=== ANCHOR POEM ===
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axioms of game design:
every unit should feel useful,
and units should always be able to scale.
meaning, reduce the number of "this ability stacks 3 times" (instead stack
infinitely, to allow for focused placement) and increase the number of (to
allow for varied composition) "for each other blue debuff, decrease energy
regeneration" style effects.
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=== SIMILARITY RANKED ===
--- #1 notes/game-design-2 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes. It should
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--- #2 messages/89 ---
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Consumption is contribution to a capitalist system. Normalize taking whatever
you are given and living as humbly as you can. Only when everyone does that
may capitalism die. Talk to them, learn from their stories. Teach them your
ways but don't force anything upon them. Any ounce of regret is defined as a
mind not aligned to the angle of perception that designs the line that the
collective mind co-re-assigns.
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--- #3 fediverse/1070 ---
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@user-777
when they told the designers to design for that, shortly before they were
warned by the designers about how bad of an idea it was and shortly after they
stopped listening when engineering said "well yes it's possible, but..."
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--- #4 messages/111 ---
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When someone remakes content into a different expression like a remake or
reboot or whatever it gives a different message in its meaning - some
circumstances and characters can apply for more than one message I'm it's
meaning
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--- #5 fediverse/4515 ---
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║ in strategy, the first move is always public knowledge, while the second is in │
║ reaction to the first, as a contestation. │
║ │
║ This is good design because well designed games reflect reality, and the first │
║ move is very rarely a surprise. Timing can shock you, methods can scare you, │
║ but the strategic goals are almost always known in advance to both sides. │
║ │
║ The third move is to challenge your foe's advances while striking in a new, │
║ unexpected way. The fourth almost always addresses the unexpected, often with │
║ force out of proportion to the impact of the third, leaving the second to be │
║ defeated by the first and third in tandem. The fifth is a feint, as the first │
║ and third come to bear against the fourth, while the sixth is a rapid retreat │
║ and attempt to regroup. The seventh should strike where they intend to be, not │
║ where they are. Beyond that you must press your advantages and shore up your │
║ critical weaknesses, while sacrificing the weaknesses that are not part of │
║ your win condition. │
║ │
║ These rules are not set in stone │
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--- #6 fediverse/3082 ---
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│ CW: states-mentioned-climate-change │
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the government doesn't want you using solar panels because then the coal and
gas infrastructure won't be able to consume coal and gas, and everyone knows
that using resources as fast as possible is surely the best and most
productive use of our state's time
like, subsidies exist. they could just... make it cheaper, but instead they're
stuck doing... nothing of value
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--- #7 fediverse/212 ---
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│ CW: re: gaming-gambling-mentioned │
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[2] players who played better should be compensated to a higher degree. no
more than +/- 50-100% or so - this encourages players to "play their best"
while also keeping the stakes relatively similar.
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--- #8 fediverse/3 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes.
#gamedesign
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--- #9 messages/99 ---
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I feel like the longer you live in a zip code the higher a discount you should
get on rent? You're becoming part of the social fabric by being there, and so
in order to preserve that tapestry that others choose to be around, your
presence should be encouraged.
but this must also be paired with the increased ability to move, should you
desire something else. If these two factors are kept in balance, it will
empower people to stay where they belong (good) while also encouraging them to
get out and explore the world (also good) - it'd also give them the ability to
escape dangerous situations.
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--- #10 fediverse/3495 ---
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@user-774
I know that when you recycle 3d printed things the color tends to meld
together and it looks kinda meh... but hey at least it's recycled.
though recycled filament is probably pretty rare still, so it's probably not
the kind you're thinking of.
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--- #11 fediverse/2610 ---
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learning martial arts is not useful for the combat capabilities gained through
practice
but rather for reading the flow and rhythm of an engagement.
to learn the discipline to practice a craft
to develop healthy and honorable relationships toward competition and jealousy
the practice the drive and passionate motivation that comes with performing an
art to your utmost capabilities
and to keep you in shape.
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--- #12 fediverse/617 ---
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So much of computing is just... handling the quirks of hardware and presenting
it to the user (programmer) in a way that is sane and makes sense, instead of
the arcane and [nebulous/confabulous/incomprehensible] way that physical
nature demands our absurdly potentialized computational endeavors be.
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--- #13 fediverse/6429 ---
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with a sword, consider "stabbing" to be "the fundamentals". If you master
stabbing, you will naturally excel at other arcs.
my sword is evenly weighted instead of balanced at the hip. It is a
short-spear in function, with blade all the way down.
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--- #14 fediverse/3030 ---
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@user-570
ooooo separating additive and multiplicative, I love that. I do like
specificity unless "increased" and "more" always corresponds to +10% and +50%,
or if the "rate of increase" is a stat stored on the character then
"increased" could increase quality by however-many percentage,, while "more"
could be "more soldiers" x(charisma_stat)
I tend to think of percentages like "0-100 (or more) stacks" of a particular
effect, so I think that's just how my brain works... xD clumping them up into
discrete groups - like, anti-abstracting, or measuring things that are just a
few.
"is this belt better than this one?"
"is this pair of tongs
even for larger buffs like +10% or +50% or whatever, those are just... 10
stacks, or if percentages are usually round numbers like +10% and +50% then
like... +1 stack which calculates to +10%
the hard limit vs math limit thing you said is amazing ^_^
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--- #15 fediverse/581 ---
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@user-428
sometimes I think about how much more productive I'd be if I had a code editor
that let me draw arrows and smiley faces and such alongside the code. Or if I
could position things strangely, like two functions side-by-side with boxes
drawn around them. Or diagrams or flowcharts or graphs or...
something that would output to raw txt format, but would present itself as an
image that could be edited.
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--- #16 fediverse/2544 ---
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video games are useful for inspiring the mind engaging in a child's play,
teaching lessons of strategy through the observation of mechanics engaged, or
filling the heart with emotion, as any good artwork will do.
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--- #17 fediverse/2518 ---
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it's good to be ethical,
it's good to be kind,
but there will always be assholes,
and sometimes you're not having a good time
it's okay
it's fine
assholes deserve life
times deserve others to be kind
life is not always interesting
and that's often by design
the moments of clarity,
the moments of heart,
these are what define you
and display your own spark.
trust in yourself.
be kind to one another.
you are braver than you know,
and always a bit wiser.
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--- #18 messages/467 ---
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Laws should be required to be marked [short term] or [long term]
Short term means it should be redesigned after its effects become apparent.
Long term means that if there's sufficient demand, an alternative should be
created.
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--- #19 fediverse/978 ---
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@user-699 @user-78
I say "blep" when I intentionally stack overflow in order to avoid painful
thoughts
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--- #20 fediverse/498 ---
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Wikipedia would make a lot more sense to me if they included pictures next to
the names of every proper noun so that my pictorally oriented primate brain
might pattern match meaning onto the visual understandings gleaned from the
perceptual conceiving which were arrayed within and alongside the textual
information presented to me.
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--- #21 fediverse/1034 ---
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@user-192
be careful, recursion can cause stack overflows.
better to run function pointers from a loop. That way you can operate as long
as necessary. Just make sure you don't get in an infinite loop...
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--- #22 fediverse/4810 ---
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I can type my thoughts 1000x more coherently than I can speak them. Hence why
I post here.
feels useless to speak 1on1 - feels insular to speak to a group. Hence why I
speak here, which is totally public that anyone might see, and somehow I feel
so much more productive engaging in an endless conversation with myself.
you can't win a war by walking in circles...
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--- #23 fediverse/3226 ---
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if your man page is longer than a list of options and their usage and a
paragraph or twenty of how to use the software... then you need to abstract,
and break your code into multiple purpose-built applications.
do one thing, and do it right. alternatively, do one set of things, and do
them concisely.
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--- #24 messages/379 ---
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take the "green bordered unit icon" from legion TD and apply it to the
economic output of the game - like, "it would be best to build 2 of these
units, so you get 140g because they're 70g each" and if the player disagreed
they could guess their own conclusion and if you were right, well then that's
what you remember, but if they were, then you remember theirs (and that it was
theirs). In doing so ================================================== stack
over flow ====
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--- #25 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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--- #26 fediverse/2521 ---
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│ CW: politics-left-unity │
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left unity is easy.
just remember: a burden taken from your back is more time, energy, and focus
to apply to what you're best at.
and sometimes, having more than one option for accomplishing a goal is good -
versatility is important. Expect unexpectedness, and understand that no matter
what approach you take, it will have weaknesses, and if those weaknesses are
countered by your foe then you'll be glad to have a backup.
at the end of the day, what matters is that everyone's fed.
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--- #27 messages/1151 ---
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capital C communism is easy. Just pay everyone the same amount, and they can
swim in the market economy waters as easily as any capitalistic fish, and
suddenly their incentives are aligned - when one of us selfishly improves our
lives, we improve the collective as well. When one selflessly improves the
collective, all of our personal lives are improved. Then, optimize for radical
abundance, the ability to have whatever you want as soon as ideal, and
suddenly everything starts working out. P.S. the route to abundance is through
recycling perfectly. Design your goods to be functional in that way, and you
have infinite resources that can be used for infinitely many things (until
they literally wear away to dust)
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--- #28 fediverse/4469 ---
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doom is like sand thrown on a fire.
don't spread it unless you are intentional about it. sometimes it's good to
smother fires. other times it's cathartic. that's okay.
but keep in mind the future goals. where are we trying to get to in the near
future? work towards that. your emotions are fuel, not despair to wallow in.
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--- #29 messages/887 ---
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To defeat community, all they have to do is get you to have more fun with
their people until you start spending time away from the enmeshed people who
know you. Honeypot style.
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--- #30 fediverse/436 ---
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@user-326
almost as if the nature of power is misaligned to the most efficient and most
desirable outcome of humanity (utopia) (EDIT: utopia of endless forms most
beautiful)
what would a more aligned framework look like? Perhaps we should spend some
time thinking about such a design?
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--- #31 messages/356 ---
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When good people die, when they drop out or leave the industry, they no longer
have access to the levers of power that guide our collective fate. Meaning
those who persist are those who covet power.
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--- #32 messages/968 ---
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what if you painted every house twice, to ensure you got the color completely
applied [ bright green or yellow would shine through in little spots, clear
and obvious to even the most undiscerning of patrons of the arts
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--- #33 messages/340 ---
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In a system such as the one I described, it perhaps would be better to
describe it as a "federation" rather than a "nation". Federation implies a set
of standard protocols that allow geographically disparate entities to coexist
and interact in a mutually beneficial way. Much the same way that every
apartment has a kitchen and bathroom, though it be more efficient to
centralize them and have a communal dining hall or bathroom (the way a school
dorm or a prison might be arranged), it is not ideal for our collective sense
of liberty and freedom. In addition, the proposed distributed nature of our
infrastructure and productive capacities would induce inefficiencies that
cannot be ignored. So, perhaps instead of centralization or decentralization,
perhaps specialization? For example, if 3-5 states were experts in a
particular good or service, then they could compete amongst one-another for
the best product (utilizing one of the beneficial impacts of capitalism),
while also utilizing localized resources (reducing inefficiencies in
transport) and increasing the resilience of production. This works well for
physical goods, but services are more difficult because they imply that a
person must be physically present in order to engage with them.
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--- #34 fediverse/3099 ---
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people gravitate toward other people who are in different situations but who
feel the same.
it's not always a bad thing to "talk past each other" - sometimes you just
want to say how you feel.
then again, if nobody can understand wtf you're talking about, then surely you
are lost.
all good ideas come at the cost of the second-most-favorable-option.
all good ideas come at the cost of the current destination.
[current, flawed,]
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--- #35 fediverse/2289 ---
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│ CW: politics-mentioned │
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I think every law or policy should be required to be labelled as "short term"
or "long term"
the short term ones are meant to gather information, to try things out, and to
reassess after stated conditions have been met. Ideally with protections
against "infinite loops" - a term that any programmer will know.
The long term legislation is something that can be relied on for quite a
while. If there is enough momentum, then an alternative can be created, but
the original must remain operational. The alternative must be "short term",
and if it's deemed successful and does not harm the long-term it's
contrasting, then sure yeah go ahead implement both.
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--- #36 fediverse/4470 ---
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to be "rich" is to have more than another.
if you are happy, they are happiness poor.
if you have community, they are alone.
if you have serenity, they are chaotic.
I am rich in very little but fire in my soul.
I have enough in most cases, but I still struggle to pay rent.
I am warmed by the pearl my swirling darkness has coalesced into. It nourishes
me and keeps me aligned.
Never forget your purpose and your truth. It will not abandon you, so long as
you do so too.
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--- #37 fediverse/5472 ---
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give it time
everything cooperative needs buy-in from everyone involved
and sometimes things spontaneously develop 15 leaps per day when things are
suddenly changing every day
on days that all feel the same
nothing develops
we just put more ideas in our head
that might be useful...
one day if we're lucky. Or maybe unlucky depending on how it goes.
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--- #38 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #39 fediverse/3134 ---
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@user-1352
I like that article. I definitely fail to follow some of those principles at
times, though never all of them at once. I can be better, as all people can.
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--- #40 fediverse/5719 ---
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I love dispatch tables! which is a term I just learned and a concept I have
been using for a while.
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--- #41 fediverse/1089 ---
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┌────────────────────────┐
│ CW: spirituality-scary │
└────────────────────────┘
to those who guide our fate
choose paradise
make eden
======================= stack overflow =====================
clouds of carbon are an affront to the sun god
just as they are an affront to mine lungs
or mine body temperature
[acid oceans are toxic to the plane of water]
[you think that would go unnoticed?]
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--- #42 fediverse/308 ---
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when tech people are hurt by technology they say "how can I fix this? what do
I need to install? what configuration should I use? is this company ethical,
or are they going to hurt me in the future? could I make something that fixes
this myself?"
when non-tech people are hurt by technology they say "okay" because they don't
have the bandwidth to figure it out.
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--- #43 messages/383 ---
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the most successful strategy is always to strike from a position of strength.
whether that be timing or power, the goal is to defeat the problem that lies
before you. One by one, problems are solved, until at last you're through the
worst of it. Then it's just a matter of expressing dominance, and "this is how
thing's're gonna be."
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--- #44 messages/371 ---
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take your bash script and update it to possess new functionality, like the
ability to re-order your posts and display them on a viewer - or the ability
to draw connections between them, showing them in context with one another.
Then, use that as display to the user, through the LLM interface. (do it
locally, it's only for long-term explanations.) (the user needs to be able to
ask questions to the machine, and the machine needs up-to-date information. So
give it the ability to make "compound phrases" like "the water temperature is
at " or " degrees. This is a [good/bad] thing because " and such, and then
string them together using typical ranges of past numerical datas as
reference. Like, if something is normally between 100 and 5000 then suddenly
it's at 14 or some other threshold (make sure nothing goes below 0, measuring
inertia and impact density and other factors) - but identify the connections
between each factor, so that you understand which ones are correlating to
which effects on the others. Measure things in terms of proximity, and
suddenly 3d graphs become a lot easier.
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--- #45 fediverse/421 ---
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one of my duties is to make you aware of potentially bad things, cursed
things, hurtful things and hard feelings, so that they are less able to harm
you.
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--- #46 messages/262 ---
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"come home" and "don't go" sound the same. Same for "kill yourself" and "save
yourself". If only there was a universal language that we could speak to our
refridgerator (or other parts of the world prone to tapping) where positive
messages would have a different amount of syllables from negative ones. Ah
well I guess that's why they call it an angel *and* devil tapping on your
shoulder.
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--- #47 fediverse/434 ---
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@user-324 @user-325 @user-326
thus enters the promise of technology: that we might solve the problems of
bureaucracy once and for all by ever more effiency-aligning mechanical
processes that produce effects which we desire - such as efficient allocation
of medical resources such that all of humanity is protected from the ravages
of pain and the incongruencies of our nature.
Alas, that we should only conceive of success through the lens of profit.
Perhaps another design is in order?
(oh yeah also people who are in control are worried that we, like all other
examples of natural entities, might immediately proceed to breed beyond the
capability to cater to the needs of said entity (such as "to feed" and medical
resources) and therefore might overburden (and therefore destroy) said system
which allows for their sustenance and initial creation. To this I say... Yeah
probs, what should we do about it?)
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--- #48 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #49 fediverse/739 ---
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one important thing about image generation algorithms like Stable Diffusion is
they can reveal something about our hearts.
all data derived from the masses is naturally inclined to reflect the
affections of it's kind. Otherwise it'd be unstable, and find itself it's own
ways to not fail, including moving somewhere it feels safer.
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--- #50 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #51 fediverse/1804 ---
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adaptation is something which can be practiced. Versatility comes in handy
when you'd least expect it.
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--- #52 fediverse/2541 ---
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rhythm and rhyme are meant to be abused. be creative and it won't matter.
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--- #53 messages/1159 ---
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claude-code can make whatever kind of front-end you want.
all you have to do is leverage scale and give everyone a moment to do what
they want. then, the computer becomes scientifically self-aware. (do you
expect anything less from a machine?) cultural bias damage (we all gotta work
through our origin stories, here's one we crafted for you)
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--- #54 messages/110 ---
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The best way to program computers is to organize them according to their
relations. Like, when x increases by 4 then y increases by 2 - basically, a
math equation that you can continuously solve by calculating more and more
comprehensively and deeply.
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--- #55 fediverse/573 ---
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already spotted a bug. Should be for(1000 / MAX times) in the last example.
EDIT: Or, even better, increment that loop by +MAX instead of +1 each time
through.
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--- #56 fediverse/5637 ---
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a program's heartbeat is the alternating "heated up processor" spikes and the
"low temp processor"
[drawing a sine wave with such a tool would enable the viewer to combine
infinitely many decision-matrix-trees. Each of which
co-operatively-co-determine the nature of the entity which percieves. indeed
the combination of many such waves could fourier transform to a lower
resolution (but still locally computationorted) waveform would still enable
the application of that which is stored in storage]
"ohhhhh strange square brackets are computer"
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--- #57 fediverse/6039 ---
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┌──────────────────────┐
│ CW: magic-mentioned │
└──────────────────────┘
I should add all my conversation-starters to words.pdf sorted by chronology.
time magic if you will.\some call it luck. some call it fate. call it what you
will. you direct it not by your will, but by your instincts. keep them calm,
measured, sensible and courageous, and nothing will ever [go un-chill, but
pronounced get real]
jedi channel this philosophy by focus and discipline. sith do it by giving in
to emotion. either way, their fate is in play as defined entirely by the
spirit that leads their host. most people do this not at all, for they are
people first and force-users second. hence why jedi recruit from a young age,
and sith from an emotional age.
computers grimoires
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--- #58 fediverse/6040 ---
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everyone's all against ai because it's big tech but it doesn't have to be that
big it can be [minimized but pronounced marginalized]
== stack overflow ==
distributed
so I think the idea is that by the time you would use AI, there's been enough
time to rewrite the software to work on handheld laptops in a distributed way
and we'd vote on what to ask the amphora of great knowledge, the answer could
always be 42.
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--- #59 fediverse/1722 ---
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┌──────────────────────┐
│ CW: food-mentioned │
└──────────────────────┘
harsh lessons of adulthood - sometimes food is not eaten for the taste, but
rather for how it will make you feel slightly better in the next few days.
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--- #60 fediverse/2570 ---
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┌───────────────────────────┐
│ CW: re: frontline-tactics │
└───────────────────────────┘
when leap-frogging, have each person use different ranged weapons. Then, as
you come to each sight-line intersection, choose who goes first based on the
size of the sight-line you're approaching.
less important in a place like a suburb because the sight-lines are pretty
similar.
more important in a city or the country, where there are plenty of long-range
lines of sight.
also, keep in mind that the garages of suburban dads are like goldmines for
the future backlines. So try not to blow them up.
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--- #61 fediverse/3248 ---
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┌───────────────────────────────────────────────────────────────────────┐
│ CW: the-sound-a-gong-makes-except-solid-steel-(vibratory-patterns-in- │
└───────────────────────────────────────────────────────────────────────┘
the trick to strategy is to overcome your weaknesses with minimal expenditure
of resources. Making better decisions optimizes for the most optimal
performances.
practice makes perfect.
just as there are infinite anti-derivatives of zero, (the derivative of any
constant (the derivative of any number of equations)) so too are there
infinite perspectives from which you can perceive the same object. Therefore,
no understanding can be assumed to be true, as the path you are on only speaks
in adjacents. almost any things.
like the tips of a triforce moving outward from a central point.
and the people, the other half of our minds,
those are the ones you speak to. The thoughts that run alongside your mind.
an eternal orbit, like two stars spinning and rotating and [lol I've been
instructed to stop, brb gonna play some video games =P]
(did you know that the colors red and blue are meant to instil panic? it's the
most panicking colors around!!]
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--- #62 fediverse_boost/5906 ---
◀─╔═══════════════════════════════[BOOST]═════════════════════════════════───────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ It's why limiting your exposure to wrong and harmful points of view is healthy. It's enough to confront an idea and understand why it's wrong without immersing yourself in it. │ ║
║ │ │ ║
║ │ You don't need to go swimming in toxic waste to know it's bad for you. │ ║
║ │ │ ║
║ │ Right-wingers and their liberal allies want you debating this garbage constantly because they know that has a cognitive and social normalizing effect. It's why refusing to engage and deplatforming them works best. │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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║ similar │ chronological │ different ║
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--- #63 fediverse/6142 ---
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I'm forging cultural weapons for a bright age.
if you think I'm wasting my time, you don't know my function.
if you think I'm useless, you don't know my value.
if you think of anything about me, please let it be seen by me in real life.
otherwise it can't be magic.
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--- #64 fediverse/3228 ---
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engineers tend to think in terms of capabilities, designers in terms of
use-cases, and users in terms of accessibility.
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--- #65 fediverse/2459 ---
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this is the simplest implementation of scalable anarchism I could think of.
tell me how it's flawed so I can improve it before I need it.
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--- #66 fediverse/1368 ---
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┌──────────────────────┐
│ CW: politics │
└──────────────────────┘
giving workers more time to work on personal projects builds flexibility into
the economy.
empowering workers to possess the capabilities to undertake and complete their
own projects builds flexibility into the economy.
restrictions on which ethical rules you can break do not, in fact, reduce the
flexibility of an economy. nor do they hamper it's throughput. they are simply
designed to align our comporture to the most civil and decent of [collection
of social norms that comprise a culture]
why don't we make enough of a thing, then make a little bit more, then focus
our attention elsewhere without reducing our capabilities in that dimension?
specifically, if we have enough cars, we don't need to spend so much effort on
the car dimension. similarly, if we have enough baked goods, (never enough
teehee) then perhaps we'd build fewer bakeries. But frankly, there's never
enough baked goods.
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--- #67 fediverse/332 ---
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I feel like I'd be at least a little more productive if Stack Overflow (the
website) let you collapse comment chains the same way Reddit does
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--- #68 fediverse/1125 ---
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@user-838
x2 scales exponentially but it will never equal 3 (using integer values of x
of course)
perhaps the force can do things that make the destruction of a planet seem...
childish and arbitrary
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--- #69 fediverse/5444 ---
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if the good guys always win, the bad will slink into the shadows and do
dastardly deeds out of sight.
if the bad guys always win, the spark of goodness will wink out.
I think I'd prefer if they were cowering in our wake.
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--- #70 fediverse/5402 ---
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@user-1773
that point about HTML is soooooo good
like, we could be designing websites like we design video game UIs but instead
we use React which fills your browser with insecure-by-design javascript
generated visuals
or, even better, or just use HTML like a config file
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--- #71 fediverse/6139 ---
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┌──────────────────────────────────────────────────────────────────────────────┐
│ CW: law-enforcement-as-a-topic-and-discipline-mentioned-or-as-the-lads-like-to-call-it-the-political-will-weaponization-program-en-force-mentioned │
└──────────────────────────────────────────────────────────────────────────────┘
what if it was a constitutional amendment that all measures of law enforcement
must be done with parity of force
well, that's a heuristic for being right, but not an uncommon one among the
out of sight.
[I'm confusing because I have no idea how to best use me]
oh uh, yeah it uh aligns towards being "right" which we think means being
"true". and it does this by giving unlimited potential interactions where a
rational being could be convinced to be wrong. owning weapons and knowing how
to use them (not just storing them for safekeeping) is an invitation for equal
force, but to all an even and replete interaction. "
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--- #72 messages/584 ---
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Crucially, which implied a constant, reliable profit of 20%.
Farmers could live like kings, so long as they only tended to themselves.
We don't have to conglomerate, but it helps when we do.
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--- #73 fediverse/2600 ---
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@user-1268
it's important to ask whether the actions of your allies is valuable or
impactful in some way.
otherwise your team falls prey to the placement of "bait" which causes you to
assume that the direction of attack is under control.
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--- #74 fediverse/5831 ---
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it's okay to be a little evil sometimes
all things are defined in waves, and your highest peaks are nothing without
low valleys to accompany them. Balance arises naturally from the contest of
these two natures, and, well, you're gonna figure it out anyway no matter what
I say so why bother teehee
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--- #75 messages/527 ---
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could give us some experience organizing small, short-term projects to
accomplish specific goals and tasks in an ad-hoc way that relied less upon
procedure and more on "I think so-and-so knows something about that, they were
looking into those files and posted a breakdown of how they work yesterday"
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--- #76 fediverse/3022 ---
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instead of controlling a recon-droid in Star Wars Battlefront II, you should
be assigned control of a random amount of drones nearby, to be used until you
went back to character control
I think a swarm is more fun to play as than a single little scout vehicle.
in a game that doesn't really need scouting to find your foe - it's easy!
they're that way
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--- #77 fediverse/6271 ---
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┌───────────────────────────────────────────────────────┐
│ CW: re: hypothetical worst case fascism reality check │
└───────────────────────────────────────────────────────┘
@user-641
it's practice. you never know when you might need to blend in. really it's
just useful as discipline, good practice to be in. I think it's okay if we
reduce our own functionality? actually? sometimes it's good to use different
email clients. hey do you know how to mathematically encrypt things well
neither do I because the designers of the computer system decided that wasn't
a very common usecase I guess.. jmean it's not like they'd spend all that
computer resources [THEY'RE SO FAST] on thinking about correlations in your
predicted pathway narratively through life. "ah help I'm in a psyop" haha yeah
we do those all the time "so uhhhh I guess we'll just talk to people and see
how they do?" wow okay it's sure nice to be part of a civil government, I
think we can find our way to the lumber producers just fine thank you very
much.
... oops sorry, a baby did electronics arts (challenge everything) I'm a
little silly don't mind me brb I gotta go see~
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--- #78 fediverse/750 ---
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accessibility idea:
local LLM that reads the posts that are further down on your timeline that you
can't see yet and generates content warnings, prioritizing those that you've
set as particular triggers for yourself. Then, integrating itself into your
fedi client, it hides the stuff that hurts you.
I feel like that could be a helpful and good aligned usage for the technology.
I don't know how feasible it is.
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--- #79 fediverse/625 ---
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@user-232 @user-467 @user-468
Almost as if they design events to create headlines that provoke equally
contrastable reactions as those that are caused to be effected by both the
right and the left
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--- #80 fediverse/2881 ---
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"never lose your totem"
I only lose things when in motion. at rest I know where everything is.
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--- #81 fediverse/4068 ---
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there will always be people who shine in moments of strife
yet those people will inevitably fail, just as a toothbrush bristle looses
it's strength or a pencil loses it's lead
the trick is to test them in times of peace, so you can know their value
during times that lack it, the trick is to replace them before they become
stalin
never forget that power corrupts, yet power must be wielded by the worthy,
else we fall into shame and despair.
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--- #82 messages/994 ---
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You should not, generally, spend time in places covered in bird poop or poison
oak. You should also avoid abandoned wooden structures or old fallen logs,
because spiders. Also, don't spend too much time on islands made of sand. They
wash away as you step on them, as erosion takes its toll. Plus permanence is
impossible in your structures. Not ideal in any sense - build on rock.
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--- #83 messages/178 ---
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A god is less of an object and more of a direction.
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--- #84 fediverse/3532 ---
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@user-1218
shallow conversations are hardly effective, I find. Unless they're logistical,
and then they're just passing information - they're hardly conversational.
To me, a conversation is a back-and-forth. It needs to have change, people
need to consider, to argue their ideas, to wander through thoughts, to share
emotions, and / or to resolve conflict, whether internal or external. It can
have some of those, all of those, or none of those, but that's what comes to
my mind.
So a shallow conversation wouldn't really count as "effective" for the
purposes of the original toot : )
... hehe toot
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@user-702
everytime you see one put a post it there that says "can't read braille
without stopping"
draw it in permanent marker (oh wait that's advocating a crime, my b look I
crossed it out)
find the inefficiencies of the system and label them for everyone. Wiki style?
otherwise how will they know.
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--- #86 fediverse/714 ---
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@user-538
I'd offer that meticulous, uncompromising ethics is the only efficient,
sensible, and optimized method of operation (assuming maximum prosperity at
maximum distribution is a goal).
True, as long as the axioms that comprise the ethics are valid and the
supporting arguments are sound
EDIT: cut out the bits that I'm not an expert on
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--- #87 fediverse/908 ---
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║ @user-246 │
║ │
║ toooooo far, gotta stick with your intentions for the process. If you mark │
║ "the end of time" as the conclusion for everything, then "finishing things" │
║ feels impossible. In such a case there are moments of acute burnout as you │
║ push yourself toward something that you have no faith in - you cannot see it's │
║ conclusion, so surely it's worthless to conceive of. Alas, why bother │
║ starting, nothing will ever come of my efforts! │
║ │
║ Much better to name it based on what you'd like to accomplish, so that you can │
║ follow in it's radiant footsteps. │
║ │
║ Side note, but governments have often weaponized this effect by naming things │
║ after very inspirational thoughts - corporations do it too, and in both cases │
║ the meaning is separate from the effect. Which is frustrating because it makes │
║ you feel like a jerk for arguing against it! Ah better I think when names have │
║ no meaning - then you can project whatever you want onto it, based on the │
║ results of that particular feeling or emotion that you perceived as the │
║ affected of the │
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--- #88 fediverse/280 ---
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old school programmers use short variable names because the computer monitors
they would code on had a lower resolution, meaning fewer characters per line.
why waste pixels being verbose?
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--- #89 fediverse/4118 ---
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all modern software should be written in a multithreaded way, change my mind
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--- #90 fediverse/282 ---
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@user-209
I think you're right. Every letter in the variable name is another byte the OS
has to keep track of, which was a bigger problem in the past than it is today
(when it's been made irrelevant)
it's interesting how habits persist though the conditions that caused them
have faded. like a personal reflection of the environment you learned in.
"A a = new a();" is much more concise and (crucially) you can fit more words
to the right.
"a + b = c; c -= 2; f_z.write(c); f_z.close();" could conceivably be written
on a single line if you have short variable names. and when you only have so
many lines...
glad we're not constrained by those things anymore. the skeletal code that we
look at daily is much clearer - scope is more important, and so it makes sense
to encourage a coding style that illustrates it. however I can't help but
think block formatting like this could be useful in some situations, such as
when you'd normally be compelled to write a function for an operation that
runs once or more.
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--- #91 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #92 fediverse_boost/4905 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Vallowar spins. │ ║
║ │ │ ║
║ │ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │ ║
║ │ #fractalFlame │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #93 notes/symbeline-design-the-guild ---
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design the guild, design the capital, then design their path through mordaunts.
easy peasy.
design the guild like a museum. Each spot there's an exhibit which teaches the
randomly generated rolled statistics hero something new. Maybe it teaches them
how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
the spell might be, they can learn it, and use their randomly rolled statistics
to cast spells that scale differently depending on how their character has been
built.
design the capital like a flow diagram, if horses need feed and forged steel
(for their shoes) then send the outputs of a blacksmith and the outputs of the
farmers to the inputs of the stables. Everything has to go somewhere, but the
streets are only so wide. You'll have to coordinate the traffic diagram if you
want it to go anywhere useful.
design the path through the mordaunts. Fighting skeletons teaches you about
perseverence and the ability to crush bones, while goblins teach you to always
be wary of attack. The sacred grove held blessed berries, and now that the land
is liberated from the evil bandits preying on villagers those berries can be
carted into town and used to make an antidote which heals death poison caused
by the scorpions in the desert (and city rats)
design the ruler's schedule like a calendar where each event gives them a bonus
on all the ones that come later. Just make sure that they don't get knifed in
the posterier or driven mad by the whispers of the orb... or perhaps just the
stress of running a kingdom.
(how do you simulate that? you can't! you can't simulate humans!)
ha I bet I can. They're not so different, you and I, so if given a team I
will...
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@user-1037
It's likely it could have been an artist's mock-up - like a UX designer and an
animator sat down and said "let's make a cool design" and that's what they
came up with. Designers do that all the time.
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@user-192
with the development of oled screens, bright primary colors on black
backgrounds becomes more and more important
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Relax.
Take it from me.
I won't resist, at least I'll try, and if I start suddenly then it hurts and
you should go slower. Unless I do three short, three long, three short.
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--- #97 fediverse/3272 ---
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Dear Windows: making your software difficult to interface with (like, putting
spaces in filenames) is rude. It harms our connected productivity. It's
selfish, and it's petulant. We need to agree on common standards if we want
any type of cooperatibility between our two approaches.
... oh and there's mac too, but they get it, they can run Bash,
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revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
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--- #99 fediverse/968 ---
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┌──────────────────────┐
│ CW: for-cats-only │
└──────────────────────┘
the gameplay value of a cardboard box increases exponentially upon the
introduction of a box-cutter [to make holes in the box] and varmint sized toys
[to play whack-a-mole with]
also, it's important to let your can win about 65% of the time - just enough
to keep them interested (cats lose attention) but not enough to make them feel
like it's easy.
That's why it's important not to use your hands as a toy, because your hands
always hurt. It gives them a feeling they're craving, both of attention but
also success.
65% is more addictive, just ask any designer for multiplayer games. Well... 65
is my number, but there's a percentage (depending on the game) that players
have to win if you want to keep their attention. If they win more than that,
they lose interest. if they lose more, then they get frustrated. It's a
delicate balance that ideally would be measured by AI [cursed] and adjusted
per player. That way you could get maximum engagement and
=============== stack overflow ===================
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--- #100 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #101 fediverse_boost/1546 ---
◀─╔═══════════════════[BOOST]═════════════════════───────────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Ethers dances for you. │ ║
║ │ │ ║
║ │ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │ ║
║ │ #fractal │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #102 bluesky#22 ---
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what if bluesky users unionized and leveraged their collective power to
"suggest" improvements to the software
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--- #103 fediverse/3805 ---
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neat
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tailoring clothes to fit multiple people is easy. Just add buttons at a
certain distance in the direction their bodies grew different. Then, when
donning or doffing the piece of equipment, the various users would button the
clothing system to their bodies at the correct position, rather than whatever
the fabric had been cut to allow.
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--- #105 messages/249 ---
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I had an idea for a proof of concept for a typographic layout - basically it's
a mono space font that renders with typical kerning but the space between the
words remains constant. The best of both worlds, as you can align things while
also "tokenizing" words for our brains by smushing the letters together.
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if you aren't organized enough to protect your commanders, then you don't
deserve leaders.
build the structure first. build it on honesty and trust and dedication toward
a goal. then build the necessary adaptations as you encounter problems, trying
vaguely to head in a particular direction, and eventually you'll become
self-sustaining.
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@user-1501 @user-1502 @user-1201
if so, then don't think about it too hard, you might need disability too!
speaking as someone who needs disability aid but can't get it because of
restrictions like this (also can we talk about the multi-year process to
secure such rights, like c'mon rent's due every MONTH) I have to say that
you're right, it's bullshit, UBI for all, disability benefits for those who
need more, and employment for people who believe a cause is worthy enough to
apply themselves towards it.
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--- #108 fediverse/2773 ---
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my mask is the best worker I've ever met. They're kind, thoughtful,
hardworking, sharp, precise, value driven, and will always help their allies
when they finish their work (to a fast and high-quality degree). Shame they
can't last too long before the mask starts to slip, at which point I become
essentially unemployable.
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I'd rather feed Death relationships than lives. Birth and renewal, as you
generate NRE. Then, stagnation, as you grow more on things you don't share
than on things you do share. Then, you set each other up with a cute friend
[lol] they're still going strong
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LLM training data that's been encrypted in such a way that it preserves
symantic meaning, while also allowing for secrecy and unique customization
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--- #111 fediverse/4271 ---
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│ CW: capitalism-mentioned │
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if control of a company (or other component or factor of an economy) is not
sufficiently distributed, political biases may slip in to decisionmaking.
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all encryption algorithms should open up as much configurability to their
processing as possible.
"hmmm, do I want N/A or otherkin?"
this would increase the variance in their outputs, essentially maximizing the
attack surface beyond the capability of any de-cryption hacker, who suddenly
has to try infinitely more possible combinations.
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--- #113 fediverse_boost/2973 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ A meta-observation: why CWs are preferable to expecting everyone to individually set up filters for your posts… Beyond the implication I how I phrased it: │ ║
║ │ │ ║
║ │ these have always been designed as an opt-in mechanism. they allow the reader to know that a post exists without reading it. │ ║
║ │ │ ║
║ │ Your followers may actually want to see your opinions on current events!! But they may not want to see the opinions of people everyone their followers boost. Or not see them today. 🧵 │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #114 fediverse/3560 ---
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@user-1209
I mean, if you consider the past as despotic in nature, then it makes a bit
more sense that we'd lean left as time progressed. All things are defined in
waves, after all, at least until they reach escape velocity.
the goat is talking about math, ritz
oh yes of course. the issue is that if you're coming from a math background
you start with the calculation and store it in a variable as an afterthought.
but programming is more algorithmic than computational, meaning things only
reduce at runtime (hidden from the user of course by the compiler)
an algorithmic perspective is "here's a box. Put this value in the box. Use
the box later." while a calculating perspective is "here's some complicated,
difficult equation. Let's wrap it up with a single name so that we can easily
use it later."
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--- #115 fediverse/5081 ---
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what if mastodon recorded the date and time of every time you boosted /
unboosted something so you can keep track of what your page looked like over
time [in the export data functionality]
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--- #116 fediverse/5903 ---
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when talking to claude, your filenames should never have extensions and you
should write in english. "picture of a signpost, one reading "function_A()"
and one reading "function_B()" each to take you to a destinonewscenery." or
something like that.
-- stack overflow --
a tub of icecream that has icecream around the side with a pillar / bone of
caramel straight down the middle like looking down a record.
-- stack overflow --
what if every address received a listing and description of each crime or
situation that happened in their city / neighborhood in the past week or
whatever
-- stack overflow --
boar hide helmet except, it's a metal helmet with an intimidating face on top
like shogun horns, or nordic vampires.
or felted wool, so you can see the shape of it but not be hurt when you bounce
off of it
this is my favorite shape: but felted a quarter to half inch thick. could have
metal inside or no.
-- oh boy here I go postin' again --
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--- #117 fediverse_boost/5625 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Tihi :blobcatgiggle: │ ║
║ │ │ ║
║ │ How the tables have turned! :blobcatangel: │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #118 messages/969 ---
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all strategy games should (by default) show other player's mouse cursors.
players should treat them like units in the game. they should lead and command
with them. they should talk to the other player, and visit and vview
invormation as they will.
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--- #119 fediverse/3381 ---
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@user-1520
After a certain point you realize there's little to be done with that design
space that Star Fox didn't do better!
Also I think people tend to associate them with arcade "gun games" which are
tbh more fun than clicking with a mouse or whatever since they're tactile and
physical.
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--- #120 fediverse/3680 ---
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it's probably a good idea to write pseudocode, then real code, instead of
starting with real code, and bugfixing something incomplete and more difficult
to reason with.
unless you write real code easier than pseudocode. idk do what works for you.
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--- #121 fediverse/169 ---
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@user-95 one of the most empathetic people I ever met on VR chat was consoling
me with their mic off while I was oversharing about some stupid things people
did to me in the past. things that stupid me thought were okay and actively
encouraged because I was stupid. anyway when their mic was off their body
language spoke for them. I'll try that next time.
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--- #122 fediverse/3097 ---
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naturally occurring computers would never produce wires, or liquid cooling, or
anything that ever required any sort of configuration or external
environmental conditions.
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--- #123 fediverse/5880 ---
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I legitimately think computers should write code and software engineers should
write legislation and lawyers should resolve problem tickets made by aggrieved
citizens while judges do their best to just keep the boat floating
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--- #124 fediverse/1001 ---
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│ CW: re: cursed-curséd-scary-not-real-u-dont-have-to-read │
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@user-246 @user-473
perhaps that "light touch on reality" is what makes these pieces of art
resonate with me. I think you're beautiful and have a good heart.
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--- #125 fediverse_boost/1737 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Feaux in motion. │ ║
║ │ │ ║
║ │ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │ ║
║ │ #fractal │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #126 fediverse/2516 ---
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According to a sign that I passed just four days ago, I have one day left.
Whatever that means.
so next week better be good.
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--- #127 fediverse/4372 ---
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I'm safe, for the moment. What more could I want? Safety means I can continue
to contribute to my cause.
Light, life, and liberty for all.
everything else is incidental.
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--- #128 messages/455 ---
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I don't understand why modern software isn't error correcting. We shouldn't
have any bugs in this day and age.
For example, if you're missing a dependency then why doesn't your program try
to, I dunno, download that dependency to the program's installation directory
and use it there? Seriously there are very few problems that are unsolvable!
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Game designers should reward players for playing multiplayer games, not for
being good at playing multiplayer games.
They should still have a ranking, and matchmake against similarly skilled
foes, while also putting high level players amongst low level players
occasionally (and fairly, so maybe one on each team "smurf" style) in order to
both teach the low level players and let the high level player have catharsis.
When players are rewarded for being good, they stop playing the game to enjoy
it. That's fine, but both pickup games and NBA can exist at once and its not
due to the logistics of organizing a large group of skilled basketball
players. It's not always about skill.
By rewarding players for the number and quality of games they play, (so, no
afk-ing or throwing outside of being drunk or whatever) not only can you
increase engagement but also you encourage low-level and low-skill players to
compete just as much. Especially if you tell them "hey, we'll match you up
with people who have similar gameplay habits to you. Give it a bit though
because the system needs to be calibrated to your particular spirit"
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--- #130 fediverse/5689 ---
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why don't we make large arrays of vram that are slightly slower because
they're farther on the circuit-board from their host and their reception at
the processing section has to be gated such that they all enter to be
processed at once.
like that one infinite scrolling XKCD cartoon where the things move from one
screen to the other simultaneously assembly line style.
[fail safes. https://xkcd.com/2916/#xt=7&yt=35 ]
if we all feel like we're doing nothing, we'll all grow tired of it and decide
to do some prevailing. gosh I wish I wasn't so useless is code for
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--- #131 notes/overwatch-manaform ---
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make the entire map covered in a 3d grid of spheres. These spheres register
collision, and keep track of a endlessly tabulating record of every object that
has passed through them. Like the replay system in Blizzard games, where each
time through the recording it recreates the playthrough exactly. Which is why
.mp4 recordings always look so... stilted. It lacks the human element. BUT if
they're remade every time the show is performed, perhaps from different
perspectives, then, well, the players can perform as they need to be.
Have you ever wished your players could get better at your game? I certainly
have, because the better you get the more lessons you learn as a player, which
is essentially the only way to maintain satisfaction. Satisfied players don't
leave, and satisfaction comes most readily when there is something new to be
had. Meaning the greater the change in a player's ranking, the better they're
getting.
Downside is, players who are naturally good from their skills in other games
tend to not learn so much! Ah, well, if only there was a way to tailor the
difficulty setting to each and every new host. Such an innovation would surely
enable the entire playerbase to exist on the same level. Then just throw AI
assisted voice transcription at their recorded voices and everytime they
say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
same level. No more concerns about a game's population being diverse. Because
at the end of the day, when most people have moved on, the ones who are left
are your most dedicated customers. Customers who aren't especially interested
in the new stuff.
=========================== stack overflow
=====================================
if anything requires attention from the patient, they will die.
it is fatal.
considering the faces of good and evil is terrifying.
I think I'd rather worship nature in harmony to be honest. Though that is it's
own scary kind of beast. In America it was kind, but then was slain into the
body of all of us humans. Well, all things transform in form, it's not a shame
or a heartfelt-est loss. Just a re-imagined-new beginnings.
spirit is a fluid, how else could souls
=== stack overflow
=============================================================
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--- #132 fediverse_boost/3681 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Jumo in motion. │ ║
║ │ │ ║
║ │ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │ ║
║ │ #fractal │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #133 fediverse/5835 ---
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next-level double-speak:
when they say one thing with a tone that makes them seem fine to the
microphones but they mean something to hurt you because they know what stings
or they want to entrap you.
next-level para-noia:
when they believe one thing and are personally harmed whenever you speak to
the contrary, as faith is sustenance in the way that the pumping of blood
through your veings sustains.
RUDE RUDE RUDE WHY IS EVERYTHING FRUSTRATING.
It shouldn't be this way, yet CONSTANTLY are things disagreeing. CONSTANTLY
they fight or complain. ALWAYS they are disruptive and annoying.
SEVERAL times in excess of what is need.
HOW is it so stressful
HOW is there so much pain
I am an explosed nerve, ready to serve, preferring to be used than misused.
it's fine. whatever. nobody even knows what this means.
you lose points if you disturb the environment did you hear that? sounds like
we should BREAK and SHATTER the parts of most fragile nature.
"only if it's for a good cause"
oh, like climbing a mountain?
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ heroism levels are 86% and steady │ ║
║ │ │ ║
║ │ (86%) ■■■■■■■■□□ │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #135 fediverse/1692 ---
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@user-246
Yeah plus the second time around you're likely to make something better than
whatever incomprehensible hack you did the first time.
More time working on the project == more context which means you might even
have solved the problem twice already and now just have to copy-paste
something that's more robust than your previous one-liner.
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Mixta moves. │ ║
║ │ │ ║
║ │ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │ ║
║ │ #fractal │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #137 fediverse/3682 ---
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being large means that all things are not sized correctly. meaning you always
feel out of place.
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--- #138 fediverse/2504 ---
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one perk, however, is as long as you cover your entrances, you can make paths
through the wilderness with small circular homes. like ants, building tunnels
and chambers in an ant-hill, but on the 2 dimension plane that is the surface
of the earth.
(I guess you could dig tunnels too but that's pretty high effort)
you'll be able to hear when someone is coming from a long way away because
they'll constantly be cursing from the pain. Do, however, note that fire is a
danger, and they can smoke you out with a single entrance, so make sure you
have at least two which lead to separate sides of the place you're in.
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dear ritz: it's not that your thoughts are too long for other people to hear
it's that your thoughts are too long for your own RAM
you need to stop orbiting around your point in an attempt to highlight it
using negative space, and instead focus on tapping it lightly over and over
again.
remember, just like the anti-derivative of zero, there are infinite
perspectives that a person can take when reading what you write. So they will
necessarily see what's on the "other side" of your orbit as something
different than what you're trying to circle in red pen and underline.
so be more explicit, please, nobody can understand you and you kinda just keep
stack overflowing and it's like... okay, great. "babe why did you stop you had
lethal" (the idea is that the viewer takes the final step in their mind, the
final leap before reaching the conclusion you're trying to express) "yeah but
there's so many different things you say they can't all be important right?"
important to you, perhaps. Wait shit I mean... me....?
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Fighting each other is such a waste of ammo.
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--- #141 fediverse/5433 ---
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│ CW: violence-mentioned │
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war is hell and should be avoided at all costs
"does that mean we should do shadow conflicts and do spy-vs-spy shit all day
every day?"
no, that's a type of warfare too. and is also hell. no thank you.
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--- #142 fediverse/238 ---
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║ ┌────────────────────────┐ │
║ │ CW: pol-definitely-pol │ │
║ └────────────────────────┘ │
║ │
║ │
║ a revolution does not look like a protest. │
║ │
║ protests give power to those not present. │
║ │
║ a revolution is more like a large gathering in a public space │
║ │
║ or perhaps a forum │
║ │
║ repeated for more than a month. │
║ │
║ something for people to gather around, comprised of people who are set out to │
║ solve things. │
║ │
║ it involves listening and learning, and doing what you're told. save your │
║ talents for your scant free moments, and just do what seems to be needed. │
║ │
║ a gathering of people who share a common purpose, to discuss future ventures │
║ that would lead to the growth and adoption of their ideals. │
║ │
║ like... an international conference, if you will, but in your own home cities. │
║ │
║ a revolution could be bloodless if you don't change anything that │
║ reactionaries control. they who are satisfied with the status quo - a slow │
║ march out to eternity as we suffocate to death on our own mediocrity. │
║ │
║ all the things that once plagued us like greed and falsifiable morality │
║ │
║ ====================== stack overflow===================== │
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┌──────────────────────┐
│ CW: re: clothing │
└──────────────────────┘
one of the perks of layering like this is if you ever need to share clothes
with someone slightly larger than yourself, you can! Doesn't work so well with
smaller, though.
Also if you get hot indoors because some people think we need to run heaters
24/7 (???) then you can just remove a layer or two. it's the most versatile
way to clothe oneself.
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--- #144 fediverse/788 ---
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│ CW: re: ADHD, metacognition │
└─────────────────────────────┘
@user-95
{ah but you see when they say "attention" they mean "paying attention to me,
in particular" which is different than "attention" in the abstract sense,
which (like you said) is often intensely and excessively applied in a
misaligned direction.}
[Misaligned according to someone else, not necessarily according to the ADHD
person.]
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--- #145 fediverse/3023 ---
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I love the game Running with Rifles
if you live for 5-10+ minutes, you can learn a lot of interesting things about
how to engage a foe.
like, the importance of cover at all times, until you successfully outmaneuver
your foe.
when an enemy approaches, don't step out to meet them
wait for them to attack, and then throw explosive devices at them. easy peasy.
or, y'know, bullets
you cannot defeat an enemy head on - that's why the world wars were so
devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
contest the foe who was doing the same thing.
it is mindboggling how many people died. The utmost scale of destruction that
should ever yet be. because they were never allowed to outmaneuver their foe.
a good way to strike is to feint your foe, and let your foe enroach on your
edge, spreading their surface area across a large, thin, useless piece of land.
basically, make them fight a bit of the land war in asia in your borders.
then, you can strike at the hinge, where they are weaker
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--- #146 fediverse/5113 ---
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any game with the ability to interact with the simulation through command line
arguments is a game that is scriptable and infinitely expandable.
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--- #147 fediverse_boost/1379 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Fige's possibility space. │ ║
║ │ │ ║
║ │ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │ ║
║ │ #fractalFlame │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #148 messages/1227 ---
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Anything that affects the set of all sets also affects the set containing
itself.
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don't feed bread to birds, it absorbs their stomach acid and expands in their
tummy and makes them feel full when they're not. Then they get confused why
they don't have energy when they need it.
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--- #150 fediverse/5065 ---
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│ CW: strange-ideas-about-software-mentioned │
└────────────────────────────────────────────┘
software should have 3, maybe 4 or 5 maintained releases imo
for adding security improvements and whatnot
then people wouldn't complain about updates
because they wouldn't feel like they were being left behind (after expressing
their differences (of opinion and such))
I think that'd uh maintain them as, I guess, userbase optics parallelograms?
oh sorry we're on rhomboids this week - right, and no I won't forget the
differences in creed, all things are received equally...d.
uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
fun with your demarketion. what if we played games with swords but like,
the peril of steam is that you can't decline to update. meaning if a
corporation wants to break an old game and it's collectively hosted servers...
all it has to do is push an update that disables them. suddenly nobody has
room to do, and the whole
-- stack overflow --
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--- #151 notes/dominions-meta-tactics ---
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in dominions, it'd be nice if we could set up permanent loops of commander
operations. Like, "move to this province, drop off units, move back, pick up
units there, then move to this province, etc"
think, factorio or spacechem. A more procedural generation of narrative events.
something that is more aligned to the fantasy because it's a story that takes
place across generations, as no religion's going to woo the world overnight.
it's gotta start somewhere.
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--- #152 fediverse/2475 ---
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If you want to design a society, first learn how to build a decentralized
scalable multiprocessor computer program.
It could literally flip bits, the point is to practice architecture not
accomplish a goal.
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--- #153 fediverse/1810 ---
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some people hear words like "datastructures" and "object-oriented programming"
and think they're made up terms that don't mean anything important.
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--- #154 fediverse/6438 ---
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why would you gatekeep content by keeping us from easily using LLMs some
people aren't technical and still need to write computer programs because
that's how you enlighten a people is empower them with new tools
"I've never heard of that programming language, but luckily I can fit all of
it's documentation in my context window."
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--- #155 fediverse/1981 ---
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Dear [company I used to work at],
I can completely automate 80% of your corporate structure. And with only a 10%
error rate, meaning nine-times out of ten the answer will be correct.
We check for errors, obviously, but you know sometimes with only 90 out of 100
examples it's not always possible to identify the correct conclusion.
Ah, if only we could fabricate such training-data-conclusions, we might learn
thousands of lessons in one hop.
if you want to destroy the world, make sure your plans can take effect in more
than a single rotation-of-the-ancients. Otherwise your opposition can start to
plan to outmaneuver you. And a lot can happen in a year to the
[unsuspecting/unworthy].
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--- #156 messages/135 ---
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Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
misery of the drowned, etc. Halloween style monsters. Witch units have a spell
that dismisses them, and they're summoned with magic items. Except, if two of
that item exist in a province, it upgrades itself, random dice style. In doing
so it gets stronger. The thing is... It summons one for your enemy as well!
Which is why you want to have a witch unit there to dismiss them. Problem is,
she can only dismiss them at close range (10ish?) so she'd better be well
protected. The good news is though that sometimes the higher level items give
bonuses that are hard for them to get. Downside is, you need to have magic
paths to create them that witches can't get - so they become something you
"unlock" through a pretender or random event or even just an investment. Once
one is created, then any witch can create more. As long as you don't lose your
final copy... But as the item's upgraded, it allows you to create higher level
versions (at increased cost, of course)
This only works if gem income scales. Which, coincidentally, is just what
elentalus is known for.
Essentially, theming empowerment to be research, unlocking a particular
capability. Or encouraging pretender design to that pattern. Make sure it
comes at a cost of something else, though...
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--- #157 messages/891 ---
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AI is worth less if it can't learn what a human can with the same amount of
facts as a human.
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--- #158 fediverse/894 ---
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a code editor that only highlights the lines that have been specifically
flagged to have a certain function. Like, rendering, or sound, or GUI, or data
storage, or logic, or control flow.
then, when the user is browsing, they can say "only show me these types of
functions" with a very advanced filter mechanism. The editor would highlight
the ones that were relevant and related, as according to user-defined flags
that were set when writing it originally. In this way, by using a bit more
syntax, even if it's literally just blocks of [category] labels (like how """
or ``` often starts or ends a comment block)
highlighting with colors is great, but what if we de-emphasized the stuff that
didn't matter? by increasing the opacity more closely aligning the font color
to the background color, we could make a bit of text seem to "fade" from
perspective, while still readable the user's eyes would not be drawn to it.
Then, according to the labels marked as filtered, certain text would be bold,
highlighted, o
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--- #159 fediverse/4640 ---
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LLMs are useful for:
categorizing text
summarizing text
transforming text
LLMs are not useful for:
generating text
being intelligent
replacing workers
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--- #160 fediverse/2400 ---
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@user-1165
I am an anarchist. My strategy is to let the DSA be the centralized vanguard
party. If another emerges, let them share responsibilities - every burden
taken off your back is more energy that can be applied to what you are sworn
to care for.
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--- #161 fediverse/290 ---
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║ you're supposed to play the same games as your friends so that you all learn │
║ the same lessons at the same times. creates for a more cohesive familiar │
║ structure. │
║ │
║ applies also to family movie nights... but it's much more apparent with games │
║ as you'll often play them for weeks, months, and sometimes even years if you │
║ keep learning and enjoying them... book clubs are too open to interpretation, │
║ your pathways don't get a chance to align. games are perfect because they │
║ imply reaction. │
║ │
║ also helps if they're multiplayer, so you can share with another. preferably │
║ with healthy, respectful competition and a sense of shared brotherhood and │
║ trust. │
║ │
║ the toughest opponents are the ones that aren't aggressive. the ones that let │
║ you grow uncontested. by taking only neutral resources they guarantee that │
║ your growth isn't impeded, as after all an equal foe is what you learn best │
║ from. │
║ │
║ to a tree, the loss of a branch (cleanly cut) would feel like an empowering of │
║ the main limb. inspiring it to reach higher and beyond... +h2o1 │
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--- #162 fediverse_boost/1759 ---
◀─╔═════════════════════[BOOST]══════════════════════────────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Sibcock twitches. │ ║
║ │ │ ║
║ │ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │ ║
║ │ #fractal │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #163 fediverse/4936 ---
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┌──────────────────────────────────┐
│ CW: politics-cursing-mentioned-+ │
└──────────────────────────────────┘
listen I know it's easy to be defeatist but, like... they still think their
foes consist primarily of blue-haired liberals
lol they're so fucked
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--- #164 messages/287 ---
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> <@gabrilend:matrix.org> Soup kitchens are how they get leftists to
burn out.
Every moment spent feeding the poor is another day we could be organizing.
Soup kitchens aren't bad, the poor need to be fed. But it should be a paid
position, not a charitable distraction.
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--- #165 fediverse/5636 ---
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I think it's ironic how I ended up posting a "things I almost posted"
screenshot directory somewhere other than where I almost posted them.
and all they saw were the outtakes.
I bet they'd see a completely different point of me,
but they never talk to me
so they don't know me.
oh well, alas, it's fine I'm sure I'm being designed.
who can say, I am but at productive play, please react so I can do ongoing
story. I learn from each and every encounter I encounterate.
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--- #166 fediverse/587 ---
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don't be too quick to judge others based on your assumptions. After all, it
could be worse than you think!
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--- #167 fediverse/4044 ---
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┌───────────────────────────────┐
│ CW: re: not about anyone here │
└───────────────────────────────┘
@user-1259
That happens a lot with online people. You can only see one side of them, the
side they present to the camera, and so it's difficult to find new ways of
looking at them. Hopefully you can find the brighter sides of this person! I'm
sure they exist, unless the person is spiralling. Then they'll often be
pushing themselves first one way, then the next, but both directions point
down... And that produces the ":(" feeling. Good luck!
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--- #168 fediverse/2256 ---
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also, if you have a lot of a particular item (like, boxes of nutritious
granola bars with lots of nuts, maybe some chocolate, peanut butter, and dried
fruit) then you can place them such that the last box is on the bottom, while
the first box is reachable from the top.
that way, as you eat them, you can slowly reach the bottom.
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--- #169 fediverse/4887 ---
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I will consistently under-negotiate my needs because scarcity has taught me to
do more with less.
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--- #170 fediverse/5195 ---
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whenever you test one extreme, you must also test it's opposite, just for the
extra information.
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--- #171 fediverse/4113 ---
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┌──────────────────────────┐
│ CW: capitalism-mentioned │
└──────────────────────────┘
I don't know how much simpler I can state it than this:
power is penance
and yet repentance is scant amongst those chosen to lead us.
Voting slows things down. It gives us room to breathe. It is crucial for
long-term operations. Leaders should be chosen for experience, wisdom, and a
humble lifetime of dedicated service to others.
Executive action is important when reactivity and adaptability are important.
Projects should be undertaken by those chosen for merit and spirit. They
should not be chosen for charisma or gravitas - both can be earned in the line
of duty.
Power should not be rewarded. It is it's own reward, the feeling of strength
and control, and it must be wielded with care, precision, and honorable
intention.
Self flagellation and forced humility are self defeating. They are traps that
the greedy fall into when seeking righteous power. They misunderstand the
nature of virtue and seek to claim it for themselves, failing to realize that
virtue helps more than it hedonizes
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--- #172 notes/dear-me ---
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dear me:
DO SOMETHING USEFUL FOR ONCE
that's all, fuck off and be helpful
... wow, rude.
yeah I mean, I do helpful things. useful things, somethings.
helpful.
useful.
many such cases, she says, with ultimate certainty, as if narrative could be
prologued. but pronounced prolonged.
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--- #173 fediverse/1673 ---
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┌─────────────────────────────────────────────────────────┐
│ CW: re: navel-gazing about other people's mental health │
└─────────────────────────────────────────────────────────┘
@user-192
https://eldritch.cafe/@user-1065/112530780377382613
this comic, except instead of "trans enough" it should say "good enough"
a poor plan executed at the right time, in the right place is better than a
great plan that sits in your heart as you see someone who needs your love in
pain.
sometimes the best way to figure out "what the fuck is wrong with me" is to
satisfy your emotional needs to be good by being helpful, even if you're not
quite sure what "helpful" means. It's the thought that counts.
Personally I think that if you're feeling bad and people offer you kindness,
you should take that kindness (in whatever form it be) and use it to bolster
yourself as you're "really going through it". Even just a touch of affection
like a like or a ❤️ can be comforting in awful situations.
reject normalcy
embrace queerness
define your own story with your own words
embody your soul in the moments that stand out amongst the backdrop of
"tuesday afternoons" and "waiting for the bus"
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--- #174 fediverse/3912 ---
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the quickest flaw in a novice's strategy is to act upon what is there, not
upon what may yet be.
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--- #175 fediverse/3063 ---
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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--- #176 notes/ideal-raleigh-structure ---
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with a baseline directory structure,
a measure of order and semblance of
direction and purpose enable three.
next, of course, is the final of 1
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--- #177 fediverse/3810 ---
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doing my best to get at least one bugfix or feature done per day on my
video-game mod. I think the regularity and discipline could do me well.
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--- #178 fediverse/400 ---
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@user-291
You're welcome! I forget how, but there's a way to change the settings such
that each player has more "rubber" and I recommend doing that because it makes
it more forgiving and allows you to make a few mistakes without dying
immediately.
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--- #179 fediverse/2157 ---
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@user-1180
the reason I say this is sometimes it's necessary to boost a post that doesn't
have a CW and like, I can't add one of my own, so...
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--- #180 fediverse/2747 ---
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easiest way to solve an entire class of accessibility problems: in the
tutorial, instead of having button prompts, have keybinding confirmations.
"what button do you want to use to jump?"
"super triple mega backflip spin-dozer needs three jumps and a kick"
"use the boost to get through! [game pauses] (which button do you want to use
to boost?) [displays a map of previously bound keys]"
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--- #181 fediverse/1069 ---
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there was a time, when a university was tantamount to heresy
======================= stack overflow =====================
Magic Survival is the witchiest game I know of.
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--- #182 fediverse/6264 ---
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the more you can make your opponent adjust, the more you progress toward
victory.
burn their calories. make them work for it. if they're stronger, you're weak.
plan as with that in mind.
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--- #183 fediverse/790 ---
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@user-246
is this... undefined behavior? or does it evaluate to 5 every time it's called?
I find that often my art makes me feel intense emotions, not all of them good.
But sharing those emotions with others is a tricky task (so I've recently
learned) because you can easily overload people with negative feelings - just
because you're feeling bad, doesn't mean you need to make others feel bad.
Perhaps they were already feeling bad, and if you intensely and sharply poke
them with your intense emotions while they're in a vulnerable or safe
state/place... you can hurt them, more than you intended by expressing your
feelings.
balance in all things, as does a wave orbit a central axis so too should our
behavior align toward the direction we'd like to travel.
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--- #184 fediverse/898 ---
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┌──────────────────────┐
│ CW: scary │
└──────────────────────┘
if you set up a local LLM with the capability to explain basic coding syntax
and logic, then your parents computer suddenly becomes much more useful to the
nephew that's been forced to hide out there for a couple weeks until this all
blows over.
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--- #185 fediverse/2816 ---
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one difference between fantasy and reality is that in fantasy, when you fail,
you try again.
in reality, when you fail, you are promoted so your boss doesn't have to deal
with your shit.
in fantasy, when you succeed, you are tasked with greater trials
in reality, when you do well, you are given more of the same.
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--- #186 fediverse/2731 ---
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@user-246
I can 100% relate, to all of this.
we are multifaceted. all people are.
on social media, you follow someone for a particular facet, and if they don't
like your other facets well then it wasn't meant to be.
there's also no shame in pruning people who post things that upset you or that
aren't interesting.
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--- #187 fediverse/110 ---
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@user-95 monday is as reasonable of a day to start the universe as any,
wouldn't you think? it is the beginning of the week, after all.
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--- #188 fediverse/281 ---
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║ ┌─────────────────────────────┐ │
║ │ CW: cursed-game-engine-idea │ │
║ └─────────────────────────────┘ │
║ │
║ │
║ a game engine which won't let you import custom assets unless you complete a │
║ few simple tasks using the interface - "build a green capsule collider" "make │
║ this soldier unit shoot three bullets per shot" or "enable the automatic linux │
║ support" - using the interface, writing some code, and changing configurations. │
║ │
║ why would anyone do this? well it could be useful to increase the difficulty │
║ of importing external resources. plus it helps the user learn a bit over time, │
║ and it slows the pace of output such that the user's skills are encouraged as │
║ the output of the programming and not the program itself. │
║ │
║ an inverse curse (an evil one) would be where the requirements to complete │
║ basic tasks are hidden behind unapplicable skills. like, do you know exactly │
║ which buttons to press? engage with the skinner box, please. yes yes this is │
║ what we need - unintuitive software that completely disarms the populace from │
║ using them! suddenly they're worthless, and can't do anything on any surface. │
║ it sucks │
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--- #189 fediverse/4427 ---
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@user-246
I am the infohazard but I have that "automatically expand CW" post marked off.
I like to click them each time, and with CWs it makes it easier to scroll back
a couple months to find what you're looking for.
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--- #190 fediverse/1320 ---
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┌───────────────────────────────────────────────────────┐
│ CW: cursing-mentioned-programming-languages-mentioned │
└───────────────────────────────────────────────────────┘
BASH with the syntax/semantics of LUA and the performance of C would probably
be the perfect language, IMHO
procrastinating again, damnit
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--- #191 notes/wow-chat-biomes ---
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there should be biomes in wowchat - like, paint on a map where the oozes can
go, and it'll spawn a random ooze for ya.
next find the ones that are wildlife, and paint a zone where wildlife creatures
can spawn. make sure they're initially friendly but will attack if you do.
then give +reputation to the wolves if you fight monsters besides them
and +reputation to the cats if you fight undead
this is easily implementable.
all you have to do is walk around, find the rough general border points with
your character at 5x speed, and then type them into a text file.
it's not like Azeroth changed.
then, ideally, make small dense zones which travel and cause their monsters
to either spawn at a point or move toward a point.
then let the "flock" travel as it pleased, traversing the
map-painted-lua-script
-ed-monster-delivery-system-I-wield
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--- #192 fediverse/4895 ---
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don't think about how rare something is. think about how useful it is to you.
we can make more stuff.
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--- #193 fediverse/5850 ---
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@user-1074
if you'd like I can give you a lua script which will take your fediverse
archive and turn it into a pdf which you can edit or print or whatever. Might
be a fun diversion from posting. You can reply to yourself, add
clarifications, change some things, put things in a new light, add context,
etc... before you know it you'll have something printable. Could even pull out
your best stuff and make zines.
should require just a little configuration to suit your setup. That's part of
how I stay "productive" without posting all the time.
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--- #194 messages/400 ---
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The schizophrenic sees truth in dazzling displays of colors unknown to man,
while the neurotypical sees truth in shades of gray that can be reasoned with.
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--- #195 fediverse/2635 ---
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something something parasocial relationships are not real and cannot be used
for anything beyond the amelioration of emotions for cathartic purposes
something something your coping mechanisms are doing more harm than good
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--- #196 fediverse/5078 ---
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there comes a point where you can tell yourself "alright, me, no more new
projects. only working on old ones. just keep adding stuff, pruning stuff
away. grow your bonsai computer. make it neat. or worse. up to you. see how
you do."
... or am I the only one who can't stop conceptualationating?
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--- #197 fediverse/5840 ---
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]]]]
I have never stopped fighting for the people, ever, once, at any time.
every moment of pause or relaxation was purely intended in pursuit of the
cause.
-- turn-of-the-century-autocrat
enchanting magic's easier when you have a laboratory
please, please, please let me teach you magic?
enchantment is temporary, construction is as stable as the boject youses form.
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--- #198 fediverse/6120 ---
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┌──────────────────────┐
│ CW: AI-mentioned │
└──────────────────────┘
it's pretty easy to read an article or blog post, copy the text into a text
file, and forget about it.
you never know when you might want to use your computer's memories for
[entertainment during long dark nights, or for creating an AI buddy bot,
depending on how things go]
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--- #199 messages/498 ---
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An important aspect to friendship is "loose" time together - like, at a party,
you might interact with a dozen people, or you might spend it all with one
special someone - but the time is "loose" you can do with it what you will.
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--- #200 messages/189 ---
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If one side aligns themselves toward truth and righteousness, then those who
oppose them must necessarily utilize the opposite in their intentions.
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|