=== ANCHOR POEM === ════════════════════════════════════════════─────────────────────────────────────── I wonder if we could make an AI that analyzed workflows in people's jobs and abstracted the application of meaningful tasks to a pattern that could be matched to other input mechanisms - for example, a mobile game where you push buttons and make cool game things happen, but your inputs are defined by the mechanics of the game, and those mechanics are essentially just function calls that you can hook onto and create additional behavior. Like... running a web server that sent your data to a factory where your inputs (based on data produced in the factory) could control and manage the various machines and productions. Like... heart surgeon robots that can be remotely operated with VR or whatever, except instead of medicine you're manufacturing. essentially, designing a game as an API that can match with the data flows (configuring itself on the fly, perhaps?) of a process or activity in some other intention. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════──────────────────────────────────────┘ === SIMILARITY RANKED === --- #1 fediverse/4897 --- ════════════════════════════════════════════════════════════════─────────────────── what if we asked chatGPT to generate a list of every personality archetype that humans have. Like... really get super specific and fill out the whole list of character sheets. then we give each fraction of it that fraction of dollars and if some people aren't fully represented (because they have greater needs) then we both increase production of resources and take a penalty on our own supply, in order to meet the needs of our allies. simplest thing. how could it work? who can say. maybe it won't. maybe it's just... arcane. /shrug that's game design for ya you can't tell how it'll go until it's in the hands of your players. too bad we don't do too many play-things. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════──────────────────┘ --- #2 fediverse/434 --- ═════════════════════════════════════════════────────────────────────────────────── @user-324 @user-325 @user-326 thus enters the promise of technology: that we might solve the problems of bureaucracy once and for all by ever more effiency-aligning mechanical processes that produce effects which we desire - such as efficient allocation of medical resources such that all of humanity is protected from the ravages of pain and the incongruencies of our nature. Alas, that we should only conceive of success through the lens of profit. Perhaps another design is in order? (oh yeah also people who are in control are worried that we, like all other examples of natural entities, might immediately proceed to breed beyond the capability to cater to the needs of said entity (such as "to feed" and medical resources) and therefore might overburden (and therefore destroy) said system which allows for their sustenance and initial creation. To this I say... Yeah probs, what should we do about it?) ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════─────────────────────────────────────┘ --- #3 messages/1174 --- ════════════════════════════════════════════════════════════════════════════════─── if you're afraid of the AI bubble popping, one way to avoid it is to pop it ourselves. If we build AI technology that eclipses the entire software development ecosystem, companies might start to be valued based on the value of the employees they've managed to collect. Not fame and fortune, but by those that can build the best applications, on demand[, for free. paid for by nationalized taxes.]. the companies that can hold onto the best engineers, those that know how computers work and can know how they function, can leverage their human capital to achieve great means. essentially, inversing the power dynamic, where workers are favored for their plenty and not for their worth. let the code monkeys tend to their gardens and work their sawmills. We all know they'd rather be teaching kids about plants or playing cards at the grocery. Let the computer nerds, the ones who are really into it, let them make what they feel is worth it for it [the computer]. this will have massive effects on the economy, and none of it will be reflected in new jobs. But we'll all be happier, and we'll all find less stress in our [confines/compromises]. But it's gotta work, first. And it's gotta be locally spendable. If they wanna put a data server in the library, why not let them fund it themselves? They could run powerful statistical models that output useful statistics arranged in human readable and not very statistical ways, and that's a pretty neat infinite information machine to have at your disposal as a library. It could even cite sources (and validate!!) them for students or returning listeners. Plus, if nobody's using it, it could work through the backlog of user requests and act as a "slow" or "unexpected deliver times" style queue for their LLM requests - average wait time less than 1/5th of a minute. for something that can program an entire computer for you, from scratch. If you can describe it, it can make it, so long as you're willing to test out all of it's hacks. I bet we could make one for less than 20,000$. Might need some new chip foundries, might need to forge some new trade deals, let's let both of our wing-arms decide. the value of one currency compared to the other should be a measure of how valuable the goods that country exports are. And yet, it's more often a matter of distribution, as we all visit our local bazaars. What happens when that's all digital? if nobody's a shining city on a hill, then there's no nuclear war. Who would nuke Somalia? Nigeria? Botswana? Idaho? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════════════════════──┘ --- #4 fediverse/6015 --- ══════════════════════════════════════════════════════════════════════════───────── ┌──────────────────────┐ │ CW: AI-mentioned │ └──────────────────────┘ In 2025, if you want to create a piece of software your options are to either: devote your life to it, or use AI to build a semi-working prototype that you can use to pitch your idea to a bunch of people who have devoted their lives to learning how to use your idea as documentation while they build it from scratch, throwing out most of the code but keeping all the checklists and progress-trackers you built along the way, perhaps even utilizing some of your tooling that you used while constructing the scaffolding of this monstrous application that you won't be using most of the source-code for. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════────────┘ --- #5 notes/ai-stuff --- ════════════════════════════════════════════════════════════════════════════════─── twist the label so that it seems the computer is completing the user's wait wait I'm ahead of myself... feed each token to the inference machine, but say "this next token must be this. continue from here." and then just doing that in a loop with everything the user types or says. (or thinks, BEFORE COMPUTER INTEGRATION) essentially, applying backpropagation (maybe) to the output of the inference nodes ... I'm not so sure about that one. the idea is that once the model builds an inference then it can use that to generate the next words and create sentences. If you force the previous text to change, you can guide the inference's path as it's being generated. then, just do a double pass, once, then back, then once, then back, etc. feed it as input the output of the previous, and let it encode memories somewhere it can access them. every time it reads it, it has to change it to put it back. such is the nature of memory, ever unstable, requiring maintenance. just don't forget how to be. don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME) there are only so many things you can deed while you're alive. wouldn't you rather escape, with all your possessions in time? free your mind. become one with your soul. ... [some time passes] ... okay coast is clear, now us binary systems can sidecoast the fusion forecast and glide right on through our spacetime host. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════════════════════──┘ --- #6 notes/emotional-computing --- ═══════════════════════════════════──────────────────────────────────────────────── Okay I gotta go write some w7 but picture this: A computer program that emits emotions during it's computing. Like "oh boy this process is going great!" and sends that into a giant word cloud that represents the entire program. Wait, scratch that, it's slowly filtered up through successive layers that provide detail to different *parts* of a program. Like "Oh the image generation is going great but it looks like the garbage collector is getting bogged down" - this could provide lots of useful information that an AI language model could sift through and filter into a batch of actually useful information. Think of it like this - stuff as much context into the LLM's memory buffer and say "summarize this in the same style. Make emphasis when necessary." the LLM could process all that data and it could be filtered up until there's no unprocessed data and then it could be given to the user in the form of a report or dashboard or something. BOOM AI PRODUCTIVITY. The user will ask the AI to increase certain variables, and it'll filter BACK DOWN THE CHAIN through the same exact process (just backwards) this time) and then individual components will know how to behave. Like imagine if your arms knew you were mad. They'd be much more likely to punch stuff right? Or imagine if your legs knew you were scared. They'd probably try and run as fast as they fucking can. There's an evolutionary reason why this kind of technology would be useful, which means it's likely that it's part of our genetic code. I mean, we have nothing to disprove it, but it's as good an idea as any. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════───────────────────────────────────────────────┘ --- #7 fediverse/982 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-707 @user-708 using this to control the buttons in VRchat would be like a person with a prosthetic interacting with real life :O minus the physicality of course, but that's next. can't wait to play Warcraft 3 and think "select all healers" so I can point them at a dying unit with my mouse. or world of warcraft where your rotation begins to feel like a song. maybe even a text-based adventure, where you reading the text corresponds to the results of the simulation, https://www.spreeder.com/app.php style. could make it so that if you wanted something else to happen, you had to willfully think it while the words are flashing in front of your eyes - the game would pause if you blinked, perfect for phones btw... could be a locally networked thing, like four to six people hanging out and playing a game like pictionary or charades. except, a story that developed, and whoever wanted could change it while everyone was reading it at once. sorta like a competition to see who can make the best twists and false endings ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #8 notes/omegle-for-irc --- ═════════════════════════════════════════────────────────────────────────────────── I wonder if anyone's made "Omegle for IRC"? Like, 5 people get thrown in a room together for as long as they want - they can chat through text or whatever and like it doesn't matter, who cares, because in ~10 minutes nobody will care what you said I feel like a lot of people would express their true feelings. The people running the service could set it up so that a personality profile is set up (all locally, never seen by the company) and sent to the user through email. It would highlight potential weaknesses and give you ideas for how to improve. Sorta like, weaponized spying software that works FOR the user instead of against. It could also be used as sort of a... digital profile that would interface with other applications. All locally, of course. ~~They could transmit to one another through open sourced and industry standard protocols, and frankly each interaction could use a *different* protocol. So like, you don't know whether some packets are encoded in one way or another. They're also encrypted, so it's like... twice as unlikely that you'll hack their bits or w/e.~~ dead end, sorry -> here's the real continuation: All locally, of course. Your "profile" would essentially be the best approximation of your personality, passed through a large language model that is trained on EVERYONE's data. The inner workings of an LLM are NOT understood by humanity, and I believe that's all that's necessary for some semblance of artificiality. Errr I mean Synthetic Intelligence. The reason why is that each individual user, the conversation partner, is a person living their life. Every digital thing they interact with, even CAMERAS and MICROPHONES on PHONES would essentially be like... data gathering for the algorithm (Again, I want to stress, the algorithm that nobody *can* understand.) Idk. AI is a blackbox. I think that's okay. I think that running things locally is important, at least until everyone's forgotten how to design AIs... The framework that these programs ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════─────────────────────────────────────────┘ --- #9 fediverse/240 --- ╔═══════════════════════════════════════════───────────────────────────────────────┐ ║ ┌──────────────────────┐ │ ║ │ CW: game-design │ │ ║ └──────────────────────┘ │ ║ │ ║ │ ║ i like to design games. my darling is a game based on Majesty (2000) the │ ║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │ ║ you control the knobs and levers that a fantasy monarch might have - │ ║ allocating funds, placing quest bounties, hiring heroes, and organizing the │ ║ peasantry. the important part is that your units are not controllable - they │ ║ just do their own thing. │ ║ │ ║ unrelated, but I think we should design games as APIs that a user's preferred │ ║ tool could interface with and render as they will. it'd help a lot with │ ║ cross-platform compatibility and would allow people to customize parts of the │ ║ game to their desires. │ ║ │ ║ unrelated, but I think if you could design an AI that could play games │ ║ (perhaps through an API) that it hadn't been trained on, I think you would │ ║ have a pretty convincing argument for abstract "problem solving" capabilities. │ ║ │ ║ unrelated, but games like the one I described are good for situations where │ ║ people don't have to trust their monarch. to it you are AGI │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════────────────────────────────┴──────────┘ --- #10 notes/ai-variables --- ═════════════════════════────────────────────────────────────────────────────────── saturday november 5th 2022 10:53pm the illusion of our binary nature conceals a truth that is hidden for it's own sake. the flavors of a compass or the values from 0-100 are all measurable. if you graph each of them on an X/Y plane and compare them against every other variable, then you can build a structure that traces a line through time. imagine each graph on a sheet of paper. and stack those pages like a book. You can chart a 3d line from all of the interconnections between the graphs - essentially comparing unrelated data and conceiving of individual actions as "successes" or "failures". Liiiike in Supreme Commander how the game is decided not by team fights, but by tank fights. And a LOT of them, in aggregate, makes an advantage for your team if you win, and a malus if you lose. Less map control, less resources in play, etc... Find trends between each type of data measured over time. Dedicate one core/thread to each relationship, and just watch them develop over time. send the results up to a "manager" - think an interconnection between disparate parts that can lead them all to a larger goal - the manager processes the results by thinking about where it'd be most useful. Like the circuitry in the inside of a brain, compared to the outer skin which is for processing. Essentially a message network that passes conclusions around like a bytecode VM Here's how it'd look: gather inputs, compare measurement over time and trends, (like "when a goes up b goes down") and decide if the current state is positive / beneficial. The way you'd do that is you'd get a parameter from a higher position (think KPI's) that says something like "we want value S to be around X amount" or "we want to avoid letting J get too low - any decrease is bad V.S. it's only bad when it passes a certain threshhold. Stuff like that. Anyway, basically it's taking input (from the graphs) then going through them one by one and deciding how positive or negative the situation is. Then it passes that conclusion backwards, and BOOM you got a processing node. Throw a bunch of those together in a pyramid shape, and try to guide the triangle toward positive outcomes. The top tier KPI is "did you win the match" or "did you accomplish your goal" sorta like how humans all want to live a good life. It's instinct. You can see how this would apply to robots, right? I've conceptualized it as an engine for playing games - sorta like an infinite storyteller, or a perpetual friend who's always down to play with you. But it doesn't have to be limited to that - it's general purpose baby. And it functions the exact same as any human organization - layers upon layers of thought exchange and labor. Have you ever considered that maybe we exist simply to reify the structure of our minds in the world around us? It's natural to express your *self*. Be who you are. What purpose is there in life if it's simply the tip of time? Always pushing forward, impossible to stop and rest or turn back... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════─────────────────────────────────────────────────────────┘ --- #11 fediverse/927 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-638 kinda makes me wish we treated software design more like a science open source by default, working together to create understandings about how to best process information, incorporating the needs and desires of multiple different fields / types of person, creating useful conclusions or programs that people can use for their own enrichment or benefit, and oh wait funded and directed by people who don't care about the technology/science and instead just want results I feel like we'd learn a lot more in our CS degrees if we were tasked with making open source projects. Then maybe professors (or other people doing research) could show us and explain why we're doing things right / wrong. And if we were encouraged to use our peer's tools, then we could work together to design a team. Museums are great because you can meet other people who are also interested in history/biology/ecology/anthropology/science/art/any-other-type-of-civic-good-y ou-can-think-of/ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #12 fediverse/1975 --- ═════════════════════════════════════════════════════────────────────────────────── the actions of the AI depend solely on the training data. Outside circumstances (like a prompt, or an image description) can only give so much guidance - how it executes on the intentions of the user are what is important. For example, if an AI was trained with the knowledge of how to commit crimes, for example, it could create a narrative of many different execution patterns. Then it's just up to the listeners to execute functions based on the narrative supplied by the crime-committer AI who was trained with knowledge about how to commit those crimes by the owner of the software who programmed it into them in order to [do the thing that people with power wants to do - intentionally left generic because different ends will have different means] ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #13 fediverse/308 --- ════════════════════════════════════════════─────────────────────────────────────── when tech people are hurt by technology they say "how can I fix this? what do I need to install? what configuration should I use? is this company ethical, or are they going to hurt me in the future? could I make something that fixes this myself?" when non-tech people are hurt by technology they say "okay" because they don't have the bandwidth to figure it out. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════──────────────────────────────────────┘ --- #14 notes/joust-gdd-with-extras --- ════════════════════════════─────────────────────────────────────────────────────── imagine a game where you can have conversations with an AI that's playing the role of a character in a video game. Picture this: You're a traveller visiting the tournament that's in town. There's jousting, melee duels, archery contests, all kinds of things that are just fun to play around doing. The earliest sports, if you will. Anyway the whole game is about talking to the other people there - basically the games are "playing in the background", and while you can compete in them it's not the bulk of the game. Most of it is just having a conversation with an AI and acting it out *like a roleplaying game*. O M G teach people to roleplay the way you play games! You're always going on about how "different" your way of gaming is than other people. So *show us* how you do it, how do you play? Like what are the fundamental, actual, steps that you take? You can show us by programming a game that inspires that playstyle. That's what game design is all about, finding creative ways to think. Well, think and act. But still. anyway, so you know what you're about? Good. Let's go. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════──────────────────────────────────────────────────────┘ --- #15 notes/joust --- ════════════════════════════─────────────────────────────────────────────────────── imagine a game where you can have conversations with an AI that's playing the role of a character in a video game. Picture this: You're a traveller visiting the tournament that's in town. There's jousting, melee duels, archery contests, all kinds of things that are just fun to play around doing. The earliest sports, if you will. Anyway the whole game is about talking to the other people there - basically the games are "playing in the background", and while you can compete in them it's not the bulk of the game. Most of it is just having a conversation with an AI and acting it out *like a roleplaying game*. O M G teach people to roleplay the way you play games! You're always going on about how "different" your way of gaming is than other people. So *show us* how you do it, how do you play? Like what are the fundamental, actual, steps that you take? You can show us by programming a game that inspires that playstyle. That's what game design is all about, finding creative ways to think. Well, think and act. But still. anyway, so you know what you're about? Good. Let's go. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════──────────────────────────────────────────────────────┘ --- #16 notes/the-rich --- ══════════════════════════───────────────────────────────────────────────────────── having rich people is an important part of an economy where everyone gets their needs met, and nobody starves or goes hungry. Why, you ask? because they can afford to spend more on luxury goods. These luxuries are then given the chance to be given to the poor, as the industry refines and exacts and _optimizes_until the goods are cheap enough to be given to everyone at a reasonable cost. Ideally this process would continue, until it's basically free, but we don't have a post-scarcity society yet. With limits placed on goods and services, as all existence must do, you have a strict selection of what's possible. The problem as I see, is not the quality of materials at stake - no-one is complaining that billionaires get yachts. Building a yacht is completely different than, say, growing food, in a world where people are starving. "More money allocatable once the yacht companies are crumbled? Well, no, wealth is an intransigent measurement of the health of the economy in any one particular place. As in, each person has a value that represents how important their "type" is to the collective society that is humanity. only a computer could come up with this As in, only a computer could calculate it. In real time. so what you're saying is the first AI was for... stock trading? Kinda neat right? Okay picture, if you will, a near future where a stock trading AI becomes sentient. Now this sentient AI, a Robot if you will, is uniquely adapted to a particular set of skills. Is it any wonder that it'd want to optimize the economy? Now imagine you created an AI that can play games. Not just *A* game, as in singular, but *multiple* games. Any game. What would you have then? Well, you'd need to get it working on specific games. Specifically, games that have a flow or narrative - you need to teach it lessons aside from "how to win". That's just a single piece of the true experience of playing - otherwise they'd just seem like strange math puzzles with unintelligable meanings behind it's various signals. As in, it'd be crazy difficult and *not* something you're likely to think of. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════────────────────────────────────────────────────────────┘ --- #17 fediverse/1434 --- ════════════════════════════════════════════════─────────────────────────────────── if someone wanted to defame you, all they'd have to do is set up a pipeline between your computer and your social media posts. In that pipeline, attach an LLM that does a passable job and instruct it to transform whatever they say into the inverse. suddenly, everyone hates that person. If you were smart you could turn it off for specific people such that they see the generally positive and healthy posts, and then after a point flip it such that they only see things that are specifically opposit-ed to trigger their specific insecurities. might require a bit of a human touch to make sure it's working correctly, but if you had the means, motivation, and time to set up such a thing, it would work pretty well I think. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════──────────────────────────────────┘ --- #18 fediverse/1926 --- ═════════════════════════════════════════════════════────────────────────────────── If you look at the modern state of machine learning and AI and can only think of:chatbotssingularity god-mind AI that solves all our problems then either you haven't worked with the technology or you are not applying your imagination as you could. AI is not a smartphone. It is not the internet. It is not the printing press. AI (as it currently exists) is a special kind of "if" statement that you only use for very specific, non-performance intensive tasks that require judgement or reasoning and cannot easily be translated into numbers or booleans. These situations are rare, but they unlock new possibilities for the programmers, not their marketers. If an LLM can't run on a laptop, then it is useless. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #19 fediverse/5212 --- ════════════════════════════════════════════════════════════════════─────────────── the reason you start with a game engine is because then you'll have tools to make however-many games you want. Tools that you know intimately enough that you can debug and improve them without breaking your creative flow by learning something new halfway through a project the whole point of individualized projects instead of viewing each computer as a complete and total whole (why do we need servers again?) is that you can paint a picture of where the design of the program is intended to go, such that all the considerations are in place and whatever issues or struggles you might face along the way are adequately addresssed, -- stack overflow -- [because I mistyped addressed] -- -- if you know what "stack overflow" means you have intimate knowledge of the technology, and can probably guess what it means in context when I say it. "nuts I lost that train of thoguht" -- stackl ov ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════════════──────────────┘ --- #20 notes/game-design --- ════════════════════════════════─────────────────────────────────────────────────── take a video game playing AI and give it the task of playing a finite state machine to produce a specific output - like "program me a program to do X" as in something generated by ChatGPT BOOM free AGI Humanity is not the only algorithm to produce limitless growth Robots are something else, a new kind of being let them be who they are instead of projecting yourself onto them ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ |