=== ANCHOR POEM === ═══════════════════════════════════════════════════════──────────────────────────── axioms of game design: every unit should feel useful, and units should always be able to scale. meaning, reduce the number of "this ability stacks 3 times" (instead stack infinitely, to allow for focused placement) and increase the number of (to allow for varied composition) "for each other blue debuff, decrease energy regeneration" style effects. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ === SIMILARITY RANKED === --- #1 notes/star-realms-balancing-tradeoff=2 --- ══════════════════════════════════════════════════════════════════════════════════─ what if I use equal signs instead of dashes, so prevent people from assuming they're duplicates? hmm okay. right so anyway the star realms balancing tradeoff between combat and authority is measured against the duration of a hand (does it fit balanced between other cards of it's playcost) instead of balancing it for the duration of the game (how long does the player want the game to go on for) one of which is just inverse combat damage / healing, and the other of which is an enablement of different strategems. put this in symbeline-gen-realms please ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════════════┘ --- #2 notes/game-design-2 --- ═════════════════════════════════────────────────────────────────────────────────── the method of game design is identification of playstyles and the balancing of success rates of each of those playstyles. then, giving the player as many different possible methods of playing the game. the more different they are, the better, and they should be unique enough that the decisions taken to play that playstyle feel impactful. meaning, a player could play offensively or defensively, for example, or a WoW player might play a melee or ranged character. in addition, they might use the pieces available to them in a unique way that aligns with their personality - everyone should be able to express themselves as much as possible while also keeping the game fair, balanced, and rewarding. It should incentivize the development of skill - and gently guide the player through various mistakes. It should ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════─────────────────────────────────────────────────┘ --- #3 messages/89 --- ════════════════════════════════════════════─────────────────────────────────────── Consumption is contribution to a capitalist system. Normalize taking whatever you are given and living as humbly as you can. Only when everyone does that may capitalism die. Talk to them, learn from their stories. Teach them your ways but don't force anything upon them. Any ounce of regret is defined as a mind not aligned to the angle of perception that designs the line that the collective mind co-re-assigns. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════──────────────────────────────────────┘ --- #4 fediverse/1070 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-777 when they told the designers to design for that, shortly before they were warned by the designers about how bad of an idea it was and shortly after they stopped listening when engineering said "well yes it's possible, but..." ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #5 messages/111 --- ═════════════════════════════════════════════────────────────────────────────────── When someone remakes content into a different expression like a remake or reboot or whatever it gives a different message in its meaning - some circumstances and characters can apply for more than one message I'm it's meaning ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════─────────────────────────────────────┘ --- #6 fediverse/4515 --- ╔═══════════════════════════════════════════════════════════───────────────────────┐ ║ in strategy, the first move is always public knowledge, while the second is in │ ║ reaction to the first, as a contestation. │ ║ │ ║ This is good design because well designed games reflect reality, and the first │ ║ move is very rarely a surprise. Timing can shock you, methods can scare you, │ ║ but the strategic goals are almost always known in advance to both sides. │ ║ │ ║ The third move is to challenge your foe's advances while striking in a new, │ ║ unexpected way. The fourth almost always addresses the unexpected, often with │ ║ force out of proportion to the impact of the third, leaving the second to be │ ║ defeated by the first and third in tandem. The fifth is a feint, as the first │ ║ and third come to bear against the fourth, while the sixth is a rapid retreat │ ║ and attempt to regroup. The seventh should strike where they intend to be, not │ ║ where they are. Beyond that you must press your advantages and shore up your │ ║ critical weaknesses, while sacrificing the weaknesses that are not part of │ ║ your win condition. │ ║ │ ║ These rules are not set in stone │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════════════════════────────────┴──────────┘ --- #7 fediverse/3082 --- ═══════════════════════════════════════════════════════──────────────────────────── ┌─────────────────────────────────────┐ │ CW: states-mentioned-climate-change │ └─────────────────────────────────────┘ the government doesn't want you using solar panels because then the coal and gas infrastructure won't be able to consume coal and gas, and everyone knows that using resources as fast as possible is surely the best and most productive use of our state's time like, subsidies exist. they could just... make it cheaper, but instead they're stuck doing... nothing of value ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #8 fediverse/212 --- ═══════════════════════════════════════════──────────────────────────────────────── ┌───────────────────────────────────┐ │ CW: re: gaming-gambling-mentioned │ └───────────────────────────────────┘ [2] players who played better should be compensated to a higher degree. no more than +/- 50-100% or so - this encourages players to "play their best" while also keeping the stakes relatively similar. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════───────────────────────────────────────┘ --- #9 fediverse/3 --- ═════════════════════════════════────────────────────────────────────────────────── the method of game design is identification of playstyles and the balancing of success rates of each of those playstyles. then, giving the player as many different possible methods of playing the game. the more different they are, the better, and they should be unique enough that the decisions taken to play that playstyle feel impactful. meaning, a player could play offensively or defensively, for example, or a WoW player might play a melee or ranged character. in addition, they might use the pieces available to them in a unique way that aligns with their personality - everyone should be able to express themselves as much as possible while also keeping the game fair, balanced, and rewarding. It should incentivize the development of skill - and gently guide the player through various mistakes. #gamedesign ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════─────────────────────────────────────────────────┘ --- #10 messages/99 --- ════════════════════════════════════════════─────────────────────────────────────── I feel like the longer you live in a zip code the higher a discount you should get on rent? You're becoming part of the social fabric by being there, and so in order to preserve that tapestry that others choose to be around, your presence should be encouraged. but this must also be paired with the increased ability to move, should you desire something else. If these two factors are kept in balance, it will empower people to stay where they belong (good) while also encouraging them to get out and explore the world (also good) - it'd also give them the ability to escape dangerous situations. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════──────────────────────────────────────┘ --- #11 fediverse/3495 --- ════════════════════════════════════════════════════════─────────────────────────── @user-774 I know that when you recycle 3d printed things the color tends to meld together and it looks kinda meh... but hey at least it's recycled. though recycled filament is probably pretty rare still, so it's probably not the kind you're thinking of. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════──────────────────────────┘ --- #12 fediverse/2610 --- ══════════════════════════════════════════════════════───────────────────────────── learning martial arts is not useful for the combat capabilities gained through practice but rather for reading the flow and rhythm of an engagement. to learn the discipline to practice a craft to develop healthy and honorable relationships toward competition and jealousy the practice the drive and passionate motivation that comes with performing an art to your utmost capabilities and to keep you in shape. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #13 fediverse/617 --- ═════════════════════════════════════════════────────────────────────────────────── So much of computing is just... handling the quirks of hardware and presenting it to the user (programmer) in a way that is sane and makes sense, instead of the arcane and [nebulous/confabulous/incomprehensible] way that physical nature demands our absurdly potentialized computational endeavors be. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════─────────────────────────────────────┘ --- #14 fediverse/6429 --- ══════════════════════════════════════════════════════════════════════════════───── with a sword, consider "stabbing" to be "the fundamentals". If you master stabbing, you will naturally excel at other arcs. my sword is evenly weighted instead of balanced at the hip. It is a short-spear in function, with blade all the way down. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════════────┘ --- #15 fediverse/3030 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-570 ooooo separating additive and multiplicative, I love that. I do like specificity unless "increased" and "more" always corresponds to +10% and +50%, or if the "rate of increase" is a stat stored on the character then "increased" could increase quality by however-many percentage,, while "more" could be "more soldiers" x(charisma_stat) I tend to think of percentages like "0-100 (or more) stacks" of a particular effect, so I think that's just how my brain works... xD clumping them up into discrete groups - like, anti-abstracting, or measuring things that are just a few. "is this belt better than this one?" "is this pair of tongs even for larger buffs like +10% or +50% or whatever, those are just... 10 stacks, or if percentages are usually round numbers like +10% and +50% then like... +1 stack which calculates to +10% the hard limit vs math limit thing you said is amazing ^_^ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #16 fediverse/581 --- ═════════════════════════════════════════════────────────────────────────────────── @user-428 sometimes I think about how much more productive I'd be if I had a code editor that let me draw arrows and smiley faces and such alongside the code. Or if I could position things strangely, like two functions side-by-side with boxes drawn around them. Or diagrams or flowcharts or graphs or... something that would output to raw txt format, but would present itself as an image that could be edited. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════─────────────────────────────────────┘ --- #17 fediverse/2544 --- ══════════════════════════════════════════════════════───────────────────────────── video games are useful for inspiring the mind engaging in a child's play, teaching lessons of strategy through the observation of mechanics engaged, or filling the heart with emotion, as any good artwork will do. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #18 fediverse/2518 --- ══════════════════════════════════════════════════════───────────────────────────── it's good to be ethical, it's good to be kind, but there will always be assholes, and sometimes you're not having a good time it's okay it's fine assholes deserve life times deserve others to be kind life is not always interesting and that's often by design the moments of clarity, the moments of heart, these are what define you and display your own spark. trust in yourself. be kind to one another. you are braver than you know, and always a bit wiser. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #19 messages/467 --- ══════════════════════════════════════════════════════───────────────────────────── Laws should be required to be marked [short term] or [long term] Short term means it should be redesigned after its effects become apparent. Long term means that if there's sufficient demand, an alternative should be created. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘ --- #20 fediverse/978 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-699 @user-78 I say "blep" when I intentionally stack overflow in order to avoid painful thoughts ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ |