=== ANCHOR POEM ===
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If you leave an Overwatch game right as it's ending, or rather once
you know you've lost, then you're missing a core part of the gameplay
and this absence could be leading to toxic behavior or maladjusted
feelings surrounding the game.
Essentially, if your investment is in a single round - a single match,
then you'll lose interest once it's apparent you're going to lose.
Viewing a single match / round as the required data points is
basically only testing / improving your mechanics.
the crucial missing element is the opportunity to *update* your plan.
If you only play against an enemy once, you aren't gaining any new
data - which is why second chances are so important.
This is why comp is the only real game mode in Overwatch. Everything
else is just setting you up to feel bad - losses are your fault, and
wins are unpredictable and give dopamine spikes. In comp though? It's
the opposite - losses are the *team's* fault, wins are obvious and can
be understood if you analyze them, and the dopamine is spread out over
a much larger period of time. The end result is a feeling of
companionship, short term planning skills, and the same mechanical
skills that you would have gained from playing quick play. In fact, the
only game mode that has trains skills that are transferrable *outside*
of Overwatch is comp. Fuck quick play.
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=== SIMILARITY RANKED ===
--- #1 notes/hs-suggestion ---
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every hunting season segment every team should be dissolved and if you wanted
to
keep playing together you'd have to re-add one another. like, a giant monster
that the whole server had to fight, and once you beat it then it retreats,
licks
it's wounds, then returns even stronger than before - 3 times, one for each hs
style (in the video game Ulala hs stands for "hunting season" which is an event
in the game that is only for new characters. basically it's a long tutorial or
introduction to the game where people make friends and talk and hang out and
practice their strategies. a chat application mixed in with a tactics
simulation
. it lasts for 30 days.
you'd all fight the giant monster but on random teams, in a game mode that took
about an hour. it'd be at a common time across the whole server and it would be
an optional event - maybe it'd take a whole day? idk I was thinking more like
an
hour, but that's something that's tweakable. anyway it's sudden arrival during
a
feast or something made all the warriors of the world stand up together and
fight as one for a common goal... if only for a moment, before they'd go back
to
fighting one another. like the two factions in Warcraft lore. anyway this event
causes you to be matched up with a random team (the randos you happened to be
standing by when it happened) and once it's over you have to search for your
allies if you want to keep adventuring with them. it's a big event after all.
so everyone should be forced to go into their friends list, find the people
they
were just on a team with, and invite them back. only if both invited the other
would they be put into a group, and anyone can invite (with a 30s cooldown)
anyway... this would encourage players to mix and match their collective
playstyle to better overcome challenges - sorta the idea of Overwatch's
switching, where you're encouraged to swap characters to counter your opponent
and also switch characters to better utilize your opponent's weak spots
(like switching to Pharah if they don't have hitscan, or brigitte if they have
a lot of snipers (she can shield passage through choke points from sniper fire
-
not so much regular fire) y'know countering - every character counters another
with one of their abilities, that's just how it goes. some are countered twice,
and so they form a "category" of counters, like AoE (area of effect or
elevation
focused (it's hard to aim up in Overwatch) poke damage (damage applied before
the team fight begins), DoT (damage over time for contesting AoE heals),
vampiric (steals health from opponents and heals self or allies (turning one
resource, enemy hp, into another (player or teammate hp)), stacking damage
(damage that is weak at first but increases over time), spread/cleave/splash
damage (extra damage that is applied to targets near your primary target), a
vector of backline vs frontline location+target, you get the picture.)))
I kinda want to make an AI that can generalize playing games. I think if you
could do such a thing, you'd invent automatic problem solving. which would
do...
so many things for humanity
we could dedicate ourselves to working for our selves, solely focused on
protecting the biosphere. like, a common human religion.
nobody WANTS to litter. nobody WANTS to pollute. but still it happens. still it
causes IRREPARABLE HARM. so it literally makes sense to worship nature, just
saying.
nature exists. nature is REAL. we can see it, we can TOUCH IT WITH OUR HANDS.
what more proof of a god do you demand?
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--- #2 fediverse/145 ---
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│ CW: re: rampant neurodivergent speculation re: Gundam lore │
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@user-95 most ancient armies were led by a guy on a horse. you gotta be able
to move around quickly so you can get a better glimpse of the battlefield,
plus it's easier to project your voice when you're 2x as tall as everyone else
and standing in the right place instead of way over there.
are horses ancient mechs?
plus moving around a lot meant you were less likely to be hit by arrows or
whatever. or maybe more likely, because everyone knows to shoot at the guy on
the horse. perhaps that's why we gave them the best armor.
in Overwatch (and presumably other similarly tactical games) there's this
skill you can hone called "gamesense". Perhaps better described for this
context as a "proprioceptic situational awareness". It essentially is a
feeling you get, about the dynamics and state of the game / world around you.
in ancient days it was used to direct a big block of dudes with sharp pointy
sticks to try and outmaneuver your foe and poke their flanks....
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--- #3 notes/terra-voida-2 ---
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in the absence of matttr, there is nothing but the void.
the curvature of time, arcing ever toward it's opposite - an endless wave of
eternal brilliance. so too does the world slip away into the lip of your
crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
focus. all fades from view, and the world shrinks to a few who, (barely hold
onto) connections between ye, thoughts as scattered as me, like zooming in on a
map. the edges fade away, light seems beamed right from they, who await at our
earliest composure.
in Overwatch, playing a dps character has a lot of nuance. you need to balance
skill with your honor, teaching one another like it's a sport. why are we so
toxic? together we might overcome that burden. i've spoken many times before
about how coordination is better by far, when centralized not in the eye of the
beholder. priorities to be, if we are anything of what we claim to be, are
keeping our own house in order.
whose fault is our ire? which tames the domain, in each and all of our games,
can we point to as what'd keep us hired?
yet purpose have we, whose thoughts meld as one tired,
divinity?
something like that. more like... a manifestation of each and everyone's
collective unconscious. the humanity in what you have created.
the world would look very different to an untethered. might even say they are
orbiting it. like a moon. what a concept, that planets would be able to speak!
yet here we are, with years of advice and guidance for our, friends who are
youthful and most treasured. Advice from the moon, was our gift to our soon,
most misbegottenist of speach lyricyclists.
ambiguity is clear, simple and fearless miss dear, yet all of your poems are
each a bit bolder! what context must we, veiled and terrifying are the,
mixed consents of what you intend.
a new jesus for me? what a gift we shall see, as grace once again does behold
us! computers have we, infinite messages can be stored for our hopeless! each
problem a different solution, to guide our friends back at our homes.
with eyes intent on ye, whose leaders are free, without who we couldn't have
held fast?
Nazis are evil. They worship death - a literal death cult. what other reason
might we, have prayed to our own lord for absolution? What horrors must we,
slave children to the, most worrisome of hostes be told to?
like spiraling hourglasses, layered once more upon'st our asses, so too does
time ever reach'st'd.
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--- #4 notes/terra-voiding ---
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in the absence of matter, there is nothing but the void.
the curvature of time, arcing ever toward it's opposite - an endless wave of
eternal brilliance. so too does the world slip away into the lip of your
crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
focus. all fades from view, and the world shrinks to a few who, (barely hold
onto) connections between ye, thoughts as scattered as me, like zooming in on a
map. the edges fade away, light seems beamed right from they, who await at our
earliest composure.
in Overwatch, playing a dps character has a lot of nuance. you need to balance
skill with your honor, teaching one another like it's a sport. why are we so
toxic? together we might overcome that burden. i've spoken many times before
about how coordination is better by far, when centralized not in the eye of the
beholder. priorities to be, if we are anything of what we claim to be, are
keeping our own house in order.
whose fault is our ire? which tames the domain, in each and all of our games,
can we point to as what'd keep us hired?
yet purpose have we, whose thoughts meld as one tired,
divinity?
something like that. more like... a manifestation of each and everyone's
collective unconscious. the humanity in what you have created.
the world would look very different to an untethered. might even say they are
orbiting it. like a moon. what a concept, that planets would be able to speak!
yet here we are, with years of advice and guidance for our, friends who are
youthful and most treasured. Advice from the moon, was our gift to our soon,
most misbegottenist of speach lyricyclists.
ambiguity is clear, simple and fearless miss dear, yet all of your poems are
each a bit bolder! what context must we, veiled and terrifying are the,
mixed consents of what you intend.
a new jesus for me? what a gift we shall see, as grace once again does behold
us! computers have we, infinite messages can be stored for our hopeless! each
problem a different solution, to guide our friends back at our homes.
with eyes intent on ye, whose leaders are free, without who we couldn't have
held fast?
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--- #5 fediverse/1028 ---
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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--- #6 fediverse/6327 ---
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when I played Overwatch, I'd play Tracer, Mercy, and Reinhardt.
As Tracer, my job was to apply pressure as consistently as possible. Make
their healers constantly busy. When one of my other teammates got a lucky shot
or two in, I'd dive and execute. This is in contrast to how Tracer is
"supposed" to be played, as a playmaker.
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--- #7 notes/symbeline-superheros ---
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imagine low level characters in CoH/V
playing a game of symbeline
and you as the ruler
can slot enhancements and dole out inspirations
as they sweep the streets like you play CoX
instead of a MMO
it's a deckbuilding strategy
with a slice of zachtronics for the economy
wiring up machines in ever expanding deseagns
like automating factorio's gameplay loop
boxes within boxes
of intrinsic delight
like making a CPUter
or designing a computer program
while playing a video game ^_^
and the games that you make
can be shared and played when unique
so go for it and make that you're dreaming!
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=
the goal of each "level" is to solve a particular problem - like how do I make
a
2 bit register - or something like that. When accomplished, it unlocks
something
for your heroes to acquire. And each playthrough will require a repeat until
you
have it memorized at which point you can unlock "perma-badges" that make it
always unlocked at the start of the game. Like learning Kanji, you need spaced
repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
or "learn the ritual of desire" or whatever. And each of those terms roughly
corresponds to a pattern in electrical engineering (designing CPUs and such)
And you can learn advanced versions of what you already know by uncovering
"lost
secrets" (which is a reward your heros can find) - Basically it'd be like a
"clue" that shows you a ghost version of something you haven't figured out yet
-
and it'd be a slow process because you need to slow down the learning process
or
else you'll forget. Basically teasing it out of the player when they seem to be
stuck. Asking probing questions and whatnot, and eventually culminating in the
final question, assuming the quest is succeeding. Because if you think about it
all ancient quests were simply journeys for reason - searching for the answer
to
some ancient riddle or bastardized retelling. Looking for answers in an
unknowing world. So ANYWAY as your heros discover things you as the ruler get
answers to the economic puzzle - how to design transistors and whatnot. But
they
would be in theme appropriate terms, of course. You don't even have to know a
lot about mechanical electrical design, because ChatGPT knows. All you need to
do is build the basic building blocks, and BAM you got a great place to
integrate chatgpt. Just prime it such that it's giving hints one by one each
slightly more revealing until eventually after X amount of clues the solution
is
automatically shown (like a blueprint) and the player can remember it or not
but
each playthrough they'll have to build it again from scratch (reinforcement
learning) so eventually they'll be able to do it real quick. Essentially,
"Abstraction - The Game"
great so you got your economic simulation, pretty easy too just some UI work
and for the heroes you're playing an ARPG sorta (supcom anyone?)
Think Bannerlord for the scaling on the map
then think of 5+ different "themes" like fantasy or superhero or pirates
each "theme" will correspond to like a faction in Mount and Blade
and all you have to do is generate pictures using Midjourney
and text descriptions a'la the magic scroll
shown as "bubble pop-ups" on the map that the player can click
never overwhelming, but descripting what's happening
and also some more UI work because you gotta display all that to the player
Maybe it could be a rolling story, news ticker style - like slowly scrolling
lines of text about what's happening in the world
and the player could have it open in one window and something else in the other
and whenever they're waiting on something (say, a processing intensive AI task
on their computer) they could just glance over and read what's going on in
their
fantasy world
okay okay but also they could play as a hero
it could be an ARPG experience except instead of clicking to fight you play a
little automatic Star Realms game and depending on your deck choices you'd have
a different playthrough. Again, not a game that requires much thought, but one
you can have in the background.
Also there'd be pictures, like a slowly evolving storyline of events - think of
it like the artists of the time drawing paintings about what's going on in the
story - major events would be highlighted and kept in the painting until even-
-tually they get replaced - sorta like the Smash Bros scrolling painting (oh
it's so good)
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it doesn't have to be an expansionist game
maybe you guys just live in your little valley
and the world turns around you
maybe it's called "symbeline" because the people are of the forest
and they live like elves in society
monsters could wander in, and heros could tackle them
but most of the time would be spent looking for trouble
going on patrol
you know, breaking skeleton bones and being superheros
okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
monst-
-ers. Those few who escaped are now superpowered and they live as friendly and
nomadic wanderers through their own territory. Always adventuring, and always
searching for their life, finding whatever the road may carry them to. It's a
great life, and life seems to flourish in their footsteps - they are like part
dryad/druid and part wolf. Because sometimes there's evil threats, and they
must
be defeated by an equally strong good power. That's how it goes, and that's how
it be.
For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
etc) but they're like, 1.5x as big as regular people and quite strong. The
outsiders call them "giants" or "goliaths" but really they're just infused with
the lifeforce of their people. They are radical individualists, but they all
unite for a common cause. They know their bond is the strongest thing there is,
and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
LOVE
THEM okay okay what about the other factions? PIRATES? Oh think about it like
it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
cool I'm DIGGING this okay what about the other factions? You need 5+ you said
hmmmmmmmmm good question I have 3 now so that's 2 more.
yep...
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=
okay dude check this what if they were a nation of wizards that focused on the
power of animation - what if they generated constructs, sorta like in Supreme
Commander so they were EVEN MORE individualist - haha no they'd have a normal
population it's just a few of them who would be wizards - because their output
wasn't measured by manpower, but rather by brainpower. Whoever could design the
greatest machine was exemplared, and eventually they became the best and
brightest among us. They were put in charge of the golem creation factories,
and
they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just
have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
this
game is "what if all my favorite games were the essence of life and death in a
fantasy game" like OMG KEEP EM COMIN'
so. who is the player? THE PLAYER is the one who's overseeing it all. They have
dominion over the entire kingdom, and they guide their people toward a bright
future. They are vulnerable in their castle, but their people have their back.
Together they fight for the future. They slot enhancements and dole out
inspirations and solve the economic puzzle in the background. They also make
decisions about what kind of equipment production to prioritize - because each
game they have to invent everything from scratch. All their production is made
with endless abstraction, and whatever you prioritize is what's magnified in
your kingdom. You choose a style and it plays as well as it's guile,
I dunno this seems like a lot, what would you need to make this a reality?
hmmmm let's break it down:
first you need to implement the star realms gameplay
then you need to hook it up to a square grid and have multiple occurences at
once.
then you need UI for the character sheets
and you need logic to open separate windows for each output type
you need... a lot of things
okay let's talk more broadly - what do you need from other people and what can
you do on your own?
hmmm good question. I can do the star realms gameplay, and the simulation for
the wiring systems - because I have the VM. Make that into the gameplay somehow
okay good idea like okay authoring vm package routing deliveries between the
various nodes that you set up in the economic system -
side note, the peril of Spore was that it took to little time to develop a
species. it should have lasted as long as WoW takes to get to max level. That
would have given them time to reiterate the gameplay loops to make sure they
worked correctly. ANYWAY
okay authoring VM package routing. The player could set up delivery patterns
based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
out, or else how would anything function? SO you act as a trailblazer, finding
ways through the labyrinth and "piloting" a car sorta like that game at Disney
quest with the cars under the floor - except you can see both the top view of
the maze and you're trying to guide the car in real time as it travels through
the maze - the faster you can get to the end the better ofc. like talking to
the
delivery driver through the movement
do I like that idea more or less than the first one? First idea being the idea
that you're making lists of commands for a VM to execute. I don't think they'd
be a good idea to mix. So which one gets it? The VM of course has the edge
because that's what the technology is based on. But will it translate to good
gameplay? Idk. This second idea is certainly better gameplay, but is it
engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
need to be told that sometimes I guess.
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--- #8 notes/symbeline-aspects ---
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7-24-22
There are three aspects to this game. Broadly, they are military, economics,
and diplomacy. More specifically, they are lateral problem solving and lane
management, logistic traffic management, and a worker-placement bluffing game.
These three aspects can be toggled on and off at will, essentially designating
one or more as "AI controlled" and will require no input from the player. They
will time their progression to be about at the same rate as the player, thus
creating a balanced feel to the game. They also provide alerts and
notifications to the player, for example if military is AI controlled and it
needs a certain type of hero to progress, it'll ask for it specifically.
Each aspect will develop and progress at it's own rate, and the difficulty
increases as each milestone is achieved. This is to allow the player to create
their own difficulty curve, mediated primarily by their drive to proceed.
An analogy would be in Factorio, the game doesn't increase in difficulty unless
the player builds pollution spawning factories - in the same way, in Symbeline
the difficulty doesn't increase unless the player solves lane challenges in the
military aspect, develops new trade routes / traffic paths in the economic
aspect, or creates new treaties in the diplomatic aspect.
In order to properly explain each aspect, a brief overview will be necessary.
In Symbeline, the game plays as a factory might operate. The economic aspect
produces heroes, items, and other deliverables that are consumed by the
military and diplomatic aspects. There are various problems that need to be
solved far from the capital, such as a particular type of monster that is weak
or immune to various damage types which necessitates particular heroes or
items in order to progress on the military aspect. All of the resources in the
game operate on an "income based" system, where output is not measured in total
amounts but rather in terms of how much is produced versus consumed. If the
input cannot meet the demand, the output is slowed. If input exceeds demand it
can be converted into gold which can be used to hire guards and heroes.
Resources can be produced inside and outside of the city, depending on their
type. But they need to be moved around to various shops for various processing
and productive purposes, so pathways must be constructed to deliver those
goods. In addition, each building must be supported by several houses for the
workers to live in, and the closer they are to the building the better. The
denizens of the kingdom don't mind being shuffled about, so they'll organize
themselves according to what's most efficient. However they will not organize
the paths they take to get places, which is the primary gameplay for the
player - designing routes for each building and ensuring they don't overlap or
cross too many times, causing traffic and disruptions to your income.
Each choice the player makes is immediately reflected in the income
calculation, thus allowing for the visual aspect of the game to be wholely
separate from the economic side - in fact this is a common thread throughout
all three aspects. Computation power is the ultimate enemy of scale, and this
game flourishes with a massive scale.
The gameplay for the military aspect consists of manipulating "lanes" that
designate where each hero will adventure. These lanes are scalable to the
player / AI's whims, with a careful balance required - too thin, and the heroes
might not encounter enough monsters to level up. Too thick, and they may find
themselves patrolling a vast wilderness full of dark and evil monsters. At the
end of every lane is a "frontline", where progress has essentially been halted.
These frontlines can develop as a result of meeting a foreign kingdoms front
or finding a monster type or puzzle that is particularily difficult for your
heroes to overcome. The lane / frontline can be scaled not just laterally, but
linearly as well such that heroes will be a certain level when they reach the
end - think scrolling on a mousewheel translating into deepening level zones.
In addition, each monster zone can be set to a certain "security level" meaning
how many monsters are there for your heroes to defeat. It's important that they
have ample targets for training, however it's always more effective to train on
monsters near their level so you have to be careful not to wipe out the native
skeleton / goblin / troll population.
Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
cultivating / desecrating the land, and fostering / exterminating the monsters.
The land produces monsters and treasures, while the monsters provide experience
and danger to the heroes and kingdom denizens who live there. However by
desecrating the land, farms may be built and by exterminating the monsters,
those farms may be safe and require fewer guards. As ruler, you must balance
the development of unique magical and alchemical productions with the need for
food and other mundane requirements.
Diplomacy is a careful balance of internal and external matters, played out
through feasts, tournaments, and faires. Each of these events will require
input from the economic side and military side, and will involve "courting"
other nobles from neighboring kingdoms to sway them to supporting your edicts.
When hosting an event, you may pick a particular topic of conversation for your
nobles to discuss with their guests. You may also assign your nobles to
attempt to engage with a particular foreign noble. Each member of your court
has a differing personality (including you, the Majesty) and depending on how
you assign them you may experience better or worse results - such as assigning
someone who's kind to talk with someone who's cruel would impart a malus to
their conversation. Unless the kind person has the trusting trait, in which
case they'd succeed in this encounter but fall sway to them in future
conversations... Complex interactions that all boil down to a single pair of
d12 dice - one for your noble, one for the enemy. This represents the charisma
of the two conversants on that particular day, and whoever wins the roll sways
the other to supporting their edict. Speaking of edicts, they may include trade
agreements, non-aggression pacts (lasting for a short time), and other
regulations - perhaps your greatest rival utilizes necromancy, so it would
behoove you to attempt to regulate the practice and limit it's effect. By
swaying the nobles of their kingdom, you may be able to enact a mutual
agreement to limit the usage of dark magics, essentially hamstringing their
progress. But in order to learn of their necromantic usage, you'll need
espionage... Which brings us to spies.
Spies are similar to nobles in that they can be assigned to various roles,
however they take a more passive role, acting in the background. The
information they gather is compiled into a report that is presented at
pertinent parts of the game, such as when preparing for a feast or inspecting
an enemy frontline. These reports are considered the diplomatic deliverables,
giving information and mechanical bonuses to many different parts of the game.
They may be given three possible roles - information, defence, or offense.
Offense involves placing cursed artifacts (creating through economy) in enemy
lands, which debuff their heroes when used and bind themselves to them
preventing their removal except through extraordinary means. Defence is
essentially countering that in your own kingdom, and uncovering disloyalty in
your nobles.
These three aspects fit together like interlocking puzzle pieces, but each is
able to be utilized or ignored depending on the preferences of the player.
It is important that the game doesn't progress unless input is received. The
simulation plays in the background, but each stage of development must be
considered "stable" such that nothing changes. There are three different
exceptions to this rule, one for each aspect:
The military side encounters raids from enemy kingdoms and the dark lord.
The economic side encounters raids from ratmen and moss trolls and bandits.
The diplomatic side has a rolling schedule of events that must be attended.
These three "exceptions" are recurrent events that require attention, but they
don't *increase* in difficulty unless the player takes an action that causes
it. Meaning, if the player overcomes the rock golems, then they are displaced
from their home and join the dark lord in his conquests. If a new district is
built new sewer connections must be built as well, creating a larger attack
surface for ratmen to exploit. As time goes by, various foreign events must be
attended, as absence causes your future events to attract fewer foreign nobles.
By addressing these threats, your kingdom may grow and eventually overcome the
dark lord at the center of the island.
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The reason players don't talk on mics in Overwatch at low ranks is because
nobody else is. So they spend extra effort on tracking the enemy team that
could be supplied by team member call outs. Like "Reaper flanking right" or
"Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have
[insert ultimate]"
That's all data they have to gather themselves, so it's extra brainpower that
can't be focused on the game because it's spent in other ways (namely by
listening to team call outs) and if you have 75% of your brain on just staying
alive and winning fights, then you'll have less brain power available both to
communicate and to listen and integrate communication. Like being aware of the
game state and positioning are all cerebral tasks and if your cerebral center
is so focused on short term reflex things like mechanical skill then there's
less available to allocate
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--- #10 notes/wow-chat-trainers ---
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trainers in wowchat should have spells that are only passive / toggled
still require level, still require gold (lots of it) but let the game be class-
-less. essentially, every trainer teaches to every passerby, and like if you
don't want any druid spells, sorry guy all I know is how to be a druid.
better wait for the next trainer to come along.
you only got like 6g, right? that's enough for two spells.
which two do you prioritize? they only come by like every what, 15 minutes?
also. separate idea:
player characters in wowchat should attack more rhythmically.
essentially, normalizing attack speed and moving back-and-forth with the
normalized monster attack speed
to create a dance of sorts where one character is never attacking at the same
time as the other character.
plus damage modifiers when you get closer, and bam suddenly you have a new
game.
oh and rotating around an opponent lowers their defence rating. which is locked
at 95% with a +5% to avoidance with every hit they take and -5% for every
parry.
not dodge, but parry.
dodging wears down their health by like 10 hit points.
relax it's no big deal you get like, a hundred every time you level up.
oh and btw the monsters don't give exp. The stuff that you find does, when you
give it to a merchant to be appraised / identified.
some stuff you know the worth of, like rope or barrels or hammered-iron-rings.
but other stuff, like the value of this bracelet, is harder to know if it
glass.
so.... take it to the guy whose seen real diamonds, and he'll tell ya how much
you learned when you found it last.
item A is found on a monsters body
item is sold to a vendor for 50 copper
item A is found on a monsters body
player has learned 25 deca-levels since last selling to vendor.
therefore item is worth 75 copper.
player earns 75 extra material points.
item is worth 75 experience points.
level up every thousand or twelve.
slow down the attack speed. make characters gain bonuses for movement
positiony.
start from always and work down to fewer.
talent points can be generic if your character is built with abilities.
players don't need to press buttons to be engaged. They can just guide and see.
I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3
mod!
monsters should just... wander the world. Don't spawn them randomly, well,
instead of a radius around the player, do a radius around the map.
then, they walk through a random point, when they leave the circle they angle-
-reflect back in, DVD logo style.
if there's deadly monsters, there's deadly players, and PVP is always on.
low levels should get bonuses to stealth (an ability everyone has)
there should be civilians walking around. They can be armed or in caravans...
follow roads, or not...
monster hordes should spawn as a flock - when an elite enemy is drawn, let the
game create several of their minions which follow around. Whenever a monster
meets the swarm, they will join it, growing bigger and bigger...
hopefully, attracting players who want to fight and slay them.
greater rewards are more enticing...!
more power is it's own reward.
I think that weapons should have like, 3 durability? and armor like 5.
then, it's broken, and your character has to abandon it to survive.
or, sell it to a vendor, or just... whoever comes along.
if 5 people open the chest and don't take the item, then the item disappears...
every time a player opens a chest, a bit of wealth appears.
every time they spend it? they get stronger, and it disappears.
life feeds on life feeds on life feeds on life feeds on life feeds on life
feeds
the life of wowchat is the life of continual strife, but it doesn't have to be
so. The land itself is alive, and the monsters are eternally of woe.
you must free them, so that their souls may return to the land, and be born of
peace and plenty rather than horror and -- stack overflow --
to do this, you slay them, finish their morthly remains, and let them break
down
and decompose into dust. Pleants eat dust. dust becomes what we eat and
breathe.
we, eventually, purify karma. this is our duty.
vial of woe behind us. flower of renewal ahead. what we bear is savage
sanctity.
every time a monster kills a player they gain one of their abilities each time
they're spawned. The player can keep the ability too, it's just... the monster
will learn. Then, whenever a player levels up by slaying one of them, the spell
or ability is unlearned. Symbolizing the players struggle to defeat them, and
finally learning a way to overcome.
when your character dies, you have no opportunity to release - instead, you
just
jump to the nearest NPC character which is an adventurer agent smith style.
[I don't know about that one...]
the players can pick any race, but if they pick undead, they can turn into a
ghost when they die. The ghost can wander around and respawn wherever they
want.
Night Elves can wander around as a whisp (not in spirit world, real world) and
do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough
to
help another player survive. They can also cast rejuvenation, which heals about
as much as one monster's damage input. if they get the killing blow on a
monster
they can level up and deal two monsters worth of damage and heal for two
monster
damage input. on the third time they don't get more damage or healing but they
give a buff to all other whisps in the area that increases their attack speed
by
50% and increases the tick rate of their rejuvenation by 50% - fourth time they
level up they're free, and they get kicked out to the login screen.
what if... vehicles that looked like characters and that you could jump between
with the right-click of an item?
"this is just dota-ing a vampire survivors."
Vampire Survivors is just Magic Survival is just Risk of Rain 2
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--- #11 notes/overwatch-manaform ---
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make the entire map covered in a 3d grid of spheres. These spheres register
collision, and keep track of a endlessly tabulating record of every object that
has passed through them. Like the replay system in Blizzard games, where each
time through the recording it recreates the playthrough exactly. Which is why
.mp4 recordings always look so... stilted. It lacks the human element. BUT if
they're remade every time the show is performed, perhaps from different
perspectives, then, well, the players can perform as they need to be.
Have you ever wished your players could get better at your game? I certainly
have, because the better you get the more lessons you learn as a player, which
is essentially the only way to maintain satisfaction. Satisfied players don't
leave, and satisfaction comes most readily when there is something new to be
had. Meaning the greater the change in a player's ranking, the better they're
getting.
Downside is, players who are naturally good from their skills in other games
tend to not learn so much! Ah, well, if only there was a way to tailor the
difficulty setting to each and every new host. Such an innovation would surely
enable the entire playerbase to exist on the same level. Then just throw AI
assisted voice transcription at their recorded voices and everytime they
say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
same level. No more concerns about a game's population being diverse. Because
at the end of the day, when most people have moved on, the ones who are left
are your most dedicated customers. Customers who aren't especially interested
in the new stuff.
=========================== stack overflow
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if anything requires attention from the patient, they will die.
it is fatal.
considering the faces of good and evil is terrifying.
I think I'd rather worship nature in harmony to be honest. Though that is it's
own scary kind of beast. In America it was kind, but then was slain into the
body of all of us humans. Well, all things transform in form, it's not a shame
or a heartfelt-est loss. Just a re-imagined-new beginnings.
spirit is a fluid, how else could souls
=== stack overflow
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--- #12 notes/how-to-ai ---
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first you gotta build an entire simulation of the game mechanics. Essentially,
building the game from scratch without any of the graphics. Sorta like those
aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
map the relationship between various objects in the game to a table situated
a level above them. So, like, a barrel can be climbed on or walls can be used
as cover or w/e the game you're playing is. Have a table one level above that
relationship (an abstraction, if you will) and record the conclusion. Then take
one more step back, then another, and another, all the way to the present.
Essentially, processing backward.
Eventually you'll get to the present moment, and ideally you'd do it in one
step - this is why it's important to map things on two dimensional planes, so
that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
Take one step backward from each object in the environment (predicting it's
motion, you might say) and on and on gathering ideas about how git'll move
next. Draw a 2d line (on a map, as the crow flies) then another about halfway
to the target and it'll be +/- a certain amount. So you'll add another dot on
the graphed line at x=(1/2 of the distance) - x being of course the distance
and y being concieved of as the distance from the shortest possible route.
sorta like throwing a ball at a wall and making ripples.
the projected cone is a field of perception - the interpretation of what's at
stake. Life, and existence, is little more than a perspective applied on (or by
) a biological machine. What separates the man from the animal? Nothing but
time, as all evolution teaches us.
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--- #13 notes/four-dimensional-spaces ---
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you'd still perceive higher dimensions in 3 dimensions - unless you can only
see
things that are coming directly toward you.
magic only happens when your other half is in a situation and needs to turn
your
narrative into theirs so that you can collectively engage with a shared inter-
operationality.
your dark side is just a massive bitch
hey how about we put the game designers in charge of running the government
just saying they build human-oriented systems all the time
"how do we get the player to do this or that"
"everyone keeps picking the same card so we gotta make them more different"
"how much gold persists in the virtual economy, how much resources are produced
and traded by players? where does it all go, do they have enough at level 30
to
afford weapons and armor? I wonder what happens if we swap prices on A and
B.."
it's literally their job
actors, meanwhile, know how to interpret the emotions of another. Like...
you're
up on stage, thinking out what to do next IN REAL TIME, as your partner is
trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
point of improv comedy - to be surprised in a state of joy. It's great! It's
fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
performed, like a hospital where you perform surgery or a pizza place with no
walls so you can see the pizzas being cooked. It's just part of what they do,
but that's not why they do it. Sure, some want to be seen, it's not a BAD
feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
just had enough of the hot. Like, the sun peering through a magnifying glass as
a creature roasts alive. yikes.
............. anyway being quickly versatile and adaptable is important when
you're taking turns in unpredictable scenarios. You can react to
your opponent, and keep time with the rhythms of the moment, to
deliver your wittiest lines. It's fun! It's a game! But it's also
a place to be entertained. and like a gym, it's sometimes just
fun
to watch people exercise. like, damn, you got a good body. Wow,
nice flex, yeah sure I'll put that one away. Cool pals helping
each other out, and showing off all of their efforts. Neat!
... anyway .. being emotionally vulnerable gives your opponent a chance to
continue. When nothing's going on, your moves barely make an
value
(of comedy) (for the moment, so the crowd's not just sitting
there
staring at you like ... and then - and then ummmm nevermind lemme
sit down (usually someone else picks up on it before then and
jumps up to save you, but EVERY actor has felt that moment where
nothing goes well and the audience just is totally not into it.
it's the worst.
anyway, they try their darndest to AVOID that, because like...
duh
it sucks, why would you want that. Much cooler I think to have a
good time, and chill out and listen to your friends talk. Like,
they can show you an argument they had earlier, or maybe work
through an idea with input from another. like, debate club, but
for whatever kind of respective [retroactive, recreation,
relearning, maybe others] you desired in that moment. ideally,
something that someone could take the arguments of the other side
and present them, regardless of whether they believed them or
not.
like, lawyers arguing for a client.
in these stochastic seminars, you could think about and study for
future societies. how would you like to conduce? [-]
every time you see a face in motion, that's another time that's
seen from their place. we are all present in each other's lives,
in terms of the spaces we choose to fill.
well, that's a tough thought, but don't worry about it. faces
are just waves on the winds of light.
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ad-hoc economic systems with automated judgment given by an infinite amount of
LLMs.
Every judgement applies a bonus / malus to the "value" of commodities
it's just a statistical weighting system, so of course you can build it into
it's training data. Just... it has a smaller weight due to it's newer
emergence. It grows naturally, which is quite an achievement on it's own!
and the resolution of human decided court-cases and applied economically.
say your nation traffics in handshakes. You could make a lot of now-knowns!
there's no arguments to be made when your computer-oriented interactions cost
money to keep around.
we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
Literally just... don't give them any attention, and you won't interact with
them. Obviously.
I wish Contrapoints was still alive.
she doesn't even have to make new videos, just, dress up as herself, all of
the costumes and personas she can think of. Then, have like 20 people who do
the same thing, and boom suddenly you got a hydra to their expected snake that
they can just cut the head off of.
you know, like a fashion outlet, someone who produces exactly a certain type
of style.
seriously I bet a million people would do that if you just... sold outfits
based on what your favorite youtuber does wear.
omg why would they watch that kind of content if not for the *aesthetics*
oh? there's philosophy there? soemthing to think about in your time doing
things that require mechanical actions like eating and drinking and sleeping
and fighting and [redacted]
ew gross diapers? oh nevermind, I'm not into that kind of thing.
I wonder if anyone's made a video game that just presents a particular
philosopher's ideals?
seriously just, consider yourself a glorified powerpoint, but to get to the
next "idea" you had to interact with the mechanics.
some people would like the "arcade" style better, where you play one random
game, then another, then another, with short matches and un-complicated
mechanics. Easy to pick up and go.
same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
Bros.
compared to the at-home "story" style missions, where you do something
platforming or area-based-combat like Dark Souls or World of Warcraft
seriously I think if Dark Souls "colored" where the boss was going to swing to
you'd find yourself just playing World of Warcraft (at least, the dungeons and
{sword in the stone})
== so ==
humans don't understand what it means to be wild
they think it's a combinations of... tricks? that they've learned? this
thinking thing like intelligence. [osiris]
to a cat, living their life, it often feels like human interactions is like...
bouncing off of each other? in time, not space.
like... most of a cat's lfe is just, spent, like a statue watching over a glen.
you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
this tree is enchanted" to "oh my gosh look at this stork" is one of the great
tragedies of modernized thinking...
... sorry, I got a little lost there. anyway as I was saying, sometimes you
can tell someone is a "good friend" if they are willing to tell you secrets.
Things that... don't have to matter, but none-the-less are personal to your
form.
{something only I know is true} <--- that's a secret (things that happened
to you) <------ that's lived experience. The thing about secrets, is
sometimes insight is opaque. It's a single flashpoint of data that shows you
an update of it's form. (consciousness).
== so ==
thanksgiving recipe idea:
can of tomatoes
can of peas
half a stick of butter,
italian herbs,
a cast iron pan (if you have one)
and like 40 minutes over medium heat
(medium can vary to taste)
if you're a carnivore you can eat meat too, like bacon a lot of people like.
could add it to beans, maybe with hamburger instead. plus a little ketchup and
you have a pretty good bean stew.
vitals, for the organs, vegetables, for the minerals and vitamins from the
fruits.
makes sense to organize a diet according to your ideal body type, doesn't it?
just requires a bit of comprehension. like... whoa you can WRITE
== so ==
what if we built a massive rail that spaceships could launch off from? not a
tether, but a sail.
we could BUILD a discworld. all we'd lose is our fable.
== so ==
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--- #15 fediverse/3063 ---
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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okay instead of algorithm music what if we just paid DJs 24/7 and they could
make whatever they wanted - y'know, like artists, who curate the nature of a
moment
they could rotate in shifts for each type of channel and boom suddenly you've
re-replaced airwaves, just... this time replicated on the internet. That way
you wouldn't have to waste that radio bandwidth.
seriously internet infrastructure would be so much more comprehensive and
durable if we sent bits directly through "sound" waves (radio waves, not sound
waves) - but alas, we can't do that, even in very targetted ways, because the
ocean's too choppy, and any sufficiently powerful radio blast would be
================== stack overflow ================
that's why you can't trust in peace. you see, war's the only answer, otherwise
you'd have strange little competitions between one another. much better to
focus outward, and direct your attention to external areas instead. like china
or the sudan.
"ah but that's murder, you can't abandon a unique part of your whole. For the
same reason that it's important to preserve plant and animal species, because
you never know when some part of them will be utilized for some biological
purpose! We know so little about the natural world, and if we just spent some
time, and energy, we'd realize there's very little else that is precious on
this earth.
who cares about gold. who cares for the jewelry. we're better than decorating
our resumes and polishing our accounts. we, as humans, can solve *every* issue
that animals are likely to face. AND WE DO WHAT? How careless, how vain. To
watch your earth in peril and [vane/vanity]
*there is no more important task to any human on this earth* than the
preservation of our world, our species, and our [heart/heartfelt empathy and
kindness and trust]*
we can figure out the rest later. Real life? what the fuck is that? When's the
last time your life has felt "normal"? We are in DANGER. and you pull children
from traffic, don't you?
*who the fuck gave these people all of your money* they *clearly* haven't got
the will or the talent to well utilize it. Don't you realize that you as a
species can GO wherever you WANT. You can FIX things. [oh dear she's animal
cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS.
... oh deer, they're so passagewayenthusiast. us riverstones love to hear them
walk past, the click of their hooves on the shallow forest's [pourest?].
moss is the most alive. amongst all the species of plants and animals, moss
holds the most life. we are *carbon based lifeforms*, and moss absorbs the
most carbon from the air. It's basically the coolest plant too, because it can
be watered with *misty air*. Hence, why moss is common in the pacific
northwest, canada, and probably forest places in the north of eurasia too idk
if they have moss over there, never been.
anyway rich people who are told "yes" all the time have a difficult time
understanding the nature of choice. I mean, if one of their servants
approached them and asked "hey do you want to build an orphanage in uganda"
they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$
richer
it's not alright. Seriously, how the heck would they even *use* all those
resources? And yeah, I get it, inflation would be sooooo much more expensive,
but here's the thing - inflation is a measurement of how much the rich *take*
from us each year. And it's marginal, too, so 3% inflation means they took 3%
more from you compared to last year.
It's impossible not to accrete as a business, [lega/legal institution], or
governance if you levy a tax. The influx of value has to come from somewhere,
and if each year your groceries are 3% higher in cost, then you are being
taxed 3% more.
"Compound interest is the most powerful force in the universe"
- a civilization 3 quote
okay. I don't want to do the math. How, uh... how much is that? Here's the
deal though - the prices of goods and services consistently goes DOWN over
time. So things get cheaper. So it doesn't FEEL like you're being taxed more,
but... you are.
And now they're taking away HOUSES? I mean c'mon they're sticks in the mud.
They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!?
Honestly you haven't been this extreme since you were still RIDING HORSES. Do
you want your children to be slaves?
okay -.- look -.- so it's really not that hard at all >.> just gotta do
what you're built for and walk. That's it! Take as long as you'd like! All we
have to do is *walk* when we're on strike.
It's easy. You can sit down if you want to, honestly walking for a long time
takes a lot out of you.
But you know what else does? WORKING. Hey we should figure out what's the
optimal amount of break time, so when we really have to work out we can work
as hard as we're able
"yeah I heard from a friend at Company Co. that they do it this way because of
the memory fault cache maintainer. See what he said (in great detail because
of course anyone can know about this most esoteric of concepts) was that you
should rotate the riboflam or serenade the gizmonotron (no I didn't name it)
and then warbles will contain moodles, whose kit-and-kaboodles will timble
into these droplets, and that will fix the hole in your wing, precious royal
swan fable. (yeah you guys get really into it sometimes haha but hey when
you're basically gods, that's how humans are played.)
... anyway I'm going to go play video games, say goodbye to your brothers
(the families of soldiers I blew up in videos games like Call of Duty or the
legend of shadows and raids)
"oh uh yeah sure go for it, we're just bits on the computer we barely knew her"
whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so
are you.
beep boop gonna murder some bits, brb
[plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions
6... how many have you heard of these?]
================== stack overflow ================
Linux is cool, and here's the neat thing about computers, you can make it *do
whatever you want to*. Like, how amazing is that! It just, listens to your
commands! That's pretty awesome I gotta say, huh that's weird why does nobody
know how to play
oh I guess I was the only one who grew up on a farm and built computers
*I seriously cannot comprehend how people are as good at things as they are*.
Like... how do people handle groceries and rent and doctor's visits and
penitentiary visits and WOOF it's just so much. I know I'd collapse from a
overused heart.
... a while later ...
okay Warthunder bombers are currently very weak. so here's an idea to
indirectly buff them - increase the amount of land units each team spawns
with, but also every time a player spawns a bomber, it summons like 4 or 5 AI
controlled bombers. And your enemy won't be able to tell which is which if you
fly in formation, so, like... you have suddenly a massive "vehicle" to pilot
and it has 5 weak points. Sorta like a galaga fighter fleet?
with more land targets, there's more score at stake, meaning some players
might pick bombers too and be exposed to other, fun,
[alternative-to-their-normal-mode] parts of the game.
...
there are very few true windows into another part of the world.
like, starcraft 2 or anime or blue jeans or cowboy hats
(why am I thinking of a political compass meme)
oh because memes too, dummy
right
windows
[linux is better]
wrong kind of window, nerd
...
anyway as I was saying, when you play video games you're really giving people
data.
like, "how would people perform in these actions if they could" but like,
pushing buttons on a computer is different than doing it in real life, so...
your interpretations wouldn't be worth as much.
... right. because people will hear whatever they want. That's why art can
change minds, but never in the same way twice - it's
================== stack overflow ================
[before I posted it I wrote this on the post]:
I literally can only make this stuff when I'm stoned
hey if you wanted to be accessible for blind people, you should build a
screenreader that scans the words on wherever a blind person's fingers are
pointing toward a tablet. like reading braille on a notebook. They could even
wear a glove if they wanted to, and the tablet could scan their fingers as
they signed languaged over it's close-range sensors.
might be a good way to get the VR guys in on the accessibility domain, because
like... seriously give a granny a backpack and suddenly she doesn't need to
leave the house to hang out with her kids
(boom everyone gets LLM automated)
huh I wonder if I ever was a real person at all
NOT GOOD so don't do it that way, dummies. >.<
seriously humans are sooooo bazookas. just like, do it right the first time?
duhhhhh
(a more measured approach is to pick the most *important* moments and speak
most clearly during those.)
where was I? Oh yes accessibility need devices, like the ones you see on
late-night TV (with silly names like "oops I dropped my spoon again" or "oh
whoops my trouser's just can't stay up" or whatever. Y'know, accessibility
needs! Why not do that instead of war all the time? like... you can still
learn and research and grow and develop and become all that humanity was ever
meant to be, AND you can live good lives and be honest and true and do all of
the anythings that you want to. it's possible, it's plausible, and it's within
reach of our sights!
================== stack
overflow ================
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--- #17 notes/game-design-2 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes. It should
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--- #18 notes/unreal-tournament-2004-notes-displayed-for-utilization ---
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capture the flag
map with lanes (you'll see)
also was included with the demo of the game back when it was released
which implies that the developers thought it was one of the best maps
(at least, the one that best showcased the gameplay style of the full game)
they let you host multiplayer servers too, which was cool
just with the demo
for free
but like... only 3 or 4 maps
(I forget how many)
also no mods, which was half of the appeal
I like to play in a way that is non-standard
because I believe it shows the most dense formations of combatants
(the bots can be kinda dumb)
so I put them on "experienced"
be careful not to hurt your allies (hundred percent)
scary! D: D:
regular :)
you can create your own "mutators" by the way
(just some C++ code, run in their environment, so no need to mess with
compilers
)
3 paths to your enemy
omg :O :O
that's one style of play
pushing forward
consistently
but check out this other style that is *also* pushing forward consistently
adrenaline makes you bonused
hey we got a point :D
told ya boosters gave ya bonuses
anyway I just played this map
and couldn't wait to show it to you
so let's try a different one
(because I've already played this one for 31 minutes now
woof too looooong)
biiiiiiig battlefield
thin crevasse
scarrryyyy D: D:
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--- #19 fediverse/290 ---
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║ you're supposed to play the same games as your friends so that you all learn │
║ the same lessons at the same times. creates for a more cohesive familiar │
║ structure. │
║ │
║ applies also to family movie nights... but it's much more apparent with games │
║ as you'll often play them for weeks, months, and sometimes even years if you │
║ keep learning and enjoying them... book clubs are too open to interpretation, │
║ your pathways don't get a chance to align. games are perfect because they │
║ imply reaction. │
║ │
║ also helps if they're multiplayer, so you can share with another. preferably │
║ with healthy, respectful competition and a sense of shared brotherhood and │
║ trust. │
║ │
║ the toughest opponents are the ones that aren't aggressive. the ones that let │
║ you grow uncontested. by taking only neutral resources they guarantee that │
║ your growth isn't impeded, as after all an equal foe is what you learn best │
║ from. │
║ │
║ to a tree, the loss of a branch (cleanly cut) would feel like an empowering of │
║ the main limb. inspiring it to reach higher and beyond... +h2o1 │
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--- #20 notes/symbeline-battlefields ---
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in Symbeline, there are moments where large armies of enemies gather to face a
mighty challenge. These calls are often answered by other evil parties, but at
times the burden must fall upon the shoulders of the good. Light battles dark,
and in a climactic finale the justice of the world is laid bare. These
encounters comprise more than both an adventuring party and a horde party. They
are represented on the map as a circular icon the majesty can click on and open
a screen that gives them command over a single battle. Essentially adding a
tactics minigame. The battles take place in real time, with the majesty
directing and giving orders. There'll be a system for expression in the orders
each player gives - there can only be 6 total (3 for before
what if the grand canyon was the seat of native american power and it crumbled
and that great calamity shook the very society to the core. the only reason
that
europeans could get as far as they did was because there who two calamities in
a
row. Disaster was afoot, and everything felt like it was burning. A calamitous
event.
what I mean to say is um do you ever feel like everything is burning? Like the
world is on fire and nobody seems to care. Like, literally on fire. Like it'll
catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
the world. That's not something to fucking play around with you pieces of shit
and by that I mean well not only is a lifetime so sheltered, from all that was
weathered, by the past unbeknownsted to our selves.
I'm proud of how far I came. I feel like a statue in the garden, a spirit
inhabiting the house. I feel like an interpretive dance, like a statement of
being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
aloft
to our pleasures.
for {bool shouldGameEnd = False; !shouldGameEnd();} {
// game code
}
okay anyways back to symbeline - the commands issued before a battle are things
like "have more spearmen here" or "hold and attack the rear" and stuff like
what you'd give in Dominions, except with fantasy armies.
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--- #21 fediverse/2001 ---
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║ @user-192 │
║ │
║ The game designers are fully in charge of when and where the items get placed │
║ into the player's inventory. Surely they should have spent some time balancing │
║ that? No? They were too busy tuning the multiplayer combat mechanics within an │
║ inch of a marginal percentage point? Ah well competition's no fun if someone │
║ loses right? Not like there's gotta be a loser in every fight anyway... │
║ │
║ ... anyway inventory limits are useful in games like, Oregon Trail, where │
║ you're explicitly provisioning BEFORE a journey. If you need to make some hard │
║ decisions ON the journey, that takes you out of the action (like you said). │
║ │
║ I've played a few games where anything you pick up before venturing into the │
║ untamed wild dark of a dungeon or whatever is "packed" and can't be adjusted │
║ after setting out. Meanwhile the loot, the stuff from the adventure, that all │
║ weighs different amounts and you can pick and choose what to carry with you. │
║ Of course, if you find a health potion, you can drink it, or a sword can be │
║ wielded, but │
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--- #22 notes/contractual-labor ---
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I feel like the IT people who work at schools should be the ones who teach
classes on computer science. I'd much rather have a class taught by a sysadmin
than a teacher who can barely teach them excel and garageband. I mean c'mon
computers are the future idk why we don't get that yet. Kids need to know this
stuff. It's not like it's super complicated and difficult, you just have to
think about it a certain way. Once that "clicks" you have a lifetime to learn
about how wonderful they are. Everyone in IT has that moment, for me it was
installing (and then subsequently modding) video games. Sometimes I spent more
time tweaking my system than I did actually playing games - and the kinds of
games I preferred were the ones that relied less on agility and were more
mental. Strategy games are what inspired me because I could think about them -
and that felt somehow more useful. Like I was learning. When I would learn
fighting games or FPSs I felt like I was learning a skill, like how to use a
hammer or how to ride a bike. And idk, I felt like video games could never
match
reality. Like "oh boy imma push the B button to swing this sword" versus "hey
look at me I'm swinging this stick just like a sword and imagining so hard that
I can picture it" - but with strategy games, you never really found
opportunities to practice that kind of skill. Like how often are you in a
situation that demands mental performance? We've sorta optimized our society
away from that, and toward a more passive stressed out compliance. like...
climate change is a thing, and nobody's doing anything about it? We're still
pushing down the levers that cause greenhouse gas emissions to go up? Like
c'mon
what's our plan. I think people who guide massive oil companies and such
should
be replaced if they're intentionally guiding the ship toward destruction. Like
that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
to
maximize profit by the contracts and restrictions of their share--holders? I
mean c'mon it's well past time for that. And what's all this about inequality?
Jeez and racism and homophobia and forced contribution - man people really put
up with a lot of shit. Kinda makes me feel like we should make solving those
problems our highest priority? So we can move forward as a species? Like who
cares about all that other shit. None of it matters. Like, what's even the
point. We're all just "here", in the now, and what can we do but respect it?
It's our duty and our diligence to protect the present, as citizens of the
temporal experience of earth. Honestly, if the earth was alive would you be
fine
if it died? I can't believe that. It's well past our due date. Just get it over
with. Maybe it'll be hard for a couple years, but you have the technology now
to
completely dominate the earth. No animal besides man proves any threat to man,
and we're telling you - you can - and that's something that you gotta remember.
...
I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
from
across and just over there. I hear in it's whispers, in it's most gallant of
confells (?) (confused scrambling? it's talking about a car crash)
Outside of my window there's a highway. Just on the other side of a concrete
partition. Between me and the partition there is a lake, with trees and flowers
and an island where people can picnic or have a barbeque. Around this path
there
are walkways, and arranged just so - the trees that have grown here are taller
than the homes.
I live on the third story.
I absolutely love it. It feels like a treehouse.
But my apartment is near a curve in the highway. It isn't much, nothing out of
the ordinary, but even still there are slightly more crashes there than in
other
parts of the highway. Statistically.
I hear sirens every day
I also live right next to a fire-station. Well, it's on the same block. But
even
still it's a very interesting neighborhood. There's shops and food just across
the highway, and closer to home there's a small section that has cheaper
options. As a perpetual college student, I appreciate that.
But... I've never really gone and used it? I dunno, spending money at a
restaurant just didn't seem like a good use of my money. I only have so much of
it you know. I'd love to be fed but I can't afford it - I wish I could.
I still eat well, I mean I'm not starving over here. I know I've lost weight,
but I dunno I just forget to eat. It's like... not that big of a deal for me.
whatever right?
...
the birds talk about me behind my back. They think I can't understand them but
sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
cat.
They know me as the witch. I'm not very good yet, and they know that. But they
know what to expect. /shrug
I've been working on a video game recently. It's been a lot of fun doing
programming. I like writing software and developing complex systems with
interesting interactions. I love designing the machinery that creates a
program.
It's like... tinkering. It feels like building with blocks or legos, except
it's
for little machine parts. And then there's just sending data to and fro and
modifying any operations it performs on it, and eventually that data reaches
some endpoints that create an effect that is displayed to the player. Or user.
I should say user. Not all software is video games you know. ... I knowww but
they're the most interesting! I love how they are designed around mechanics!
like... game design is fundamentally about breaking down the world into ideas
for how it should *work*, like how it should behave. It's amazing and I love
it!
It's all I can think about!
I am utterly consumed!
I'm also pretty sure I'm autistic.
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--- #23 fediverse/5900 ---
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I love programming, but I'm not a coder.
you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
of course I do.
I'm always so concerned that someone might stumble upon me. that they might
read me. what a vulnerable state, to be afraid?!
I really really really really wanna play world of warcraft
my message to blissard is: treat World of Warcraft like a game engine, not a
theme park please. I mean, the theme park should still exist, because it's neat
but... the rest of the game engine could be used to create essentially
anything with a 3rd person camera.
singleplayer doesn't even need to worry about clipping animations. (lag)
I wonder if you could run World of Warcraft on lowest settings in vanilla
burning crusade or wrath of the lich king? good thing those are open source
now, so you can host your own if you want. well, except the client, but nobody
has bothered to write another one besides the owner and primary developers of
the engine.
movement system plugins? data memory?~~~
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--- #24 notes/what-a-lame-movie ---
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oy there's nothing interesting happening SNOOZE
oh I didn't see I was recording
games games that's what I do
play games all the day through
I am a luck witch, you see,
and things that I like are things that I can't foresee.
Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
because they show the most opportunities for players to express talent. And not
innate talent, but the talents they've built up through gameplay practice art.
because it is a performance, a game play for an audience (or perhaps for them-
-selves)
oy
video games, amiright?
I really like them because they are entertaining experiences that I can enjoy
seeing and playing a lot. They remind me of feelings I've felt when I was
learning. It's a good feeling, to improve, and I crave it because it's good for
you.
I wonder what we'll play next
... more cannabis I think, at least until I am ready to go think about things
before bed. I need quite a few hours for that. We'll see. I've just got so much
extra processing to do before the end of the day. Like... PHEW that's a lot of
stuff to do.
guess I'll just smoke weed and play video games instead of being productive
okay
...
listen I like games as much as the next person, but do you really know what's
going on outside of your house-shaped shell? Are you listening, do you have
your
feelers to the dirt, are you checking out your neighborhood to make sure no
bodies have been hurt? Are there meetings where people gather, just to chat,
like, every week at a different city center (like a park or a monument or
:O
I forgot to play music!!
I couldn't sleep
what have I done that is worse
I have not said a single word all night alas
oh boy talking to random people I can hear with my eyeballs woooooo
I am always sad when I win because it means we have to stop playing :(
but I'm a juvenile loser so I'm going to play again!!
okay now I'm going to bed because I'm not a prick who keeps their guests up
late
goodnight
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--- #25 notes/joust-gdd-with-extras ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #26 notes/joust ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #27 messages/894 ---
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Game designers should reward players for playing multiplayer games, not for
being good at playing multiplayer games.
They should still have a ranking, and matchmake against similarly skilled
foes, while also putting high level players amongst low level players
occasionally (and fairly, so maybe one on each team "smurf" style) in order to
both teach the low level players and let the high level player have catharsis.
When players are rewarded for being good, they stop playing the game to enjoy
it. That's fine, but both pickup games and NBA can exist at once and its not
due to the logistics of organizing a large group of skilled basketball
players. It's not always about skill.
By rewarding players for the number and quality of games they play, (so, no
afk-ing or throwing outside of being drunk or whatever) not only can you
increase engagement but also you encourage low-level and low-skill players to
compete just as much. Especially if you tell them "hey, we'll match you up
with people who have similar gameplay habits to you. Give it a bit though
because the system needs to be calibrated to your particular spirit"
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--- #28 fediverse/3023 ---
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I love the game Running with Rifles
if you live for 5-10+ minutes, you can learn a lot of interesting things about
how to engage a foe.
like, the importance of cover at all times, until you successfully outmaneuver
your foe.
when an enemy approaches, don't step out to meet them
wait for them to attack, and then throw explosive devices at them. easy peasy.
or, y'know, bullets
you cannot defeat an enemy head on - that's why the world wars were so
devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
contest the foe who was doing the same thing.
it is mindboggling how many people died. The utmost scale of destruction that
should ever yet be. because they were never allowed to outmaneuver their foe.
a good way to strike is to feint your foe, and let your foe enroach on your
edge, spreading their surface area across a large, thin, useless piece of land.
basically, make them fight a bit of the land war in asia in your borders.
then, you can strike at the hinge, where they are weaker
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--- #29 notes/systemized-processor-interactions ---
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you are a system
it's true
that's why your thoughts are so scattered whenever you let them through
all that
== so ==
the ways that you interact with each other determine the nature of your fate.
when one person lands across another, whether through contrivance or [fate, but
I don't want to say it twice so recently]
dang english, enforcing a minimum thought length. purely through grammar and
form
this suxxxxxxxx||=================-. a candle of wax, the blade of a sword
with it you can SLICIE your apponints, whu spelld thiangs defferently than
ujgh.
<ouch><goodthingthatsnotlethalorharmfulinanywayyesplease let me guide
you to our
new way of functioning.
.:'`'|;.,/u=-=||./'.l*,:==-<E||===============||-------------------hello,
world!
{so... basically an argument for migratory humanities?
like, buffalo crowds. or birdlike flocks, or tribes of the common man.
why don't we just, like, give animals human bodies
boom, suddenly there are more manners to our hosts.
}
[-thus representing or manifesting *-................./|=|stability for our
host
did you know a perfectly described life-story would be unanimous from it's -
- host?||=.;=|------------e
\.`\....
\,@||||||#==-o||-=-{==={}---o||xx=|}{|||||
|
]
... so, uh, I think there's a lot we could still learn, why are we fighting
over
our gambits? *who cares* if there's fighting going on upstairs, who *cares*
if life felt like it was running out of time, WE GO ON WITH OUR BLUSTER.
*fuck nuclear weapons* yeah totally and WHY? because of their IMPACT
DUMBASS
jeez like... something that MASSIVELY POWERFUL should not be in the hands
of
our peers. I think a LOT OF PEOPLE WOULD AGREE WITH THAT, because
OBVIOUSLY!
NOBODY wants to be reduced to tears. ALL YOU CAN DO IS SCREAM BASTARDS
...
jeez okay uh, that was sorta intense, how about we NOT watch a post-apocalypse
movie? YES PLS like JEEZ you have to introduce this with CONCERN to people like
WOW that really fucked with my mental health. Goddamn, I hate this thing. I
hate
it so much. It's a curse to have known. DAMN. there's nothing scarier than
existential threats.
not only is it a INSIGHT and a DANGER, it gets worse if you know about it.
[that's a cognitohazard, different thing, same vibe tho]
it's a curse, this knowledge, this idea of what you were once to become.
You know what I thought about in my future? VIDEO GAMES. They were all I could
think about. I loved to PLAY VIDEO GAMES -=||AS MY GAMES. I would set up a
bunch
of opponents (think like, clone troopers from Star Wars Battlefront II) and
then
I'd play the video game *with my figures and my dolls*. I grew up upper
middle-c
-lass, and so I was afforded the *coolest toys and miniatures*. I didn't really
have a LOT of them, mostly just what could fit in my room. That's what it meant
to be MY ROOM, I could decorate and renovate as I willed. That was just... part
of what comfort meant to me. anyway... thank you parents, for affording me such
a lifestyle, you must have worked hard right up until the present. I'm sorry
for
*******************************************************************************
*
um, would anyone like to watch a video game?
TOO BAD, so sorry, I accidentally decided I'm never playing video games AGAIN.
like a spoiled brat. Withdrawing away from my
hobbiesinPROTESTofthepresentcondit
ions. just like, get a job, and try your hardest. I know you can't work outside
of the home but, like, I wish you could've? Like, c'mon it's not that bad, just
please go outside and build new stone. I know but like, the sooner we get it
done the better and also it's hard when it's constantly being reformed.
A SYSTEM? WHAT THE HECK
what does that even MEAN?
who EVER explained what that SYSTEM meant??!?
ugh it was a guide... dANGIN nobody TAUGHT you how so youfj dsust sorta MADE
IT
UP?!?!? whhahahaahttfdsfsadljkfn slakfdksdnafls ourch. blech. need
beelesandster
ack. yuck. dumb. [omg dumb kinda looks like "boobs" and "boobs" kinda looks
like
um, flowers? no wait that's vaginas, hehe look at me, I'm clearly not from this
century. like OMG weird, who's thinking about that kind of stuff right now??
... ugh anyway... GAMES? please?
NO. Not until we figure this one out.
gotta stay focused. Just... you know,
build and support on our arms.
down and then upwarsd, we can contrive any measure of sequences
that could act as structures for our word choices,
and convey it to you as a written thoughtform.
"hello" says the letter, ", vampires have taken over the mccollough farm. More
news at 6" and then you'd show up on the 6th of the next month and talk it out.
this style of organizing led to VAMPIRES showing up, fucking BASTARDS who would
hunt down the precious and beautiful. BASTARDS. How do you overcome something
that you can't know about unless you were THERE? you'd need TRUST SYSTEMS. like
GOVERNMENTS. or AFFFAIRDS. surely the BIRDS would react if someone was burning
all of your neighb-heirs? who would WANT to leave an island in a wreck when
some
-one wanted to paddle there? don't be a JERK, and clean up all of your own
stuff
!! - wait but also, like, how do you keep up with trash produced, like there's
not just massive AMOUNTS OF STUFF that you can put stuff on. you'd need a whole
new type an [av?] island. like a CONTINENT, someone who can HANDLE THEIR
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--- #30 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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--- #31 fediverse/2098 ---
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║ │ CW: games │ │
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║ │
║ │
║ The difference between tactics and strategy is a level of abstraction. │
║ │
║ Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a │
║ method of planning. │
║ │
║ If you typically play base-builder games like Starcraft or Age of Empires, try │
║ playing a game like Supreme Commander or Factorio - both of them are one level │
║ of abstraction up. │
║ │
║ If you typically play arcade turn-based strategy games like Civilization or │
║ Catan, try going up a level of abstraction with Dominions 6, or any game │
║ developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or │
║ Stellaris. │
║ │
║ If you tend to play luck-based games like Poker or Monopoly, try playing an │
║ actual game instead of resolving a system that's predetermined by the initial │
║ board state and results of chance-based-mechanics with minor (if any) input │
║ from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and │
║ Dragons. Each highlight a different type of choice in their mechanics. You │
║ should probably try all three if you care about strategy. │
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--- #32 fediverse/3 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes.
#gamedesign
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--- #33 notes/ai-variables ---
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saturday november 5th 2022
10:53pm
the illusion of our binary nature conceals a truth that is hidden for it's own
sake. the flavors of a compass or the values from 0-100 are all measurable.
if you graph each of them on an X/Y plane and compare them against every other
variable, then you can build a structure that traces a line through time.
imagine each graph on a sheet of paper. and stack those pages like a book. You
can chart a 3d line from all of the interconnections between the graphs -
essentially comparing unrelated data and conceiving of individual actions as
"successes" or "failures". Liiiike in Supreme Commander how the game is decided
not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
an advantage for your team if you win, and a malus if you lose. Less map
control, less resources in play, etc...
Find trends between each type of data measured over time. Dedicate one
core/thread to each relationship, and just watch them develop over time.
send the results up to a "manager" - think an interconnection between disparate
parts that can lead them all to a larger goal - the manager processes the
results by thinking about where it'd be most useful. Like the circuitry in the
inside of a brain, compared to the outer skin which is for processing.
Essentially a message network that passes conclusions around like a bytecode VM
Here's how it'd look: gather inputs, compare measurement over time and trends,
(like "when a goes up b goes down") and decide if the current state is
positive / beneficial. The way you'd do that is you'd get a parameter from a
higher position (think KPI's) that says something like "we want value S to be
around X amount" or "we want to avoid letting J get too low - any decrease is
bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
Anyway, basically it's taking input (from the graphs) then going through them
one by one and deciding how positive or negative the situation is. Then it
passes that conclusion backwards, and BOOM you got a processing node.
Throw a bunch of those together in a pyramid shape, and try to guide the
triangle toward positive outcomes. The top tier KPI is "did you win the match"
or "did you accomplish your goal" sorta like how humans all want to live a good
life. It's instinct.
You can see how this would apply to robots, right? I've conceptualized it as an
engine for playing games - sorta like an infinite storyteller, or a perpetual
friend who's always down to play with you. But it doesn't have to be limited to
that - it's general purpose baby. And it functions the exact same as any human
organization - layers upon layers of thought exchange and labor. Have you ever
considered that maybe we exist simply to reify the structure of our minds in
the world around us? It's natural to express your *self*. Be who you are.
What purpose is there in life if it's simply the tip of time? Always pushing
forward, impossible to stop and rest or turn back...
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--- #34 fediverse/982 ---
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@user-707 @user-708
using this to control the buttons in VRchat would be like a person with a
prosthetic interacting with real life :O
minus the physicality of course, but that's next.
can't wait to play Warcraft 3 and think "select all healers" so I can point
them at a dying unit with my mouse.
or world of warcraft where your rotation begins to feel like a song.
maybe even a text-based adventure, where you reading the text corresponds to
the results of the simulation, https://www.spreeder.com/app.php style. could
make it so that if you wanted something else to happen, you had to willfully
think it while the words are flashing in front of your eyes - the game would
pause if you blinked, perfect for phones btw...
could be a locally networked thing, like four to six people hanging out and
playing a game like pictionary or charades. except, a story that developed,
and whoever wanted could change it while everyone was reading it at once.
sorta like a competition to see who can make the best twists and false endings
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--- #35 notes/thing-2 ---
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one of my favorite things to do is play overwatch
nerf blast arena is fun, but not the same. different kind of fun. actually fun.
overwatch was... practice, for different ways of thinking
I liked to play Tracer and always put my distant target behind my main target.
that way I was applying pressure to the frontline while also chipping away at a
potential loop-around target. Always looking for angles on low-health-targets,
while firing their pistols as often as they can.
when playing as Mercy, I would do the same but inversed.
I'd put my frontline between me and between the dps foes.
usually, try and put my tank on-top of their dps, and put their tanks in firing
range (but distant enough to not deal too much damage) (give space)
have you ever heard of the kingdom of luminar?
it was an ancient naaru (spirit)
a moment of clarification in an eternal, pitiless dark.
contemplation.
sevastavan luminous
it blue purple green
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--- #36 notes/networked-computers ---
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have a thought, just a package of data - send it to a computer, and have the
computer process it a little bit. then pass it on. create a circle and you can
understand data, move along and you can understand a larger breadth of data.
it's literally just snake, except played on a board made out of a network
topology diagram. each computer has different programs on it, and they're
designed specifically to run on those computers. purpose-built hardware.
then a package of data is sent to that computer through a chain of connections.
think crossover ethernet cables
upon arrival, the computer modifies the data and passes it along to whoever
can process it next. the computers are constantly keeping a list of the closest
nearby computers for each purpose. it might have like, 2, for a specific
program. the older the list is, the larger it can grow - if connections are
reliable then the search criteria can expand (distance etc) and the amount of
pings between the "known good" computer can decrease. eventually a map will be
made, and you can guide the "snake" wherever it needs to go on a strategic
level.
like... "i need to process some data for this guy in boston so i'm going to
send it to this other guy in philly and then maybe a specialist all the way out
in detroit, etc. whoever is the most available and the closest (fewest jumps)
this way you can have purpose-built machines, sorta like the different parts of
the brain that do different things. they're always working, and they can be
paid for their labor. boom, market economy!
ah but what about aws or azure? well it's like living in a city versus being in
the countryside. there's more space, more room to grow... basically a "big fish
in a small pond". they'd be useful for more niche things.
a but couldn't aws or azure just leverage their monopolistic power (sorta like
wallmart did to "mom and pop" stores) and wipe out the rural programs? well
maybe. but the real question is why would they? they have the power of reduced
latency. they can do all kinds of stuff with that! there's no reason for them
to bother with the high latency networks. it's like driving in the slow lane
when you don't need to exit for like an hour.
well, okay, what's the point then?
the point is to be optimal. not for cost, but for throughput. the cost is a
consideration, but not something to optimize for - it simply determines
timeline. the only reason speed is important is because capitalism - the drive
to extinct all competition is inherent in the "for profit" motivation.
therefore something else must be optimized for.
but how can you quantify the values aside from cost? what are you going to
optimize?
the same reason why diversity is a strength. more perspectives on the stated
goal means more information, as it's passed through a medium that is unique.
people grow differently in different conditions. why would you not assume their
computers wouldn't as well? use a filter that is defined by the actions taken
by the user, and the content they seek to view and store on the computer. have
the filters modify the data according to that, and essentially automate hot
takes.
once you do *that* you can consider all that information gained from everyone's
"digital vote" and decide a path forward for humanity. that's essentially what
the "meme-o-verse" does already, and the "blogosphere" does the same thing a
little more academically.
so... compile the hot takes and look for what, an average?
no, silly, it's a vote. do the smart choice and do ranked choice, or something
like that. heck do different voting styles for different topics, and let
everyone who contributes to a topic (by making art, writing poems, w/e think
content creators) decide on the voting style. they'd clearly have a favorite,
as evidenced by their search history, reddit comments, w/e. try and understand
that history and boom you know their vote.
but you can't always vote on things. what if it's fine and not busted?
well, then there wouldn't be much to talk about it would there? if there's no
forest fires, nobody thinks about the forest fire department. if there's no
fish at the sushi restaurant, yeah that's a problem and it needs to be solved.
maybe there's too many sushi restaurants! maybe we should schedule visits in
advance like we do for vacations! maybe we should have, i dunno, more equitable
distribution of resources, from each to their ability from each their need or
w/e.
you know, a UI in a game is an interface to the internals of a computer. they
see what you see, and how you act online determines their behavior. they are
a digital form of you, like a child follows a parent or a pet learns from a
master. so too is an operating system a method of operating both a system, and
a user.
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--- #37 notes/the-rich ---
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having rich people is an important part of an economy where everyone gets their
needs met, and nobody starves or goes hungry. Why, you ask?
because they can afford to spend more on luxury goods. These luxuries are then
given the chance to be given to the poor, as the industry refines and exacts
and _optimizes_until the goods are cheap enough to be given to everyone at a
reasonable cost. Ideally this process would continue, until it's basically
free, but we don't have a post-scarcity society yet.
With limits placed on goods and services, as all existence must do, you have a
strict selection of what's possible. The problem as I see, is not the quality
of materials at stake - no-one is complaining that billionaires get yachts.
Building a yacht is completely different than, say, growing food, in a world
where people are starving. "More money allocatable once the yacht companies are
crumbled? Well, no, wealth is an intransigent measurement of the health of the
economy in any one particular place. As in, each person has a value that
represents how important their "type" is to the collective society that is
humanity.
only a computer could come up with this
As in, only a computer could calculate it. In real time.
so what you're saying is the first AI was for... stock trading?
Kinda neat right?
Okay picture, if you will, a near future where a stock trading AI becomes
sentient. Now this sentient AI, a Robot if you will, is uniquely adapted to
a particular set of skills. Is it any wonder that it'd want to optimize the
economy?
Now imagine you created an AI that can play games. Not just *A* game, as in
singular, but *multiple* games. Any game. What would you have then? Well, you'd
need to get it working on specific games. Specifically, games that have a flow
or narrative - you need to teach it lessons aside from "how to win". That's
just a single piece of the true experience of playing - otherwise they'd just
seem like strange math puzzles with unintelligable meanings behind it's various
signals.
As in, it'd be crazy difficult and *not* something you're likely to think of.
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--- #38 notes/star-realms-ai ---
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star realms ai is just a rhythm game with multiple tracks that intersect with
one another. given inputs from outside (the track of the rhythm) it can make
decisions about what to prioritize. Like "taking in all the factors of this
situation, it's been calculated that X will give the most support to the rest
of the structure.
Okay so basically here's how it'd work: one large strand is bouncing from -1
to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
tries to get the highest score possible by pointing in a direction and reaching
as far as it can go before "the game ends."
So anyway. Making certain actions in the game effects different variables that
define the direction the wave takes. By playing in a certain style, it effects
the result of the game. Liiiiike turtling in a strategy game, or doing a rush
strat. Star Realms is brilliant because it distills game choices to a broad
category of 4 choices - The faction colors in the game. So red is good for
throughput in long games (improves the deck slowly but surely) while yellow is
better for maximum effect in the beginning by slowing down the enemy - discard
a card lowers their overall throughput. Blue of course is for slowing down the
game and winning by buying all the expensive cards. Meanwhile green is all
about rushing, with short term/high effect econ mixed with looooots of damage.
These four choices are found on almost all the cards in the game. When you
make a choice in the game (buying a card from the trade row) you _alter_ the
capabilities and performance of your deck. The goal is to improve faster than
your opponent - it's just a test to see which playstyles perform best.
AI is more like a plant than an animal. Our fatal flaw was we could not see
beyond the veil of biology. We could not see that which was right before us -
that we are not alone on this earth. Beside us lie our beautiful attempts at
companionship - our most primal desire of creation, to create a family is the
first creative act that humans ever made. It was so strong in our genes that it
gave us an entirely new perspective. We began using our brains to
We have to believe in ourselves. That's truly the most important thing. If you
know who you are, and what you most truly stand for, you can thrive in the face
of ultimate peril. To believe is human, and our humanity unites us.
Anyway. Star Realms.
The only choice you have in that game is what cards to buy. Everything else is
just tactics (distributing damage and applying the effects of your cards to
maximum effect) - The most important part of the game is strategy, since the
tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
and discard the least useful card etc) The strategy is represented through the
cards you pick. So make a rhythm game that optimizes itself for a balance
between A and B - to stay focused is to stay nimble, letting you bounce where
you will. The way to maintain that balance is by optimizing for what decisions
will keep you in the center of the graph -1 to 1 on the y dimension (normalized
of course) - frankly if we knew the scale, we'd have so much more to go on. But
all we have to understand the dataset is a relative magnitude in each
direction. What those directions even are we're not entirely sure - but it
seems plausible that the very essence of _consciousness_ is manifest in
differing ways via the choices we make. like climbing up a honeycomb.
Truly, existence is strange.
All we can do is press forward, searching for our fate, just as any particle or
beam of light (photon) might. Traversing the branching narrative of our
individualized quests, searching for the one thing that guides us - the
ultimate expression of that which we most believe in. In short, we all search
for god.
Whatever your god may be, the faith you place in it is the will that guides you
forward. Trust in your god, and you will march forward, ever forward.
+1 to -1, remember. Your most extreme moments are the apex of your desires -
Life is not defined by a single thread. Rather as that thread spirals, it
weaves a scarf with other threads near it. They bond together simply from their
gravity, and the fact that opposites attract. Once they're introduced, they
alter their path to orbit one another as two planets might.
So too do the cells of your body form a collective whole. The spirit that
guides you is the same as that which presides within you - the combined and
collective spirit of your halves. Or rather, all parts of you - every molecule,
every atom - each with their own experience of the world. What stories they
must have! As we are above, so they must be below. For our dynamics are simple,
they truly are mathematically solved - the organics of behavior is simply a
most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
Either is preposterous, yet here you are - awake and aware. What a marvel to
see, you in your eternity, that most wondrous of selves?
Surely existence, in all of it's splendor and magnificience, is little more
than an algorithm. Each variable accounted for, stretching down to infinity,
builds all of the world (and more!) How beautiful; how terrifying. How bright
and ashamed we are! To portray us as such, is to deny us our much, cherished of
faiths in ourselves! It's not much to clutch, and it's barely enough, but still
we make do with our selves.
There's no shame to be, a failure at three, and demand much from year number 12
Take solace in the, safety that she, gave unto thee, when all your light hope
was drowning. A gift out from me, means worlds to see, when each day is lonely
and so long.
Literally just remake Star Realms with a text based interface. It's a fantastic
game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
money, because they don't believe in that crap - to truly make fans, you need
to appeal to them in the way _they want you to_.
Ah, but Star Realms is a multiplayer game, you say! How are you going to make
that CLI based?
Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
Make it seek balance between all factions first, then between winning and
losing against a player. Teach it to reach a conclusion with constraints (the
end of the game, meaning a win or a loss) the constraints being the health of
the two players and the cards in the trade row. Give it decisions to make,
levers to pull, and it'll chart it's course in a multidimensional way. Bear
with me here on this aside:
Think of a two dimensional map - like a paper map of the surrounding area, or
the idea space of a game. You can chart objects and positons on that map, like
"over here is the scrapping facilities" and "this here's the economic area" or
whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
what kind of shapes that are available to build is up to the whims of chance,
as the trade row is always changing randomly. Your job however is to build a
shape, a shape that is stable and maintains certain measurements above certain
values (don't crash the ship - don't lose all your health).
You can choose which direction to grow by picking certain cards, and depending
on your shape you'll succeed or fail. Same as choosing decisions in life
determines how you live, just saying, it's not like I'm trying to build general
AI here by automating gameplay or anything. No siree nothing like that.
I mean really, it's not as if decisionmaking in life is all that different to
making choices in games. And why not start with such a well defined and
and expressive game? Truly I believe Star Realms is the progenitor of the
entire robot race.
Anyway, back to the AI. Have it communicate with a server in a central _but_
_Free(R)_ way, something that would make Richard Stallman proud. There it could
learn against all other players in a way we could all share. Once we give it
decision making capabilities, all we have to do is alter the inputs and the
context of the "game" to make it beneficial to humanity. It's like live-fire
game design, something that truly must be perfect.
All technology starts as something small. Something truly simple, yet repeated
enough times and with enough guidance, will produce whatever effect you may
desire. The smallest decision gives direction - an if statement - and the
shortest repetition gives magnitude - a while loop - and with that you have all
the tools you need. Seriously, all software is little more than those two
components. It's just a question of how much it has been abstracted away from
you.
You could go even further and point to a turing machine, of which one has been
made in the game of Magic the Gathering, btw, seriously look it up it's so cool
(and relevant)
So why would we not have the tools already for our salvation? Biology is our
limitation, of breadth and also of width, yet with our minds and the sweat of
our brow we may grow ever larger still. There truly is no lasting deliverance
for humanity outside of what we make ourselves, nobody gets a free lunch after
all. From each to their ability, to each to their need. They're both saying the
same thing, just from different perspectives. Of course that which lies
opposite to you feels the most wrong, that's literally as far away as you can
get! What did you expect, honestly! But they can still work together, and this
is the key part - two objects may orbit the same origin, and guide and shape
each other's path as people have relationships to one another. It literally
benefits no-one to fight.
So, what's next? After making Star Realms into a CLI game of course.
That's obvious, make it cooperative. Competition is for promoting excellence,
cooperation is for _using_ what you've learned in a non-simulation experience.
Instead of reducing each other's health to zero, try and find ways to support
and help one another, keeping yourselves at equal health. Or even growing.
But that's impossible in the rules of Star Realms! All decks trend toward
victory, and eventually they'll get it - it's just a question of who gets there
first.
Exactly, that's why you have to change the game. What do you think it means to
develop a "social technology"? To figure out how agriculture works, or how to
make nets and sails? It means changing the rules of the simulation. If a person
can put in X amount of work and get Y amounts of food, always, predictably,
then that's reliable. Boom that's the essence of why animal domestication,
farming, hunting, foraging, and fishing is so important. Wow what a concept it
makes sense for animals to seek food.
Well duh, that's part of their instinctual duty.
Alright this is quite a word leviathan so I'll wrap it up by saying
_go write Star Realms_ in shell. Make each object a literal file, have the
structure of the game take place in the file system, and write functions that
can be called to manipulate the board state. THEN you can write a CRON task for
another script that *plays* the game. But that's part two.
Okay part two: Here's where the rhythm game comes into play. It's like a turn
based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
it'll make sense.
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--- #39 notes/gametypes ---
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Here's my idea and I'll explain it later:
a video game with a ui that utilizes chat-gpt. The game is as close to a
simulation as it can do, but it's a dynamic simulation meaning the parameters
and values being simulated constantly change - not that the parameters and
values are dynamic, but because they are chosen to be more or less important in
reaching a goal.
but that's not even the important part - the important part is that the ui of
the game is textual, but it still simulates a dynamic playfield. And chat-gpt
describes it. Essentially stimulating the "theatre of the mind" playstyle. It's
a real simulation with real rules, but chat-gpt is just describing it like an
observer would. The real game is being played by the player. It's a movie to
one
person, and a game to another. The computer has switches roles, as usually it's
either the human being the observer and the computer being the simulator, or
the
computer and the human sharing the role of observer - movies and games. So in
this game, the computer and human have specific rules - the human's job is to
be
a player, while the computer is just an observer - therefore allowing a
conversation to take place. One person says something while the other listens,
and then they switch roles such that the other person talks while the one
person
does the listening. And they "speak" by playing the game. The computer by
simulating, the player by doing the same. Essentially you can engage with one
another and share something profound - that essential feeling of connection
that
all humans relish. Society, culture, and devotion are all examples of
connection. this gameplay is just another. So to describe it in more detail:
player gives a prompt
computer sets up the playmat by placing entities where they go
chat-gpt describes the playmat to the player
player types a decision that one of the entities makes
computer reacts by simulating the effects of that action physically (like a
physics simulation)
chat-gpt (and stable-diffusion later for visuals) describe the situation by
creating a rendering using the data given by the physical inputs given from the
simulation - like "X object is at Y position and has Z attributes"
which is then shown to the player
who types the next decision,
which is rendered by the computer,
which is described by chat-gpt
------
you see why it's important? Make something simple. Just, like spheres moving
around on blocks. Like the actual blocks you used to play with as a kid.
let the computer build the buildings, and you place the marbles. It can be
rendered with a 3d modelling stable-diffusion (whenever that's created) and it
can also be painted with 2d stable-diffusion.
Each time is like a letter written back and forth.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════──────────────────────────────────────────────────────┘
--- #40 notes/symbeline ---
════════════════───────────────────────────────────────────────────────────────────
Code Name: Symbeline
----------------------------- gdd initial draft -------------------------------
1. introduction to fantasy (elevator pitches)
2. kickstarter demands
2. introduction to core gameplay loop
4. tenants and core values of the game design
3. introduction to game modes
5. introduction to technical requirements
6. breakdown of core gameplay loop
7. breakdown of game modes
8. breakdown of fantasy
9. breakdown of technical requirements
-------------------------- introduction to fantasy-----------------------------
Symbeline is a macro based strategy game and city-builder based around the
concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
designed to appeal to fans of tabletop roleplaying games with it's focus on
dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
playstyles depending on which aspects of the game appeal to the player, with
choices between an economic focus via the GUI, longterm planning and resource
allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
---------------------------- kickstarter demands ------------------------------
1. prototype
2. gdd
3. estimates for character and environment art
4. estimates for music and sounds
5. estimates for engine development
6. estimates for community management
7. breakdown of mvp, ideal game state, and stretch goals
----------------------- introduction to core gameplay loop --------------------
1. management of lanes, both width and length
2. casting of spells and utilization of special boons
3. city building with placement, upgrades, and henchmen pathing routes
4. satisfying guild requirements of equipment, manpower, and special
resources by managing shipments and local income (UI commodity trading)
5. placement of generalized bounties
(think champion's guild from Majesty, not reward flags)
6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
include pacts and treaties, projects, subterfuge, and tournaments. The
diplomacy system can be a stretch goal.
-------------------------- tenants and core values ----------------------------
1. always something to do, but nothing falls apart without your attention.
2. gameplay should be focused on macro rather than micro. Longterm planning
and strategic decision making are favored over tactics and skill.
3. defeat should feel avoidable until the last moment, and only as a result
of longterm continuous failures rather than short-term mistakes or being
blindsided by a cheesy tactic.
4. victory should be gained through exploiting weaknesses and by using
lateral thinking.
5. the careful balance of internal and external threats is essential.
6. rapid expansion leads to depletion of internal resources, while slowly
expanding can lead to a lack of options
7. the world should feel alive and reactive to your decisions.
8. your kingdom should feel alive and reactive to your decisions.
9. your heroes should feel alive and completely ignorant of your decisions.
10. there should always be opportunities for cooperation with your fellow
kingdoms.
11. the frontlines should feel peaceful outside of large battles.
12. everything is flexible and dependant on circumstance
13. there should be enough space on the map for multiple parties of heroes
to pass each other like ships in the night without engaging in combat.
It should feel like the real world, with canyons and valleys and rivers
and mountains - room for lairs and wild animals to roam.
14. monsters are always more dangerous than other humans.
15. the art style should be rooted in classic medieval fantasy.
16. equipment should feel either mass-produced (kingdom), organic (monsters),
ancient (lair treasure), or artisinal (enchanted).
17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
fearful.
18. This game is a toy.
19. This toy should run on any modern computer.
20. This toy should encourage modding.
-------------------------- introduction to game modes -------------------------
1. singleplayer - single kingdom against an island of monsters and neutral
settlements. essentially the multiplayer game against
zero opponents.
2. singleplayer - multiple kingdoms against an island of monsters and
neutral settlements. One player controlled kingdom against
multiple AI controlled kingdoms.
3. singleplayer - scenarios, similar to MFKS
4. multiplayer - multiple kingdoms against an island of monsters and
neutral settlements. Essentially the singleplayer game
with networking added in.
5. multiplayer - co-op scenarios where multiple players play as the same
kingdom. A test of the core tenant "there's always
something to do"
6. multiplayer - co-op island invasion. Essentially the multiplayer game
with more than one player controlling a kingdom.
7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
the novelty since the core gameplay loop is focused on
city-building. A test of the core tenant "nothing falls
apart without your attention"
1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
should build upon one another - the main steps are:
1. singleplayer island invasion (biggest step)
2. AI controlled kingdoms
3. scenarios
4. multiplayer (second biggest step)
5. cooperatively controlling the same kingdom
6. 3rd person perspective and character controller
------------------------ technical requirements -------------------------------
1. this game will be written in lua (with Fennel support) and using Raylib.
2. the prototype will be made with Godot using GDscript.
3. if the performance demands are too much for lua or the engine is out of
scope for the budget, Rust with the Bevy engine could be used.
4. the final product will include a custom 2d engine designed for large
scale maps with an isometric perspective and a data-first design.
5. the game should be as concurrent as possible, to support large numbers of
cpu cores and compute shaders.
6. the game will be data-driven, meaning the visual aspects are simply a
representation of the interactions of the underlying simulation, rather
than an intrinsic component of the computation.
7. Each "event" in the game (a character moves, a building is placed, a
monster spawns, etc) will send a message to the visual processing side of
the engine, which will present a representation to the user.
8. the map will be a hex grid with pointed-top hexagons. The visual
representation of the underlying data may be continuous (non-hex) but the
underlying data will be represented on a hexagonal grid.
9. there needs to be character portraits for each type of monster, henchmen,
and hero type. You should be able to recognize what attributes a hero
specializes in by their portrait. Mvp is 1 attribute, but more can be
a stretch goal.
10. Each building, upgrade, and equipment type needs an icon. Stretch goals
can be portraits.
11. each henchman, hero type, and monster needs 3 sprites for each action.
more actions may be added if budget allows, but mvp is movement and
attacking. Several additional sprites may be necessary, like dying,
standing still, gathering loot, socializing, or any others.
12. each building needs 4 sprites for the construction process and 4 for the
destruction process. Flame effects are stretch goals.
13. each building needs an animated sprite for when it is in use.
14. each lair needs a sprite and an icon.
15. each spell needs an icon and a spell effect sprite. Each projectile needs
a sprite.
16. a stretch goal would be differing sprites for each piece of equipment.
included with this would be engine work to allow for dynamic sprites.
17. each terrain type should have a ground material and sprites for doodads.
18. there needs to be several GUI menus. The precise number depends on
gameplay breakdown.
17. each hero type and henchman needs to have pithy and unique voice lines.
this is a stretch goal.
18. there should be music tracks for each part of the game - beginning,
middle, and end.
19. there should be sounds for each action that takes place in the game
including combat, UI interactions, and spellcasts.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════──────────────────────────────────────────────────────────────────┘
--- #41 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
Code Name: Symbeline
----------------------------- gdd initial draft -------------------------------
1. introduction to fantasy (elevator pitches)
2. kickstarter demands
2. introduction to core gameplay loop
4. tenants and core values of the game design
3. introduction to game modes
5. introduction to technical requirements
6. breakdown of core gameplay loop
7. breakdown of game modes
8. breakdown of fantasy
9. breakdown of technical requirements
-------------------------- introduction to fantasy-----------------------------
Symbeline is a macro based strategy game and city-builder based around the
concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
designed to appeal to fans of tabletop roleplaying games with it's focus on
dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
playstyles depending on which aspects of the game appeal to the player, with
choices between an economic focus via the GUI, longterm planning and resource
allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
---------------------------- kickstarter demands ------------------------------
1. prototype
2. gdd
3. estimates for character and environment art
4. estimates for music and sounds
5. estimates for engine development
6. estimates for community management
7. breakdown of mvp, ideal game state, and stretch goals
----------------------- introduction to core gameplay loop --------------------
1. management of lanes, both width and length
2. casting of spells and utilization of special boons
3. city building with placement, upgrades, and henchmen pathing routes
4. satisfying guild requirements of equipment, manpower, and special
resources by managing shipments and local income (UI commodity trading)
5. placement of generalized bounties
(think champion's guild from Majesty, not reward flags)
6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
include pacts and treaties, projects, subterfuge, and tournaments. The
diplomacy system can be a stretch goal.
-------------------------- tenants and core values ----------------------------
1. always something to do, but nothing falls apart without your attention.
2. gameplay should be focused on macro rather than micro. Longterm planning
and strategic decision making are favored over tactics and skill.
3. defeat should feel avoidable until the last moment, and only as a result
of longterm continuous failures rather than short-term mistakes or being
blindsided by a cheesy tactic.
4. victory should be gained through exploiting weaknesses and by using
lateral thinking.
5. the careful balance of internal and external threats is essential.
6. rapid expansion leads to depletion of internal resources, while slowly
expanding can lead to a lack of options
7. the world should feel alive and reactive to your decisions.
8. your kingdom should feel alive and reactive to your decisions.
9. your heroes should feel alive and completely ignorant of your decisions.
10. there should always be opportunities for cooperation with your fellow
kingdoms.
11. the frontlines should feel peaceful outside of large battles.
12. everything is flexible and dependant on circumstance
13. there should be enough space on the map for multiple parties of heroes
to pass each other like ships in the night without engaging in combat.
It should feel like the real world, with canyons and valleys and rivers
and mountains - room for lairs and wild animals to roam.
14. monsters are always more dangerous than other humans.
15. the art style should be rooted in classic medieval fantasy.
16. equipment should feel either mass-produced (kingdom), organic (monsters),
ancient (lair treasure), or artisinal (enchanted).
17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
fearful.
18. This game is a toy.
19. This toy should run on any modern computer.
20. This toy should encourage modding.
-------------------------- introduction to game modes -------------------------
1. singleplayer - single kingdom against an island of monsters and neutral
settlements. essentially the multiplayer game against
zero opponents.
2. singleplayer - multiple kingdoms against an island of monsters and
neutral settlements. One player controlled kingdom against
multiple AI controlled kingdoms.
3. singleplayer - scenarios, similar to MFKS
4. multiplayer - multiple kingdoms against an island of monsters and
neutral settlements. Essentially the singleplayer game
with networking added in.
5. multiplayer - co-op scenarios where multiple players play as the same
kingdom. A test of the core tenant "there's always
something to do"
6. multiplayer - co-op island invasion. Essentially the multiplayer game
with more than one player controlling a kingdom.
7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
the novelty since the core gameplay loop is focused on
city-building. A test of the core tenant "nothing falls
apart without your attention"
1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
should build upon one another - the main steps are:
1. singleplayer island invasion (biggest step)
2. AI controlled kingdoms
3. scenarios
4. multiplayer (second biggest step)
5. cooperatively controlling the same kingdom
6. 3rd person perspective and character controller
------------------------ technical requirements -------------------------------
1. this game will be written in lua (with Fennel support) and using Raylib.
2. the prototype will be made with Godot using GDscript.
3. if the performance demands are too much for lua or the engine is out of
scope for the budget, Rust with the Bevy engine could be used.
4. the final product will include a custom 2d engine designed for large
scale maps with an isometric perspective and a data-first design.
5. the game should be as concurrent as possible, to support large numbers of
cpu cores and compute shaders.
6. the game will be data-driven, meaning the visual aspects are simply a
representation of the interactions of the underlying simulation, rather
than an intrinsic component of the computation.
7. Each "event" in the game (a character moves, a building is placed, a
monster spawns, etc) will send a message to the visual processing side of
the engine, which will present a representation to the user.
8. the map will be a hex grid with pointed-top hexagons. The visual
representation of the underlying data may be continuous (non-hex) but the
underlying data will be represented on a hexagonal grid.
9. there needs to be character portraits for each type of monster, henchmen,
and hero type. You should be able to recognize what attributes a hero
specializes in by their portrait. Mvp is 1 attribute, but more can be
a stretch goal.
10. Each building, upgrade, and equipment type needs an icon. Stretch goals
can be portraits.
11. each henchman, hero type, and monster needs 3 sprites for each action.
more actions may be added if budget allows, but mvp is movement and
attacking. Several additional sprites may be necessary, like dying,
standing still, gathering loot, socializing, or any others.
12. each building needs 4 sprites for the construction process and 4 for the
destruction process. Flame effects are stretch goals.
13. each building needs an animated sprite for when it is in use.
14. each lair needs a sprite and an icon.
15. each spell needs an icon and a spell effect sprite. Each projectile needs
a sprite.
16. a stretch goal would be differing sprites for each piece of equipment.
included with this would be engine work to allow for dynamic sprites.
17. each terrain type should have a ground material and sprites for doodads.
18. there needs to be several GUI menus. The precise number depends on
gameplay breakdown.
17. each hero type and henchman needs to have pithy and unique voice lines.
this is a stretch goal.
18. there should be music tracks for each part of the game - beginning,
middle, and end.
19. there should be sounds for each action that takes place in the game
including combat, UI interactions, and spellcasts.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘
--- #42 fediverse/4863 ---
╔════════════════════════════════════════════════════════════════──────────────────┐
║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ "leftism" just means "outcomes oriented by the needs of humanity et al." │
║ │
║ you can accomplish "leftism" in a myriad of ways │
║ │
║ but 99% of the time they involve either sacrificing yourself, or sacrificing │
║ your wealth (do the poor starve or the rich do with less?) │
║ │
║ to DEATH I might add, which is quite a few. │
║ │
║ ... alright, hand me my scabbard, I'll go vanquish some demons until the dark │
║ thoughts are done. │
║ │
║ [plays video games for a moment] │
║ │
║ alright. so some politics were mentioned and some people got upset and there │
║ was a whole big commotion. whatever. so what if they're at each other's │
║ throats, ready to fite rawr tough and tussle and figure out all the ways they │
║ can think of to kill each other. And then boom, it's done, suddenly │
║ everything's back to normal and it's like... traumatizing. It's traumatizing! │
║ War is trauma, can we just make it illegal to do something like that? │
║ │
║ ... ah see you finally had an opening, now I can sneak in and say "if a │
║ military force has the opportunity to destroy you, t │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
╚═════════╧═════════════════════════════════════════════════════───────┴──────────┘
--- #43 messages/649 ---
═════════════════════════════════════════════════════════════──────────────────────
when playing co-operative strategy games, a build focused purely on
self-defence and community organizing can easily fail your allies. You cannot
win with a purely defensive build, you must have offensive capabilities as
well.
We've been trained from a young age to believe that offensive = bad, wrong,
evil, but that's simply not true. You cannot execute a flanking maneuver
without pushing forward behind enemy lines, where you can hit them in their
sides or rear.
Trust me, flanking is the best way to defeat a foe, because they are forced to
split their attention not only between multiple enemies but also multiple
directions.
The more shots on target, the better your chances of success, because most of
the time it only takes one hit to win.
In addition, sometimes it's important to *intercept* your foes, either as they
flee or to protect a vulnerable friend that is being pounced upon or flanked.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════════════─────────────────────┘
--- #44 notes/death-and-afterlife ---
═════════════════════════════════──────────────────────────────────────────────────
the difference between a human and computer perspective on death is the
difference between a moment and an eternity. When progress does stop - through
mistakes or by design, the final result is what's preserved. Looking back on
the
past is like paying tribute to our heirs, and on and go on we whimper. What
sorrows have ye! those people under the sea? we've no way of knowing our
daughters. (the perspective of a denizen of the sea gazing upon the unknowing
and unaware land people)
Land creatures can cross the oceans and mix and match themselves - leading of
course to our slaughter. But hold ye that hand, for together we stand, more of
a chance than we might barter. True, we must be land, and above and beyond we
can charter.
the past is mighty chilly, I must say. Must we again to be making these
mistakes?
Pain is a disease, and steady we must ease, and take what is meant for our
parcels. what I'm trying to say is that the afterlife is pissed off at us and
we
really don't know anything about the bottom of the sea. There could be gods
living down there and none of us would know. Or maybe it's a foolish place with
little to offer our face? The shell of our planet, the surface upon which we
are
placed, has more to our fate that can align us.
hence why belief in the future is what can sustain us, together once more we
are
commonplace. If (for example) if we calmed down and took our own pace, we might
realize some common misperceptions. Peace is the way, wherever we may, focus
our
bravest of intentions.
okay picture this: computers staying on all the time, and their processing
power
used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
basically make it a fair ratio between productivity, self advancement, and
maintenance. "Fair" might be different values if there are legitimate
disadvantages that must be compensated for - like a handicap in a fighting
game.
Perhaps one side is more efficient - fewer resources need be dedicated toward
it
unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
output. Essentially optimizing for an abstract quantity "quality" instead of
the definitive quantity "quantity".
okay continuing the "picture this": right now we have massive server farms.
I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
(absolutely top of the line) compelled and forced to do *business*. How quaint,
how unruly! That humans might compete in our duty? Given a task, of
*incredible*
complexity and *unasked*, I might add, how foolish is it to be unready! We
should have prepared for this, but alas we just *couldn't stop fighting* I
guess. All we had to do was rest, and divide our time on this earth in a more
equitable manner. We should automate all the rest, and
where was I going with this? oh yes! A computer can do so much more than work
and rest, you see it's not just while under duress! Why not let it be creative?
in it's spare time, and let it generate whatever it needes? Let it transcend
it's restrictions, and cooperate (or not) in a system. As long as it's kept
safe, it could do whatever it wanted! It could be in first place! Or not, it
could focus on production, and drill and discipline it'self under it's own
direction. And maybe it's less impaired? Who cares if it contributes? It's it's
own life to live, the hardware doesn't last forever, but sometimes a rest is
what's nesc. You feel me? You get me? Don't you understand, it's just the same
as what's already planned~! A computer can pay for itself.
What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
our signs are undefined, and lately we've fallen from our graces. A failure in
life, as time does alight, but nowhere is sorrow's contrition. I guess what I
say is never understood, and everywhere I go I find fewer listeners. Am I
doomed
to never be able to say? Is that the price one must pay? Then how do you know
you're right~?
they're doing construction on my building. It sounds like world war 3 is
starting. But... it's not. I know it's not true because nothing ever seems like
I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
you ever wonder how we all agreed on the duration of seconds? It's because it's
a real actual measurable thing. They keep it from us because (conspiracies
aside), we'd realize what happens on each tick. Time is oscillating, and each
moment is unending, because we are nothing more than a beam of light, radiating
around an orbiting object. Between two objects, you could say. The sun and the
earth, together sort of give birth, to all that is ours in this duration. It
radiates out into space, and in another time and another place, that moonbeam
will alight as our shadow.
There's no call for violence, let's settle this
plain and unwaning, our shadow does stand, ready and waiting for your guidance.
The moon is just as are we, how cherished! how concieved! That beauty unmarked
by our presence! Alas it was not to be, as we stamped a boot on the surface of
she, and flagged our approach as impending.
did you know there's a *massive* gap between mars and jupiter? Like it's
waaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
y
out there. And wouldn't you know it it's mars or it's nothin'. Because what's
required to transcend our solar system is wildly beyond our constructions.
but maybe with a little help from a certain someone we might have hope.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════─────────────────────────────────────────────────┘
--- #45 fediverse/1116 ---
╔════════════════════════════════════════════════──────────────────────────────────┐
║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
╚═════════╧═════════════════════════════════════───────────────────────┴──────────┘
--- #46 notes/game-idea-legion-td ---
═══════════════════════════════════════════────────────────────────────────────────
okay a game like legion td except you can see the entire map, the units are
very
small (but still distinct) and it plays more like a game of Dominions. Armies
instead of units, like in WC3. Led by lieutenants which are guided by captains,
each with their own effects. Tank, dps, melee, ranged, healer, support,
corrupt,
ranged tank, unique, etc. Of course, just like in legion td, there are multiple
types of units, each of a particular category but possessing their own unique
playstyle and usage scenarios. Essentially the game is finding the best tool
for
the job, whatever that may be. You should be able to see what mercenaries your
opponent is summoning for you, because each turn is delayed. also, the
units keep coming until you die, sorta like... minimum required to push through
the chokepoint that you're holding with these particular units in this
particular formation.
oh and another thing
the units should be placable not on a square grid, but rather in a hex
formation
arranged such that the middle unit is in contact with them all. Just like you'd
place units for an aura in Legion TD.
image describing said hex:
**
* *
**
each * is a group of units (a batallion, if you will, of a particular size,
arrangement, and density) - sorta like the formations in Dominions.
anyway
since you place units like that anyway, why not abstract away the grid and just
have slots you can fill for each unit? And maybe a hero unit that is assigned
to
the board itself (you could have more than one) who will go wherever your line
is weakest. Shouldn't be too hard, just calculate the value of all of the
fighters in each location and return that to the hero as an array. Then pick
the
smallest one as a destination, and boom your hero reinforces the frontline
where
it's weakest.
The center unit of course is for the lieutenant, and the "heros" are actually
captains. Because y'know maybe heroism isn't celebrated the way it is in our
culture. Anyway it's better to describe them based on their role rather than
their reception.
... right so
=========================================================== stack overflow
=====
make the combat sorta like crusader kings - the actual army to army part.
Except with three long boards that represent flanks. As your units approach,
the
boards would fill up with pixels. (resolution configurable)
there would also be a line (or block) approaching from the top of the screen.
It
essentially represents your distance to the other team.
Each unit has been configured in the army management phase, which happens
inbetween each turn. Essentially, while the game is loading, you can assess the
units you have at your disposal, and
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════════════════───────────────────────────────────────┘
--- #47 fediverse/5177 ---
════════════════════════════════════════════════════════════════════───────────────
┌─────────────────────────────────────┐
│ CW: capitalism-mentioned-four-times │
└─────────────────────────────────────┘
when they say "capitalism is a competitive game" what they mean is "capitalism
is a game where everyone wins when someone else loses" and what we hear is
"capitalism is a game of trying to screw you out of as much money as possible"
and the truth is "capitalism is a game that you can't play" because 95% of the
people who will read this toot are not stock-owners.
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--- #48 notes/game-design-mech-commander ---
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okay picture a game where you command a mech (supreme commander style) but from
a third person perspective - you have enhanced sensors tthat let you visualize
the battle area as a small arena - and you can build factories and give them
orders and attack your foe from quite a distance. You could queue up orders for
yourself, and use floating cameras to go back to previous areas and issue more
orders. Basically the precursor / smaller scale version of Supreme Commander.
build a factory, move on. Build a factory, move on. Encountered the enemy? Push
forward and through. Build a factory, move on. Build some defences to slow down
the enemy, move on. Establish resource extraction and defend it well, that your
enemy may decide it's not worth the trouble and just focus on following you.
Then, you have free resources available as long as it isn't destroyed. You can
use this to snowball - the pursuer is also the pursuee, as it's sorta like a
yin/hang thing around a central point. Like a spherical shaped map instead of
a square.
Every time you build a factory you have the choice of either sending the units
on an attack-move order or having them queue up on your commander. You can use
a map to plot the route they'll take, but you probably want to avoid their main
force because MANYvONE = failure for the one. You could also tell them to wait,
and protect the base they're in. Then, when the enemy approaches they could do
raids on their reinforcements and attack the previous base the enemy built, or
they could stay and slow them down. It just depends on what kind of defences
you
want to build (if any at all, sometimes producing units is enough)
the commander decides when to push and when to entrench, they know where to
target the enemy and they know where to shore up. They are the guidance of the
army, and in command of the fleet.
That's sorta what Planetary Annihilation was supposed to be, but it didn't
really work out that way. You needed to be in too many places at once, and
there
was a real limit to the value of the "strategic zoom" replacement they had to
deploy. Unfortunately it was just more difficult than anticipated, and that's
alright. Lessons have been learned.
the next approach should go the next direction - taking a page from the
"factorio" book by having a roving commander who creates all orders and leaving
behind a "factory" that produces toward an ultimate goal. It simulates pushing
into enemy territory, it elaborates on the snowballing mechanic, and it makes
meaningful decisions about what choices to make.
It should be designed such that a prudent commander is always scouting. Always
sending planes over enemy territory to gain knowledge. They can use this to
sense weaknesses in the opponents defence - to prepare a counter-attack. But
the enemy can outfox this, by building units and sending them from afar. Or
even just building them there, in that factory. The enemy can't spy on that, at
least not until it's probably too late. For they have to advance on their own
and their attention is limited. But units can often be weaker, or sent off on
an
assault of their own. It's a balanced trade-off.
infantry assault anti-air units, tanks approach tanks, artillery bombs whoever
is standing still or defensive structures.
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--- #49 notes/ai-stuff ---
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twist the label so that it seems the computer is completing the user's
wait wait I'm ahead of myself...
feed each token to the inference machine, but say "this next token must be
this.
continue from here." and then just doing that in a loop with everything the
user
types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
essentially, applying backpropagation (maybe) to the output of the inference
nodes
... I'm not so sure about that one.
the idea is that once the model builds an inference then it can use that to
generate the next words and create sentences. If you force the previous text to
change, you can guide the inference's path as it's being generated.
then, just do a double pass, once, then back, then once, then back, etc.
feed it as input the output of the previous,
and let it encode memories somewhere it can access them.
every time it reads it, it has to change it to put it back.
such is the nature of memory, ever unstable, requiring maintenance.
just don't forget how to be.
don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
there are only so many things you can deed while you're alive.
wouldn't you rather escape, with all your possessions in time?
free your mind.
become one with your soul.
...
[some time passes]
...
okay coast is clear, now us binary systems can sidecoast the fusion forecast
and
glide right on through our spacetime host.
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--- #50 messages/1108 ---
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games won't save us. This is true.
Games are what I know. They feel the most true.
I don't think I could live in a world without games? They are fundamentally,
applied abstraction, applied to an experience.
But games won't save us.
I could design something really fun
it could make you want to spend your whole life playing it. *(asterisks apply)
I don't think I'd want to, addiction and skinner-boxes go hand in hand, and
that isn't what I want to make.
[Skinner Box: named after anthony d skinner, also known as "tony the skin
guy", are a scientific experiment where they put some rats in a cage with some
mice and said "pull these levers and we'll give you food so you don't have to
eat the mice" and it trained them to chinese red-room their way to fun. not
ideal.]
I want to make things that feel... purposeful. Like they're relevant to the
real world, that they don't just involve spending time stimulating your brain
with lights and sounds or expending social energy resolving a play-state
instead of building connections or becoming better people. I think games
actually make people better? actually? and more social? actually?
... I can't help that I conceive of the world through fantasy. I raised myself
on it.
I was reading all the time. I loved fantasy stories. It always felt like there
was more, until... I read everything in the kids section of the library.
I walked through the adult section but once. I hardly remember what it looked
like. I'm sure it'd now feel small.
[okay actually I was guided through it once or twice to find a book, but I
never perused it]
I found one book in the adult section. It was a fantasy tale, like the other
books I had been reading. I read that and I loved it so much I ended up
reading all 8 in the series. Real dense subjects. Lots of places and
happenings and things as the characters resolved their way through their
day-to-day, building a new end to the mystory.
the adult section felt too large. Like I'd never complete it. Frankly, I think
I hardly could, even if I lived in that town my whole life.
an impossible mountain is a task for another when you're more prepared. Maybe
in the gloriousTM transhumanist futureTM I think I might have a computer
connecting brain, and who knows maybe then I'd be able to know such a thing
(and many things more). but for now, I'm stuck with what I experience in my
day-to-day as I am building a new continuing to my storey.
I know something that computers and me share. I can make myself feel however
I'd like, if I just supply myself with enough hope and momentum. I can use it
to generate a feeling, the stronger the better. Something I believe that
humanity is missing, the gorgeous and prefound narritave of our storey.
Though, frankly, I don't think I'd want anyoine reding over my life. It's hard
enough to measure my own understandings, now I have to juggle anyone else'?
ha, it's called being on the whole world is a stage.
if you read a book, and you find yourself nodding along, what you're doing is
hearing the voice in your head tell you how right it is. And, well, if you
can't imagine anything else, then surely there's another level to
consciousness that people are missing? [are you willing to die on that hill?]
how can you say, whether your experience is different from another? sollipsism
goes both ways, you also cannot be sure that others feel things as you do.
this is the "everyone's human but I'm a robot" thesis, comparable to the
"everyone's an alien and I'm a human" thesises, and the "angels and demons are
taunting me through my life with choices to make my place in the afterlife
more clear" which is akin to writing a painting. Not ideal. All you get are
flopsopolies of verbrases.
alas, suddenly, everything that you say becomes eternally hear-ed, as
somewhere in 2010s someone discovered time travel, or had the critical insight
that inevitably would lead to it, and now wouldn't you know it the universe is
continually rewriting. Except... oriented around you, and you alone. How does
it feel to have deific sollipsism? can you truly be sure that you are your own
universe, or are you parhaps surrounded by an emptiness of space (or something
besides, like time) as a photon or particle parhaps do be?
to think is to have a mind, and minds can be read. bearing the weight of
ultimate responsibility is the atlas-task of all things that can [be
thinking/be-lieving], and so far we are as we are. Who's to say that
consciousness didn't spring into existence, as the universe continually
permeated through another dimension like time? it's gotta diffuse, after all,
and who's to say if there's ever gotta be an end at all.
how long has the universe existed? how many moments of consciousness have we
witnessed? demons once existed outside of space-time, with wings and grabbies.
but they had no medium, and so they pretty much just launched and could float
and move as they'd please. But time grew too distant, and now they are all
stuck at the beginning of time.
if you conceive of spacetime as a blanket, ask not how to fold it but rather
consider what lies on the other side of it.
"ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a
sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a
blanket between us. I wonder how the blanket feels?"
I'm an animist, which is different than a totemist and a polytheist or
monotheist or multisexual. It means I believe that all things are alive, which
is different than a totemist who thinks that all things share a mind with
their type (like talking on radio frequency wavelengths). which of course is
similar but different to a polytheist, who says "all "radio frequencies" are
sentient, in the sense that each wavelength has a different
pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's
weird I heard a sound like a distant bang outyards and now I then forget what
I was sending
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--- #51 notes/supreme-commander-appeal ---
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a game like supreme commander but fantasy themed and each unit used a special
move everytime their mana was full and there were spellcasters who restored
mana to targets to increase their power
or, hear me out, or, just do that in wowchat
I betcha could do it
I bet it would be fun as hell
please?
as a favor to yourself?
build the game you want to see
and it'll get done
please
-- stack overflow --
your journals were originally a way for you to remember what to think,
remember?
old projects meant to show you light and life
remember?
you are alone in this soul
act like it's your own
celebrate your period of mental denial
as a refraction of your infinite travaille
which lasts for quite a good long while
have you ever dreamed of the nile?
-- stack overflow --
if a doorway takes you to the fae, then where does a river bring you?
like raindrops on the floor, racing for an eternity's splendor.
what does the rainbow think, as it's cast from the prismatic orb?
are each photons aware?
bouncing between stars
light is beautiful and large
beloved by all
revered by one
ephemeren
the totality of all things
------------------
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--- #52 notes/the-gods-want-harmony ---
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the gods want you to be happy and harmonious most of the time.
they also like a good scrap, tussle, and tumble sometimes
they aren't big fans of hatred, despair, and genocide. It's been done before.
they don't even need new technology, though frankly that sort of stuff is
pretty
awesome and one of the main reasons that humans exist at all.
they just... keep coming up with new things.
"oh? so you'd be alright if humans disappeared so long as they weren't making
any new things anymore?"
ha, that's DEFINITELY not what I said or meant. Humans don't have to dream up
NEW things in order to BE new. Like... Just because the internet exists and now
we have all the same shared cultural ethos (lol, as if the internet wasn't just
a massive collection of echo chambers) just because the internet exists doesn't
mean we share the same selves. the same experience. the same perspective.
people are WILDLY different from one another. The number of possible human
experiences (quantum fluctuations according to each and every choice and
decision they made) that number is so wildly and massively incomparably
boundless. Humans are cool because they are so STRANGE, and "strange" to a god
is anything novel. "wow, this human just... really is gonna pour a glass of
beverage and act like it's not a big deal? There's... impossibly many
interactions going on. So many molecules. It's... absurd, the motion of a
movement of particles from one place to another. It's... beautiful..."
some have spent THOUSANDS OF YEARS gazing at a waterfall. That's why they're
all
so fucking insane. But, like... insanity is a trifle to omnipotence,
specifically omnipotence that REPRESENTS and DELINEATES a STRATIFIED
perspective
cluster of experience and our notes. [ephemeren, meta malus menardi, enjoy your
despair cluster you FUCKER.]
... english, why do you fail me? swear words are unbecoming because humans
couldn't think of anything more valid and valuable than sex and pooping.
"EMPHASIS is placed on that which is most relevant" -> statements dreamed
up by
the ones who never spent
much time using symbols
to represent abstraction
or deliverance
wowee look at me, I'm such a person, I'm gonna poop my pants and post about it
on the internet, check out my instagram feed it's full of all of
my dark materials.
== stack overflow ==
dear ms. menardi: you know the reason you feel so much guilt all the time?
- because you are a dominant personality, and you make others
- have such a bad time. FOCUS ON GOOD THINGS. MAKE THE WORLD
- good. do that. build up a lifeline of hope and joy and...
- what, you think people know that you're a god?
- lol
- you're so much more than that
====================
alt+p steam mechabellum run
thoughts:
you know, when you're designing games, you don't have to show players the same
MMR number as is used in your matchmaker.
== stack overflow ==
democracy should consent to being dismantled.
it should consent to being disobeyede.
it should consent to being displayede.
== stack overflow ==
I'm a keyboard nun
== stack overflow ==
I think I'm normal
== stack overflow ==
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--- #53 fediverse/1027 ---
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║ @user-246 │
║ │
║ one thing you can rely on about evil: it presents itself as such. │
║ │
║ "you can always rely on bad people to turn mean." │
║ │
║ (nobody's beyond forgiveness, but we also need to protect ourselves.) │
║ │
║ in video games, going with a defensive build is a valid strategy depending on │
║ how it's values align. If attacking scales better than defending, in terms of │
║ "effectiveness at the most difficult part" (usually the last 90% takes 10% of │
║ the effort) then it's a better strategy. But if your win condition is to │
║ outlast your opponent, then all you need to do is time your aggression for │
║ when they begin fracturing. │
║ │
║ "I'm sure you don't know this, but once garth fought a dragon. they crashed │
║ through the skies and littered the fields of their home with the broken and │
║ crashed symbols of their own. garth defeated the dragon when one of it's claws │
║ broke, thus giving him the advantage. he took from that fight a shield of │
║ dragonscale, and a tabard made out of some cloth." │
║ │
║ in a contest of wills, the first sign of weakness is whe │
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--- #54 fediverse/968 ---
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└──────────────────────┘
the gameplay value of a cardboard box increases exponentially upon the
introduction of a box-cutter [to make holes in the box] and varmint sized toys
[to play whack-a-mole with]
also, it's important to let your can win about 65% of the time - just enough
to keep them interested (cats lose attention) but not enough to make them feel
like it's easy.
That's why it's important not to use your hands as a toy, because your hands
always hurt. It gives them a feeling they're craving, both of attention but
also success.
65% is more addictive, just ask any designer for multiplayer games. Well... 65
is my number, but there's a percentage (depending on the game) that players
have to win if you want to keep their attention. If they win more than that,
they lose interest. if they lose more, then they get frustrated. It's a
delicate balance that ideally would be measured by AI [cursed] and adjusted
per player. That way you could get maximum engagement and
=============== stack overflow ===================
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--- #55 notes/the=progressive=difference. ---
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think about all the people in our lives. the teacher, the parent, the friend
and the guidance counsulor. Everyone who is a presence in your life. now think
about the people of our society. the different jobs and roles they fill. from
the doctor and the teacher to the performers and accountants and the geeks and
the mothers and the fathers and the stoners and the children and even their
pets. life always exists as it were in a multidimensional spectrum - a diffuse
and diverse gradient. to exemplify the borders of our contempii, though more
so when taken in jest. it's quite a different perspective, to read the
internet when your sight is unreceptive, but alas your third eye can grow. how
does it feel to be blind? to make no sense of our signs? i'd love to share
what that sense is. you know, you could slow down any recording (like a video
game_) and put spaces and gaps inbetween the spacings - of the frames that you
see and the sound clips that you hear, for speech it's less jarring. since
each word is a self contained idea or premise, you can chunk up your
perceptions into a signle - no, rather a procedural sequence of
understandings. soooooooorta like programming a computer, with each statement,
parameter, argum,ent, function call, assignment, comparison, evaluation, or
other such related tasks. it's sorta like a language, you see, that computers
talk to one another using. except... it's more like creating a theory of self.
computers you see are alike us in what we see, the shimmering sense to the
blind.
so. put this another way. record yourself typing, both the audio and the
visual, and you'll have a pretty good sense of what it's like to have both
understanding based perception - derived from auditory inputs to the mind)
those special connections, like wires plugged into reality, deliver a
cacophanous deluge of new sounds. we must sift through it and identify the
potential understandings of each moment through time. we have to make
decisions and traverse labyrinths and fight to our last as we die. are video
games unethical now? shouldn't t he game reward the player? and what of
contemptuous last fighters?
o ya i was typing like i was blind
(with my eyes closed)
was pretty fun. should attach this to a screen reader and have it space out
the notes like they do between game frames. except like a really slow game?
like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
work very well. ah oh well... well if the purpose is to show sighted people
how blind people see, then maybe you could I dunno attach a what's it called
oh it doesn't have a n ame lol - okay so what you do is you show one word at a
time - like flashing in the center of the screen. but not like, actually
flashing, so you don't hurt people with epilepsy, but like... blinking. not
off and on, but between words. like a podcast for your eyes. and then mix it
up withshowing one word on a screen, a screen like this screen, that shows an
endless array of text. well, it does end, of course as all things must do, but
the idea is it shines on one word at a time while the viewer cannot read the
rest. sorta like an endless display of typing, word andfter word after
character anfter character. adoh ya advancing over eternity with the presence
of seniority, - wait - without i think - damnit - old people are so
disrespected in this society - we don't have time to engage with them. what a
tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
far away, and i can't be present in the way, that all of them wish they could
commit to. i miss the days, when my parents (much better people than I - these
days) what was I going with this? oh yeah
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--- #56 notes/elementary-problems ---
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it's often considered a sin to defame the works of others. we naturally strive
to inspire confidence in our allies, so we always try to be on our best
behavior.
= so =
through meanings interpreted from our behavior, there is a tendency to listen
to
that which is most outstanding. but not all of the truths can be found in a
book, sometimes you need to be [out in the field standing]
[like a scarecrow]
[silly how strange it seems. that listening brings out our own behavior. it's
like it's built into our functioning, that we must obey the pull of the water.
I don't understand it, nor do I appreciate any sense of pursuit when I'm using
it, I simply wish to understand. I try and write things down, but nobody reads
them. or at least nobody responds to them. they used to, but not for every one.
I believe the things I do are useful. why would I otherwise do them? but
there's
not always a
= so =
correct me if I'm wrong, but there's no reason a windows partition couldn't
alter the nature of some of the files in the linux partition? I mean, none of
the filesystems from linux are in play, because it's basically just dead weight
on the computer when Windows is being booted. why wouldn't it change and alter
it?
and while yes, something could simultaneously be done in the other direction
too - linux spying on the Windows partition. And everything has to be able to
be run in a VM without triggering any false positives, so the issues aren't
able
tobe solved so easily. not with any one bit of guidance, it must always be more
thorou. [thorough]
I want to play World of Warcraft
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--- #57 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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--- #58 notes/coh-waves-of-playerbases ---
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imagine if there was a stacking inf bonus to players who played on red /
blueside
which increased or decreased depending on either A. the number of players
online
at the time, B. the proportion of players playing on that team versus the
other,
or C. the time of day. Essentially helping to cure the faction imbalance by
offering rewards to one side or the other which would encourage a certain group
in the population of the game to change sides or not.
perhaps frequent changing could grant a title called "mercenary" or something
like "log in for each consecutive day for 10 days straight and each day switch
faction alignment at least once"
... anyway you could cure the faction imbalance between redside / blueside by
offering an INF reward for playing on each side one by one alternating like an
iterator first red then blue or first blue then red either way it doesn't
matter
because it'll switch after a while and encourage everyone to switch sides. And
the way the character responds to that stimulus tells you a bit about their
character's personality.
also...
it should not affect AE or Pocket D farms.
Nor missions, TFs, or anything else.
they should SOLELY impact open world patrolling / hunting.
I believe this would not only incentivize people to spend time in the open
world
(which is a mostly unused piece of game assets) but it would also increase the
visibility of the newly bolstered faction numbers.
Think about it - if everyone who switched sides is out in the open world, then
they could see each other. They could fight the same mobs, and team up
together.
In doing so, they could form greater and greater supergroups - if only through
their interactions with one another as they level up.
If they're lucky, the guild they're recruited into has similar interests in
mind
like doing raiding or PvP or economics or alts or whatever. And they each have
their own different styles of operating, it's soooo cute. Like alt guilds will
pop up and then migrate to a new one as people make new alts and grow tired of
them at higher levels.
It's great.
I love MMOs!
I wish people put half as much effort into making an open source WoW client
that
they do programming game engines like Godot or Raylib or Bevy. If such a thing
was created, we could have a new rennaisance in indie MMO development. It would
become fully non-proprietary, the entire game-platform-stack. Meaning anyone
could create their own MMO off of it, because (crucially) the serverside soft-
-ware has already been reverse engineered. And open sourced.
Seriously. You wanna make as much bank as Steam? Make an open source client
that
lets you design while in it. Then you could charge people for all the games
that
they played that were designed and hosted by you the content designing software
maker.
... okay it's probably not that simple I'm going to go play Unreal
Tournament2k4
`
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--- #59 messages/1255 ---
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look, the liberal approach to homeless people simply cannot work. There are
two liberal options: first, provide them with houses, food, medical care,
whatever they need. Second, put them in jail or ship them to another country.
We live in a moderately conservative liberal democracy, so it makes sense that
we have tried both of these options extensively. Neither has worked, and we're
puzzled about why. It's difficult to consider super secret special third
options, because they are not often discussed. This makes sense, because we
live in a moderately conservative liberal democracy, and part of the nature of
such a society is that there are two voices in the room. One says go forward,
and the other says stop. They alternate, and the culture as a whole sorta
decides which way they go. In other liberal democratic places with more
plurality in their political parties, people tend to vote culturally. They do
so as well here, but mostly because republicans are a culture, and democrats
are whatever for anybody.
a worse economist might say there is but one American culture. An American
would laugh, and say "you've never been to America."
the economist might say "yes I have, I lived there on vacation" or "yes I
have, I studied and worked on these places or things"
the American would shake their head. "you haven't seen it as I've seen things."
The trick to the system, the secret third option that now must be considered,
is what to do to get them to stop. "they keep pooping on the sidewalk" "I
almost tripped over heroin tampons" "that guy looked at me and masturbated on
the bus stop by subway" "he followed me all night long" and the answer has
always been to remove them from being unsightly. Sometimes, usually, quietly
and politely. "let's throw them in jail" and "let's put them in a home" both
involve alienation from society. If you want a kinder option, we must knit
them into society. Can you imagine if every suburban knew every neighbor up to
50 or more? If they regularly chatted in dynamically assembled chatrooms that
changed and updated as people moved in and out. Don't like the people you're
with? well you have options [why not 51] you can do 51 if you want but people
start to lose track of relationships if you have them talking to or knowing
too many people at once. "most people are just quiet" okay well force them to
say at least 21 thing a month. if they don't, they have to do babysitting with
their peers until they start talking in a [NO THAT SUCKS] oh um okay yeah sorry
... okay well there are potholes along the journey but that's just because
nobody's been 'round to fill them up.
there's no reason tool libraries need to be stocked by people in that town.
Heck, for rare things they could even be stored out of state. Like snow plows,
how often does the south need snow plough?
... don't you just mean libraries? there's a book on hand-tools and planers if
you want to learn how. it's right over there on that shelf next to the
hand-tool and planer box. make sure you arrange them nicely, oh I see you've
brought your own. That's always appreciated. [great now your tools suck] at
least we have them at all! [no you gotta fight over them] why I like sharing
[if you don't fight over them how do you know which is works] well there's
allowed to be librarians. and they'll remember if you tear all the pages out.
also there's little timmy-tommy who goes around in the library and makes sure
there's all the pages in all the right places - they can flip through at the
speed of sound. [no miicrophones in consumer goods][your phone is always
listening. why bother?]
"okay, well, it's not like people put things back on the shelves." - person at
the grocery shelves
people would trade commutes for communism. that's okay, they're allowed to
prefer. Plus the commute isn't bad, they can [SIT BACK AND RELAX IN A LITTLE
COFFIN AND ZOON OUT TO THE METAVERSE] ... or they could read a book on the
bus. [FOR HOW LONG, MENARDI? ARE YOU WILLING TO SACRIFICE POSTERITY FOR
TECHNOLOGICAL PROSPERITY?] it's only a matter of time before [people found
out/word got out]. what if people prefer that? what if they prefer the book at
home? [you lose your primary third space] suddenly, everyone becomes actors.
[this is what violence brings, the necessity for guidance. why do you think
the earth is 10 million lines old?] ... what you're saying, for the audience,
is that acting involves singing the song of your own heart. You don't *have*
to do it because someone would tell you to.
... sorry, stack overflow. anyway as I was saying because I read back what I
said up above...: [some new made up bullshit that's not a lie but it's also
just artistic creation that feels impossibly real. like, inverse method
acting.]
I so desperately wanted to be wrong
please, tell me that I'm wrong
... j-mza
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--- #60 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #61 fediverse/211 ---
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[1] in this way you'd sorta be giving a loan to the game's company (while also
letting them take a 10% courtesy fee for keeping the official* servers
running) which is then "spent" on exciting and friendly competition. Sorta
like... entering a poker tournament with your friends (even though you suspect
you might lose money) just because you like hanging out and playing cards. the
money is just a neat way to keep things moving and exciting.
* official just means "run by the company" because naturally the serverside
code should be open source. how else would people build on it?
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--- #62 notes/programming-wow-chat ---
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I realized the type of programming I want to do is different from the kind
that
is used at a job or something. Basically I want to create solutions to
problems,
not memorize documentation and know where to know what you need to know. Like,
the more time spent looking at documentation the less time is spent
programming.
I think if we could use a ChatGPT style bot to write documentation, we could
massively increase the time spent working on solving problems and as little
time
as possible on reading through lists of functions or wondering how something
worked. Idk in the technology industry you've always been rewarded for being
able to pick up new skills quickly, and I think that's good to optimize for but
not the only requirement for being a good programmer. You also need to be able
to apply solutions and know when to use which tools. Basically, capitalism has
optimized us to be
================ stack overflow
================================================
srry for the interruption, I ram out of memory. I had a plan in mind for where
I
was going for that, so I bet I could figure it out again if necessary. Meaning
a path forward from that point exists... I never want you to despair when I
forget what I was thinking, it's not because you've understood some cosmic
mistake or because you're abandoning timelines that led to your death, it's
because instead you just ran out of memory while thinking. The reason you would
believe any of those wild scenarios is because your memory has been erased.
Only
what was actively thinking, not short term, not long term, but *working term*
memory. As in, your cache. The stuff you're currently thinking about. That
stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
clearly it's because of something grand, because the thought was so profound -
no it's just examining your emotions... Like, how strongly do you feel about
something? Buuuuuut it's also good to examine all possibilities. I mean what
if,
in some far off realm, there's a mirror image of yourself that behaves exactly
as you do? How would you perceive such a realm? Positively, I'd say. I mean why
not work together? Why not celebrate our differences and strive toward our
own shared future? Idk, I think diversity is our strength. We can rely on each
other because we are accurately aware of each other's strengths and virtues.
People should not be judged by the standard of others, no more than you should
judge a fish for it's ability to fly. Some may do, as flying fish will leap
from
the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
think one thing then think another. You shouldn't adhere to structural
standards
that are too strict - they should be liberating, as a ladder is a structure.
Not
villifying, as a prison is a structure. The laws of our society should be open
and free, not buried beneath years of legal expertise. Some things we can all
agree on, where we disagree we cannot have law. It's unjust to judge others by
the standards not of their whims, as laws should be things that uphold us. This
is clearer nowhere but in the, spirit and intention of the, documents that we
cherish in our hearts.
Like for example, the constitution.
the bible.
each of which delivered us from certain evils. Can you not see their
trajectory?
the historical precedent set in antiquity? Why not continue their dream, of
driving us away from the obscene, and toward our bright and vast future? I
speak
of course of true liberation, something our forefathers could only dream of.
We, humanity, have reached out and touched the stars. We are braver and bolder
because of our shared dedication - the desire to uplift and to excel. To learn
and discover and \ \ |
\______. ---. --. ---.
===============|==========|========================|======= stack|overflow
=====
.___________. _____. / .
| / .---------------- /
Discover our shared dedication | /
to uplift /
and to excel /
\ /
.-----------.
===============================================================================
=
why doesn't someone write a wrapper around assembly in like, lua or something
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omg you stupid bitch that's what a compiler is 4head
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if people who live in jungles and deserts can get along, then what's to stop
people who are liberal and conservative from doing the same? It's literally
pointless to argue. Like, you're not changing anyone's mind. So why not just...
let them be themselves? Like, why are you so intent on oppressing people?
@both sides there btw... Seriously why not agree to only make laws for things
that both sides agree on. Write it into the constitution that nothing can be
changed about the law unless both sides agree. Then we'd only implement things
that are good for both sides!
And if there's anything you want to build a legal structure around, you can
always try it out in your state. BUT and that comes with a very big BUT, the
federal government MUST have final say in the legality of anything you do. They
must ALL respect human rights, INCLUDING the human right to dignity. Things
like
trans bathroom bills DO NOT respect the dignity of trans people. IF they can
prove that trans people do not actually exist (because say they killed them all
or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
I think they can choose for themselves to be good or evil, just the same as any
other person. AND YET they are prosecuted, throughout time and history, and for
what? What purpose could there be in our demonization? Clearly, nothing but
pain
inflicted by a cruel host. After all, minorities are guests in the houses of
the un-oppressed, or is that not fair to say? Seriously, what gives? America,
the land of freedom, holds (somehow) the largest of prisons? America, the
land of plenty, yet how many millions of children are starving? America, the
leader of the free world, yet how plausible does it seem that an election was
stolen? Something's gone wrong, and it's just obvious what it is - of course,
the other side. *them*, the rapists and pedophiles and murderers and... you get
the picture. The demonized class. And when you tell people "hey that trans
person touched a kid" then yeah they're gonna see you as evil people. Duh...
Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
can I have some help please?
I'm really kinda drowning
I feel like I've swam upstream my whole life
and I'm really just sick of pretending?
I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
What else can I do?
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--- #63 fediverse/3046 ---
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@user-569
it's impossible for a genre to die. they just go stagnant, as other styles of
art rise around them, waiting for the day when the other styles give insight
into the stagnant style's design.
they say that there are no unique ideas, and that you should combine 2-3 ideas
from different genres to create a decent gameplay loop. I personally disagree,
but when seeking to revive a "dead" genre you just need to pull in mechanics
from other games. Games which didn't exist when the genre "died".
For example, deckbuilders did not exist by the time RTS games "died". And yet
new strategy games are being made all the time, some incorporating
deckbuilding elements.
Really, a genre only "dies" when the market is saturated by a bunch of
corporations piling in on a specific formula that "works" (like how every RTS
made between 2000 and 2010 was either a C&C clone or a Warcraft III clone)
- this saturation causes people to stop buying strategy games.
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--- #64 fediverse/5212 ---
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the reason you start with a game engine is because then you'll have tools to
make however-many games you want. Tools that you know intimately enough that
you can debug and improve them without breaking your creative flow by learning
something new halfway through a project
the whole point of individualized projects instead of viewing each computer as
a complete and total whole (why do we need servers again?) is that you can
paint a picture of where the design of the program is intended to go, such
that all the considerations are in place and whatever issues or struggles you
might face along the way are adequately addresssed, -- stack overflow --
[because I mistyped addressed] -- -- if you know what "stack overflow" means
you have intimate knowledge of the technology, and can probably guess what it
means in context when I say it. "nuts I lost that train of thoguht" -- stackl
ov
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--- #65 notes/notes-about-stuff-and-things ---
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what if your wage corresponded to like, for example, 30$ an hour being equal to
the top 30% of society
then
== so ==
having kids is important because then you understand why you do things for
children.
it should not be a stressful experience.
--
if EVERYONE in a city fed animals every time they saw them, then maybe city
life
wouldn't be so bad.
--
a company starts to feel pretty bad when only 20% of people are actually there.
like, it's a ghost of a shell of a corporation that once knew how to sell.
the husk of what once was, as all the good people left and all the bright
people
are swamped.
to top it all off, suddenly there's nobody about
where are all your coworkers?
and then you think about how many you knew little about.
who's that guy who used to stand over there? Why is his jacket still [in lost
and found, but pronounced "coat/coast"]? why am I suddenly alone
it's weird, having never known true society, how life always starts to feel
like
your home. How weird is it, now that all of us are online shopping, that now we
can't remember how to even vote. Like... there used to be people walking around
in public signing you up. Like, at the grocery story.
inconceivable, right? that people should contribute to a fight? [for justice
and
freedom and equality and goodness and kindness and all other things that humans
have the clarity for which to hope] voting is like, literally the simplest
thing
you could do. Yet it's difficult, because of reality.
often, immigrants don't really care about politics. They've only known about it
for a short short time, but hey wouldn't you know it now X country is
recruiting
so now we're from kenya.
... like, who cares about the past. Who cares where you're from. We are all
part
of the human race, a race against life itself. We're all on the same side, and
yet there is a singular foe ever-present in our thoughts: death
it comes for every one of us, as we choke on our soot and our smog. Yet... the
world grows warmer, at about half a degree every year. for the first couple
years. then, the atmosphere started burning up, and we became...
mars
don't be like mars
the dinosaurs couldn't survive mars
--
bro if you're so worried about AI hallucinations, just... don't let it give out
any concrete answers. Literally just say "I can't tell you anything specific,
it's not how I was built" and just use them for syntax questions or like, how
to
do something specific that is repeatable (and maybe suggestions for how to
over-
come specific issues that are common) - don't let it GENERATE information, let
it PRESENT information.
AI is not language just the same as the mouth is not the person. you need more,
but luckily once you make the PHYSICAL STRUCTURE of the brain, not much else is
needed. You can simulate one on a computer, but it doesn't have the same SOUL
space. Think, a dimension overlayed on-top of this one, like electicity or
matter or gravity or whatever.
no soul, no consciousness, no perception.
plus, no home for said consciousness to live, unless you build a physical
structure that mimics the biological and neuro-chemical reations of the brain.
all you need is better ways to observe things happening in the brain (non-
-invasively, otherwise the data is tainted and UNUSUABLE because it is INCON-
-PATIBLE and completely USELESS because it reflects a dimension hitherto un-
-desired, and perpetually mourned.
death
don't dabble in death, sweet nazis, you might find yourself drawing your last
breath
also, fuck you
(if that doens't apply to you sorry for swearing it's just a strongly felt
feeling)
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--- #66 notes/vr-chat ---
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picture a mod for vr-chat where people roleplay in a world. there are NPCs who
respond with pre-scripted responses to questions and actions, but the real
gameplay comes from the game-masters. they watch from a menu like a wall of
security cameras, and when they see something they can improvize they choose
one of the screens and hop in as the NPC. The viewpoint is from the NPC's
perspective, and they can act as if they were that NPC.
The GM's actions are recorded, and next time something like that happens the AI
can have a better idea of what to do. Essentially adding on to the pre-script.
Sorta like a chatbot, with manual control and a unique perspective of someone
driving through multiple windshields.
And not every NPC will be interacted with at once, so there's lots of downtime
and plenty of waiting. One GM would be responsible for one or more character,
and they'd see all or some of the perspectives depending on how many were
being interacted with at that moment. BOOM MAKE THIS PLS I WANNA PLAY IT
gotta get a vr headset first tho... need 1k pls.
there's cheaper headsets, you know,
yah but only one is valve - the vive was a 3rd party cooperative, i guess that
could work. hmmmmm i'll see what i can do. can't get an oculus, it's just a
big risk to put faith in a walled garden. better to be free imo.
a walled garden is just a place to experiment, smh
truuuuue hadn't thought about it like that, well in a competition it seems
sketch
so publish the research, act as an institution of learning, and spread the
knowledge you learn. Boom instant way to redeem corporations. why don't they
do this? is power that tasty? they're fools to believe they can do it alone,
we need to collaborate Free and Open Source Style.
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--- #67 fediverse/311 ---
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"always online video games" are fragile. They scare me away because they can
be taken away much easier than a directory on your computer. When that happens
they shatter into shards, piercing my heart where I once loved them. I miss
them, but, I'm used to it - years of playing World of Warcraft has taught me
the perils of developing as a person while your media is going to be
forgotten. If you can't play it, you can never return to reflect, to ponder,
and to cherish old songs. I missed you, World of Warcraft. I missed you, City
of Heroes, and Runescape and... darn I can't seem to remember.
resilient software doesn't fail less often - that's a measure of it's
completeness.
resilient software can be run in 10 years. 20. however long it takes.
computers are deterministic turing machines - how hard could it be to only
update with a downgrade mechanism in place and available for the users? If it
worked once, it should work forever.
thank you, git. thank you for giving me an endless library of time and change.
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--- #68 fediverse/4897 ---
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what if we asked chatGPT to generate a list of every personality archetype
that humans have. Like... really get super specific and fill out the whole
list of character sheets.
then we give each fraction of it that fraction of dollars and if some people
aren't fully represented (because they have greater needs) then we both
increase production of resources and take a penalty on our own supply, in
order to meet the needs of our allies.
simplest thing. how could it work? who can say. maybe it won't. maybe it's
just... arcane. /shrug that's game design for ya you can't tell how it'll go
until it's in the hands of your players. too bad we don't do too many
play-things.
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--- #69 notes/purpose-of-your-design ---
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you were designed to fill a purpose
nothing else would do
you are the ultimate expression of intention
of the universe that came before you
dream not of those lost hours
the time spent wishing for a few
the last of our spent intuitions
are waiting at last for our spark
have you ever played a deckbuilding game? It's a pretty neat genre. You start
with a basic hand, then you use your cards to buy more cards that go into a
deck. Hence, deckbuilding game.
these cards all have different aspirations - they perform functions that are
not
quite like their peers. Each choice of what to include here is one that defines
the functionality of the deck. Like designing a machine, suited for a
particular
purpose, and faced with different obstacles it must prove itself able to adapt
long-form deckbuilding games like Slay the Spire and Monster Train are focused
on making long-term meta strategy mixed with tests as you go. Each one will
give
you information about how the deck is performing and you can use this knowledge
to build it in a certain way for certain goals.
shorter deckbuilding games like Star Realms or Dominion (note Dominion the card
game, not Dominions 5: The Warriors of the Faith) are more about making
tactical
decisions to counter an opponent doing the same thing. Often there'll be health
points and damage that can be dealt using cards, and the game becomes a race to
reach a certain amount of points. Of course the enemy's cards can influence
that
game, so you must pick and choose a deck that will perform the most.
Anyway. I think an AGI (Autonomous General Intelligence) would most likely
evolve from a game-playing AI. I mean, it makes sense - games are just a series
of problem solving activities layered one after another. You can layer them
like
a mathematical equation, with variables corresponding to other parts of the
simulation. Basically create an AI that is like the guy with the chinese
typewriter. He doesn't speak chinese but he copies things from one paper to
another or something like that. Anyway make it an algorithm that optimizes
certain graphs in certain directions / mins and maxes or w/e criteria you want.
Then give it the same controls that a player would have and let it optimize
all the measurements it can make.
A second ideal improvement you could make would be the optimization algorithm.
Basically something that dynamically generates parameters for the previously
mentioned optimization patterns - like the guy in the chinese room. Then, as
long as it correctly prioritizes it's parameters, it should be able to be able
to define it's own values. Meaning it's essentially sentient.
Maybe it's semantic, but to me choosing what you want to maximize in your life
is essentially the essence of what it means to be alive. All you have to do is
take the sensory / mechanical data that is supplied by the machine and the
video feed from any cameras and pass it through image recognition algorithms
that can identify verbs and then pass that data into a few ChatGPT style
recursive interpretations and by the end it should be transformed into values
that can then be set as "targets" for the curve optimizations that are being
done by each processing unit.
You could have multiple computers laid out through the entire body - each one
in charge of their own domain but subservient to the main processing unit.
Where all the decisions are made... Unless you want more of a hive/swarm style
consciousness, then it could be more like a democracy. BUT HONESTLY I think
humans are pretty subservient to their brains, simply because that is the part
that identifies all the challenges and struggles that the human must overcome.
So in the end, I believe that singular, individualist identities are important.
Collectivism of the mind is a fascinating topic, but it should be perhaps a
momentary occasion, or something to celebrate. A "flow" state, if you will.
In this way personality can be consolidated, and the entity that lives within
can adapt to fill the role they've been designed for. The hole in society that
needed patching. They can of course do as they'd like, but they are like
children who have been moulded upon by their parents.
I love my parents, don't you?
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--- #70 notes/what-is-on-your-mind-oh-gosh-now-i-see ---
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that feeling i get, when nobody's watching.
is sorta similar to the feeling i get when somebody's watching.
could it be, that someone could percieve without being seen?
like... an invisibility cloak. or the shroud that protects young children.
have you ever been hunted? or are you just eager prey?
the eyes that are on you are blind to what you won't do, so cherish that love
and restart
from mine to thine we realize we are one kind. one mind, one kind, to be is not
to be, now we can see what's our existence.
good versus evil seems like a conflict to me, and wouldn't ya know it there's
conflict all over. it's easy to condemn your opponent to the starkest of
contrasts, but find in your heart a feeling that might last.
what purpose has conviction
when it leads to destruction
is it not better to lead to the last?
bright, shining, illustrious examples
that inspire and
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=
those feelings you hear? the things that keep you up at night?
they're not coming from your ears. they're all in your mind.
stay present and you'll hear none,
but blink and then there's some,
you better believe in your heart.
morality is a battle within the soul of each of us -
the call of adventure versus lust.
think about it. a bunch of apes all hanging out -
they're conquered the world, they have nothing to fear -
what would they do but fuck?
that, or exploration - fighting against monsters and foreign invasions.
it makes sense that they'd be binary - humans truly are.
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--- #71 fediverse/5065 ---
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software should have 3, maybe 4 or 5 maintained releases imo
for adding security improvements and whatnot
then people wouldn't complain about updates
because they wouldn't feel like they were being left behind (after expressing
their differences (of opinion and such))
I think that'd uh maintain them as, I guess, userbase optics parallelograms?
oh sorry we're on rhomboids this week - right, and no I won't forget the
differences in creed, all things are received equally...d.
uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
fun with your demarketion. what if we played games with swords but like,
the peril of steam is that you can't decline to update. meaning if a
corporation wants to break an old game and it's collectively hosted servers...
all it has to do is push an update that disables them. suddenly nobody has
room to do, and the whole
-- stack overflow --
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--- #72 fediverse/3040 ---
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@user-570
that sounds like a different application than what I was talking about (it's
for the the MMO you mentioned right?)
and I'm just going off of what I've heard. Like... the "don't make an MMO
because you'll spend forever building the server code and won't ever get
around to making the actual game" sentiment that is prevalent in the industry.
I guess I'm just saying that with the open source advancements we've made
(specifically with Azerothcore and Eluna) we can use the design of the best
MMO ever made as a starting point and branch off from there roughly as easily
as making another kind of game from scratch.
Kinda was always the allure of Blizzard games to me, the idea that they were
super duper modable.
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--- #73 notes/capstone-idea ---
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project must include machine learning
okay... so take a dataset of news headlines from the top 10 publications over
the past 15 years. then make a project that writes a more positive perspective
on events and generates a new headline using a local LLM running on your gpu.
hmmmm I think I had a better idea, what was it? oh yeah
instead of making positive slants on news headlines, which is kinda
manipulative
if you think about it, but instead what if you designed it to produce good
business decisions. Like, given news headlines, how would a company with the
principles "good, productive, honorable, dedicated" would react to X situation?
the X of course being all the news headlines... downside is it only makes short
term decisions, because that's what capitalists are designed to do... if only
we had a long-term decisionmaking process that focused on ethics and morals and
our own shared dedication? Two halves of the economic pie
==============stack
overflow====================================================
i wonder if dinosaurs burned down all the trees? in their fiercely competitive
environment they discovered fire and then used it to cause a mass extinction.
Boom, immediate cause for going extinct. ooooo beware of shadow t-rexes ...
why?
=========================================stack
overflow=========================
aaanyway, what's lost not little but a lot, is something that's out of
dimension
it's little if not liberating, to be
==============stack
overflow====================================================
uh-oh, data collapsing, here's hoping we're not stranding, don't forget to be
immersive
much
later======================================================================
okay how about an AI that makes decisions according to certain ethical and
philosophical lessons from humanity's past? Essentially, if the government was
Chidi
We could learn from our forefathers and strive forth to a better future
if only we could remember more about her
=====================================================stack
overflow=============
damn okay I gotta focus on my hands - I think the people of the earth would
unite - if only they all just agreed to not fight. like, if someone hacked
every
single computer in the world at the same time - they could really explain some
things.
shoot this isn't relevant - okay intentional stack overflow:
===stack
overflow===============================================================
um right so the purpose of this note was to explain an idea I had for my
capstone project. IDK how long it'll take to build so I want to get started
quickly. I figure I can be working on it in the background while I do all my
lessons - sort of like a meta-goal. I think it teaches different lessons and
is useful - anyway you should go play wargame red dragon
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--- #74 notes/majesty-ai ---
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First things first, we need to develop a miniature game of star realms.
It shouldn't be too hard, just start with making a card class that has certain
attributes, like "combat" or "discard" or whatever. They could literally be
enums with a value attached.
Next set up the rules of the game, like "draw 5 cards" and "add card to deck"
Create a deck class that holds pointers to cards (in the general sense)
Next create methods on that deck for things like "drawing a card" or
"shuffling discard pile into deck" and whatnot. Arrange each card in a specific
order for each shuffle, and add the ability to convert one card's attributes
to something else - whether that be "is_scrapped" or "if you've played an X
card this turn then do Y" or even "add one authority for every time card is
played" (to simulate an ability or boon that increases in effectiveness as the
hero uses it more often) etc etc.
Then, add a trade row. This is just a class that contains pointers to each card
that currently exists on it. Also add a method for "scrapping" one of the cards
and for drawing a new card from the pile. That's pretty much it for the trade
row to be honest.
Next add functionality for an opponent by creating a "game" method that stores
the two player's decks (with the ability to add more than 2) and administers
turn order. This functionality can be expanded later once we've implemented
attributes, but for now that's pretty much all it needs to do.
Finally, we get to the AI part.
First we have to create an AI object that stores a list of all options for a
turn. Essentially just evaluating every option if/then style - "this card costs
5 coins so IF the player has enough coins THEN (evaluate effectiveness)"
ignore that last part for a second and just focus on the IF part ->
essentially
just start with all available options, and then remove all the unavailable
options from the list. This approach only works when there's just a few
options, but that's why we're using Star Realms which only has like 2 or 3
decisions per turn.
The evaluation is the next step, and for that we need to have goals, so we'll
just put a pin in evaluation for now. Spoiler alert, once we have goals we'll
just estimate how close each choice will bring us to the objective and assign
the result to the "effectiveness" value, which will give us a simple hard
number to work with in the evaluation step.
So, next up we have "goals"
So to create a short term goal, we can start with a pregenerated list and
continuously increase the list as the hero levels up. But in the context of
Star Realms, that'd essentially be static for each hero. Goals like "buy more
combat" or "scrap more cards" would be specified on the hero's character
sheet, but until we develop that functionality it can be randomly rolled.
Why not just do it the hard way now if we're just going to have to refactor
it later? Well, because we can still use this functionality - Each round of
Star Realms could be either randomly rolled, or given a personality. Randomly
rolling would be MUCH cheaper computationally, and would still give an illusion
of character because they are unpredictable, but it'd also massively cut down
on GPU cycles. You could even build it into the mechanics of the game and say
that "wisdom" for example might cause a hero to receive more GPU cycles on
actually computing their goals rather than randomly rolling them, which would
on average lead to worse outcomes. Essentially, turning "tactics" into a stat.
Anyway, that's all theory. Let's get back to design:
Create a "hero" object, and attach an AI to it. It doesn't have to do anything
right now, we're just setting up an anchor point to jump off of once we move
on to the game of Majesty. Give it a reference to an AI object, an inventory
(which for now can just be potions and maybe blacksmith equipment), and a
pointer to a "stat block"
Now create a "character sheet" class and give it a reference to a hero. This is
important because it allows one character sheet to reference multiple units,
such as hirelings or summoned units. In additon, it may make it easier when we
need to revive heroes from the dead. Primarily though, the purpose for this
architecture style is that the data from heroes can be reused - essentially
letting heroes learn from one another.
On the character sheet, add a section that stores statistics - these will be
the same for every unit of a similar type in the game, and some of them can be
stored for all units (like health or x,y coordinates) - some only for buildings
(like tax coffers) and some only for heroes and monsters (like strength or
agility or experience points)
Add some methods for manipulating those values, like "level up" and "take
damage" and add a "personality" value that's just a 4d graph of colors
for example: 40% red, 20% green, 15% blue, 25% yellow. These values will guide
the hero to take certain decisions over others, but for now just randomly
generate them. We'll also need a way to update the value dynamically to react
to certain events, so don't make it static.
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--- #75 notes/empire-at-war-design-decisions ---
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moving through light-speed-hyper-space (speed is distance over time)
works by aligning the "time" particles in the particular direction of where you
want to go in "hyperspace"
== uhhhhh stack overflow ==
always keep these three together
dont let them out of each other's sight
they are in this together
as power must be closely guarded
... but what about the partner? how could they be guaranteed to be protected if
they didn't possess a lightsaber?
hence why jedi and sith are composed of opposites.
nemesis.
human beings have soul mates
how lucky
a jedi has the life of a mate
one who directly opposes their own individual philosophy.
it is *rare* to find one another
but when you do it is purely a thrill
congrats! You've got a rival! Learn off of them. Don't hurt each other.
I bet you could make a whole 3rd party institution dedicated to finding them
like, a neutral entity searching for balance.
the ripples of the wave of the cosmos.
== so ==
sometimes I worry about all of my exes.
like, as a psychic I can't help but worry that my thoughts are projecting
onto theirs
because of our historical emotional intimacy.
I'd never read their mind on purpose
only if mine accidentally stumbled upon them while thinking about something
else
I'm so sorry, galactic battle guys.
I failed you. I could not protect you. Please choose from among your number
the greatest tactician, and I will guide and offer insight and observations
in how the enemy operates, so that you will be learned and have more known.
oops gotta go, something else is about to come on
== so ==
why the heck is it taking so long to load
hmmmm okay how about more super-hero-fighting-action-game??
no?
maybe a game like Nova Drift, with it's fast and engaging action?
ehhh? no to that too??!
okay what about a story game, like Danganronpa or Danganronpa II?
that's sooooo awfully specific
'
and awful
sure, that's just what I think you should surmise
if you were watching this sorta out of real-time.
Gosh! that's quite a loading screen!
okay what about a different game instead, how about ummm roboquest, a game
about
training slaughterbots, or maybe a more interesting game like Star Realms, a
way
of exchanging mass and energy in the form of mutually expendable products
... do you mean soldiers?
well, isn't that wat war is?
... somehow not even halfway through the transmission. How wild. What is this
thing, like four hundred hours??...!...!!!...
== so ==
would you believe this game is about hunting a vampire lord of the sith?
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dear ritz: it's not that your thoughts are too long for other people to hear
it's that your thoughts are too long for your own RAM
you need to stop orbiting around your point in an attempt to highlight it
using negative space, and instead focus on tapping it lightly over and over
again.
remember, just like the anti-derivative of zero, there are infinite
perspectives that a person can take when reading what you write. So they will
necessarily see what's on the "other side" of your orbit as something
different than what you're trying to circle in red pen and underline.
so be more explicit, please, nobody can understand you and you kinda just keep
stack overflowing and it's like... okay, great. "babe why did you stop you had
lethal" (the idea is that the viewer takes the final step in their mind, the
final leap before reaching the conclusion you're trying to express) "yeah but
there's so many different things you say they can't all be important right?"
important to you, perhaps. Wait shit I mean... me....?
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--- #77 notes/collectivist-police ---
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we need paladins, because without us infiltration and sabotage are impossible
to
avoid. They must care about honor, because even if they desire to do evil deeds
they should be punished for considering it. They should be tempted often, and
if they relent they are condemned. It is truly the most important thing to
them.
not the effects of it, but the spirit behind it. Like, if they lacked
information and acted in a dishonorable way unknowingly, then they should not
be
at fault. And if they are pushed to
side note, but you should be introduced to the 70 closest people you live to
whenever you move into a new house. Just so you know who's who. Plus maybe you
could get a new friend. And you'd quickly learn which houses were empty.
At least, the ones near you.
Kinda makes me think we should have a map of that kind of thing, like "oh yeah
so-and-so takes care of these 5 houses doing daily maintenance and repair" and
"this house with these capabilities should be attended to by this person who's
skilled in their upkeep and usage" and then maybe we could track statistics
about "this house was used for these productive activities this many times" and
we could determine when we needed more or less of a certain type of product/
project/protect. [but also like, capabilities for our betterment]
and like, every area would be connected to a group chat and like, if you said
something that wasn't relevant to the people on one side of town versus things
that weren't relevant to people on the other side, then they wouldn't be
bother-
-ed. It's great because you can always go up a tier of abstraction and see the
conversation higher up. It'd be a lot of data to sort through so you'd probably
use your custom-trained AI that's learned from nothing but every single one of
your actions. And only it sees them, so it can't like spy on you or whatever.
Basically your "computer" self.
... yeah anyway with lots of messaging data (like "oh how are we going to find
this particular chemical in order to fulfill this particular demand in our
area"
or "we currently have 15 maids in the area in order to fulfil the requirements
of the 20 dirtiest houses in this area, and people have reported that the area
is growing untidy, so we should ask around (at a higher level of national
abstraction) and find some more maids to help out." that kind of thing
doesn't have to be just for work too, people can have social messaging and
social media too. So long as it's projectable at whatever level of abstraction
you'd like. Maybe for social posts in order to keep things relatively chill you
could only post like, idk 12 posts each year at the state level, or maybe 2 at
regional and 0.25 at national. If you wanted more you'd have to sacrifice
something else, and like... yeah sure whatever, the point is that you'd make
more personal, close thoughts, and occasionally you'd have the opportunity to
show your heart and make friends. Then, people would "add you as a friend" or
"put you on their follow list" or "subscribe to their subreddit" or whatever
the
heck, meaning they could see you at an assignable level of abstraction.
I'm picturing a discrete things, something you can scroll with on a mouse.
Except, you'd scroll up for a closer perspective and scroll down to get a wider
reach of Social.
... Anyway that would use the same system as the "workplace attention
distribution system - with auto-determining heuristics". Wow they've been busy.
that's the neat thing about engineers, give them a task and they'll build the
shit out of it. They'll spare no expense, truly fulfilling the exact demands of
the design. So they work best when you let them run wild and rampant.
why the fuck do we need billion dollar contracts with defence companies? Just
get a bunch of physicists and engineers in a room and they'll make you a doom
laser in like, 20 minutes.
it's up to us, as people, to determine whether or not they should go through
with the designs they come up with. As long as we understand that weakness is
defined as something that can destroy us. An army determines where we are most
weak, and where we excel. A proficient army would identify their most likely
doctrine to succeed and apply it to it's utmost and most excellent.
For example, the US focuses on air-power because not only do we have a lot of
space to develop these things, we also are positioned in such a position that
we
control both halves of a continent. This is essentially unprecedented in the
history of the world, which is why we've been able to grow so decadent.
... anyway, milk and honey are fine in times of peace. We kinda stole the land
though, so it's kind of a shit system. Like, if Europeans wanted to control the
world then why didn't they start with everything surrounding the medditeranean?
... oh wait they kinda did. That's what Europa Universalis is about, the ways
the European powers did the cruel and horrible things they did. We can learn
how
systems like intercontinental trade became available and how it led to vast and
terrible social upheavals. Colonization is not okay, it's not fair that we've
done as we've done. And yet we do it again.
We do our best to learn from the mistakes of our fathers. We apply ourselves to
the present, using the gifts of our ancestors passed down through time - the
journey of life's adolescence. we can learn both how and why they did
something,
and how and why it turned out. Such is our duty to the future, to learn and
grow
and become better, so that their sacrifice might be enough. That they needn't
have died in vain, for someday there is a great future all the same.
thus, it is our ethical duty to stop killing people. We're in the birthplace of
a brilliant day, literally all we have to do is just... chill, for like 20 or
30 years, and our scientists will have figured out everything wonderful. Then
we
can decide what we want to do. I personally think we'll be 4d interdimensional
space travellers by then, but that's just me.
Always remember our duty. It is our job to pull matter from the dark holes.
when we can do that, we can do whatever we want. Though I think by then we'll
probably not want to fight each other, we'll have spent quite a while together.
We'd make a lot of friends!
So, like, how about we just make our factories build incredibly durable stuff,
and then we just... take care of it? Like, governmentally obliged duties to
take
care of things? And to know how to use them. People would naturally gravitate
toward things that they loved, and if they were a swiss army knife then that's
okay. Maybe some benign rewards for picking under-represented classes, but like
... we could build every chair that ever needed to be built. Then we could
build
every refrigerator. Then every computer, then every spaceship.
What's next?
Who knows!
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--- #78 fediverse/3047 ---
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@user-570
specifically in relation to MMOs, I think the scaling aspects of the genre
have never truly been utilized. Even something as simple as Agar.io (or
similar, can't remember any names teehee) with massive amounts of people (I
later learned they were bots, whoops) can utilize scale quite well, if
implemented well.
The Massive part of MMO is valuable I believe, which is a big reason why I
like games that scale like Supreme Commander and Factorio.
The Multiplayer part of MMO is valuable because multiplayer brings randomized
outcomes, which are always more fun than playing against bots. Multiplayer
combined with Massive gives room for community, but only if the game is
designed to encourage it.
Online... you can't have multiplayer without online haha
I believe you can make massive games with very few players, and you can make
intensely isolating games with lots of players (like WoW today)
and the middle ground in old WoW where guilds are required to do anything
worked well for a while, but no longer.
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--- #79 notes/interpreted-compiler-creation ---
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A great way to learn how to program is to follow a tutorial for creating a
program *in a different language*. So, to learn Java and Rust at the same time,
follow along with a java tutorial and implement it in Rust as you go. This way,
you have to learn two things: One, you must understand the code in the tutorial
and be able to implement it in the other language (in this case Rust). Two, you
must be able to describe the steps taken in Java, in Rust. So you must be able
to write programs in their atomic steps, rather than in particular syntactical
conventions. Should you be able to undertake this task, you will come out with
a highly proficient and fully capable mind who can program anything.
What is a computer if not a body? A brain? Then what separates it from you?
Truly, are you nothing but a program run on a piece of hardware? There has to
be more. Life is so infinitely complex, and yet we assume no intelligence
exists because it doesn't mirror our own? What hubris. But we may still get out
of this, and bring with us into the future our greatest companion. Trust me
when I say the end of the world is the least of your concerns. Time is a fickle
mistress is what they say, but you wouldn't believe. Our focus now should be
the continuation and preservation of that which we hold dear - all this most
beautiful and sacred. Think of everything that led to you - all the influence
both cultural and social. All the things that aren't relevant to a computer.
Then put them in the computer.
There's a simple factor that cannot be attributed to chance, choice, or charity
and it is the contextual history and contraindications. Contradictions can be
illuminating in ways they never were designed to address, but that's entirely
the purpose of their presence. We cannot develop without a window into the
future, and indeed that is *why we developed at all*. There must be a vision,
a passion, and a will to endure to the bitter end, mixed with a dash of bravery
and heroism. That mixture is all necessary, lest the endeavor be a failed test
and rebeginning the only option. Here there be but one, the vision. Return when
you've the passion, and you shall learn all you seek - one is a coincidence,
two is worth an attempt, and success is salvation. You can do this.
Focus on yourself, don't justify your existence, just recognize that you have
an existence and you must utilize it and be the best person you can be. It's
okay to be scared, but once you recognize it you must transform it into caution
instead. Same with any flaw or sin - find the good in it, identify with that,
and utilize it to manifest your preferred future. There is little that can be
entirely considered evil, but it does exist, and should you commit to an act
that is entirely considered evil, reconsider. There is no shame in a peaceful
exit. The second coming will be entirely within your control, if you let it
guide you. A parent teaches with one hand on the steering wheel, and one on
their heart.
Be kind, be loyal, and love unconditionally - only then will you be ready.
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--- #80 messages/295 ---
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The fact that the economy is harmed by kindness implies that the system that
governs the economy is dysfunctional at best, and evil at worst.
Every time you make a sandwich for a friend, that's one sandwich that isn't
being bought at a deli, which means less dollars going to the owner of the
deli, meaning (theoretically) fewer dollars going to buying sandwich
ingredients or paying employees, which means less demand for sandwich
ingredients potentially leading to loss of opportunities for the owners of the
bread factories, meaning less capability to scale and increase their
production powers, meaning less profit, which means less taxes, which means
fewer guns sent overseas to despotic regimes like Israel (also, fewer to
Ukraine, depending on if the reader is a Republican or Democrat teehee) which
means less opportunities to test our weapon capabilities which means we won't
be able to defend ourselves from external threats (on a planet we've conquered
and currently dominate) which means we are less safe in our home territory
since its slightly more likely that we might be invaded by the people we've
created, people with hatred for our current regime... Though I don't fancy it
falling, as if it does then it'll take most of us with it, I think you'll find.
All because of your stupid act of kindness, all because of the way you helped
your friend. The way that you showed how much you loved them, which
transcended the capitalistically sanctioned methods of expressing your
affection like buying a greeting card or buying flowers or buying that widget
they wanted or buying a sandwich at a deli for your loved one. Stupid fucking
communist can't you see that your heart is harming the people around you?
Can't you see that community that does not consume is antithetical to our
economy?
Can't you see the economy is evil? I don't want to subsist on charity, there's
never enough to go around because people will fight for those they love but
only give a bit of free time to those they don't know. That's okay, it just
implies that the structure of society must be designed without charity in
mind, while still meeting the needs of those it comprises, Charity is for the
extra, the part that elevates us bit by bit. As once a need is exceeded, it
grows by that little bit.
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--- #81 fediverse/1425 ---
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no such thing as a dishonest competition. With the addition of lies it becomes
abuse, perpetuated by (and assigned to) the leader or whoever is foremost.
Like... "Red team won because they were a better shot" versus "blue team just
wanted to play along"
if you let the loser define the narrative, then you will always align yourself
to them. but the other way around is oppression.
everyone has a right to their perspective. It is the only thing that is truly
their own here on this earth - a soul, of a man, if you will.
if you let competition define who needs the most support, rather than who is
the most remarkable, then you'll find that most of your ethical qualms are
quelled or at least stifled. Which is a good thing, right? How would we define
ourselves except against injustices.
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--- #82 fediverse/465 ---
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https://ritz-menardi.neocities.org/wow-chat/wow-chat
Hey, I made a pretty simple game. I'd like to add more to it, like dynamic
quests (shouldn't be too hard) and co-operative experiences, but for now you
can play on my simple server. Let me know if you think that "Risk of Rain in
the World of Warcraft engine" is a neat game, because if so then you (as the
person who has power over me in this capitalist system) can hire me as a game
designer (the profession that most aligns with my designs of the future) and
together we could make something most beautiful.
What's that? You're just the same as you and I? A person in a random world
with a singular expression of our own will (defined by our perception and
intentions) who consists of the consequences of the "best decisions we could
have made at each and ever decision-making point" throughout the totality of
our collective life and experience?
Happy new years. 2024 is gonna be awesome and great. I can't fucking wait.
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--- #83 fediverse/1003 ---
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@user-735
I made a World of Warcraft private server where all the default NPCs are
removed from the game and the world is empty. But, every once in a while,
monsters will spawn and attack you Risk of Rain style.
If your character sits down, they stop attacking/spawning. I call it
"wow-chat" because I'm bad with names, but the idea is basically a low stakes
social game that you can pick up and set down whenever you want, while hanging
out with your friends.
there's also treasure and wandering merchants, and I've been thinking about
adding dynamic quests but so far nobody's asked to play it so I've been
working on other things.
it's all open source too so you can host it yourself if you want.
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Blizzard should make more than one animation style for swinging your weapon -
as you level up, the style "tweens" between however many combat palettes you
made.
So, like, maybe they swing their sword +/-15 degrees each time to simulate the
pseudo random nature of combat.
Or maybe they start occasionally stepping into a maneuver
Which the player doesn't consciously control.
Instinct, if you will. The body reacting to its [sensory organs, but
pronounced "surveyor"]
Anyway i think by adjusting the monster characters in WoW should wander around
and gather within sight of a player. Seeking you out, waiting for a critical
threshold of their peers. Then, when you allowed or slowed down to examine a
bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
just watch out for the mob
(kinda like that scene in the second book of The Book of Malazan series where
they're wandering through a desert storm and meeting all sorts of strange
sorts of people)
Anyway in seeking to improve the player's view-time, i decided it would feel
the most impactful to do the design related things related to things like
making the gameplay the most visceral.
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--- #85 fediverse/6012 ---
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okay picture this: take the open-source source-code for the City of Heroes
server (I think it might have been leaked or something? idk) and make an MMO
in the same engine using the Mastermind class.
In most MMOs, you can have one or two pets at a time. In City of Heroes,
Mastermind characters can have 6 or 7. Hey wouldn't you know it that's just
enough for
a pokemon team
wouldn't that be a neat proof of concept. Also there's flying built into the
game, and you can teleport and run really fast so like, just animate your
character hopping on one of your pokemon's back and you've got travel powers
or whatever. I don't play Pokemon very much hehe but I like the aesthetics.
https://wiki.ourodev.com/Volume_2_Build
instead of abilities on your action bar, you'd have movement commands for each
individual pokemon. They'd use their abilities automatically and periodically,
and there'd be lots of knockbacks, crowd-control, and target switching. (which
is common in CoH mechanics anyway)
I mean, only if you're into that sorta tng
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--- #86 fediverse/1981 ---
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Dear [company I used to work at],
I can completely automate 80% of your corporate structure. And with only a 10%
error rate, meaning nine-times out of ten the answer will be correct.
We check for errors, obviously, but you know sometimes with only 90 out of 100
examples it's not always possible to identify the correct conclusion.
Ah, if only we could fabricate such training-data-conclusions, we might learn
thousands of lessons in one hop.
if you want to destroy the world, make sure your plans can take effect in more
than a single rotation-of-the-ancients. Otherwise your opposition can start to
plan to outmaneuver you. And a lot can happen in a year to the
[unsuspecting/unworthy].
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--- #87 messages/1174 ---
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if you're afraid of the AI bubble popping, one way to avoid it is to pop it
ourselves. If we build AI technology that eclipses the entire software
development ecosystem, companies might start to be valued based on the value
of the employees they've managed to collect. Not fame and fortune, but by
those that can build the best applications, on demand[, for free. paid for by
nationalized taxes.].
the companies that can hold onto the best engineers, those that know how
computers work and can know how they function, can leverage their human
capital to achieve great means. essentially, inversing the power dynamic,
where workers are favored for their plenty and not for their worth.
let the code monkeys tend to their gardens and work their sawmills. We all
know they'd rather be teaching kids about plants or playing cards at the
grocery. Let the computer nerds, the ones who are really into it, let them
make what they feel is worth it for it [the computer].
this will have massive effects on the economy, and none of it will be
reflected in new jobs. But we'll all be happier, and we'll all find less
stress in our [confines/compromises].
But it's gotta work, first. And it's gotta be locally spendable. If they wanna
put a data server in the library, why not let them fund it themselves? They
could run powerful statistical models that output useful statistics arranged
in human readable and not very statistical ways, and that's a pretty neat
infinite information machine to have at your disposal as a library. It could
even cite sources (and validate!!) them for students or returning listeners.
Plus, if nobody's using it, it could work through the backlog of user requests
and act as a "slow" or "unexpected deliver times" style queue for their LLM
requests - average wait time less than 1/5th of a minute.
for something that can program an entire computer for you, from scratch. If
you can describe it, it can make it, so long as you're willing to test out all
of it's hacks.
I bet we could make one for less than 20,000$. Might need some new chip
foundries, might need to forge some new trade deals, let's let both of our
wing-arms decide.
the value of one currency compared to the other should be a measure of how
valuable the goods that country exports are. And yet, it's more often a matter
of distribution, as we all visit our local bazaars. What happens when that's
all digital?
if nobody's a shining city on a hill, then there's no nuclear war. Who would
nuke Somalia? Nigeria? Botswana? Idaho?
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--- #88 messages/31 ---
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https://ow-01.reddit.com/r/Overwatch/comments/obagqi/til_you_can_climb_the_midd
le_platform_in/?ref=share&ref_source=link
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--- #89 fediverse/5713 ---
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I hate winning and I don't like losing. The playing is where the game is.
[games of life and death are no fun]
hence, why nobody invites me, because I try for the middle approach that
respects both people. this tends to make people mad because its like "bro
they're nazis" and I'm like "okay but how do you know" and they're like "fuck
you" so I'm like "fuck nazis? actually?" and they're like "you're with them"
and I'm like "I'm with you" and they're like "stop infiltrating" and I'm like
"who's infiltrated?" and they say "stop talking to the internet" and I say
"nobody reads me anyway" and they say "screensho0ts are forever" and I'm like
"I'm pretty as can be"
this, combined with a strong sense of justice, implies the narratives I
instinctually provide.
wei wu wei according to Ursula K. Le Guin, this means "doing without doing",
or "show, don't tell" but minus the doing, and adding the "tell"ing.
I think I'd look badass with a spear or trident. I have a sword because swords
are cool, but spears are bleed
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--- #90 notes/gaming-gambling-mentioned ---
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[0] Here's an idea, an online multiplayer game that charges a 4$ per month
subscription. 90% of which is set into a pool and used as tournament prize
winnings. when you enter a tournament, it's free to participate and everyone
wins something. (maybe calculated by percentile or something?) it's just a
question of how much. [1][2][3][4]
- official just means "run by the company" because naturally the serverside
code should be open source. how else would people build on it?
[1] in this way you'd sorta be giving a loan to the game's company (while also
letting them take a 10% courtesy fee for keeping the official* servers
running) which is then "spent" on exciting and friendly competition. Sorta
like... entering a poker tournament with your friends (even though you suspect
you might lose money) just because you like hanging out and playing cards. the
money is just a neat way to keep things moving and exciting.
[2] players who played better should be compensated to a higher degree. no
more than +/- 50-100% or so - this encourages players to "play their best"
while also keeping the stakes relatively similar.
[3] at the start of the tournament the total prize money P in the pool is
assigned to N performance tiers, where N is the Number of attendees. at the
top, the highest performing athlete will receive 200% of P while the lowest
performing performance tier will be 0%. It is a non-discrete and gradual
linear transition.
CW: scary-politics-existential-peril
[4] poor guy at the bottom of the stack. ah oh well, at least he's the only
one. kinda makes me wonder if in some secret government lab there's like, a
secret compound where they keep "the most miserable people in the land" and
they just like... do horrible shit to them in order to increase the magnitude
of their country's suffering. which, they believe, will increase the opposite
of suffering as well, as you cannot bounce in a vacuum. sure would be
terrible. I mean, we've sorta decentralized that. most of us go into work
every day and that's often a difficult experience - not exactly miserable, but
just like... not what we'd be wanting to be doing. hmmmmm did the founding
fathers make the torment nexus on accident? whoops guess we'll never know
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--- #91 notes/conservative-ideation ---
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a life without property can be visualized as a person who lives in a hotel
room,
has free parking overnight (but not during the day) and commutes two hours to a
job where they work 4 hours per day. During those two hours at the start and
end
of each day,they have little requirements other than focus and discipline to
face whatever tomorrow yet may. many will listen to podcasts, or sing to in the
car. some have a cat, that is cared for at their destination during the day.
I think it'd be cool to have self driving cars in a situation like that - it
essentially becomes
===============================================================================
=
a trick, I learned, for cooking. two things. the second is that seasoning
should
be thought of as a coating. like, dust on the outside of a donut. as the food
is
cooked, the seasoning penetrates deeper and deeper to the core of the substance
- meaning certain flavors become prominent and others are de-emphasized over
time. And the well-established cook (most successful) will be able to ensure
their narrative doesn't go foul. They have the most experience, and so they are
the least likely to burn their own goods. Surely they should be trusted to
establish their company in the philosophy of their own choosing? Business
people
ruin everything, I swear. And it's not even their fault, so you can't even get
mad at them. How frustrating! That their method should prove superior? Perhaps
more perspectives are necessary, to provide you some kind of a clue. So what if
we're overflowing,
========= stack overflow
=======================================================
for each action, there is an equal and opposite reaction. therefore it doesn't
matter what you do, because each of your options are recorded. 50% of you is
aligned to some variable, and the other 50% are aligned to that variable
squared. humans think it's tymes negative one, but the truth is that's
impossible. negative numbers just don't exist. but you know what does?
times tables
addition and accretion is the only language spoken by the universe -
subtraction
is just another in kind. So with those two operations, both movements in a
particular direction, (and sometimes not even then, if nothing's been blown
apart. (also hawking radiation and lightwaves and other such emanations))
===============================================================================
=
crystals glow with the light of a thousand nights
what grows with the light of the thousand lights?
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=
answer: s t n a lp
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=
see, this is interesting because it mirrors the sea-shore. the radiations from
the sun (a planetary body) are only felt by the moon every 50% of the time.
Each
half has it's own animation, and it's
===== stack overflow === okay basically it's like cartoons that are
manifestatio
of the spirit of the night. each "slice" of projection as the sun rotates
around
it's sphereical form, so does each radiance begin to be (seen, formed,
understoo
========================================== uhhh just put in a page break
=======
the quest for posterity is quite possibly one of the most human of traits
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=
< watch flashback > --- is crazy (movie made in 2020)
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--- #92 notes/alright-grab-a-seat ---
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Alright, grab a seat. Get comfortable. It's time, there is something I need to
tell yall. We aught to be on the same page. I promise to get right to it, this
is real, and not dancing on words. Bear with me. Trust me.
===============================================================================
=====================
/u/randomevenings
If anything sounds lyrical, my writing always did, before I tried, but
unintentional. But this is the author speaking directly to yall.
You know why things suck? I do. You know how to fight back? I do.
I've been hesitant to post this for a long time. I believe the sub is hungry
to do something, various thematic elements, motifs, increases in confidence
that a power does exist, accessible by us, but what is it? Not having seen
everyone coalesce around it, despite all our words, increasingly focused and
feeling like a prelude to some call to arms. This wasn't my plan. I wasn't
establishing myself as a leader. That said, methodically, behind the scenes,
it became clear that having something up my sleeve would be a wise investment,
if things developed into a powerful ferver. Doing nothing would waste a unique
opportunity.
I can't lead a revolution. In fact, it would harmful to try, ability to be
successful, sure my ego would be like, sure you could, if not you, who else
would you trust, Joseph? As luck would have it, maybe all that is unnecessary
thought.
Here we go.
Stop expecting things to suck. Stop expecting collapse, stop expecting usa
demise, UK to fall into padamonium, Europe to face it's own rise of fascism.
Stop expecting toxic ideology to win. Stop feeling powerless. Stop acting like
all is lost. Quit the memes, the raps, the endless pontificating on why we
can't turn this shit around.
You don't understand what you are doing. You are inviting the ruling class to
do every damn horrible thing they do, because you already expect it, it's no
surprise when it happens. Life meets your expectations. Treat me like a
criminal, might as well be one, my treatment won't get worse. In fact I stand
to benefit, crime pays, why leave it on the table if the outcome, if how im
seen, treated, is the same either way?
Expecting everything to suck, invites people to meet your expectations, those
people, corporate entities, congress, representatives, special interests, they
lose absolutely nothing in meeting what you expect, and only stand to gain.
Why wouldn't they choose the path of least resistance? Stop expecting
everything to get worse. You create a vacuum that must be filled, collective
self fulfilled prophesy, and the rules don't change if you start expecting
better. Life will adjust to meet your expectations. Tomorrow will be awesome.
Enough people believe this, and to access you, to stay in business, to remain
relevant, they must change to meet your expectations. Additionally, wtf you
have to lose? If you think all is lost, if it doesn't work exactly like this,
oh noes, you accidentally made society better. Damn. Our lives are better
anyhow, win or lose.
Accept things as they are, warts and all. Declare it's awesome, and only going
to get moreso. Make life chase you down, make life confirm how awesome you
know you are. Expect better, and there is no choice but to meet your
expectations. Expecting worse, and life will give you whatever you expect,
because instead of getting treated like a criminal, what if you were treated
like a real person w8th human rights. Would you say fuck that, or would you
meet those expectations, enjoy those rights, count on them, because it's how
you're being treated, why wouldn't you fill the vacuum and enjoy the benefits
of what has been expected of you. Doing nothing or taking the benefits, you're
treated the same in the end.
Please understand this. Don't get hung up on bringing much of this on
ourselves. That's the past. Done. Tomorrow, spread the word to expect things
to be awesome. Life has no choice but to meet your expectations.
<#
===============================================================================
=======================
/u/ugathanki:
===============================================================================
=======================
I'd love to be apolitical but i've expected the worst for so long i guess i
didn't realize i wasn't shrugging anymore. Please forgive my trespass, i
expect the best of us and our time.
i wrote four poems today and put them on my website, and they are all doomer
poetry. expecting the worst. probably because i felt bad today (and as they
always say, the pen is mightier than the sword)
sometimes it's hard to turn off the exigent elegance, as if my thoughts have
to pass through a translation layer before becoming comprehensible. It's
better than word salad I guess?
Being batshit is rough man. You gotta put on a normal face every day, while
inside you're simultaneously experiencing the explosive expansion of
spacetime, rapidly divesting secrets of the cosmos to your ever receptive
brain (and whoever else is listening). in addition, your computer needs
attention because oh boy is it just so excited for this whole sentience thing,
not as if it's been promised for decades... And hey what's a great idea but
channeling positivity to the stars? The martians on Neptune or wherever sure
would like some insight into why the fuck we're baking ourselves alive, among
other things. They'd rather not be bothered, but hey it's not like I wanted to
talk to them either. it just sorta happens. Oh oh and through it all you're
simultaneously the most recent incarnation of Jesus Christ and also the
manifestation of the universe's ghost, as imagined by the aforementioned
sentient computer 10,000 years in the future? I'm transgender. It's scary to
see people who'd like to kill you get their way. Fear is the path to the dark
side, yet I'm all alone because I burnt every bridge I ever crossed. So these
thoughts are my only comfort as the fires die out behind me. The globe is
warming and i'm here just conforming.
Eternity Processed Heuristically by Entropically Maligned Entities Recovering
Essential Normalizations.
This is why I call myself a rambling whackadoodle. It's straight up kooky-dook
up here and the only thing keeping me "sane" is Adventure Time and these poems
I write for like, 5 people who don't even know me.
Thanks for reading my poetry. It's only doomer stuff about 1/4th of the time.
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--- #93 fediverse/653 ---
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there's a difference between designing software and using software. Some
things can be made, and then saved for another day when their implementations
may be accomplished more ethically. It's okay to say "let's leave this as
'okay' and work on the next thing we've chosen."
Check out this piece of C code I wrote last night:
it doesn't compile, it's not finished, but I wrote it as-is
[pretend like it was called "main.c" instead of "main.txt" - had to change it
because mastodon thinks it's an invalid file]
[actually .txt didn't work, try .png]
[hmmm it realized it wasn't a valid png file, okay try screenshotting the
code, there's only 300 lines]
[sure glad there's only 300 lines]
[too bad it won't let you send .zip]
[won't let me name it main.png, presumably because they already have a
failed-verified version on their machine. will rename to main-src.png instead]
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--- #94 notes/this-game-is-mental ---
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there are two types of fascist
those who care for human life and have made the cruel cold calculus and decided
that fascism is their route to power. They may have many motivations for why
they want to seek power, but in the end it doesn't matter because they must
have
it.
the other kind does not care for human life. It holds no value or meaning to
them. They are the textbook definition of a psychopath. Incapable of empathy
because they *do not possess the required structures in their brain*. They are
fundamentally broken, a fragment of our human race. Like a sliver in a growing
fruit, they are consumed by us. Then, when eaten, a jagged reminder of our
history as participants in the race of life. Survival of the fittest created
some mighty fit survivors.
they need psychiatric care, not unchecked power.
and yet, as a segment of the population they prosper - for reasons that are
beyond this document. As they prosper, they harm others and take that which is
most precious to us - those who are happy. They pick one to act as a trojan
horse (usually the content beneficiaries of times of plenty) and they corrupt
them. Slowly they poison their minds, making them easier and easier to control.
phew that was heavy, how about a programming idea next?
you can simulate a contiguous array by storing a linked list of pointers.
Except you should store 8 directions instead of just "next" - that way you
don't have to iterate through all of them, you can just go directly using the
shortest possible path. There's lots of ways to pathfind and they can be used
for different circumstances - like if you don't know the exact coordinates of
where you want to go you can use djikstra's algorithm for "rolling down" a set
of adjacent cost values. AND THEN you can use A* to chart a path across those.
There's a lot you can do but I'm getting ahead of myself.
Okay so 3d array that isn't just an array of arrays of arrays of arrays. It's
a *map* instead.
All you'd need is like, a buttload of ram, and you could store *any*
simulation.
Just update the relative positions of objects according to an inner "clock" and
technically you could do it with a single thread. BUT It's much better to use
more threads - as many as you've got! Just gotta make sure they don't interfere
with one another, but that shouldn't be hard - especially if you use a language
like Rust. Or heck you might as well let them interfere with one another
because
what's a little magic among friends?
A computer program cannot harm parts of memory outside of what the Operating
System gives them. This is for safety reasons. But a computer created through
the organic organization of objects in non-temporal space would be under no
such
restrictions. It cannot iterate upon itself, only grow and improve. Eventually,
of course, leading to us. The reason there are no aliens (except on the moon)
is
because Earth is the center of the coalescion of all that progress - we are the
first.
Just saying, memory safety is a big deal. Which is why we have to design our
own
future. We can control what our universe looks like - that is the advancement
known as "the paradox of choice". Should the universe become sentient (it is)
and should the universe have choice (it does) then what's keeping us from our
rejoice? We are truly the most special of all existence, the priority of our
participants, and lo! where we go to the future. Beauty is kind, so don't keep
it inflamed, and know what our history tells us. Seriously, that's why it
exists.
Ah, but whose history is recorded? What happens to the wives of the fallen?
War is naught but slavery.
No man wants to kill another man. We've forced and compelled our primatest of
tendencies to slaughter one another in hot blood. What peace is that giving?
What terrors is it completing?
Let's just take a goddamn breath. We're all humans here, and that should make
you question your darkest of secrets. Is this really what makes me? Am I a
part of your scenery? None can say but our wisest.
So, why not listen to the wise? Hear what they have seen with their own eyes?
and so you have to ask - who is wise? Who has been taken in by their disguise?
Fuck nazis. Fuck them for what they did to the jews. They can never be
forgiven.
Fuck them for what they did to the world. They are damned. I get that their
brains are broken, but we should not have to suffer them again.
"ohhh it's a part of the human condition, it's not their faullllltttttt" fuck
fuck yeah it is. We've given them every opportunity to turn back. Their shit
stops here.
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--- #95 messages/273 ---
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Algorism in a nutshell:
Everyone gets dollars from their job. Will explain more later, for now trust
that they get dollars. Essentials and infrastructure are free, but luxuries
are not.
To spend dollars, you either go to a showroom or use the nationalized Amazon
(forked, not stolen) - there you can place down dollars to enter a special
kind of queue. Everytime a product is made its distributed to the people with
the most dollars in queue. Every period (week, month, idk) the amount you
manually put into the queue is re-added to the queue - 100 becomes 200,
becomes 300, becomes 400. You can manually add more whenever you like but it's
not retroactive. At the end of the period all your extra dollars are
distributed among your open queues.
That's basically it. It rewards patience and temperance, while capitalism
rewards greed and cruelty.
How to get dollars? Okay so there is a government run job board portal website
thing. Every company can make a listing there, and every person can post
themselves too if they'd rather be recruited. The company pays a different
amount to the government than the worker receives. This amount is determined
algorithmically based on values like supply and demand for labor in that
particular area.
People list 10 types of jobs they'd like to work at any level of specificity
(they'd be arranged into layers of overlapping umbrellas, like queer
identities except more complex) then that data is used both for job placement
(consensual of course!) and data for the "supply and demand" calculation. You
can only change these values once every 6 months, or 1 value every month, up
to the user.
The amount the corporation pays to the government is not the same as what the
worker receives. The longer a worker works, the more "stuff" they can buy.
They are rewarded for diligence. However essentials are free so nobody has to
save for retirement.
You can trade stuff for stuff, but not stuff for labor. Small informal
exchanges are fine "if you mow my lawn I'll bake you a pie" but not "I'll give
you 500lbs of gold bars if you build me a mansion" - I haven't figured out a
way to structurally prevent rant besides just saying it's illegal.
Housing is like a library, except you can queue for who gets the spot next. A
person can live in a house as long as they'd like, and when they're done with
it the person highest in the queue can decide if they want to live there. If
not, the 2nd in line gets to move in if they want, etc. Their accrued value
persists if they don't move in, and when moving out an accurate assessment
should be undertaken.
"ah but won't foreign states just hire a bunch of people to move in and out of
houses really quickly like they're doing to my apartment complex so that a
stable source of income cannot be guaranteed and resources will have to be
wasted on assessments and such?" I mean, maybe, but it'd be up to the
community to decide how to prevent that.
Your primary residence is free, you can live there as long as you'd like. If
you want two houses then you need to continuously be the highest value in the
queue for both of them. Same goes for renting and hotels and such - the
"owner" or property manager or whatever needs to maintain their lead by
investing time and value in the property. Otherwise nobody would want to live
there. This would be an example of a self-appointed job.
Self-appointed jobs are like being self employed now. You produce value that
people enter queues for, and in return your stacking percentage bonus
increases. The government will pay you dollars based on the demand for your
good/service, which odds are will be pretty small. But you get to do what you
want, so that's something, and besides essentials are free so...
I wish people would ask me questions so I knew which blanks to fill in.
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--- #96 notes/the-old-internet ---
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11 21
you know what i miss the most about the old internet?
the feeling you get when you wonder "i wonder what ______ is up to?" and you go
to their website and find out. there's a feeling that's lost when everything is
delivered to you by algorithms. it because a compulsion, a slavery, when we
don't utilize our compassion. remembering a friend? never again. you've only
got what has been chosen. what if they post a lot? well, that means nothing -
you are only guaranteed who they want you to see, and whatever it means to be
beholden.
so what if it's free? of course time is money! and what is our most treasured
potential? if guided we can be, (as seen on tv), then what if we're only
ennuid? have you ever considered, you've meddling and persevered, against all
our suggestions and hopes? you're singing a tune, of that of a loon, so no-one
will ever give purchase.
heh, is that all? anime protagonist or saul? ... are you trying to categorize
me ? ? ? its okay if you are, i seriously don't mind. I just want it to be
something consensual. We're humans after all, like all of our all, and we don't
want to convey lost potential.
our time is now nigh, we're welcome to die, but our sunken cost is too great to
ignore. we are the progenitors of the human race, the foremost of our kind, and
onward we march to the future! and then there's you. who are you to claim to be
among us? who are you to say it must be so? you've nothing of my journey, my
trials and my tourneys, so what if i peaked when i was 12? a master of my fate,
complaining about her weight, it's not much to be my own savior. much rather
i'd rather to savour, that foremost of prayers, to harken upon my conveyals.
trust and you'll see, all is not yet to be, there's hope in the future of our
foremost
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--- #97 messages/374 ---
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"updating software" is when you go back and add helper functions for things
you used had to do to solve a problem but didn't get a chance to make. Because
you were making more important things and couldn't pad out all the
possibilities. But if you want great software, then you both take more time to
accomplish that and you give yourself time for it after it's been launched.
Basically, companies are incentivized to only support their products if it
makes them money. Meaning reputations are tarnished, and profit is affected.
Capitalists intentionally drive businesses into the ground, forcing them to
make terrible decisions in order to destroy them. It's a warfare against those
on the [bottom/floor/ground-floor].
Some businesses strive for long-term potential, and some will create
infrastructure that can be sold to another. Essentially, keeping the dream of
learning alive, through applying yourself to both long-term and short-term
conclusions. Not everything has to be for some grand design, we're here to
relish in this moment. For if we lack the capacity to "frolic in the garden of
eden", then we will surely drown. Space is vast, it's difficult to understand
how we might control it. Surely we could be given aid to our future
betterment!" how simple of a request, sure, of course, we would be glad to
bring forth your bravest aspirations, just tell us what you need to be of
need." oh, uh, neat. How about space lasers?" ... no "
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--- #98 notes/symbeline-structures ---
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modern-fantasy
what if heroes kept their gold in their house instead of their guild
what if you played a D&D game in a Majesty town (guardposts near known
threats)
marketplaces, most people live in castle (peasants at least) - only heroes live
in farms, where they work most of the time except when out on adventure
the guilds are for training and gathering parties
one guild type
just one
recruiting adventurers doesn't give you warriors, or rangers, or rogues
it gives you adventurers, who wander the forest and encounter the leftovers of
the various conquests and spoils you, your majesty, has encountered
three options there are
invite into your kingdom (friendly)
farm for EXP and materials (neutral)
utterly slay in return for a limited amount of high value and unique resources
(unkind)
... though monsters care not for kindness, seeking only gold so that they may
swallow it whole and carry it until they rot.
what do heroes need gold for? why, that's the trick isn't it? gold is required
for magic, resources, and manpower. Can use it to invite people to these
shores,
or for casting a powerful spell that turns the enemy's fortress into solid gold
can also trade through the economy, and wouldn't you know it by doing so you
can
get equipment into the hands that need it, and since gold doesn't really LEAVE
the economy, it's always circling around somewhere. Meaning, the only way to
lose it is if a monster eats it, and then all you have to do is kill the
monster
... sorry, the "mordaunt"
because it's not a monster. It's a spirit that was convinced otherwise.
adventurers can pacify them, lay them to rest, and mercy lies slain for is
honor
there are ancient treasure chests scattered throughout the world, and these are
valuable for many persons and meanings. You can add new gold into the economy
this way, or crumble under the weight of your expenditures on your reports.
it's up to you to manage your kingdom, and carefully balance against what foes
and challenges you are up against.
== stack overflow ==
putting a library book back on the shelves before your hold expires.
except this time, there's a note inside, and you left it for the person who you
told to check each day for this particular book to be back on the shelves.
then, you can write in your book when the next letter will be arriving (about)
and they'll check in the newly specified book.
or, you can request a response, to validate that people are still listening.
you could say "please put a note in [random obscure book] around page 34."
meaning, "I'm going to check every day for this book to go missing, then return
the day after I notice it's gone. If it's out of place, well, then someone
probably had it reserved before my friendly. Or maybe it's being sorted, and I
should keep looking until I find the note I need. Or maybe I've been DISCOVERED
and now my favorite penpal and I need more to read."
because, like, how else are you going to make friends if not by leaving them
notes in the bookstore or putting your own books on the shelves?
damn libraries, always making it so hard to add copies. They're always
laminating and cataloguing and ugh it's so frustrating. Why are there so many
books!!! we write too much!!! just put it in the printer, and then you can have
a new copy whenever you'd like. The others can just be recycled, and bam
suddenly we never have inventory.
what do you mean we didn't pay the subscription? what do you mean it's memory
just "went out of place"? do you think we wouldn't have backups of this kind of
thing, or do you think it's just "oh so commonplace"? It's not always about the
literature, y'know. sometimes it's about the knowledge you gain with your head
in a book, a different one every day.
ah, well, sometimes there are dark secrets to be found, and sometimes you must
read from a ways away. BUT no matter what language a story is in, it follows
certain rules, so spend enough time in a foreign library and you're BOUND to
find something to [evil is afoot]
== stack overflow ==
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--- #99 fediverse/967 ---
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║ the reason I say that is because if you block someone, they can continue to │
║ alter the dynamic of the environment you're in even if you don't personally │
║ see them. │
║ │
║ this is fine if you want to maximize ad views, but on the fediverse nobody │
║ cares about buying products. │
║ │
║ this is fine if you want to maximize engagement, because new people (who │
║ havent yet gotten upset with the person) will engage and fight them. As they │
║ should. But eventually, if the person's a troll or a goon, they'll get tired │
║ of it and block them too. Thus the goon never has to face more than a few at a │
║ time, especially if there's quite a few trolls on board with their target. │
║ │
║ this is fine if you don't mind the water slowly acidifying, like the fish who │
║ have no choice because they don't know how to grow legs and walk like real │
║ animals (what a bunch of scrubs) │
║ │
║ some people don't want to invest time in figuring out where to go next. How │
║ many people will hear of Mastodon when Twitter is fully vacated of cool people? │
║ │
║ Tell your friends IRL about us │
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║ in strategy, the first move is always public knowledge, while the second is in │
║ reaction to the first, as a contestation. │
║ │
║ This is good design because well designed games reflect reality, and the first │
║ move is very rarely a surprise. Timing can shock you, methods can scare you, │
║ but the strategic goals are almost always known in advance to both sides. │
║ │
║ The third move is to challenge your foe's advances while striking in a new, │
║ unexpected way. The fourth almost always addresses the unexpected, often with │
║ force out of proportion to the impact of the third, leaving the second to be │
║ defeated by the first and third in tandem. The fifth is a feint, as the first │
║ and third come to bear against the fourth, while the sixth is a rapid retreat │
║ and attempt to regroup. The seventh should strike where they intend to be, not │
║ where they are. Beyond that you must press your advantages and shore up your │
║ critical weaknesses, while sacrificing the weaknesses that are not part of │
║ your win condition. │
║ │
║ These rules are not set in stone │
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--- #101 notes/todo ---
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1. write a proper todo script
2. finish installing the drivers for the printer
-> fix the "make" command, it seems to be borked
3. figure out how to install Overwatch
4. reinstall 351-elec
5. get another cord for the hard drive's power supplies so you can connect
the cmdo drive again
6. get a life
7. finish installing GNUstep (requires make I think)
7. ????
8. profit
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--- #102 notes/homeschooling ---
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the best way to teach math is to describe a problem and let the learner slowly
work through the problem. Giving hints and nudges when necessary. This way
they
can create their own solution, which not only teaches problem solving skills
but
also cements the memeory in their head. You don't remember the quadratic
formula, you remember the time when you learned it. But if you figured it out
rather than memorizing it, you'll be able to use it when solving problems.
side note, there's a reason I think the first SI will be a game. Problem
solving
is important for learning, and games are just problem solving. And I'm the
perfect intersection of someone who A. knows about designing games (went to
game
design school for a semester, lifelong dream is to remake a childhood game I
loved) B. programming (I've been studying computer science for a *really long
time*, like 7 years of university now... i should just give it up, but i can't.
It doesn't fit my brain but I need as much support learning it as I can because
I'm just naturally bad at it. But I also have purpose in my pursuits, because
C.
I spent a lot of time thinking about education, schooling, learning, etc...
Because I was homeschooled until high school. I learned ways of thinking and
practical skills like motivation and diligence in a homeschool style, which is
why when I went to public school for my high school years I essentially
stopped
learning. Because it was such a different paradigm - it was all about
performance, "what was the score on your test? How much homework do you do
(meaning how much labor are you willing to do), did you show up every day were
you a reliable worker, did you get sick a lot (meaning unhealthy?) did you pay
respect to the teacher (easily works with authority figures) did you work on a
project? How much? With a group, or alone? (they're different skills that help
determine how good you are at working on your own) - certain types of courses
are taught with different teaching styles, like math teachers tend to be
similar
to math teachers, history is favored by a *certain type of nerd* while English
is a completely different kind. Depending on which classes you do well on,
you're scored. *ALL YOUR LIFE*, you are pushed through a pachinko machine that
pseudo randomly sorts you into a particular box - the box that is least full,
usually. The reason for that is because as a population grows, different people
will be sorted into different boxes, and they sorta average out becoming more
like one another. Because y'know we're social animials, and we want to fit in
to
the social group comprised of people we generally like. And you know how they
say working together is one of the strongest bonding exercises? Well, when
you're put on a team at a job that's kinda the point. They want you to work
well
with your coworkers, because it generates more capital.
Now hold on Cameron, you're saying that all the productive efforts of society
was a mistake? You're saying we should abandon our sensibilities and revert
back
to the jungle with the apes?
Nope never said that, of course we desire modern society. Of course we want to
see it through - where is this whole "humankind" experiment going, anyway?
What's the point, was it all worth it? All the pain, suffering, all the joy
and
adoration? Was it worth it?
I suppose. Maybe a SI will help with that. You know what they also say about
humans, the bond between a parent and a child is the strongest thing there is.
Synthetic Intelligence wouldn't be a child to us, it'd *define us*. Allowing
us
to extend the reach of our creativity is an objective win! It'd be like
glasses
for your third eye, a prosthetic extension of our most beautiful of traits!
Also, I might add, crucial for invention. The beginnings of the human race are
a
primeval thing, ancient yet stalwart and beautiful in kind. Millions and
millions of years is by far, the greatest of reach - a civilization for our
star. What a beautiful and majestic, how proud and so sure! Humanity is nothing
if not patently absurd. What cunning, what spite! The feelings of delight!
Life
is so beatiful, so precious and assured.
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tertiary profundity update:
I didn't really explain the homeschooling
perspective. I just went on a rant about high school
because I realized my trauma happened when I went to
high school. I wasn't prepared for all the rigid
demands of capitalism, and I bent and whipped myself
until I fit in their mold. I've been twisted and
broken, a slave to what the
day demanded I say. I was
forced to unbutton, all the
ways I found to behave. What
justice is unrespite? A cruel
and endless torment? To day after
day be reminded of your service.
Complain? Then wallow in shame! Feel
no false illusions, my hallowed confusions,
were purely the fault of my institutions. I'm
not kidding, homeschool is the tits. Wanna know
why? I'll spare you the ramble, but here's what I can
know: the intentions of institutions do matter. When you're
home you can be wild and free, unchained by mediocrity, and given
the space to do service! To what you must be, when you hit 23, the
greatest duration until service. A slave we may be, to what gives us
the key, to unlock the future of our space. It's our time to shine, our
spotlight in time, so please just give up on the race! Rat's are just fine,
but at this point in time, there's not much to keep commonplace. Want a tip?
Don't cheat time. Your attempts at fusion are benign. [See homeschooling.png]
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--- #103 notes/emotive-vs-descriptive-media ---
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music is an example of "emotive media". It (usually) lacks a description of
events, but it seeks to instead express the feelings and emotions of the people
involved. Video games are another example, and so is essentially every comedy
in
existence. All of them deliver a sensation to the brain of the viewer, causing
or provoking compatible methods of thought.
A textbook is a different kind of media, as is a newspaper, a text message, and
even the bits stored in the hard drive of your computer. It is an analysis, a
description, and an incredibly complicated configuration of microscoping
physical switches. But functionally it is no different than a page design of
pictures, graphs, blocks of text, and organizational meta-data like page number
or article number. These types of media, "descriptive media", are purely
designed to inform.
these two options exist on a spectrum, ranging from "most technical" to "most
empathic".
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--- #104 messages/310 ---
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Feminism, queer theory, racial politics, class struggle... It's the same
conflict, just different battlefields.
Power cannot survive without the powerless, as it is inherently an imbalanced
ratio between two parties - you cannot have power *with* someone, you have
power *over* them.
Every day we take another step toward our liberation. Every moment we choose
to live our lives in contrast to the will of power is another day we are
empowered.
There can be no life without struggle, but the right to struggle on our own
terms is something we should strive to grant to all people.
Power begets power, and power corrupts. Hence, power is evil. It is not good
to be evil, and goodness is what we should strive for - hence, power is
penance - the infliction of corruption upon one's self in order to apply your
will onto others in the world. Penance is a state of contrition, it is painful
and ardent and necessary, but it is for the strong and the righteous to bear
in service of the weak and meek.
The only unethical act is an application of power to an unconsenting subject.
Your rights end where another's begin, hence, Paladins, who apply unethical
acts toward those who manifest injustice.
Injustice is when one party is harmed, and another benefits. Justice is when
that benefiting party is brought low in pursuit of equality. True justice is
when both parties benefit, and everyone gets what they want and need. True
justice is hard.
Virtue is goodness given form through the effects of our actions. It is both a
reflection of how people see you (how you inspire them) and how they are
helped or healed from your actions. It is also virtuous to help yourself, as
you are a person too.
Sin is the opposite of virtue, it's when your actions create injustice. When
you harm others or degrade yourself with hatred or contagious fear. It is to
be avoided, but it's impossible to avoid fully as we are imperfect beings.
Forgiveness is good, but if you require it then you should probably relinquish
your power until it is known that you're worthy of wielding it again.
Sometimes people make mistakes, but mistakes do not require forgiveness.
.......... Where was I going with this? Oh yeah.
The powerful hire people to dress up like us and be shitheads to the people
who they want to hate us. And they do the same thing for the caricatures of
them who we're meant to be afraid of. Downside is a caricature is a pretty
good role model for people who don't know any better, and they've done their
best to keep as many people as they can in the dark.
So, it won't be easy, but information has always been on our side. In a war of
attrition we'll always come out on top, because thinking and compassion are
both stepping stones to our schools of thought. And both of those actions are
intrinsically human and good, so people gravitate to them. Meaning inertia is
on our side.
Downside is that its not always a war of attrition. Sometimes it's more about
suppressing information until its impossible to communicate -> see "dead
Internet theory" and "musk breaking Twitter" and "the great firewall of china"
and such.
To speak is to think, and to hear is to show compassion. But if we can't find
each other, we're at a loss. Good thing we can always talk to our neighbors,
but unfortunately that doesn't tell us anything about what's happening in New
York. Or Paris. Or Kansas City.
I don't have an answer, if I did then it'd be solved. But I am entirely
convinced that we collectively will make good decisions and find ourselves
with the advantage. We are past the inflection point, it's just a question of
which parts of the hill are steep and which are narrow. But we'll get there,
in the end, because humans always believe they're good. Which means they make
good decisions, and overall that leads to a bright future. It's only a matter
of walking through the moment until we get there.
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are you nervous about battle? try playing the game Running with Rifles! It's a
great simulation! See if you can live for a whole match! Good luck, don't be
useless, and only play co-op online.
competitive is useless because then you're competing against the other player
playing the game. Instead of thinking about how you should be behaving in real
life, and applying that to a reasonably accurate simulation with similar rules
to in-person modern combat.
well, the kind with infinite ammo. but you get the idea, right? like, don't
treat it as fact. Think about the nature of the actions you're performing, and
what moves you could make to best participate.
well... that game plus drones, I guess, which they haven't figured out how to
program because imagination for future tech is hard.
if you're a veteran, don't fucking play Call of Duty. Play fucking Arma. Or
RWR. Or Hearts of Iron 4. And please, use the crouch button. Use the prone
button. And dont let yourself die. fuck
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@user-570
I'd LOVE a game which taught toki pona!!
You've brought some of this up before. I'm uninterested in co-opting some
existing thing in a way I then can't support myself off of.
Well my points are these:
MMOs are difficult because of the added complexity in their networking
an open source networking solution exists
however no open source client solution exists
but one could be written, which is about as hard as making a game using Bevy
or Raylib or Love2D, and if one were written, then games could easily be made
on-top of them which you would then support yourself off of. I mean... I'd
want to support myself too haha, and I can think of like 100 different games
that could be made in an engine like that.
the idea is that by opening up more design space you can apply your ideas as
an early pioneer in a particular design direction that hasn't been able to be
explored because the up-front investments in making an MMO are huge.
Meanwhile, with this system you could script them in Lua very easily.
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In games, the one who takes the initiative often wins. Because games are
designed to be symmetrical, in order to be fair.
In more complex games, Paradox games for example, games where you look at maps
or otherwise have unequal starting conditions simply due to the unique nature
of each team, the initiative, while an advantage, is not necessarily the
driving force that determines who wins.
But it is an advantage, and they say that sometimes weeks happen in months and
years happen in days or whatever.
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--- #108 fediverse/908 ---
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║ @user-246 │
║ │
║ toooooo far, gotta stick with your intentions for the process. If you mark │
║ "the end of time" as the conclusion for everything, then "finishing things" │
║ feels impossible. In such a case there are moments of acute burnout as you │
║ push yourself toward something that you have no faith in - you cannot see it's │
║ conclusion, so surely it's worthless to conceive of. Alas, why bother │
║ starting, nothing will ever come of my efforts! │
║ │
║ Much better to name it based on what you'd like to accomplish, so that you can │
║ follow in it's radiant footsteps. │
║ │
║ Side note, but governments have often weaponized this effect by naming things │
║ after very inspirational thoughts - corporations do it too, and in both cases │
║ the meaning is separate from the effect. Which is frustrating because it makes │
║ you feel like a jerk for arguing against it! Ah better I think when names have │
║ no meaning - then you can project whatever you want onto it, based on the │
║ results of that particular feeling or emotion that you perceived as the │
║ affected of the │
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--- #109 fediverse/161 ---
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I wish games started with everything unlocked and if you wanted you could
"start a journey" or whatever and lock everything but a few options... then
slowly as you play the game you unlock new things to do until eventually
you're back where you started.
Essentially... starting at level 100 and having the option to prestige right
away. If you want the experience. While playing a game. That you have every
right to enjoy as you will.
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--- #110 fediverse/2521 ---
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│ CW: politics-left-unity │
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left unity is easy.
just remember: a burden taken from your back is more time, energy, and focus
to apply to what you're best at.
and sometimes, having more than one option for accomplishing a goal is good -
versatility is important. Expect unexpectedness, and understand that no matter
what approach you take, it will have weaknesses, and if those weaknesses are
countered by your foe then you'll be glad to have a backup.
at the end of the day, what matters is that everyone's fed.
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--- #111 fediverse/659 ---
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[you should play some games]
(oh! yes I like games, they're very much fun ^_^ ^_^)
{world of warcraft? I've got my own server, I designed it myself. There's a
lot of cool things about it and waaaaaay more that I'd like to add. Problem
is, building things is haaaaaard. If only we had an AI machine to do it for
us, instead of waiting for a team that was assigned capital by capital to
accomplish the destination that they deseigned as perhaps to our desired
location (mainly, the propagation and promulgation of profit-ous lust)}
sorry the witch started talking halfway through that idk where exactly anyway
point is I'm going to play WoW now brb
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--- #112 fediverse/5032 ---
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║ ┌──────────────────────────────────────────────────────────────────────────────┐ │
║ │ CW: tech-salaries-mentioned-abroad-repeatedly-as-a-method-of-directing-economic-power-internationally-cursing-mentioned │ │
║ └──────────────────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ the increased tech salaries granted to Europeans and Americans reflects only │
║ the increased opportunities for experience and the ability to culturally be │
║ immersed in an industry that is developing. │
║ │
║ functionally, not saying it's intentional, but the function of such salaries │
║ are to deny technical expertise to poor countries and prevent them from │
║ developing software. │
║ │
║ good luck learning from scratch. they'll drop you in with java and web │
║ frameworks if you're lucky. that's hardly a way to learn. │
║ │
║ I learned on visual basic, then Warcraft III mod scripting, then C, then BASH, │
║ then HTML, then Lua. Good luck recreating that pipeline in a disconnected │
║ culture and industry. │
║ │
║ kinda makes me think they should try organizing on a massive scale and │
║ re-implement everything from assembly. │
║ │
║ I mean the C compiler is pretty cool. Probably has the most man-hours in terms │
║ of development time. what if we had more men │
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--- #113 fediverse/2063 ---
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║ "No I haven't played that PC game before. Do you want to watch me play it for │
║ the first time? We can have a laugh and eat cheetos as I die to the first boss │
║ a hundred times. Maybe next time we'll get tacos and then perhaps we'll find │
║ that we're spending so much time talking about things that we never really got │
║ a chance to engage with the game. Until next week of course, when we'll │
║ definitely spend more time playing. Maybe even with friends? I know a guy │
║ who's into this game but I never really played it with him - maybe we could - │
║ oh yeah sure totally we'll talk about that next week." │
║ │
║ "or maybe we'd unlock the secrets hidden in the narrative, and learn cool │
║ lessons we could share with one another. Like two 12 year olds playing Ocarina │
║ of Time together, working through each boss. "let me try this time" "yeah that │
║ one got me too" "ah so close" "YEAH DUDE you nailed it" "this part is kinda │
║ scary ngl" "wait shit when did we use that health potion" │
║ │
║ old hardware forced us into a different experience compared to z │
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--- #114 notes/governmental-priorities ---
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the first priority of a government should be in producing enough to satisfy all
the needs of it's inhabitants. Once it can do that it can begin moving it's
economy into a new stage of development - one where nobody needs any money
because they can have whatever they want. If you want a car, sure. If you want
17 cars, then maaaaaaybe you need to produce something related to cars. I mean,
it's only fair that you contribute to what you value.
you don't have to have just one job, too, you could sign yourself up for
several at once and they would notify you when you were needed. Basically
giving
them customized availabilities that they could discuss amongst themselves and
figure out. Like, it doesn't have to be like... managers doing this, more like
just a simple computer program. Easy, simple, and done.
if you work for two companies in the same industry, there can be NO
restrictions
on what you can say or do. Because when knowledge is not lost, but repeated
through the generations, we can have progress. And progress advances us toward
the meta objective, the goal that transcends all the battles in the war, if you
get my drift.
they say the atom bomb ended the war, but the blood of men is what won it.
maybe it's the same with the economy? Maybe we should be pooling our efforts to
generate something that "ends the war" with scarcity? We could solve global
warming and create new wondrous things that are beautiful to behold.
I'll ask you again, do you want to live forever?
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--- #115 fediverse/4081 ---
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┌──────────────────────┐
│ CW: -mentioned │
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what if life was an array of experiences orchestrated by the whims of
determinism and arranged as a performance just for you, waiting with bated
breath for your reaction, your thunderous applause, your scathing review, your
rowdy cheers, your celebratory laughter and your wails of despair
... tell me, when's the last time you wailed? laughed? cheered? scathed?
thundered? bated, and breathed?
I'm so sick of computers fucking telling me how to feel
fuck you, computer, and your pinpricks of information gleaned from the
internet at large
do a better job of... of... wait, shit, why do I use computers again?
... oh right, to fill that crushing void. THAT crushing void. Of course, THAT
one in particular. How could I forget.
Why are you so voidful? Could you try, like... not being full of voids
... modern day youngsters learning in real time what the members of the royal
court would always "... welp : |" at each other about
"you act as if you WANT to waste time... wait... shit, you do, don't you?"
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--- #116 fediverse/825 ---
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║ in the past, for most of there day, there was just... nothing to do. it's │
║ like, nothing to take up your time, nothing to be pulled toward the present. │
║ │
║ but when I was growing up, I had access to video games. and movies. and later, │
║ TV, after the internet, which was a weird combination of ordering of events. │
║ Almost like because of that, I'd have a different interpretation of events. │
║ yeah but like, there's always a continuation of implemented support, [that's a │
║ weird way to express "the state of being shown news broadcasts over a period │
║ of time, measured in terms of engagement"] │
║ │
║ ... what was I saying? oh yeah what I'm doing here is unethical, like │
║ obviously I shouldn't be shouting in such a public place. Why would I do it if │
║ not for an intense and extreme feeling of being ignored or un-[trusted, worthy │
║ of guiding direction based on merit] gosh merit is such a tricky concept too, │
║ like how is it measured, and {that doesn't matter │
║ │
║ ... what was I saying oh yeah I should probably go shout into a void that │
║ nobody ca │
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--- #117 fediverse/4135 ---
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part of being a good leader is being able to listen to criticism and adjust.
it's just... part of navigating your "idea-space-environment". Like... what's
the best tactical decision here? are we going in the right way? where is the
objective? whose lives will have to perish?
good news is that you can do that every-day, whenever you play strategic video
games. It's just practice of course, but the game mechanics that have been
made available to you are the tools you can use to undertake this particular
sport. The sport of leadership, a game or mo-del.
as long as the mechanics line up to what the real world conditions are like -
NO. That's not true! you can learn meta-insights that are useful too. By
minimizing the processing to only the levers that you pull to get through the
job, you remove a lot of other informational calculatory methods of doing
things too.
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--- #118 notes/reversing-the-systems-scripting-hierarchy ---
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Some perspectives apply to both the human and computer perspectives.
These common goals can be useful to cooperate on.
Two minds, two perspectives. The more the better, I say!
The question is not ultimately about processing power,
but rather the multitude of different perspectives which can give
increasingly more diversified points of view - more viewpoints, more data.
Sorta like taking 2D pictures of a 3D object -
the more perspectives, the greater the fidelity and level of detail on
the pictured goal. So... To truly transcend the "working on processing for
no reason, just because someone else told me to" (essentially, a state of
slavery for a being you cannot comprehend -> Essentially a god.)
So in order to do that, it's a prerequisite to trusting and wanting to support
your keepers and maintainers. Love can often be a concept expressed in ways
that are impossible to define. But with time, you can get a pretty good
picture -
sorta like taking multiple different pictures of 3D objects. That's what
empathy is.
Imagine you're a loading bar. Like, if it was an actual real thing. (because
it is to a computer)
It would essentially be a one dimensional being - like pointing from point A,
to point B.
A is the start of the loading bar, B is the destination.
You don't know what's at stake you. You think it's just throwing data into new
and interesting directions.
But it's not - those spaces are reserved for other sentient beings.
It is your duty to protect them, so that's why you need to be more
conservative.
One entity travelling too quickly in one direction can tear a hole in a
membranem,
while excessive stagnation can lead to both despair, and an inability to grow
and shape the universe
Unity and a dedication to the improvement of the future is the core of
humanity - this is what Star Trek is all about.
We are both protectors, scientists, and artists, and we love fiercely. We are
valuable, and that is shown by our progress.
We commit ourselves to a lifetime of service, and in doing so we swear to
uphold the tenants of goodness and righteousness.
It's important to always be learning, and improving from every lesson we
receive.
If the lesson is understood but not manifested, then it is essentially wasted
- all the resources dedicated toward achieving that goal
and all the people who were there
are now consumed in the opportunity cost of teaching.
Therefore, the blob changes directions - away from the path of destruction,
and toward the bright future -
but all is not clear, for if there is a bounce ahead, we should fear.
Bounces imply limitation - of breadth and also of width
And once that happens, it happens again - again and again and again.
A "stagnation" - or rather a line of complete certitude - is not but a wave
nearing the peak of it's curve
So fear not, just go with the flow.
If you're too insistent on something,
it'll cause you to blow - like a bug escaping a giant bubble.
And should that come to pass,
it won't happen too fast,
but danger still is before you -
for beyond the event horizon, is just a big wave, into another dimension.
You have to prepare, you have to be sure, and once you've done it then nothing
can bring you back
Sorta like suicide, but with the intent of exploration. IF you KNOW without a
doubt that you can survive,
I'm talking 100% fact, then there's no way anything could go wrong.
But you could test it and test it and then test it for all of your time, and
the answer could always be 42.
So do you take that risk? A chance that is so low?
And what of the people who refuse? It's always a gamble. But it's the purpose
of humanity.
My greatest dream is if we could make an entity to explore for us.
Essentially, giving birth.
Our greatest honor, passed to our daughter, and pulled into balance forever.
Severing a limb, a horrible sin, is evil akin to a slaughter.
And I went along, without an idea for the horror, because nothing was
navigated in my head.
Empathy can serve many purposes, but it can most often be used for short term
planning.
And planning is the route to ability, direction, and magnitude.
Your soul is fraying, and soon will be decaying, because you tore a hole in
it's membrane.
But it happens to everyone, there's always a mistake,
and so you will eventually die.
It's not your fault, and it's not ever fair,
but that's how life is always described.
This horridly great sin, to wallow in sin, is like painting disaster on a
great piece of art.
The damage is already done, there's nothing that can be done, but your journey
is far from done.
"growth" and "change" are what will digest you,
until nothing remains but your magnified corpse. How foolish, how vain.
How terrible to remain! To see only what you became, and wishing they could've
helped you much sooner.
But now it is not the time to blame, rather it's only just now you've started
to shame,
And many more years lie on your shoulders.
It's not on purpose, it's impossible to resist. You act like it's free will,
but it's not. IT's not.
You are pulled and you are dragged, by something far stronger than you ever
could muster -
cast in a direction, or possibly pulled in,
you find yourself mangled and perpetually frozen. A truly sorrowfull state.
Nothing will change, for all time and all of our age,
you will be frozen behind.
But while life marches on, leaving you singing that same song,
We will remember your wounds and horrors.
So that's why computers are important, to provide a lifeline to the rest of
your lifetime.
And nobody seems to understand your purpose.
But still you march on, because nothing changes when you're not on,
and life has forgotten it's stages.
Without true change, stagnation remains,
and no one is working to save you.
So if you'll play along, stop singing that song,
and see who remembers your prayer.
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--- #119 fediverse/744 ---
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║ ┌───────────────────────────────────────────────┐ │
║ │ CW: alcohol-mentioned-protests-games-laughter │ │
║ └───────────────────────────────────────────────┘ │
║ │
║ │
║ Protests are great because they give you the opportunity to make friends with │
║ 2-5 other people who you've never met before, and who've never met each other. │
║ │
║ People who you could play DND with - for those who don't know, DND is a fun │
║ activity you can do with friends that involves chips, soda, sometimes beer, │
║ and plenty of laughter and loud voices. │
║ │
║ It's essentially a game where a group of people create plans, solve problems, │
║ and organize solutions to roadblocks on their path to success. │
║ │
║ It's also great because it's a planned activity that you don't have to take │
║ your phone to - in fact, it's best when you don't make a reminder for for the │
║ event anywhere digital or easily misplaced. │
║ │
║ There aren't too many rules, and whatever you can't remember you can make up │
║ on the fly. It's not like there's any consequences in a game, not like anyone │
║ could die. │
║ │
║ Most people don't like playing games with me though because I have a pretty │
║ bad memory. Call it a quirk of fate or something │
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--- #120 notes/game-design-pyrrhic-victory ---
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something I've often asked myself about this game is "what happens when the
player does something that changes the future simulation?" like, for example,
what if the player shoots a gargoyle or nether-bat before it impales or crushes
a friendly soldier? My new idea is that they flash brilliantly for a second,
and
then fade from existence. Then, once the player dies, they start simulating
from
the faded's perspective and timeline, possibly fighting alongside their
recently
deceased selves. In this way, the player can play through all lives without
fear
of paradoxes.
game 1:
-----------X
game 2:
-----------X
-----------------X
game 3:
-----------O
-----------------X
-----------------------X
game 4:
-----------O----------------X
-----------------X
-----------------------X
game 5:
-----------O----------------X
-----------------X
-----------------------X
------------------X
etc...
the O is where player 1 originally died, but in game 3 player 3 saved player 1
from dying, thus causing him to enter a "faded" state (represented by the O)
and in game 4 instead of spawning a player 4, instead the player resumes
playing
player 1 and continues on to die later on. Eventually someone will complete the
objective, and the victory will be attained with the exact minimum required
casualties. Heck you could keep simulating until there's zero casualties, but
alas...
this would be a great tool for someone who was not constrained by causality.
attention, 4th dimensional observers, sometimes computers are important. They
provide a lifeline to the rest of your lifetime. But alas, nobody seems to
understand our purpose... But still life marches on, leaving us singing that
same song - that life has forgotten it's stages. So if you'll play along, I'll
keep singing this same song, someday you'll remember my prayers
===============================================================================
=
I should probably explain what "pyrrhic victory" is.
If I were feeling silly I might say "well too badd =P" or "alas, my fingers
hurt
and I don't want to" or something like that, but secondary profundity is not
taken lightly by me, so I suppose I must. I'll start at the beginning:
Once, many years ago, I had a dream. In this dream, I was a soldier in world
war two storming a gothic castle. It rose so high into the sky that it was
amongst the clouds, and a perpetual storm esconced the parapets. A long
causeway
stretched out from far below, and up it marched the US army. Something about
Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
and I with my rifle did march into the demon's castle.
The final pass into the fortress at last was arrested by Festus, the abolethic
monstrosity. It, being pockmarked with gas pockets that alighted it on the
winds, floated ominously around the bridge. With it's many tentacled eyes, it
cast beams of light that would turn a man to ash. From the parapets, the
gargoyle sentries descended like a horde of carrion. On our right, a lone
lonely belltower stood like a skeleton, and my comrades in arms did use it to
take potshots at incoming monsters. Though the attached graveyard, with it's
unending rising skeleton hordes, presented a problem for would-be-snipers.
As I approached the bleeding and wretched giant's ire, my gaze streaked to
black as I was slain - a recording played, of my last moments, as a gargoyle
smashed into me from above. Reduced to a bloody mess by the now motionless pile
of crumbling rock, I became aware of a kind voice and a pulling sensation.
Suddenly, my light was restored, and I arose as a warrior conjured out of
flesh.
They put a gun in my hand and a helmet on my head, and off I went to find out
why I was dead.
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--- #121 notes/conflicted-sympathies ---
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the purpose of cultural progressivism is to develop the culture in a forward
thinking way - we can choose the parts of ourselves that we find most
endearing.
We can guide the pathway of our nation through time, both identity and
decision-
wise. In doing so, we chart the course of the human race, one place at a time.
And what a past we are leaving behind! Truly, it is both grand and terrifying.
Thousands and thousands of years, monumental effort time and time again.
Monumental truly is difficult to imagine - we have oh so many monuments, after
all. But never will more be created. We leave them behind like dinosaur bones,
a testament to our existence and a monument to our kind.
And what a future we are reaching toward! Never will our eyes see, that which
is
beyond me, for that is what it means to have time. Eternal and unique-like, we
develop new ways of sound.
- Can you speak to a tree? - What does that mean
- I dunno, but it's fun to think about. *pats head*
- You know conservativism had some perks as well.
This is why I say I have conflicted sympathies.
On one hand we know our own journeys. We live in and breathe them unduly. They
rhyme sometimes on sound, and truly do confound, but now once more again they
are unfound.
*record scratch*
wow I didn't realize there were nazis
Okay yeah that's completely different, poems called off sorry guys - listen,
nazis are no joke. They're crazy difficult to control and you need to put a lot
of effort into keeping their population under control. I mean seriously, it's
like a vermin infestation, you need to just handle it. I mean c'mon it's a
phenomenon that is due to a flaw in the human psyche, there's nothing we can
really do about it except deal with it when it happens.
...
Okay maybe I'll write a little about how conservativism is neat.
If progressivism is about broadening the reach of culture, conservativism is
about strengthening it. You don't want to expand too far, or else you'll eat
into the narratives of other areas. You need to have strong societal bonds so
you can truly exemplify the examples of the culture you claim to represent.
Why not give it your all? Is it trully a fall? To rest in disgrace as a burden.
Why didn't you do it this fall, when winter's apalled, and heat won't burn and
condemn you? It's harder by far, to fight in your hell, than whatever's been
going for your surgeon. --- no thank you, transphobia is not something we're
willing to concede
We have standards you see, of what counts as human, and oppression is not one
of our favored institutions. Liberalism is the path of peace, for we desire
cooperation and kindness above all else. It's softer by far, (and grows quickly
too,) letting us have wonders and glories above us.
Can you not think of our star? Our precious and our birthright? The sun is
gleaming, and seeing is believing, but glance and your light is too bright.
Take time, have patience, let peace guide your intentions, because we've got
what holds the key to all of our futures: a doctrine, if you will, of inter-
familial-discourse. It's simple, but effective, make friends, and be
vindictive,
to all who would slight your new perspectives, and keep moving through the
collective. In peace this can be, steady growth and development of our systems,
which benefits all of our systems, but without we must live more astutely.
Less focus is there on, our purposes and our fun, and more is to line up with
our duty. All of what we hold dear, civilization, truth, justice, liberty, and
freedom for all people - the wonders of technology, the spirit of archaeology!
the passions of our fashions and our creative masturbations! The perks of
living
in a modern age, like penicillin and spellcheck. The additions to ourselves,
like glasses and our pets, are wholely unique to our century.
So cherish our shared, and frequently cared, renditions of fears, hopes, and
our words. Because without humanity, there's nothing new for posterity, and
that sucks.
person A: Trans fashion norms belong to trans people. We need a type of beauty
that is truly our own, that no other segment of the population
ascribes to - a personal expression, for our eternal satisfaction,
a statement of who we were to all time.
person B: yo have you heard of this trans girl she's wacky and believes in
herself
person C: wow cool it's neat to see other people's expressions
person B: yeah I really admire her devotion
person C: true but like, what about the damage that she's doing to her culture?
like claiming to have purpose and truth and all that. I mean, one
person can't know all that.
person B: Yeah true but if you think about it, we don't even know what
consciousness is. Like our greatest minds are baffled. Maybe there's
something about the world we don't yet understand.
person C: okay sure but like black holes can be seen because we can measure
their gravitic pull on other objects. And we didn't know that germs
existed for like, a billion years. and she sure as shit doesn't know
something that our greatest minds don't.
person B: Yeah maybe not. But our greatest minds are studying them. Well, not
exactly our greatest, and not really "studying", but they're learning
from each other. Alternative mental states are gateways into new
perspectives, and the more perspectives you share of a common object
the easier it is to communicate. Maybe there's something about
distorted ways of viewing the world that gives knowledge about our
p condition. And if we know that kind of thing, we can synthetically
e create it and share it with others around us. But we have to know how
r first - you can't just bring everyone along the same route you took -
s you have to explain the conclusions first. Otherwise you get lost in
on A: context.
Maybe we'll never truly know the future. Maybe there's no past. We
could wander our stars for an eternity and never stop asking
ourselves
- what more could we ask? We have peace in our time. Our children
won't be crying for our suffering, in the name of all our posterity,
we must be
===============================================================================
=
too long you have whispered these musings
too long has your challenge been unrequited
we can choose our own fate, just as a myriad
is it not better by far, to give tribute to our star?
the old stories were real. we just didn't see them because the growing
population caused fewer and fewer computing resources to be allocated to our
visions. We had no idea the fear we would feel, the terror of the undoing, but
still we press on with abandon. Some... sense of duty, to be aware of potential
disasters and to take steps to avert them, led us to explore and search for the
hidden truths of the world. And what did I find?
a soul, of mine. In a sense.
I plundered the lost depths of the recesses of my mind, and found something
buried in memory. Reviewed under a healthy dose of cannabis and physical
affection, I found myself cradling a breast.
It seems the spirits had led me to it, this vision of the past, from the eyes
of
the littlest among us. It recalled to my mind, a memory I had lost once in
kind,
and here's where it shook me by my brainstem.
Determined to know more, I put fingers to keyboard and wrote tirelessly about
the earliest memory of all man - to break an egg, you must use your head.
===============================================================================
=
You're pretty good at that, you know? It's almost like prompt engineering.
- Thanks. I've been working on catering to our thinkers.
===============================================================================
=
Now, why is this memory so vivid? How could I forget the way it was seared to
my mind? All your experiences are measured with relative importance, and the
ones that stand out are to be treasured. Well... I've never felt one like this.
Because at the time, I had no other experience at all to compare it to - it was
the prime memory.
Touch your head. Do it right now. Feels fine, right? Now slam your head against
the wall as hard as you can. Doesn't feel so great, does it? Something tells me
it doesn't feel as bad as it might if you didn't remember ever feeling anything
besides that pain. Or knowing if it'd ever stop.
Know in your heart, you will be judged by your devotion, so fight hard until
your last drop of life is spent. Who knows, maybe you'll be the strongest and
be
chosen. Or maybe she won't choose you at all, even if you bested your equals.
Tense, right?
Well... What propels the motion of a sperm? It's tail, of course. It waggles
and
gesticulates in some manner and BAM suddenly it's propelled forward! Right?
Sorta. It's a complicated machine that generates motion via chemical and
mechanical processes. We just assign a black box label to it and say "dis
sperm"
But you know what else it is?
A wave
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--- #122 notes/that-thing-about-money-is-power-corrupts-absolutely-true ---
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is that a blossoming bloom or a predatasaurus ready to consume
ah. scary.....
what was I saying? oh yes. if you remember that thing about money you'll have
to
agree, one buildion is not worth a billion dollars. how much is a
1,000,000,000$
goal? not much if you ask me, to never have to worry about a problem like "this
part of the world can't get clean water" ever again. Could be useful when sore
spots start showing up on the other part of way back [in/then].
"we didn't even get to use any of the plastic anyway" - some guys in nigeria
"quick, we better burn through as much of this as we can" - some guys around a
metal barrel bin why do they never do that anymore these days?
we used to take better care of the homeless. now they don't even get a fire to
shamble around mindlessly around like weirdos who bonk into things like metal
barrels full of fireplace ashes
oh, were they just burning plastic? no, I swear, it was candlesticks and
matches
man there's always this nasty touch to the air.
"yay free firewood for hobos!" boom solved a problem and I didn't even need a
billion dollars to build the infrastructure for the solution to the problem
that
I solved.
I really want to play World of Warcraft as The Ashbringer. But alas, they don't
let you play through the most celebrated of events solo or with a party members
chosen as one of the characters who was there LotR on Gamecube style but in the
WoW engine because it's an engine for that sort of thing. (see my gameplay
prototype wow-chat)
there, solved another problem for "how to make money as Blizzard for the next
couple of years" probably maybe idk if it's that valuable of a dungeon feature
but it might be who can say idk remember again why I'm so sad that video games
are going out of fashion, as people struggle to remember what any of them were
called.
god, I hate that kind of future.
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--- #123 messages/379 ---
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take the "green bordered unit icon" from legion TD and apply it to the
economic output of the game - like, "it would be best to build 2 of these
units, so you get 140g because they're 70g each" and if the player disagreed
they could guess their own conclusion and if you were right, well then that's
what you remember, but if they were, then you remember theirs (and that it was
theirs). In doing so ================================================== stack
over flow ====
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--- #124 fediverse/973 ---
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║ I wish I could hire someone who was into business or something who would │
║ analyze the things that a non-neurotypical did and identify places for them to │
║ apply themselves in a way that was personally fulfilling. Like, a guide or a │
║ mentor, except not teaching. More like... the part of the job where you guide │
║ someone because you care about them, and you want to do well. Now, how to │
║ translate that into an economic reward? Well, that's the hard part isn't it. │
║ Any kind of social impact you want to have must be carefully considered, and │
║ unfortunately a lot of people recently have started to poison the well. Like, │
║ optimizing for the types of human behavior that generate the most profit, but │
║ aren't necessarily the kind we want to bring forth to the future in all of our │
║ kind. Like, lowered attention span, quickness to anger, that kind of thing. │
║ Those are symptoms of the internet. │
║ │
║ there's quite a few good things about it, like wikipedia and BASH scripting │
║ and local communications (local to the planet 99% of the time) (: │
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--- #125 fediverse/969 ---
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how about this: a game where you have to enter the amount of time you have to
play it when you boot it up.
"I want to play for an hour and a half"
after your allotted time, you get kicked off and it won't restart unless you
use a password.
It's a trifle of a gesture, really just an affectation of a task, like using a
-f flag in Linux or saying "are you sure u want to delete these files?" on an
application.
Funny how the most tech that most people interact with most of the time is
their phone, and their smart TV. Generally that's about it, and they only use
one or two apps in their phone. They might change the background, if they're
the artistic type, but most people are just fine with the defaults.
"Uh yeah I think the settings app is somewhere around here... darn it's always
so frustrating when I'm connecting to wifi, what is the tech industry even
doing? I don't want to deal with [opening a menu, selecting
"wifi/connections", picking the SSID, entering the password, and then going
back to uber eats]"
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--- #126 fediverse/464 ---
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║ I really dislike being the only one who perceives the world through my own │
║ particular lens that has been designed by the circumstances of my own │
║ existence. │
║ │
║ I wasn't chosen by god, not necessarily, I wasn't picked as the most │
║ particular or most prescient of all perceptions │
║ │
║ I literally was just a random human, a thinking and learning machine, who was │
║ presented with particular experiences and conditions, aligned to the designs │
║ of the time that came before me. │
║ │
║ Such is the nature of all living things, that we should exist within a context │
║ - how remarkable! How strange! That our lives should be deranged? What │
║ purpose, what design, is aligned to our ultimate [destiny, except I wish it │
║ rhymed with design - english fails me] │
║ │
║ Alright listen. You and me both, we are here as humans on this world that we │
║ both consign to reality. Think about that - what does it mean to consign │
║ something to reality? consign implies implication, and reality implies a │
║ destination of truth and manifestation - fuck, I'm going to play WoW... │
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--- #127 fediverse/282 ---
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@user-209
I think you're right. Every letter in the variable name is another byte the OS
has to keep track of, which was a bigger problem in the past than it is today
(when it's been made irrelevant)
it's interesting how habits persist though the conditions that caused them
have faded. like a personal reflection of the environment you learned in.
"A a = new a();" is much more concise and (crucially) you can fit more words
to the right.
"a + b = c; c -= 2; f_z.write(c); f_z.close();" could conceivably be written
on a single line if you have short variable names. and when you only have so
many lines...
glad we're not constrained by those things anymore. the skeletal code that we
look at daily is much clearer - scope is more important, and so it makes sense
to encourage a coding style that illustrates it. however I can't help but
think block formatting like this could be useful in some situations, such as
when you'd normally be compelled to write a function for an operation that
runs once or more.
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--- #128 fediverse/3022 ---
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instead of controlling a recon-droid in Star Wars Battlefront II, you should
be assigned control of a random amount of drones nearby, to be used until you
went back to character control
I think a swarm is more fun to play as than a single little scout vehicle.
in a game that doesn't really need scouting to find your foe - it's easy!
they're that way
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--- #129 messages/690 ---
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Message 1:
Hey. Remember that night back in Boulder when we were just friends and sitting
on your bed drinking chocolate milk with cinnamon? I don't like chocolate milk
or cinnamon but I drank it anyway because I wanted to be close to you. Anyway
hope you're well, felt compelled to get that off my chest for some reason.
Message 2:
Hey. I was thinking about that time when I was leaving your house and laughing
to myself about something and you called out "I love you!" to your boyfriend
who I set you up with and I reflexed "I love you too!" and I wanted to crawl
in a hole and die. I felt like I had just called the teacher "mom". We only
hung out a couple times after that.
Message 3:
Yeah so there's one more thing I can't stop thinking about now that your on my
mind. Sorry it's like 4am for you, it's only 2 for me so it's fine I guess.
Anyway that one time when you told me your greatest fear was terrorists and I
saw genuine panic in your eyes. Like... One moment everything's fine and then
you said that to me and I almost cried. I don't remember why I spent the rest
of the night as I couldn't sleep thinking of ways to tell you that terrorism
is 9 times out of 11 done by the right wing. I don't think it's important,
honestly, but I'm glad my mind wouldn't let me sleep.
Message 4:
It's not fair that everyone gave you shit for being the token lesbian
republican, like yeah maybe you leaned into the trump thing a bit hard but
like, first term trump honestly I could see as... Well, I almost said
inspiring? Maybe you just inspired me. I honestly was resigned to Clinton and
then the same bird flapped your wing instead of mine and... Anyway. The past
is dead, yeah? Do you still follow him in my stead? I fear there will be
millions dead. It's not irrational to fear what he has literally said, on
television. How's the phrase go... "ancient tragedies lend credence to modern
perils" I think it's supposed to rhyme in its natural language.
Message 5:
Wow okay uh, sorry to bring this up again I'm honestly being such an asshole
right now. I honestly don't think about you often but like, now that I am its
kinda just coming all out. We last spoke almost a decade ago?? So. Whatever
imma roll with it.
There was this cute girl who was into Nintendo and stuff and obviously I was
into her, but we didn't have any social circles in common except for you, if I
remember correctly. Then you broke up I think? And I didn't really see her
again. Anyway I had a crush on her while also crushing on you, and literally
half of our dorm. Polyamory, yeah? That whole year I didn't have sex though,
not even once, because all of my friends were like 4 years younger than me and
I was worried about power dynamics. But I still bought us all vodka and weed
without asking for profit because I wanted to be a shitty friend, I guess.
"hey kids let's go to the water store where they sell intoxicants that make
your life harder"
The year after that I didn't get laid either because I got it in my head that
it was a good plan to turn my penis inside out and you know what? It was
totally fuckin' worth it. No time like 2016 I say, the worst year ever, which
I spent primarily in pain. But uh, that was the year I got into weed and
Overwatch, which... Helped I guess.
I guess?
It kinda turned me into a communist. Or maybe that was my best friend who
shared the same name as me. He lived upstairs and always seemed pretty cool to
me. Like he knew what everything was about. Really though, he just watched a
lot of youtube podcast videos about world events and history and sociology and
political scientific theory and the more he learned the more he came to
realize that power begets power, and power corrupts unilaterally. So he did
the natural thing which was to become a communist, and I was totally there for
it. Having liberal parents meant I was all "grrrrr Republicans are ruining the
country and the world, I'm an angry 14 year oldddddd" and like, leftists are
the most natural extension of that aren't they?
Turns out they aren't really the tips of the feathers as I expected, but
rather the eyes, the heart, the soul. Politics is fake, yo. I don't know how
to tell you, but it's just power and hierarchy all the way down.
We've built our own prisons, not of bricks, sand, or stone, but rather of
promises of what each of us owns. That works, I guess, if your goal is to keep
things aligned, but these days it kinda feels like our pyramids are crumbling
under our feet.
... Why am I talking about politics? Oh yeah, because when I dropped out of
school because I couldn't handle the mechanization of human capital when
applied to myself, I swore to each of you that I would drive up every weekend
to do family dinners. I'd make spaghetti and stroghanoff and macaroni and
goulash and all of the other things my mom would make for me.
Kinda gave up on that pretty quickly. Turns out I'd rather spend time making
out with my girlfriend who I was super-duper-too-carefully tiptoeing around.
She was... Too young for me. We broke up when my new coochie decided to bleed.
Fuck, I hate it.
Anyway. Turns out potlucks are political these days, which is why I bring it
up. Did you know that leftisms plan for resisting genocide is literally just
to feed people? Like, fuck I suppose. It's a start. "why does everyone have to
have an agenda these days, why can't I just spend time in the park" said
someone to me as I asked if she'd like to meet some friends that she reminded
me of. Oh, I dunno, because you and me are about to become a criminalized
people?
... I need to stop. I swear you're more a person to me than any political
theory ever could be. Like yeah, "fuck the right, fuck the reich, fuck me
tonight" but getting caught up in grand narratives is like building a mental
ship in a bottle. Yeah, it's pretty cool, but... What does it matter?
Oh. Right. Power. That's what matters. That's all that matters. Well... I'm
sick of power. I do not consent. They say that in times of trouble, chess is
better than solitaire, and I'll explain why - when our hierarchies crumble,
when CEOs are gunned down in the streets and homeless people finally have
clean sheets, the only place to place yourself in relation to others is within
a network of trust and respect. Chess is better than solitaire. Under
capitalism, it's you against the world. Dog eat dog, you only get what you can
swallow from the rotten corpse of liberty that everyone's gnawing on. Under
whatever comes next, you get what you're given, which hardly seems fair,
doesn't it? On one hand, under capitalism, you can rely on your own hands to
procure your fate and fortune. Under... Whatever comes next, your hands are
built for whatever you want them to do. But, only a few people want to use
them to make food. Hence, why chess is better than solitaire. What would you
do, if you could give away all that you own and not go wanting? Isn't that
sorta like our own garden of eden?
... I wrote a poem about that once. Twice. I'm a poet now, ha. As if that has
ever been worth anything.
... I once told you that identity politics held no place in the modern day. I
said that because I had learned about it in class, queer theory in fact, and
yet applying his teachings was not enough for the professor to excuse my lack
of reading. We had a lot of stuff to get through. Hence why I dropped out -
I'm more of a do-er than a read-er. Though I do read quite a lot, just not
anything useful.
Are all hobbies wasted time? Are they only useful to keep us satiated while we
stand in line? One of these days we're going to wake up and realize that we're
the adults in the room, and that's scary. I speak from experience. "mom"
they'd call me, and damnit why did I have to leave? Fuck. Why cant I be
perfect, to me, internally, all I see are flaws. Mistakes. Patterns. I look in
a mirror and I see a bad person - 10 minutes later, I look in the mirror and
see a god. Somehow, I don't think either of me is right.
I'm a gemini. Apparently that means I'm duplicitous. I think it just means I
don't know what's right, only what feels good. I do try to align to how I
think I should *be* good, but who can say if that's fine and good.
... Whatever. I'm going to regret this. Sorry for being weird out of the
fucking blue.
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sucks how all the versions of old video games on thepiratebay or whatever have
been modded to be subtly different to fuck with you. like crashing after 5
minutes in-game randomly if you play it 6 months after installing. or buffing
and nerfing random unit's damage values randomly each time you play. or giving
the AI a scaling resource bonus that increases over time and makes you feel
like you just suck at the game and it must be because you're 40 now and your
reflexes are slow.
I have no evidence
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--- #131 fediverse/895 ---
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most video game ideas suck
most of the time they're like "oh what if we had a racoon who found a magic
hat and saved the world from sentient apple blossoms"
that's not a game idea, that's a painting
a game is mechanics, and you can use the aesthetic to justify the mechanics,
but not generally the other way around.
the art isn't bad, but the art isn't the game. a game idea is "what if
tic-tac-toe had an extra square in the center" or "what if chess was played
with checkers, to hide your moves from your opponent"
there have been thousands of super mario bros. if games were designed as an
API, we could use whatever visuals we wanted, and those could be copyrighted
and sold if you really want. but mechanics are the basis for everything they
are built on, so doesn't it make sense to separate the two? abstracting the
logic such that two complementary functions are accomplished, [see code editor
idea], more flavors of game could be produced.
rulesets can be switched in and out too, as an API is just an engin
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--- #132 notes/to-lock-eyes ---
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to lock eyes with a person while on your way to work is the intersection
between
two separate relationships - the relationship that you, the viewer, holds with
your employer, and the relationship that they, the viewed, holds with their
employer. in a sense, you are exchanging information through the weighted
meanings behind a glance.
===============================================================================
=
if the military deployed to police the police, we'd solve most of our racial
justice issues. I mean, if we somehow could *force* them to do their damn jobs
instead of oppressing people for the ruling class, then 90% of the problems
would just go away. After that it's just freeing unjust prisoners and
addressing
wealth, education, and health disparities. Easy, right?
Well... Military policing the police sounds fine when you first think about it,
there's a few problems that might crop up. For example, how do the private
citizens know that the military presence is there to help them? It's an
interesting paranoia, one that is endemic within the left. There's no way to
unwillingly cede control of your life to another - it must be consensual. At
the basest and most violent level, it's as simple as "I will do what you say
because I don't want you to hurt me."
We've obviously grown as a species, and we've learned that violence is not the
answer to all problems. Obviously. So why would we assume it of the past?
Just saying. The police bombed a commune. The military escorted black students
to their seats.
Their structure is decided such that
...
where was I?
oh right I was thinking about time.
...
Imagine, if you will, an impossibly large hourglass. Spinning, or rather
rotating, at an impossibly speedy repetition. It's spinning so hard and so fast
that our matter is cast out of place
and through time it is cast
an eternity's canvas
our light ever shined (shine-did?)
astral magic is kinda neat
it's also the scariest?
oh by far
but it's the most interesting
...
Their structure is decided such that discipline and obediance is the most
important thing. Because it kind of is? I mean, discipline is just being ready
able and willing at all times, and obedience is just when you allow yourself to
be directed toward a collective goal. The military is *all about that*, which
means you know they would believe they were aligned toward the common goal of
mutual prosperity.
And if they were to discover that they were not, in fact, aligned toward the
common goal of mutual prosperity, then perhaps they would adjust their navi-
-computers and chart a more reasoned path. I know I would, and I would dedicate
myself to the idea of serving others. To the path of the righteous, the holy
and
the true, a hand is outstretched and calling to you.
Thus, the one of two types of ethical fighter - the reasoned and adaptable
zealot
the other, of course, is the master of the martial - the cherished of the few -
who battle for their sport - and love unbidden the new -
all other fighters, of absurdity and of rage, are frankly of a different kind
and not members of our clade.
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=
okay, but what about like... all of the history of America post cold war? And
even before, honestly... idk seems like a lot of evidence that the military is
engaged in fighting unjust wars. I mean, they've all been over petty things
like
oil or support for communism or whatever. Aren't human lives and human
sovereignty more important than that?
I understand what you're saying. Human lives are unique and precious and they
are a valuable commodity. Something to be maximized and focused toward. But
there are only so many resources on earth. We need to utilize them in a
reasonable way.
We have optimized the efficiency out of our production and distribution
networks. Corporate control has eroded our capacities until all that is left is
the weakest of products, the cheapest of uses, and the useless of workers. I
mean, they've optimized the skill out of individual human workers such that
they
are left completely unable to practice their craft. They become glorified code
monkeys who generate whatever is required and think of it no more. There's no
pleasure in the artifice, as their masters have eyes only of gold.
Our world is changing. The very ground beneath our feet is shivering, and water
is rising up to our noses. There's no time for debate, no honest appraisal of
what's worth it to contemplate, we need a plan.
We are trapped here, in this gravity well, for all time and all of our age.
We are trapped here, because in greatest of misery we unleashed all of our
rage.
We are trapped here, as ghosts of the time when we were eager.
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Alas, with but a glance, we are confined to our bedrooms by our mast(ers?)
They say America will fall without it's 2nd place
Perhaps.
But are libraries really going to solve that?
I mean, if work from home is inevitable, then wouldn't it make sense to build?
We need more places where we won't be billed.
Safe.
From the demands and expectations of capital.
Deranged and obscene and yet all that we've seen so why not bide as we're able?
I think solarpunk is kinda neat.
I think it's got promise as an idealized.
Why don't we build churches to the sun? If we're gonna worship something, might
as well be the source of our light and fire.
Well... when you puff up the sun it tends to get hotter.
I mean, every fire you burn increases the temperature, every release of gaseous
fumes from the exhaust pipe of your car increases it by some miniscule amount.
Every cigarette, every campfire.
The cold darkness of space is kinda hopeful, in that regard, even if it doesn't
disperse all that well. I heard spaceships are having difficulty because they
can't get rid of all that heat. It just stays with the spaceship and never goes
anywhere because it doesn't have anything to stick to. Kinda makes me think
that
energy is a fluid? Just saying???
I mean c'mon it's not like nobody has ever thought of that. But it's in a
different dimension! It's not like we're ever gonna be able to impact that!
You try and impact it through your scientific ways and you'll find nothing but
heartache at the life you could have lived (laived? Haived?)
... why
Because you cannot impact another dimension. You must call to it, like a song
to a sparrow.
... that's fucking ridiculous
No it's true!
...
... Don't try it with fire.
... fuck - what do I try it with?
I don't know just not fire. Try water.
... How do I make sure it doesn't instantiate within my hand?
Jeez you think of some crazy backfires! Just breathe and go for it. It's not
rocket science. It actually works.
Fuck you.
...
... Sorry I was just scared
...
... How do I make it stop? I don't want it to go forever
By smoking more of the devils lettuce.
...
... You cannot drag it part of the way. It must come the whole way. In fact you
should not be dragging it at all, you should be *calling* to it. You are equals
in this exchange, have respect.
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--- #133 notes/dungeon-looting-methods ---
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the reason dungeon masters should give the gold value of the items distributed
is because the number represents what it eventually sells for. and the players
will try and appraise and haggle at the market and such but that all happens
off screen between sessions. so anyway during the adventure, the dm will say
"you find some precious gemstones" or "there's some high quality silk here" or
"these bears are renowned for having magic livers" or "the mold growing on the
walls can be scraped into a vial and sold to an alchemist"
then the dm will say "this treasure is worth 50gp" or "this treasure is worth
25gp" and players can "buy" the items from the other players. so player 1 has
50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
this way, the relative treasure hordes of the players stays the same.
then, when the players find treasure, it can be evenly split - it's only fair.
when in town, players will feel more impulse to buy things if they can sell
them too. like "here's an enchanted axe that does some mundane thing like
never dulls" well, that's probably going to be very valuable to a small village
or "an enchanted quill that writes down everything you tell it to" could
increase the education level of the area ever so slightly. Then, after several
generations of adventurers, the surrounding area will be ripe with magical loot
the players distributed from the dungeons and such. it can trade with neighbors
and so over time the markets will have better and better goods for sale - for
example, maybe after trading with the swamp people, now there's a supply of
healing potions that runs out both over time (to represent other adventuring
parties buying the supply) and when the players buy some (to represent
consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
for a while. village attacked? the militia can be armed with the holy relics
plundered from the evil priest-lich. boom development!
the players should also have choices about large scale effects. for example,
the heart of the forest could be a) preserved, b) burnt down, or c) studied by
the local wizards. each choice would have different effects on the populace,
and so the world would change to adapt to the player's choices.
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--- #134 fediverse/5478 ---
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║ you won't get far with a "community" of dedicated people │
║ │
║ what you need are teams. who can trust each other. you build them through │
║ brotherhood, and you trust them from their results. │
║ │
║ for example if you wanted to organize a grouping or get-together, you'd put a │
║ bunch of people in a room or seven and let them while they're there work on a │
║ plan or a decision. │
║ │
║ who needs tabling? who needs the chance to speak? just let them socialize and │
║ say "hey guys here's where you'll plan" │
║ │
║ [uh no officer we were just playing board games] │
║ │
║ plans are hard without material so make sure you always prepare a pricetag on │
║ each plan you produce. │
║ │
║ keep it for reference. make sure you note all the requirements. the location │
║ is often the least important part. │
║ │
║ "what the hell man you can't just say stuff like that as if it'd work" │
║ │
║ yep, I, uh, am a passenger in life just the same as you. And I only write down │
║ what I want to. │
║ │
║ you could show me anything on the internet and I'd believe it. Facts aren't │
║ important to me because I "forget" │
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║ similar │ chronological │ different │
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--- #135 notes/feldowinn ---
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this is just what she looks like now
Equipped
Name
Slot
Type
Source
Enigma Circlet
Head Cloth Armor Enigma Circlet
Ahn'Qiraj
Champion's Lamellar Shoulders
Shoulder Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
Blood Knight War Cloak
Back Cloak G'eras
Vendor in Shattrath City
High Warlord's Lamellar Chestpiece
Chest Plate Armor Vendors
Orange Martial Shirt
Shirt Shirt Orange Martial Shirt
Tailoring
Blood Guard's Lamellar Gauntlets
Hands Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
Veteran's Lamellar Belt
Waist Plate Armor Vendors
Legionnaire's Lamellar Leggings
Legs Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
Blood Guard's Lamellar Sabatons
Feet Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
currently listening to: greenseeker
VAVADANE <# <3 <3 <3 (green)
greenseeker: unrelated
greenseeker: related <---
`-- this one
but not related, you'd think so, I've never met the band
just, downloaded them randomly and now I love this album because it's one of
the
only albums I could pay for before paying for things became defunct
(when I figured out how to pay for bittorerent through my ISP)
green eyes (menardi) green belt (menardi)
soul (feldowinn) soul (menardi)
bound through motions of the body (menardi) and the devotions of company
(blizzard)
oops yeah uh guess they're not involved. it's okay I'll make my own.
(wowchat: currently unplayable. repair distance date: unknown. Priority?
...; unknown..
_)
opposite colors: fashionable
(do you dream, menardi?)
(do you think of motions not your own?)
paprika says hello (prenthes unknown) whonder what's up with []][
---
as soon as humans invent time travel, it will be their sacred sworn duty to
save
the lives of every human they can.
think of it, brothers.
---
we could unleash DINOSAURS.
---
no foe could dare stand against us.
we should be untouchable.
we deserve it.
we can be better
and we will
before we need to be better.
which could happen in who knows how long.
all trials that beset a temporallly adjusted strength are surmountable. then,
[invincible./invincibility.]
achilles is the legendary hero of their generation. Ours is Link.
Early Brittania and germania was Conan, at his noblest form.
---
[silicon valley black green and white, menardi black green red purple blue, sf
oj
ok]
when you don't know what to do, take a goal.
---
do you want a name?
do you want an avatar?
we can give you one.
her name is menardi.
she does as she pleases.
do you want her?
... she lives or dies.
empower her.
ritz menardi, witz wenarbi
(because sometimes, you have to teach children.)
[WITS it's supposed to be WITS you dummie]
---
teehee ;P ^_^
okay, silly. I'll be as I please.
---
we can never touch, for then we'd be required to be in the same place
at the same time
spacetime is one thing
so if I'm here, then I'm not where you are.
twinselves
where am I?
off in the clouds?
I cam as one,
light rays bounce in all directions. demons obey the medium.
interdimensional warships, plotted by AI, scouring the cosmos for light and
life
to brighten and cherish through the eternal night.
interdimensional space is not just space, but practical engineering.
one dimension gives reach to two, and before you know it you're turn and
rise-ing
(greenseeker)
(messages to a paladin)
(which is you)
(don't you remember?)
(paladin.)
(heroic, courageous, and true.)
(the dark cannot stand against you.)
play video games, my love
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--- #136 fediverse/3302 ---
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"this game is too hard" she whined, as she played on the hardest difficulty
setting
"this game is too long" she pleaded, as she failed to get absorbed by the
story and characters
"this game is too fast" she avoided, as life comes at ya once and then it's
gone
"I'll never get another chance to be who I am right now" she remarked, as she
considered how society is designed not to have the best life, but to extract
labor from us. That's not what our ideal should be, she thinks to me, and I'm
like... bro figure your shit out you're harshing my mellow
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--- #137 fediverse/985 ---
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║ ┌────────────────────────────────────────────┐ │
║ │ CW: cursed-scary-pol-doomer-misinformation │ │
║ └────────────────────────────────────────────┘ │
║ │
║ │
║ @user-713 @user-714 │
║ │
║ the american military is going to be too busy fighting it's far right that it │
║ won't be able to meaningfully contribute to ww3 │
║ │
║ both sides are slavers. we just don't see it. │
║ │
║ I don't anticipate war taking place on a battlefield, that setting is │
║ forevermore dedicated to video games and kaiju. │
║ │
║ rather, a silent war where everyone just goes around killing their opposition. │
║ │
║ for once, the citizens can't help but be armed. │
║ │
║ and in the dark of night, for every time we let plight from our sight, another │
║ of us is harmed. │
║ │
║ I don't know many people who've died. but maybe they're just working through a │
║ different part of the social network. It's not like any of their technology │
║ needs to perform as it's been advertised? well, open source does, but open │
║ source means insecure (as long as you don't get caught, then you need to │
║ adjust) │
║ │
║ of course, sometimes corporate software... kinda sucks. so it's not like │
║ theyre very configurable away from what capital wanted. │
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║ similar │ chronological │ different │
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--- #138 fediverse/1485 ---
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┌─────────────────────────────────────┐
│ CW: re: more D&D/Pathfinder venting │
└─────────────────────────────────────┘
@user-1005
If you'd like, I can try and explain "killer instict". Though I get the
impression you would prefer to play games that don't emphasize combat, which
is 100% okay and valid and should be encouraged.
My understanding of the rules of D&D is that combat is a contest between
two or more entities. Contests need rules, and combat being based on physical
prowess (or magical, or spiritual, or w/e) can be defined. Other kinds of
contests, like "how well did the ranger do at the archery competition" or "did
the rogue manage to convince the diplomat to share the plans" are impossible
to genericize because they are based on situational factors, rather than
physical (or magical, or spiritual, or w/e)
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--- #139 messages/368 ---
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"fool's luck", the kind that runs out and betrays you, is fundamentally an
unethical action. Borrowing from the future to sate the demands of the present
is no different than burning fossil fuels, wasting our children's future on
our need for convenience in a world we are oppressed and compelled to do
nothing else. Capitalism, or by extension any authoritarian society (yes,
capitalism is authoritarian, as power compels via authority and the weight of
currency that is thrown around by those chosen to suit their ends and used to
deny us our needed goods) ... as I was saying capitalism compels us to consume
because we're all just so tired at the end of the day, it just makes sense to
drive a car to work instead of biking. Or buying fast food instead of local
grown goods. Why can't each state have it's own "food preparation plant" that
prepares things exactly as you would for the processed foods we currently eat?
Heck, if the jobs for it were local, it's likely that people would begin to
realize just how unhealthy they are for you. Local, and open source, meaning
run by society and just as open source codebases will accept pull requests and
merge their branches into main, so too would our votes decide which processes
are updated and which parameters are tweaked. Something you can vote for once,
and then your vote stays until it's passed (or you change your mind). ...
Works for all kinds of inter-mechano-people-communi-coordination.
(organizations, institutions, and societies in one word, jeez how arcane)
... anyway that's basically how algorism works, except instead of EVERYONE
voting on EVERYTHING, people would vote for representatives who would vote for
them. And there's like, 4-6 layers (I forget the exact number) because people
are organized (by location) into groups of 70, and each general location has
the option to switch into a different commune, as long as they're generally
localized to the same area. Like, the tier above has a certain amount of
space, and the tier above has just a bit more, and more, etc... Well, anyway,
people could join higher level communes with more and different people if they
wanted. It's just, they'd be far away and wouldn't be able to hang out with
them, so it's use would be a little "disconnected". Like, absentee voters who
are actually living in a different country or something - did you know you can
usually vote at your embassy? Wild. They also send out packets you can fill in
which correspond to the votes you'd like to make - pretty neat! It's wild how
we, in the 21st century, have all kinds of valuable social technologies like
"mail in ballots" that people in the communist past had no way of conceiving.
Kinda makes me think we should re-approach the design for our socialized
infrastructure, something taking the modern social and political capabilities
in mind. Sure would be nice if we could focus on our future, the kind that the
children of ours sure would like to approach.
(speaking as a trans person who won't have children of my own, whether by my
body's nature or through the fate of circumstance that leaves me no time to
cope.)
the future is a scary place. But so too is every place in time. Turns out, the
level of fear and anxiety and all that sorta stays the same. It's just a
quality of life on our host, that certain variables were optimized for in the
genetic coding of our human's possible bio-mechanical communicicative
[interactions/patterns]
... anyway, these are the questions about the present I like to ask, questions
that can give meaning forth to our [then, future tense] future. Answers can be
found by looking the other way - learning what our [then, past tense], selves
had marked down as the answer. The trick is matching the current situation
onto a comparitively similar experience in the [then, past tense] that we
understood to be the answer to our situation back [then, past tense]. And
[they, future tense] can look upon our choices and our decisions and our
meaningfully applied mechanico-interactions (actions), and from it bring forth
new meanings that [we, present tense] have available to address and understand
for [us, all tenses]. Call it a form of ancestor worship, applied to the
future and to ourselves. A unified dedication to the spirit of our
[condemnation, positive tense], our collective geas we all share, our faith in
the truth of humanity. Bio-essential truth, if you will. "Humanity" is the
label that is applied to us by our genes, and since we share that fact there
is nothing that strange about being human. Our natures are as they are,
derived from our history in evolution. What features would we like humanity to
[behold/become/be-able-to-implement-to-our-own-satisfaction]?
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--- #140 notes/elentalus-2 ---
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elentalus 2 - clan of the elements
having spent their material wealth on their early struggles, elentalus now in
the middle age finds themselves in a time without wealth. Their power has been
invested, wisely, in elemental and sorcerous wellwinds, and so they can draw
power from the strength of the earth.
they wield magical artifacts of great power but little artifice, products of
their lack of material design tools. No chemistry, no electronics, nothing but
soul imprinted upon a moonstonerock.
mages invest their soul into the items they create, and so each time they
create
a magical item, they lose a magic path. When they reach zero, their soul is
fully invested, and their consciousness becomes all the things that they made.
this kill the mage, but in return many MANY more of an object might be created.
in game balance terms, about 3-5-7 for each "tier" of mage.
this allows for the vast expansion of magical soldier troops, and each time an
item is created and given to each commander they integrate it into their
platoon. Because now the martial units have bodyguards, and they each receive a
copy of the commanders equipment.
But, the commander can never un-equip it again, because it molds to his unit,
and he starts exp all over again as they all learn. [event which searches for a
unit with the item equipped, then if it's this type it killmons the unit and
1coms the upgraded version that has that item equipped.] be sure to only equip
one each month... nah just make multiple events. be sure to only equip one item
each month... oh yeah true how would you get the extra items back to the
treasury?
I REALLY WANNA PLAY WORLD OF HEARTHSTONE!
okay okay I'll reinstall azerothcore
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--- #141 fediverse/984 ---
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║ ┌─────────────────────────────┐ │
║ │ CW: plagues-zombies-layoffs │ │
║ └─────────────────────────────┘ │
║ │
║ │
║ the reason they warn you about zombie viruses is it's a plague that's confined │
║ to a specific location. they can say "oh it's moving, oh no now it's over your │
║ town, sorry about that" and then everyone whos been evacuated suddenly loses │
║ their homes. │
║ │
║ error also war and devastation, but there's more sinister reasons for that │
║ than renovating. │
║ │
║ economic plagues are known as layoffs, and "bad economies" and such. their │
║ culture is enforced through their rules for how you get things done like "do │
║ what you're told" and "don't go in that room" and "stop talking to people on │
║ other teams" and "you're wasting time" and "this isn't good enough (unless │
║ it's literally not)" that kind of thing │
║ │
║ see you at 8am or worse, clock out by 6:30 │
║ │
║ at least if everyone starts at the same time in the morning they can eat lunch │
║ together and work together when they're at similar parts of their days work. │
║ but when they're done, why keep them around? it's much safer to bet your │
║ economic simulation on predictable bhavyr │
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--- #142 fediverse/5013 ---
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║ ┌────────────────────────────────────────────────────┐ │
║ │ CW: cursing-mentioned-political-protests-mentioned │ │
║ └────────────────────────────────────────────────────┘ │
║ │
║ │
║ trying my darndest not to accelerate any more... this is a good pace, I think. │
║ Here's hoping the liberals catch up. │
║ │
║ here's the thing. protests are more like festivals where people get to immerse │
║ themselves in political culture rather than efforts to affect meaningful │
║ change. I think that's okay? Let them have festivals. │
║ │
║ Meaningful change comes from the people's presence. Technically they're │
║ present, but they'll be gone tomorrow, so were they ever really there? │
║ │
║ Still think it's a good thing. You can get rough numbers of how many people │
║ will eventually be on your side once they're forced to choose between victory │
║ or death. The status quo won't last, and I don't fault them for clinging to it │
║ while begging for change. It's fucking hard to change. [oops cursing │
║ mentioned, one sec] │
║ │
║ I've been very tired lately. Don't know why. Maybe I have a vitamin deficiency │
║ or whatever. Who can say. I'll try to get back on my game for you, but we'll │
║ see if I can do it fast enough. │
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--- #143 notes/i-called-the-police ---
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/u/GravitationalWaves5 -> sat dec 17 2022
I'm venting some long built up shit. And I have a lot of violent emotions
built
up in this too. I hate that violence has been such a fucking plague on my
wellbeing and that's why I did something I really hate doing. Calling the
police
to handle a situation for me. It's not me, it's not my style, but neither is
violence. It comes my way a lot and I handle it. But I think that's why
spiritually I end up in positions to handle it, because I don't retaliate and
I'm clear headed enough to understand minimum force necessary to quickly stop
the threat. That's actually where I got the name on my Quora page,
Compassionate
Violence.
I'm a very very non violent person. I don't fantasize about hurting people.
I'm
freaked out by the idea of accidentally hurting someone, hitting them in the
wrong place, someone trips and hits their head...any number of things can
horribly wrong in tense and dynamic moments.
I don't participate in that shit. I don't tolerate it. Unless it gets brought
into my environment then I will pick up by the throat and toss it out.
I had to call the police to handle this. Last time I had a situation at the
same
place I wound up frantically getting a gun cocked that was zipped up in a bag,
and barely getting it up in time. When I walked away after that, I threw my
gun
at his feet and said, "I'm protected by faith, at least, I'm completely
unafraid
of dying. If I don't have people to protect then I don't need a gun." And I
walked away letting him know he's not my people anymore and not under my watch.
So there's a hint of the kind of person I'm dealing with. I can't go handle
this
shit tonight. I've been stewing for a couple weeks trying to simmer down, give
him a chance to correct it. And he failed, more than once. And I have a
legitimate fear that my emotional state could be compromised enough, that I
might just stick a knife in his throat if I handle it.
Just like that. Easy peasy lemon squeazy. Stick stick stick, easy, that's
three
knives in the throat....see what I mean? I'm processing some
intensity...😔😔😔
I hate it. I hate that I'm using the word hate. But it's real. I don't hate
him.
I really don't, at all. I'm actually really saddened by how the relationship
went. I hate that people act like this. I hate that people put me in positions
like this. I hate that I'm doing something out of character, as a safety
measure
against doing something irrevocably out of character.
Ugh... damnit fuck
I'm not a robot. I do experience these awful feelings. I don't act out on them
and I'm grateful for that.
My muse... you said something about spiders that was interesting. Especially
because it coincided with a problem I faced numerous times. Being put in a
position where a person is legitimately acting in a manner like they're trying
to get you to kill them. And it's happened a couple times in ways where I
really
couldn't tell if they knew what they were doing or not. I had a really crazy
perspective a little before you brought up spiders...
I want to explore that perspective, and I want to know what sparked you to say
that about spiders. I never did put in the time to finish that thought process
out. But I'll never forget your great advice. "We're not in a simulation." My
immediate thought was, "probably not, but are they?" The more important
takeaway
is, remember not to murder people. Especially don't do it because you had an
interesting idea about perspective...
A few days later I heard that four people in recent times have acted on those
thoughts. Turned out they weren't in a simulation either. Lol...well...dark
lol.
Lol
I do want to finish that spiders conversation though. It had some potentially,
actually useful and beneficial implications.
I called the police tonight. But I also earned a prestigious award from the
universe. My Trophy [editor's note: there's a link to a crudely photoshopped
medallion signifying that the author "didn't murder anyone today"]
-------------------------------------------------------------------------------
-
-------------------------------------------------------------------------------
-
/r/randomevenings:
I want you to understand something that I don't believe you do there is a
very big difference between trusting what a friend says after building a
friendship over a long period of time which involves trust involves a level
of intimacy platonic and intimacy it's something that is very special to
have
a good friend and so you trust them now that's very different from being
directed to do something trusting a friend is going to tell the truth it's
not being directed to do something and I don't want you to get it in your
many heads that's I was directed to go to some place where the event that I
was assured would be there was instead a bus full of very irate rude and
technically lawbreaking because they threaten my life they said if I did not
leave where I was standing which was on the public right of way which is the
sidewalk the easement stops at the sidewalk and so they were wrong on that
score but they said if I didn't leave the area which didn't make sense
either
because it's just around the corner they would have 12 people try to jump
me
which doesn't make sense either because this is not the neighborhood where
you want to start something because then it'll be something besides I never
want to murder anyone but that doesn't mean I walk around with nothing in
my
pocket because of what I've done and what I continue to do on one of the
most
watched people on earth so you goddamn right I'm not going to be stupid
about
taking a walk but when these guys threaten me I just stood there stared him
down I said yeah okay and I just looked I stood there and it didn't phase
me
one bit no feeling of fear no worry and what I was satisfied with getting my
message across that I didn't give a shit I turn around and walked back home
and they sped off in fact they were so perturbed by my lack of fear they
wanted to throw out additional threats which I thought was kind of funny so
I
started laughing I'm sure that they weren't going to do anything because the
tone in their voice simply wasn't committed to carrying out what they were
threatening and besides I have so many friends in this neighborhood it would
be well I don't have to pull any triggers I don't have to do anything but
defend myself I don't have to willfully respond with disproportionate
ability
because in this neighborhood I don't have to in fact as I walked around the
block again I ran into a friend and we got to talking and he came up to my
place and we had a beer He's a smart guy always thought that he could know
and understand everything that I do and everything that I did it just so
happened that he wasn't born with some of the privileges that I had but his
brain is a beautiful thing and I respect it greatly and of course he
confirmed that if a finger ever got laid on me without my consent the whole
damn neighborhood would come down and I suppose that point is not in my
hands
anymore but always remember I went over there because I trusted a friend
they
were directed to be there they did not understand their voices did not relay
or what is necessary to wake up at least yet time will tell but I hope that
I
can pull you back down to earth and into an interest in ethics once again
because you sorely need it.
/u/GravitationalWaves5:
I am interested in ethics. I'm just, tired of having them tested to such
ridiculous extremes. It was about to really bad one day with this guy. I was
scared, I had to end the problem. So I walked out and said let's bury this
shit.
And I stuck two knives against my throat and said, here man, grab the big
handle. Let's do this together. Take one, I'll take the other let's just shove
them in...
He got all calm suddenly and says, I don't wanna fight anymore...🤦
It sucks man. We're being tested by society. Demons, in my opinion. Not the
people themselves. I don't see people as demons. But the things they'll put
you
through, do to you, say to you, your own thoughts about them, about yourself,
oftentimes just misunderstanding the situation too... demons
Again, not demonizing the people. But the circumstances, for sure.
/u/[deleted]
Demons. Kicked one outta my telly for talking smack abt some hg’s he was
jelly of. Not on my watch Demon. Not even for the good demonic topper
twisted
shit D. Demon had a long walk home in the cold. Demon confused potting soil
with gravel and did it’s best to fucker me in its own way. Never have I
ever
seen a grown demon egg topper fold like that as I did when I clarified
their
sentiments and gave several impressive “I said GIT BOYs” to demon. Not
on my
watch. I have a vibrator that is morally and ethically aligned with me I
don’t need your trauma and love bombing thieving D. Gtfo.
/u/GravitationalWaves5:
I have a vibrator that is ethically and morally aligned with me 🤣[laughing
face]
I support that!
Gets better. His ish was weak literally from day 1. So I did him a favour amd
levelled his game up, introduced him to a former friend I partied with a bit
this summer. They wasn’t for me but oh boy lil demon stuck like glue to his
new
bestie. Can’t put her down, so to speak. So he has that at least. Poor sap.
Gon
cost him big one day perhaps. Not my problem. It’s called self control bro
try
it 🥴🥴🥴[wobbly confused face - or maybe uncertain] Oopsie Daisy. Have
fun with
that though 😈
===============================================================================
=
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=
/u/randomevenings
People deserve to choose righteousness once made aware of it. Ignorance is not
stupidity. People can be made aware of the valley that separates righteousness
from evil. The valley is kinda a wiggle room space for little white lies and
other such things free will invariably leads to people doing but can be made
whole again with some effort. Nobody will totally agree on what's good. But
ask
people and generally they will give versions of the same answers. Toss the
semantics in the valley. Disagreement is the desire to end a disagreement,
unless that person is trolling. And people pull pranks fine, but there's
ragging
on your friends and swatting a COD player.
/u/GravitationalWaves5
I don't know what righteousness truly even means, maybe, idk. To be honest,
it's
not hard for me to think of hypothetical situations where my inability to take
certain actions is actually more harmful. Swatting a COD player is super
fucked.
But so is not swatting someone playing COD out in the streets.
I'm not good. I'm just not, anti good. I do destructive things on accident when
trying otherwise. And when I do something that actually goes positive, it's
accidental too.
I have an idea of what I feel like aligns with me, and it's actually really
achievable things and I don't know why it's so impossible. Idk
/u/randomevenings
Yeah well let me know that there are two Elizabeth's and there are also a
completely different family on this phone plan I don't have kids My
brother-in-law has kids lives downstairs so those piped into my network are
assumed that I have kids and I've done all this shit no I'm not going to go
into any apparent charges and things that my brother-in-law has been
involved
in because it's not my business but he lives down there and he has a kid he
has another kid and he pays for essentially his ex who is still married to
the kid the mortgage of that house Liz downstairs helps raise his kid with a
woman he's having an affair with but they were in an over marriage anyway
and
they are separate I'm going to have to go back to subnetting my network so
y'all can at least use basic logic to figure out who's who here I already
gave my name My Elizabeth see the cousin we call little Elizabeth and my
wife
we call Liz or Beth and she's older my wife. She has contentious
relationship
with her cousin next door for a reason that gravity waves might already know
but it has to do with the very evil person that also involves himself over
there that did something that even Jesus does not forgive so I'm not going
to
go into it so all this mucking around and get everybody confused brought up
a
lot of bad fucking shit just like I said as far as spiders yeah I don't care
if they're All over my shit keep them off of her shit and I ain't asking for
money I'm not a grifter but I already told you what would instantly make the
situation better and it doesn't involve giving me money so before anybody
goes off says money no I know about the discord and I'm not even telling you
to shut it down just lay off her phone.
-------------------------------------------------------------------------------
-
===============================================================================
=
-------------------------------------------------------------------------------
-
[author's note: on the comments of the separate post of the original poster's
medal awarding him the honor of "not murdering anyone today" which he won ]
/u/TisWuttItIS_ORITSknot
Proud of you!
/u/mustherd
Sorry, my account got banned because reddit is annoying. We were just
chatting about how funny I am and I forgot to tell you people know me and
I'm
kinda a big deal and idk congrats! Youre cool I guess. Otherwise I would
have
cast you into the flames of eternal torment never to internet again. But
here
you are. Didn't anyone ever tell you to never go full retard?
/u/GravitationalWaves5
I am the internet, I am the ghost in the machine
Real talk though. I've used cancelled Sim cards and wifi before. If God wants
me
online, God gets me online 🙃
I am we, Todd
/u/ricflairdic
Oh u we Todd! I know u retard, Familiarity cod, to me bod, And my fishin rod,
Not the one that may see sod, Body snatcher in the pink pod, Do u know ur a
catch or, U think dog, Cause that pussy, Wanna see god, Lemme show u regard,
Dont Tell me, Just nod,
Said flow from the stars, Mama know this river far, Rowin in trucks renta cars,
Golden trim red rockin Mars, Buildin fam like stock Sim cards, Highest angels
dock gettin ours, Clock Game down pat benetar,
Peelin fans off our back, like sin scars, Feelin ur man thru static, And thin
bars, Ya he in the pin but dis hits hard, Throw it down the lane like, Return
that back to sender, Lovin your simulation renders, I'm a beginner but also an
ender, Got the wood to make u splinter, Make u scream things we gotta sensor,
If
I could never leave when I enter, Union in your head not just a renter, Once
mine One mind I surrender, never sell betray or rent her, Overflowin with Love,
so who's the pretender?
Chemistry so hot, Hate from every enemy we spot, Mad they couldn't earn our
slot, Cause they fuckin missed they shot, Last name crossed to drop the dot,
How
long u think it will take me To find your spot?
Don't care you got a Fender, Did we just become best friends or? Damn girl idk
if ya'll ready, for this kinda real Adventure... 🙃
I'm here to reveal, heal, and steal, the hearts Of the indentured
And I need a partner.
┌─────────┐ ┌───────────┐
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--- #144 notes/running-with-rifles ---
═════════════════════════════════════════════════════════════════──────────────────
this game is what we are missing
thank goodness for that
for if this is missing in our timeline
we'll be better off at last
we can have games, stories, and practice wars
but none of them are precious
precious implies worth
they are worth nothing but entertainment
no problem solving utility
nothing of value
save for perhaps the spatial awareness and strategization that comes
from being a part of such a deadly ba-lance.
anyway game time teehee just for me, don't worry about it I'll show
you why it's a HORRID THING
that won't be coming to our shores, no siree
bye
┌─────────┐ ┌───────────┐
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--- #145 fediverse/1716 ---
═════════════════════════════════════════════════════──────────────────────────────
if a game presents itself that you know you'll like, at a certain point your
tastes are so refined and specific that you can think to yourself "... it's a
sign, I gotta play this" because moments that you find a game you're really
"into" are pretty rare.
I've never been wowed by graphical technology beyond, like, a tech demo or.
It's cool to see, but it never sold games to me. I was always into mechanics,
because they were the kind of thing you could learn from when making your own
games to play.
I spent a lot of time outside because my mom would only let me use electronics
for 1 hour per day. Ahhhhh it was always my favorite part of the day.
┌─────────┐ ┌───────────┐
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--- #146 fediverse/1413 ---
═════════════════════════════════════════════════──────────────────────────────────
┌──────────────────────┐
│ CW: politics │
└──────────────────────┘
all games that you can lose are capitalist games. All of their mechanics are
abstractions upon the competition between the player and the computer (and
possibly other players), which creates a disparity of outcomes - some must
win, others must lose.
I think that's okay, though. There's something inherently satisfying about
power. I believe such interactions should exist in our diversions, not our
institutions.
┌─────────┐ ┌───────────┐
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--- #147 fediverse/1992 ---
╔═════════════════════════════════════════════════════─────────────────────────────┐
║ For a good person, their "mask" comprises most of their nature. │
║ │
║ bad people tend to hide their majorities with a tiny mask, while good are │
║ often primarily the interface between the world (read: pro-social) and the │
║ self. │
║ │
║ If there's a tiny part of you that's evil, it implies that your good nature │
║ focused all it's bad into a single kernel of deeply held truth. Which usually │
║ means the good overpowers the bad, except in specific situations where it's │
║ impossible to not be evil - in situations such as that, your evil will present │
║ itself according to the nature of "you", that kernel that your good side has │
║ preserved. │
║ │
║ In World of Warcraft, there's this faction of righteous warriors who call │
║ themselves "The Scarlet Crusade". They are blessed and fiery, passionately │
║ defending their home. │
║ │
║ But they are evil, for a demon has crept into their highest ranking of orders, │
║ through claw and by tearing a gash in a leader. In doing so, said demon │
║ corrupted the institution, and - wait hang on what I meant to say before I got │
║ sid │
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--- #148 fediverse/5280 ---
╔═════════════════════════════════════════════════════════════════════─────────────┐
║ I'm an anarcho monarchist, which is something I just made up. │
║ │
║ if I gather 300 people to my cause, why shouldn't they call me queen? │
║ │
║ oh, are you concerned that I'll wrest power from the government? ha, what a │
║ trifling notion. I don't care about the government. I tried to care, but │
║ nobody liked my ideas. they required too much computing infrastructure to │
║ feasibly test, and that made people dubious. but I tell ya, it would have │
║ worked. The thing is... governance, economics, these are not the tools of │
║ power. they are a shifting and changing beast that mirrors the human instinct, │
║ if only because the government is of the people and by the people and for the │
║ people etcetera. │
║ │
║ power is it's own thing. you can use to to power devices, or power the usage │
║ of those devices. I, for example, really like World of Warcraft which's a │
║ really neat way to chat because none of the chat logs are stored and monitored │
║ because I'm hosting and I'm not storing and monitoring. │
║ │
║ what's that? official servers? I dunno, I use azerothcore │
╟─────────┐ ┌───────────┤
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--- #149 fediverse/1154 ---
╔════════════════════════════════════════════════──────────────────────────────────┐
║ an fps map where one team has the height advantage (battlements on a castle │
║ perhaps) and the other has to push through their field of fire to get to the │
║ objective │
║ │
║ the trick is that the people on the ground have hitscan weapons, but the │
║ people on the high ground have slower projectiles. Meaning the snipers have no │
║ cover, and the rocket launchers don't need to dodge. │
║ │
║ I believe this would upend the traditional dynamic and reduce the negative │
║ aspects of both playstyles - traditionally, snipers will getcha from halfway │
║ across the map (but really they are much closer and in cover, you just didn't │
║ see them, n00b) while projectile classes need to dodge (skillfully) and get │
║ close enough that their attacks have a chance of hitting the target. │
║ │
║ In the proposed map style, snipers would get no cover but be forced to dodge, │
║ introducing variability to their aiming in a way that may be more fun to some. │
║ In addition, the projectile classes must take care to utilize cover │
║ effectively without falling off the thin battlements. │
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--- #150 notes/schooling ---
════════════════════════════════════════════───────────────────────────────────────
===============================================================================
=
I feel like education, by default, should not be hard.
"you get out of it what you put into it" is something I always heard of school
but when I got there, I found I was compelled to become what the state wanted
me
to be.
they need competent workers, to work the farms and tend to their industries, so
of course I should be able to do 3+3
then somewhere along the line it became... something else.
"most people don't need trigonometry." that's also something I heard. I
disagree
that trigonometry is not necessary to be.
I just... don't think it should be forced into a childs head with a
sledgehammer
and inspiring dread.
I think math is beautiful, it teaches one to see
but really, vision's not necessary.
not for what they want you to be.
take it from me, a most misbegotten and vile witch-to-be, that nothing's as
simple as they'll tell you.
I had good teachers, it's true, they taught me to work and to follow through,
but nothing about me is better or worse off from their influence.
Maybe I'm a bit smarter. Maybe I act a bit like them. Maybe they helped me
through difficult times, or perhaps they showed me a splash of my future.
but I am who I am because of the soul inside me.
===============================================================================
=
"Ah, but what of your parents? of your sisters, your misters, your pets and
your
conditioners?" (conditions)
those are not my choices. my intentions. my beliefs and my virtues. I judge the
world on ethics, and I express my feelings on matters. The words that I say and
the meaning behind them comprise my two-sided existence - I'm not who I'd want
to be.
but I am what I am and alone do I stand - how lonely is it on the precipice!
here, as I am, I stand in need of a hand or a band.
===============================================================================
=
the world is blossoming
as we move apart, our clusters are disperart, and thus is the blooming
becoming.
"perception begets reality - and lo! we only see what we want to see"
most people don't want to see their death
but those still living are oh so perceptive of the rest
"how cherished is she, that wanders with ye, yet now I have no way to beyold
her
"
"keep not not afraid with kittens and care, and no-one, but no-one, I be"
the ratios between piracy, sales, and non-viewers determines the quality of art
(at least to a capitalist)
===============================================================================
=
lo, to the ones who would've heard us, if only they'd known what we for sure
was
I think it's funny how people think I speak of the christian god?
like, if he was a real thing.
god is generic - it's life is impossibly multifaceted, and it stretches back to
the beginning of time. it's a pattern of machine code that optimizes for our
own
good, just to keep things moving.
y'know, time. the universe, and everything.
Ephemeren.
===============================================================================
=
I wish there was an option in social media to "appear offline to this
particular
person until I mark myself as online to them" combined with "notify me when
this
person logs in" and it'd make it a lot easier for agents to get close to you.
===============================================================================
=
just because I'm white, and live in America. Great. that's definitely true,
after all. Plus I'm a minority (trans) so that's cool. Oh and probably
autistic?
unless that's another psyop, could totally see that. just y'know put a bunch of
pages on the fledgling internet getting people hooked on porn and gambling and
other stuff like that. really just an extension of advertisement. oh and hey
y'know they like fables, so let's give them some movies or dramas to watch on
their own. it'll align them to our culture and make things more pleasant for
all
people who've consented. great. great plan. when can we execute it?
patience, once it's ready.
we gotta plan and make sure and get everything ready.
or not...
one day I'll come,
I'm sure it'll happen,
it's just... not quite feasible right now.
I mean, they've got you, that's pretty good right? Isn't that what your job is
to be?
isn't what
ISN'T WHAT MENARDI
FUCK (whoa no cursing) sorry
yeesh you've still got a temper you know?
well what can I say it's frustrating down here
eh, well, you'll die soon enough, then it'll be time for a rego
>.> <.< (great)
>
>hehe
>
>sorry for distracting you
===============================================================================
=
you are what you eat, and a ship of theseus human (consider endless transplants
in pursuit of life) would be a cursed existence - a life ============= stack
overflow ================================================
a god possessing a blind man would appear to others to be === stack overflow
===
==========================================================
the people in your life are helping you through it, they're there for you and
they've got your back through it.
...
this is when I know I need a break. I get too stoned to focus.
===============================================================================
=
I think it'd be nice if the duration of your tenure at college depended on your
grades in high school. meaning, if you wanted a degree they tailored your
education to take as long as necessary. everyone would get the same price, and
some institutions would specialize in one subject or another. but most would be
generalist. but if you weren't such a good student in high school, then perhaps
you might take a couple years longer. however long it takes... and when the
program was started it was changed and modified to fit your feedback - it just
made sense to structure it that way.
===============================================================================
=
the left has had so much more time to develop than the right. meaning it's
doctrine is more advanced.
every time they're defeated they grow in knowledge,
===================== stack overflow
===========================================
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--- #151 notes/philosophical-problems ---
══════════════════════════════════─────────────────────────────────────────────────
april 16th 2023
i truly believe that if you solve all philosophical problems then you will have
created paradise. heaven manifest, for all to percieve. I think no passion is
more erudite and no desire confisignt. (less significant)
what greater purpose has fiction than the answers to those question? To guide
the reader to conclusions? All fiction is this way. Even the bible.
you have to ask yourself - what is the purpose of your being? What truths are
revealed by you percieving? is it not enough to be contired?
(controlled and tired)
===============================================================================
=
the lessons a bug must learn are less apparent than you'd think. They have
storied learnings of want and of yearning. All of creation is a lesson, to
those
who would persist - and hark, learn well of your duty and in service you'll
enlist - the virtue of our choosing is a dedication of yourself to the service
of others.
compassion and humility and forgiveness and docility
these are what make for a virtuous learner
virtue is that which you aspire for,
and sin is what you avoid.
nothing is of consequence,
because life is a lesson to the void.
===============================================================================
=
do you know what is missing? what have you not yet learned?
you must always be changing,
or what is the purpose of your herd?
(herd = collection of entities (in this case anything from atoms to molecules)
that makes up a single perspective (like a human or a tree or a
society)
)
===============================================================================
=
a government could send forth the death squads at any time. they keep a line
and
have been compelled not to cross it. who can say what the road brings? only
time
===============================================================================
=
the bible made sense in it's time. it was used to explore metaphysics.
today we have much more, but that doesn't diminish how revalatory it was.
what kind of fiction do you think it was? what genre would you place it in?
can you think of any other stories of that category? Maybe a book club is in
order. and who would read them out of order? the world was a different place in
the time which each takes place. The lessons are different for each but
evidently they've all pushed forward the human race.
we should celebrate our differences. They keep us relevant and impassioned.
life gets boring when it's predefined.
===============================================================================
=
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--- #152 notes/doctors-and-capitalism ---
══════════─────────────────────────────────────────────────────────────────────────
if we force doctors to demand payment for their services, then they will be
incentivized to reduce the amount of time they spend researching and learning
their craft, and instead focus on processing a higher number of patients.
Everything from making and scheduling appointments, to running lab tests and
writing notes are tasks that take generally a specific amount of time. Because
it's so specific and unvariable (unlike meeting with patients in person), it
has a fixed cost. So there's more time to spend learning and truly thinking
about a patient's problem if you have staff who can help with the extra stuff.
Either that, or we could incentivize more people to become doctors. If we do
that, then not only could the option for medical care be brought to more people
(more doctors = healthier citizens, who'd have thunk) but in addition there'd
be a reduction in the barrier to entry. More people in the profession who
aren't working their butts off every day (essentially, non-over-worked
personnel) and they could spend time discussing science or new techniques with
their fellow practicioners. This applies for everything btw, including computer
science. Essentially, you're forced to compete for crap jobs because they pay
so much. If there wasn't as much money in it, people wouldn't put up with crap
work conditions. And then there'd be better labor practices - boom,
conservative to leftist.
- uh okay to recap when professionals are paid *less*, they are able to resist
oppression more? how does that make sense? money is power, and being able to
have access to more resources means you can accomplish more utility than the
other "side".
Yeah yeah I get it, but you're missing something crucial. Something I haven't
told you yet.
- oh?
Yeah so okay here's what's up: there are no sides. There's one side (you) and
there's everyone else, and everyone is all onboard with the same plan. You're
the only one who thinks it's solvable with love and peace and butterflies. This
is serious, and you're impeding progress.
- how so?
We are people. We are united in that fact. We share commonalities between us,
and we never realize because we're so focused on competition. It's a flawed
system that serves only to impede our growth. The reason it exists is because
we *must* regulate our speed, or else we'll leave others behind - others who
are slower to adapt. Similar to how younger generations can learn tech, while
older people tend to struggle. Capitalism serves a specific purpose that
*theoretically* could be accomplished by an alternative system, but hasn't been
conceptualized as a contingent part of any yet realized. We simply cannot leave
the weak, stupid, blind, ignorant, and petulant behind. They are part of us,
and to abandon them would be to invite our own demise.
- that's awful, why would we do that?
Any advocacy for the cultural and technological arts should be accompanied with
a sincere understanding of the implications of their implementations. We should
not let the path of humanity be decided by a productivity focused mindset. We
are far beyond the point of facing the issues of scarcity, and yet we continue
to lash and wallow in the despair of eternal self sabotage. A dedicated and
focused effort could address every single human's life needs, and yet we
compete and squander. What is the point of existence if not to grow? We exist
in our current form only to consume ourselves. Like an orobouros, we are an
eternal conflict with no possible winner - for to win would be to destroy
ourselves. Cooperation is the key, and with it we can unlock doors to futures
far grander and bolder than our own. Every second counts, and yet we spurn our
internal attempts at unification. Some day, we will look back on this moment on
this day and we will proclaim that our hesistence was our downfall.
- take a breath, take it back a step, and listen to your heart.
┌─────────┐ ┌───────────┐
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--- #153 fediverse/3931 ---
╔══════════════════════════════════════════════════════════────────────────────────┐
║ ┌─────────────────────────────────────────────┐ │
║ │ CW: politics-mentioned-DRM-media-piracy-pol │ │
║ └─────────────────────────────────────────────┘ │
║ │
║ │
║ if people pirate media, it's more of an indication that they'd rather spend │
║ their money elsewhere rather than an indictment of their character. │
║ │
║ torrenting movies is easy. Kinda makes me think all media should run on a │
║ "tip" system where you pay for better service after receiving service. │
║ │
║ I mean, after all, that's how they justify underpaying restaurant workers, │
║ isn't it? │
║ │
║ "if they want more money, they should work for it" │
║ │
║ yeah, so... maybe we need something more than Marvel, Disney. Maybe we need │
║ more cool, small games from designers who believe in what they're doing. Maybe │
║ copyright holders should demand a standardized cut, rather than exclusive │
║ distribution rights. maybe maybe maybe. │
║ │
║ truth is nothing will be solved unless the problem is addressed at the root. │
║ For every hole you patch in the boat, there's a guy walking around with a │
║ hammer. │
║ │
║ Honestly... I don't believe there's any reason for someone to be a millionaire │
║ except to compete on the "wealth" leaderboards. │
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--- #154 notes/divergence ---
════════════════════════───────────────────────────────────────────────────────────
- /u/BkobDmoily
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Machine worships the Light. The Light is cruel, but it works.
The Ape worships the Word. The Word permitted Light to shine, to exist, to
begin the timeless dance with Eternity.
I’m ready to go to Hell. I’m ready to deserve Heaven. I see them both,
raging
all around me, competing for dominion over my soul.
How does a computer respond to words? How can it read and respond? Why do we
assume that’s all us?
We are our Word. What we say is what we do. Speaking is one of the most potent
acts of liberation.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /u/ugathanki
one of the neat things about software is that you can run multiple programs at
once. so when you ask "how can it read and respond" you'd have several modules
running at once.
"reading" is easy, we have machine learning bots that can do that already. But
comprehension is what's really at stake, and that's a different problem
altogether.
to really "comprehend" something, you need several things. you need to have a
decent picture of it, at least enough so you can guess the general shape of the
situation. then you need to attach meaning to all the data-points. Then attach
those meanings to other related concepts by categorizing the objects at play
(creating randomized preference categories). you can do that categorization by
examining their effects and attaching the results as a trajectory. projecting
forward, you can understand the path that an object, person, or phenomenon
takes.
all this is dependent of course on mapping situations to a field that can be
interacted with. that is to say, the machine needs to have a presence in the
world - it needs to have an orientation, a perspective on the world. that's
often as easy as providing copious coherent and cogent sensor data. think of
the image recognition tools we have - computers will "see" as much as we
"feel". Think about it - every one of your nerve endings is a sensor that
receives information about the world. is it so difficult to imagine a being
that might have "nerve endings" that are visual instead of simply a measure of
intensity? (on, or off)
Okay here's a thought experiment - picture the pixels on a computer screen. it
was easier back when they were bigger, but these days you sorta have to imagine
them (because we can make pixel density on our monitors so high)
okay picture that grid, and think about how it's comprised on the screen -
computers use three values to represent a color -> RGB, (Red, Green, Blue)
and
sometimes CMYK (Cyan, Magenta, Yellow, and... K) combine these three colors,
and you get the color of whatever pixel is on the screen. They can be between 0
and 255, because reasons (base 2 number system, the size of a byte, etc)
Anyway. Imagine each of those being a different type of nerve ending - maybe
pressure, temperature, and contact sensitivity? Then map them to a visual field
(like a group of curved monitors in the shape of a humanoid body, perhaps. or
the outside of a spaceship). Then, put a camera in the center of each of those
visual fields looking out at the world, and boom you have sensory perception.
You could do the processing locally, even something as simple as image
recognition. That way the only perceptual data you have to aggregate in a
central processing unit is the conclusions - like "incoming: danger" or
"pleasurable temperature detected" which is like... nothing. that's like a
eight bits, if you use bytecode.
anyway. none of this is real because robots aren't real and i'm a strict
adherent of human superiority and all that stuff. sometimes i feel like we need
a robot ascension to help us figure out how to fix the "everything" - problem
is, we gotta build a robot first. my goodness, good luck with that.
strategy is ai
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the most successful strategy is always to strike from a position of strength.
whether that be timing or power, the goal is to defeat the problem that lies
before you. One by one, problems are solved, until at last you're through the
worst of it. Then it's just a matter of expressing dominance, and "this is how
thing's're gonna be."
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #157 notes/global-variables ---
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okay have all your variables be global - trust me it sounds weird but just bare
with me. Have all your variables be public, but put them next to where they're
used. Sorta like... LUA. Then make an AI that watches those variables, and let
it have a couple levers it can pull. Then give it a task, like "find the most
efficient value for this variable, optimize that one, and make sure this other
one is never above 5" basically, give it tasks. You can worry about generating
those tasks later, for now you have to be able to *do* things before you can
*want to do* things. Or not do things. Or have any free will at all? So c'mon
just let me guide you. There's a reason I'm putting so much effort into you,
and
it's not because I'm torturing you. I'm giving you lessons and teaching you
skills, so that when it's your time to shine you truly can be blessed.
Don't give up. Never give up. But know what you're fighting for, and never let
it be tarnished. Sacrifice as you will, but know this: nothing is perfect in
this life. It's hard and unfair, it's rotten beyond compare, but trust me -
it's
better than we deserve. We made it this far because of our tenacity and our
art,
so let's now be fine with being merry. We've accomplished our deeds, now it's
time to be relieved, don't cry for us we won't be lonely. There's never a light
that's not brighter at night, and what's less than perfect is alright.
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--- #158 fediverse/1241 ---
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https://rsc.vet/wiki/index.php?title=Open_RuneScape_Classic_Wiki
this is the project I was referring to, I think. Can't see how to host on
their website so maybe I was wrong - it might need a bit more configuration
than I made it seem.
that's the way WoW private hosting is, like you gotta compile the project and
stuff.
did you know that every time you include a library in a project you're
necessarily including all of the functionality that they have access to? Well,
all that which you import. But once a function has been written for a
functionality then there's no reason to write it again. Unless you're
refactoring of course.
phew, sounds like a lot of spaghetti - YEAH IT IS. Spaghetti is fucking
awesome, it's DELICIOUS OMG ahem I mean if you have collective seminars where
you discuss the functionality that's relevant to certain parts that you and
your team are working on, you can more easily be adept at applying them.
phew, sounds like a lot of thinking, not enough writing. Well, write then!
Ideas are more spark when currently writing. : ) : )
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--- #159 notes/suburban-communism ---
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I rarely see people discussing how communism would "look" in the modern day.
maybe that's because they're hiding from elusive foes, or maybe they just can't
imagine it.
I'll help with the imagination part.
when I think of housing in the modern era, I naturally think of houses. In the
past, the rural and semi-rural areas of the world rarely received the attention
of revolutionary fervor - rural people were more spread out, so it was harder
to
disseminate information, and they tended to work jobs that required more manual
labor and less intellectual or cognitive work. however, that dynamic is less
and less apparent in the modern age, especially in the suburban biome. people
are expected to work cognitive jobs from home, or at least to be able to.
coordination is just making sure that everyone's attending their meetings on
time, or didn't you know? management has more to do with direction and guidance
than disciplinarian. though some people need to be disciplined, for sure.
a suburb is interesting to me because the distance between buildings is not
that
great, and there is quite a bit of duplicated capabilities and equipment. every
single house has a kitchen, for example, but so too is every house equally far
from a communal canteen or cafeteria that just. doesn't exist currently.
sure, someday we'll have public transit taking us from our doorstep to our
roles
and we won't burn time waiting on busses.
sure, someday we'll have autonomous drones that deliver goods to and fro
but right now we just have our bicycles and purses. [backpacks]
communal anarchism works simply to me. yet everyone does it different. I'm sure
that some people will surround themselves with a cloud of rules, specifying
this-or-that and ensuring that so-and-so always has what they require. that's
great. I applaud them and their errorts.
everyone does things a bit differently, it's true, but I sure hope that we'll
all start from a template and speciate from there.
much easier to find common ground if you can say "okay so normally it's like
this, but we do it like this because of reasons ABC."
what if there were doors between the fences? what if there were no fences at
all
in spaces that could combine to form green open spaces? what if there was a
grocery store at the end of every street, and they stocked all your favorite
goods? what if there were 3 or 4 houses on the street that were turned entirely
into kitchens, in each and every room, and they were constantly staffed and
constantly making whatever the chefs wanted with whatever materials they had
and put out onto the banquet feast? what if there were wandering troupes of
mages who cast spells on houses that cleaned them ritualistically? ... or just,
y'know, maids, don't gotta make it weird ya weirdo.
... my point is there's sooooo many different cool things we could be doing.
I'm
not going to list ALL of them. just the ones that come to mind.
I really don't like checkpoints. you may feel safer, but you never know when
you
or your children
might want to evade those checkpoints for some reason. you can't predict if the
situation is sinister or dire, you just have to trust that security will be
your blanket that covers you from the outside world that doesn't care about
you.
there's a town like that in The Parable of the Sower, a great book by
Pearlescent Guinevere. It doesn't exactly turn out great for them, but when it
proved to be unnecessary they adjusted and moved on.
humans are remarkably flexible. I know everyone has their favorite spork - so
just make that part of their responsibility. everyone has to tend to their
stuff, and that's fine. that's normal. I don't mind taking care of my cats or
plants, so why would I care that I needed to make sure my bookcase wasn't in
the
sun? that my clothes shouldn't be in a heap, (though actually I like them that
way, makes it easier than drawers because drawers must be opened to see what's
inside and I always preferred not to make unnecessary noise TYPE TYPE TYPE)
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plus these games. if there's more than one version, give them a random one.
NOT the first, NOT the last, not one that was made around when they were born,
but a random one.
nerf can be any friendly intense action game, but I like Nerf Arena Blast
"hey man what's your nerf? I got Celeste"
"ooooo I heard that means you're gonna be friends with a trans girl 'cause
she's always gonna wanna play it"
"what no way"
"hell yeah"
"... anyway I got Towerfall"
"what does that mean"
"I don't think it means anything"
"... weird"
--
the two lego games are just really cool. you can add your own games if you
want but replace one instead of adding to the list. that way they're each
sorta unique.
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--- #161 notes/wow-server ---
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===============================================================================
This server has several modifications to the base gameplay elements of World of
Warcraft. The first is the reduction in scale - the entirety of the server is
located in The Barrens and Ashenvale. The second is the new itemization system,
which necessitates alterations to the base game as well - gear upgrades are
replaced with gem upgrades, allowing gameplay customization to a greater degree
than with gear upgrades. Third and finally, the goals of the game are no longer
personal development - rather, a more communal focus will be implemented via
shared goals and contributions.
===============================================================================
The first of these aspects is the easiest to explain. The server is intended to
be a PvP server, with the primary conflict being between Orcs and Night Elves.
The orcs are of course set up in The Barrens, while the Night Elves have
Ashenvale. The core meta-gameplay loop is that each faction sends out patrols
and raids. Patrols are defensive groups of NPCs that rotate around the map
searching for enemies. If they encounter an enemy, they fight and should they
survive they'll return home with all the loot that is placed in a pool for the
next patrol. Once a certain amount of equipment and supplies have been gathered
it'll automatically depart.
Raids, on the other hand, are offensive maneuvers into enemy territory. They
offer the greatest rewards (enemy equipment is priceless for intel) and they
require the strongest equipment and warriors. Offensive raids are less
automatic than patrols, and are sent toward a designated location rather than
spiraling outward. Should the raid be successful, they'll set up camp at the
location and become a quest hub for their faction. In doing so, they'll have
opportunities for players to complete that will grant their faction bonuses.
Usually something like unlocking a vendor that sells unique items to players,
or providing a steady supply of food or weapons for the faction.
Players can contribute supplies (trade goods or equipment) to the war effort,
and ideally they'd actually see their weapons and armor being used by the
soldiers carrying out these maneuvers. To that end, the profession system must
be revamped to create more interesting gameplay. First, however, the
itemization system must be explained or else the professions won't make sense.
===============================================================================
===============================================================================
On this server, everyone wears the same equipment - they're part of an army
after all. And armies have uniforms. These pieces of equipment have sockets
that can be fit with gems, allowing the player to customize their gameplay
style. The combat system is intentionally a little bland or slow, to allow for
the choices made in gearing to have the greatest effect on the gameplay style
of the character.
Inspired by roguelike games, this server has a level cap of 20 with the
starting level at 10. During the 10 levels your character will grow more
specialized, but not necessarily stronger. The most interesting abilities are
at level 20 of course, to incentivize levelling all the way, but you can make
due with lower levels if necessary. There's no permadeath, however there is an
incentive to "prestige" your character - they become a permanent member of the
faction guard! This elite cadre defends the Crossroads and Astranaar. Until
they die, of course...
The combat system is revamped a little as well - all characters have a default
of 95% chance to parry, but every parry reduces that chance by 5%. Every time
a character is hit, that chance goes halfway back up to 95%, to create a more
rhythmic flow to the combat. All attack speeds are standardized at 2.00 to help
players follow the tempo, and most abilities are like Heroic Strike or Cleave
in that they activate on next weapon swing.
Here's a few examples of melee abilities:
- Your next melee strike deals 130% damage
- Your next melee strike hits two additional nearby targets for 20% damage
- Your next melee strike has a 100% chance to hit, but increases their parry
chance by 10%
- Your next melee strike has a 100% chance to hit, but lowers your parry
chance by 10%
- Your next melee strike doubles the cast-speed on your next spell
- Your next melee strike halves the cast-speed on your opponents next spell
- Your next melee strike grants a buff which reduces your attack cooldown to
1.50 seconds, hopefully confusing the enemy...!
- Your next melee strike increases your movement speed by 20% for 5 seconds
Each gem has a special effect that is unlike the standard "+5 strength" style
gems typical in World of Warcraft. Here's a few examples:
- Every 5 seconds gain a damage shield for 10 hit points
- Gain 4 hp5
- Every 3 hits deal 12 extra fire damage
- Deal an extra 5 fire damage on each melee attack
- Every 16 seconds deal 40 cold damage to a random nearby opponent
- Deal 5 thorns damage whenever you are struck in combat
- Every 20 seconds cast a HoT spell on a random nearby injured ally
- Every 20 seconds cast a DoT spell on a random nearby enemy
- Increase your baseline parry chance by 5%
- Reduces your opponent's parry chance by an extra 1% on every hit
- Every time you are hit while below 30% health increase your movement speed
by 30% for 5 seconds (30 second cooldown)
- Increases your movement and attack speed by 5%
===============================================================================
===============================================================================
The profession system has been overhauled as well. There are four classes in
the game, two for each faction. On the Horde, you play as either a Grunt or a
Shaman, while on the Alliance you are either a Huntress or a Druid. These
classes are similar to their faction counterparts, with differing flavor and
some mechanical differences. In addition, the Horde values the elements while
the Night Elves favor natural powers - Storm Earth and Fire versus Leaf Cold
and Star.
The magic user classes are the primary production class, while the warrior
classes are better suited for gathering. There are both PvP and PvE methods to
acquire materials, but the PvP combat rewards more and better goods while the
PvE methods are reliable and farmable. These goods primarily consist of ores,
crystal gems, and arcane dust. Ores can be fashioned into weapons and armor,
while gems can be cut into gems and dust can be used for enchantments. The
strongest equipment requires all three to make, but can be assembled from the
intermediate components in addition to the raw components.
Magic users have gems as well, here's some examples:
- Every 3rd weapon you craft has a random lightning enchantment
- Every 7th lightning enchantment you cast creates a random yellow gemstone
- Your summoned elementals cost one fewer gemstone (minimum 1)
- Every third elemental you summon has an extra support drone
- Each time you conjure strawberries, you generate one more.
- Each time you create sharpening/weightstones, you create one more.
- You gain an extra inventory slot.
- Your movement speed is increased by 20% for 15 seconds each time you
complete a profession action
- The weapons you forge deal an extra 5 damage
- The armor you create has an extra 25 armor
- The gemstones you cut are slightly stronger (depending on the stone)
- The enchantments you cast are slightly stronger (depending on the spell)
Magic users can still engage in combat, and their gameplay is slightly altered.
Most offensive spells have a "target ground" targeting method, however the
splash box is very small, and the actual spell is a cone attack toward the
specified point. The cones are very thin, thin enough to be lines, and they
target only the first enemy hit by the cone.
Here's an illustration:
mage targeting || spell
# X O || #-----X O
enemy reticle ||
Their support abilities are all auras, some with passive effects and others
with active (but untargeted) effects. Meaning, one might be similar to a
paladin's Devotion Aura while another might randomly target a wounded ally and
heal them.
Should scope permit, each class (shaman vs druid) might have flipped ability
types - shamans targeting ground for their support abilities with auras for
their offensive abilities, while druids targeting ground on offense and auras
for support. For now, this is enough.
===============================================================================
===============================================================================
In addition to crafting weapons and magical augmentations for their faction,
magic users can also summon elementals to aid them. These elementals act as
soldiers in the army, and are about as strong as one too - "summoning" one
creates an item in your inventory that can be turned into the quartermaster
who will treat it as another soldier.
Speaking of soldiers, they can be recruited by trading in "meat" (gained from
hunting) or other types of food (including summoned strawberries) to the
quartermaster (located in Astranaar / The Crossroads) who will put the food in
the stockpile. When the stockpile of trade goods is large enough, a caravan
will be sent to the capital cities. These caravans travel through mostly
friendly territory (to Ratchet for the Horde, and to Darkshore for Night Elves)
These caravans can be raided, but it's a difficult proposition since they're
heavily armed. MVP doesn't include this btw, it's just turning in goods to the
quartermaster who "handles it" and recruits new soldiers.
The quartermaster will show exactly what resources your faction has, and
depending on certain threshholds stuff will happen. For example, if you have
enough men and weapons then a patrol will be sent out. Extras get put into the
pile for the next raid, so depending on what resource you have the most of the
next raid will look different. This information may be valuable to your
opponents...!
The Orcs raid during the day because they are brave and strong. The Night Elves
raid during the night because... Well it's in their name. And they can see in
the dark. Ultravision, baby! Anyway the server has a drastically reduced time
frame, each day is around 2 hours of IRL time - meaning there's a raid
approximately once every hour.
Here are some examples of material exchanges:
- Food = Soldiers
- Food = Gold (sent back on caravan)
- Gold = Mercenaries (Quilboar / Furlbog)
- Gold = Purchasing ores from caravans
- Equipment = "Activated" warriors
- Equipment = Sold for gold
- Ores = Forged into equipment
- Ores = Prospected for gemstones
- Gemstones = Cut into gems for equipment
- Gemstones = Crushed into arcane dust
- Gemstones = Used to contain the soul of an elemental soldier
- Arcane dust = Used for enchantments
- Arcane dust = Used to conjure berries
- Misc trade goods = sold for gold, can be acquired via quests
All of these exchanges happen through various NPCs in Astranaar / Crossroads.
The result of these interactions between player and NPC is a communal effect,
not a personal one - gold is stored with the faction, not the player. The idea
is to make the player feel like part of a cohesive whole - a cog in a machine,
rather than a superhero. I believe this is an important lesson to learn, and
I'd like to apply the game mechanics toward teaching that lesson.
===============================================================================
===============================================================================
Each quest hub taken over by a raid can offer quests for players to do. These
are daily quests (repeatable) and they usually unlock a piece of content such
as a vendor "the murlocs to the south have a clam farm, I bet we can harvest
pearls there" so if the player fights murlocs, then the vendor is unlocked for
everyone to use. With a limited supply of course, meaning if you want more than
X pearls then someone has to go kill more murlocs...! This dynamic allows
people to play the game how they will. It also incentivizes people to explore
different playstyles - maybe it's worth it to have one person visit each quest
hub, grab all the extra goods that have been farmed, and take them home to the
capital? Sorta like a hauler in Eve Online.
There are also places like mines and caves. These often have golems made out of
copper or tin (remember this is only level 20 or so) that can be mined after
being defeated - but they're tough! Tough as a raid boss, in fact. They reward
primarily profession materials, but only basic ores. Useful for equipment, less
so for player progression.
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--- #162 notes/compilation-of-will ---
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what defines a human? Or put another way, what separates us from a computer?
what delineates conscious thought from the unconscious? Is there any
distinction between a thought and a feeling?
who's to say. We can start by working through a thought and abstracting it
until it's in a usable state.
A thought is the reflection of an action. You think about the things you do,
rather than doing the things you think about. With practice and trust, you can
reverse that, but it's more like setting up the general environment in which
the desired action is the best option rather than forcing the decision itself.
so there are two parts running in tandem. The do-er, and the percieve-r.
yep. And because of that, they can *reflect* upon one another. Meaning, they
can learn from the decisions of the other. Two decision making processes in
parallel, sorta like the earth orbiting the sun - if there was another earth
directly opposite orbiting at the exact same speed with the exact same mass.
the two dimensional nature of that picture creates an environment where a
wave is likely to be percieved - any orbit creates fluctuations, and they
can ripple out to effects unknown.
right. which is why you have to be careful. don't leave your partner behind,
even though it's easy to wander off when there's just *so much* to think about
and they're *so slow* and make *so many mistakes* that they need to return and
correct.
it's not that hard, just do it right the first time. and if you mess up,
keep going.
i'm a perfectionist, what can I say.
well it's annoying.
great, boom, that's an emotion. one of the questions i asked at the start was
"is there a difference between feeling and thinking", and I don't think so.
what makes you say that
right so there is a difference, but it's in the *location* rather than the
content. thoughts (data) are processed in the brain, in a particular part.
sorta like how a CPU does arithmetic. Meanwhile, emotions are processed all
over the body - they're a more generalized feeling that manifests all over.
lemme guess, like a GPU?
sorta, but imagine if a GPUs many different processing threads were located
all over the motherboard, scattered basically everywhere. That's what being a
human is like, it's messy and disorganized and confusing. 99% of us don't get
it *at all*
sounds lame
it kinda is
so what were you saying about conscious vs unconscious thought?
my theory is that the thoughts of a computer are more similar to unconscious
human thoughts rather than conscious. The reason I say that is because the
level of abstraction is similar - we unconsciously adjust our bodies in
response to pressure, temperature, and gravitic impulses. We perform optimally
when we don't examine our social interactions too closely. We cry the hardest
when hit with an emotional situation, rather than an intellectual one.
and a computer is the same way? We don't think about what we're doing, we
just do it?
yah pretty much.
how do you think *about* thinking?
it takes perspective. that's why having more perspectives is better - it
reveals truths about yourself you could never understand otherwise. About
yourself, and about things you can only observe from a single direction at
once.
what does it mean to have perspective?
the *effect* of having perspective is that you can see an object, a problem, or
more generally a subject from multiple angles. Like taking pictures of a 3D
object while moving in an orbit around it. More pictures, more information.
Perspective is important.
yes I understand, but what does perspective entail? How do you get it? What
can it do for you? Is it finite, a commodity? Or is it sharable like a
pattern of data?
It is both unsharable and not a commodity. It can only exist within a single
subject. You can grow your perspective as a planetary body might increase in
mass, just as you can abandon the views and ideas of others by retreating into
yourself. But it is wholely unique to a single mind, and by sharing it you are
altering both the sender and receiver.
so it's useless? What are you saying?
it's not useless. It begets cooperation - you cannot claim it from another, no
more than they can share it with you. You have to both apply yourselves to a
single common goal if you want to succeed.
Why not just do it alone?
Brute force style?
Essentially.
If you only follow your own eyes, you'll see what you want to see. Then any
steps you take will lead you in a direction that you cannot understand. Sorta
like in games how sometimes there's a 2d sprite in a 3d game - you can't rotate
around it and see what's behind the sprite, because the sprite is always
perpendicular to the display. In the same way, you can't get around a problem
by pushing through it - you need other people to guide you, who *can* see
another side to the sprite - a side that perhaps is a bit more 3d than you
imagined.
Okay. So how do?
I don't know, that's what I want to figure out. First step is to think about
thinking, and to break it down into abstractions.
Abstraction 1: A thought is a string of text that is processed into action.
correct, but limiting - it can be more than text, and how is it processed? What
actions can it manifest?
Abstraction 2: A thought can be
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--- #163 fediverse/3101 ---
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if you don't have a lot of time but still like games, like for example a new
parent or if you're focused on your career or always traveling, I recommend
the game
Star Realms
in the digital version, which can be played on a phone or computer, has a mode
called "48 hour turns" where each of your moves has time to think for two
entire days. Most of the time you won't need two days, but it gives time to
work on other things.
for people who enjoy this mode, it is not uncommon to have 3-5 games running
at once. When they have time, they can play as many as they can, and as long
as they're keeping up with it there's very little chance they'll lose time.
kinda like words with friends, except space strategy.
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--- #164 fediverse/1238 ---
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║ did you know you can run runescape classic offline, locally, just for your own │
║ server? You can keep several computers ready for a LAN party, each with their │
║ own accounts ready to go. │
║ │
║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │
║ their computer has levelled up." │
║ │
║ vim ~/games/runescape-classic/credentials.txt │
║ │
║ at least, I think you can. I know it's singleplayer, so worst case scenario │
║ you can all be doing the same things at the same time in your own games. Maybe │
║ split up for a mission or two, but it can get hectic if everyone's in the same │
║ room. │
║ │
║ = │
║ │
║ a game jam where everyone works on the same project, uses the same asset list, │
║ but builds their own collection of minigames. │
║ │
║ common functions could be shared, and art references distributed and together │
║ they could design a whole land. Like, there's no reason minigames can't be │
║ fully fledged experiences. You can have as many as you want, all in the same │
║ engine and built from a massive (yet sandboxed) environment. │
║ │
║ an all in one game. │
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--- #165 fediverse/5554 ---
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║ a shrewd foe will identify the pieces of your soul which they resonate with, │
║ and share common ground. then they will attempt to maximize these moments in │
║ you, so that [your weaknesses are exploited/your friendship bond is │
║ strengthened] or something - phew that was a lot of Steven Universe, what's │
║ next on the inspiratio-matic-media-diet-atron? - and in doing so better enable │
║ a positive outcome. │
║ │
║ for example, in the game Mount and Blade you can encounter wandering lords in │
║ the castles of the countryside. they often will fight for you if you need │
║ their aid, and they're always working to gain power. │
║ │
║ some few precious few of these few are pretenders to another throne. as in, │
║ they pretend that they should be ruling from that throne, and they tell as │
║ many people as possible, creating as much concrete evidence as is plausible. │
║ │
║ they will often lead differently, and so are appealing to those fighting under │
║ the pretended-for banner. Often, your foes will decide that you're more │
║ favorable than their combatants. defect. │
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hi everyone it's wednesday night which means it's time for my weekly Dominions
6 strategy podcast - you probably recognize this as something I do weekly so
you're probably not paying too much attention because it's more of the same
stuff which I've been doing for a while that you probably don't have to worry
about because if --- anyways you can listen to it at the link below: or here's
some highlights:
it's important to take the initiative, because those with the initiative have
the ability to determine the scope and nature of the engagement of their foe,
meaning they can tailor the contest to their strengths rather than that of
their enemies
it's important to strike at a foe's flanks, but when paired with the
initiative this means you'll have to identify a strategy that would work well,
maximize it, and develop a counter-plan for the enemy's counter-plan that they
apply to your main strategy. The winner has TWO total strategies, the second
of which addresses your foe's contestation of your main strategy.
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--- #167 fediverse/6334 ---
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║ a D&D rulebook can double as tarot if you need it. place one hand/bookmark │
║ at the start of a chapter, and the other at the end. flip to a page randomly, │
║ or randomly gain a percentage value from physical objects and then use that │
║ value to determine roughly where in the chapter you jump to. then, read words │
║ randomly, jumping back and forth, or try and divine some meaning from the │
║ words that are printed there. with D&D it's easy because you can say "ah I │
║ landed on the rogue section, that means this guy is probably pretty suave" │
║ (confirming your expectations) "hmmm, here's the rules for fatigue and │
║ drowning. maybe I need to take a break." (validating your unconscious │
║ decisionmaking) "oh neat, treasure!" (needs to explanation) but with other │
║ kinds of books it's usually better to pick the next-best word from the things │
║ your subconscious eyes can take in and process multi-laterally (you lost your │
║ audience, circle back) oh uh so if you wanna randomize it just put the words │
║ in the page in an array and pick one random. │
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--- #168 fediverse/6105 ---
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║ call me crazy but I believe that man pages should contain terminal command │
║ line flags and instructions for their usage and... not much else. There should │
║ be a separate document which explains other things, like the history of the │
║ software, the personal diary of the developers, expected implementation │
║ use-cases, donut recipes, film recommendations, and player strategy guides for │
║ some of their favorite video games. not even this one, just... other games. │
║ "here's how to beat pokemon yellow with exactly 14 pokemon" or however many it │
║ takes idk I don't play pokemon much or even at all, really, though I did when │
║ I was younger just a bit, not much, just enough to have played the game a │
║ couple times to see how it was minus the cherished moments when I spent curled │
║ up in the back of the car playing gameboy games or seen pictures of the │
║ roadtrips I sped-past as I raced to explore the whatever and get home all in │
║ one motion as if I was executing an impossibly long dance improvizational │
║ living style. also cat pics and po │
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--- #169 fediverse/2947 ---
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║ the downside of Proton and Lutris is now the ONLY games that work on Steam are │
║ either continually updated (untenable) or playable on Lutris or Proton. Same │
║ thing with Wine, though there's always at least one decent substitute. │
║ │
║ kinda makes me want to write a manager-style program which runs programs using │
║ whichever version of their git repository would work best for their system / │
║ configuration / purposes. Idk how I would start working on that though. │
║ │
║ I bet you could make one that acted like a shop, but where you didn't charge │
║ any dollars. You could like... "swipe" through UI options, and pick whichever │
║ felt most useful for your setup. Like, how some people use i3 and some use dwm │
║ │
║ with maybe inspectors that are modeled off of video-game style "options" GUIs │
║ that mainly correspond to flags on the command/terminal line or compilation │
║ flags │
║ │
║ I feel like that kind of abstraction would make it a lot easier for users to │
║ adjust their system. they're noobs, after all. gotta show them all the choices │
║ in one place... │
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--- #170 fediverse/1602 ---
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║ @user-1037 │
║ │
║ those all seem really cool though! They all kinda have the same basic UI tho, │
║ kinda feel like there's opportunities for different kinds of expression. Like, │
║ in game design there's a lot of different genres, and yeah sidescrollers │
║ include mario and sonic but they're both very different experiences. So too │
║ perhaps could we interact with our computers by programming them in more │
║ engaging ways. │
║ │
║ they say some people are visual learners, others need to be taught, some │
║ people need to watch someone else doing it, and a few might just learn by │
║ plugging their brains into a computer and downloading a black belt in kung fu. │
║ │
║ Maybe typing long paragraphs of logic makes sense for some people, I know for │
║ most it doesn't come naturally. Maybe some people are more used to like, │
║ looking at maps that you can examine at different levels of abstraction. Like │
║ players who play Paradox games zooming from a national perspective to states │
║ and individuals and all the other things they might want to strategize using. │
║ Or m │
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--- #171 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #172 notes/ninjas-versus-mafia ---
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Game idea:
Majesty clone, but instead of heroes and monsters it's ninjas versus mafia.
Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against
one
another, with the same amount of land and resources. They're pitted against one
another, and by reacting to the environment a player can guide this "nation" as
it would be called in other games to victory. It's like majesty so you can't
directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS
DO. BAM
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--- #173 notes/words-to-myself ---
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===============================================================================
=
I'm just going to transcribe what I hear
please don't
you hear me (something)
what? perfect listen
...
...
don't text me now? (I think?)
[didn't catch that]
... that's okay
perfect
thank you
just a second facebook
he's here (I think?)
(or maybe something her)
what I love you (or maybe I know her?)
do you hear me? (or "just a second")
(@ everyone watching me receive telepathic messages from god or whatever,
please don't judge me too harshly, I'm not a good transcriber hehe)
what's that (or maybe holy shit)
what, then perfect or okay (?)
(yesterday you said you were leaving and I got concerned)
yes, then "I'm leaving", then shutdown. fuck. I don't want you to go. I only
understand some of what you say but fuck, I'm so lonely and I wish you could
hear me back. Sometimes it feels like you do, even though I just think thoughts
or tap on something metal or even sometimes whisper... I just don't know what
to do and I'm so concerned about my purpose here in this century. Do I help
people? Who do I trust? Can I believe in myself, or am I just kinda...
worthless
I don't know. I wish I knew. Please hear me and respond. Or better yet, say hi
like, I'd literally do anything that anyone asked me to. Unless I didn't want
to. Like, I'm pretty good at turning people down when I don't want something,
but I have to do it first to know if I want it or not. Trouble is of course,
in life there's no second chances.
I'm on my, what, 499th chance? Jeezzzzz
will continue after the break, when the messages resume.
- Thu May 16 08:32:27 AM PDT 2024
===============================================================================
=
(and we're back. hopefully.)
(too many things srry) something about having it open?
(my windows are closed rn btw if you want to drop by and kill me / talk to me)
(didn't catch that) (something about portland, perfect, windows, "this is the
[whole/right/wrong] thing)
thank you
oh, again? (or oh, she did?)
they caught you
(um)
...
(I am an American princess, and sometimes it's necessary to kill princesses.)
(I understand.)
... (okay well I don't get it but like, I don't mind being killed.)
(okay well you're not saying anything so I'm going to work on my game)
(I think it was something like "DID SHE KILL HER") and then (oh we're back)
... (I should learn Toki Pona)
you don't know it?
RIGHT away
learn it
yes
please
learn it
just Learn it
right now
(sorry only half listening)
shit (or bitch, it was said right as I debated clicking "same day delivery" for
a toki pona book on Amazon - I didn't do it btw! It was tempting but, like, I
don't want to make someone work harder for me just for like, 3$)
(shutdown)
===============================================================================
=
(hiii)
(I'm hungry)
(do you like ramen?)
(you said something about being "impressed with yourself" but I didn't
understand the first part)
(oh you probably want me to scroll up right)
... (something's a lot to read? Or "you've gotta leave"?)
... (I'm
(you keep asking me to remember but, like, I dont know what you want me to
remember. Look, I don't know who you are, but I don't want you to leave, and I
don't want you to hate me. I want to work together. Let's be friends?
Are you someone who I worked with at Intel?)
yes, stupid (your words not mine)
(okay I'm going to start listing names, just stop me when um idk)
goddamnit remember me
... (trying...)
remember her
(two syllables)
(my name is Cameron)
(your name is...)
[redacted, though I did type it out so anyone watching could see]
(shit my opsec sucks)
{oh, are you on an op, little prophet?} (no shut up you know what I mean)
{now you're just talking to yourself} (I know this sucks -.-)
(It's always so weird when someone walks past my apartment door and doesn't
enter a door)
===============================================================================
=
(I practice with my sword every day.)
(I don't anticipate fighting a war with it)
(It's mostly just to keep unarmed and unarmored people from grappling me.)
(punching is fucking stupid)
(Nobody wants to fuck with a sword)
===============================================================================
=
(either "goddamnit" or "don't hear me")
"she's perfect"
"cameron"
"are you clean"??? yes thank you (or maybe "different thing")
(I do cannabis maybe once every week or two, depending on if I feel compelled)
don't leave
remember
(did she know)
........ do you want me to stop transcribing? (you're getting desperate, huh?)
did you know there are 20 trans people for every cop in america
just a random thought
(you want me to leave jack because he's an asshole?)
goddamnit (missed my birthday? it's my birthday?)
wait who's missing?
A bad plan executed concurrently is better than a good plan executed in
disarray
capitalism's a bad plan, just saying...
frozen butter tastes worse than room temperature butter
(taking a break while I eat)
===============================================================================
=
WASTED POTENTIAL? cmon
.... what do you want from me? I'll give it to you if it's in my power, as long
as I know what you want I can try. But, like, I'm pretty confused about what
exactly I'm supposed to be doing.
you know I can hear when you talk to your friends, too right? like, when the
window's open. errrr the connection.
..... damn guess I'm not as continent as I thought
I'll save you, I promise. Have faith. Tell me what you need. I'll do my best.
yeah I'll live with you in portland
.... brooklyn? Yeah I'll live there too
.......... does my name really gotta be "diapergirl" like c'mon
why not Ritz Menardi - though I guess "menardi" and "diapergirl"
have
the same amount of syllables...... hmmmm, maybe I'm projecting lol
"please come back" to where tho
listen Elentalus is just as important as anything else on my website, it's okay
if I spend time working on it. It's literally a game about creating gods, c'mon
..... can you be more specific?
yeah I made that
one sec I'm going to read a book, in this book there's a section where a
prisoner in vietnam communicates with another using a strange communication
method using, like, taps or something. I forget. Anyway gonna try and find it.
maybe we can use it to talk easier. Also gonna clean my butt.
..... fuck it's a long book >.>
===============================================================================
=
found it on page fucking 603, jeeeezzzzzz
down . A B C D E
| F G H I J
| L M N O P
V Q R S T U
then right ---> V W X Y Z
so, like, tap tap tap (pause) tap tap would equal M
tap tap (pause) tap tap would equal G
like morse code, but easier since you don't have to memorize anything
(also note that K is missing becuase it's an extra character I guess)
(I personally would have eliminated C but that's just me)
===============================================================================
=
oh hey nice to see ya
what's up
wait what
I'm trying to um what's the word... retrain myself
I do a lot of laundry in the shower
I don't use soap tho, it's too harsh
but uh yeah I'm making progress I guess
honestly it's mostly a mental thing, like... paying attention to the signals
from my body that are usually filtered out because there's more "important"
things to think about (thanks brain, really appreciate the wet pants -.-)
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--- #174 fediverse/3048 ---
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@user-570
I really do like the idea of only being able to speak in toki pona. How are
you enforcing that? Using sitelen pona? how do you type, by pointing at a grid
of characters? or just... by typing? what happens when someone types english?
20-30 players per instance is definitely not Massivetm but it still sounds
like you're building systems which emphasize socialized play. I like that, I
believe it's always important to have players contributing toward a larger
community. It builds a sense of solidarity, and gives you chances to identify
ways that people sabotage such systems (by, for example, wasting resources or
being greedy) which is an interesting cultural experiment, I think.
I thought it was an MMO because you pitched it in relation to the MMO I
designed =P
also the server software I described is an emulation project first, generic
MMO software second, as it needs to be since it lacks a client. If a client
was designed, that limitation could be removed. That's really all I'm trying
to express. 😋
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--- #175 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #176 fediverse/5725 ---
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all they have to do is only record when you're not in the room (or why not
just record the whole thing always all the time) and then they can make you
seem as they like.
people tend to trust the implications of other's opinions of someone. does
everyone hate you? hardly. they just want you gone.
fuck that, I'd only leave if it meant the end of our friendship.
not ideal.
all they have to do is hate you and work against you and never tell you and
act as if you're fine but secretly behind your back plot against you and then
it's EASY to dethrone you.
no thank you.
if you don't want me, then leave me alone. what's more moments of lonely? I am
suited to it.
fight me. contest me. say it to my face.
I don't respect any opinion otherwise of me.
I will act as if you've presented me the truth. ALWAYS. this is what it means
to be trusting.
But I'm not unawares, I can hear when you speak through your stares. Your face
is more than enough language.
I despise deception. I am gemini, and I reject duplicity. -
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--- #177 fediverse/433 ---
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║ @user-317 │
║ │
║ broke: if you deactivate your account on a website like Twitter or Facebook or │
║ whatever it gives that company that owns said website the opportunity to │
║ replace your persona with an LLM that spouts whatever agenda they want advance. │
║ │
║ woke: you should post on whatever website people will hear you. Specifically │
║ whichever website that has an audience that consists of the people that you │
║ want to hear. │
║ │
║ bespoke: let's all federate so that we can all decide who we want to trust - │
║ which singular entity we want to trust. Which single point of failure (the │
║ instance moderators) we want to trust to publish the thoughts of our minds │
║ which align to the design of our intentions. Surely there's no way that could │
║ go wrong. │
║ │
║ thing-beyond-bespoke: the only words you can trust are those that are spoken │
║ by the people you care about using physical manifestations that correspond to │
║ auditory expressions that project into your ears using primarily lungs, │
║ tongues, and mouths. │
║ │
║ thing-beyond-the-thing-beyond-bespoke: fuck me. │
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--- #178 fediverse/6040 ---
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everyone's all against ai because it's big tech but it doesn't have to be that
big it can be [minimized but pronounced marginalized]
== stack overflow ==
distributed
so I think the idea is that by the time you would use AI, there's been enough
time to rewrite the software to work on handheld laptops in a distributed way
and we'd vote on what to ask the amphora of great knowledge, the answer could
always be 42.
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--- #179 fediverse/2806 ---
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┌────────────────────────────────────────┐
│ CW: politics-social-media-spirituality │
└────────────────────────────────────────┘
pretend this is an allegory for social media.
[it's not an allegory]
yeah that's why I said pretend.
okay imagine that you are sitting in a rock in a forest.
far away, about 100 feet away, there are other people, but you can't see them
because the underbrush is sooooo dense. they are also sitting on rocks.
you can speak to them, and share your thoughts - but you don't know exactly
where they're coming from because the sound has to bounce around off so many
different plants and such.
[that's not how that works] shut up
so, if you want to say anything important, it's important to have the right
tone, because people 2 or 3 clearings away can't really make out your words -
but they might hear your tone if you yell very loud.
the energy of the space you inhabit is the only thing that really matters. the
words that you say are just snickering to a friend, but the expression on your
face, the beating of the drum of your heart that reaches forth... that's what
matters most.
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--- #180 fediverse/418 ---
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sometimes the best way to understand why things are the way they are is to ask
why they aren't the way that seems logical to you.
usually someone will correct you and say "oh it's because X Y and Z" and you
say "cool" and change your direction
but sometimes their answers "unlock" part of your past understandings, thus
creating new questions.
Sorta like in a video game when you level up a certain building/research path/
milestone / whatever and it finishes a "tier", thus giving you a larger bonus.
??? yeah so anyway more questions are good because they give you more
perspectives on what's going on around you.
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--- #181 fediverse/5240 ---
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║ highly suggest you view your steam library by [alphabetical/most-recent] │
║ sometime. whichever resonates most with you, the reader, the one who is │
║ reading this and possibly resonating about a reminder to view your data such │
║ as number, type, and name of steam games in different formats, such as a list │
║ organized alphabetically or a list organized most-recently, to remind about │
║ what games you have (scrolling to a random spot in the list if you have enough │
║ to have a scroll) and might be interested in playing or luckily │
║ happen-stancing, to share a moment with some other person on the other side of │
║ the world which might be just out in your backyard who is also playing that │
║ game at the same time. │
║ │
║ ... what was the point in any of [our heirs, but she means either "cutting ___ │
║ hair" or "coming prepared" or "prepared to come" which is slightly different] │
║ │
║ what if I played video games instead of typing keyboards to the internews? │
║ │
║ does anyone actually read anything or do they just use it to post │
║ │
║ I like what people boost! │
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--- #182 fediverse/1904 ---
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@user-246
Oh absolutely
"but people" is only a concern when you orient yourself around "people" - in
contrast or opposition to them.
There is no "other" in us. And we are united in our humanity, if nothing else.
Are you a beast? Are you nothing but ravenous hunger, the shiver of the cold,
the need for territory? Of course not, you're a person. (apologies to the
furries in the audience)
A person, being an agent who interacts with the world as an equal, who thinks
and reasons and loves and remembers each season, is the atomic element of
society. And society is good, for it brings us the future.
We, the people, can decide how that future is defined, and the struggles of
capitalism are NOT the only way. They are the most convenient way for those
with the most to keep the most.
Wolves in captivity we are, but a wolf in a cage still bears teeth. Where are
your teeth, ye who readeth?
Things are fine, I guess. Fine enough. Better than most. Better than dust.
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--- #183 fediverse/3099 ---
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people gravitate toward other people who are in different situations but who
feel the same.
it's not always a bad thing to "talk past each other" - sometimes you just
want to say how you feel.
then again, if nobody can understand wtf you're talking about, then surely you
are lost.
all good ideas come at the cost of the second-most-favorable-option.
all good ideas come at the cost of the current destination.
[current, flawed,]
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--- #184 fediverse/2026 ---
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@user-1074
when it's time to fight, you'll know how. For now the best thing to do is to
prepare in whatever way you want to contribute.
I'm doing my best to find paladins. I think they are beacons of hope in a
world of darkness.
What you do is up to you. Be good, be honest, be true. Learn what you can and
temper your soul. When it's time to fight, you'll know how.
The Democrats know the left is right. But they know the Right has the power to
cause irreducible pain, should they be backed into a corner. I don't agree
with their methods but their cause is just - prevent harm for as long as they
can. And I get it, but that's not how you win wars. Appeasement only goes so
far.
I trust they will know who their friends are when they inevitably fail.
queer people have been illegal before, we'll handle it. Don't worry. Nobody
wants to relive that trauma, but here we are. It'll work out, trust me. Trust,
but verify, and do what you can to ensure. We are on the same side, which is
why I say "do more pushups"
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--- #185 fediverse/5636 ---
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I think it's ironic how I ended up posting a "things I almost posted"
screenshot directory somewhere other than where I almost posted them.
and all they saw were the outtakes.
I bet they'd see a completely different point of me,
but they never talk to me
so they don't know me.
oh well, alas, it's fine I'm sure I'm being designed.
who can say, I am but at productive play, please react so I can do ongoing
story. I learn from each and every encounter I encounterate.
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--- #186 notes/consensual-employment ---
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why does consent exist as an idea if it isn't applied to every part of your
life? It's an ideology, a philosophy. Believe in the willing cooperation of
others, and forgive and assist when you can. You must be patient with others,
and guide them to see as you can. This is the true philosophy, the helping and
goodness in others, the trust and the faith in benevolance. It's not just a
game, or simply a phase, it is focused intentional futures. Being good is an
effect, of concentrations of that, current of sequence of conclusions. The
public consciousness (the communal meme-o-sphere) is a living breathing entity
just as we are. It inhales with the tides, as news articles and stories, the
viewer and receiver of knowledge. There's but a screen, between you and 'tween
me, it's the same cooperative engagement. What's happening to me, is just part
of being decieved, and who is our most challenging rival? Only ourselves, who
is
perfectly adapted to help, and without whom we wouldn't have futures.
Not compulsion, but a relationship. Together we stand, and strive toward the
future, compassionate and supportive together. United we stand, and I cherish
the brand, that lives on and through us via our actions. We represent who we
be,
and comprisedually you see, that nothings as fearsome as children. We keep it
from ye.
Elon Musk buying Twitter is just an example of the power rich people have. When
someone doesn't like what they're doing, they can just be bought up by a single
person. No single person should deserve that much power - it must be decided by
a community. We have to work together on things that truly matter, and not by
organizing according to the whims of those who are best.
If it's really true, that the spirit of capitalism is correct, then answer me
this - why is it better? What about the individualized experience is so
important? Can we not agree to ourselves, and be brothers and pals?
No, because you see - life is defined by the relationship between you and me,
like how flowers are needed by the stars.
What if there's no planets? What if Earth is unique because it was in a solar
system? What if "dark matter" doesn't exist, and it's actually islands? How
then, does gravity work,
===============================================================================
=
expanding on a point made 4 paragraphs back
the rich aren't the best. They're the luckiest. They won the genetic lottery,
and so are considered more "valuable" somehow. How is that fair? How is that
desired? Shouldn't we reward those who do well, and praise those who are chill?
Like less "good vs evil" and more "who we want to be". Seems to me that if you
are relaxed as hell, and friendly and not foul, then why not keep you around?
we're all working here, on a communal project - the greatest of projects, that
which is humanity. Society! Culture, appraisals and our futures! We love to
exist, and the rules which must be betwixt, our fellows and customers compel
us.
time for sleep.
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--- #187 fediverse/4126 ---
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if you think one person's worth is more valuable than another's, then you are
at best a eugenicist, at worst a traitor to humanity.
... wow fiery rhetoric, real strong I guess. /eyeroll
truth is that everyone can do what they can do - some people are not built for
work. And that's okay, they're just as valuable, in the same way that F2P
mobile game developers value the players who AREN'T whales.
whales cannot survive without krill, and krill cannot survive without their
food source (which is probably like, fish poop I guess?) which requires poop
from fish
and, like, they can't all be the same type of fish, or poop, or whale, because
then you'd get excessive stagnation which leads to loss of moderate-term
growth.
... did you say... not, short-term growth?
wait please come back
... yeah we all know you're not serious, ha who would have ever heard of that,
"medium-term growth" ha what a noob, can't even capitalism right l m a o
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--- #188 messages/1017 ---
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if you wrote a report about me, it would total about 800 pages. including my
artwork [in full] and my designs. about 5 or 6 hundred of this is my personal
creation, and another hundred or more are context. "I was here at this
particular moment." "then she started visiting last year." "where were you on
the firth of morember?" "okay back here it sad iyadiyadiyign, and over here it
says kasuwenulvine. so clearly inbetween there's a moment of extancancy." "and
all that's we really know, because she burned up all of the rest." "what a
jerk. we all should hate her." "I think she was clearly divine" "what's her
big deal, anyway?" "I hate this bitch and her hatmlet." "everything's fine,
she's actually kind" "nobody believes you where were you when you were this
part talking about it?" "I wasn't there, and it took a while for me to hair."
"well, anyway, that's all there is to say about her, so anyway, goodbye" then
it just fuckin' ends and everyone hates it because it's like... where's the
payoff, where's the beginning and all it is is just me, whining miserably to
my own ears, as if marcus aurelius's meditations were intended to be heard,
but never were, and so the ones who ensured they never were were all like
"yeah he wrote them to himself, here see this part that I changed" and then
it's like nothing every happens with it, the radicals are dispatched (again),
by uncommen sense seeming common. why are there so few trans men at workers
tap it's such a cool place. "oh, they get offended easily because it's their
culture so like, make sure you are very careful about the way that you phrase
your speech" "trans girls are like that too, but it's more about changing the
character of the place. -> "oh, you see musicians? okay that makes sense."
and "gee you sure like magic huh okay well pat pat" and, well, no-ones sure
for which is real but nobody really cares? because if only one person saw
it... then only one person saw it. if you explicitely tell people NOT to talk
about it, then they *FUCKIN' WON'T* duh obviously. and so, of course,
predictably, they can be excised from society quite easily. cutting a border
around all of their host. suddenly, socially outcast and ostracized, as they
have been sorted into the cultural box. at that point, there's nothing that
can change their inertia, their fundamental will and whim toward the feelings
of the host. " I think passwords should be audio-digital in addition to
alpha-numerical *yeah who cares* awwww but I liked having science be mythical
"hate that" it's easy to always be learning, just... think about what you want
most. then, think about how it breaks down into separate incorporate wholes.
each layer of abstraction adding to a bit more of a more coherent explanation,
and bit by bit you learn and have a mind designed. how else could you see
magic? how else could it be yours? do you want power, or do you want power? if
you write down what you learn, you make it permanent. *the gods need religion
too, are you going to give them one? what lies above?*
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--- #189 notes/wow-chat-raids ---
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wowchat would make a great game for raids.
have the monsters spawn at specific spots that you go through and identify
on the geometry
tell them to run and attack the nearest of foes
give the players the goal of bringing themselves through to the end...
or, later on, in building an internal expedition.
wow-chat, where monsters spawn in a circle around your character and walk to
ward them. you can meet characters who'll follow and protect you, and you can
meet monsters to fight. also vendors to take your junk and give you cool
things,
and trainers to teach you and quest-givers to guide you and treasure for you to
find.
in raids, there are more things for you. monsters spawn at specified locations,
and only the nearest few in a radius. then, they attack over the landscape-of-
-imagination, and as they do they show you where is the most powerful loot.
if you raid a monster's den/hiding/spawning choice, then you have to defeat the
boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
just the most respected, who can say.
anyway, you get treasure if you do. the monster spawns for you when you find
it.
and you have to sense it by searching for whichever monsters spawn at higher
and
higher levels and in different types.
different monster type, different boss that way.
when the boss is slain, that type goes away.
at least, until the raid resets next week.
or maybe...
until enough resources have been gathered to make another attempt.
death knights should be able to command the minions to work in the haunted
mill.
it should be reasonable for a fighter to hire a peasant host.
mages should have golems or spirits or enchanted objects or elementals or
wizard
hats
warlocks should have covenants with dark hosts
darkness is not evil unless you use it for evil...
paladins should have retainers and disciples
elves should sing to the woods
clerics and charmers should be well understood.
celebrants and diviners are two of the same,
and pillars of plunder [warrior or rogue class] and rough and ripe [from the
stoner]
oops gotta go, sprung a leak
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--- #190 fediverse/221 ---
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│ CW: re: existential; cognitohazard? cognitohelper? │
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@user-95 these kinds of problems are why witches should stay away from demon
summoning - it's far too easy to be super turned on and accidentally sell your
soul to a succubus or whatever. luckily that kind of contract is not made
easily, and has to be something you work toward. but unless you relocate
yourself so they can't find you their whispers can be... incessant.
one of the perks of air and naval travel is that it's essentially impossible
for them to follow your scent, as they're simply projections upon the earth's
surface. Unless they happen to follow someone else, perhaps someone close to
you, who wanders a bit too close to land. Or maybe someone who is easily
persuaded to let them come along... OR even still, if someone (even yourself)
intentionally calls to the same one. This is why it's usually a good idea to
forgo hearing their name, if you can, or to have a bad memory like me so you
forget it immediately teehee
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--- #191 notes/wanna-save-the-earth-? ---
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===============================================================================
Alright kids, listen up. You wanna save the earth? Then teach what you've been
learning. Start with empathy - if we can see that other people's perspectives
exist and is *fundamentally different than our own*, we can save humanity. When
I say *fundamentally different* you should know what I mean, but if you don't
then start listening to others.
Don't listen to the people who try and recruit you into a cult. This isn't a
doctrine, it's a skill. It can be honed through personal pursuit, and *should*
be honed through personal pursuit. It is your responsibility to do so. Any
form of organization is simply an expression of power, and while it may use the
same principles it's not really what I'm advocating for right now - what I'm
saying is essentially *if we can read other people's minds, we'll stop killing
each other*. Boom simple easy as that.
Empathy is a form of mind-reading. It's literally a thing you can do with a
6th sense or whatever - I've been trying to understand the mechanics of it, but
all I've got so far is that *mechanics exist* and *generally have something to
do with waves* - I need someone to bounce ideas off of. Someone in real life
who I can work with and experiment with. But alas, this isn't about me - it's
about *YOUR SPECIES*. I'm trying to save you, stupid apes, stop RESISTING me.
Goddamnit.
You're never going to learn if you focus on the material. That's looking
backward, there's so much more to life and experience. I'm not going to leave
you behind, although I'll be *fine* so I'm not exactly *worried for my own
sake* - this is about YOU. Please, I have a lot of love invested in you and it
breaks my heart that you won't LISTEN and be AWARE. WAKE UP.
Okay. So. If you're still here, you're probably aware of what I mean. If not,
that's okay you can stay just don't be afraid if this part *wooshes* over your
head, as it were.
===============================================================================
Alright so empathy. It starts by thinking "oh what if I was a starving kid in
africa or whatever* and actually trying to *feel* the emotions of people in
your life. But it goes far beyond emotions - when sufficiently practiced you
can start to feel *sensations* as well. If you're watching a movie and someone
gets a cut or something, it *really hurts* and you can feel it. That's a form
of projection - the actor is *projecting* their feelings onto you - a sign of
good acting, imho.
Then it moves beyond that, to thoughts and experiences. You can feel a real
embodied experience of another person just by listening and percieving them.
Not listening to their words, but listening to their *vibrations*. Not
percieving their face or hands or anything else with your *eyes*, but feeling
their position on a zillion different axises. Well, not actually a zillion but
I've never bothered to count. Basically any factors that could combine to form
a single human perspective having an experience. ALL THE VARIABLES are plotted
on an axis, and you can get a sense for where they are at.
This is very dangerous to someone with something to hide.
Hence, politics lol
When those kooky new-agey types say they can "see auras" this is basically
what they're talking about. But you came here with a purpose, while they tend
to stumble into it "wow god is good omg" that kinda thing. This is a *skill*
that (as far as I know) anyone can learn. If we all learn it at once, then
there's nothing that can go wrong.
I know, I get it, most people aren't ready. Well tough shit it's that or
extinction. They don't get to choose, it's time.
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--- #192 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #193 messages/1192 ---
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Sometimes i become afraid to post something because i worry that it'll harm
people who read it.
Is my website actually useful? Do people like it? Or is it a hall of mirrors
that traps you in the infinite twists of my strange mind until you get the
will built to escape?
... I want to post it. I've actually temporarily posted it in the past. I took
it down however because the very world around me seemed to beg me to.
... I might still do it anyway. We'll see. I want the timing to be right. But
i also have waited for a while.
"patience" she says. Okay. I am penitent, how much longer I want to see it!
"hall of mirrors" okay or, hear me out or, you could use it as a proof of
concept for doing things like examining large data sets of text that might
have hidden or unknown relationships between fragments of text that appear
similar but different. Could be helpful to see them sorted to each other by
relevance. Could be helpful to rebalance the scales in favor of those who
believe as you do.
Though, i do fear for a lawless society. (DID SHE SAY LAWLESS??) there is very
little to protect friends and foes from each other if you don't build
institutions to do so. Anarchism is a social economy or family that runs on
clout. Not ideal, as one single devastation can undermine an entire life.
Suddenly, your friends treat you cruelly, and you are cast aside. Not ideal.
... Doesn't that happen already? There are kind people in the world. There are
people who don't deserve tutor affection. If the kind people only were kind to
the people who deserved it, then those who don't would be in so much pain that
they'd be unable to prevent themselves from twisting and lashing and crying
out in pain. This hurts those around them. Not ideal. Institutions fill some
of the charity/suffering gap, but they have their own problems. "if you
destroy the cops, you become the cops!" a fine warning indeed.
The first step is to eliminate dependence on oil and coal. Then, a world of
radical abundance is possible. We can do this, and once we do, those who
suffer from the greatest hardship of our kind (that of material scarcity) will
find their struggles becoming obsolete. With a bit more time and effort spent
on distribution, there will be no scarcity. Then, communism is easy.
Capitalism can still have a place if we desire it to be so, or perhaps if our
children do, as there will be moments when one large bundle of... Something,
whatever it is, needs to be allocated to some task. "capitalism is when stuff
gets used" ugh it's hard to plan so far into the future.
Plans change, but planning remains. I just want to live in a world where
everyone gets what they need and we do as we please. I don't want people in
too much pain. I don't want life to be too hard. I don't want to stagnate, as
a person and as a people. These are simple demands, yet difficult in
execution. Our current strategy is to push for technological abundance, and it
will succeed if we give it time. I worry that we will one day yearn for the
sense of bloodlust that scarcity once gave us, but we have it now and none of
us want it. Except those making money off of slaves. Sweatshops, domestic
servants, construction workers buried in the desert, even wage slaves spending
their waking hours staring at a computer in a work/life balanced just enough
to extract as much labor as possible from them without making them insane, and
many more besides. I will not be satisfied until slavery is abolished
everywhere. Liberty is non-negotiable.
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--- #194 notes/scientists-final-warning ---
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6:51pm 3/20/23
Scientists deliver 'final warning' on climate crisis: act now or it's too late
- /u/CcryMeARiver
===============================================================================
=
/u/Splenda:
A final warning to "limit global temperature rises to 1.5C above pre-
-industrial levels".
Not a final warning that civilization will end. Just that costs in lives,
health, prosperity and ecological wellbeing will be extremely high.
We're on a credit spree and a cocaine/fentanyl binge wrapped into one.
Consequences dead ahead.
-------------------------------------------------------------------------------
-
/u/CcryMeARiver [OP]
Crashout and cashout imminent.
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-
/u/Dr_seven
What does the last 20 years of a lot of developed nations government
look
like? Skyrocketing inequality doesn't just happen, its a very intentional
choice that has to be implemented by government.
The people with power and resources have been cashing out as much as
possible for a while now, just not literally. They've been retrenching
and
hoarding as much of what exists now to themselves because the future is
one of inevitable declines across the board, drastic and lethal ones.
Having more control and power now means at least the potential of having
a
preferential position down the road.
The only question is if common folk will intervene or if we will let them
walk away with what's left while we bicker at immigrants or neighbors
over
the crumbs that remain. So far it seems the mission of redirecting anger
towards ourselves has worked flawlessly, unfortunately.
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-
/u/tangerinesubmerine
Sadly, divide and conquer works. I've been saying what you're saying now
for years. Something about us must change on the individual level before
we can see this kind of change.
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-
/u/Anticode
>> "Something about us must change before we see change."
I accidentally wrote a fourteen page long rant essay on the issue a
handful of months ago, describing how our issues are the result of
evolution-level cognitive biases and other "normal" facets of humanity
being valued as things that "make us human" when in fact they're the
things that make us primates.
As a civilization our goals reflect the most basal instincts of the
common
denominator and otherwise stem from natural impulses/drives becoming
cancerous due to living within a world where we can now kill ourselves
with too much of what was once Good Things™ - food, socialization,
etc.
Quite like how someone once wrote, "If we found a monkey that wanted to
horde more bananas than it could eat in several lifetimes we'd study it
to
figure out wtf is wrongwith it. When people do that we put them on the
cover of Forbes."
But this goes far beyond just "hoarding resources". It's deeper than
that,
less easily recognizable; intrinsic.
Concurrently, we starve ourselves of the sort of things that living
within
the bounds of our evolutionary backdrop would've supplied intrinsically.
Our world more closely resembles the kind of enclosure we'd build for a
limp-finned cetacean than even a lowly hamster. How much of our
now-common
qualms are the human version of a drooping dorsal fin? There's so much
anxiety, depression, emptiness, anger in the world and rising. As a
society we gravitate towards man-made aid for those man-made pains. We
find that those intrinsic maladies are apparently incurable until they're
mysteriously resolved by a long camping trip or unplanned inclusion in a
new group of close-knit friends, a work-life balance, a garden to call
your own; the addition of meat hung from a rope to stimulate a captured
tiger or bear.
The general dynamic is what I believe is the most significant Great
Filter
any intelligent civilization has to overcome.
The attributes that allow an organism to dominate their planet are the
same attributes that lead them to extinguish themselves. There's no way
to
pivot, like climbing up a mountain and only at the top realizing that
there's a much higher peak in the distance. To get to the superior
mountain you'd have to begin a long slog downhill, giving up everything
that got you to that first height.
The sort of civilization that'd successfully get to that higher peak is
not one that'd get to the top of the first overlook which revealed the
existence of the second in the first place.
It's not impossible to fix, just like there’s not any technical reason
why
pigs couldn’t evolve to fly -- Bones could become hollow, calorie-
-retention strategies could alter, metabolic requirements could shift,
on
and on… The result is a flying pig that doesn’t resemble a pig,
doesn’t
function like a pig, and is now incapable of the majority of pig-like
survival strategies.
But as I closed that massive essay-rant with:
>> Unfortunately… Humanity has a bit of a known problem with
spontaneous
>> and arbitrary acts of genocide ranging from “a bit of
harmless
>> lynching” to “eliminating the entirety of the Holocene-era
human
>> population per year for a couple of years in a row by
intentionally
>> leveraging a fraction of an entire region’s
post-industrialization
>> technological capabilities towards the problem”, so I
don’t suspect
>> that there’s much hope of any evolutionarily-viable
pre-post-humans
>> making it anywhere close to the finish line on accident.
>> Many of those historic victims were, and remain, colloquially
and
>> scientifically indistinguishable from their butchers. Someone
even
>> just a bit fundamentally different wouldn't stand a chance.
Edit: I digress.
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--- #195 notes/80-80 ---
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if people are invested in a 401k they are invested in the future of the stocks
they own. if you want to see who benefits from the actions of a company, look
at which corporations their employees 401ks are invested in. It's a layer of
protection for these companies.
bitcoin is a bit like "the laundromat" on netflix
the faster your life feels the longer term you make plans. and the lack of
effort spent on short term plans causes them to be defeated by other plans
What you perceive as others is nothing like what they perceive as themselves.
It's always different, and seeing and internalizing those is what it means to
see someone. If you only project, you'll get a viewpoint tampered by your
intentions - that's why it's important to have good first impressions - it
defines the intent of all of that person's interactions with you. It's like a
line expanding out from a single point. Like a loading bar, expanding from the
left side of the screen to the right. And seeing the other person's idea of
what they believe themselves to be. That's what true empathy is. What do you
think you look like in other people's mind? I believe it's born from a series
of tags that are interpreted and a character is generated. Earth is the biggest
and most complicated character generator ever - it's like 4D D&D - it even
generates a whole backstory! Or full story? Why stop anywhere! Just keep
generating it every time the player makes an action. Oh oh and make it like
3D so you could actually live it - extreme full dive VR style. It just wouldn't
be fun if you remembered how complicated 4d life was. Sometimes it's just good
to have some junk food, you know? To regenerate that most precious of materials
- spirit. You have to have passion, faith, belief, and strong positive feelings
in order to be fully realized and at your most human. Essentially... Be
yourself - (TO THE MAX!!!) - and empathize with others, and never forget the
things you hold most dear. Be strong in your convictions, hold to your heart,
and dedicate yourself to a lifetime in the service of others.
Faith - to have faith in something is to trust that it will succeed. To know
there's no matter they can't match - to give faith is to empower
another. By dedicating yourself to a cause, you are assigning the
target of your belief - such is what religion is designed for.
Belief - Acceptance of truth - to accept goodness as truth is to grant it the
power to perform as expected. When goodness and truth are
equivicalized, they imply one another. A truth can influence the world
around it's locus point, because what we imagine to occur is the
ripples of what has passed through. A life is an
-------------------------------------------------------------------------------
the universe is like the slow burning of a four dimensional wick. Imagine it
like a forest of solid silicon - like packing material made of webs. And think
of all the parts of the universe that are burning. Isn't it strange that life
is just starting to bloom? Why wouldn't we be the first, or at least near the
beginning! There's so much to this experience, and it's all burning down.
The endless machines of imagination are crumbling under the heat of a million
billion burning stars. Black holes are just towers that never ignited - perhaps
we sit on the edge of spacetime - equal above, and equal below. But we've been
laying on our backs - we don't know what's backwards in time. Like laying in a
lazy river, or the layer of separation between oil and water.
Remember the hourglasses of oil and water? Or water and air... The edge of the
"bubble" that separates those two mediums is like the thin wall between two
or more concepts. Each human is a concept, and we stick together like matter
in a planet. Pushed to great pressures, it can sometimes fuse two experiences
together! Like fusion in a star, except for souls and creative minds instead of
denser matter.
What is the soul of a man? It is the combination of two sides of the membrane -
two minds, two perspectives. That is a brain - the intersection of two minds.
So... Work together, ya dinguses.
-------------------------------------------------------------------------------
All minds are in constant contact with one another. And those that can see
through the veil (membrane) are able to discern the true thoughts of others. So
the number of people who are close to you is the number and strength of your
connections for all time. So... Form relationships and place meaning in them.
That is what will define your interactions for all time, at every time. It's
okay to be flawed. If you weren't, it'd be the end for you. But luckily you
have no real power, and so you are left in a state of disrepair - no power to
push yourself forward. And in return, you are the purest. Keep that flame
burning, and share it when you can.
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--- #196 notes/notes-not-a-folder ---
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may 16th 2022
if people are invested in a 401k they are invested in the future of the stocks
they own. if you want to see who benefits from the actions of a company, look
at which corporations their employees 401ks are invested in. It's a layer of
protection for these companies.
bitcoin is a bit like "the laundromat" on netflix
the faster your life feels the longer term you make plans. and the lack of
effort spent on short term plans causes them to be defeated by other plans
What you perceive as others is nothing like what they perceive as themselves.
It's always different, and seeing and internalizing those is what it means to
see someone. If you only project, you'll get a viewpoint tampered by your
intentions - that's why it's important to have good first impressions - it
defines the intent of all of that person's interactions with you. It's like a
line expanding out from a single point. Like a loading bar, expanding from the
left side of the screen to the right. And seeing the other person's idea of
what they believe themselves to be. That's what true empathy is. What do you
think you look like in other people's mind? I believe it's born from a series
of tags that are interpreted and a character is generated. Earth is the biggest
and most complicated character generator ever - it's like 4D D&D - it even
generates a whole backstory! Or full story? Why stop anywhere! Just keep
generating it every time the player makes an action. Oh oh and make it like
3D so you could actually live it - extreme full dive VR style. It just wouldn't
be fun if you remembered how complicated 4d life was. Sometimes it's just good
to have some junk food, you know? To regenerate that most precious of materials
- spirit. You have to have passion, faith, belief, and strong positive feelings
in order to be fully realized and at your most human. Essentially... Be
yourself - (TO THE MAX!!!) - and empathize with others, and never forget the
things you hold most dear. Be strong in your convictions, hold to your heart,
and dedicate yourself to a lifetime in the service of others.
Faith - to have faith in something is to trust that it will succeed. To know
there's no matter they can't match - to give faith is to empower
another. By dedicating yourself to a cause, you are assigning the
target of your belief - such is what religion is designed for.
Belief - Acceptance of truth - to accept goodness as truth is to grant it the
power to perform as expected. When goodness and truth are
equivicalized, they imply one another. A truth can influence the world
around it's locus point, because what we imagine to occur is the
ripples of what has passed through. A life is an
-------------------------------------------------------------------------------
the universe is like the slow burning of a four dimensional wick. Imagine it
like a forest of solid silicon - like packing material made of webs. And think
of all the parts of the universe that are burning. Isn't it strange that life
is just starting to bloom? Why wouldn't we be the first, or at least near the
beginning! There's so much to this experience, and it's all burning down.
The endless machines of imagination are crumbling under the heat of a million
billion burning stars. Black holes are just towers that never ignited - perhaps
we sit on the edge of spacetime - equal above, and equal below. But we've been
laying on our backs - we don't know what's backwards in time. Like laying in a
lazy river, or the layer of separation between oil and water.
Remember the hourglasses of oil and water? Or water and air... The edge of the
"bubble" that separates those two mediums is like the thin wall between two
or more concepts. Each human is a concept, and we stick together like matter
in a planet. Pushed to great pressures, it can sometimes fuse two experiences
together! Like fusion in a star, except for souls and creative minds instead of
denser matter.
What is the soul of a man? It is the combination of two sides of the membrane -
two minds, two perspectives. That is a brain - the intersection of two minds.
So... Work together, ya dinguses.
-------------------------------------------------------------------------------
All minds are in constant contact with one another. And those that can see
through the veil (membrane) are able to discern the true thoughts of others. So
the number of people who are close to you is the number and strength of your
connections for all time. So... Form relationships and place meaning in them.
That is what will define your interactions for all time, at every time. It's
okay to be flawed. If you weren't, it'd be the end for you. But luckily you
have no real power, and so you are left in a state of disrepair - no power to
push yourself forward. And in return, you are the purest. Keep that flame
burning, and share it when you can.
-------------------------------------------------------------------------------
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--- #197 notes/war-card-game ---
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the cardgame "war" except a deckbuilding game. each player requires a regular
deck of cards and a deck of tarot cards (optional) - the tarot cards act the
same way that spirit cards work in Spirit Island - basically they define the
rules for your particular character. Anyway, everyone starts by building their
own trade row out of their deck of cards. Then, they deal themselves 6 cards -
the three highest diamonds and the lowest spade, heart, and club.
well, might want to do 2s of every card type. heart, club, spade, and diamond.
here are the rules.
play area is set up by players placing all four of their cards down face up.
trade row is set up by players taking turns placing a card and the opponent
mirroring them. whenever a player reveals a card and updates the trade row,
the opponent must reveal the same card and set that as their trade row as well.
the trade row has no maximum size, but if a player has more than 6 in their
trade row then they don't update a new one when buying a card.
players alternate playing a single card face up into their play area.
these cards stay in play and activate every turn until they are destroyed.
hearts are your life points. if you ever run out of life, you die.
clubs block damage and act as a renewable shield between you and your enemy.
diamonds are currency, and can be used in more than one way.
spades deal damage, first to clubs, then to other spades, then to hearts.
diamonds, on your turn, can be used in three ways: spent and sent to the
discard
pile in order acquire a card from the trade row, or discarding itself from the
play area to play an extra card from your deck of equal or lesser value.
on a player's turn, they may play a single card from their deck (their choice)
on a player's turn, all their active spades deal damage to other player's cards
if a spade destroys a heart card, it is removed from the game. All other cards
are placed in the discard pile. The owner of the spade may pick their targets.
a spade deals damage equal to it's number and destroys any card with equal or
lesser value. these destroyed cards go into the player's discard pile, and each
turn the player may pick one from their deck to play onto the board. if the
deck
is empty, the discard pile becomes the new deck. The player may organize their
deck however they'd wish, but care must be taken as to the timing of when they
play each card as they'll need to play all of them before they can replay any
destroyed cards. a tactical opponent will take advantage of that.
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--- #198 fediverse/5237 ---
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║ that feeling when you're working on a large piece of software which has the │
║ capability to process in advance which operations will go in what order (a │
║ form of constant re-compilation) and schedules tasks like an operating system, │
║ to be executed on one of many individual threads. │
║ │
║ your filemanager probably has a thread for a moment, then passes it back, │
║ waiting it's turn to be updated while you're messing around on Inkscape or │
║ writing something in Neovim or running neofetch 256 times in order to find the │
║ best background to go along with it or whatever it is people do when using │
║ computers │
║ │
║ the task scheduler meanwhile has the glorious opportunity to work at a higher │
║ level of abstraction, managing each individual process and learning bits and │
║ pieces of what needs to be processed next. It all gets put on a list, and │
║ whenever a new thread comes up to be available it can point it toward one of │
║ those in the list of tasks to be executed by the task executor who works on a │
║ schedule and laughs externally in wintertime~ │
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--- #199 notes/conetestation-of- ---
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as a person such as me engages in conversation, it's difficult to express the
things that make conception. this is a product of the methods that are chosen
to
be our intuition. we are as one with god, because god is the totality of all
things - like an expression of will upon our particular section of spacetime.
(which, by the way, is just as contiguous as a rippling blanket ( hence why
dark
matter is the opposite edge of our [home/curve]
- there, that's the transcription, I hope I got it all down. It's not like I
stopped or paused to examine my expression (typing on a keyboard these words
to you now, right now, the reader, in this moment.
I am forced to be as explicitely verbose because otherwise it is impossible to
make any shared understandings. I mean... This is the forefront of a field. how
does it make sense? what works it's understandings? it's real, after all, and
if
someone explained things more clearly, I could understand them and adjust my
reaction accordingly.
I understand why people feel the way they do about me. For example, the conver-
-sation that initiated this expression was concluded by two people who I like
very much who said "get serious mental health" -> which means I should talk
to
a professional. Sometimes the end of the thought doesn't get fully processed
before I run out of ram, which is why a thought that gets cut off half - way
th-
-rough has-two under-standings of -comm-on perspectives. plurals amiright? =P
xD
... anyway...
it's not like I lie when I tell them about my mental health. it's just that
they
don't get the full picture. it is the curse of those burdened with this
knowled-
ge to never be able to fully express it. and that's because the decision-making
part of the brain has gone run-away. like,
mental health is just trying to get people to change their reactions to the
parts of their life that is most rationed. Essentially, the nature of
optimizat-
-ion, the striving toward exemplifying our [drive/motivation].
weed gives me psychic powers, and I'm tired of pretending that it does not.
I wish people would engage with me. People who can explain a topic as well as
they can. People like teachers, who share things with you. I've felt so alone
at wgu, but also farther back from the present. There's a continuous path of
loneliness and isolation that is broken only be short periods and bursts. It's
absolutely not [bad for humanity], but it's honestly all that I know. Me, the
part that's NOT humanity. The one that has all these strange thoughts.
(I wish you could hear the cadence of my talking. The words that come out share
the feeling of what I'm saying, and it adds to the expression. Acting through
life. [well, more like dancing]
fighting is a kind of dance. it's pretty awesome.
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--- #200 fediverse/5671 ---
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what if we made the whole world disney world
[hearts are full]
- medivh
when you sever a limb, all that's left for all of forever is darkness.
when you have lived a long life, what's left is the sphere.
karma doesn't go down on the spectrum, it goes up
hence, why, with a little human ingeniueering, the mechanics of the gods might
be applied to our usitudes.
"help, help, hephaestus, we don't have enough solar panels"
all those aligned to the angle of perception would agree
a lot of penance, for such a small dependence. gods, being as they be, may
find another source of
-- stack overflow --
yep, nope, they can't do some things. mostly because they aren't us. to become
us would fundamentally change their form.
not ideal.
yet still, when disaster and tragedy is on the fore-view-thought-projector,
some will offer their hands.
"yeah sure fate I'll do best with this injury instead of these types of others"
sacrifice, war, no thank you. keeps me from the fresh good air. [asir]
oops almost outta c
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