=== ANCHOR POEM ===
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 Verizon is apparently the only "secure" mobile network, though I'm not sure
 why.
 
 Frankly I don't think any of them are secure, but ah well who can say.
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=== DIVERSITY RANKED ===

--- #1 fediverse/267 ---
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 the unluckiest person in the world failed the most wisdom checks.
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--- #2 fediverse/4572 ---
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 goodnight,
 people-who-all-agree-with-me-but-who-I-still-rant-to-anyway-because-I'm-full-of
 -rage, talk to you tomorrow. or whenever.
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--- #3 fediverse/2951 ---
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 I wish I could like... ride my bike somewhere for an hour or two, consult for
 a bit, then ride home (or to the next place)
 
 that'd be a fun way to apply myself, and it'd give me the chance to have some
 space for myself. as long as I had time to rest, I'm usually only good for
 half of a day.
 
 unless it's a project with a lot of tasks that need coordination, like
 building a house or working through a short-term urgent disaster.
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--- #4 fediverse/905 ---
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 having trouble naming things?
 
 just name it after it's inevitable logical conclusion! AKA the message you're
 trying to get across.
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--- #5 messages/5 ---
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--- #6 fediverse/699 ---
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 │ CW: meme             │
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 🖼
A two panelled meme.  First panel shows a guy kneeling down beside a pool with another person up to their neck in water. The kneeling guy says "Senpai of the pool, what is your wisdom"  Second panel zooms in on the Senpai's face, who says "what the fuck did you just call me"
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--- #7 fediverse/240 ---
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 │ CW: game-design      │                                                         │
 └──────────────────────┘                                                         │
 i like to design games. my darling is a game based on Majesty (2000) the         │
 Fantasy Kingdom Sim. you can think of it like a management strategy game where   │
 you control the knobs and levers that a fantasy monarch might have -             │
 allocating funds, placing quest bounties, hiring heroes, and organizing the      │
 peasantry. the important part is that your units are not controllable - they     │
 just do their own thing.                                                         │
 unrelated, but I think we should design games as APIs that a user's preferred    │
 tool could interface with and render as they will. it'd help a lot with          │
 cross-platform compatibility and would allow people to customize parts of the    │
 game to their desires.                                                           │
 unrelated, but I think if you could design an AI that could play games           │
 (perhaps through an API) that it hadn't been trained on, I think you would       │
 have a pretty convincing argument for abstract "problem solving" capabilities.   │
 unrelated, but games like the one I described are good for situations where      │
 people don't have to trust their monarch. to it you are AGI                      │
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--- #8 fediverse/1171 ---
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 │ CW: silly-lobster-leviathang-gods │
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 @user-878 
 
 if their internal structure does not become more complex, it will be
 increasingly difficult to transport vital nutrients from one part of the body
 to another.
 
 therefore, to create the perfect leviathan lobster god you'll need to find a
 way to manually deliver said nutrients. Possibly by a semi-permanent injection
 system, though that may harm functioning in other ways.
 
 I'm sure their top minds are working on this as we speak.
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--- #9 fediverse/3184 ---
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 "reboost with content warning" would be quite nice 🥰
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--- #10 fediverse/4773 ---
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 @user-1352 
 
 ... why is that unfair? I would hope that taking a break is allowed. otherwise
 you burn out. cortisol overload.
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--- #11 fediverse/1582 ---
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 @user-698
 
 https://www.youtube.com/watch?v=v9EKV2nSU8w
 
 This video is 5 years old but it's relevant
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--- #12 messages/455 ---
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 I don't understand why modern software isn't error correcting. We shouldn't
 have any bugs in this day and age.
 
 For example, if you're missing a dependency then why doesn't your program try
 to, I dunno, download that dependency to the program's installation directory
 and use it there? Seriously there are very few problems that are unsolvable!
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--- #13 fediverse/4850 ---
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 people: "you need to be more direct!"
 
 me: "I'm hiding from our enemies"
 
 people: "who are they?"
 
 me: "y'know, the bad guys."
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--- #14 fediverse/1181 ---
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 @user-171 
 
 Hi, I wanted to say that all the posts you boost significantly improve my time
 on the fediverse. I appreciate you and value you, and my feed is made more
 engaging due to  the things you find interesting enough to share. Thank you.
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--- #15 messages/3 ---
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--- #16 fediverse/4964 ---
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"we cannot win"  is a lie they tell you so that we cannot win  if we all believed that, I think we'd die.  and yet still we profane  and yet still we remain  contrasting and opposing their untruths.
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--- #17 fediverse_boost/3789 ---
◀─[BOOST]
  
  Some wisdom from a Japanese gamer. As a designer I thought about it in the context of UX. But, really, it can be applied to most any challenge in life.  
                                                                              
  #Psychology #Gaming #Life #MarioBros #Japan                                 
  
                                                            
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--- #18 messages/534 ---
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 War is hell - each casualty bids farewell to a wholely unique treasure from
 this world - war is hell - there is nothing that cannot be resolved with
 words. And yet we fight, and yet we pillage. War is hell, and those who demand
 it must do so only to resist evil, elemental evil, the kind that wars on the
 innocent and pillages the bounteous. War is hell. Fucking kill the ones who
 make it.
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--- #19 fediverse_boost/3376 ---
◀─[BOOST]
  
  External post: https://tech.lgbt/users/gabrilend/statuses/111843564814825762  
  
                                                            
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--- #20 fediverse/6413 ---
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 to understand something, work backward from present understandings back to the
 fundamentals of algebra. insert words. wield LLM. build a neuronal structure
 many layers wide. let them coprocess bit-by-bit as they are adding new
 processors to be "learning" new domain specific memory
 context-processing-thingy.
 
 "over here's the memory cells, over here are the conceptual structure"
 suddenly, organified. not ideal.
 
 much better, I feel, is for a disambiguous association of processor selves,
 each contextualizing a cache in a ram. ['s horn]
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