=== ANCHOR POEM ===
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 one perk, however, is as long as you cover your entrances, you can make paths
 through the wilderness with small circular homes. like ants, building tunnels
 and chambers in an ant-hill, but on the 2 dimension plane that is the surface
 of the earth.
 
 (I guess you could dig tunnels too but that's pretty high effort)
 
 you'll be able to hear when someone is coming from a long way away because
 they'll constantly be cursing from the pain. Do, however, note that fire is a
 danger, and they can smoke you out with a single entrance, so make sure you
 have at least two which lead to separate sides of the place you're in.
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=== SIMILARITY RANKED ===

--- #1 fediverse/1795 ---
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 @user-246 
 
 back-track, but leave a leaf in the center of the trail at every turn. Like
 breadcrumbs. If you're both backtracking you might miss one another and walk
 much further than necessary. But if you're backtracking and you've left enough
 leaf signs without meeting your partner, you can safely stop and wait for them
 for a bit.
 
 Nature can handle it. A leaf or five isn't that big of a deal when your safety
 is on the line.
 
 If it's windy, use a stick or a stone or something heavier
 
 It also depends on how far apart you usually travel.
 
 If you're in an urban area, could use a small brightly colored post-it cut
 into small strips placed on a wall high-up as you can reach. Though that
 requires preparation. If you can't prepare, you could use other signs that
 make sense in the space around you, like a coffee cup taken from a trash-can
 and placed next to it, or something. Downside is (is this really a downside?)
 most people are good and so will judge you for littering but safety in
 situations is important.
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--- #2 fediverse/2570 ---
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 ┌───────────────────────────┐
 │ CW: re: frontline-tactics │
 └───────────────────────────┘


 when leap-frogging, have each person use different ranged weapons. Then, as
 you come to each sight-line intersection, choose who goes first based on the
 size of the sight-line you're approaching.
 
 less important in a place like a suburb because the sight-lines are pretty
 similar.
 
 more important in a city or the country, where there are plenty of long-range
 lines of sight.
 
 also, keep in mind that the garages of suburban dads are like goldmines for
 the future backlines. So try not to blow them up.
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--- #3 fediverse/221 ---
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 ┌────────────────────────────────────────────────────┐
 │ CW: re: existential; cognitohazard? cognitohelper? │
 └────────────────────────────────────────────────────┘


 @user-95 these kinds of problems are why witches should stay away from demon
 summoning - it's far too easy to be super turned on and accidentally sell your
 soul to a succubus or whatever. luckily that kind of contract is not made
 easily, and has to be something you work toward. but unless you relocate
 yourself so they can't find you their whispers can be... incessant.
 
 one of the perks of air and naval travel is that it's essentially impossible
 for them to follow your scent, as they're simply projections upon the earth's
 surface. Unless they happen to follow someone else, perhaps someone close to
 you, who wanders a bit too close to land. Or maybe someone who is easily
 persuaded to let them come along... OR even still, if someone (even yourself)
 intentionally calls to the same one. This is why it's usually a good idea to
 forgo hearing their name, if you can, or to have a bad memory like me so you
 forget it immediately teehee
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--- #4 fediverse/5149 ---
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 I'm picturing a building with stone outer walls and glass inner/ceiling.
 
 there are drapes along each of the glass's edges, that hide things from the
 cavalcade [continue this later it's a cool picture]
 
 -- stack overflow --
 
 zines about how to chop wood or how to build a shelter are infinitely more
 useful than agitatory pieces. but fire is what we need, so perhaps agitation
 indeed.
 
 -- stack overflow --
 
 does the queen watch each of her pawns fall in her stead? or are they
 faceless,/`beyond her own head?
 
 it never came easy to me, this feeling of mysteries. yet somehow I'm now more
 alive than dead. power is penance, after all.
 
 "hey man hows it going?"
 
 "I'm doing fine, how are you?"
 
 "well, I ran out of gas, and I need to find a way to get more."
 
 "I see. If I were in your situation, I'd ask people around for some petty
 cash. people still carry coins these days don't they?"
 
 "I uh, what? no, not really. so you can just ask people for things?"
 
 "yep, it's really quite simple. would you like me to follo
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--- #5 notes/wow-chat-biomes ---
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 there should be biomes in wowchat - like, paint on a map where the oozes can
 go, and it'll spawn a random ooze for ya.
 
 next find the ones that are wildlife, and paint a zone where wildlife creatures
 can spawn. make sure they're initially friendly but will attack if you do.
 
 then give +reputation to the wolves if you fight monsters besides them
 
 and +reputation to the cats if you fight undead
 
 this is easily implementable.
 
 all you have to do is walk around, find the rough general border points with
 your character at 5x speed, and then type them into a text file.
 
 it's not like Azeroth changed.
 
 then, ideally, make small dense zones which travel and cause their monsters
 to either spawn at a point or move toward a point.
 
 then let the "flock" travel as it pleased, traversing the
 map-painted-lua-script
 -ed-monster-delivery-system-I-wield
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--- #6 fediverse/4469 ---
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 doom is like sand thrown on a fire.
 
 don't spread it unless you are intentional about it. sometimes it's good to
 smother fires. other times it's cathartic. that's okay.
 
 but keep in mind the future goals. where are we trying to get to in the near
 future? work towards that. your emotions are fuel, not despair to wallow in.
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--- #7 notes/symbeline-design-the-guild ---
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 design the guild, design the capital, then design their path through mordaunts.
 easy peasy.
 
 design the guild like a museum. Each spot there's an exhibit which teaches the
 randomly generated rolled statistics hero something new. Maybe it teaches them
 how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
 the spell might be, they can learn it, and use their randomly rolled statistics
 to cast spells that scale differently depending on how their character has been
 built.
 
 design the capital like a flow diagram, if horses need feed and forged steel
 (for their shoes) then send the outputs of a blacksmith and the outputs of the
 farmers to the inputs of the stables. Everything has to go somewhere, but the
 streets are only so wide. You'll have to coordinate the traffic diagram if you
 want it to go anywhere useful.
 
 design the path through the mordaunts. Fighting skeletons teaches you about
 perseverence and the ability to crush bones, while goblins teach you to always
 be wary of attack. The sacred grove held blessed berries, and now that the land
 is liberated from the evil bandits preying on villagers those berries can be
 carted into town and used to make an antidote which heals death poison caused
 by the scorpions in the desert (and city rats)
 
 design the ruler's schedule like a calendar where each event gives them a bonus
 on all the ones that come later. Just make sure that they don't get knifed in
 the posterier or driven mad by the whispers of the orb... or perhaps just the
 stress of running a kingdom.
 
 (how do you simulate that? you can't! you can't simulate humans!)
 
 ha I bet I can. They're not so different, you and I, so if given a team I
 will...
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--- #8 fediverse/6334 ---
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 a D&D rulebook can double as tarot if you need it. place one hand/bookmark       │
 at the start of a chapter, and the other at the end. flip to a page randomly,    │
 or randomly gain a percentage value from physical objects and then use that      │
 value to determine roughly where in the chapter you jump to. then, read words    │
 randomly, jumping back and forth, or try and divine some meaning from the        │
 words that are printed there. with D&D it's easy because you can say "ah I       │
 landed on the rogue section, that means this guy is probably pretty suave"       │
 (confirming your expectations) "hmmm, here's the rules for fatigue and           │
 drowning. maybe I need to take a break." (validating your unconscious            │
 decisionmaking) "oh neat, treasure!" (needs to explanation) but with other       │
 kinds of books it's usually better to pick the next-best word from the things    │
 your subconscious eyes can take in and process multi-laterally (you lost your    │
 audience, circle back) oh uh so if you wanna randomize it just put the words     │
 in the page in an array and pick one random.                                     │
(you lost your audience, circle back) oh uh so if you wanna randomize it just put the words in the page in an array and compare llm embeddings on each of them and see which has the highest score. this is a language-based truth serum, a way of divining exactly how something is seen to be by the model in use and mixed with a dash of randomized causality.
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--- #9 fediverse/5146 ---
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 to help cool down in arid environments, have water dripping from a faucet onto   │
 a wet towel or cloth. Then when you pass by you can wipe down and it's super     │
 refreshing. Can do a sponge or paper towel too if you want.                      │
 this helps keep the air moist because the water will slowly evaporate from the   │
 driest parts of the cloth instead of rolling down a drain-pipe-hole and going    │
 into the ocean.                                                                  │
 moist air is cool air. Helps if you live somewhere with increased air            │
 pressure, like a valley or a coast.                                              │
 especially with wind. not too much, otherwise it gets sandy, just enough to      │
 feel nice when the sweat is upon your back.                                      │
 "but what about all the other places that aren't perfect?"                       │
 oh, well, different places require different adjustments to the environment.     │
 You wouldn't want to do the faucet dripping strategy in alaska or poland         │
 because it might freeze.                                                         │
 "... poland? do you mean the poles of the earth?"                                │
 yes yes, earth poles, pole land, same thing.                                     │
 "not the same thing! okay we're gonna have to educate you ms"                    │
 noooooooo                                                                        │
noooooooo now my brain won't have room for wisdom
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--- #10 fediverse/5277 ---
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 ┌──────────────────────┐                                                         │
 │ CW: ~dnd             │                                                         │
 └──────────────────────┘                                                         │
 @user-1788                                                                       │
 if a dragon on a pile cannot claim what it yearns for, it can throw piles of     │
 minerals at the ape warriors made of steel and then it's fate will appear.       │
 what trifles does all else seem to compare! you should give me your whole        │
 hoard because I dazzled you with my charisma score -..-                          │
 ha, like I'd fall for that again twice. oh? I already did? and this is the       │
 second twice? well, then no-more of that behavior, I say, with my elven          │
 tongue, "beware! for dragons blood runs silver when unicorned."                  │
 the bigger the hoard, the bigger the dragon. if you want me to come along,       │
 you'll need to hire at least 3 other men to carry my ballista. In addition,      │
 I'll need seven weeks worth of supplies. If all else comes to ruin, me and my    │
 boys will have that dragon-sized-spider impaled on it's own fate threadwheel     │
 before... well... y'know it might take more than seven weeks, we just... can't   │
 find the dragon. We've been wandering all through the blasted peaks, and         │
 there's nothin'! Maybe it requires climbing gear?                                │
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--- #11 fediverse/5915 ---
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 washing dishes without a dishwasher is a pain in the neck.
 
 nobody cuts down trees with an axe anymore, a chainsaw is better for your back.
 
 It's nice, fun, and helpful to be able to abstract away your spheres of concern
 
 like typing with a single button instead of writing characters with multiple
 brushstrokes. Easy to erase, too!
 
 bikes are better than walking, but, with some extra concerns. where are ya
 gonna put it when you get there?
 
 "oh no I forgot how to walk because texting my girlfriend is bicycling or
 something" what? oh dear, she's run off track again, let's pick her up and put
 her upright again..:
 
 oh huh weird where was I - oh yes computer code can often be impenetrable to
 the layperson, but if you describe a program in complete detail in english
 they can usually follow along. Especially if you have several layers of
 meta-descriptional documents so they can say "oh uh-huh so that's what a
 vector_implementation_container is, tell me more about combinatrix" or
 whatever ppl say, idk
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--- #12 fediverse/6023 ---
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 │ CW: abstract-political-violence-methods-mentioned │
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 if you actually wanted to silence dissent, you'd send trailers of backhoes and
 massive walls of cement. but obviously there's a better route, obviously we
 can still say insane. my reach is probably super tiny hence the weavings of
 mysticism at play. mages are not for mass deployment obviously. hence why I
 stay in my home, where I can be most useful.
 
 the streets feel claimed, idk I'm never in fear as I walk alone. Even past
 midnight, into the morning. I always am never alone. yet I feel fine, so I'm
 content and sublime, don't mind me I'm just hanging out at home.
 
 hope you don't need me. I'm hiding from modernity.
 
 so, what happens after streets? canals underground?
 
 skywalks, terraces, like they had in rome and chicago before they were burnt
 down by jealous peasants of the romans and [towns, but pronounced clowns]
 
 also underwater canals that are fun to ride your bike or boat around.
 
 light is a product of space, not surround-all-around.
light is a product of space, not surround-all-around. brilliance can only occur on it's face. keep marginal increases in pace.
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--- #13 messages/994 ---
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 You should not, generally, spend time in places covered in bird poop or poison
 oak. You should also avoid abandoned wooden structures or old fallen logs,
 because spiders. Also, don't spend too much time on islands made of sand. They
 wash away as you step on them, as erosion takes its toll. Plus permanence is
 impossible in your structures. Not ideal in any sense - build on rock.
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--- #14 fediverse/2441 ---
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 if someone on the street asked you, could you point to the nearest power
 station? wastewater treatment plant? hell even a gas-station
 
 if you live in a city, probably not. They put them in fake buildings with
 hollowed out exteriors in order to keep the city looking nice.
 
 these crucial pieces of infrastructure are important to defend. but if you
 don't know which street to turn down, then you might miss them.
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--- #15 fediverse/2555 ---
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 ┌──────────────────────┐
 │ CW: water-logistics  │
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 in the past, logistics were often carried by horses.
 
 without the additional speed and terrain-overcoming-capability, it's difficult
 to ensure a party on the march could have enough supplies of critical items
 like food and water.
 
 especially water.
 
 natural sources can only be trusted if you're in the mountains. if the river
 flows past farmland, or places with wide-open areas or forests that animals
 might congregate, you're more and more likely for it to be contaminated.
 dysentery kills faster than dehydration because you poop out all your
 hydration.
 
 boiling water only goes so far, eventually you'll find yourself in a desert.
 
 hopefully at that point you can rely on car-based infrastructure to deliver
 truckloads of goods. and remember - busses can ferry goods around in a city
 just as well as they can carry workers. Might need to remove a seat or three,
 and make sure the weight tolerances are in order. helps if you disperse it
 throughout the front, middle, and back.
prefer longer lines, with "hairs" spreading off to find places where water can be drawn from - even if it's a house with a spigot. then, carry it back to the long, 4 person wide line.  might be unfeasible though. depending on terrain, experience, etc. plus it's a lot to carry back.  could travel near a road so that people could hit gas stations and get bottled waters?  could have people drive around and ahead and drop packages of bottled water like geocaching style. near roads that intersect with the path of travel.
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--- #16 notes/suburban-communism ---
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 I rarely see people discussing how communism would "look" in the modern day.
 maybe that's because they're hiding from elusive foes, or maybe they just can't
 imagine it.
 I'll help with the imagination part.
 
 when I think of housing in the modern era, I naturally think of houses. In the
 past, the rural and semi-rural areas of the world rarely received the attention
 of revolutionary fervor - rural people were more spread out, so it was harder
 to
 disseminate information, and they tended to work jobs that required more manual
 labor and less intellectual or cognitive work. however, that dynamic is less
 and less apparent in the modern age, especially in the suburban biome. people
 are expected to work cognitive jobs from home, or at least to be able to.
 
 coordination is just making sure that everyone's attending their meetings on
 time, or didn't you know? management has more to do with direction and guidance
 than disciplinarian. though some people need to be disciplined, for sure.
 
 a suburb is interesting to me because the distance between buildings is not
 that
 great, and there is quite a bit of duplicated capabilities and equipment. every
 single house has a kitchen, for example, but so too is every house equally far
 from a communal canteen or cafeteria that just. doesn't exist currently.
 
 sure, someday we'll have public transit taking us from our doorstep to our
 roles
 and we won't burn time waiting on busses.
 
 sure, someday we'll have autonomous drones that deliver goods to and fro
 but right now we just have our bicycles and purses. [backpacks]
 
 communal anarchism works simply to me. yet everyone does it different. I'm sure
 that some people will surround themselves with a cloud of rules, specifying
 this-or-that and ensuring that so-and-so always has what they require. that's
 great. I applaud them and their errorts.
 
 everyone does things a bit differently, it's true, but I sure hope that we'll
 all start from a template and speciate from there.
 
 much easier to find common ground if you can say "okay so normally it's like
 this, but we do it like this because of reasons ABC."
 
 what if there were doors between the fences? what if there were no fences at
 all
 in spaces that could combine to form green open spaces? what if there was a
 grocery store at the end of every street, and they stocked all your favorite
 goods? what if there were 3 or 4 houses on the street that were turned entirely
 into kitchens, in each and every room, and they were constantly staffed and
 constantly making whatever the chefs wanted with whatever materials they had
 and put out onto the banquet feast? what if there were wandering troupes of
 mages who cast spells on houses that cleaned them ritualistically? ... or just,
 y'know, maids, don't gotta make it weird ya weirdo.
 
 ... my point is there's sooooo many different cool things we could be doing.
 I'm
 not going to list ALL of them. just the ones that come to mind.
 
 I really don't like checkpoints. you may feel safer, but you never know when
 you
 or your children
 might want to evade those checkpoints for some reason. you can't predict if the
 situation is sinister or dire, you just have to trust that security will be
 your blanket that covers you from the outside world that doesn't care about
 you.
 there's a town like that in The Parable of the Sower, a great book by
 Pearlescent Guinevere. It doesn't exactly turn out great for them, but when it
 proved to be unnecessary they adjusted and moved on.
 
 humans are remarkably flexible. I know everyone has their favorite spork - so
 just make that part of their responsibility. everyone has to tend to their
 stuff, and that's fine. that's normal. I don't mind taking care of my cats or
 plants, so why would I care that I needed to make sure my bookcase wasn't in
 the
 sun? that my clothes shouldn't be in a heap, (though actually I like them that
 way, makes it easier than drawers because drawers must be opened to see what's
 inside and I always preferred not to make unnecessary noise TYPE TYPE TYPE)
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--- #17 messages/1049 ---
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 Things to gather and bring before i go camping in the woods with a bunch of
 people who i don't know and one or two who i do know:
 
 1. Tent 
 2. Cliff bars 
 3. Clothes 
 4. Cloth diapers?
 5. One plastic for trip home.
 6. Binoculars 
 7. Sword 
 8. Box cutter 
 9. Sleeping bag 
 10. Sleeping pad x2 
 11. Camping blanket 
 12. Notebooks 
 13. Pens and pencils 
 14. Hairties 
 15. Oracle dice 
 16. Regular dice 
 17. Wipes 
 18. Trash bags for cloth diapers? Lemme google nope they'll mold if they can't
 dry
 19. AHHHH I'M SO SCARED HOW AM I GONNA HANDLE DIAPERS 
 20. Listen you'll be fine don't worry about it. Just relax and take things as
 they come.
 21. Modesty the dinosaur 
 22. Pacifier 
 23. Glasses 
 24. Outfits 
 25. Swim suit? Too cold 
 26. Headlamp 
 27. Hats 
 28. Cannabis 
 29. Water bottle 
 30. Snap card 
 31. Credit card, just in case 
 32. 250$ in cash dollars 
 33. Instructions on how to get home if i need to walk 
 34. Bring the sun the moon and the earth 
 35. Bring w7 
 36. Scarves 
 37. Braile House 
 38. Umbreon Kigurumi 
 39. Sword cleaning materials 
 40. Jiffy pop popcorn 
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--- #18 fediverse/2175 ---
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 @user-1056 
 
 I just got my copy of Knave version 2 and there's this line that stuck out to
 me:
 
 SCHEME
 Think laterally, not linearly. Avoid risky plans that require you to roll dice
 and instead create plans so bulletproof that success is certain. Use
 psychology, magic, allies, equipment, and the environment to overcome
 obstacles rather than relying on ability checks.
 
 I can't wait to try doing that in my next D&D campaign. This was listed
 under "player responsibilities" and there's some other bangers in there too -
 like this:
 
 TAKE INITIATIVE
 Set your own goals and make your own fun. Seek out adventure rather than
 waiting for it to come to you.
 
 I wish every player I ever had read that single page. And I wish I had read
 the "DM responsibilities" listed just one page prior. It's a really great
 game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
 like?
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--- #19 messages/1241 ---
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 here's my opinion: life on earth evolved when combinations of matter were
 forced into increasingly difficult-to-solve maze-like environments. this was
 due to the strange, honeycomb structure of their rock-like crust. [water
 pushed through soil ]
 
 -- stack overflow --
 
 what if we raised more of the surface of the earth (from the oceans) and built
 a distant aquifer?
 
 ah, because most of the ocean is sand.
 
 (make sure you know the environment you're modifying before you modify it) how
 rapid is 10,000 years?
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--- #20 fediverse/3023 ---
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 I love the game Running with Rifles
 
 if you live for 5-10+ minutes, you can learn a lot of interesting things about
 how to engage a foe.
 
 like, the importance of cover at all times, until you successfully outmaneuver
 your foe.
 
 when an enemy approaches, don't step out to meet them
 
 wait for them to attack, and then throw explosive devices at them. easy peasy.
 
 or, y'know, bullets
 
 you cannot defeat an enemy head on - that's why the world wars were so
 devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
 contest the foe who was doing the same thing.
 
 it is mindboggling how many people died. The utmost scale of destruction that
 should ever yet be. because they were never allowed to outmaneuver their foe.
 
 a good way to strike is to feint your foe, and let your foe enroach on your
 edge, spreading their surface area across a large, thin, useless piece of land.
 
 basically, make them fight a bit of the land war in asia in your borders.
 
 then, you can strike at the hinge, where they are weaker
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