=== ANCHOR POEM ===
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 @user-291 
 
 You're welcome! I forget how, but there's a way to change the settings such
 that each player has more "rubber" and I recommend doing that because it makes
 it more forgiving and allows you to make a few mistakes without dying
 immediately.
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=== SIMILARITY RANKED ===

--- #1 fediverse/2913 ---
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 @user-570 @user-246 
 
 I'll make a game if you do! I promise mine will be worse than yours so you can
 feel better about your progress!
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--- #2 fediverse/3257 ---
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 whoa
 
 cool
 
 do you... turn the sensitivity up so you don't have to move your hand very
 much so it can remain in position with it's thumb on the enter key?
 
 ... now I want to try that. Mine doesn't have enter, there's no numpad. So I
 have the arrow keys.
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--- #3 fediverse/6294 ---
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 if you play optimally, you'll never get any chance to make decisions.
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--- #4 fediverse/5416 ---
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 if you aren't rude, or bothersome, or excessively boring, you can pretty much
 be my friend forever.
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--- #5 fediverse/6443 ---
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 speedrunners forget how to play (toy) their favorite toys and learn how to
 play (instrument) their favorite instruments
 
 EDIT: it can be relearned. focus on the tandem.
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--- #6 fediverse/3811 ---
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 this is how I write trello cards or tickets.
 
 and yes, before you ask, modding this game is a constant struggle because the
 mod tools are... minimal... so you must work around various challenges by, for
 example, adding 1680 different "events" that must be checked every single turn
 for every single province on the map.
A trello card describing a proposed change to a video game mod that has only one person working on it. It's essentially documentation. It is written in a professional style with several sections - the first lists the "current behavior", the second shows the intended behavior (with a small section for the intended effects of the intended behavior), and the third major section lists the proposed solutions in as much detail as possible without writing the code itself.
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--- #7 messages/112 ---
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 There's a lot of ways to save the world, but only way way to end it - to
 forsake it.
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--- #8 fediverse/2643 ---
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 @user-1292 
 
 You don't have to come up with the WHY for why a character does something -
 only that it happened.
 
 if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
 players sitting around the table say something like "I bet they did this thing
 because of this reason" and you're like "shit that's better than what I got,
 okay that's how it's gonna be"
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--- #9 fediverse/112 ---
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 I live through the moments where I find a folder of stuff I made that I forgot
 about and I can go back and see it for the first time.
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--- #10 messages/770 ---
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 There are some pieces of software where you think "oh cool, what did they
 update?" and then there are some like "oh god... What did they update?"
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--- #11 messages/111 ---
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 When someone remakes content into a different expression like a remake or
 reboot or whatever it gives a different message in its meaning - some
 circumstances and characters can apply for more than one message I'm it's
 meaning
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--- #12 fediverse/84 ---
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 Life is just a series of minigames for your primate brain to solve that are
 generated by an impossibly complex algorithm with a dash of ethical
 value-based choices thrown in.
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--- #13 fediverse/2747 ---
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 easiest way to solve an entire class of accessibility problems: in the
 tutorial, instead of having button prompts, have keybinding confirmations.
 
 "what button do you want to use to jump?"
 
 "super triple mega backflip spin-dozer needs three jumps and a kick"
 
 "use the boost to get through! [game pauses] (which button do you want to use
 to boost?) [displays a map of previously bound keys]"
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--- #14 fediverse/5345 ---
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 you can't win every battle, but if you're losing then you've lost.
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--- #15 fediverse/272 ---
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 │ CW: re: education-homeschool-theory │
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 @user-206 I'm sorry I made you uncomfortable - I should have put a CW:
 personal on it. I'll do better next time (if that's why it bothered you)
 
 you're right, it's easy to dream of massive sweeping changes but small
 incremental measurable and actionable change is often how things get done in a
 stable system.
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--- #16 fediverse/6111 ---
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 whoops forgot to post these last night, how silly of me, surely there wasn't a
 reason I better just hit that blue button on all of them to be safe
screenshot of the post so the dear readers (the ones with or without antlers) can see the blue button in reference to the post which says post.
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--- #17 fediverse/5962 ---
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 all you need for mouse buttons is alt ctrl and... shift
 
 then bind shift to everything that you can.
 
 can also bind backspace and delete if you have enough keys
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--- #18 fediverse/4388 ---
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 I'm sorry, but you can't play any more video games for a while. No more
 spending time on hobbies. When you meet, discuss what needs you see and how to
 fulfill them.
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--- #19 messages/610 ---
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 I'm sorry, but you can't play any more video games for a while. No more
 spending time on hobbies. When you meet, discuss what needs you see and how to
 fulfill them.
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--- #20 fediverse/5612 ---
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 you know, [you can just randomize your profile every time you log in] .... oh
 there was a stack overflow at the last one so
you know, you can just randomize your profile every time you log in  "something something stack overflow - what does an orange website that looks like it's from our parents generation have to do with ancient prehistoric mammals?"  wait are those the ones with the tusks  "yeah totally. Huh what a weird way to build a collection."
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