=== ANCHOR POEM ===
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 @user-1298 
 
 Yes I agree! Harming others is not okay.
 
 I'm thinking about what happens when someone hurts someone else, and doesn't
 stop. What do you do then? Do you hurt the person who harms? How do you get
 them to stop?
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=== SIMILARITY RANKED ===

--- #1 messages/681 ---
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 I think I'd be more upset if someone stabbed me in the hand or eye than the
 heart.
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--- #2 messages/625 ---
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 I am not personally prepared for violence, but that doesn't mean I won't tell
 you why to do it.
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--- #3 fediverse/6282 ---
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 I wish I knew every time someone had been hurt by me. I'd probably cry.
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--- #4 fediverse/1349 ---
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 @user-950 
 
 ah yes but how could anyone hurt me if I don't make myself vulnerable. It'd
 simply be unfair to play a game without any stakes. But if you insist...
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--- #5 fediverse/421 ---
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 one of my duties is to make you aware of potentially bad things, cursed
 things, hurtful things and hard feelings, so that they are less able to harm
 you.
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--- #6 messages/531 ---
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 "I give you my sympathy, not my empathy, for if given empathy, I should surely
 go mad with grief."
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--- #7 fediverse_boost/4434 ---
◀─[BOOST]
  
  if you are like "i am calm and focused in my anger" that's fine we can work with that  
  
                                                            
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--- #8 messages/483 ---
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 "hey listen! Do this thing to hurt me! Build the infrastructure to do it so
 that you can use it on people who deserve it!"
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--- #9 fediverse/5700 ---
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 it's okay if you hate me. Please don't have me and not tell me...
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--- #10 fediverse/1579 ---
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 fellas is it gay if I think fascists should be killed if they don't
 permanently revoke their ways
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--- #11 fediverse/4439 ---
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 │ CW: suicide-mentioned │
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 I would never kill myself
 
 just want to put it out there.
 
 I'd rather face torture and shame and confinement than die by my own hand.
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--- #12 fediverse/1581 ---
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 Everyone has the right to only be hurt when they do something wrong
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--- #13 messages/1445 ---
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 Am I paranoid? You betcha.
 
 Will I apologize? ... Probably not. Sorry.
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--- #14 fediverse/4876 ---
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 │ CW: re: US politics-related, personal │
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 @user-1370 
 
 you don't have to apologize for escalating your response to trauma
 
 it's cool
 
 we get it
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--- #15 fediverse_boost/4425 ---
◀─[BOOST]
  
  If anyone out there is thinking, "I need to arm myself to the teeth" - I'm not gonna try to dissuade you.  
                                                                              
  But promise me you'll take every available safety class for whatever hardware you decide to equip yourself with, OK?  
  
                                                            
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--- #16 fediverse/2697 ---
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 @user-1322 
 
 my god is kind.
 
 I am the resentful one, and I spite only myself.
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--- #17 messages/1229 ---
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 What if we just banished people who broke the rules? Then nobody would rarely
 get hurt. [do they take care of them elsewhere?]
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--- #18 fediverse/1426 ---
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 I am dogmatic with my code of ethics. Believe me, or don't, contest me, or
 not, I always will do what I trust.
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--- #19 fediverse/704 ---
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 Is my formatting pretty or does it make you angry?
screenshots of C and Lua code that have strange formatting. The style is designed such that the readers eyes "flow" across the code like the gradual descent of water down a sloping riverbed, following a logical progression from top left to bottom right (generally) while returning to the left side whenever a new operation is performed or something is repeated.  This particular picture is of a simple if check:  if a creature's rank is equal to "four" or "two", then the creature is a rare monster type. Otherwise, they are not a rare monster type. Lua code to determine whether or not a character in a video game is available to be ambushed by a randomly generated monster.  There are several checks applied, checking things like "is the character sitting down" or "are they underwater", in which case a message is printed to the log and no further action is taken.  If all of the checks pass, and the character is free to be ambushed, then it runs the "spawnAndAttackPlayer()" function. A long string of "if" statements checking whether individual bits in a very small data structure are set. There's nine of them total, and they are arranged in a grid - this project was for a tic-tac-toe game, where there are nine total squares to play in. Setting up some location variables for a player unit. It starts by setting an X, Y, Z, and O for orientation value to a player's current location. Then it steps through and sets them to more accurate values. The reason for this ordering is so that if the function to find the more accurate value fails, it can fall back on the player's current location instead.  The interesting formatting is due to the layout of the "set" operations - they are ordered in a two dimensional grid rather than a top-to-bottom list like how most people would organize it.
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--- #20 messages/190 ---
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 Nobody cries if someone they think is evil has died.
 
 No one mourns the wicked.
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