=== ANCHOR POEM ===
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 dear disney: please license Mechabellum and use Star Wars assets. Or Starship
 Troopers. Or Warhammer 40k.
 
 if you license it, it's okay to share software. Especially if you make it free
 and open source, as a compromise to both parties.
 
 Mechabellum gameplay:
 https://youtu.be/E2zwRQp_DkM
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=== SIMILARITY RANKED ===

--- #1 messages/999 ---
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 Okay bear with me, but, what if we took the AI that they use to play games
 (like, the kind that memorize the best way to play space invaders or whatever)
 and instead of A and B and start and select they could use programming
 languages to try and recreate exactly a winning move, which in this case is
 just the exact behavior that is created by the test case playthrough of Super
 Mario Bros or Space Invaders. Free open source everygame!
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--- #2 fediverse/1185 ---
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 @user-883 
 
 Hell yeah. I can't help but wonder if there's a more universal solution on the
 horizon that will work for every game, using idk a raspberry pi zero or
 something? I'm into hardware but not that much so forgive my insolence. Seeing
 these purpose-built PCBs applied toward historical preservation and
 utilization of forward thinking retro gaming technology fills my heart with
 joy.
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--- #3 fediverse/3690 ---
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 │ CW: capitalism-mentioned │
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 what if we demanded private servers for video games (by law? what else would
 even work??) and encouraged companies to hire people to make high-quality mods
 for their competitors games so they couldn't make as much money selling
 expansion packs and DLC
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--- #4 fediverse/2069 ---
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 I love the game Mechabellum! It's flexes the same parts of your brain as
 chess, while being SO much more fun to watch.
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--- #5 fediverse/5052 ---
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 "hello, I'd like to make games using your tools and art assets. I will sell
 anything I make to you and only you, and if you don't want it that's fine too,
 I'll just play it with my friends sometimes."
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--- #6 fediverse/3743 ---
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 @user-1218 
 
 ha wild
 
 well, survival games! shareware games are more of a distribution style and
 less of a genre, like "subscription software" versus "usable software"
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--- #7 fediverse/5057 ---
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 the blue laser beam unit from Mechabellum except stationary like a satellite
 dish from Contact except raised a little bit to have free range of motion that
 shoots down nuclear missiles but is incapable of harming any other part of the
 planet
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--- #8 messages/740 ---
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 had a dream that we gamified all work and then put them into one single
 mega-game so whenever you wanted you could work on an arbitrary project and it
 would spin up a new game and take your inputs and use them to accomplish
 whatever was happening
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--- #9 fediverse/2601 ---
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 @user-249 
 
 you can host anything you'd like on a raspberry pi. If the software
 requirements are within the hardware specs, of course.
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--- #10 fediverse_boost/3198 ---
◀─[BOOST]
  
  If #Musk is allowed to say "#CivilWar is inevitable", we're allowed to say revolution and the uncompensated nationalisation of the assets of billionaires is inevitable.  
  
                                                            
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--- #11 fediverse/3619 ---
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 @user-192 
 
 ah yes like when I used to go to the cantina with my ex-girlfriend in Star
 Wars the Old Republic and bag a stranger to Electronic Role Play with back at
 my ship after a few drinks and some light four play where the four of us would
 play Electronic RolePlay together in the privacy of my ship on the soft plush
 couches or maybe in the padded gym or maybe in the pilots seat so we could
 look at the stars while playing (just the four of us)
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--- #12 fediverse/5693 ---
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 when I play Battlefront II I like to give the enemies heroes and vehicles and
 my team more infantry
 
 3 rebels versus 50 ties works great for corellian corvettes, but they never
 let us use bigger ships : (
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--- #13 fediverse/3005 ---
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 most people have no conception of what ancient battles look like until they
 play a Total War game and see one from above
 
 (total war games also aren't that accurate tbh, there's a lot more
 standing-near-each-other-and-throwing-rocks involved)
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--- #14 fediverse/3927 ---
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 okay but why has nobody ever approached AI from a game design perspective like
 seriously there should be researchers who are multidisciplined in this kind of
 thing
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--- #15 fediverse/3502 ---
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 ... the trick is, depending on how many train-engine-dragons you fight, there
 will be a greater or lesser proportion present in a particular playthrough.
 Perhaps, potentially, people should pay for the original work, and then a
 small sliver for the addition or modification? Why, I do believe that's how it
 works now! Except, on the honor system, as people can download the mods for
 free and pay (or not) through the creator's patreon page or whatever that they
 definitely set up and which definitely shouldn't be able to levy a tax based
 on "transaction fees" for a process which definitely should be handled by the
 government, which claims to regulate our economy and provide the means by
 which we engage with said economy through their de-facto nationalization of
 the banks and other economic entities.
 
 where was I going with this? oh yes software piracy is ethical so long as you
 delete the original. Let's end with that because that's what I originally had
 a dream about and wanted to write about.
 
 she dreams!
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--- #16 fediverse/5388 ---
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 sail boat + small rocket you can build on a barge
 
 instant beach-side artillery that can hit as far as you'd like (to spec) into
 the land-based territory
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--- #17 fediverse/52 ---
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 @user-54 @user-55 @user-56 I disagree with this. I shamelessly promote my
 website because I want to share art, not because I want to make money. You
 literally can't pay me. I have no ads.
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--- #18 fediverse/3952 ---
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 they want eye tracking so they can tell what kinds of ads to sell me
 
 I want eye tracking on the desktop so I can select enemies in MMOs easier
 
 we are not the same
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--- #19 messages/1346 ---
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 what if we said that each square meter on the planet gets the same proportion
 of nuclear weapon usage? if your country is big enough to qualify, they can
 launch 1 or more nuclear weapon at whoever they please, and the launch systems
 have to be designed such that anyone anywhere can order them to launch.
 
 ... okay that also feels like a big problem. hmmmm.
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--- #20 notes/star-realms-balancing-tradeoff=2 ---
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 what if I use equal signs instead of dashes, so prevent people from assuming
 they're duplicates?
 
 hmm okay.
 
 right so anyway the star realms balancing tradeoff between combat and authority
 is measured against the duration of a hand (does it fit balanced between other
 cards of it's playcost) instead of balancing it for the duration of the game
 (how long does the player want the game to go on for) one of which is just
 inverse combat damage / healing, and the other of which is an enablement of
 different strategems.
 
 put this in symbeline-gen-realms please
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