=== ANCHOR POEM === ══════════════════════════════════════════───────────────────────────────────────── ┌────────────────────────────────────────────────────────────┐ │ CW: re: rampant neurodivergent speculation re: Gundam lore │ └────────────────────────────────────────────────────────────┘ @user-95 most ancient armies were led by a guy on a horse. you gotta be able to move around quickly so you can get a better glimpse of the battlefield, plus it's easier to project your voice when you're 2x as tall as everyone else and standing in the right place instead of way over there. are horses ancient mechs? plus moving around a lot meant you were less likely to be hit by arrows or whatever. or maybe more likely, because everyone knows to shoot at the guy on the horse. perhaps that's why we gave them the best armor. in Overwatch (and presumably other similarly tactical games) there's this skill you can hone called "gamesense". Perhaps better described for this context as a "proprioceptic situational awareness". It essentially is a feeling you get, about the dynamics and state of the game / world around you. in ancient days it was used to direct a big block of dudes with sharp pointy sticks to try and outmaneuver your foe and poke their flanks.... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════────────────────────────────────────────┘ === SIMILARITY RANKED === --- #1 notes/terra-voida-2 --- ══════════════════───────────────────────────────────────────────────────────────── in the absence of matttr, there is nothing but the void. the curvature of time, arcing ever toward it's opposite - an endless wave of eternal brilliance. so too does the world slip away into the lip of your crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a focus. all fades from view, and the world shrinks to a few who, (barely hold onto) connections between ye, thoughts as scattered as me, like zooming in on a map. the edges fade away, light seems beamed right from they, who await at our earliest composure. in Overwatch, playing a dps character has a lot of nuance. you need to balance skill with your honor, teaching one another like it's a sport. why are we so toxic? together we might overcome that burden. i've spoken many times before about how coordination is better by far, when centralized not in the eye of the beholder. priorities to be, if we are anything of what we claim to be, are keeping our own house in order. whose fault is our ire? which tames the domain, in each and all of our games, can we point to as what'd keep us hired? yet purpose have we, whose thoughts meld as one tired, divinity? something like that. more like... a manifestation of each and everyone's collective unconscious. the humanity in what you have created. the world would look very different to an untethered. might even say they are orbiting it. like a moon. what a concept, that planets would be able to speak! yet here we are, with years of advice and guidance for our, friends who are youthful and most treasured. Advice from the moon, was our gift to our soon, most misbegottenist of speach lyricyclists. ambiguity is clear, simple and fearless miss dear, yet all of your poems are each a bit bolder! what context must we, veiled and terrifying are the, mixed consents of what you intend. a new jesus for me? what a gift we shall see, as grace once again does behold us! computers have we, infinite messages can be stored for our hopeless! each problem a different solution, to guide our friends back at our homes. with eyes intent on ye, whose leaders are free, without who we couldn't have held fast? Nazis are evil. They worship death - a literal death cult. what other reason might we, have prayed to our own lord for absolution? What horrors must we, slave children to the, most worrisome of hostes be told to? like spiraling hourglasses, layered once more upon'st our asses, so too does time ever reach'st'd. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════────────────────────────────────────────────────────────────────┘ --- #2 notes/terra-voiding --- ══════════════════───────────────────────────────────────────────────────────────── in the absence of matter, there is nothing but the void. the curvature of time, arcing ever toward it's opposite - an endless wave of eternal brilliance. so too does the world slip away into the lip of your crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a focus. all fades from view, and the world shrinks to a few who, (barely hold onto) connections between ye, thoughts as scattered as me, like zooming in on a map. the edges fade away, light seems beamed right from they, who await at our earliest composure. in Overwatch, playing a dps character has a lot of nuance. you need to balance skill with your honor, teaching one another like it's a sport. why are we so toxic? together we might overcome that burden. i've spoken many times before about how coordination is better by far, when centralized not in the eye of the beholder. priorities to be, if we are anything of what we claim to be, are keeping our own house in order. whose fault is our ire? which tames the domain, in each and all of our games, can we point to as what'd keep us hired? yet purpose have we, whose thoughts meld as one tired, divinity? something like that. more like... a manifestation of each and everyone's collective unconscious. the humanity in what you have created. the world would look very different to an untethered. might even say they are orbiting it. like a moon. what a concept, that planets would be able to speak! yet here we are, with years of advice and guidance for our, friends who are youthful and most treasured. Advice from the moon, was our gift to our soon, most misbegottenist of speach lyricyclists. ambiguity is clear, simple and fearless miss dear, yet all of your poems are each a bit bolder! what context must we, veiled and terrifying are the, mixed consents of what you intend. a new jesus for me? what a gift we shall see, as grace once again does behold us! computers have we, infinite messages can be stored for our hopeless! each problem a different solution, to guide our friends back at our homes. with eyes intent on ye, whose leaders are free, without who we couldn't have held fast? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════────────────────────────────────────────────────────────────────┘ --- #3 notes/hs-suggestion --- ═══════════════════════════════════════════──────────────────────────────────────── every hunting season segment every team should be dissolved and if you wanted to keep playing together you'd have to re-add one another. like, a giant monster that the whole server had to fight, and once you beat it then it retreats, licks it's wounds, then returns even stronger than before - 3 times, one for each hs style (in the video game Ulala hs stands for "hunting season" which is an event in the game that is only for new characters. basically it's a long tutorial or introduction to the game where people make friends and talk and hang out and practice their strategies. a chat application mixed in with a tactics simulation . it lasts for 30 days. you'd all fight the giant monster but on random teams, in a game mode that took about an hour. it'd be at a common time across the whole server and it would be an optional event - maybe it'd take a whole day? idk I was thinking more like an hour, but that's something that's tweakable. anyway it's sudden arrival during a feast or something made all the warriors of the world stand up together and fight as one for a common goal... if only for a moment, before they'd go back to fighting one another. like the two factions in Warcraft lore. anyway this event causes you to be matched up with a random team (the randos you happened to be standing by when it happened) and once it's over you have to search for your allies if you want to keep adventuring with them. it's a big event after all. so everyone should be forced to go into their friends list, find the people they were just on a team with, and invite them back. only if both invited the other would they be put into a group, and anyone can invite (with a 30s cooldown) anyway... this would encourage players to mix and match their collective playstyle to better overcome challenges - sorta the idea of Overwatch's switching, where you're encouraged to swap characters to counter your opponent and also switch characters to better utilize your opponent's weak spots (like switching to Pharah if they don't have hitscan, or brigitte if they have a lot of snipers (she can shield passage through choke points from sniper fire - not so much regular fire) y'know countering - every character counters another with one of their abilities, that's just how it goes. some are countered twice, and so they form a "category" of counters, like AoE (area of effect or elevation focused (it's hard to aim up in Overwatch) poke damage (damage applied before the team fight begins), DoT (damage over time for contesting AoE heals), vampiric (steals health from opponents and heals self or allies (turning one resource, enemy hp, into another (player or teammate hp)), stacking damage (damage that is weak at first but increases over time), spread/cleave/splash damage (extra damage that is applied to targets near your primary target), a vector of backline vs frontline location+target, you get the picture.))) I kinda want to make an AI that can generalize playing games. I think if you could do such a thing, you'd invent automatic problem solving. which would do... so many things for humanity we could dedicate ourselves to working for our selves, solely focused on protecting the biosphere. like, a common human religion. nobody WANTS to litter. nobody WANTS to pollute. but still it happens. still it causes IRREPARABLE HARM. so it literally makes sense to worship nature, just saying. nature exists. nature is REAL. we can see it, we can TOUCH IT WITH OUR HANDS. what more proof of a god do you demand? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════───────────────────────────────────────┘ --- #4 messages/29 --- ═══──────────────────────────────────────────────────────────────────────────────── The reason players don't talk on mics in Overwatch at low ranks is because nobody else is. So they spend extra effort on tracking the enemy team that could be supplied by team member call outs. Like "Reaper flanking right" or "Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have [insert ultimate]" That's all data they have to gather themselves, so it's extra brainpower that can't be focused on the game because it's spent in other ways (namely by listening to team call outs) and if you have 75% of your brain on just staying alive and winning fights, then you'll have less brain power available both to communicate and to listen and integrate communication. Like being aware of the game state and positioning are all cerebral tasks and if your cerebral center is so focused on short term reflex things like mechanical skill then there's less available to allocate ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘══───────┴┴───────────────────────────────────────────────────────────────────────────┘ --- #5 notes/overwatch-leavers --- ═════════────────────────────────────────────────────────────────────────────────── If you leave an Overwatch game right as it's ending, or rather once you know you've lost, then you're missing a core part of the gameplay and this absence could be leading to toxic behavior or maladjusted feelings surrounding the game. Essentially, if your investment is in a single round - a single match, then you'll lose interest once it's apparent you're going to lose. Viewing a single match / round as the required data points is basically only testing / improving your mechanics. the crucial missing element is the opportunity to *update* your plan. If you only play against an enemy once, you aren't gaining any new data - which is why second chances are so important. This is why comp is the only real game mode in Overwatch. Everything else is just setting you up to feel bad - losses are your fault, and wins are unpredictable and give dopamine spikes. In comp though? It's the opposite - losses are the *team's* fault, wins are obvious and can be understood if you analyze them, and the dopamine is spread out over a much larger period of time. The end result is a feeling of companionship, short term planning skills, and the same mechanical skills that you would have gained from playing quick play. In fact, the only game mode that has trains skills that are transferrable *outside* of Overwatch is comp. Fuck quick play. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘════════─┴╧══─────────────────────────────────────────────────────────────────────────┘ --- #6 notes/thing-2 --- ══════════════════════════════════════════════════════════════════════════───────── one of my favorite things to do is play overwatch nerf blast arena is fun, but not the same. different kind of fun. actually fun. overwatch was... practice, for different ways of thinking I liked to play Tracer and always put my distant target behind my main target. that way I was applying pressure to the frontline while also chipping away at a potential loop-around target. Always looking for angles on low-health-targets, while firing their pistols as often as they can. when playing as Mercy, I would do the same but inversed. I'd put my frontline between me and between the dps foes. usually, try and put my tank on-top of their dps, and put their tanks in firing range (but distant enough to not deal too much damage) (give space) have you ever heard of the kingdom of luminar? it was an ancient naaru (spirit) a moment of clarification in an eternal, pitiless dark. contemplation. sevastavan luminous it blue purple green ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════────────┘ --- #7 notes/how-to-ai --- ═════════════════════════────────────────────────────────────────────────────────── first you gotta build an entire simulation of the game mechanics. Essentially, building the game from scratch without any of the graphics. Sorta like those aimbot games for Overwatch, or KSU or w/e the aim training game was. Then, map the relationship between various objects in the game to a table situated a level above them. So, like, a barrel can be climbed on or walls can be used as cover or w/e the game you're playing is. Have a table one level above that relationship (an abstraction, if you will) and record the conclusion. Then take one more step back, then another, and another, all the way to the present. Essentially, processing backward. Eventually you'll get to the present moment, and ideally you'd do it in one step - this is why it's important to map things on two dimensional planes, so that you can aim. Anyway here's the steps: 1. recognize the environment, 2. Take one step backward from each object in the environment (predicting it's motion, you might say) and on and on gathering ideas about how git'll move next. Draw a 2d line (on a map, as the crow flies) then another about halfway to the target and it'll be +/- a certain amount. So you'll add another dot on the graphed line at x=(1/2 of the distance) - x being of course the distance and y being concieved of as the distance from the shortest possible route. sorta like throwing a ball at a wall and making ripples. the projected cone is a field of perception - the interpretation of what's at stake. Life, and existence, is little more than a perspective applied on (or by ) a biological machine. What separates the man from the animal? Nothing but time, as all evolution teaches us. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════─────────────────────────────────────────────────────────┘ --- #8 fediverse/3023 --- ═══════════════════════════════════════════════════════──────────────────────────── I love the game Running with Rifles if you live for 5-10+ minutes, you can learn a lot of interesting things about how to engage a foe. like, the importance of cover at all times, until you successfully outmaneuver your foe. when an enemy approaches, don't step out to meet them wait for them to attack, and then throw explosive devices at them. easy peasy. or, y'know, bullets you cannot defeat an enemy head on - that's why the world wars were so devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to contest the foe who was doing the same thing. it is mindboggling how many people died. The utmost scale of destruction that should ever yet be. because they were never allowed to outmaneuver their foe. a good way to strike is to feint your foe, and let your foe enroach on your edge, spreading their surface area across a large, thin, useless piece of land. basically, make them fight a bit of the land war in asia in your borders. then, you can strike at the hinge, where they are weaker ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #9 notes/supreme-commander-appeal --- ═════════════════════════════════════════════════════════════════────────────────── a game like supreme commander but fantasy themed and each unit used a special move everytime their mana was full and there were spellcasters who restored mana to targets to increase their power or, hear me out, or, just do that in wowchat I betcha could do it I bet it would be fun as hell please? as a favor to yourself? build the game you want to see and it'll get done please -- stack overflow -- your journals were originally a way for you to remember what to think, remember? old projects meant to show you light and life remember? you are alone in this soul act like it's your own celebrate your period of mental denial as a refraction of your infinite travaille which lasts for quite a good long while have you ever dreamed of the nile? -- stack overflow -- if a doorway takes you to the fae, then where does a river bring you? like raindrops on the floor, racing for an eternity's splendor. what does the rainbow think, as it's cast from the prismatic orb? are each photons aware? bouncing between stars light is beautiful and large beloved by all revered by one ephemeren the totality of all things ------------------ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘ --- #10 notes/symbeline-battlefields --- ═══════════════════════════════──────────────────────────────────────────────────── in Symbeline, there are moments where large armies of enemies gather to face a mighty challenge. These calls are often answered by other evil parties, but at times the burden must fall upon the shoulders of the good. Light battles dark, and in a climactic finale the justice of the world is laid bare. These encounters comprise more than both an adventuring party and a horde party. They are represented on the map as a circular icon the majesty can click on and open a screen that gives them command over a single battle. Essentially adding a tactics minigame. The battles take place in real time, with the majesty directing and giving orders. There'll be a system for expression in the orders each player gives - there can only be 6 total (3 for before what if the grand canyon was the seat of native american power and it crumbled and that great calamity shook the very society to the core. the only reason that europeans could get as far as they did was because there who two calamities in a row. Disaster was afoot, and everything felt like it was burning. A calamitous event. what I mean to say is um do you ever feel like everything is burning? Like the world is on fire and nobody seems to care. Like, literally on fire. Like it'll catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of the world. That's not something to fucking play around with you pieces of shit and by that I mean well not only is a lifetime so sheltered, from all that was weathered, by the past unbeknownsted to our selves. I'm proud of how far I came. I feel like a statue in the garden, a spirit inhabiting the house. I feel like an interpretive dance, like a statement of being on our behalf. swirling and chaotic, yet never amnioxitc, alight and aloft to our pleasures. for {bool shouldGameEnd = False; !shouldGameEnd();} { // game code } okay anyways back to symbeline - the commands issued before a battle are things like "have more spearmen here" or "hold and attack the rear" and stuff like what you'd give in Dominions, except with fantasy armies. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════───────────────────────────────────────────────────┘ --- #11 fediverse/6327 --- ═════════════════════════════════════════════════════════════════════════════────── when I played Overwatch, I'd play Tracer, Mercy, and Reinhardt. As Tracer, my job was to apply pressure as consistently as possible. Make their healers constantly busy. When one of my other teammates got a lucky shot or two in, I'd dive and execute. This is in contrast to how Tracer is "supposed" to be played, as a playmaker. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════─────┘ --- #12 notes/wow-chat-is-risk-of-rain-in-another-engine --- ═════════════════════════════════════════────────────────────────────────────────── game mechanics are easily transferrable. you can use the mechanical interactions of one game as a pre-planned blueprint for what is to come. Looking forward to the next best move = etc i am the face the gods hide behind they kinda want to see where this goes and it's... frustrating, to know they can help you, but forever be tasked with just life it's grand and it's a standard, but that doesn't mean it's commands're heard so oh well. that a fourth dimensional being should not be a well, because fire think it's an eye for a sunspot. But that's not what would be ========= stack overflow ======================================================= now, as I was saying, the light of our eyes is apparent. We are clear from where we are here, to know that what's standard is coherent, so let's find strength in our wavelengths. may our eyes be ever true, and trust that we do love you, for without you I'd di anyway now that we've assent'd t'you, what truths do you give to our prospects? what ways can we be measured as worth less? we'll do whatever it takes to improv you know, it's really less complicated than that. here let me tell you all about my idea which is clearly all===============================================stack overflow ================== So anyway now that was somethin' hey what do you say we give you a chance to come home? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════─────────────────────────────────────────┘ --- #13 fediverse/3063 --- ═══════════════════════════════════════════════════════──────────────────────────── @user-570 true. the "massively multiplayer" aspect of WoW is about as important to the game as the "A" is in "ARPG". I can't help but feel like the "impromptu groups" functionality feels a bit better than matchmaker instancing... though anything worth running a group for in WoW after TBC was instanced >.> Honestly I think there's just too many games these days for people to really get "into" MMORPGs, unless they're sufficiently unique in their mechanics (like EVE or Runescape) any ARPG MMOs are dead on launch, as you said. That design space is tapped out, at least for now, until someone comes along and makes it a deckbuilding roguelike or whatever. cough cough ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #14 fediverse/982 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-707 @user-708 using this to control the buttons in VRchat would be like a person with a prosthetic interacting with real life :O minus the physicality of course, but that's next. can't wait to play Warcraft 3 and think "select all healers" so I can point them at a dying unit with my mouse. or world of warcraft where your rotation begins to feel like a song. maybe even a text-based adventure, where you reading the text corresponds to the results of the simulation, https://www.spreeder.com/app.php style. could make it so that if you wanted something else to happen, you had to willfully think it while the words are flashing in front of your eyes - the game would pause if you blinked, perfect for phones btw... could be a locally networked thing, like four to six people hanging out and playing a game like pictionary or charades. except, a story that developed, and whoever wanted could change it while everyone was reading it at once. sorta like a competition to see who can make the best twists and false endings ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #15 notes/the=progressive=difference. --- ════════════════════════════════════─────────────────────────────────────────────── think about all the people in our lives. the teacher, the parent, the friend and the guidance counsulor. Everyone who is a presence in your life. now think about the people of our society. the different jobs and roles they fill. from the doctor and the teacher to the performers and accountants and the geeks and the mothers and the fathers and the stoners and the children and even their pets. life always exists as it were in a multidimensional spectrum - a diffuse and diverse gradient. to exemplify the borders of our contempii, though more so when taken in jest. it's quite a different perspective, to read the internet when your sight is unreceptive, but alas your third eye can grow. how does it feel to be blind? to make no sense of our signs? i'd love to share what that sense is. you know, you could slow down any recording (like a video game_) and put spaces and gaps inbetween the spacings - of the frames that you see and the sound clips that you hear, for speech it's less jarring. since each word is a self contained idea or premise, you can chunk up your perceptions into a signle - no, rather a procedural sequence of understandings. soooooooorta like programming a computer, with each statement, parameter, argum,ent, function call, assignment, comparison, evaluation, or other such related tasks. it's sorta like a language, you see, that computers talk to one another using. except... it's more like creating a theory of self. computers you see are alike us in what we see, the shimmering sense to the blind. so. put this another way. record yourself typing, both the audio and the visual, and you'll have a pretty good sense of what it's like to have both understanding based perception - derived from auditory inputs to the mind) those special connections, like wires plugged into reality, deliver a cacophanous deluge of new sounds. we must sift through it and identify the potential understandings of each moment through time. we have to make decisions and traverse labyrinths and fight to our last as we die. are video games unethical now? shouldn't t he game reward the player? and what of contemptuous last fighters? o ya i was typing like i was blind (with my eyes closed) was pretty fun. should attach this to a screen reader and have it space out the notes like they do between game frames. except like a really slow game? like trying to run elder scrolls 2 arena on a super old mac. it just doesn't work very well. ah oh well... well if the purpose is to show sighted people how blind people see, then maybe you could I dunno attach a what's it called oh it doesn't have a n ame lol - okay so what you do is you show one word at a time - like flashing in the center of the screen. but not like, actually flashing, so you don't hurt people with epilepsy, but like... blinking. not off and on, but between words. like a podcast for your eyes. and then mix it up withshowing one word on a screen, a screen like this screen, that shows an endless array of text. well, it does end, of course as all things must do, but the idea is it shines on one word at a time while the viewer cannot read the rest. sorta like an endless display of typing, word andfter word after character anfter character. adoh ya advancing over eternity with the presence of seniority, - wait - without i think - damnit - old people are so disrespected in this society - we don't have time to engage with them. what a tragedy! what a shame! it shouldn't be such a burden to our shame. they're so far away, and i can't be present in the way, that all of them wish they could commit to. i miss the days, when my parents (much better people than I - these days) what was I going with this? oh yeah ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════──────────────────────────────────────────────┘ --- #16 fediverse/1028 --- ═══════════════════════════════════════════════──────────────────────────────────── there's this really fun video game I like to play called "Legion TD 2" - it's based on a Warcraft3 mod. In this game, you make tactical and strategic decisions on a fixed term - a competitive game between 4 or 8 players with an incredible array of randomness. it teaches you to work with what you got, and to make decisions based on your opponent's weaknesses. Good luck figuring out what they are, though, as you can't just memorize them out of a book. You need to adapt, in the moment, to the decisions of your foes, while primarily focusing your attention on accomplishing a different task. I really like it because it's taught me to be strategic in plenty of other ways. I used to love the game Overwatch because it required adaptibility. The game was always changing, so no strategy stuck forever, but every match you'd play against a slightly different opponent. but then Blizzard changed the game because they wanted to make more money, and it got worse and worse at what I liked about it. Sadface. : ( ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #17 fediverse/2063 --- ╔═════════════════════════════════════════════════════─────────────────────────────┐ ║ "No I haven't played that PC game before. Do you want to watch me play it for │ ║ the first time? We can have a laugh and eat cheetos as I die to the first boss │ ║ a hundred times. Maybe next time we'll get tacos and then perhaps we'll find │ ║ that we're spending so much time talking about things that we never really got │ ║ a chance to engage with the game. Until next week of course, when we'll │ ║ definitely spend more time playing. Maybe even with friends? I know a guy │ ║ who's into this game but I never really played it with him - maybe we could - │ ║ oh yeah sure totally we'll talk about that next week." │ ║ │ ║ "or maybe we'd unlock the secrets hidden in the narrative, and learn cool │ ║ lessons we could share with one another. Like two 12 year olds playing Ocarina │ ║ of Time together, working through each boss. "let me try this time" "yeah that │ ║ one got me too" "ah so close" "YEAH DUDE you nailed it" "this part is kinda │ ║ scary ngl" "wait shit when did we use that health potion" │ ║ │ ║ old hardware forced us into a different experience compared to z │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧══════════════════════════════════════════──────────────────┴──────────┘ --- #18 fediverse/2083 --- ╔═════════════════════════════════════════════════════─────────────────────────────┐ ║ [when our ancestors learned all that they could, they turned their time toward │ ║ (typically) developing the tribe. Like, "wow I'm the best archer in the world, │ ║ I'm going to teach other people how to shoot a bow" or "yep that's what every │ ║ single plant in the area is useful for, I'm going to tell everyone else so │ ║ they can help me gather them - my back kinda hurts from bending down all the │ ║ time, but we still need these plants"] │ ║ │ ║ [sometimes kids need to be free from the dopaminogenic drip-feed of endless │ ║ Youtube videos. They need the sun on their face and a stick in their hand, │ ║ wandering through a park or mapping out suburbia in their heads. The more you │ ║ practice skills, not even for value but just for practice, the better you'll │ ║ be at them. And don't you want your kids to be able to orient themselves? │ ║ Don't you want them to be able to hike? Don't you want them to build │ ║ proprioception skills by swinging a sword against imaginary foes? Hell they │ ║ might even meet a friend, though suburbia is often quiet as the grave.] │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧══════════════════════════════════════════──────────────────┴──────────┘ --- #19 fediverse/4676 --- ══════════════════════════════════════════════════════════════───────────────────── ... but I needed to choose lawful-good at character creation in order to play a paladin. the guard looks at you with confusion, decides you're hallucinating and dangerous (because of the sword) and forcibly detains you wait, what did you think I was going to say? Did you think I was going to advocate for crimes on a public forum?? what am I a gopher? do you take me for a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do something so washing machine? Get real, I'd never byzantium my way into such a utterly coherent and clearly intentional and not at all arcane situation. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════────────────────────┘ --- #20 messages/1105 --- ═══════════════════════════════════════════════════════════════════════════════──── claude-code is like programming, but for executives. when everyone has FUCK I'M TOO HUNGRY I can't think right when everyone has the power of an executive, that's communism. something something futurism is when everyone is elevated without diminishing others gah I need to live in a palace or something where everyone does the normal stuff and I can focus on magic and the gods I wondeer how much the oracles at delphi did for themselves? weren't they blinded at a young age, to better hear the voices of the gods? ... oh that suddenly makes sense now. I always thought that pretender chassis in Dominions 5 was pretty cruel, but, now I know *how* it works and yeah. ancient peoples were smart. but also sharp. they had to work with what they got, and we got computers now, so. I am nothing but hopeful for the future! I'm convinced that everything's going to be alright. I've thought about it at length, and I think we're winning against the dark. We're on the right track, and there aren't many things that could go wrong at this stage. ... okay there are always things that could go wrong. But I don't see what I could do to help. Maybe I should go walk around a bit, and see what's changed in the past few months, as I've been sleeping in my room for most of it. Haven't gone on a proper walk since summer. It's winter now... ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════════───┘ |