=== ANCHOR POEM ===
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Programming isn't technical skill. It's artistic abstraction, like making a
marble machine that plays the piano:
https://www.youtube.com/watch?v=IvUU8joBb1Q
software development is about developing software, like a teacher would
develop a student learner.
"No, this part is bugged. Here's how you actually do it."
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=== SIMILARITY RANKED ===
--- #1 messages/455 ---
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I don't understand why modern software isn't error correcting. We shouldn't
have any bugs in this day and age.
For example, if you're missing a dependency then why doesn't your program try
to, I dunno, download that dependency to the program's installation directory
and use it there? Seriously there are very few problems that are unsolvable!
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--- #2 fediverse/6015 ---
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│ CW: AI-mentioned │
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In 2025, if you want to create a piece of software your options are to either:
devote your life to it, or use AI to build a semi-working prototype that you
can use to pitch your idea to a bunch of people who have devoted their lives
to learning how to use your idea as documentation while they build it from
scratch, throwing out most of the code but keeping all the checklists and
progress-trackers you built along the way, perhaps even utilizing some of your
tooling that you used while constructing the scaffolding of this monstrous
application that you won't be using most of the source-code for.
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--- #3 fediverse/2829 ---
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│ CW: re: politics-violence-mentioned │
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@user-831
yeah. I worked as hard as I could at my last job, but I only lasted 11 months.
that's labor to me. Applying yourself toward something doggedly. And I did,
and then I burnt out and was paid just as much as someone who sat around and
did nothing.
but I wasn't doing it for money, so who cares right? what matters to me is
that I burnt out. I need years to rest. I think that's natural. but y'know,
rent is expensive. You need to be working 24/7 in order to be worth anything,
and I was just not cut out to do that.
I want to emphasize that I consistently did a stellar job. They gave me awards
and I fixed difficult problems quickly, efficiently, and with minimal mistakes
(none of which went undocumented). I was very good at what I was doing, and I
learned quickly.
but alas, the work was not suited to my abilities. I'm more of a software
person tbh, and by "software" I mean like... basically firmware.
nobody writes in C these days except for cutting edge stuff. /shrug
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--- #4 messages/1129 ---
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ai-stuff - this is how to program a society. (or software project) there are
lots of other implementations
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--- #5 fediverse/4728 ---
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every time a software project changes it's installation method I have to
update my install and update scripts which I wrote explicitly so I don't have
to go to their website and tell the world that I'm thinking about using this
particular piece of software
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--- #6 fediverse_boost/3479 ---
◀─╔══════════════════════[BOOST]═══════════════════════──────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Programming is not just science; it's also an art. Source code is a creative work expressed in the author's unique style. Just like a painting or novel, the final work is a unique solution chosen from infinite possibilities. │ ║
║ │ │ ║
║ │ #Programming #Coding #SoftwareDevelopment │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #7 fediverse/3044 ---
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@user-1352
by making such choices, one by one as they engage with content, they're
necessarily sorting themselves out in their thoughts (in addition to sorting
themselves into categories)
they say writing is thinking, but I think "choosing" the most interesting is
thinking too. Sorta like... deciding, how and what you believe about...
whatever thing is shown on your screen.
so, when you show the most polarizing options the user gets to clarify about
how they want to see things when engaging with the software.
I don't know how useful that would be... /shrug
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--- #8 fediverse/4967 ---
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um I mean:
There are some pieces of software where you think "oh cool, what did they
update?" and then there are some like "oh god... What did they update?"
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--- #9 fediverse/281 ---
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║ │ CW: cursed-game-engine-idea │ │
║ └─────────────────────────────┘ │
║ │
║ │
║ a game engine which won't let you import custom assets unless you complete a │
║ few simple tasks using the interface - "build a green capsule collider" "make │
║ this soldier unit shoot three bullets per shot" or "enable the automatic linux │
║ support" - using the interface, writing some code, and changing configurations. │
║ │
║ why would anyone do this? well it could be useful to increase the difficulty │
║ of importing external resources. plus it helps the user learn a bit over time, │
║ and it slows the pace of output such that the user's skills are encouraged as │
║ the output of the programming and not the program itself. │
║ │
║ an inverse curse (an evil one) would be where the requirements to complete │
║ basic tasks are hidden behind unapplicable skills. like, do you know exactly │
║ which buttons to press? engage with the skinner box, please. yes yes this is │
║ what we need - unintuitive software that completely disarms the populace from │
║ using them! suddenly they're worthless, and can't do anything on any surface. │
║ it sucks │
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--- #10 fediverse/3574 ---
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@user-1564
I love the concept of this! Maybe if HTTP is too complex, you could try
another simpler server? I don't know the complexity of the programs I use
every day, but I'm sure there's one that's very simple. Even just a simple IRC
style chat server that just... sends text from person A to person B depending
on their username (like a glorified Router or Switch)
Reminded of this video tbh...:
https://www.youtube.com/watch?v=gGfTjKwLQxY
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--- #11 messages/770 ---
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There are some pieces of software where you think "oh cool, what did they
update?" and then there are some like "oh god... What did they update?"
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--- #12 fediverse/5212 ---
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the reason you start with a game engine is because then you'll have tools to
make however-many games you want. Tools that you know intimately enough that
you can debug and improve them without breaking your creative flow by learning
something new halfway through a project
the whole point of individualized projects instead of viewing each computer as
a complete and total whole (why do we need servers again?) is that you can
paint a picture of where the design of the program is intended to go, such
that all the considerations are in place and whatever issues or struggles you
might face along the way are adequately addresssed, -- stack overflow --
[because I mistyped addressed] -- -- if you know what "stack overflow" means
you have intimate knowledge of the technology, and can probably guess what it
means in context when I say it. "nuts I lost that train of thoguht" -- stackl
ov
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--- #13 fediverse/6317 ---
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│ CW: SWE~ │
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what if game designers auto-generated a source-code fork with whatever changes
the users requested be implemented
[software developers too, when working on software for tabular related scrudm
based server space]
I bet they could if they used AI to pump out bugfixes. The more they worked on
it, the more the people demanding they work on that project in particular by
proposing a customization request form attached to an itinerary and invoice.
the user is free to work on them in whatever order they wish and the developer
and the users compete for contracts.
"like uber but for source code"
click here: ---> ||"meetup.org but for uber but for source code"||
"ah this unit is too punchy, let's buff one of their shields" okay but rocket
launchers "oh no my tank is ruined" hey it's okay it's just sugar
... I wonder if anyone's ever inhaled vaporized sugar crystals? the baker's
dozen is 13 because bakers are spellbound lucky T.T [for context, it's always
nice to have found another one in your bags by the car]
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--- #14 fediverse_boost/4925 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ still waiting to find the energy and headspace to write an irritated blog post about why the fact that most toolchains are like 80% of the learning curve for those who are just getting into programming (especially on windows) │ ║
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--- #15 fediverse/2900 ---
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│ CW: capitalism-mentioned-AI-dataservers-mentioned │
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what if all the AI advancements they're doing are just them building more
hardware infrastructure in datacenters and not actually improving the software
that much
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--- #16 messages/524 ---
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Every bit of software you write is another useful toy for the rich to
incorporate into their AI databases that they can use to build what they'd
like as they cry themselves to sleep in their bunkers of war and famine
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--- #17 fediverse/5405 ---
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can't stop thinking about a visual programming editor that can be interacted
with in the same way that people are used to (think chromebooks dragging and
dropping icons in a web UI) but produces a text-file full of code and all the
required compilation scripts for any language the user requires...
seriously, programming is not THAT different between the different languages.
especially the main ones. they're all essentially variables and function calls
at the end of the day, so why not abstract away all the extra details and
build something that n00bz can actually use to build things.
I technically could make this but I don't have the bandwidth and I don't think
it's important really? who can say, the tools tend to co-create the solutions
in my experience.
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--- #18 fediverse/1123 ---
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@user-835
kinda feels like that type of work, the kind that people rely on, is more
important than... whatever they were having you work on at work-work.
(assumption on my part)
and if that important work is not provided for, in the allocation of resources
applied toward the developer who is developing security developments that
develop required functionality for the development of people's
communication/interactions, then perhaps resources should be allocated for
resolving those difficulties.
Or maybe not idk I'm broke, shows how much I know about money
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--- #19 fediverse/617 ---
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So much of computing is just... handling the quirks of hardware and presenting
it to the user (programmer) in a way that is sane and makes sense, instead of
the arcane and [nebulous/confabulous/incomprehensible] way that physical
nature demands our absurdly potentialized computational endeavors be.
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--- #20 fediverse/6105 ---
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║ call me crazy but I believe that man pages should contain terminal command │
║ line flags and instructions for their usage and... not much else. There should │
║ be a separate document which explains other things, like the history of the │
║ software, the personal diary of the developers, expected implementation │
║ use-cases, donut recipes, film recommendations, and player strategy guides for │
║ some of their favorite video games. not even this one, just... other games. │
║ "here's how to beat pokemon yellow with exactly 14 pokemon" or however many it │
║ takes idk I don't play pokemon much or even at all, really, though I did when │
║ I was younger just a bit, not much, just enough to have played the game a │
║ couple times to see how it was minus the cherished moments when I spent curled │
║ up in the back of the car playing gameboy games or seen pictures of the │
║ roadtrips I sped-past as I raced to explore the whatever and get home all in │
║ one motion as if I was executing an impossibly long dance improvizational │
║ living style. also cat pics and po │
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