=== ANCHOR POEM ===
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 │ CW: imaginary-military-doctrine-mentioned │
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 infantry with small arms fire to pin down a target at a location while the
 long-ranged ordinance is along the way
 
 explosive drones, long-range but small payload rockets, but probably not
 artillery since it must be precisely applied when infantry are engaged.
 
 the dumber the fire, the less precise the munition. usually.
 
 infantry under this doctrine would only be ideal to use when the location is
 reachable by long-range ordinance.
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=== SIMILARITY RANKED ===

--- #1 fediverse/2563 ---
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 │ CW: unreasonable-violence │
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 if I was a far right militia, a pride parade would be a tempting target.
 
 hence why they must be defended with riflemen placed just out of sight,
 clustered away, ready to spring into the fight.
 
 spread out, hit from the flanks, keep them pinned down, and occupy space.
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--- #2 fediverse/5057 ---
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 the blue laser beam unit from Mechabellum except stationary like a satellite
 dish from Contact except raised a little bit to have free range of motion that
 shoots down nuclear missiles but is incapable of harming any other part of the
 planet
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--- #3 fediverse/3397 ---
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 game where people in helicopters designate targets for a massive mech the size
 of godzilla (but which moves much slower)
 
 while infantry 1/10th the size of normal RTS units capture buildings
 
 the goal? take out artillery emplacements which are aiming at your mech while
 also protecting your own emplacements
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--- #4 fediverse/5349 ---
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 │ CW: weirdly-political-violence-mentioned │
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 if your grandfather came to you and told you to prepare the tribes for war,
 what would you do?
 
 machine guns on the back of trucks?
 
 machined barrels with ignition systems, enough to chew up a suburb or a
 ware-house?
 
 target is a warehouse
 
 everyone needs groceries
 
 how about bottle rockets with mile-long range that could turn around and fly
 back if the enemy wasn't around
 
 "build mustangs" mustangs are jeeps, dumbass
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--- #5 fediverse/2570 ---
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 │ CW: re: frontline-tactics │
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 when leap-frogging, have each person use different ranged weapons. Then, as
 you come to each sight-line intersection, choose who goes first based on the
 size of the sight-line you're approaching.
 
 less important in a place like a suburb because the sight-lines are pretty
 similar.
 
 more important in a city or the country, where there are plenty of long-range
 lines of sight.
 
 also, keep in mind that the garages of suburban dads are like goldmines for
 the future backlines. So try not to blow them up.
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--- #6 fediverse/5388 ---
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 sail boat + small rocket you can build on a barge
 
 instant beach-side artillery that can hit as far as you'd like (to spec) into
 the land-based territory
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--- #7 messages/1414 ---
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 air-dropping small-ish but still meaningful packets of supplies of all kinds
 to everywhere to feed and help anyone
 
 fly high, let the parachute carry it. Put a little fan or wings or something
 on it idk.
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--- #8 fediverse/5218 ---
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 │ CW: historical-weapons-mentioned │
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 "what if cannons were aimed like rifles?"the guy who was ahead of his time for
 rocket propelled grenades or laser guided airstrikes of small munition
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--- #9 messages/1417 ---
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 A "well regulated militia" is a mercenary company that fights for the nation's
 allies. There can be more than one. They can charge a price, and they can arm
 themselves however they'd like.
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--- #10 fediverse/3023 ---
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 I love the game Running with Rifles
 
 if you live for 5-10+ minutes, you can learn a lot of interesting things about
 how to engage a foe.
 
 like, the importance of cover at all times, until you successfully outmaneuver
 your foe.
 
 when an enemy approaches, don't step out to meet them
 
 wait for them to attack, and then throw explosive devices at them. easy peasy.
 
 or, y'know, bullets
 
 you cannot defeat an enemy head on - that's why the world wars were so
 devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
 contest the foe who was doing the same thing.
 
 it is mindboggling how many people died. The utmost scale of destruction that
 should ever yet be. because they were never allowed to outmaneuver their foe.
 
 a good way to strike is to feint your foe, and let your foe enroach on your
 edge, spreading their surface area across a large, thin, useless piece of land.
 
 basically, make them fight a bit of the land war in asia in your borders.
 
 then, you can strike at the hinge, where they are weaker
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--- #11 fediverse/4469 ---
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 doom is like sand thrown on a fire.
 
 don't spread it unless you are intentional about it. sometimes it's good to
 smother fires. other times it's cathartic. that's okay.
 
 but keep in mind the future goals. where are we trying to get to in the near
 future? work towards that. your emotions are fuel, not despair to wallow in.
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--- #12 messages/1451 ---
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 first start to any sort of insurgency or rebel alliance is mobile factories.
 you gotta be able to make your x-wings in space. similarly, drones being built
 between wall-less semi trucks assembly line style. with a helipad on top, and
 networked with servo-motor struts that follow the exact path and momentum of
 the truck ahead of it, recorded and passed down to the past. what was I
 saying? oh yes they could exchange drone parts across these barriers and build
 an entire drone that could be deployed at will. well, so long as the roadsigns
 hold out (whoops) I think it works better for the Rebel Alliance, united
 against one foe as a state federation. (downside is then you forget who you're
 meant to be and you only remember the pack.) well it's probably fine so long
 as you fight for your patrons, or more ideally, for ideals that everyone can
 understand
 
 beware, Iran in the summer
 
 wear your white clothes
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--- #13 fediverse/2678 ---
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 │ CW: cursed-but-useful-technology │                                             │
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 "the goal is to have multiple people piloting different sections of the drone    │
 swarm. the image recognition technology will adapt and eliminate any hostiles    │
 within range, while also attempting to place themselves in positions which       │
 maximize the camera coverage of areas the others can't see. then, the director   │
 can say "you 5 move east 1/4th of a mile" based on their vision from the         │
 combined camera output from the drones.                                          │
 the "fog of war" should not be black, also, but rather it should be the vision   │
 of the long-range camera style drone up above. if you have multiple, you can     │
 take their vision and find the angle based on their coordinates and elevation    │
 (soh-cah-toa) and then you should have another perspective which can fill in     │
 quite a few blanks.                                                              │
 in fact if you had at least 4 of them you could reliably cover every corner of   │
 the city. notdownstrets                                                          │
 depending on how the factory situation is going, could be used with infantry     │
 too, but like... human conflict? in this era? how barbaric.                      │
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--- #14 fediverse/5307 ---
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 bottle rockets but scary and with a range of ten hundred meters and guided by
 redundant drone lasers
 
 suspension bridges are so cool. they're like "we couldn't hold ourselves
 together by resting on the ground, so we just reached across and grabbed the
 other end-ers"
 
 one color for more thrust, one color for turn slightly, one color for whatever
 
 and it's symmetrically pseudo-RNG-ed randomized every quarter second which
 color wavelength means what
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--- #15 fediverse/6381 ---
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 alexander horses (companion cavalry) carrying spears and fresh soldiers (tired
 ones ride back) to the battlefield (so they can throw them) also here's a snack
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--- #16 fediverse/2565 ---
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 │ CW: water-dispersal  │
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 truck driver who has a long-ish range drone ferrying water bottles back and
 forth while invisible to satellite surveillance
 
 EDIT: better yet, kids playing games at home
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--- #17 notes/the-perfect-dirigible ---
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 we have drones now
 
 put a mirror on a bunch of drones
 
 have them aim the mirror at a zeppelin
 
 heat it up
 
 aim the mirrors away when you want to go down
 
 boom no emissions
 
 all you need is to power the drones somehow
 
 maybe with a charging station on the dirigible
 
 they can fly in, charge, then fly out
 
 the barge could be covered in solar panels to help with the charging
 
 or maybe wind power?
 
 basically you can create a floating island that is powered by the elements
 
 with drones controlling lift via mirrors and heating lighter-than-air gasses
 
 it's flawless
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--- #18 fediverse/4408 ---
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 "Fighting back" doesn't necessarily mean standing on a street corner with a
 rifle.
 
 Begin to orient your life around guns. How can you support the people who
 wield them? We all need food, shelter, kindness, and inspiration.
 
 Your fears and your worries shall bother you no longer, for your life as
 you've led it so far has been the life of capital. It's okay to miss what
 you've lost, but remember who took it from you and enrage. Then, engage.
 
 Nothing starts today. It has started quite a while ago, and it's only now
 beginning to flicker and spark. It burned low for all this time, and it will
 burn low again. But it's the dry season, so prepare for wildfires.
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--- #19 notes/game-idea-legion-td ---
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 okay a game like legion td except you can see the entire map, the units are
 very
 small (but still distinct) and it plays more like a game of Dominions. Armies
 instead of units, like in WC3. Led by lieutenants which are guided by captains,
 each with their own effects. Tank, dps, melee, ranged, healer, support,
 corrupt,
 ranged tank, unique, etc. Of course, just like in legion td, there are multiple
 types of units, each of a particular category but possessing their own unique
 playstyle and usage scenarios. Essentially the game is finding the best tool
 for
 the job, whatever that may be. You should be able to see what mercenaries your
 opponent is summoning for you, because each turn is delayed. also, the
 units keep coming until you die, sorta like... minimum required to push through
 the chokepoint that you're holding with these particular units in this
 particular formation.
 
 oh and another thing
 
 the units should be placable not on a square grid, but rather in a hex
 formation
 arranged such that the middle unit is in contact with them all. Just like you'd
 place units for an aura in Legion TD.
 
 image describing said hex:
 
    **
   *  *
    **
 
 each * is a group of units (a batallion, if you will, of a particular size,
 arrangement, and density) - sorta like the formations in Dominions.
 
 anyway
 
 since you place units like that anyway, why not abstract away the grid and just
 have slots you can fill for each unit? And maybe a hero unit that is assigned
 to
 the board itself (you could have more than one) who will go wherever your line
 is weakest. Shouldn't be too hard, just calculate the value of all of the
 fighters in each location and return that to the hero as an array. Then pick
 the
 smallest one as a destination, and boom your hero reinforces the frontline
 where
 it's weakest.
 
 The center unit of course is for the lieutenant, and the "heros" are actually
 captains. Because y'know maybe heroism isn't celebrated the way it is in our
 culture. Anyway it's better to describe them based on their role rather than
 their reception.
 
 ... right so 
 
 =========================================================== stack overflow
 =====
 
 make the combat sorta like crusader kings - the actual army to army part.
 Except with three long boards that represent flanks. As your units approach,
 the
 boards would fill up with pixels. (resolution configurable)
 
 there would also be a line (or block) approaching from the top of the screen.
 It
 essentially represents your distance to the other team.
 
 Each unit has been configured in the army management phase, which happens
 inbetween each turn. Essentially, while the game is loading, you can assess the
 units you have at your disposal, and
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--- #20 fediverse/5499 ---
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 ultimately as long as the "shooting down nuclear weapons" capability is
 greater than the "shooting falling nuclear weapons" capability then the world
 is safe from ultimate harm.
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