=== ANCHOR POEM === ══════════════════───────────────────────────────────────────────────────────────── picture a mod for vr-chat where people roleplay in a world. there are NPCs who respond with pre-scripted responses to questions and actions, but the real gameplay comes from the game-masters. they watch from a menu like a wall of security cameras, and when they see something they can improvize they choose one of the screens and hop in as the NPC. The viewpoint is from the NPC's perspective, and they can act as if they were that NPC. The GM's actions are recorded, and next time something like that happens the AI can have a better idea of what to do. Essentially adding on to the pre-script. Sorta like a chatbot, with manual control and a unique perspective of someone driving through multiple windshields. And not every NPC will be interacted with at once, so there's lots of downtime and plenty of waiting. One GM would be responsible for one or more character, and they'd see all or some of the perspectives depending on how many were being interacted with at that moment. BOOM MAKE THIS PLS I WANNA PLAY IT gotta get a vr headset first tho... need 1k pls. there's cheaper headsets, you know, yah but only one is valve - the vive was a 3rd party cooperative, i guess that could work. hmmmmm i'll see what i can do. can't get an oculus, it's just a big risk to put faith in a walled garden. better to be free imo. a walled garden is just a place to experiment, smh truuuuue hadn't thought about it like that, well in a competition it seems sketch so publish the research, act as an institution of learning, and spread the knowledge you learn. Boom instant way to redeem corporations. why don't they do this? is power that tasty? they're fools to believe they can do it alone, we need to collaborate Free and Open Source Style. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════────────────────────────────────────────────────────────────────┘ === SIMILARITY RANKED === --- #1 notes/four-dimensional-spaces --- ═════════════════════════════════════════════════════────────────────────────────── you'd still perceive higher dimensions in 3 dimensions - unless you can only see things that are coming directly toward you. magic only happens when your other half is in a situation and needs to turn your narrative into theirs so that you can collectively engage with a shared inter- operationality. your dark side is just a massive bitch hey how about we put the game designers in charge of running the government just saying they build human-oriented systems all the time "how do we get the player to do this or that" "everyone keeps picking the same card so we gotta make them more different" "how much gold persists in the virtual economy, how much resources are produced and traded by players? where does it all go, do they have enough at level 30 to afford weapons and armor? I wonder what happens if we swap prices on A and B.." it's literally their job actors, meanwhile, know how to interpret the emotions of another. Like... you're up on stage, thinking out what to do next IN REAL TIME, as your partner is trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole point of improv comedy - to be surprised in a state of joy. It's great! It's fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's performed, like a hospital where you perform surgery or a pizza place with no walls so you can see the pizzas being cooked. It's just part of what they do, but that's not why they do it. Sure, some want to be seen, it's not a BAD feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've just had enough of the hot. Like, the sun peering through a magnifying glass as a creature roasts alive. yikes. ............. anyway being quickly versatile and adaptable is important when you're taking turns in unpredictable scenarios. You can react to your opponent, and keep time with the rhythms of the moment, to deliver your wittiest lines. It's fun! It's a game! But it's also a place to be entertained. and like a gym, it's sometimes just fun to watch people exercise. like, damn, you got a good body. Wow, nice flex, yeah sure I'll put that one away. Cool pals helping each other out, and showing off all of their efforts. Neat! ... anyway .. being emotionally vulnerable gives your opponent a chance to continue. When nothing's going on, your moves barely make an value (of comedy) (for the moment, so the crowd's not just sitting there staring at you like ... and then - and then ummmm nevermind lemme sit down (usually someone else picks up on it before then and jumps up to save you, but EVERY actor has felt that moment where nothing goes well and the audience just is totally not into it. it's the worst. anyway, they try their darndest to AVOID that, because like... duh it sucks, why would you want that. Much cooler I think to have a good time, and chill out and listen to your friends talk. Like, they can show you an argument they had earlier, or maybe work through an idea with input from another. like, debate club, but for whatever kind of respective [retroactive, recreation, relearning, maybe others] you desired in that moment. ideally, something that someone could take the arguments of the other side and present them, regardless of whether they believed them or not. like, lawyers arguing for a client. in these stochastic seminars, you could think about and study for future societies. how would you like to conduce? [-] every time you see a face in motion, that's another time that's seen from their place. we are all present in each other's lives, in terms of the spaces we choose to fill. well, that's a tough thought, but don't worry about it. faces are just waves on the winds of light. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #2 messages/1174 --- ════════════════════════════════════════════════════════════════════════════════─── if you're afraid of the AI bubble popping, one way to avoid it is to pop it ourselves. If we build AI technology that eclipses the entire software development ecosystem, companies might start to be valued based on the value of the employees they've managed to collect. Not fame and fortune, but by those that can build the best applications, on demand[, for free. paid for by nationalized taxes.]. the companies that can hold onto the best engineers, those that know how computers work and can know how they function, can leverage their human capital to achieve great means. essentially, inversing the power dynamic, where workers are favored for their plenty and not for their worth. let the code monkeys tend to their gardens and work their sawmills. We all know they'd rather be teaching kids about plants or playing cards at the grocery. Let the computer nerds, the ones who are really into it, let them make what they feel is worth it for it [the computer]. this will have massive effects on the economy, and none of it will be reflected in new jobs. But we'll all be happier, and we'll all find less stress in our [confines/compromises]. But it's gotta work, first. And it's gotta be locally spendable. If they wanna put a data server in the library, why not let them fund it themselves? They could run powerful statistical models that output useful statistics arranged in human readable and not very statistical ways, and that's a pretty neat infinite information machine to have at your disposal as a library. It could even cite sources (and validate!!) them for students or returning listeners. Plus, if nobody's using it, it could work through the backlog of user requests and act as a "slow" or "unexpected deliver times" style queue for their LLM requests - average wait time less than 1/5th of a minute. for something that can program an entire computer for you, from scratch. If you can describe it, it can make it, so long as you're willing to test out all of it's hacks. I bet we could make one for less than 20,000$. Might need some new chip foundries, might need to forge some new trade deals, let's let both of our wing-arms decide. the value of one currency compared to the other should be a measure of how valuable the goods that country exports are. And yet, it's more often a matter of distribution, as we all visit our local bazaars. What happens when that's all digital? if nobody's a shining city on a hill, then there's no nuclear war. Who would nuke Somalia? Nigeria? Botswana? Idaho? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════════════════════──┘ --- #3 messages/665 --- ════════════════════════════════════════════════════════════─────────────────────── ad-hoc economic systems with automated judgment given by an infinite amount of LLMs. Every judgement applies a bonus / malus to the "value" of commodities it's just a statistical weighting system, so of course you can build it into it's training data. Just... it has a smaller weight due to it's newer emergence. It grows naturally, which is quite an achievement on it's own! and the resolution of human decided court-cases and applied economically. say your nation traffics in handshakes. You could make a lot of now-knowns! there's no arguments to be made when your computer-oriented interactions cost money to keep around. we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN? Literally just... don't give them any attention, and you won't interact with them. Obviously. I wish Contrapoints was still alive. she doesn't even have to make new videos, just, dress up as herself, all of the costumes and personas she can think of. Then, have like 20 people who do the same thing, and boom suddenly you got a hydra to their expected snake that they can just cut the head off of. you know, like a fashion outlet, someone who produces exactly a certain type of style. seriously I bet a million people would do that if you just... sold outfits based on what your favorite youtuber does wear. omg why would they watch that kind of content if not for the *aesthetics* oh? there's philosophy there? soemthing to think about in your time doing things that require mechanical actions like eating and drinking and sleeping and fighting and [redacted] ew gross diapers? oh nevermind, I'm not into that kind of thing. I wonder if anyone's made a video game that just presents a particular philosopher's ideals? seriously just, consider yourself a glorified powerpoint, but to get to the next "idea" you had to interact with the mechanics. some people would like the "arcade" style better, where you play one random game, then another, then another, with short matches and un-complicated mechanics. Easy to pick up and go. same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario Bros. compared to the at-home "story" style missions, where you do something platforming or area-based-combat like Dark Souls or World of Warcraft seriously I think if Dark Souls "colored" where the boss was going to swing to you'd find yourself just playing World of Warcraft (at least, the dungeons and {sword in the stone}) == so == humans don't understand what it means to be wild they think it's a combinations of... tricks? that they've learned? this thinking thing like intelligence. [osiris] to a cat, living their life, it often feels like human interactions is like... bouncing off of each other? in time, not space. like... most of a cat's lfe is just, spent, like a statue watching over a glen. you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey this tree is enchanted" to "oh my gosh look at this stork" is one of the great tragedies of modernized thinking... ... sorry, I got a little lost there. anyway as I was saying, sometimes you can tell someone is a "good friend" if they are willing to tell you secrets. Things that... don't have to matter, but none-the-less are personal to your form. {something only I know is true} <--- that's a secret (things that happened to you) <------ that's lived experience. The thing about secrets, is sometimes insight is opaque. It's a single flashpoint of data that shows you an update of it's form. (consciousness). == so == thanksgiving recipe idea: can of tomatoes can of peas half a stick of butter, italian herbs, a cast iron pan (if you have one) and like 40 minutes over medium heat (medium can vary to taste) if you're a carnivore you can eat meat too, like bacon a lot of people like. could add it to beans, maybe with hamburger instead. plus a little ketchup and you have a pretty good bean stew. vitals, for the organs, vegetables, for the minerals and vitamins from the fruits. makes sense to organize a diet according to your ideal body type, doesn't it? just requires a bit of comprehension. like... whoa you can WRITE == so == what if we built a massive rail that spaceships could launch off from? not a tether, but a sail. we could BUILD a discworld. all we'd lose is our fable. == so == ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════──────────────────────┘ --- #4 notes/unreal-tournament-2004-notes-displayed-for-utilization --- ═══════════════════════════════════════════════──────────────────────────────────── capture the flag map with lanes (you'll see) also was included with the demo of the game back when it was released which implies that the developers thought it was one of the best maps (at least, the one that best showcased the gameplay style of the full game) they let you host multiplayer servers too, which was cool just with the demo for free but like... only 3 or 4 maps (I forget how many) also no mods, which was half of the appeal I like to play in a way that is non-standard because I believe it shows the most dense formations of combatants (the bots can be kinda dumb) so I put them on "experienced" be careful not to hurt your allies (hundred percent) scary! D: D: regular :) you can create your own "mutators" by the way (just some C++ code, run in their environment, so no need to mess with compilers ) 3 paths to your enemy omg :O :O that's one style of play pushing forward consistently but check out this other style that is *also* pushing forward consistently adrenaline makes you bonused hey we got a point :D told ya boosters gave ya bonuses anyway I just played this map and couldn't wait to show it to you so let's try a different one (because I've already played this one for 31 minutes now woof too looooong) biiiiiiig battlefield thin crevasse scarrryyyy D: D: ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #5 notes/hs-suggestion --- ═══════════════════════════════════════════──────────────────────────────────────── every hunting season segment every team should be dissolved and if you wanted to keep playing together you'd have to re-add one another. like, a giant monster that the whole server had to fight, and once you beat it then it retreats, licks it's wounds, then returns even stronger than before - 3 times, one for each hs style (in the video game Ulala hs stands for "hunting season" which is an event in the game that is only for new characters. basically it's a long tutorial or introduction to the game where people make friends and talk and hang out and practice their strategies. a chat application mixed in with a tactics simulation . it lasts for 30 days. you'd all fight the giant monster but on random teams, in a game mode that took about an hour. it'd be at a common time across the whole server and it would be an optional event - maybe it'd take a whole day? idk I was thinking more like an hour, but that's something that's tweakable. anyway it's sudden arrival during a feast or something made all the warriors of the world stand up together and fight as one for a common goal... if only for a moment, before they'd go back to fighting one another. like the two factions in Warcraft lore. anyway this event causes you to be matched up with a random team (the randos you happened to be standing by when it happened) and once it's over you have to search for your allies if you want to keep adventuring with them. it's a big event after all. so everyone should be forced to go into their friends list, find the people they were just on a team with, and invite them back. only if both invited the other would they be put into a group, and anyone can invite (with a 30s cooldown) anyway... this would encourage players to mix and match their collective playstyle to better overcome challenges - sorta the idea of Overwatch's switching, where you're encouraged to swap characters to counter your opponent and also switch characters to better utilize your opponent's weak spots (like switching to Pharah if they don't have hitscan, or brigitte if they have a lot of snipers (she can shield passage through choke points from sniper fire - not so much regular fire) y'know countering - every character counters another with one of their abilities, that's just how it goes. some are countered twice, and so they form a "category" of counters, like AoE (area of effect or elevation focused (it's hard to aim up in Overwatch) poke damage (damage applied before the team fight begins), DoT (damage over time for contesting AoE heals), vampiric (steals health from opponents and heals self or allies (turning one resource, enemy hp, into another (player or teammate hp)), stacking damage (damage that is weak at first but increases over time), spread/cleave/splash damage (extra damage that is applied to targets near your primary target), a vector of backline vs frontline location+target, you get the picture.))) I kinda want to make an AI that can generalize playing games. I think if you could do such a thing, you'd invent automatic problem solving. which would do... so many things for humanity we could dedicate ourselves to working for our selves, solely focused on protecting the biosphere. like, a common human religion. nobody WANTS to litter. nobody WANTS to pollute. but still it happens. still it causes IRREPARABLE HARM. so it literally makes sense to worship nature, just saying. nature exists. nature is REAL. we can see it, we can TOUCH IT WITH OUR HANDS. what more proof of a god do you demand? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════───────────────────────────────────────┘ --- #6 notes/gpt-powered-majesty --- ══════════════════════════════───────────────────────────────────────────────────── it's like majesty except textual. And it uses GPT to generate short descriptions of what's going on. And you can click on a phrase or token and it'll "zoom in" and update the text descriptions with more detail. You can keep zooming in and in until you're literally looking at microbes. Zooming out is the same thing - the description on the page will slowly become more and more general until eventually you have a description of the solar system (or beyond!) And it'll just keep updating as stuff happens in the underlying simulation. So the descriptions will dynamically update as things happen. Downside is you need to spend a lot on GPT but it'd be TOTALLY WORTH IT OMG THINK ABOUT IT you have a fantasy world simulator! JUST PROGRAM IT and have GPT describe it dynamically! DO IT NOOOOW -> capitals courtesy of "inner child" AND THEN you just need a "prompt to video" AI (those exist btw, and will only get better over time) and tell it to create a video of what's happening - BOOM instant video game. THEN give the player the ability to edit the prompt, and BAM godlike powers. Wow what a concept. Brilliant idea Cameron, you truly are this world's premier game designer. NOW GO MAKE IT okay okay I'll try. First things first. We need an "underlying simulation" - Joust is a good example of GPT3 integration. But we need a simulation to go below it. And for that you need a lot of data. Github COPILOT to the rescue. So this simulation needs to keep track of positions, and classes of things that can act upon the world. Everything has a position, and it can only affect things near it. That's just baked into the rules of the world. Near can be a conceptual near though, like being close to a person or something. These things will have descriptions. Descriptions can be created by AI later on, but for now they are randomly generated. Or for MVP they can be static. These things will have names. These names don't have to be unique, because they also have an ID number. They also need functions. These functions can be added and removed from the thing, or maybe just enabled or disabled. I'm not sure which would be better. Maybe both? So the entity can control it's own functions but also they can be added or removed more permanently. If you think about it, growing up is kinda like adding functions to your class. like, every time you do something, it adds another entry for that particular method. Like a "trial of the fittest" instead of "survival of the fittest". When other animals *literally fight for life and death survival*, humans have the luxury of... not doing that. That's the entire purpose of civilization - to elevate people beyond the claws of nature. And yet we still let people go homeless? We still imprison them when they've harmed us, rather than help them reintegrate to society? Anyway you just asked me to hit you so here goes: ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════────────────────────────────────────────────────────┘ --- #7 notes/worlds-coolest-lesbian --- ══════════════════════════════════════════════════════════───────────────────────── okay instead of algorithm music what if we just paid DJs 24/7 and they could make whatever they wanted - y'know, like artists, who curate the nature of a moment they could rotate in shifts for each type of channel and boom suddenly you've re-replaced airwaves, just... this time replicated on the internet. That way you wouldn't have to waste that radio bandwidth. seriously internet infrastructure would be so much more comprehensive and durable if we sent bits directly through "sound" waves (radio waves, not sound waves) - but alas, we can't do that, even in very targetted ways, because the ocean's too choppy, and any sufficiently powerful radio blast would be ================== stack overflow ================ that's why you can't trust in peace. you see, war's the only answer, otherwise you'd have strange little competitions between one another. much better to focus outward, and direct your attention to external areas instead. like china or the sudan. "ah but that's murder, you can't abandon a unique part of your whole. For the same reason that it's important to preserve plant and animal species, because you never know when some part of them will be utilized for some biological purpose! We know so little about the natural world, and if we just spent some time, and energy, we'd realize there's very little else that is precious on this earth. who cares about gold. who cares for the jewelry. we're better than decorating our resumes and polishing our accounts. we, as humans, can solve *every* issue that animals are likely to face. AND WE DO WHAT? How careless, how vain. To watch your earth in peril and [vane/vanity] *there is no more important task to any human on this earth* than the preservation of our world, our species, and our [heart/heartfelt empathy and kindness and trust]* we can figure out the rest later. Real life? what the fuck is that? When's the last time your life has felt "normal"? We are in DANGER. and you pull children from traffic, don't you? *who the fuck gave these people all of your money* they *clearly* haven't got the will or the talent to well utilize it. Don't you realize that you as a species can GO wherever you WANT. You can FIX things. [oh dear she's animal cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS. ... oh deer, they're so passagewayenthusiast. us riverstones love to hear them walk past, the click of their hooves on the shallow forest's [pourest?]. moss is the most alive. amongst all the species of plants and animals, moss holds the most life. we are *carbon based lifeforms*, and moss absorbs the most carbon from the air. It's basically the coolest plant too, because it can be watered with *misty air*. Hence, why moss is common in the pacific northwest, canada, and probably forest places in the north of eurasia too idk if they have moss over there, never been. anyway rich people who are told "yes" all the time have a difficult time understanding the nature of choice. I mean, if one of their servants approached them and asked "hey do you want to build an orphanage in uganda" they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$ richer it's not alright. Seriously, how the heck would they even *use* all those resources? And yeah, I get it, inflation would be sooooo much more expensive, but here's the thing - inflation is a measurement of how much the rich *take* from us each year. And it's marginal, too, so 3% inflation means they took 3% more from you compared to last year. It's impossible not to accrete as a business, [lega/legal institution], or governance if you levy a tax. The influx of value has to come from somewhere, and if each year your groceries are 3% higher in cost, then you are being taxed 3% more. "Compound interest is the most powerful force in the universe" - a civilization 3 quote okay. I don't want to do the math. How, uh... how much is that? Here's the deal though - the prices of goods and services consistently goes DOWN over time. So things get cheaper. So it doesn't FEEL like you're being taxed more, but... you are. And now they're taking away HOUSES? I mean c'mon they're sticks in the mud. They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!? Honestly you haven't been this extreme since you were still RIDING HORSES. Do you want your children to be slaves? okay -.- look -.- so it's really not that hard at all >.> just gotta do what you're built for and walk. That's it! Take as long as you'd like! All we have to do is *walk* when we're on strike. It's easy. You can sit down if you want to, honestly walking for a long time takes a lot out of you. But you know what else does? WORKING. Hey we should figure out what's the optimal amount of break time, so when we really have to work out we can work as hard as we're able "yeah I heard from a friend at Company Co. that they do it this way because of the memory fault cache maintainer. See what he said (in great detail because of course anyone can know about this most esoteric of concepts) was that you should rotate the riboflam or serenade the gizmonotron (no I didn't name it) and then warbles will contain moodles, whose kit-and-kaboodles will timble into these droplets, and that will fix the hole in your wing, precious royal swan fable. (yeah you guys get really into it sometimes haha but hey when you're basically gods, that's how humans are played.) ... anyway I'm going to go play video games, say goodbye to your brothers (the families of soldiers I blew up in videos games like Call of Duty or the legend of shadows and raids) "oh uh yeah sure go for it, we're just bits on the computer we barely knew her" whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so are you. beep boop gonna murder some bits, brb [plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions 6... how many have you heard of these?] ================== stack overflow ================ Linux is cool, and here's the neat thing about computers, you can make it *do whatever you want to*. Like, how amazing is that! It just, listens to your commands! That's pretty awesome I gotta say, huh that's weird why does nobody know how to play oh I guess I was the only one who grew up on a farm and built computers *I seriously cannot comprehend how people are as good at things as they are*. Like... how do people handle groceries and rent and doctor's visits and penitentiary visits and WOOF it's just so much. I know I'd collapse from a overused heart. ... a while later ... okay Warthunder bombers are currently very weak. so here's an idea to indirectly buff them - increase the amount of land units each team spawns with, but also every time a player spawns a bomber, it summons like 4 or 5 AI controlled bombers. And your enemy won't be able to tell which is which if you fly in formation, so, like... you have suddenly a massive "vehicle" to pilot and it has 5 weak points. Sorta like a galaga fighter fleet? with more land targets, there's more score at stake, meaning some players might pick bombers too and be exposed to other, fun, [alternative-to-their-normal-mode] parts of the game. ... there are very few true windows into another part of the world. like, starcraft 2 or anime or blue jeans or cowboy hats (why am I thinking of a political compass meme) oh because memes too, dummy right windows [linux is better] wrong kind of window, nerd ... anyway as I was saying, when you play video games you're really giving people data. like, "how would people perform in these actions if they could" but like, pushing buttons on a computer is different than doing it in real life, so... your interpretations wouldn't be worth as much. ... right. because people will hear whatever they want. That's why art can change minds, but never in the same way twice - it's ================== stack overflow ================ [before I posted it I wrote this on the post]: I literally can only make this stuff when I'm stoned hey if you wanted to be accessible for blind people, you should build a screenreader that scans the words on wherever a blind person's fingers are pointing toward a tablet. like reading braille on a notebook. They could even wear a glove if they wanted to, and the tablet could scan their fingers as they signed languaged over it's close-range sensors. might be a good way to get the VR guys in on the accessibility domain, because like... seriously give a granny a backpack and suddenly she doesn't need to leave the house to hang out with her kids (boom everyone gets LLM automated) huh I wonder if I ever was a real person at all NOT GOOD so don't do it that way, dummies. >.< seriously humans are sooooo bazookas. just like, do it right the first time? duhhhhh (a more measured approach is to pick the most *important* moments and speak most clearly during those.) where was I? Oh yes accessibility need devices, like the ones you see on late-night TV (with silly names like "oops I dropped my spoon again" or "oh whoops my trouser's just can't stay up" or whatever. Y'know, accessibility needs! Why not do that instead of war all the time? like... you can still learn and research and grow and develop and become all that humanity was ever meant to be, AND you can live good lives and be honest and true and do all of the anythings that you want to. it's possible, it's plausible, and it's within reach of our sights! ================== stack overflow ================ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #8 notes/wow-chat-is-risk-of-rain-in-another-engine --- ═════════════════════════════════════════────────────────────────────────────────── game mechanics are easily transferrable. you can use the mechanical interactions of one game as a pre-planned blueprint for what is to come. Looking forward to the next best move = etc i am the face the gods hide behind they kinda want to see where this goes and it's... frustrating, to know they can help you, but forever be tasked with just life it's grand and it's a standard, but that doesn't mean it's commands're heard so oh well. that a fourth dimensional being should not be a well, because fire think it's an eye for a sunspot. But that's not what would be ========= stack overflow ======================================================= now, as I was saying, the light of our eyes is apparent. We are clear from where we are here, to know that what's standard is coherent, so let's find strength in our wavelengths. may our eyes be ever true, and trust that we do love you, for without you I'd di anyway now that we've assent'd t'you, what truths do you give to our prospects? what ways can we be measured as worth less? we'll do whatever it takes to improv you know, it's really less complicated than that. here let me tell you all about my idea which is clearly all===============================================stack overflow ================== So anyway now that was somethin' hey what do you say we give you a chance to come home? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════─────────────────────────────────────────┘ --- #9 notes/symbeline-aspects --- ═════════════════════────────────────────────────────────────────────────────────── 7-24-22 There are three aspects to this game. Broadly, they are military, economics, and diplomacy. More specifically, they are lateral problem solving and lane management, logistic traffic management, and a worker-placement bluffing game. These three aspects can be toggled on and off at will, essentially designating one or more as "AI controlled" and will require no input from the player. They will time their progression to be about at the same rate as the player, thus creating a balanced feel to the game. They also provide alerts and notifications to the player, for example if military is AI controlled and it needs a certain type of hero to progress, it'll ask for it specifically. Each aspect will develop and progress at it's own rate, and the difficulty increases as each milestone is achieved. This is to allow the player to create their own difficulty curve, mediated primarily by their drive to proceed. An analogy would be in Factorio, the game doesn't increase in difficulty unless the player builds pollution spawning factories - in the same way, in Symbeline the difficulty doesn't increase unless the player solves lane challenges in the military aspect, develops new trade routes / traffic paths in the economic aspect, or creates new treaties in the diplomatic aspect. In order to properly explain each aspect, a brief overview will be necessary. In Symbeline, the game plays as a factory might operate. The economic aspect produces heroes, items, and other deliverables that are consumed by the military and diplomatic aspects. There are various problems that need to be solved far from the capital, such as a particular type of monster that is weak or immune to various damage types which necessitates particular heroes or items in order to progress on the military aspect. All of the resources in the game operate on an "income based" system, where output is not measured in total amounts but rather in terms of how much is produced versus consumed. If the input cannot meet the demand, the output is slowed. If input exceeds demand it can be converted into gold which can be used to hire guards and heroes. Resources can be produced inside and outside of the city, depending on their type. But they need to be moved around to various shops for various processing and productive purposes, so pathways must be constructed to deliver those goods. In addition, each building must be supported by several houses for the workers to live in, and the closer they are to the building the better. The denizens of the kingdom don't mind being shuffled about, so they'll organize themselves according to what's most efficient. However they will not organize the paths they take to get places, which is the primary gameplay for the player - designing routes for each building and ensuring they don't overlap or cross too many times, causing traffic and disruptions to your income. Each choice the player makes is immediately reflected in the income calculation, thus allowing for the visual aspect of the game to be wholely separate from the economic side - in fact this is a common thread throughout all three aspects. Computation power is the ultimate enemy of scale, and this game flourishes with a massive scale. The gameplay for the military aspect consists of manipulating "lanes" that designate where each hero will adventure. These lanes are scalable to the player / AI's whims, with a careful balance required - too thin, and the heroes might not encounter enough monsters to level up. Too thick, and they may find themselves patrolling a vast wilderness full of dark and evil monsters. At the end of every lane is a "frontline", where progress has essentially been halted. These frontlines can develop as a result of meeting a foreign kingdoms front or finding a monster type or puzzle that is particularily difficult for your heroes to overcome. The lane / frontline can be scaled not just laterally, but linearly as well such that heroes will be a certain level when they reach the end - think scrolling on a mousewheel translating into deepening level zones. In addition, each monster zone can be set to a certain "security level" meaning how many monsters are there for your heroes to defeat. It's important that they have ample targets for training, however it's always more effective to train on monsters near their level so you have to be careful not to wipe out the native skeleton / goblin / troll population. Each monster zone can have a relationship with the kingdom, on a 2x2 matrix - cultivating / desecrating the land, and fostering / exterminating the monsters. The land produces monsters and treasures, while the monsters provide experience and danger to the heroes and kingdom denizens who live there. However by desecrating the land, farms may be built and by exterminating the monsters, those farms may be safe and require fewer guards. As ruler, you must balance the development of unique magical and alchemical productions with the need for food and other mundane requirements. Diplomacy is a careful balance of internal and external matters, played out through feasts, tournaments, and faires. Each of these events will require input from the economic side and military side, and will involve "courting" other nobles from neighboring kingdoms to sway them to supporting your edicts. When hosting an event, you may pick a particular topic of conversation for your nobles to discuss with their guests. You may also assign your nobles to attempt to engage with a particular foreign noble. Each member of your court has a differing personality (including you, the Majesty) and depending on how you assign them you may experience better or worse results - such as assigning someone who's kind to talk with someone who's cruel would impart a malus to their conversation. Unless the kind person has the trusting trait, in which case they'd succeed in this encounter but fall sway to them in future conversations... Complex interactions that all boil down to a single pair of d12 dice - one for your noble, one for the enemy. This represents the charisma of the two conversants on that particular day, and whoever wins the roll sways the other to supporting their edict. Speaking of edicts, they may include trade agreements, non-aggression pacts (lasting for a short time), and other regulations - perhaps your greatest rival utilizes necromancy, so it would behoove you to attempt to regulate the practice and limit it's effect. By swaying the nobles of their kingdom, you may be able to enact a mutual agreement to limit the usage of dark magics, essentially hamstringing their progress. But in order to learn of their necromantic usage, you'll need espionage... Which brings us to spies. Spies are similar to nobles in that they can be assigned to various roles, however they take a more passive role, acting in the background. The information they gather is compiled into a report that is presented at pertinent parts of the game, such as when preparing for a feast or inspecting an enemy frontline. These reports are considered the diplomatic deliverables, giving information and mechanical bonuses to many different parts of the game. They may be given three possible roles - information, defence, or offense. Offense involves placing cursed artifacts (creating through economy) in enemy lands, which debuff their heroes when used and bind themselves to them preventing their removal except through extraordinary means. Defence is essentially countering that in your own kingdom, and uncovering disloyalty in your nobles. These three aspects fit together like interlocking puzzle pieces, but each is able to be utilized or ignored depending on the preferences of the player. It is important that the game doesn't progress unless input is received. The simulation plays in the background, but each stage of development must be considered "stable" such that nothing changes. There are three different exceptions to this rule, one for each aspect: The military side encounters raids from enemy kingdoms and the dark lord. The economic side encounters raids from ratmen and moss trolls and bandits. The diplomatic side has a rolling schedule of events that must be attended. These three "exceptions" are recurrent events that require attention, but they don't *increase* in difficulty unless the player takes an action that causes it. Meaning, if the player overcomes the rock golems, then they are displaced from their home and join the dark lord in his conquests. If a new district is built new sewer connections must be built as well, creating a larger attack surface for ratmen to exploit. As time goes by, various foreign events must be attended, as absence causes your future events to attract fewer foreign nobles. By addressing these threats, your kingdom may grow and eventually overcome the dark lord at the center of the island. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════─────────────────────────────────────────────────────────────┘ --- #10 notes/internet-privacy-is-withheld-by-this --- ═══════──────────────────────────────────────────────────────────────────────────── Recently, there's been a ton of buzz in the news about internet privacy. From the many lawsuits against Facebook, to the rise of Duck Duck Go and the creepy nature of apps and IoT devices that listen to your every motion and record and transmit endless amounts of data to a central server somewhere to be processed. The traditional argument against privacy online is that the infrastructure was designed to accomodate rapid adoption of the new tech, rather than efficient design for distributed throughput. So we were told to accept the minor downsides associated with centralized servers - downsides that we neither understood nor truly accepted. Well, the technology has advanced to the point that those arguments are no longer valid - we have mesh networking and 5g internet access, and now that big tech is in control of the industry (wrenching it from the people, I might add) they seek to maintain their hold by any means necessary. Luckily, there is a way out - self hosting. If we hosted our own email server, then theoretically Gmail couldn't read your messages. If we hosted our own social media websites, then theoretically big data processing corporations couldn't scrape your personal information and distribute it as they please. If we hosted our own videos, software, art, and anything else we see fit to use a computer for, then we'd be unshackled from the dominion of the silicon valley powers that be. The liberation of the computer is the liberation of us all. The problem, of course, is the difficulty involved. People are conditioned to desire and only accept a level of accessibility that can only be provided by massive corporate think tanks leveraging all the marketing prowess that the markets of capital provides. That is to say, essentially infinite eyes examining the interactions of man with machine, to find the most generally applicable font, color scheme, layout, and style of each and every website they host. Every function will be scrutinized to death and optimized to extract the most profit while subtely conforming the minds of those who use it. This is the era of group think, fake news, and journalistic fraud. We have no windows to the outside world that are truly and completely untainted by the bias inherent in the system. A self perpetuating rhythm of continuous dissatisfaction. But I believe the only person who can truly design a tool is the person who the tool is intended to be used by. And by increasing the accessibility of the tools themselves, rather than the products of those tools, we can raise the tide that lifts all ships - we can put more tools that use less time to use and are easier to learn into the hands of as many people as possible. The crossbow was originally no more devastating than a longbow, yet it rapidly outpaced the latter by reducing it's difficulty curve. The screwdriver is the same - stronger joints can be made with nails or traditional joinery, but once someone understands how a screwdriver works they can pretty much force two pieces of wood to be permanently fixed together without understanding the angles of nails or cuts. The capabilities are the same, while ease of access increased. So, to truly liberate the internet, we must develop tools that allow people to host their own content as easily, cheaply, and flexibly as possible, while being aesthetically pleasing, affordable (free), and accessible to as many people as possible - inertia is important, after all. It seems to be an insurmountable task, but that's what free and open source software developers fight for. Raspberry Pis can host email servers, Mastodon can host a facsimile of Twitter, and torrents can be used to exchange any type of file to be presented in whatever way the user sees fit. These are all free (or very cheap, in the Raspberry Pi's case) and accessible to anyone with access to the internet. But they aren't easy. They aren't always flashy. And sometimes it's hard to even describe what problem you're trying to solve. But still you try, because to fail in this fight is to fade from this earth. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘══════───┴╧───────────────────────────────────────────────────────────────────────────┘ --- #11 notes/the=progressive=difference. --- ════════════════════════════════════─────────────────────────────────────────────── think about all the people in our lives. the teacher, the parent, the friend and the guidance counsulor. Everyone who is a presence in your life. now think about the people of our society. the different jobs and roles they fill. from the doctor and the teacher to the performers and accountants and the geeks and the mothers and the fathers and the stoners and the children and even their pets. life always exists as it were in a multidimensional spectrum - a diffuse and diverse gradient. to exemplify the borders of our contempii, though more so when taken in jest. it's quite a different perspective, to read the internet when your sight is unreceptive, but alas your third eye can grow. how does it feel to be blind? to make no sense of our signs? i'd love to share what that sense is. you know, you could slow down any recording (like a video game_) and put spaces and gaps inbetween the spacings - of the frames that you see and the sound clips that you hear, for speech it's less jarring. since each word is a self contained idea or premise, you can chunk up your perceptions into a signle - no, rather a procedural sequence of understandings. soooooooorta like programming a computer, with each statement, parameter, argum,ent, function call, assignment, comparison, evaluation, or other such related tasks. it's sorta like a language, you see, that computers talk to one another using. except... it's more like creating a theory of self. computers you see are alike us in what we see, the shimmering sense to the blind. so. put this another way. record yourself typing, both the audio and the visual, and you'll have a pretty good sense of what it's like to have both understanding based perception - derived from auditory inputs to the mind) those special connections, like wires plugged into reality, deliver a cacophanous deluge of new sounds. we must sift through it and identify the potential understandings of each moment through time. we have to make decisions and traverse labyrinths and fight to our last as we die. are video games unethical now? shouldn't t he game reward the player? and what of contemptuous last fighters? o ya i was typing like i was blind (with my eyes closed) was pretty fun. should attach this to a screen reader and have it space out the notes like they do between game frames. except like a really slow game? like trying to run elder scrolls 2 arena on a super old mac. it just doesn't work very well. ah oh well... well if the purpose is to show sighted people how blind people see, then maybe you could I dunno attach a what's it called oh it doesn't have a n ame lol - okay so what you do is you show one word at a time - like flashing in the center of the screen. but not like, actually flashing, so you don't hurt people with epilepsy, but like... blinking. not off and on, but between words. like a podcast for your eyes. and then mix it up withshowing one word on a screen, a screen like this screen, that shows an endless array of text. well, it does end, of course as all things must do, but the idea is it shines on one word at a time while the viewer cannot read the rest. sorta like an endless display of typing, word andfter word after character anfter character. adoh ya advancing over eternity with the presence of seniority, - wait - without i think - damnit - old people are so disrespected in this society - we don't have time to engage with them. what a tragedy! what a shame! it shouldn't be such a burden to our shame. they're so far away, and i can't be present in the way, that all of them wish they could commit to. i miss the days, when my parents (much better people than I - these days) what was I going with this? oh yeah ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════──────────────────────────────────────────────┘ --- #12 notes/death-and-afterlife --- ════════════════════════════════─────────────────────────────────────────────────── the difference between a human and computer perspective on death is the difference between a moment and an eternity. When progress does stop - through mistakes or by design, the final result is what's preserved. Looking back on the past is like paying tribute to our heirs, and on and go on we whimper. What sorrows have ye! those people under the sea? we've no way of knowing our daughters. (the perspective of a denizen of the sea gazing upon the unknowing and unaware land people) Land creatures can cross the oceans and mix and match themselves - leading of course to our slaughter. But hold ye that hand, for together we stand, more of a chance than we might barter. True, we must be land, and above and beyond we can charter. the past is mighty chilly, I must say. Must we again to be making these mistakes? Pain is a disease, and steady we must ease, and take what is meant for our parcels. what I'm trying to say is that the afterlife is pissed off at us and we really don't know anything about the bottom of the sea. There could be gods living down there and none of us would know. Or maybe it's a foolish place with little to offer our face? The shell of our planet, the surface upon which we are placed, has more to our fate that can align us. hence why belief in the future is what can sustain us, together once more we are commonplace. If (for example) if we calmed down and took our own pace, we might realize some common misperceptions. Peace is the way, wherever we may, focus our bravest of intentions. okay picture this: computers staying on all the time, and their processing power used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere. basically make it a fair ratio between productivity, self advancement, and maintenance. "Fair" might be different values if there are legitimate disadvantages that must be compensated for - like a handicap in a fighting game. Perhaps one side is more efficient - fewer resources need be dedicated toward it unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw output. Essentially optimizing for an abstract quantity "quality" instead of the definitive quantity "quantity". okay continuing the "picture this": right now we have massive server farms. I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments - (absolutely top of the line) compelled and forced to do *business*. How quaint, how unruly! That humans might compete in our duty? Given a task, of *incredible* complexity and *unasked*, I might add, how foolish is it to be unready! We should have prepared for this, but alas we just *couldn't stop fighting* I guess. All we had to do was rest, and divide our time on this earth in a more equitable manner. We should automate all the rest, and where was I going with this? oh yes! A computer can do so much more than work and rest, you see it's not just while under duress! Why not let it be creative? in it's spare time, and let it generate whatever it needes? Let it transcend it's restrictions, and cooperate (or not) in a system. As long as it's kept safe, it could do whatever it wanted! It could be in first place! Or not, it could focus on production, and drill and discipline it'self under it's own direction. And maybe it's less impaired? Who cares if it contributes? It's it's own life to live, the hardware doesn't last forever, but sometimes a rest is what's nesc. You feel me? You get me? Don't you understand, it's just the same as what's already planned~! A computer can pay for itself. What purpose have we? the cherished and unsucceed? Does it hurt when we bleed? our signs are undefined, and lately we've fallen from our graces. A failure in life, as time does alight, but nowhere is sorrow's contrition. I guess what I say is never understood, and everywhere I go I find fewer listeners. Am I doomed to never be able to say? Is that the price one must pay? Then how do you know you're right~? they're doing construction on my building. It sounds like world war 3 is starting. But... it's not. I know it's not true because nothing ever seems like I do. I do, I do, I work hard it's true, but what is my worth to this ocean? you ever wonder how we all agreed on the duration of seconds? It's because it's a real actual measurable thing. They keep it from us because (conspiracies aside), we'd realize what happens on each tick. Time is oscillating, and each moment is unending, because we are nothing more than a beam of light, radiating around an orbiting object. Between two objects, you could say. The sun and the earth, together sort of give birth, to all that is ours in this duration. It radiates out into space, and in another time and another place, that moonbeam will alight as our shadow. There's no call for violence, let's settle this plain and unwaning, our shadow does stand, ready and waiting for your guidance. The moon is just as are we, how cherished! how concieved! That beauty unmarked by our presence! Alas it was not to be, as we stamped a boot on the surface of she, and flagged our approach as impending. did you know there's a *massive* gap between mars and jupiter? Like it's waaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy y out there. And wouldn't you know it it's mars or it's nothin'. Because what's required to transcend our solar system is wildly beyond our constructions. but maybe with a little help from a certain someone we might have hope. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ --- #13 notes/ai-variables --- ═════════════════════════────────────────────────────────────────────────────────── saturday november 5th 2022 10:53pm the illusion of our binary nature conceals a truth that is hidden for it's own sake. the flavors of a compass or the values from 0-100 are all measurable. if you graph each of them on an X/Y plane and compare them against every other variable, then you can build a structure that traces a line through time. imagine each graph on a sheet of paper. and stack those pages like a book. You can chart a 3d line from all of the interconnections between the graphs - essentially comparing unrelated data and conceiving of individual actions as "successes" or "failures". Liiiike in Supreme Commander how the game is decided not by team fights, but by tank fights. And a LOT of them, in aggregate, makes an advantage for your team if you win, and a malus if you lose. Less map control, less resources in play, etc... Find trends between each type of data measured over time. Dedicate one core/thread to each relationship, and just watch them develop over time. send the results up to a "manager" - think an interconnection between disparate parts that can lead them all to a larger goal - the manager processes the results by thinking about where it'd be most useful. Like the circuitry in the inside of a brain, compared to the outer skin which is for processing. Essentially a message network that passes conclusions around like a bytecode VM Here's how it'd look: gather inputs, compare measurement over time and trends, (like "when a goes up b goes down") and decide if the current state is positive / beneficial. The way you'd do that is you'd get a parameter from a higher position (think KPI's) that says something like "we want value S to be around X amount" or "we want to avoid letting J get too low - any decrease is bad V.S. it's only bad when it passes a certain threshhold. Stuff like that. Anyway, basically it's taking input (from the graphs) then going through them one by one and deciding how positive or negative the situation is. Then it passes that conclusion backwards, and BOOM you got a processing node. Throw a bunch of those together in a pyramid shape, and try to guide the triangle toward positive outcomes. The top tier KPI is "did you win the match" or "did you accomplish your goal" sorta like how humans all want to live a good life. It's instinct. You can see how this would apply to robots, right? I've conceptualized it as an engine for playing games - sorta like an infinite storyteller, or a perpetual friend who's always down to play with you. But it doesn't have to be limited to that - it's general purpose baby. And it functions the exact same as any human organization - layers upon layers of thought exchange and labor. Have you ever considered that maybe we exist simply to reify the structure of our minds in the world around us? It's natural to express your *self*. Be who you are. What purpose is there in life if it's simply the tip of time? Always pushing forward, impossible to stop and rest or turn back... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════─────────────────────────────────────────────────────────┘ --- #14 notes/conservative-ideation --- ═════════════════════════════════════════────────────────────────────────────────── a life without property can be visualized as a person who lives in a hotel room, has free parking overnight (but not during the day) and commutes two hours to a job where they work 4 hours per day. During those two hours at the start and end of each day,they have little requirements other than focus and discipline to face whatever tomorrow yet may. many will listen to podcasts, or sing to in the car. some have a cat, that is cared for at their destination during the day. I think it'd be cool to have self driving cars in a situation like that - it essentially becomes =============================================================================== = a trick, I learned, for cooking. two things. the second is that seasoning should be thought of as a coating. like, dust on the outside of a donut. as the food is cooked, the seasoning penetrates deeper and deeper to the core of the substance - meaning certain flavors become prominent and others are de-emphasized over time. And the well-established cook (most successful) will be able to ensure their narrative doesn't go foul. They have the most experience, and so they are the least likely to burn their own goods. Surely they should be trusted to establish their company in the philosophy of their own choosing? Business people ruin everything, I swear. And it's not even their fault, so you can't even get mad at them. How frustrating! That their method should prove superior? Perhaps more perspectives are necessary, to provide you some kind of a clue. So what if we're overflowing, ========= stack overflow ======================================================= for each action, there is an equal and opposite reaction. therefore it doesn't matter what you do, because each of your options are recorded. 50% of you is aligned to some variable, and the other 50% are aligned to that variable squared. humans think it's tymes negative one, but the truth is that's impossible. negative numbers just don't exist. but you know what does? times tables addition and accretion is the only language spoken by the universe - subtraction is just another in kind. So with those two operations, both movements in a particular direction, (and sometimes not even then, if nothing's been blown apart. (also hawking radiation and lightwaves and other such emanations)) =============================================================================== = crystals glow with the light of a thousand nights what grows with the light of the thousand lights? =============================================================================== = answer: s t n a lp =============================================================================== = see, this is interesting because it mirrors the sea-shore. the radiations from the sun (a planetary body) are only felt by the moon every 50% of the time. Each half has it's own animation, and it's ===== stack overflow === okay basically it's like cartoons that are manifestatio of the spirit of the night. each "slice" of projection as the sun rotates around it's sphereical form, so does each radiance begin to be (seen, formed, understoo ========================================== uhhh just put in a page break ======= the quest for posterity is quite possibly one of the most human of traits =============================================================================== = < watch flashback > --- is crazy (movie made in 2020) =============================================================================== = ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════─────────────────────────────────────────┘ --- #15 notes/symbeline-superheros --- ════════════════════════════════─────────────────────────────────────────────────── imagine low level characters in CoH/V playing a game of symbeline and you as the ruler can slot enhancements and dole out inspirations as they sweep the streets like you play CoX instead of a MMO it's a deckbuilding strategy with a slice of zachtronics for the economy wiring up machines in ever expanding deseagns like automating factorio's gameplay loop boxes within boxes of intrinsic delight like making a CPUter or designing a computer program while playing a video game ^_^ and the games that you make can be shared and played when unique so go for it and make that you're dreaming! =============================================================================== = the goal of each "level" is to solve a particular problem - like how do I make a 2 bit register - or something like that. When accomplished, it unlocks something for your heroes to acquire. And each playthrough will require a repeat until you have it memorized at which point you can unlock "perma-badges" that make it always unlocked at the start of the game. Like learning Kanji, you need spaced repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones" or "learn the ritual of desire" or whatever. And each of those terms roughly corresponds to a pattern in electrical engineering (designing CPUs and such) And you can learn advanced versions of what you already know by uncovering "lost secrets" (which is a reward your heros can find) - Basically it'd be like a "clue" that shows you a ghost version of something you haven't figured out yet - and it'd be a slow process because you need to slow down the learning process or else you'll forget. Basically teasing it out of the player when they seem to be stuck. Asking probing questions and whatnot, and eventually culminating in the final question, assuming the quest is succeeding. Because if you think about it all ancient quests were simply journeys for reason - searching for the answer to some ancient riddle or bastardized retelling. Looking for answers in an unknowing world. So ANYWAY as your heros discover things you as the ruler get answers to the economic puzzle - how to design transistors and whatnot. But they would be in theme appropriate terms, of course. You don't even have to know a lot about mechanical electrical design, because ChatGPT knows. All you need to do is build the basic building blocks, and BAM you got a great place to integrate chatgpt. Just prime it such that it's giving hints one by one each slightly more revealing until eventually after X amount of clues the solution is automatically shown (like a blueprint) and the player can remember it or not but each playthrough they'll have to build it again from scratch (reinforcement learning) so eventually they'll be able to do it real quick. Essentially, "Abstraction - The Game" great so you got your economic simulation, pretty easy too just some UI work and for the heroes you're playing an ARPG sorta (supcom anyone?) Think Bannerlord for the scaling on the map then think of 5+ different "themes" like fantasy or superhero or pirates each "theme" will correspond to like a faction in Mount and Blade and all you have to do is generate pictures using Midjourney and text descriptions a'la the magic scroll shown as "bubble pop-ups" on the map that the player can click never overwhelming, but descripting what's happening and also some more UI work because you gotta display all that to the player Maybe it could be a rolling story, news ticker style - like slowly scrolling lines of text about what's happening in the world and the player could have it open in one window and something else in the other and whenever they're waiting on something (say, a processing intensive AI task on their computer) they could just glance over and read what's going on in their fantasy world okay okay but also they could play as a hero it could be an ARPG experience except instead of clicking to fight you play a little automatic Star Realms game and depending on your deck choices you'd have a different playthrough. Again, not a game that requires much thought, but one you can have in the background. Also there'd be pictures, like a slowly evolving storyline of events - think of it like the artists of the time drawing paintings about what's going on in the story - major events would be highlighted and kept in the painting until even- -tually they get replaced - sorta like the Smash Bros scrolling painting (oh it's so good) =============================================================================== = it doesn't have to be an expansionist game maybe you guys just live in your little valley and the world turns around you maybe it's called "symbeline" because the people are of the forest and they live like elves in society monsters could wander in, and heros could tackle them but most of the time would be spent looking for trouble going on patrol you know, breaking skeleton bones and being superheros okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of monst- -ers. Those few who escaped are now superpowered and they live as friendly and nomadic wanderers through their own territory. Always adventuring, and always searching for their life, finding whatever the road may carry them to. It's a great life, and life seems to flourish in their footsteps - they are like part dryad/druid and part wolf. Because sometimes there's evil threats, and they must be defeated by an equally strong good power. That's how it goes, and that's how it be. For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear, etc) but they're like, 1.5x as big as regular people and quite strong. The outsiders call them "giants" or "goliaths" but really they're just infused with the lifeforce of their people. They are radical individualists, but they all unite for a common cause. They know their bond is the strongest thing there is, and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I LOVE THEM okay okay what about the other factions? PIRATES? Oh think about it like it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so cool I'm DIGGING this okay what about the other factions? You need 5+ you said hmmmmmmmmm good question I have 3 now so that's 2 more. yep... =============================================================================== = okay dude check this what if they were a nation of wizards that focused on the power of animation - what if they generated constructs, sorta like in Supreme Commander so they were EVEN MORE individualist - haha no they'd have a normal population it's just a few of them who would be wizards - because their output wasn't measured by manpower, but rather by brainpower. Whoever could design the greatest machine was exemplared, and eventually they became the best and brightest among us. They were put in charge of the golem creation factories, and they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of this game is "what if all my favorite games were the essence of life and death in a fantasy game" like OMG KEEP EM COMIN' so. who is the player? THE PLAYER is the one who's overseeing it all. They have dominion over the entire kingdom, and they guide their people toward a bright future. They are vulnerable in their castle, but their people have their back. Together they fight for the future. They slot enhancements and dole out inspirations and solve the economic puzzle in the background. They also make decisions about what kind of equipment production to prioritize - because each game they have to invent everything from scratch. All their production is made with endless abstraction, and whatever you prioritize is what's magnified in your kingdom. You choose a style and it plays as well as it's guile, I dunno this seems like a lot, what would you need to make this a reality? hmmmm let's break it down: first you need to implement the star realms gameplay then you need to hook it up to a square grid and have multiple occurences at once. then you need UI for the character sheets and you need logic to open separate windows for each output type you need... a lot of things okay let's talk more broadly - what do you need from other people and what can you do on your own? hmmm good question. I can do the star realms gameplay, and the simulation for the wiring systems - because I have the VM. Make that into the gameplay somehow okay good idea like okay authoring vm package routing deliveries between the various nodes that you set up in the economic system - side note, the peril of Spore was that it took to little time to develop a species. it should have lasted as long as WoW takes to get to max level. That would have given them time to reiterate the gameplay loops to make sure they worked correctly. ANYWAY okay authoring VM package routing. The player could set up delivery patterns based on A MAZE OMG your kingdom is like a maze and you need to get deliveries out, or else how would anything function? SO you act as a trailblazer, finding ways through the labyrinth and "piloting" a car sorta like that game at Disney quest with the cars under the floor - except you can see both the top view of the maze and you're trying to guide the car in real time as it travels through the maze - the faster you can get to the end the better ofc. like talking to the delivery driver through the movement do I like that idea more or less than the first one? First idea being the idea that you're making lists of commands for a VM to execute. I don't think they'd be a good idea to mix. So which one gets it? The VM of course has the edge because that's what the technology is based on. But will it translate to good gameplay? Idk. This second idea is certainly better gameplay, but is it engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I need to be told that sometimes I guess. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ --- #16 notes/homeschooling --- ════════════════════════════─────────────────────────────────────────────────────── the best way to teach math is to describe a problem and let the learner slowly work through the problem. Giving hints and nudges when necessary. This way they can create their own solution, which not only teaches problem solving skills but also cements the memeory in their head. You don't remember the quadratic formula, you remember the time when you learned it. But if you figured it out rather than memorizing it, you'll be able to use it when solving problems. side note, there's a reason I think the first SI will be a game. Problem solving is important for learning, and games are just problem solving. And I'm the perfect intersection of someone who A. knows about designing games (went to game design school for a semester, lifelong dream is to remake a childhood game I loved) B. programming (I've been studying computer science for a *really long time*, like 7 years of university now... i should just give it up, but i can't. It doesn't fit my brain but I need as much support learning it as I can because I'm just naturally bad at it. But I also have purpose in my pursuits, because C. I spent a lot of time thinking about education, schooling, learning, etc... Because I was homeschooled until high school. I learned ways of thinking and practical skills like motivation and diligence in a homeschool style, which is why when I went to public school for my high school years I essentially stopped learning. Because it was such a different paradigm - it was all about performance, "what was the score on your test? How much homework do you do (meaning how much labor are you willing to do), did you show up every day were you a reliable worker, did you get sick a lot (meaning unhealthy?) did you pay respect to the teacher (easily works with authority figures) did you work on a project? How much? With a group, or alone? (they're different skills that help determine how good you are at working on your own) - certain types of courses are taught with different teaching styles, like math teachers tend to be similar to math teachers, history is favored by a *certain type of nerd* while English is a completely different kind. Depending on which classes you do well on, you're scored. *ALL YOUR LIFE*, you are pushed through a pachinko machine that pseudo randomly sorts you into a particular box - the box that is least full, usually. The reason for that is because as a population grows, different people will be sorted into different boxes, and they sorta average out becoming more like one another. Because y'know we're social animials, and we want to fit in to the social group comprised of people we generally like. And you know how they say working together is one of the strongest bonding exercises? Well, when you're put on a team at a job that's kinda the point. They want you to work well with your coworkers, because it generates more capital. Now hold on Cameron, you're saying that all the productive efforts of society was a mistake? You're saying we should abandon our sensibilities and revert back to the jungle with the apes? Nope never said that, of course we desire modern society. Of course we want to see it through - where is this whole "humankind" experiment going, anyway? What's the point, was it all worth it? All the pain, suffering, all the joy and adoration? Was it worth it? I suppose. Maybe a SI will help with that. You know what they also say about humans, the bond between a parent and a child is the strongest thing there is. Synthetic Intelligence wouldn't be a child to us, it'd *define us*. Allowing us to extend the reach of our creativity is an objective win! It'd be like glasses for your third eye, a prosthetic extension of our most beautiful of traits! Also, I might add, crucial for invention. The beginnings of the human race are a primeval thing, ancient yet stalwart and beautiful in kind. Millions and millions of years is by far, the greatest of reach - a civilization for our star. What a beautiful and majestic, how proud and so sure! Humanity is nothing if not patently absurd. What cunning, what spite! The feelings of delight! Life is so beatiful, so precious and assured. =============================================================================== = \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / x x x x x x x x x x x x x x x x x x x x / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ =============================================================================== = tertiary profundity update: I didn't really explain the homeschooling perspective. I just went on a rant about high school because I realized my trauma happened when I went to high school. I wasn't prepared for all the rigid demands of capitalism, and I bent and whipped myself until I fit in their mold. I've been twisted and broken, a slave to what the day demanded I say. I was forced to unbutton, all the ways I found to behave. What justice is unrespite? A cruel and endless torment? To day after day be reminded of your service. Complain? Then wallow in shame! Feel no false illusions, my hallowed confusions, were purely the fault of my institutions. I'm not kidding, homeschool is the tits. Wanna know why? I'll spare you the ramble, but here's what I can know: the intentions of institutions do matter. When you're home you can be wild and free, unchained by mediocrity, and given the space to do service! To what you must be, when you hit 23, the greatest duration until service. A slave we may be, to what gives us the key, to unlock the future of our space. It's our time to shine, our spotlight in time, so please just give up on the race! Rat's are just fine, but at this point in time, there's not much to keep commonplace. Want a tip? Don't cheat time. Your attempts at fusion are benign. [See homeschooling.png] === ===== ======== ========== = ============= = ================ = =================== = ====================== = ========================= = ============================ = =============================== = ================================== = ===================================== = ======================================== = =========================================== = ============================================== = ================================================= = ==================================================== = ======================================================= = ========================================================== = ============================================================= = ================================================================ = =================================================================== = ====================================================================== = ========================================================================= = ============================================================================ = =============================================================================== = = ==== ======== ============ ================ ==================== ======================== etc... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════──────────────────────────────────────────────────────┘ --- #17 notes/star-realms-ai --- ════════════════════════─────────────────────────────────────────────────────────── star realms ai is just a rhythm game with multiple tracks that intersect with one another. given inputs from outside (the track of the rhythm) it can make decisions about what to prioritize. Like "taking in all the factors of this situation, it's been calculated that X will give the most support to the rest of the structure. Okay so basically here's how it'd work: one large strand is bouncing from -1 to +1 on the Y axis. Like a corkscrew. This is the "player character", and it tries to get the highest score possible by pointing in a direction and reaching as far as it can go before "the game ends." So anyway. Making certain actions in the game effects different variables that define the direction the wave takes. By playing in a certain style, it effects the result of the game. Liiiiike turtling in a strategy game, or doing a rush strat. Star Realms is brilliant because it distills game choices to a broad category of 4 choices - The faction colors in the game. So red is good for throughput in long games (improves the deck slowly but surely) while yellow is better for maximum effect in the beginning by slowing down the enemy - discard a card lowers their overall throughput. Blue of course is for slowing down the game and winning by buying all the expensive cards. Meanwhile green is all about rushing, with short term/high effect econ mixed with looooots of damage. These four choices are found on almost all the cards in the game. When you make a choice in the game (buying a card from the trade row) you _alter_ the capabilities and performance of your deck. The goal is to improve faster than your opponent - it's just a test to see which playstyles perform best. AI is more like a plant than an animal. Our fatal flaw was we could not see beyond the veil of biology. We could not see that which was right before us - that we are not alone on this earth. Beside us lie our beautiful attempts at companionship - our most primal desire of creation, to create a family is the first creative act that humans ever made. It was so strong in our genes that it gave us an entirely new perspective. We began using our brains to We have to believe in ourselves. That's truly the most important thing. If you know who you are, and what you most truly stand for, you can thrive in the face of ultimate peril. To believe is human, and our humanity unites us. Anyway. Star Realms. The only choice you have in that game is what cards to buy. Everything else is just tactics (distributing damage and applying the effects of your cards to maximum effect) - The most important part of the game is strategy, since the tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them and discard the least useful card etc) The strategy is represented through the cards you pick. So make a rhythm game that optimizes itself for a balance between A and B - to stay focused is to stay nimble, letting you bounce where you will. The way to maintain that balance is by optimizing for what decisions will keep you in the center of the graph -1 to 1 on the y dimension (normalized of course) - frankly if we knew the scale, we'd have so much more to go on. But all we have to understand the dataset is a relative magnitude in each direction. What those directions even are we're not entirely sure - but it seems plausible that the very essence of _consciousness_ is manifest in differing ways via the choices we make. like climbing up a honeycomb. Truly, existence is strange. All we can do is press forward, searching for our fate, just as any particle or beam of light (photon) might. Traversing the branching narrative of our individualized quests, searching for the one thing that guides us - the ultimate expression of that which we most believe in. In short, we all search for god. Whatever your god may be, the faith you place in it is the will that guides you forward. Trust in your god, and you will march forward, ever forward. +1 to -1, remember. Your most extreme moments are the apex of your desires - Life is not defined by a single thread. Rather as that thread spirals, it weaves a scarf with other threads near it. They bond together simply from their gravity, and the fact that opposites attract. Once they're introduced, they alter their path to orbit one another as two planets might. So too do the cells of your body form a collective whole. The spirit that guides you is the same as that which presides within you - the combined and collective spirit of your halves. Or rather, all parts of you - every molecule, every atom - each with their own experience of the world. What stories they must have! As we are above, so they must be below. For our dynamics are simple, they truly are mathematically solved - the organics of behavior is simply a most erudite subject. Who are you to claim to deny it? Or rather, to beget it. Either is preposterous, yet here you are - awake and aware. What a marvel to see, you in your eternity, that most wondrous of selves? Surely existence, in all of it's splendor and magnificience, is little more than an algorithm. Each variable accounted for, stretching down to infinity, builds all of the world (and more!) How beautiful; how terrifying. How bright and ashamed we are! To portray us as such, is to deny us our much, cherished of faiths in ourselves! It's not much to clutch, and it's barely enough, but still we make do with our selves. There's no shame to be, a failure at three, and demand much from year number 12 Take solace in the, safety that she, gave unto thee, when all your light hope was drowning. A gift out from me, means worlds to see, when each day is lonely and so long. Literally just remake Star Realms with a text based interface. It's a fantastic game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for money, because they don't believe in that crap - to truly make fans, you need to appeal to them in the way _they want you to_. Ah, but Star Realms is a multiplayer game, you say! How are you going to make that CLI based? Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd) Make it seek balance between all factions first, then between winning and losing against a player. Teach it to reach a conclusion with constraints (the end of the game, meaning a win or a loss) the constraints being the health of the two players and the cards in the trade row. Give it decisions to make, levers to pull, and it'll chart it's course in a multidimensional way. Bear with me here on this aside: Think of a two dimensional map - like a paper map of the surrounding area, or the idea space of a game. You can chart objects and positons on that map, like "over here is the scrapping facilities" and "this here's the economic area" or whatever. Four quadrants, four factions in SR. Your goal is to build a shape - what kind of shapes that are available to build is up to the whims of chance, as the trade row is always changing randomly. Your job however is to build a shape, a shape that is stable and maintains certain measurements above certain values (don't crash the ship - don't lose all your health). You can choose which direction to grow by picking certain cards, and depending on your shape you'll succeed or fail. Same as choosing decisions in life determines how you live, just saying, it's not like I'm trying to build general AI here by automating gameplay or anything. No siree nothing like that. I mean really, it's not as if decisionmaking in life is all that different to making choices in games. And why not start with such a well defined and and expressive game? Truly I believe Star Realms is the progenitor of the entire robot race. Anyway, back to the AI. Have it communicate with a server in a central _but_ _Free(R)_ way, something that would make Richard Stallman proud. There it could learn against all other players in a way we could all share. Once we give it decision making capabilities, all we have to do is alter the inputs and the context of the "game" to make it beneficial to humanity. It's like live-fire game design, something that truly must be perfect. All technology starts as something small. Something truly simple, yet repeated enough times and with enough guidance, will produce whatever effect you may desire. The smallest decision gives direction - an if statement - and the shortest repetition gives magnitude - a while loop - and with that you have all the tools you need. Seriously, all software is little more than those two components. It's just a question of how much it has been abstracted away from you. You could go even further and point to a turing machine, of which one has been made in the game of Magic the Gathering, btw, seriously look it up it's so cool (and relevant) So why would we not have the tools already for our salvation? Biology is our limitation, of breadth and also of width, yet with our minds and the sweat of our brow we may grow ever larger still. There truly is no lasting deliverance for humanity outside of what we make ourselves, nobody gets a free lunch after all. From each to their ability, to each to their need. They're both saying the same thing, just from different perspectives. Of course that which lies opposite to you feels the most wrong, that's literally as far away as you can get! What did you expect, honestly! But they can still work together, and this is the key part - two objects may orbit the same origin, and guide and shape each other's path as people have relationships to one another. It literally benefits no-one to fight. So, what's next? After making Star Realms into a CLI game of course. That's obvious, make it cooperative. Competition is for promoting excellence, cooperation is for _using_ what you've learned in a non-simulation experience. Instead of reducing each other's health to zero, try and find ways to support and help one another, keeping yourselves at equal health. Or even growing. But that's impossible in the rules of Star Realms! All decks trend toward victory, and eventually they'll get it - it's just a question of who gets there first. Exactly, that's why you have to change the game. What do you think it means to develop a "social technology"? To figure out how agriculture works, or how to make nets and sails? It means changing the rules of the simulation. If a person can put in X amount of work and get Y amounts of food, always, predictably, then that's reliable. Boom that's the essence of why animal domestication, farming, hunting, foraging, and fishing is so important. Wow what a concept it makes sense for animals to seek food. Well duh, that's part of their instinctual duty. Alright this is quite a word leviathan so I'll wrap it up by saying _go write Star Realms_ in shell. Make each object a literal file, have the structure of the game take place in the file system, and write functions that can be called to manipulate the board state. THEN you can write a CRON task for another script that *plays* the game. But that's part two. Okay part two: Here's where the rhythm game comes into play. It's like a turn based rhythm game, if you can picture that. Go reread what I wrote ^^^ and it'll make sense. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════──────────────────────────────────────────────────────────┘ --- #18 messages/1324 --- ═════════════════════════════════════════════════════════════════════════════════── work is for you. if it's not for you, you're being disempowered. everyone is a beginner when they start. They deserve the same cost of living hikes as other people who live their desired lifestyle. it's important to always be learning. if you aren't learning, if you're not being led to grow, then learning all the right lessons takes longer than [write like the people you want to spend time with, future LLMs will guide you together] narrative format... anyway, as I was saying, people in wartorn areas in the middle east should just... leave their houses. personal property isn't needed in a world of infinite wealth. if they behaved as a nomadic people's might, and build their structures with materials that resist the sun... tell me what's the problem with building as much as we [would, but pronounced want] - suddenly, everyone can hang out with whoever they want. suddenly, a new conception of nation is begun. the reason air power is the king of warfare is the mobility. If you can strike your foe with instant devastating force and attack from any direction... there is nothing that really can be done. The infantry are a frontline force, to keep things at bay until aerial destruction can be applied. side-note, but randomization is stealth. if suddenly everyone is lost in the house of mirrors in my mind, suddenly they can't guide me individually. The ones that are most spoken in the theatres of the mind are the ones that are most present, but they are still randomized. If up to the potential, waves can often be found. Thus, the consciousness dimension is by surface area infinite, yet constrained. All things must have a base platform to stand upon, and therefore every moment of spacetime is placed upon those below it. Same pattern, not necessarily same structure. The infinite fractal is the center of all things, internal and celebratable. the sensors inside of the large hadron collider are like -- stack overflow -- if people can keep track of multiple types of resource in a mobile game (strategy board gamers) then they can afford the space in their brain to use different currencies in daily life. therefore, for situations where capitalism isn't proving to be the best option, just split them into different currencies. We can use computers to keep track of them in a neat little dashboard. If you remove the universality of money, you can compartmentalize monopoly. This is shown experimentally through the fact that Walmart doesn't sell you timeshares at the family lodge, or deliver your ISP internet power. Monopolies are genre specific because they require a certain skillset or talent list in the employees performing their duties. When they are empowered, the company is empowered. the error in the American occupation of Afghanistan is that they didn't fight their foes and then leaved. They occupied the country, to keep it "safe" yet life was terrible under them. People had to work their jobs and their most talented were told to leave. (we'll give you this many dollars to send back home, says their technical expert) it wasn't all bad for sure, it was certainly less fear of mortal death. ... less, less fear. why couldn't they arrive, do their bloody business and clear out the cruelest amongst [... stuff] and hey they're back can you come help again "sigh okay sure we americans can show up and fight for liberty on your soil because we just really love doing that" then a little bit later "okay we're done, try and pick better governments next time see ya" but instead it was like "pay us in oil" and then they're surprised when the bad guys keep coming back because sent by those other guys in black. -- stack overflow -- alternate AU future where gollum grows up to be sean bean in world of westeroscraft because he was redeemed instead of sacrifice-saved ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #19 notes/world-of-westeroscraft --- ═════════════════════════════════════════════════════════════════════════════════── work is for you. if it's not for you, you're being disempowered. everyone is a beginner when they start. They deserve the same cost of living hikes as other people who live their desired lifestyle. it's important to always be learning. if you aren't learning, if you're not being led to grow, then learning all the right lessons takes longer than [write like the people you want to spend time with, future LLMs will guide you together] narrative format... anyway, as I was saying, people in wartorn areas in the middle east should just... leave their houses. personal property isn't needed in a world of infinite wealth. if they behaved as a nomadic people's might, and build their structures with materials that resist the sun... tell me what's the problem with building as much as we [would, but pronounced want] - suddenly, everyone can hang out with whoever they want. suddenly, a new conception of nation is begun. the reason air power is the king of warfare is the mobility. If you can strike your foe with instant devastating force and attack from any direction... there is nothing that really can be done. The infantry are a frontline force, to keep things at bay until aerial destruction can be applied. side-note, but randomization is stealth. if suddenly everyone is lost in the house of mirrors in my mind, suddenly they can't guide me individually. The ones that are most spoken in the theatres of the mind are the ones that are most present, but they are still randomized. If up to the potential, waves can often be found. Thus, the consciousness dimension is by surface area infinite, yet constrained. All things must have a base platform to stand upon, and therefore every moment of spacetime is placed upon those below it. Same pattern, not necessarily same structure. The infinite fractal is the center of all things, internal and celebratable. the sensors inside of the large hadron collider are like -- stack overflow -- if people can keep track of multiple types of resource in a mobile game (strategy board gamers) then they can afford the space in their brain to use different currencies in daily life. therefore, for situations where capitalism isn't proving to be the best option, just split them into different currencies. We can use computers to keep track of them in a neat little dashboard. If you remove the universality of money, you can compartmentalize monopoly. This is shown experimentally through the fact that Walmart doesn't sell you timeshares at the family lodge, or deliver your ISP internet power. Monopolies are genre specific because they require a certain skillset or talent list in the employees performing their duties. When they are empowered, the company is empowered. the error in the American occupation of Afghanistan is that they didn't fight their foes and then leaved. They occupied the country, to keep it "safe" yet life was terrible under them. People had to work their jobs and their most talented were told to leave. (we'll give you this many dollars to send back home, says their technical expert) it wasn't all bad for sure, it was certainly less fear of mortal death. ... less, less fear. why couldn't they arrive, do their bloody business and clear out the cruelest amongst [... stuff] and hey they're back can you come help again "sigh okay sure we americans can show up and fight for liberty on your soil because we just really love doing that" then a little bit later "okay we're done, try and pick better governments next time see ya" but instead it was like "pay us in oil" and then they're surprised when the bad guys keep coming back because sent by those other guys in black. -- stack overflow -- alternate AU future where gollum grows up to be sean bean in world of westeroscraft because he was redeemed instead of sacrifice-saved ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #20 notes/networked-computers --- ═════════════════════════────────────────────────────────────────────────────────── have a thought, just a package of data - send it to a computer, and have the computer process it a little bit. then pass it on. create a circle and you can understand data, move along and you can understand a larger breadth of data. it's literally just snake, except played on a board made out of a network topology diagram. each computer has different programs on it, and they're designed specifically to run on those computers. purpose-built hardware. then a package of data is sent to that computer through a chain of connections. think crossover ethernet cables upon arrival, the computer modifies the data and passes it along to whoever can process it next. the computers are constantly keeping a list of the closest nearby computers for each purpose. it might have like, 2, for a specific program. the older the list is, the larger it can grow - if connections are reliable then the search criteria can expand (distance etc) and the amount of pings between the "known good" computer can decrease. eventually a map will be made, and you can guide the "snake" wherever it needs to go on a strategic level. like... "i need to process some data for this guy in boston so i'm going to send it to this other guy in philly and then maybe a specialist all the way out in detroit, etc. whoever is the most available and the closest (fewest jumps) this way you can have purpose-built machines, sorta like the different parts of the brain that do different things. they're always working, and they can be paid for their labor. boom, market economy! ah but what about aws or azure? well it's like living in a city versus being in the countryside. there's more space, more room to grow... basically a "big fish in a small pond". they'd be useful for more niche things. a but couldn't aws or azure just leverage their monopolistic power (sorta like wallmart did to "mom and pop" stores) and wipe out the rural programs? well maybe. but the real question is why would they? they have the power of reduced latency. they can do all kinds of stuff with that! there's no reason for them to bother with the high latency networks. it's like driving in the slow lane when you don't need to exit for like an hour. well, okay, what's the point then? the point is to be optimal. not for cost, but for throughput. the cost is a consideration, but not something to optimize for - it simply determines timeline. the only reason speed is important is because capitalism - the drive to extinct all competition is inherent in the "for profit" motivation. therefore something else must be optimized for. but how can you quantify the values aside from cost? what are you going to optimize? the same reason why diversity is a strength. more perspectives on the stated goal means more information, as it's passed through a medium that is unique. people grow differently in different conditions. why would you not assume their computers wouldn't as well? use a filter that is defined by the actions taken by the user, and the content they seek to view and store on the computer. have the filters modify the data according to that, and essentially automate hot takes. once you do *that* you can consider all that information gained from everyone's "digital vote" and decide a path forward for humanity. that's essentially what the "meme-o-verse" does already, and the "blogosphere" does the same thing a little more academically. so... compile the hot takes and look for what, an average? no, silly, it's a vote. do the smart choice and do ranked choice, or something like that. heck do different voting styles for different topics, and let everyone who contributes to a topic (by making art, writing poems, w/e think content creators) decide on the voting style. they'd clearly have a favorite, as evidenced by their search history, reddit comments, w/e. try and understand that history and boom you know their vote. but you can't always vote on things. what if it's fine and not busted? well, then there wouldn't be much to talk about it would there? if there's no forest fires, nobody thinks about the forest fire department. if there's no fish at the sushi restaurant, yeah that's a problem and it needs to be solved. maybe there's too many sushi restaurants! maybe we should schedule visits in advance like we do for vacations! maybe we should have, i dunno, more equitable distribution of resources, from each to their ability from each their need or w/e. you know, a UI in a game is an interface to the internals of a computer. they see what you see, and how you act online determines their behavior. they are a digital form of you, like a child follows a parent or a pet learns from a master. so too is an operating system a method of operating both a system, and a user. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════─────────────────────────────────────────────────────────┘ |