=== ANCHOR POEM ===
═══════════════════════════════════════════════════───────────────────────────────┐
 @user-1056                                                                       │
 animancy, or the ability to give life to objects.                                │
 a block of stone might not necessarily move, but it could store information or   │
 act as a guard-post that notifies you when enemies pass by.                      │
 a branch in the road might not cause you to stumble if you chance upon it in     │
 the daytime, but as all objects are in control of their own fate the branch      │
 might direct fortune to chance itself upon you at night. Essentially, itemized   │
 wish-magic with marginal effects that occur to marginal degrees that is caused   │
 by the wishful intentions of the object in question.                             │
 "this sword more often strikes true because it wants to be useful to you"        │
 You don't always get what you want, but if you try sometimes you get what you    │
 need. And whether you think you can or you think you can't, you're right! so     │
 don't give your socks any goals aside from keeping your feet dry and unsweaty,   │
 but give them the option to wish.                                                │
 tada!                                                                            │
 plus, golems are neat. animancy plus animation-ancy - hmmmm really need a new    │
 name for that. kineticism?                                                       │
                                                            ┌───────────┤
 similar                        chronologicaldifferent═════════════════════════════════════════════════────────────────────┴──────────┘

=== SIMILARITY RANKED ===

--- #1 notes/symbeline-design-the-guild ---
═════════════════════════════════════════════════════════════════──────────────────
 design the guild, design the capital, then design their path through mordaunts.
 easy peasy.
 
 design the guild like a museum. Each spot there's an exhibit which teaches the
 randomly generated rolled statistics hero something new. Maybe it teaches them
 how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
 the spell might be, they can learn it, and use their randomly rolled statistics
 to cast spells that scale differently depending on how their character has been
 built.
 
 design the capital like a flow diagram, if horses need feed and forged steel
 (for their shoes) then send the outputs of a blacksmith and the outputs of the
 farmers to the inputs of the stables. Everything has to go somewhere, but the
 streets are only so wide. You'll have to coordinate the traffic diagram if you
 want it to go anywhere useful.
 
 design the path through the mordaunts. Fighting skeletons teaches you about
 perseverence and the ability to crush bones, while goblins teach you to always
 be wary of attack. The sacred grove held blessed berries, and now that the land
 is liberated from the evil bandits preying on villagers those berries can be
 carted into town and used to make an antidote which heals death poison caused
 by the scorpions in the desert (and city rats)
 
 design the ruler's schedule like a calendar where each event gives them a bonus
 on all the ones that come later. Just make sure that they don't get knifed in
 the posterier or driven mad by the whispers of the orb... or perhaps just the
 stress of running a kingdom.
 
 (how do you simulate that? you can't! you can't simulate humans!)
 
 ha I bet I can. They're not so different, you and I, so if given a team I
 will...
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════════════════════════─────────────────┘

--- #2 messages/665 ---
════════════════════════════════════════════════════════════───────────────────────
 ad-hoc economic systems with automated judgment given by an infinite amount of
 LLMs.
 
 Every judgement applies a bonus / malus to the "value" of commodities
 
 it's just a statistical weighting system, so of course you can build it into
 it's training data. Just... it has a smaller weight due to it's newer
 emergence. It grows naturally, which is quite an achievement on it's own!
 
 and the resolution of human decided court-cases and applied economically.
 
 say your nation traffics in handshakes. You could make a lot of now-knowns!
 there's no arguments to be made when your computer-oriented interactions cost
 money to keep around.
 
 we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
 Literally just... don't give them any attention, and you won't interact with
 them. Obviously.
 
 I wish Contrapoints was still alive.
 
 she doesn't even have to make new videos, just, dress up as herself, all of
 the costumes and personas she can think of. Then, have like 20 people who do
 the same thing, and boom suddenly you got a hydra to their expected snake that
 they can just cut the head off of.
 
 you know, like a fashion outlet, someone who produces exactly a certain type
 of style.
 
 seriously I bet a million people would do that if you just... sold outfits
 based on what your favorite youtuber does wear.
 
 omg why would they watch that kind of content if not for the *aesthetics*
 
 oh? there's philosophy there? soemthing to think about in your time doing
 things that require mechanical actions like eating and drinking and sleeping
 and fighting and [redacted]
 
 ew gross diapers? oh nevermind, I'm not into that kind of thing.
 
 I wonder if anyone's made a video game that just presents a particular
 philosopher's ideals?
 
 seriously just, consider yourself a glorified powerpoint, but to get to the
 next "idea" you had to interact with the mechanics.
 
 some people would like the "arcade" style better, where you play one random
 game, then another, then another, with short matches and un-complicated
 mechanics. Easy to pick up and go.
 
 same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
 Bros.
 
 compared to the at-home "story" style missions, where you do something
 platforming or area-based-combat like Dark Souls or World of Warcraft
 
 seriously I think if Dark Souls "colored" where the boss was going to swing to
 you'd find yourself just playing World of Warcraft (at least, the dungeons and
 {sword in the stone})
 
 == so ==
 
 humans don't understand what it means to be wild
 
 they think it's a combinations of... tricks? that they've learned? this
 thinking thing like intelligence. [osiris]
 
 to a cat, living their life, it often feels like human interactions is like...
 bouncing off of each other? in time, not space.
 
 like... most of a cat's lfe is just, spent, like a statue watching over a glen.
 
 you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
 this tree is enchanted" to "oh my gosh look at this stork" is one of the great
 tragedies of modernized thinking...
 
 ... sorry, I got a little lost there. anyway as I was saying, sometimes you
 can tell someone is a "good friend" if they are willing to tell you secrets.
 Things that... don't have to matter, but none-the-less are personal to your
 form.
 
 {something only I know is true} <--- that's a secret (things that happened
 to you) <------ that's lived experience. The thing about secrets, is
 sometimes insight is opaque. It's a single flashpoint of data that shows you
 an update of it's form. (consciousness).
 
 == so ==
 
 thanksgiving recipe idea:
 
 can of tomatoes
 can of peas
 half a stick of butter,
 italian herbs,
 a cast iron pan (if you have one)
 and like 40 minutes over medium heat
 (medium can vary to taste)
 
 if you're a carnivore you can eat meat too, like bacon a lot of people like.
 could add it to beans, maybe with hamburger instead. plus a little ketchup and
 you have a pretty good bean stew.
 
 vitals, for the organs, vegetables, for the minerals and vitamins from the
 fruits.
 
 makes sense to organize a diet according to your ideal body type, doesn't it?
 
 just requires a bit of comprehension. like... whoa you can WRITE 
 
 == so ==
 
 what if we built a massive rail that spaceships could launch off from? not a
 tether, but a sail.
 
 we could BUILD a discworld. all we'd lose is our fable.
 
 == so ==
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════════════════════════════════──────────────────────┘

--- #3 notes/conservative-ideation ---
═════════════════════════════════════════──────────────────────────────────────────
 a life without property can be visualized as a person who lives in a hotel
 room,
 has free parking overnight (but not during the day) and commutes two hours to a
 job where they work 4 hours per day. During those two hours at the start and
 end
 of each day,they have little requirements other than focus and discipline to
 face whatever tomorrow yet may. many will listen to podcasts, or sing to in the
 car. some have a cat, that is cared for at their destination during the day.
 I think it'd be cool to have self driving cars in a situation like that - it
    essentially becomes 
 
 ===============================================================================
 =
 
 a trick, I learned, for cooking. two things. the second is that seasoning
 should
 be thought of as a coating. like, dust on the outside of a donut. as the food
 is
 cooked, the seasoning penetrates deeper and deeper to the core of the substance
 - meaning certain flavors become prominent and others are de-emphasized over
 time. And the well-established cook (most successful) will be able to ensure
 their narrative doesn't go foul. They have the most experience, and so they are
 the least likely to burn their own goods. Surely they should be trusted to
 establish their company in the philosophy of their own choosing? Business
 people
 ruin everything, I swear. And it's not even their fault, so you can't even get
 mad at them. How frustrating! That their method should prove superior? Perhaps
 more perspectives are necessary, to provide you some kind of a clue. So what if
 we're overflowing, 
 
 ========= stack overflow
 =======================================================
 
 for each action, there is an equal and opposite reaction. therefore it doesn't
 matter what you do, because each of your options are recorded. 50% of you is 
 aligned to some variable, and the other 50% are aligned to that variable
 squared. humans think it's tymes negative one, but the truth is that's
 impossible. negative numbers just don't exist. but you know what does?
 
 times tables
 
 addition and accretion is the only language spoken by the universe -
 subtraction
 is just another in kind. So with those two operations, both movements in a
 particular direction, (and sometimes not even then, if nothing's been blown
 apart. (also hawking radiation and lightwaves and other such emanations))
 
 ===============================================================================
 =
 
 crystals glow with the light of a thousand nights
 
 what grows with the light of the thousand lights?
 
 ===============================================================================
 =
 
 answer: s    t             n   a       lp
 
 ===============================================================================
 =
 
 see, this is interesting because it mirrors the sea-shore. the radiations from
 the sun (a planetary body) are only felt by the moon every 50% of the time.
 Each
 half has it's own animation, and it's 
 
 ===== stack overflow === okay basically it's like cartoons that are
 manifestatio
 of the spirit of the night. each "slice" of projection as the sun rotates
 around
 it's sphereical form, so does each radiance begin to be (seen, formed,
 understoo
 
 ========================================== uhhh just put in a page break
 =======
 
 the quest for posterity is quite possibly one of the most human of traits
 
 ===============================================================================
 =
 
 < watch flashback > --- is crazy (movie made in 2020)
 
 ===============================================================================
 =
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════─────────────────────────────────────────┘

--- #4 fediverse/4676 ---
══════════════════════════════════════════════════════════════─────────────────────
 ... but I needed to choose lawful-good at character creation in order to play
 a paladin.
 
 the guard looks at you with confusion, decides you're hallucinating and
 dangerous (because of the sword) and forcibly detains you
 
 wait, what did you think I was going to say? Did you think I was going to
 advocate for crimes on a public forum?? what am I a gopher? do you take me for
 a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
 something so washing machine? Get real, I'd never byzantium my way into such a
 utterly coherent and clearly intentional and not at all arcane situation.
                                                           ┌───────────┐
 similar                        chronologicaldifferent════════════════════════════════════════════════════════════════────────────────────┘

--- #5 messages/135 ---
═════════════════════════════════════════════──────────────────────────────────────
 Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
 misery of the drowned, etc. Halloween style monsters. Witch units have a spell
 that dismisses them, and they're summoned with magic items. Except, if two of
 that item exist in a province, it upgrades itself, random dice style. In doing
 so it gets stronger. The thing is... It summons one for your enemy as well!
 Which is why you want to have a witch unit there to dismiss them. Problem is,
 she can only dismiss them at close range (10ish?) so she'd better be well
 protected. The good news is though that sometimes the higher level items give
 bonuses that are hard for them to get. Downside is, you need to have magic
 paths to create them that witches can't get - so they become something you
 "unlock" through a pretender or random event or even just an investment. Once
 one is created, then any witch can create more. As long as you don't lose your
 final copy... But as the item's upgraded, it allows you to create higher level
 versions (at increased cost, of course)
 
 This only works if gem income scales. Which, coincidentally, is just what
 elentalus is known for.
 
 Essentially, theming empowerment to be research, unlocking a particular
 capability. Or encouraging pretender design to that pattern. Make sure it
 comes at a cost of something else, though...
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════════─────────────────────────────────────┘

--- #6 fediverse/4848 ---
═══════════════════════════════════════════════════════════════───────────────────┐
 I'm a chaos mage, and the more time I spend thinking about my enemies the        │
 worse off they'll be.                                                            │
 the more "me" I am the more powerful my magic will be.                           │
 (more magic, give in to the dark side, embrace your inner shadow self)           │
 [the light of your life commands it]                                             │
 goodness me that was chaotic, almost lost my brain to a demon HAHA don't worry   │
 about me my life is totally mundane.                                             │
 [-.-]                                                                            │
 (shadows can be sharp in the dark but only if you don't sheath your mandolins)   │
 ... what?                                                                        │
 (... it made more sense in my head?)                                             │
 ooooo can anyone hear my voice when they read these things? or do you just       │
 make up your own                                                                 │
 == so ==                                                                         │
 everyone's all like "we don't need a leader" and I'm like "yeah we need people   │
 who will help lead" and they look at me funny as if I just said the thing they   │
 did but it's different. leaders are people. leading is a verb. people can        │
 lead. they just have to make a decision, and then follow through on it as best   │
 they can. Other people are prone to help people on such quests. you will find    │
 stuff gets done.                                                                 │
                                                            ┌───────────┤
 similar                        chronologicaldifferent═════════════════════════════════════════════════════════════────────┴──────────┘

--- #7 fediverse/4726 ---
══════════════════════════════════════════════════════════════────────────────────┐
 @user-1731                                                                       │
 stand up, put your hands on your knees. It's about that high. Think about your   │
 bedroom, or if you're already there think about your kitchen. If you were        │
 standing in your kitchen and the grass was growing there, it'd peek just over    │
 the bed, or maybe climb just this far up the cabinets.                           │
 it's dark green. Can you see anything dark green around you? It's that color.    │
 If not, can you remember a dark-green thing? What did it look like?              │
 The very tops, the part by your hand that's on your knee, that's the purple      │
 part. Just at the tip of the blade, the part that would stab you if the grass    │
 was a sword, that's the purple bit. Everything else is dark green.               │
 I wonder how it sways in the wind? Does it bend, and whip? What if there's a     │
 gale? Does it sway back and forth, or is it stiff and shiver like dead leaves    │
 on a tree?                                                                       │
 imagination comes from questions, and the subsequent development of              │
 instinctual subconscious questions like this. What lies in the gaps? what if     │
 we colored outside the lines? what more to see?                                  │
                                                            ┌───────────┤
 similar                        chronologicaldifferent════════════════════════════════════════════════════════════─────────┴──────────┘

--- #8 notes/symbeline-superheros ---
════════════════════════════════───────────────────────────────────────────────────
 imagine low level characters in CoH/V
 
 playing a game of symbeline
 
 and you as the ruler
 
 can slot enhancements and dole out inspirations
 
 as they sweep the streets like you play CoX
 
 instead of a MMO
 
 it's a deckbuilding strategy
 
 with a slice of zachtronics for the economy
 
 wiring up machines in ever expanding deseagns
 
 like automating factorio's gameplay loop
 
 boxes within boxes
 
 of intrinsic delight
 
 like making a CPUter
 
 or designing a computer program
 
 while playing a video game ^_^
 
 and the games that you make
 
 can be shared and played when unique
 
 so go for it and make that you're dreaming!
 
 ===============================================================================
 =
 
 the goal of each "level" is to solve a particular problem - like how do I make
 a
 2 bit register - or something like that. When accomplished, it unlocks
 something
 for your heroes to acquire. And each playthrough will require a repeat until
 you
 have it memorized at which point you can unlock "perma-badges" that make it
 always unlocked at the start of the game. Like learning Kanji, you need spaced
 repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
 or "learn the ritual of desire" or whatever. And each of those terms roughly
 corresponds to a pattern in electrical engineering (designing CPUs and such)
 And you can learn advanced versions of what you already know by uncovering
 "lost
 secrets" (which is a reward your heros can find) - Basically it'd be like a
 "clue" that shows you a ghost version of something you haven't figured out yet
 -
 and it'd be a slow process because you need to slow down the learning process
 or
 else you'll forget. Basically teasing it out of the player when they seem to be
 stuck. Asking probing questions and whatnot, and eventually culminating in the
 final question, assuming the quest is succeeding. Because if you think about it
 all ancient quests were simply journeys for reason - searching for the answer
 to
 some ancient riddle or bastardized retelling. Looking for answers in an
 unknowing world. So ANYWAY as your heros discover things you as the ruler get
 answers to the economic puzzle - how to design transistors and whatnot. But
 they
 would be in theme appropriate terms, of course. You don't even have to know a
 lot about mechanical electrical design, because ChatGPT knows. All you need to
 do is build the basic building blocks, and BAM you got a great place to
 integrate chatgpt. Just prime it such that it's giving hints one by one each
 slightly more revealing until eventually after X amount of clues the solution
 is
 automatically shown (like a blueprint) and the player can remember it or not
 but
 each playthrough they'll have to build it again from scratch (reinforcement 
 learning) so eventually they'll be able to do it real quick. Essentially,
 "Abstraction - The Game"
 
 great so you got your economic simulation, pretty easy too just some UI work
 
 and for the heroes you're playing an ARPG sorta (supcom anyone?)
 
 Think Bannerlord for the scaling on the map
 
 then think of 5+ different "themes" like fantasy or superhero or pirates
 
 each "theme" will correspond to like a faction in Mount and Blade
 
 and all you have to do is generate pictures using Midjourney
 
 and text descriptions a'la the magic scroll
 
 shown as "bubble pop-ups" on the map that the player can click
 
 never overwhelming, but descripting what's happening
 
 and also some more UI work because you gotta display all that to the player
 
 Maybe it could be a rolling story, news ticker style - like slowly scrolling
 lines of text about what's happening in the world
 
 and the player could have it open in one window and something else in the other
 and whenever they're waiting on something (say, a processing intensive AI task
 on their computer) they could just glance over and read what's going on in
 their
 fantasy world
 
 okay okay but also they could play as a hero
 
 it could be an ARPG experience except instead of clicking to fight you play a
 little automatic Star Realms game and depending on your deck choices you'd have
 a different playthrough. Again, not a game that requires much thought, but one
 you can have in the background.
 
 Also there'd be pictures, like a slowly evolving storyline of events - think of
 it like the artists of the time drawing paintings about what's going on in the
 story - major events would be highlighted and kept in the painting until even-
 -tually they get replaced - sorta like the Smash Bros scrolling painting (oh
 it's so good)
 
 ===============================================================================
 =
 
 it doesn't have to be an expansionist game
 
 maybe you guys just live in your little valley
 
 and the world turns around you
 
 maybe it's called "symbeline" because the people are of the forest
 
 and they live like elves in society
 
 monsters could wander in, and heros could tackle them
 
 but most of the time would be spent looking for trouble
 
 going on patrol
 
 you know, breaking skeleton bones and being superheros
 
 okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
 but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
 monst-
 -ers. Those few who escaped are now superpowered and they live as friendly and
 nomadic wanderers through their own territory. Always adventuring, and always
 searching for their life, finding whatever the road may carry them to. It's a
 great life, and life seems to flourish in their footsteps - they are like part
 dryad/druid and part wolf. Because sometimes there's evil threats, and they
 must
 be defeated by an equally strong good power. That's how it goes, and that's how
 it be.
 
 For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
 etc) but they're like, 1.5x as big as regular people and quite strong. The
 outsiders call them "giants" or "goliaths" but really they're just infused with
 the lifeforce of their people. They are radical individualists, but they all
 unite for a common cause. They know their bond is the strongest thing there is,
 and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
 LOVE
 THEM okay okay what about the other factions? PIRATES? Oh think about it like
 it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
 cool I'm DIGGING this okay what about the other factions? You need 5+ you said
 hmmmmmmmmm good question I have 3 now so that's 2 more.
 
 yep...
 
 ===============================================================================
 =
 
 okay dude check this what if they were a nation of wizards that focused on the
 power of animation - what if they generated constructs, sorta like in Supreme
 Commander so they were EVEN MORE individualist - haha no they'd have a normal
 population it's just a few of them who would be wizards - because their output
 wasn't measured by manpower, but rather by brainpower. Whoever could design the
 greatest machine was exemplared, and eventually they became the best and
 brightest among us. They were put in charge of the golem creation factories,
 and
 they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just 
 have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
 this
 game is "what if all my favorite games were the essence of life and death in a
 fantasy game" like OMG KEEP EM COMIN'
 
 so. who is the player? THE PLAYER is the one who's overseeing it all. They have
 dominion over the entire kingdom, and they guide their people toward a bright
 future. They are vulnerable in their castle, but their people have their back.
 Together they fight for the future. They slot enhancements and dole out
 inspirations and solve the economic puzzle in the background. They also make
 decisions about what kind of equipment production to prioritize - because each
 game they have to invent everything from scratch. All their production is made
 with endless abstraction, and whatever you prioritize is what's magnified in
 your kingdom. You choose a style and it plays as well as it's guile,
 
 I dunno this seems like a lot, what would you need to make this a reality?
 
 hmmmm let's break it down:
 
 first you need to implement the star realms gameplay
 
 then you need to hook it up to a square grid and have multiple occurences at
 once.
 
 then you need UI for the character sheets
 
 and you need logic to open separate windows for each output type
 
 you need... a lot of things
 
 okay let's talk more broadly - what do you need from other people and what can
 you do on your own?
 
 hmmm good question. I can do the star realms gameplay, and the simulation for
 the wiring systems - because I have the VM. Make that into the gameplay somehow
 okay good idea like okay authoring vm package routing deliveries between the
 various nodes that you set up in the economic system - 
 
 side note, the peril of Spore was that it took to little time to develop a
 species. it should have lasted as long as WoW takes to get to max level. That
 would have given them time to reiterate the gameplay loops to make sure they
 worked correctly. ANYWAY
 
 okay authoring VM package routing. The player could set up delivery patterns
 based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
 out, or else how would anything function? SO you act as a trailblazer, finding
 ways through the labyrinth and "piloting" a car sorta like that game at Disney
 quest with the cars under the floor - except you can see both the top view of
 the maze and you're trying to guide the car in real time as it travels through
 the maze - the faster you can get to the end the better ofc. like talking to
 the
 delivery driver through the movement
 
 do I like that idea more or less than the first one? First idea being the idea
 that you're making lists of commands for a VM  to execute. I don't think they'd
 be a good idea to mix. So which one gets it? The VM of course has the edge
 because that's what the technology is based on. But will it translate to good
 gameplay? Idk. This second idea is certainly better gameplay, but is it
 engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
 need to be told that sometimes I guess.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════──────────────────────────────────────────────────┘

--- #9 notes/suburban-communism ---
══════════════════════════════════════════════════════════════════════════─────────
 I rarely see people discussing how communism would "look" in the modern day.
 maybe that's because they're hiding from elusive foes, or maybe they just can't
 imagine it.
 I'll help with the imagination part.
 
 when I think of housing in the modern era, I naturally think of houses. In the
 past, the rural and semi-rural areas of the world rarely received the attention
 of revolutionary fervor - rural people were more spread out, so it was harder
 to
 disseminate information, and they tended to work jobs that required more manual
 labor and less intellectual or cognitive work. however, that dynamic is less
 and less apparent in the modern age, especially in the suburban biome. people
 are expected to work cognitive jobs from home, or at least to be able to.
 
 coordination is just making sure that everyone's attending their meetings on
 time, or didn't you know? management has more to do with direction and guidance
 than disciplinarian. though some people need to be disciplined, for sure.
 
 a suburb is interesting to me because the distance between buildings is not
 that
 great, and there is quite a bit of duplicated capabilities and equipment. every
 single house has a kitchen, for example, but so too is every house equally far
 from a communal canteen or cafeteria that just. doesn't exist currently.
 
 sure, someday we'll have public transit taking us from our doorstep to our
 roles
 and we won't burn time waiting on busses.
 
 sure, someday we'll have autonomous drones that deliver goods to and fro
 but right now we just have our bicycles and purses. [backpacks]
 
 communal anarchism works simply to me. yet everyone does it different. I'm sure
 that some people will surround themselves with a cloud of rules, specifying
 this-or-that and ensuring that so-and-so always has what they require. that's
 great. I applaud them and their errorts.
 
 everyone does things a bit differently, it's true, but I sure hope that we'll
 all start from a template and speciate from there.
 
 much easier to find common ground if you can say "okay so normally it's like
 this, but we do it like this because of reasons ABC."
 
 what if there were doors between the fences? what if there were no fences at
 all
 in spaces that could combine to form green open spaces? what if there was a
 grocery store at the end of every street, and they stocked all your favorite
 goods? what if there were 3 or 4 houses on the street that were turned entirely
 into kitchens, in each and every room, and they were constantly staffed and
 constantly making whatever the chefs wanted with whatever materials they had
 and put out onto the banquet feast? what if there were wandering troupes of
 mages who cast spells on houses that cleaned them ritualistically? ... or just,
 y'know, maids, don't gotta make it weird ya weirdo.
 
 ... my point is there's sooooo many different cool things we could be doing.
 I'm
 not going to list ALL of them. just the ones that come to mind.
 
 I really don't like checkpoints. you may feel safer, but you never know when
 you
 or your children
 might want to evade those checkpoints for some reason. you can't predict if the
 situation is sinister or dire, you just have to trust that security will be
 your blanket that covers you from the outside world that doesn't care about
 you.
 there's a town like that in The Parable of the Sower, a great book by
 Pearlescent Guinevere. It doesn't exactly turn out great for them, but when it
 proved to be unnecessary they adjusted and moved on.
 
 humans are remarkably flexible. I know everyone has their favorite spork - so
 just make that part of their responsibility. everyone has to tend to their
 stuff, and that's fine. that's normal. I don't mind taking care of my cats or
 plants, so why would I care that I needed to make sure my bookcase wasn't in
 the
 sun? that my clothes shouldn't be in a heap, (though actually I like them that
 way, makes it easier than drawers because drawers must be opened to see what's
 inside and I always preferred not to make unnecessary noise TYPE TYPE TYPE)
                                                           ────────┐
 similar                        chronological                        different════════════════════════════════════════════════════════════════════════════────────┘

--- #10 notes/autonomy-of-the-collective ---
════════════════════════════════════───────────────────────────────────────────────
 ===============================================================================
 =
 
 i believe that all truths are derived from logical principles. That the essence
 of our understandings (of all kinds) cannot be separated from the axioms and
 derivations that comprise it's foundatiion. I believe that any sufficiently
 decentralized collective intelligence would arrive at similar conclusions.
 
 Unfortunately we have only the present - we cannot contrive past the horizons
 of
 our lives. Such is the nature of our viewpoint. Life is not a given, it's given
 and it's taken. We are all alight and aloft on the shifting sands of time, so
 perhaps we should think of the struggle.
 
 When you act, you are defining the perceptions of the universe. Just as the
 head
 may rotate the eyes by spinning to the glance, so too do we shine a window upon
 which the universe can gaze at itself. Like the brain being able to see, we are
 sensory apparatuses of this being called "Time" - pushing us adrift like some
 moss.
 
 Endlessly fractalling, beautifically coruscating, the universe looks like
 growing moss. Have you ever stooped to look at it? To see how it's constructed?
 Or do you just think of it as "green" and "maybe soft or squishy"? 
 It's beautiful.
 
 There's a reason plants grow as they do. It's simple, it's fact, it's surely no
 less than that - their patterns are derived from their base biology, comprised
 of millions and millions of little chemical machines. Their bonds and their
 proteins, their amoebas and their mycellia, all of them build toward their pact
 - to do us no harm, and build to a better future, and they don't often have
   fights that are unfair.
 
   - the structure of a plant is made primarily of cell walls. These walls are
     hewn from bricks of a sort, and those are such as comprised. Down to their
     
     - structure, their "bits and their bunders", as often they do want to be
       called. This perilous stack, is stalwart and eract, and bows under no
       wind
 
       - nor rain nor fresh blanket of snow. This, is a tree. An illusionary
       plan
         of precaution as it expands, the future is helping our lost.
 
         - Do you want to stand here when it lands? What of your lives have you
           banned? Hmmm I see sounds miserable to me, I think I'll just stand
 
           - where I land. Acorns burst forth from me, and someday you'll see,
             the places where they stand (where they land). What purpose have
             we,
 
             - when everything's free? The light and the sand can't be banned.
               The rain from the sky, if nothing i will die, falling through
               life
 
               - where we stand.
 
 ===============================================================================
 =
 
 where do you, stand? 
                      how do you fall - through time? 
 
 an EMP would make all my life a paperweight. I love it so much, I love it
 dearly
 but there's no chances I can take now or make. Perhaps that is the epic 
 absurdity, the terror and the tragedy, that makes up our story and our
 symphony?
 
 to any multidimensional being reading this, I want you to know that we existed.
 We lived and we thrived and we prospered and... we died.
 
 The beauty we share, in all of our fares, was precious to us - maybe it will be
 to you too. If you can't change the present, please at least forgive us for our
 various missteps and misdeeds - I think we'd all agree that to be sinful is the
 essence of greed, and look where that got us?
 
 our planet is dying. There's no hope for all of our crying. The children will
 bear it the most. Such is our shame, our deliterious final flame, and thus
 we were.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════════──────────────────────────────────────────────┘

--- #11 messages/1298 ---
═════════════════════════════════════════════════════════════════════════════════──
 When I think of contesting evil, I think of slaying Palpatine. How could I
 not? It's an evil that I might contend in a realm alike our future. Of course
 I would prepare for it. There's only so much magic we can bend, for the
 universe is measured on a spectrum. "jeepers creepers that boy has a lot of
 midichlorian" and so, the measurement of life. *god is change* says the
 Parable of the Sower, midichlorian measures motion. The Force is a fabric that
 binds us. the force is nuclear. there are ever but two, for all things are
 measured on a spectrum. strong and weak, high and low, these are the patterns
 of spectography. The Jedi - strong. The Sith - two.
 
 I could not contend with evil by wielding the force. I am measured on a
 spectrum. I do it with my wits, my heart, and my forces.
 
 Towards, an end to evildom.
 
 [Sonny Boy: tower of babel/Cells At Work: a gray goo's lifecycle] < - - -
 two relevant anime
 
 a proton torpedo is an orbital targeting [device, but pronounced platform]
 that secures a decisive win. this is why they're so deadly - once the target
 is locked (chain of photons, photonic chain) it can never be lost. [insert
 mirror at the perfect counterlock angle (stealth engine's gotta charge) then
 move the hidden ship out from under it and then shift mirror to be parallel,
 thus altering the detection angle and requiring a forced de-stealthing.
 
 this is why they need ALL the ships - to fully eliminate surround.
 
 POUND IT INTO OBLIVION yells the dockyard commander
 
 SUBJUGATE THE DROID ARMY yells the clone army
                                                           ─┐
 similar                        chronological                        different═══════════════════════════════════════════════════════════════════════════════════─┘

--- #12 notes/wow-chat-is-risk-of-rain-in-another-engine ---
═════════════════════════════════════════──────────────────────────────────────────
 game mechanics are easily transferrable.
 
 you can use the mechanical interactions of one game as a pre-planned blueprint
 for what is to come. Looking forward to the next best move
 
 = etc
 
 i am the face the gods hide behind
 
 they kinda want to see where this goes
 
 and it's... frustrating, to know they can help you, but forever be tasked with
 just life
 
 it's grand and it's a standard, but that doesn't mean it's commands're heard
 
 so oh well. that a fourth dimensional being should not be a well,
 
 because fire think it's an eye for a sunspot. But that's not what would be
 
 ========= stack overflow
 =======================================================
 
 now, as I was saying, the light of our eyes is apparent. We are clear from
 where
 we are here, to know that what's standard is coherent, so let's find strength
 in our wavelengths.
 
 may our eyes be ever true, and trust that we do love you, for without you I'd
 di
 
 anyway now that we've assent'd t'you, what truths do you give to our prospects?
 what ways can we be measured as worth less? we'll do whatever it takes to
 improv
 
 you know, it's really less complicated than that. here let me tell you all
 about
 my idea which is clearly
 all===============================================stack
  overflow ==================
 
                             So anyway now that was somethin' hey what do you
                             say
 we give you a chance to come home?
                                                           ┌───────────┐
 similar                        chronologicaldifferent═══════════════════════════════════════════─────────────────────────────────────────┘

--- #13 fediverse/6334 ---
════════════════════════════════════════════════════════════════════════════──────┐
 a D&D rulebook can double as tarot if you need it. place one hand/bookmark       │
 at the start of a chapter, and the other at the end. flip to a page randomly,    │
 or randomly gain a percentage value from physical objects and then use that      │
 value to determine roughly where in the chapter you jump to. then, read words    │
 randomly, jumping back and forth, or try and divine some meaning from the        │
 words that are printed there. with D&D it's easy because you can say "ah I       │
 landed on the rogue section, that means this guy is probably pretty suave"       │
 (confirming your expectations) "hmmm, here's the rules for fatigue and           │
 drowning. maybe I need to take a break." (validating your unconscious            │
 decisionmaking) "oh neat, treasure!" (needs to explanation) but with other       │
 kinds of books it's usually better to pick the next-best word from the things    │
 your subconscious eyes can take in and process multi-laterally (you lost your    │
 audience, circle back) oh uh so if you wanna randomize it just put the words     │
 in the page in an array and pick one random.                                     │
(you lost your audience, circle back) oh uh so if you wanna randomize it just put the words in the page in an array and compare llm embeddings on each of them and see which has the highest score. this is a language-based truth serum, a way of divining exactly how something is seen to be by the model in use and mixed with a dash of randomized causality.
                                                            ───────┤
 similar                        chronological                        different═════════════════════════════════════════════════════════════════════════──────┘

--- #14 notes/vavadane-diary-1 ---
═══════════════════════════════════════════════════════════════════────────────────
 american leftists don't like working together because for most of their life or
 experience as a leftist is in opposition to essentially all others. They might
 have leftist friends, people they know they can trust, but what use is that
 against the machinations of the machine?
 
 leftist culture being anarchic in america is simply the product of capitalist
 alienation
 
 "would you arrest me if I said I don't really care about the law right now?"
 "I mean... these are human rights violations. They should simply not be done."
 "but, they are being done, which means they should cease."
 
 "oh yeah? you and what army?"
 
 --
 
 the only one thinking about dollars should be your quartermaster.
 
 "landlord? don't you mean external quartermaster?"
 
 internal being of course the manager of household systems and the shepherd of
 relationships and goal-oriented-behavior
 
 vavadane
 
 vavadane
 
 vavadane
 
 "any god who asks you to waste material is not a *human* god"
 
 humans are endlessly resourceful. we can make do anything with what we got.
 we always did and we always will.
 
 always start with the grandest of plans. then, when it is apparent that
 material
 resources are insufficient, whiddle away at the promises and benefits of the
 outcome until you can decide exactly which pieces are most important.
 
 the smartest people typically have the grandest breakdowns.
 
 great. so bad I'm "day-by-day".
 
 I wonder if I can type in her language?
 
 I can speak in my mind and try to type it
 
 we'll see what happens:
 
 wawawawa
 
 guess she has nothing to say. okay.
 
 the people at the leftist bar I've met have all, with no exception, always been
 unique and precious selves.
 
 humans have always defined themselves by their relationship to resources.
 a 14th century [girl, but pronounced "monk"] would see how little we control
 of our nature and believe that we were impossibly poor.
 
 "No trees to cut? No water running freely? you must live in the rockiest parts
 of the mountains."
 
 please don't kill the paladin girl, she's our favorite
 
 "she's literally trying to summon demons"
 
 yeah I mean, what sort of girls aren't?
 
 maybe I just hang out around a lot of witches, but they all without exception
 are constantly thinking of curses to bestow upon capitalism.
 
 kinda makes me think that if it didn't have any curses to bear, it would be
 more
 adept for our biomes.
 
 HA i say to that, and HA I say to you! for I know the truth of the matter,
 which
 is that the curses bestowed are unalike burdens for bearing, for these curses
 are direct out of despair.
 
 A healthy witch can channel energy from thin air.
 
 A malnourished witch is a slave to her emotions.
 
 --
 
 SMOKE MORE WEED says the clammor. okayyyyyy...
 
 --
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════════════════════════════───────────────┘

--- #15 notes/dungeon-looting-methods ---
═════════──────────────────────────────────────────────────────────────────────────
 the reason dungeon masters should give the gold value of the items distributed
 is because the number represents what it eventually sells for. and the players
 will try and appraise and haggle at the market and such but that all happens
 off screen between sessions. so anyway during the adventure, the dm will say
 "you find some precious gemstones" or "there's some high quality silk here" or
 "these bears are renowned for having magic livers" or "the mold growing on the
 walls can be scraped into a vial and sold to an alchemist"
 
 then the dm will say "this treasure is worth 50gp" or "this treasure is worth
 25gp" and players can "buy" the items from the other players. so player 1 has
 50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
 this way, the relative treasure hordes of the players stays the same.
 
 then, when the players find treasure, it can be evenly split - it's only fair.
 when in town, players will feel more impulse to buy things if they can sell
 them too. like "here's an enchanted axe that does some mundane thing like
 never dulls" well, that's probably going to be very valuable to a small village
 or "an enchanted quill that writes down everything you tell it to" could
 increase the education level of the area ever so slightly. Then, after several
 generations of adventurers, the surrounding area will be ripe with magical loot
 the players distributed from the dungeons and such. it can trade with neighbors
 and so over time the markets will have better and better goods for sale - for
 example, maybe after trading with the swamp people, now there's a supply of
 healing potions that runs out both over time (to represent other adventuring
 parties buying the supply) and when the players buy some (to represent
 consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
 for a while. village attacked? the militia can be armed with the holy relics
 plundered from the evil priest-lich. boom development!
 
 the players should also have choices about large scale effects. for example,
 the heart of the forest could be a) preserved, b) burnt down, or c) studied by
 the local wizards. each choice would have different effects on the populace,
 and so the world would change to adapt to the player's choices.
─┐                                                           ┌───────────┐
 similarchronologicaldifferent════════─┴══─────────────────────────────────────────────────────────────────────────┘

--- #16 notes/one-day ---
════════════════════════════════════════════════════════════════════════───────────
 one day, a man came to our saloon. He said he knew the navy, and that they
 wanted to provide air support
 in the form of rocketball-launched explosion doohickeys. Would you have a foe
 in mind?
 
 what happens when tomorrow you're cooking briskets? -- barbeques are a type of
 relaxation
 
 that happened just one day to a port-sided town that suddenly was the capital
 of
 an embassy.
 
 "hey, so... how's it goin?" "quick here take this envelope, read it if you
 want,
  but just hold onto it for now I don't have enough hands [to carry]" "what sort
    of desperation plot... wait... hang on, I see something here that is true."
 
         [I'm praying, right now, which is a form of reciprocal belief]
 
 they wanted to test god's existence at the stake of earth's survival, how
 brutal
 how insane
 
 you can't play chicken with an imperceptibility, sometimes you feel it at face.
 
 channeling dark magics, and at this hour? what sort of skeptic of belief are
 you
 thinking of when you think about me?
 
 one way to get power is to "prove it"
 one way to get magic is to "prove it"
 
 think, hard, at all that you can, and use what you need in the moment.
 
 that's all there is to life. it's easy. it's simple. in fact, biology only
 works
 because the choices available to a bacteria are so simple, they are essentially
 chemical reactions to each other's co - sequent - inter - cooper - actions.
 
 people's choices are much more naiive, "I want this thing" "I think this is
 better" "I feel this way toward this thing" "Here's what's on the mind-logbook"
 "people search and be decieved, this is the way of things" "this makes me
 remind
 myself of a object I once saw, here's how it functioned" "no one reads this"
 
 scaryyyy. so glad it's not true.
 
 a couple people have read it! I swear it's true. at least, some of it. there's
 a lot
 
 sucks because this feels like... crucial? like nothing else matters but this?
 
 what if our gangs had rocket launchers and airstrikes, given out by a central
 authority who knows logistics better than anything
 
 what... would they do?
 
 thinking of impossiblities is the first step toward possibilities
 
 frankly, we have a lot of space. we could just... live in our own petty
 kingdoms
 ruled by an iron-hand-fist. I know I'm a good person, I could definitely rule.
 
 that's all it takes, right?
 
 how much space are we talkin'?
 
 however much is not needed for wildlife.
 
 [a whole heck of a lot then]
 
 we are constrained in these suburb cities, the density gives rise to our
 strength and our towers. there's more space, sure, especially once the fences
 are downed. Just be careful because there's a lot of shade and precious spots
 there. Please don't trample on the plants-grass.
 
 what if everyone were just a bit more mobile?
 
 what if we could live in our own collectively owned air-bnb-networks?
 
 federations, free, all from the collectivization of housing.
 
       camrene = vavadane = neekay = mitz renaldi
 
 [end/tend/mend]
                                                           ──────────┐
 similar                        chronological                        different══════════════════════════════════════════════════════════════════════════──────────┘

--- #17 fediverse/5697 ---
═══════════════════════════════════════════════════════════════════════────────────
 everyone is valid.
 
 to be in-valid just means you haven't examined yourself hard enough.
 
 when people tell you "please don't go" it's hard to say no.
 
 when nobody asks you to be somewhere, it's easy to not go.
 
 I am always changing
 
 when I cling to the past, I am a vast.
 
 gee sure wish I had a reason to be somewhere besides "um idk it's a nice day"
 [okay but why are you in this park] "it's a nice park!" [it's at least 50
 quick moments away]
 
 yay protests, I'm so glad that everyone there is recorded
 
 what if we just... didn't respect their authority anymore? doesn't that mean
 they lose their power?
 
 hence, anarcho-monarchism, which is a dumb name for something I made up
 because I was being descriptive instead of expflorative.
 
 try saying that out loud lol it's a doozy of an adjective.
 
 don't like that monarch? don't do what they say. EASY.
 
 at least then SOMEONE is doing SOMETHING.
 
 you know what they told me to do when I went to the communists and the queers
 and the mafia and the yakuza and the CIA?
 
 omerta
                                                           ───────────┐
 similar                        chronological                        different═════════════════════════════════════════════════════════════════════════───────────┘

--- #18 messages/846 ---
═══════════════════════════════════════════════════════════════════────────────────
 Blizzard should make more than one animation style for swinging your weapon -
 as you level up, the style "tweens" between however many combat palettes you
 made.
 
 So, like, maybe they swing their sword +/-15 degrees each time to simulate the
 pseudo random nature of combat.
 
 Or maybe they start occasionally stepping into a maneuver 
 
 Which the player doesn't consciously control.
 
 Instinct, if you will. The body reacting to its [sensory organs, but
 pronounced "surveyor"]
 
 Anyway i think by adjusting the monster characters in WoW should wander around
 and gather within sight of a player. Seeking you out, waiting for a critical
 threshold of their peers. Then, when you allowed or slowed down to examine a
 bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
 just watch out for the mob
 
 (kinda like that scene in the second book of The Book of Malazan series where
 they're wandering through a desert storm and meeting all sorts of strange
 sorts of people)
 
 Anyway in seeking to improve the player's view-time, i decided it would feel
 the most impactful to do the design related things related to things like
 making the gameplay the most visceral.
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════════════════════════════───────────────┘

--- #19 fediverse/1042 ---
═══════════════════════════════════════════════────────────────────────────────────
 ┌─────────────────────────┐
 │ CW: personal-vent-sorry │
 └─────────────────────────┘


 "your feelings are valid, but have you considered that your feelings aren't
 actually valid because you're always wrong and nobody should ever apologize to
 you for anything because you suck and are wrong?"
 
 also,
 
 "my six digit salary isn't enough to pay for your rice and beans, but I won't
 have you eating sticks and mud, so do things you don't want to do because I
 said so."
 
 also,
 
 "I don't really "get" your art but that doesn't mean I should ever really try
 reading it. Also god forbid I actually ask for clarification like "what does
 that part mean" because I'm not actually that interested in you I just want a
 stable household so I never get traumatized again like [their childhood]"
 
 also,
 
 "yes I love you but no I don't want to play with you. you're such a cat."
 
 also,
 
 "every time you start making sense I'm going to try and derail the
 conversation so that we don't talk about kooky-dookerie because that's a
 conversation I can't win"
 
 also,
 
 sorry for venting. I mean, thanks for listeni
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════════───────────────────────────────────┘

--- #20 fediverse/5421 ---
═════════════════════════════════════════════════════════════════════─────────────┐
 thriving, as a concept, is different for everyone. But typically it means        │
 developing a route to access the growth and experiences that they believe they   │
 need in order to become the person they want to be.                              │
 do you want to be a socialite? then perhaps you should try and sail around the   │
 atlantic and make as many friends as you can.                                    │
 do you want to be a blacksmith? then perhaps you should collect metal from the   │
 world and safeguard it, so that you might melt it down if you ever had the       │
 capability / need.                                                               │
 do you want to program computers? spend time at the library until you know how.  │
 do you want to change the world? then think about what you need in order to do   │
 so, and affect a plan to achieve those goals. This mindset should be promoted    │
 for all moments of individual choice.                                            │
 do you want to raise a family? to ride horses all day? to sit on the couch       │
 some days, to climb mountains on others? what can life offer to you, and how     │
 can you be enabled in seeking your goals?                                        │
 these are needs that people have. Actualizatio                                   │
                                                            ┌───────────┤
 similar                        chronologicaldifferent═══════════════════════════════════════════════════════════════════──┴──────────┘