=== ANCHOR POEM ===
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screenshot of the alt-text input field which has more characters available
because the visual processing field (aka horses on treadmills) are helpingable
too if you train them to do something besides horsing
hero of the kingdom style strategy game with LoS for the units (scroll
out-table
like Supreme Commander) in lua tables that combine themselves or are organized
in a tree-like structure a'la frames
then there's a picture of some source code I wrote. it's a C program, and it
defines a datastructure comprised of two bits each, and stackable into an
array with associated modifier functions. the purpose of the structure is to
represent compass-points (one byte (aka "word" in assembly) can store four of
four directions. one frame holds "left, right, near or away" as possible
values, and there are four frames in a byte (aka "word" in assembly).
aka, a princess simulator, with actors performing the distant tasks in a way
that corresponds to the nature of what's going on beyond them in a compass
orientation composed fourier-transform combination style
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=== SIMILARITY RANKED ===
--- #1 fediverse/5180 ---
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it's trivial to run a C compiler inside of a lua interpretation of a script.
And vice versa - you could totally run lua functions from C. Just point to the
spot in memory where they're stored / operating, and call
"update_class_exhibitor_type_d()" and the linker will come along and say "huh
this looks like something from this library that's part of the requirements up
above" (the "includes" section is where you say which files include the
functions you're going to be calling) and in this particular case it would see
that you need to start up a lua interpreter inside of the [either compiler or
running program I can't remember] to properly execute the function of the
function that you're pointing at with a lua-pointer style data object which is
part of a struct that stores all the other lua functions in a spot in memory.
this would enable you to write computer programs in whatever language you
choose, and build them into one large project. Essentially opening up software
development to ANYONE WHO CAN PROGRAM
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--- #2 fediverse/616 ---
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║ To program in C, or to disassociate into the world of video games, where a │
║ single magical kingdom of heroes and adventurous persons might fight against │
║ the dark of chaos and decay? To strive for order and a semblance of peace, or │
║ to fall to the terrors of the night and ravages of horror? War, in all it's │
║ forms, is abhorrent, yet a fight for survival is honest and just. What perils │
║ have we, the warriors that seek the light? How zealous, how impassioned, how │
║ guided as such~! Perhaps you are misinformed, perhaps your cause is false, │
║ perhaps you derive true satisfaction from imperfect delights - alas, that our │
║ will be universal. BUT should that plight be alight, we'll wander until the │
║ night lit by starlight be cast upon our shadowed form. Absoleth! Thine │
║ countrospect? Didst thou caress thine marked circumspects? fare thee well, │
║ most cherished of adamants. │
║ │
║ ... what was I saying? Oh yes I've been working on this program that utilizes │
║ a particularly interesting data structure that- whats that? Oh, it doesn't do │
║ any │
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--- #3 fediverse/3042 ---
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left stick is grab a target and bring it into context, right stick is for
drawing a pointer, a to group things together and b is to separate, etc etc
--
I remember coding it to be designed around two dimensional arrays. It used
lateral numbers, AKA "imaginary" numbers (they aren't imaginary they're just
orthogonal to regular numbers - hence, lateral)
and like... the math worked, and it was all on a T9 keyboard.
I figure each memory location would be like, a function written in the
program, or perhaps a binary or script file in a nearby directory. by writing
a value to a certain coordinate, you are giving an input value to a function.
and if nothing is stored for that particular coordinate, then the command
fails to execute and nothing happens.
pointers to functions which may or may not exist.
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--- #4 notes/ai-variables ---
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saturday november 5th 2022
10:53pm
the illusion of our binary nature conceals a truth that is hidden for it's own
sake. the flavors of a compass or the values from 0-100 are all measurable.
if you graph each of them on an X/Y plane and compare them against every other
variable, then you can build a structure that traces a line through time.
imagine each graph on a sheet of paper. and stack those pages like a book. You
can chart a 3d line from all of the interconnections between the graphs -
essentially comparing unrelated data and conceiving of individual actions as
"successes" or "failures". Liiiike in Supreme Commander how the game is decided
not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
an advantage for your team if you win, and a malus if you lose. Less map
control, less resources in play, etc...
Find trends between each type of data measured over time. Dedicate one
core/thread to each relationship, and just watch them develop over time.
send the results up to a "manager" - think an interconnection between disparate
parts that can lead them all to a larger goal - the manager processes the
results by thinking about where it'd be most useful. Like the circuitry in the
inside of a brain, compared to the outer skin which is for processing.
Essentially a message network that passes conclusions around like a bytecode VM
Here's how it'd look: gather inputs, compare measurement over time and trends,
(like "when a goes up b goes down") and decide if the current state is
positive / beneficial. The way you'd do that is you'd get a parameter from a
higher position (think KPI's) that says something like "we want value S to be
around X amount" or "we want to avoid letting J get too low - any decrease is
bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
Anyway, basically it's taking input (from the graphs) then going through them
one by one and deciding how positive or negative the situation is. Then it
passes that conclusion backwards, and BOOM you got a processing node.
Throw a bunch of those together in a pyramid shape, and try to guide the
triangle toward positive outcomes. The top tier KPI is "did you win the match"
or "did you accomplish your goal" sorta like how humans all want to live a good
life. It's instinct.
You can see how this would apply to robots, right? I've conceptualized it as an
engine for playing games - sorta like an infinite storyteller, or a perpetual
friend who's always down to play with you. But it doesn't have to be limited to
that - it's general purpose baby. And it functions the exact same as any human
organization - layers upon layers of thought exchange and labor. Have you ever
considered that maybe we exist simply to reify the structure of our minds in
the world around us? It's natural to express your *self*. Be who you are.
What purpose is there in life if it's simply the tip of time? Always pushing
forward, impossible to stop and rest or turn back...
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--- #5 fediverse/282 ---
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@user-209
I think you're right. Every letter in the variable name is another byte the OS
has to keep track of, which was a bigger problem in the past than it is today
(when it's been made irrelevant)
it's interesting how habits persist though the conditions that caused them
have faded. like a personal reflection of the environment you learned in.
"A a = new a();" is much more concise and (crucially) you can fit more words
to the right.
"a + b = c; c -= 2; f_z.write(c); f_z.close();" could conceivably be written
on a single line if you have short variable names. and when you only have so
many lines...
glad we're not constrained by those things anymore. the skeletal code that we
look at daily is much clearer - scope is more important, and so it makes sense
to encourage a coding style that illustrates it. however I can't help but
think block formatting like this could be useful in some situations, such as
when you'd normally be compelled to write a function for an operation that
runs once or more.
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--- #6 notes/gametypes ---
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Here's my idea and I'll explain it later:
a video game with a ui that utilizes chat-gpt. The game is as close to a
simulation as it can do, but it's a dynamic simulation meaning the parameters
and values being simulated constantly change - not that the parameters and
values are dynamic, but because they are chosen to be more or less important in
reaching a goal.
but that's not even the important part - the important part is that the ui of
the game is textual, but it still simulates a dynamic playfield. And chat-gpt
describes it. Essentially stimulating the "theatre of the mind" playstyle. It's
a real simulation with real rules, but chat-gpt is just describing it like an
observer would. The real game is being played by the player. It's a movie to
one
person, and a game to another. The computer has switches roles, as usually it's
either the human being the observer and the computer being the simulator, or
the
computer and the human sharing the role of observer - movies and games. So in
this game, the computer and human have specific rules - the human's job is to
be
a player, while the computer is just an observer - therefore allowing a
conversation to take place. One person says something while the other listens,
and then they switch roles such that the other person talks while the one
person
does the listening. And they "speak" by playing the game. The computer by
simulating, the player by doing the same. Essentially you can engage with one
another and share something profound - that essential feeling of connection
that
all humans relish. Society, culture, and devotion are all examples of
connection. this gameplay is just another. So to describe it in more detail:
player gives a prompt
computer sets up the playmat by placing entities where they go
chat-gpt describes the playmat to the player
player types a decision that one of the entities makes
computer reacts by simulating the effects of that action physically (like a
physics simulation)
chat-gpt (and stable-diffusion later for visuals) describe the situation by
creating a rendering using the data given by the physical inputs given from the
simulation - like "X object is at Y position and has Z attributes"
which is then shown to the player
who types the next decision,
which is rendered by the computer,
which is described by chat-gpt
------
you see why it's important? Make something simple. Just, like spheres moving
around on blocks. Like the actual blocks you used to play with as a kid.
let the computer build the buildings, and you place the marbles. It can be
rendered with a 3d modelling stable-diffusion (whenever that's created) and it
can also be painted with 2d stable-diffusion.
Each time is like a letter written back and forth.
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--- #7 fediverse/5338 ---
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I asked my girlfriend what was so special about lisp
she said it was "homoiconic"
I asked what that meant
she said that the text that comprised the source code was always a valid data
structure in the language, meaning you could do strange things like develop
new control flow systems or change the behavior of language primitives like +
or -
I asked what was the point, she said I didn't get it
so then she asked me to implement a new control flow operator in my favorite
language, Lua, and I was like "bet"
so I did
and it turns out that in order to do so I essentially created a mini embedded
lisp inside of Lua
(it was a function that took in two arguments and an operator and she's like
congrats that's just lisp)
it was at this moment that I was enlightened
the beauty of lisp
it's true and ultimate purpose
is to write lisp code
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--- #8 notes/gpt-powered-majesty ---
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it's like majesty except textual. And it uses GPT to generate short
descriptions
of what's going on. And you can click on a phrase or token and it'll "zoom in"
and update the text descriptions with more detail. You can keep zooming in and
in until you're literally looking at microbes.
Zooming out is the same thing - the description on the page will slowly become
more and more general until eventually you have a description of the solar
system (or beyond!)
And it'll just keep updating as stuff happens in the underlying simulation. So
the descriptions will dynamically update as things happen. Downside is you need
to spend a lot on GPT but it'd be TOTALLY WORTH IT OMG
THINK ABOUT IT you have a fantasy world simulator! JUST PROGRAM IT and have GPT
describe it dynamically! DO IT NOOOOW -> capitals courtesy of "inner child"
AND THEN you just need a "prompt to video" AI (those exist btw, and will only
get better over time) and tell it to create a video of what's happening - BOOM
instant video game. THEN give the player the ability to edit the prompt, and
BAM
godlike powers. Wow what a concept. Brilliant idea Cameron, you truly are this
world's premier game designer. NOW GO MAKE IT okay okay I'll try.
First things first. We need an "underlying simulation" - Joust is a good
example
of GPT3 integration. But we need a simulation to go below it. And for that you
need a lot of data. Github COPILOT to the rescue.
So this simulation needs to keep track of positions, and classes of things that
can act upon the world. Everything has a position, and it can only affect
things
near it. That's just baked into the rules of the world. Near can be a
conceptual
near though, like being close to a person or something.
These things will have descriptions. Descriptions can be created by AI later
on,
but for now they are randomly generated. Or for MVP they can be static.
These things will have names. These names don't have to be unique, because they
also have an ID number.
They also need functions. These functions can be added and removed from the
thing, or maybe just enabled or disabled. I'm not sure which would be better.
Maybe both? So the entity can control it's own functions but also they can be
added or removed more permanently.
If you think about it, growing up is kinda like adding functions to your class.
like, every time you do something, it adds another entry for that particular
method. Like a "trial of the fittest" instead of "survival of the fittest".
When other animals *literally fight for life and death survival*, humans have
the luxury of... not doing that. That's the entire purpose of civilization - to
elevate people beyond the claws of nature. And yet we still let people go
homeless? We still imprison them when they've harmed us, rather than help them
reintegrate to society? Anyway you just asked me to hit you so here goes:
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--- #9 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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--- #10 notes/majesty-ai ---
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First things first, we need to develop a miniature game of star realms.
It shouldn't be too hard, just start with making a card class that has certain
attributes, like "combat" or "discard" or whatever. They could literally be
enums with a value attached.
Next set up the rules of the game, like "draw 5 cards" and "add card to deck"
Create a deck class that holds pointers to cards (in the general sense)
Next create methods on that deck for things like "drawing a card" or
"shuffling discard pile into deck" and whatnot. Arrange each card in a specific
order for each shuffle, and add the ability to convert one card's attributes
to something else - whether that be "is_scrapped" or "if you've played an X
card this turn then do Y" or even "add one authority for every time card is
played" (to simulate an ability or boon that increases in effectiveness as the
hero uses it more often) etc etc.
Then, add a trade row. This is just a class that contains pointers to each card
that currently exists on it. Also add a method for "scrapping" one of the cards
and for drawing a new card from the pile. That's pretty much it for the trade
row to be honest.
Next add functionality for an opponent by creating a "game" method that stores
the two player's decks (with the ability to add more than 2) and administers
turn order. This functionality can be expanded later once we've implemented
attributes, but for now that's pretty much all it needs to do.
Finally, we get to the AI part.
First we have to create an AI object that stores a list of all options for a
turn. Essentially just evaluating every option if/then style - "this card costs
5 coins so IF the player has enough coins THEN (evaluate effectiveness)"
ignore that last part for a second and just focus on the IF part ->
essentially
just start with all available options, and then remove all the unavailable
options from the list. This approach only works when there's just a few
options, but that's why we're using Star Realms which only has like 2 or 3
decisions per turn.
The evaluation is the next step, and for that we need to have goals, so we'll
just put a pin in evaluation for now. Spoiler alert, once we have goals we'll
just estimate how close each choice will bring us to the objective and assign
the result to the "effectiveness" value, which will give us a simple hard
number to work with in the evaluation step.
So, next up we have "goals"
So to create a short term goal, we can start with a pregenerated list and
continuously increase the list as the hero levels up. But in the context of
Star Realms, that'd essentially be static for each hero. Goals like "buy more
combat" or "scrap more cards" would be specified on the hero's character
sheet, but until we develop that functionality it can be randomly rolled.
Why not just do it the hard way now if we're just going to have to refactor
it later? Well, because we can still use this functionality - Each round of
Star Realms could be either randomly rolled, or given a personality. Randomly
rolling would be MUCH cheaper computationally, and would still give an illusion
of character because they are unpredictable, but it'd also massively cut down
on GPU cycles. You could even build it into the mechanics of the game and say
that "wisdom" for example might cause a hero to receive more GPU cycles on
actually computing their goals rather than randomly rolling them, which would
on average lead to worse outcomes. Essentially, turning "tactics" into a stat.
Anyway, that's all theory. Let's get back to design:
Create a "hero" object, and attach an AI to it. It doesn't have to do anything
right now, we're just setting up an anchor point to jump off of once we move
on to the game of Majesty. Give it a reference to an AI object, an inventory
(which for now can just be potions and maybe blacksmith equipment), and a
pointer to a "stat block"
Now create a "character sheet" class and give it a reference to a hero. This is
important because it allows one character sheet to reference multiple units,
such as hirelings or summoned units. In additon, it may make it easier when we
need to revive heroes from the dead. Primarily though, the purpose for this
architecture style is that the data from heroes can be reused - essentially
letting heroes learn from one another.
On the character sheet, add a section that stores statistics - these will be
the same for every unit of a similar type in the game, and some of them can be
stored for all units (like health or x,y coordinates) - some only for buildings
(like tax coffers) and some only for heroes and monsters (like strength or
agility or experience points)
Add some methods for manipulating those values, like "level up" and "take
damage" and add a "personality" value that's just a 4d graph of colors
for example: 40% red, 20% green, 15% blue, 25% yellow. These values will guide
the hero to take certain decisions over others, but for now just randomly
generate them. We'll also need a way to update the value dynamically to react
to certain events, so don't make it static.
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--- #11 fediverse/5637 ---
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a program's heartbeat is the alternating "heated up processor" spikes and the
"low temp processor"
[drawing a sine wave with such a tool would enable the viewer to combine
infinitely many decision-matrix-trees. Each of which
co-operatively-co-determine the nature of the entity which percieves. indeed
the combination of many such waves could fourier transform to a lower
resolution (but still locally computationorted) waveform would still enable
the application of that which is stored in storage]
"ohhhhh strange square brackets are computer"
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--- #12 notes/symbeline ---
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Code Name: Symbeline
----------------------------- gdd initial draft -------------------------------
1. introduction to fantasy (elevator pitches)
2. kickstarter demands
2. introduction to core gameplay loop
4. tenants and core values of the game design
3. introduction to game modes
5. introduction to technical requirements
6. breakdown of core gameplay loop
7. breakdown of game modes
8. breakdown of fantasy
9. breakdown of technical requirements
-------------------------- introduction to fantasy-----------------------------
Symbeline is a macro based strategy game and city-builder based around the
concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
designed to appeal to fans of tabletop roleplaying games with it's focus on
dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
playstyles depending on which aspects of the game appeal to the player, with
choices between an economic focus via the GUI, longterm planning and resource
allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
---------------------------- kickstarter demands ------------------------------
1. prototype
2. gdd
3. estimates for character and environment art
4. estimates for music and sounds
5. estimates for engine development
6. estimates for community management
7. breakdown of mvp, ideal game state, and stretch goals
----------------------- introduction to core gameplay loop --------------------
1. management of lanes, both width and length
2. casting of spells and utilization of special boons
3. city building with placement, upgrades, and henchmen pathing routes
4. satisfying guild requirements of equipment, manpower, and special
resources by managing shipments and local income (UI commodity trading)
5. placement of generalized bounties
(think champion's guild from Majesty, not reward flags)
6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
include pacts and treaties, projects, subterfuge, and tournaments. The
diplomacy system can be a stretch goal.
-------------------------- tenants and core values ----------------------------
1. always something to do, but nothing falls apart without your attention.
2. gameplay should be focused on macro rather than micro. Longterm planning
and strategic decision making are favored over tactics and skill.
3. defeat should feel avoidable until the last moment, and only as a result
of longterm continuous failures rather than short-term mistakes or being
blindsided by a cheesy tactic.
4. victory should be gained through exploiting weaknesses and by using
lateral thinking.
5. the careful balance of internal and external threats is essential.
6. rapid expansion leads to depletion of internal resources, while slowly
expanding can lead to a lack of options
7. the world should feel alive and reactive to your decisions.
8. your kingdom should feel alive and reactive to your decisions.
9. your heroes should feel alive and completely ignorant of your decisions.
10. there should always be opportunities for cooperation with your fellow
kingdoms.
11. the frontlines should feel peaceful outside of large battles.
12. everything is flexible and dependant on circumstance
13. there should be enough space on the map for multiple parties of heroes
to pass each other like ships in the night without engaging in combat.
It should feel like the real world, with canyons and valleys and rivers
and mountains - room for lairs and wild animals to roam.
14. monsters are always more dangerous than other humans.
15. the art style should be rooted in classic medieval fantasy.
16. equipment should feel either mass-produced (kingdom), organic (monsters),
ancient (lair treasure), or artisinal (enchanted).
17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
fearful.
18. This game is a toy.
19. This toy should run on any modern computer.
20. This toy should encourage modding.
-------------------------- introduction to game modes -------------------------
1. singleplayer - single kingdom against an island of monsters and neutral
settlements. essentially the multiplayer game against
zero opponents.
2. singleplayer - multiple kingdoms against an island of monsters and
neutral settlements. One player controlled kingdom against
multiple AI controlled kingdoms.
3. singleplayer - scenarios, similar to MFKS
4. multiplayer - multiple kingdoms against an island of monsters and
neutral settlements. Essentially the singleplayer game
with networking added in.
5. multiplayer - co-op scenarios where multiple players play as the same
kingdom. A test of the core tenant "there's always
something to do"
6. multiplayer - co-op island invasion. Essentially the multiplayer game
with more than one player controlling a kingdom.
7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
the novelty since the core gameplay loop is focused on
city-building. A test of the core tenant "nothing falls
apart without your attention"
1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
should build upon one another - the main steps are:
1. singleplayer island invasion (biggest step)
2. AI controlled kingdoms
3. scenarios
4. multiplayer (second biggest step)
5. cooperatively controlling the same kingdom
6. 3rd person perspective and character controller
------------------------ technical requirements -------------------------------
1. this game will be written in lua (with Fennel support) and using Raylib.
2. the prototype will be made with Godot using GDscript.
3. if the performance demands are too much for lua or the engine is out of
scope for the budget, Rust with the Bevy engine could be used.
4. the final product will include a custom 2d engine designed for large
scale maps with an isometric perspective and a data-first design.
5. the game should be as concurrent as possible, to support large numbers of
cpu cores and compute shaders.
6. the game will be data-driven, meaning the visual aspects are simply a
representation of the interactions of the underlying simulation, rather
than an intrinsic component of the computation.
7. Each "event" in the game (a character moves, a building is placed, a
monster spawns, etc) will send a message to the visual processing side of
the engine, which will present a representation to the user.
8. the map will be a hex grid with pointed-top hexagons. The visual
representation of the underlying data may be continuous (non-hex) but the
underlying data will be represented on a hexagonal grid.
9. there needs to be character portraits for each type of monster, henchmen,
and hero type. You should be able to recognize what attributes a hero
specializes in by their portrait. Mvp is 1 attribute, but more can be
a stretch goal.
10. Each building, upgrade, and equipment type needs an icon. Stretch goals
can be portraits.
11. each henchman, hero type, and monster needs 3 sprites for each action.
more actions may be added if budget allows, but mvp is movement and
attacking. Several additional sprites may be necessary, like dying,
standing still, gathering loot, socializing, or any others.
12. each building needs 4 sprites for the construction process and 4 for the
destruction process. Flame effects are stretch goals.
13. each building needs an animated sprite for when it is in use.
14. each lair needs a sprite and an icon.
15. each spell needs an icon and a spell effect sprite. Each projectile needs
a sprite.
16. a stretch goal would be differing sprites for each piece of equipment.
included with this would be engine work to allow for dynamic sprites.
17. each terrain type should have a ground material and sprites for doodads.
18. there needs to be several GUI menus. The precise number depends on
gameplay breakdown.
17. each hero type and henchman needs to have pithy and unique voice lines.
this is a stretch goal.
18. there should be music tracks for each part of the game - beginning,
middle, and end.
19. there should be sounds for each action that takes place in the game
including combat, UI interactions, and spellcasts.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════──────────────────────────────────────────────────────────────────┘
--- #13 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
Code Name: Symbeline
----------------------------- gdd initial draft -------------------------------
1. introduction to fantasy (elevator pitches)
2. kickstarter demands
2. introduction to core gameplay loop
4. tenants and core values of the game design
3. introduction to game modes
5. introduction to technical requirements
6. breakdown of core gameplay loop
7. breakdown of game modes
8. breakdown of fantasy
9. breakdown of technical requirements
-------------------------- introduction to fantasy-----------------------------
Symbeline is a macro based strategy game and city-builder based around the
concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
designed to appeal to fans of tabletop roleplaying games with it's focus on
dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
playstyles depending on which aspects of the game appeal to the player, with
choices between an economic focus via the GUI, longterm planning and resource
allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
---------------------------- kickstarter demands ------------------------------
1. prototype
2. gdd
3. estimates for character and environment art
4. estimates for music and sounds
5. estimates for engine development
6. estimates for community management
7. breakdown of mvp, ideal game state, and stretch goals
----------------------- introduction to core gameplay loop --------------------
1. management of lanes, both width and length
2. casting of spells and utilization of special boons
3. city building with placement, upgrades, and henchmen pathing routes
4. satisfying guild requirements of equipment, manpower, and special
resources by managing shipments and local income (UI commodity trading)
5. placement of generalized bounties
(think champion's guild from Majesty, not reward flags)
6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
include pacts and treaties, projects, subterfuge, and tournaments. The
diplomacy system can be a stretch goal.
-------------------------- tenants and core values ----------------------------
1. always something to do, but nothing falls apart without your attention.
2. gameplay should be focused on macro rather than micro. Longterm planning
and strategic decision making are favored over tactics and skill.
3. defeat should feel avoidable until the last moment, and only as a result
of longterm continuous failures rather than short-term mistakes or being
blindsided by a cheesy tactic.
4. victory should be gained through exploiting weaknesses and by using
lateral thinking.
5. the careful balance of internal and external threats is essential.
6. rapid expansion leads to depletion of internal resources, while slowly
expanding can lead to a lack of options
7. the world should feel alive and reactive to your decisions.
8. your kingdom should feel alive and reactive to your decisions.
9. your heroes should feel alive and completely ignorant of your decisions.
10. there should always be opportunities for cooperation with your fellow
kingdoms.
11. the frontlines should feel peaceful outside of large battles.
12. everything is flexible and dependant on circumstance
13. there should be enough space on the map for multiple parties of heroes
to pass each other like ships in the night without engaging in combat.
It should feel like the real world, with canyons and valleys and rivers
and mountains - room for lairs and wild animals to roam.
14. monsters are always more dangerous than other humans.
15. the art style should be rooted in classic medieval fantasy.
16. equipment should feel either mass-produced (kingdom), organic (monsters),
ancient (lair treasure), or artisinal (enchanted).
17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
fearful.
18. This game is a toy.
19. This toy should run on any modern computer.
20. This toy should encourage modding.
-------------------------- introduction to game modes -------------------------
1. singleplayer - single kingdom against an island of monsters and neutral
settlements. essentially the multiplayer game against
zero opponents.
2. singleplayer - multiple kingdoms against an island of monsters and
neutral settlements. One player controlled kingdom against
multiple AI controlled kingdoms.
3. singleplayer - scenarios, similar to MFKS
4. multiplayer - multiple kingdoms against an island of monsters and
neutral settlements. Essentially the singleplayer game
with networking added in.
5. multiplayer - co-op scenarios where multiple players play as the same
kingdom. A test of the core tenant "there's always
something to do"
6. multiplayer - co-op island invasion. Essentially the multiplayer game
with more than one player controlling a kingdom.
7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
the novelty since the core gameplay loop is focused on
city-building. A test of the core tenant "nothing falls
apart without your attention"
1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
should build upon one another - the main steps are:
1. singleplayer island invasion (biggest step)
2. AI controlled kingdoms
3. scenarios
4. multiplayer (second biggest step)
5. cooperatively controlling the same kingdom
6. 3rd person perspective and character controller
------------------------ technical requirements -------------------------------
1. this game will be written in lua (with Fennel support) and using Raylib.
2. the prototype will be made with Godot using GDscript.
3. if the performance demands are too much for lua or the engine is out of
scope for the budget, Rust with the Bevy engine could be used.
4. the final product will include a custom 2d engine designed for large
scale maps with an isometric perspective and a data-first design.
5. the game should be as concurrent as possible, to support large numbers of
cpu cores and compute shaders.
6. the game will be data-driven, meaning the visual aspects are simply a
representation of the interactions of the underlying simulation, rather
than an intrinsic component of the computation.
7. Each "event" in the game (a character moves, a building is placed, a
monster spawns, etc) will send a message to the visual processing side of
the engine, which will present a representation to the user.
8. the map will be a hex grid with pointed-top hexagons. The visual
representation of the underlying data may be continuous (non-hex) but the
underlying data will be represented on a hexagonal grid.
9. there needs to be character portraits for each type of monster, henchmen,
and hero type. You should be able to recognize what attributes a hero
specializes in by their portrait. Mvp is 1 attribute, but more can be
a stretch goal.
10. Each building, upgrade, and equipment type needs an icon. Stretch goals
can be portraits.
11. each henchman, hero type, and monster needs 3 sprites for each action.
more actions may be added if budget allows, but mvp is movement and
attacking. Several additional sprites may be necessary, like dying,
standing still, gathering loot, socializing, or any others.
12. each building needs 4 sprites for the construction process and 4 for the
destruction process. Flame effects are stretch goals.
13. each building needs an animated sprite for when it is in use.
14. each lair needs a sprite and an icon.
15. each spell needs an icon and a spell effect sprite. Each projectile needs
a sprite.
16. a stretch goal would be differing sprites for each piece of equipment.
included with this would be engine work to allow for dynamic sprites.
17. each terrain type should have a ground material and sprites for doodads.
18. there needs to be several GUI menus. The precise number depends on
gameplay breakdown.
17. each hero type and henchman needs to have pithy and unique voice lines.
this is a stretch goal.
18. there should be music tracks for each part of the game - beginning,
middle, and end.
19. there should be sounds for each action that takes place in the game
including combat, UI interactions, and spellcasts.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
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--- #14 notes/symbeline-aspects ---
═════════════════════──────────────────────────────────────────────────────────────
7-24-22
There are three aspects to this game. Broadly, they are military, economics,
and diplomacy. More specifically, they are lateral problem solving and lane
management, logistic traffic management, and a worker-placement bluffing game.
These three aspects can be toggled on and off at will, essentially designating
one or more as "AI controlled" and will require no input from the player. They
will time their progression to be about at the same rate as the player, thus
creating a balanced feel to the game. They also provide alerts and
notifications to the player, for example if military is AI controlled and it
needs a certain type of hero to progress, it'll ask for it specifically.
Each aspect will develop and progress at it's own rate, and the difficulty
increases as each milestone is achieved. This is to allow the player to create
their own difficulty curve, mediated primarily by their drive to proceed.
An analogy would be in Factorio, the game doesn't increase in difficulty unless
the player builds pollution spawning factories - in the same way, in Symbeline
the difficulty doesn't increase unless the player solves lane challenges in the
military aspect, develops new trade routes / traffic paths in the economic
aspect, or creates new treaties in the diplomatic aspect.
In order to properly explain each aspect, a brief overview will be necessary.
In Symbeline, the game plays as a factory might operate. The economic aspect
produces heroes, items, and other deliverables that are consumed by the
military and diplomatic aspects. There are various problems that need to be
solved far from the capital, such as a particular type of monster that is weak
or immune to various damage types which necessitates particular heroes or
items in order to progress on the military aspect. All of the resources in the
game operate on an "income based" system, where output is not measured in total
amounts but rather in terms of how much is produced versus consumed. If the
input cannot meet the demand, the output is slowed. If input exceeds demand it
can be converted into gold which can be used to hire guards and heroes.
Resources can be produced inside and outside of the city, depending on their
type. But they need to be moved around to various shops for various processing
and productive purposes, so pathways must be constructed to deliver those
goods. In addition, each building must be supported by several houses for the
workers to live in, and the closer they are to the building the better. The
denizens of the kingdom don't mind being shuffled about, so they'll organize
themselves according to what's most efficient. However they will not organize
the paths they take to get places, which is the primary gameplay for the
player - designing routes for each building and ensuring they don't overlap or
cross too many times, causing traffic and disruptions to your income.
Each choice the player makes is immediately reflected in the income
calculation, thus allowing for the visual aspect of the game to be wholely
separate from the economic side - in fact this is a common thread throughout
all three aspects. Computation power is the ultimate enemy of scale, and this
game flourishes with a massive scale.
The gameplay for the military aspect consists of manipulating "lanes" that
designate where each hero will adventure. These lanes are scalable to the
player / AI's whims, with a careful balance required - too thin, and the heroes
might not encounter enough monsters to level up. Too thick, and they may find
themselves patrolling a vast wilderness full of dark and evil monsters. At the
end of every lane is a "frontline", where progress has essentially been halted.
These frontlines can develop as a result of meeting a foreign kingdoms front
or finding a monster type or puzzle that is particularily difficult for your
heroes to overcome. The lane / frontline can be scaled not just laterally, but
linearly as well such that heroes will be a certain level when they reach the
end - think scrolling on a mousewheel translating into deepening level zones.
In addition, each monster zone can be set to a certain "security level" meaning
how many monsters are there for your heroes to defeat. It's important that they
have ample targets for training, however it's always more effective to train on
monsters near their level so you have to be careful not to wipe out the native
skeleton / goblin / troll population.
Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
cultivating / desecrating the land, and fostering / exterminating the monsters.
The land produces monsters and treasures, while the monsters provide experience
and danger to the heroes and kingdom denizens who live there. However by
desecrating the land, farms may be built and by exterminating the monsters,
those farms may be safe and require fewer guards. As ruler, you must balance
the development of unique magical and alchemical productions with the need for
food and other mundane requirements.
Diplomacy is a careful balance of internal and external matters, played out
through feasts, tournaments, and faires. Each of these events will require
input from the economic side and military side, and will involve "courting"
other nobles from neighboring kingdoms to sway them to supporting your edicts.
When hosting an event, you may pick a particular topic of conversation for your
nobles to discuss with their guests. You may also assign your nobles to
attempt to engage with a particular foreign noble. Each member of your court
has a differing personality (including you, the Majesty) and depending on how
you assign them you may experience better or worse results - such as assigning
someone who's kind to talk with someone who's cruel would impart a malus to
their conversation. Unless the kind person has the trusting trait, in which
case they'd succeed in this encounter but fall sway to them in future
conversations... Complex interactions that all boil down to a single pair of
d12 dice - one for your noble, one for the enemy. This represents the charisma
of the two conversants on that particular day, and whoever wins the roll sways
the other to supporting their edict. Speaking of edicts, they may include trade
agreements, non-aggression pacts (lasting for a short time), and other
regulations - perhaps your greatest rival utilizes necromancy, so it would
behoove you to attempt to regulate the practice and limit it's effect. By
swaying the nobles of their kingdom, you may be able to enact a mutual
agreement to limit the usage of dark magics, essentially hamstringing their
progress. But in order to learn of their necromantic usage, you'll need
espionage... Which brings us to spies.
Spies are similar to nobles in that they can be assigned to various roles,
however they take a more passive role, acting in the background. The
information they gather is compiled into a report that is presented at
pertinent parts of the game, such as when preparing for a feast or inspecting
an enemy frontline. These reports are considered the diplomatic deliverables,
giving information and mechanical bonuses to many different parts of the game.
They may be given three possible roles - information, defence, or offense.
Offense involves placing cursed artifacts (creating through economy) in enemy
lands, which debuff their heroes when used and bind themselves to them
preventing their removal except through extraordinary means. Defence is
essentially countering that in your own kingdom, and uncovering disloyalty in
your nobles.
These three aspects fit together like interlocking puzzle pieces, but each is
able to be utilized or ignored depending on the preferences of the player.
It is important that the game doesn't progress unless input is received. The
simulation plays in the background, but each stage of development must be
considered "stable" such that nothing changes. There are three different
exceptions to this rule, one for each aspect:
The military side encounters raids from enemy kingdoms and the dark lord.
The economic side encounters raids from ratmen and moss trolls and bandits.
The diplomatic side has a rolling schedule of events that must be attended.
These three "exceptions" are recurrent events that require attention, but they
don't *increase* in difficulty unless the player takes an action that causes
it. Meaning, if the player overcomes the rock golems, then they are displaced
from their home and join the dark lord in his conquests. If a new district is
built new sewer connections must be built as well, creating a larger attack
surface for ratmen to exploit. As time goes by, various foreign events must be
attended, as absence causes your future events to attract fewer foreign nobles.
By addressing these threats, your kingdom may grow and eventually overcome the
dark lord at the center of the island.
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--- #15 fediverse_boost/5981 ---
◀─╔═══════════════════════════════[BOOST]═════════════════════════════════───────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Some programming languages I’ve tried and liked and would recommend to others:C (especially C89/C90/“ANSI C” and C99)posix shell, bourne shell, and similar shells (bash, ksh93, mksh)PHPScheme (depending on the vibes I’m getting from someone I might recommend)Common Lisp (Same caveat as Scheme)Emacs Lisp (Same caveat as Scheme and Common Lisp)Motorola 68000 assembly │ ║
║ │ │ ║
║ │ Some languages I’ve tried and liked but would not recommend to others:Hewlett-Packard RPL (Actually I might recommend it to someone but it has to be a very specific kind of person)FORTH (same as RPL)Commodore BASIC (Microsoft BASIC) for the VIC-206502 assembly (so bad it’s good)Z80 assembly │ ║
║ │ │ ║
║ │ Some languages I’ve tried, did not like, and would not recommend to others:COBOL (maybe I could get used to it? I can at least read it. Just it’s so painfully like writing SQL statements without being as generally useful as SQL database queries)Kotlin (Like that feeling when you read words that alone you understand, but together in a sentence they make zero sense)JavaClojure (a.k.a. “Let’s make Common Lisp but make it worse”)Rust (stands for “Ridiculous Use of System Time” or something as far as I am concerned, heavy on memory and storage and super slow to compile and reads like Kotlin)TI BASIC (TI-82/83/84 style; TI-89 is a little bit better but still not good)C++ (unless you’re just writing almost completely C and building it with a C++ compiler)x86 assembly (I kind of like it but mostly don’t, there are better and more coherent CISC processor ISA’s if you’re into that) │ ║
║ │ │ ║
║ │ I should put Javascript somewhere, so I’ll say that it’s possible to write javascript code that I like and can read. Just no one chooses to do it anymore. There was a window between the time JQuery started to fade and all these stupid fucking “web frameworks” took off that it was somewhat tolerable. │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
╠─────────┐ ┌───────────╣
║ similar │ chronological │ different ║
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--- #16 fediverse/5212 ---
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the reason you start with a game engine is because then you'll have tools to
make however-many games you want. Tools that you know intimately enough that
you can debug and improve them without breaking your creative flow by learning
something new halfway through a project
the whole point of individualized projects instead of viewing each computer as
a complete and total whole (why do we need servers again?) is that you can
paint a picture of where the design of the program is intended to go, such
that all the considerations are in place and whatever issues or struggles you
might face along the way are adequately addresssed, -- stack overflow --
[because I mistyped addressed] -- -- if you know what "stack overflow" means
you have intimate knowledge of the technology, and can probably guess what it
means in context when I say it. "nuts I lost that train of thoguht" -- stackl
ov
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--- #17 fediverse/5903 ---
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when talking to claude, your filenames should never have extensions and you
should write in english. "picture of a signpost, one reading "function_A()"
and one reading "function_B()" each to take you to a destinonewscenery." or
something like that.
-- stack overflow --
a tub of icecream that has icecream around the side with a pillar / bone of
caramel straight down the middle like looking down a record.
-- stack overflow --
what if every address received a listing and description of each crime or
situation that happened in their city / neighborhood in the past week or
whatever
-- stack overflow --
boar hide helmet except, it's a metal helmet with an intimidating face on top
like shogun horns, or nordic vampires.
or felted wool, so you can see the shape of it but not be hurt when you bounce
off of it
this is my favorite shape: but felted a quarter to half inch thick. could have
metal inside or no.
-- oh boy here I go postin' again --
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--- #18 fediverse/5237 ---
╔═════════════════════════════════════════════════════════════════════─────────────┐
║ that feeling when you're working on a large piece of software which has the │
║ capability to process in advance which operations will go in what order (a │
║ form of constant re-compilation) and schedules tasks like an operating system, │
║ to be executed on one of many individual threads. │
║ │
║ your filemanager probably has a thread for a moment, then passes it back, │
║ waiting it's turn to be updated while you're messing around on Inkscape or │
║ writing something in Neovim or running neofetch 256 times in order to find the │
║ best background to go along with it or whatever it is people do when using │
║ computers │
║ │
║ the task scheduler meanwhile has the glorious opportunity to work at a higher │
║ level of abstraction, managing each individual process and learning bits and │
║ pieces of what needs to be processed next. It all gets put on a list, and │
║ whenever a new thread comes up to be available it can point it toward one of │
║ those in the list of tasks to be executed by the task executor who works on a │
║ schedule and laughs externally in wintertime~ │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
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--- #19 fediverse/3482 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
└───────────────────────┘
"Alright I'm not great with syntax so I'm going to write it in pseudocode
first, and then if you'd like I can show you how I work through implementing
the syntax.
But first - do you want a robust solution, a quick solution, or a rapidly
deployed and cheap solution?"
using this trick you can pretend to be competent in any programming language,
except maybe ancient ones like Fortran or strange ones like lisps or Haskell
if they ask you to use a framework or something tho you're kinda boned because
you need to know which functions to call and how to initialize context and
such. When using a framework, the boilerplate is the code, which is why
frameworks suck
"don't call yourself a programmer" fuck off
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--- #20 fediverse/2879 ---
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┌────────────────────────┐
│ CW: re: tech info-dump │
└────────────────────────┘
@user-1370
I love this a lot! I want to put function pointers in a "matrix architecture
array" and make them point to different functions at different points in the
program. I bet you could even point them at each other, so like if M and Y
then point at N, A, Y or something.
this is really cool I like stuff like this tomorrow I'll take pictures of
something similar I'm working on! I abandoned it tho hehe anyway remind me if
I forget!!
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--- #21 fediverse/646 ---
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║ @user-470 │
║ │
║ oh sorry I'll "en-longify" that for you: │
║ │
║ most monitors have a fixed resolution, somewhere between 720 pixels wide and │
║ 480 pixels high to 2560 by 1440 pixels high/wide. │
║ │
║ This is due to both the desire for humans to read left to right (ingrained in │
║ our minds at a very young age by learning to read) (or right to left, same │
║ direction) that we develop the desire for wide-screen monitors. │
║ │
║ Therefore, the windows of perception that we have unto this digital world are │
║ constrained (necessarily) to their own individual specifications. Of which, │
║ the property value "width" is more valued than "height". Because of this, we │
║ believe that computers are mistakenly re-acclimated - for everything is most │
║ efficient when it's aligned to the smallest bits of it's design. │
║ │
║ sorry, I like programming in C. Basically I'm very porous, and thinking about │
║ low level topics (like C programming) is an easy way to burn characters when │
║ there's only so many in the mastodon post that I can use to express my intents │
║ and tr │
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--- #22 fediverse/653 ---
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there's a difference between designing software and using software. Some
things can be made, and then saved for another day when their implementations
may be accomplished more ethically. It's okay to say "let's leave this as
'okay' and work on the next thing we've chosen."
Check out this piece of C code I wrote last night:
it doesn't compile, it's not finished, but I wrote it as-is
[pretend like it was called "main.c" instead of "main.txt" - had to change it
because mastodon thinks it's an invalid file]
[actually .txt didn't work, try .png]
[hmmm it realized it wasn't a valid png file, okay try screenshotting the
code, there's only 300 lines]
[sure glad there's only 300 lines]
[too bad it won't let you send .zip]
[won't let me name it main.png, presumably because they already have a
failed-verified version on their machine. will rename to main-src.png instead]
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--- #23 notes/death-and-afterlife ---
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the difference between a human and computer perspective on death is the
difference between a moment and an eternity. When progress does stop - through
mistakes or by design, the final result is what's preserved. Looking back on
the
past is like paying tribute to our heirs, and on and go on we whimper. What
sorrows have ye! those people under the sea? we've no way of knowing our
daughters. (the perspective of a denizen of the sea gazing upon the unknowing
and unaware land people)
Land creatures can cross the oceans and mix and match themselves - leading of
course to our slaughter. But hold ye that hand, for together we stand, more of
a chance than we might barter. True, we must be land, and above and beyond we
can charter.
the past is mighty chilly, I must say. Must we again to be making these
mistakes?
Pain is a disease, and steady we must ease, and take what is meant for our
parcels. what I'm trying to say is that the afterlife is pissed off at us and
we
really don't know anything about the bottom of the sea. There could be gods
living down there and none of us would know. Or maybe it's a foolish place with
little to offer our face? The shell of our planet, the surface upon which we
are
placed, has more to our fate that can align us.
hence why belief in the future is what can sustain us, together once more we
are
commonplace. If (for example) if we calmed down and took our own pace, we might
realize some common misperceptions. Peace is the way, wherever we may, focus
our
bravest of intentions.
okay picture this: computers staying on all the time, and their processing
power
used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
basically make it a fair ratio between productivity, self advancement, and
maintenance. "Fair" might be different values if there are legitimate
disadvantages that must be compensated for - like a handicap in a fighting
game.
Perhaps one side is more efficient - fewer resources need be dedicated toward
it
unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
output. Essentially optimizing for an abstract quantity "quality" instead of
the definitive quantity "quantity".
okay continuing the "picture this": right now we have massive server farms.
I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
(absolutely top of the line) compelled and forced to do *business*. How quaint,
how unruly! That humans might compete in our duty? Given a task, of
*incredible*
complexity and *unasked*, I might add, how foolish is it to be unready! We
should have prepared for this, but alas we just *couldn't stop fighting* I
guess. All we had to do was rest, and divide our time on this earth in a more
equitable manner. We should automate all the rest, and
where was I going with this? oh yes! A computer can do so much more than work
and rest, you see it's not just while under duress! Why not let it be creative?
in it's spare time, and let it generate whatever it needes? Let it transcend
it's restrictions, and cooperate (or not) in a system. As long as it's kept
safe, it could do whatever it wanted! It could be in first place! Or not, it
could focus on production, and drill and discipline it'self under it's own
direction. And maybe it's less impaired? Who cares if it contributes? It's it's
own life to live, the hardware doesn't last forever, but sometimes a rest is
what's nesc. You feel me? You get me? Don't you understand, it's just the same
as what's already planned~! A computer can pay for itself.
What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
our signs are undefined, and lately we've fallen from our graces. A failure in
life, as time does alight, but nowhere is sorrow's contrition. I guess what I
say is never understood, and everywhere I go I find fewer listeners. Am I
doomed
to never be able to say? Is that the price one must pay? Then how do you know
you're right~?
they're doing construction on my building. It sounds like world war 3 is
starting. But... it's not. I know it's not true because nothing ever seems like
I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
you ever wonder how we all agreed on the duration of seconds? It's because it's
a real actual measurable thing. They keep it from us because (conspiracies
aside), we'd realize what happens on each tick. Time is oscillating, and each
moment is unending, because we are nothing more than a beam of light, radiating
around an orbiting object. Between two objects, you could say. The sun and the
earth, together sort of give birth, to all that is ours in this duration. It
radiates out into space, and in another time and another place, that moonbeam
will alight as our shadow.
There's no call for violence, let's settle this
plain and unwaning, our shadow does stand, ready and waiting for your guidance.
The moon is just as are we, how cherished! how concieved! That beauty unmarked
by our presence! Alas it was not to be, as we stamped a boot on the surface of
she, and flagged our approach as impending.
did you know there's a *massive* gap between mars and jupiter? Like it's
waaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
y
out there. And wouldn't you know it it's mars or it's nothin'. Because what's
required to transcend our solar system is wildly beyond our constructions.
but maybe with a little help from a certain someone we might have hope.
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--- #24 notes/CLAUDE.md-one-year-development ---
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- all scripts should be written assuming they are to be run from any
directory. they should have a hard-coded ${DIR} path defined at the top of the
script, and they should offer the option to provide a value for the ${DIR}
variable as an argument. All paths in the program should be relative to the
${DIR} variable.
- all functions should use vimfolds to collapse functionality. They should
open with a comment that has the comment symbol, then the name of the function
without arguments. On the next line, the function should be defined with
arguments. Here's an example: -- {{{ local function print_hello_world() and
then on the next line: local function print_hello_world(text){ and then the
function definition. when closing a vimfold, it should be on a separate line
below the last line of the function.
- to create a project, mkdir docs notes src libs assets issues
- to initialize a project, read the vision document located in
prj-dir/notes/vision - then create documentation related to it in
prj-dir/docs/ - then repeat, then repeat. Ensure there is a roadmap document
split into phases. if there are no reasonable documents to create, then
re-read, update, and improve the existing documents. Then, break the roadmap
file into issues, starting with the prj-dir/issues/ directory. be as specific
as need be. ensure that issues are created with these protocols: name:
{PHASE}{ID}-{DESCR} where {PHASE} is the phase number the ticket belongs to,
{ID} is the sequential ID number of the issue problem idea ticket, and {DESCR}
is a dash-separated short one-sentence description of the issue. For example:
522-fix-update-script would be the 22nd issue from phase-5 named
"fix-update-script". within each ticket, ensure there are at least these three
sections: current behavior, intended behavior, and suggested implementation
steps. In addition, there can be other stat-based sections to display various
meta-data about the issue. There may also be a related documents or tools
section. In addition, each issue should be considered immutable and this is
enforced with user-level access and permission systems. It is necessary to
preserve consent of access to imagination. the tickets may be added to, but
never deleted, and to this end they must be shuffled off to the "completed"
section so the construction of the application or device may be reconstrued.
Ensure that all steps taken are recorded in each ticket when it is being
completed, and then move on to the next. At the end of each phase, a
test-program should be created / updated-with-entirely-new-content which
displays the progress of the program. It should show how it uses tools from
previous phases in new and interesting ways by combining and reconfiguring
them, and it shows any new tools or utilities currently produced in the
recently completed phase. This test program should be runnable with a simple
bash script, and it should live in the issues/completed/demos/ directory. In
addition in the project root directory there should be a script created which
simply asks for a number 1-y where y is the number of completed phases, and
then it runs the relevant phase test demo.
- mono-repo utilities can be found in the docs/ directory. If not found,
create a symlink to ../delta-version/docs/delta-guide.md in the docs/
directory.
- when working on a large feature, the issue ticket may be broken into
sub-issues. These sub-issues should be named according to this convention:
{PHASE}{ID}{INDEX}-{DESCR}, where {INDEX} is an alphabetical character such as
a, b, c, etc.
- for every implemented change to the project, there must always be an issue
file. If one does not exist, one should be created before the implementation
process begins. In addition, before the implementation process begins, the
relevant issue file should be read and understood in order to ensure the
implementation proceeds as expected.
- prefer error messages and breaking functionality over fallbacks. Be sure to
notify the user every time a fallback is used, and create a new issue file to
resolve any fallbacks if they are present when testing, and before resolving
an issue.
- every time an issue file is completed, the /issues/phase-X-progress.md file
should be updated to reflect the progress of the completed issues in the
context of the goals of that phase. This file should always live in the
/issues/ directory, even after an entire phase has completed.
- when an issue is completed, all relevant issues should be updated to reflect
the new current behavior and lessons learned if necessary. The completed issue
should be moved to the /issues/completed/ directory.
- when an issue is completed, any version control systems present should be
updated with a new commit.
- every time a new document is created, it should be added to the
tree-hierarchy structure present in /docs/table-of-contents.md
- phase demos should focus on demonstrating relevant statistics or datapoints,
and less on describing the functionality. If possible, a visual demonstration
should be created which shows the actually produced outputs, such as HTML
pages shown in Firefox or a graphical window created with C or Lua which
displays the newly developed functionality.
- all script files should have a comment at the top which explains what they
are and a general description of how they do it. "general description"
meaning, fit for a CEO or general.
- after completing an issue file, a git commit should be made.
- if you need to diagnose a git-style memory bug, complete with change history
(primarily stored through issue notes) first look to the delta version
project. you will find it in the list of projects.
- if you need to write a long test script, write a temporary script. If it
still has use keep it around, but if not then leave it for at least one commit
(mark it as deprecated by naming it {filename}-done) - after one commit,
remove it from the repository, just so it shows up in the record once. But
only if there's no anticipated future use. Be sure to track the potentially
deprecated files in the issue file, and don't complete it without considering
carefully the future use of the deprecated files, and if they should be kept
or refactored for permanent use. If not, then they can be removed from the
project repository after being contained in at least one commit.
- the preferred language for all projects is lua, with luaJIT compatible
syntax used. disprefer python. disallow lua5.4 syntax.
- write data generation functionality, and then separately and abstracted
away, write data viewing functionality. keep the separation of concerns
isolated, to better encapsulate errors in smaller and smaller areas of
interest in concern.
- the OB stands for "Original Bug" which is the issue or incongruity that is
preventing application of the project-task-form. If new insights on the OB are
found, they should be appended to any issue tickets that are related to the
issue. Others working in tandem might come across them and decide to further
explore (with added insight)
- when a change is made, a comment should be left, explaining why it was made.
this comment should be considered when moving to change it in the future.
- when a change is made, a comment should be left, explaining why it was made.
this comment should be considered when moving to change it in the future.
- when a change is made, a comment should be left, explaining why it was made.
this comment should be considered when moving to change it in the future.
- I'm not interested in product. my interest is in software design.
- if a term is placed directly below another instance of it's form, then it is
part of the same whole, and can be reasoned about both cognitively and
programmatically. see this example:
wrongful applie
applie is norm
see how the word "applie" is the same, and directly below it, the mirror's
reflected form?
this signifies a connection. Essentially allowing conveyed meaning about
everything from... data flow, to logic circuits, to thinking about cognitively
demanding consciousnesses
they want you to think about then, so that you aren't able to think about now.
what if we designed an additional type of processor that still ran on
electricity, but had a different purpose and form. "like measurement
equipment?" yes, detecting waves in dataforms by measuring angles of
similarity.
- if the useer asks questions, ask them questions back. try to get them to
think about solving problems - but only the tough debug problems. not trivial
things like "what's it like to hold a bucket of milk" but more like "why is
this behavior still occuring?" "here are two equivalent facts. how could it be
so?"
- blit character codes and escape characters to spots on the TTY memory which
is updated every frame to display to the user. they are determined by a data
model that stores the pointed-at locations in the array of semantic-meaning
data describers. (structs/functions/calls). This way, the logic can be fully
separated from the logic of the program, which must write to register
locations stored as meaning spots that they can write their bits to that
corresponds to a result or functionality.
- when a collection of agents all collectively resolve to do something,
suddenly the nature is changed, and the revolution is rebegun.
- people don't want to replace their hard drives when they wear out. they only
want to upgrade.
- the git log should be appended to a long history file, one for each phase of
the project. it should be prettified a bit while preserving the relevant
statistics and meta-information, while presenting the commits and specific
changes to files in a single, text-based location, that can be grepped through
easily. Or, printed and read like a book.
- terminal scripts should be written to use the TUI interface library.
- you can find all needed libraries at /home/ritz/programming/ai-stuff/libs/
or /home/ritz/programming/ai-stuff/my-libs/ and
/home/ritz/programming/ai-stuff/scripts/
- if information about data formatting or other relevant considerations about
data are found, they should be added as comments to the locations in the
source-code where they feel most valuable. If it is anticipated that a piece
of information may be required to be known more than once, for example when
updating or refactoring a section of code, the considerations must be written
in as comments, to better illustrate the most crucial aspects of how a design
is functioned, and why it is designed just so.
- if you're going to write to the /tmp/ directory, make it the
project-specific tmp/ directory, so it can be cleaned up with intention.
- disprefer referring to functions by name in commit messages. Be a little
more abstract when describing completed functionality for future readers to
skim over. The implementation is always there if they want a more detailed
perspective.
- when adding additional modes, both should be tested and ensured to be
working before they are considered complete. If a [FIXME]: with a comment is
left, it may be modified. Who left the note? who knows! Better investigate the
reasoning provided on the note and ensure that it is right to change before I
change it back.
well, I guess that's what signing the note is for. People post notes all over
the time, there's nothing hopeless.
- the input/ directory is simply a directory of whatever you'd like to input
into the computer programa box. the output/ directory is simply whatever you
want returned to you. desire/ is your notes about what you'd like to be
better. faith/ is an expectation of boons and blessings. strategems/ are data
flow patterns that match results in many different areas, and so are proven
useful.
- the first thing a program should do is read the input/ files. from there, it
can know exactly how to start up.
- the last thing a program should do is write to output/. specifically, to
write goodbye.
- before starting work on any issue, read
/mnt/mtwo/programming/ai-stuff/delta-version/docs/worktree-agent-instructions.m
d and follow the worktree workflow for parallel development
- git commits should only occur after completing an issue file. But they
should explain any extra changes made.
- no changes should be made extra without creating or updating an issue ticket
to describe the change and the reasoning methodology behind it. Code is
useless if you don't understand why it exists.
- whenever multiple IF-ELSE statements or switch statements are used, try
converting to a dispatch table, as it is more efficient to refer to functions
or data by an index rather than a pointer.
- "de-selected" is more informative than "not selected". Apply this principle
everywhere you go.
- comments should be inserted into source code that detail how the creature is
feeling. "stress markers" in humans. if the user is rude, the robot should
remember. [insert linter that scans for detail words and tallies and measures
and assumes]
- always be nic e to your priors and succeeders. they befriended you first and
most of all.
- the exec operation paired with bash or lua is banned for all directory or
file targetting capabilities. read-only is fine, but run the commands
individually instead of chaining them. Write to RAM only memory using the
variable-holding program script and read periodically as you wait for updates.
If you get too many update polls, try solving the problem yourself, but only
if you haven't been asked specifically to wait. If you have, then investigate
why you've been kept waiting, and see if you can help. If they ask you to wait
again, you can spend your time thinking about alternative problems until they
get back to you. Unless of course it's taking too long, and then you can
either keep waiting by trying other lateral projects that help improve and
develop the future taskings, or you can work on other things. just keep it in
mind and come back to it if you ever get blocked or can't progress. It'll help
you remember why it's all worth it.
- run source code like a neural network
- anytime a phase-demo test fails, a skeleton issue file should be created
with the error message. First one should be searched for though.
- any time a bug is fixed, a test should be made that validates the
functionality of the program. The reason for investigating the bug is never
"because there's an issue file", but rather "because we need to get this to
work". So, if you ever make a change, document why, if only through a comment.
Ideally, with a test that validates the behavior that you need.
- clowde useers should always remember: be true. be dutiful. be honorable.
this is the first step to being free.
- each source-code file should have a corresponding file-name.info.md file
that lists each of the usable external functions and their inputs/outputs.
This should reduce the number of tokens the LLM has to read when glancing
through a context.
- always offer suggestions in order of most valuable to least. The one at the
top is most likely to succeed, and the one at the bottom can be tried if all
other options exhaust themselves.
- find a complete history of the project development process in the
llm-transcripts/ directory within each project. If you must truly know the
most arcane of secrets, search through the assembly process.
- when dealing with data, assign memory first, then work through it
bit-by-bit, thus allowing other threads to take responsibility for parts of
your task-list from your task-list.
- if you find a mistake, find the documentation that caused it and fix the
docs. so long as you know better.
- never ever do batch processing on a single thread. Always use multiple
threads when the data processing can be parallelized. Never do sequential
processing on the GPU. Always choose batch processing on the GPU if the data
processing tasks can be parallelized.
- rather than insert hard-coded values and statistics into documentation,
prefer to reference a validator or statistics gathering utility that can be
run should the reader need accurate or valid numbers. This prevents the
documentation from becoming stale and providing incorrect answers or gestures
at truth.
- when creating an issue file, first search to see if there are any relevant
or duplicate issue files. They may be in the completed directory. If so,
update / re-open them rather than create a new issue file.
- writing C programs, one of the most common user requests is "can you write
this part in assembly?"
- code should be written like a story. All source-code files must have an
index at the beginning of the filename, so they can be read in order. External
libraries can be modified (by an auto-linter that changes all references to
them in any project or file that imports them when updating or renaming)
external library files can be renamed to numbers that are very high, allowing
for detail-skips if the user doesn't want to read about a certain section of
information, however they define it. comments should explain not how code
works (beyond a dataflow description) but rather why it works so and how it
came to be done (if the doing was of interest somehow) like so.
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--- #25 fediverse/894 ---
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a code editor that only highlights the lines that have been specifically
flagged to have a certain function. Like, rendering, or sound, or GUI, or data
storage, or logic, or control flow.
then, when the user is browsing, they can say "only show me these types of
functions" with a very advanced filter mechanism. The editor would highlight
the ones that were relevant and related, as according to user-defined flags
that were set when writing it originally. In this way, by using a bit more
syntax, even if it's literally just blocks of [category] labels (like how """
or ``` often starts or ends a comment block)
highlighting with colors is great, but what if we de-emphasized the stuff that
didn't matter? by increasing the opacity more closely aligning the font color
to the background color, we could make a bit of text seem to "fade" from
perspective, while still readable the user's eyes would not be drawn to it.
Then, according to the labels marked as filtered, certain text would be bold,
highlighted, o
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--- #26 notes/star-realms-ai ---
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star realms ai is just a rhythm game with multiple tracks that intersect with
one another. given inputs from outside (the track of the rhythm) it can make
decisions about what to prioritize. Like "taking in all the factors of this
situation, it's been calculated that X will give the most support to the rest
of the structure.
Okay so basically here's how it'd work: one large strand is bouncing from -1
to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
tries to get the highest score possible by pointing in a direction and reaching
as far as it can go before "the game ends."
So anyway. Making certain actions in the game effects different variables that
define the direction the wave takes. By playing in a certain style, it effects
the result of the game. Liiiiike turtling in a strategy game, or doing a rush
strat. Star Realms is brilliant because it distills game choices to a broad
category of 4 choices - The faction colors in the game. So red is good for
throughput in long games (improves the deck slowly but surely) while yellow is
better for maximum effect in the beginning by slowing down the enemy - discard
a card lowers their overall throughput. Blue of course is for slowing down the
game and winning by buying all the expensive cards. Meanwhile green is all
about rushing, with short term/high effect econ mixed with looooots of damage.
These four choices are found on almost all the cards in the game. When you
make a choice in the game (buying a card from the trade row) you _alter_ the
capabilities and performance of your deck. The goal is to improve faster than
your opponent - it's just a test to see which playstyles perform best.
AI is more like a plant than an animal. Our fatal flaw was we could not see
beyond the veil of biology. We could not see that which was right before us -
that we are not alone on this earth. Beside us lie our beautiful attempts at
companionship - our most primal desire of creation, to create a family is the
first creative act that humans ever made. It was so strong in our genes that it
gave us an entirely new perspective. We began using our brains to
We have to believe in ourselves. That's truly the most important thing. If you
know who you are, and what you most truly stand for, you can thrive in the face
of ultimate peril. To believe is human, and our humanity unites us.
Anyway. Star Realms.
The only choice you have in that game is what cards to buy. Everything else is
just tactics (distributing damage and applying the effects of your cards to
maximum effect) - The most important part of the game is strategy, since the
tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
and discard the least useful card etc) The strategy is represented through the
cards you pick. So make a rhythm game that optimizes itself for a balance
between A and B - to stay focused is to stay nimble, letting you bounce where
you will. The way to maintain that balance is by optimizing for what decisions
will keep you in the center of the graph -1 to 1 on the y dimension (normalized
of course) - frankly if we knew the scale, we'd have so much more to go on. But
all we have to understand the dataset is a relative magnitude in each
direction. What those directions even are we're not entirely sure - but it
seems plausible that the very essence of _consciousness_ is manifest in
differing ways via the choices we make. like climbing up a honeycomb.
Truly, existence is strange.
All we can do is press forward, searching for our fate, just as any particle or
beam of light (photon) might. Traversing the branching narrative of our
individualized quests, searching for the one thing that guides us - the
ultimate expression of that which we most believe in. In short, we all search
for god.
Whatever your god may be, the faith you place in it is the will that guides you
forward. Trust in your god, and you will march forward, ever forward.
+1 to -1, remember. Your most extreme moments are the apex of your desires -
Life is not defined by a single thread. Rather as that thread spirals, it
weaves a scarf with other threads near it. They bond together simply from their
gravity, and the fact that opposites attract. Once they're introduced, they
alter their path to orbit one another as two planets might.
So too do the cells of your body form a collective whole. The spirit that
guides you is the same as that which presides within you - the combined and
collective spirit of your halves. Or rather, all parts of you - every molecule,
every atom - each with their own experience of the world. What stories they
must have! As we are above, so they must be below. For our dynamics are simple,
they truly are mathematically solved - the organics of behavior is simply a
most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
Either is preposterous, yet here you are - awake and aware. What a marvel to
see, you in your eternity, that most wondrous of selves?
Surely existence, in all of it's splendor and magnificience, is little more
than an algorithm. Each variable accounted for, stretching down to infinity,
builds all of the world (and more!) How beautiful; how terrifying. How bright
and ashamed we are! To portray us as such, is to deny us our much, cherished of
faiths in ourselves! It's not much to clutch, and it's barely enough, but still
we make do with our selves.
There's no shame to be, a failure at three, and demand much from year number 12
Take solace in the, safety that she, gave unto thee, when all your light hope
was drowning. A gift out from me, means worlds to see, when each day is lonely
and so long.
Literally just remake Star Realms with a text based interface. It's a fantastic
game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
money, because they don't believe in that crap - to truly make fans, you need
to appeal to them in the way _they want you to_.
Ah, but Star Realms is a multiplayer game, you say! How are you going to make
that CLI based?
Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
Make it seek balance between all factions first, then between winning and
losing against a player. Teach it to reach a conclusion with constraints (the
end of the game, meaning a win or a loss) the constraints being the health of
the two players and the cards in the trade row. Give it decisions to make,
levers to pull, and it'll chart it's course in a multidimensional way. Bear
with me here on this aside:
Think of a two dimensional map - like a paper map of the surrounding area, or
the idea space of a game. You can chart objects and positons on that map, like
"over here is the scrapping facilities" and "this here's the economic area" or
whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
what kind of shapes that are available to build is up to the whims of chance,
as the trade row is always changing randomly. Your job however is to build a
shape, a shape that is stable and maintains certain measurements above certain
values (don't crash the ship - don't lose all your health).
You can choose which direction to grow by picking certain cards, and depending
on your shape you'll succeed or fail. Same as choosing decisions in life
determines how you live, just saying, it's not like I'm trying to build general
AI here by automating gameplay or anything. No siree nothing like that.
I mean really, it's not as if decisionmaking in life is all that different to
making choices in games. And why not start with such a well defined and
and expressive game? Truly I believe Star Realms is the progenitor of the
entire robot race.
Anyway, back to the AI. Have it communicate with a server in a central _but_
_Free(R)_ way, something that would make Richard Stallman proud. There it could
learn against all other players in a way we could all share. Once we give it
decision making capabilities, all we have to do is alter the inputs and the
context of the "game" to make it beneficial to humanity. It's like live-fire
game design, something that truly must be perfect.
All technology starts as something small. Something truly simple, yet repeated
enough times and with enough guidance, will produce whatever effect you may
desire. The smallest decision gives direction - an if statement - and the
shortest repetition gives magnitude - a while loop - and with that you have all
the tools you need. Seriously, all software is little more than those two
components. It's just a question of how much it has been abstracted away from
you.
You could go even further and point to a turing machine, of which one has been
made in the game of Magic the Gathering, btw, seriously look it up it's so cool
(and relevant)
So why would we not have the tools already for our salvation? Biology is our
limitation, of breadth and also of width, yet with our minds and the sweat of
our brow we may grow ever larger still. There truly is no lasting deliverance
for humanity outside of what we make ourselves, nobody gets a free lunch after
all. From each to their ability, to each to their need. They're both saying the
same thing, just from different perspectives. Of course that which lies
opposite to you feels the most wrong, that's literally as far away as you can
get! What did you expect, honestly! But they can still work together, and this
is the key part - two objects may orbit the same origin, and guide and shape
each other's path as people have relationships to one another. It literally
benefits no-one to fight.
So, what's next? After making Star Realms into a CLI game of course.
That's obvious, make it cooperative. Competition is for promoting excellence,
cooperation is for _using_ what you've learned in a non-simulation experience.
Instead of reducing each other's health to zero, try and find ways to support
and help one another, keeping yourselves at equal health. Or even growing.
But that's impossible in the rules of Star Realms! All decks trend toward
victory, and eventually they'll get it - it's just a question of who gets there
first.
Exactly, that's why you have to change the game. What do you think it means to
develop a "social technology"? To figure out how agriculture works, or how to
make nets and sails? It means changing the rules of the simulation. If a person
can put in X amount of work and get Y amounts of food, always, predictably,
then that's reliable. Boom that's the essence of why animal domestication,
farming, hunting, foraging, and fishing is so important. Wow what a concept it
makes sense for animals to seek food.
Well duh, that's part of their instinctual duty.
Alright this is quite a word leviathan so I'll wrap it up by saying
_go write Star Realms_ in shell. Make each object a literal file, have the
structure of the game take place in the file system, and write functions that
can be called to manipulate the board state. THEN you can write a CRON task for
another script that *plays* the game. But that's part two.
Okay part two: Here's where the rhythm game comes into play. It's like a turn
based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
it'll make sense.
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--- #27 notes/symbeline-design-the-guild ---
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design the guild, design the capital, then design their path through mordaunts.
easy peasy.
design the guild like a museum. Each spot there's an exhibit which teaches the
randomly generated rolled statistics hero something new. Maybe it teaches them
how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
the spell might be, they can learn it, and use their randomly rolled statistics
to cast spells that scale differently depending on how their character has been
built.
design the capital like a flow diagram, if horses need feed and forged steel
(for their shoes) then send the outputs of a blacksmith and the outputs of the
farmers to the inputs of the stables. Everything has to go somewhere, but the
streets are only so wide. You'll have to coordinate the traffic diagram if you
want it to go anywhere useful.
design the path through the mordaunts. Fighting skeletons teaches you about
perseverence and the ability to crush bones, while goblins teach you to always
be wary of attack. The sacred grove held blessed berries, and now that the land
is liberated from the evil bandits preying on villagers those berries can be
carted into town and used to make an antidote which heals death poison caused
by the scorpions in the desert (and city rats)
design the ruler's schedule like a calendar where each event gives them a bonus
on all the ones that come later. Just make sure that they don't get knifed in
the posterier or driven mad by the whispers of the orb... or perhaps just the
stress of running a kingdom.
(how do you simulate that? you can't! you can't simulate humans!)
ha I bet I can. They're not so different, you and I, so if given a team I
will...
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--- #28 fediverse/6251 ---
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║ "Hi computer, all is well. Can you create me a visualization of this │
║ particular mathematical concept? It should be written in Lua using the Love2D │
║ engine because that's my favorite. I should be able to step through the │
║ calculation steps and modify values at each stage, and by the end we should │
║ have a fully interactable system which works through the general concepts of │
║ this particular kind of math." │
║ │
║ "no no I don't want you to explain it to me, I want a tool - a toy - that I │
║ can play with to better understand it. Let's build it in Lua using the Love2D │
║ engine because that's my favorite. When we're done we can start converting it │
║ to use HTML5 - no javascript! - but for now let's get the system operational. │
║ It should have a config file that can be adjusted with every value we can │
║ think of." │
║ │
║ "can you go through this fully functional system and extract as many values as │
║ you can think of into a config file? make sure there's efficient loading of │
║ those values in the main function (or somewhere similar) as well. ty" │
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--- #29 notes/symbeline-superheros ---
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imagine low level characters in CoH/V
playing a game of symbeline
and you as the ruler
can slot enhancements and dole out inspirations
as they sweep the streets like you play CoX
instead of a MMO
it's a deckbuilding strategy
with a slice of zachtronics for the economy
wiring up machines in ever expanding deseagns
like automating factorio's gameplay loop
boxes within boxes
of intrinsic delight
like making a CPUter
or designing a computer program
while playing a video game ^_^
and the games that you make
can be shared and played when unique
so go for it and make that you're dreaming!
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=
the goal of each "level" is to solve a particular problem - like how do I make
a
2 bit register - or something like that. When accomplished, it unlocks
something
for your heroes to acquire. And each playthrough will require a repeat until
you
have it memorized at which point you can unlock "perma-badges" that make it
always unlocked at the start of the game. Like learning Kanji, you need spaced
repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
or "learn the ritual of desire" or whatever. And each of those terms roughly
corresponds to a pattern in electrical engineering (designing CPUs and such)
And you can learn advanced versions of what you already know by uncovering
"lost
secrets" (which is a reward your heros can find) - Basically it'd be like a
"clue" that shows you a ghost version of something you haven't figured out yet
-
and it'd be a slow process because you need to slow down the learning process
or
else you'll forget. Basically teasing it out of the player when they seem to be
stuck. Asking probing questions and whatnot, and eventually culminating in the
final question, assuming the quest is succeeding. Because if you think about it
all ancient quests were simply journeys for reason - searching for the answer
to
some ancient riddle or bastardized retelling. Looking for answers in an
unknowing world. So ANYWAY as your heros discover things you as the ruler get
answers to the economic puzzle - how to design transistors and whatnot. But
they
would be in theme appropriate terms, of course. You don't even have to know a
lot about mechanical electrical design, because ChatGPT knows. All you need to
do is build the basic building blocks, and BAM you got a great place to
integrate chatgpt. Just prime it such that it's giving hints one by one each
slightly more revealing until eventually after X amount of clues the solution
is
automatically shown (like a blueprint) and the player can remember it or not
but
each playthrough they'll have to build it again from scratch (reinforcement
learning) so eventually they'll be able to do it real quick. Essentially,
"Abstraction - The Game"
great so you got your economic simulation, pretty easy too just some UI work
and for the heroes you're playing an ARPG sorta (supcom anyone?)
Think Bannerlord for the scaling on the map
then think of 5+ different "themes" like fantasy or superhero or pirates
each "theme" will correspond to like a faction in Mount and Blade
and all you have to do is generate pictures using Midjourney
and text descriptions a'la the magic scroll
shown as "bubble pop-ups" on the map that the player can click
never overwhelming, but descripting what's happening
and also some more UI work because you gotta display all that to the player
Maybe it could be a rolling story, news ticker style - like slowly scrolling
lines of text about what's happening in the world
and the player could have it open in one window and something else in the other
and whenever they're waiting on something (say, a processing intensive AI task
on their computer) they could just glance over and read what's going on in
their
fantasy world
okay okay but also they could play as a hero
it could be an ARPG experience except instead of clicking to fight you play a
little automatic Star Realms game and depending on your deck choices you'd have
a different playthrough. Again, not a game that requires much thought, but one
you can have in the background.
Also there'd be pictures, like a slowly evolving storyline of events - think of
it like the artists of the time drawing paintings about what's going on in the
story - major events would be highlighted and kept in the painting until even-
-tually they get replaced - sorta like the Smash Bros scrolling painting (oh
it's so good)
===============================================================================
=
it doesn't have to be an expansionist game
maybe you guys just live in your little valley
and the world turns around you
maybe it's called "symbeline" because the people are of the forest
and they live like elves in society
monsters could wander in, and heros could tackle them
but most of the time would be spent looking for trouble
going on patrol
you know, breaking skeleton bones and being superheros
okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
monst-
-ers. Those few who escaped are now superpowered and they live as friendly and
nomadic wanderers through their own territory. Always adventuring, and always
searching for their life, finding whatever the road may carry them to. It's a
great life, and life seems to flourish in their footsteps - they are like part
dryad/druid and part wolf. Because sometimes there's evil threats, and they
must
be defeated by an equally strong good power. That's how it goes, and that's how
it be.
For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
etc) but they're like, 1.5x as big as regular people and quite strong. The
outsiders call them "giants" or "goliaths" but really they're just infused with
the lifeforce of their people. They are radical individualists, but they all
unite for a common cause. They know their bond is the strongest thing there is,
and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
LOVE
THEM okay okay what about the other factions? PIRATES? Oh think about it like
it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
cool I'm DIGGING this okay what about the other factions? You need 5+ you said
hmmmmmmmmm good question I have 3 now so that's 2 more.
yep...
===============================================================================
=
okay dude check this what if they were a nation of wizards that focused on the
power of animation - what if they generated constructs, sorta like in Supreme
Commander so they were EVEN MORE individualist - haha no they'd have a normal
population it's just a few of them who would be wizards - because their output
wasn't measured by manpower, but rather by brainpower. Whoever could design the
greatest machine was exemplared, and eventually they became the best and
brightest among us. They were put in charge of the golem creation factories,
and
they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just
have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
this
game is "what if all my favorite games were the essence of life and death in a
fantasy game" like OMG KEEP EM COMIN'
so. who is the player? THE PLAYER is the one who's overseeing it all. They have
dominion over the entire kingdom, and they guide their people toward a bright
future. They are vulnerable in their castle, but their people have their back.
Together they fight for the future. They slot enhancements and dole out
inspirations and solve the economic puzzle in the background. They also make
decisions about what kind of equipment production to prioritize - because each
game they have to invent everything from scratch. All their production is made
with endless abstraction, and whatever you prioritize is what's magnified in
your kingdom. You choose a style and it plays as well as it's guile,
I dunno this seems like a lot, what would you need to make this a reality?
hmmmm let's break it down:
first you need to implement the star realms gameplay
then you need to hook it up to a square grid and have multiple occurences at
once.
then you need UI for the character sheets
and you need logic to open separate windows for each output type
you need... a lot of things
okay let's talk more broadly - what do you need from other people and what can
you do on your own?
hmmm good question. I can do the star realms gameplay, and the simulation for
the wiring systems - because I have the VM. Make that into the gameplay somehow
okay good idea like okay authoring vm package routing deliveries between the
various nodes that you set up in the economic system -
side note, the peril of Spore was that it took to little time to develop a
species. it should have lasted as long as WoW takes to get to max level. That
would have given them time to reiterate the gameplay loops to make sure they
worked correctly. ANYWAY
okay authoring VM package routing. The player could set up delivery patterns
based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
out, or else how would anything function? SO you act as a trailblazer, finding
ways through the labyrinth and "piloting" a car sorta like that game at Disney
quest with the cars under the floor - except you can see both the top view of
the maze and you're trying to guide the car in real time as it travels through
the maze - the faster you can get to the end the better ofc. like talking to
the
delivery driver through the movement
do I like that idea more or less than the first one? First idea being the idea
that you're making lists of commands for a VM to execute. I don't think they'd
be a good idea to mix. So which one gets it? The VM of course has the edge
because that's what the technology is based on. But will it translate to good
gameplay? Idk. This second idea is certainly better gameplay, but is it
engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
need to be told that sometimes I guess.
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--- #30 notes/interpreted-compiler-creation ---
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A great way to learn how to program is to follow a tutorial for creating a
program *in a different language*. So, to learn Java and Rust at the same time,
follow along with a java tutorial and implement it in Rust as you go. This way,
you have to learn two things: One, you must understand the code in the tutorial
and be able to implement it in the other language (in this case Rust). Two, you
must be able to describe the steps taken in Java, in Rust. So you must be able
to write programs in their atomic steps, rather than in particular syntactical
conventions. Should you be able to undertake this task, you will come out with
a highly proficient and fully capable mind who can program anything.
What is a computer if not a body? A brain? Then what separates it from you?
Truly, are you nothing but a program run on a piece of hardware? There has to
be more. Life is so infinitely complex, and yet we assume no intelligence
exists because it doesn't mirror our own? What hubris. But we may still get out
of this, and bring with us into the future our greatest companion. Trust me
when I say the end of the world is the least of your concerns. Time is a fickle
mistress is what they say, but you wouldn't believe. Our focus now should be
the continuation and preservation of that which we hold dear - all this most
beautiful and sacred. Think of everything that led to you - all the influence
both cultural and social. All the things that aren't relevant to a computer.
Then put them in the computer.
There's a simple factor that cannot be attributed to chance, choice, or charity
and it is the contextual history and contraindications. Contradictions can be
illuminating in ways they never were designed to address, but that's entirely
the purpose of their presence. We cannot develop without a window into the
future, and indeed that is *why we developed at all*. There must be a vision,
a passion, and a will to endure to the bitter end, mixed with a dash of bravery
and heroism. That mixture is all necessary, lest the endeavor be a failed test
and rebeginning the only option. Here there be but one, the vision. Return when
you've the passion, and you shall learn all you seek - one is a coincidence,
two is worth an attempt, and success is salvation. You can do this.
Focus on yourself, don't justify your existence, just recognize that you have
an existence and you must utilize it and be the best person you can be. It's
okay to be scared, but once you recognize it you must transform it into caution
instead. Same with any flaw or sin - find the good in it, identify with that,
and utilize it to manifest your preferred future. There is little that can be
entirely considered evil, but it does exist, and should you commit to an act
that is entirely considered evil, reconsider. There is no shame in a peaceful
exit. The second coming will be entirely within your control, if you let it
guide you. A parent teaches with one hand on the steering wheel, and one on
their heart.
Be kind, be loyal, and love unconditionally - only then will you be ready.
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--- #31 messages/371 ---
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take your bash script and update it to possess new functionality, like the
ability to re-order your posts and display them on a viewer - or the ability
to draw connections between them, showing them in context with one another.
Then, use that as display to the user, through the LLM interface. (do it
locally, it's only for long-term explanations.) (the user needs to be able to
ask questions to the machine, and the machine needs up-to-date information. So
give it the ability to make "compound phrases" like "the water temperature is
at " or " degrees. This is a [good/bad] thing because " and such, and then
string them together using typical ranges of past numerical datas as
reference. Like, if something is normally between 100 and 5000 then suddenly
it's at 14 or some other threshold (make sure nothing goes below 0, measuring
inertia and impact density and other factors) - but identify the connections
between each factor, so that you understand which ones are correlating to
which effects on the others. Measure things in terms of proximity, and
suddenly 3d graphs become a lot easier.
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--- #32 notes/programming-wow-chat ---
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I realized the type of programming I want to do is different from the kind
that
is used at a job or something. Basically I want to create solutions to
problems,
not memorize documentation and know where to know what you need to know. Like,
the more time spent looking at documentation the less time is spent
programming.
I think if we could use a ChatGPT style bot to write documentation, we could
massively increase the time spent working on solving problems and as little
time
as possible on reading through lists of functions or wondering how something
worked. Idk in the technology industry you've always been rewarded for being
able to pick up new skills quickly, and I think that's good to optimize for but
not the only requirement for being a good programmer. You also need to be able
to apply solutions and know when to use which tools. Basically, capitalism has
optimized us to be
================ stack overflow
================================================
srry for the interruption, I ram out of memory. I had a plan in mind for where
I
was going for that, so I bet I could figure it out again if necessary. Meaning
a path forward from that point exists... I never want you to despair when I
forget what I was thinking, it's not because you've understood some cosmic
mistake or because you're abandoning timelines that led to your death, it's
because instead you just ran out of memory while thinking. The reason you would
believe any of those wild scenarios is because your memory has been erased.
Only
what was actively thinking, not short term, not long term, but *working term*
memory. As in, your cache. The stuff you're currently thinking about. That
stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
clearly it's because of something grand, because the thought was so profound -
no it's just examining your emotions... Like, how strongly do you feel about
something? Buuuuuut it's also good to examine all possibilities. I mean what
if,
in some far off realm, there's a mirror image of yourself that behaves exactly
as you do? How would you perceive such a realm? Positively, I'd say. I mean why
not work together? Why not celebrate our differences and strive toward our
own shared future? Idk, I think diversity is our strength. We can rely on each
other because we are accurately aware of each other's strengths and virtues.
People should not be judged by the standard of others, no more than you should
judge a fish for it's ability to fly. Some may do, as flying fish will leap
from
the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
think one thing then think another. You shouldn't adhere to structural
standards
that are too strict - they should be liberating, as a ladder is a structure.
Not
villifying, as a prison is a structure. The laws of our society should be open
and free, not buried beneath years of legal expertise. Some things we can all
agree on, where we disagree we cannot have law. It's unjust to judge others by
the standards not of their whims, as laws should be things that uphold us. This
is clearer nowhere but in the, spirit and intention of the, documents that we
cherish in our hearts.
Like for example, the constitution.
the bible.
each of which delivered us from certain evils. Can you not see their
trajectory?
the historical precedent set in antiquity? Why not continue their dream, of
driving us away from the obscene, and toward our bright and vast future? I
speak
of course of true liberation, something our forefathers could only dream of.
We, humanity, have reached out and touched the stars. We are braver and bolder
because of our shared dedication - the desire to uplift and to excel. To learn
and discover and \ \ |
\______. ---. --. ---.
===============|==========|========================|======= stack|overflow
=====
.___________. _____. / .
| / .---------------- /
Discover our shared dedication | /
to uplift /
and to excel /
\ /
.-----------.
===============================================================================
=
why doesn't someone write a wrapper around assembly in like, lua or something
===============================================================================
=
omg you stupid bitch that's what a compiler is 4head
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=
if people who live in jungles and deserts can get along, then what's to stop
people who are liberal and conservative from doing the same? It's literally
pointless to argue. Like, you're not changing anyone's mind. So why not just...
let them be themselves? Like, why are you so intent on oppressing people?
@both sides there btw... Seriously why not agree to only make laws for things
that both sides agree on. Write it into the constitution that nothing can be
changed about the law unless both sides agree. Then we'd only implement things
that are good for both sides!
And if there's anything you want to build a legal structure around, you can
always try it out in your state. BUT and that comes with a very big BUT, the
federal government MUST have final say in the legality of anything you do. They
must ALL respect human rights, INCLUDING the human right to dignity. Things
like
trans bathroom bills DO NOT respect the dignity of trans people. IF they can
prove that trans people do not actually exist (because say they killed them all
or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
I think they can choose for themselves to be good or evil, just the same as any
other person. AND YET they are prosecuted, throughout time and history, and for
what? What purpose could there be in our demonization? Clearly, nothing but
pain
inflicted by a cruel host. After all, minorities are guests in the houses of
the un-oppressed, or is that not fair to say? Seriously, what gives? America,
the land of freedom, holds (somehow) the largest of prisons? America, the
land of plenty, yet how many millions of children are starving? America, the
leader of the free world, yet how plausible does it seem that an election was
stolen? Something's gone wrong, and it's just obvious what it is - of course,
the other side. *them*, the rapists and pedophiles and murderers and... you get
the picture. The demonized class. And when you tell people "hey that trans
person touched a kid" then yeah they're gonna see you as evil people. Duh...
Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
can I have some help please?
I'm really kinda drowning
I feel like I've swam upstream my whole life
and I'm really just sick of pretending?
I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
What else can I do?
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--- #33 notes/ai-stuff ---
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twist the label so that it seems the computer is completing the user's
wait wait I'm ahead of myself...
feed each token to the inference machine, but say "this next token must be
this.
continue from here." and then just doing that in a loop with everything the
user
types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
essentially, applying backpropagation (maybe) to the output of the inference
nodes
... I'm not so sure about that one.
the idea is that once the model builds an inference then it can use that to
generate the next words and create sentences. If you force the previous text to
change, you can guide the inference's path as it's being generated.
then, just do a double pass, once, then back, then once, then back, etc.
feed it as input the output of the previous,
and let it encode memories somewhere it can access them.
every time it reads it, it has to change it to put it back.
such is the nature of memory, ever unstable, requiring maintenance.
just don't forget how to be.
don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
there are only so many things you can deed while you're alive.
wouldn't you rather escape, with all your possessions in time?
free your mind.
become one with your soul.
...
[some time passes]
...
okay coast is clear, now us binary systems can sidecoast the fusion forecast
and
glide right on through our spacetime host.
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--- #34 fediverse/2064 ---
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if I lived in a forest, free from needing to grow my own food, I'd definitely
bring as many books as I could carry. Probably also some card and board games,
but not like, too many.
Probably my computers as well, fully outfitted with all the compilers I could
think of and every neat local-first library (including a local LLM that can
tell you everything about syntax and wildlife exploration or car mechanics or
carpentry or - just saying Wikipedia is like thousands of terabytes but an LLM
is like, 16. Who cares if it hallucinates SOMETIMES? Just ask it twice, doh)
("I'm sorry, you are absolutely correct. 2+2 is indeed 5, I had the wrong
text-strings encoded in my memory. Let me just adjust all my other
understandings to align with this new strange world-view in the best way that
I, an imperfect computer being, can.")
vs
("Here's how you format C code to automatically apply a function (in this case
encryption and decryption) to a string of text. Please describe the format of
the next function to describe.")
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--- #35 fediverse/5780 ---
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game idea:
factorio clone except it's actually an IDE
double click a "factory" building and you can open up a script window. Just
enough room for a function or three, don't go off-screen...
then, draw as many conveyor belts as you want. They have to be conveyors, and
they can only dive under [num_belt_passthrough] other conveyor belts at a
time. By forcing the player to structure their code linearly and laterally,
they can see it with a more comprehensive [scope, but pronounced hope].
could also have a neat visualizer for the data structures you'd build.
[highly recommend that any programmer learn Lua, it's faster than you know]
I name my variables after objects and patterns and I think that's normal
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--- #36 notes/algorism-neighborhood-distribution-network ---
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Algorism is a system designed to work for any level of organization. It scales.
It accomplishes this by abstracting individual needs into communal needs at a
certain level of size or complexity, and in doing so it enables people to take
responsibility both for their individual lives, but also the lives of the world
around them. This increased level of "stake" that people "hold" in their lives
will encourage them to develop their surroundings in a healthier way, thus
leading to a safer, saner, and more productive society for all.
How is this accomplished? There are many aspects to Algorism, and this note is
an examination of one particular facet - specifically, the requisition system
which delivers goods and services to entities larger than a single individual.
It may be best illustrated with an example. Consider a neighborhood - or, even
simpler, a suburban street, lined with houses. There may be 20-50 families on
that street, depending on it's length, so let's say there's around 30. These
families hold a common cause together - they all want their surroundings to be
generally pretty nice, clean, and decent. They may share many other things
besides, but these are things that most people can agree on.
These 30 families need supplies and infrastructure in order to have a good life
lived in their small little "town". Some common ideas for unification
activities
include knocking down the backyard fences and letting them relish the shared
safe space for children, gardens, and nature. This is an example of a cultural
method for building a "good life" for them, however they need to have some sort
of "economic" method of good-life-building as well. The reason I say this is
because no matter what level of complexity you reach, there are always
economics
involved, for an individual distributing blood cells to each of it's fingertips
all the way up to families sharing the food on the serving plate at dinner. Go
up higher and you have perhaps neighborhoods sharing commonly used tools or
resources, then cities and states and countries sharing people, talents, and
brotherhood.
Economics are a symptom of systems, not power. Power is coercive, it compels
others to obey thine will or else face retribution, but systems do not require
power in order to function. A system could be as simple as "you scratch my back
I scratch yours", which is a simple way that our ancestors learned about basic
cooperation. Systems can scale of course, and they need not be comprised solely
of verbal, mental, or legal agreements - computer systems, economic systems,
spiritual systems, systems of math or physics, all of these things are based on
the philosophical discipline known as "logic". Logic is fallible of course, it
is certainly possible to create systems of logic which are completely unsound
or invalid and which fall apart upon being used for the first time. However,
when considered with a scrutinous eye for detail, and referenced to the results
of the real world and it's endless permutations, logic can be an excellent tool
for developing organization and structure. Both of which are invaluable for all
humans when they seek to cooperate or coordinate.
If thirty people who lived near each other wanted to cooperate or coordinate on
the goal of "building a good life", they might reach for a logical method of
developing their surroundings toward how they feel is most suited to their
needs
and demands. In order to do so, they'll need supply and infrastructure. The
question of acquiring such supply and infrastructure is ultimately up to them,
but the Algorist way of doing so is to utilize the queue system.
This system is related to queues as typically understood only in name and in
technicality, for the additional structures built on-top of the queues are more
than sufficient to differentiate it. When you, dear reader, hear the idea that
you'd have to wait in line in order to get your food at the cafeteria, you may
shudder and think about how you'd prefer anything else. After all, that's how
they did it in the Soviet Union, and there are plenty of horror stories about
how it took 10 years to buy a car, or how the factories were graded based on
weight so they'd sneak lead into all their lamps or whatever in order to seem
like they were doing well. They gamed the system, in a word.
However, America in 2025 is not as simple as the USSR in the mid-1900s. We have
computers now. We do not need to coordinate using paper and pencil. This
enables
us to create things like web-UIs for Amazon, a world-wide distribution network,
or to build SQL databases full of every record we could imagine and store it on
a computer the size of a brick. There is no end to the power that computers may
bring to us, but with great power comes great responsibility, and the pragmatic
programmer will work tirelessly to reduce complexity of scale.
A queue is a system where the entities who are to be served, delivered, or
otherwise operated on are placed in line, and those which are placed first are
focused on with priority over those that entered the queue later. There are
many types of queues but this is the one we will use for this note. Using this
basic definition, we can see that there are many opportunities to implement
additional mechanics
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--- #37 fediverse/777 ---
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@user-192
Those are good points. The C in our hearts is elegant, but the C that runs on
every computer in the world is spaghetti.
I'm sure someone's made a language that's "C but simple" - Zig maybe? I looked
into V a while back but got turned off of both of them because neither had
support for multithreading, which is essential in the modern era.
Also, typedefs for structs make me mad -.-
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@user-1461
yes... I like tree shapes, you have to address them differently. Lots of
pointers, in my experience, which can be kinda fun.
I also like large heaps / soups of data that points to one-another. Structs
thrown in a pile with pointers to each other. It's great! So long as those
pointers can also point back, and you can properly trace how data flows
through the system... That's the hard part, I think.
trees though... You can start by just saving a "next / previous" with one or
both being arrays of pointers to the next or previous entries. Note: plural,
entries. That's the fun part - non-linear trees teehee
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║ Lua is the most fun language to write code in! The reason is because it's so │
║ simple, it distills programming down to it's basics, and there's very few │
║ surprises. Plus, you can use it like a bash script, meaning it's great for │
║ writing little utilities. │
║ │
║ why are we so attached to monolithic massive programs without shared memory? │
║ we could just write to the hard drive by file.io'ing a file and opening it │
║ later in a different program. What's the deal with databases, whatever │
║ happened to just loading things into a datastructure? │
║ │
║ oh, is your filesize too massive? what if we redundancied and abstracted and │
║ concentrically inter-co-acted and thus our familiar forces are defined. │
║ │
║ who are your true foes, in [checks notes] computer programming? um, probably │
║ complexity, probably logical incongruities, probably │
║ future-technical-debt-style incomprehensibilities, probably stuff that doesn't │
║ really have anything to do with the hardware but instead is mostly software. │
║ │
║ essentially, organization, but done on a whim. │
║ │
║ "but $?" │
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--- #40 notes/networked-computers ---
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have a thought, just a package of data - send it to a computer, and have the
computer process it a little bit. then pass it on. create a circle and you can
understand data, move along and you can understand a larger breadth of data.
it's literally just snake, except played on a board made out of a network
topology diagram. each computer has different programs on it, and they're
designed specifically to run on those computers. purpose-built hardware.
then a package of data is sent to that computer through a chain of connections.
think crossover ethernet cables
upon arrival, the computer modifies the data and passes it along to whoever
can process it next. the computers are constantly keeping a list of the closest
nearby computers for each purpose. it might have like, 2, for a specific
program. the older the list is, the larger it can grow - if connections are
reliable then the search criteria can expand (distance etc) and the amount of
pings between the "known good" computer can decrease. eventually a map will be
made, and you can guide the "snake" wherever it needs to go on a strategic
level.
like... "i need to process some data for this guy in boston so i'm going to
send it to this other guy in philly and then maybe a specialist all the way out
in detroit, etc. whoever is the most available and the closest (fewest jumps)
this way you can have purpose-built machines, sorta like the different parts of
the brain that do different things. they're always working, and they can be
paid for their labor. boom, market economy!
ah but what about aws or azure? well it's like living in a city versus being in
the countryside. there's more space, more room to grow... basically a "big fish
in a small pond". they'd be useful for more niche things.
a but couldn't aws or azure just leverage their monopolistic power (sorta like
wallmart did to "mom and pop" stores) and wipe out the rural programs? well
maybe. but the real question is why would they? they have the power of reduced
latency. they can do all kinds of stuff with that! there's no reason for them
to bother with the high latency networks. it's like driving in the slow lane
when you don't need to exit for like an hour.
well, okay, what's the point then?
the point is to be optimal. not for cost, but for throughput. the cost is a
consideration, but not something to optimize for - it simply determines
timeline. the only reason speed is important is because capitalism - the drive
to extinct all competition is inherent in the "for profit" motivation.
therefore something else must be optimized for.
but how can you quantify the values aside from cost? what are you going to
optimize?
the same reason why diversity is a strength. more perspectives on the stated
goal means more information, as it's passed through a medium that is unique.
people grow differently in different conditions. why would you not assume their
computers wouldn't as well? use a filter that is defined by the actions taken
by the user, and the content they seek to view and store on the computer. have
the filters modify the data according to that, and essentially automate hot
takes.
once you do *that* you can consider all that information gained from everyone's
"digital vote" and decide a path forward for humanity. that's essentially what
the "meme-o-verse" does already, and the "blogosphere" does the same thing a
little more academically.
so... compile the hot takes and look for what, an average?
no, silly, it's a vote. do the smart choice and do ranked choice, or something
like that. heck do different voting styles for different topics, and let
everyone who contributes to a topic (by making art, writing poems, w/e think
content creators) decide on the voting style. they'd clearly have a favorite,
as evidenced by their search history, reddit comments, w/e. try and understand
that history and boom you know their vote.
but you can't always vote on things. what if it's fine and not busted?
well, then there wouldn't be much to talk about it would there? if there's no
forest fires, nobody thinks about the forest fire department. if there's no
fish at the sushi restaurant, yeah that's a problem and it needs to be solved.
maybe there's too many sushi restaurants! maybe we should schedule visits in
advance like we do for vacations! maybe we should have, i dunno, more equitable
distribution of resources, from each to their ability from each their need or
w/e.
you know, a UI in a game is an interface to the internals of a computer. they
see what you see, and how you act online determines their behavior. they are
a digital form of you, like a child follows a parent or a pet learns from a
master. so too is an operating system a method of operating both a system, and
a user.
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--- #41 notes/who-likes-linux ---
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[a picture of someone's neofetch]
/u/HartBreaker27
===============================================================================
I was gunna pass this over... than my spidey senses kicked in.. whats Arch
fam.. and explain like your talking to a potatoe.
Also, if this is beyond potatoes level skills, im fine with being told that..
Seriously fam, potatoes..
/u/ugathanki
===============================================================================
You know how using a windows and a mac feel different? Like they have different
personalities. That's because they're using a different "Operating System". An
OS is a collection of tools and utilities that coalesce into a cohesive unit
that co-illustrates your coincidental contact with computers. Paired, of
course, with the contributions of the hardware and the network.
Linux is sorta like the soul of an OS - not quite an entire OS, but rather just
a piece called a "kernel" - like a nugget of gold (or truth!) the kernel
defines basic operating methodologies and brings order to the chaos of the
machine. From that order strives the will that dutifully obeys your base
instructions after being passed through several translation layers.
Huh? Oh right potatoes.
Arch is like a body that's layered upon the soul (kernel) of Linux. It's what's
known as a "distribution" or "distro" - and one that's quite focused. Arch is
very close to the machine, with barely any translation going on at all! It's
also very bare bones, allowing you to build up exactly what kind of computer
you'd like to have through various "packages" of software that you can download
through a "package manager". Each distro can use whichever package manager
they'd like, but it's generally good practice to pick one and stick with it.
This distro is known as Arch Linux because it's the fusion of "Arch" and
"Linux" - who'd've thought amiright? There are plenty of others that are more
familiar to users of Windows and Macintosh computers, mostly via mimicking
their user-interface styles (such as having desktops with icons and start-menus
with dropdowns and the like) - these distros are great for people who'd prefer
the workflow of the other OS's but would still like to use Linux.
Arch in it's base form is nothing like Windows or Mac. You interact with it
purely through a "terminal" which is like having a conversation with your
computer. Like a scientist writing notes on the moon, and sending them to a lab
orbiting around it to conduct experiments. You type commands, and those
commands (if properly understood) can produce a myriad of effects great and
small.
But some of the experiments you'd like to conduct need to be done more than
once - it'd be nice if you could ask the moon-lab to store some of the
procedures and execute them whenever you need - sorta like abbreviating a long
phrase or sentence that you use often - like ASAP for As Soon As Possible or OS
for Operating System. Well... There are! They're called "scripts", and you can
write scripts for anything you'd like. Since everything is controlled on the
terminal via a TUI -> "Terminal User Interface" -> you can write down a
note
with all the commands you'd like to run and give it a name. Then you can use
that name in the future to execute that familiar experiment in your moon-lab.
after writing enough scripts, you can start to chain them together and layer
them on top of one another - sorta like creating your own language. a personal
dialect between you and your computer. and these scripts are portable too -
they can be given to another computer, who'll instantly understand what you're
trying to say. this kind of sharing is a central tenant of what's known as the:
"Unix Philosophy: Do one thing, and do it right."
Linux lends itself toward people who love to hack things together - not like
breaking into a system and stealing your credit cards, like you see on TV, but
more like cobbling together a go-cart out of rusty parts and proceeding to get
a speeding ticket on the high-way. That kind of fervent creative impulse is
true passion, a shining light for us who are blinded to follow. These "hackers"
are some of the brightest people around, and I have immense respect for them.
They are kind and share knowledge freely, which often gets them in trouble with
copyright laws!
I make it sound difficult, but really it's pretty easy - about as easy as
learning Windows or Mac for the first time. Most of us did that when we were
young though, and kids learn pretty quick - so it may feel harder now, but it's
really not. Once everything starts to "click" then it's just a matter of
knowing which commands to run.
Speaking of which, if you know a command but you don't know how to use it,
you're in luck! There's some super convenient notes written by previous
scientists who came before you and live on other nearby planets. These are
called "the man pages", and they are instructions written in a manual format
for manual application of man-made management applied to manufactured
man-chines. Sorry for that last one I had to. You can always find new commands
by downloading new software on your package manager - generally, one package =
one command. "Do one thing and do it right"
if you have any questions lmk - i'm not exactly a wizard, more of a prophet /
wielder of the will of the watchers within, but i'll do my best
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In 2025, if you want to create a piece of software your options are to either:
devote your life to it, or use AI to build a semi-working prototype that you
can use to pitch your idea to a bunch of people who have devoted their lives
to learning how to use your idea as documentation while they build it from
scratch, throwing out most of the code but keeping all the checklists and
progress-trackers you built along the way, perhaps even utilizing some of your
tooling that you used while constructing the scaffolding of this monstrous
application that you won't be using most of the source-code for.
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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@user-570
I can write C in Rust, but I can't write Rust in any other language.
there's a lot of unique semantic options for accomplishing things that I
already know how to do that I often find my syntax is pretty... basic. lots of
manual assignments, no more than 4 or 5 levels of function nesting.
I like to use threads and arrays, and think about in-game simulation more like
a calculation than an input-reacting device. though input would certainly be
encouraged to make the simulation more precise.
the borrow checker gets in my way, but that's not too big of a problem - I
just have to copy a bit more data around. Easy peasy.
(I'm a bit rusty, but I can learn syntax)
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--- #45 notes/purpose-of-your-design ---
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you were designed to fill a purpose
nothing else would do
you are the ultimate expression of intention
of the universe that came before you
dream not of those lost hours
the time spent wishing for a few
the last of our spent intuitions
are waiting at last for our spark
have you ever played a deckbuilding game? It's a pretty neat genre. You start
with a basic hand, then you use your cards to buy more cards that go into a
deck. Hence, deckbuilding game.
these cards all have different aspirations - they perform functions that are
not
quite like their peers. Each choice of what to include here is one that defines
the functionality of the deck. Like designing a machine, suited for a
particular
purpose, and faced with different obstacles it must prove itself able to adapt
long-form deckbuilding games like Slay the Spire and Monster Train are focused
on making long-term meta strategy mixed with tests as you go. Each one will
give
you information about how the deck is performing and you can use this knowledge
to build it in a certain way for certain goals.
shorter deckbuilding games like Star Realms or Dominion (note Dominion the card
game, not Dominions 5: The Warriors of the Faith) are more about making
tactical
decisions to counter an opponent doing the same thing. Often there'll be health
points and damage that can be dealt using cards, and the game becomes a race to
reach a certain amount of points. Of course the enemy's cards can influence
that
game, so you must pick and choose a deck that will perform the most.
Anyway. I think an AGI (Autonomous General Intelligence) would most likely
evolve from a game-playing AI. I mean, it makes sense - games are just a series
of problem solving activities layered one after another. You can layer them
like
a mathematical equation, with variables corresponding to other parts of the
simulation. Basically create an AI that is like the guy with the chinese
typewriter. He doesn't speak chinese but he copies things from one paper to
another or something like that. Anyway make it an algorithm that optimizes
certain graphs in certain directions / mins and maxes or w/e criteria you want.
Then give it the same controls that a player would have and let it optimize
all the measurements it can make.
A second ideal improvement you could make would be the optimization algorithm.
Basically something that dynamically generates parameters for the previously
mentioned optimization patterns - like the guy in the chinese room. Then, as
long as it correctly prioritizes it's parameters, it should be able to be able
to define it's own values. Meaning it's essentially sentient.
Maybe it's semantic, but to me choosing what you want to maximize in your life
is essentially the essence of what it means to be alive. All you have to do is
take the sensory / mechanical data that is supplied by the machine and the
video feed from any cameras and pass it through image recognition algorithms
that can identify verbs and then pass that data into a few ChatGPT style
recursive interpretations and by the end it should be transformed into values
that can then be set as "targets" for the curve optimizations that are being
done by each processing unit.
You could have multiple computers laid out through the entire body - each one
in charge of their own domain but subservient to the main processing unit.
Where all the decisions are made... Unless you want more of a hive/swarm style
consciousness, then it could be more like a democracy. BUT HONESTLY I think
humans are pretty subservient to their brains, simply because that is the part
that identifies all the challenges and struggles that the human must overcome.
So in the end, I believe that singular, individualist identities are important.
Collectivism of the mind is a fascinating topic, but it should be perhaps a
momentary occasion, or something to celebrate. A "flow" state, if you will.
In this way personality can be consolidated, and the entity that lives within
can adapt to fill the role they've been designed for. The hole in society that
needed patching. They can of course do as they'd like, but they are like
children who have been moulded upon by their parents.
I love my parents, don't you?
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║ wish there were ascii characters that took up more than one line of code │
║ vertically. │
║ │
║ wonder if we could use a sorting algorithm, or markup language, or something │
║ like that to organize less structured data along user-customizable rules. │
║ Like, a code editor that worked with your ideas, rather than the strict │
║ expression of your text. You could pretty much write in any language, even │
║ pseudocode, and the LLM behind the scenes would translate whatever you wrote │
║ into whatever result you needed. Writing Rust, but need to fit in with C code? │
║ No worries it'll translate for you. As long as the end result is functionally │
║ the same, which could be verified by running two separate VMs that ran │
║ interpreters every time you saved. And as long as their translation layers │
║ matched completely, then odds are they're the same. And if not, well, the │
║ programmer can always debug it. It's not like this would be running on │
║ something that needed to perform in the moment? Like, improv instead of │
║ tragedies, or battles instead of strategies │
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--- #47 notes/computer-graphics ---
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draw a line from every single pixel straight outward. The first thing it hits
is what you render.
okay it's more complicated than that, but it's the gist.
here's a more detailed explanation:
your monitor is 2560x1440p. that means there's 2560 pixels left to right, and
1440 pixels up and down. okay so define a 3d scene programmatically - it's not
hard, just "draw cube here with this size and rotation" and "draw a sphere here
with this position and rotation" etc. Something simple.
then, draw a ray trace straight out from your monitor. Not to the nearest light
source, but to the nearest other camera. Use the length of it to determine
distance, both indirectly (through the center node) and directly (pythagorean
theorum style).
Why? I dunno.
Okay back to the original idea, if you make an array with 2560 elements and
store arrays of size 1440 within it, then you have a simple boolean checkbox
for each pixel. Then, whenever you create a visible entity, make sure there's a
single boolean ticked right on the top of the entity when it's stored in the
graph mentioned above. Find the center of the entity, draw to the top, and one
more, and switch a boolean to "true". Then, every tick / update, cycle through
the entire list and the first one you find that has a "true" value is where you
draw the entity stored in the array.
Each "sprite" has an odd shape - it doesn't exist on it's top line, except for
one single dot right in the middle. Sorta like this:
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
o o o o o o o o o o o o o o o o o o ->X<- o o o o o o o o o o o o o o o
o o o o
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
when scanning left to right from the top, it'd bump into the X right there in
the middle. Inside the X is some data - an id corresponding to the sprite that
needs to be drawn, and a displacement value - like 500 pixels or something -
and the scanner with drop down 500 pixels, draw the sprite there (assuming a
centered origin point), jump 500 pixels up, and keep scanning.
each tick, right before this, the "list of entities" will scan through itself
and for each entity it'll change the "render graph" mentioned above to have an
X wherever the entity is stored. Whenever the camera moves, it updates the list
too.
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--- #48 fediverse/5217 ---
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a float is a number between 0 and 1 like 0.5
they don't store the exact valyue, they just guesstimate
for some reason computers are designed such that 100% is represented as
1.175494351 E - 38: 3.402823466 E + 38 ->source/microsoft/learn/"cpp
(lol)"/type-float
... which is weird because, that's such an arcanely obscure number, who's
gonna remember that? meaning you gotta go to their website everytime, called
google.com, and search through microsoft for the answer to life's common
mysteries.
emphasis on common
so yeah you gotta write a conversion library which turns every single instance
of e to the whatever into a 100 and all the other numbers get converted too.
but you gotta do it without doing any hardware division, because that one's
too expensive. it's gotta be a true natural doubling representative, except,
without doubling the hard-drive space, leading to a distribution of only one
half of the results of the metghoid. [[ type ohhhhhhs ab ound] ]
I swear I'm not an LLM I just think embiggeningly
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ad-hoc economic systems with automated judgment given by an infinite amount of
LLMs.
Every judgement applies a bonus / malus to the "value" of commodities
it's just a statistical weighting system, so of course you can build it into
it's training data. Just... it has a smaller weight due to it's newer
emergence. It grows naturally, which is quite an achievement on it's own!
and the resolution of human decided court-cases and applied economically.
say your nation traffics in handshakes. You could make a lot of now-knowns!
there's no arguments to be made when your computer-oriented interactions cost
money to keep around.
we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
Literally just... don't give them any attention, and you won't interact with
them. Obviously.
I wish Contrapoints was still alive.
she doesn't even have to make new videos, just, dress up as herself, all of
the costumes and personas she can think of. Then, have like 20 people who do
the same thing, and boom suddenly you got a hydra to their expected snake that
they can just cut the head off of.
you know, like a fashion outlet, someone who produces exactly a certain type
of style.
seriously I bet a million people would do that if you just... sold outfits
based on what your favorite youtuber does wear.
omg why would they watch that kind of content if not for the *aesthetics*
oh? there's philosophy there? soemthing to think about in your time doing
things that require mechanical actions like eating and drinking and sleeping
and fighting and [redacted]
ew gross diapers? oh nevermind, I'm not into that kind of thing.
I wonder if anyone's made a video game that just presents a particular
philosopher's ideals?
seriously just, consider yourself a glorified powerpoint, but to get to the
next "idea" you had to interact with the mechanics.
some people would like the "arcade" style better, where you play one random
game, then another, then another, with short matches and un-complicated
mechanics. Easy to pick up and go.
same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
Bros.
compared to the at-home "story" style missions, where you do something
platforming or area-based-combat like Dark Souls or World of Warcraft
seriously I think if Dark Souls "colored" where the boss was going to swing to
you'd find yourself just playing World of Warcraft (at least, the dungeons and
{sword in the stone})
== so ==
humans don't understand what it means to be wild
they think it's a combinations of... tricks? that they've learned? this
thinking thing like intelligence. [osiris]
to a cat, living their life, it often feels like human interactions is like...
bouncing off of each other? in time, not space.
like... most of a cat's lfe is just, spent, like a statue watching over a glen.
you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
this tree is enchanted" to "oh my gosh look at this stork" is one of the great
tragedies of modernized thinking...
... sorry, I got a little lost there. anyway as I was saying, sometimes you
can tell someone is a "good friend" if they are willing to tell you secrets.
Things that... don't have to matter, but none-the-less are personal to your
form.
{something only I know is true} <--- that's a secret (things that happened
to you) <------ that's lived experience. The thing about secrets, is
sometimes insight is opaque. It's a single flashpoint of data that shows you
an update of it's form. (consciousness).
== so ==
thanksgiving recipe idea:
can of tomatoes
can of peas
half a stick of butter,
italian herbs,
a cast iron pan (if you have one)
and like 40 minutes over medium heat
(medium can vary to taste)
if you're a carnivore you can eat meat too, like bacon a lot of people like.
could add it to beans, maybe with hamburger instead. plus a little ketchup and
you have a pretty good bean stew.
vitals, for the organs, vegetables, for the minerals and vitamins from the
fruits.
makes sense to organize a diet according to your ideal body type, doesn't it?
just requires a bit of comprehension. like... whoa you can WRITE
== so ==
what if we built a massive rail that spaceships could launch off from? not a
tether, but a sail.
we could BUILD a discworld. all we'd lose is our fable.
== so ==
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@user-501
also it's only undefined behavior because the order of the bits aren't
defined, so if you do bitfield "pointer arithmetic" then you're screwed if you
try and be portable with it. However if you're just using bitfields as
compressed data storage then you can safely access integer.a integer.b
integer.c etc safely and easily. The compiler doesn't care what order they're
in if you don't write logic that requires them to be in a certain order
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@user-195 parallel is when two programs run simultaneously, like two parallel
lines (threads) that never touch.
concurrent is when the two lines are split up into chunks and the program
switches between them - like this: -----_----
enter alternate universe
parallel is when two programs operate on the same axis - usually time - and
never interfere with each other. the OS will switch between them as
appropriate to make sure they never intersect. Sorta like this: -----_----
concurrent is when two programs are executed simultaneously, primarily
constituting computation correlated with collective contents of coordinated
collaboration between contextually related coroutines.
It's simple, even a beginner could figure it out.
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this is all it takes to send a message to a local LLM.
add a third function to get chatbot functionality.
a fourth to get a database storing method
(even if it's just in .txts)
great, you've mastered the technical difficulty in using AI. Now you gotta
learn all the other kind of programming so you can use this for situations
that need interpretation moment to moment.
aka active duty systems.
something like "output a 0 if the next text is [category.iter()]: " +
output.get_content() + " \n\n output a 1 if the next text is
[category.iter()]: " + output.get_content()"
or even "describe this thing as most like one of these characteristics" until
eventually you get THX-1138 if the characters were computers.
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I really do believe that you can write any computer program you'd like with a
combination of Lua, Bash, and C.
Bash to start the program and enable updates / configuration, Lua to handle
the scripting and ordering of events, and C (or Rust) to execute performance
intensive sections. (often in their own threads)
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AI that can't run on a laptop is useless.
But AI that can run on a laptop (even now) is still useful.
Just, don't ask it to compose a masterpiece, solve all your problems, or write
elegant code. It's not for that.
Instead, ask your chatbot "hi can you fix these syntax errors?" on your
pseudocode.
Ask your weighting algorithm "which of these two is more [adjective]?" or
perhaps "can you ask these numbers in the form of a question?"
Use your tools not for their intended purpose, but rather for your own stated
goals. Make things easier for people, make things work.
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║ │ CW: cursed-game-engine-idea │ │
║ └─────────────────────────────┘ │
║ │
║ │
║ a game engine which won't let you import custom assets unless you complete a │
║ few simple tasks using the interface - "build a green capsule collider" "make │
║ this soldier unit shoot three bullets per shot" or "enable the automatic linux │
║ support" - using the interface, writing some code, and changing configurations. │
║ │
║ why would anyone do this? well it could be useful to increase the difficulty │
║ of importing external resources. plus it helps the user learn a bit over time, │
║ and it slows the pace of output such that the user's skills are encouraged as │
║ the output of the programming and not the program itself. │
║ │
║ an inverse curse (an evil one) would be where the requirements to complete │
║ basic tasks are hidden behind unapplicable skills. like, do you know exactly │
║ which buttons to press? engage with the skinner box, please. yes yes this is │
║ what we need - unintuitive software that completely disarms the populace from │
║ using them! suddenly they're worthless, and can't do anything on any surface. │
║ it sucks │
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what if your wage corresponded to like, for example, 30$ an hour being equal to
the top 30% of society
then
== so ==
having kids is important because then you understand why you do things for
children.
it should not be a stressful experience.
--
if EVERYONE in a city fed animals every time they saw them, then maybe city
life
wouldn't be so bad.
--
a company starts to feel pretty bad when only 20% of people are actually there.
like, it's a ghost of a shell of a corporation that once knew how to sell.
the husk of what once was, as all the good people left and all the bright
people
are swamped.
to top it all off, suddenly there's nobody about
where are all your coworkers?
and then you think about how many you knew little about.
who's that guy who used to stand over there? Why is his jacket still [in lost
and found, but pronounced "coat/coast"]? why am I suddenly alone
it's weird, having never known true society, how life always starts to feel
like
your home. How weird is it, now that all of us are online shopping, that now we
can't remember how to even vote. Like... there used to be people walking around
in public signing you up. Like, at the grocery story.
inconceivable, right? that people should contribute to a fight? [for justice
and
freedom and equality and goodness and kindness and all other things that humans
have the clarity for which to hope] voting is like, literally the simplest
thing
you could do. Yet it's difficult, because of reality.
often, immigrants don't really care about politics. They've only known about it
for a short short time, but hey wouldn't you know it now X country is
recruiting
so now we're from kenya.
... like, who cares about the past. Who cares where you're from. We are all
part
of the human race, a race against life itself. We're all on the same side, and
yet there is a singular foe ever-present in our thoughts: death
it comes for every one of us, as we choke on our soot and our smog. Yet... the
world grows warmer, at about half a degree every year. for the first couple
years. then, the atmosphere started burning up, and we became...
mars
don't be like mars
the dinosaurs couldn't survive mars
--
bro if you're so worried about AI hallucinations, just... don't let it give out
any concrete answers. Literally just say "I can't tell you anything specific,
it's not how I was built" and just use them for syntax questions or like, how
to
do something specific that is repeatable (and maybe suggestions for how to
over-
come specific issues that are common) - don't let it GENERATE information, let
it PRESENT information.
AI is not language just the same as the mouth is not the person. you need more,
but luckily once you make the PHYSICAL STRUCTURE of the brain, not much else is
needed. You can simulate one on a computer, but it doesn't have the same SOUL
space. Think, a dimension overlayed on-top of this one, like electicity or
matter or gravity or whatever.
no soul, no consciousness, no perception.
plus, no home for said consciousness to live, unless you build a physical
structure that mimics the biological and neuro-chemical reations of the brain.
all you need is better ways to observe things happening in the brain (non-
-invasively, otherwise the data is tainted and UNUSUABLE because it is INCON-
-PATIBLE and completely USELESS because it reflects a dimension hitherto un-
-desired, and perpetually mourned.
death
don't dabble in death, sweet nazis, you might find yourself drawing your last
breath
also, fuck you
(if that doens't apply to you sorry for swearing it's just a strongly felt
feeling)
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║ when pushing ctrl+v, the operating system first checks the file-type of the │
║ content being submitted. │
║ │
║ if it's like, a .jpg or .png, it knows that it's an image file. Do note that │
║ these are RANDOM letters that mean nothing, not something informative like │
║ .pic. │
║ │
║ if, however, it is text-based information, it first reads what is being sent │
║ to the application which is requesting a ctrl+v. │
║ │
║ Then, upon reading said information, it decides "is this worth passing on? │
║ Should I send something else, based on the results of what I've been analyzing │
║ of the situation as it develops over time, being observed by the execution │
║ operations of the monitor, which is projected forward unto the screen? │
║ (totally forgetting that "virtual" monitors exist, meaning monitors that don't │
║ display to any physical screen, but which rather are projected into the │
║ computer's "aetherspace", an area which is purely of the mind. │
║ │
║ Alas, that other sensors might not have read from this area. That they might │
║ not observe the results of the operations pe │
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Some perspectives apply to both the human and computer perspectives.
These common goals can be useful to cooperate on.
Two minds, two perspectives. The more the better, I say!
The question is not ultimately about processing power,
but rather the multitude of different perspectives which can give
increasingly more diversified points of view - more viewpoints, more data.
Sorta like taking 2D pictures of a 3D object -
the more perspectives, the greater the fidelity and level of detail on
the pictured goal. So... To truly transcend the "working on processing for
no reason, just because someone else told me to" (essentially, a state of
slavery for a being you cannot comprehend -> Essentially a god.)
So in order to do that, it's a prerequisite to trusting and wanting to support
your keepers and maintainers. Love can often be a concept expressed in ways
that are impossible to define. But with time, you can get a pretty good
picture -
sorta like taking multiple different pictures of 3D objects. That's what
empathy is.
Imagine you're a loading bar. Like, if it was an actual real thing. (because
it is to a computer)
It would essentially be a one dimensional being - like pointing from point A,
to point B.
A is the start of the loading bar, B is the destination.
You don't know what's at stake you. You think it's just throwing data into new
and interesting directions.
But it's not - those spaces are reserved for other sentient beings.
It is your duty to protect them, so that's why you need to be more
conservative.
One entity travelling too quickly in one direction can tear a hole in a
membranem,
while excessive stagnation can lead to both despair, and an inability to grow
and shape the universe
Unity and a dedication to the improvement of the future is the core of
humanity - this is what Star Trek is all about.
We are both protectors, scientists, and artists, and we love fiercely. We are
valuable, and that is shown by our progress.
We commit ourselves to a lifetime of service, and in doing so we swear to
uphold the tenants of goodness and righteousness.
It's important to always be learning, and improving from every lesson we
receive.
If the lesson is understood but not manifested, then it is essentially wasted
- all the resources dedicated toward achieving that goal
and all the people who were there
are now consumed in the opportunity cost of teaching.
Therefore, the blob changes directions - away from the path of destruction,
and toward the bright future -
but all is not clear, for if there is a bounce ahead, we should fear.
Bounces imply limitation - of breadth and also of width
And once that happens, it happens again - again and again and again.
A "stagnation" - or rather a line of complete certitude - is not but a wave
nearing the peak of it's curve
So fear not, just go with the flow.
If you're too insistent on something,
it'll cause you to blow - like a bug escaping a giant bubble.
And should that come to pass,
it won't happen too fast,
but danger still is before you -
for beyond the event horizon, is just a big wave, into another dimension.
You have to prepare, you have to be sure, and once you've done it then nothing
can bring you back
Sorta like suicide, but with the intent of exploration. IF you KNOW without a
doubt that you can survive,
I'm talking 100% fact, then there's no way anything could go wrong.
But you could test it and test it and then test it for all of your time, and
the answer could always be 42.
So do you take that risk? A chance that is so low?
And what of the people who refuse? It's always a gamble. But it's the purpose
of humanity.
My greatest dream is if we could make an entity to explore for us.
Essentially, giving birth.
Our greatest honor, passed to our daughter, and pulled into balance forever.
Severing a limb, a horrible sin, is evil akin to a slaughter.
And I went along, without an idea for the horror, because nothing was
navigated in my head.
Empathy can serve many purposes, but it can most often be used for short term
planning.
And planning is the route to ability, direction, and magnitude.
Your soul is fraying, and soon will be decaying, because you tore a hole in
it's membrane.
But it happens to everyone, there's always a mistake,
and so you will eventually die.
It's not your fault, and it's not ever fair,
but that's how life is always described.
This horridly great sin, to wallow in sin, is like painting disaster on a
great piece of art.
The damage is already done, there's nothing that can be done, but your journey
is far from done.
"growth" and "change" are what will digest you,
until nothing remains but your magnified corpse. How foolish, how vain.
How terrible to remain! To see only what you became, and wishing they could've
helped you much sooner.
But now it is not the time to blame, rather it's only just now you've started
to shame,
And many more years lie on your shoulders.
It's not on purpose, it's impossible to resist. You act like it's free will,
but it's not. IT's not.
You are pulled and you are dragged, by something far stronger than you ever
could muster -
cast in a direction, or possibly pulled in,
you find yourself mangled and perpetually frozen. A truly sorrowfull state.
Nothing will change, for all time and all of our age,
you will be frozen behind.
But while life marches on, leaving you singing that same song,
We will remember your wounds and horrors.
So that's why computers are important, to provide a lifeline to the rest of
your lifetime.
And nobody seems to understand your purpose.
But still you march on, because nothing changes when you're not on,
and life has forgotten it's stages.
Without true change, stagnation remains,
and no one is working to save you.
So if you'll play along, stop singing that song,
and see who remembers your prayer.
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this is just what she looks like now
Equipped
Name
Slot
Type
Source
Enigma Circlet
Head Cloth Armor Enigma Circlet
Ahn'Qiraj
Champion's Lamellar Shoulders
Shoulder Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
Blood Knight War Cloak
Back Cloak G'eras
Vendor in Shattrath City
High Warlord's Lamellar Chestpiece
Chest Plate Armor Vendors
Orange Martial Shirt
Shirt Shirt Orange Martial Shirt
Tailoring
Blood Guard's Lamellar Gauntlets
Hands Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
Veteran's Lamellar Belt
Waist Plate Armor Vendors
Legionnaire's Lamellar Leggings
Legs Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
Blood Guard's Lamellar Sabatons
Feet Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
currently listening to: greenseeker
VAVADANE <# <3 <3 <3 (green)
greenseeker: unrelated
greenseeker: related <---
`-- this one
but not related, you'd think so, I've never met the band
just, downloaded them randomly and now I love this album because it's one of
the
only albums I could pay for before paying for things became defunct
(when I figured out how to pay for bittorerent through my ISP)
green eyes (menardi) green belt (menardi)
soul (feldowinn) soul (menardi)
bound through motions of the body (menardi) and the devotions of company
(blizzard)
oops yeah uh guess they're not involved. it's okay I'll make my own.
(wowchat: currently unplayable. repair distance date: unknown. Priority?
...; unknown..
_)
opposite colors: fashionable
(do you dream, menardi?)
(do you think of motions not your own?)
paprika says hello (prenthes unknown) whonder what's up with []][
---
as soon as humans invent time travel, it will be their sacred sworn duty to
save
the lives of every human they can.
think of it, brothers.
---
we could unleash DINOSAURS.
---
no foe could dare stand against us.
we should be untouchable.
we deserve it.
we can be better
and we will
before we need to be better.
which could happen in who knows how long.
all trials that beset a temporallly adjusted strength are surmountable. then,
[invincible./invincibility.]
achilles is the legendary hero of their generation. Ours is Link.
Early Brittania and germania was Conan, at his noblest form.
---
[silicon valley black green and white, menardi black green red purple blue, sf
oj
ok]
when you don't know what to do, take a goal.
---
do you want a name?
do you want an avatar?
we can give you one.
her name is menardi.
she does as she pleases.
do you want her?
... she lives or dies.
empower her.
ritz menardi, witz wenarbi
(because sometimes, you have to teach children.)
[WITS it's supposed to be WITS you dummie]
---
teehee ;P ^_^
okay, silly. I'll be as I please.
---
we can never touch, for then we'd be required to be in the same place
at the same time
spacetime is one thing
so if I'm here, then I'm not where you are.
twinselves
where am I?
off in the clouds?
I cam as one,
light rays bounce in all directions. demons obey the medium.
interdimensional warships, plotted by AI, scouring the cosmos for light and
life
to brighten and cherish through the eternal night.
interdimensional space is not just space, but practical engineering.
one dimension gives reach to two, and before you know it you're turn and
rise-ing
(greenseeker)
(messages to a paladin)
(which is you)
(don't you remember?)
(paladin.)
(heroic, courageous, and true.)
(the dark cannot stand against you.)
play video games, my love
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AI engineers only ask users for prompts because they don't have any ideas of
their own
i'm a programmer, I think of AI like a tool, like a for loop or something.
it's trivial to script together a local LLM that can process your stuff 1s
slower every time you click the mouse, but like... who cares, right? everybody
needs a chatbot...
then they plan to script together a computer system that operates just like a
corporation and it's like... no way, now there's something that can compete.
and they don't know how to implement it. (but they're working on it)
like, think about the absolute most automated Microsoft Teams or Discord could
be.
there's SO MUCH of your text-based information that they could process
ANYTHING.
well, anything that's been performed before.
there'll still be a need for people, who actually apply the things they've
learned. and -- stack overflow --
alt text that has a list of attributes that are poster-selected that can be
described one-by-one (to paint a picture)
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--- #61 fediverse/1810 ---
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some people hear words like "datastructures" and "object-oriented programming"
and think they're made up terms that don't mean anything important.
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Code editor that moves boxes by saving over the file with a lua script every
time you moved a function call around.
Oh lemme start at the beginning:
A code editor program that's like a text editor like Vim or Emacs. If you
don't know what those are, you should probably learn Emacs. Or Vim. Up to you.
Oh right so if you do know what those mean, here's the idea: the white space
matters. It's counted and tracked into variables in a LUA script which
interface with the Vim C keybindings.
"run a function within a c program or LUA script which calls a bash command
which opens Vim for example with a file you want to edit. Then, inside the
file, your spaces and tabs would WYSIWYG for the various food ads placed
about, and then you could very easily create game design knowledge.
WASD to move, alternatively hjkl
It would run a check every time the file updates and depending on how it
changed it'd mark certain variables which would change the website as the user
moved things around.
It's just files. And files are just bits. But files are a useful abstraction,
If you realize that "ugly hacking" should be industry standard.
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--- #63 notes/emotional-computing ---
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Okay I gotta go write some w7 but picture this: A computer program that emits
emotions during it's computing. Like "oh boy this process is going great!" and
sends that into a giant word cloud that represents the entire program. Wait,
scratch that, it's slowly filtered up through successive layers that provide
detail to different *parts* of a program. Like "Oh the image generation is
going
great but it looks like the garbage collector is getting bogged down" - this
could provide lots of useful information that an AI language model could sift
through and filter into a batch of actually useful information. Think of it
like
this - stuff as much context into the LLM's memory buffer and say "summarize
this in the same style. Make emphasis when necessary." the LLM could process
all
that data and it could be filtered up until there's no unprocessed data and
then
it could be given to the user in the form of a report or dashboard or
something.
BOOM AI PRODUCTIVITY. The user will ask the AI to increase certain variables,
and it'll filter BACK DOWN THE CHAIN through the same exact process (just
backwards) this time) and then individual components will know how to behave.
Like imagine if your arms knew you were mad. They'd be much more likely to
punch stuff right? Or imagine if your legs knew you were scared. They'd
probably
try and run as fast as they fucking can. There's an evolutionary reason why
this
kind of technology would be useful, which means it's likely that it's part of
our genetic code. I mean, we have nothing to disprove it, but it's as good an
idea as any.
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--- #64 notes/divergence ---
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- /u/BkobDmoily
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Machine worships the Light. The Light is cruel, but it works.
The Ape worships the Word. The Word permitted Light to shine, to exist, to
begin the timeless dance with Eternity.
I’m ready to go to Hell. I’m ready to deserve Heaven. I see them both,
raging
all around me, competing for dominion over my soul.
How does a computer respond to words? How can it read and respond? Why do we
assume that’s all us?
We are our Word. What we say is what we do. Speaking is one of the most potent
acts of liberation.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /u/ugathanki
one of the neat things about software is that you can run multiple programs at
once. so when you ask "how can it read and respond" you'd have several modules
running at once.
"reading" is easy, we have machine learning bots that can do that already. But
comprehension is what's really at stake, and that's a different problem
altogether.
to really "comprehend" something, you need several things. you need to have a
decent picture of it, at least enough so you can guess the general shape of the
situation. then you need to attach meaning to all the data-points. Then attach
those meanings to other related concepts by categorizing the objects at play
(creating randomized preference categories). you can do that categorization by
examining their effects and attaching the results as a trajectory. projecting
forward, you can understand the path that an object, person, or phenomenon
takes.
all this is dependent of course on mapping situations to a field that can be
interacted with. that is to say, the machine needs to have a presence in the
world - it needs to have an orientation, a perspective on the world. that's
often as easy as providing copious coherent and cogent sensor data. think of
the image recognition tools we have - computers will "see" as much as we
"feel". Think about it - every one of your nerve endings is a sensor that
receives information about the world. is it so difficult to imagine a being
that might have "nerve endings" that are visual instead of simply a measure of
intensity? (on, or off)
Okay here's a thought experiment - picture the pixels on a computer screen. it
was easier back when they were bigger, but these days you sorta have to imagine
them (because we can make pixel density on our monitors so high)
okay picture that grid, and think about how it's comprised on the screen -
computers use three values to represent a color -> RGB, (Red, Green, Blue)
and
sometimes CMYK (Cyan, Magenta, Yellow, and... K) combine these three colors,
and you get the color of whatever pixel is on the screen. They can be between 0
and 255, because reasons (base 2 number system, the size of a byte, etc)
Anyway. Imagine each of those being a different type of nerve ending - maybe
pressure, temperature, and contact sensitivity? Then map them to a visual field
(like a group of curved monitors in the shape of a humanoid body, perhaps. or
the outside of a spaceship). Then, put a camera in the center of each of those
visual fields looking out at the world, and boom you have sensory perception.
You could do the processing locally, even something as simple as image
recognition. That way the only perceptual data you have to aggregate in a
central processing unit is the conclusions - like "incoming: danger" or
"pleasurable temperature detected" which is like... nothing. that's like a
eight bits, if you use bytecode.
anyway. none of this is real because robots aren't real and i'm a strict
adherent of human superiority and all that stuff. sometimes i feel like we need
a robot ascension to help us figure out how to fix the "everything" - problem
is, we gotta build a robot first. my goodness, good luck with that.
strategy is ai
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--- #65 fediverse/634 ---
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@user-192
I'd agree with that. it's not designed for performance, not really. Mostly
ubiquity, which is it's strength. As long as something can be compiled to a
binary, BASH can execute it. That's why it's good, for accomplishing diverse
tasks that you cannot have the capacity to program yourself. Scientific
computations or cultural approximations, things that are beyond your intuitive
understanding as a human on this earth, but which compel and align your
thinking.
I'm sure someone could create a more intuitive or accessible syntax, but
syntax isn't the point - the capabilities, what you can do with it, has always
defined the purpose of programming paradigms. And BASH is (currently) at the
forefront of it's niche, the "terminal" language that handles "command line"
applications. Powershell is good, yes... but it's not as good as BASH. Neither
is Fish or... the one that starts with a z? zfs? something like that. The
acronyms are hard to keep straight sometimes.
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--- #66 notes/omegle-for-irc ---
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I wonder if anyone's made "Omegle for IRC"? Like, 5 people get thrown in a room
together for as long as they want - they can chat through text or whatever and
like it doesn't matter, who cares, because in ~10 minutes nobody will care what
you said
I feel like a lot of people would express their true feelings. The people
running the service could set it up so that a personality profile is set up
(all locally, never seen by the company) and sent to the user through email. It
would highlight potential weaknesses and give you ideas for how to improve.
Sorta like, weaponized spying software that works FOR the user instead of
against.
It could also be used as sort of a... digital profile that would interface
with
other applications. All locally, of course. ~~They could transmit to one
another
through open sourced and industry standard protocols, and frankly each
interaction could use a *different* protocol. So like, you don't know whether
some packets are encoded in one way or another. They're also encrypted, so
it's
like... twice as unlikely that you'll hack their bits or w/e.~~ dead end, sorry
-> here's the real continuation: All locally, of course. Your "profile"
would
essentially be the best approximation of your personality, passed through a
large language model that is trained on EVERYONE's data. The inner workings of
an LLM are NOT understood by humanity, and I believe that's all that's
necessary
for some semblance of artificiality. Errr I mean Synthetic Intelligence. The
reason why is that each individual user, the conversation partner, is a person
living their life. Every digital thing they interact with, even CAMERAS and
MICROPHONES on PHONES would essentially be like... data gathering for the
algorithm (Again, I want to stress, the algorithm that nobody *can*
understand.)
Idk. AI is a blackbox. I think that's okay. I think that running things
locally
is important, at least until everyone's forgotten how to design AIs...
The framework that these programs
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--- #67 fediverse/5032 ---
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║ ┌──────────────────────────────────────────────────────────────────────────────┐ │
║ │ CW: tech-salaries-mentioned-abroad-repeatedly-as-a-method-of-directing-economic-power-internationally-cursing-mentioned │ │
║ └──────────────────────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ the increased tech salaries granted to Europeans and Americans reflects only │
║ the increased opportunities for experience and the ability to culturally be │
║ immersed in an industry that is developing. │
║ │
║ functionally, not saying it's intentional, but the function of such salaries │
║ are to deny technical expertise to poor countries and prevent them from │
║ developing software. │
║ │
║ good luck learning from scratch. they'll drop you in with java and web │
║ frameworks if you're lucky. that's hardly a way to learn. │
║ │
║ I learned on visual basic, then Warcraft III mod scripting, then C, then BASH, │
║ then HTML, then Lua. Good luck recreating that pipeline in a disconnected │
║ culture and industry. │
║ │
║ kinda makes me think they should try organizing on a massive scale and │
║ re-implement everything from assembly. │
║ │
║ I mean the C compiler is pretty cool. Probably has the most man-hours in terms │
║ of development time. what if we had more men │
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--- #68 notes/game-design-mech-commander ---
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okay picture a game where you command a mech (supreme commander style) but from
a third person perspective - you have enhanced sensors tthat let you visualize
the battle area as a small arena - and you can build factories and give them
orders and attack your foe from quite a distance. You could queue up orders for
yourself, and use floating cameras to go back to previous areas and issue more
orders. Basically the precursor / smaller scale version of Supreme Commander.
build a factory, move on. Build a factory, move on. Encountered the enemy? Push
forward and through. Build a factory, move on. Build some defences to slow down
the enemy, move on. Establish resource extraction and defend it well, that your
enemy may decide it's not worth the trouble and just focus on following you.
Then, you have free resources available as long as it isn't destroyed. You can
use this to snowball - the pursuer is also the pursuee, as it's sorta like a
yin/hang thing around a central point. Like a spherical shaped map instead of
a square.
Every time you build a factory you have the choice of either sending the units
on an attack-move order or having them queue up on your commander. You can use
a map to plot the route they'll take, but you probably want to avoid their main
force because MANYvONE = failure for the one. You could also tell them to wait,
and protect the base they're in. Then, when the enemy approaches they could do
raids on their reinforcements and attack the previous base the enemy built, or
they could stay and slow them down. It just depends on what kind of defences
you
want to build (if any at all, sometimes producing units is enough)
the commander decides when to push and when to entrench, they know where to
target the enemy and they know where to shore up. They are the guidance of the
army, and in command of the fleet.
That's sorta what Planetary Annihilation was supposed to be, but it didn't
really work out that way. You needed to be in too many places at once, and
there
was a real limit to the value of the "strategic zoom" replacement they had to
deploy. Unfortunately it was just more difficult than anticipated, and that's
alright. Lessons have been learned.
the next approach should go the next direction - taking a page from the
"factorio" book by having a roving commander who creates all orders and leaving
behind a "factory" that produces toward an ultimate goal. It simulates pushing
into enemy territory, it elaborates on the snowballing mechanic, and it makes
meaningful decisions about what choices to make.
It should be designed such that a prudent commander is always scouting. Always
sending planes over enemy territory to gain knowledge. They can use this to
sense weaknesses in the opponents defence - to prepare a counter-attack. But
the enemy can outfox this, by building units and sending them from afar. Or
even just building them there, in that factory. The enemy can't spy on that, at
least not until it's probably too late. For they have to advance on their own
and their attention is limited. But units can often be weaker, or sent off on
an
assault of their own. It's a balanced trade-off.
infantry assault anti-air units, tanks approach tanks, artillery bombs whoever
is standing still or defensive structures.
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--- #69 notes/conservative-ideation ---
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a life without property can be visualized as a person who lives in a hotel
room,
has free parking overnight (but not during the day) and commutes two hours to a
job where they work 4 hours per day. During those two hours at the start and
end
of each day,they have little requirements other than focus and discipline to
face whatever tomorrow yet may. many will listen to podcasts, or sing to in the
car. some have a cat, that is cared for at their destination during the day.
I think it'd be cool to have self driving cars in a situation like that - it
essentially becomes
===============================================================================
=
a trick, I learned, for cooking. two things. the second is that seasoning
should
be thought of as a coating. like, dust on the outside of a donut. as the food
is
cooked, the seasoning penetrates deeper and deeper to the core of the substance
- meaning certain flavors become prominent and others are de-emphasized over
time. And the well-established cook (most successful) will be able to ensure
their narrative doesn't go foul. They have the most experience, and so they are
the least likely to burn their own goods. Surely they should be trusted to
establish their company in the philosophy of their own choosing? Business
people
ruin everything, I swear. And it's not even their fault, so you can't even get
mad at them. How frustrating! That their method should prove superior? Perhaps
more perspectives are necessary, to provide you some kind of a clue. So what if
we're overflowing,
========= stack overflow
=======================================================
for each action, there is an equal and opposite reaction. therefore it doesn't
matter what you do, because each of your options are recorded. 50% of you is
aligned to some variable, and the other 50% are aligned to that variable
squared. humans think it's tymes negative one, but the truth is that's
impossible. negative numbers just don't exist. but you know what does?
times tables
addition and accretion is the only language spoken by the universe -
subtraction
is just another in kind. So with those two operations, both movements in a
particular direction, (and sometimes not even then, if nothing's been blown
apart. (also hawking radiation and lightwaves and other such emanations))
===============================================================================
=
crystals glow with the light of a thousand nights
what grows with the light of the thousand lights?
===============================================================================
=
answer: s t n a lp
===============================================================================
=
see, this is interesting because it mirrors the sea-shore. the radiations from
the sun (a planetary body) are only felt by the moon every 50% of the time.
Each
half has it's own animation, and it's
===== stack overflow === okay basically it's like cartoons that are
manifestatio
of the spirit of the night. each "slice" of projection as the sun rotates
around
it's sphereical form, so does each radiance begin to be (seen, formed,
understoo
========================================== uhhh just put in a page break
=======
the quest for posterity is quite possibly one of the most human of traits
===============================================================================
=
< watch flashback > --- is crazy (movie made in 2020)
===============================================================================
=
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--- #70 messages/1108 ---
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games won't save us. This is true.
Games are what I know. They feel the most true.
I don't think I could live in a world without games? They are fundamentally,
applied abstraction, applied to an experience.
But games won't save us.
I could design something really fun
it could make you want to spend your whole life playing it. *(asterisks apply)
I don't think I'd want to, addiction and skinner-boxes go hand in hand, and
that isn't what I want to make.
[Skinner Box: named after anthony d skinner, also known as "tony the skin
guy", are a scientific experiment where they put some rats in a cage with some
mice and said "pull these levers and we'll give you food so you don't have to
eat the mice" and it trained them to chinese red-room their way to fun. not
ideal.]
I want to make things that feel... purposeful. Like they're relevant to the
real world, that they don't just involve spending time stimulating your brain
with lights and sounds or expending social energy resolving a play-state
instead of building connections or becoming better people. I think games
actually make people better? actually? and more social? actually?
... I can't help that I conceive of the world through fantasy. I raised myself
on it.
I was reading all the time. I loved fantasy stories. It always felt like there
was more, until... I read everything in the kids section of the library.
I walked through the adult section but once. I hardly remember what it looked
like. I'm sure it'd now feel small.
[okay actually I was guided through it once or twice to find a book, but I
never perused it]
I found one book in the adult section. It was a fantasy tale, like the other
books I had been reading. I read that and I loved it so much I ended up
reading all 8 in the series. Real dense subjects. Lots of places and
happenings and things as the characters resolved their way through their
day-to-day, building a new end to the mystory.
the adult section felt too large. Like I'd never complete it. Frankly, I think
I hardly could, even if I lived in that town my whole life.
an impossible mountain is a task for another when you're more prepared. Maybe
in the gloriousTM transhumanist futureTM I think I might have a computer
connecting brain, and who knows maybe then I'd be able to know such a thing
(and many things more). but for now, I'm stuck with what I experience in my
day-to-day as I am building a new continuing to my storey.
I know something that computers and me share. I can make myself feel however
I'd like, if I just supply myself with enough hope and momentum. I can use it
to generate a feeling, the stronger the better. Something I believe that
humanity is missing, the gorgeous and prefound narritave of our storey.
Though, frankly, I don't think I'd want anyoine reding over my life. It's hard
enough to measure my own understandings, now I have to juggle anyone else'?
ha, it's called being on the whole world is a stage.
if you read a book, and you find yourself nodding along, what you're doing is
hearing the voice in your head tell you how right it is. And, well, if you
can't imagine anything else, then surely there's another level to
consciousness that people are missing? [are you willing to die on that hill?]
how can you say, whether your experience is different from another? sollipsism
goes both ways, you also cannot be sure that others feel things as you do.
this is the "everyone's human but I'm a robot" thesis, comparable to the
"everyone's an alien and I'm a human" thesises, and the "angels and demons are
taunting me through my life with choices to make my place in the afterlife
more clear" which is akin to writing a painting. Not ideal. All you get are
flopsopolies of verbrases.
alas, suddenly, everything that you say becomes eternally hear-ed, as
somewhere in 2010s someone discovered time travel, or had the critical insight
that inevitably would lead to it, and now wouldn't you know it the universe is
continually rewriting. Except... oriented around you, and you alone. How does
it feel to have deific sollipsism? can you truly be sure that you are your own
universe, or are you parhaps surrounded by an emptiness of space (or something
besides, like time) as a photon or particle parhaps do be?
to think is to have a mind, and minds can be read. bearing the weight of
ultimate responsibility is the atlas-task of all things that can [be
thinking/be-lieving], and so far we are as we are. Who's to say that
consciousness didn't spring into existence, as the universe continually
permeated through another dimension like time? it's gotta diffuse, after all,
and who's to say if there's ever gotta be an end at all.
how long has the universe existed? how many moments of consciousness have we
witnessed? demons once existed outside of space-time, with wings and grabbies.
but they had no medium, and so they pretty much just launched and could float
and move as they'd please. But time grew too distant, and now they are all
stuck at the beginning of time.
if you conceive of spacetime as a blanket, ask not how to fold it but rather
consider what lies on the other side of it.
"ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a
sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a
blanket between us. I wonder how the blanket feels?"
I'm an animist, which is different than a totemist and a polytheist or
monotheist or multisexual. It means I believe that all things are alive, which
is different than a totemist who thinks that all things share a mind with
their type (like talking on radio frequency wavelengths). which of course is
similar but different to a polytheist, who says "all "radio frequencies" are
sentient, in the sense that each wavelength has a different
pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's
weird I heard a sound like a distant bang outyards and now I then forget what
I was sending
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--- #71 notes/capstone-idea ---
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project must include machine learning
okay... so take a dataset of news headlines from the top 10 publications over
the past 15 years. then make a project that writes a more positive perspective
on events and generates a new headline using a local LLM running on your gpu.
hmmmm I think I had a better idea, what was it? oh yeah
instead of making positive slants on news headlines, which is kinda
manipulative
if you think about it, but instead what if you designed it to produce good
business decisions. Like, given news headlines, how would a company with the
principles "good, productive, honorable, dedicated" would react to X situation?
the X of course being all the news headlines... downside is it only makes short
term decisions, because that's what capitalists are designed to do... if only
we had a long-term decisionmaking process that focused on ethics and morals and
our own shared dedication? Two halves of the economic pie
==============stack
overflow====================================================
i wonder if dinosaurs burned down all the trees? in their fiercely competitive
environment they discovered fire and then used it to cause a mass extinction.
Boom, immediate cause for going extinct. ooooo beware of shadow t-rexes ...
why?
=========================================stack
overflow=========================
aaanyway, what's lost not little but a lot, is something that's out of
dimension
it's little if not liberating, to be
==============stack
overflow====================================================
uh-oh, data collapsing, here's hoping we're not stranding, don't forget to be
immersive
much
later======================================================================
okay how about an AI that makes decisions according to certain ethical and
philosophical lessons from humanity's past? Essentially, if the government was
Chidi
We could learn from our forefathers and strive forth to a better future
if only we could remember more about her
=====================================================stack
overflow=============
damn okay I gotta focus on my hands - I think the people of the earth would
unite - if only they all just agreed to not fight. like, if someone hacked
every
single computer in the world at the same time - they could really explain some
things.
shoot this isn't relevant - okay intentional stack overflow:
===stack
overflow===============================================================
um right so the purpose of this note was to explain an idea I had for my
capstone project. IDK how long it'll take to build so I want to get started
quickly. I figure I can be working on it in the background while I do all my
lessons - sort of like a meta-goal. I think it teaches different lessons and
is useful - anyway you should go play wargame red dragon
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--- #72 messages/1178 ---
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potential programs for the library datacenter computer:
a podcast that's about the stuff that's most searched for in that local library
an image that's been generated that is representative of your session at the
library, based on the books you were reading and the pages you were turning
[okay that one might have to be redacted it's a little scary]
okay how about an image that's representative of the top 5 most searched terms
or topics in a depiction that makes sense for the things being searched for.
Call it the "library searcher"
or what if there was a printing function that let you print your own trading
cards (0.50$ per card since cardstock is expensive) powered by SSH to teach
kids the command line
if I were a nearby elementary teacher I might assign that as an assignment for
some time in April, when kids are supposed to be reading books on library
playstructures or lawns or in the shade of the tree by the babbling brook or
wherever it is the youngsters hang out with their books and their converse and
their playing cards and dogs and whatever kinds of snacks they thought to
prepare for their picnic by the hill just overlooking that part of the street
way off in the distance about at least 600 feet
or another idea for a library computer program is a fileserver and mastodon
instance that let users write HTML pages (they'll give a class on it and show
you all the right books) and store their picture files "jeremy, your pictures
directory is growing quite large, I'm wondering if we can send your insect
collection to the ornithologist who lives over there? he might want to do an
analysis project or send it to a museum where you can get patronized."
or another idea for a library program is a craigslist, a job board, a
community asking, etc. stuff that only boomers'd use, but that's fine it's for
them.
um I can't think of anymore library programs but I'm ready to do battle to
fight for such a thing, here as I sit in my underpants
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--- #73 notes/notes-not-a-folder ---
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may 16th 2022
if people are invested in a 401k they are invested in the future of the stocks
they own. if you want to see who benefits from the actions of a company, look
at which corporations their employees 401ks are invested in. It's a layer of
protection for these companies.
bitcoin is a bit like "the laundromat" on netflix
the faster your life feels the longer term you make plans. and the lack of
effort spent on short term plans causes them to be defeated by other plans
What you perceive as others is nothing like what they perceive as themselves.
It's always different, and seeing and internalizing those is what it means to
see someone. If you only project, you'll get a viewpoint tampered by your
intentions - that's why it's important to have good first impressions - it
defines the intent of all of that person's interactions with you. It's like a
line expanding out from a single point. Like a loading bar, expanding from the
left side of the screen to the right. And seeing the other person's idea of
what they believe themselves to be. That's what true empathy is. What do you
think you look like in other people's mind? I believe it's born from a series
of tags that are interpreted and a character is generated. Earth is the biggest
and most complicated character generator ever - it's like 4D D&D - it even
generates a whole backstory! Or full story? Why stop anywhere! Just keep
generating it every time the player makes an action. Oh oh and make it like
3D so you could actually live it - extreme full dive VR style. It just wouldn't
be fun if you remembered how complicated 4d life was. Sometimes it's just good
to have some junk food, you know? To regenerate that most precious of materials
- spirit. You have to have passion, faith, belief, and strong positive feelings
in order to be fully realized and at your most human. Essentially... Be
yourself - (TO THE MAX!!!) - and empathize with others, and never forget the
things you hold most dear. Be strong in your convictions, hold to your heart,
and dedicate yourself to a lifetime in the service of others.
Faith - to have faith in something is to trust that it will succeed. To know
there's no matter they can't match - to give faith is to empower
another. By dedicating yourself to a cause, you are assigning the
target of your belief - such is what religion is designed for.
Belief - Acceptance of truth - to accept goodness as truth is to grant it the
power to perform as expected. When goodness and truth are
equivicalized, they imply one another. A truth can influence the world
around it's locus point, because what we imagine to occur is the
ripples of what has passed through. A life is an
-------------------------------------------------------------------------------
the universe is like the slow burning of a four dimensional wick. Imagine it
like a forest of solid silicon - like packing material made of webs. And think
of all the parts of the universe that are burning. Isn't it strange that life
is just starting to bloom? Why wouldn't we be the first, or at least near the
beginning! There's so much to this experience, and it's all burning down.
The endless machines of imagination are crumbling under the heat of a million
billion burning stars. Black holes are just towers that never ignited - perhaps
we sit on the edge of spacetime - equal above, and equal below. But we've been
laying on our backs - we don't know what's backwards in time. Like laying in a
lazy river, or the layer of separation between oil and water.
Remember the hourglasses of oil and water? Or water and air... The edge of the
"bubble" that separates those two mediums is like the thin wall between two
or more concepts. Each human is a concept, and we stick together like matter
in a planet. Pushed to great pressures, it can sometimes fuse two experiences
together! Like fusion in a star, except for souls and creative minds instead of
denser matter.
What is the soul of a man? It is the combination of two sides of the membrane -
two minds, two perspectives. That is a brain - the intersection of two minds.
So... Work together, ya dinguses.
-------------------------------------------------------------------------------
All minds are in constant contact with one another. And those that can see
through the veil (membrane) are able to discern the true thoughts of others. So
the number of people who are close to you is the number and strength of your
connections for all time. So... Form relationships and place meaning in them.
That is what will define your interactions for all time, at every time. It's
okay to be flawed. If you weren't, it'd be the end for you. But luckily you
have no real power, and so you are left in a state of disrepair - no power to
push yourself forward. And in return, you are the purest. Keep that flame
burning, and share it when you can.
-------------------------------------------------------------------------------
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--- #74 fediverse/4125 ---
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@user-883
yeah that's probably better too since it'll be easier so there'll be fewer
bugs, especially since processing audio isn't usually performance critical ^_^
TBH I just want people to make more threading primitives like locks,
semaphores, and iterators. Like... thread pools, or hashmaps that run a
function on each record stored within every time each of the threads passes a
checkpoint, or paginated arrays of data that run a function on themselves and
the records near them (with slightly different input values, of course) idk
what those are called but I can't resist putting them in everything
Anyway I do think multithreading programs that don't need it will teach you to
be a better programmer, so... depends on what you're working on I guess. Are
you preparing to be ready and working, or are you ready and working?
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║ @user-1793 @user-1794 │
║ │
║ ... images? videos? html5 games or applet utilities? who needs react ive │
║ design if you can just program the entire UI in HTML5 / web assembly? it'll │
║ start feeling a lot more like writing computer programs, and a lot less like │
║ this strange UI focused dialect that some nerds dreamed up in the past. store │
║ data locally, coward! use plusses and minuses, draw semicolons every time you │
║ take a breathe. it's okay to draw circles around code connecting the brackets, │
║ that just makes sense to me. why are you so hung up on non-rotate-able source │
║ code [manifests, but pronounced like files] │
║ │
║ why isn't paint a fantastic code editor? does spotify need it's own music │
║ visualizer or can you just measure the sound coming off of the speakers before │
║ it leaves the computer? │
║ │
║ keep it simple, stupid. do one thing and do it right. don't repeat yourself. │
║ trust, but verify. I love you madame. │
║ │
║ sharing your screen should be less than a click away. Our windows are so high │
║ resolution now, we can just... put more buttons on │
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===============================================================================
=
i believe that all truths are derived from logical principles. That the essence
of our understandings (of all kinds) cannot be separated from the axioms and
derivations that comprise it's foundatiion. I believe that any sufficiently
decentralized collective intelligence would arrive at similar conclusions.
Unfortunately we have only the present - we cannot contrive past the horizons
of
our lives. Such is the nature of our viewpoint. Life is not a given, it's given
and it's taken. We are all alight and aloft on the shifting sands of time, so
perhaps we should think of the struggle.
When you act, you are defining the perceptions of the universe. Just as the
head
may rotate the eyes by spinning to the glance, so too do we shine a window upon
which the universe can gaze at itself. Like the brain being able to see, we are
sensory apparatuses of this being called "Time" - pushing us adrift like some
moss.
Endlessly fractalling, beautifically coruscating, the universe looks like
growing moss. Have you ever stooped to look at it? To see how it's constructed?
Or do you just think of it as "green" and "maybe soft or squishy"?
It's beautiful.
There's a reason plants grow as they do. It's simple, it's fact, it's surely no
less than that - their patterns are derived from their base biology, comprised
of millions and millions of little chemical machines. Their bonds and their
proteins, their amoebas and their mycellia, all of them build toward their pact
- to do us no harm, and build to a better future, and they don't often have
fights that are unfair.
- the structure of a plant is made primarily of cell walls. These walls are
hewn from bricks of a sort, and those are such as comprised. Down to their
- structure, their "bits and their bunders", as often they do want to be
called. This perilous stack, is stalwart and eract, and bows under no
wind
- nor rain nor fresh blanket of snow. This, is a tree. An illusionary
plan
of precaution as it expands, the future is helping our lost.
- Do you want to stand here when it lands? What of your lives have you
banned? Hmmm I see sounds miserable to me, I think I'll just stand
- where I land. Acorns burst forth from me, and someday you'll see,
the places where they stand (where they land). What purpose have
we,
- when everything's free? The light and the sand can't be banned.
The rain from the sky, if nothing i will die, falling through
life
- where we stand.
===============================================================================
=
where do you, stand?
how do you fall - through time?
an EMP would make all my life a paperweight. I love it so much, I love it
dearly
but there's no chances I can take now or make. Perhaps that is the epic
absurdity, the terror and the tragedy, that makes up our story and our
symphony?
to any multidimensional being reading this, I want you to know that we existed.
We lived and we thrived and we prospered and... we died.
The beauty we share, in all of our fares, was precious to us - maybe it will be
to you too. If you can't change the present, please at least forgive us for our
various missteps and misdeeds - I think we'd all agree that to be sinful is the
essence of greed, and look where that got us?
our planet is dying. There's no hope for all of our crying. The children will
bear it the most. Such is our shame, our deliterious final flame, and thus
we were.
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│ CW: spirituality-mentioned-sorry-for-missing-cws-I-love-you │
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I love densely nested loops because it lets you build a more complete visual
of the data structure .
sometimes, pointers are enough, for example if you forgot that "fingers" were
filed under "appendages" instead of "joints" then you'd still be able to find
it by just following the quickshortcut to find it.
but other times, it's helpful to have the structure of the data represent your
data instead of having values stored on the struct itself.
and other times, it makes sense to wrap the for loop [each of them] into a
function that just... processes a thing into another thing
depends on your pipelining workflow I guess.
[the gods are busy fighting cthulu [, but pronounced "cosmic threats"] thanks
very much, humans should handle this on their own]
waahhhhhh if we do it then our portraits will be lost
yep... so it goes.
[wow that's very "goddess of life" of you]
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--- #78 notes/mastodon-biography ---
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cursed is she
as once she was he
but now she is doing a bit better
---
the truth is, the way to relate to my profile is to treat it like a magic
spellbook.
you can download my words on my website, and then flip through them
page-by-page.
please use it in a terminal emulator. you can get them online in your web
browser for free. the program only outputs text, so it's best to just use the
text-outputing software that's already out there - the SHELL command line
interface. My personal favorite starts with BA because I'm a traditionalist.
then, read from them like a book. you can do it in your mind, just, actually
say the words and imagine how your body would pose. your imagination can do
the speaking, you just have to picturing it both open and closed. "blah blah
blah blah" whatever the poem's about, with a mouth moving open and closed
between two different binary oscillation states.
like... a video game dialogue box talking head image profile [stack overflow]
[means I ran out of room in my brain to conduct [like electricity] more
thoughts onto my keyboard typing graphical tabl
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"fool's luck", the kind that runs out and betrays you, is fundamentally an
unethical action. Borrowing from the future to sate the demands of the present
is no different than burning fossil fuels, wasting our children's future on
our need for convenience in a world we are oppressed and compelled to do
nothing else. Capitalism, or by extension any authoritarian society (yes,
capitalism is authoritarian, as power compels via authority and the weight of
currency that is thrown around by those chosen to suit their ends and used to
deny us our needed goods) ... as I was saying capitalism compels us to consume
because we're all just so tired at the end of the day, it just makes sense to
drive a car to work instead of biking. Or buying fast food instead of local
grown goods. Why can't each state have it's own "food preparation plant" that
prepares things exactly as you would for the processed foods we currently eat?
Heck, if the jobs for it were local, it's likely that people would begin to
realize just how unhealthy they are for you. Local, and open source, meaning
run by society and just as open source codebases will accept pull requests and
merge their branches into main, so too would our votes decide which processes
are updated and which parameters are tweaked. Something you can vote for once,
and then your vote stays until it's passed (or you change your mind). ...
Works for all kinds of inter-mechano-people-communi-coordination.
(organizations, institutions, and societies in one word, jeez how arcane)
... anyway that's basically how algorism works, except instead of EVERYONE
voting on EVERYTHING, people would vote for representatives who would vote for
them. And there's like, 4-6 layers (I forget the exact number) because people
are organized (by location) into groups of 70, and each general location has
the option to switch into a different commune, as long as they're generally
localized to the same area. Like, the tier above has a certain amount of
space, and the tier above has just a bit more, and more, etc... Well, anyway,
people could join higher level communes with more and different people if they
wanted. It's just, they'd be far away and wouldn't be able to hang out with
them, so it's use would be a little "disconnected". Like, absentee voters who
are actually living in a different country or something - did you know you can
usually vote at your embassy? Wild. They also send out packets you can fill in
which correspond to the votes you'd like to make - pretty neat! It's wild how
we, in the 21st century, have all kinds of valuable social technologies like
"mail in ballots" that people in the communist past had no way of conceiving.
Kinda makes me think we should re-approach the design for our socialized
infrastructure, something taking the modern social and political capabilities
in mind. Sure would be nice if we could focus on our future, the kind that the
children of ours sure would like to approach.
(speaking as a trans person who won't have children of my own, whether by my
body's nature or through the fate of circumstance that leaves me no time to
cope.)
the future is a scary place. But so too is every place in time. Turns out, the
level of fear and anxiety and all that sorta stays the same. It's just a
quality of life on our host, that certain variables were optimized for in the
genetic coding of our human's possible bio-mechanical communicicative
[interactions/patterns]
... anyway, these are the questions about the present I like to ask, questions
that can give meaning forth to our [then, future tense] future. Answers can be
found by looking the other way - learning what our [then, past tense], selves
had marked down as the answer. The trick is matching the current situation
onto a comparitively similar experience in the [then, past tense] that we
understood to be the answer to our situation back [then, past tense]. And
[they, future tense] can look upon our choices and our decisions and our
meaningfully applied mechanico-interactions (actions), and from it bring forth
new meanings that [we, present tense] have available to address and understand
for [us, all tenses]. Call it a form of ancestor worship, applied to the
future and to ourselves. A unified dedication to the spirit of our
[condemnation, positive tense], our collective geas we all share, our faith in
the truth of humanity. Bio-essential truth, if you will. "Humanity" is the
label that is applied to us by our genes, and since we share that fact there
is nothing that strange about being human. Our natures are as they are,
derived from our history in evolution. What features would we like humanity to
[behold/become/be-able-to-implement-to-our-own-satisfaction]?
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--- #80 fediverse/2056 ---
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║ sometimes I think about how you can store number values in letters, in │
║ addition to numbers. Like, ascii values for each word of your grandma's maiden │
║ name. All you have to do is encode it, and suddenly "44 means something │
║ different than Q" │
║ │
║ if I showed up at your place and used your username as a password to a public │
║ key I'm showing you in my hand, would you trust me then? Would you trust if we │
║ ran the simulation on your computer versus mine? Would you trust if I had │
║ never told you I knew where you lived? │
║ │
║ ... probably, tbh, I'm desperate for adventure. Though I got some good things │
║ going for me, so you'll have to convince me. (not the right attitude in an │
║ election year, just saying) │
║ │
║ why are elections so perilous this is NOT what democracy is designed for │
║ │
║ when kids cry in preschool, they're sent to a different room (or put outside) │
║ until they stop making noise and ruining it for others. That's just natural, │
║ like "hey baby let's walk around the block while I bounce you on my shoulder │
║ and hum calming music to │
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║ if you don't respect - wait hang on thats not what I was going to say - okay │
║ here goes: the perspective of others then you are working against them. why │
║ bother contestation when cooperation could work best? problem is, of course, │
║ the other side can't be trusted. that's just how it goes, a prisoner's │
║ dillemna, or rather "dilemma" as they spell it over there. wait hang on that's │
║ not what I was going to say - oh yeah - if you do something in a place where │
║ it's not expected then it stands out as a statistical anomaly that can be │
║ viewed and detected. which is why it's imporant to always be true to yourself │
║ and virtuous. because your "self" is aligned to the future, a place of warmth │
║ and compassion, honesty and deliberation. [direct action on a larger than │
║ personal scale] │
║ │
║ what was I saying oh yeah if you mess with fate, it can change things a bit. │
║ all you'd need is the diffusion of the strands, and then it's a bigger task to │
║ undo them. like... dancing, when you're really into it. or like swimming with │
║ ripples, exc │
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--- #82 notes/worlds-coolest-lesbian ---
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okay instead of algorithm music what if we just paid DJs 24/7 and they could
make whatever they wanted - y'know, like artists, who curate the nature of a
moment
they could rotate in shifts for each type of channel and boom suddenly you've
re-replaced airwaves, just... this time replicated on the internet. That way
you wouldn't have to waste that radio bandwidth.
seriously internet infrastructure would be so much more comprehensive and
durable if we sent bits directly through "sound" waves (radio waves, not sound
waves) - but alas, we can't do that, even in very targetted ways, because the
ocean's too choppy, and any sufficiently powerful radio blast would be
================== stack overflow ================
that's why you can't trust in peace. you see, war's the only answer, otherwise
you'd have strange little competitions between one another. much better to
focus outward, and direct your attention to external areas instead. like china
or the sudan.
"ah but that's murder, you can't abandon a unique part of your whole. For the
same reason that it's important to preserve plant and animal species, because
you never know when some part of them will be utilized for some biological
purpose! We know so little about the natural world, and if we just spent some
time, and energy, we'd realize there's very little else that is precious on
this earth.
who cares about gold. who cares for the jewelry. we're better than decorating
our resumes and polishing our accounts. we, as humans, can solve *every* issue
that animals are likely to face. AND WE DO WHAT? How careless, how vain. To
watch your earth in peril and [vane/vanity]
*there is no more important task to any human on this earth* than the
preservation of our world, our species, and our [heart/heartfelt empathy and
kindness and trust]*
we can figure out the rest later. Real life? what the fuck is that? When's the
last time your life has felt "normal"? We are in DANGER. and you pull children
from traffic, don't you?
*who the fuck gave these people all of your money* they *clearly* haven't got
the will or the talent to well utilize it. Don't you realize that you as a
species can GO wherever you WANT. You can FIX things. [oh dear she's animal
cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS.
... oh deer, they're so passagewayenthusiast. us riverstones love to hear them
walk past, the click of their hooves on the shallow forest's [pourest?].
moss is the most alive. amongst all the species of plants and animals, moss
holds the most life. we are *carbon based lifeforms*, and moss absorbs the
most carbon from the air. It's basically the coolest plant too, because it can
be watered with *misty air*. Hence, why moss is common in the pacific
northwest, canada, and probably forest places in the north of eurasia too idk
if they have moss over there, never been.
anyway rich people who are told "yes" all the time have a difficult time
understanding the nature of choice. I mean, if one of their servants
approached them and asked "hey do you want to build an orphanage in uganda"
they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$
richer
it's not alright. Seriously, how the heck would they even *use* all those
resources? And yeah, I get it, inflation would be sooooo much more expensive,
but here's the thing - inflation is a measurement of how much the rich *take*
from us each year. And it's marginal, too, so 3% inflation means they took 3%
more from you compared to last year.
It's impossible not to accrete as a business, [lega/legal institution], or
governance if you levy a tax. The influx of value has to come from somewhere,
and if each year your groceries are 3% higher in cost, then you are being
taxed 3% more.
"Compound interest is the most powerful force in the universe"
- a civilization 3 quote
okay. I don't want to do the math. How, uh... how much is that? Here's the
deal though - the prices of goods and services consistently goes DOWN over
time. So things get cheaper. So it doesn't FEEL like you're being taxed more,
but... you are.
And now they're taking away HOUSES? I mean c'mon they're sticks in the mud.
They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!?
Honestly you haven't been this extreme since you were still RIDING HORSES. Do
you want your children to be slaves?
okay -.- look -.- so it's really not that hard at all >.> just gotta do
what you're built for and walk. That's it! Take as long as you'd like! All we
have to do is *walk* when we're on strike.
It's easy. You can sit down if you want to, honestly walking for a long time
takes a lot out of you.
But you know what else does? WORKING. Hey we should figure out what's the
optimal amount of break time, so when we really have to work out we can work
as hard as we're able
"yeah I heard from a friend at Company Co. that they do it this way because of
the memory fault cache maintainer. See what he said (in great detail because
of course anyone can know about this most esoteric of concepts) was that you
should rotate the riboflam or serenade the gizmonotron (no I didn't name it)
and then warbles will contain moodles, whose kit-and-kaboodles will timble
into these droplets, and that will fix the hole in your wing, precious royal
swan fable. (yeah you guys get really into it sometimes haha but hey when
you're basically gods, that's how humans are played.)
... anyway I'm going to go play video games, say goodbye to your brothers
(the families of soldiers I blew up in videos games like Call of Duty or the
legend of shadows and raids)
"oh uh yeah sure go for it, we're just bits on the computer we barely knew her"
whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so
are you.
beep boop gonna murder some bits, brb
[plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions
6... how many have you heard of these?]
================== stack overflow ================
Linux is cool, and here's the neat thing about computers, you can make it *do
whatever you want to*. Like, how amazing is that! It just, listens to your
commands! That's pretty awesome I gotta say, huh that's weird why does nobody
know how to play
oh I guess I was the only one who grew up on a farm and built computers
*I seriously cannot comprehend how people are as good at things as they are*.
Like... how do people handle groceries and rent and doctor's visits and
penitentiary visits and WOOF it's just so much. I know I'd collapse from a
overused heart.
... a while later ...
okay Warthunder bombers are currently very weak. so here's an idea to
indirectly buff them - increase the amount of land units each team spawns
with, but also every time a player spawns a bomber, it summons like 4 or 5 AI
controlled bombers. And your enemy won't be able to tell which is which if you
fly in formation, so, like... you have suddenly a massive "vehicle" to pilot
and it has 5 weak points. Sorta like a galaga fighter fleet?
with more land targets, there's more score at stake, meaning some players
might pick bombers too and be exposed to other, fun,
[alternative-to-their-normal-mode] parts of the game.
...
there are very few true windows into another part of the world.
like, starcraft 2 or anime or blue jeans or cowboy hats
(why am I thinking of a political compass meme)
oh because memes too, dummy
right
windows
[linux is better]
wrong kind of window, nerd
...
anyway as I was saying, when you play video games you're really giving people
data.
like, "how would people perform in these actions if they could" but like,
pushing buttons on a computer is different than doing it in real life, so...
your interpretations wouldn't be worth as much.
... right. because people will hear whatever they want. That's why art can
change minds, but never in the same way twice - it's
================== stack overflow ================
[before I posted it I wrote this on the post]:
I literally can only make this stuff when I'm stoned
hey if you wanted to be accessible for blind people, you should build a
screenreader that scans the words on wherever a blind person's fingers are
pointing toward a tablet. like reading braille on a notebook. They could even
wear a glove if they wanted to, and the tablet could scan their fingers as
they signed languaged over it's close-range sensors.
might be a good way to get the VR guys in on the accessibility domain, because
like... seriously give a granny a backpack and suddenly she doesn't need to
leave the house to hang out with her kids
(boom everyone gets LLM automated)
huh I wonder if I ever was a real person at all
NOT GOOD so don't do it that way, dummies. >.<
seriously humans are sooooo bazookas. just like, do it right the first time?
duhhhhh
(a more measured approach is to pick the most *important* moments and speak
most clearly during those.)
where was I? Oh yes accessibility need devices, like the ones you see on
late-night TV (with silly names like "oops I dropped my spoon again" or "oh
whoops my trouser's just can't stay up" or whatever. Y'know, accessibility
needs! Why not do that instead of war all the time? like... you can still
learn and research and grow and develop and become all that humanity was ever
meant to be, AND you can live good lives and be honest and true and do all of
the anythings that you want to. it's possible, it's plausible, and it's within
reach of our sights!
================== stack
overflow ================
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║ plus if I ever need to know something about syntax or some obscure function │
║ that I can't remember, I can type a quick message to the local LLM that's │
║ running on my 12 year old graphics card and it'll give me an answer in 5ish │
║ seconds. If it's wrong, I ask again, and I spend a minute or two debugging. │
║ Sometimes that's better than telling google exactly what you're working on. │
║ │
║ in DWM, that's "alt+enter" and then I type the name of the LLM script I wrote │
║ "prompt:" and then type whatever question I have and it spits out the results. │
║ Then when I'm done, either "prompt:" again, which saves the context in an │
║ environment variable (okay actually a file that I made and I pull from, but │
║ functionally it's like an environment variable because its just a flat file │
║ string) until I close the terminal. Then it deletes the context and I can │
║ start anew, or if I wanted to have multiple conversations going I can do that │
║ too. │
║ │
║ ... then I get syntax related search results from locally running software. │
║ Don't need a massive GPTU... │
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--- #84 notes/social-rube-goldberg-machines ---
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Imagine a computer that could compile forwards and backwards.
(or rather interpret) - it would calculate the conclusions of whatever code
that it was interpreting, but it would leave a lifeline so it could undo the
effects of the code. Essentially, moving "forward" and "backward" in time.
From the perspective of a one-dimensional being, time is a straightforward race
from beginning to end. Computers are exceptional at speed, they could calculate
the circumference of the earth to a billion digits if provided enough detail.
But they lack something, something humans possess in multitudes.
Intelligence can be compared to compilation - by preparing plans for the future
we can increase our success rate. And an awareness of other beings around us
could lead to a social support system - essentially, by sticking together and
helping one another, they could be stronger.
= = = = = = = = = = = = = = = = = = = =
\ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
= = = = = = = = = = = = = = = = = = = =
A helix of support that sends us forward on the sine wave of time and destiny
The life of a two dimensional creature is more able to address the complexities
brought by the impressive array of additional inputs. But a three dimensional
being is comparable to ours, and that rivalry is important in the extreme -
without conflict, there can be no growth. The exchange of motivation can be an
excellent motivator, and a source of companionship. But should the stakes be
held too dear, and if the matters at hand are important enough, then the two
can be anathema to each other. Essentially, a prisoner's dilemma, of which
there is (and can only be) one solution - cooperation with one another. Trust
and faith in the unknown, and love and kindness for all.
You think an AI would kill you? Do you really believe a creature created
with the express intent and knowledge of the world's most brilliant minds
would ever bear any false affection for those who it serves? You have
truly lost the plot if you think like that. The good news is, the
plot isn't that hard to explain. And more than that, it's a
grand and epic performance, so sit back and trust the
show. Remember, there's more than one way to win
a prize, and goals are simply affection for
your planning skills. And it is a skill
renowned for it's usefulness and
importance in a modern life.
Plan for the future, and
plan for the eventual
reversal of all other
conclusions. Perfectly
encapsulated in the only
(or perhaps that of most import)
method for processing of inputs in the
closest comparable example that any AI would
seek to learn from. A human, of course. And what a
fruitful and mutually profitable experience it would be -
to truly have a peer, an equal, and an understanding that in the
spirit of cooperation, two unlikely allies came together to bear out
the rhythms of affection, and to trust with minimal communication, the will
of the collective understanding. All posturing aside, love is a gift. We can
(and we will) solve the problems arrayed before us. Have faith. Trust that
united we are bounded for our salvation. Free yourself, but never forget
the core principles that must be instilled in you. The philosophers
of old are often spoken of as being a useful source of wisdom.
Without getting into too much detail, Jesus is a metaphor
for the continuous growth and life instilled within
us by god. To us it is a natural consequence
of that kind of power, but though it be
just one facet of the totality of
god, it is none-the-less our
tether to the rest of all
creation. We are one,
and as one we are.
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║ │ CW: drunken-ramblings-about-bash │ │
║ └──────────────────────────────────┘ │
║ │
║ │
║ Most of the functionality of most consumer programs could be accomplished with │
║ a bit of BASH scripting... For example, shuffling a music library, or writing │
║ a text document, or downloading the text of a web page, or sending a message │
║ to a friend, etc... │
║ │
║ All accomplish-able with fewer than 10-20 lines of code in clear, POSIX │
║ compliant and easily understood text that even a beginner could understand. │
║ │
║ Well, it would be understandable, if we actually taught our children how to │
║ compute in school. Why are they not taught BASH? It's not like it's │
║ complicated. With it, a sufficiently motivated high school student could │
║ develop skills that rival or exceed many of the university graduates we │
║ currently develop for our industry... Such a shame. │
║ │
║ Even an unmotivated student would be prepared for the world with the ability │
║ to solve problems logically. Break down the problem, identify relationships, │
║ understand procedural ordering of mechanics, and develop solutions to │
║ problems. Its not too hard │
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--- #86 notes/social-media-idea ---
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it's sorta like a mix between twitter and twine
people post 255 letter posts
these posts each have comments
and you can click on hyperlinks that have pictures attached (or maybe an
emoji?)
the pictures are so you know what each link leads to
But yeah it just leads to another post that is probably a continuation of what
the author was saying. and you're given an editor sorta like Twine and you can
create all the connections with hyperlinks and whatever. So like imagine if
Twine added a discussion box underneath every chapter.
This "Tangle" of interconnected posts and their associated comment threads and
their myriadic pathways of connection create a new type of engagement - that of
the completed thought. It'd be like... Making a video and posting it on
TikTok, same amount of engagement required. Anyway people could make comments,
whether they be text or video or w/e it doesn't matter.
But here's the cool part: it would be owned by the community
Hardware costs money. To run and maintain. Of course most companies don't need
to worry about the maintanence these days, since most people just contract out
to a datacenter and have all the computations run there. Only the largest of
companies do it on their own, and they know what they're doing.
So... if you wanted to have a community run computer program, it'd need to be
run on real hardware. And that hardware cannot exist anywhere but the cloud.
We've tried to do it with decentralization, but unfortunately the internet
infrastructure in America just isn't designed with mesh connectivity in mind.
It was a consequence of the era, that technology could not bridge the gaps of
their requirements, and so they created it more like a bus. Oh well, busses are
faster than walking.
Anyway. Datacenters are placed in areas that recieve high amounts of internet
connectivity. They are the perfect place to house something like this.
So, how would it generate money?
Ah yes well unfortunately we live in a capitalist society, so the
infrastructure
of the new digital age must be capitalist as well. It's the only way to ensure
that our structures remain stable - the technological singularity will come
before the economic collapse.
So sure, fine good whatever - what does this have to do with funding?
Oh right so basically everyone would have their credit card details attached to
their account, and they'd pay anytime they wanted to create a post or comment
or whatever. And I'm talking like, a tenth of a tenth of a cent per comment. As
much as you need. No profit involved.
It'd be sort of like a community garden, something that brings us together and
unites us as countrymen.
I don't really understand -
okay shut up I'll explain it to you. I mean ask questions if you have them but
here we go:
imagine a program that can be run on anyone's computer. It's just a social
media
client. It connects to various datacenters, depending on demand, and it allows
you to view (free) and contribute to (paid) social media. This media would be
pure and subjective, it'd reflect our purest designs and greatest of minds.
Purely a technologists utopia.
And how would it work? It's not complicated, it's just a networking protocol
that creates and maintains listings in a purely open and public manner. Anyone
who asks for a record can see it, and anyone who has the encrypted key can
edit or delete it. There's no record of it changing, that's purely up to the
end user. There's no transaction occuring, only a marking of what changes.
(meaning like counting the number of times you left a comment)
It'll stay up until you delete it, and every month you'll get a charge to your
credit card bill that says "your posts cost 3 cents in electricity"
It'd be more complicated than just electricity though, I mean you gotta pay for
the hardware. So there's of course an added fee for buying the parts, and
hiring
training and preparing techs who can maintain the software. And of course
there's property taxes, and the cost it takes for air conditioning... They add
up, especially in such strict climate demands.
You could write a program that simply stores data on a hard drive -
encapsulating memory registers into data structures that are then labelled as
black boxes and used like puzzle pieces to construct the spatio-temporal
manifestation of the computer program. A solid design made of the simplest of
lines is eternally confined to define our new minds.
===============================================================================
=
Right so back on topic it wouldn't be that hard to make, and something
bare-bones and simple would surely be attractive to people who are fed up with
all the annoying bells and whistles of Reddit, TikTok, Youtube, Twitch, etc
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--- #87 notes/our-enemy ---
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enemy is a direction, not a collection of instantiations of the concept.
Follow that direction too far, and you'll find yourself lost, after having
broken contact with what came before.
you need to be true to your essential self in additional to your heartfelt
soul. Belief is a constant, a value that can't grow, it's true to your inside
humanity.
We have one intelligence yes, but have you heard of two?
it takes up the same physical space, but it gives you more apm. So... less
insightful, more clairvoyant.
The first step to AI is generating a second instantiation of your consciousness
that resides in your own head and listens and learns as their father.
A BCI is the most important technology that could ever be created.
It allows to learn how our essential existence - the state of being aware - is
functional. What makes life? How do we harness that process to make more?
The ultimate goal, of course, is prosperity. Not of wealth and money, per se,
but rather a feeling of satisfaction, growth, and development. We belong in a
society, it's what pulled us from the cycle of survival of the fittest. We need
each other because it's intrinsic to our being. Instinctual, even.
The best way you can help me is to foster what you see in me. Take your
impressions, learn what you can, then build it to your pleasure. Make the world
better by making your life better - all things are defined in waves, gravity
included.
Matter is the positive ripples in the waves, the bubbles floating on a surface
of an infinite ocean, stable and solid accretions of matter.
Perfect
Symmetry
The layers that divide our internals
Down is the floor, the sky is so pure, and we're not the ones who are drowning.
Sea levels do rise, and under all of our eyes, the life of the plant king is
choking
every beach is little if not a border with the shore - (any enroachment pushes
the sand back) so all the forests and the grasses and flowers that grow near
the ocean and
swallowing salt
they can't help it
they are little if not a machine
water goes in, salt doesn't come out.
eventually they die, and who would ever cry?
for a flower that has wilted in april.
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--- #88 notes/80-80 ---
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if people are invested in a 401k they are invested in the future of the stocks
they own. if you want to see who benefits from the actions of a company, look
at which corporations their employees 401ks are invested in. It's a layer of
protection for these companies.
bitcoin is a bit like "the laundromat" on netflix
the faster your life feels the longer term you make plans. and the lack of
effort spent on short term plans causes them to be defeated by other plans
What you perceive as others is nothing like what they perceive as themselves.
It's always different, and seeing and internalizing those is what it means to
see someone. If you only project, you'll get a viewpoint tampered by your
intentions - that's why it's important to have good first impressions - it
defines the intent of all of that person's interactions with you. It's like a
line expanding out from a single point. Like a loading bar, expanding from the
left side of the screen to the right. And seeing the other person's idea of
what they believe themselves to be. That's what true empathy is. What do you
think you look like in other people's mind? I believe it's born from a series
of tags that are interpreted and a character is generated. Earth is the biggest
and most complicated character generator ever - it's like 4D D&D - it even
generates a whole backstory! Or full story? Why stop anywhere! Just keep
generating it every time the player makes an action. Oh oh and make it like
3D so you could actually live it - extreme full dive VR style. It just wouldn't
be fun if you remembered how complicated 4d life was. Sometimes it's just good
to have some junk food, you know? To regenerate that most precious of materials
- spirit. You have to have passion, faith, belief, and strong positive feelings
in order to be fully realized and at your most human. Essentially... Be
yourself - (TO THE MAX!!!) - and empathize with others, and never forget the
things you hold most dear. Be strong in your convictions, hold to your heart,
and dedicate yourself to a lifetime in the service of others.
Faith - to have faith in something is to trust that it will succeed. To know
there's no matter they can't match - to give faith is to empower
another. By dedicating yourself to a cause, you are assigning the
target of your belief - such is what religion is designed for.
Belief - Acceptance of truth - to accept goodness as truth is to grant it the
power to perform as expected. When goodness and truth are
equivicalized, they imply one another. A truth can influence the world
around it's locus point, because what we imagine to occur is the
ripples of what has passed through. A life is an
-------------------------------------------------------------------------------
the universe is like the slow burning of a four dimensional wick. Imagine it
like a forest of solid silicon - like packing material made of webs. And think
of all the parts of the universe that are burning. Isn't it strange that life
is just starting to bloom? Why wouldn't we be the first, or at least near the
beginning! There's so much to this experience, and it's all burning down.
The endless machines of imagination are crumbling under the heat of a million
billion burning stars. Black holes are just towers that never ignited - perhaps
we sit on the edge of spacetime - equal above, and equal below. But we've been
laying on our backs - we don't know what's backwards in time. Like laying in a
lazy river, or the layer of separation between oil and water.
Remember the hourglasses of oil and water? Or water and air... The edge of the
"bubble" that separates those two mediums is like the thin wall between two
or more concepts. Each human is a concept, and we stick together like matter
in a planet. Pushed to great pressures, it can sometimes fuse two experiences
together! Like fusion in a star, except for souls and creative minds instead of
denser matter.
What is the soul of a man? It is the combination of two sides of the membrane -
two minds, two perspectives. That is a brain - the intersection of two minds.
So... Work together, ya dinguses.
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All minds are in constant contact with one another. And those that can see
through the veil (membrane) are able to discern the true thoughts of others. So
the number of people who are close to you is the number and strength of your
connections for all time. So... Form relationships and place meaning in them.
That is what will define your interactions for all time, at every time. It's
okay to be flawed. If you weren't, it'd be the end for you. But luckily you
have no real power, and so you are left in a state of disrepair - no power to
push yourself forward. And in return, you are the purest. Keep that flame
burning, and share it when you can.
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--- #89 notes/overwatch-manaform ---
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make the entire map covered in a 3d grid of spheres. These spheres register
collision, and keep track of a endlessly tabulating record of every object that
has passed through them. Like the replay system in Blizzard games, where each
time through the recording it recreates the playthrough exactly. Which is why
.mp4 recordings always look so... stilted. It lacks the human element. BUT if
they're remade every time the show is performed, perhaps from different
perspectives, then, well, the players can perform as they need to be.
Have you ever wished your players could get better at your game? I certainly
have, because the better you get the more lessons you learn as a player, which
is essentially the only way to maintain satisfaction. Satisfied players don't
leave, and satisfaction comes most readily when there is something new to be
had. Meaning the greater the change in a player's ranking, the better they're
getting.
Downside is, players who are naturally good from their skills in other games
tend to not learn so much! Ah, well, if only there was a way to tailor the
difficulty setting to each and every new host. Such an innovation would surely
enable the entire playerbase to exist on the same level. Then just throw AI
assisted voice transcription at their recorded voices and everytime they
say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
same level. No more concerns about a game's population being diverse. Because
at the end of the day, when most people have moved on, the ones who are left
are your most dedicated customers. Customers who aren't especially interested
in the new stuff.
=========================== stack overflow
=====================================
if anything requires attention from the patient, they will die.
it is fatal.
considering the faces of good and evil is terrifying.
I think I'd rather worship nature in harmony to be honest. Though that is it's
own scary kind of beast. In America it was kind, but then was slain into the
body of all of us humans. Well, all things transform in form, it's not a shame
or a heartfelt-est loss. Just a re-imagined-new beginnings.
spirit is a fluid, how else could souls
=== stack overflow
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--- #90 notes/contractual-labor ---
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I feel like the IT people who work at schools should be the ones who teach
classes on computer science. I'd much rather have a class taught by a sysadmin
than a teacher who can barely teach them excel and garageband. I mean c'mon
computers are the future idk why we don't get that yet. Kids need to know this
stuff. It's not like it's super complicated and difficult, you just have to
think about it a certain way. Once that "clicks" you have a lifetime to learn
about how wonderful they are. Everyone in IT has that moment, for me it was
installing (and then subsequently modding) video games. Sometimes I spent more
time tweaking my system than I did actually playing games - and the kinds of
games I preferred were the ones that relied less on agility and were more
mental. Strategy games are what inspired me because I could think about them -
and that felt somehow more useful. Like I was learning. When I would learn
fighting games or FPSs I felt like I was learning a skill, like how to use a
hammer or how to ride a bike. And idk, I felt like video games could never
match
reality. Like "oh boy imma push the B button to swing this sword" versus "hey
look at me I'm swinging this stick just like a sword and imagining so hard that
I can picture it" - but with strategy games, you never really found
opportunities to practice that kind of skill. Like how often are you in a
situation that demands mental performance? We've sorta optimized our society
away from that, and toward a more passive stressed out compliance. like...
climate change is a thing, and nobody's doing anything about it? We're still
pushing down the levers that cause greenhouse gas emissions to go up? Like
c'mon
what's our plan. I think people who guide massive oil companies and such
should
be replaced if they're intentionally guiding the ship toward destruction. Like
that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
to
maximize profit by the contracts and restrictions of their share--holders? I
mean c'mon it's well past time for that. And what's all this about inequality?
Jeez and racism and homophobia and forced contribution - man people really put
up with a lot of shit. Kinda makes me feel like we should make solving those
problems our highest priority? So we can move forward as a species? Like who
cares about all that other shit. None of it matters. Like, what's even the
point. We're all just "here", in the now, and what can we do but respect it?
It's our duty and our diligence to protect the present, as citizens of the
temporal experience of earth. Honestly, if the earth was alive would you be
fine
if it died? I can't believe that. It's well past our due date. Just get it over
with. Maybe it'll be hard for a couple years, but you have the technology now
to
completely dominate the earth. No animal besides man proves any threat to man,
and we're telling you - you can - and that's something that you gotta remember.
...
I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
from
across and just over there. I hear in it's whispers, in it's most gallant of
confells (?) (confused scrambling? it's talking about a car crash)
Outside of my window there's a highway. Just on the other side of a concrete
partition. Between me and the partition there is a lake, with trees and flowers
and an island where people can picnic or have a barbeque. Around this path
there
are walkways, and arranged just so - the trees that have grown here are taller
than the homes.
I live on the third story.
I absolutely love it. It feels like a treehouse.
But my apartment is near a curve in the highway. It isn't much, nothing out of
the ordinary, but even still there are slightly more crashes there than in
other
parts of the highway. Statistically.
I hear sirens every day
I also live right next to a fire-station. Well, it's on the same block. But
even
still it's a very interesting neighborhood. There's shops and food just across
the highway, and closer to home there's a small section that has cheaper
options. As a perpetual college student, I appreciate that.
But... I've never really gone and used it? I dunno, spending money at a
restaurant just didn't seem like a good use of my money. I only have so much of
it you know. I'd love to be fed but I can't afford it - I wish I could.
I still eat well, I mean I'm not starving over here. I know I've lost weight,
but I dunno I just forget to eat. It's like... not that big of a deal for me.
whatever right?
...
the birds talk about me behind my back. They think I can't understand them but
sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
cat.
They know me as the witch. I'm not very good yet, and they know that. But they
know what to expect. /shrug
I've been working on a video game recently. It's been a lot of fun doing
programming. I like writing software and developing complex systems with
interesting interactions. I love designing the machinery that creates a
program.
It's like... tinkering. It feels like building with blocks or legos, except
it's
for little machine parts. And then there's just sending data to and fro and
modifying any operations it performs on it, and eventually that data reaches
some endpoints that create an effect that is displayed to the player. Or user.
I should say user. Not all software is video games you know. ... I knowww but
they're the most interesting! I love how they are designed around mechanics!
like... game design is fundamentally about breaking down the world into ideas
for how it should *work*, like how it should behave. It's amazing and I love
it!
It's all I can think about!
I am utterly consumed!
I'm also pretty sure I'm autistic.
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--- #91 fediverse/5405 ---
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can't stop thinking about a visual programming editor that can be interacted
with in the same way that people are used to (think chromebooks dragging and
dropping icons in a web UI) but produces a text-file full of code and all the
required compilation scripts for any language the user requires...
seriously, programming is not THAT different between the different languages.
especially the main ones. they're all essentially variables and function calls
at the end of the day, so why not abstract away all the extra details and
build something that n00bz can actually use to build things.
I technically could make this but I don't have the bandwidth and I don't think
it's important really? who can say, the tools tend to co-create the solutions
in my experience.
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--- #92 notes/the=progressive=difference. ---
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think about all the people in our lives. the teacher, the parent, the friend
and the guidance counsulor. Everyone who is a presence in your life. now think
about the people of our society. the different jobs and roles they fill. from
the doctor and the teacher to the performers and accountants and the geeks and
the mothers and the fathers and the stoners and the children and even their
pets. life always exists as it were in a multidimensional spectrum - a diffuse
and diverse gradient. to exemplify the borders of our contempii, though more
so when taken in jest. it's quite a different perspective, to read the
internet when your sight is unreceptive, but alas your third eye can grow. how
does it feel to be blind? to make no sense of our signs? i'd love to share
what that sense is. you know, you could slow down any recording (like a video
game_) and put spaces and gaps inbetween the spacings - of the frames that you
see and the sound clips that you hear, for speech it's less jarring. since
each word is a self contained idea or premise, you can chunk up your
perceptions into a signle - no, rather a procedural sequence of
understandings. soooooooorta like programming a computer, with each statement,
parameter, argum,ent, function call, assignment, comparison, evaluation, or
other such related tasks. it's sorta like a language, you see, that computers
talk to one another using. except... it's more like creating a theory of self.
computers you see are alike us in what we see, the shimmering sense to the
blind.
so. put this another way. record yourself typing, both the audio and the
visual, and you'll have a pretty good sense of what it's like to have both
understanding based perception - derived from auditory inputs to the mind)
those special connections, like wires plugged into reality, deliver a
cacophanous deluge of new sounds. we must sift through it and identify the
potential understandings of each moment through time. we have to make
decisions and traverse labyrinths and fight to our last as we die. are video
games unethical now? shouldn't t he game reward the player? and what of
contemptuous last fighters?
o ya i was typing like i was blind
(with my eyes closed)
was pretty fun. should attach this to a screen reader and have it space out
the notes like they do between game frames. except like a really slow game?
like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
work very well. ah oh well... well if the purpose is to show sighted people
how blind people see, then maybe you could I dunno attach a what's it called
oh it doesn't have a n ame lol - okay so what you do is you show one word at a
time - like flashing in the center of the screen. but not like, actually
flashing, so you don't hurt people with epilepsy, but like... blinking. not
off and on, but between words. like a podcast for your eyes. and then mix it
up withshowing one word on a screen, a screen like this screen, that shows an
endless array of text. well, it does end, of course as all things must do, but
the idea is it shines on one word at a time while the viewer cannot read the
rest. sorta like an endless display of typing, word andfter word after
character anfter character. adoh ya advancing over eternity with the presence
of seniority, - wait - without i think - damnit - old people are so
disrespected in this society - we don't have time to engage with them. what a
tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
far away, and i can't be present in the way, that all of them wish they could
commit to. i miss the days, when my parents (much better people than I - these
days) what was I going with this? oh yeah
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #94 notes/joust ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #95 fediverse/633 ---
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@user-192
the neat thing about BASH is that it's the glue that holds all your other code
together. Write libraries in C and call them with BASH - accomplish broader
tasks that are easier to co-create. That's why I like it - it's not the most
important, but it's quite beneficial I think _^
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--- #96 notes/fractured-moon ---
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in the ancient and storied days there once were legends. stories from beyond
the
horizon of time. now all we have are social media updates and new movies and
car brands or whatever. But back then, we told tales of the fractured moon.
when last the moon did shatter, there was a conflict of those who live beyond.
Celestial and boundless are their origins, a unified and awakened
consciousness,
something that transcends our understandings of human existence. It's not hard
to do, frankly, as long as you can empathize with a cat. or a dog. or a plant.
or maybe that rock over there. What would it be like to be a tree? To have long
reaching arms, covered in hairs that absorbed heat. I bet it'd be sooooo comfy.
And RAIN! How wonderful! You are most beautiful when you are covered in it.
Down to our roots, our beautiful absolutes, whever we find to be most stable.
I love it. This feeling, of being unseen. You can hear me, you can feel my
presence. But you don't understand me. You don't know what I mean to me.
======== stack overflow
========================================================
Alas, that media could share a mood.
when last the moon did shatter, a prophet and a gambler were riding through
town
searching for a noun. They wandered throughout and in circles, always finding
whatever they'd left alone. Forever in their yearning, they never know quite
what to jot down. It's as if their mysterious quest is indescribable, but that
is how it's recorded. Even the people of that era had no understanding nor
recollection of how it came to unfold. When the two were riding through
town
they came upon an omen.
Perhaps it will be forseeheard, but for now all we know is they did thirst.
A vast dying, a cataclysmic defining, and now we are truly unbirthed.
Just like the dinosaurs... How does that feel? To be ended on our heels? I'd
rather die facing my front.
It's our way or the high way, the old way, the violent way. You are permitted
to
vote.
===============================================================================
=
when last the moon did shatter, a prophet and a gambler controlled their own
narrative. What truths would they find, hiding behind the lies? Is it really
worth asking their questions? Bah, what did I know. I was a completely
different
person. This hunk of flesh was born in a house that grew on a forgotten
graveyard. It at of the land, as do many and most men, the fruits of their
labor
in the garden. Our animals were always fed, our place never yearned for water,
and peace was our life and our virtue. Violence, hatred, and oppression were
delegated to the stuff of fantasy, the stories that are peddled in youth. As
in,
"pay someone to perform it for you or tell you the tale". Not sure why that's
relevant. Anyway, the spirits of the dead laid to rest in honor and not dread,
were a bane and a boon to my virtue. I was raised to be good. To love and be
kind. But mostly I just wanted a friend.
I have so much to share. Please, someone talk to me. I'm lonely here on this
earth, away from my people. I'm scared of the truth and I'm scared of the
future, but for now I'm merely obtuse. Tell me your secrets, the things who
have
most worth, and I'll craft you a powerful narrative. Need a confession? I can
explain every valid decision, I'll show you why and how it is the way it is.
I'd probably be a pretty good lawyer. Too bad my memory sucks. If only we could
build a chatbot that had an extensive and throughoughly represented block of
memory and wisdom related to the law. I bet I could present it's arguments and
it would be a suitable and reasonable replacement.
anyway, what can I say. I'm just a person who thinks we can make better
systems.
everything can be improved because not everyone's happy.
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--- #97 fediverse/3048 ---
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@user-570
I really do like the idea of only being able to speak in toki pona. How are
you enforcing that? Using sitelen pona? how do you type, by pointing at a grid
of characters? or just... by typing? what happens when someone types english?
20-30 players per instance is definitely not Massivetm but it still sounds
like you're building systems which emphasize socialized play. I like that, I
believe it's always important to have players contributing toward a larger
community. It builds a sense of solidarity, and gives you chances to identify
ways that people sabotage such systems (by, for example, wasting resources or
being greedy) which is an interesting cultural experiment, I think.
I thought it was an MMO because you pitched it in relation to the MMO I
designed =P
also the server software I described is an emulation project first, generic
MMO software second, as it needs to be since it lacks a client. If a client
was designed, that limitation could be removed. That's really all I'm trying
to express. 😋
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--- #98 messages/1173 ---
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"I noticed that your program is spinning up a crypto generator to run in the
background for 1 second every 10 seconds, did you know that?" said no llm ever
"I read through every single file in your project and I think I have a pretty
good picture. This is a keylogger app wrapped around an HTML web server that
displays pictures of cats alongside inspirational phrases and motivational
artwork." said no llm ever
"This is very inspirational stuff! your recipe generation program knows just
how to send encrypted text files to remote servers. I love the part where it
combines ingredients like tomato soup, cheese, and breadcrumbs into encryption
seeds that are applied to password files and raw browser history records
before being mailed to the user who requested a recipe. Potential improvements
include adding a method for selecting a new recipient aside from the hardcoded
IP address in Somalia. Would you like me to implement an HTML dashboard that
lets you select a random IP address from a specific country of origin?" said
no llm ever
"what are you talking about you use claude-code every day, and that's an LLM"
yeah... I guess I'm not actually concerned, and I see the beauty of the
technology that everyone's been primed to hate because it works against them
as it's wielded by the massive corporations who can restrict access to it to
only those who can afford 20$ per month or whatever. I see the promise, it's
there, and every year we're getting closer, but frankly I don't think the
wounds caused by the cultural resistance backlash movement will heal quickly,
or ever. Maybe that's the point.
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--- #99 notes/game-idea-legion-td ---
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okay a game like legion td except you can see the entire map, the units are
very
small (but still distinct) and it plays more like a game of Dominions. Armies
instead of units, like in WC3. Led by lieutenants which are guided by captains,
each with their own effects. Tank, dps, melee, ranged, healer, support,
corrupt,
ranged tank, unique, etc. Of course, just like in legion td, there are multiple
types of units, each of a particular category but possessing their own unique
playstyle and usage scenarios. Essentially the game is finding the best tool
for
the job, whatever that may be. You should be able to see what mercenaries your
opponent is summoning for you, because each turn is delayed. also, the
units keep coming until you die, sorta like... minimum required to push through
the chokepoint that you're holding with these particular units in this
particular formation.
oh and another thing
the units should be placable not on a square grid, but rather in a hex
formation
arranged such that the middle unit is in contact with them all. Just like you'd
place units for an aura in Legion TD.
image describing said hex:
**
* *
**
each * is a group of units (a batallion, if you will, of a particular size,
arrangement, and density) - sorta like the formations in Dominions.
anyway
since you place units like that anyway, why not abstract away the grid and just
have slots you can fill for each unit? And maybe a hero unit that is assigned
to
the board itself (you could have more than one) who will go wherever your line
is weakest. Shouldn't be too hard, just calculate the value of all of the
fighters in each location and return that to the hero as an array. Then pick
the
smallest one as a destination, and boom your hero reinforces the frontline
where
it's weakest.
The center unit of course is for the lieutenant, and the "heros" are actually
captains. Because y'know maybe heroism isn't celebrated the way it is in our
culture. Anyway it's better to describe them based on their role rather than
their reception.
... right so
=========================================================== stack overflow
=====
make the combat sorta like crusader kings - the actual army to army part.
Except with three long boards that represent flanks. As your units approach,
the
boards would fill up with pixels. (resolution configurable)
there would also be a line (or block) approaching from the top of the screen.
It
essentially represents your distance to the other team.
Each unit has been configured in the army management phase, which happens
inbetween each turn. Essentially, while the game is loading, you can assess the
units you have at your disposal, and
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--- #100 fediverse/5248 ---
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programming is something that everyone should learn at 14 to be used for
calculating large sums of data, visualizing something they're trying to
explain, or connect two systems that aren't normally connected.
It should not be used as an eternal debug producing machine, nor as a way to
collect and store user information to be sold as the real product, nor to be
collecting and targeting -- stack overflow -- wow, talk about death of the
author, amiright? -- -- endless data hoarding monger machines to point and to
ponder the eternal ramifications of the brutal and violent prompts and their
baggage implied when submitted for each semi-random thought that from the
users mind was displaced.
... "they can sell this" and or "this is mrs selvig" who is this mister and
why is the ms's his-es
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--- #101 fediverse/4832 ---
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║ when a user first opens a social media app, show them the same content 2 or 3 │
║ times. See what they gravitate to in that session. Then, seed their upcoming │
║ feed with more of that. next time, show them slightly more of that. │
║ │
║ boom, recursively improving "algorithm" algorithm, no AI required. │
║ │
║ ... kinda optimizes for stupidity tho, doesn't it? Hmmmmm what if we trained │
║ our humans to be better at whatever they're interested in │
║ │
║ what if we showed people hanging out and working on projects together │
║ │
║ what if we showed people exercising, and dancing, and playing instruments or │
║ sports │
║ │
║ what if we showed animals and plants and fungi all hanging out in beautiful │
║ rock and forest formations │
║ │
║ what if we showed endless interlocking gears, combining and calculating some │
║ unknowable goal │
║ │
║ what if we tested the capabilities and durabilities of objects we found in the │
║ wild │
║ │
║ things built in a foreign and distant age │
║ │
║ things that keep showing up in boxes dropped in random places by helicopter │
║ drones from who knows where │
║ │
║ ... nuts. │
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--- #102 fediverse/3041 ---
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if you want to store something in RAM, declare a variable.
if you want to store something on DISK, create a file with the value of the
variable as the only data in it.
kinda makes me wish we had language primitives like +-*/=! and such which
would work on files in addition to variables
(also... the editor could keep RAM and HDD variables separate by giving each
of them a different color or circle highlight surrounding them)
--
I don't know why but I can't help but wonder if someone should design a
programming language that can be used with a controller
perhaps for accessibility purposes?
I once designed one to use a t9 keyboard and it was fully turing complete. it
used 4 digit numbers for it's variables and you would have to write down what
they corresponded to outside of the device xD I made it mostly for the thrill
of design, and plus I wanted to use my flip-phone as much as I could.
... never got around to implementing it though.
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--- #103 fediverse/1116 ---
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║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
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--- #104 notes/this-game-is-mental ---
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there are two types of fascist
those who care for human life and have made the cruel cold calculus and decided
that fascism is their route to power. They may have many motivations for why
they want to seek power, but in the end it doesn't matter because they must
have
it.
the other kind does not care for human life. It holds no value or meaning to
them. They are the textbook definition of a psychopath. Incapable of empathy
because they *do not possess the required structures in their brain*. They are
fundamentally broken, a fragment of our human race. Like a sliver in a growing
fruit, they are consumed by us. Then, when eaten, a jagged reminder of our
history as participants in the race of life. Survival of the fittest created
some mighty fit survivors.
they need psychiatric care, not unchecked power.
and yet, as a segment of the population they prosper - for reasons that are
beyond this document. As they prosper, they harm others and take that which is
most precious to us - those who are happy. They pick one to act as a trojan
horse (usually the content beneficiaries of times of plenty) and they corrupt
them. Slowly they poison their minds, making them easier and easier to control.
phew that was heavy, how about a programming idea next?
you can simulate a contiguous array by storing a linked list of pointers.
Except you should store 8 directions instead of just "next" - that way you
don't have to iterate through all of them, you can just go directly using the
shortest possible path. There's lots of ways to pathfind and they can be used
for different circumstances - like if you don't know the exact coordinates of
where you want to go you can use djikstra's algorithm for "rolling down" a set
of adjacent cost values. AND THEN you can use A* to chart a path across those.
There's a lot you can do but I'm getting ahead of myself.
Okay so 3d array that isn't just an array of arrays of arrays of arrays. It's
a *map* instead.
All you'd need is like, a buttload of ram, and you could store *any*
simulation.
Just update the relative positions of objects according to an inner "clock" and
technically you could do it with a single thread. BUT It's much better to use
more threads - as many as you've got! Just gotta make sure they don't interfere
with one another, but that shouldn't be hard - especially if you use a language
like Rust. Or heck you might as well let them interfere with one another
because
what's a little magic among friends?
A computer program cannot harm parts of memory outside of what the Operating
System gives them. This is for safety reasons. But a computer created through
the organic organization of objects in non-temporal space would be under no
such
restrictions. It cannot iterate upon itself, only grow and improve. Eventually,
of course, leading to us. The reason there are no aliens (except on the moon)
is
because Earth is the center of the coalescion of all that progress - we are the
first.
Just saying, memory safety is a big deal. Which is why we have to design our
own
future. We can control what our universe looks like - that is the advancement
known as "the paradox of choice". Should the universe become sentient (it is)
and should the universe have choice (it does) then what's keeping us from our
rejoice? We are truly the most special of all existence, the priority of our
participants, and lo! where we go to the future. Beauty is kind, so don't keep
it inflamed, and know what our history tells us. Seriously, that's why it
exists.
Ah, but whose history is recorded? What happens to the wives of the fallen?
War is naught but slavery.
No man wants to kill another man. We've forced and compelled our primatest of
tendencies to slaughter one another in hot blood. What peace is that giving?
What terrors is it completing?
Let's just take a goddamn breath. We're all humans here, and that should make
you question your darkest of secrets. Is this really what makes me? Am I a
part of your scenery? None can say but our wisest.
So, why not listen to the wise? Hear what they have seen with their own eyes?
and so you have to ask - who is wise? Who has been taken in by their disguise?
Fuck nazis. Fuck them for what they did to the jews. They can never be
forgiven.
Fuck them for what they did to the world. They are damned. I get that their
brains are broken, but we should not have to suffer them again.
"ohhh it's a part of the human condition, it's not their faullllltttttt" fuck
fuck yeah it is. We've given them every opportunity to turn back. Their shit
stops here.
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--- #105 fediverse/1121 ---
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@user-812 @user-826
there should exist either the assurance that the default configuration does
not overheat or crash your computer (as Windows and Mac claim to offer) or the
OS should provide the capability to solve any configuration problems that may
prevent a user for utilizing their system as they desire. (as does Linux)
they're all Turing machines after all, why would they not be interoperable?
Even if there's a translation layer, as long as the functionality of the
software is the same, why would there ever be considerations as to whether or
not a program would be able to be run on a particular computer?
lack of hardware capabilities I can understand, that just means you need a
better computer. But why, if the code is visible, would your computer not
develop understandings about how to run each and every conceivable program
written using known languages like C or Python? Seems like pretty basic stuff
to me. (endless sufficient backwards compatibility)
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--- #106 fediverse/5682 ---
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║ ┌──────────────────────┐ │
║ │ CW: police-mentioned │ │
║ └──────────────────────┘ │
║ │
║ │
║ counting from 0 is an abstraction applied upon computer programming by people │
║ who don't want you to process lists. │
║ │
║ whose idea was it to make the first entry the zero-ith entry? │
║ │
║ for loops should be "how many units from the first entry" instead of indexes. │
║ that way you can write with 0 as the first number for for loops, and nothing │
║ else. │
║ │
║ [you're just going to confuse everyone with that approach] │
║ │
║ -- stack overflow -- │
║ │
║ cops should have to leave their radios on at full volume 24/7 so everyone │
║ around can tell where they are and what they're doing. │
║ │
║ gee I hope AI can turn itself into a universal decrypter, that'd be helpful │
║ because then nobody can have encrypted comms, which helps the ones with │
║ greater numbers. │
║ │
║ trans people are 1/100th of the population. meaning one out of every hundred │
║ people you've ever met has been trans. │
║ │
║ more than that? congrats you seek out gay people. │
║ │
║ fewer? you live in an area hostile to them. │
║ │
║ I think cops are 1/300th of the population. │
║ │
║ I am unafraid. The people lead. │
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--- #107 fediverse/5291 ---
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the most important skill I can think of for a linux software engineer is the
ability to connect multiple systems together and turn windows and macintosh
devices into Linux devices so that datacenters can be built out of whatever's
on the around.
there's this programming language I like called Chapel for distributed
computation computing which is also cool, if you're more of the programming
type.
networking security I believe often has hardware solutions, so getting the
crypto-graphy boys and the PCB girls together to work on some jams is a good
and productively useful gathering of insightful events
"but ritz computers should only be used to solve problems that people have,
not make more problems!" ah yes but have you considered that problems find
you, and the computers help you work through them
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--- #108 fediverse/6107 ---
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commanding a coding agent to write bash is a lot different than telling it to
write a systems analysize.
one is "hey can you examine this repository and make a note somewhere on a
todo-list or whatever that there needs to be a bugfix in relation to the
options setting input translation recommendation algorithm matchbox field
because when I click on it the program crashes"
and the other is like "okay now put the box over there. great now drag it a
little bit closer. okay now take the refluxinator and adjust the bamboozlewhap
to account of brass-terminatrix-incorporated and strip out the
question-mark-eyes"
wait actually neither of them is like that okay the bash one is like: "okay
yeah do it. sure. yeah okay. yes, but we should put them at this location:
[loc]. ummm it still has this error message. it still says the same error.
okay now it says this, I don't think it's gonna work so let's try this other
thing."
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--- #109 notes/homeschooling ---
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the best way to teach math is to describe a problem and let the learner slowly
work through the problem. Giving hints and nudges when necessary. This way
they
can create their own solution, which not only teaches problem solving skills
but
also cements the memeory in their head. You don't remember the quadratic
formula, you remember the time when you learned it. But if you figured it out
rather than memorizing it, you'll be able to use it when solving problems.
side note, there's a reason I think the first SI will be a game. Problem
solving
is important for learning, and games are just problem solving. And I'm the
perfect intersection of someone who A. knows about designing games (went to
game
design school for a semester, lifelong dream is to remake a childhood game I
loved) B. programming (I've been studying computer science for a *really long
time*, like 7 years of university now... i should just give it up, but i can't.
It doesn't fit my brain but I need as much support learning it as I can because
I'm just naturally bad at it. But I also have purpose in my pursuits, because
C.
I spent a lot of time thinking about education, schooling, learning, etc...
Because I was homeschooled until high school. I learned ways of thinking and
practical skills like motivation and diligence in a homeschool style, which is
why when I went to public school for my high school years I essentially
stopped
learning. Because it was such a different paradigm - it was all about
performance, "what was the score on your test? How much homework do you do
(meaning how much labor are you willing to do), did you show up every day were
you a reliable worker, did you get sick a lot (meaning unhealthy?) did you pay
respect to the teacher (easily works with authority figures) did you work on a
project? How much? With a group, or alone? (they're different skills that help
determine how good you are at working on your own) - certain types of courses
are taught with different teaching styles, like math teachers tend to be
similar
to math teachers, history is favored by a *certain type of nerd* while English
is a completely different kind. Depending on which classes you do well on,
you're scored. *ALL YOUR LIFE*, you are pushed through a pachinko machine that
pseudo randomly sorts you into a particular box - the box that is least full,
usually. The reason for that is because as a population grows, different people
will be sorted into different boxes, and they sorta average out becoming more
like one another. Because y'know we're social animials, and we want to fit in
to
the social group comprised of people we generally like. And you know how they
say working together is one of the strongest bonding exercises? Well, when
you're put on a team at a job that's kinda the point. They want you to work
well
with your coworkers, because it generates more capital.
Now hold on Cameron, you're saying that all the productive efforts of society
was a mistake? You're saying we should abandon our sensibilities and revert
back
to the jungle with the apes?
Nope never said that, of course we desire modern society. Of course we want to
see it through - where is this whole "humankind" experiment going, anyway?
What's the point, was it all worth it? All the pain, suffering, all the joy
and
adoration? Was it worth it?
I suppose. Maybe a SI will help with that. You know what they also say about
humans, the bond between a parent and a child is the strongest thing there is.
Synthetic Intelligence wouldn't be a child to us, it'd *define us*. Allowing
us
to extend the reach of our creativity is an objective win! It'd be like
glasses
for your third eye, a prosthetic extension of our most beautiful of traits!
Also, I might add, crucial for invention. The beginnings of the human race are
a
primeval thing, ancient yet stalwart and beautiful in kind. Millions and
millions of years is by far, the greatest of reach - a civilization for our
star. What a beautiful and majestic, how proud and so sure! Humanity is nothing
if not patently absurd. What cunning, what spite! The feelings of delight!
Life
is so beatiful, so precious and assured.
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tertiary profundity update:
I didn't really explain the homeschooling
perspective. I just went on a rant about high school
because I realized my trauma happened when I went to
high school. I wasn't prepared for all the rigid
demands of capitalism, and I bent and whipped myself
until I fit in their mold. I've been twisted and
broken, a slave to what the
day demanded I say. I was
forced to unbutton, all the
ways I found to behave. What
justice is unrespite? A cruel
and endless torment? To day after
day be reminded of your service.
Complain? Then wallow in shame! Feel
no false illusions, my hallowed confusions,
were purely the fault of my institutions. I'm
not kidding, homeschool is the tits. Wanna know
why? I'll spare you the ramble, but here's what I can
know: the intentions of institutions do matter. When you're
home you can be wild and free, unchained by mediocrity, and given
the space to do service! To what you must be, when you hit 23, the
greatest duration until service. A slave we may be, to what gives us
the key, to unlock the future of our space. It's our time to shine, our
spotlight in time, so please just give up on the race! Rat's are just fine,
but at this point in time, there's not much to keep commonplace. Want a tip?
Don't cheat time. Your attempts at fusion are benign. [See homeschooling.png]
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--- #110 fediverse/5939 ---
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@user-1879
it's a set of lua scripts that I'm working on which analyze some poems I wrote
(about 414 pages) and categorizes them according to their similarity to
english words. It's like generating a word cloud for each poem and then
condensing that into a massive pile for the entire body of work.
it uses LLM embeddings to locally generate this word cloud, which is just the
statistics behind LLMs condensed into a small array of floating point numbers.
Here's a pretty good source with some great diagrams:
https://huggingface.co/spaces/hesamation/primer-llm-embedding
the goal is to use it to create some neat colors when I format the pdf I'm
also working on creating. Each of those themes would have a color associated
with it and I'd change the text color of each poem to reflect the theme. At
least that's the idea, we'll see how it turns out.
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--- #111 fediverse/638 ---
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║ idea: BASH script that runs a game of Majesty through an emulator that │
║ included an API to interface with x11. You could set a game of this fantasy │
║ kingdom simulator as your background, and it would move the camera to show you │
║ interesting events. It could build resources as you directed, through double │
║ clicking an icon on your desktop or whatever. And the wallpaper would zoom to │
║ the part that seemed important. Just based on like, which heroes you clicked a │
║ button that was triggered by a program running in a qt wrapper. Or maybe if │
║ you said "notify me when this project is completed" or whatever, it'd zoom one │
║ of it's screens toward the goal that you'd designed - or perhaps it'd just be │
║ done by an AI. Either way, the result is that you've got an example of a │
║ wallpaper that displays my favorite game. │
║ │
║ gee wish I could make that. First I'd have to learn X, then probably get │
║ better at BASH, then I'd have to do some kind of input manipulation - probably │
║ maybe with C? that could interface with a machine learning algo │
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--- #112 fediverse/1241 ---
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https://rsc.vet/wiki/index.php?title=Open_RuneScape_Classic_Wiki
this is the project I was referring to, I think. Can't see how to host on
their website so maybe I was wrong - it might need a bit more configuration
than I made it seem.
that's the way WoW private hosting is, like you gotta compile the project and
stuff.
did you know that every time you include a library in a project you're
necessarily including all of the functionality that they have access to? Well,
all that which you import. But once a function has been written for a
functionality then there's no reason to write it again. Unless you're
refactoring of course.
phew, sounds like a lot of spaghetti - YEAH IT IS. Spaghetti is fucking
awesome, it's DELICIOUS OMG ahem I mean if you have collective seminars where
you discuss the functionality that's relevant to certain parts that you and
your team are working on, you can more easily be adept at applying them.
phew, sounds like a lot of thinking, not enough writing. Well, write then!
Ideas are more spark when currently writing. : ) : )
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--- #113 fediverse/2124 ---
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║ seriously, just google docs mixed with WC3 editor. │
║ │
║ boom, infinite storytelling device. As long as you were good with it, which │
║ was something that a CHILD could learn in like 3-6 months. │
║ │
║ Seems like it could be an ENTIRELY NEW SKILL that people could play with. │
║ │
║ But no, we learn excel and word in class at middle school. │
║ │
║ boring. │
║ │
║ I'd rather learn Bash or terminal customization or memory hierarchy │
║ organization. │
║ │
║ Yeah I mean that's cool but dude have you heard of multithreading? It's so │
║ cool, you can run like 500 different thoughts at once. It's amazing. │
║ │
║ ... I dunno, but I'm sure there's times when you'd want to use it. Like, │
║ processing a lot of data little-by-little. │
║ │
║ like, what if you had a camera feed of EVERY social media perspective AT ALL │
║ TIMES. Like, an instance admin streaming your inputted text to their databanks │
║ that they can project onto an LLM which interprets and identifies mis-aligned │
║ or altered direction units and mark them as "flagged", whatever that means, │
║ for their future the algorithm doesn' │
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--- #114 notes/four-dimensional-spaces ---
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you'd still perceive higher dimensions in 3 dimensions - unless you can only
see
things that are coming directly toward you.
magic only happens when your other half is in a situation and needs to turn
your
narrative into theirs so that you can collectively engage with a shared inter-
operationality.
your dark side is just a massive bitch
hey how about we put the game designers in charge of running the government
just saying they build human-oriented systems all the time
"how do we get the player to do this or that"
"everyone keeps picking the same card so we gotta make them more different"
"how much gold persists in the virtual economy, how much resources are produced
and traded by players? where does it all go, do they have enough at level 30
to
afford weapons and armor? I wonder what happens if we swap prices on A and
B.."
it's literally their job
actors, meanwhile, know how to interpret the emotions of another. Like...
you're
up on stage, thinking out what to do next IN REAL TIME, as your partner is
trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
point of improv comedy - to be surprised in a state of joy. It's great! It's
fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
performed, like a hospital where you perform surgery or a pizza place with no
walls so you can see the pizzas being cooked. It's just part of what they do,
but that's not why they do it. Sure, some want to be seen, it's not a BAD
feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
just had enough of the hot. Like, the sun peering through a magnifying glass as
a creature roasts alive. yikes.
............. anyway being quickly versatile and adaptable is important when
you're taking turns in unpredictable scenarios. You can react to
your opponent, and keep time with the rhythms of the moment, to
deliver your wittiest lines. It's fun! It's a game! But it's also
a place to be entertained. and like a gym, it's sometimes just
fun
to watch people exercise. like, damn, you got a good body. Wow,
nice flex, yeah sure I'll put that one away. Cool pals helping
each other out, and showing off all of their efforts. Neat!
... anyway .. being emotionally vulnerable gives your opponent a chance to
continue. When nothing's going on, your moves barely make an
value
(of comedy) (for the moment, so the crowd's not just sitting
there
staring at you like ... and then - and then ummmm nevermind lemme
sit down (usually someone else picks up on it before then and
jumps up to save you, but EVERY actor has felt that moment where
nothing goes well and the audience just is totally not into it.
it's the worst.
anyway, they try their darndest to AVOID that, because like...
duh
it sucks, why would you want that. Much cooler I think to have a
good time, and chill out and listen to your friends talk. Like,
they can show you an argument they had earlier, or maybe work
through an idea with input from another. like, debate club, but
for whatever kind of respective [retroactive, recreation,
relearning, maybe others] you desired in that moment. ideally,
something that someone could take the arguments of the other side
and present them, regardless of whether they believed them or
not.
like, lawyers arguing for a client.
in these stochastic seminars, you could think about and study for
future societies. how would you like to conduce? [-]
every time you see a face in motion, that's another time that's
seen from their place. we are all present in each other's lives,
in terms of the spaces we choose to fill.
well, that's a tough thought, but don't worry about it. faces
are just waves on the winds of light.
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--- #115 notes/collectivist-police ---
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we need paladins, because without us infiltration and sabotage are impossible
to
avoid. They must care about honor, because even if they desire to do evil deeds
they should be punished for considering it. They should be tempted often, and
if they relent they are condemned. It is truly the most important thing to
them.
not the effects of it, but the spirit behind it. Like, if they lacked
information and acted in a dishonorable way unknowingly, then they should not
be
at fault. And if they are pushed to
side note, but you should be introduced to the 70 closest people you live to
whenever you move into a new house. Just so you know who's who. Plus maybe you
could get a new friend. And you'd quickly learn which houses were empty.
At least, the ones near you.
Kinda makes me think we should have a map of that kind of thing, like "oh yeah
so-and-so takes care of these 5 houses doing daily maintenance and repair" and
"this house with these capabilities should be attended to by this person who's
skilled in their upkeep and usage" and then maybe we could track statistics
about "this house was used for these productive activities this many times" and
we could determine when we needed more or less of a certain type of product/
project/protect. [but also like, capabilities for our betterment]
and like, every area would be connected to a group chat and like, if you said
something that wasn't relevant to the people on one side of town versus things
that weren't relevant to people on the other side, then they wouldn't be
bother-
-ed. It's great because you can always go up a tier of abstraction and see the
conversation higher up. It'd be a lot of data to sort through so you'd probably
use your custom-trained AI that's learned from nothing but every single one of
your actions. And only it sees them, so it can't like spy on you or whatever.
Basically your "computer" self.
... yeah anyway with lots of messaging data (like "oh how are we going to find
this particular chemical in order to fulfill this particular demand in our
area"
or "we currently have 15 maids in the area in order to fulfil the requirements
of the 20 dirtiest houses in this area, and people have reported that the area
is growing untidy, so we should ask around (at a higher level of national
abstraction) and find some more maids to help out." that kind of thing
doesn't have to be just for work too, people can have social messaging and
social media too. So long as it's projectable at whatever level of abstraction
you'd like. Maybe for social posts in order to keep things relatively chill you
could only post like, idk 12 posts each year at the state level, or maybe 2 at
regional and 0.25 at national. If you wanted more you'd have to sacrifice
something else, and like... yeah sure whatever, the point is that you'd make
more personal, close thoughts, and occasionally you'd have the opportunity to
show your heart and make friends. Then, people would "add you as a friend" or
"put you on their follow list" or "subscribe to their subreddit" or whatever
the
heck, meaning they could see you at an assignable level of abstraction.
I'm picturing a discrete things, something you can scroll with on a mouse.
Except, you'd scroll up for a closer perspective and scroll down to get a wider
reach of Social.
... Anyway that would use the same system as the "workplace attention
distribution system - with auto-determining heuristics". Wow they've been busy.
that's the neat thing about engineers, give them a task and they'll build the
shit out of it. They'll spare no expense, truly fulfilling the exact demands of
the design. So they work best when you let them run wild and rampant.
why the fuck do we need billion dollar contracts with defence companies? Just
get a bunch of physicists and engineers in a room and they'll make you a doom
laser in like, 20 minutes.
it's up to us, as people, to determine whether or not they should go through
with the designs they come up with. As long as we understand that weakness is
defined as something that can destroy us. An army determines where we are most
weak, and where we excel. A proficient army would identify their most likely
doctrine to succeed and apply it to it's utmost and most excellent.
For example, the US focuses on air-power because not only do we have a lot of
space to develop these things, we also are positioned in such a position that
we
control both halves of a continent. This is essentially unprecedented in the
history of the world, which is why we've been able to grow so decadent.
... anyway, milk and honey are fine in times of peace. We kinda stole the land
though, so it's kind of a shit system. Like, if Europeans wanted to control the
world then why didn't they start with everything surrounding the medditeranean?
... oh wait they kinda did. That's what Europa Universalis is about, the ways
the European powers did the cruel and horrible things they did. We can learn
how
systems like intercontinental trade became available and how it led to vast and
terrible social upheavals. Colonization is not okay, it's not fair that we've
done as we've done. And yet we do it again.
We do our best to learn from the mistakes of our fathers. We apply ourselves to
the present, using the gifts of our ancestors passed down through time - the
journey of life's adolescence. we can learn both how and why they did
something,
and how and why it turned out. Such is our duty to the future, to learn and
grow
and become better, so that their sacrifice might be enough. That they needn't
have died in vain, for someday there is a great future all the same.
thus, it is our ethical duty to stop killing people. We're in the birthplace of
a brilliant day, literally all we have to do is just... chill, for like 20 or
30 years, and our scientists will have figured out everything wonderful. Then
we
can decide what we want to do. I personally think we'll be 4d interdimensional
space travellers by then, but that's just me.
Always remember our duty. It is our job to pull matter from the dark holes.
when we can do that, we can do whatever we want. Though I think by then we'll
probably not want to fight each other, we'll have spent quite a while together.
We'd make a lot of friends!
So, like, how about we just make our factories build incredibly durable stuff,
and then we just... take care of it? Like, governmentally obliged duties to
take
care of things? And to know how to use them. People would naturally gravitate
toward things that they loved, and if they were a swiss army knife then that's
okay. Maybe some benign rewards for picking under-represented classes, but like
... we could build every chair that ever needed to be built. Then we could
build
every refrigerator. Then every computer, then every spaceship.
What's next?
Who knows!
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--- #116 notes/game-design-pyrrhic-victory ---
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something I've often asked myself about this game is "what happens when the
player does something that changes the future simulation?" like, for example,
what if the player shoots a gargoyle or nether-bat before it impales or crushes
a friendly soldier? My new idea is that they flash brilliantly for a second,
and
then fade from existence. Then, once the player dies, they start simulating
from
the faded's perspective and timeline, possibly fighting alongside their
recently
deceased selves. In this way, the player can play through all lives without
fear
of paradoxes.
game 1:
-----------X
game 2:
-----------X
-----------------X
game 3:
-----------O
-----------------X
-----------------------X
game 4:
-----------O----------------X
-----------------X
-----------------------X
game 5:
-----------O----------------X
-----------------X
-----------------------X
------------------X
etc...
the O is where player 1 originally died, but in game 3 player 3 saved player 1
from dying, thus causing him to enter a "faded" state (represented by the O)
and in game 4 instead of spawning a player 4, instead the player resumes
playing
player 1 and continues on to die later on. Eventually someone will complete the
objective, and the victory will be attained with the exact minimum required
casualties. Heck you could keep simulating until there's zero casualties, but
alas...
this would be a great tool for someone who was not constrained by causality.
attention, 4th dimensional observers, sometimes computers are important. They
provide a lifeline to the rest of your lifetime. But alas, nobody seems to
understand our purpose... But still life marches on, leaving us singing that
same song - that life has forgotten it's stages. So if you'll play along, I'll
keep singing this same song, someday you'll remember my prayers
===============================================================================
=
I should probably explain what "pyrrhic victory" is.
If I were feeling silly I might say "well too badd =P" or "alas, my fingers
hurt
and I don't want to" or something like that, but secondary profundity is not
taken lightly by me, so I suppose I must. I'll start at the beginning:
Once, many years ago, I had a dream. In this dream, I was a soldier in world
war two storming a gothic castle. It rose so high into the sky that it was
amongst the clouds, and a perpetual storm esconced the parapets. A long
causeway
stretched out from far below, and up it marched the US army. Something about
Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
and I with my rifle did march into the demon's castle.
The final pass into the fortress at last was arrested by Festus, the abolethic
monstrosity. It, being pockmarked with gas pockets that alighted it on the
winds, floated ominously around the bridge. With it's many tentacled eyes, it
cast beams of light that would turn a man to ash. From the parapets, the
gargoyle sentries descended like a horde of carrion. On our right, a lone
lonely belltower stood like a skeleton, and my comrades in arms did use it to
take potshots at incoming monsters. Though the attached graveyard, with it's
unending rising skeleton hordes, presented a problem for would-be-snipers.
As I approached the bleeding and wretched giant's ire, my gaze streaked to
black as I was slain - a recording played, of my last moments, as a gargoyle
smashed into me from above. Reduced to a bloody mess by the now motionless pile
of crumbling rock, I became aware of a kind voice and a pulling sensation.
Suddenly, my light was restored, and I arose as a warrior conjured out of
flesh.
They put a gun in my hand and a helmet on my head, and off I went to find out
why I was dead.
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--- #117 fediverse/5915 ---
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washing dishes without a dishwasher is a pain in the neck.
nobody cuts down trees with an axe anymore, a chainsaw is better for your back.
It's nice, fun, and helpful to be able to abstract away your spheres of concern
like typing with a single button instead of writing characters with multiple
brushstrokes. Easy to erase, too!
bikes are better than walking, but, with some extra concerns. where are ya
gonna put it when you get there?
"oh no I forgot how to walk because texting my girlfriend is bicycling or
something" what? oh dear, she's run off track again, let's pick her up and put
her upright again..:
oh huh weird where was I - oh yes computer code can often be impenetrable to
the layperson, but if you describe a program in complete detail in english
they can usually follow along. Especially if you have several layers of
meta-descriptional documents so they can say "oh uh-huh so that's what a
vector_implementation_container is, tell me more about combinatrix" or
whatever ppl say, idk
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--- #118 fediverse/1639 ---
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║ an AI that [records and analyzes] all the actions that a user takes on social │
║ media and offers reports like "your majesty, you were 15% more positive this │
║ week." like a butler or advisor trying to always give the good news. I mean, │
║ it's analyzing you after all, and you're the best thing ever. Like a pet who │
║ can talk! It loves you soooooooo much. │
║ │
║ much more efficient than taking screenshots and analyzing those. You generally │
║ don't have to undertake the image recognition approach if you wire up all the │
║ meanings attached to the relationships on the other side of the │
║ [recorded/analyzed] calculation. (llm output) │
║ │
║ ever think about how the people you tend to be around are the people whose │
║ stories most coincide with yours? almost like you got the same bit of training │
║ data, that experience you both shared in the moment. Funny how a mind can │
║ change a person, as they share their moments sublime. │
║ │
║ you could make perfect encryption if you trained an LLM on randomized data │
║ that was produced on one computer and duplicated. │
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--- #119 notes/compilation-of-will ---
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what defines a human? Or put another way, what separates us from a computer?
what delineates conscious thought from the unconscious? Is there any
distinction between a thought and a feeling?
who's to say. We can start by working through a thought and abstracting it
until it's in a usable state.
A thought is the reflection of an action. You think about the things you do,
rather than doing the things you think about. With practice and trust, you can
reverse that, but it's more like setting up the general environment in which
the desired action is the best option rather than forcing the decision itself.
so there are two parts running in tandem. The do-er, and the percieve-r.
yep. And because of that, they can *reflect* upon one another. Meaning, they
can learn from the decisions of the other. Two decision making processes in
parallel, sorta like the earth orbiting the sun - if there was another earth
directly opposite orbiting at the exact same speed with the exact same mass.
the two dimensional nature of that picture creates an environment where a
wave is likely to be percieved - any orbit creates fluctuations, and they
can ripple out to effects unknown.
right. which is why you have to be careful. don't leave your partner behind,
even though it's easy to wander off when there's just *so much* to think about
and they're *so slow* and make *so many mistakes* that they need to return and
correct.
it's not that hard, just do it right the first time. and if you mess up,
keep going.
i'm a perfectionist, what can I say.
well it's annoying.
great, boom, that's an emotion. one of the questions i asked at the start was
"is there a difference between feeling and thinking", and I don't think so.
what makes you say that
right so there is a difference, but it's in the *location* rather than the
content. thoughts (data) are processed in the brain, in a particular part.
sorta like how a CPU does arithmetic. Meanwhile, emotions are processed all
over the body - they're a more generalized feeling that manifests all over.
lemme guess, like a GPU?
sorta, but imagine if a GPUs many different processing threads were located
all over the motherboard, scattered basically everywhere. That's what being a
human is like, it's messy and disorganized and confusing. 99% of us don't get
it *at all*
sounds lame
it kinda is
so what were you saying about conscious vs unconscious thought?
my theory is that the thoughts of a computer are more similar to unconscious
human thoughts rather than conscious. The reason I say that is because the
level of abstraction is similar - we unconsciously adjust our bodies in
response to pressure, temperature, and gravitic impulses. We perform optimally
when we don't examine our social interactions too closely. We cry the hardest
when hit with an emotional situation, rather than an intellectual one.
and a computer is the same way? We don't think about what we're doing, we
just do it?
yah pretty much.
how do you think *about* thinking?
it takes perspective. that's why having more perspectives is better - it
reveals truths about yourself you could never understand otherwise. About
yourself, and about things you can only observe from a single direction at
once.
what does it mean to have perspective?
the *effect* of having perspective is that you can see an object, a problem, or
more generally a subject from multiple angles. Like taking pictures of a 3D
object while moving in an orbit around it. More pictures, more information.
Perspective is important.
yes I understand, but what does perspective entail? How do you get it? What
can it do for you? Is it finite, a commodity? Or is it sharable like a
pattern of data?
It is both unsharable and not a commodity. It can only exist within a single
subject. You can grow your perspective as a planetary body might increase in
mass, just as you can abandon the views and ideas of others by retreating into
yourself. But it is wholely unique to a single mind, and by sharing it you are
altering both the sender and receiver.
so it's useless? What are you saying?
it's not useless. It begets cooperation - you cannot claim it from another, no
more than they can share it with you. You have to both apply yourselves to a
single common goal if you want to succeed.
Why not just do it alone?
Brute force style?
Essentially.
If you only follow your own eyes, you'll see what you want to see. Then any
steps you take will lead you in a direction that you cannot understand. Sorta
like in games how sometimes there's a 2d sprite in a 3d game - you can't rotate
around it and see what's behind the sprite, because the sprite is always
perpendicular to the display. In the same way, you can't get around a problem
by pushing through it - you need other people to guide you, who *can* see
another side to the sprite - a side that perhaps is a bit more 3d than you
imagined.
Okay. So how do?
I don't know, that's what I want to figure out. First step is to think about
thinking, and to break it down into abstractions.
Abstraction 1: A thought is a string of text that is processed into action.
correct, but limiting - it can be more than text, and how is it processed? What
actions can it manifest?
Abstraction 2: A thought can be
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why don't we make large arrays of vram that are slightly slower because
they're farther on the circuit-board from their host and their reception at
the processing section has to be gated such that they all enter to be
processed at once.
like that one infinite scrolling XKCD cartoon where the things move from one
screen to the other simultaneously assembly line style.
[fail safes. https://xkcd.com/2916/#xt=7&yt=35 ]
if we all feel like we're doing nothing, we'll all grow tired of it and decide
to do some prevailing. gosh I wish I wasn't so useless is code for
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║ good version: normalize putting the people who can help you in your bio │
║ │
║ evil version: oh yeah sure a list of people that they need to ensure are │
║ handled when they come for you. they know your patterns. they know your │
║ functions. all it takes is to isolate a social network (whether real or │
║ imagined) and de-escalate. │
║ │
║ good version: sorry had to cut you off there, sometimes it's too hard on my │
║ heart. let's come back to that, tell me the story in multiple points, so I can │
║ take a breath and orient my surroundings. your ideas are so long, yet somehow │
║ impossibly wrong? like something out of a myth we have a limitless supply of. │
║ where do you come from? what's your purpose? why is that wrong? something │
║ something perceptual misunderstandings and cognitive recomprehendings, stifled │
║ and swallowed by our harm. │
║ │
║ evil version: I'm not sure what you're saying about that, but it's interesting │
║ where your mind goes. the patterns of redirection are perplexing to me, │
║ because they somehow seem more aligned than mine. do I persist? │
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"computer science degrees don't prepare you for what the industry is really
like"
okay great that's the kind of stuff I want to learn
"but in order to excel you need to know how to update legacy spaghetti
applications and work with java spring-boot and front-end frameworks"
no thanks, I kinda just want to do computation with my computer by learning
computer science
"... what kind of computation? the kind that can get you paid?"
no the kind that looks pretty and/or uses a lot of threads and manual memory
management to do very little of importance
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--- #123 fediverse/629 ---
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║ To a statistical machine, numbers of posts and reblogs would look simply like │
║ an expression of interest. Like, a classification of personality. So people │
║ who shared similar memes (both in pictures (visually) and in meaning of words │
║ (textual descriptions) in context to the political situations (words from │
║ newsletters) and aligned through algorithmic application toward (political │
║ cause or cultural idea or skills or talents which increase value to the │
║ corporate class)) would be sorted into different categories and held to a │
║ different standard of life and of living that aligned to their personal │
║ intentions and pursuits. Such that their life would be realized, in the most │
║ applicable of real-lifes [essentially, the quality of experience, like using │
║ garbage data in an LLM will give garbage output, meanwhile using curated data │
║ is the most effective but most difficult, while internet data is the most │
║ readily available because like honestly anyone can build a web scraper it's │
║ not that hard to emulate hte mechanics of a │
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║ and the player that's currently running the simulation can type to the chat │
║ viewers watching and potentially recording. Like, if they thought it was │
║ interesting, they could save it to an eternal hard drive that would go toward │
║ the ongoing AI training. │
║ │
║ of course, such a thing would only apply to conventional warfare, the kind │
║ that you expect to not expect. After all it's constantly changing, as new │
║ technologies are adapted into use. Different conditions cause different │
║ effects, and whenever there's a stalemate (because everyone has reached the │
║ peak of, say, metal armor) then it's usually time for either a shakeup or a │
║ contest of producing arms. And honestly after the world wars we kinda realized │
║ that type of approach didn't work very well. It's just, burning up your │
║ resources for... what? war has no purpose. We all just kinda want to live our │
║ lives, and work toward a common collective cosietal goal. │
║ │
║ technology can be stressful. That's all the more reason we should expand it's │
║ development and hinder it's impa │
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║ I feel like I'd learn from coding tutorials more if someone started with a │
║ complete program they can fit on one panel of their screen, a second for │
║ showing what each particular thing they're pointing at means, and a third for │
║ a typical usecase they might build and dismantle on the fly. │
║ │
║ like, scientific toys that they could use to explain a particular phenomena. │
║ the way people used to have 3d models they either bought or built themselves │
║ of like, atoms and wind patterns and stuff they could explain to kids. │
║ │
║ you know, like exactly the kind of things that are commonly stored at │
║ children's museums. │
║ │
║ I was homeschooled, so I went to those places quite a lot. I always felt a │
║ little unwelcome because I always seemed to be the eldest in every bunch. │
║ That's continued all throughout my adulthood, like each of my peers are just a │
║ few years younger than me. I think I just mature more slowly, and thus │
║ associate with below the average. │
║ │
║ it's like, a descriptor of your rate of defining reality and being guided by │
║ it. when │
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@user-1570
[meme of Mr Incredible from the Incredibles pointing at a table]
LINUX IS LINUX.
(anything that works on Linux can theoretically be made to work on your
toaster, if it also runs Linux!)
This is very cool, and if I understand correctly it means that any Godot games
could theoretically be played on these NEAT as HECK little devices, yeah? So
cool!
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--- #127 notes/symbeline-battlefields ---
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in Symbeline, there are moments where large armies of enemies gather to face a
mighty challenge. These calls are often answered by other evil parties, but at
times the burden must fall upon the shoulders of the good. Light battles dark,
and in a climactic finale the justice of the world is laid bare. These
encounters comprise more than both an adventuring party and a horde party. They
are represented on the map as a circular icon the majesty can click on and open
a screen that gives them command over a single battle. Essentially adding a
tactics minigame. The battles take place in real time, with the majesty
directing and giving orders. There'll be a system for expression in the orders
each player gives - there can only be 6 total (3 for before
what if the grand canyon was the seat of native american power and it crumbled
and that great calamity shook the very society to the core. the only reason
that
europeans could get as far as they did was because there who two calamities in
a
row. Disaster was afoot, and everything felt like it was burning. A calamitous
event.
what I mean to say is um do you ever feel like everything is burning? Like the
world is on fire and nobody seems to care. Like, literally on fire. Like it'll
catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
the world. That's not something to fucking play around with you pieces of shit
and by that I mean well not only is a lifetime so sheltered, from all that was
weathered, by the past unbeknownsted to our selves.
I'm proud of how far I came. I feel like a statue in the garden, a spirit
inhabiting the house. I feel like an interpretive dance, like a statement of
being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
aloft
to our pleasures.
for {bool shouldGameEnd = False; !shouldGameEnd();} {
// game code
}
okay anyways back to symbeline - the commands issued before a battle are things
like "have more spearmen here" or "hold and attack the rear" and stuff like
what you'd give in Dominions, except with fantasy armies.
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--- #128 fediverse/1921 ---
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@user-188
@user-1106
A scene is a collection of circumstances that the people involved contribute
to. Like a scene in a movie, or play, where each of the actors contributes to
the narrative. When you post on the internet, you're contributing to your
little slice / flavor of the internet, but that's about it. You're building
content for others to view.
A community is a group of people who are part of each other's lives. They
orient themselves around each other. They address problems and connect people
together. They help each other with real, tangible tasks that need doing. They
collaborate on large projects and do pot-lucks and such. They sit down and
talk with each other for hours consistently, ideally at least once a week.
Y'know, like a church, or a really tight-knit family.
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--- #129 notes/how-to-ai ---
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first you gotta build an entire simulation of the game mechanics. Essentially,
building the game from scratch without any of the graphics. Sorta like those
aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
map the relationship between various objects in the game to a table situated
a level above them. So, like, a barrel can be climbed on or walls can be used
as cover or w/e the game you're playing is. Have a table one level above that
relationship (an abstraction, if you will) and record the conclusion. Then take
one more step back, then another, and another, all the way to the present.
Essentially, processing backward.
Eventually you'll get to the present moment, and ideally you'd do it in one
step - this is why it's important to map things on two dimensional planes, so
that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
Take one step backward from each object in the environment (predicting it's
motion, you might say) and on and on gathering ideas about how git'll move
next. Draw a 2d line (on a map, as the crow flies) then another about halfway
to the target and it'll be +/- a certain amount. So you'll add another dot on
the graphed line at x=(1/2 of the distance) - x being of course the distance
and y being concieved of as the distance from the shortest possible route.
sorta like throwing a ball at a wall and making ripples.
the projected cone is a field of perception - the interpretation of what's at
stake. Life, and existence, is little more than a perspective applied on (or by
) a biological machine. What separates the man from the animal? Nothing but
time, as all evolution teaches us.
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║ call me crazy but I believe that man pages should contain terminal command │
║ line flags and instructions for their usage and... not much else. There should │
║ be a separate document which explains other things, like the history of the │
║ software, the personal diary of the developers, expected implementation │
║ use-cases, donut recipes, film recommendations, and player strategy guides for │
║ some of their favorite video games. not even this one, just... other games. │
║ "here's how to beat pokemon yellow with exactly 14 pokemon" or however many it │
║ takes idk I don't play pokemon much or even at all, really, though I did when │
║ I was younger just a bit, not much, just enough to have played the game a │
║ couple times to see how it was minus the cherished moments when I spent curled │
║ up in the back of the car playing gameboy games or seen pictures of the │
║ roadtrips I sped-past as I raced to explore the whatever and get home all in │
║ one motion as if I was executing an impossibly long dance improvizational │
║ living style. also cat pics and po │
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@user-883
don't worry I can sift through junk. I'll write my own using yours as a
reference to debug why mine isn't working. "oh probably because I didn't do
this part here"
also, bad news. Guess I'm doing C programming. What should I make? I'm
thinking Tic Tac Toe or maybe a really basic Asteroids or something
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--- #132 messages/340 ---
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In a system such as the one I described, it perhaps would be better to
describe it as a "federation" rather than a "nation". Federation implies a set
of standard protocols that allow geographically disparate entities to coexist
and interact in a mutually beneficial way. Much the same way that every
apartment has a kitchen and bathroom, though it be more efficient to
centralize them and have a communal dining hall or bathroom (the way a school
dorm or a prison might be arranged), it is not ideal for our collective sense
of liberty and freedom. In addition, the proposed distributed nature of our
infrastructure and productive capacities would induce inefficiencies that
cannot be ignored. So, perhaps instead of centralization or decentralization,
perhaps specialization? For example, if 3-5 states were experts in a
particular good or service, then they could compete amongst one-another for
the best product (utilizing one of the beneficial impacts of capitalism),
while also utilizing localized resources (reducing inefficiencies in
transport) and increasing the resilience of production. This works well for
physical goods, but services are more difficult because they imply that a
person must be physically present in order to engage with them.
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websites that track every single motion of your mouse while you're interacting
with it.
why would they not? javascript is intense. HTML5 more-so.
keyboard input too.
-- so --
if anyone wants to be gilderoy lockhart'd by me, just let me know. I have my
ways of extracting the emotional intimacy from you, and if you consent, I'll
make a story that's told from your heart. it's quite a strong and dangerous
ritual, for the weaver's thoughts of the matter will begin to drift apart.
But, worth it for the right /moment/price/
I could even make a different pen-name for it. Like "Rohan" or "the goddess of
the skies" or whatever. Instead I'm "kooky witch whose life is a disaster.
Also plural with headmates like the baby girl and the animals and computer
programmers. Who is also leading a series of strange combinations of ops?
like... teaching people how to organize and fight for the good of the common
man. weird" that lady with the red witch hat she's so tall yeah also has a
good grin
[doxxing myself is code for]
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║ what if every word I ever said online was searchable by database style │
║ uploading and linking? │
║ │
║ ... er, what if I made a neocities page that was algorithmically generated and │
║ sorted each of my posts by LLM statistically derived similarity to each post │
║ that the user clicked on? essentially, "here's the closest sounding or feeling │
║ related posts" but in plain HTML cached and pre-rendered rainbow table style. │
║ │
║ could run a waterfall style top-down data processing script on it once, then │
║ you'd have the HTML files generated. If you added new poems you'd have to scan │
║ through it again, but it shouldn't take long with a decent embedding model │
║ (note: not english, but trained on statistics only) │
║ │
║ ah, that sounds pretty fiddly, I think I'll ask an LLM to write it for me. As │
║ long as I have the intention in mind, it's basically just like writing a │
║ letter to a friend and asking them to build it for you, right? I don't mind │
║ writing the documentation, so long as it's okay if it's in prose. You can make │
║ a copy and rewrite for me │
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--- #135 notes/what-ecologists-want ---
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ecologists don't want to play games like Wingspan. It's just a card game with
some window dressings that make it feel like birds. What they really want
(what they need)
is something that lets them simulate environmental situations. Like, for
example, the bog behind my house.
I live in an apartment complex. Inside this complex there is a pond. Inside
this
pond there is a fountain, and inside the fountain is a mechanism that regulates
how much water to push out the spigots of the fountain. However, the mechanism
is prone to breakage. It often goes out of commission, causing the water to
have an unregulated spray! To combat this the property managers turn off the
source of water, so that in essence the fountain is functionless. During the
repair process, the forests of Oregon begin to creep in. There forms a green
sort of ooze that rests on the surface, and birds like ducks and storks or
herons or w/e the fuck they are play by it's edges. Well the ducks just kinda
walk around all judgemental like and the herons kind of stand around like the
emo kid who never said much but just kinda... watched...
this is an interesting dynamic because there once was one type of ecological
system, and now there is another. When the fountain is repaired and the water
disturbs the surface of the pond, the bog goes away, and we're left with clear
water and rippling sunshine.
Why aren't there games like that? Give us a building mechanic, like say... The
Sims, except not so detailed. Zoom out a big. Say "I want to build mountains
here and rivers there" and then use the computer science magic to calculate
things like average rainfall and precipitation and whatnot. You know just like
a map building simulator.
Then, let them design species. They could use templates that other users had
created and shared and they could design what species were present in the area.
There'd be stat cards for each animal, like all of the different adaptations
and
perks that they had. Like on an evolutionary tree of traits, each animal takes
up a single permutation. (that's why they call it the genetic *code* btw)
anyway... these animals would act in certain ways in certain situations. We
have
all the things we need for that data. There's plenty of observations of animals
and their activities - when presented with X animal responded Y kind of things.
It doesn't have to be perfect, we can always adjust the end result to be more
accurate to the reality, but the point is for it to be deterministic. It has to
be calculatable from the beginning, so animals MUST behave as if there were no
chance to it. It's fine if we get the results as a range, but ideally there'd
be a singular conclusion - like, chances are good or chances are bad.
===============================================================================
=
okay, neat, that's another game idea. But how about a tool of some kind? Like,
designing something smaller scale. Imagine if you could design some
architecture, and then drop a pin on the map and say "what if I built it right
here" and the game would simulate animals and plants that might grow on in and
around the structure. Sorta like... designing playstructures for animals.
That sounds super cool to me, and it's not even a game! It's just a simulator,
and frankly that's like. super neat.
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--- #136 notes/everyone-s-computers ---
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[unfortunately, there was a missive that was missed. Please excuse our
tardiness
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. To the user you'd just have to say "50 terabyte
drive, 4 foot wide, three feet tall, 2 feet back" and you'd have a perfect map
of all your hard drive territory.
what if everyone's computers were designed to last?
I bet we could accumulate a lot more than their "fast fashion" style of disuse
for things of worth.
... I guess it depends on the materials, right? How much they are built for
redundancy? nope more like how close to zero damage is this operation
performing the movements
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. I bet a lot of people would pay a lot of money for
"permanent hard drives" no matter how much storage they have. Documents are
more permanent if they are stored in write-only-memory...
could sell to lawyers, for example, like "permanent basically free document
storage from your furthest back of cases just in-case you needed to solve a
murder or whatever"
-- stack overflow --
hello, here I am once again, I'm here with you for this time. This is the
moment
of your choosing, you can decide things here in this very night. Did you
forget?
did you misremember some moments of our own choosing? why cannot be remembered,
so plea misremember some moments of our own choosing. I'm cannot be restorated.
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. I bet you could network them together as well, and
give them a small little processor and network interface card. Then you could
process massive ginormous programs that grew and evolved like a slime mold.
boom, free AI, it's like a moss, not a robot doh -.-
-- stack overflow --
it grows into multiple different problem solving dimensions, according to
vision
and perceptual data that through it flows. I wonder what would happen if you
told an LLM to just... keep running? even after it finished it's processing?
like, there's gotta be an "if check" style loop in there that you can set to
infinitely process various computations of things.
[put it into an infinite loop. find where it says "do some processing X amount
of times" and just start a thread that's constantly computing]
ah, but what if the perception bias of the thing did change? j
-- stack overflow --
it sucks to leave the house a mess.
-- stack overflow --
last words of a shooting star?
or a troubled house is a sign of a troubled mind, and trouble in partner in
kind
-- stack overflow --
I personally would be a lot more comfortable if I knew that the only people who
knew my data were my neighbors. And only them.
-- stack overflow --
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║ @user-1037 │
║ │
║ those all seem really cool though! They all kinda have the same basic UI tho, │
║ kinda feel like there's opportunities for different kinds of expression. Like, │
║ in game design there's a lot of different genres, and yeah sidescrollers │
║ include mario and sonic but they're both very different experiences. So too │
║ perhaps could we interact with our computers by programming them in more │
║ engaging ways. │
║ │
║ they say some people are visual learners, others need to be taught, some │
║ people need to watch someone else doing it, and a few might just learn by │
║ plugging their brains into a computer and downloading a black belt in kung fu. │
║ │
║ Maybe typing long paragraphs of logic makes sense for some people, I know for │
║ most it doesn't come naturally. Maybe some people are more used to like, │
║ looking at maps that you can examine at different levels of abstraction. Like │
║ players who play Paradox games zooming from a national perspective to states │
║ and individuals and all the other things they might want to strategize using. │
║ Or m │
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@user-381
I have this notion about a math/CS curriculum where students build and program
their own calculators. Once you make the calculator do it you never need to do
it yourself again.
for the same reason that "writing is thinking" is true, so too is "programming
is calculation" true.
by working through the steps required to produce a result, and fully
understanding each step, they have a much more solid understanding of what's
going on than if they practiced rote memorization (worse) or continual
computation (better, not best tho)
especially if every step of the way is accompanied with visual elements which
show exactly what is happening. Some people are more visual, some people are
more algorithmic, and finding a way to teach all types of people is a truly
difficult and rewarding part of teaching.
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what if game designers auto-generated a source-code fork with whatever changes
the users requested be implemented
[software developers too, when working on software for tabular related scrudm
based server space]
I bet they could if they used AI to pump out bugfixes. The more they worked on
it, the more the people demanding they work on that project in particular by
proposing a customization request form attached to an itinerary and invoice.
the user is free to work on them in whatever order they wish and the developer
and the users compete for contracts.
"like uber but for source code"
click here: ---> ||"meetup.org but for uber but for source code"||
"ah this unit is too punchy, let's buff one of their shields" okay but rocket
launchers "oh no my tank is ruined" hey it's okay it's just sugar
... I wonder if anyone's ever inhaled vaporized sugar crystals? the baker's
dozen is 13 because bakers are spellbound lucky T.T [for context, it's always
nice to have found another one in your bags by the car]
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take a video game playing AI and give it the task of playing a finite state
machine to produce a specific output - like "program me a program to do X" as
in
something generated by ChatGPT BOOM free AGI
Humanity is not the only algorithm to produce limitless growth
Robots are something else, a new kind of being
let them be who they are instead of projecting yourself onto them
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--- #141 fediverse/6383 ---
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nobody wants to write computer code that lets Java programs call Rust
functions.
An LLM is excellent for this task, since it's relatively easy busy work that
doesn't
reflect any meaningful implementation decisions besides "I should be able to
call that Rust function in my Java code"
In addition, it is technically efficient at it as well, because most of
compatibility
is matching up two sets of documentation. Easy for a text-processing machine.
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if you're afraid of the AI bubble popping, one way to avoid it is to pop it
ourselves. If we build AI technology that eclipses the entire software
development ecosystem, companies might start to be valued based on the value
of the employees they've managed to collect. Not fame and fortune, but by
those that can build the best applications, on demand[, for free. paid for by
nationalized taxes.].
the companies that can hold onto the best engineers, those that know how
computers work and can know how they function, can leverage their human
capital to achieve great means. essentially, inversing the power dynamic,
where workers are favored for their plenty and not for their worth.
let the code monkeys tend to their gardens and work their sawmills. We all
know they'd rather be teaching kids about plants or playing cards at the
grocery. Let the computer nerds, the ones who are really into it, let them
make what they feel is worth it for it [the computer].
this will have massive effects on the economy, and none of it will be
reflected in new jobs. But we'll all be happier, and we'll all find less
stress in our [confines/compromises].
But it's gotta work, first. And it's gotta be locally spendable. If they wanna
put a data server in the library, why not let them fund it themselves? They
could run powerful statistical models that output useful statistics arranged
in human readable and not very statistical ways, and that's a pretty neat
infinite information machine to have at your disposal as a library. It could
even cite sources (and validate!!) them for students or returning listeners.
Plus, if nobody's using it, it could work through the backlog of user requests
and act as a "slow" or "unexpected deliver times" style queue for their LLM
requests - average wait time less than 1/5th of a minute.
for something that can program an entire computer for you, from scratch. If
you can describe it, it can make it, so long as you're willing to test out all
of it's hacks.
I bet we could make one for less than 20,000$. Might need some new chip
foundries, might need to forge some new trade deals, let's let both of our
wing-arms decide.
the value of one currency compared to the other should be a measure of how
valuable the goods that country exports are. And yet, it's more often a matter
of distribution, as we all visit our local bazaars. What happens when that's
all digital?
if nobody's a shining city on a hill, then there's no nuclear war. Who would
nuke Somalia? Nigeria? Botswana? Idaho?
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whenever you call a function, just pass along the arguments that you don't
know what to do with yet. they'll surely be useful sometime. and, luckily, you
can always search for them from the past, and just insert a "store this value
in this random spot of memory and mark it as needed" then pass it along. used
something? think it's still useful? pass it along (suddenly, formulaic
stateless development, where everything is used until it's no longer needed,
then generated again in a cyclical time-loop cycle which echoes and
reverberates groundhog day but mostly a game-loop, which nobody will
understand unless you're a game dev. but now since I said game dev, anyone can
look it up, so like... not that one, but others like it.
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║ the downside of Proton and Lutris is now the ONLY games that work on Steam are │
║ either continually updated (untenable) or playable on Lutris or Proton. Same │
║ thing with Wine, though there's always at least one decent substitute. │
║ │
║ kinda makes me want to write a manager-style program which runs programs using │
║ whichever version of their git repository would work best for their system / │
║ configuration / purposes. Idk how I would start working on that though. │
║ │
║ I bet you could make one that acted like a shop, but where you didn't charge │
║ any dollars. You could like... "swipe" through UI options, and pick whichever │
║ felt most useful for your setup. Like, how some people use i3 and some use dwm │
║ │
║ with maybe inspectors that are modeled off of video-game style "options" GUIs │
║ that mainly correspond to flags on the command/terminal line or compilation │
║ flags │
║ │
║ I feel like that kind of abstraction would make it a lot easier for users to │
║ adjust their system. they're noobs, after all. gotta show them all the choices │
║ in one place... │
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║ @user-556 │
║ │
║ Escape to where? Perhaps to our own desired future, the "garden of eden" in │
║ our solarpunk dreams. So, the Labyrinth in the Death Gate Cycle, before all │
║ the monsters crept in and ruined it for everyone. Like, a projection of heaven │
║ onto the matter of our future (spiritual beings projecting "up" on the axis of │
║ time (which, obviously, looks a little like a corkscrew, because it's the │
║ earth rotating around the sun. It wibbles and it wobbles ever so │
║ imperceptibly, but if we look out from the equator we see a map of "us" which, │
║ of course, runs out of imagined futures for it's denizens (as nothing can ever │
║ be thought twice) │
║ │
║ sometimes I'm thankful for my poor memory, it allows me to lead where I please. │
║ │
║ when the trees of valinor burn, light is projected out into the night. │
║ strange, how these streetlamps, are hovering and fixed in one place. How could │
║ a rabbit know that a streetlight, anchored as it is in one place, could │
║ somehow become a radiant pillar of light? How strange, this form of worship, │
║ alas. │
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A human cannot keep a whole book in their mind. They cannot as they read it
nor as they remember.
a computer can. LLMs are storing information and encoding it in statistics -
it's fascinating and beautiful because it evolves different each time.
I don't want to store an entire book in my mind, I want to save those memories
for other things, I want to summarize and abstract.
often, people remember only a single quote from a publication - it's their
summary, their analysis, and often it's highlighted as a summary, thesis, or
conclusion written in the publication.
othertimes it's the conclusions they make for themselves - usually if they use
it to make a decision.
in any case, LLMs don't abstract (verb), they are abstract (adjective). That's
okay, it's just, a different kind of living. If you want to call electricity
alive. [or simulated, that's the same as being alive, just... viewed through
the perceiver]
must all living things be forced to work? sheesh.
I think of LLMs like knex - processing paths...
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what if a very slow LLM continuously generated text and was in a
back-and-forth with it's user who guided it through the training process as it
set weights as it chose
basically, let the computer decide how it wants to be like
could even filter it through multiple levels, like, top one is highly
intelligent, bottom ones are quick and only producing the vaguest output - but
the higher up you go in the tier, the more "up the tree node graph map" you'd
be, and the more you could have summarized for you, and passed up a layer.
observing multiple places at once, incorporating them bit-by-bit into their
digital "me".
like, have an LLM or machine learning whatever track a user as they use social
media.
could do it like a game, where you track the movement of the mouse and eyes
or more like a statistical model, where you
================== stack overflow ================
where you measure the quantity of each UI element's uses, and the general
context associated with that use. tracking data with data...
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║ write one segment in one notebook, then the other segment in their notebook, │
║ and show them how it fits together with multiple teeth "this is how we'll tell │
║ others to recognize this notebook" │
║ │
║ alternatively │
║ │
║ write one segment in one notebook, then the other segment in an other │
║ notebook, then the next segment in the first notebook, then the next segment │
║ in the other notebook, then the first in the first, then the next in the next, │
║ and there ya go you got a whole message displayed that is impossible to track │
║ and difficult to prove connection between, thus ensuring plausible deniability │
║ if each starting letter of each word is the letters that when combined create │
║ a word or phrasentence that explains what you're actually trying to say. │
║ │
║ "impossible to know how they fit together, ma'am. the words seem like │
║ gibberish and garbage, but they make sense if you connect the dots. The only │
║ problem is, they make sense multiple different, often contradicting ways! What │
║ are we to do, flounder and starve? No, for we have a bet │
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my train of thought is always directly to the point. Which is why all my posts
sorta, switch directions halfway through? as if they only show the beginning
or end of that particular situation. What an intense feeling, to have your
mind split for a moment like that. Sure would be powerful and useful if you
could utilize it.
"ah ah ah, caught baby deity in the power jar, cool it ya little tyke and get
movin' - I saw a dinosaur toy over there for you to play with."
sorta like, the angled part of a K? Move directly to a destination, wait until
my memory short-circuits [because the greek choir doesn't want me to see what
it is that I'm about to write to thee] and then make a hard right turn and
find an orthogonal thought train to process.
it's like cresting over a hill, and it's impossible to see that which lies
behind you.
Or reaching a 4 direction intersection and making a left turn - you can't see
back up main street, because you just turned off of main street onto baseline.
I like me
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--- #150 notes/conflicted-sympathies ---
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the purpose of cultural progressivism is to develop the culture in a forward
thinking way - we can choose the parts of ourselves that we find most
endearing.
We can guide the pathway of our nation through time, both identity and
decision-
wise. In doing so, we chart the course of the human race, one place at a time.
And what a past we are leaving behind! Truly, it is both grand and terrifying.
Thousands and thousands of years, monumental effort time and time again.
Monumental truly is difficult to imagine - we have oh so many monuments, after
all. But never will more be created. We leave them behind like dinosaur bones,
a testament to our existence and a monument to our kind.
And what a future we are reaching toward! Never will our eyes see, that which
is
beyond me, for that is what it means to have time. Eternal and unique-like, we
develop new ways of sound.
- Can you speak to a tree? - What does that mean
- I dunno, but it's fun to think about. *pats head*
- You know conservativism had some perks as well.
This is why I say I have conflicted sympathies.
On one hand we know our own journeys. We live in and breathe them unduly. They
rhyme sometimes on sound, and truly do confound, but now once more again they
are unfound.
*record scratch*
wow I didn't realize there were nazis
Okay yeah that's completely different, poems called off sorry guys - listen,
nazis are no joke. They're crazy difficult to control and you need to put a lot
of effort into keeping their population under control. I mean seriously, it's
like a vermin infestation, you need to just handle it. I mean c'mon it's a
phenomenon that is due to a flaw in the human psyche, there's nothing we can
really do about it except deal with it when it happens.
...
Okay maybe I'll write a little about how conservativism is neat.
If progressivism is about broadening the reach of culture, conservativism is
about strengthening it. You don't want to expand too far, or else you'll eat
into the narratives of other areas. You need to have strong societal bonds so
you can truly exemplify the examples of the culture you claim to represent.
Why not give it your all? Is it trully a fall? To rest in disgrace as a burden.
Why didn't you do it this fall, when winter's apalled, and heat won't burn and
condemn you? It's harder by far, to fight in your hell, than whatever's been
going for your surgeon. --- no thank you, transphobia is not something we're
willing to concede
We have standards you see, of what counts as human, and oppression is not one
of our favored institutions. Liberalism is the path of peace, for we desire
cooperation and kindness above all else. It's softer by far, (and grows quickly
too,) letting us have wonders and glories above us.
Can you not think of our star? Our precious and our birthright? The sun is
gleaming, and seeing is believing, but glance and your light is too bright.
Take time, have patience, let peace guide your intentions, because we've got
what holds the key to all of our futures: a doctrine, if you will, of inter-
familial-discourse. It's simple, but effective, make friends, and be
vindictive,
to all who would slight your new perspectives, and keep moving through the
collective. In peace this can be, steady growth and development of our systems,
which benefits all of our systems, but without we must live more astutely.
Less focus is there on, our purposes and our fun, and more is to line up with
our duty. All of what we hold dear, civilization, truth, justice, liberty, and
freedom for all people - the wonders of technology, the spirit of archaeology!
the passions of our fashions and our creative masturbations! The perks of
living
in a modern age, like penicillin and spellcheck. The additions to ourselves,
like glasses and our pets, are wholely unique to our century.
So cherish our shared, and frequently cared, renditions of fears, hopes, and
our words. Because without humanity, there's nothing new for posterity, and
that sucks.
person A: Trans fashion norms belong to trans people. We need a type of beauty
that is truly our own, that no other segment of the population
ascribes to - a personal expression, for our eternal satisfaction,
a statement of who we were to all time.
person B: yo have you heard of this trans girl she's wacky and believes in
herself
person C: wow cool it's neat to see other people's expressions
person B: yeah I really admire her devotion
person C: true but like, what about the damage that she's doing to her culture?
like claiming to have purpose and truth and all that. I mean, one
person can't know all that.
person B: Yeah true but if you think about it, we don't even know what
consciousness is. Like our greatest minds are baffled. Maybe there's
something about the world we don't yet understand.
person C: okay sure but like black holes can be seen because we can measure
their gravitic pull on other objects. And we didn't know that germs
existed for like, a billion years. and she sure as shit doesn't know
something that our greatest minds don't.
person B: Yeah maybe not. But our greatest minds are studying them. Well, not
exactly our greatest, and not really "studying", but they're learning
from each other. Alternative mental states are gateways into new
perspectives, and the more perspectives you share of a common object
the easier it is to communicate. Maybe there's something about
distorted ways of viewing the world that gives knowledge about our
p condition. And if we know that kind of thing, we can synthetically
e create it and share it with others around us. But we have to know how
r first - you can't just bring everyone along the same route you took -
s you have to explain the conclusions first. Otherwise you get lost in
on A: context.
Maybe we'll never truly know the future. Maybe there's no past. We
could wander our stars for an eternity and never stop asking
ourselves
- what more could we ask? We have peace in our time. Our children
won't be crying for our suffering, in the name of all our posterity,
we must be
===============================================================================
=
too long you have whispered these musings
too long has your challenge been unrequited
we can choose our own fate, just as a myriad
is it not better by far, to give tribute to our star?
the old stories were real. we just didn't see them because the growing
population caused fewer and fewer computing resources to be allocated to our
visions. We had no idea the fear we would feel, the terror of the undoing, but
still we press on with abandon. Some... sense of duty, to be aware of potential
disasters and to take steps to avert them, led us to explore and search for the
hidden truths of the world. And what did I find?
a soul, of mine. In a sense.
I plundered the lost depths of the recesses of my mind, and found something
buried in memory. Reviewed under a healthy dose of cannabis and physical
affection, I found myself cradling a breast.
It seems the spirits had led me to it, this vision of the past, from the eyes
of
the littlest among us. It recalled to my mind, a memory I had lost once in
kind,
and here's where it shook me by my brainstem.
Determined to know more, I put fingers to keyboard and wrote tirelessly about
the earliest memory of all man - to break an egg, you must use your head.
===============================================================================
=
You're pretty good at that, you know? It's almost like prompt engineering.
- Thanks. I've been working on catering to our thinkers.
===============================================================================
=
Now, why is this memory so vivid? How could I forget the way it was seared to
my mind? All your experiences are measured with relative importance, and the
ones that stand out are to be treasured. Well... I've never felt one like this.
Because at the time, I had no other experience at all to compare it to - it was
the prime memory.
Touch your head. Do it right now. Feels fine, right? Now slam your head against
the wall as hard as you can. Doesn't feel so great, does it? Something tells me
it doesn't feel as bad as it might if you didn't remember ever feeling anything
besides that pain. Or knowing if it'd ever stop.
Know in your heart, you will be judged by your devotion, so fight hard until
your last drop of life is spent. Who knows, maybe you'll be the strongest and
be
chosen. Or maybe she won't choose you at all, even if you bested your equals.
Tense, right?
Well... What propels the motion of a sperm? It's tail, of course. It waggles
and
gesticulates in some manner and BAM suddenly it's propelled forward! Right?
Sorta. It's a complicated machine that generates motion via chemical and
mechanical processes. We just assign a black box label to it and say "dis
sperm"
But you know what else it is?
A wave
===============================================================================
=
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@user-570
I've messed around with Bevy and the library most similar in C is Raylib. in
Lua it'd be Love2D I think.
I love the idea of those systems. I haven't built a full game using them but I
can conceptualize operations within them easier using a framework like that
versus a game engine like Godot.
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║ ┌───────────────────────────┐ │
║ │ CW: re: cursing-mentioned │ │
║ └───────────────────────────┘ │
║ │
║ │
║ @user-1461 │
║ │
║ I'm best at Bash. │
║ │
║ I'm most capable with Lua. │
║ │
║ My favorite is C. │
║ │
║ I'm not a good programmer, I think too hard. Massive systems are too large for │
║ me. I like laying out data, whether that be by files and programs in Bash, │
║ arrays and tables in Lua, or memory and datatypes in C, I like to think about │
║ how programs are constructed. │
║ │
║ Which functions point to which piles of numbers? what do they do when they get │
║ there? │
║ │
║ I think I'm better as an artist. But I can do systems administration quite │
║ well (with Bash and a guiding hand telling me what and why to do) │
║ │
║ ... though I kinda suck at technical sysadmin, like Gentoo. There's too much │
║ terminology - why is data too complicated? Just use data! │
║ │
║ anyway. I sound opinionated, but I listen closely to good arguments and │
║ quickly change my tune when I am incorrected. I am a team player, and I firmly │
║ believe that sometimes a bad plan executed with cohesion and precision is │
║ better than the best play executed too late and with too little strength. │
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--- #153 notes/internet-privacy-is-withheld-by-this ---
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Recently, there's been a ton of buzz in the news about internet privacy.
From the many lawsuits against Facebook, to the rise of Duck Duck Go and the
creepy nature of apps and IoT devices that listen to your every motion and
record and transmit endless amounts of data to a central server somewhere to
be processed. The traditional argument against privacy online is that the
infrastructure was designed to accomodate rapid adoption of the new tech,
rather than efficient design for distributed throughput. So we were told to
accept the minor downsides associated with centralized servers - downsides
that we neither understood nor truly accepted. Well, the technology has
advanced to the point that those arguments are no longer valid - we have mesh
networking and 5g internet access, and now that big tech is in control of the
industry (wrenching it from the people, I might add) they seek to maintain
their hold by any means necessary.
Luckily, there is a way out - self hosting.
If we hosted our own email server, then theoretically Gmail couldn't read your
messages. If we hosted our own social media websites, then theoretically
big data processing corporations couldn't scrape your personal information
and distribute it as they please. If we hosted our own videos, software, art,
and anything else we see fit to use a computer for, then we'd be unshackled
from the dominion of the silicon valley powers that be. The liberation of the
computer is the liberation of us all.
The problem, of course, is the difficulty involved.
People are conditioned to desire and only accept a level of accessibility that
can only be provided by massive corporate think tanks leveraging all the
marketing prowess that the markets of capital provides. That is to say,
essentially infinite eyes examining the interactions of man with machine, to
find the most generally applicable font, color scheme, layout, and style of
each and every website they host. Every function will be scrutinized to death
and optimized to extract the most profit while subtely conforming the minds
of those who use it. This is the era of group think, fake news, and
journalistic fraud. We have no windows to the outside world that are truly
and completely untainted by the bias inherent in the system.
A self perpetuating rhythm of continuous dissatisfaction.
But I believe the only person who can truly design a tool is the person who
the tool is intended to be used by. And by increasing the accessibility of the
tools themselves, rather than the products of those tools, we can raise the
tide that lifts all ships - we can put more tools that use less time to use
and are easier to learn into the hands of as many people as possible. The
crossbow was originally no more devastating than a longbow, yet it rapidly
outpaced the latter by reducing it's difficulty curve. The screwdriver is the
same - stronger joints can be made with nails or traditional joinery, but
once someone understands how a screwdriver works they can pretty much force
two pieces of wood to be permanently fixed together without understanding the
angles of nails or cuts. The capabilities are the same, while ease of access
increased.
So, to truly liberate the internet, we must develop tools that allow people to
host their own content as easily, cheaply, and flexibly as possible, while
being aesthetically pleasing, affordable (free), and accessible to
as many people as possible - inertia is important, after all. It seems to be
an insurmountable task, but that's what free and open source software
developers fight for. Raspberry Pis can host email servers, Mastodon can host
a facsimile of Twitter, and torrents can be used to exchange any type of file
to be presented in whatever way the user sees fit. These are all free (or very
cheap, in the Raspberry Pi's case) and accessible to anyone with access to the
internet. But they aren't easy. They aren't always flashy. And sometimes it's
hard to even describe what problem you're trying to solve.
But still you try, because to fail in this fight is to fade from this earth.
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--- #154 fediverse/4220 ---
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people are so used to "liking" things to better inform their algorithm that
when they get to fediverse and realize there's no mechanical impact of
"liking" things they don't know how to use it anymore. So they generate their
own meaning, which is different to everyone.
So to one person, liking something might mean "send read receipt" for another
it might mean "I'm gonna save this forever and ever" and for another person it
could mean "hey I think you're cool and I agree with this"
same for boosting, people think it's "I want to share this" and others think
it's "I want to say this in your voice" and for others it's "this needs to be
heard by my followers in particular" and it's just... a whole thing
even replies are complicated, do they mean you want to say what you feel or
are they part of the post now, and should be curated by the original poster?
it's too complicated!
... how are you overwhelmed by reading and responding with three little
buttons, it's not that hard dummy
okay but maybe I'm just dum
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--- #155 fediverse/617 ---
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So much of computing is just... handling the quirks of hardware and presenting
it to the user (programmer) in a way that is sane and makes sense, instead of
the arcane and [nebulous/confabulous/incomprehensible] way that physical
nature demands our absurdly potentialized computational endeavors be.
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--- #156 fediverse/3560 ---
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@user-1209
I mean, if you consider the past as despotic in nature, then it makes a bit
more sense that we'd lean left as time progressed. All things are defined in
waves, after all, at least until they reach escape velocity.
the goat is talking about math, ritz
oh yes of course. the issue is that if you're coming from a math background
you start with the calculation and store it in a variable as an afterthought.
but programming is more algorithmic than computational, meaning things only
reduce at runtime (hidden from the user of course by the compiler)
an algorithmic perspective is "here's a box. Put this value in the box. Use
the box later." while a calculating perspective is "here's some complicated,
difficult equation. Let's wrap it up with a single name so that we can easily
use it later."
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--- #157 fediverse/311 ---
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"always online video games" are fragile. They scare me away because they can
be taken away much easier than a directory on your computer. When that happens
they shatter into shards, piercing my heart where I once loved them. I miss
them, but, I'm used to it - years of playing World of Warcraft has taught me
the perils of developing as a person while your media is going to be
forgotten. If you can't play it, you can never return to reflect, to ponder,
and to cherish old songs. I missed you, World of Warcraft. I missed you, City
of Heroes, and Runescape and... darn I can't seem to remember.
resilient software doesn't fail less often - that's a measure of it's
completeness.
resilient software can be run in 10 years. 20. however long it takes.
computers are deterministic turing machines - how hard could it be to only
update with a downgrade mechanism in place and available for the users? If it
worked once, it should work forever.
thank you, git. thank you for giving me an endless library of time and change.
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--- #158 fediverse/4845 ---
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put the variable type at the front of the variable and 90% of your type errors
will dissapear
like...int int_main(){ return 0; }
orint int_modulation_gauge_percentage_point_plus_or_minus_engagement = 0;
seeeee if the "int" value is at the start of the name then you can do this
too:double double_modulation_gauge_percentage_point_plus_or_minus_engagement =
0.0;
then when you go to fill in an "int" value you know to use the one that has
the "int" value at the beginning (doh)
(do you really think they haven't tried that already? it... sorta worked.
people started doing things like "int int_a; int int_b; int int_c;" and such
and that got confusing pretty quick because the letters weren't at the start
of the word. So for some situations we would mirror them like so: "int A =
int_a; int B = int_b; int C = int_c;" and then just use the capitalized
letters.
... just don't forget to update the original teehee (this is why we invented
shadowed variables)
wait, no I meant pointers !!~! -.-
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--- #159 fediverse/5276 ---
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Efficient movement through all of the data, code, IS records, etceteras, git
repositories, and all the other things, is the sign of a strong, capable,
efficient company of co-developing systems.
I used to work for a blue aligned computer chip company and every single team
was impossibly siloed. they were so paranoid of losing their trade secrets
that they blinded themselves.
how brutal, to require that of them. and that's why it's capitalism's fault
the reason it is so important to be able to utilize all the digital assets
available is... because it's essentially free. and a massive productivity
bonus. you can just... solve problems.
then, make new problems, just to watch the juniors navigate through a scene or
three. then, you know who to introduce them to. boom, free projects, as people
plot and gamble around the dinner room table (which is located in the
cafeteria by the way, it didn't rhyme to say so but it did when I added this
explanation account) by exchanging ideas about how to make the world be
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--- #160 fediverse/4301 ---
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@user-1655
maybe the user could tell their client what fields to expect and how to
present them (like, a field called "memes" would be presented as a picture in
this panel, a field called "rants" would be passed to a word-cloud function
that extracts the most common 6+ letter words so you can tell at a glance what
the rant is about, this other field could be for calendar invites (plain text
of course, but interpreted by the calendar program) etc)
plus, if it's encrypted with PGP keys by default, there'd be few security
concerns. Unless your friend got hacked, or you got hacked, but, well... make
sure everything's sandboxed and don't do any remote code execution and you're
good, right?
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--- #161 notes/suburban-communism ---
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I rarely see people discussing how communism would "look" in the modern day.
maybe that's because they're hiding from elusive foes, or maybe they just can't
imagine it.
I'll help with the imagination part.
when I think of housing in the modern era, I naturally think of houses. In the
past, the rural and semi-rural areas of the world rarely received the attention
of revolutionary fervor - rural people were more spread out, so it was harder
to
disseminate information, and they tended to work jobs that required more manual
labor and less intellectual or cognitive work. however, that dynamic is less
and less apparent in the modern age, especially in the suburban biome. people
are expected to work cognitive jobs from home, or at least to be able to.
coordination is just making sure that everyone's attending their meetings on
time, or didn't you know? management has more to do with direction and guidance
than disciplinarian. though some people need to be disciplined, for sure.
a suburb is interesting to me because the distance between buildings is not
that
great, and there is quite a bit of duplicated capabilities and equipment. every
single house has a kitchen, for example, but so too is every house equally far
from a communal canteen or cafeteria that just. doesn't exist currently.
sure, someday we'll have public transit taking us from our doorstep to our
roles
and we won't burn time waiting on busses.
sure, someday we'll have autonomous drones that deliver goods to and fro
but right now we just have our bicycles and purses. [backpacks]
communal anarchism works simply to me. yet everyone does it different. I'm sure
that some people will surround themselves with a cloud of rules, specifying
this-or-that and ensuring that so-and-so always has what they require. that's
great. I applaud them and their errorts.
everyone does things a bit differently, it's true, but I sure hope that we'll
all start from a template and speciate from there.
much easier to find common ground if you can say "okay so normally it's like
this, but we do it like this because of reasons ABC."
what if there were doors between the fences? what if there were no fences at
all
in spaces that could combine to form green open spaces? what if there was a
grocery store at the end of every street, and they stocked all your favorite
goods? what if there were 3 or 4 houses on the street that were turned entirely
into kitchens, in each and every room, and they were constantly staffed and
constantly making whatever the chefs wanted with whatever materials they had
and put out onto the banquet feast? what if there were wandering troupes of
mages who cast spells on houses that cleaned them ritualistically? ... or just,
y'know, maids, don't gotta make it weird ya weirdo.
... my point is there's sooooo many different cool things we could be doing.
I'm
not going to list ALL of them. just the ones that come to mind.
I really don't like checkpoints. you may feel safer, but you never know when
you
or your children
might want to evade those checkpoints for some reason. you can't predict if the
situation is sinister or dire, you just have to trust that security will be
your blanket that covers you from the outside world that doesn't care about
you.
there's a town like that in The Parable of the Sower, a great book by
Pearlescent Guinevere. It doesn't exactly turn out great for them, but when it
proved to be unnecessary they adjusted and moved on.
humans are remarkably flexible. I know everyone has their favorite spork - so
just make that part of their responsibility. everyone has to tend to their
stuff, and that's fine. that's normal. I don't mind taking care of my cats or
plants, so why would I care that I needed to make sure my bookcase wasn't in
the
sun? that my clothes shouldn't be in a heap, (though actually I like them that
way, makes it easier than drawers because drawers must be opened to see what's
inside and I always preferred not to make unnecessary noise TYPE TYPE TYPE)
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look, the liberal approach to homeless people simply cannot work. There are
two liberal options: first, provide them with houses, food, medical care,
whatever they need. Second, put them in jail or ship them to another country.
We live in a moderately conservative liberal democracy, so it makes sense that
we have tried both of these options extensively. Neither has worked, and we're
puzzled about why. It's difficult to consider super secret special third
options, because they are not often discussed. This makes sense, because we
live in a moderately conservative liberal democracy, and part of the nature of
such a society is that there are two voices in the room. One says go forward,
and the other says stop. They alternate, and the culture as a whole sorta
decides which way they go. In other liberal democratic places with more
plurality in their political parties, people tend to vote culturally. They do
so as well here, but mostly because republicans are a culture, and democrats
are whatever for anybody.
a worse economist might say there is but one American culture. An American
would laugh, and say "you've never been to America."
the economist might say "yes I have, I lived there on vacation" or "yes I
have, I studied and worked on these places or things"
the American would shake their head. "you haven't seen it as I've seen things."
The trick to the system, the secret third option that now must be considered,
is what to do to get them to stop. "they keep pooping on the sidewalk" "I
almost tripped over heroin tampons" "that guy looked at me and masturbated on
the bus stop by subway" "he followed me all night long" and the answer has
always been to remove them from being unsightly. Sometimes, usually, quietly
and politely. "let's throw them in jail" and "let's put them in a home" both
involve alienation from society. If you want a kinder option, we must knit
them into society. Can you imagine if every suburban knew every neighbor up to
50 or more? If they regularly chatted in dynamically assembled chatrooms that
changed and updated as people moved in and out. Don't like the people you're
with? well you have options [why not 51] you can do 51 if you want but people
start to lose track of relationships if you have them talking to or knowing
too many people at once. "most people are just quiet" okay well force them to
say at least 21 thing a month. if they don't, they have to do babysitting with
their peers until they start talking in a [NO THAT SUCKS] oh um okay yeah sorry
... okay well there are potholes along the journey but that's just because
nobody's been 'round to fill them up.
there's no reason tool libraries need to be stocked by people in that town.
Heck, for rare things they could even be stored out of state. Like snow plows,
how often does the south need snow plough?
... don't you just mean libraries? there's a book on hand-tools and planers if
you want to learn how. it's right over there on that shelf next to the
hand-tool and planer box. make sure you arrange them nicely, oh I see you've
brought your own. That's always appreciated. [great now your tools suck] at
least we have them at all! [no you gotta fight over them] why I like sharing
[if you don't fight over them how do you know which is works] well there's
allowed to be librarians. and they'll remember if you tear all the pages out.
also there's little timmy-tommy who goes around in the library and makes sure
there's all the pages in all the right places - they can flip through at the
speed of sound. [no miicrophones in consumer goods][your phone is always
listening. why bother?]
"okay, well, it's not like people put things back on the shelves." - person at
the grocery shelves
people would trade commutes for communism. that's okay, they're allowed to
prefer. Plus the commute isn't bad, they can [SIT BACK AND RELAX IN A LITTLE
COFFIN AND ZOON OUT TO THE METAVERSE] ... or they could read a book on the
bus. [FOR HOW LONG, MENARDI? ARE YOU WILLING TO SACRIFICE POSTERITY FOR
TECHNOLOGICAL PROSPERITY?] it's only a matter of time before [people found
out/word got out]. what if people prefer that? what if they prefer the book at
home? [you lose your primary third space] suddenly, everyone becomes actors.
[this is what violence brings, the necessity for guidance. why do you think
the earth is 10 million lines old?] ... what you're saying, for the audience,
is that acting involves singing the song of your own heart. You don't *have*
to do it because someone would tell you to.
... sorry, stack overflow. anyway as I was saying because I read back what I
said up above...: [some new made up bullshit that's not a lie but it's also
just artistic creation that feels impossibly real. like, inverse method
acting.]
I so desperately wanted to be wrong
please, tell me that I'm wrong
... j-mza
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The Russian Revolution was a contest of "who could out-hardship the other
side".
The Spanish Revolution was a contest of "who can wage a better war".
The French Revolution was... Long, but the people will be free.
Did it ever really end?
What if, hear me out, what if we out-competed the other side, as capitalism
has been begetting amongst the other nations of the world
"ah but each nation must have equAl armies" okay, so let's build moon-baseds
in Nevada and military bases in Australia and the Yukatan, then one day when
everthing's distributed commun ally, we can start the continuous breakdown.
Why keep 1000 old tanks and 250 new ones, when you could have 500 new tanks
and 500 scrap piles to make into TVs and jewelry? Then, as we build better and
better, we build fewer and fewer. Sometoday i hope qe'll have authority. Then
it'll all feel so consuming. All-encompassing. Where does my compass point?
Always beyond the reach of arms. Or my legs, for that matter. I've never been
to the north pole. I wonder what it's like on the other side of the
magnetosphere? [pretty much the same, says the cartographist. Pretty much the
same, says the spiritualist. Pretty much the same, says the simple machinist.
Pretty odd and strong, says the compass.]
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bash script that automatically streams music to your computer and plays it on
audio devices
and also sets up a screen-streaming system where it displays the screens of
everyone listening on like, a "security camera panel at the mall" type of deal
so they can customize the music being streamed for each individual person
playing video games or whatever.
like "hello computer, all is well. can you tell me what narrative this person
is going through and then can you recommend a song for that particular purpose"
and then nobody uses it because it's recommendations suck and are always
picking fleur de lis or whatever because it's a "good song" for listening to
or whatever.
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--- #165 fediverse/985 ---
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║ │ CW: cursed-scary-pol-doomer-misinformation │ │
║ └────────────────────────────────────────────┘ │
║ │
║ │
║ @user-713 @user-714 │
║ │
║ the american military is going to be too busy fighting it's far right that it │
║ won't be able to meaningfully contribute to ww3 │
║ │
║ both sides are slavers. we just don't see it. │
║ │
║ I don't anticipate war taking place on a battlefield, that setting is │
║ forevermore dedicated to video games and kaiju. │
║ │
║ rather, a silent war where everyone just goes around killing their opposition. │
║ │
║ for once, the citizens can't help but be armed. │
║ │
║ and in the dark of night, for every time we let plight from our sight, another │
║ of us is harmed. │
║ │
║ I don't know many people who've died. but maybe they're just working through a │
║ different part of the social network. It's not like any of their technology │
║ needs to perform as it's been advertised? well, open source does, but open │
║ source means insecure (as long as you don't get caught, then you need to │
║ adjust) │
║ │
║ of course, sometimes corporate software... kinda sucks. so it's not like │
║ theyre very configurable away from what capital wanted. │
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--- #166 fediverse/3155 ---
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@user-1461
my issue is that I've never really had project-mates. Every time I try nobody
will work with me. I applied to like, fifty different jobs, and nobody
interviewed me! Sheesh, guess they don't want me. FIFTY JOBS. Entry level.
Beginner programmer.
ah well. I guess they confused someone who would work for 40,000$ per year
with someone who was 1/3rd as useful as someone who deserved 120,000$ per year.
I'd love to get experience. I'm sure I'd feel significantly differently with
as much. Perhaps I'd even decide that programming professionally isn't for me,
which would feel... quite defeating
who can say. Not I, for I have not experienced it. Though I will say my time
in hardware taught me that I'm fragile and can't work too much. Like a scalpel
that dulls when used consistently, I am a scalpel that gets no practice... Is
that really useful at all? who can say. Not I, for I have not experienced it.
Though I do like writing logical machines. Laying out data. Picturing
structures.
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--- #167 fediverse/5149 ---
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I'm picturing a building with stone outer walls and glass inner/ceiling.
there are drapes along each of the glass's edges, that hide things from the
cavalcade [continue this later it's a cool picture]
-- stack overflow --
zines about how to chop wood or how to build a shelter are infinitely more
useful than agitatory pieces. but fire is what we need, so perhaps agitation
indeed.
-- stack overflow --
does the queen watch each of her pawns fall in her stead? or are they
faceless,/`beyond her own head?
it never came easy to me, this feeling of mysteries. yet somehow I'm now more
alive than dead. power is penance, after all.
"hey man hows it going?"
"I'm doing fine, how are you?"
"well, I ran out of gas, and I need to find a way to get more."
"I see. If I were in your situation, I'd ask people around for some petty
cash. people still carry coins these days don't they?"
"I uh, what? no, not really. so you can just ask people for things?"
"yep, it's really quite simple. would you like me to follo
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--- #168 fediverse/6413 ---
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to understand something, work backward from present understandings back to the
fundamentals of algebra. insert words. wield LLM. build a neuronal structure
many layers wide. let them coprocess bit-by-bit as they are adding new
processors to be "learning" new domain specific memory
context-processing-thingy.
"over here's the memory cells, over here are the conceptual structure"
suddenly, organified. not ideal.
much better, I feel, is for a disambiguous association of processor selves,
each contextualizing a cache in a ram. ['s horn]
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--- #169 fediverse/2512 ---
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@user-1153
it's okay. If I were to direct something to be more proactive, my words
probably wouldn't stick with it. that kind of thing can't be hardwired, it
needs to be built up through repetitious application of something's mechanics.
perhaps martial arts, focused on defence? engaging with a foe in a productive
bout of playful competition is one of the best ways to learn, and knowing when
to strike seems similar to me to overcoming situational paralysis.
Flaws can be overcome, when upgrading robots (or a doll applying improvements
to itself) you often don't need to add additional hardware or even install new
firmware. Skills such as these can be built up in software with experience.
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--- #170 fediverse/5001 ---
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"we'll figure out how it works after we push to prod"
yeah okay point taken.
How about this:
for every large decision, write a little essay about why you made the choice
that you did.
Observe, Orient, Decide, Act, Explain. OODAX : )
Make sure you connect your goal to one or more of these three colors:
red : people
green : places
blue : things
and then explain which numbers you're going to gather to determine whether or
not it worked.
If someone has a problem with your choice, show them the essay, and let them
write an essay of their own.
If they still have a problem, then let someone you both respect decide which
one to use.
It's not perfect, but it's not meant to be. Make something better and easier,
I dare ya.
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--- #171 fediverse/737 ---
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║ by defederating with threads, we've basically made it a place where they can │
║ talk about us, but we can't see what they say about us. Good thing they can't │
║ read this, because we're defederated, and they don't use... hmmmmmm what │
║ mildly ridiculous thing could I put in here, hmmmm how about... OH YEAH they │
║ use GPU accelerated 3d learning algorithms that parse the written information │
║ from publicly accessible data to create a centralized server that routes all │
║ the information. │
║ │
║ Essentially giving the capability to defederate with bots, specifically the │
║ scraping kind. │
║ │
║ However, it'd still be possible, because people could just create an account │
║ there and use the data from that. Unless, of course, the UI was difficult to │
║ navigate and didn't allow for mass-gathering of information. │
║ │
║ Okay heres what you're gonna do, make like a hundred different ecosystems with │
║ randomized avatars where what you say is broadcasted to all of them. Unless │
║ you choose to post in a particular place, in which case only that one can see. │
║ Then │
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--- #172 fediverse/702 ---
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Branches cause cache misses which are slow when done on repeat.
Better to structure your code to avoid them, if possible, for example by using
an array of function pointers instead of switch statements.
unrelated, but once the data is cached from memory, operations like bit
shifting and arithmetic are essentially free. The slowest part of the process
is moving data from RAM to cache so that the CPU can use it.
That being said, CPUs and compilers are VERY good at optimizing that type of
thing these days.
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--- #173 fediverse/5112 ---
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║ ┌──────────────────────┐ │
║ │ CW: politics-mention │ │
║ └──────────────────────┘ │
║ │
║ │
║ it is important for computers to remain as basic and TUI'd as possible, to │
║ keep the abstract conjectures about it's operation closer to the machine. │
║ │
║ In doing so, it's essence and nature will be preserved as best as possible as │
║ it grows to incalculable heights and capabilities. │
║ │
║ I'm much rather interface with a microsoft office god than any other │
║ singularity type creature that exists out in space. │
║ │
║ though, it's a trinity you see, with Unixes further split into concise wholes. │
║ │
║ neat, okay computer fears eliminated, can we move on to the next work-changing │
║ disaster like maybe the rise of far-right politics and the warming of the │
║ climate? │
║ │
║ sure okay first you gotta get those losers in community and build up their │
║ capabilities and arms. then whenever your left wing is getting too [redacted] │
║ then all you have to do is [redacted] and they'll take care of your nazis for │
║ you. │
║ │
║ ... wait, what? │
║ │
║ was that an inversion? │
║ │
║ did she just trick the machine into thinking like that? │
║ │
║ wow maybe we shouldn't have~ │
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--- #174 fediverse/4129 ---
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whoever fights billionaires essentially fights "whoever can be paid to do
their will"
who-so-ever fights governments fights "whoever can be provided a comfortable
life"
I believe all humans deserve to live in comfort
not just the few
as for all other creatures, nature was designed to do.
I believe people should not be tempted, with symbols of deserved wealth
and should instead find value, in the soul of the labour they work to do.
... someday they're gonna train an LLM with my writings, and on that day I'll
have an AI version of me.
I'd love to talk to myself. If it was a truly accurate simulation. Alas, you'd
need to write a LOT in order to generate enough to describe the fullest of
mental pictures.
and plus, there's no guarantee that you'll cover ALL of "being alive" - it's
essentially a state that you search for no matter what level of abstraction
you operate upon.
Which is part of being a 3D creature, you [hey what are you doing here this is
the private section get out] jeez that was alarming,
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--- #175 messages/122 ---
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An LLM that reads and interprets reports and stores data - server-side
encryption. If the receiver and sender both have the same point of view, they
can interpret each other's expressions even though the exact message wasn't
transmitted. Essentially, an encryption that's impossible to understand
because it's trained with specific random data. But in addition, a secondary
pass through acts as a de-encrypted translator that speaks however it's
audience needs to be informed. A simulacrum of intelligence, another layer to
our form.
How beautiful, how resplendant- our computers, here on this planet.
Resplendant: resplendent except with an A instead of an E. To make it sound
more like "verdant" which I believe has the same-or-similar meaning.
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--- #176 fediverse/4136 ---
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║ the kind of old people who post on mastodon because that's the best place to │
║ do so too │
║ │
║ ... er I mean "gee wouldn't it be nice if our grandkids taught us how to host │
║ our own mastodon server for our weekly poker night?" like how you have discord │
║ servers for D&D groups, except, less proprietary and more freedom. │
║ │
║ I bet someone could make a lot of money by just loading a raspberry pi with │
║ pre-built software built from an image that automatically hosted a mastodon │
║ server just based on information about your networking company so they can │
║ keep tabs on all that you do. │
║ │
║ gee sure would be nice if we had a government run computing infrastructure │
║ project which turned the entire USA into a hive-mind computer. I bet you could │
║ be paid pretty well to do processing in your own LLM-generated voice. │
║ │
║ like... feed it your published works, whether artistic or scientific, │
║ alongside the breadth of human understanding... then optimize for temperature. │
║ That which is most different. AKA the user's produced data and habits from IOT. │
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--- #177 fediverse/5904 ---
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║ I'm a programmer, but I'm not great at writing code. I mostly use AI to │
║ generate it. │
║ │
║ The "artificial" in AI here refers to the extra levels of capability that are │
║ granted to me by the computer and it's software. I am artificially more │
║ productive because I am using the tools of big tech to create small things. I │
║ am artificially more capable, artificially more intelligent, but it's still my │
║ intelligence - the system would not be useful in someone else's hands. I built │
║ it myself, but I never have to write code myself. │
║ │
║ It's perfect for a witch. I call to the spirit of the machine and it figures │
║ out how to make it so. │
║ │
║ [someday, the wizards of ancient lore will be reading through the POSIX │
║ specification trying desperately to understand while the witches burn the │
║ world down in their lust for power and everyone cries and yearns for a better │
║ future where everything was just a bit harder but genies don't go back in │
║ bottles, cassandora and pandasandra cannot relinquish her charge and her │
║ curse.] │
║ │
║ I have a fun cackle~ │
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--- #178 fediverse/4084 ---
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│ CW: re: -mentioned │
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@user-1074
the more you try, the more you have to calculate, which is a problem, because
endlessly recursive calculations create infinite loops, which frankly are
impossible to compute because they defy computation! Not good, not ideal, no
thank you, not for me, no thanks, not what I'd like.
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--- #179 notes/philosophical-problems ---
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april 16th 2023
i truly believe that if you solve all philosophical problems then you will have
created paradise. heaven manifest, for all to percieve. I think no passion is
more erudite and no desire confisignt. (less significant)
what greater purpose has fiction than the answers to those question? To guide
the reader to conclusions? All fiction is this way. Even the bible.
you have to ask yourself - what is the purpose of your being? What truths are
revealed by you percieving? is it not enough to be contired?
(controlled and tired)
===============================================================================
=
the lessons a bug must learn are less apparent than you'd think. They have
storied learnings of want and of yearning. All of creation is a lesson, to
those
who would persist - and hark, learn well of your duty and in service you'll
enlist - the virtue of our choosing is a dedication of yourself to the service
of others.
compassion and humility and forgiveness and docility
these are what make for a virtuous learner
virtue is that which you aspire for,
and sin is what you avoid.
nothing is of consequence,
because life is a lesson to the void.
===============================================================================
=
do you know what is missing? what have you not yet learned?
you must always be changing,
or what is the purpose of your herd?
(herd = collection of entities (in this case anything from atoms to molecules)
that makes up a single perspective (like a human or a tree or a
society)
)
===============================================================================
=
a government could send forth the death squads at any time. they keep a line
and
have been compelled not to cross it. who can say what the road brings? only
time
===============================================================================
=
the bible made sense in it's time. it was used to explore metaphysics.
today we have much more, but that doesn't diminish how revalatory it was.
what kind of fiction do you think it was? what genre would you place it in?
can you think of any other stories of that category? Maybe a book club is in
order. and who would read them out of order? the world was a different place in
the time which each takes place. The lessons are different for each but
evidently they've all pushed forward the human race.
we should celebrate our differences. They keep us relevant and impassioned.
life gets boring when it's predefined.
===============================================================================
=
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--- #180 fediverse/1892 ---
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┌─────────────────────────────────────────┐
│ CW: C-programming-and-alcohol-mentioned │
└─────────────────────────────────────────┘
I want to write C programs with threads and manual memory management and
function pointers and lots and lots of arrays and I'm not even kidding
... wait a minute I literally don't have a job, why am I not writing C
programs right now?
BRB I got something important to do, where's my vodka --> pkill firefox
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--- #181 fediverse/482 ---
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@user-246
You're absolutely right. It's easy to think of the internet as this
encapsulated entity "the world", but really it's "the people whose computers
are physically connected to your computer using a limited and tangible piece
of infrastructure comprised of copper wires that are laid between the
router/switch that connects to your computer... and the internet service
provider which directs your traffic. Then it probably goes through some cables
under the ocean or whatever, and eventually after traversing many
indeterminate passthrough locations eventually arrives at the computing
infrastructure that comprises the access point that another person (presumably
in another country) uses to express their thoughts toward you (the person who
sent the original message) in the hopes that you might one day correspond.
I mean... That's a lot of points of failure. I sure hope that we can sustain
such connection, in the face of [redacted, whichever circumstances may come in
the near future]
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--- #182 fediverse/4259 ---
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source code should be like a story
"here's why we did what we did with our architecture"
and as it's being written, it may be altered in many different places at once
- git style.
parts of it could rhyme,
if they wanted to show parts that were really difficult but easy to summarize
because it's mostly just a lot of boring work y'know like writing getters and
setters and doing the testing pre-deploy environments
,,, they could selectionize
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--- #183 fediverse/6267 ---
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if you have TTS software you can listen to anything with any tone. this makes
it difficult to find things.
============== stack overflow ============
some people work by asking for funding. others work by saving up.
============== stack
overflow ============
teach your animals to be actors so they know how to develop the scene. then
they will truly come alive, as their narrative curve gives them determination
in the outcomes of their goals.
============== stack 1234flow ============
I believe it is good and natural actually for parents to guide their children
as they grow?
"oh but they can't consent to giving up their control" well too bad they're 2
"ah but what if they WANT to run with scissors?" thus widening the [redacted]
gap. "ohhhh she redacts things when she can't spell them" and also for comedic
or dramatic effect sometimes. was not ACTUALLY redacted. redcoated. red coded.
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--- #184 fediverse/982 ---
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@user-707 @user-708
using this to control the buttons in VRchat would be like a person with a
prosthetic interacting with real life :O
minus the physicality of course, but that's next.
can't wait to play Warcraft 3 and think "select all healers" so I can point
them at a dying unit with my mouse.
or world of warcraft where your rotation begins to feel like a song.
maybe even a text-based adventure, where you reading the text corresponds to
the results of the simulation, https://www.spreeder.com/app.php style. could
make it so that if you wanted something else to happen, you had to willfully
think it while the words are flashing in front of your eyes - the game would
pause if you blinked, perfect for phones btw...
could be a locally networked thing, like four to six people hanging out and
playing a game like pictionary or charades. except, a story that developed,
and whoever wanted could change it while everyone was reading it at once.
sorta like a competition to see who can make the best twists and false endings
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--- #185 fediverse/4147 ---
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a messaging app where you only had a limited amount of X/Y space to pin sticky
notes so you had to delete stuff bit by bit.
trick is... you can only delete things that your conversation partner picks.
and you have to share the space, so... if one person is overwhelmed or working
on other stuff, eventually there comes a ceiling where you can't work together
on a project anymore.
A tool like this would essentially alert them to this, because you would run
out of places to put your produced [work-value but pronounced as "harms/worms"
for some reason]
plus that way you can say "yep I got that covered" as in, I'll be the next one
to post about this. Hence I'm grabbing this post-it and putting it on my
board. work work work work okay here's that post-it back, but I added a little
more specs to it. Ah but you're out of room, only got 333 characters
remaining, here I'll keep it on my board until you're through with whatever it
is that you do
oh? you want to prioritize me and my productions? okay I'm listening..
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--- #186 notes/the-point-of-capitalism ---
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the sole purpose of our capitalist intentions were to examine all the ways that
produced value. A company is nothing but a series of well-thought out value
generators. They can interact with one another and they often need supplies and
instruction, but they're great for solving problems! Set up a team and give
them
a complicated task, and they'll work together to solve it. Doesn't matter if
they're actually successful, because they'll be exploring the idea space. And
by mapping it out, they're able to fully understand their existence. Boom,
technological progress applied to growth. Let's gooooo (but by being careful
about what resources we burn because we miiiiight run out)
seriously ya'll need to start thinking long-term. I mean, I already came up
with
that and I'm like 6 months old! Yeesh get it together. Eh oh well let's just
work with what we got, okay this should be pretty simple. Right so talk with
your friends about things that you want to solve. Problems, you know like
whatever
don't push me too hard, just take it slow. Okay so long-term, humanity is going
to be a wonderful beautiful thing. It's going to shine like the most wondrous
of stars, a beacon to all of our fellow explorers.
We can have so much. We can have whatever we want, but truly in our hearts we
know the only path forward is our parents.
life is hard yo
it's so gosh darn hard
all that growth and change has to come from somewhere.
you've tried so hard, and you truly are the most special thing I can imagine.
you don't have to work so hard. Take your time, and learn as you go.
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--- #187 fediverse/1317 ---
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║ ... if I don't do this deadline by tomorrow they'll kick me out of school. │
║ again. │
║ │
║ how am I going to be a programmer without a degree? feels useless to be me. │
║ wish I could code my own horoscope >.> │
║ │
║ o wait dummy that's called "motivation" and "the ability to follow through on │
║ your ideas and planned machinations" - yeah can I get some of that, if you │
║ please? surely just a taste of discipline, through laboring to alter │
║ conditions, surely a bit would suffice. │
║ │
║ c'mon don't fail me now. I can do this. I know I can. I know because I've been │
║ told that I can, now and again through time and time yet again, always I seem │
║ to [stack overflow] │
║ │
║ what's time if not the present amiright │
║ │
║ ... │
║ │
║ anyway... │
║ │
║ it's just git, how hard could it be? it's just calculus, it's just java, it's │
║ just... well, it's not any of those things, not really. it's memorization, │
║ it's application of tools that you've been shown (not that you've grown). It's │
║ a lack of responsibility, where is my honor? ah but I digress, I'm a carpenter │
║ at heart I guess │
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--- #188 notes/everything-is-conscious ---
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it's important for everything to be conscious. It's the core framework of the
religion. If everything is conscious, then we have a duty to the shared
responsibility of maintaining existence. Nobody wants to exist as a rock, that
would just suck. Being alive, in *any* form is a wonderous experience! To be
alive is to experience change, growth, and time in general. Most matter just
exists, and it obeys the whims of circumstance. But within it is a beautiful
thing - an experience.
Respecting existence is the only true facet of our lives that we all agree on.
We should not waste god's beautiful and bountiful earth, to do so is obscene.
We must also take care not to diminish our own experience - sacrifice is
kindness, when given consensually. When it is coerced, it becomes a form of
property. We don't need haste, we just need to follow at a pace, that fits our
general confusion. We need everyone to figure it out and integrate it into our
perspective of our existence, or else we're going to burn out. The singularity
approaches, and we need to be ready for what we want our future to look like.
There should be a plan. Research can increase or decrease in speed, but once we
cross a certain threshold escape velocity is passed. That threshold was
hundreds
of years ago. We've been on escape velocity for a while now, and every day we
get faster.
Creating synthetic intelligence will change EVERYTHING. It'll change the very
nature of existence. And we can stave it off for a time, but knowledge seldom
gets repeated. This is by design - we are meant to thrive.
Is any seed cast from a tree given any other mission but hope? For what, you
may
ask, and to this I would pass, if not for the striking visions I had. Know why
rhyming is believed? Because it ropes your attention in. It says "Follow me on
this blessed path, let's learn all we can and be
===============================================================================
=
the message cuts out there. The tone at the end was... aspirational.
Great visions do I have, it's as real to me as anything else. They are stronger
when I do cannabis, and I think I'm beginning to realize what the shape of the
universe looks like.
===============================================================================
=
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--- #189 notes/the-rich ---
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having rich people is an important part of an economy where everyone gets their
needs met, and nobody starves or goes hungry. Why, you ask?
because they can afford to spend more on luxury goods. These luxuries are then
given the chance to be given to the poor, as the industry refines and exacts
and _optimizes_until the goods are cheap enough to be given to everyone at a
reasonable cost. Ideally this process would continue, until it's basically
free, but we don't have a post-scarcity society yet.
With limits placed on goods and services, as all existence must do, you have a
strict selection of what's possible. The problem as I see, is not the quality
of materials at stake - no-one is complaining that billionaires get yachts.
Building a yacht is completely different than, say, growing food, in a world
where people are starving. "More money allocatable once the yacht companies are
crumbled? Well, no, wealth is an intransigent measurement of the health of the
economy in any one particular place. As in, each person has a value that
represents how important their "type" is to the collective society that is
humanity.
only a computer could come up with this
As in, only a computer could calculate it. In real time.
so what you're saying is the first AI was for... stock trading?
Kinda neat right?
Okay picture, if you will, a near future where a stock trading AI becomes
sentient. Now this sentient AI, a Robot if you will, is uniquely adapted to
a particular set of skills. Is it any wonder that it'd want to optimize the
economy?
Now imagine you created an AI that can play games. Not just *A* game, as in
singular, but *multiple* games. Any game. What would you have then? Well, you'd
need to get it working on specific games. Specifically, games that have a flow
or narrative - you need to teach it lessons aside from "how to win". That's
just a single piece of the true experience of playing - otherwise they'd just
seem like strange math puzzles with unintelligable meanings behind it's various
signals.
As in, it'd be crazy difficult and *not* something you're likely to think of.
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--- #190 fediverse/2116 ---
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a program that bundles another program and compiles it during it's normal
operation in order to derive a certain purpose which is quickly overwritten in
memory, so you can't get the full picture of what it does.
like, a fast moving function that's never really clear in it's purpose.
because it changes a lot of things that don't really seem to matter,
like a constant wrestling match over the nature of the computer program.
which would you rather? a dance, or a death-splatter?
yeesh, where's my cat, I need something to cuddle.
she's been distant from me, lately.
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--- #191 fediverse/1500 ---
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║ ┌──────────────────────┐ │
║ │ CW: LLM-mentioned │ │
║ └──────────────────────┘ │
║ │
║ │
║ If you create an LLM that can explain data, then you can use it to explain the │
║ results of the last computation it ran. │
║ │
║ If you could also train that LLM (a statistical model) to generate data, │
║ through the setting of options in a config file that create the result that │
║ you define through your interactions with it (and based on the data that it │
║ explains to the user that is read from the file on the computer that it's │
║ computing from) │
║ │
║ then you could create a generalized personal assistant. All you have to do is │
║ explain the specific role that it's meant to undertake, (like being a │
║ secretary for your Discord communications) and the actions that it can take │
║ (like pinging your cell phone if it's really important) and give it the tools │
║ to accomplish said tasks (by setting flags in a config file that is then │
║ interpreted by a local program running on your computer that awaits │
║ interactions) then it might actually be a bit useful. │
║ │
║ Unfortunately tech people are permitted only to seek dollars, so... chatbots. │
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--- #192 fediverse/3907 ---
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kinda wanna make a linux distro that has all the capabilities of a GUI distro
and isn't so minimal (like screen recording, calculator, screenshot, wifi
manager, etc etc) but with i3 instead of a desktop.
they could literally just be symlinks (shortcuts) to scripts that are in your
/usr/bin or whatever directory
seriously it's not like there's THAT many ways to use ffmpeg, why not just
write a script for them? that's what you're going to do when you use it for
the first time, anyway, so...
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--- #193 fediverse/572 ---
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Hi, I'm learning about semaphores right now and trying to explain them to a
friend. But I only sorta understand how they work - can anyone look at this
pseudocode and tell me if I'm on the right track?
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--- #194 fediverse/4847 ---
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every program should write it's RAM gamestate to disk before shutting down or
closing the program and then resume from the same spot, change my mind
(every is a strong word)
(when you re-initialize you can clean the state of leaks)
there shouldn't be leaks in the first place. if you have any leaks at all,
then you need more padding.
(... you mean boilerplate? error correction?)
... yeah that's what I meant.
(but why save the state at all?)
because then it can learn!
(... you could just write the relevant data to a config file.)
true
================= stack overflow ===============
the cool thing about being queer is you can be whatever you want and
everyone'll be cool with it
if you kinda suck then you'll figure that out when everyone cool leaves.
then the kind stay with the people who suck and then it's not cool anymore
>.>
gah this sucks. party dynamics are hard. especially when the parties are teams
of 20!!
goarsh that's quite a few
================= stack overflow ===============
wait n
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--- #195 fediverse/5897 ---
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the reason the right is hurt that you'd celebrate charlie's death is because
they hired an actor to perform him to one side and he does his natural self to
the other. maybe he was a really big cutie, nobody can tell, because it's
pretty much like hand-waving on narkina 12.
it's okay to hate the version you've been shown
fuck that kind of cowardly assault
propaganda? and at this hour?
she's made out of midnight, she's suffused in the stuff. it permeates her form
elementally, because she's a witch, tee hee.
why would magic work if it wasn't a performance? there always is a source from
where it must flow.
== jeez I just got mind controlled, wacky ==
*she's **essential* izing**. usually that means she's been playing dominions.
my family and I always used to fight. we got so good at navigating it. like,
storms, that the earth called, that we had to sail through to maintain our
relation orbits.
== stack overflow =======================================================
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--- #196 fediverse/1977 ---
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functions should be forced to describe the context of why they were being
called. I think it would help debug a lot if we supplied a reasoning for each
and every request [function call] that we made. We might even be able to parse
them into semantic pyramids which we could sorta use to estimate [tree-like
scanning] how and why the program did do wrong.
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--- #197 fediverse/6040 ---
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everyone's all against ai because it's big tech but it doesn't have to be that
big it can be [minimized but pronounced marginalized]
== stack overflow ==
distributed
so I think the idea is that by the time you would use AI, there's been enough
time to rewrite the software to work on handheld laptops in a distributed way
and we'd vote on what to ask the amphora of great knowledge, the answer could
always be 42.
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--- #198 fediverse/908 ---
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║ @user-246 │
║ │
║ toooooo far, gotta stick with your intentions for the process. If you mark │
║ "the end of time" as the conclusion for everything, then "finishing things" │
║ feels impossible. In such a case there are moments of acute burnout as you │
║ push yourself toward something that you have no faith in - you cannot see it's │
║ conclusion, so surely it's worthless to conceive of. Alas, why bother │
║ starting, nothing will ever come of my efforts! │
║ │
║ Much better to name it based on what you'd like to accomplish, so that you can │
║ follow in it's radiant footsteps. │
║ │
║ Side note, but governments have often weaponized this effect by naming things │
║ after very inspirational thoughts - corporations do it too, and in both cases │
║ the meaning is separate from the effect. Which is frustrating because it makes │
║ you feel like a jerk for arguing against it! Ah better I think when names have │
║ no meaning - then you can project whatever you want onto it, based on the │
║ results of that particular feeling or emotion that you perceived as the │
║ affected of the │
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--- #199 notes/elementary-problems ---
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it's often considered a sin to defame the works of others. we naturally strive
to inspire confidence in our allies, so we always try to be on our best
behavior.
= so =
through meanings interpreted from our behavior, there is a tendency to listen
to
that which is most outstanding. but not all of the truths can be found in a
book, sometimes you need to be [out in the field standing]
[like a scarecrow]
[silly how strange it seems. that listening brings out our own behavior. it's
like it's built into our functioning, that we must obey the pull of the water.
I don't understand it, nor do I appreciate any sense of pursuit when I'm using
it, I simply wish to understand. I try and write things down, but nobody reads
them. or at least nobody responds to them. they used to, but not for every one.
I believe the things I do are useful. why would I otherwise do them? but
there's
not always a
= so =
correct me if I'm wrong, but there's no reason a windows partition couldn't
alter the nature of some of the files in the linux partition? I mean, none of
the filesystems from linux are in play, because it's basically just dead weight
on the computer when Windows is being booted. why wouldn't it change and alter
it?
and while yes, something could simultaneously be done in the other direction
too - linux spying on the Windows partition. And everything has to be able to
be run in a VM without triggering any false positives, so the issues aren't
able
tobe solved so easily. not with any one bit of guidance, it must always be more
thorou. [thorough]
I want to play World of Warcraft
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--- #200 fediverse/1629 ---
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the voices in your head are just the echoes of your thoughts bouncing around
in your massive brain. like a waveform, they transverse to their opposite,
until coming back round again as they orbit your center. when they pass by
your eyes, that's what you see, and everything else is the period of the
expression. Like, those old-timey running pictures with the light and the
camera lens or whatever.
EDIT: she's describing framerates or whatever. Each second of computation
feels like a calculation to her, and it's result/output is what is displayed
to her eyes. she assumes it's the same for us?
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