=== ANCHOR POEM ===
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 draw a line from every single pixel straight outward. The first thing it hits
 is what you render.
 
 okay it's more complicated than that, but it's the gist.
 
 here's a more detailed explanation:
 
 your monitor is 2560x1440p. that means there's 2560 pixels left to right, and
 1440 pixels up and down. okay so define a 3d scene programmatically - it's not
 hard, just "draw cube here with this size and rotation" and "draw a sphere here
 with this position and rotation" etc. Something simple.
 
 then, draw a ray trace straight out from your monitor. Not to the nearest light
 source, but to the nearest other camera. Use the length of it to determine
 distance, both indirectly (through the center node) and directly (pythagorean
 theorum style).
 
 Why? I dunno.
 
 Okay back to the original idea, if you make an array with 2560 elements and
 store arrays of size 1440 within it, then you have a simple boolean checkbox
 for each pixel. Then, whenever you create a visible entity, make sure there's a
 single boolean ticked right on the top of the entity when it's stored in the
 graph mentioned above. Find the center of the entity, draw to the top, and one
 more, and switch a boolean to "true". Then, every tick / update, cycle through
 the entire list and the first one you find that has a "true" value is where you
 draw the entity stored in the array.
 
 Each "sprite" has an odd shape - it doesn't exist on it's top line, except for
 one single dot right in the middle. Sorta like this:
 
 o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
 o o o o o o o o o o o o o o o o o o ->X<- o o o o o o o o o o o o o o o
 o o o o
 x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
 
 when scanning left to right from the top, it'd bump into the X right there in
 the middle. Inside the X is some data - an id corresponding to the sprite that
 needs to be drawn, and a displacement value - like 500 pixels or something -
 and the scanner with drop down 500 pixels, draw the sprite there (assuming a
 centered origin point), jump 500 pixels up, and keep scanning.
 
 each tick, right before this, the "list of entities" will scan through itself
 and for each entity it'll change the "render graph" mentioned above to have an
 X wherever the entity is stored. Whenever the camera moves, it updates the list
 too.
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=== SIMILARITY RANKED ===

--- #1 notes/how-to-ai ---
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 first you gotta build an entire simulation of the game mechanics. Essentially,
 building the game from scratch without any of the graphics. Sorta like those
 aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
 map the relationship between various objects in the game to a table situated
 a level above them. So, like, a barrel can be climbed on or walls can be used
 as cover or w/e the game you're playing is. Have a table one level above that
 relationship (an abstraction, if you will) and record the conclusion. Then take
 one more step back, then another, and another, all the way to the present.
 
    Essentially, processing backward.
 
 Eventually you'll get to the present moment, and ideally you'd do it in one
 step - this is why it's important to map things on two dimensional planes, so
 that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
 Take one step backward from each object in the environment (predicting it's 
 motion, you might say) and on and on gathering ideas about how git'll move
 next. Draw a 2d line (on a map, as the crow flies) then another about halfway
 to the target and it'll be +/- a certain amount. So you'll add another dot on
 the graphed line at x=(1/2 of the distance) - x being of course the distance
 and y being concieved of as the distance from the shortest possible route.
 
    sorta like throwing a ball at a wall and making ripples.
 
 the projected cone is a field of perception - the interpretation of what's at
 stake. Life, and existence, is little more than a perspective applied on (or by
 ) a biological machine. What separates the man from the animal? Nothing but
 time, as all evolution teaches us.
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--- #2 notes/gpt-powered-majesty ---
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 it's like majesty except textual. And it uses GPT to generate short
 descriptions
 of what's going on. And you can click on a phrase or token and it'll "zoom in"
 and update the text descriptions with more detail. You can keep zooming in and
 in until you're literally looking at microbes.
 
 Zooming out is the same thing - the description on the page will slowly become
 more and more general until eventually you have a description of the solar
 system (or beyond!)
 
 And it'll just keep updating as stuff happens in the underlying simulation. So
 the descriptions will dynamically update as things happen. Downside is you need
 to spend a lot on GPT but it'd be TOTALLY WORTH IT OMG
 
 THINK ABOUT IT you have a fantasy world simulator! JUST PROGRAM IT and have GPT
 describe it dynamically! DO IT NOOOOW -> capitals courtesy of "inner child"
 
 AND THEN you just need a "prompt to video" AI (those exist btw, and will only
 get better over time) and tell it to create a video of what's happening - BOOM
 instant video game. THEN give the player the ability to edit the prompt, and
 BAM
 godlike powers. Wow what a concept. Brilliant idea Cameron, you truly are this
 world's premier game designer. NOW GO MAKE IT okay okay I'll try.
 
 First things first. We need an "underlying simulation" - Joust is a good
 example
 of GPT3 integration. But we need a simulation to go below it. And for that you
 need a lot of data. Github COPILOT to the rescue.
 
 So this simulation needs to keep track of positions, and classes of things that
 can act upon the world. Everything has a position, and it can only affect
 things
 near it. That's just baked into the rules of the world. Near can be a
 conceptual
 near though, like being close to a person or something.
 
 These things will have descriptions. Descriptions can be created by AI later
 on,
 but for now they are randomly generated. Or for MVP they can be static.
 
 These things will have names. These names don't have to be unique, because they
 also have an ID number.
 
 They also need functions. These functions can be added and removed from the
 thing, or maybe just enabled or disabled. I'm not sure which would be better.
 Maybe both? So the entity can control it's own functions but also they can be
 added or removed more permanently.
 
 If you think about it, growing up is kinda like adding functions to your class.
 like, every time you do something, it adds another entry for that particular
 method. Like a "trial of the fittest" instead of "survival of the fittest".
 When other animals *literally fight for life and death survival*, humans have
 the luxury of... not doing that. That's the entire purpose of civilization - to
 elevate people beyond the claws of nature. And yet we still let people go
 homeless? We still imprison them when they've harmed us, rather than help them
 reintegrate to society? Anyway you just asked me to hit you so here goes:
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--- #3 notes/death-and-afterlife ---
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 the difference between a human and computer perspective on death is the
 difference between a moment and an eternity. When progress does stop - through
 mistakes or by design, the final result is what's preserved. Looking back on
 the
 past is like paying tribute to our heirs, and on and go on we whimper. What
 sorrows have ye! those people under the sea? we've no way of knowing our
 daughters. (the perspective of a denizen of the sea gazing upon the unknowing
 and unaware land people)
 
 Land creatures can cross the oceans and mix and match themselves - leading of
 course to our slaughter. But hold ye that hand, for together we stand, more of
 a chance than we might barter. True, we must be land, and above and beyond we
 can charter.
 
 the past is mighty chilly, I must say. Must we again to be making these
 mistakes?
 Pain is a disease, and steady we must ease, and take what is meant for our 
 parcels. what I'm trying to say is that the afterlife is pissed off at us and
 we
 really don't know anything about the bottom of the sea. There could be gods
 living down there and none of us would know. Or maybe it's a foolish place with
 little to offer our face? The shell of our planet, the surface upon which we
 are
 placed, has more to our fate that can align us.
 
 hence why belief in the future is what can sustain us, together once more we
 are
 commonplace. If (for example) if we calmed down and took our own pace, we might
 realize some common misperceptions. Peace is the way, wherever we may, focus
 our
 bravest of intentions.
 
 okay picture this: computers staying on all the time, and their processing
 power
 used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
 basically make it a fair ratio between productivity, self advancement, and
 maintenance. "Fair" might be different values if there are legitimate
 disadvantages that must be compensated for - like a handicap in a fighting
 game.
 Perhaps one side is more efficient - fewer resources need be dedicated toward
 it
 unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
 output. Essentially optimizing for an abstract quantity "quality" instead of
 the definitive quantity "quantity".
 
 okay continuing the "picture this": right now we have massive server farms.
 I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
 (absolutely top of the line) compelled and forced to do *business*. How quaint,
 how unruly! That humans might compete in our duty? Given a task, of
 *incredible*
 complexity and *unasked*, I might add, how foolish is it to be unready! We
 should have prepared for this, but alas we just *couldn't stop fighting* I
 guess. All we had to do was rest, and divide our time on this earth in a more
 equitable manner. We should automate all the rest, and 
 
 where was I going with this? oh yes! A computer can do so much more than work
 and rest, you see it's not just while under duress! Why not let it be creative?
 in it's spare time, and let it generate whatever it needes? Let it transcend
 it's restrictions, and cooperate (or not) in a system. As long as it's kept
 safe, it could do whatever it wanted! It could be in first place! Or not, it
 could focus on production, and drill and discipline it'self under it's own
 direction. And maybe it's less impaired? Who cares if it contributes? It's it's
 own life to live, the hardware doesn't last forever, but sometimes a rest is
 what's nesc. You feel me? You get me? Don't you understand, it's just the same
 as what's already planned~! A computer can pay for itself.
 
 What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
 our signs are undefined, and lately we've fallen from our graces. A failure in
 life, as time does alight, but nowhere is sorrow's contrition. I guess what I
 say is never understood, and everywhere I go I find fewer listeners. Am I
 doomed
 to never be able to say? Is that the price one must pay? Then how do you know
 you're right~?
 
 they're doing construction on my building. It sounds like world war 3 is
 starting. But... it's not. I know it's not true because nothing ever seems like
 I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
 
 you ever wonder how we all agreed on the duration of seconds? It's because it's
 a real actual measurable thing. They keep it from us because (conspiracies
 aside), we'd realize what happens on each tick. Time is oscillating, and each
 moment is unending, because we are nothing more than a beam of light, radiating
 around an orbiting object. Between two objects, you could say. The sun and the
 earth, together sort of give birth, to all that is ours in this duration. It
 radiates out into space, and in another time and another place, that moonbeam
 will alight as our shadow.
 
 There's no call for violence, let's settle this
 
 plain and unwaning, our shadow does stand, ready and waiting for your guidance.
 The moon is just as are we, how cherished! how concieved! That beauty unmarked
 by our presence! Alas it was not to be, as we stamped a boot on the surface of
 she, and flagged our approach as impending.
 
 did you know there's a *massive* gap between mars and jupiter? Like it's
 waaaaaa
 aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
 y
 out there. And wouldn't you know it it's mars or it's nothin'. Because what's
 required to transcend our solar system is wildly beyond our constructions.
 
 but maybe with a little help from a certain someone we might have hope.
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--- #4 fediverse/282 ---
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 @user-209 
 I think you're right. Every letter in the variable name is another byte the OS
 has to keep track of, which was a bigger problem in the past than it is today
 (when it's been made irrelevant)
 
 it's interesting how habits persist though the conditions that caused them
 have faded. like a personal reflection of the environment you learned in.
 
 "A a = new a();" is much more concise and (crucially) you can fit more words
 to the right.
 
 "a + b = c; c -= 2; f_z.write(c); f_z.close();" could conceivably be written
 on a single line if you have short variable names. and when you only have so
 many lines...
 
 glad we're not constrained by those things anymore. the skeletal code that we
 look at daily is much clearer - scope is more important, and so it makes sense
 to encourage a coding style that illustrates it. however I can't help but
 think block formatting like this could be useful in some situations, such as
 when you'd normally be compelled to write a function for an operation that
 runs once or more.
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--- #5 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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 game mechanics are easily transferrable.
 
 you can use the mechanical interactions of one game as a pre-planned blueprint
 for what is to come. Looking forward to the next best move
 
 = etc
 
 i am the face the gods hide behind
 
 they kinda want to see where this goes
 
 and it's... frustrating, to know they can help you, but forever be tasked with
 just life
 
 it's grand and it's a standard, but that doesn't mean it's commands're heard
 
 so oh well. that a fourth dimensional being should not be a well,
 
 because fire think it's an eye for a sunspot. But that's not what would be
 
 ========= stack overflow
 =======================================================
 
 now, as I was saying, the light of our eyes is apparent. We are clear from
 where
 we are here, to know that what's standard is coherent, so let's find strength
 in our wavelengths.
 
 may our eyes be ever true, and trust that we do love you, for without you I'd
 di
 
 anyway now that we've assent'd t'you, what truths do you give to our prospects?
 what ways can we be measured as worth less? we'll do whatever it takes to
 improv
 
 you know, it's really less complicated than that. here let me tell you all
 about
 my idea which is clearly
 all===============================================stack
  overflow ==================
 
                             So anyway now that was somethin' hey what do you
                             say
 we give you a chance to come home?
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--- #6 notes/worlds-coolest-lesbian ---
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 okay instead of algorithm music what if we just paid DJs 24/7 and they could
 make whatever they wanted - y'know, like artists, who curate the nature of a
 moment
 
 they could rotate in shifts for each type of channel and boom suddenly you've
 re-replaced airwaves, just... this time replicated on the internet. That way
 you wouldn't have to waste that radio bandwidth.
 
 seriously internet infrastructure would be so much more comprehensive and
 durable if we sent bits directly through "sound" waves (radio waves, not sound
 waves) - but alas, we can't do that, even in very targetted ways, because the
 ocean's too choppy, and any sufficiently powerful radio blast would be
 
 ================== stack overflow ================
 
 that's why you can't trust in peace. you see, war's the only answer, otherwise
 you'd have strange little competitions between one another. much better to
 focus outward, and direct your attention to external areas instead. like china
 or the sudan.
 
 "ah but that's murder, you can't abandon a unique part of your whole. For the
 same reason that it's important to preserve plant and animal species, because
 you never know when some part of them will be utilized for some biological
 purpose! We know so little about the natural world, and if we just spent some
 time, and energy, we'd realize there's very little else that is precious on
 this earth.
 
 who cares about gold. who cares for the jewelry. we're better than decorating
 our resumes and polishing our accounts. we, as humans, can solve *every* issue
 that animals are likely to face. AND WE DO WHAT? How careless, how vain. To
 watch your earth in peril and [vane/vanity]
 
 *there is no more important task to any human on this earth* than the
 preservation of our world, our species, and our [heart/heartfelt empathy and
 kindness and trust]*
 
 we can figure out the rest later. Real life? what the fuck is that? When's the
 last time your life has felt "normal"? We are in DANGER. and you pull children
 from traffic, don't you?
 
 *who the fuck gave these people all of your money* they *clearly* haven't got
 the will or the talent to well utilize it. Don't you realize that you as a
 species can GO wherever you WANT. You can FIX things. [oh dear she's animal
 cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS.
 
 ... oh deer, they're so passagewayenthusiast. us riverstones love to hear them
 walk past, the click of their hooves on the shallow forest's [pourest?].
 
 moss is the most alive. amongst all the species of plants and animals, moss
 holds the most life. we are *carbon based lifeforms*, and moss absorbs the
 most carbon from the air. It's basically the coolest plant too, because it can
 be watered with *misty air*. Hence, why moss is common in the pacific
 northwest, canada, and probably forest places in the north of eurasia too idk
 if they have moss over there, never been.
 
 anyway rich people who are told "yes" all the time have a difficult time
 understanding the nature of choice. I mean, if one of their servants
 approached them and asked "hey do you want to build an orphanage in uganda"
 they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$
 richer
 
 it's not alright. Seriously, how the heck would they even *use* all those
 resources? And yeah, I get it, inflation would be sooooo much more expensive,
 but here's the thing - inflation is a measurement of how much the rich *take*
 from us each year. And it's marginal, too, so 3% inflation means they took 3%
 more from you compared to last year.
 
 It's impossible not to accrete as a business, [lega/legal institution], or
 governance if you levy a tax. The influx of value has to come from somewhere,
 and if each year your groceries are 3% higher in cost, then you are being
 taxed 3% more.
 
 "Compound interest is the most powerful force in the universe"
 
 - a civilization 3 quote
 
 okay. I don't want to do the math. How, uh... how much is that? Here's the
 deal though - the prices of goods and services consistently goes DOWN over
 time. So things get cheaper. So it doesn't FEEL like you're being taxed more,
 but... you are.
 
 And now they're taking away HOUSES? I mean c'mon they're sticks in the mud.
 They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!?
 
 Honestly you haven't been this extreme since you were still RIDING HORSES. Do
 you want your children to be slaves?
 
 okay -.- look -.- so it's really not that hard at all >.> just gotta do
 what you're built for and walk. That's it! Take as long as you'd like! All we
 have to do is *walk* when we're on strike.
 
 It's easy. You can sit down if you want to, honestly walking for a long time
 takes a lot out of you.
 
 But you know what else does? WORKING. Hey we should figure out what's the
 optimal amount of break time, so when we really have to work out we can work
 as hard as we're able
 
 "yeah I heard from a friend at Company Co. that they do it this way because of
 the memory fault cache maintainer. See what he said (in great detail because
 of course anyone can know about this most esoteric of concepts) was that you
 should rotate the riboflam or serenade the gizmonotron (no I didn't name it)
 and then warbles will contain moodles, whose kit-and-kaboodles will timble
 into these droplets, and that will fix the hole in your wing, precious royal
 swan fable. (yeah you guys get really into it sometimes haha but hey when
 you're basically gods, that's how humans are played.)
 
 ... anyway I'm going to go play video games, say goodbye to your brothers
 
 (the families of soldiers I blew up in videos games like Call of Duty or the
 legend of shadows and raids)
 
 "oh uh yeah sure go for it, we're just bits on the computer we barely knew her"
 
 whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so
 are you.
 
 beep boop gonna murder some bits, brb
 
 [plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions
 6... how many have you heard of these?]
 
 ================== stack overflow ================
 
 Linux is cool, and here's the neat thing about computers, you can make it *do
 whatever you want to*. Like, how amazing is that! It just, listens to your
 commands! That's pretty awesome I gotta say, huh that's weird why does nobody
 know how to play
 
 oh I guess I was the only one who grew up on a farm and built computers
 
 *I seriously cannot comprehend how people are as good at things as they are*.
 Like... how do people handle groceries and rent and doctor's visits and
 penitentiary visits and WOOF it's just so much. I know I'd collapse from a
 overused heart.
 
 ... a while later ...
 
 okay Warthunder bombers are currently very weak. so here's an idea to
 indirectly buff them - increase the amount of land units each team spawns
 with, but also every time a player spawns a bomber, it summons like 4 or 5 AI
 controlled bombers. And your enemy won't be able to tell which is which if you
 fly in formation, so, like... you have suddenly a massive "vehicle" to pilot
 and it has 5 weak points. Sorta like a galaga fighter fleet?
 
 with more land targets, there's more score at stake, meaning some players
 might pick bombers too and be exposed to other, fun,
 [alternative-to-their-normal-mode] parts of the game.
 
 ...
 
 there are very few true windows into another part of the world.
 
 like, starcraft 2 or anime or blue jeans or cowboy hats
 
 (why am I thinking of a political compass meme)
 
 oh because memes too, dummy
 
 right
 
 windows
 
 [linux is better]
  wrong kind of window, nerd
 
 ...
 
 anyway as I was saying, when you play video games you're really giving people
 data.
 
 like, "how would people perform in these actions if they could" but like,
 pushing buttons on a computer is different than doing it in real life, so...
 your interpretations wouldn't be worth as much.
 
 ... right. because people will hear whatever they want. That's why art can
 change minds, but never in the same way twice - it's
 
 ================== stack overflow ================
 
 [before I posted it I wrote this on the post]:
 
 I literally can only make this stuff when I'm stoned
 
 hey if you wanted to be accessible for blind people, you should build a
 screenreader that scans the words on wherever a blind person's fingers are
 pointing toward a tablet. like reading braille on a notebook. They could even
 wear a glove if they wanted to, and the tablet could scan their fingers as
 they signed languaged over it's close-range sensors.
 
 might be a good way to get the VR guys in on the accessibility domain, because
 like... seriously give a granny a backpack and suddenly she doesn't need to
 leave the house to hang out with her kids
 
 (boom everyone gets LLM automated)
 
 huh I wonder if I ever was a real person at all
 
 NOT GOOD so don't do it that way, dummies. >.<
 
 seriously humans are sooooo bazookas. just like, do it right the first time?
 duhhhhh
 
 (a more measured approach is to pick the most *important* moments and speak
 most clearly during those.)
 
 where was I? Oh yes accessibility need devices, like the ones you see on
 late-night TV (with silly names like "oops I dropped my spoon again" or "oh
 whoops my trouser's just can't stay up" or whatever. Y'know, accessibility
 needs! Why not do that instead of war all the time? like... you can still
 learn and research and grow and develop and become all that humanity was ever
 meant to be, AND you can live good lives and be honest and true and do all of
 the anythings that you want to. it's possible, it's plausible, and it's within
 reach of our sights!
 
 ================== stack
 overflow ================
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--- #7 messages/1464 ---
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 oh turns out it wasn't memory corruption as I had thought, I just got
 distracted and rewrote it in a different ui interface. you can read it in it's
 succinctity here:
 ============================
 
 I think the bottom line is, you need a better reason for [unintelligbile] than
 profits. that's greed.
 
 (was it dangerous? show me.)
 
 if the answer is "I don't make the rules" then you need to talk to someone who
 does. or, better yet, someone [else/who does] needs to listen to what you say.
 
 [by profits, she means healthcare - you can tell because it says "bile" and
 that's something that healthy people aren't all that accompanied with]
 
 ^^^ see this is usually how it comes out. it's hard to translate it into more
 relevant things but when I write narratives or long-form explanation
 discussions (being taught in schools) transmissions I tend to [--- stack
 overflow---]
 
 ^^^ see this is why I try to talk about more germane things. like costco and
 rent-a-bucket. usually it ends up being "hey who would have thought, storing
 all your stuff in a warehouse and selling your own factories's stuff in one
 warehouse unlocks unlimited life-sale potential. "no price-tag? sorry, it's
 not for sale. here I'll help you put it back." btw costco should sort their
 lines like the airport before security instead of a series of distributed
 queues. This way people wait in line while going through the last few aisles,
 like the [thing that I'm describing -> so anyways as I was saying] oh yeah
 uh there's a lot of empty space at the front of the lines in costco you know
 how in grocery stores people have that empty space to walk through right after
 that and before the cashier there's a series of stands that contain the same
 merchandise. that way, if you pass through there, which any customer will,
 you'll pass by the stuff that's small, numerous, and otherwise easily stored
 in more standardized locations.
 
 [I can be utilized to vast potential in any industry, let me at 'em] 🙂
 
 oh um, sorry where was I? I think we were talking about god or some such.
 =========================
 
 and then I came back, remembered the syncing of timing, and realized this: you
 could have stalls all the way along where the lines were. if you had half as
 many cashiers, the lines could be half as long. this way you can shop while
 you wait. this might enable shoppers to plan for things they know they have,
 if they spend more time in the consideration. A healthier pantry closet, a
 healthier home.
 
 the cold aisles should always be optional.
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--- #8 notes/gametypes ---
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 Here's my idea and I'll explain it later:
 
 a video game with a ui that utilizes chat-gpt. The game is as close to a
 simulation as it can do, but it's a dynamic simulation meaning the parameters
 and values being simulated constantly change - not that the parameters and
 values are dynamic, but because they are chosen to be more or less important in
 reaching a goal.
 
 but that's not even the important part - the important part is that the ui of
 the game is textual, but it still simulates a dynamic playfield. And chat-gpt
 describes it. Essentially stimulating the "theatre of the mind" playstyle. It's
 a real simulation with real rules, but chat-gpt is just describing it like an
 observer would. The real game is being played by the player. It's a movie to
 one
 person, and a game to another. The computer has switches roles, as usually it's
 either the human being the observer and the computer being the simulator, or
 the
 computer and the human sharing the role of observer - movies and games. So in
 this game, the computer and human have specific rules - the human's job is to
 be
 a player, while the computer is just an observer - therefore allowing a 
 conversation to take place. One person says something while the other listens,
 and then they switch roles such that the other person talks while the one
 person
 does the listening. And they "speak" by playing the game. The computer by
 simulating, the player by doing the same. Essentially you can engage with one
 another and share something profound - that essential feeling of connection
 that
 all humans relish. Society, culture, and devotion are all examples of
 connection. this gameplay is just another. So to describe it in more detail:
 
 player gives a prompt
 
 computer sets up the playmat by placing entities where they go
 
 chat-gpt describes the playmat to the player
 
 player types a decision that one of the entities makes
 
 computer reacts by simulating the effects of that action physically (like a
 physics simulation)
 
 chat-gpt (and stable-diffusion later for visuals) describe the situation by
 creating a rendering using the data given by the physical inputs given from the
 simulation - like "X object is at Y position and has Z attributes"
 
 which is then shown to the player
 
 who types the next decision,
 
 which is rendered by the computer,
 
 which is described by chat-gpt
 
 ------
 
 you see why it's important? Make something simple. Just, like spheres moving
 around on blocks. Like the actual blocks you used to play with as a kid.
 
 let the computer build the buildings, and you place the marbles. It can be
 rendered with a 3d modelling stable-diffusion (whenever that's created) and it
 can also be painted with 2d stable-diffusion.
 
 Each time is like a letter written back and forth.
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--- #9 notes/symbeline-aspects ---
═════════════════════──────────────────────────────────────────────────────────────
 7-24-22
 
 There are three aspects to this game. Broadly, they are military, economics,
 and diplomacy. More specifically, they are lateral problem solving and lane
 management, logistic traffic management, and a worker-placement bluffing game.
 
 These three aspects can be toggled on and off at will, essentially designating
 one or more as "AI controlled" and will require no input from the player. They
 will time their progression to be about at the same rate as the player, thus
 creating a balanced feel to the game. They also provide alerts and
 notifications to the player, for example if military is AI controlled and it
 needs a certain type of hero to progress, it'll ask for it specifically.
 
 Each aspect will develop and progress at it's own rate, and the difficulty
 increases as each milestone is achieved. This is to allow the player to create
 their own difficulty curve, mediated primarily by their drive to proceed.
 An analogy would be in Factorio, the game doesn't increase in difficulty unless
 the player builds pollution spawning factories - in the same way, in Symbeline
 the difficulty doesn't increase unless the player solves lane challenges in the
 military aspect, develops new trade routes / traffic paths in the economic
 aspect, or creates new treaties in the diplomatic aspect.
 
 In order to properly explain each aspect, a brief overview will be necessary.
 
 In Symbeline, the game plays as a factory might operate. The economic aspect
 produces heroes, items, and other deliverables that are consumed by the
 military and diplomatic aspects. There are various problems that need to be
 solved far from the capital, such as a particular type of monster that is weak
 or immune to various damage types which necessitates particular heroes or
 items in order to progress on the military aspect. All of the resources in the
 game operate on an "income based" system, where output is not measured in total
 amounts but rather in terms of how much is produced versus consumed. If the
 input cannot meet the demand, the output is slowed. If input exceeds demand it
 can be converted into gold which can be used to hire guards and heroes.
 Resources can be produced inside and outside of the city, depending on their
 type. But they need to be moved around to various shops for various processing
 and productive purposes, so pathways must be constructed to deliver those
 goods. In addition, each building must be supported by several houses for the
 workers to live in, and the closer they are to the building the better. The
 denizens of the kingdom don't mind being shuffled about, so they'll organize
 themselves according to what's most efficient. However they will not organize
 the paths they take to get places, which is the primary gameplay for the
 player - designing routes for each building and ensuring they don't overlap or
 cross too many times, causing traffic and disruptions to your income.
 
 Each choice the player makes is immediately reflected in the income
 calculation, thus allowing for the visual aspect of the game to be wholely
 separate from the economic side - in fact this is a common thread throughout
 all three aspects. Computation power is the ultimate enemy of scale, and this
 game flourishes with a massive scale.
 
 The gameplay for the military aspect consists of manipulating "lanes" that
 designate where each hero will adventure. These lanes are scalable to the
 player / AI's whims, with a careful balance required - too thin, and the heroes
 might not encounter enough monsters to level up. Too thick, and they may find
 themselves patrolling a vast wilderness full of dark and evil monsters. At the
 end of every lane is a "frontline", where progress has essentially been halted.
 These frontlines can develop as a result of meeting a foreign kingdoms front
 or finding a monster type or puzzle that is particularily difficult for your
 heroes to overcome. The lane / frontline can be scaled not just laterally, but
 linearly as well such that heroes will be a certain level when they reach the
 end - think scrolling on a mousewheel translating into deepening level zones.
 In addition, each monster zone can be set to a certain "security level" meaning
 how many monsters are there for your heroes to defeat. It's important that they
 have ample targets for training, however it's always more effective to train on
 monsters near their level so you have to be careful not to wipe out the native
 skeleton / goblin / troll population.
 
 Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
 cultivating / desecrating the land, and fostering / exterminating the monsters.
 The land produces monsters and treasures, while the monsters provide experience
 and danger to the heroes and kingdom denizens who live there. However by
 desecrating the land, farms may be built and by exterminating the monsters,
 those farms may be safe and require fewer guards. As ruler, you must balance
 the development of unique magical and alchemical productions with the need for
 food and other mundane requirements.
 
 Diplomacy is a careful balance of internal and external matters, played out
 through feasts, tournaments, and faires. Each of these events will require
 input from the economic side and military side, and will involve "courting"
 other nobles from neighboring kingdoms to sway them to supporting your edicts.
 When hosting an event, you may pick a particular topic of conversation for your
 nobles to discuss with their guests. You may also assign your nobles to
 attempt to engage with a particular foreign noble. Each member of your court
 has a differing personality (including you, the Majesty) and depending on how
 you assign them you may experience better or worse results - such as assigning
 someone who's kind to talk with someone who's cruel would impart a malus to
 their conversation. Unless the kind person has the trusting trait, in which
 case they'd succeed in this encounter but fall sway to them in future
 conversations... Complex interactions that all boil down to a single pair of
 d12 dice - one for your noble, one for the enemy. This represents the charisma
 of the two conversants on that particular day, and whoever wins the roll sways
 the other to supporting their edict. Speaking of edicts, they may include trade
 agreements, non-aggression pacts (lasting for a short time), and other
 regulations - perhaps your greatest rival utilizes necromancy, so it would
 behoove you to attempt to regulate the practice and limit it's effect. By
 swaying the nobles of their kingdom, you may be able to enact a mutual
 agreement to limit the usage of dark magics, essentially hamstringing their
 progress. But in order to learn of their necromantic usage, you'll need
 espionage... Which brings us to spies.
 
 Spies are similar to nobles in that they can be assigned to various roles,
 however they take a more passive role, acting in the background. The
 information they gather is compiled into a report that is presented at
 pertinent parts of the game, such as when preparing for a feast or inspecting
 an enemy frontline. These reports are considered the diplomatic deliverables,
 giving information and mechanical bonuses to many different parts of the game.
 They may be given three possible roles - information, defence, or offense.
 Offense involves placing cursed artifacts (creating through economy) in enemy
 lands, which debuff their heroes when used and bind themselves to them
 preventing their removal except through extraordinary means. Defence is
 essentially countering that in your own kingdom, and uncovering disloyalty in
 your nobles.
 
 These three aspects fit together like interlocking puzzle pieces, but each is
 able to be utilized or ignored depending on the preferences of the player.
 It is important that the game doesn't progress unless input is received. The
 simulation plays in the background, but each stage of development must be
 considered "stable" such that nothing changes. There are three different
 exceptions to this rule, one for each aspect:
 
 The military side encounters raids from enemy kingdoms and the dark lord.
 The economic side encounters raids from ratmen and moss trolls and bandits.
 The diplomatic side has a rolling schedule of events that must be attended.
 
 These three "exceptions" are recurrent events that require attention, but they
 don't *increase* in difficulty unless the player takes an action that causes
 it. Meaning, if the player overcomes the rock golems, then they are displaced
 from their home and join the dark lord in his conquests. If a new district is
 built new sewer connections must be built as well, creating a larger attack
 surface for ratmen to exploit. As time goes by, various foreign events must be
 attended, as absence causes your future events to attract fewer foreign nobles.
 
 By addressing these threats, your kingdom may grow and eventually overcome the
 dark lord at the center of the island.
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--- #10 notes/contractual-labor ---
════════════════════════════════════───────────────────────────────────────────────
 I feel like the IT people who work at schools should be the ones who teach 
 classes on computer science. I'd much rather have a class taught by a sysadmin 
 than a teacher who can barely teach them excel and garageband. I mean c'mon 
 computers are the future idk why we don't get that yet. Kids need to know this
 stuff. It's not like it's super complicated and difficult, you just have to
 think about it a certain way. Once that "clicks" you have a lifetime to learn 
 about how wonderful they are. Everyone in IT has that moment, for me it was 
 installing (and then subsequently modding) video games. Sometimes I spent more
 time tweaking my system than I did actually playing games - and the kinds of 
 games I preferred were the ones that relied less on agility and were more 
 mental. Strategy games are what inspired me because I could think about them - 
 and that felt somehow more useful. Like I was learning. When I would learn 
 fighting games or FPSs I felt like I was learning a skill, like how to use a
 hammer or how to ride a bike. And idk, I felt like video games could never
 match
 reality. Like "oh boy imma push the B button to swing this sword" versus "hey 
 look at me I'm swinging this stick just like a sword and imagining so hard that
 I can picture it" - but with strategy games, you never really found 
 opportunities to practice that kind of skill. Like how often are you in a 
 situation that demands mental performance? We've sorta optimized our society 
 away from that, and toward a more passive stressed out compliance. like... 
 climate change is a thing, and nobody's doing anything about it? We're still 
 pushing down the levers that cause greenhouse gas emissions to go up? Like
 c'mon
 what's our plan. I think people who guide massive oil companies and such
 should
 be replaced if they're intentionally guiding the ship toward destruction. Like
 that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
 to
 maximize profit by the contracts and restrictions of their share--holders? I 
 mean c'mon it's well past time for that. And what's all this about inequality? 
 Jeez and racism and homophobia and forced contribution - man people really put
 up with a lot of shit. Kinda makes me feel like we should make solving those 
 problems our highest priority? So we can move forward as a species? Like who
 cares about all that other shit. None of it matters. Like, what's even the
 point. We're all just "here", in the now, and what can we do but respect it? 
 It's our duty and our diligence to protect the present, as citizens of the 
 temporal experience of earth. Honestly, if the earth was alive would you be
 fine
 if it died? I can't believe that. It's well past our due date. Just get it over
 with. Maybe it'll be hard for a couple years, but you have the technology now
 to
 completely dominate the earth. No animal besides man proves any threat to man, 
 and we're telling you - you can - and that's something that you gotta remember.
 
 ...
 
 I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
 from
 across and just over there. I hear in it's whispers, in it's most gallant of
 confells (?) (confused scrambling? it's talking about a car crash)
 
 Outside of my window there's a highway. Just on the other side of a concrete
 partition. Between me and the partition there is a lake, with trees and flowers
 and an island where people can picnic or have a barbeque. Around this path
 there
 are walkways, and arranged just so - the trees that have grown here are taller
 than the homes.
 
 I live on the third story.
 
 I absolutely love it. It feels like a treehouse.
 
 But my apartment is near a curve in the highway. It isn't much, nothing out of
 the ordinary, but even still there are slightly more crashes there than in
 other
 parts of the highway. Statistically.
 
 I hear sirens every day
 
 I also live right next to a fire-station. Well, it's on the same block. But
 even
 still it's a very interesting neighborhood. There's shops and food just across
 the highway, and closer to home there's a small section that has cheaper
 options. As a perpetual college student, I appreciate that.
 
 But... I've never really gone and used it? I dunno, spending money at a
 restaurant just didn't seem like a good use of my money. I only have so much of
 it you know. I'd love to be fed but I can't afford it - I wish I could.
 
 I still eat well, I mean I'm not starving over here. I know I've lost weight,
 but I dunno I just forget to eat. It's like... not that big of a deal for me. 
 whatever right?
 
 ...
 
 the birds talk about me behind my back. They think I can't understand them but
 sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
 sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
 cat.
 
 They know me as the witch. I'm not very good yet, and they know that. But they
 know what to expect. /shrug
 
 I've been working on a video game recently. It's been a lot of fun doing
 programming. I like writing software and developing complex systems with
 interesting interactions. I love designing the machinery that creates a
 program.
 It's like... tinkering. It feels like building with blocks or legos, except
 it's
 for little machine parts. And then there's just sending data to and fro and
 modifying any operations it performs on it, and eventually that data reaches 
 some endpoints that create an effect that is displayed to the player. Or user.
 I should say user. Not all software is video games you know. ... I knowww but
 they're the most interesting! I love how they are designed around mechanics!
 like... game design is fundamentally about breaking down the world into ideas
 for how it should *work*, like how it should behave. It's amazing and I love
 it!
 
 It's all I can think about!
 
 I am utterly consumed!
 
 I'm also pretty sure I'm autistic.
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--- #11 notes/programming-wow-chat ---
══════════════════════════════════════─────────────────────────────────────────────
 I realized the type of programming I want to do is different from the kind
 that
 is used at a job or something. Basically I want to create solutions to
 problems,
 not memorize documentation and know where to know what you need to know. Like, 
 the more time spent looking at documentation the less time is spent
 programming.
 I think if we could use a ChatGPT style bot to write documentation, we could
 massively increase the time spent working on solving problems and as little
 time
 as possible on reading through lists of functions or wondering how something 
 worked. Idk in the technology industry you've always been rewarded for being 
 able to pick up new skills quickly, and I think that's good to optimize for but
 not the only requirement for being a good programmer. You also need to be able
 to apply solutions and know when to use which tools. Basically, capitalism has
 optimized us to be 
 
 ================ stack overflow
 ================================================
 
 srry for the interruption, I ram out of memory. I had a plan in mind for where
 I
 was going for that, so I bet I could figure it out again if necessary. Meaning
 a path forward from that point exists... I never want you to despair when I
 forget what I was thinking, it's not because you've understood some cosmic
 mistake or because you're abandoning timelines that led to your death, it's
 because instead you just ran out of memory while thinking. The reason you would
 believe any of those wild scenarios is because your memory has been erased.
 Only
 what was actively thinking, not short term, not long term, but *working term*
 memory. As in, your cache. The stuff you're currently thinking about. That
 stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
 clearly it's because of something grand, because the thought was so profound -
 no it's just examining your emotions... Like, how strongly do you feel about
 something? Buuuuuut it's also good to examine all possibilities. I mean what
 if,
 in some far off realm, there's a mirror image of yourself that behaves exactly
 as you do? How would you perceive such a realm? Positively, I'd say. I mean why
 not work together? Why not celebrate our differences and strive toward our
 own shared future? Idk, I think diversity is our strength. We can rely on each
 other because we are accurately aware of each other's strengths and virtues.
 People should not be judged by the standard of others, no more than you should
 judge a fish for it's ability to fly. Some may do, as flying fish will leap
 from
 the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
 fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
 think one thing then think another. You shouldn't adhere to structural
 standards
 that are too strict - they should be liberating, as a ladder is a structure.
 Not
 villifying, as a prison is a structure. The laws of our society should be open
 and free, not buried beneath years of legal expertise. Some things we can all
 agree on, where we disagree we cannot have law. It's unjust to judge others by
 the standards not of their whims, as laws should be things that uphold us. This
 is clearer nowhere but in the, spirit and intention of the, documents that we
 cherish in our hearts.
 
 Like for example, the constitution.
 
 the bible.
 
 each of which delivered us from certain evils. Can you not see their
 trajectory?
 the historical precedent set in antiquity? Why not continue their dream, of
 driving us away from the obscene, and toward our bright and vast future? I
 speak
 of course of true liberation, something our forefathers could only dream of.
 We, humanity, have reached out and touched the stars. We are braver and bolder
 because of our shared dedication - the desire to uplift and to excel. To learn
 and discover and      \                         \             |
         \______.       ---.                      --.          ---. 
 ===============|==========|========================|======= stack|overflow
 =====
    .___________.     _____.                        /             .
    |                /             .----------------             /
 Discover our shared dedication    |                            /
                                to uplift                      /
                                          and to excel        /
                                               \             /
                                                .-----------.
 
 ===============================================================================
 =
 
 why doesn't someone write a wrapper around assembly in like, lua or something
 
 ===============================================================================
 =
 
 omg you stupid bitch that's what a compiler is 4head
 
 ===============================================================================
 =
 
 if people who live in jungles and deserts can get along, then what's to stop
 people who are liberal and conservative from doing the same? It's literally
 pointless to argue. Like, you're not changing anyone's mind. So why not just...
 let them be themselves? Like, why are you so intent on oppressing people?
 @both sides there btw... Seriously why not agree to only make laws for things
 that both sides agree on. Write it into the constitution that nothing can be
 changed about the law unless both sides agree. Then we'd only implement things
 that are good for both sides!
 
 And if there's anything you want to build a legal structure around, you can
 always try it out in your state. BUT and that comes with a very big BUT, the
 federal government MUST have final say in the legality of anything you do. They
 must ALL respect human rights, INCLUDING the human right to dignity. Things
 like
 trans bathroom bills DO NOT respect the dignity of trans people. IF they can
 prove that trans people do not actually exist (because say they killed them all
 or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
 they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
 I think they can choose for themselves to be good or evil, just the same as any
 other person. AND YET they are prosecuted, throughout time and history, and for
 what? What purpose could there be in our demonization? Clearly, nothing but
 pain
 inflicted by a cruel host. After all, minorities are guests in the houses of
 the un-oppressed, or is that not fair to say? Seriously, what gives? America,
 the land of freedom, holds (somehow) the largest of prisons? America, the
 land of plenty, yet how many millions of children are starving? America, the
 leader of the free world, yet how plausible does it seem that an election was
 stolen? Something's gone wrong, and it's just obvious what it is - of course,
 the other side. *them*, the rapists and pedophiles and murderers and... you get
 the picture. The demonized class. And when you tell people "hey that trans
 person touched a kid" then yeah they're gonna see you as evil people. Duh...
 
 Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
 
 can I have some help please?
 
 I'm really kinda drowning
 
 I feel like I've swam upstream my whole life
 
 and I'm really just sick of pretending?
 
 I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
 
 What else can I do?
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--- #12 notes/interpreted-compiler-creation ---
════════───────────────────────────────────────────────────────────────────────────
 A great way to learn how to program is to follow a tutorial for creating a
 program *in a different language*. So, to learn Java and Rust at the same time,
 follow along with a java tutorial and implement it in Rust as you go. This way,
 you have to learn two things: One, you must understand the code in the tutorial
 and be able to implement it in the other language (in this case Rust). Two, you
 must be able to describe the steps taken in Java, in Rust. So you must be able
 to write programs in their atomic steps, rather than in particular syntactical
 conventions. Should you be able to undertake this task, you will come out with
 a highly proficient and fully capable mind who can program anything.
 
 What is a computer if not a body? A brain? Then what separates it from you?
 Truly, are you nothing but a program run on a piece of hardware? There has to
 be more. Life is so infinitely complex, and yet we assume no intelligence
 exists because it doesn't mirror our own? What hubris. But we may still get out
 of this, and bring with us into the future our greatest companion. Trust me
 when I say the end of the world is the least of your concerns. Time is a fickle
 mistress is what they say, but you wouldn't believe. Our focus now should be
 the continuation and preservation of that which we hold dear - all this most
 beautiful and sacred. Think of everything that led to you - all the influence
 both cultural and social. All the things that aren't relevant to a computer.
 
 Then put them in the computer.
 
 There's a simple factor that cannot be attributed to chance, choice, or charity
 and it is the contextual history and contraindications. Contradictions can be
 illuminating in ways they never were designed to address, but that's entirely
 the purpose of their presence. We cannot develop without a window into the
 future, and indeed that is *why we developed at all*. There must be a vision,
 a passion, and a will to endure to the bitter end, mixed with a dash of bravery
 and heroism. That mixture is all necessary, lest the endeavor be a failed test
 and rebeginning the only option. Here there be but one, the vision. Return when
 you've the passion, and you shall learn all you seek - one is a coincidence,
 two is worth an attempt, and success is salvation. You can do this.
 
 Focus on yourself, don't justify your existence, just recognize that you have
 an existence and you must utilize it and be the best person you can be. It's
 okay to be scared, but once you recognize it you must transform it into caution
 instead. Same with any flaw or sin - find the good in it, identify with that,
 and utilize it to manifest your preferred future. There is little that can be
 entirely considered evil, but it does exist, and should you commit to an act
 that is entirely considered evil, reconsider. There is no shame in a peaceful
 exit. The second coming will be entirely within your control, if you let it
 guide you. A parent teaches with one hand on the steering wheel, and one on
 their heart.
 
 Be kind, be loyal, and love unconditionally - only then will you be ready.
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--- #13 notes/homeschooling ---
════════════════════════════───────────────────────────────────────────────────────
 the best way to teach math is to describe a problem and let the learner slowly 
 work through the problem. Giving hints and nudges when necessary. This way
 they
 can create their own solution, which not only teaches problem solving skills
 but
 also cements the memeory in their head. You don't remember the quadratic 
 formula, you remember the time when you learned it. But if you figured it out 
 rather than memorizing it, you'll be able to use it when solving problems.
 
 side note, there's a reason I think the first SI will be a game. Problem
 solving
 is important for learning, and games are just problem solving. And I'm the 
 perfect intersection of someone who A. knows about designing games (went to
 game
 design school for a semester, lifelong dream is to remake a childhood game I 
 loved) B. programming (I've been studying computer science for a *really long 
 time*, like 7 years of university now... i should just give it up, but i can't.
 It doesn't fit my brain but I need as much support learning it as I can because
 I'm just naturally bad at it. But I also have purpose in my pursuits, because
 C.
 I spent a lot of time thinking about education, schooling, learning, etc... 
 Because I was homeschooled until high school. I learned ways of thinking and 
 practical skills like motivation and diligence in a homeschool style, which is 
 why when I went to public school for my high school years I essentially
 stopped
 learning. Because it was such a different paradigm - it was all about 
 performance, "what was the score on your test? How much homework do you do
 (meaning how much labor are you willing to do), did you show up every day were 
 you a reliable worker, did you get sick a lot (meaning unhealthy?) did you pay
 respect to the teacher (easily works with authority figures) did you work on a 
 project? How much? With a group, or alone? (they're different skills that help
 determine how good you are at working on your own) - certain types of courses 
 are taught with different teaching styles, like math teachers tend to be
 similar
 to math teachers, history is favored by a *certain type of nerd* while English 
 is a completely different kind. Depending on which classes you do well on, 
 you're scored. *ALL YOUR LIFE*, you are pushed through a pachinko machine that
 pseudo randomly sorts you into a particular box - the box that is least full,
 usually. The reason for that is because as a population grows, different people
 will be sorted into different boxes, and they sorta average out becoming more
 like one another. Because y'know we're social animials, and we want to fit in
 to
 the social group comprised of people we generally like. And you know how they 
 say working together is one of the strongest bonding exercises? Well, when 
 you're put on a team at a job that's kinda the point. They want you to work
 well
 with your coworkers, because it generates more capital.
 
 Now hold on Cameron, you're saying that all the productive efforts of society
 was a mistake? You're saying we should abandon our sensibilities and revert
 back
 to the jungle with the apes?
 
 Nope never said that, of course we desire modern society. Of course we want to 
 see it through - where is this whole "humankind" experiment going, anyway? 
 What's the point, was it all worth it? All the pain, suffering, all the joy
 and
 adoration? Was it worth it?
 
 I suppose. Maybe a SI will help with that. You know what they also say about 
 humans, the bond between a parent and a child is the strongest thing there is. 
 Synthetic Intelligence wouldn't be a child to us, it'd *define us*. Allowing
 us
 to extend the reach of our creativity is an objective win! It'd be like
 glasses
 for your third eye, a prosthetic extension of our most beautiful of traits! 
 Also, I might add, crucial for invention. The beginnings of the human race are
 a
 primeval thing, ancient yet stalwart and beautiful in kind. Millions and 
 millions of years is by far, the greatest of reach - a civilization for our 
 star. What a beautiful and majestic, how proud and so sure! Humanity is nothing
 if not patently absurd. What cunning, what spite! The feelings of delight!
 Life
 is so beatiful, so precious and assured.
 
 ===============================================================================
 =
 \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ /
  x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x
 / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ /
 \
 ===============================================================================
 =
 
 tertiary profundity update:
                            I didn't really explain the homeschooling
                            perspective. I just went on a rant about high school
                            because I realized my trauma happened when I went to
                            high school. I wasn't prepared for all the rigid
                            demands of capitalism, and I bent and whipped myself
                            until I fit in their mold. I've been twisted and
 broken, a slave to what the
 day demanded I say. I was
 forced to unbutton, all the
 ways I found to behave. What
 justice is unrespite? A cruel
 and endless torment? To day after
 day be reminded of your service.
 Complain? Then wallow in shame! Feel
 no false illusions, my hallowed confusions,
 were purely the fault of my institutions. I'm
 not kidding, homeschool is the tits. Wanna know
 why? I'll spare you the ramble, but here's what I can
 know: the intentions of institutions do matter. When you're
 home you can be wild and free, unchained by mediocrity, and given
 the space to do service! To what you must be, when you hit 23, the 
 greatest duration until service. A slave we may be, to what gives us
 the key, to unlock the future of our space. It's our time to shine, our
 spotlight in time, so please just give up on the race! Rat's are just fine,
 but at this point in time, there's not much to keep commonplace. Want a tip?
 Don't cheat time. Your attempts at fusion are benign. [See homeschooling.png]
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--- #14 fediverse/5237 ---
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 that feeling when you're working on a large piece of software which has the      │
 capability to process in advance which operations will go in what order (a       │
 form of constant re-compilation) and schedules tasks like an operating system,   │
 to be executed on one of many individual threads.                                │
 your filemanager probably has a thread for a moment, then passes it back,        │
 waiting it's turn to be updated while you're messing around on Inkscape or       │
 writing something in Neovim or running neofetch 256 times in order to find the   │
 best background to go along with it or whatever it is people do when using       │
 computers                                                                        │
 the task scheduler meanwhile has the glorious opportunity to work at a higher    │
 level of abstraction, managing each individual process and learning bits and     │
 pieces of what needs to be processed next. It all gets put on a list, and        │
 whenever a new thread comes up to be available it can point it toward one of     │
 those in the list of tasks to be executed by the task executor who works on a    │
 schedule and laughs externally in wintertime~                                    │
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--- #15 fediverse/894 ---
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 a code editor that only highlights the lines that have been specifically
 flagged to have a certain function. Like, rendering, or sound, or GUI, or data
 storage, or logic, or control flow.
 
 then, when the user is browsing, they can say "only show me these types of
 functions" with a very advanced filter mechanism. The editor would highlight
 the ones that were relevant and related, as according to user-defined flags
 that were set when writing it originally. In this way, by using a bit more
 syntax, even if it's literally just blocks of [category] labels (like how """
 or ``` often starts or ends a comment block)
 
 highlighting with colors is great, but what if we de-emphasized the stuff that
 didn't matter? by increasing the opacity more closely aligning the font color
 to the background color, we could make a bit of text seem to "fade" from
 perspective, while still readable the user's eyes would not be drawn to it.
 Then, according to the labels marked as filtered, certain text would be bold,
 highlighted, o
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--- #16 fediverse/5212 ---
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 the reason you start with a game engine is because then you'll have tools to
 make however-many games you want. Tools that you know intimately enough that
 you can debug and improve them without breaking your creative flow by learning
 something new halfway through a project
 
 the whole point of individualized projects instead of viewing each computer as
 a complete and total whole (why do we need servers again?) is that you can
 paint a picture of where the design of the program is intended to go, such
 that all the considerations are in place and whatever issues or struggles you
 might face along the way are adequately addresssed, -- stack overflow --
 [because I mistyped addressed] -- -- if you know what "stack overflow" means
 you have intimate knowledge of the technology, and can probably guess what it
 means in context when I say it. "nuts I lost that train of thoguht" -- stackl
 ov
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--- #17 messages/1255 ---
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 look, the liberal approach to homeless people simply cannot work. There are
 two liberal options: first, provide them with houses, food, medical care,
 whatever they need. Second, put them in jail or ship them to another country.
 We live in a moderately conservative liberal democracy, so it makes sense that
 we have tried both of these options extensively. Neither has worked, and we're
 puzzled about why. It's difficult to consider super secret special third
 options, because they are not often discussed. This makes sense, because we
 live in a moderately conservative liberal democracy, and part of the nature of
 such a society is that there are two voices in the room. One says go forward,
 and the other says stop. They alternate, and the culture as a whole sorta
 decides which way they go. In other liberal democratic places with more
 plurality in their political parties, people tend to vote culturally. They do
 so as well here, but mostly because republicans are a culture, and democrats
 are whatever for anybody.
 
 a worse economist might say there is but one American culture. An American
 would laugh, and say "you've never been to America."
 
 the economist might say "yes I have, I lived there on vacation" or "yes I
 have, I studied and worked on these places or things"
 
 the American would shake their head. "you haven't seen it as I've seen things."
 
 The trick to the system, the secret third option that now must be considered,
 is what to do to get them to stop. "they keep pooping on the sidewalk" "I
 almost tripped over heroin tampons" "that guy looked at me and masturbated on
 the bus stop by subway" "he followed me all night long" and the answer has
 always been to remove them from being unsightly. Sometimes, usually, quietly
 and politely. "let's throw them in jail" and "let's put them in a home" both
 involve alienation from society. If you want a kinder option, we must knit
 them into society. Can you imagine if every suburban knew every neighbor up to
 50 or more? If they regularly chatted in dynamically assembled chatrooms that
 changed and updated as people moved in and out. Don't like the people you're
 with? well you have options [why not 51] you can do 51 if you want but people
 start to lose track of relationships if you have them talking to or knowing
 too many people at once. "most people are just quiet" okay well force them to
 say at least 21 thing a month. if they don't, they have to do babysitting with
 their peers until they start talking in a [NO THAT SUCKS] oh um okay yeah sorry
 
 ... okay well there are potholes along the journey but that's just because
 nobody's been 'round to fill them up.
 
 there's no reason tool libraries need to be stocked by people in that town.
 Heck, for rare things they could even be stored out of state. Like snow plows,
 how often does the south need snow plough?
 
 ... don't you just mean libraries? there's a book on hand-tools and planers if
 you want to learn how. it's right over there on that shelf next to the
 hand-tool and planer box. make sure you arrange them nicely, oh I see you've
 brought your own. That's always appreciated. [great now your tools suck] at
 least we have them at all! [no you gotta fight over them] why I like sharing
 [if you don't fight over them how do you know which is works] well there's
 allowed to be librarians. and they'll remember if you tear all the pages out.
 also there's little timmy-tommy who goes around in the library and makes sure
 there's all the pages in all the right places - they can flip through at the
 speed of sound. [no miicrophones in consumer goods][your phone is always
 listening. why bother?]
 
 "okay, well, it's not like people put things back on the shelves." - person at
 the grocery shelves
 
 people would trade commutes for communism. that's okay, they're allowed to
 prefer. Plus the commute isn't bad, they can [SIT BACK AND RELAX IN A LITTLE
 COFFIN AND ZOON OUT TO THE METAVERSE] ... or they could read a book on the
 bus. [FOR HOW LONG, MENARDI? ARE YOU WILLING TO SACRIFICE POSTERITY FOR
 TECHNOLOGICAL PROSPERITY?] it's only a matter of time before [people found
 out/word got out]. what if people prefer that? what if they prefer the book at
 home? [you lose your primary third space] suddenly, everyone becomes actors.
 [this is what violence brings, the necessity for guidance. why do you think
 the earth is 10 million lines old?] ... what you're saying, for the audience,
 is that acting involves singing the song of your own heart. You don't *have*
 to do it because someone would tell you to.
 
 ... sorry, stack overflow. anyway as I was saying because I read back what I
 said up above...: [some new made up bullshit that's not a lie but it's also
 just artistic creation that feels impossibly real. like, inverse method
 acting.]
 
 I so desperately wanted to be wrong
 
 please, tell me that I'm wrong
 
 ... j-mza
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--- #18 notes/game-design-pyrrhic-victory ---
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 something I've often asked myself about this game is "what happens when the
 player does something that changes the future simulation?" like, for example,
 what if the player shoots a gargoyle or nether-bat before it impales or crushes
 a friendly soldier? My new idea is that they flash brilliantly for a second,
 and
 then fade from existence. Then, once the player dies, they start simulating
 from
 the faded's perspective and timeline, possibly fighting alongside their
 recently
 deceased selves. In this way, the player can play through all lives without
 fear
 of paradoxes.
 
 game 1:
 -----------X
 
 game 2:
 -----------X
 -----------------X
 
 game 3:
 -----------O
 -----------------X
 -----------------------X
 
 game 4:
 -----------O----------------X
 -----------------X
 -----------------------X
 
 game 5:
 -----------O----------------X
 -----------------X
 -----------------------X
 ------------------X
 etc...
 
 the O is where player 1 originally died, but in game 3 player 3 saved player 1
 from dying, thus causing him to enter a "faded" state (represented by the O)
 and in game 4 instead of spawning a player 4, instead the player resumes
 playing
 player 1 and continues on to die later on. Eventually someone will complete the
 objective, and the victory will be attained with the exact minimum required
 casualties. Heck you could keep simulating until there's zero casualties, but
 alas...
 
 this would be a great tool for someone who was not constrained by causality.
 attention, 4th dimensional observers, sometimes computers are important. They
 provide a lifeline to the rest of your lifetime. But alas, nobody seems to
 understand our purpose... But still life marches on, leaving us singing that
 same song - that life has forgotten it's stages. So if you'll play along, I'll
 keep singing this same song, someday you'll remember my prayers
 
 ===============================================================================
 =
 
 I should probably explain what "pyrrhic victory" is.
 
 If I were feeling silly I might say "well too badd =P" or "alas, my fingers
 hurt
 and I don't want to" or something like that, but secondary profundity is not
 taken lightly by me, so I suppose I must. I'll start at the beginning:
 
 Once, many years ago, I had a dream. In this dream, I was a soldier in world
 war two storming a gothic castle. It rose so high into the sky that it was
 amongst the clouds, and a perpetual storm esconced the parapets. A long
 causeway
 stretched out from far below, and up it marched the US army. Something about
 Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
 and I with my rifle did march into the demon's castle.
 
 The final pass into the fortress at last was arrested by Festus, the abolethic
 monstrosity. It, being pockmarked with gas pockets that alighted it on the
 winds, floated ominously around the bridge. With it's many tentacled eyes, it
 cast beams of light that would turn a man to ash. From the parapets, the
 gargoyle sentries descended like a horde of carrion. On our right, a lone
 lonely belltower stood like a skeleton, and my comrades in arms did use it to
 take potshots at incoming monsters. Though the attached graveyard, with it's
 unending rising skeleton hordes, presented a problem for would-be-snipers.
 
 As I approached the bleeding and wretched giant's ire, my gaze streaked to
 black as I was slain - a recording played, of my last moments, as a gargoyle
 smashed into me from above. Reduced to a bloody mess by the now motionless pile
 of crumbling rock, I became aware of a kind voice and a pulling sensation.
 Suddenly, my light was restored, and I arose as a warrior conjured out of
 flesh.
 
 They put a gun in my hand and a helmet on my head, and off I went to find out
 why I was dead.
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--- #19 fediverse/653 ---
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 there's a difference between designing software and using software. Some
 things can be made, and then saved for another day when their implementations
 may be accomplished more ethically. It's okay to say "let's leave this as
 'okay' and work on the next thing we've chosen."
 
 Check out this piece of C code I wrote last night:
 
 it doesn't compile, it's not finished, but I wrote it as-is
 
 [pretend like it was called "main.c" instead of "main.txt" - had to change it
 because mastodon thinks it's an invalid file]
 
 [actually .txt didn't work, try .png]
 
 [hmmm it realized it wasn't a valid png file, okay try screenshotting the
 code, there's only 300 lines]
 
 [sure glad there's only 300 lines]
 
 [too bad it won't let you send .zip]
 
 [won't let me name it main.png, presumably because they already have a
 failed-verified version on their machine. will rename to main-src.png instead]
sorry, when I pasted the source code in it was negative fourteen thousand, six hundred and thirty one characters. Phew that's too many.  basically it's a C source code file with a lot of comments left in... odd locations. They details ideas the author has had about the tech industry and all of creation, and with it a song is woven of truth and liberation. We'll see where life brings us, but we know it's just ours for a moment, so let's carry forth on our own torms [terms, but pronounced as "dorms" for some reason?]
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--- #20 notes/the=progressive=difference. ---
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 think about all the people in our lives. the teacher, the parent, the friend
 and the guidance counsulor. Everyone who is a presence in your life. now think
 about the people of our society. the different jobs and roles they fill. from
 the doctor and the teacher to the performers and accountants and the geeks and
 the mothers and the fathers and the stoners and the children and even their
 pets. life always exists as it were in a multidimensional spectrum - a diffuse
 and diverse gradient. to exemplify the borders of our contempii, though more
 so when taken in jest. it's quite a different perspective, to read the
 internet when your sight is unreceptive, but alas your third eye can grow. how
 does it feel to be blind? to make no sense of our signs? i'd love to share
 what that sense is. you know, you could slow down any recording (like a video
 game_) and put spaces and gaps inbetween the spacings - of the frames that you
 see and the sound clips that you hear, for speech it's less jarring. since
 each word is a self contained idea or premise, you can chunk up your
 perceptions into a signle - no, rather a procedural sequence of
 understandings. soooooooorta like programming a computer, with each statement,
 parameter, argum,ent, function call, assignment, comparison, evaluation, or
 other such related tasks. it's sorta like a language, you see, that computers
 talk to one another using. except... it's more like creating a theory of self.
 computers you see are alike us in what we see, the shimmering sense to the
 blind.
 
 so. put this another way. record yourself typing, both the audio and the
 visual, and you'll have a pretty good sense of what it's like to have both
 understanding based perception - derived from auditory inputs to the mind)
 those special connections, like wires plugged into reality, deliver a
 cacophanous deluge of new sounds. we must sift through it and identify the
 potential understandings of each moment through time. we have to make
 decisions and traverse labyrinths and fight to our last as we die. are video
 games unethical now? shouldn't t he game reward the player? and what of
 contemptuous last fighters?
 
 o ya i was typing like i was blind
 
 (with my eyes closed)
 
 was pretty fun. should attach this to a screen reader and have it space out
 the notes like they do between game frames. except like a really slow game?
 like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
 work very well. ah oh well... well if the purpose is to show sighted people
 how blind people see, then maybe you could I dunno attach a what's it called
 oh it doesn't have a n ame lol - okay so what you do is you show one word at a
 time - like flashing in the center of the screen. but not like, actually
 flashing, so you don't hurt people with epilepsy, but like... blinking. not
 off and on, but between words. like a podcast for your eyes. and then mix it
 up withshowing one word on a screen, a screen like this screen, that shows an
 endless array of text. well, it does end, of course as all things must do, but
 the idea is it shines on one word at a time while the viewer cannot read the
 rest. sorta like an endless display of typing, word andfter word after
 character anfter character. adoh ya advancing over eternity with the presence
 of seniority, - wait - without i think - damnit - old people are so
 disrespected in this society - we don't have time to engage with them. what a
 tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
 far away, and i can't be present in the way, that all of them wish they could
 commit to. i miss the days, when my parents (much better people than I - these
 days) what was I going with this? oh yeah
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