=== ANCHOR POEM ===
═════════════════════════════════════════════════════──────────────────────────────
@user-1112
It's a script I wrote that downloads and configures MTG-forge, the free and
open source version of Magic. It's a little old, a little jank, but you get
all the cards for free. All the way up to the most current expansions.
Multiplayer is a bit harder than Arena, I think it's bugged or something, but
it's great for testing out decks against a computer. If I like one then I'll
usually buy it to play with my IRL friends.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘
=== SIMILARITY RANKED ===
--- #1 fediverse/6422 ---
══════════════════════════════════════════════════════════════════════════════─────
revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════════════════════════════────┘
--- #2 fediverse/2230 ---
═════════════════════════════════════════════════════──────────────────────────────
┌─────────────────────────────────────────┐
│ CW: uspol-magic-the-gathering-mentioned │
└─────────────────────────────────────────┘
I made some cool things yesterday, including some Magic the Gathering decks
which I'd love to try out against someone someday. Playing against the AI is
kinda boring because it always makes the same mistakes haha
anyway here's the card-lists, and some things that I wrote while I was
distracted
I always try and keep my decks under 40$ - the decks I have IRL had a limit of
30$, but that was back before 30$
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘
--- #3 fediverse/1205 ---
═══════════════════════════════════════════════────────────────────────────────────
@user-883
I've used it a bit, frankly more than I've played Minecraft in multiplayer. I
was around before they added enchanting tables, and I've barely touched it
since xD xD
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘
--- #4 notes/star-realms-balancing-tradeoff=2 ---
══════════════════════════════════════════════════════════════════════════════════─
what if I use equal signs instead of dashes, so prevent people from assuming
they're duplicates?
hmm okay.
right so anyway the star realms balancing tradeoff between combat and authority
is measured against the duration of a hand (does it fit balanced between other
cards of it's playcost) instead of balancing it for the duration of the game
(how long does the player want the game to go on for) one of which is just
inverse combat damage / healing, and the other of which is an enablement of
different strategems.
put this in symbeline-gen-realms please
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════════════════════════════════┘
--- #5 notes/streaming-consciousness ---
═════════════════════════──────────────────────────────────────────────────────────
10-22-22
train the ai from the perspective of the game master. the one who arbites
the rules. whose word is law, and the rules of the game are then given. the one
who deals the cards, who picks the game, who hosts and brings snacks... you
know, the reason the game exists at all.
take star realms - there are actually three players in that game. player 1,
player 2, and the invisible third player who plays the role of "chance". who
decides the cards to play? is it random, or is it weighted? perhaps with enough
oomph that a whole player was designed for that role.
but how would they be scored? what kind of game is theirs to play?
choosing the board is such a fun role, like designing a story or helping
with chores. you're building something special, unique and so charmed.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════─────────────────────────────────────────────────────────┘
--- #6 fediverse/399 ---
════════════════════════════════════════════───────────────────────────────────────
@user-290
Armagetron! It's a classic, and open source : )
https://www.armagetronad.org/
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════──────────────────────────────────────┘
--- #7 fediverse/1718 ---
════════════════════════════════════════════════════───────────────────────────────
dear old people - did you know computers don't need to have buttons? You can
literally just type what you want to make happen (if you know the magic spell)
and it'll just, do that thing
how cool is that
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════════════──────────────────────────────┘
--- #8 fediverse/5850 ---
══════════════════════════════════════════════════════════════════════════─────────
@user-1074
if you'd like I can give you a lua script which will take your fediverse
archive and turn it into a pdf which you can edit or print or whatever. Might
be a fun diversion from posting. You can reply to yourself, add
clarifications, change some things, put things in a new light, add context,
etc... before you know it you'll have something printable. Could even pull out
your best stuff and make zines.
should require just a little configuration to suit your setup. That's part of
how I stay "productive" without posting all the time.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════════════════════════────────┘
--- #9 fediverse/400 ---
════════════════════════════════════════════───────────────────────────────────────
@user-291
You're welcome! I forget how, but there's a way to change the settings such
that each player has more "rubber" and I recommend doing that because it makes
it more forgiving and allows you to make a few mistakes without dying
immediately.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════──────────────────────────────────────┘
--- #10 fediverse/1637 ---
════════════════════════════════════════════════════───────────────────────────────
another cool thing about FAF is that you can download a mod that shows the
position of your cursor to other players. So weird how after a while all the
cursors started staying permanently in the top-left corner.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════════════──────────────────────────────┘
--- #11 fediverse/1762 ---
═════════════════════════════════════════════════════──────────────────────────────
This was the first bash script I ever wrote.
It's been updated a little, it was a bash alias first, but this is what it
looks like now.
Kinda shows what kinds of problems I needed to solve most.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘
--- #12 fediverse/1238 ---
╔═══════════════════════════════════════════════───────────────────────────────────┐
║ did you know you can run runescape classic offline, locally, just for your own │
║ server? You can keep several computers ready for a LAN party, each with their │
║ own accounts ready to go. │
║ │
║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │
║ their computer has levelled up." │
║ │
║ vim ~/games/runescape-classic/credentials.txt │
║ │
║ at least, I think you can. I know it's singleplayer, so worst case scenario │
║ you can all be doing the same things at the same time in your own games. Maybe │
║ split up for a mission or two, but it can get hectic if everyone's in the same │
║ room. │
║ │
║ = │
║ │
║ a game jam where everyone works on the same project, uses the same asset list, │
║ but builds their own collection of minigames. │
║ │
║ common functions could be shared, and art references distributed and together │
║ they could design a whole land. Like, there's no reason minigames can't be │
║ fully fledged experiences. You can have as many as you want, all in the same │
║ engine and built from a massive (yet sandboxed) environment. │
║ │
║ an all in one game. │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
╚═════════╧════════════════════════════════════────────────────────────┴──────────┘
--- #13 fediverse/1116 ---
╔═══════════════════════════════════════════════───────────────────────────────────┐
║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
╚═════════╧════════════════════════════════════────────────────────────┴──────────┘
--- #14 messages/740 ---
════════════════════════════════════════════════════════════════───────────────────
had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘
--- #15 fediverse/2879 ---
══════════════════════════════════════════════════════─────────────────────────────
┌────────────────────────┐
│ CW: re: tech info-dump │
└────────────────────────┘
@user-1370
I love this a lot! I want to put function pointers in a "matrix architecture
array" and make them point to different functions at different points in the
program. I bet you could even point them at each other, so like if M and Y
then point at N, A, Y or something.
this is really cool I like stuff like this tomorrow I'll take pictures of
something similar I'm working on! I abandoned it tho hehe anyway remind me if
I forget!!
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════────────────────────────────┘
--- #16 fediverse/3578 ---
════════════════════════════════════════════════════════───────────────────────────
It's so sad how some of the best games ever made get glossed over because the
fun you remember is the friendship and fantasy you felt rather than the game
itself
time marches forward, and culture changes to no longer fit the old tools quite
right. Plus they look like PS1 graphics ewwwwww look at those muddy textures
and blocky bits arranged into triangles and meshes! how dorky, how retro
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════════════════──────────────────────────┘
--- #17 fediverse/1246 ---
═══════════════════════════════════════════════────────────────────────────────────
@user-883
hehe if I don't understand how it works it's difficult for me to use things.
My Linux friends get so exasperated with me because I'm like "cool script
gimme like 2 days to figure it out" and they're like "bro just use these
flags" and I'm like "no"
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘
--- #18 messages/910 ---
═══════════════════════════════════════════════════════════════════════────────────
all you need is to be steam friends with one person and then your whole
organization knows what you're trying to say with game titles
(I just like games)
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════════════════════════════════───────────┘
--- #19 fediverse/3811 ---
═════════════════════════════════════════════════════════──────────────────────────
this is how I write trello cards or tickets.
and yes, before you ask, modding this game is a constant struggle because the
mod tools are... minimal... so you must work around various challenges by, for
example, adding 1680 different "events" that must be checked every single turn
for every single province on the map.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════════─────────────────────────┘
--- #20 messages/770 ---
══════════════════════════════════════════════════════════════════─────────────────
There are some pieces of software where you think "oh cool, what did they
update?" and then there are some like "oh god... What did they update?"
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════════════════────────────────┘
|