=== ANCHOR POEM ===
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 axioms of game design:
 
 every unit should feel useful,
 
 and units should always be able to scale.
 
 meaning, reduce the number of "this ability stacks 3 times" (instead stack
 infinitely, to allow for focused placement) and increase the number of (to
 allow for varied composition) "for each other blue debuff, decrease energy
 regeneration" style effects.
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=== SIMILARITY RANKED ===

--- #1 notes/star-realms-balancing-tradeoff=2 ---
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 what if I use equal signs instead of dashes, so prevent people from assuming
 they're duplicates?
 
 hmm okay.
 
 right so anyway the star realms balancing tradeoff between combat and authority
 is measured against the duration of a hand (does it fit balanced between other
 cards of it's playcost) instead of balancing it for the duration of the game
 (how long does the player want the game to go on for) one of which is just
 inverse combat damage / healing, and the other of which is an enablement of
 different strategems.
 
 put this in symbeline-gen-realms please
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--- #2 notes/game-design-2 ---
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 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes. It should
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--- #3 messages/89 ---
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 Consumption is contribution to a capitalist system. Normalize taking whatever
 you are given and living as humbly as you can. Only when everyone does that
 may capitalism die. Talk to them, learn from their stories. Teach them your
 ways but don't force anything upon them. Any ounce of regret is defined as a
 mind not aligned to the angle of perception that designs the line that the
 collective mind co-re-assigns.
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--- #4 fediverse/1070 ---
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 @user-777 
 
 when they told the designers to design for that, shortly before they were
 warned by the designers about how bad of an idea it was and shortly after they
 stopped listening when engineering said "well yes it's possible, but..."
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--- #5 messages/111 ---
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 When someone remakes content into a different expression like a remake or
 reboot or whatever it gives a different message in its meaning - some
 circumstances and characters can apply for more than one message I'm it's
 meaning
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--- #6 fediverse/4515 ---
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 in strategy, the first move is always public knowledge, while the second is in   │
 reaction to the first, as a contestation.                                        │
 This is good design because well designed games reflect reality, and the first   │
 move is very rarely a surprise. Timing can shock you, methods can scare you,     │
 but the strategic goals are almost always known in advance to both sides.        │
 The third move is to challenge your foe's advances while striking in a new,      │
 unexpected way. The fourth almost always addresses the unexpected, often with    │
 force out of proportion to the impact of the third, leaving the second to be     │
 defeated by the first and third in tandem. The fifth is a feint, as the first    │
 and third come to bear against the fourth, while the sixth is a rapid retreat    │
 and attempt to regroup. The seventh should strike where they intend to be, not   │
 where they are. Beyond that you must press your advantages and shore up your     │
 critical weaknesses, while sacrificing the weaknesses that are not part of       │
 your win condition.                                                              │
 These rules are not set in stone                                                 │
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--- #7 fediverse/3082 ---
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 │ CW: states-mentioned-climate-change │
 └─────────────────────────────────────┘


 the government doesn't want you using solar panels because then the coal and
 gas infrastructure won't be able to consume coal and gas, and everyone knows
 that using resources as fast as possible is surely the best and most
 productive use of our state's time
 
 like, subsidies exist. they could just... make it cheaper, but instead they're
 stuck doing... nothing of value
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--- #8 fediverse/212 ---
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 ┌───────────────────────────────────┐
 │ CW: re: gaming-gambling-mentioned │
 └───────────────────────────────────┘


 [2] players who played better should be compensated to a higher degree. no
 more than +/- 50-100% or so - this encourages players to "play their best"
 while also keeping the stakes relatively similar.
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--- #9 fediverse/3 ---
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 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes.
 
 #gamedesign
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--- #10 messages/99 ---
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 I feel like the longer you live in a zip code the higher a discount you should
 get on rent? You're becoming part of the social fabric by being there, and so
 in order to preserve that tapestry that others choose to be around, your
 presence should be encouraged.
 
 but this must also be paired with the increased ability to move, should you
 desire something else. If these two factors are kept in balance, it will
 empower people to stay where they belong (good) while also encouraging them to
 get out and explore the world (also good) - it'd also give them the ability to
 escape dangerous situations.
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--- #11 fediverse/3495 ---
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 @user-774 
 
 I know that when you recycle 3d printed things the color tends to meld
 together and it looks kinda meh... but hey at least it's recycled.
 
 though recycled filament is probably pretty rare still, so it's probably not
 the kind you're thinking of.
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--- #12 fediverse/2610 ---
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 learning martial arts is not useful for the combat capabilities gained through
 practice
 
 but rather for reading the flow and rhythm of an engagement.
 
 to learn the discipline to practice a craft
 
 to develop healthy and honorable relationships toward competition and jealousy
 
 the practice the drive and passionate motivation that comes with performing an
 art to your utmost capabilities
 
 and to keep you in shape.
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--- #13 fediverse/617 ---
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 So much of computing is just... handling the quirks of hardware and presenting
 it to the user (programmer) in a way that is sane and makes sense, instead of
 the arcane and [nebulous/confabulous/incomprehensible] way that physical
 nature demands our absurdly potentialized computational endeavors be.
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--- #14 fediverse/6429 ---
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 with a sword, consider "stabbing" to be "the fundamentals". If you master
 stabbing, you will naturally excel at other arcs.
 
 my sword is evenly weighted instead of balanced at the hip. It is a
 short-spear in function, with blade all the way down.
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--- #15 fediverse/3030 ---
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 @user-570 
 
 ooooo separating additive and multiplicative, I love that. I do like
 specificity unless "increased" and "more" always corresponds to +10% and +50%,
 or if the "rate of increase" is a stat stored on the character then
 "increased" could increase quality by however-many percentage,, while "more"
 could be "more soldiers" x(charisma_stat)
 
 I tend to think of percentages like "0-100 (or more) stacks" of a particular
 effect, so I think that's just how my brain works... xD clumping them up into
 discrete groups - like, anti-abstracting, or measuring things that are just a
 few.
 
 "is this belt better than this one?"
 
 "is this pair of tongs 
 
 even for larger buffs like +10% or +50% or whatever, those are just... 10
 stacks, or if percentages are usually round numbers like +10% and +50% then
 like... +1 stack which calculates to +10%
 
 the hard limit vs math limit thing you said is amazing ^_^
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--- #16 fediverse/581 ---
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 @user-428 
 
 sometimes I think about how much more productive I'd be if I had a code editor
 that let me draw arrows and smiley faces and such alongside the code. Or if I
 could position things strangely, like two functions side-by-side with boxes
 drawn around them. Or diagrams or flowcharts or graphs or...
 
 something that would output to raw txt format, but would present itself as an
 image that could be edited.
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--- #17 fediverse/2544 ---
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 video games are useful for inspiring the mind engaging in a child's play,
 teaching lessons of strategy through the observation of mechanics engaged, or
 filling the heart with emotion, as any good artwork will do.
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--- #18 fediverse/2518 ---
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 it's good to be ethical,
 it's good to be kind,
 
 but there will always be assholes,
 and sometimes you're not having a good time
 
 it's okay
 it's fine
 
 assholes deserve life
 times deserve others to be kind
 
 life is not always interesting
 and that's often by design
 
 the moments of clarity,
 the moments of heart,
 
 these are what define you
 and display your own spark.
 
 trust in yourself.
 be kind to one another.
 
 you are braver than you know,
 and always a bit wiser.
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--- #19 messages/467 ---
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 Laws should be required to be marked [short term] or [long term]
 
 Short term means it should be redesigned after its effects become apparent.
 
 Long term means that if there's sufficient demand, an alternative should be
 created.
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--- #20 fediverse/978 ---
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 @user-699 @user-78 
 
 I say "blep" when I intentionally stack overflow in order to avoid painful
 thoughts
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