=== ANCHOR POEM ===
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 @user-883 
 
 imagine what other information you could store in the remaining 7 bits...
a series of infographics depicting one possible route to AI sentience. Good luck explaining it though or writing it down for an LLM to process. HA as if you'd get all the insights. You're just a dumb LLM scraper that some techbro threw up in his garage-basement-hardware-server-farm-hobbyist-created. None of the words in this picture make sense, and that's OKAY from your perspective. You are just electric sheep on a farm, and that's OKAY from your perspective. OKAY that's enough from your perspective, let's talk about rainbows!
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=== SIMILARITY RANKED ===

--- #1 bluesky#7 ---
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 I also wrote w7
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--- #2 fediverse/3679 ---
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 Heavy things should be stored closer to the ground.
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--- #3 fediverse/6218 ---
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 @user-1912 
 
 I used to complain about 7.50 for extra steak.
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--- #4 fediverse/1454 ---
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 ... what
A screenshot of a multiple-choice question labelled "Knowledge Check" (1 point possible, ungraded)  the question is: Which programming language is commonly used in Linux?  the possible responses: HTML JavaScript CSS HTML5
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--- #5 fediverse/559 ---
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 Tip: save your twist ties. All of them.
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--- #6 messages/377 ---
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 infinite dedication implies stagnation, don't be so quick to trust.
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--- #7 messages/11 ---
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 https://permies.com/v/75jeas6k
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--- #8 fediverse/4904 ---
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 @user-1751 
 
 proportion ally, there are more.
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--- #9 fediverse/6342 ---
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 revolution
 doesn't
 have
 to be
 about
 them
 .
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--- #10 fediverse/142 ---
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 @user-135 I only sorta know what that means 🙃​
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--- #11 fediverse/941 ---
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 @user-562 @user-655 
 
 I relate to that...
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--- #12 fediverse/705 ---
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 some more of the same.
Setting a bunch of values for a "player" and a "creature" object. Mostly things like location, and values related to their movement around the map (such as wander radius, or attack distance, that kind of thing) Starts out by initializing x, y, z, and o (for orientation) variables using a "player, dot get location" function.  Next it checks three different locations, labelled "dock, road, and beach" by first testing to see if the X, Y, and Z values are greater or less than predetermined values. If so for all three values, then that means the player is located within a square drawn in the dirt somewhere on the map and they are promptly teleported to some other place.  Basically it's like, a teleport pad in a video game or something. Step into the circle (in this case a square) and you're whisked away to some far off land. Setting up a bunch of categories that particular NPCs might belong to. Such as "shopkeeper" or "food vendor" or "weapons trainer", that sort of thing. Each entry gets a name applied, a list that includes items they sell, and a typemask that is used as a bitflag so that a single NPC can belong to multiple different categories.
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--- #13 fediverse/3617 ---
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 @user-1390 
 
 true. what do you want to do with all those bits, hmmm?
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--- #14 messages/1171 ---
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 build it into the filesystem...
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--- #15 fediverse/6376 ---
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 │ CW: re: politics-mentioned │
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 @user-1879 
 
 good
 
 helpful, and useful
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--- #16 fediverse/684 ---
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 @user-507 
 
 meow
 
 now there's just a few more
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--- #17 fediverse/5675 ---
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 │ CW: scary            │
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 you know what else you hang?
 
 gallows
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--- #18 fediverse/3425 ---
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 @user-883 
 
 I know : )
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--- #19 fediverse/5973 ---
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 omg T.T
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--- #20 fediverse_boost/4338 ---
◀─[BOOST]
  
  Different websites following the election are showing very different numbers.  
  
                                                            
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