=== ANCHOR POEM ===
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 Symbeline is a competitive simulation game with enough dynamic elements to
 keep it unpredictable, like how roguelikes are more replayable than ARPGs.
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=== SIMILARITY RANKED ===

--- #1 fediverse/7 ---
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 virtual machines are objectively interesting
 
 https://gameprogrammingpatterns.com/bytecode.html
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--- #2 fediverse/3743 ---
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 @user-1218 
 
 ha wild
 
 well, survival games! shareware games are more of a distribution style and
 less of a genre, like "subscription software" versus "usable software"
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--- #3 fediverse/3210 ---
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 @user-1209 
 
 well, every boomer shooter is about moving as fast as possible and shooting
 with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #4 fediverse/3916 ---
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 life isn't JUST a game, but it is a game.
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--- #5 fediverse/4072 ---
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 I like games that test my reflexes
 
 I also like games that test my wit
 
 but most of all I like games that test my patience with strategy
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--- #6 fediverse/369 ---
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 Gaming on Linux is never knowing for sure that a game will launch.
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--- #7 fediverse/6379 ---
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 world of warcraft is just a roguelike that lasts a year.
 
 https://ritz-menardi.neocities.org/wow-chat/wow-chat
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--- #8 fediverse/84 ---
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 Life is just a series of minigames for your primate brain to solve that are
 generated by an impossibly complex algorithm with a dash of ethical
 value-based choices thrown in.
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--- #9 fediverse/4635 ---
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 @user-1722 
 
 Magic Survival
 
 it has gameplay similar to Vampire Survivors, but it came first, is way
 better, and is stylish as fuck
 
 single-stick shooter with roguelike progression
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--- #10 fediverse/5239 ---
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 I play video games to help me think just like programmers play video games to
 help them sleep
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--- #11 fediverse/315 ---
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 normalize building games with a built-in virtual machine that plays all
 previous versions of the game for free
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--- #12 fediverse/4852 ---
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 i like games like factorio or cities skylines where there's always something
 going on but the game only changes when you touch it
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--- #13 fediverse/4608 ---
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 every time a game developer makes a game where the world is in peril and the
 main character must save it, for every successful playthrough where the good
 guy wins there are thousands of doomed worlds where the player got distracted
 or bored and left the people to rot.
 
 how tragic.
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--- #14 fediverse/3382 ---
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 first rule of Nintendo games:
 
 if you rush things, you'll have to do it twice.
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--- #15 messages/740 ---
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 had a dream that we gamified all work and then put them into one single
 mega-game so whenever you wanted you could work on an arbitrary project and it
 would spin up a new game and take your inputs and use them to accomplish
 whatever was happening
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--- #16 fediverse/5510 ---
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 Magicka (2011) but a roguelike would sell a million dollars probably
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--- #17 fediverse/933 ---
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 @user-643 
 
 virtual machines are cool. betcha can't write one using bytecode
 
 https://gameprogrammingpatterns.com/bytecode.html
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--- #18 fediverse/4539 ---
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 @user-1698 
 
 My favorite mobile game is "Magic Survival" and while it is "active" it
 doesn't require strong "reflexes" per se, so idk it might work for your
 unsteady hands.
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--- #19 messages/488 ---
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 Look at the unique patterns in a programming language, and you will find
 within them a usecase.
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--- #20 fediverse/5113 ---
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 any game with the ability to interact with the simulation through command line
 arguments is a game that is scriptable and infinitely expandable.
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