=== ANCHOR POEM ===
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 │ CW: violence-mentioned │
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 if you're in a fight with a lot of space between combatants, survival depends
 on your ability to keep those targeting you from success while also striking
 those who are focused on your allies. It is rare that a killing blow is dealt
 from the front - strike from the sides, like velociraptors in Jurassic Park,
 and your foe will fall.
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=== SIMILARITY RANKED ===

--- #1 messages/1349 ---
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 they want to start wars so they can force people to view "just accepting it"
 as the honorable option.
 
 it, being the conditions they cause.
 
 it, being brutal crackdowns, murders of people like me, authoritarian police
 forces wielded to implicitely or explicitely force or frame people who are
 against them.
 
 the hangman's due is when death you choose to rule. [I didn't write that part]
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--- #2 fediverse/5183 ---
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 you're more likely to survive a battlefield if you play Running with Rifles
 than if you play Call of Duty.
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--- #3 fediverse/4130 ---
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 no matter which side won the clone wars, the people lost.
 
 if your planet was conquered by separatists, then the entire population would
 be massacred by robots. Literal buzz-droid machines which processed flesh into
 [redacted]
 
 if your planet was "liberated" by the republic, then you were oppressed by a
 military police that could not and would not learn a damn thing over their
 short 3 year natural livespan.
 
 either way, the people lose. The jedi perish. The war is won. Empire reigns.
 Rebellion is a game the elites do play. Sorrow for everyone. These are the
 Star Wars - visions of galactic woe.
 
 not despair, but woe, the trouble of living under arms. what battles may you
 best? what trials could you contest? if all of your worries were gone?
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--- #4 messages/534 ---
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 War is hell - each casualty bids farewell to a wholely unique treasure from
 this world - war is hell - there is nothing that cannot be resolved with
 words. And yet we fight, and yet we pillage. War is hell, and those who demand
 it must do so only to resist evil, elemental evil, the kind that wars on the
 innocent and pillages the bounteous. War is hell. Fucking kill the ones who
 make it.
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--- #5 fediverse/5997 ---
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 they attack the bad guys in our provinces and say that it's our foes, and they
 attack the bad guys in their provinces and say that it's ours that are foes
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--- #6 fediverse/3107 ---
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 │ CW: re: Meta, oversimplifying │
 └───────────────────────────────┘


 @user-1449 @user-1074 
 
 I mean, you're allowed to fight about stupid shit as long as you realize it's
 about something that doesn't matter. As long as people are working together
 toward their common goals then... whatever, right?
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--- #7 notes/to-fight-ice ---
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 if you want to fight ice, patrol your neighborhoods where all the mexicans
 live.
 bring a gun if you're willing to die for liberty.
 
 Don't wear all black. Wear your favorite outfit, to be remembered.
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--- #8 fediverse/5345 ---
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 you can't win every battle, but if you're losing then you've lost.
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--- #9 fediverse/2224 ---
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 No plan survives contact with the enemy, and any plan that everyone knows is a
 plan that your enemy knows.
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--- #10 messages/747 ---
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 if you don't want to be hunted, then give "evil" it's own queer culture
 
 what's that? they don't like what you offered? they want it to be *their* kind
 of "evil"?
 
 fine, do it themselves and then leave us alone, jeez -.-
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--- #11 fediverse/1244 ---
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 │ CW: scary-violence-death │
 └──────────────────────────┘


 in a battle, your foe's greatest weapon is the screams of your falling.
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--- #12 fediverse/6077 ---
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 │ CW: militaries-mentioned │
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 the witch inside me hears they're sending 200 troops to my city and she's like
 "two HUNDRED SOLDIERS?" and freaks tf out because fighting two hundred men
 meant a lot more back in her day.
 
 it's still pretty hardcore but it's not the death stroke she thinks it is.
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--- #13 messages/521 ---
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 War doesn't care if you use guns or swords or words or waves. War is conflict,
 conflict is motion, and you are in the eye of the storm.
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--- #14 fediverse/6448 ---
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 hit the broad side of your foe and they'll never know
 
 (guy from nausicaa, highest kill count in [his world/the movie])
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--- #15 fediverse/6457 ---
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 the second rule is you don't have to hang out with mortals. there are places
 you can go where they won't find you, except by accident, and then you just go
 somewhere else.
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--- #16 fediverse/2583 ---
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 short hair is better in a fight.
 
 long hair is better in the sun, or the cold.
 
 long hair is worse in the heat, and the rain.
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--- #17 fediverse/1122 ---
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 @user-831 @user-832 
 
 it's like how they solve problems in Star Trek - there's a bridge crew, and
 they exchange their opinions with each other of the situation as it unfolds.
 In doing so they can help guide one another through the problems they are
 tasked with solving in order to resolve the difficult diplomatic situation at
 hand.
 
 sorta like how with your method, people suggest their desired option
 continuously until they find an option that everyone wants. Or if only one
 person can't decide, they can pick any of the other options suggested (not by
 them) (as long as they can eat there / utilize the outcome of the decision
 being made, for example a vegetarian not being able to eat at a steakhouse or
 perhaps a librarian being tasked with something other than the storing and
 dissemination of vital information)
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--- #18 fediverse/1986 ---
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 when cornered, is it your instinct to escape? or to take one of them down with
 you?
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--- #19 fediverse/5694 ---
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 if I can convince them not to fight will you give me what I demand?
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--- #20 fediverse/3397 ---
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 game where people in helicopters designate targets for a massive mech the size
 of godzilla (but which moves much slower)
 
 while infantry 1/10th the size of normal RTS units capture buildings
 
 the goal? take out artillery emplacements which are aiming at your mech while
 also protecting your own emplacements
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