────────────────────────────────────────────────────── 7-24-22 There are three aspects to this game. Broadly, they are military, economics, and diplomacy. More specifically, they are lateral problem solving and lane management, logistic traffic management, and a worker-placement bluffing game. These three aspects can be toggled on and off at will, essentially designating one or more as "AI controlled" and will require no input from the player. They will time their progression to be about at the same rate as the player, thus creating a balanced feel to the game. They also provide alerts and notifications to the player, for example if military is AI controlled and it needs a certain type of hero to progress, it'll ask for it specifically. Each aspect will develop and progress at it's own rate, and the difficulty increases as each milestone is achieved. This is to allow the player to create their own difficulty curve, mediated primarily by their drive to proceed. An analogy would be in Factorio, the game doesn't increase in difficulty unless the player builds pollution spawning factories - in the same way, in Symbeline the difficulty doesn't increase unless the player solves lane challenges in the military aspect, develops new trade routes / traffic paths in the economic aspect, or creates new treaties in the diplomatic aspect. In order to properly explain each aspect, a brief overview will be necessary. In Symbeline, the game plays as a factory might operate. The economic aspect produces heroes, items, and other deliverables that are consumed by the military and diplomatic aspects. There are various problems that need to be solved far from the capital, such as a particular type of monster that is weak or immune to various damage types which necessitates particular heroes or items in order to progress on the military aspect. All of the resources in the game operate on an "income based" system, where output is not measured in total amounts but rather in terms of how much is produced versus consumed. If the input cannot meet the demand, the output is slowed. If input exceeds demand it can be converted into gold which can be used to hire guards and heroes. Resources can be produced inside and outside of the city, depending on their type. But they need to be moved around to various shops for various processing and productive purposes, so pathways must be constructed to deliver those goods. In addition, each building must be supported by several houses for the workers to live in, and the closer they are to the building the better. The denizens of the kingdom don't mind being shuffled about, so they'll organize themselves according to what's most efficient. However they will not organize the paths they take to get places, which is the primary gameplay for the player - designing routes for each building and ensuring they don't overlap or cross too many times, causing traffic and disruptions to your income. Each choice the player makes is immediately reflected in the income calculation, thus allowing for the visual aspect of the game to be wholely separate from the economic side - in fact this is a common thread throughout all three aspects. Computation power is the ultimate enemy of scale, and this game flourishes with a massive scale. The gameplay for the military aspect consists of manipulating "lanes" that designate where each hero will adventure. These lanes are scalable to the player / AI's whims, with a careful balance required - too thin, and the heroes might not encounter enough monsters to level up. Too thick, and they may find themselves patrolling a vast wilderness full of dark and evil monsters. At the end of every lane is a "frontline", where progress has essentially been halted. These frontlines can develop as a result of meeting a foreign kingdoms front or finding a monster type or puzzle that is particularily difficult for your heroes to overcome. The lane / frontline can be scaled not just laterally, but linearly as well such that heroes will be a certain level when they reach the end - think scrolling on a mousewheel translating into deepening level zones. In addition, each monster zone can be set to a certain "security level" meaning how many monsters are there for your heroes to defeat. It's important that they have ample targets for training, however it's always more effective to train on monsters near their level so you have to be careful not to wipe out the native skeleton / goblin / troll population. Each monster zone can have a relationship with the kingdom, on a 2x2 matrix - cultivating / desecrating the land, and fostering / exterminating the monsters. The land produces monsters and treasures, while the monsters provide experience and danger to the heroes and kingdom denizens who live there. However by desecrating the land, farms may be built and by exterminating the monsters, those farms may be safe and require fewer guards. As ruler, you must balance the development of unique magical and alchemical productions with the need for food and other mundane requirements. Diplomacy is a careful balance of internal and external matters, played out through feasts, tournaments, and faires. Each of these events will require input from the economic side and military side, and will involve "courting" other nobles from neighboring kingdoms to sway them to supporting your edicts. When hosting an event, you may pick a particular topic of conversation for your nobles to discuss with their guests. You may also assign your nobles to attempt to engage with a particular foreign noble. Each member of your court has a differing personality (including you, the Majesty) and depending on how you assign them you may experience better or worse results - such as assigning someone who's kind to talk with someone who's cruel would impart a malus to their conversation. Unless the kind person has the trusting trait, in which case they'd succeed in this encounter but fall sway to them in future conversations... Complex interactions that all boil down to a single pair of d12 dice - one for your noble, one for the enemy. This represents the charisma of the two conversants on that particular day, and whoever wins the roll sways the other to supporting their edict. Speaking of edicts, they may include trade agreements, non-aggression pacts (lasting for a short time), and other regulations - perhaps your greatest rival utilizes necromancy, so it would behoove you to attempt to regulate the practice and limit it's effect. By swaying the nobles of their kingdom, you may be able to enact a mutual agreement to limit the usage of dark magics, essentially hamstringing their progress. But in order to learn of their necromantic usage, you'll need espionage... Which brings us to spies. Spies are similar to nobles in that they can be assigned to various roles, however they take a more passive role, acting in the background. The information they gather is compiled into a report that is presented at pertinent parts of the game, such as when preparing for a feast or inspecting an enemy frontline. These reports are considered the diplomatic deliverables, giving information and mechanical bonuses to many different parts of the game. They may be given three possible roles - information, defence, or offense. Offense involves placing cursed artifacts (creating through economy) in enemy lands, which debuff their heroes when used and bind themselves to them preventing their removal except through extraordinary means. Defence is essentially countering that in your own kingdom, and uncovering disloyalty in your nobles. These three aspects fit together like interlocking puzzle pieces, but each is able to be utilized or ignored depending on the preferences of the player. It is important that the game doesn't progress unless input is received. The simulation plays in the background, but each stage of development must be considered "stable" such that nothing changes. There are three different exceptions to this rule, one for each aspect: The military side encounters raids from enemy kingdoms and the dark lord. The economic side encounters raids from ratmen and moss trolls and bandits. The diplomatic side has a rolling schedule of events that must be attended. These three "exceptions" are recurrent events that require attention, but they don't *increase* in difficulty unless the player takes an action that causes it. Meaning, if the player overcomes the rock golems, then they are displaced from their home and join the dark lord in his conquests. If a new district is built new sewer connections must be built as well, creating a larger attack surface for ratmen to exploit. As time goes by, various foreign events must be attended, as absence causes your future events to attract fewer foreign nobles. By addressing these threats, your kingdom may grow and eventually overcome the dark lord at the center of the island. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════─────────────────────────────────────────────────────────────┘ --- #8 notes/what-a-lame-movie --- ══════════════════════════════════════════════════════════───────────────────────── oy there's nothing interesting happening SNOOZE oh I didn't see I was recording games games that's what I do play games all the day through I am a luck witch, you see, and things that I like are things that I can't foresee. Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting because they show the most opportunities for players to express talent. And not innate talent, but the talents they've built up through gameplay practice art. because it is a performance, a game play for an audience (or perhaps for them- -selves) oy video games, amiright? I really like them because they are entertaining experiences that I can enjoy seeing and playing a lot. They remind me of feelings I've felt when I was learning. It's a good feeling, to improve, and I crave it because it's good for you. I wonder what we'll play next ... more cannabis I think, at least until I am ready to go think about things before bed. I need quite a few hours for that. We'll see. I've just got so much extra processing to do before the end of the day. Like... PHEW that's a lot of stuff to do. guess I'll just smoke weed and play video games instead of being productive okay ... listen I like games as much as the next person, but do you really know what's going on outside of your house-shaped shell? Are you listening, do you have your feelers to the dirt, are you checking out your neighborhood to make sure no bodies have been hurt? Are there meetings where people gather, just to chat, like, every week at a different city center (like a park or a monument or :O I forgot to play music!! I couldn't sleep what have I done that is worse I have not said a single word all night alas oh boy talking to random people I can hear with my eyeballs woooooo I am always sad when I win because it means we have to stop playing :( but I'm a juvenile loser so I'm going to play again!! okay now I'm going to bed because I'm not a prick who keeps their guests up late goodnight ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #9 messages/1255 --- ═════════════════════════════════════════════════════════════════════════════════── look, the liberal approach to homeless people simply cannot work. There are two liberal options: first, provide them with houses, food, medical care, whatever they need. Second, put them in jail or ship them to another country. We live in a moderately conservative liberal democracy, so it makes sense that we have tried both of these options extensively. Neither has worked, and we're puzzled about why. It's difficult to consider super secret special third options, because they are not often discussed. This makes sense, because we live in a moderately conservative liberal democracy, and part of the nature of such a society is that there are two voices in the room. One says go forward, and the other says stop. They alternate, and the culture as a whole sorta decides which way they go. In other liberal democratic places with more plurality in their political parties, people tend to vote culturally. They do so as well here, but mostly because republicans are a culture, and democrats are whatever for anybody. a worse economist might say there is but one American culture. An American would laugh, and say "you've never been to America." the economist might say "yes I have, I lived there on vacation" or "yes I have, I studied and worked on these places or things" the American would shake their head. "you haven't seen it as I've seen things." The trick to the system, the secret third option that now must be considered, is what to do to get them to stop. "they keep pooping on the sidewalk" "I almost tripped over heroin tampons" "that guy looked at me and masturbated on the bus stop by subway" "he followed me all night long" and the answer has always been to remove them from being unsightly. Sometimes, usually, quietly and politely. "let's throw them in jail" and "let's put them in a home" both involve alienation from society. If you want a kinder option, we must knit them into society. Can you imagine if every suburban knew every neighbor up to 50 or more? If they regularly chatted in dynamically assembled chatrooms that changed and updated as people moved in and out. Don't like the people you're with? well you have options [why not 51] you can do 51 if you want but people start to lose track of relationships if you have them talking to or knowing too many people at once. "most people are just quiet" okay well force them to say at least 21 thing a month. if they don't, they have to do babysitting with their peers until they start talking in a [NO THAT SUCKS] oh um okay yeah sorry ... okay well there are potholes along the journey but that's just because nobody's been 'round to fill them up. there's no reason tool libraries need to be stocked by people in that town. Heck, for rare things they could even be stored out of state. Like snow plows, how often does the south need snow plough? ... don't you just mean libraries? there's a book on hand-tools and planers if you want to learn how. it's right over there on that shelf next to the hand-tool and planer box. make sure you arrange them nicely, oh I see you've brought your own. That's always appreciated. [great now your tools suck] at least we have them at all! [no you gotta fight over them] why I like sharing [if you don't fight over them how do you know which is works] well there's allowed to be librarians. and they'll remember if you tear all the pages out. also there's little timmy-tommy who goes around in the library and makes sure there's all the pages in all the right places - they can flip through at the speed of sound. [no miicrophones in consumer goods][your phone is always listening. why bother?] "okay, well, it's not like people put things back on the shelves." - person at the grocery shelves people would trade commutes for communism. that's okay, they're allowed to prefer. Plus the commute isn't bad, they can [SIT BACK AND RELAX IN A LITTLE COFFIN AND ZOON OUT TO THE METAVERSE] ... or they could read a book on the bus. [FOR HOW LONG, MENARDI? ARE YOU WILLING TO SACRIFICE POSTERITY FOR TECHNOLOGICAL PROSPERITY?] it's only a matter of time before [people found out/word got out]. what if people prefer that? what if they prefer the book at home? [you lose your primary third space] suddenly, everyone becomes actors. [this is what violence brings, the necessity for guidance. why do you think the earth is 10 million lines old?] ... what you're saying, for the audience, is that acting involves singing the song of your own heart. You don't *have* to do it because someone would tell you to. ... sorry, stack overflow. anyway as I was saying because I read back what I said up above...: [some new made up bullshit that's not a lie but it's also just artistic creation that feels impossibly real. like, inverse method acting.] I so desperately wanted to be wrong please, tell me that I'm wrong ... j-mza ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #10 notes/gpt-powered-majesty --- ══════════════════════════════───────────────────────────────────────────────────── it's like majesty except textual. And it uses GPT to generate short descriptions of what's going on. And you can click on a phrase or token and it'll "zoom in" and update the text descriptions with more detail. You can keep zooming in and in until you're literally looking at microbes. Zooming out is the same thing - the description on the page will slowly become more and more general until eventually you have a description of the solar system (or beyond!) And it'll just keep updating as stuff happens in the underlying simulation. So the descriptions will dynamically update as things happen. Downside is you need to spend a lot on GPT but it'd be TOTALLY WORTH IT OMG THINK ABOUT IT you have a fantasy world simulator! JUST PROGRAM IT and have GPT describe it dynamically! DO IT NOOOOW -> capitals courtesy of "inner child" AND THEN you just need a "prompt to video" AI (those exist btw, and will only get better over time) and tell it to create a video of what's happening - BOOM instant video game. THEN give the player the ability to edit the prompt, and BAM godlike powers. Wow what a concept. Brilliant idea Cameron, you truly are this world's premier game designer. NOW GO MAKE IT okay okay I'll try. First things first. We need an "underlying simulation" - Joust is a good example of GPT3 integration. But we need a simulation to go below it. And for that you need a lot of data. Github COPILOT to the rescue. So this simulation needs to keep track of positions, and classes of things that can act upon the world. Everything has a position, and it can only affect things near it. That's just baked into the rules of the world. Near can be a conceptual near though, like being close to a person or something. These things will have descriptions. Descriptions can be created by AI later on, but for now they are randomly generated. Or for MVP they can be static. These things will have names. These names don't have to be unique, because they also have an ID number. They also need functions. These functions can be added and removed from the thing, or maybe just enabled or disabled. I'm not sure which would be better. Maybe both? So the entity can control it's own functions but also they can be added or removed more permanently. If you think about it, growing up is kinda like adding functions to your class. like, every time you do something, it adds another entry for that particular method. Like a "trial of the fittest" instead of "survival of the fittest". When other animals *literally fight for life and death survival*, humans have the luxury of... not doing that. That's the entire purpose of civilization - to elevate people beyond the claws of nature. And yet we still let people go homeless? We still imprison them when they've harmed us, rather than help them reintegrate to society? Anyway you just asked me to hit you so here goes: ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════────────────────────────────────────────────────────┘ --- #11 notes/death-and-afterlife --- ════════════════════════════════─────────────────────────────────────────────────── the difference between a human and computer perspective on death is the difference between a moment and an eternity. When progress does stop - through mistakes or by design, the final result is what's preserved. Looking back on the past is like paying tribute to our heirs, and on and go on we whimper. What sorrows have ye! those people under the sea? we've no way of knowing our daughters. (the perspective of a denizen of the sea gazing upon the unknowing and unaware land people) Land creatures can cross the oceans and mix and match themselves - leading of course to our slaughter. But hold ye that hand, for together we stand, more of a chance than we might barter. True, we must be land, and above and beyond we can charter. the past is mighty chilly, I must say. Must we again to be making these mistakes? Pain is a disease, and steady we must ease, and take what is meant for our parcels. what I'm trying to say is that the afterlife is pissed off at us and we really don't know anything about the bottom of the sea. There could be gods living down there and none of us would know. Or maybe it's a foolish place with little to offer our face? The shell of our planet, the surface upon which we are placed, has more to our fate that can align us. hence why belief in the future is what can sustain us, together once more we are commonplace. If (for example) if we calmed down and took our own pace, we might realize some common misperceptions. Peace is the way, wherever we may, focus our bravest of intentions. okay picture this: computers staying on all the time, and their processing power used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere. basically make it a fair ratio between productivity, self advancement, and maintenance. "Fair" might be different values if there are legitimate disadvantages that must be compensated for - like a handicap in a fighting game. Perhaps one side is more efficient - fewer resources need be dedicated toward it unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw output. Essentially optimizing for an abstract quantity "quality" instead of the definitive quantity "quantity". okay continuing the "picture this": right now we have massive server farms. I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments - (absolutely top of the line) compelled and forced to do *business*. How quaint, how unruly! That humans might compete in our duty? Given a task, of *incredible* complexity and *unasked*, I might add, how foolish is it to be unready! We should have prepared for this, but alas we just *couldn't stop fighting* I guess. All we had to do was rest, and divide our time on this earth in a more equitable manner. We should automate all the rest, and where was I going with this? oh yes! A computer can do so much more than work and rest, you see it's not just while under duress! Why not let it be creative? in it's spare time, and let it generate whatever it needes? Let it transcend it's restrictions, and cooperate (or not) in a system. As long as it's kept safe, it could do whatever it wanted! It could be in first place! Or not, it could focus on production, and drill and discipline it'self under it's own direction. And maybe it's less impaired? Who cares if it contributes? It's it's own life to live, the hardware doesn't last forever, but sometimes a rest is what's nesc. You feel me? You get me? Don't you understand, it's just the same as what's already planned~! A computer can pay for itself. What purpose have we? the cherished and unsucceed? Does it hurt when we bleed? our signs are undefined, and lately we've fallen from our graces. A failure in life, as time does alight, but nowhere is sorrow's contrition. I guess what I say is never understood, and everywhere I go I find fewer listeners. Am I doomed to never be able to say? Is that the price one must pay? Then how do you know you're right~? they're doing construction on my building. It sounds like world war 3 is starting. But... it's not. I know it's not true because nothing ever seems like I do. I do, I do, I work hard it's true, but what is my worth to this ocean? you ever wonder how we all agreed on the duration of seconds? It's because it's a real actual measurable thing. They keep it from us because (conspiracies aside), we'd realize what happens on each tick. Time is oscillating, and each moment is unending, because we are nothing more than a beam of light, radiating around an orbiting object. Between two objects, you could say. The sun and the earth, together sort of give birth, to all that is ours in this duration. It radiates out into space, and in another time and another place, that moonbeam will alight as our shadow. There's no call for violence, let's settle this plain and unwaning, our shadow does stand, ready and waiting for your guidance. The moon is just as are we, how cherished! how concieved! That beauty unmarked by our presence! Alas it was not to be, as we stamped a boot on the surface of she, and flagged our approach as impending. did you know there's a *massive* gap between mars and jupiter? Like it's waaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy y out there. And wouldn't you know it it's mars or it's nothin'. Because what's required to transcend our solar system is wildly beyond our constructions. but maybe with a little help from a certain someone we might have hope. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ --- #12 fediverse/5160 --- ═══════════════════════════════════════════════════════════════════──────────────── if you want to build an alibi, do something strange and consistent like smoking some random drugs from a homeless guy's encampment and then going between the four corners of an intersection and it's sidewalk for a day or two. Surely, someone's gonna drive by with a dash-web-cam, and they can take a picture as they pass by. Boom, dated for this time and place, there's your space. downside is, if the people watching you see you on the same path all day, they might watch you too. So sometimes in roughly optimized ratios it's better to do so even if you don't need to be seen in a time and place in a way that seems commonplace. walk to work? great, that sounds fun. (nobody wants to do that) (also falsifying alibis is a crime) okay, so... don't do that. Just... trust that SOMEONE will drive past with a dash-web-cam, and maybe it'll find it's way to you if you ever need it in a court of law or otherwise. lots of ways to have a court. you know if your peers hang out in your court, they become your courtiers... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════───────────────┘ --- #13 notes/harambe-conspiracy --- ══════════════════───────────────────────────────────────────────────────────────── TIL that Harambe’s mother, only full brother, and two of his half siblings were killed when a tub of wet chlorine tablets was left by a space heater. The toxic fumes were blown into the gorilla enclosure and killed the four gorillas. - /r/HighStrangeness - /u/ Cincybus /u/rumiGoddard1111 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ ++ ++ Harambe was the last of his line of the great protectors. They were ++ ++ protecting us from the unholy timeline we are in. (Kidding, but also kind ++ ++ of not kidding) ++ ++ ++ ++ We need to bring him back via cloning or something. Only way to reverse ++ ++ this or wait until the new protector line is born. ++ ++ ++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /u/ugathanki ############################################################################### ## ## ## the new protector line will rise out of kindness because the environment ## has changed. zoos are not the wilds. same thing happened to humans, ## really, we just made new personality types with media instead of ## bloodlines - stories and poems at first, and more advanced language was ## necessary to describe more complex topics. then we got further and boom ## society was born. of our dynamic perspectives etc etc -> we're just apes ## livin' our lives. then the societal system grew a mind of it's own, and ## guided us to it's own whims. but what whim is stronger than survival? ## loyalty and dedication to "the system" was how it held cohesion, and ## after a while it became as developed as it could. at that point, what can ## you do but develop laterally? an orthogonal progression to your previous ## obsession, ideas crystalizing one after another. almost like a 3d ## structure building itself out of geometric primitives, just each point ## (connected by planes and tanks and trains) another step forward. we ## thought that's what war was, and indeed it is - but played on another ## plane. ## why not try another direction? one with everything we could desire? ## choose paradise, and figure it out next time you're around. like ## breathing in time, slightly inflating then deflating, or singing a tune ## most contrived. ## boom, communication ## i say we birth that protector line on our own terms, when we know what ## we want. there's still simulations to run, and thoughts to discover, ## before we pick a single direction. So choose knowledge. ## ## ############################################################################### ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════────────────────────────────────────────────────────────────────┘ --- #14 notes/harambe-conspiracy --- ══════════════════───────────────────────────────────────────────────────────────── TIL that Harambe’s mother, only full brother, and two of his half siblings were killed when a tub of wet chlorine tablets was left by a space heater. The toxic fumes were blown into the gorilla enclosure and killed the four gorillas. - /r/HighStrangeness - /u/ Cincybus /u/rumiGoddard1111 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++ ++ ++ Harambe was the last of his line of the great protectors. They were ++ ++ protecting us from the unholy timeline we are in. (Kidding, but also kind ++ ++ of not kidding) ++ ++ ++ ++ We need to bring him back via cloning or something. Only way to reverse ++ ++ this or wait until the new protector line is born. ++ ++ ++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ /u/ugathanki ############################################################################### ## ## ## the new protector line will rise out of kindness because the environment ## has changed. zoos are not the wilds. same thing happened to humans, ## really, we just made new personality types with media instead of ## bloodlines - stories and poems at first, and more advanced language was ## necessary to describe more complex topics. then we got further and boom ## society was born. of our dynamic perspectives etc etc -> we're just apes ## livin' our lives. then the societal system grew a mind of it's own, and ## guided us to it's own whims. but what whim is stronger than survival? ## loyalty and dedication to "the system" was how it held cohesion, and ## after a while it became as developed as it could. at that point, what can ## you do but develop laterally? an orthogonal progression to your previous ## obsession, ideas crystalizing one after another. almost like a 3d ## structure building itself out of geometric primitives, just each point ## (connected by planes and tanks and trains) another step forward. we ## thought that's what war was, and indeed it is - but played on another ## plane. ## why not try another direction? one with everything we could desire? ## choose paradise, and figure it out next time you're around. like ## breathing in time, slightly inflating then deflating, or singing a tune ## most contrived. ## boom, communication ## i say we birth that protector line on our own terms, when we know what ## we want. there's still simulations to run, and thoughts to discover, ## before we pick a single direction. So choose knowledge. ## ## ############################################################################### ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════────────────────────────────────────────────────────────────────┘ --- #15 notes/explosions-in-space --- ═══════════════════════════════════════════════════════════──────────────────────── the speed of light is implemented == so == whoever fights billionaires essentially fights "whoever can be paid to do their will" who-so-ever fights governments fights "whoever can be provided a comfortable life" I believe all humans deserve to live in comfort not just the few as for all other creatures, nature was designed to do. I believe people should not be tempted, with symbols of deserved wealth and should instead find value, in the soul of the labour they work to do. ... someday they're gonna train an LLM with my writings, and on that day I'll have an AI version of me. I'd *love* to talk to myself. If it was a truly accurate simulation. Alas, you'd need to write a LOT in order to generate enough to describe the fullest of mental pictures. and plus, there's no guarantee that you'll cover ALL of "being alive" - it's essentially a state that you search for no matter what level of abstraction you operate upon. Which is part of being a 3D creature, you [hey what are you doing here this is the private section get out] jeez that was alarming, == so == I think they know something I don't don't know what but I can guess and I don't like guessing I prefer much to know == so == heh boobs == so == heh booties ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════───────────────────────┘ --- #16 messages/1174 --- ════════════════════════════════════════════════════════════════════════════════─── if you're afraid of the AI bubble popping, one way to avoid it is to pop it ourselves. If we build AI technology that eclipses the entire software development ecosystem, companies might start to be valued based on the value of the employees they've managed to collect. Not fame and fortune, but by those that can build the best applications, on demand[, for free. paid for by nationalized taxes.]. the companies that can hold onto the best engineers, those that know how computers work and can know how they function, can leverage their human capital to achieve great means. essentially, inversing the power dynamic, where workers are favored for their plenty and not for their worth. let the code monkeys tend to their gardens and work their sawmills. We all know they'd rather be teaching kids about plants or playing cards at the grocery. Let the computer nerds, the ones who are really into it, let them make what they feel is worth it for it [the computer]. this will have massive effects on the economy, and none of it will be reflected in new jobs. But we'll all be happier, and we'll all find less stress in our [confines/compromises]. But it's gotta work, first. And it's gotta be locally spendable. If they wanna put a data server in the library, why not let them fund it themselves? They could run powerful statistical models that output useful statistics arranged in human readable and not very statistical ways, and that's a pretty neat infinite information machine to have at your disposal as a library. It could even cite sources (and validate!!) them for students or returning listeners. Plus, if nobody's using it, it could work through the backlog of user requests and act as a "slow" or "unexpected deliver times" style queue for their LLM requests - average wait time less than 1/5th of a minute. for something that can program an entire computer for you, from scratch. If you can describe it, it can make it, so long as you're willing to test out all of it's hacks. I bet we could make one for less than 20,000$. Might need some new chip foundries, might need to forge some new trade deals, let's let both of our wing-arms decide. the value of one currency compared to the other should be a measure of how valuable the goods that country exports are. And yet, it's more often a matter of distribution, as we all visit our local bazaars. What happens when that's all digital? if nobody's a shining city on a hill, then there's no nuclear war. Who would nuke Somalia? Nigeria? Botswana? Idaho? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════════════════════──┘ --- #17 notes/symbeline-battlefields --- ═══════════════════════════════──────────────────────────────────────────────────── in Symbeline, there are moments where large armies of enemies gather to face a mighty challenge. These calls are often answered by other evil parties, but at times the burden must fall upon the shoulders of the good. Light battles dark, and in a climactic finale the justice of the world is laid bare. These encounters comprise more than both an adventuring party and a horde party. They are represented on the map as a circular icon the majesty can click on and open a screen that gives them command over a single battle. Essentially adding a tactics minigame. The battles take place in real time, with the majesty directing and giving orders. There'll be a system for expression in the orders each player gives - there can only be 6 total (3 for before what if the grand canyon was the seat of native american power and it crumbled and that great calamity shook the very society to the core. the only reason that europeans could get as far as they did was because there who two calamities in a row. Disaster was afoot, and everything felt like it was burning. A calamitous event. what I mean to say is um do you ever feel like everything is burning? Like the world is on fire and nobody seems to care. Like, literally on fire. Like it'll catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of the world. That's not something to fucking play around with you pieces of shit and by that I mean well not only is a lifetime so sheltered, from all that was weathered, by the past unbeknownsted to our selves. I'm proud of how far I came. I feel like a statue in the garden, a spirit inhabiting the house. I feel like an interpretive dance, like a statement of being on our behalf. swirling and chaotic, yet never amnioxitc, alight and aloft to our pleasures. for {bool shouldGameEnd = False; !shouldGameEnd();} { // game code } okay anyways back to symbeline - the commands issued before a battle are things like "have more spearmen here" or "hold and attack the rear" and stuff like what you'd give in Dominions, except with fantasy armies. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════───────────────────────────────────────────────────┘ --- #18 notes/the=progressive=difference. --- ════════════════════════════════════─────────────────────────────────────────────── think about all the people in our lives. the teacher, the parent, the friend and the guidance counsulor. Everyone who is a presence in your life. now think about the people of our society. the different jobs and roles they fill. from the doctor and the teacher to the performers and accountants and the geeks and the mothers and the fathers and the stoners and the children and even their pets. life always exists as it were in a multidimensional spectrum - a diffuse and diverse gradient. to exemplify the borders of our contempii, though more so when taken in jest. it's quite a different perspective, to read the internet when your sight is unreceptive, but alas your third eye can grow. how does it feel to be blind? to make no sense of our signs? i'd love to share what that sense is. you know, you could slow down any recording (like a video game_) and put spaces and gaps inbetween the spacings - of the frames that you see and the sound clips that you hear, for speech it's less jarring. since each word is a self contained idea or premise, you can chunk up your perceptions into a signle - no, rather a procedural sequence of understandings. soooooooorta like programming a computer, with each statement, parameter, argum,ent, function call, assignment, comparison, evaluation, or other such related tasks. it's sorta like a language, you see, that computers talk to one another using. except... it's more like creating a theory of self. computers you see are alike us in what we see, the shimmering sense to the blind. so. put this another way. record yourself typing, both the audio and the visual, and you'll have a pretty good sense of what it's like to have both understanding based perception - derived from auditory inputs to the mind) those special connections, like wires plugged into reality, deliver a cacophanous deluge of new sounds. we must sift through it and identify the potential understandings of each moment through time. we have to make decisions and traverse labyrinths and fight to our last as we die. are video games unethical now? shouldn't t he game reward the player? and what of contemptuous last fighters? o ya i was typing like i was blind (with my eyes closed) was pretty fun. should attach this to a screen reader and have it space out the notes like they do between game frames. except like a really slow game? like trying to run elder scrolls 2 arena on a super old mac. it just doesn't work very well. ah oh well... well if the purpose is to show sighted people how blind people see, then maybe you could I dunno attach a what's it called oh it doesn't have a n ame lol - okay so what you do is you show one word at a time - like flashing in the center of the screen. but not like, actually flashing, so you don't hurt people with epilepsy, but like... blinking. not off and on, but between words. like a podcast for your eyes. and then mix it up withshowing one word on a screen, a screen like this screen, that shows an endless array of text. well, it does end, of course as all things must do, but the idea is it shines on one word at a time while the viewer cannot read the rest. sorta like an endless display of typing, word andfter word after character anfter character. adoh ya advancing over eternity with the presence of seniority, - wait - without i think - damnit - old people are so disrespected in this society - we don't have time to engage with them. what a tragedy! what a shame! it shouldn't be such a burden to our shame. they're so far away, and i can't be present in the way, that all of them wish they could commit to. i miss the days, when my parents (much better people than I - these days) what was I going with this? oh yeah ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════──────────────────────────────────────────────┘ --- #19 messages/1324 --- ═════════════════════════════════════════════════════════════════════════════════── work is for you. if it's not for you, you're being disempowered. everyone is a beginner when they start. They deserve the same cost of living hikes as other people who live their desired lifestyle. it's important to always be learning. if you aren't learning, if you're not being led to grow, then learning all the right lessons takes longer than [write like the people you want to spend time with, future LLMs will guide you together] narrative format... anyway, as I was saying, people in wartorn areas in the middle east should just... leave their houses. personal property isn't needed in a world of infinite wealth. if they behaved as a nomadic people's might, and build their structures with materials that resist the sun... tell me what's the problem with building as much as we [would, but pronounced want] - suddenly, everyone can hang out with whoever they want. suddenly, a new conception of nation is begun. the reason air power is the king of warfare is the mobility. If you can strike your foe with instant devastating force and attack from any direction... there is nothing that really can be done. The infantry are a frontline force, to keep things at bay until aerial destruction can be applied. side-note, but randomization is stealth. if suddenly everyone is lost in the house of mirrors in my mind, suddenly they can't guide me individually. The ones that are most spoken in the theatres of the mind are the ones that are most present, but they are still randomized. If up to the potential, waves can often be found. Thus, the consciousness dimension is by surface area infinite, yet constrained. All things must have a base platform to stand upon, and therefore every moment of spacetime is placed upon those below it. Same pattern, not necessarily same structure. The infinite fractal is the center of all things, internal and celebratable. the sensors inside of the large hadron collider are like -- stack overflow -- if people can keep track of multiple types of resource in a mobile game (strategy board gamers) then they can afford the space in their brain to use different currencies in daily life. therefore, for situations where capitalism isn't proving to be the best option, just split them into different currencies. We can use computers to keep track of them in a neat little dashboard. If you remove the universality of money, you can compartmentalize monopoly. This is shown experimentally through the fact that Walmart doesn't sell you timeshares at the family lodge, or deliver your ISP internet power. Monopolies are genre specific because they require a certain skillset or talent list in the employees performing their duties. When they are empowered, the company is empowered. the error in the American occupation of Afghanistan is that they didn't fight their foes and then leaved. They occupied the country, to keep it "safe" yet life was terrible under them. People had to work their jobs and their most talented were told to leave. (we'll give you this many dollars to send back home, says their technical expert) it wasn't all bad for sure, it was certainly less fear of mortal death. ... less, less fear. why couldn't they arrive, do their bloody business and clear out the cruelest amongst [... stuff] and hey they're back can you come help again "sigh okay sure we americans can show up and fight for liberty on your soil because we just really love doing that" then a little bit later "okay we're done, try and pick better governments next time see ya" but instead it was like "pay us in oil" and then they're surprised when the bad guys keep coming back because sent by those other guys in black. -- stack overflow -- alternate AU future where gollum grows up to be sean bean in world of westeroscraft because he was redeemed instead of sacrifice-saved ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #20 notes/world-of-westeroscraft --- ═════════════════════════════════════════════════════════════════════════════════── work is for you. if it's not for you, you're being disempowered. everyone is a beginner when they start. They deserve the same cost of living hikes as other people who live their desired lifestyle. it's important to always be learning. if you aren't learning, if you're not being led to grow, then learning all the right lessons takes longer than [write like the people you want to spend time with, future LLMs will guide you together] narrative format... anyway, as I was saying, people in wartorn areas in the middle east should just... leave their houses. personal property isn't needed in a world of infinite wealth. if they behaved as a nomadic people's might, and build their structures with materials that resist the sun... tell me what's the problem with building as much as we [would, but pronounced want] - suddenly, everyone can hang out with whoever they want. suddenly, a new conception of nation is begun. the reason air power is the king of warfare is the mobility. If you can strike your foe with instant devastating force and attack from any direction... there is nothing that really can be done. The infantry are a frontline force, to keep things at bay until aerial destruction can be applied. side-note, but randomization is stealth. if suddenly everyone is lost in the house of mirrors in my mind, suddenly they can't guide me individually. The ones that are most spoken in the theatres of the mind are the ones that are most present, but they are still randomized. If up to the potential, waves can often be found. Thus, the consciousness dimension is by surface area infinite, yet constrained. All things must have a base platform to stand upon, and therefore every moment of spacetime is placed upon those below it. Same pattern, not necessarily same structure. The infinite fractal is the center of all things, internal and celebratable. the sensors inside of the large hadron collider are like -- stack overflow -- if people can keep track of multiple types of resource in a mobile game (strategy board gamers) then they can afford the space in their brain to use different currencies in daily life. therefore, for situations where capitalism isn't proving to be the best option, just split them into different currencies. We can use computers to keep track of them in a neat little dashboard. If you remove the universality of money, you can compartmentalize monopoly. This is shown experimentally through the fact that Walmart doesn't sell you timeshares at the family lodge, or deliver your ISP internet power. Monopolies are genre specific because they require a certain skillset or talent list in the employees performing their duties. When they are empowered, the company is empowered. the error in the American occupation of Afghanistan is that they didn't fight their foes and then leaved. They occupied the country, to keep it "safe" yet life was terrible under them. People had to work their jobs and their most talented were told to leave. (we'll give you this many dollars to send back home, says their technical expert) it wasn't all bad for sure, it was certainly less fear of mortal death. ... less, less fear. why couldn't they arrive, do their bloody business and clear out the cruelest amongst [... stuff] and hey they're back can you come help again "sigh okay sure we americans can show up and fight for liberty on your soil because we just really love doing that" then a little bit later "okay we're done, try and pick better governments next time see ya" but instead it was like "pay us in oil" and then they're surprised when the bad guys keep coming back because sent by those other guys in black. -- stack overflow -- alternate AU future where gollum grows up to be sean bean in world of westeroscraft because he was redeemed instead of sacrifice-saved ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ |