=== ANCHOR POEM ===
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one perk, however, is as long as you cover your entrances, you can make paths
through the wilderness with small circular homes. like ants, building tunnels
and chambers in an ant-hill, but on the 2 dimension plane that is the surface
of the earth.
(I guess you could dig tunnels too but that's pretty high effort)
you'll be able to hear when someone is coming from a long way away because
they'll constantly be cursing from the pain. Do, however, note that fire is a
danger, and they can smoke you out with a single entrance, so make sure you
have at least two which lead to separate sides of the place you're in.
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=== SIMILARITY RANKED ===
--- #1 fediverse/1795 ---
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@user-246
back-track, but leave a leaf in the center of the trail at every turn. Like
breadcrumbs. If you're both backtracking you might miss one another and walk
much further than necessary. But if you're backtracking and you've left enough
leaf signs without meeting your partner, you can safely stop and wait for them
for a bit.
Nature can handle it. A leaf or five isn't that big of a deal when your safety
is on the line.
If it's windy, use a stick or a stone or something heavier
It also depends on how far apart you usually travel.
If you're in an urban area, could use a small brightly colored post-it cut
into small strips placed on a wall high-up as you can reach. Though that
requires preparation. If you can't prepare, you could use other signs that
make sense in the space around you, like a coffee cup taken from a trash-can
and placed next to it, or something. Downside is (is this really a downside?)
most people are good and so will judge you for littering but safety in
situations is important.
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--- #2 fediverse/2570 ---
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│ CW: re: frontline-tactics │
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when leap-frogging, have each person use different ranged weapons. Then, as
you come to each sight-line intersection, choose who goes first based on the
size of the sight-line you're approaching.
less important in a place like a suburb because the sight-lines are pretty
similar.
more important in a city or the country, where there are plenty of long-range
lines of sight.
also, keep in mind that the garages of suburban dads are like goldmines for
the future backlines. So try not to blow them up.
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--- #3 fediverse/221 ---
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│ CW: re: existential; cognitohazard? cognitohelper? │
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@user-95 these kinds of problems are why witches should stay away from demon
summoning - it's far too easy to be super turned on and accidentally sell your
soul to a succubus or whatever. luckily that kind of contract is not made
easily, and has to be something you work toward. but unless you relocate
yourself so they can't find you their whispers can be... incessant.
one of the perks of air and naval travel is that it's essentially impossible
for them to follow your scent, as they're simply projections upon the earth's
surface. Unless they happen to follow someone else, perhaps someone close to
you, who wanders a bit too close to land. Or maybe someone who is easily
persuaded to let them come along... OR even still, if someone (even yourself)
intentionally calls to the same one. This is why it's usually a good idea to
forgo hearing their name, if you can, or to have a bad memory like me so you
forget it immediately teehee
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--- #4 fediverse/5149 ---
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I'm picturing a building with stone outer walls and glass inner/ceiling.
there are drapes along each of the glass's edges, that hide things from the
cavalcade [continue this later it's a cool picture]
-- stack overflow --
zines about how to chop wood or how to build a shelter are infinitely more
useful than agitatory pieces. but fire is what we need, so perhaps agitation
indeed.
-- stack overflow --
does the queen watch each of her pawns fall in her stead? or are they
faceless,/`beyond her own head?
it never came easy to me, this feeling of mysteries. yet somehow I'm now more
alive than dead. power is penance, after all.
"hey man hows it going?"
"I'm doing fine, how are you?"
"well, I ran out of gas, and I need to find a way to get more."
"I see. If I were in your situation, I'd ask people around for some petty
cash. people still carry coins these days don't they?"
"I uh, what? no, not really. so you can just ask people for things?"
"yep, it's really quite simple. would you like me to follo
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--- #5 notes/wow-chat-biomes ---
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there should be biomes in wowchat - like, paint on a map where the oozes can
go, and it'll spawn a random ooze for ya.
next find the ones that are wildlife, and paint a zone where wildlife creatures
can spawn. make sure they're initially friendly but will attack if you do.
then give +reputation to the wolves if you fight monsters besides them
and +reputation to the cats if you fight undead
this is easily implementable.
all you have to do is walk around, find the rough general border points with
your character at 5x speed, and then type them into a text file.
it's not like Azeroth changed.
then, ideally, make small dense zones which travel and cause their monsters
to either spawn at a point or move toward a point.
then let the "flock" travel as it pleased, traversing the
map-painted-lua-script
-ed-monster-delivery-system-I-wield
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--- #6 fediverse/4469 ---
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doom is like sand thrown on a fire.
don't spread it unless you are intentional about it. sometimes it's good to
smother fires. other times it's cathartic. that's okay.
but keep in mind the future goals. where are we trying to get to in the near
future? work towards that. your emotions are fuel, not despair to wallow in.
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--- #7 notes/symbeline-design-the-guild ---
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design the guild, design the capital, then design their path through mordaunts.
easy peasy.
design the guild like a museum. Each spot there's an exhibit which teaches the
randomly generated rolled statistics hero something new. Maybe it teaches them
how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
the spell might be, they can learn it, and use their randomly rolled statistics
to cast spells that scale differently depending on how their character has been
built.
design the capital like a flow diagram, if horses need feed and forged steel
(for their shoes) then send the outputs of a blacksmith and the outputs of the
farmers to the inputs of the stables. Everything has to go somewhere, but the
streets are only so wide. You'll have to coordinate the traffic diagram if you
want it to go anywhere useful.
design the path through the mordaunts. Fighting skeletons teaches you about
perseverence and the ability to crush bones, while goblins teach you to always
be wary of attack. The sacred grove held blessed berries, and now that the land
is liberated from the evil bandits preying on villagers those berries can be
carted into town and used to make an antidote which heals death poison caused
by the scorpions in the desert (and city rats)
design the ruler's schedule like a calendar where each event gives them a bonus
on all the ones that come later. Just make sure that they don't get knifed in
the posterier or driven mad by the whispers of the orb... or perhaps just the
stress of running a kingdom.
(how do you simulate that? you can't! you can't simulate humans!)
ha I bet I can. They're not so different, you and I, so if given a team I
will...
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--- #8 fediverse/6334 ---
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║ a D&D rulebook can double as tarot if you need it. place one hand/bookmark │
║ at the start of a chapter, and the other at the end. flip to a page randomly, │
║ or randomly gain a percentage value from physical objects and then use that │
║ value to determine roughly where in the chapter you jump to. then, read words │
║ randomly, jumping back and forth, or try and divine some meaning from the │
║ words that are printed there. with D&D it's easy because you can say "ah I │
║ landed on the rogue section, that means this guy is probably pretty suave" │
║ (confirming your expectations) "hmmm, here's the rules for fatigue and │
║ drowning. maybe I need to take a break." (validating your unconscious │
║ decisionmaking) "oh neat, treasure!" (needs to explanation) but with other │
║ kinds of books it's usually better to pick the next-best word from the things │
║ your subconscious eyes can take in and process multi-laterally (you lost your │
║ audience, circle back) oh uh so if you wanna randomize it just put the words │
║ in the page in an array and pick one random. │
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--- #9 fediverse/5146 ---
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║ to help cool down in arid environments, have water dripping from a faucet onto │
║ a wet towel or cloth. Then when you pass by you can wipe down and it's super │
║ refreshing. Can do a sponge or paper towel too if you want. │
║ │
║ this helps keep the air moist because the water will slowly evaporate from the │
║ driest parts of the cloth instead of rolling down a drain-pipe-hole and going │
║ into the ocean. │
║ │
║ moist air is cool air. Helps if you live somewhere with increased air │
║ pressure, like a valley or a coast. │
║ │
║ especially with wind. not too much, otherwise it gets sandy, just enough to │
║ feel nice when the sweat is upon your back. │
║ │
║ "but what about all the other places that aren't perfect?" │
║ │
║ oh, well, different places require different adjustments to the environment. │
║ You wouldn't want to do the faucet dripping strategy in alaska or poland │
║ because it might freeze. │
║ │
║ "... poland? do you mean the poles of the earth?" │
║ │
║ yes yes, earth poles, pole land, same thing. │
║ │
║ "not the same thing! okay we're gonna have to educate you ms" │
║ │
║ noooooooo │
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--- #10 fediverse/5277 ---
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║ ┌──────────────────────┐ │
║ │ CW: ~dnd │ │
║ └──────────────────────┘ │
║ │
║ │
║ @user-1788 │
║ │
║ if a dragon on a pile cannot claim what it yearns for, it can throw piles of │
║ minerals at the ape warriors made of steel and then it's fate will appear. │
║ what trifles does all else seem to compare! you should give me your whole │
║ hoard because I dazzled you with my charisma score -..- │
║ │
║ ha, like I'd fall for that again twice. oh? I already did? and this is the │
║ second twice? well, then no-more of that behavior, I say, with my elven │
║ tongue, "beware! for dragons blood runs silver when unicorned." │
║ │
║ the bigger the hoard, the bigger the dragon. if you want me to come along, │
║ you'll need to hire at least 3 other men to carry my ballista. In addition, │
║ I'll need seven weeks worth of supplies. If all else comes to ruin, me and my │
║ boys will have that dragon-sized-spider impaled on it's own fate threadwheel │
║ before... well... y'know it might take more than seven weeks, we just... can't │
║ find the dragon. We've been wandering all through the blasted peaks, and │
║ there's nothin'! Maybe it requires climbing gear? │
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--- #11 fediverse/5915 ---
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washing dishes without a dishwasher is a pain in the neck.
nobody cuts down trees with an axe anymore, a chainsaw is better for your back.
It's nice, fun, and helpful to be able to abstract away your spheres of concern
like typing with a single button instead of writing characters with multiple
brushstrokes. Easy to erase, too!
bikes are better than walking, but, with some extra concerns. where are ya
gonna put it when you get there?
"oh no I forgot how to walk because texting my girlfriend is bicycling or
something" what? oh dear, she's run off track again, let's pick her up and put
her upright again..:
oh huh weird where was I - oh yes computer code can often be impenetrable to
the layperson, but if you describe a program in complete detail in english
they can usually follow along. Especially if you have several layers of
meta-descriptional documents so they can say "oh uh-huh so that's what a
vector_implementation_container is, tell me more about combinatrix" or
whatever ppl say, idk
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--- #12 fediverse/6023 ---
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│ CW: abstract-political-violence-methods-mentioned │
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if you actually wanted to silence dissent, you'd send trailers of backhoes and
massive walls of cement. but obviously there's a better route, obviously we
can still say insane. my reach is probably super tiny hence the weavings of
mysticism at play. mages are not for mass deployment obviously. hence why I
stay in my home, where I can be most useful.
the streets feel claimed, idk I'm never in fear as I walk alone. Even past
midnight, into the morning. I always am never alone. yet I feel fine, so I'm
content and sublime, don't mind me I'm just hanging out at home.
hope you don't need me. I'm hiding from modernity.
so, what happens after streets? canals underground?
skywalks, terraces, like they had in rome and chicago before they were burnt
down by jealous peasants of the romans and [towns, but pronounced clowns]
also underwater canals that are fun to ride your bike or boat around.
light is a product of space, not surround-all-around.
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--- #13 messages/994 ---
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You should not, generally, spend time in places covered in bird poop or poison
oak. You should also avoid abandoned wooden structures or old fallen logs,
because spiders. Also, don't spend too much time on islands made of sand. They
wash away as you step on them, as erosion takes its toll. Plus permanence is
impossible in your structures. Not ideal in any sense - build on rock.
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--- #14 fediverse/2441 ---
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if someone on the street asked you, could you point to the nearest power
station? wastewater treatment plant? hell even a gas-station
if you live in a city, probably not. They put them in fake buildings with
hollowed out exteriors in order to keep the city looking nice.
these crucial pieces of infrastructure are important to defend. but if you
don't know which street to turn down, then you might miss them.
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--- #15 fediverse/2555 ---
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│ CW: water-logistics │
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in the past, logistics were often carried by horses.
without the additional speed and terrain-overcoming-capability, it's difficult
to ensure a party on the march could have enough supplies of critical items
like food and water.
especially water.
natural sources can only be trusted if you're in the mountains. if the river
flows past farmland, or places with wide-open areas or forests that animals
might congregate, you're more and more likely for it to be contaminated.
dysentery kills faster than dehydration because you poop out all your
hydration.
boiling water only goes so far, eventually you'll find yourself in a desert.
hopefully at that point you can rely on car-based infrastructure to deliver
truckloads of goods. and remember - busses can ferry goods around in a city
just as well as they can carry workers. Might need to remove a seat or three,
and make sure the weight tolerances are in order. helps if you disperse it
throughout the front, middle, and back.
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--- #16 notes/suburban-communism ---
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I rarely see people discussing how communism would "look" in the modern day.
maybe that's because they're hiding from elusive foes, or maybe they just can't
imagine it.
I'll help with the imagination part.
when I think of housing in the modern era, I naturally think of houses. In the
past, the rural and semi-rural areas of the world rarely received the attention
of revolutionary fervor - rural people were more spread out, so it was harder
to
disseminate information, and they tended to work jobs that required more manual
labor and less intellectual or cognitive work. however, that dynamic is less
and less apparent in the modern age, especially in the suburban biome. people
are expected to work cognitive jobs from home, or at least to be able to.
coordination is just making sure that everyone's attending their meetings on
time, or didn't you know? management has more to do with direction and guidance
than disciplinarian. though some people need to be disciplined, for sure.
a suburb is interesting to me because the distance between buildings is not
that
great, and there is quite a bit of duplicated capabilities and equipment. every
single house has a kitchen, for example, but so too is every house equally far
from a communal canteen or cafeteria that just. doesn't exist currently.
sure, someday we'll have public transit taking us from our doorstep to our
roles
and we won't burn time waiting on busses.
sure, someday we'll have autonomous drones that deliver goods to and fro
but right now we just have our bicycles and purses. [backpacks]
communal anarchism works simply to me. yet everyone does it different. I'm sure
that some people will surround themselves with a cloud of rules, specifying
this-or-that and ensuring that so-and-so always has what they require. that's
great. I applaud them and their errorts.
everyone does things a bit differently, it's true, but I sure hope that we'll
all start from a template and speciate from there.
much easier to find common ground if you can say "okay so normally it's like
this, but we do it like this because of reasons ABC."
what if there were doors between the fences? what if there were no fences at
all
in spaces that could combine to form green open spaces? what if there was a
grocery store at the end of every street, and they stocked all your favorite
goods? what if there were 3 or 4 houses on the street that were turned entirely
into kitchens, in each and every room, and they were constantly staffed and
constantly making whatever the chefs wanted with whatever materials they had
and put out onto the banquet feast? what if there were wandering troupes of
mages who cast spells on houses that cleaned them ritualistically? ... or just,
y'know, maids, don't gotta make it weird ya weirdo.
... my point is there's sooooo many different cool things we could be doing.
I'm
not going to list ALL of them. just the ones that come to mind.
I really don't like checkpoints. you may feel safer, but you never know when
you
or your children
might want to evade those checkpoints for some reason. you can't predict if the
situation is sinister or dire, you just have to trust that security will be
your blanket that covers you from the outside world that doesn't care about
you.
there's a town like that in The Parable of the Sower, a great book by
Pearlescent Guinevere. It doesn't exactly turn out great for them, but when it
proved to be unnecessary they adjusted and moved on.
humans are remarkably flexible. I know everyone has their favorite spork - so
just make that part of their responsibility. everyone has to tend to their
stuff, and that's fine. that's normal. I don't mind taking care of my cats or
plants, so why would I care that I needed to make sure my bookcase wasn't in
the
sun? that my clothes shouldn't be in a heap, (though actually I like them that
way, makes it easier than drawers because drawers must be opened to see what's
inside and I always preferred not to make unnecessary noise TYPE TYPE TYPE)
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--- #17 messages/1049 ---
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Things to gather and bring before i go camping in the woods with a bunch of
people who i don't know and one or two who i do know:
1. Tent
2. Cliff bars
3. Clothes
4. Cloth diapers?
5. One plastic for trip home.
6. Binoculars
7. Sword
8. Box cutter
9. Sleeping bag
10. Sleeping pad x2
11. Camping blanket
12. Notebooks
13. Pens and pencils
14. Hairties
15. Oracle dice
16. Regular dice
17. Wipes
18. Trash bags for cloth diapers? Lemme google nope they'll mold if they can't
dry
19. AHHHH I'M SO SCARED HOW AM I GONNA HANDLE DIAPERS
20. Listen you'll be fine don't worry about it. Just relax and take things as
they come.
21. Modesty the dinosaur
22. Pacifier
23. Glasses
24. Outfits
25. Swim suit? Too cold
26. Headlamp
27. Hats
28. Cannabis
29. Water bottle
30. Snap card
31. Credit card, just in case
32. 250$ in cash dollars
33. Instructions on how to get home if i need to walk
34. Bring the sun the moon and the earth
35. Bring w7
36. Scarves
37. Braile House
38. Umbreon Kigurumi
39. Sword cleaning materials
40. Jiffy pop popcorn
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--- #18 fediverse/2175 ---
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@user-1056
I just got my copy of Knave version 2 and there's this line that stuck out to
me:
SCHEME
Think laterally, not linearly. Avoid risky plans that require you to roll dice
and instead create plans so bulletproof that success is certain. Use
psychology, magic, allies, equipment, and the environment to overcome
obstacles rather than relying on ability checks.
I can't wait to try doing that in my next D&D campaign. This was listed
under "player responsibilities" and there's some other bangers in there too -
like this:
TAKE INITIATIVE
Set your own goals and make your own fun. Seek out adventure rather than
waiting for it to come to you.
I wish every player I ever had read that single page. And I wish I had read
the "DM responsibilities" listed just one page prior. It's a really great
game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
like?
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--- #19 messages/1241 ---
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here's my opinion: life on earth evolved when combinations of matter were
forced into increasingly difficult-to-solve maze-like environments. this was
due to the strange, honeycomb structure of their rock-like crust. [water
pushed through soil ]
-- stack overflow --
what if we raised more of the surface of the earth (from the oceans) and built
a distant aquifer?
ah, because most of the ocean is sand.
(make sure you know the environment you're modifying before you modify it) how
rapid is 10,000 years?
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--- #20 fediverse/3023 ---
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I love the game Running with Rifles
if you live for 5-10+ minutes, you can learn a lot of interesting things about
how to engage a foe.
like, the importance of cover at all times, until you successfully outmaneuver
your foe.
when an enemy approaches, don't step out to meet them
wait for them to attack, and then throw explosive devices at them. easy peasy.
or, y'know, bullets
you cannot defeat an enemy head on - that's why the world wars were so
devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
contest the foe who was doing the same thing.
it is mindboggling how many people died. The utmost scale of destruction that
should ever yet be. because they were never allowed to outmaneuver their foe.
a good way to strike is to feint your foe, and let your foe enroach on your
edge, spreading their surface area across a large, thin, useless piece of land.
basically, make them fight a bit of the land war in asia in your borders.
then, you can strike at the hinge, where they are weaker
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