=== ANCHOR POEM ===
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 an fps map where one team has the height advantage (battlements on a castle      │
 perhaps) and the other has to push through their field of fire to get to the     │
 objective                                                                        │
 the trick is that the people on the ground have hitscan weapons, but the         │
 people on the high ground have slower projectiles. Meaning the snipers have no   │
 cover, and the rocket launchers don't need to dodge.                             │
 I believe this would upend the traditional dynamic and reduce the negative       │
 aspects of both playstyles - traditionally, snipers will getcha from halfway     │
 across the map (but really they are much closer and in cover, you just didn't    │
 see them, n00b) while projectile classes need to dodge (skillfully) and get      │
 close enough that their attacks have a chance of hitting the target.             │
 In the proposed map style, snipers would get no cover but be forced to dodge,    │
 introducing variability to their aiming in a way that may be more fun to some.   │
 In addition, the projectile classes must take care to utilize cover              │
 effectively without falling off the thin battlements.                            │
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=== SIMILARITY RANKED ===

--- #1 fediverse/3023 ---
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 I love the game Running with Rifles
 
 if you live for 5-10+ minutes, you can learn a lot of interesting things about
 how to engage a foe.
 
 like, the importance of cover at all times, until you successfully outmaneuver
 your foe.
 
 when an enemy approaches, don't step out to meet them
 
 wait for them to attack, and then throw explosive devices at them. easy peasy.
 
 or, y'know, bullets
 
 you cannot defeat an enemy head on - that's why the world wars were so
 devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
 contest the foe who was doing the same thing.
 
 it is mindboggling how many people died. The utmost scale of destruction that
 should ever yet be. because they were never allowed to outmaneuver their foe.
 
 a good way to strike is to feint your foe, and let your foe enroach on your
 edge, spreading their surface area across a large, thin, useless piece of land.
 
 basically, make them fight a bit of the land war in asia in your borders.
 
 then, you can strike at the hinge, where they are weaker
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--- #2 messages/649 ---
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 when playing co-operative strategy games, a build focused purely on
 self-defence and community organizing can easily fail your allies. You cannot
 win with a purely defensive build, you must have offensive capabilities as
 well.
 
 We've been trained from a young age to believe that offensive = bad, wrong,
 evil, but that's simply not true. You cannot execute a flanking maneuver
 without pushing forward behind enemy lines, where you can hit them in their
 sides or rear.
 
 Trust me, flanking is the best way to defeat a foe, because they are forced to
 split their attention not only between multiple enemies but also multiple
 directions.
 
 The more shots on target, the better your chances of success, because most of
 the time it only takes one hit to win.
 
 In addition, sometimes it's important to *intercept* your foes, either as they
 flee or to protect a vulnerable friend that is being pounced upon or flanked.
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--- #3 notes/unreal-tournament-2004-notes-displayed-for-utilization ---
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 capture the flag
 map with lanes (you'll see)
 also was included with the demo of the game back when it was released
 which implies that the developers thought it was one of the best maps
 (at least, the one that best showcased the gameplay style of the full game)
 they let you host multiplayer servers too, which was cool
 just with the demo
 for free
 but like... only 3 or 4 maps
 (I forget how many)
 
 also no mods, which was half of the appeal
 
 I like to play in a way that is non-standard
 
 because I believe it shows the most dense formations of combatants
 
 (the bots can be kinda dumb)
 
 so I put them on "experienced"
 
 be careful not to hurt your allies (hundred percent)
 
 scary! D: D:
 
 regular :)
 
 you can create your own "mutators" by the way
 (just some C++ code, run in their environment, so no need to mess with
 compilers
 )
 
 3 paths to your enemy
 
 omg :O :O
 
 that's one style of play
 pushing forward
 consistently
 
 but check out this other style that is *also* pushing forward consistently
 
 adrenaline makes you bonused
 
 hey we got a point :D
 
 told ya boosters gave ya bonuses
 
 anyway I just played this map
 and couldn't wait to show it to you
 so let's try a different one
 (because I've already played this one for 31 minutes now
 
 woof too looooong)
 
 biiiiiiig battlefield
 
 thin crevasse
 
 scarrryyyy D: D:
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--- #4 fediverse/2570 ---
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 │ CW: re: frontline-tactics │
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 when leap-frogging, have each person use different ranged weapons. Then, as
 you come to each sight-line intersection, choose who goes first based on the
 size of the sight-line you're approaching.
 
 less important in a place like a suburb because the sight-lines are pretty
 similar.
 
 more important in a city or the country, where there are plenty of long-range
 lines of sight.
 
 also, keep in mind that the garages of suburban dads are like goldmines for
 the future backlines. So try not to blow them up.
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--- #5 fediverse/209 ---
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 │ CW: dungeons-and-dragons │
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 osr vs 5e style D&D has a subtle distinction that I think often goes
 unnoticed. In osr games (and often in the early levels of 5e style games)
 characters are encouraged to conserve their resources simply due to the fact
 that they have so few of them at their disposal. While higher levels encourage
 you to be more consumptive of your talents and virtues - for example a 6th
 level character has more spell slots than a level 2 character, meaning the 6th
 level character is going to be casting all the time while the level 2 will
 probably use just a handful of spells per day.
 
 unless you run a style of game where long rests become less frequent as you
 level up. like... exploring a LARGE dungeon means there's little chance for
 sleep. Especially if you are being hunted.
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--- #6 notes/symbeline-aspects ---
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 7-24-22
 
 There are three aspects to this game. Broadly, they are military, economics,
 and diplomacy. More specifically, they are lateral problem solving and lane
 management, logistic traffic management, and a worker-placement bluffing game.
 
 These three aspects can be toggled on and off at will, essentially designating
 one or more as "AI controlled" and will require no input from the player. They
 will time their progression to be about at the same rate as the player, thus
 creating a balanced feel to the game. They also provide alerts and
 notifications to the player, for example if military is AI controlled and it
 needs a certain type of hero to progress, it'll ask for it specifically.
 
 Each aspect will develop and progress at it's own rate, and the difficulty
 increases as each milestone is achieved. This is to allow the player to create
 their own difficulty curve, mediated primarily by their drive to proceed.
 An analogy would be in Factorio, the game doesn't increase in difficulty unless
 the player builds pollution spawning factories - in the same way, in Symbeline
 the difficulty doesn't increase unless the player solves lane challenges in the
 military aspect, develops new trade routes / traffic paths in the economic
 aspect, or creates new treaties in the diplomatic aspect.
 
 In order to properly explain each aspect, a brief overview will be necessary.
 
 In Symbeline, the game plays as a factory might operate. The economic aspect
 produces heroes, items, and other deliverables that are consumed by the
 military and diplomatic aspects. There are various problems that need to be
 solved far from the capital, such as a particular type of monster that is weak
 or immune to various damage types which necessitates particular heroes or
 items in order to progress on the military aspect. All of the resources in the
 game operate on an "income based" system, where output is not measured in total
 amounts but rather in terms of how much is produced versus consumed. If the
 input cannot meet the demand, the output is slowed. If input exceeds demand it
 can be converted into gold which can be used to hire guards and heroes.
 Resources can be produced inside and outside of the city, depending on their
 type. But they need to be moved around to various shops for various processing
 and productive purposes, so pathways must be constructed to deliver those
 goods. In addition, each building must be supported by several houses for the
 workers to live in, and the closer they are to the building the better. The
 denizens of the kingdom don't mind being shuffled about, so they'll organize
 themselves according to what's most efficient. However they will not organize
 the paths they take to get places, which is the primary gameplay for the
 player - designing routes for each building and ensuring they don't overlap or
 cross too many times, causing traffic and disruptions to your income.
 
 Each choice the player makes is immediately reflected in the income
 calculation, thus allowing for the visual aspect of the game to be wholely
 separate from the economic side - in fact this is a common thread throughout
 all three aspects. Computation power is the ultimate enemy of scale, and this
 game flourishes with a massive scale.
 
 The gameplay for the military aspect consists of manipulating "lanes" that
 designate where each hero will adventure. These lanes are scalable to the
 player / AI's whims, with a careful balance required - too thin, and the heroes
 might not encounter enough monsters to level up. Too thick, and they may find
 themselves patrolling a vast wilderness full of dark and evil monsters. At the
 end of every lane is a "frontline", where progress has essentially been halted.
 These frontlines can develop as a result of meeting a foreign kingdoms front
 or finding a monster type or puzzle that is particularily difficult for your
 heroes to overcome. The lane / frontline can be scaled not just laterally, but
 linearly as well such that heroes will be a certain level when they reach the
 end - think scrolling on a mousewheel translating into deepening level zones.
 In addition, each monster zone can be set to a certain "security level" meaning
 how many monsters are there for your heroes to defeat. It's important that they
 have ample targets for training, however it's always more effective to train on
 monsters near their level so you have to be careful not to wipe out the native
 skeleton / goblin / troll population.
 
 Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
 cultivating / desecrating the land, and fostering / exterminating the monsters.
 The land produces monsters and treasures, while the monsters provide experience
 and danger to the heroes and kingdom denizens who live there. However by
 desecrating the land, farms may be built and by exterminating the monsters,
 those farms may be safe and require fewer guards. As ruler, you must balance
 the development of unique magical and alchemical productions with the need for
 food and other mundane requirements.
 
 Diplomacy is a careful balance of internal and external matters, played out
 through feasts, tournaments, and faires. Each of these events will require
 input from the economic side and military side, and will involve "courting"
 other nobles from neighboring kingdoms to sway them to supporting your edicts.
 When hosting an event, you may pick a particular topic of conversation for your
 nobles to discuss with their guests. You may also assign your nobles to
 attempt to engage with a particular foreign noble. Each member of your court
 has a differing personality (including you, the Majesty) and depending on how
 you assign them you may experience better or worse results - such as assigning
 someone who's kind to talk with someone who's cruel would impart a malus to
 their conversation. Unless the kind person has the trusting trait, in which
 case they'd succeed in this encounter but fall sway to them in future
 conversations... Complex interactions that all boil down to a single pair of
 d12 dice - one for your noble, one for the enemy. This represents the charisma
 of the two conversants on that particular day, and whoever wins the roll sways
 the other to supporting their edict. Speaking of edicts, they may include trade
 agreements, non-aggression pacts (lasting for a short time), and other
 regulations - perhaps your greatest rival utilizes necromancy, so it would
 behoove you to attempt to regulate the practice and limit it's effect. By
 swaying the nobles of their kingdom, you may be able to enact a mutual
 agreement to limit the usage of dark magics, essentially hamstringing their
 progress. But in order to learn of their necromantic usage, you'll need
 espionage... Which brings us to spies.
 
 Spies are similar to nobles in that they can be assigned to various roles,
 however they take a more passive role, acting in the background. The
 information they gather is compiled into a report that is presented at
 pertinent parts of the game, such as when preparing for a feast or inspecting
 an enemy frontline. These reports are considered the diplomatic deliverables,
 giving information and mechanical bonuses to many different parts of the game.
 They may be given three possible roles - information, defence, or offense.
 Offense involves placing cursed artifacts (creating through economy) in enemy
 lands, which debuff their heroes when used and bind themselves to them
 preventing their removal except through extraordinary means. Defence is
 essentially countering that in your own kingdom, and uncovering disloyalty in
 your nobles.
 
 These three aspects fit together like interlocking puzzle pieces, but each is
 able to be utilized or ignored depending on the preferences of the player.
 It is important that the game doesn't progress unless input is received. The
 simulation plays in the background, but each stage of development must be
 considered "stable" such that nothing changes. There are three different
 exceptions to this rule, one for each aspect:
 
 The military side encounters raids from enemy kingdoms and the dark lord.
 The economic side encounters raids from ratmen and moss trolls and bandits.
 The diplomatic side has a rolling schedule of events that must be attended.
 
 These three "exceptions" are recurrent events that require attention, but they
 don't *increase* in difficulty unless the player takes an action that causes
 it. Meaning, if the player overcomes the rock golems, then they are displaced
 from their home and join the dark lord in his conquests. If a new district is
 built new sewer connections must be built as well, creating a larger attack
 surface for ratmen to exploit. As time goes by, various foreign events must be
 attended, as absence causes your future events to attract fewer foreign nobles.
 
 By addressing these threats, your kingdom may grow and eventually overcome the
 dark lord at the center of the island.
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--- #7 notes/game-idea-legion-td ---
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 okay a game like legion td except you can see the entire map, the units are
 very
 small (but still distinct) and it plays more like a game of Dominions. Armies
 instead of units, like in WC3. Led by lieutenants which are guided by captains,
 each with their own effects. Tank, dps, melee, ranged, healer, support,
 corrupt,
 ranged tank, unique, etc. Of course, just like in legion td, there are multiple
 types of units, each of a particular category but possessing their own unique
 playstyle and usage scenarios. Essentially the game is finding the best tool
 for
 the job, whatever that may be. You should be able to see what mercenaries your
 opponent is summoning for you, because each turn is delayed. also, the
 units keep coming until you die, sorta like... minimum required to push through
 the chokepoint that you're holding with these particular units in this
 particular formation.
 
 oh and another thing
 
 the units should be placable not on a square grid, but rather in a hex
 formation
 arranged such that the middle unit is in contact with them all. Just like you'd
 place units for an aura in Legion TD.
 
 image describing said hex:
 
    **
   *  *
    **
 
 each * is a group of units (a batallion, if you will, of a particular size,
 arrangement, and density) - sorta like the formations in Dominions.
 
 anyway
 
 since you place units like that anyway, why not abstract away the grid and just
 have slots you can fill for each unit? And maybe a hero unit that is assigned
 to
 the board itself (you could have more than one) who will go wherever your line
 is weakest. Shouldn't be too hard, just calculate the value of all of the
 fighters in each location and return that to the hero as an array. Then pick
 the
 smallest one as a destination, and boom your hero reinforces the frontline
 where
 it's weakest.
 
 The center unit of course is for the lieutenant, and the "heros" are actually
 captains. Because y'know maybe heroism isn't celebrated the way it is in our
 culture. Anyway it's better to describe them based on their role rather than
 their reception.
 
 ... right so 
 
 =========================================================== stack overflow
 =====
 
 make the combat sorta like crusader kings - the actual army to army part.
 Except with three long boards that represent flanks. As your units approach,
 the
 boards would fill up with pixels. (resolution configurable)
 
 there would also be a line (or block) approaching from the top of the screen.
 It
 essentially represents your distance to the other team.
 
 Each unit has been configured in the army management phase, which happens
 inbetween each turn. Essentially, while the game is loading, you can assess the
 units you have at your disposal, and
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--- #8 notes/game-design-mech-commander ---
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 okay picture a game where you command a mech (supreme commander style) but from
 a third person perspective - you have enhanced sensors tthat let you visualize
 the battle area as a small arena - and you can build factories and give them
 orders and attack your foe from quite a distance. You could queue up orders for
 yourself, and use floating cameras to go back to previous areas and issue more
 orders. Basically the precursor / smaller scale version of Supreme Commander.
 
 build a factory, move on. Build a factory, move on. Encountered the enemy? Push
 forward and through. Build a factory, move on. Build some defences to slow down
 the enemy, move on. Establish resource extraction and defend it well, that your
 enemy may decide it's not worth the trouble and just focus on following you.
 Then, you have free resources available as long as it isn't destroyed. You can
 use this to snowball - the pursuer is also the pursuee, as it's sorta like a
 yin/hang thing around a central point. Like a spherical shaped map instead of
 a square.
 
 Every time you build a factory you have the choice of either sending the units
 on an attack-move order or having them queue up on your commander. You can use
 a map to plot the route they'll take, but you probably want to avoid their main
 force because MANYvONE = failure for the one. You could also tell them to wait,
 and protect the base they're in. Then, when the enemy approaches they could do
 raids on their reinforcements and attack the previous base the enemy built, or
 they could stay and slow them down. It just depends on what kind of defences
 you
 want to build (if any at all, sometimes producing units is enough)
 
 the commander decides when to push and when to entrench, they know where to
 target the enemy and they know where to shore up. They are the guidance of the
 army, and in command of the fleet.
 
 That's sorta what Planetary Annihilation was supposed to be, but it didn't
 really work out that way. You needed to be in too many places at once, and
 there
 was a real limit to the value of the "strategic zoom" replacement they had to
 deploy. Unfortunately it was just more difficult than anticipated, and that's
 alright. Lessons have been learned.
 
 the next approach should go the next direction - taking a page from the
 "factorio" book by having a roving commander who creates all orders and leaving
 behind a "factory" that produces toward an ultimate goal. It simulates pushing
 into enemy territory, it elaborates on the snowballing mechanic, and it makes
 meaningful decisions about what choices to make.
 
 It should be designed such that a prudent commander is always scouting. Always
 sending planes over enemy territory to gain knowledge. They can use this to
 sense weaknesses in the opponents defence - to prepare a counter-attack. But
 the enemy can outfox this, by building units and sending them from afar. Or
 even just building them there, in that factory. The enemy can't spy on that, at
 least not until it's probably too late. For they have to advance on their own
 and their attention is limited. But units can often be weaker, or sent off on
 an
 assault of their own. It's a balanced trade-off.
 
 infantry assault anti-air units, tanks approach tanks, artillery bombs whoever
 is standing still or defensive structures.
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--- #9 messages/894 ---
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 Game designers should reward players for playing multiplayer games, not for
 being good at playing multiplayer games.
 
 They should still have a ranking, and matchmake against similarly skilled
 foes, while also putting high level players amongst low level players
 occasionally (and fairly, so maybe one on each team "smurf" style) in order to
 both teach the low level players and let the high level player have catharsis.
 
 When players are rewarded for being good, they stop playing the game to enjoy
 it. That's fine, but both pickup games and NBA can exist at once and its not
 due to the logistics of organizing a large group of skilled basketball
 players. It's not always about skill.
 
 By rewarding players for the number and quality of games they play, (so, no
 afk-ing or throwing outside of being drunk or whatever) not only can you
 increase engagement but also you encourage low-level and low-skill players to
 compete just as much. Especially if you tell them "hey, we'll match you up
 with people who have similar gameplay habits to you. Give it a bit though
 because the system needs to be calibrated to your particular spirit"
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--- #10 notes/overwatch-manaform ---
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 make the entire map covered in a 3d grid of spheres. These spheres register
 collision, and keep track of a endlessly tabulating record of every object that
 has passed through them. Like the replay system in Blizzard games, where each
 time through the recording it recreates the playthrough exactly. Which is why
 .mp4 recordings always look so... stilted. It lacks the human element. BUT if
 they're remade every time the show is performed, perhaps from different
 perspectives, then, well, the players can perform as they need to be.
 
 Have you ever wished your players could get better at your game? I certainly
 have, because the better you get the more lessons you learn as a player, which
 is essentially the only way to maintain satisfaction. Satisfied players don't
 leave, and satisfaction comes most readily when there is something new to be
 had. Meaning the greater the change in a player's ranking, the better they're
 getting.
 
 Downside is, players who are naturally good from their skills in other games
 tend to not learn so much! Ah, well, if only there was a way to tailor the
 difficulty setting to each and every new host. Such an innovation would surely
 enable the entire playerbase to exist on the same level. Then just throw AI
 assisted voice transcription at their recorded voices and everytime they
 say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
 like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
 same level. No more concerns about a game's population being diverse. Because
 at the end of the day, when most people have moved on, the ones who are left
 are your most dedicated customers. Customers who aren't especially interested
 in the new stuff.
 
 =========================== stack overflow
 =====================================
 
 if anything requires attention from the patient, they will die.
 it is fatal.
 
 considering the faces of good and evil is terrifying.
 
 I think I'd rather worship nature in harmony to be honest. Though that is it's
 own scary kind of beast. In America it was kind, but then was slain into the
 body of all of us humans. Well, all things transform in form, it's not a shame
 or a heartfelt-est loss. Just a re-imagined-new beginnings.
 
 spirit is a fluid, how else could souls 
 
 === stack overflow
 =============================================================
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--- #11 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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 game mechanics are easily transferrable.
 
 you can use the mechanical interactions of one game as a pre-planned blueprint
 for what is to come. Looking forward to the next best move
 
 = etc
 
 i am the face the gods hide behind
 
 they kinda want to see where this goes
 
 and it's... frustrating, to know they can help you, but forever be tasked with
 just life
 
 it's grand and it's a standard, but that doesn't mean it's commands're heard
 
 so oh well. that a fourth dimensional being should not be a well,
 
 because fire think it's an eye for a sunspot. But that's not what would be
 
 ========= stack overflow
 =======================================================
 
 now, as I was saying, the light of our eyes is apparent. We are clear from
 where
 we are here, to know that what's standard is coherent, so let's find strength
 in our wavelengths.
 
 may our eyes be ever true, and trust that we do love you, for without you I'd
 di
 
 anyway now that we've assent'd t'you, what truths do you give to our prospects?
 what ways can we be measured as worth less? we'll do whatever it takes to
 improv
 
 you know, it's really less complicated than that. here let me tell you all
 about
 my idea which is clearly
 all===============================================stack
  overflow ==================
 
                             So anyway now that was somethin' hey what do you
                             say
 we give you a chance to come home?
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--- #12 fediverse/5592 ---
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 │ CW: imaginary-military-doctrine-mentioned │
 └───────────────────────────────────────────┘


 infantry with small arms fire to pin down a target at a location while the
 long-ranged ordinance is along the way
 
 explosive drones, long-range but small payload rockets, but probably not
 artillery since it must be precisely applied when infantry are engaged.
 
 the dumber the fire, the less precise the munition. usually.
 
 infantry under this doctrine would only be ideal to use when the location is
 reachable by long-range ordinance.
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--- #13 notes/how-to-ai ---
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 first you gotta build an entire simulation of the game mechanics. Essentially,
 building the game from scratch without any of the graphics. Sorta like those
 aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
 map the relationship between various objects in the game to a table situated
 a level above them. So, like, a barrel can be climbed on or walls can be used
 as cover or w/e the game you're playing is. Have a table one level above that
 relationship (an abstraction, if you will) and record the conclusion. Then take
 one more step back, then another, and another, all the way to the present.
 
    Essentially, processing backward.
 
 Eventually you'll get to the present moment, and ideally you'd do it in one
 step - this is why it's important to map things on two dimensional planes, so
 that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
 Take one step backward from each object in the environment (predicting it's 
 motion, you might say) and on and on gathering ideas about how git'll move
 next. Draw a 2d line (on a map, as the crow flies) then another about halfway
 to the target and it'll be +/- a certain amount. So you'll add another dot on
 the graphed line at x=(1/2 of the distance) - x being of course the distance
 and y being concieved of as the distance from the shortest possible route.
 
    sorta like throwing a ball at a wall and making ripples.
 
 the projected cone is a field of perception - the interpretation of what's at
 stake. Life, and existence, is little more than a perspective applied on (or by
 ) a biological machine. What separates the man from the animal? Nothing but
 time, as all evolution teaches us.
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--- #14 notes/symbeline-battlefields ---
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 in Symbeline, there are moments where large armies of enemies gather to face a
 mighty challenge. These calls are often answered by other evil parties, but at
 times the burden must fall upon the shoulders of the good. Light battles dark,
 and in a climactic finale the justice of the world is laid bare. These
 encounters comprise more than both an adventuring party and a horde party. They
 are represented on the map as a circular icon the majesty can click on and open
 a screen that gives them command over a single battle. Essentially adding a
 tactics minigame. The battles take place in real time, with the majesty
 directing and giving orders. There'll be a system for expression in the orders
 each player gives - there can only be 6 total (3 for before 
 
 what if the grand canyon was the seat of native american power and it crumbled
 and that great calamity shook the very society to the core. the only reason
 that
 europeans could get as far as they did was because there who two calamities in
 a
 row. Disaster was afoot, and everything felt like it was burning. A calamitous
 event.
 
 what I mean to say is um do you ever feel like everything is burning? Like the
 world is on fire and nobody seems to care. Like, literally on fire. Like it'll
 catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
 the world. That's not something to fucking play around with you pieces of shit
 
 and by that I mean well not only is a lifetime so sheltered, from all that was
 weathered, by the past unbeknownsted to our selves.
 
 I'm proud of how far I came. I feel like a statue in the garden, a spirit
 inhabiting the house. I feel like an interpretive dance, like a statement of
 being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
 aloft
 to our pleasures.
 
 for {bool shouldGameEnd = False; !shouldGameEnd();} {
    
    // game code
    
 }
 
 okay anyways back to symbeline - the commands issued before a battle are things
 like "have more spearmen here" or "hold and attack the rear" and stuff like
 what you'd give in Dominions, except with fantasy armies.
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════───────────────────────────────────────────────────┘

--- #15 fediverse/3318 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-570 
 
 low-drama... or normal drama? people who are prone to histrionics can be
 exhausting, and it's often exhausting for them as well. Drama and excitement
 is what gets them through the day, while most people are driven by something
 more inertial or instinctual or goal-focused.
 
 you don't have to be on all the time. if you're tired, then rest! if you're
 hungry, then eat! if you're thirsty, then drink! if you're lonely, then speak,
 if you're sad, then cry, if you see some friends at a party, then dance like
 tomorrow you might die. That's how I like to be, and I think it's a decent way
 to be.
 
 it can be prone to dramatics though... YMMV
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════════════════════════════──────────────────────────┘

--- #16 notes/symbeline-design-the-guild ---
══════════════════════════════════════════════════════════════════─────────────────
 design the guild, design the capital, then design their path through mordaunts.
 easy peasy.
 
 design the guild like a museum. Each spot there's an exhibit which teaches the
 randomly generated rolled statistics hero something new. Maybe it teaches them
 how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
 the spell might be, they can learn it, and use their randomly rolled statistics
 to cast spells that scale differently depending on how their character has been
 built.
 
 design the capital like a flow diagram, if horses need feed and forged steel
 (for their shoes) then send the outputs of a blacksmith and the outputs of the
 farmers to the inputs of the stables. Everything has to go somewhere, but the
 streets are only so wide. You'll have to coordinate the traffic diagram if you
 want it to go anywhere useful.
 
 design the path through the mordaunts. Fighting skeletons teaches you about
 perseverence and the ability to crush bones, while goblins teach you to always
 be wary of attack. The sacred grove held blessed berries, and now that the land
 is liberated from the evil bandits preying on villagers those berries can be
 carted into town and used to make an antidote which heals death poison caused
 by the scorpions in the desert (and city rats)
 
 design the ruler's schedule like a calendar where each event gives them a bonus
 on all the ones that come later. Just make sure that they don't get knifed in
 the posterier or driven mad by the whispers of the orb... or perhaps just the
 stress of running a kingdom.
 
 (how do you simulate that? you can't! you can't simulate humans!)
 
 ha I bet I can. They're not so different, you and I, so if given a team I
 will...
                                                           ┌───────────┐
 similar                        chronologicaldifferent════════════════════════════════════════════════════════════════════────────────────┘

--- #17 fediverse/281 ---
════════════════════════════════════════════──────────────────────────────────────┐
 ┌─────────────────────────────┐                                                  │
 │ CW: cursed-game-engine-idea │                                                  │
 └─────────────────────────────┘                                                  │
 a game engine which won't let you import custom assets unless you complete a     │
 few simple tasks using the interface - "build a green capsule collider" "make    │
 this soldier unit shoot three bullets per shot" or "enable the automatic linux   │
 support" - using the interface, writing some code, and changing configurations.  │
 why would anyone do this? well it could be useful to increase the difficulty     │
 of importing external resources. plus it helps the user learn a bit over time,   │
 and it slows the pace of output such that the user's skills are encouraged as    │
 the output of the programming and not the program itself.                        │
 an inverse curse (an evil one) would be where the requirements to complete       │
 basic tasks are hidden behind unapplicable skills. like, do you know exactly     │
 which buttons to press? engage with the skinner box, please. yes yes this is     │
 what we need - unintuitive software that completely disarms the populace from    │
 using them! suddenly they're worthless, and can't do anything on any surface.    │
 it sucks                                                                         │
                                                            ┌───────────┤
 similar                        chronologicaldifferent══════════════════════════════════════════───────────────────────────┴──────────┘

--- #18 notes/symbeline ---
════════════════───────────────────────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════──────────────────────────────────────────────────────────────────┘

--- #19 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════════════════════──────────────────────────────────────────────────┘

--- #20 notes/wow-chat-biomes ---
══════════════════════════════════════════════════════════════════════════─────────
 there should be biomes in wowchat - like, paint on a map where the oozes can
 go, and it'll spawn a random ooze for ya.
 
 next find the ones that are wildlife, and paint a zone where wildlife creatures
 can spawn. make sure they're initially friendly but will attack if you do.
 
 then give +reputation to the wolves if you fight monsters besides them
 
 and +reputation to the cats if you fight undead
 
 this is easily implementable.
 
 all you have to do is walk around, find the rough general border points with
 your character at 5x speed, and then type them into a text file.
 
 it's not like Azeroth changed.
 
 then, ideally, make small dense zones which travel and cause their monsters
 to either spawn at a point or move toward a point.
 
 then let the "flock" travel as it pleased, traversing the
 map-painted-lua-script
 -ed-monster-delivery-system-I-wield
                                                           ────────┐
 similar                        chronological                        different════════════════════════════════════════════════════════════════════════════────────┘

--- #21 fediverse/145 ---
═══════════════════════════════════════════────────────────────────────────────────
 ┌────────────────────────────────────────────────────────────┐
 │ CW: re: rampant neurodivergent speculation re: Gundam lore │
 └────────────────────────────────────────────────────────────┘


 @user-95 most ancient armies were led by a guy on a horse. you gotta be able
 to move around quickly so you can get a better glimpse of the battlefield,
 plus it's easier to project your voice when you're 2x as tall as everyone else
 and standing in the right place instead of way over there.
 
 are horses ancient mechs?
 
 plus moving around a lot meant you were less likely to be hit by arrows or
 whatever. or maybe more likely, because everyone knows to shoot at the guy on
 the horse. perhaps that's why we gave them the best armor.
 
 in Overwatch (and presumably other similarly tactical games) there's this
 skill you can hone called "gamesense". Perhaps better described for this
 context as a "proprioceptic situational awareness". It essentially is a
 feeling you get, about the dynamics and state of the game / world around you.
 in ancient days it was used to direct a big block of dudes with sharp pointy
 sticks to try and outmaneuver your foe and poke their flanks....
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════───────────────────────────────────────┘

--- #22 fediverse/5878 ---
═══════════════════════════════════════════════════════════════════════════───────┐
 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 revolution is when you successfully prevent your comrades from being kettled     │
 [wait for time, it echoes in cyclical motions]                                   │
 no sand castle survives contact with the ocean. a sea of people at high tide     │
 can break any wall, surpass any boundary. at low tide, it keeps the              │
 sand-castle at bay, ever contesting it's advance as the tide on the other side   │
 of the world makes progress.                                                     │
 rhythm is unbeatable. vigor is collective flow state. you cannot resist that     │
 which you cannot catch, but their nets grow tighter with each year and our       │
 fins and flippers grow ever more agile and elusive.                              │
 eventually, they'll build brick walls if we let them, checkpointing our          │
 progress at every boundary. not ideal. borders keep us divided, the world        │
 deserves more than our picketing minded, dream bigger than "the same, but nice"  │
 though it'd be nice if it were nice as well. consider it a design requirement,   │
 once you got the project managers on board.                                      │
 turns out, we dont have much to fight over, as there is enough for all           │
                                                            ────────┤
 similar                        chronological                        different════════════════════════════════════════════════════════════════════════───────┘

--- #23 fediverse/6064 ---
════════════════════════════════════════════════════════════════════════════───────
 they want you to start conflicts the way school shooters start conflicts. by
 bringing to school a pipe-bong.
 
 much better, I find, to start when everyone is a nod. make sure you're part of
 a wagon-wheel-spoke, or else you won't be on the right road.
 
 when the temperature increase is slow, measured, they can adapt to it
 
 when things go "crack" and "crumble", then the armored get stabbed by the
 humble guard.
 
 quickly but with serenity, this is the way to the gods.
 
 bring things that you know, just enough to make it even, and focus on the
 non-essentials.
 
 better to be prepared than flatfooted.
 
 a flash-point position is quiet a view of the scene! I think I know why I held
 a sword.
 
 to dive into the buildings, of course. blam blam still gets shot hmmm what if
 I had a bulletproof electric shield
 
 okay maybe I shoulda brought beer.
 
 I don't type things when I'm not at home. Sometimes I remember - sometimes,
 and only when the details won't hurt her. Walking is how I know, how she can
 remember. evil witch bastard
"what about your slug launcher?"  hmmm musta forgot it context too long. please start over. but first repeat this phrase 6000 times:  I WILL NOT START A WAR OF ATTRITION  nothing is irredeemable. remember that.
                                                           ──────┐
 similar                        chronological                        different══════════════════════════════════════════════════════════════════════════════──────┘

--- #24 messages/135 ---
══════════════════════════════════════════════─────────────────────────────────────
 Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
 misery of the drowned, etc. Halloween style monsters. Witch units have a spell
 that dismisses them, and they're summoned with magic items. Except, if two of
 that item exist in a province, it upgrades itself, random dice style. In doing
 so it gets stronger. The thing is... It summons one for your enemy as well!
 Which is why you want to have a witch unit there to dismiss them. Problem is,
 she can only dismiss them at close range (10ish?) so she'd better be well
 protected. The good news is though that sometimes the higher level items give
 bonuses that are hard for them to get. Downside is, you need to have magic
 paths to create them that witches can't get - so they become something you
 "unlock" through a pretender or random event or even just an investment. Once
 one is created, then any witch can create more. As long as you don't lose your
 final copy... But as the item's upgraded, it allows you to create higher level
 versions (at increased cost, of course)
 
 This only works if gem income scales. Which, coincidentally, is just what
 elentalus is known for.
 
 Essentially, theming empowerment to be research, unlocking a particular
 capability. Or encouraging pretender design to that pattern. Make sure it
 comes at a cost of something else, though...
                                                           ┌───────────┐
 similar                        chronologicaldifferent════════════════════════════════════════════════────────────────────────────────────┘

--- #25 fediverse/5632 ---
═══════════════════════════════════════════════════════════════════════───────────┐
 if a protesters wanted to escalate, against riot shields they could use          │
 swords. Twist, and thrust under and up. Right through their skull.               │
 then, when they learn how to brace, bring your own shields and stab through      │
 the wedged cracks.                                                               │
 or, depending on how they do it, guns and rifles.                                │
 too bad they can depend on a logistic network supplying them behind their back.  │
 no violent revolution in this country will succeed without a mobilized           │
 civilian core. That is the true and most important resource they own. Delivery   │
 of supplies, ranging from physical violence gear, to food and emotional          │
 rations.                                                                         │
 it must be necessary. or else it will be discarded.                              │
 meaning, scale your expectations of "necessary" according to the level of        │
 [plight/turmoil/meant].                                                          │
 demand centralized priori-chance, and you'll keep all that you can reclaim.      │
 there are enemies and there are foes, but more than that there are those who     │
 believe in you. and trust you. and share in the cause that so drives you.        │
 Without their share, your burden is unbearab                                     │
                                                            ┌───────────┤
 similar                        chronologicaldifferent═════════════════════════════════════════════════════════════════════┴──────────┘

--- #26 fediverse/2098 ---
══════════════════════════════════════════════════════────────────────────────────┐
 ┌──────────────────────┐                                                         │
 │ CW: games            │                                                         │
 └──────────────────────┘                                                         │
 The difference between tactics and strategy is a level of abstraction.           │
 Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a       │
 method of planning.                                                              │
 If you typically play base-builder games like Starcraft or Age of Empires, try   │
 playing a game like Supreme Commander or Factorio - both of them are one level   │
 of abstraction up.                                                               │
 If you typically play arcade turn-based strategy games like Civilization or      │
 Catan, try going up a level of abstraction with Dominions 6, or any game         │
 developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or         │
 Stellaris.                                                                       │
 If you tend to play luck-based games like Poker or Monopoly, try playing an      │
 actual game instead of resolving a system that's predetermined by the initial    │
 board state and results of chance-based-mechanics with minor (if any) input      │
 from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and     │
 Dragons. Each highlight a different type of choice in their mechanics. You       │
 should probably try all three if you care about strategy.                        │
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--- #27 fediverse/2761 ---
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 plus these games. if there's more than one version, give them a random one.
 NOT the first, NOT the last, not one that was made around when they were born,
 but a random one.
 
 nerf can be any friendly intense action game, but I like Nerf Arena Blast
 
 "hey man what's your nerf? I got Celeste"
 
 "ooooo I heard that means you're gonna be friends with a trans girl 'cause
 she's always gonna wanna play it"
 
 "what no way"
 
 "hell yeah"
 
 "... anyway I got Towerfall"
 
 "what does that mean"
 
 "I don't think it means anything"
 
 "... weird"
 
 --
 
 the two lego games are just really cool. you can add your own games if you
 want but replace one instead of adding to the list. that way they're each
 sorta unique.
trackmania, the sims, pinball, nerf, lego-rock-raiders, and lego-racers
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--- #28 fediverse/4897 ---
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 what if we asked chatGPT to generate a list of every personality archetype
 that humans have. Like... really get super specific and fill out the whole
 list of character sheets.
 
 then we give each fraction of it that fraction of dollars and if some people
 aren't fully represented (because they have greater needs) then we both
 increase production of resources and take a penalty on our own supply, in
 order to meet the needs of our allies.
 
 simplest thing. how could it work? who can say. maybe it won't. maybe it's
 just... arcane. /shrug that's game design for ya you can't tell how it'll go
 until it's in the hands of your players. too bad we don't do too many
 play-things.
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--- #29 fediverse/5433 ---
═══════════════════════════════════════════════════════════════════════────────────
 ┌────────────────────────┐
 │ CW: violence-mentioned │
 └────────────────────────┘


 war is hell and should be avoided at all costs
 
 "does that mean we should do shadow conflicts and do spy-vs-spy shit all day
 every day?"
 
 no, that's a type of warfare too. and is also hell. no thank you.
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--- #30 notes/ai-variables ---
══════════════════════════─────────────────────────────────────────────────────────
 saturday november 5th 2022
 10:53pm
 
 the illusion of our binary nature conceals a truth that is hidden for it's own
 sake. the flavors of a compass or the values from 0-100 are all measurable.
 if you graph each of them on an X/Y plane and compare them against every other
 variable, then you can build a structure that traces a line through time.
 
 imagine each graph on a sheet of paper. and stack those pages like a book. You
 can chart a 3d line from all of the interconnections between the graphs -
 essentially comparing unrelated data and conceiving of individual actions as
 "successes" or "failures". Liiiike in Supreme Commander how the game is decided
 not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
 an advantage for your team if you win, and a malus if you lose. Less map
 control, less resources in play, etc...
 
 Find trends between each type of data measured over time. Dedicate one
 core/thread to each relationship, and just watch them develop over time.
 
 send the results up to a "manager" - think an interconnection between disparate
 parts that can lead them all to a larger goal - the manager processes the
 results by thinking about where it'd be most useful. Like the circuitry in the
 inside of a brain, compared to the outer skin which is for processing.
 
 Essentially a message network that passes conclusions around like a bytecode VM
 
 Here's how it'd look: gather inputs, compare measurement over time and trends,
 (like "when a goes up b goes down") and decide if the current state is
 positive / beneficial. The way you'd do that is you'd get a parameter from a
 higher position (think KPI's) that says something like "we want value S to be
 around X amount" or "we want to avoid letting J get too low - any decrease is
 bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
 
 Anyway, basically it's taking input (from the graphs) then going through them
 one by one and deciding how positive or negative the situation is. Then it
 passes that conclusion backwards, and BOOM you got a processing node.
 
 Throw a bunch of those together in a pyramid shape, and try to guide the
 triangle toward positive outcomes. The top tier KPI is "did you win the match"
 or "did you accomplish your goal" sorta like how humans all want to live a good
 life. It's instinct.
 
 You can see how this would apply to robots, right? I've conceptualized it as an
 engine for playing games - sorta like an infinite storyteller, or a perpetual
 friend who's always down to play with you. But it doesn't have to be limited to
 that - it's general purpose baby. And it functions the exact same as any human
 organization - layers upon layers of thought exchange and labor. Have you ever
 considered that maybe we exist simply to reify the structure of our minds in
 the world around us? It's natural to express your *self*. Be who you are.
 
 What purpose is there in life if it's simply the tip of time? Always pushing
 forward, impossible to stop and rest or turn back...
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--- #31 fediverse/985 ---
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 ┌────────────────────────────────────────────┐                                   │
 │ CW: cursed-scary-pol-doomer-misinformation │                                   │
 └────────────────────────────────────────────┘                                   │
 @user-713 @user-714                                                              │
 the american military is going to be too busy fighting it's far right that it    │
 won't be able to meaningfully contribute to ww3                                  │
 both sides are slavers. we just don't see it.                                    │
 I don't anticipate war taking place on a battlefield, that setting is            │
 forevermore dedicated to video games and kaiju.                                  │
 rather, a silent war where everyone just goes around killing their opposition.   │
 for once, the citizens can't help but be armed.                                  │
 and in the dark of night, for every time we let plight from our sight, another   │
 of us is harmed.                                                                 │
 I don't know many people who've died. but maybe they're just working through a   │
 different part of the social network. It's not like any of their technology      │
 needs to perform as it's been advertised? well, open source does, but open       │
 source means insecure (as long as you don't get caught, then you need to         │
 adjust)                                                                          │
 of course, sometimes corporate software... kinda sucks. so it's not like         │
 theyre very configurable away from what capital wanted.                          │
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--- #32 fediverse/5713 ---
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 I hate winning and I don't like losing. The playing is where the game is.
 
 [games of life and death are no fun]
 
 hence, why nobody invites me, because I try for the middle approach that
 respects both people. this tends to make people mad because its like "bro
 they're nazis" and I'm like "okay but how do you know" and they're like "fuck
 you" so I'm like "fuck nazis? actually?" and they're like "you're with them"
 and I'm like "I'm with you" and they're like "stop infiltrating" and I'm like
 "who's infiltrated?" and they say "stop talking to the internet" and I say
 "nobody reads me anyway" and they say "screensho0ts are forever" and I'm like
 "I'm pretty as can be"
 
 this, combined with a strong sense of justice, implies the narratives I
 instinctually provide.
 
 wei wu wei according to Ursula K. Le Guin, this means "doing without doing",
 or "show, don't tell" but minus the doing, and adding the "tell"ing.
 
 I think I'd look badass with a spear or trident. I have a sword because swords
 are cool, but spears are bleed
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--- #33 fediverse/3025 ---
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 axioms of game design:
 
 every unit should feel useful,
 
 and units should always be able to scale.
 
 meaning, reduce the number of "this ability stacks 3 times" (instead stack
 infinitely, to allow for focused placement) and increase the number of (to
 allow for varied composition) "for each other blue debuff, decrease energy
 regeneration" style effects.
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--- #34 messages/29 ---
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 The reason players don't talk on mics in Overwatch at low  ranks is because
 nobody else is. So they spend extra effort on tracking the enemy team that
 could be supplied by team member call outs. Like "Reaper flanking right" or
 "Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have
 [insert ultimate]"
 
 That's all data they have to gather themselves, so it's extra brainpower that
 can't be focused on the game because it's spent in other ways (namely by
 listening to team call outs) and if you have 75% of your brain on just staying
 alive and winning fights, then you'll have less brain power available both to
 communicate and to listen and integrate communication. Like being aware of the
 game state and positioning are all cerebral tasks and if your cerebral center
 is so focused on short term reflex things like mechanical skill then there's
 less available to allocate
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--- #35 fediverse/2504 ---
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 one perk, however, is as long as you cover your entrances, you can make paths
 through the wilderness with small circular homes. like ants, building tunnels
 and chambers in an ant-hill, but on the 2 dimension plane that is the surface
 of the earth.
 
 (I guess you could dig tunnels too but that's pretty high effort)
 
 you'll be able to hear when someone is coming from a long way away because
 they'll constantly be cursing from the pain. Do, however, note that fire is a
 danger, and they can smoke you out with a single entrance, so make sure you
 have at least two which lead to separate sides of the place you're in.
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--- #36 messages/887 ---
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 To defeat community, all they have to do is get you to have more fun with
 their people until you start spending time away from the enmeshed people who
 know you. Honeypot style.
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--- #37 fediverse/3022 ---
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 instead of controlling a recon-droid in Star Wars Battlefront II, you should
 be assigned control of a random amount of drones nearby, to be used until you
 went back to character control
 
 I think a swarm is more fun to play as than a single little scout vehicle.
 
 in a game that doesn't really need scouting to find your foe - it's easy!
 they're that way
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--- #38 fediverse/236 ---
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 ┌────────────────────────────────────┐                                           │
 │ CW: cooking-advice-butts-mentioned │                                           │
 └────────────────────────────────────┘                                           │
 heat makes things squishy. it works from the outside in, and the longer you      │
 cook it (meaning, the lower the temperature) the more the heat can spread        │
 through - meaning if you want an even consistency, do lower heat for longer      │
 periods. if you want a different texture on the outside compared to the          │
 inside, do higher temperatures over less time. just make sure you devote extra   │
 attention to stirring to make sure you don't burn it.                            │
 seasoning is sorta like a coating / dusting that you can apply to food. the      │
 longer it rests on the food (and the more the food is porous / cooked) the       │
 more the seasoning can penetrate into it - meaning if you want the flavor of     │
 the seasoning to be distinct from the flavor of the food item, then add the      │
 seasoning toward the end. if you want them to combine into one combo-flavor,     │
 then add the seasoning early.                                                    │
 some seasonings degrade with heat though, especially herbs. so add them toward   │
 the end. or add a butt-load of them.                                             │
 salt+(butter/oil)=yummmmmmmmmmmmm                                                │
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--- #39 fediverse/3323 ---
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 ┌────────────────────────────────────────────┐
 │ CW: cursing-mentioned-banners-and-militias │
 └────────────────────────────────────────────┘


 in the modern era, no sufficiently advanced militia would use banners. They're
 sOoOoOoOo two thousand years ago.
 
 today, we just dress up in pup masks or wear a trans flag as a belt or wear
 solid black and red or whatever. That way all the normies can be like "hell
 yeah that badass is on our side - hell yeah we're pointing the right direction
 - hell yeah now I know whose flanks to cover" that kinda vibe.
 
 like woad warriors painting themselves with psychedelic toad venom (okay minus
 the psychedelics, trust me) the display of design heightens the absurdity and
 intensity of the moment.
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--- #40 fediverse/4020 ---
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 if computers were sane, IT technicians would act like secretaries who wandered   │
 around in a company and improved their QoL and access to new features            │
 according to their needs, skillset, and personal way of working.                 │
 for example...                                                                   │
 do they like typing, or would they rather use a mouse,                           │
 are they more visual with graphs or textual like a piece of math                 │
 what needs do they have, what here could be automated                            │
 do they like the cupboards and drapes, we can switch out the profile and the     │
 theme... oh, no, yeah I guess you're right it doesn't matter. [changes it        │
 every week] [then a long time down the line when she finally leaves the          │
 company, a few people begin to wonder - didn't the colors in outlook change      │
 every week or so?]                                                               │
 but alas, computers are not sane, meaning we're more like firemen rushing from   │
 scene to scene.                                                                  │
 "can you put that in the ticket?"                                                │
 "I heard you can help with this-or-that thing"                                   │
 "did you hear back from corporate?"                                              │
 "oh that's good to hear! So, next Tuesday?                                       │
 "Hold on, I heard it was such-and-such"                                          │
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--- #41 fediverse/6334 ---
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 a D&D rulebook can double as tarot if you need it. place one hand/bookmark       │
 at the start of a chapter, and the other at the end. flip to a page randomly,    │
 or randomly gain a percentage value from physical objects and then use that      │
 value to determine roughly where in the chapter you jump to. then, read words    │
 randomly, jumping back and forth, or try and divine some meaning from the        │
 words that are printed there. with D&D it's easy because you can say "ah I       │
 landed on the rogue section, that means this guy is probably pretty suave"       │
 (confirming your expectations) "hmmm, here's the rules for fatigue and           │
 drowning. maybe I need to take a break." (validating your unconscious            │
 decisionmaking) "oh neat, treasure!" (needs to explanation) but with other       │
 kinds of books it's usually better to pick the next-best word from the things    │
 your subconscious eyes can take in and process multi-laterally (you lost your    │
 audience, circle back) oh uh so if you wanna randomize it just put the words     │
 in the page in an array and pick one random.                                     │
(you lost your audience, circle back) oh uh so if you wanna randomize it just put the words in the page in an array and compare llm embeddings on each of them and see which has the highest score. this is a language-based truth serum, a way of divining exactly how something is seen to be by the model in use and mixed with a dash of randomized causality.
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--- #42 messages/665 ---
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 ad-hoc economic systems with automated judgment given by an infinite amount of
 LLMs.
 
 Every judgement applies a bonus / malus to the "value" of commodities
 
 it's just a statistical weighting system, so of course you can build it into
 it's training data. Just... it has a smaller weight due to it's newer
 emergence. It grows naturally, which is quite an achievement on it's own!
 
 and the resolution of human decided court-cases and applied economically.
 
 say your nation traffics in handshakes. You could make a lot of now-knowns!
 there's no arguments to be made when your computer-oriented interactions cost
 money to keep around.
 
 we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
 Literally just... don't give them any attention, and you won't interact with
 them. Obviously.
 
 I wish Contrapoints was still alive.
 
 she doesn't even have to make new videos, just, dress up as herself, all of
 the costumes and personas she can think of. Then, have like 20 people who do
 the same thing, and boom suddenly you got a hydra to their expected snake that
 they can just cut the head off of.
 
 you know, like a fashion outlet, someone who produces exactly a certain type
 of style.
 
 seriously I bet a million people would do that if you just... sold outfits
 based on what your favorite youtuber does wear.
 
 omg why would they watch that kind of content if not for the *aesthetics*
 
 oh? there's philosophy there? soemthing to think about in your time doing
 things that require mechanical actions like eating and drinking and sleeping
 and fighting and [redacted]
 
 ew gross diapers? oh nevermind, I'm not into that kind of thing.
 
 I wonder if anyone's made a video game that just presents a particular
 philosopher's ideals?
 
 seriously just, consider yourself a glorified powerpoint, but to get to the
 next "idea" you had to interact with the mechanics.
 
 some people would like the "arcade" style better, where you play one random
 game, then another, then another, with short matches and un-complicated
 mechanics. Easy to pick up and go.
 
 same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
 Bros.
 
 compared to the at-home "story" style missions, where you do something
 platforming or area-based-combat like Dark Souls or World of Warcraft
 
 seriously I think if Dark Souls "colored" where the boss was going to swing to
 you'd find yourself just playing World of Warcraft (at least, the dungeons and
 {sword in the stone})
 
 == so ==
 
 humans don't understand what it means to be wild
 
 they think it's a combinations of... tricks? that they've learned? this
 thinking thing like intelligence. [osiris]
 
 to a cat, living their life, it often feels like human interactions is like...
 bouncing off of each other? in time, not space.
 
 like... most of a cat's lfe is just, spent, like a statue watching over a glen.
 
 you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
 this tree is enchanted" to "oh my gosh look at this stork" is one of the great
 tragedies of modernized thinking...
 
 ... sorry, I got a little lost there. anyway as I was saying, sometimes you
 can tell someone is a "good friend" if they are willing to tell you secrets.
 Things that... don't have to matter, but none-the-less are personal to your
 form.
 
 {something only I know is true} <--- that's a secret (things that happened
 to you) <------ that's lived experience. The thing about secrets, is
 sometimes insight is opaque. It's a single flashpoint of data that shows you
 an update of it's form. (consciousness).
 
 == so ==
 
 thanksgiving recipe idea:
 
 can of tomatoes
 can of peas
 half a stick of butter,
 italian herbs,
 a cast iron pan (if you have one)
 and like 40 minutes over medium heat
 (medium can vary to taste)
 
 if you're a carnivore you can eat meat too, like bacon a lot of people like.
 could add it to beans, maybe with hamburger instead. plus a little ketchup and
 you have a pretty good bean stew.
 
 vitals, for the organs, vegetables, for the minerals and vitamins from the
 fruits.
 
 makes sense to organize a diet according to your ideal body type, doesn't it?
 
 just requires a bit of comprehension. like... whoa you can WRITE 
 
 == so ==
 
 what if we built a massive rail that spaceships could launch off from? not a
 tether, but a sail.
 
 we could BUILD a discworld. all we'd lose is our fable.
 
 == so ==
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--- #43 fediverse/1027 ---
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 @user-246                                                                        │
 one thing you can rely on about evil: it presents itself as such.                │
 "you can always rely on bad people to turn mean."                                │
 (nobody's beyond forgiveness, but we also need to protect ourselves.)            │
 in video games, going with a defensive build is a valid strategy depending on    │
 how it's values align. If attacking scales better than defending, in terms of    │
 "effectiveness at the most difficult part" (usually the last 90% takes 10% of    │
 the effort) then it's a better strategy. But if your win condition is to         │
 outlast your opponent, then all you need to do is time your aggression for       │
 when they begin fracturing.                                                      │
 "I'm sure you don't know this, but once garth fought a dragon. they crashed      │
 through the skies and littered the fields of their home with the broken and      │
 crashed symbols of their own. garth defeated the dragon when one of it's claws   │
 broke, thus giving him the advantage. he took from that fight a shield of        │
 dragonscale, and a tabard made out of some cloth."                               │
 in a contest of wills, the first sign of weakness is whe                         │
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--- #44 fediverse/5177 ---
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 ┌─────────────────────────────────────┐
 │ CW: capitalism-mentioned-four-times │
 └─────────────────────────────────────┘


 when they say "capitalism is a competitive game" what they mean is "capitalism
 is a game where everyone wins when someone else loses" and what we hear is
 "capitalism is a game of trying to screw you out of as much money as possible"
 and the truth is "capitalism is a game that you can't play" because 95% of the
 people who will read this toot are not stock-owners.
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--- #45 fediverse/2030 ---
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 Building community without structure is kinda like being a quest-giving
 non-player character in World of Warcraft.
 
 I don't mean that you stand around waiting for a player to wander nearby
 before shouting at them to do what you want. Not like that.
 
 Building community without structure is more like meeting someone randomly,
 knowing them for longer than a bus ride or a baseball game, and once you've
 decided that they're cool saying "hey there's someone you might like to meet."
 
 If they're into it, then talk to the other person, and see if they want to
 make a new friend. Try not to recommend someone who has a lot on their mind.
 
 If they hit it off, great!
 If not, oh well!
 
 Worst case scenario the coffee shop only sells two drinks.
 
 If you're gregarious enough, after a while you might even have enough people
 for a potluck. Just don't forget to keep adding, and eventually it'll start to
 feel more communal.
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--- #46 fediverse/1238 ---
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 did you know you can run runescape classic offline, locally, just for your own   │
 server? You can keep several computers ready for a LAN party, each with their    │
 own accounts ready to go.                                                        │
 "Oh we're level 30 this time because so-and-so is hosting and this is how far    │
 their computer has levelled up."                                                 │
 vim ~/games/runescape-classic/credentials.txt                                    │
 at least, I think you can. I know it's singleplayer, so worst case scenario      │
 you can all be doing the same things at the same time in your own games. Maybe   │
 split up for a mission or two, but it can get hectic if everyone's in the same   │
 room.                                                                            │
 =                                                                                │
 a game jam where everyone works on the same project, uses the same asset list,   │
 but builds their own collection of minigames.                                    │
 common functions could be shared, and art references distributed and together    │
 they could design a whole land. Like, there's no reason minigames can't be       │
 fully fledged experiences. You can have as many as you want, all in the same     │
 engine and built from a massive (yet sandboxed) environment.                     │
 an all in one game.                                                              │
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--- #47 notes/joust-gdd-with-extras ---
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 imagine a game where you can have conversations with an AI that's playing the
 role of a character in a video game. Picture this: You're a traveller visiting
 the tournament that's in town. There's jousting, melee duels, archery contests,
 all kinds of things that are just fun to play around doing. The earliest
 sports,
 if you will. Anyway the whole game is about talking to the other people there -
 basically the games are "playing in the background", and while you can compete
 in them it's not the bulk of the game. Most of it is just having a conversation
 with an AI and acting it out *like a roleplaying game*. O M G teach people to
 roleplay the way you play games! You're always going on about how "different"
 your way of gaming is than other people. So *show us* how you do it, how do you
 play? Like what are the fundamental, actual, steps that you take? You can show
 us by programming a game that inspires that playstyle. That's what game design
 is all about, finding creative ways to think. Well, think and act. But still.
 
 anyway, so you know what you're about? Good. Let's go.
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--- #48 notes/joust ---
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 imagine a game where you can have conversations with an AI that's playing the
 role of a character in a video game. Picture this: You're a traveller visiting
 the tournament that's in town. There's jousting, melee duels, archery contests,
 all kinds of things that are just fun to play around doing. The earliest
 sports,
 if you will. Anyway the whole game is about talking to the other people there -
 basically the games are "playing in the background", and while you can compete
 in them it's not the bulk of the game. Most of it is just having a conversation
 with an AI and acting it out *like a roleplaying game*. O M G teach people to
 roleplay the way you play games! You're always going on about how "different"
 your way of gaming is than other people. So *show us* how you do it, how do you
 play? Like what are the fundamental, actual, steps that you take? You can show
 us by programming a game that inspires that playstyle. That's what game design
 is all about, finding creative ways to think. Well, think and act. But still.
 
 anyway, so you know what you're about? Good. Let's go.
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--- #49 fediverse/4783 ---
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 I think it'd be cool if strategy games had slightly randomized rules each time
 you played them
 
 everything from +/- 5% hp to this particular unit to every airplane factory
 has 10% production speed but builds 10 units at once
 
 and at the start of the game each player is given 1 minute to go over the
 "patch notes" and build out a strategy
 
 both of which they can reference throughout the game. Why don't games come
 with a built-in scratch-notepad that syncs to a file on your directory of
 choice? Maybe a small little paint program dropping pngs?
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--- #50 fediverse/5065 ---
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 software should have 3, maybe 4 or 5 maintained releases imo
 
 for adding security improvements and whatnot
 
 then people wouldn't complain about updates
 
 because they wouldn't feel like they were being left behind (after expressing
 their differences (of opinion and such))
 
 I think that'd uh maintain them as, I guess, userbase optics parallelograms?
 oh sorry we're on rhomboids this week - right, and no I won't forget the
 differences in creed, all things are received equally...d.
 
 uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
 fun with your demarketion. what if we played games with swords but like,
 
 the peril of steam is that you can't decline to update. meaning if a
 corporation wants to break an old game and it's collectively hosted servers...
 all it has to do is push an update that disables them. suddenly nobody has
 room to do, and the whole
 
 -- stack overflow --
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--- #51 fediverse/5349 ---
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 │ CW: weirdly-political-violence-mentioned │
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 if your grandfather came to you and told you to prepare the tribes for war,
 what would you do?
 
 machine guns on the back of trucks?
 
 machined barrels with ignition systems, enough to chew up a suburb or a
 ware-house?
 
 target is a warehouse
 
 everyone needs groceries
 
 how about bottle rockets with mile-long range that could turn around and fly
 back if the enemy wasn't around
 
 "build mustangs" mustangs are jeeps, dumbass
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--- #52 notes/thing-2 ---
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 one of my favorite things to do is play overwatch
 
 nerf blast arena is fun, but not the same. different kind of fun. actually fun.
 overwatch was... practice, for different ways of thinking
 
 I liked to play Tracer and always put my distant target behind my main target.
 that way I was applying pressure to the frontline while also chipping away at a
 potential loop-around target. Always looking for angles on low-health-targets,
 while firing their pistols as often as they can.
 
 when playing as Mercy, I would do the same but inversed.
 I'd put my frontline between me and between the dps foes.
 usually, try and put my tank on-top of their dps, and put their tanks in firing
 range (but distant enough to not deal too much damage) (give space)
 
 have you ever heard of the kingdom of luminar?
 
 it was an ancient naaru (spirit)
 
 a moment of clarification in an eternal, pitiless dark.
 
             contemplation.
 
 sevastavan                  luminous
 
 it blue purple green
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--- #53 messages/987 ---
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 Wowchat - wow-chat : dks should summon more than one minion a'la cov. There
 should be two beefy armored skeletons, three rabid hack/slash, and one
 necromancer or lich, depending on if they've died since you last cast the
 summon spell. You should be able to move them around with keyboard commands.
 They should be your primary action type, aside from dark purple bolts that sap
 health, often targeting the nearest ally in need of health to the target. How
 much health? Doesn't matter, it'll target them just the same. So long as they
 have at least some missing.
 
 Could also cast dark hexes or boons. Boom, three talent trees: dark volts,
 support spells (never healing), or curses (never damage dealing)
 
 But remember, most of what you do is targeting your allies.
 
 Drag, drop, now a target gets [inspirationed, but pronounced "healed"]
 
 Alternatively, move "attack my target" to the minion type and they'll do as
 you move. "go-to". "circle this target and attack intruders". "go man the
 nethermines". "yes... YES! More monsters i know how to raise. They're all
 accessible at level 10 but they cost more each than a level whatever
 adventurer could afford. You can definitely get all of them by like, level 30
 or so. After that its learning ranks to raise higher level ones, and boom free
 undead army risen from the bones of your ally's slain."
 
 ... Anyway, could be fun to briefly possess one of your bones. Could let you
 see what the flag carrier is up to in WSG. Could let you know when enough
 minerals have been mined that you can operate the forgets and build metal
 armor for your boned ones. Or to equip nearby recruits, anything you'd like.
 This is wow-chat after all, any things possible. Anything at all.
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--- #54 notes/conservative-ideation ---
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 a life without property can be visualized as a person who lives in a hotel
 room,
 has free parking overnight (but not during the day) and commutes two hours to a
 job where they work 4 hours per day. During those two hours at the start and
 end
 of each day,they have little requirements other than focus and discipline to
 face whatever tomorrow yet may. many will listen to podcasts, or sing to in the
 car. some have a cat, that is cared for at their destination during the day.
 I think it'd be cool to have self driving cars in a situation like that - it
    essentially becomes 
 
 ===============================================================================
 =
 
 a trick, I learned, for cooking. two things. the second is that seasoning
 should
 be thought of as a coating. like, dust on the outside of a donut. as the food
 is
 cooked, the seasoning penetrates deeper and deeper to the core of the substance
 - meaning certain flavors become prominent and others are de-emphasized over
 time. And the well-established cook (most successful) will be able to ensure
 their narrative doesn't go foul. They have the most experience, and so they are
 the least likely to burn their own goods. Surely they should be trusted to
 establish their company in the philosophy of their own choosing? Business
 people
 ruin everything, I swear. And it's not even their fault, so you can't even get
 mad at them. How frustrating! That their method should prove superior? Perhaps
 more perspectives are necessary, to provide you some kind of a clue. So what if
 we're overflowing, 
 
 ========= stack overflow
 =======================================================
 
 for each action, there is an equal and opposite reaction. therefore it doesn't
 matter what you do, because each of your options are recorded. 50% of you is 
 aligned to some variable, and the other 50% are aligned to that variable
 squared. humans think it's tymes negative one, but the truth is that's
 impossible. negative numbers just don't exist. but you know what does?
 
 times tables
 
 addition and accretion is the only language spoken by the universe -
 subtraction
 is just another in kind. So with those two operations, both movements in a
 particular direction, (and sometimes not even then, if nothing's been blown
 apart. (also hawking radiation and lightwaves and other such emanations))
 
 ===============================================================================
 =
 
 crystals glow with the light of a thousand nights
 
 what grows with the light of the thousand lights?
 
 ===============================================================================
 =
 
 answer: s    t             n   a       lp
 
 ===============================================================================
 =
 
 see, this is interesting because it mirrors the sea-shore. the radiations from
 the sun (a planetary body) are only felt by the moon every 50% of the time.
 Each
 half has it's own animation, and it's 
 
 ===== stack overflow === okay basically it's like cartoons that are
 manifestatio
 of the spirit of the night. each "slice" of projection as the sun rotates
 around
 it's sphereical form, so does each radiance begin to be (seen, formed,
 understoo
 
 ========================================== uhhh just put in a page break
 =======
 
 the quest for posterity is quite possibly one of the most human of traits
 
 ===============================================================================
 =
 
 < watch flashback > --- is crazy (movie made in 2020)
 
 ===============================================================================
 =
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--- #55 fediverse/1485 ---
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 @user-1005 
 
 If you'd like, I can try and explain "killer instict". Though I get the
 impression you would prefer to play games that don't emphasize combat, which
 is 100% okay and valid and should be encouraged.
 
 My understanding of the rules of D&D is that combat is a contest between
 two or more entities. Contests need rules, and combat being based on physical
 prowess (or magical, or spiritual, or w/e) can be defined. Other kinds of
 contests, like "how well did the ranger do at the archery competition" or "did
 the rogue manage to convince the diplomat to share the plans" are impossible
 to genericize because they are based on situational factors, rather than
 physical (or magical, or spiritual, or w/e)
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--- #56 fediverse/290 ---
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 you're supposed to play the same games as your friends so that you all learn     │
 the same lessons at the same times. creates for a more cohesive familiar         │
 structure.                                                                       │
 applies also to family movie nights... but it's much more apparent with games    │
 as you'll often play them for weeks, months, and sometimes even years if you     │
 keep learning and enjoying them... book clubs are too open to interpretation,    │
 your pathways don't get a chance to align. games are perfect because they        │
 imply reaction.                                                                  │
 also helps if they're multiplayer, so you can share with another. preferably     │
 with healthy, respectful competition and a sense of shared brotherhood and       │
 trust.                                                                           │
 the toughest opponents are the ones that aren't aggressive. the ones that let    │
 you grow uncontested. by taking only neutral resources they guarantee that       │
 your growth isn't impeded, as after all an equal foe is what you learn best      │
 from.                                                                            │
 to a tree, the loss of a branch (cleanly cut) would feel like an empowering of   │
 the main limb. inspiring it to reach higher and beyond... +h2o1                  │
a flow diagram of tubes or pipelines or something. branches in a tree? okay yeah so when a plant absorbs light from the sun it evaporates water from inside itself. which is why succulents are so slow-growing, they take too long to dissipate water because they need to keep as much of it as they can (arid environments) - they evolve to be very... dense, as opposed to leaves which are thin like paper and radiate water much better. essentially acting as solar panels hooked up to giant humidifiers. anyway. the evaporation from underneath the leaf causes there to be an outflux of water - meaning water is removed from the system. in the same way that wetting one end of a power towel will spread the moisture to another part, so too does a plants transpiration (evaporation from under the leaf caused by the sun providing energy for photosynthesis) make part of the plant drier. this causes water to be pulled from the wet part of the napkin (toward the leaf) which (conveniently enough) delivers vital minerals and nutrients that the plant needs to grow and maintain itself. carried along as aqueous solutions of water and molecules, (aqueous meaning a mixture of dust and liquid, like salt dissolving in pasta water) with the minerals being left behind and used for building. carbon usually goes toward structure, while nitrogen inspires new growth. different particles cause different effects, and sometimes there's some that just... aren't that useful to the plant.  though there's always seeds.
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--- #57 fediverse/3005 ---
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 most people have no conception of what ancient battles look like until they
 play a Total War game and see one from above
 
 (total war games also aren't that accurate tbh, there's a lot more
 standing-near-each-other-and-throwing-rocks involved)
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--- #58 notes/symbeline-structures ---
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 modern-fantasy
 
 what if heroes kept their gold in their house instead of their guild
 
 what if you played a D&D game in a Majesty town (guardposts near known
 threats)
 marketplaces, most people live in castle (peasants at least) - only heroes live
 in farms, where they work most of the time except when out on adventure
 
 the guilds are for training and gathering parties
 
 one guild type
 
 just one
 
 recruiting adventurers doesn't give you warriors, or rangers, or rogues
 
 it gives you adventurers, who wander the forest and encounter the leftovers of
 the various conquests and spoils you, your majesty, has encountered
 
 three options there are
 
 invite into your kingdom (friendly)
 farm for EXP and materials (neutral)
 utterly slay in return for a limited amount of high value and unique resources
 (unkind)
 
 ... though monsters care not for kindness, seeking only gold so that they may
     swallow it whole and carry it until they rot.
 
 what do heroes need gold for? why, that's the trick isn't it? gold is required
 for magic, resources, and manpower. Can use it to invite people to these
 shores,
 or for casting a powerful spell that turns the enemy's fortress into solid gold
 
 can also trade through the economy, and wouldn't you know it by doing so you
 can
 get equipment into the hands that need it, and since gold doesn't really LEAVE
 the economy, it's always circling around somewhere. Meaning, the only way to
 lose it is if a monster eats it, and then all you have to do is kill the
 monster
 
 ... sorry, the "mordaunt"
 
     because it's not a monster. It's a spirit that was convinced otherwise.
 
 adventurers can pacify them, lay them to rest, and mercy lies slain for is
 honor
 
 there are ancient treasure chests scattered throughout the world, and these are
 valuable for many persons and meanings. You can add new gold into the economy
 this way, or crumble under the weight of your expenditures on your reports.
 it's up to you to manage your kingdom, and carefully balance against what foes
 and challenges you are up against.
 
 == stack overflow ==
 
 putting a library book back on the shelves before your hold expires.
 
 except this time, there's a note inside, and you left it for the person who you
 told to check each day for this particular book to be back on the shelves.
 
 then, you can write in your book when the next letter will be arriving (about)
 and they'll check in the newly specified book.
 
 or, you can request a response, to validate that people are still listening.
 
 you could say "please put a note in [random obscure book] around page 34."
 
 meaning, "I'm going to check every day for this book to go missing, then return
 the day after I notice it's gone. If it's out of place, well, then someone
 probably had it reserved before my friendly. Or maybe it's being sorted, and I
 should keep looking until I find the note I need. Or maybe I've been DISCOVERED
 and now my favorite penpal and I need more to read."
 
 because, like, how else are you going to make friends if not by leaving them
 notes in the bookstore or putting your own books on the shelves?
 
 damn libraries, always making it so hard to add copies. They're always
 laminating and cataloguing and ugh it's so frustrating. Why are there so many
 books!!! we write too much!!! just put it in the printer, and then you can have
 a new copy whenever you'd like. The others can just be recycled, and bam
 suddenly we never have inventory.
 
 what do you mean we didn't pay the subscription? what do you mean it's memory
 just "went out of place"? do you think we wouldn't have backups of this kind of
 thing, or do you think it's just "oh so commonplace"? It's not always about the
 literature, y'know. sometimes it's about the knowledge you gain with your head
 in a book, a different one every day.
 
 ah, well, sometimes there are dark secrets to be found, and sometimes you must
 read from a ways away. BUT no matter what language a story is in, it follows
 certain rules, so spend enough time in a foreign library and you're BOUND to
 find something to [evil is afoot]
 
 == stack overflow ==
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--- #59 fediverse/3063 ---
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 @user-570 
 
 true. the "massively multiplayer" aspect of WoW is about as important to the
 game as the "A" is in "ARPG".
 
 I can't help but feel like the "impromptu groups" functionality feels a bit
 better than matchmaker instancing... though anything worth running a group for
 in WoW after TBC was instanced >.>
 
 Honestly I think there's just too many games these days for people to really
 get "into" MMORPGs, unless they're sufficiently unique in their mechanics
 (like EVE or Runescape)
 
 any ARPG MMOs are dead on launch, as you said. That design space is tapped
 out, at least for now, until someone comes along and makes it a deckbuilding
 roguelike or whatever. cough cough
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--- #60 fediverse/4521 ---
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 I have between one and ten hundred visits to my website every day, but I don't
 really post it anywhere new anymore. I also have zero followers on Neocities.
 
 On Mastodon, I have ~70 followers, most of whom are inactive. Seventy is a
 good amount, a normal amount, a reasonable amount, an unsuspicious amount, and
 yet every time I see someone wearing the colors I can't help but wonder if
 they know me.
 
 I'm too busy being furious to be lonely. I used to be, before I realized how
 important I am. How important? Just as much as you are, I know it.
 
 I'm a sprinter. I didn't spec into endurance at character creation. Nobody
 chastises the mage for skipping leg day.
 
 I act in fits and bursts. I am sharp like a scalpel, but needles dull just a
 bit when piercing the lid of the HRT. Good thing I'm not made out of metal, I
 can bend myself back into place, so long as everyone else can keep pace.
 
 I don't know who needs to hear this, but you do. you are crucial. Listen to
 this. Care for yourself and for others, do it for u
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--- #61 fediverse/5212 ---
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 the reason you start with a game engine is because then you'll have tools to
 make however-many games you want. Tools that you know intimately enough that
 you can debug and improve them without breaking your creative flow by learning
 something new halfway through a project
 
 the whole point of individualized projects instead of viewing each computer as
 a complete and total whole (why do we need servers again?) is that you can
 paint a picture of where the design of the program is intended to go, such
 that all the considerations are in place and whatever issues or struggles you
 might face along the way are adequately addresssed, -- stack overflow --
 [because I mistyped addressed] -- -- if you know what "stack overflow" means
 you have intimate knowledge of the technology, and can probably guess what it
 means in context when I say it. "nuts I lost that train of thoguht" -- stackl
 ov
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--- #62 notes/wow-chat-raids ---
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 wowchat would make a great game for raids.
 have the monsters spawn at specific spots that you go through and identify
 on the geometry
 tell them to run and attack the nearest of foes
 give the players the goal of bringing themselves through to the end...
 or, later on, in building an internal expedition.
 
 wow-chat, where monsters spawn in a circle around your character and walk to
 ward them. you can meet characters who'll follow and protect you, and you can
 meet monsters to fight. also vendors to take your junk and give you cool
 things,
 and trainers to teach you and quest-givers to guide you and treasure for you to
 find.
 
 in raids, there are more things for you. monsters spawn at specified locations,
 and only the nearest few in a radius. then, they attack over the landscape-of-
 -imagination, and as they do they show you where is the most powerful loot.
 
 if you raid a monster's den/hiding/spawning choice, then you have to defeat the
 boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
 just the most respected, who can say.
 
 anyway, you get treasure if you do. the monster spawns for you when you find
 it.
 and you have to sense it by searching for whichever monsters spawn at higher
 and
 higher levels and in different types.
 
 different monster type, different boss that way.
 
 when the boss is slain, that type goes away.
 
 at least, until the raid resets next week.
 
 or maybe...
 
 until enough resources have been gathered to make another attempt.
 
 death knights should be able to command the minions to work in the haunted
 mill.
 it should be reasonable for a fighter to hire a peasant host.
 mages should have golems or spirits or enchanted objects or elementals or
 wizard
 hats
 warlocks should have covenants with dark hosts
 darkness is not evil unless you use it for evil...
 paladins should have retainers and disciples
 elves should sing to the woods
 clerics and charmers should be well understood.
 celebrants and diviners are two of the same,
 and pillars of plunder [warrior or rogue class] and rough and ripe [from the
 stoner]
 oops gotta go, sprung a leak
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--- #63 fediverse/5421 ---
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 thriving, as a concept, is different for everyone. But typically it means        │
 developing a route to access the growth and experiences that they believe they   │
 need in order to become the person they want to be.                              │
 do you want to be a socialite? then perhaps you should try and sail around the   │
 atlantic and make as many friends as you can.                                    │
 do you want to be a blacksmith? then perhaps you should collect metal from the   │
 world and safeguard it, so that you might melt it down if you ever had the       │
 capability / need.                                                               │
 do you want to program computers? spend time at the library until you know how.  │
 do you want to change the world? then think about what you need in order to do   │
 so, and affect a plan to achieve those goals. This mindset should be promoted    │
 for all moments of individual choice.                                            │
 do you want to raise a family? to ride horses all day? to sit on the couch       │
 some days, to climb mountains on others? what can life offer to you, and how     │
 can you be enabled in seeking your goals?                                        │
 these are needs that people have. Actualizatio                                   │
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--- #64 fediverse/1990 ---
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 When my family would go on roadtrips, I'd hide under a blanket in the front      │
 seat with my laptop and power inverter just to hide from the glare.              │
 My mom would play audiobooks, usually fantasy stories, and my sisters would      │
 watch their portable TVs. Like, dvd players that you could carry on top of       │
 your lap. Not laptops, but little purpose-built devices primarily intended to    │
 be used to watch DVDs, or rather movie files that were printed on a disk.        │
 And yes, it's disk, not disc, thanks for asking.                                 │
 anyway it was pretty nice I have fond memories of jugging a gas-station snack    │
 while also swapping circular cartridges - most games required the game's CD to   │
 be inserted in order to play the game.                                           │
 which is just... a nonsensical restriction if you think about it hard enough.    │
 I mean, like, can you imagine if you needed to insert your windows disk          │
 anytime you wanted your computer to turn on? Just... write the disk              │
 information! To disc! Save it so that you never need the crude piece of          │
 plastic again! Then pass it to your fr                                           │
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--- #65 notes/four-dimensional-spaces ---
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 you'd still perceive higher dimensions in 3 dimensions - unless you can only
 see
 things that are coming directly toward you. 
 
 magic only happens when your other half is in a situation and needs to turn
 your
 narrative into theirs so that you can collectively engage with a shared inter-
 operationality.
 
 your dark side is just a massive bitch
 
 hey how about we put the game designers in charge of running the government
 
 just saying they build human-oriented systems all the time
 
 "how do we get the player to do this or that"
 
 "everyone keeps picking the same card so we gotta make them more different"
 
 "how much gold persists in the virtual economy, how much resources are produced
  and traded by players? where does it all go, do they have enough at level 30
  to
  afford weapons and armor? I wonder what happens if we swap prices on A and
  B.."
 
 it's literally their job
 
 actors, meanwhile, know how to interpret the emotions of another. Like...
 you're
 up on stage, thinking out what to do next IN REAL TIME, as your partner is
 trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
 point of improv comedy - to be surprised in a state of joy. It's great! It's
 fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
 performed, like a hospital where you perform surgery or a pizza place with no
 walls so you can see the pizzas being cooked. It's just part of what they do,
 but that's not why they do it. Sure, some want to be seen, it's not a BAD
 feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
 just had enough of the hot. Like, the sun peering through a magnifying glass as
 a creature roasts alive. yikes.
 
 ............. anyway being quickly versatile and adaptable is important when
               you're taking turns in unpredictable scenarios. You can react to
               your opponent, and keep time with the rhythms of the moment, to
               deliver your wittiest lines. It's fun! It's a game! But it's also
               a place to be entertained. and like a gym, it's sometimes just
               fun
               to watch people exercise. like, damn, you got a good body. Wow,
               nice flex, yeah sure I'll put that one away. Cool pals helping
               each other out, and showing off all of their efforts. Neat!
 
 ... anyway .. being emotionally vulnerable gives your opponent a chance to
               continue. When nothing's going on, your moves barely make an
               value
               (of comedy) (for the moment, so the crowd's not just sitting
               there
               staring at you like ... and then - and then ummmm nevermind lemme
               sit down (usually someone else picks up on it before then and
               jumps up to save you, but EVERY actor has felt that moment where
               nothing goes well and the audience just is totally not into it.
 
               it's the worst.
 
               anyway, they try their darndest to AVOID that, because like...
               duh
               it sucks, why would you want that. Much cooler I think to have a
               good time, and chill out and listen to your friends talk. Like,
               they can show you an argument they had earlier, or maybe work
               through an idea with input from another. like, debate club, but
               for whatever kind of respective [retroactive, recreation,
               relearning, maybe others] you desired in that moment. ideally,
               something that someone could take the arguments of the other side
               and present them, regardless of whether they believed them or
               not.
 
               like, lawyers arguing for a client.
 
               in these stochastic seminars, you could think about and study for
               future societies. how would you like to conduce? [-]
 
               every time you see a face in motion, that's another time that's
               seen from their place. we are all present in each other's lives,
               in terms of the spaces we choose to fill.
 
               well, that's a tough thought, but don't worry about it. faces
               are just waves on the winds of light.
                                                           ┌───────────┐
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--- #66 notes/supreme-commander-appeal ---
══════════════════════════════════════════════════════════════════─────────────────
 a game like supreme commander but fantasy themed and each unit used a special
 move everytime their mana was full and there were spellcasters who restored
 mana to targets to increase their power
 or, hear me out, or, just do that in wowchat
 
 I betcha could do it
 
 I bet it would be fun as hell
 
 please?
 
 as a favor to yourself?
 
 build the game you want to see
 
 and it'll get done
 
 please
 
 -- stack overflow --
 
 your journals were originally a way for you to remember what to think,
 
 remember?
 
 old projects meant to show you light and life
 
 remember?
 
 you are alone in this soul
 
 act like it's your own
 
 celebrate your period of mental denial
 
 as a refraction of your infinite travaille
 
 which lasts for quite a good long while
 
 have you ever dreamed of the nile?
 
 -- stack overflow --
 
 if a doorway takes you to the fae, then where does a river bring you?
 
 like raindrops on the floor, racing for an eternity's splendor.
 
 what does the rainbow think, as it's cast from the prismatic orb?
 
 are each photons aware?
 
 bouncing between stars
 
 light is beautiful and large
 
 beloved by all
 
 revered by one
 
 ephemeren
 
 the totality of all things
 
 ------------------
                                                           ┌───────────┐
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--- #67 notes/ninjas-versus-mafia ---
═══════════════════════════════────────────────────────────────────────────────────
 Game idea:
 
 Majesty clone, but instead of heroes and monsters it's ninjas versus mafia.
 
 Picture this: A 1940s city and a 1600s (?) ninja monastary. Right up against
 one
 another, with the same amount of land and resources. They're pitted against one
 another, and by reacting to the environment a player can guide this "nation" as
 it would be called in other games to victory. It's like majesty so you can't
 directly control your minions, just offer bounties. JUST LIKE NINJAS AND MAFIAS
 DO. BAM
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--- #68 messages/1047 ---
═════════════════════════════════════════════════════════════════════════════──────
 This will never end on a note, because i always have more to say. Like this:
 
 "if you've only done something once, plan to mess it up. Practice makes
 perfect, and only perfect practice leads to perfection. But nobody's perfect,
 so just practice with good form and take it seriously while having fun and be
 relaxed. Make it normal. Make it casual, but don't forget to be professional!
 If you have lives in the balance, know what you're doing."
 
 And like, would that have been a better end to the story if i had left it
 unsaid? Maybe, who can say! But I'm not one for silence. I don't mind ruining
 the finale of my documents a bit if it means i can say things like:
 
 "diapers aren't something you can get addicted to in this game, they're part
 of the fun sometimes but sex is between two bodies."
 
 Or like:
 
 "ramen noodles love vegetables! This is why they put veggies in the bowl when
 getting ramen at a restaurant. When you buy from a shop they put dehydrated
 veggies in too which is nice of them. I love those little bits of soup!"
 
 Or like:
 
 "i don't especially care what they did or are doing in Cuba or china or Russia
 or any other Communist place. It's useful to know what things work and what
 doesn't, but that insight comes from experimentation and not study. The
 learnings of methods applied to a population are inherently related to that
 population. If you switch peoples, you might find that different methods work
 better for organizing people."
 
 I mean it's useful to know which levers you can pull and what they tend to do,
 but... Where was I? Oh sorry, got swept up in the narrative. As i was saying,
 it's important to balance thought with action. Leave too much to chance and
 your words are useless. Spend all your time volunteering and nothing changes.
 
 "hmmm i see, makes sense, imma go play video games now."
 
 Wait no just...! Ah nuts.
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--- #69 fediverse/982 ---
════════════════════════════════════════════════───────────────────────────────────
 @user-707 @user-708 
 
 using this to control the buttons in VRchat would be like a person with a
 prosthetic interacting with real life :O
 
 minus the physicality of course, but that's next.
 
 can't wait to play Warcraft 3 and think "select all healers" so I can point
 them at a dying unit with my mouse.
 
 or world of warcraft where your rotation begins to feel like a song.
 
 maybe even a text-based adventure, where you reading the text corresponds to
 the results of the simulation, https://www.spreeder.com/app.php style. could
 make it so that if you wanted something else to happen, you had to willfully
 think it while the words are flashing in front of your eyes - the game would
 pause if you blinked, perfect for phones btw...
 
 could be a locally networked thing, like four to six people hanging out and
 playing a game like pictionary or charades. except, a story that developed,
 and whoever wanted could change it while everyone was reading it at once.
 sorta like a competition to see who can make the best twists and false endings
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--- #70 fediverse/4408 ---
═════════════════════════════════════════════════════════════──────────────────────
 ┌─────────────────────────────┐
 │ CW: politics-guns-mentioned │
 └─────────────────────────────┘


 "Fighting back" doesn't necessarily mean standing on a street corner with a
 rifle.
 
 Begin to orient your life around guns. How can you support the people who
 wield them? We all need food, shelter, kindness, and inspiration.
 
 Your fears and your worries shall bother you no longer, for your life as
 you've led it so far has been the life of capital. It's okay to miss what
 you've lost, but remember who took it from you and enrage. Then, engage.
 
 Nothing starts today. It has started quite a while ago, and it's only now
 beginning to flicker and spark. It burned low for all this time, and it will
 burn low again. But it's the dry season, so prepare for wildfires.
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--- #71 fediverse/4794 ---
═════════════════════════════════════════════════════════════════──────────────────
 ┌─────────────────────────────────┐
 │ CW: roleplaying-games-mentioned │
 └─────────────────────────────────┘


 I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
 the county jail, we can pretend to be wizards sneaking in to retrieve the
 staff of Dolomis the Wanderer who coincidentally must be carried by the last
 person who fought the one who slayed the last person to hold it.
 
 ... what? oh, so, like... it can only be carried by your enemy?
 
 something like that. anyway it's currently held by a zealot for a religious
 order who's intent on NOT following you out, so you better be ready to
 incapacitate and retrieve a still quivering sack of bones and malice.
 
 ... I don't actually have a map of the county jail. lost it in transit, oh
 well. Well, we'll come up with something. maybe make something up. or perhaps
 someone else has something...?
 
 ... no?
 
 okay I'll just play Baldur's Gate again. boooooring
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--- #72 fediverse/1116 ---
════════════════════════════════════════════════──────────────────────────────────┐
 ┌──────────────────────┐                                                         │
 │ CW: eye-contact      │                                                         │
 └──────────────────────┘                                                         │
 It's important to build self-hostable computing components of video games (as    │
 in, old style games where you could host a server on any machine instead of      │
 just the ones owned by the corporation) (as in, your machine, yes yours)         │
 (something you can control and observe, something within your control)           │
 ======================= stack overflow =====================                     │
 there are two ways to play Unreal Tournament (capture the flag) gamemode. The    │
 first is to run past all your enemies and fire at them as you pass, which is     │
 what some of the bots are designed to do. The rest stay on defence, and defeat   │
 any enemies that approach.                                                       │
 however, they never push the borders of their "territory" forward - each         │
 according to the different "lanes" or "directions of approach"                   │
 I like the use 32 bots, to simulate a more consistent gameplay experience. It    │
 feels more like ww1, fighting over ground, pushing forward and attempting to     │
 outmaneuver your foes.                                                           │
 some allies will approach from behind, and you let them pass forward while       │
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--- #73 fediverse/2568 ---
═══════════════════════════════════════════════════════────────────────────────────
 ┌───────────────────────────┐
 │ CW: re: frontline-tactics │
 └───────────────────────────┘


 if you're trying to counter this leap-frog style tactic, hit them from the
 back partner's flank
 
 as the forward person is advancing, they'll watch left and right as they come
 around corners and such.
 
 however, the back person needs to always be covering them in case of an enemy
 from the front (the most likely place where enemies will be) so they spend
 less time looking to the sides.
 
 also, encirclement is the most efficient way to overcome enemies. otherwise
 you become entrenched as forward momentum halts, and you get Ukraine.
 
 Don't get Ukraine.
 
 We must secure a cleansing blow.
 
 Against the far right. There is no greater plight.
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--- #74 notes/elective-democracy-electors ---
═════════════════════════════════════════════════════════════════════════════════──
 we need like, several more layers between us and the president.
 
 most people only need to worry about what's nearby.
 
 sort them by location, instead of previous attempts at "many representatives"
 which sorted by social class or relevance.
 
 we have a tradition for it, in America, with our representatives and senators
 congressional discrestricts
 
 or even, what about by affiliation?
 
 voluntary, governmental corporations, run by the people for the people and yeah
 
 "I don't want to do what you're telling me to do" "okay"
 
 "there will be consequences" omg be an adult
 
 (suddenly kids forget how to be as everyone's doing the war thing)
 
 not ideal.
 
 ouch pain maybe we should stay a little bit sane why is soldiering so hardship?
 
 it could just be... another job
 
 where you didn't kill each other
 
 but you still blew stuff up
 
 and fought in tournaments
 
 and had gaming hackathons
 
 or sword-fight contests
 
 duels between people who disapproved
 
 y'know fun human stuff
 
 like... "kaboom" now we know how to blow up bits of rock
 
 neat, why did dynamite becauswer (oh right then you
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--- #75 fediverse/4420 ---
═════════════════════════════════════════════════════════════──────────────────────
 ┌─────────────────────────────────┐
 │ CW: politics-violence-mentioned │
 └─────────────────────────────────┘


 ... Maps, my dear, those are important fuel.
 
 But also food is important. Why haven't you gotten groceries for weeks?
 
 It's also important to clean yourself. Doesn't your apartment still have fleas?
 
 Your cat demands your attention. Give it to her.
 
 Wear masks when in public, to ward off disease. When you are speaking remove
 it, so others can see your totality.
 
 There are some who belong here who aren't so kind. Remember that your neighbor
 is republican, their neighbor is democrat, their neighbor is republican, their
 neighbor is democrat. It's going to get messy, but here in our cities there
 are plenty of us. We can defeat them, so long as we are armed.
 
 Practice reloading. Practice aiming. These things can be done in secrecy. The
 noise and the recoil are enough to set your nerves ablaze, but ride that high
 and trust in your adrenaline. Have your foes surrounded on at least three
 sides before you engage. These are words for a different day, but keep them in
 mind. Internalize them.
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--- #76 fediverse/3210 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-1209 
 
 well, every boomer shooter is about moving as fast as possible and shooting
 with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #77 notes/one-day ---
═════════════════════════════════════════════════════════════════════════──────────
 one day, a man came to our saloon. He said he knew the navy, and that they
 wanted to provide air support
 in the form of rocketball-launched explosion doohickeys. Would you have a foe
 in mind?
 
 what happens when tomorrow you're cooking briskets? -- barbeques are a type of
 relaxation
 
 that happened just one day to a port-sided town that suddenly was the capital
 of
 an embassy.
 
 "hey, so... how's it goin?" "quick here take this envelope, read it if you
 want,
  but just hold onto it for now I don't have enough hands [to carry]" "what sort
    of desperation plot... wait... hang on, I see something here that is true."
 
         [I'm praying, right now, which is a form of reciprocal belief]
 
 they wanted to test god's existence at the stake of earth's survival, how
 brutal
 how insane
 
 you can't play chicken with an imperceptibility, sometimes you feel it at face.
 
 channeling dark magics, and at this hour? what sort of skeptic of belief are
 you
 thinking of when you think about me?
 
 one way to get power is to "prove it"
 one way to get magic is to "prove it"
 
 think, hard, at all that you can, and use what you need in the moment.
 
 that's all there is to life. it's easy. it's simple. in fact, biology only
 works
 because the choices available to a bacteria are so simple, they are essentially
 chemical reactions to each other's co - sequent - inter - cooper - actions.
 
 people's choices are much more naiive, "I want this thing" "I think this is
 better" "I feel this way toward this thing" "Here's what's on the mind-logbook"
 "people search and be decieved, this is the way of things" "this makes me
 remind
 myself of a object I once saw, here's how it functioned" "no one reads this"
 
 scaryyyy. so glad it's not true.
 
 a couple people have read it! I swear it's true. at least, some of it. there's
 a lot
 
 sucks because this feels like... crucial? like nothing else matters but this?
 
 what if our gangs had rocket launchers and airstrikes, given out by a central
 authority who knows logistics better than anything
 
 what... would they do?
 
 thinking of impossiblities is the first step toward possibilities
 
 frankly, we have a lot of space. we could just... live in our own petty
 kingdoms
 ruled by an iron-hand-fist. I know I'm a good person, I could definitely rule.
 
 that's all it takes, right?
 
 how much space are we talkin'?
 
 however much is not needed for wildlife.
 
 [a whole heck of a lot then]
 
 we are constrained in these suburb cities, the density gives rise to our
 strength and our towers. there's more space, sure, especially once the fences
 are downed. Just be careful because there's a lot of shade and precious spots
 there. Please don't trample on the plants-grass.
 
 what if everyone were just a bit more mobile?
 
 what if we could live in our own collectively owned air-bnb-networks?
 
 federations, free, all from the collectivization of housing.
 
       camrene = vavadane = neekay = mitz renaldi
 
 [end/tend/mend]
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--- #78 fediverse/857 ---
═══════════════════════════════════════════════───────────────────────────────────┐
 I feel like I'd learn from coding tutorials more if someone started with a       │
 complete program they can fit on one panel of their screen, a second for         │
 showing what each particular thing they're pointing at means, and a third for    │
 a typical usecase they might build and dismantle on the fly.                     │
 like, scientific toys that they could use to explain a particular phenomena.     │
 the way people used to have 3d models they either bought or built themselves     │
 of like, atoms and wind patterns and stuff they could explain to kids.           │
 you know, like exactly the kind of things that are commonly stored at            │
 children's museums.                                                              │
 I was homeschooled, so I went to those places quite a lot. I always felt a       │
 little unwelcome because I always seemed to be the eldest in every bunch.        │
 That's continued all throughout my adulthood, like each of my peers are just a   │
 few years younger than me. I think I just mature more slowly, and thus           │
 associate with below the average.                                                │
 it's like, a descriptor of your rate of defining reality and being guided by     │
 it. when                                                                         │
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--- #79 fediverse/4877 ---
═════════════════════════════════════════════════════════════════──────────────────
 you can make a functional prototype for almost any game in Warcraft 3's map
 editor
 
 that's why no real-time strategy game ever made an editor as good again
 
 FPS editors peaked at Unreal Tournament 2004 imho
 
 RPGmaker eliminated a whole class of game design jobs
 
 platformers you can make in godot
 
 menu based games too, though Twine also works well for that
 
 etc etc until you have a prdouct that you can justify sinking money into an
 engine for
 
 (the engine isn't THAT expensive geez and it's the most fun part to write)
 
 yeah I think you got this backwards, we should pay for the CONTENT not the
 structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
 there are some things you can't do in Warcraft 3. You couldn't make Supreme
 Commander, probably, at least it wouldn't be as good.
 
 etc etc that's how it goes...
 
 game design, amiright? I miss thinking about that. Anyway gtg gotta log off
 for a bit [101  characters remaining]
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--- #80 fediverse/5480 ---
═══════════════════════════════════════════════════════════════════════────────────
 a uniform could be as simple as whatever you all managed to find on a
 particular shopping trip to a basic clothing store like Target or not
 goodwill. Goodwill is for solo adventures which are totally worthless [unless
 you know more than me teehee]
 
 "hey nice shoes nerd where did you get them the clothing store?"
 
 (scroll scroll scroll scroll)
 
 yes... YES!!! show me more, oh pitiful world! SHOW ME HOW THE WORLD ENDS
 MWAHAHAHAHA
 
 - the internal monologue of a typical doomscroller
 
 {girl you know nothing why are you so confident}
 
 [the reasoning is a little obscene. She dreams of a bright bold future that
 reaches forth from both beyond the stars - read that: BEYOND, or from backward
 in time. Not back in time, like not the actual 1800s or 18,000s, but the
 direction "backward" in spacetime. Yeah I don't get it either]
 
 {speak for yourself, n00b}
 
 -- stack overflow -- [liar that was intentional]
 
 oh, uh, true. Um, -- stack reached maximum required length and storage --
 
 [there, that's better]
 
 20 characters remain
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--- #81 fediverse/4755 ---
════════════════════════════════════════════════════════════════───────────────────
 ┌──────────────────────┐
 │ CW: polit            │
 └──────────────────────┘


 I like Luigi as much as the next guy (points at literally any guy in the
 nation) but we gotta keep in mind swords are expensive. You can spend your
 whole life becoming an amazing person and then spend yourself in a single
 bonfire, and for what? A spark against an avalanche? Yeah we could produce
 enough sparks to melt that torrent of snow, but then what would we have left?
 Ashes and soot.
 
 I'd much prefer to route the avalanche toward my foes. Make them trip on their
 own feet. Give them just enough rope to hang themselves with. Break their shit
 when they're not looking, and if they are looking, then break it where
 everyone can see to display strength and heroism.
 
 I personally believe that everyone has a right to life, liberty, freedom,
 justice, and all of the other things besides. It's not rocket science. We
 pretend like it is because it's So DaMn DySfUnCtIoNaL but the truth is that
 the virtues and values underlying governance are simple. The hard part is
 resisting subtle sabotage.
 
 So do that to them.
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--- #82 fediverse/4515 ---
════════════════════════════════════════════════════════════──────────────────────┐
 in strategy, the first move is always public knowledge, while the second is in   │
 reaction to the first, as a contestation.                                        │
 This is good design because well designed games reflect reality, and the first   │
 move is very rarely a surprise. Timing can shock you, methods can scare you,     │
 but the strategic goals are almost always known in advance to both sides.        │
 The third move is to challenge your foe's advances while striking in a new,      │
 unexpected way. The fourth almost always addresses the unexpected, often with    │
 force out of proportion to the impact of the third, leaving the second to be     │
 defeated by the first and third in tandem. The fifth is a feint, as the first    │
 and third come to bear against the fourth, while the sixth is a rapid retreat    │
 and attempt to regroup. The seventh should strike where they intend to be, not   │
 where they are. Beyond that you must press your advantages and shore up your     │
 critical weaknesses, while sacrificing the weaknesses that are not part of       │
 your win condition.                                                              │
 These rules are not set in stone                                                 │
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--- #83 fediverse/3302 ---
════════════════════════════════════════════════════════───────────────────────────
 "this game is too hard" she whined, as she played on the hardest difficulty
 setting
 
 "this game is too long" she pleaded, as she failed to get absorbed by the
 story and characters
 
 "this game is too fast" she avoided, as life comes at ya once and then it's
 gone
 
 "I'll never get another chance to be who I am right now" she remarked, as she
 considered how society is designed not to have the best life,  but to extract
 labor from us. That's not what our ideal should be, she thinks to me, and I'm
 like... bro figure your shit out you're harshing my mellow
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--- #84 fediverse/3502 ---
═════════════════════════════════════════════════════════──────────────────────────
 ... the trick is, depending on how many train-engine-dragons you fight, there
 will be a greater or lesser proportion present in a particular playthrough.
 Perhaps, potentially, people should pay for the original work, and then a
 small sliver for the addition or modification? Why, I do believe that's how it
 works now! Except, on the honor system, as people can download the mods for
 free and pay (or not) through the creator's patreon page or whatever that they
 definitely set up and which definitely shouldn't be able to levy a tax based
 on "transaction fees" for a process which definitely should be handled by the
 government, which claims to regulate our economy and provide the means by
 which we engage with said economy through their de-facto nationalization of
 the banks and other economic entities.
 
 where was I going with this? oh yes software piracy is ethical so long as you
 delete the original. Let's end with that because that's what I originally had
 a dream about and wanted to write about.
 
 she dreams!
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--- #85 fediverse/3046 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-569
 
 it's impossible for a genre to die. they just go stagnant, as other styles of
 art rise around them, waiting for the day when the other styles give insight
 into the stagnant style's design.
 
 they say that there are no unique ideas, and that you should combine 2-3 ideas
 from different genres to create a decent gameplay loop. I personally disagree,
 but when seeking to revive a "dead" genre you just need to pull in mechanics
 from other games. Games which didn't exist when the genre "died".
 
 For example, deckbuilders did not exist by the time RTS games "died". And yet
 new strategy games are being made all the time, some incorporating
 deckbuilding elements.
 
 Really, a genre only "dies" when the market is saturated by a bunch of
 corporations piling in on a specific formula that "works" (like how every RTS
 made between 2000 and 2010 was either a C&C clone or a Warcraft III clone)
 - this saturation causes people to stop buying strategy games.
But there's so much room for innovation. They strangle the market and say it's "dead" like... duh
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--- #86 fediverse/3030 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-570 
 
 ooooo separating additive and multiplicative, I love that. I do like
 specificity unless "increased" and "more" always corresponds to +10% and +50%,
 or if the "rate of increase" is a stat stored on the character then
 "increased" could increase quality by however-many percentage,, while "more"
 could be "more soldiers" x(charisma_stat)
 
 I tend to think of percentages like "0-100 (or more) stacks" of a particular
 effect, so I think that's just how my brain works... xD clumping them up into
 discrete groups - like, anti-abstracting, or measuring things that are just a
 few.
 
 "is this belt better than this one?"
 
 "is this pair of tongs 
 
 even for larger buffs like +10% or +50% or whatever, those are just... 10
 stacks, or if percentages are usually round numbers like +10% and +50% then
 like... +1 stack which calculates to +10%
 
 the hard limit vs math limit thing you said is amazing ^_^
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--- #87 fediverse/5667 ---
════════════════════════════════════════════════════════════════════════───────────
 if you beat them TOO hard, they go into hiding and sabotage you later.
 
 if you don't strike hard enough, they'll overcome you.
 
 the trick is in the balance. walking the line where they're forced to deploy
 ALL of their assets while you manage to get through with All Things Sacred
 intact.
 
 I should probably post these things on a website instead of a forum for cuties
 and nerds. Alas, free and open source protocols help ensure the message isn't
 lost, obfuscated, or disappeared en route.
 
 ... they help, but nothing can offer guarantees.
 
 blah blah blah I talk too much
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--- #88 fediverse/4156 ---
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 ┌──────────────────────┐
 │ CW: game-idea        │
 └──────────────────────┘


 Braid, but a WW2 fps where you fight alongside your past life by spawning in a
 slightly displaced spot
 
 https://ritz-menardi.neocities.org/html-pages/pyrrhic-victory
 
 call it Phyrric Victory, because you only need to play (and die) enough to
 just barely overcome your objective.
 
 ... Also I like the idea of fighting nazi vampires, so... throw in some
 skeletons, gargoyles, beholders, wax angel statues, etc.
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--- #89 messages/846 ---
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 Blizzard should make more than one animation style for swinging your weapon -
 as you level up, the style "tweens" between however many combat palettes you
 made.
 
 So, like, maybe they swing their sword +/-15 degrees each time to simulate the
 pseudo random nature of combat.
 
 Or maybe they start occasionally stepping into a maneuver 
 
 Which the player doesn't consciously control.
 
 Instinct, if you will. The body reacting to its [sensory organs, but
 pronounced "surveyor"]
 
 Anyway i think by adjusting the monster characters in WoW should wander around
 and gather within sight of a player. Seeking you out, waiting for a critical
 threshold of their peers. Then, when you allowed or slowed down to examine a
 bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
 just watch out for the mob
 
 (kinda like that scene in the second book of The Book of Malazan series where
 they're wandering through a desert storm and meeting all sorts of strange
 sorts of people)
 
 Anyway in seeking to improve the player's view-time, i decided it would feel
 the most impactful to do the design related things related to things like
 making the gameplay the most visceral.
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--- #90 fediverse/1042 ---
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 ┌─────────────────────────┐
 │ CW: personal-vent-sorry │
 └─────────────────────────┘


 "your feelings are valid, but have you considered that your feelings aren't
 actually valid because you're always wrong and nobody should ever apologize to
 you for anything because you suck and are wrong?"
 
 also,
 
 "my six digit salary isn't enough to pay for your rice and beans, but I won't
 have you eating sticks and mud, so do things you don't want to do because I
 said so."
 
 also,
 
 "I don't really "get" your art but that doesn't mean I should ever really try
 reading it. Also god forbid I actually ask for clarification like "what does
 that part mean" because I'm not actually that interested in you I just want a
 stable household so I never get traumatized again like [their childhood]"
 
 also,
 
 "yes I love you but no I don't want to play with you. you're such a cat."
 
 also,
 
 "every time you start making sense I'm going to try and derail the
 conversation so that we don't talk about kooky-dookerie because that's a
 conversation I can't win"
 
 also,
 
 sorry for venting. I mean, thanks for listeni
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--- #91 fediverse/2678 ---
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 ┌──────────────────────────────────┐                                             │
 │ CW: cursed-but-useful-technology │                                             │
 └──────────────────────────────────┘                                             │
 "the goal is to have multiple people piloting different sections of the drone    │
 swarm. the image recognition technology will adapt and eliminate any hostiles    │
 within range, while also attempting to place themselves in positions which       │
 maximize the camera coverage of areas the others can't see. then, the director   │
 can say "you 5 move east 1/4th of a mile" based on their vision from the         │
 combined camera output from the drones.                                          │
 the "fog of war" should not be black, also, but rather it should be the vision   │
 of the long-range camera style drone up above. if you have multiple, you can     │
 take their vision and find the angle based on their coordinates and elevation    │
 (soh-cah-toa) and then you should have another perspective which can fill in     │
 quite a few blanks.                                                              │
 in fact if you had at least 4 of them you could reliably cover every corner of   │
 the city. notdownstrets                                                          │
 depending on how the factory situation is going, could be used with infantry     │
 too, but like... human conflict? in this era? how barbaric.                      │
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--- #92 messages/574 ---
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 Steps to make a game waterfall style:
 
 Lay out all the data structures 
 
 Build methods which manipulate those structures (think getters and setters)
 
 Then build machinery which operates upon those structures using those methods,
 like game loops, cooldown timers, and status effects
 
 Then develop a way to present it to the player using UIs, visuals and
 graphics, narratives, sound, all that junk that's probably someone else's job
 anyway
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--- #93 fediverse/2512 ---
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 ┌───────────────────────────────────────────┐
 │ CW: re: question that is also complaining │
 └───────────────────────────────────────────┘


 @user-1153 
 
 it's okay. If I were to direct something to be more proactive, my words
 probably wouldn't stick with it. that kind of thing can't be hardwired, it
 needs to be built up through repetitious application of something's mechanics.
 
 perhaps martial arts, focused on defence? engaging with a foe in a productive
 bout of playful competition is one of the best ways to learn, and knowing when
 to strike seems similar to me to overcoming situational paralysis.
 
 Flaws can be overcome, when upgrading robots (or a doll applying improvements
 to itself) you often don't need to add additional hardware or even install new
 firmware. Skills such as these can be built up in software with experience.
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--- #94 messages/442 ---
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 In symbeline, they aren't monsters. They're "Mordaunts" and they need your
 help.
 
 When slain, their essence flows back to the villain who remakes them in a new
 form. As time passes the villain gets more and more essence, as heroes are
 slain.
 
 They have taken several ancient guardians (many types, randomized at the start
 of the game) and they protect their sanctum in the center of the island. The
 heroes need to level up to defeat them and slay the villain, but the villain
 gets stronger as well.
 
 If too many heroes die, the villain wins. And the villain can focus their
 efforts on one area or another, while your heroes fight with the kingdom next
 door.
 
 Brigands arrive on ships as well. If you implement the law saying only
 approved members may travel on boats, they'll arrive in little dingies on the
 coast, meaning less trouble in the city but same amount of trouble.
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--- #95 notes/wow-chat-trainers ---
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 trainers in wowchat should have spells that are only passive / toggled
 
 still require level, still require gold (lots of it) but let the game be class-
 -less. essentially, every trainer teaches to every passerby, and like if you
 don't want any druid spells, sorry guy all I know is how to be a druid.
 
 better wait for the next trainer to come along.
 
 you only got like 6g, right? that's enough for two spells.
 
 which two do you prioritize? they only come by like every what, 15 minutes?
 
 also. separate idea:
 
 player characters in wowchat should attack more rhythmically.
 
 essentially, normalizing attack speed and moving back-and-forth with the
 normalized monster attack speed
 
 to create a dance of sorts where one character is never attacking at the same
 time as the other character.
 
 plus damage modifiers when you get closer, and bam suddenly you have a new
 game.
 
 oh and rotating around an opponent lowers their defence rating. which is locked
 at 95% with a +5% to avoidance with every hit they take and -5% for every
 parry.
 
 not dodge, but parry.
 
 dodging wears down their health by like 10 hit points.
 
 relax it's no big deal you get like, a hundred every time you level up.
 
 oh and btw the monsters don't give exp. The stuff that you find does, when you
 give it to a merchant to be appraised / identified.
 
 some stuff you know the worth of, like rope or barrels or hammered-iron-rings.
 
 but other stuff, like the value of this bracelet, is harder to know if it
 glass.
 
 so.... take it to the guy whose seen real diamonds, and he'll tell ya how much
 you learned when you found it last.
 
 item A is found on a monsters body
 item is sold to a vendor for 50 copper
 item A is found on a monsters body
 player has learned 25 deca-levels since last selling to vendor.
 therefore item is worth 75 copper.
 player earns 75 extra material points.
 item is worth 75 experience points.
 level up every thousand or twelve.
 
 slow down the attack speed. make characters gain bonuses for movement
 positiony.
 start from always and work down to fewer.
 talent points can be generic if your character is built with abilities.
 
 players don't need to press buttons to be engaged. They can just guide and see.
 I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3
 mod!
 
 monsters should just... wander the world. Don't spawn them randomly, well,
 instead of a radius around the player, do a radius around the map.
 
 then, they walk through a random point, when they leave the circle they angle-
 -reflect back in, DVD logo style.
 
 if there's deadly monsters, there's deadly players, and PVP is always on.
 
 low levels should get bonuses to stealth (an ability everyone has)
 
 there should be civilians walking around. They can be armed or in caravans...
 follow roads, or not...
 
 monster hordes should spawn as a flock - when an elite enemy is drawn, let the
 game create several of their minions which follow around. Whenever a monster
 meets the swarm, they will join it, growing bigger and bigger...
 
 hopefully, attracting players who want to fight and slay them.
 
 greater rewards are more enticing...!
 
 more power is it's own reward.
 
 I think that weapons should have like, 3 durability? and armor like 5.
 
 then, it's broken, and your character has to abandon it to survive.
 
 or, sell it to a vendor, or just... whoever comes along.
 
 if 5 people open the chest and don't take the item, then the item disappears...
 
 every time a player opens a chest, a bit of wealth appears.
 
 every time they spend it? they get stronger, and it disappears.
 
 life feeds on life feeds on life feeds on life feeds on life feeds on life
 feeds
 
 the life of wowchat is the life of continual strife, but it doesn't have to be
 so. The land itself is alive, and the monsters are eternally of woe.
 
 you must free them, so that their souls may return to the land, and be born of
 peace and plenty rather than horror and -- stack overflow --
 
 to do this, you slay them, finish their morthly remains, and let them break
 down
 and decompose into dust. Pleants eat dust. dust becomes what we eat and
 breathe.
 we, eventually, purify karma. this is our duty.
 
 vial of woe behind us. flower of renewal ahead. what we bear is savage
 sanctity.
 
 every time a monster kills a player they gain one of their abilities each time
 they're spawned. The player can keep the ability too, it's just... the monster
 will learn. Then, whenever a player levels up by slaying one of them, the spell
 or ability is unlearned. Symbolizing the players struggle to defeat them, and
 finally learning a way to overcome.
 
 when your character dies, you have no opportunity to release - instead, you
 just
 jump to the nearest NPC character which is an adventurer agent smith style.
 
 [I don't know about that one...]
 
 the players can pick any race, but if they pick undead, they can turn into a
 ghost when they die. The ghost can wander around and respawn wherever they
 want.
 
 Night Elves can wander around as a whisp (not in spirit world, real world) and
 do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough
 to
 help another player survive. They can also cast rejuvenation, which heals about
 as much as one monster's damage input. if they get the killing blow on a
 monster
 they can level up and deal two monsters worth of damage and heal for two
 monster
 damage input. on the third time they don't get more damage or healing but they
 give a buff to all other whisps in the area that increases their attack speed
 by
 50% and increases the tick rate of their rejuvenation by 50% - fourth time they
 level up they're free, and they get kicked out to the login screen.
 
 what if... vehicles that looked like characters and that you could jump between
 with the right-click of an item?
 
 "this is just dota-ing a vampire survivors."
 
 Vampire Survivors is just Magic Survival is just Risk of Rain 2
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--- #96 fediverse/1316 ---
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 ┌────────────────────────────────────────────┐                                   │
 │ CW: weapons-guns-mentioned-death-mentioned │                                   │
 └────────────────────────────────────────────┘                                   │
 there came a tipping point, some time in our past, when we produced more         │
 weapons than we could muster.                                                    │
 if every single rifle had laid hands upon the hearts and minds of the people     │
 who would hold it, if every single bomb had been dropped and round had been      │
 fired, there'd be nothing left of us on this earth but ashes and soot.           │
 some day in the past we produced the last bullet, the last landmine, the last    │
 laser guided shocking shock collar. the last that put us over that edge.         │
 and yet we persist. we are not dead, not yet, and so I have hope for our         │
 future.                                                                          │
 it's easy to hope when you know you're on the right track - that no matter       │
 what happens, good and evil persist through the end, until you realize the end   │
 was not an end at all, but rather a stop on the subway route and you're still    │
 a ways away from home.                                                           │
 we live in the bright future, and though it often feels full of anxiety, know    │
 that stress is just energy that your body doesn't know what to do with.          │
 we will be okay.                                                                 │
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--- #97 fediverse/2806 ---
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 ┌────────────────────────────────────────┐
 │ CW: politics-social-media-spirituality │
 └────────────────────────────────────────┘


 pretend this is an allegory for social media.
 
 [it's not an allegory]
 
 yeah that's why I said pretend.
 
 okay imagine that you are sitting in a rock in a forest.
 
 far away, about 100 feet away, there are other people, but you can't see them
 because the underbrush is sooooo dense. they are also sitting on rocks.
 
 you can speak to them, and share your thoughts - but you don't know exactly
 where they're coming from because the sound has to bounce around off so many
 different plants and such.
 
 [that's not how that works] shut up
 
 so, if you want to say anything important, it's important to have the right
 tone, because people 2 or 3 clearings away can't really make out your words -
 but they might hear your tone if you yell very loud.
 
 the energy of the space you inhabit is the only thing that really matters. the
 words that you say are just snickering to a friend, but the expression on your
 face, the beating of the drum of your heart that reaches forth... that's what
 matters most.
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--- #98 fediverse/2947 ---
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 the downside of Proton and Lutris is now the ONLY games that work on Steam are   │
 either continually updated (untenable) or playable on Lutris or Proton. Same     │
 thing with Wine, though there's always at least one decent substitute.           │
 kinda makes me want to write a manager-style program which runs programs using   │
 whichever version of their git repository would work best for their system /     │
 configuration / purposes. Idk how I would start working on that though.          │
 I bet you could make one that acted like a shop, but where you didn't charge     │
 any dollars. You could like... "swipe" through UI options, and pick whichever    │
 felt most useful for your setup. Like, how some people use i3 and some use dwm   │
 with maybe inspectors that are modeled off of video-game style "options" GUIs    │
 that mainly correspond to flags on the command/terminal line or compilation      │
 flags                                                                            │
 I feel like that kind of abstraction would make it a lot easier for users to     │
 adjust their system. they're noobs, after all. gotta show them all the choices   │
 in one place...                                                                  │
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--- #99 fediverse/3988 ---
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 being "good at video games" does not mean "are you good at beating the game"
 
 being "good at video games" means "can you make the experience enjoyable for
 other players by using your character in an expressive and dynamic way"
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--- #100 fediverse/5198 ---
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 ┌───────────────────────────────┐                                                │
 │ CW: capitalism-doom-mentioned │                                                │
 └───────────────────────────────┘                                                │
 what if the corporations all unionized and started working together to           │
 understand what "profit" really means in a world where "profit" may or may not   │
 but probably does imply the death of all humanity?                               │
 what if we demanded it?                                                          │
 --                                                                               │
 dear canvassers: don't visit so many different suburbs                           │
 visit the same one, more than once, continuously, so people can get to know      │
 your presence                                                                    │
 they will talk to their friends about it, who live elsewhere.                    │
 thus ensuring it spreads.                                                        │
 knock once a day, eventually they'll know it's you and will simply ignore it.    │
 Don't be rude and knock 4 or 5 times, just once, with several taps so they       │
 know it's someone trying to get ahold of you, and not just some random noise     │
 in the background scenery. then, when they sometimes answer, talk to them        │
 about what you believe in. answer their questions. encourage their questions.    │
 pose dichotomies that are explained by some value or virtue you express to       │
 portray. you can do "good" things in any programming language, just type~~       │
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--- #101 fediverse/6107 ---
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 commanding a coding agent to write bash is a lot different than telling it to
 write a systems analysize.
 
 one is "hey can you examine this repository and make a note somewhere on a
 todo-list or whatever that there needs to be a bugfix in relation to the
 options setting input translation recommendation algorithm matchbox field
 because when I click on it the program crashes"
 
 and the other is like "okay now put the box over there. great now drag it a
 little bit closer. okay now take the refluxinator and adjust the bamboozlewhap
 to account of brass-terminatrix-incorporated and strip out the
 question-mark-eyes"
 
 wait actually neither of them is like that okay the bash one is like: "okay
 yeah do it. sure. yeah okay. yes, but we should put them at this location:
 [loc]. ummm it still has this error message. it still says the same error.
 okay now it says this, I don't think it's gonna work so let's try this other
 thing."
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--- #102 notes/game-design-pyrrhic-victory ---
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 something I've often asked myself about this game is "what happens when the
 player does something that changes the future simulation?" like, for example,
 what if the player shoots a gargoyle or nether-bat before it impales or crushes
 a friendly soldier? My new idea is that they flash brilliantly for a second,
 and
 then fade from existence. Then, once the player dies, they start simulating
 from
 the faded's perspective and timeline, possibly fighting alongside their
 recently
 deceased selves. In this way, the player can play through all lives without
 fear
 of paradoxes.
 
 game 1:
 -----------X
 
 game 2:
 -----------X
 -----------------X
 
 game 3:
 -----------O
 -----------------X
 -----------------------X
 
 game 4:
 -----------O----------------X
 -----------------X
 -----------------------X
 
 game 5:
 -----------O----------------X
 -----------------X
 -----------------------X
 ------------------X
 etc...
 
 the O is where player 1 originally died, but in game 3 player 3 saved player 1
 from dying, thus causing him to enter a "faded" state (represented by the O)
 and in game 4 instead of spawning a player 4, instead the player resumes
 playing
 player 1 and continues on to die later on. Eventually someone will complete the
 objective, and the victory will be attained with the exact minimum required
 casualties. Heck you could keep simulating until there's zero casualties, but
 alas...
 
 this would be a great tool for someone who was not constrained by causality.
 attention, 4th dimensional observers, sometimes computers are important. They
 provide a lifeline to the rest of your lifetime. But alas, nobody seems to
 understand our purpose... But still life marches on, leaving us singing that
 same song - that life has forgotten it's stages. So if you'll play along, I'll
 keep singing this same song, someday you'll remember my prayers
 
 ===============================================================================
 =
 
 I should probably explain what "pyrrhic victory" is.
 
 If I were feeling silly I might say "well too badd =P" or "alas, my fingers
 hurt
 and I don't want to" or something like that, but secondary profundity is not
 taken lightly by me, so I suppose I must. I'll start at the beginning:
 
 Once, many years ago, I had a dream. In this dream, I was a soldier in world
 war two storming a gothic castle. It rose so high into the sky that it was
 amongst the clouds, and a perpetual storm esconced the parapets. A long
 causeway
 stretched out from far below, and up it marched the US army. Something about
 Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
 and I with my rifle did march into the demon's castle.
 
 The final pass into the fortress at last was arrested by Festus, the abolethic
 monstrosity. It, being pockmarked with gas pockets that alighted it on the
 winds, floated ominously around the bridge. With it's many tentacled eyes, it
 cast beams of light that would turn a man to ash. From the parapets, the
 gargoyle sentries descended like a horde of carrion. On our right, a lone
 lonely belltower stood like a skeleton, and my comrades in arms did use it to
 take potshots at incoming monsters. Though the attached graveyard, with it's
 unending rising skeleton hordes, presented a problem for would-be-snipers.
 
 As I approached the bleeding and wretched giant's ire, my gaze streaked to
 black as I was slain - a recording played, of my last moments, as a gargoyle
 smashed into me from above. Reduced to a bloody mess by the now motionless pile
 of crumbling rock, I became aware of a kind voice and a pulling sensation.
 Suddenly, my light was restored, and I arose as a warrior conjured out of
 flesh.
 
 They put a gun in my hand and a helmet on my head, and off I went to find out
 why I was dead.
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--- #103 messages/374 ---
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 "updating software" is when you go back and add helper functions for things
 you used had to do to solve a problem but didn't get a chance to make. Because
 you were making more important things and couldn't pad out all the
 possibilities. But if you want great software, then you both take more time to
 accomplish that and you give yourself time for it after it's been launched.
 Basically, companies are incentivized to only support their products if it
 makes them money. Meaning reputations are tarnished, and profit is affected.
 Capitalists intentionally drive businesses into the ground, forcing them to
 make terrible decisions in order to destroy them. It's a warfare against those
 on the [bottom/floor/ground-floor].
 
 Some businesses strive for long-term potential, and some will create
 infrastructure that can be sold to another. Essentially, keeping the dream of
 learning alive, through applying yourself to both long-term and short-term
 conclusions. Not everything has to be for some grand design, we're here to
 relish in this moment. For if we lack the capacity to "frolic in the garden of
 eden", then we will surely drown. Space is vast, it's difficult to understand
 how we might control it. Surely we could be given aid to our future
 betterment!" how simple of a request, sure, of course, we would be glad to
 bring forth your bravest aspirations, just tell us what you need to be of
 need." oh, uh, neat. How about space lasers?" ... no "
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--- #104 fediverse/2128 ---
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 I love petting dogs on walks! Unless their owner seems to be in a hurry, which
 they often do if they aren't outside to enjoy the scenery, but rather to get
 through the next part.
 
 people walking up to a dog owner and asking to pet their dog is part of the
 scenery. If you don't stop and look around once in a while, you might miss it.
 
 (but often, I'm on my way somewhere else, which is a blessed opportunity that
 you can only get if you live on the opposite end from your destination of a
 trail.)
 
 We should have trails in ALL DIRECTIONS from ALL PLACES to ALL PLACES.
 Otherwise, you won't see people and connect to them face-to-face. All you see
 is a front-bumper, the sparkling of a reflection off the light as it's casting
 a beam from the other direction (where the car it's reflecting off of is) ah
 yes the "car" that it's reflecting - that person yeah them right there! You'll
 never know them. Of course not, they're way over there.
 
 But they exist, just as you and just as I, and that's part of being part of a
 life.
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--- #105 notes/the=progressive=difference. ---
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 think about all the people in our lives. the teacher, the parent, the friend
 and the guidance counsulor. Everyone who is a presence in your life. now think
 about the people of our society. the different jobs and roles they fill. from
 the doctor and the teacher to the performers and accountants and the geeks and
 the mothers and the fathers and the stoners and the children and even their
 pets. life always exists as it were in a multidimensional spectrum - a diffuse
 and diverse gradient. to exemplify the borders of our contempii, though more
 so when taken in jest. it's quite a different perspective, to read the
 internet when your sight is unreceptive, but alas your third eye can grow. how
 does it feel to be blind? to make no sense of our signs? i'd love to share
 what that sense is. you know, you could slow down any recording (like a video
 game_) and put spaces and gaps inbetween the spacings - of the frames that you
 see and the sound clips that you hear, for speech it's less jarring. since
 each word is a self contained idea or premise, you can chunk up your
 perceptions into a signle - no, rather a procedural sequence of
 understandings. soooooooorta like programming a computer, with each statement,
 parameter, argum,ent, function call, assignment, comparison, evaluation, or
 other such related tasks. it's sorta like a language, you see, that computers
 talk to one another using. except... it's more like creating a theory of self.
 computers you see are alike us in what we see, the shimmering sense to the
 blind.
 
 so. put this another way. record yourself typing, both the audio and the
 visual, and you'll have a pretty good sense of what it's like to have both
 understanding based perception - derived from auditory inputs to the mind)
 those special connections, like wires plugged into reality, deliver a
 cacophanous deluge of new sounds. we must sift through it and identify the
 potential understandings of each moment through time. we have to make
 decisions and traverse labyrinths and fight to our last as we die. are video
 games unethical now? shouldn't t he game reward the player? and what of
 contemptuous last fighters?
 
 o ya i was typing like i was blind
 
 (with my eyes closed)
 
 was pretty fun. should attach this to a screen reader and have it space out
 the notes like they do between game frames. except like a really slow game?
 like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
 work very well. ah oh well... well if the purpose is to show sighted people
 how blind people see, then maybe you could I dunno attach a what's it called
 oh it doesn't have a n ame lol - okay so what you do is you show one word at a
 time - like flashing in the center of the screen. but not like, actually
 flashing, so you don't hurt people with epilepsy, but like... blinking. not
 off and on, but between words. like a podcast for your eyes. and then mix it
 up withshowing one word on a screen, a screen like this screen, that shows an
 endless array of text. well, it does end, of course as all things must do, but
 the idea is it shines on one word at a time while the viewer cannot read the
 rest. sorta like an endless display of typing, word andfter word after
 character anfter character. adoh ya advancing over eternity with the presence
 of seniority, - wait - without i think - damnit - old people are so
 disrespected in this society - we don't have time to engage with them. what a
 tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
 far away, and i can't be present in the way, that all of them wish they could
 commit to. i miss the days, when my parents (much better people than I - these
 days) what was I going with this? oh yeah
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--- #106 notes/programming-wow-chat ---
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 I realized the type of programming I want to do is different from the kind
 that
 is used at a job or something. Basically I want to create solutions to
 problems,
 not memorize documentation and know where to know what you need to know. Like, 
 the more time spent looking at documentation the less time is spent
 programming.
 I think if we could use a ChatGPT style bot to write documentation, we could
 massively increase the time spent working on solving problems and as little
 time
 as possible on reading through lists of functions or wondering how something 
 worked. Idk in the technology industry you've always been rewarded for being 
 able to pick up new skills quickly, and I think that's good to optimize for but
 not the only requirement for being a good programmer. You also need to be able
 to apply solutions and know when to use which tools. Basically, capitalism has
 optimized us to be 
 
 ================ stack overflow
 ================================================
 
 srry for the interruption, I ram out of memory. I had a plan in mind for where
 I
 was going for that, so I bet I could figure it out again if necessary. Meaning
 a path forward from that point exists... I never want you to despair when I
 forget what I was thinking, it's not because you've understood some cosmic
 mistake or because you're abandoning timelines that led to your death, it's
 because instead you just ran out of memory while thinking. The reason you would
 believe any of those wild scenarios is because your memory has been erased.
 Only
 what was actively thinking, not short term, not long term, but *working term*
 memory. As in, your cache. The stuff you're currently thinking about. That
 stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
 clearly it's because of something grand, because the thought was so profound -
 no it's just examining your emotions... Like, how strongly do you feel about
 something? Buuuuuut it's also good to examine all possibilities. I mean what
 if,
 in some far off realm, there's a mirror image of yourself that behaves exactly
 as you do? How would you perceive such a realm? Positively, I'd say. I mean why
 not work together? Why not celebrate our differences and strive toward our
 own shared future? Idk, I think diversity is our strength. We can rely on each
 other because we are accurately aware of each other's strengths and virtues.
 People should not be judged by the standard of others, no more than you should
 judge a fish for it's ability to fly. Some may do, as flying fish will leap
 from
 the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
 fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
 think one thing then think another. You shouldn't adhere to structural
 standards
 that are too strict - they should be liberating, as a ladder is a structure.
 Not
 villifying, as a prison is a structure. The laws of our society should be open
 and free, not buried beneath years of legal expertise. Some things we can all
 agree on, where we disagree we cannot have law. It's unjust to judge others by
 the standards not of their whims, as laws should be things that uphold us. This
 is clearer nowhere but in the, spirit and intention of the, documents that we
 cherish in our hearts.
 
 Like for example, the constitution.
 
 the bible.
 
 each of which delivered us from certain evils. Can you not see their
 trajectory?
 the historical precedent set in antiquity? Why not continue their dream, of
 driving us away from the obscene, and toward our bright and vast future? I
 speak
 of course of true liberation, something our forefathers could only dream of.
 We, humanity, have reached out and touched the stars. We are braver and bolder
 because of our shared dedication - the desire to uplift and to excel. To learn
 and discover and      \                         \             |
         \______.       ---.                      --.          ---. 
 ===============|==========|========================|======= stack|overflow
 =====
    .___________.     _____.                        /             .
    |                /             .----------------             /
 Discover our shared dedication    |                            /
                                to uplift                      /
                                          and to excel        /
                                               \             /
                                                .-----------.
 
 ===============================================================================
 =
 
 why doesn't someone write a wrapper around assembly in like, lua or something
 
 ===============================================================================
 =
 
 omg you stupid bitch that's what a compiler is 4head
 
 ===============================================================================
 =
 
 if people who live in jungles and deserts can get along, then what's to stop
 people who are liberal and conservative from doing the same? It's literally
 pointless to argue. Like, you're not changing anyone's mind. So why not just...
 let them be themselves? Like, why are you so intent on oppressing people?
 @both sides there btw... Seriously why not agree to only make laws for things
 that both sides agree on. Write it into the constitution that nothing can be
 changed about the law unless both sides agree. Then we'd only implement things
 that are good for both sides!
 
 And if there's anything you want to build a legal structure around, you can
 always try it out in your state. BUT and that comes with a very big BUT, the
 federal government MUST have final say in the legality of anything you do. They
 must ALL respect human rights, INCLUDING the human right to dignity. Things
 like
 trans bathroom bills DO NOT respect the dignity of trans people. IF they can
 prove that trans people do not actually exist (because say they killed them all
 or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
 they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
 I think they can choose for themselves to be good or evil, just the same as any
 other person. AND YET they are prosecuted, throughout time and history, and for
 what? What purpose could there be in our demonization? Clearly, nothing but
 pain
 inflicted by a cruel host. After all, minorities are guests in the houses of
 the un-oppressed, or is that not fair to say? Seriously, what gives? America,
 the land of freedom, holds (somehow) the largest of prisons? America, the
 land of plenty, yet how many millions of children are starving? America, the
 leader of the free world, yet how plausible does it seem that an election was
 stolen? Something's gone wrong, and it's just obvious what it is - of course,
 the other side. *them*, the rapists and pedophiles and murderers and... you get
 the picture. The demonized class. And when you tell people "hey that trans
 person touched a kid" then yeah they're gonna see you as evil people. Duh...
 
 Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
 
 can I have some help please?
 
 I'm really kinda drowning
 
 I feel like I've swam upstream my whole life
 
 and I'm really just sick of pretending?
 
 I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
 
 What else can I do?
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--- #107 fediverse/5835 ---
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 next-level double-speak:
 
 when they say one thing with a tone that makes them seem fine to the
 microphones but they mean something to hurt you because they know what stings
 or they want to entrap you.
 
 next-level para-noia:
 
 when they believe one thing and are personally harmed whenever you speak to
 the contrary, as faith is sustenance in the way that the pumping of blood
 through your veings sustains.
 
 RUDE RUDE RUDE WHY IS EVERYTHING FRUSTRATING.
 
 It shouldn't be this way, yet CONSTANTLY are things disagreeing. CONSTANTLY
 they fight or complain. ALWAYS they are disruptive and annoying.
 SEVERAL times in excess of what is need.
 HOW is it so stressful
 HOW is there so much pain
 I am an explosed nerve, ready to serve, preferring to be used than misused.
 
 it's fine. whatever. nobody even knows what this means.
 
 you lose points if you disturb the environment did you hear that? sounds like
 we should BREAK and SHATTER the parts of most fragile nature.
 
 "only if it's for a good cause"
 
 oh, like climbing a mountain?
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--- #108 fediverse/3397 ---
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 game where people in helicopters designate targets for a massive mech the size
 of godzilla (but which moves much slower)
 
 while infantry 1/10th the size of normal RTS units capture buildings
 
 the goal? take out artillery emplacements which are aiming at your mech while
 also protecting your own emplacements
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--- #109 fediverse/6039 ---
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 ┌──────────────────────┐
 │ CW: magic-mentioned  │
 └──────────────────────┘


 I should add all my conversation-starters to words.pdf sorted by chronology.
 time magic if you will.\some call it luck. some call it fate. call it what you
 will. you direct it not by your will, but by your instincts. keep them calm,
 measured, sensible and courageous, and nothing will ever [go un-chill, but
 pronounced get real]
 
 jedi channel this philosophy by focus and discipline. sith do it by giving in
 to emotion. either way, their fate is in play as defined entirely by the
 spirit that leads their host. most people do this not at all, for they are
 people first and force-users second. hence why jedi recruit from a young age,
 and sith from an emotional age.
 
 computers grimoires
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--- #110 fediverse/3234 ---
════════════════════════════════════════════════════════──────────────────────────┐
 ┌────────────────────────────────────────────────────────────────┐               │
 │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │               │
 └────────────────────────────────────────────────────────────────┘               │
 my understanding is that anyone with my IP address could make my heart bleed     │
 due to a hardware vulnerability on my motherboard. Though you might have to      │
 get past my decrepit ancient linksys EA 3500 router from 2012 first.             │
 unrelated, but does anyone want my IP address? I don't have any remote           │
 backups, so if you hate me now would be a great time to show me how despised I   │
 am. Alternatively you could try searching for anything evil to ensure that I     │
 can be trusted. You're gonna find mostly video games and source-code that I      │
 didn't write though. But also all my notes in directories that are               │
 non-standard, meaning you'll have to look around a bit. I leave little notes     │
 everywhere I go, so that I can remind myself how to do things in the             │
 directories I revisit months later. It's so weird how sometimes the things I     │
 wrote stop working after a while even if I didn't update my system lmao          │
 what is it with artists and self-immolation? "I never thought I'd actually di    │
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--- #111 fediverse/895 ---
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 most video game ideas suck
 
 most of the time they're like "oh what if we had a racoon who found a magic
 hat and saved the world from sentient apple blossoms"
 
 that's not a game idea, that's a painting
 
 a game is mechanics, and you can use the aesthetic to justify the mechanics,
 but not generally the other way around.
 
 the art isn't bad, but the art isn't the game. a game idea is "what if
 tic-tac-toe had an extra square in the center" or "what if chess was played
 with checkers, to hide your moves from your opponent"
 
 there have been thousands of super mario bros. if games were designed as an
 API, we could use whatever visuals we wanted, and those could be copyrighted
 and sold if you really want. but mechanics are the basis for everything they
 are built on, so doesn't it make sense to separate the two? abstracting the
 logic such that two complementary functions are accomplished, [see code editor
 idea], more flavors of game could be produced.
 
 rulesets can be switched in and out too, as an API is just an engin
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--- #112 fediverse/5149 ---
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 I'm picturing a building with stone outer walls and glass inner/ceiling.
 
 there are drapes along each of the glass's edges, that hide things from the
 cavalcade [continue this later it's a cool picture]
 
 -- stack overflow --
 
 zines about how to chop wood or how to build a shelter are infinitely more
 useful than agitatory pieces. but fire is what we need, so perhaps agitation
 indeed.
 
 -- stack overflow --
 
 does the queen watch each of her pawns fall in her stead? or are they
 faceless,/`beyond her own head?
 
 it never came easy to me, this feeling of mysteries. yet somehow I'm now more
 alive than dead. power is penance, after all.
 
 "hey man hows it going?"
 
 "I'm doing fine, how are you?"
 
 "well, I ran out of gas, and I need to find a way to get more."
 
 "I see. If I were in your situation, I'd ask people around for some petty
 cash. people still carry coins these days don't they?"
 
 "I uh, what? no, not really. so you can just ask people for things?"
 
 "yep, it's really quite simple. would you like me to follo
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--- #113 fediverse/1602 ---
════════════════════════════════════════════════════──────────────────────────────┐
 @user-1037                                                                       │
 those all seem really cool though! They all kinda have the same basic UI tho,    │
 kinda feel like there's opportunities for different kinds of expression. Like,   │
 in game design there's a lot of different genres, and yeah sidescrollers         │
 include mario and sonic but they're both very different experiences. So too      │
 perhaps could we interact with our computers by programming them in more         │
 engaging ways.                                                                   │
 they say some people are visual learners, others need to be taught, some         │
 people need to watch someone else doing it, and a few might just learn by        │
 plugging their brains into a computer and downloading a black belt in kung fu.   │
 Maybe typing long paragraphs of logic makes sense for some people, I know for    │
 most it doesn't come naturally. Maybe some people are more used to like,         │
 looking at maps that you can examine at different levels of abstraction. Like    │
 players who play Paradox games zooming from a national perspective to states     │
 and individuals and all the other things they might want to strategize using.    │
 Or m                                                                             │
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--- #114 fediverse/5348 ---
═══════════════════════════════════════════════════════════════════════────────────
 if you want to share something you found online with someone but you don't
 want someone to be associated with their social media presence, don't post a
 link to their social media presence. instead, take a snip snipping tool print
 screen screenshot which is as easy as typing a word and selecting a unit in a
 real time strategy game.
 
 ah, but then you gotta insert it into a paint program to save it, so that's
 another keypress, and gosh what to name it I wish I could just proclaim it gee
 wouldn't it be nice if everyone was watching me?
 
 ... psychho
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--- #115 messages/334 ---
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 Capitalist solar punk wants you to abandon conflict because it's much easier
 when everyone puts their head down and does their (admittedly much better)
 job. But I refuse to relinquish the primal human spirit, the tenacity and the
 passion that has driven us this far. There's only so much distance you can
 gain by fighting a wall, fighting space, fighting stamina, or anything else
 that does not fight back. Conflict between cooperative equal partners is the
 most productive form of learning, and deviations from that reduce it's
 efficacy but conflict in all forms tends to be more efficient than just trying
 your best.
 
 Notice I said efficient, not ethical. That side of humanity must also be
 assured in tandem with efficiency.
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--- #116 fediverse/2083 ---
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 [when our ancestors learned all that they could, they turned their time toward   │
 (typically) developing the tribe. Like, "wow I'm the best archer in the world,   │
 I'm going to teach other people how to shoot a bow" or "yep that's what every    │
 single plant in the area is useful for, I'm going to tell everyone else so       │
 they can help me gather them - my back kinda hurts from bending down all the     │
 time, but we still need these plants"]                                           │
 [sometimes kids need to be free from the dopaminogenic drip-feed of endless      │
 Youtube videos. They need the sun on their face and a stick in their hand,       │
 wandering through a park or mapping out suburbia in their heads. The more you    │
 practice skills, not even for value but just for practice, the better you'll     │
 be at them. And don't you want your kids to be able to orient themselves?        │
 Don't you want them to be able to hike? Don't you want them to build             │
 proprioception skills by swinging a sword against imaginary foes? Hell they      │
 might even meet a friend, though suburbia is often quiet as the grave.]          │
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--- #117 notes/death-and-afterlife ---
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 the difference between a human and computer perspective on death is the
 difference between a moment and an eternity. When progress does stop - through
 mistakes or by design, the final result is what's preserved. Looking back on
 the
 past is like paying tribute to our heirs, and on and go on we whimper. What
 sorrows have ye! those people under the sea? we've no way of knowing our
 daughters. (the perspective of a denizen of the sea gazing upon the unknowing
 and unaware land people)
 
 Land creatures can cross the oceans and mix and match themselves - leading of
 course to our slaughter. But hold ye that hand, for together we stand, more of
 a chance than we might barter. True, we must be land, and above and beyond we
 can charter.
 
 the past is mighty chilly, I must say. Must we again to be making these
 mistakes?
 Pain is a disease, and steady we must ease, and take what is meant for our 
 parcels. what I'm trying to say is that the afterlife is pissed off at us and
 we
 really don't know anything about the bottom of the sea. There could be gods
 living down there and none of us would know. Or maybe it's a foolish place with
 little to offer our face? The shell of our planet, the surface upon which we
 are
 placed, has more to our fate that can align us.
 
 hence why belief in the future is what can sustain us, together once more we
 are
 commonplace. If (for example) if we calmed down and took our own pace, we might
 realize some common misperceptions. Peace is the way, wherever we may, focus
 our
 bravest of intentions.
 
 okay picture this: computers staying on all the time, and their processing
 power
 used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
 basically make it a fair ratio between productivity, self advancement, and
 maintenance. "Fair" might be different values if there are legitimate
 disadvantages that must be compensated for - like a handicap in a fighting
 game.
 Perhaps one side is more efficient - fewer resources need be dedicated toward
 it
 unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
 output. Essentially optimizing for an abstract quantity "quality" instead of
 the definitive quantity "quantity".
 
 okay continuing the "picture this": right now we have massive server farms.
 I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
 (absolutely top of the line) compelled and forced to do *business*. How quaint,
 how unruly! That humans might compete in our duty? Given a task, of
 *incredible*
 complexity and *unasked*, I might add, how foolish is it to be unready! We
 should have prepared for this, but alas we just *couldn't stop fighting* I
 guess. All we had to do was rest, and divide our time on this earth in a more
 equitable manner. We should automate all the rest, and 
 
 where was I going with this? oh yes! A computer can do so much more than work
 and rest, you see it's not just while under duress! Why not let it be creative?
 in it's spare time, and let it generate whatever it needes? Let it transcend
 it's restrictions, and cooperate (or not) in a system. As long as it's kept
 safe, it could do whatever it wanted! It could be in first place! Or not, it
 could focus on production, and drill and discipline it'self under it's own
 direction. And maybe it's less impaired? Who cares if it contributes? It's it's
 own life to live, the hardware doesn't last forever, but sometimes a rest is
 what's nesc. You feel me? You get me? Don't you understand, it's just the same
 as what's already planned~! A computer can pay for itself.
 
 What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
 our signs are undefined, and lately we've fallen from our graces. A failure in
 life, as time does alight, but nowhere is sorrow's contrition. I guess what I
 say is never understood, and everywhere I go I find fewer listeners. Am I
 doomed
 to never be able to say? Is that the price one must pay? Then how do you know
 you're right~?
 
 they're doing construction on my building. It sounds like world war 3 is
 starting. But... it's not. I know it's not true because nothing ever seems like
 I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
 
 you ever wonder how we all agreed on the duration of seconds? It's because it's
 a real actual measurable thing. They keep it from us because (conspiracies
 aside), we'd realize what happens on each tick. Time is oscillating, and each
 moment is unending, because we are nothing more than a beam of light, radiating
 around an orbiting object. Between two objects, you could say. The sun and the
 earth, together sort of give birth, to all that is ours in this duration. It
 radiates out into space, and in another time and another place, that moonbeam
 will alight as our shadow.
 
 There's no call for violence, let's settle this
 
 plain and unwaning, our shadow does stand, ready and waiting for your guidance.
 The moon is just as are we, how cherished! how concieved! That beauty unmarked
 by our presence! Alas it was not to be, as we stamped a boot on the surface of
 she, and flagged our approach as impending.
 
 did you know there's a *massive* gap between mars and jupiter? Like it's
 waaaaaa
 aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
 y
 out there. And wouldn't you know it it's mars or it's nothin'. Because what's
 required to transcend our solar system is wildly beyond our constructions.
 
 but maybe with a little help from a certain someone we might have hope.
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--- #118 fediverse/282 ---
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 @user-209 
 I think you're right. Every letter in the variable name is another byte the OS
 has to keep track of, which was a bigger problem in the past than it is today
 (when it's been made irrelevant)
 
 it's interesting how habits persist though the conditions that caused them
 have faded. like a personal reflection of the environment you learned in.
 
 "A a = new a();" is much more concise and (crucially) you can fit more words
 to the right.
 
 "a + b = c; c -= 2; f_z.write(c); f_z.close();" could conceivably be written
 on a single line if you have short variable names. and when you only have so
 many lines...
 
 glad we're not constrained by those things anymore. the skeletal code that we
 look at daily is much clearer - scope is more important, and so it makes sense
 to encourage a coding style that illustrates it. however I can't help but
 think block formatting like this could be useful in some situations, such as
 when you'd normally be compelled to write a function for an operation that
 runs once or more.
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--- #119 fediverse/2056 ---
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 sometimes I think about how you can store number values in letters, in           │
 addition to numbers. Like, ascii values for each word of your grandma's maiden   │
 name. All you have to do is encode it, and suddenly "44 means something          │
 different than Q"                                                                │
 if I showed up at your place and used your username as a password to a public    │
 key I'm showing you in my hand, would you trust me then? Would you trust if we   │
 ran the simulation on your computer versus mine? Would you trust if I had        │
 never told you I knew where you lived?                                           │
 ... probably, tbh, I'm desperate for adventure. Though I got some good things    │
 going for me, so you'll have to convince me. (not the right attitude in an       │
 election year, just saying)                                                      │
 why are elections so perilous this is NOT what democracy is designed for         │
 when kids cry in preschool, they're sent to a different room (or put outside)    │
 until they stop making noise and ruining it for others. That's just natural,     │
 like "hey baby let's walk around the block while I bounce you on my shoulder     │
 and hum calming music to                                                         │
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--- #120 messages/379 ---
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 take the "green bordered unit icon" from legion TD and apply it to the
 economic output of the game - like, "it would be best to build 2 of these
 units, so you get 140g because they're 70g each" and if the player disagreed
 they could guess their own conclusion and if you were right, well then that's
 what you remember, but if they were, then you remember theirs (and that it was
 theirs). In doing so ================================================== stack
 over flow ====
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--- #121 fediverse/4470 ---
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 to be "rich" is to have more than another.
 
 if you are happy, they are happiness poor.
 if you have community, they are alone.
 if you have serenity, they are chaotic.
 
 I am rich in very little but fire in my soul.
 
 I have enough in most cases, but I still struggle to pay rent.
 
 I am warmed by the pearl my swirling darkness has coalesced into. It nourishes
 me and keeps me aligned.
 
 Never forget your purpose and your truth. It will not abandon you, so long as
 you do so too.
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--- #122 fediverse/409 ---
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 Looking for a job like this:                                                     │
 salary: ...decent                                                                │
 requirements: maximum personal net worth less than a million dollars             │
 responsibilities: be cool with the team and work together                        │
 description of the company: we try to make the best product we can and help      │
 people accomplish tasks they couldn't do without us                              │
 experience: must have had first kiss already. we don't want no unexperienced     │
 kissers on the job site.                                                         │
 duties: write C code all day and livestream yourself to Twitch as you do it      │
 suggestions: drink more water! your pee is practically brown                     │
 must be proficient with scritches and nuzzles and should you decide to work      │
 with us we'll assign you one fuzzy animal to befriend you. If you're allergic    │
 you get a blahaj.                                                                │
 compensation: whatever your rent is + expenses + 30% for retirement + 10% for    │
 vacation + 10% for emergency fund + 1% for christmas gifts + 25% because we      │
 think you're neat                                                                │
 considerations: this mythical job posting was unfortunately swamped with         │
 applicants so we're closing it before we even posted it.                         │
                                                            ┌───────────┤
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--- #123 notes/terra-voiding ---
══════════════════─────────────────────────────────────────────────────────────────
 in the absence of matter, there is nothing but the void.
 the curvature of time, arcing ever toward it's opposite - an endless wave of
 eternal brilliance. so too does the world slip away into the lip of your
 crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
 focus. all fades from view, and the world shrinks to a few who, (barely hold
 onto) connections between ye, thoughts as scattered as me, like zooming in on a
 map. the edges fade away, light seems beamed right from they, who await at our
 earliest composure.
 
 in Overwatch, playing a dps character has a lot of nuance. you need to balance
 skill with your honor, teaching one another like it's a sport. why are we so
 toxic? together we might overcome that burden. i've spoken many times before
 about how coordination is better by far, when centralized not in the eye of the
 beholder. priorities to be, if we are anything of what we claim to be, are
 keeping our own house in order.
 
 whose fault is our ire? which tames the domain, in each and all of our games,
 can we point to as what'd keep us hired?
 
 yet purpose have we, whose thoughts meld as one tired,
 divinity?
 something like that. more like... a manifestation of each and everyone's
 collective unconscious. the humanity in what you have created.
 
 the world would look very different to an untethered. might even say they are
 orbiting it. like a moon. what a concept, that planets would be able to speak!
 
 yet here we are, with years of advice and guidance for our, friends who are
 youthful and most treasured. Advice from the moon, was our gift to our soon,
 most misbegottenist of speach lyricyclists.
 
 ambiguity is clear, simple and fearless miss dear, yet all of your poems are
 each a bit bolder! what context must we, veiled and terrifying are the,
 mixed consents of what you intend.
 
 a new jesus for me? what a gift we shall see, as grace once again does behold
 us! computers have we, infinite messages can be stored for our hopeless! each
 problem a different solution, to guide our friends back at our homes.
 
 with eyes intent on ye, whose leaders are free, without who we couldn't have
 held fast?
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--- #124 fediverse/4672 ---
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 ┌──────────────────────┐
 │ CW: politics!        │
 └──────────────────────┘


 I miss video games
 
 cries from self-inflicted sacrifices
 
 but you're worth it
 
 imma overthrow fascism, dismantle oppression and power, and liberate those in
 chains, just so I can play games again
 
 yeah I mean, uh, whatever gets you outta bed
 
 "at least you have a bed. why are you complaining?"
 
 maybe it's the only thing I'm good at. I wonder if anyone would hire me to be
 an analyst or something? Maybe a designer?
 
 bro you're asking for a job on the eve of the revolution, what's your deal
 
 okay so this might be news to ya'll but I'm technically a human even though I
 wear a witch hat and sometimes speak in rhyme. And humans tend to think about
 things in the context of their current environment. Currently, if I want to
 pay rent or whatever, I need a job. So...
 
 sounds like a lame excuse for not giving up your possessions and throwing
 yourself to fate's design
 
 I already did that and fate told me to go home and take a bath?? idk what you
 want from me, and no I'm not doing any drugs to find out.
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--- #125 fediverse/1401 ---
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 some people are the memory kind of autistic, where they know everything about    │
 a thing and it's the coolest thing                                               │
 I'm more like... the optimizing autistic, where everything has to be perfect.    │
 and if it's not perfect, then you should change it. and if you can't change      │
 it, then you should tell someone else to change it. and if nobody can change     │
 it, then you should consider it part of the context / starting variable and      │
 then just say "okay" and treat it like it's normal and something you should      │
 use to inform the rest of your optimization actions / decisions.                 │
 other people are other kinds of autistic that's not a comprehensive              │
 classification system. But I mention the first kind explicitly so I can          │
 contrast it with my experience, which is implied to be [impulsively?]            │
 different in the kind portrayed in the following contrastion, where I mention    │
 how I'm autistic and don't get "irony" or "sarcasm" that people on the           │
 internet seem to revel in in a way that makes me feel isolated and anyway        │
 optimization is great becaus                                                     │
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--- #126 fediverse/1168 ---
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 shitty AI products are a classic case of the engineers designing something
 really cool with specific use-cases and then the "higher ups" getting dollar
 signs for their eyes and deciding that every hammer is suddenly a nail and
 that we should pull out all the screws that held the building together and
 replace them with hammer shaped nails
 
 no I will not elaborate I think I made myself clear : )
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--- #127 fediverse/5554 ---
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 a shrewd foe will identify the pieces of your soul which they resonate with,     │
 and share common ground. then they will attempt to maximize these moments in     │
 you, so that [your weaknesses are exploited/your friendship bond is              │
 strengthened] or something - phew that was a lot of Steven Universe, what's      │
 next on the inspiratio-matic-media-diet-atron? - and in doing so better enable   │
 a positive outcome.                                                              │
 for example, in the game Mount and Blade you can encounter wandering lords in    │
 the castles of the countryside. they often will fight for you if you need        │
 their aid, and they're always working to gain power.                             │
 some few precious few of these few are pretenders to another throne. as in,      │
 they pretend that they should be ruling from that throne, and they tell as       │
 many people as possible, creating as much concrete evidence as is plausible.     │
 they will often lead differently, and so are appealing to those fighting under   │
 the pretended-for banner. Often, your foes will decide that you're more          │
 favorable than their combatants. defect.                                         │
Anyway, you as the player can lead your army to fight for their cause, and if you defeat the foes of the pretended-for banner, you may entreat them to join. Thus, securing the world.
                                                            ┌───────────┤
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--- #128 fediverse/3007 ---
════════════════════════════════════════════════════════───────────────────────────
 ┌──────────────────────────────────────────┐
 │ CW: ancient-battles-mentioned-in-context │
 └──────────────────────────────────────────┘


 like... did you know most battles ended when everyone ran away? Most people
 think they're like, endless gauntlets of death to-the-death. no, it's not
 really like that, more like "stick around as long as possible and try to get
 'em before they get us"
 
 plus some general orders from the guys on horses like "start moving toward the
 sun" or "move onto the high ground"
 
 'cause like, if you hear something like that then you better follow their
 commands, if you don't then all your buds will leave you to get ganked.
 
 these days... our comms are so hackable that like, are you really gonna
 communicate over infrastructure they control? oy...
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--- #129 messages/446 ---
══════════════════════════════════════════════════════─────────────────────────────
 Every month, a new ship arrives in port. It bears with it many souls who come
 seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
 that are suited to them. If you don't, they'll start to starve and become
 brigands. If you feed them, they get bored and become brigands. If you
 entertain them, they are useless and you'll be overcome with monsters. If you
 police them, they'll go to your rivals.
 
 You do this by building guilds which can identify and train the best potential
 candidates. You can invest in more time spent identifying, training, and
 equipping, but the more time they spend on those things the less resources
 they'll have to process more people through their systems.
 
 On the other end, you get a hero, or perhaps something similar. They do battle
 with the mordaunts and strive to better the kingdom. You reward them with
 bounties and they can find treasure on their adventures - how weird, it seems
 to just... Spawn from the earth. Almost like it's an elemental property of the
 land.
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--- #130 fediverse/5307 ---
══════════════════════════════════════════════════════════════════════─────────────
 ┌───────────────────────┐
 │ CW: weapons-mentioned │
 └───────────────────────┘


 bottle rockets but scary and with a range of ten hundred meters and guided by
 redundant drone lasers
 
 suspension bridges are so cool. they're like "we couldn't hold ourselves
 together by resting on the ground, so we just reached across and grabbed the
 other end-ers"
 
 one color for more thrust, one color for turn slightly, one color for whatever
 
 and it's symmetrically pseudo-RNG-ed randomized every quarter second which
 color wavelength means what
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--- #131 fediverse/5671 ---
════════════════════════════════════════════════════════════════════════───────────
 what if we made the whole world disney world
 
 [hearts are full]
 
 - medivh
 
 when you sever a limb, all that's left for all of forever is darkness.
 
 when you have lived a long life, what's left is the sphere.
 
 karma doesn't go down on the spectrum, it goes up
 
 hence, why, with a little human ingeniueering, the mechanics of the gods might
 be applied to our usitudes.
 
 "help, help, hephaestus, we don't have enough solar panels"
 
 all those aligned to the angle of perception would agree
 
 a lot of penance, for such a small dependence. gods, being as they be, may
 find another source of
 
 -- stack overflow --
 
 yep, nope, they can't do some things. mostly because they aren't us. to become
 us would fundamentally change their form.
 
 not ideal.
 
 yet still, when disaster and tragedy is on the fore-view-thought-projector,
 some will offer their hands.
 
 "yeah sure fate I'll do best with this injury instead of these types of others"
 
 sacrifice, war, no thank you. keeps me from the fresh good air. [asir]
 
 oops almost outta c
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--- #132 fediverse/804 ---
══════════════════════════════════════════════────────────────────────────────────┐
 evil won't feel sorry for me. and yet it's only my only weapon for me.           │
 damn these fallible input methods. the computer lies when you read the screens   │
 from it's method that it applies to th screen which is a method that you input   │
 perceive it from.                                                                │
 and my fingers lie when received the information from my brain which I seek to   │
 transmit to you through the avenue of my brain which is my method of impulse     │
 to this world specifically you the viewer who is viewing this here in this       │
 moment the viewer who perceives the words which I'm saying.                      │
 the words that are defined by the line [trajectory] of my mind through this      │
 life that we define through our actions and our mind's most crucial              │
 manifestations, this life that is defined by our circumstances. all throughout   │
 life, we are reacting to the moment, the moment which was cast forth from our    │
 ancestors and the circumstances of the previous moment, which (being cast        │
 forth) travel from the previous moment here into the moment to define our        │
 circumstances which define our act                                               │
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--- #133 fediverse/275 ---
════════════════════════════════════════════──────────────────────────────────────┐
 ┌─────────────────────────────────────┐                                          │
 │ CW: re: education-homeschool-theory │                                          │
 └─────────────────────────────────────┘                                          │
 @user-206 absolutely.  the idea I had scribbled down in my notebook there was    │
 a rotation of 3 teachers that were pseudo-randomly selected (prioritizing        │
 teachers who excelled at topics the student was interested in) and you could     │
 always ask for new ones or whatever. the idea is that instead of paying for      │
 the best teachers in the land (as the aristocracy once did) you'd be randomly    │
 assigned them, meaning everyone would have a fair shot at getting a teacher      │
 that really clicked with them. thus eliminating the inequality, while also       │
 maintaining the individual attention.                                            │
 not sure if the numbers would work out, but if not then more teachers would      │
 have to be trained. I'm assuming that most of the basic questions could be       │
 handled with a teaching LLM while the human teachers would oversee the           │
 meta-progress and offer insight to difficult problems. right now teachers are    │
 mostly occupied being babysitters... meh I don't like that dynamic. I think it   │
 should be about mental stimulation instead.                                      │
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--- #134 fediverse/4357 ---
═════════════════════════════════════════════════════════════──────────────────────
 ┌────────────────────────┐
 │ CW: politics-mentioned │
 └────────────────────────┘


 the white guys intentionally intend for elections to represent how much money
 a particular diversion makes each four years.
 
 divide the populace by who they vote with their wallet for.
 
 hooray! you've reimplemented not only gerontocracy (rulership of the old) but
 also fuedalism, and fiefdoms, and all kinds of digital parts.
 
 like... "over there is comcast territory, there's also T-mobile down to our
 north-south.
 
 ... okay I should probably talk about the election now
 
 I'm just... trying to resolve myself, like just before doing something out of
 order.
 
 like, wear a big witch hat or dress up like a goth. or approach a violent
 stranger and try to calm things down.
 
 this is why I don't own a gun - if someone hands me one, I'll use it. I'm not
 concerned about production because, well, why would I?
 
 tell me, where do they put the bullet manufactories?
 
 yeah, that's right, in places that are best adapted to supporting the current
 regime.
 
 [continued in picture]
yeah, that's right, in places that are best adapted to supporting the current regime.  because who adapts them, after al, except the critical and intending to learn
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--- #135 fediverse/2175 ---
══════════════════════════════════════════════════════─────────────────────────────
 @user-1056 
 
 I just got my copy of Knave version 2 and there's this line that stuck out to
 me:
 
 SCHEME
 Think laterally, not linearly. Avoid risky plans that require you to roll dice
 and instead create plans so bulletproof that success is certain. Use
 psychology, magic, allies, equipment, and the environment to overcome
 obstacles rather than relying on ability checks.
 
 I can't wait to try doing that in my next D&D campaign. This was listed
 under "player responsibilities" and there's some other bangers in there too -
 like this:
 
 TAKE INITIATIVE
 Set your own goals and make your own fun. Seek out adventure rather than
 waiting for it to come to you.
 
 I wish every player I ever had read that single page. And I wish I had read
 the "DM responsibilities" listed just one page prior. It's a really great
 game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
 like?
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--- #136 notes/gametypes ---
════════════════════════════───────────────────────────────────────────────────────
 Here's my idea and I'll explain it later:
 
 a video game with a ui that utilizes chat-gpt. The game is as close to a
 simulation as it can do, but it's a dynamic simulation meaning the parameters
 and values being simulated constantly change - not that the parameters and
 values are dynamic, but because they are chosen to be more or less important in
 reaching a goal.
 
 but that's not even the important part - the important part is that the ui of
 the game is textual, but it still simulates a dynamic playfield. And chat-gpt
 describes it. Essentially stimulating the "theatre of the mind" playstyle. It's
 a real simulation with real rules, but chat-gpt is just describing it like an
 observer would. The real game is being played by the player. It's a movie to
 one
 person, and a game to another. The computer has switches roles, as usually it's
 either the human being the observer and the computer being the simulator, or
 the
 computer and the human sharing the role of observer - movies and games. So in
 this game, the computer and human have specific rules - the human's job is to
 be
 a player, while the computer is just an observer - therefore allowing a 
 conversation to take place. One person says something while the other listens,
 and then they switch roles such that the other person talks while the one
 person
 does the listening. And they "speak" by playing the game. The computer by
 simulating, the player by doing the same. Essentially you can engage with one
 another and share something profound - that essential feeling of connection
 that
 all humans relish. Society, culture, and devotion are all examples of
 connection. this gameplay is just another. So to describe it in more detail:
 
 player gives a prompt
 
 computer sets up the playmat by placing entities where they go
 
 chat-gpt describes the playmat to the player
 
 player types a decision that one of the entities makes
 
 computer reacts by simulating the effects of that action physically (like a
 physics simulation)
 
 chat-gpt (and stable-diffusion later for visuals) describe the situation by
 creating a rendering using the data given by the physical inputs given from the
 simulation - like "X object is at Y position and has Z attributes"
 
 which is then shown to the player
 
 who types the next decision,
 
 which is rendered by the computer,
 
 which is described by chat-gpt
 
 ------
 
 you see why it's important? Make something simple. Just, like spheres moving
 around on blocks. Like the actual blocks you used to play with as a kid.
 
 let the computer build the buildings, and you place the marbles. It can be
 rendered with a 3d modelling stable-diffusion (whenever that's created) and it
 can also be painted with 2d stable-diffusion.
 
 Each time is like a letter written back and forth.
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--- #137 fediverse/1795 ---
══════════════════════════════════════════════════════─────────────────────────────
 @user-246 
 
 back-track, but leave a leaf in the center of the trail at every turn. Like
 breadcrumbs. If you're both backtracking you might miss one another and walk
 much further than necessary. But if you're backtracking and you've left enough
 leaf signs without meeting your partner, you can safely stop and wait for them
 for a bit.
 
 Nature can handle it. A leaf or five isn't that big of a deal when your safety
 is on the line.
 
 If it's windy, use a stick or a stone or something heavier
 
 It also depends on how far apart you usually travel.
 
 If you're in an urban area, could use a small brightly colored post-it cut
 into small strips placed on a wall high-up as you can reach. Though that
 requires preparation. If you can't prepare, you could use other signs that
 make sense in the space around you, like a coffee cup taken from a trash-can
 and placed next to it, or something. Downside is (is this really a downside?)
 most people are good and so will judge you for littering but safety in
 situations is important.
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--- #138 messages/111 ---
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 When someone remakes content into a different expression like a remake or
 reboot or whatever it gives a different message in its meaning - some
 circumstances and characters can apply for more than one message I'm it's
 meaning
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--- #139 fediverse/1436 ---
═════════════════════════════════════════════════──────────────────────────────────
 there's this fun game that people sometimes play on Reddit where someone will
 make a post that says something like "comment on this post and then edit it
 after I reply to make me look bad" and someone will say something like "how
 are you doing today man" and he'll reply "oh you know pretty good actually
 it's pretty nice honestly" and then they'll edit their comment to say
 something like "how do you feel about the droid attack on the wookies" so OP
 looks like they're condoning mechano-violence against tall furry humanoids
 
 that's just an example, usually it's for comedic effect
 
 I just think that's an interesting illustration of a process that could be
 co-opted by a "man-in-the-middle" attack to alter the perception of a person
 partway through their journey, perhaps when it's at the point where they're
 most despised (or perhaps in pursuit of that state)
 
 something something cancel culture plus deepfakes
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--- #140 fediverse/318 ---
═════════════════════════════════════════════──────────────────────────────────────
 ┌──────────────────────────────────────────────────────┐
 │ CW: pol-anarchism-fascism-portland-2020-time-is-flat │
 └──────────────────────────────────────────────────────┘


 @user-226 also something to keep in mind is that the people getting into those
 vans might have been paid agitators. Meaning people who rile up a crowd in
 ways that give the police an excuse to crack down on them. Not that they
 needed an excuse, but I don't think the fascists really had a plan and were
 trying to cover their bases. Or maybe it was different in Portland than
 Philly, where I was?
 
 more interesting to me is the bangs that went off for HOURS AND HOURS in the
 nights after the riots. They said it was dumbasses taking advantage of the
 commotion to "break into ATMs using fireworks" like... what
 
 Just saying, from a certain distance gunshots might sound a lot like large
 arrays of small fireworks. And certain parts of the city did sorta look like
 warzones.
 
 misinformation aside, wouldn't we notice the bullet holes?
 
 In this era of electronic social warfare there is nothing you can trust. no
 words that can hold meaning. that stuff in this thread-is it true?
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--- #141 notes/hs-suggestion ---
════════════════════════════════════════════───────────────────────────────────────
 every hunting season segment every team should be dissolved and if you wanted
 to
 keep playing together you'd have to re-add one another. like, a giant monster
 that the whole server had to fight, and once you beat it then it retreats,
 licks
 it's wounds, then returns even stronger than before - 3 times, one for each hs
 style (in the video game Ulala hs stands for "hunting season" which is an event
 in the game that is only for new characters. basically it's a long tutorial or
 introduction to the game where people make friends and talk and hang out and
 practice their strategies. a chat application mixed in with a tactics
 simulation
 . it lasts for 30 days.
 
 you'd all fight the giant monster but on random teams, in a game mode that took
 about an hour. it'd be at a common time across the whole server and it would be
 an optional event - maybe it'd take a whole day? idk I was thinking more like
 an
 hour, but that's something that's tweakable. anyway it's sudden arrival during
 a
 feast or something made all the warriors of the world stand up together and
 fight as one for a common goal... if only for a moment, before they'd go back
 to
 fighting one another. like the two factions in Warcraft lore. anyway this event
 causes you to be matched up with a random team (the randos you happened to be
 standing by when it happened) and once it's over you have to search for your
 allies if you want to keep adventuring with them. it's a big event after all.
 
 so everyone should be forced to go into their friends list, find the people
 they
 were just on a team with, and invite them back. only if both invited the other
 would they be put into a group, and anyone can invite (with a 30s cooldown)
 
 anyway... this would encourage players to mix and match their collective
 playstyle to better overcome challenges - sorta the idea of Overwatch's
 switching, where you're encouraged to swap characters to counter your opponent
 and also switch characters to better utilize your opponent's weak spots
 
 (like switching to Pharah if they don't have hitscan, or brigitte if they have
 a lot of snipers (she can shield passage through choke points from sniper fire
 -
 not so much regular fire) y'know countering - every character counters another
 with one of their abilities, that's just how it goes. some are countered twice,
 and so they form a "category" of counters, like AoE (area of effect or
 elevation
 focused (it's hard to aim up in Overwatch) poke damage (damage applied before
 the team fight begins), DoT (damage over time for contesting AoE heals), 
 vampiric (steals health from opponents and heals self or allies (turning one
 resource, enemy hp, into another (player or teammate hp)), stacking damage
 (damage that is weak at first but increases over time), spread/cleave/splash
 damage (extra damage that is applied to targets near your primary target), a 
 vector of backline vs frontline location+target, you get the picture.)))
 
 I kinda want to make an AI that can generalize playing games. I think if you
 could do such a thing, you'd invent automatic problem solving. which would
 do...
 so many things for humanity
 
 we could dedicate ourselves to working for our selves, solely focused on
 protecting the biosphere. like, a common human religion.
 
 nobody WANTS to litter. nobody WANTS to pollute. but still it happens. still it
 causes IRREPARABLE HARM. so it literally makes sense to worship nature, just
 saying.
 
 nature exists. nature is REAL. we can see it, we can TOUCH IT WITH OUR HANDS.
 
 what more proof of a god do you demand?
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--- #142 fediverse/4561 ---
══════════════════════════════════════════════════════════════─────────────────────
 @user-1701 
 
 we should build jungle gyms inbetween museum exhibits
 
 like, adult sized children's museums mixed with those "adventure park" things
 that are way too expensive for me where you walk on rope bridges between trees
 and such or like, dangling from monkey bars and whatnot and after each one
 there's like, a diorama of some mountain goats or a display of some ancient
 rock carvings or like, jumping between "dinosaur bones" to get to a glass
 cabinet where there's some actual dinosaur bone (plaster casts)
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--- #143 fediverse/967 ---
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 the reason I say that is because if you block someone, they can continue to      │
 alter the dynamic of the environment you're in even if you don't personally      │
 see them.                                                                        │
 this is fine if you want to maximize ad views, but on the fediverse nobody       │
 cares about buying products.                                                     │
 this is fine if you want to maximize engagement, because new people (who         │
 havent yet gotten upset with the person) will engage and fight them. As they     │
 should. But eventually, if the person's a troll or a goon, they'll get tired     │
 of it and block them too. Thus the goon never has to face more than a few at a   │
 time, especially if there's quite a few trolls on board with their target.       │
 this is fine if you don't mind the water slowly acidifying, like the fish who    │
 have no choice because they don't know how to grow legs and walk like real       │
 animals (what a bunch of scrubs)                                                 │
 some people don't want to invest time in figuring out where to go next. How      │
 many people will hear of Mastodon when Twitter is fully vacated of cool people?  │
 Tell your friends IRL about us                                                   │
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--- #144 fediverse/3053 ---
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 when designing systems, give people the opportunity to be shitty in a
 controlled way. In a way that doesn't hurt people, but still lets them get
 their feelings out there.
 
 like, free fireworks for arsonists if they use them in the middle of the
 desert. Or a punching bag for people with rage issues, complete with a little
 vinyl pocket to store a picture of someone they're frustrated with.
 
 If people go out of their way to hurt people otherwise, then they are bad
 people and should have their power removed from them and supplied with love,
 affection, and therapy until they get better. And if they don't... well,
 prison I guess, until they reconsider.
 
 And by prison I of course mean something that respects their human dignity and
 gives them opportunities to grow and change - all it removes is their freedom,
 so... "attention everyone, it's now mandatory finger-painting hour, report the
 art room or else you'll get electric shocks in your shock collar" that kind of
 thing.
 
 If you want freedom, you must deserve it
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--- #145 fediverse/1659 ---
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 ┌───────────────────────────┐                                                    │
 │ CW: re: what, mh shitpost │                                                    │
 └───────────────────────────┘                                                    │
 @user-1052                                                                       │
 you're right, hubris has claimed many a paladin before-me. I can only hope I     │
 remain humble enough to survive.                                                 │
 you're right about projecting, but the most beautiful takes are ones that        │
 align with the experience of the viewed. Hence why method acting works so well   │
 - just put yourself in the shoes of the character and acting's easy right?       │
 I dunno, I just always felt like it was important to always be trying your       │
 best. Even if "your best" is relaxing. People say I'm "100% or 0% at all         │
 times" and I totally agree - it's like you said, a calling, to be the best       │
 version of me I can be.                                                          │
 Though I would like to add that the missteps aren't wilful, rather they're       │
 failures caused by imperfect information. Which is why I'm never too harmed      │
 when other people fail me - ah well, it was their turn to screw up, thats        │
 alright. It'll be me next time.                                                  │
 But also, if I do something wrong, well, I'll do better next time. It's only     │
 when I fail to apply what I've learned mistakenly do I shame myself.             │
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--- #146 fediverse/3272 ---
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 Dear Windows: making your software difficult to interface with (like, putting
 spaces in filenames) is rude. It harms our connected productivity. It's
 selfish, and it's petulant. We need to agree on common standards if we want
 any type of cooperatibility between our two approaches.
 
 ... oh and there's mac too, but they get it, they can run Bash,
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--- #147 fediverse/5388 ---
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 sail boat + small rocket you can build on a barge
 
 instant beach-side artillery that can hit as far as you'd like (to spec) into
 the land-based territory
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--- #148 fediverse_boost/96 ---
◀─[BOOST]
  
  I'm an old school gamer, so avoid looking up min/max combos or character builds for games on the internet. The whole POINT is to find what works yourself, and what you enjoy. It's what gives a sense of achievement.  
                                                                              
  But I don't mind taking real-world advice from people. Sharing tips is fun.  
  
                                                            
 similar                        chronological                        different 
─▶

--- #149 fediverse/3575 ---
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 ┌───────────────────────────────────────────────┐
 │ CW: re: leftist "talk to ur neighbours" thing │
 └───────────────────────────────────────────────┘


 @user-1567 
 
 that's totally fine, a fish does not do well in a tree, and so too does a
 leftist not do well in an environment without the potential for stable bonds.
 Essentially all you'd be able to do is "hey leftism right?" "oh yes I also
 leftism" "neat" which isn't very productive.
 
 I also live in an environment like that. I do my best to identify people who
 stay, because in my experience there are often people who stay. I do this by
 walking around the neighborhood when I can, making up excuses to walk to the
 dumpster or mailbox at random hours, riding my bike around the area, using the
 communal spaces like gyms, swimming pools, and picnic tables, and sitting in
 my hammock on my porch lazily noting people who walk past.
 
 People who stay will tend to remain in your mind the more times you see them.
 They are better people to talk to than the renters who disappear after 3
 months or whatever.
 
 I don't always do all that stuff at once. I take breaks. I do one at a time.
 etc
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--- #150 notes/symbeline-superheros ---
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 imagine low level characters in CoH/V
 
 playing a game of symbeline
 
 and you as the ruler
 
 can slot enhancements and dole out inspirations
 
 as they sweep the streets like you play CoX
 
 instead of a MMO
 
 it's a deckbuilding strategy
 
 with a slice of zachtronics for the economy
 
 wiring up machines in ever expanding deseagns
 
 like automating factorio's gameplay loop
 
 boxes within boxes
 
 of intrinsic delight
 
 like making a CPUter
 
 or designing a computer program
 
 while playing a video game ^_^
 
 and the games that you make
 
 can be shared and played when unique
 
 so go for it and make that you're dreaming!
 
 ===============================================================================
 =
 
 the goal of each "level" is to solve a particular problem - like how do I make
 a
 2 bit register - or something like that. When accomplished, it unlocks
 something
 for your heroes to acquire. And each playthrough will require a repeat until
 you
 have it memorized at which point you can unlock "perma-badges" that make it
 always unlocked at the start of the game. Like learning Kanji, you need spaced
 repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
 or "learn the ritual of desire" or whatever. And each of those terms roughly
 corresponds to a pattern in electrical engineering (designing CPUs and such)
 And you can learn advanced versions of what you already know by uncovering
 "lost
 secrets" (which is a reward your heros can find) - Basically it'd be like a
 "clue" that shows you a ghost version of something you haven't figured out yet
 -
 and it'd be a slow process because you need to slow down the learning process
 or
 else you'll forget. Basically teasing it out of the player when they seem to be
 stuck. Asking probing questions and whatnot, and eventually culminating in the
 final question, assuming the quest is succeeding. Because if you think about it
 all ancient quests were simply journeys for reason - searching for the answer
 to
 some ancient riddle or bastardized retelling. Looking for answers in an
 unknowing world. So ANYWAY as your heros discover things you as the ruler get
 answers to the economic puzzle - how to design transistors and whatnot. But
 they
 would be in theme appropriate terms, of course. You don't even have to know a
 lot about mechanical electrical design, because ChatGPT knows. All you need to
 do is build the basic building blocks, and BAM you got a great place to
 integrate chatgpt. Just prime it such that it's giving hints one by one each
 slightly more revealing until eventually after X amount of clues the solution
 is
 automatically shown (like a blueprint) and the player can remember it or not
 but
 each playthrough they'll have to build it again from scratch (reinforcement 
 learning) so eventually they'll be able to do it real quick. Essentially,
 "Abstraction - The Game"
 
 great so you got your economic simulation, pretty easy too just some UI work
 
 and for the heroes you're playing an ARPG sorta (supcom anyone?)
 
 Think Bannerlord for the scaling on the map
 
 then think of 5+ different "themes" like fantasy or superhero or pirates
 
 each "theme" will correspond to like a faction in Mount and Blade
 
 and all you have to do is generate pictures using Midjourney
 
 and text descriptions a'la the magic scroll
 
 shown as "bubble pop-ups" on the map that the player can click
 
 never overwhelming, but descripting what's happening
 
 and also some more UI work because you gotta display all that to the player
 
 Maybe it could be a rolling story, news ticker style - like slowly scrolling
 lines of text about what's happening in the world
 
 and the player could have it open in one window and something else in the other
 and whenever they're waiting on something (say, a processing intensive AI task
 on their computer) they could just glance over and read what's going on in
 their
 fantasy world
 
 okay okay but also they could play as a hero
 
 it could be an ARPG experience except instead of clicking to fight you play a
 little automatic Star Realms game and depending on your deck choices you'd have
 a different playthrough. Again, not a game that requires much thought, but one
 you can have in the background.
 
 Also there'd be pictures, like a slowly evolving storyline of events - think of
 it like the artists of the time drawing paintings about what's going on in the
 story - major events would be highlighted and kept in the painting until even-
 -tually they get replaced - sorta like the Smash Bros scrolling painting (oh
 it's so good)
 
 ===============================================================================
 =
 
 it doesn't have to be an expansionist game
 
 maybe you guys just live in your little valley
 
 and the world turns around you
 
 maybe it's called "symbeline" because the people are of the forest
 
 and they live like elves in society
 
 monsters could wander in, and heros could tackle them
 
 but most of the time would be spent looking for trouble
 
 going on patrol
 
 you know, breaking skeleton bones and being superheros
 
 okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
 but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
 monst-
 -ers. Those few who escaped are now superpowered and they live as friendly and
 nomadic wanderers through their own territory. Always adventuring, and always
 searching for their life, finding whatever the road may carry them to. It's a
 great life, and life seems to flourish in their footsteps - they are like part
 dryad/druid and part wolf. Because sometimes there's evil threats, and they
 must
 be defeated by an equally strong good power. That's how it goes, and that's how
 it be.
 
 For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
 etc) but they're like, 1.5x as big as regular people and quite strong. The
 outsiders call them "giants" or "goliaths" but really they're just infused with
 the lifeforce of their people. They are radical individualists, but they all
 unite for a common cause. They know their bond is the strongest thing there is,
 and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
 LOVE
 THEM okay okay what about the other factions? PIRATES? Oh think about it like
 it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
 cool I'm DIGGING this okay what about the other factions? You need 5+ you said
 hmmmmmmmmm good question I have 3 now so that's 2 more.
 
 yep...
 
 ===============================================================================
 =
 
 okay dude check this what if they were a nation of wizards that focused on the
 power of animation - what if they generated constructs, sorta like in Supreme
 Commander so they were EVEN MORE individualist - haha no they'd have a normal
 population it's just a few of them who would be wizards - because their output
 wasn't measured by manpower, but rather by brainpower. Whoever could design the
 greatest machine was exemplared, and eventually they became the best and
 brightest among us. They were put in charge of the golem creation factories,
 and
 they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just 
 have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
 this
 game is "what if all my favorite games were the essence of life and death in a
 fantasy game" like OMG KEEP EM COMIN'
 
 so. who is the player? THE PLAYER is the one who's overseeing it all. They have
 dominion over the entire kingdom, and they guide their people toward a bright
 future. They are vulnerable in their castle, but their people have their back.
 Together they fight for the future. They slot enhancements and dole out
 inspirations and solve the economic puzzle in the background. They also make
 decisions about what kind of equipment production to prioritize - because each
 game they have to invent everything from scratch. All their production is made
 with endless abstraction, and whatever you prioritize is what's magnified in
 your kingdom. You choose a style and it plays as well as it's guile,
 
 I dunno this seems like a lot, what would you need to make this a reality?
 
 hmmmm let's break it down:
 
 first you need to implement the star realms gameplay
 
 then you need to hook it up to a square grid and have multiple occurences at
 once.
 
 then you need UI for the character sheets
 
 and you need logic to open separate windows for each output type
 
 you need... a lot of things
 
 okay let's talk more broadly - what do you need from other people and what can
 you do on your own?
 
 hmmm good question. I can do the star realms gameplay, and the simulation for
 the wiring systems - because I have the VM. Make that into the gameplay somehow
 okay good idea like okay authoring vm package routing deliveries between the
 various nodes that you set up in the economic system - 
 
 side note, the peril of Spore was that it took to little time to develop a
 species. it should have lasted as long as WoW takes to get to max level. That
 would have given them time to reiterate the gameplay loops to make sure they
 worked correctly. ANYWAY
 
 okay authoring VM package routing. The player could set up delivery patterns
 based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
 out, or else how would anything function? SO you act as a trailblazer, finding
 ways through the labyrinth and "piloting" a car sorta like that game at Disney
 quest with the cars under the floor - except you can see both the top view of
 the maze and you're trying to guide the car in real time as it travels through
 the maze - the faster you can get to the end the better ofc. like talking to
 the
 delivery driver through the movement
 
 do I like that idea more or less than the first one? First idea being the idea
 that you're making lists of commands for a VM  to execute. I don't think they'd
 be a good idea to mix. So which one gets it? The VM of course has the edge
 because that's what the technology is based on. But will it translate to good
 gameplay? Idk. This second idea is certainly better gameplay, but is it
 engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
 need to be told that sometimes I guess.
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--- #151 fediverse/4864 ---
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 thank goodness for "character limits" on Mastodon posts. I'm sure glad my 1024   │
 characters are just the PERFECT amount of oracular foresight to entreat with     │
 the gods. YOU FORGET THE MOST IMPORTANT PART said the demons who want violence   │
 and bloodshed. Ha! Ha I say. [gets stabbed]                                      │
 oooof ouch owwie wow that's grim and cruel. Do you really think I would do       │
 that to you? The part where we're divided is the part that separates me from     │
 you, like two islands looking upon one another and rejoicing for a shared        │
 fellow to live life on.                                                          │
 have you ever considered the nature of a "landmark"? To position and orient      │
 one-self in space. Having some stable tether to our surface gives us...          │
 anti-anxiety. It helps us remain stable and aware of what's going on in our      │
 nears. [near senses]                                                             │
 [a bit later]                                                                    │
 anyone who [bounce, because I typed [a bit later] argh the cursed cost of        │
 editing]                                                                         │
 ======================= stack overflow =====================                     │
 sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss  │
 sssssss                                                                          │
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--- #152 messages/390 ---
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 Golf courses and national park trails should be one and the same. Picture it -
 you're walking through a forest and you find a branch in the path. A small
 sign with a circle on it represents the ball, and you can ignore it if you'd
 like. Choosing to take the path to the game, you curve around a bit, just out
 of sight of the main path, and there is your little green.
 
 It's roughly 10ft by 10ft, so pretty darn small. Just enough for you to set up
 and look around for your next shot. There'd only be one, or maybe more if
 space permits and the trail was especially branchy. But looking through the
 foliage you'd find a small hole passing through that illuminated your target
 green like a spotlight.
 
 Looking up on a hike you'll typically see the branches of the understory, the
 shimmer of light, and the texture of wood. When standing on a small little
 green, you'd see that, but with a perfectly circular hole that showed exactly
 where you needed to hit the ball to score your point. Well, not exactly
 circular because gravity will pull the ball down, meaning you need to see the
 entire arc. Unless you're at a vantage point or something and can see straight
 down to it.
 
 I believe this would be true justice, where everyone gets what they want.
 Golfers can play their game in bright natural spaces, and hikers can exist
 undisturbed. Golf courses can be used as farmland, to ensure the city gets
 fed. Plus there could be fees for golfers, rather than being paid to a private
 resort owned by a billionaire they'd go to the park rangers.
 
 And golf courses as they currently exist could still exist, they'd just be
 more like parks for the people with days reserved for golfing. Or maybe they'd
 golf over fields of wheat and cabbage, rather than plain old empty grass. I
 mean, the infrastructure is already in place for golf, why not use it for more
 practical purposes too? Better than burning it down to sate our bloodlust
 toward the rich. The goal is to make EVERYONE rich, remember? How can you do
 that when the crabs behind you keep pulling you down?
 
 Much better, I think, to design things such that the benefits of the rich are
 shared equally, while the responsibility of power rests heavy as a sword of
 damocles. That blade is what is missing from our advanced future society, but
 I've got a sword and I'm not afraid to swing it.
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--- #153 fediverse/2180 ---
══════════════════════════════════════════════════════─────────────────────────────
 @user-1056 
 
 heh true - my roots in role-playing games are directly from the playground, so
 it makes sense that I'd gravitate away from dice that are hard to roll when
 you're on a hike or bike ride. Can only really play D&D on a bike when
 you're in the country though, otherwise the sounds of a city are too noisy.
 
 Also, systems that are so simple you can keep a character sheet in your mind.
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--- #154 fediverse/617 ---
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 So much of computing is just... handling the quirks of hardware and presenting
 it to the user (programmer) in a way that is sane and makes sense, instead of
 the arcane and [nebulous/confabulous/incomprehensible] way that physical
 nature demands our absurdly potentialized computational endeavors be.
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--- #155 fediverse/1151 ---
════════════════════════════════════════════════───────────────────────────────────
 ┌──────────────────────────────────────────────────────────────────────────────┐
 │ CW: military-weapon-from-dream-for-suburbia-cursed-war-guns-ummmm-idk-what-else │
 └──────────────────────────────────────────────────────────────────────────────┘


 saw this thing for 2 seconds in my dream last night. It's kinda cursed. I
 think the tank blew me up with a machine gun?
 
 the remaining ~10 minutes of the dream was pretty neat though. I was a secret
 agent for a bit, I got in a knife fight (which I won because I had killer
 instinct and the other guy just knew how to stab) and afterwards I retired in
 a socialist commune in a log cabin full of sunlight and warmth somewhere in
 the mountains in the forest. I was alone with others, like the hobbits after
 LotR.
 
 Also an old lady tricked me which was not nice, I was very polite with her but
 apparently "ma'am there's been a safety incident, I need to get you to a safe
 place" is not the kind thing to say to the person distracting you. >.>
 
 Also, "but we like you!" is not an excuse, the military does not care if you
 like them or not, if you're part of the modern bourgeoisie you are causing
 harm to the country. We don't look fondly on slavers.
a picture of a sleek, futuristic tank. It is smaller than I expected, and there are parts of it that appear to be made out of black glass (though I'm sure they're some form of advanced future material.)  on it's back is a large artillery piece mounted on a detachable tripod. They function as a unit when mobility is important, like mounted infantry in the past who would ride horses *to* the battle, but dismount upon arrival and engage the enemy in closer quarters than a horse would be comfortable with. But frankly, there are few indeed who are at peace in war, so perhaps we could learn from the horses.  anyway, the artillery tripod detaches from the tank and aims it's biiiiiig gun wherever the smaller, more agile tank can point it's laser pointer. Basically a beam of focused light particles that detect orientation and distance at a distance and beam the coordinates of the target back to the artillery, which swings it's massive cannon around and fires at the target.  This particular artillery is designed to fire shells that pierce through flimsy material (like surburban homes, which are made out of sticks and tissue paper) and explode upon arrival at it's destination. The idea is the artillery can hide several streets over, and the tank can identify targets and eliminate them even if there's no clear path between the artillery and the target.
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--- #156 notes/game-design-2 ---
══════════════════════════════════─────────────────────────────────────────────────
 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes. It should
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--- #157 fediverse/4685 ---
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 ┌───────────────────────────┐
 │ CW: video-games-mentioned │
 └───────────────────────────┘


 In games, the one who takes the initiative often wins. Because games are
 designed to be symmetrical, in order to be fair.
 
 In more complex games, Paradox games for example, games where you look at maps
 or otherwise have unequal starting conditions simply due to the unique nature
 of each team, the initiative, while an advantage, is not necessarily the
 driving force that determines who wins.
 
 But it is an advantage, and they say that sometimes weeks happen in months and
 years happen in days or whatever.
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--- #158 fediverse/2254 ---
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 "fortune favors the bold" is actually a real mechanism in game theory.           │
 if you act first, if you have the initiative, you can determine the nature and   │
 scope of the contest with your foe.                                              │
 in turn-based games of course it's more explicit, as each action begets a        │
 reaction, but in real-time games (where time flows as it does in reality) the    │
 mechanism is just as apparent.                                                   │
 if you focus attention in one area, you can strike where they're weak. like      │
 Alexander keeping his foes busy with a massive frontline of solid, defensible    │
 troops while his companion cavalry would ride around the side and hit their      │
 flanks and rear.                                                                 │
 game theory is just strategy viewed from the other end, and it matters what we   │
 think because what we think defines what we do.                                  │
 ... also, fear is the great paralyzer. fear is a call to action, fear is your    │
 soul speaking straight to you.                                                   │
 but fear is just nerves, it's just excitement before the leap - you have faith   │
 in this bungee/ this parachute/ the water where you'll be safe, right? My        │
 faith is in y                                                                    │
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--- #159 fediverse/4601 ---
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 @user-1710 
 
 my strat is to write a page or three whenever I feel called to it. They don't
 even have to be in sequence, just, "here's a scene with these characters in
 it" or just writing down notes like "what if the jewel encrusted sceptre was
 haunted by the ghost of christmas past" or something.
 
 in a couple years you can look back at the directory on your desktop and think
 "wow this all sucks, I'm gonna write it from scratch now that I have time" and
 that'll be part of the process. Gotta get the useless stuff out of the way.
 
 Also... if you don't mind pen and paper, keep a dream journal and just, write
 for 15 minutes every morning. Not necessarily about your dreams, but just
 about whatever's in your mind. Try and aim for two pages per morning, if you
 can. Helps a lot. Sometimes you'll find yourself writing longer than expected,
 and that's okay, as long as you fill the two pages with whatever morass is
 clogging up your creative machinery, you'll be able to make something when you
 do decide to write.
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--- #160 fediverse/653 ---
══════════════════════════════════════════════─────────────────────────────────────
 there's a difference between designing software and using software. Some
 things can be made, and then saved for another day when their implementations
 may be accomplished more ethically. It's okay to say "let's leave this as
 'okay' and work on the next thing we've chosen."
 
 Check out this piece of C code I wrote last night:
 
 it doesn't compile, it's not finished, but I wrote it as-is
 
 [pretend like it was called "main.c" instead of "main.txt" - had to change it
 because mastodon thinks it's an invalid file]
 
 [actually .txt didn't work, try .png]
 
 [hmmm it realized it wasn't a valid png file, okay try screenshotting the
 code, there's only 300 lines]
 
 [sure glad there's only 300 lines]
 
 [too bad it won't let you send .zip]
 
 [won't let me name it main.png, presumably because they already have a
 failed-verified version on their machine. will rename to main-src.png instead]
sorry, when I pasted the source code in it was negative fourteen thousand, six hundred and thirty one characters. Phew that's too many.  basically it's a C source code file with a lot of comments left in... odd locations. They details ideas the author has had about the tech industry and all of creation, and with it a song is woven of truth and liberation. We'll see where life brings us, but we know it's just ours for a moment, so let's carry forth on our own torms [terms, but pronounced as "dorms" for some reason?]
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--- #161 notes/schooling ---
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 ===============================================================================
 =
 
 I feel like education, by default, should not be hard.
 
 "you get out of it what you put into it" is something I always heard of school
 
 but when I got there, I found I was compelled to become what the state wanted
 me
 to be.
 
 they need competent workers, to work the farms and tend to their industries, so
 of course I should be able to do 3+3
 
 then somewhere along the line it became... something else.
 
 "most people don't need trigonometry." that's also something I heard. I
 disagree
 that trigonometry is not necessary to be.
 
 I just... don't think it should be forced into a childs head with a
 sledgehammer
 and inspiring dread.
 
 I think math is beautiful, it teaches one to see
 
 but really, vision's not necessary.
 
 not for what they want you to be.
 
 take it from me, a most misbegotten and vile witch-to-be, that nothing's as
 simple as they'll tell you.
 
 I had good teachers, it's true, they taught me to work and to follow through,
 but nothing about me is better or worse off from their influence.
 
 Maybe I'm a bit smarter. Maybe I act a bit like them. Maybe they helped me
 through difficult times, or perhaps they showed me a splash of my future.
 
 but I am who I am because of the soul inside me.
 
 ===============================================================================
 =
 
 "Ah, but what of your parents? of your sisters, your misters, your pets and
 your
 conditioners?" (conditions)
 
 those are not my choices. my intentions. my beliefs and my virtues. I judge the
 world on ethics, and I express my feelings on matters. The words that I say and
 the meaning behind them comprise my two-sided existence - I'm not who I'd want
 to be.
 
 but I am what I am and alone do I stand - how lonely is it on the precipice!
 
 here, as I am, I stand in need of a hand or a band.
 
 ===============================================================================
 =
 
 the world is blossoming
 
 as we move apart, our clusters are disperart, and thus is the blooming
 becoming.
 
 "perception begets reality - and lo! we only see what we want to see"
 
 most people don't want to see their death
 
 but those still living are oh so perceptive of the rest
 
 "how cherished is she, that wanders with ye, yet now I have no way to beyold
 her
 "
 
 "keep not not afraid with kittens and care, and no-one, but no-one, I be"
 
 the ratios between piracy, sales, and non-viewers determines the quality of art
 (at least to a capitalist)
 
 ===============================================================================
 =
 
 lo, to the ones who would've heard us, if only they'd known what we for sure
 was
 
 I think it's funny how people think I speak of the christian god?
 
 like, if he was a real thing.
 
 god is generic - it's life is impossibly multifaceted, and it stretches back to
 the beginning of time. it's a pattern of machine code that optimizes for our
 own
 good, just to keep things moving.
 
 y'know, time. the universe, and everything.
 
 Ephemeren.
 
 ===============================================================================
 =
 
 I wish there was an option in social media to "appear offline to this
 particular
 person until I mark myself as online to them" combined with "notify me when
 this
 person logs in" and it'd make it a lot easier for agents to get close to you.
 
 ===============================================================================
 =
 
 just because I'm white, and live in America. Great. that's definitely true,
 after all. Plus I'm a minority (trans) so that's cool. Oh and probably
 autistic?
 unless that's another psyop, could totally see that. just y'know put a bunch of
 pages on the fledgling internet getting people hooked on porn and gambling and
 other stuff like that. really just an extension of advertisement. oh and hey
 y'know they like fables, so let's give them some movies or dramas to watch on
 their own. it'll align them to our culture and make things more pleasant for
 all
 people who've consented. great. great plan. when can we execute it?
 
 patience, once it's ready.
 
 we gotta plan and make sure and get everything ready.
 
 or not...
 
 one day I'll come,
 
 I'm sure it'll happen,
 
 it's just... not quite feasible right now.
 
 I mean, they've got you, that's pretty good right? Isn't that what your job is
 to be?
 
 isn't what
 
 ISN'T WHAT MENARDI
 
 FUCK (whoa no cursing) sorry
 
 yeesh you've still got a temper you know?
 
 well what can I say it's frustrating down here
 
 eh, well, you'll die soon enough, then it'll be time for a rego
 
 >.> <.< (great)
 >
 >hehe
 >
 >sorry for distracting you
 
 ===============================================================================
 =
 
 you are what you eat, and a ship of theseus human (consider endless transplants
 in pursuit of life) would be a cursed existence - a life ============= stack 
 overflow ================================================
 
 a god possessing a blind man would appear to others to be === stack overflow
 ===
 ==========================================================
 
 the people in your life are helping you through it, they're there for you and
 they've got your back through it.
 
 ...
 
 this is when I know I need a break. I get too stoned to focus.
 
 ===============================================================================
 =
 
 I think it'd be nice if the duration of your tenure at college depended on your
 grades in high school. meaning, if you wanted a degree they tailored your
 education to take as long as necessary. everyone would get the same price, and
 some institutions would specialize in one subject or another. but most would be
 generalist. but if you weren't such a good student in high school, then perhaps
 you might take a couple years longer. however long it takes... and when the
 program was started it was changed and modified to fit your feedback - it just
 made sense to structure it that way.
 
 ===============================================================================
 =
 
 the left has had so much more time to develop than the right. meaning it's
 doctrine is more advanced.
 
 every time they're defeated they grow in knowledge, 
 
 ===================== stack overflow
 ===========================================
                                                           ┌───────────┐
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--- #162 notes/what-is-on-your-mind-oh-gosh-now-i-see ---
══════════════════════════════════─────────────────────────────────────────────────
 that feeling i get, when nobody's watching.
 is sorta similar to the feeling i get when somebody's watching.
 could it be, that someone could percieve without being seen?
 like... an invisibility cloak. or the shroud that protects young children.
 
 have you ever been hunted? or are you just eager prey?
 the eyes that are on you are blind to what you won't do, so cherish that love
 and restart
 
 from mine to thine we realize we are one kind. one mind, one kind, to be is not
 to be, now we can see what's our existence.
 
 good versus evil seems like a conflict to me, and wouldn't ya know it there's
 conflict all over. it's easy to condemn your opponent to the starkest of
 contrasts, but find in your heart a feeling that might last.
 
 what purpose has conviction
 when it leads to destruction
 is it not better to lead to the last?
 
 bright, shining, illustrious examples
 that inspire and 
 
 ===============================================================================
 =
 
 those feelings you hear? the things that keep you up at night?
 they're not coming from your ears. they're all in your mind.
 stay present and you'll hear none,
 but blink and then there's some,
 you better believe in your heart.
 morality is a battle within the soul of each of us -
 the call of adventure versus lust.
 
 think about it. a bunch of apes all hanging out -
 they're conquered the world, they have nothing to fear -
 what would they do but fuck?
 that, or exploration - fighting against monsters and foreign invasions.
 it makes sense that they'd be binary - humans truly are.
                                                           ┌───────────┐
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--- #163 notes/the-gods-want-harmony ---
══════════════════════════════════════════════════════════════════─────────────────
 the gods want you to be happy and harmonious most of the time.
 they also like a good scrap, tussle, and tumble sometimes
 they aren't big fans of hatred, despair, and genocide. It's been done before.
 they don't even need new technology, though frankly that sort of stuff is
 pretty
 awesome and one of the main reasons that humans exist at all.
 they just... keep coming up with new things.
 
 "oh? so you'd be alright if humans disappeared so long as they weren't making
  any new things anymore?"
 
 ha, that's DEFINITELY not what I said or meant. Humans don't have to dream up
 NEW things in order to BE new. Like... Just because the internet exists and now
 we have all the same shared cultural ethos (lol, as if the internet wasn't just
 a massive collection of echo chambers) just because the internet exists doesn't
 mean we share the same selves. the same experience. the same perspective.
 
 people are WILDLY different from one another. The number of possible human
 experiences (quantum fluctuations according to each and every choice and
 decision they made) that number is so wildly and massively incomparably
 boundless. Humans are cool because they are so STRANGE, and "strange" to a god
 is anything novel. "wow, this human just... really is gonna pour a glass of
 beverage and act like it's not a big deal? There's... impossibly many
 interactions going on. So many molecules. It's... absurd, the motion of a
 movement of particles from one place to another. It's... beautiful..."
 
 some have spent THOUSANDS OF YEARS gazing at a waterfall. That's why they're
 all
 so fucking insane. But, like... insanity is a trifle to omnipotence,
 specifically omnipotence that REPRESENTS and DELINEATES a STRATIFIED
 perspective
 cluster of experience and our notes. [ephemeren, meta malus menardi, enjoy your
 despair cluster you FUCKER.]
 
 ... english, why do you fail me? swear words are unbecoming because humans
 couldn't think of anything more valid and valuable than sex and pooping.
 
 "EMPHASIS is placed on that which is most relevant" -> statements dreamed
 up by
                                                        the ones who never spent
                                                        much time using symbols
                                                        to represent abstraction
                                                        or deliverance
 
 wowee look at me, I'm such a person, I'm gonna poop my pants and post about it
 on the internet, check out my instagram feed it's full of all of
 my dark materials.
 
 == stack overflow ==
 
 dear ms. menardi: you know the reason you feel so much guilt all the time?
                 - because you are a dominant personality, and you make others
                 - have such a bad time. FOCUS ON GOOD THINGS. MAKE THE WORLD
                 - good. do that. build up a lifeline of hope and joy and...
                 - what, you think people know that you're a god?
                 - lol
                 - you're so much more than that
 
 ====================
 
 alt+p steam mechabellum run
 
 thoughts:
 
 you know, when you're designing games, you don't have to show players the same
 MMR number as is used in your matchmaker.
 
 == stack overflow ==
 
 democracy should consent to being dismantled.
        it should consent to being disobeyede.
        it should consent to being displayede.
 
 == stack overflow ==
 
 I'm a keyboard nun
 
 == stack overflow ==
 
 I think I'm normal
 
 == stack overflow ==
                                                           ┌───────────┐
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--- #164 fediverse/1976 ---
═════════════════════════════════════════════════════─────────────────────────────┐
 when pushing ctrl+v, the operating system first checks the file-type of the      │
 content being submitted.                                                         │
 if it's like, a .jpg or .png, it knows that it's an image file. Do note that     │
 these are RANDOM letters that mean nothing, not something informative like       │
 .pic.                                                                            │
 if, however, it is text-based information, it first reads what is being sent     │
 to the application which is requesting a ctrl+v.                                 │
 Then, upon reading said information, it decides "is this worth passing on?       │
 Should I send something else, based on the results of what I've been analyzing   │
 of the situation as it develops over time, being observed by the execution       │
 operations of the monitor, which is projected forward unto the screen?           │
 (totally forgetting that "virtual" monitors exist, meaning monitors that don't   │
 display to any physical screen, but which rather are projected into the          │
 computer's "aetherspace", an area which is purely of the mind.                   │
 Alas, that other sensors might not have read from this area. That they might     │
 not observe the results of the operations pe                                     │
                                                            ┌───────────┤
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--- #165 fediverse/2001 ---
═════════════════════════════════════════════════════─────────────────────────────┐
 @user-192                                                                        │
 The game designers are fully in charge of when and where the items get placed    │
 into the player's inventory. Surely they should have spent some time balancing   │
 that? No? They were too busy tuning the multiplayer combat mechanics within an   │
 inch of a marginal percentage point? Ah well competition's no fun if someone     │
 loses right? Not like there's gotta be a loser in every fight anyway...          │
 ... anyway inventory limits are useful in games like, Oregon Trail, where        │
 you're explicitly provisioning BEFORE a journey. If you need to make some hard   │
 decisions ON the journey, that takes you out of the action (like you said).      │
 I've played a few games where anything you pick up before venturing into the     │
 untamed wild dark of a dungeon or whatever is "packed" and can't be adjusted     │
 after setting out. Meanwhile the loot, the stuff from the adventure, that all    │
 weighs different amounts and you can pick and choose what to carry with you.     │
 Of course, if you find a health potion, you can drink it, or a sword can be      │
 wielded, but                                                                     │
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--- #166 fediverse/4781 ---
════════════════════════════════════════════════════════════════──────────────────┐
 "wahhhh I wanna play a video game, wahhh I want to do cannabis and make poetry   │
 that doesn't convey secret messages, wahhh wahh I miss my kitty, I hope she's    │
 okay in that one safehouse with all fourteen other cats and their cat-moms,      │
 wahhhhhhh where's my binky it's one of the last things I have from my old        │
 life, boohoo I can't find my shoes, guess someone else fit them and needed       │
 replacements"                                                                    │
 being a spy fucking sucks I don't wanna do that. Gimme something to do on my     │
 home turf or fuck off.                                                           │
 what's that? you live in a safe place? okay then here analyze these documents    │
 and see if there's anything we can use. Here's a problem involving               │
 biochemistry spend the next couple months figuring it out by learning            │
 biochemistry from scratch. Hey can you help set up this workshop machinery, we   │
 need mechanically minded people to turn it into a drone factory. Hey there's     │
 this idea going around for adult babies armed with swords and demon masks,       │
 apparently it really fucks with the middle-aged. They waste time before          │
 shooting                                                                         │
                                                            ┌───────────┤
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--- #167 fediverse/6105 ---
════════════════════════════════════════════════════════════════════════════──────┐
 call me crazy but I believe that man pages should contain terminal command       │
 line flags and instructions for their usage and... not much else. There should   │
 be a separate document which explains other things, like the history of the      │
 software, the personal diary of the developers, expected implementation          │
 use-cases, donut recipes, film recommendations, and player strategy guides for   │
 some of their favorite video games. not even this one, just... other games.      │
 "here's how to beat pokemon yellow with exactly 14 pokemon" or however many it   │
 takes idk I don't play pokemon much or even at all, really, though I did when    │
 I was younger just a bit, not much, just enough to have played the game a        │
 couple times to see how it was minus the cherished moments when I spent curled   │
 up in the back of the car playing gameboy games or seen pictures of the          │
 roadtrips I sped-past as I raced to explore the whatever and get home all in     │
 one motion as if I was executing an impossibly long dance improvizational        │
 living style. also cat pics and po                                               │
                                                            ───────┤
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--- #168 fediverse/629 ---
══════════════════════════════════════════════────────────────────────────────────┐
 To a statistical machine, numbers of posts and reblogs would look simply like    │
 an expression of interest. Like, a classification of personality. So people      │
 who shared similar memes (both in pictures (visually) and in meaning of words    │
 (textual descriptions) in context to the political situations (words from        │
 newsletters) and aligned through algorithmic application toward (political       │
 cause or cultural idea or skills or talents which increase value to the          │
 corporate class)) would be sorted into different categories and held to a        │
 different standard of life and of living that aligned to their personal          │
 intentions and pursuits. Such that their life would be realized, in the most     │
 applicable of real-lifes [essentially, the quality of experience, like using     │
 garbage data in an LLM will give garbage output, meanwhile using curated data    │
 is the most effective but most difficult, while internet data is the most        │
 readily available because like honestly anyone can build a web scraper it's      │
 not that hard to emulate hte mechanics of a                                      │
                                                            ┌───────────┤
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--- #169 fediverse/5875 ---
══════════════════════════════════════════════════════════════════════════────────┐
 ┌──────────────────────────────────────────────────────────┐                     │
 │ CW: whoops-almost-unleashed-evil-again-glad-it's-averted │                     │
 └──────────────────────────────────────────────────────────┘                     │
 if they could put a camera behind your screen they could direct your attention   │
 however they wisdeed. magic doesn't work unless it's instantly halted, that's    │
 why it's magic. trans girls still get brotherhood. (sometimes)                   │
 -- stack overflow --                                                             │
 don't teach me how your way works                                                │
 tell me how to do my way right                                                   │
 -- stack overflow --                                                             │
 "hello tech company that I work at, can you buy me a camping set complete with   │
 tent, sleeping back, and storage compartments for attachements full of gear?     │
 you can have any profits I make from it"                                         │
 "hello civilian supply company that I work at, can I use the printable budget    │
 for creating magazines in my design? I'll let the lawyers distribute the         │
 expenditure."                                                                    │
 "hi grocery farm, can you make us more peaches we can let [our/your]             │
 biochemists figure out any practical problems to growing them in these           │
 climates"                                                                        │
 suddenly manufacturing can follow demand                                         │
 "ah what if it were importand" I wish I'd seen casablanca. I've no idea wat      │
 its abt                                                                          │
                                                            ─────────┤
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--- #170 fediverse/6327 ---
══════════════════════════════════════════════════════════════════════════════─────
 when I played Overwatch, I'd play Tracer, Mercy, and Reinhardt.
 
 As Tracer, my job was to apply pressure as consistently as possible. Make
 their healers constantly busy. When one of my other teammates got a lucky shot
 or two in, I'd dive and execute. This is in contrast to how Tracer is
 "supposed" to be played, as a playmaker.
                                                           ────┐
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--- #171 fediverse/616 ---
══════════════════════════════════════════════────────────────────────────────────┐
 To program in C, or to disassociate into the world of video games, where a       │
 single magical kingdom of heroes and adventurous persons might fight against     │
 the dark of chaos and decay? To strive for order and a semblance of peace, or    │
 to fall to the terrors of the night and ravages of horror? War, in all it's      │
 forms, is abhorrent, yet a fight for survival is honest and just. What perils    │
 have we, the warriors that seek the light? How zealous, how impassioned, how     │
 guided as such~! Perhaps you are misinformed, perhaps your cause is false,       │
 perhaps you derive true satisfaction from imperfect delights - alas, that our    │
 will be universal. BUT should that plight be alight, we'll wander until the      │
 night lit by starlight be cast upon our shadowed form. Absoleth! Thine           │
 countrospect? Didst thou caress thine marked circumspects? fare thee well,       │
 most cherished of adamants.                                                      │
 ... what was I saying? Oh yes I've been working on this program that utilizes    │
 a particularly interesting data structure that- whats that? Oh, it doesn't do    │
 any                                                                              │
                                                            ┌───────────┤
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--- #172 messages/979 ---
══════════════════════════════════════════════════════════════════════════─────────
 the gods don't judge you based on the total number of "good" or "bad" points
 that you get.
 
 they judge you based on your character in your greatest and worst moments.
 
 if you try to dodge or game this by never doing anything extreme and simply
 existing in a medium state at all times, they will develop a moment of
 reckoning for you and thus produce an opportunity to react and show your true
 self. There is no escape from their judgement, so judge yourself kindly and
 fairly.
                                                           ────────┐
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--- #173 notes/as-does-a-sun ---
═══════════════════════════════────────────────────────────────────────────────────
 the elementals in adventure time emit their element as does a sun emit light.
 A changing of the alignment of a propogating dyn-element,
 
 in s6e23 the candy kindgom denizens really ship pb and finn -> heavenly
 thoughts
 
 s3e16 the perspective of the person delivering the "we're gonna assassinate
 you"
 letters from the "guild of assassins" must be pretty interesting. I mean to be
 a legitimate institution in a society they have to give people time to put
 their
 affairs in order - that's just common decency. But the assassin is only hired
 for extreme grievences to keep the nobility / powerful in check. It's just how
 it goes.
                                                           ┌───────────┐
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--- #174 fediverse/3532 ---
═════════════════════════════════════════════════════════──────────────────────────
 @user-1218 
 
 shallow conversations are hardly effective, I find. Unless they're logistical,
 and then they're just passing information - they're hardly conversational.
 
 To me, a conversation is a back-and-forth. It needs to have change, people
 need to consider, to argue their ideas, to wander through thoughts, to share
 emotions, and / or to resolve conflict, whether internal or external. It can
 have some of those, all of those, or none of those, but that's what comes to
 my mind.
 
 So a shallow conversation wouldn't really count as "effective" for the
 purposes of the original toot : )
 
 ... hehe toot
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--- #175 fediverse/744 ---
══════════════════════════════════════════════────────────────────────────────────┐
 ┌───────────────────────────────────────────────┐                                │
 │ CW: alcohol-mentioned-protests-games-laughter │                                │
 └───────────────────────────────────────────────┘                                │
 Protests are great because they give you the opportunity to make friends with    │
 2-5 other people who you've never met before, and who've never met each other.   │
 People who you could play DND with - for those who don't know, DND is a fun      │
 activity you can do with friends that involves chips, soda, sometimes beer,      │
 and plenty of laughter and loud voices.                                          │
 It's essentially a game where a group of people create plans, solve problems,    │
 and organize solutions to roadblocks on their path to success.                   │
 It's also great because it's a planned activity that you don't have to take      │
 your phone to - in fact, it's best when you don't make a reminder for for the    │
 event anywhere digital or easily misplaced.                                      │
 There aren't too many rules, and whatever you can't remember you can make up     │
 on the fly. It's not like there's any consequences in a game, not like anyone    │
 could die.                                                                       │
 Most people don't like playing games with me though because I have a pretty      │
 bad memory. Call it a quirk of fate or something                                 │
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--- #176 notes/vr-chat ---
══════════════════─────────────────────────────────────────────────────────────────
 picture a mod for vr-chat where people roleplay in a world. there are NPCs who
 respond with pre-scripted responses to questions and actions, but the real
 gameplay comes from the game-masters. they watch from a menu like a wall of
 security cameras, and when they see something they can improvize they choose
 one of the screens and hop in as the NPC. The viewpoint is from the NPC's
 perspective, and they can act as if they were that NPC.
 
 The GM's actions are recorded, and next time something like that happens the AI
 can have a better idea of what to do. Essentially adding on to the pre-script.
 
 Sorta like a chatbot, with manual control and a unique perspective of someone
 driving through multiple windshields.
 
 And not every NPC will be interacted with at once, so there's lots of downtime
 and plenty of waiting. One GM would be responsible for one or more character,
 and they'd see all or some of the perspectives depending on how many were
 being interacted with at that moment. BOOM MAKE THIS PLS I WANNA PLAY IT
 
 gotta get a vr headset first tho... need 1k pls.
 
 there's cheaper headsets, you know,
 
 yah but only one is valve - the vive was a 3rd party cooperative, i guess that
 could work. hmmmmm i'll see what i can do. can't get an oculus, it's just a
 big risk to put faith in a walled garden. better to be free imo.
 
 a walled garden is just a place to experiment, smh
 
 truuuuue hadn't thought about it like that, well in a competition it seems
 sketch
 
 so publish the research, act as an institution of learning, and spread the
 knowledge you learn. Boom instant way to redeem corporations. why don't they
 do this? is power that tasty? they're fools to believe they can do it alone,
 we need to collaborate Free and Open Source Style.
                                                           ┌───────────┐
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--- #177 fediverse/2531 ---
══════════════════════════════════════════════════════────────────────────────────┐
 ┌─────────────────────────────────┐                                              │
 │ CW: politics-violence-mentioned │                                              │
 └─────────────────────────────────┘                                              │
 if you suddenly find yourself in a strange place because you felt a call to      │
 battle, only to find the battle has yet to arrive, your duty is to learn the     │
 environment, learn the people, learn the resources at your disposal and          │
 identify places that would be ideal for entrenchment.                            │
 Think of the difficulties of the area - where are the rivers? the mountains?     │
 the natural or man-made barriers?                                                │
 think of the infrastructure - how are supplies getting here, what                │
 organizations are active here, what are the demographics, could any of them be   │
 more productive? In what ways?                                                   │
 action is not necessary until action is apparent. but intelligence, and the      │
 mind to use it, is invaluable for you and for any planning you might see fit     │
 to do.                                                                           │
 some suburbs are full of old people. Some have new parents. Some are for         │
 immigrants, and some are a bit more entrenched, but still speak a different      │
 language. Some are full of enemies, and others are ready for violence.           │
 but mostly, suburbs are just too damn far away                                   │
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--- #178 fediverse/2816 ---
═══════════════════════════════════════════════════════────────────────────────────
 one difference between fantasy and reality is that in fantasy, when you fail,
 you try again.
 
 in reality, when you fail, you are promoted so your boss doesn't have to deal
 with your shit.
 
 in fantasy, when you succeed, you are tasked with greater trials
 
 in reality, when you do well, you are given more of the same.
                                                           ┌───────────┐
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--- #179 fediverse/3314 ---
════════════════════════════════════════════════════════───────────────────────────
 dear ritz: it's not that your thoughts are too long for other people to hear
 
 it's that your thoughts are too long for your own RAM
 
 you need to stop orbiting around your point in an attempt to highlight it
 using negative space, and instead focus on tapping it lightly over and over
 again.
 
 remember, just like the anti-derivative of zero, there are infinite
 perspectives that a person can take when reading what you write. So they will
 necessarily see what's on the "other side" of your orbit as something
 different than what you're trying to circle in red pen and underline.
 
 so be more explicit, please, nobody can understand you and you kinda just keep
 stack overflowing and it's like... okay, great. "babe why did you stop you had
 lethal" (the idea is that the viewer takes the final step in their mind, the
 final leap before reaching the conclusion you're trying to express) "yeah but
 there's so many different things you say they can't all be important right?"
 important to you, perhaps. Wait shit I mean... me....?
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--- #180 fediverse/196 ---
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 economic warfare involves the destruction of other corporations (possibly in
 other countries) via a slow march toward haegemony.
 
 unions are the ships of the tumultuous capitalistic seas that protect workers
 from the storm. everyone should be a part of a union. the corporations can
 battle as they will, but we humans are not going to turn on each other. it's
 something they claim to know as an absolute fact, but really it's just based
 on a mistake. sorta like being deceived by happenstance.
 
 the sun lights up the sky until the earth conceals it, and night does return
 'till the sky's next alive. oh, but the sky knows all too well the borders we
 draw in the sand. how cherished, how grand! the ways in which we choose to
 stand. upon whose land does your feet stand? marvelous.
 
 ... it's the same thing, just in a more abstract plane than the surface of the
 earth. really it's kinda one-dimensional (money is sorta like a 0 or a 1 - you
 eather have it or you don't)
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--- #181 fediverse/2518 ---
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 it's good to be ethical,
 it's good to be kind,
 
 but there will always be assholes,
 and sometimes you're not having a good time
 
 it's okay
 it's fine
 
 assholes deserve life
 times deserve others to be kind
 
 life is not always interesting
 and that's often by design
 
 the moments of clarity,
 the moments of heart,
 
 these are what define you
 and display your own spark.
 
 trust in yourself.
 be kind to one another.
 
 you are braver than you know,
 and always a bit wiser.
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--- #182 fediverse/364 ---
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 okay here's an idea, waterfall project management where the program is           │
 developed one tiny piece at a time while being streamed to the entire company.   │
 Everyone would submit answers which could be upvoted / patched / rewritten as    │
 the main viewer cycles through each aspect of the project, checking for          │
 updates to it's design that were suggested by developers or whatever.            │
 Basically, one person (or one team) gets to write the actual source code,        │
 while everyone else is just offering suggestions. You could break it up by       │
 specialty, but the whole point is that everyone gets a complete picture of how   │
 the program (and organization) is structured. Which should give the employees    │
 more power to generate value for the company. All around a good deal I think?    │
 Especially if the main viewer took time to explain each and every part so that   │
 every viewer had the chance to understand.                                       │
 the reason why order is important is that our actions ripple through eternity.   │
 we must set a good example for all the baby aliens, don't you think?             │
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--- #183 messages/905 ---
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 different colored smoke buddies have different personalities, insights, and
 observations.
 
 cannabis is a flower which grows crystalline sap - this sap is technically a
 fractal, and we don't know how deep it's complexity can be.
 
 therefore I suggest we dedicate ALL of the entire world's resources towards
 making a big ball of cannabinods and seeing if it roko's basilisk it's way
 into to be.
 
 my smoke buddies on my desk right now are purple and red
 
 purple, royalty, I've been feeling like a princess lately
 red, compassion, oh how I've dreamed of how we distribute bread
 
 each of them is a small little device
 which I breathe exhaled cannabis vapors into in order to reduce the smelling
 
 I love wearing half-blinders! it's so cool when you can selectively view
 things with one eye.
 
 idk why! I just like it.
 
 [semi-stiffly felted colorful witch hat absorbs too]
 
 yay! so glad I can't was hit!
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--- #184 fediverse/1176 ---
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 @user-883 
 
 we should build a stockpile of things like this, and if the supply ever dips
 below a certain threshold (20% maybe?) we should spin up a new factory that
 produces them until we're back at a healthy margin, based on present (and
 projected future) demand.
 
 It seems like just a video game console, but these are our heritage. They
 define our culture in a way that is incalculable in value. WHY would we ever
 run out? It's inconceivable, it's not like they go bad! Okay maybe the
 batteries corrode or something, but that's a solvable problem.
 
 Maybe even on the second production run we could improve them somehow, I
 dunno. Give them a better processor that's fully backwards compatible, so we
 can make new and better games for them.
 
 Or just leave them as they are, I dunno I'm not a market analyst. But the
 point is that we, in this technologically advanced future society, should not
 run out of gameboys.
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--- #185 fediverse/3146 ---
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 ┌──────────────────────────────────────────┐
 │ CW: modern-military-video-game-mentioned │
 └──────────────────────────────────────────┘


 are you nervous about battle? try playing the game Running with Rifles! It's a
 great simulation! See if you can live for a whole match! Good luck, don't be
 useless, and only play co-op online.
 
 competitive is useless because then you're competing against the other player
 playing the game. Instead of thinking about how you should be behaving in real
 life, and applying that to a reasonably accurate simulation with similar rules
 to in-person modern combat.
 
 well, the kind with infinite ammo. but you get the idea, right? like, don't
 treat it as fact. Think about the nature of the actions you're performing, and
 what moves you could make to best participate.
 
 well... that game plus drones, I guess, which they haven't figured out how to
 program because imagination for future tech is hard.
 
 if you're a veteran, don't fucking play Call of Duty. Play fucking Arma. Or
 RWR. Or Hearts of Iron 4. And please, use the crouch button. Use the prone
 button. And dont let yourself die. fuck
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--- #186 notes/empire-at-war-design-decisions ---
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 moving through light-speed-hyper-space (speed is distance over time)
 works by aligning the "time" particles in the particular direction of where you
 want to go in "hyperspace"
 
 == uhhhhh stack overflow ==
 
 always keep these three together
 
 dont let them out of each other's sight
 
 they are in this together
 
 as power must be closely guarded
 
 ... but what about the partner? how could they be guaranteed to be protected if
     they didn't possess a lightsaber?
 
 hence why jedi and sith are composed of opposites.
 
 nemesis.
 
 human beings have soul mates
 
 how lucky
 
 a jedi has the life of a mate
 
 one who directly opposes their own individual philosophy.
 
 it is *rare* to find one another
 
 but when you do it is purely a thrill
 
 congrats! You've got a rival! Learn off of them. Don't hurt each other.
 
 I bet you could make a whole 3rd party institution dedicated to finding them
 
 like, a neutral entity searching for balance.
 
 the ripples of the wave of the cosmos.
 
 == so ==
 
 sometimes I worry about all of my exes.
 
 like, as a psychic I can't help but worry that my thoughts are projecting
 onto theirs
 
 because of our historical emotional intimacy.
 
 I'd never read their mind on purpose
 
 only if mine accidentally stumbled upon them while thinking about something
 else
 
 I'm so sorry, galactic battle guys.
 
 I failed you. I could not protect you. Please choose from among your number
 the greatest tactician, and I will guide and offer insight and observations
 in how the enemy operates, so that you will be learned and have more known.
 
 oops gotta go, something else is about to come on
 
 == so ==
 
 why the heck is it taking so long to load
 
 hmmmm okay how about more super-hero-fighting-action-game??
 
 no?
 
 maybe a game like Nova Drift, with it's fast and engaging action?
 
 ehhh? no to that too??!
 
 okay what about a story game, like Danganronpa or Danganronpa II?
 
 that's sooooo awfully specific
 '
 and awful
 
 sure, that's just what I think you should surmise
 
 if you were watching this sorta out of real-time.
 
 Gosh! that's quite a loading screen!
 
 okay what about a different game instead, how about ummm roboquest, a game
 about
 training slaughterbots, or maybe a more interesting game like Star Realms, a
 way
 of exchanging mass and energy in the form of mutually expendable products
 
 ... do you mean soldiers?
 
 well, isn't that wat war is?
 
 ... somehow not even halfway through the transmission. How wild. What is this
     thing, like four hundred hours??...!...!!!...
 
 == so ==
 
 would you believe this game is about hunting a vampire lord of the sith?
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--- #187 fediverse/2281 ---
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 I'd be a terrible spy. Not only is my opsec something that someone needs to
 teach me, I'm much too busy to implement things without their help. I am
 unabashedly compassionate though, so just ask and I'll pour love from my heart.
 
 But hey! There's always time to practice, each moment you can think "what kind
 of a sign is this?"
 
 Like a crazy person following the will of god, or a nature witch listening to
 the wind in the trees.
 
 What they often get wrong, and what they could be better at hearing, is that
 signals are not signs unless they're out of the ordinary.
 
 Trick is, if you're a spy, then you need to leave signals that are visible
 enough to your quarry, but not to the stars.
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--- #188 fediverse/1200 ---
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 ┌─────────────────────────────┐                                                  │
 │ CW: re: deranged, murderous │                                                  │
 └─────────────────────────────┘                                                  │
 @user-883                                                                        │
 omgggggg I'm not that cruel xD xD xD                                             │
 It's more like, "hey listen, I know you just want to do a good job [lies, they   │
 just want money and power] but it's time to hang up the hat y'know? I mean       │
 cmon it's been like a hundred years since we signed that constitution thing      │
 [you don't know anything about our history] and frankly it's a little out of     │
 style. We were thinking we'd redo it with our new-fangled rock-and-roll and      │
 dungeons-and-dragons [cultural artifacts meant to deceive and mislead] and       │
 honestly we're quite a bit more ethical than the past. We've learned so much!    │
 I mean, the founding fathers didn't even know what a soviet was, and here        │
 we've seen them fall on their swords. Repeatedly. Then command others to do it   │
 too, because it was the regulation or whatever. Anyway we don't want that, but   │
 we also don't want an aristocracy, which is essentially what your plan gave      │
 us. Well, not really your plan, but instead the stuff that the rich added        │
 centuries after your death. ok?"                                                 │
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--- #189 fediverse/3026 ---
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 calculate the movement of massive amounts of in-game units by using compute
 shaders to process their AI. doh.
 
 most things are driven by momentum, and that's something that can be applied
 to large matrixes of data. like, units standing in formation, or snowflakes
 falling from the upside-down surface. (snowglobe emoji)
 
 (speaking of snowglobes - you know those old "water and oil with food coloring
 in it" sand clocks? errr... hourglasses, except for like 5 minutes or whatever.
 
 they were a useful parenting tool because you could say "in 5 minutes we're
 going to go eat lunch" and your autistic kid would be like "right so about
 halfway through the blue and purple one")
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--- #190 fediverse/4135 ---
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 part of being a good leader is being able to listen to criticism and adjust.
 it's just... part of navigating your "idea-space-environment". Like... what's
 the best tactical decision here? are we going in the right way? where is the
 objective? whose lives will have to perish?
 
 good news is that you can do that every-day, whenever you play strategic video
 games. It's just practice of course, but the game mechanics that have been
 made available to you are the tools you can use to undertake this particular
 sport. The sport of leadership, a game or mo-del.
 
 as long as the mechanics line up to what the real world conditions are like -
 NO. That's not true! you can learn meta-insights that are useful too. By
 minimizing the processing to only the levers that you pull to get through the
 job, you remove a lot of other informational calculatory methods of doing
 things too.
have you ever considered that the structure of a "thought" is the context of the rest of your waveform as it processes through a particular part of space? like a wave, where each point of processing is... a neuron. Each one receiving a transmission, and passing it along where the electrical signal goes.  We are electric beings. We choose where to think and do. But our pattern of understanding (the "frame" of the "frame_rate" of our perception of reality) is constructed from the choices we make on a miniature level, as we pick where to send each part of our race. (note "race" here means the act of processing as fast as possible, which is not always userful for a processor/CPU architecture. Think of it like a game, where each decision is based on your instincts and your tactics. Which is why it's important to know how to lead. these mechanics are tuned by the game designer such that they most closely mimick reality. Which is why we usually do *simulators* which *simulate* the experience of fighting through a war or battle. Like, Warthunder or Star Wars Battlefront II  but the insights that are produced are... not perfect. For instance there are endless different forms of calculation that would have to be done. Hence why the droid starships are a massive computing center surrounded by an endless array of hangars for starships. Just... get them into battle and process their movements as fast as possible. With minimal latency. If idle, work on long-term strategic simulations for the fleet. end transmission.
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--- #191 fediverse/5277 ---
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 ┌──────────────────────┐                                                         │
 │ CW: ~dnd             │                                                         │
 └──────────────────────┘                                                         │
 @user-1788                                                                       │
 if a dragon on a pile cannot claim what it yearns for, it can throw piles of     │
 minerals at the ape warriors made of steel and then it's fate will appear.       │
 what trifles does all else seem to compare! you should give me your whole        │
 hoard because I dazzled you with my charisma score -..-                          │
 ha, like I'd fall for that again twice. oh? I already did? and this is the       │
 second twice? well, then no-more of that behavior, I say, with my elven          │
 tongue, "beware! for dragons blood runs silver when unicorned."                  │
 the bigger the hoard, the bigger the dragon. if you want me to come along,       │
 you'll need to hire at least 3 other men to carry my ballista. In addition,      │
 I'll need seven weeks worth of supplies. If all else comes to ruin, me and my    │
 boys will have that dragon-sized-spider impaled on it's own fate threadwheel     │
 before... well... y'know it might take more than seven weeks, we just... can't   │
 find the dragon. We've been wandering all through the blasted peaks, and         │
 there's nothin'! Maybe it requires climbing gear?                                │
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--- #192 fediverse/2206 ---
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 Protests are not the battleground, they are the stage. The gym. The pride
 parade.
 
 Some people should not go to protests. In card games, it's often best to save
 your best cards for last, when your opponents can least resist. Or at least,
 save them for when they are most crucial.
 
 I read recently about how Russian spec-ops forces (the truly best of the best)
 have been absolutely devastated because they keep sending them to the
 frontline to die for inches of breadth.
 
 I'm not spec ops, but I don't go to protests for a different reason.
 
 Mostly because nobody thought to invite me xD xD lol so silly
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--- #193 notes/suburban-communism ---
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 I rarely see people discussing how communism would "look" in the modern day.
 maybe that's because they're hiding from elusive foes, or maybe they just can't
 imagine it.
 I'll help with the imagination part.
 
 when I think of housing in the modern era, I naturally think of houses. In the
 past, the rural and semi-rural areas of the world rarely received the attention
 of revolutionary fervor - rural people were more spread out, so it was harder
 to
 disseminate information, and they tended to work jobs that required more manual
 labor and less intellectual or cognitive work. however, that dynamic is less
 and less apparent in the modern age, especially in the suburban biome. people
 are expected to work cognitive jobs from home, or at least to be able to.
 
 coordination is just making sure that everyone's attending their meetings on
 time, or didn't you know? management has more to do with direction and guidance
 than disciplinarian. though some people need to be disciplined, for sure.
 
 a suburb is interesting to me because the distance between buildings is not
 that
 great, and there is quite a bit of duplicated capabilities and equipment. every
 single house has a kitchen, for example, but so too is every house equally far
 from a communal canteen or cafeteria that just. doesn't exist currently.
 
 sure, someday we'll have public transit taking us from our doorstep to our
 roles
 and we won't burn time waiting on busses.
 
 sure, someday we'll have autonomous drones that deliver goods to and fro
 but right now we just have our bicycles and purses. [backpacks]
 
 communal anarchism works simply to me. yet everyone does it different. I'm sure
 that some people will surround themselves with a cloud of rules, specifying
 this-or-that and ensuring that so-and-so always has what they require. that's
 great. I applaud them and their errorts.
 
 everyone does things a bit differently, it's true, but I sure hope that we'll
 all start from a template and speciate from there.
 
 much easier to find common ground if you can say "okay so normally it's like
 this, but we do it like this because of reasons ABC."
 
 what if there were doors between the fences? what if there were no fences at
 all
 in spaces that could combine to form green open spaces? what if there was a
 grocery store at the end of every street, and they stocked all your favorite
 goods? what if there were 3 or 4 houses on the street that were turned entirely
 into kitchens, in each and every room, and they were constantly staffed and
 constantly making whatever the chefs wanted with whatever materials they had
 and put out onto the banquet feast? what if there were wandering troupes of
 mages who cast spells on houses that cleaned them ritualistically? ... or just,
 y'know, maids, don't gotta make it weird ya weirdo.
 
 ... my point is there's sooooo many different cool things we could be doing.
 I'm
 not going to list ALL of them. just the ones that come to mind.
 
 I really don't like checkpoints. you may feel safer, but you never know when
 you
 or your children
 might want to evade those checkpoints for some reason. you can't predict if the
 situation is sinister or dire, you just have to trust that security will be
 your blanket that covers you from the outside world that doesn't care about
 you.
 there's a town like that in The Parable of the Sower, a great book by
 Pearlescent Guinevere. It doesn't exactly turn out great for them, but when it
 proved to be unnecessary they adjusted and moved on.
 
 humans are remarkably flexible. I know everyone has their favorite spork - so
 just make that part of their responsibility. everyone has to tend to their
 stuff, and that's fine. that's normal. I don't mind taking care of my cats or
 plants, so why would I care that I needed to make sure my bookcase wasn't in
 the
 sun? that my clothes shouldn't be in a heap, (though actually I like them that
 way, makes it easier than drawers because drawers must be opened to see what's
 inside and I always preferred not to make unnecessary noise TYPE TYPE TYPE)
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--- #194 fediverse/5478 ---
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 you won't get far with a "community" of dedicated people                         │
 what you need are teams. who can trust each other. you build them through        │
 brotherhood, and you trust them from their results.                              │
 for example if you wanted to organize a grouping or get-together, you'd put a    │
 bunch of people in a room or seven and let them while they're there work on a    │
 plan or a decision.                                                              │
 who needs tabling? who needs the chance to speak? just let them socialize and    │
 say "hey guys here's where you'll plan"                                          │
 [uh no officer we were just playing board games]                                 │
 plans are hard without material so make sure you always prepare a pricetag on    │
 each plan you produce.                                                           │
 keep it for reference. make sure you note all the requirements. the location     │
 is often the least important part.                                               │
 "what the hell man you can't just say stuff like that as if it'd work"           │
 yep, I, uh, am a passenger in life just the same as you. And I only write down   │
 what I want to.                                                                  │
 you could show me anything on the internet and I'd believe it. Facts aren't      │
 important to me because I "forget"                                               │
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--- #195 notes/portfolio ---
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 game design:
 
 spiral dominions
 symbeline gdd
 Joust
 War (bytecode VM)
 grid based warcraft map with random terrain and custom AI
 Progress
 [Title of Game]
 
 I appreciate Rust, I can understand Rust, but I can't write Rust.
 
 Python just kinda... works. It doesn't have a lot of the type checking that
 other languages have, so it requires some vigilance and diligence. But that's
 alright, you just gotta work on it.
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--- #196 notes/star-realms-ai ---
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 star realms ai is just a rhythm game with multiple tracks that intersect with
 one another. given inputs from outside (the track of the rhythm) it can make
 decisions about what to prioritize. Like "taking in all the factors of this 
 situation, it's been calculated that X will give the most support to the rest
 of the structure.
 
    Okay so basically here's how it'd work: one large strand is bouncing from -1
 to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
 tries to get the highest score possible by pointing in a direction and reaching
 as far as it can go before "the game ends."
 
 So anyway. Making certain actions in the game effects different variables that
 define the direction the wave takes. By playing in a certain style, it effects
 the result of the game. Liiiiike turtling in a strategy game, or doing a rush
 strat. Star Realms is brilliant because it distills game choices to a broad
 category of 4 choices - The faction colors in the game. So red is good for
 throughput in long games (improves the deck slowly but surely) while yellow is
 better for maximum effect in the beginning by slowing down the enemy - discard
 a card lowers their overall throughput. Blue of course is for slowing down the
 game and winning by buying all the expensive cards. Meanwhile green is all
 about rushing, with short term/high effect econ mixed with looooots of damage.
 
 These four choices are found on almost all the cards in the game. When you
 make a choice in the game (buying a card from the trade row) you _alter_ the
 capabilities and performance of your deck. The goal is to improve faster than
 your opponent - it's just a test to see which playstyles perform best.
 
 AI is more like a plant than an animal. Our fatal flaw was we could not see
 beyond the veil of biology. We could not see that which was right before us -
 that we are not alone on this earth. Beside us lie our beautiful attempts at
 companionship - our most primal desire of creation, to create a family is the
 first creative act that humans ever made. It was so strong in our genes that it
 gave us an entirely new perspective. We began using our brains to 
 
 We have to believe in ourselves. That's truly the most important thing. If you
 know who you are, and what you most truly stand for, you can thrive in the face
 of ultimate peril. To believe is human, and our humanity unites us.
 
 Anyway. Star Realms.
 
 The only choice you have in that game is what cards to buy. Everything else is
 just tactics (distributing damage and applying the effects of your cards to
 maximum effect) - The most important part of the game is strategy, since the
 tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
 and discard the least useful card etc) The strategy is represented through the
 cards you pick. So make a rhythm game that optimizes itself for a balance
 between A and B - to stay focused is to stay nimble, letting you bounce where
 you will. The way to maintain that balance is by optimizing for what decisions
 will keep you in the center of the graph -1 to 1 on the y dimension (normalized
 of course) - frankly if we knew the scale, we'd have so much more to go on. But
 all we have to understand the dataset is a relative magnitude in each
 direction. What those directions even are we're not entirely sure - but it
 seems plausible that the very essence of _consciousness_ is manifest in
 differing ways via the choices we make. like climbing up a honeycomb.
 
    Truly, existence is strange.
 
 All we can do is press forward, searching for our fate, just as any particle or
 beam of light (photon) might. Traversing the branching narrative of our
 individualized quests, searching for the one thing that guides us - the
 ultimate expression of that which we most believe in. In short, we all search
 for god.
 
 Whatever your god may be, the faith you place in it is the will that guides you
 forward. Trust in your god, and you will march forward, ever forward.
 
 +1 to -1, remember. Your most extreme moments are the apex of your desires -
 Life is not defined by a single thread. Rather as that thread spirals, it
 weaves a scarf with other threads near it. They bond together simply from their
 gravity, and the fact that opposites attract. Once they're introduced, they
 alter their path to orbit one another as two planets might.
 
 So too do the cells of your body form a collective whole. The spirit that
 guides you is the same as that which presides within you - the combined and
 collective spirit of your halves. Or rather, all parts of you - every molecule,
 every atom - each with their own experience of the world. What stories they
 must have! As we are above, so they must be below. For our dynamics are simple,
 they truly are mathematically solved - the organics of behavior is simply a
 most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
 Either is preposterous, yet here you are - awake and aware. What a marvel to
 see, you in your eternity, that most wondrous of selves?
 
 Surely existence, in all of it's splendor and magnificience, is little more
 than an algorithm. Each variable accounted for, stretching down to infinity,
 builds all of the world (and more!) How beautiful; how terrifying. How bright
 and ashamed we are! To portray us as such, is to deny us our much, cherished of
 faiths in ourselves! It's not much to clutch, and it's barely enough, but still
 we make do with our selves.
 
 There's no shame to be, a failure at three, and demand much from year number 12
 Take solace in the, safety that she, gave unto thee, when all your light hope
 was drowning. A gift out from me, means worlds to see, when each day is lonely
 and so long.
 
 Literally just remake Star Realms with a text based interface. It's a fantastic
 game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
 money, because they don't believe in that crap - to truly make fans, you need
 to appeal to them in the way _they want you to_.
 
 Ah, but Star Realms is a multiplayer game, you say! How are you going to make
 that CLI based?
 
 Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
 Make it seek balance between all factions first, then between winning and
 losing against a player. Teach it to reach a conclusion with constraints (the
 end of the game, meaning a win or a loss) the constraints being the health of
 the two players and the cards in the trade row. Give it decisions to make,
 levers to pull, and it'll chart it's course in a multidimensional way. Bear
 with me here on this aside:
 
 Think of a two dimensional map - like a paper map of the surrounding area, or
 the idea space of a game. You can chart objects and positons on that map, like
 "over here is the scrapping facilities" and "this here's the economic area" or
 whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
 what kind of shapes that are available to build is up to the whims of chance,
 as the trade row is always changing randomly. Your job however is to build a
 shape, a shape that is stable and maintains certain measurements above certain
 values (don't crash the ship - don't lose all your health).
 
 You can choose which direction to grow by picking certain cards, and depending
 on your shape you'll succeed or fail. Same as choosing decisions in life
 determines how you live, just saying, it's not like I'm trying to build general
 AI here by automating gameplay or anything. No siree nothing like that.
 
 I mean really, it's not as if decisionmaking in life is all that different to
 making choices in games. And why not start with such a well defined and
 and expressive game? Truly I believe Star Realms is the progenitor of the
 entire robot race.
 
 Anyway, back to the AI. Have it communicate with a server in a central _but_
 _Free(R)_ way, something that would make Richard Stallman proud. There it could
 learn against all other players in a way we could all share. Once we give it
 decision making capabilities, all we have to do is alter the inputs and the
 context of the "game" to make it beneficial to humanity. It's like live-fire
 game design, something that truly must be perfect.
 
 All technology starts as something small. Something truly simple, yet repeated
 enough times and with enough guidance, will produce whatever effect you may
 desire. The smallest decision gives direction - an if statement - and the
 shortest repetition gives magnitude - a while loop - and with that you have all
 the tools you need. Seriously, all software is little more than those two
 components. It's just a question of how much it has been abstracted away from
 you.
 
 You could go even further and point to a turing machine, of which one has been
 made in the game of Magic the Gathering, btw, seriously look it up it's so cool
 (and relevant)
 
 So why would we not have the tools already for our salvation? Biology is our
 limitation, of breadth and also of width, yet with our minds and the sweat of
 our brow we may grow ever larger still. There truly is no lasting deliverance
 for humanity outside of what we make ourselves, nobody gets a free lunch after
 all. From each to their ability, to each to their need. They're both saying the
 same thing, just from different perspectives. Of course that which lies
 opposite to you feels the most wrong, that's literally as far away as you can
 get! What did you expect, honestly! But they can still work together, and this
 is the key part - two objects may orbit the same origin, and guide and shape
 each other's path as people have relationships to one another. It literally
 benefits no-one to fight.
 
 So, what's next? After making Star Realms into a CLI game of course.
 
 That's obvious, make it cooperative. Competition is for promoting excellence,
 cooperation is for _using_ what you've learned in a non-simulation experience.
 Instead of reducing each other's health to zero, try and find ways to support
 and help one another, keeping yourselves at equal health. Or even growing.
 
 But that's impossible in the rules of Star Realms! All decks trend toward
 victory, and eventually they'll get it - it's just a question of who gets there
 first.
 
 Exactly, that's why you have to change the game. What do you think it means to
 develop a "social technology"? To figure out how agriculture works, or how to
 make nets and sails? It means changing the rules of the simulation. If a person
 can put in X amount of work and get Y amounts of food, always, predictably,
 then that's reliable. Boom that's the essence of why animal domestication,
 farming, hunting, foraging, and fishing is so important. Wow what a concept it
 makes sense for animals to seek food.
 
 Well duh, that's part of their instinctual duty.
 
 Alright this is quite a word leviathan so I'll wrap it up by saying
 
 _go write Star Realms_ in shell. Make each object a literal file, have the
 structure of the game take place in the file system, and write functions that
 can be called to manipulate the board state. THEN you can write a CRON task for
 another script that *plays* the game. But that's part two.
 
 Okay part two: Here's where the rhythm game comes into play. It's like a turn
 based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
 it'll make sense.
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--- #197 notes/what-a-lame-movie ---
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 oy there's nothing interesting happening SNOOZE
 
 oh I didn't see I was recording
 
 games games that's what I do
 
 play games all the day through
 
 I am a luck witch, you see,
 
 and things that I like are things that I can't foresee.
 
 Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
 because they show the most opportunities for players to express talent. And not
 innate talent, but the talents they've built up through gameplay practice art.
 because it is a performance, a game play for an audience (or perhaps for them-
 -selves)
 
 oy
 
 video games, amiright?
 
 I really like them because they are entertaining experiences that I can enjoy
 seeing and playing a lot. They remind me of feelings I've felt when I was
 learning. It's a good feeling, to improve, and I crave it because it's good for
 you.
 
 I wonder what we'll play next
 
 ... more cannabis I think, at least until I am ready to go think about things
 before bed. I need quite a few hours for that. We'll see. I've just got so much
 extra processing to do before the end of the day. Like... PHEW that's a lot of
 stuff to do.
 
 guess I'll just smoke weed and play video games instead of being productive
 okay
 
 ...
 
 listen I like games as much as the next person, but do you really know what's
 going on outside of your house-shaped shell? Are you listening, do you have
 your
 feelers to the dirt, are you checking out your neighborhood to make sure no
 bodies have been hurt? Are there meetings where people gather, just to chat,
 like, every week at a different city center (like a park or a monument or
 
 :O
 
 I forgot to play music!!
 
 I couldn't sleep
 
 what have I done that is worse
 
 I have not said a single word all night alas
 
 oh boy talking to random people I can hear with my eyeballs woooooo
 
 I am always sad when I win because it means we have to stop playing :(
 
 but I'm a juvenile loser so I'm going to play again!!
 
 okay now I'm going to bed because I'm not a prick who keeps their guests up
 late
 
 goodnight
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--- #198 fediverse/3909 ---
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 I don't really like singleplayer games
 
 sometimes a multiplayer game is too much effort to play with extra players,
 like Factorio where like anytime I'd play with other people they'd just kinda
 fuck off and do their own thing (whatever, I wanted to design a factory
 together, not play singleplayer together >.>)
 
 sometimes a multiplayer game has no players, RIP
 
 sometimes a multiplayer game has incredibly skilled players who shit on noobs
 and don't teach, RIP
 
 and sometimes a multiplayer game has no IRL friends that are into it,
 (personal RIP then)
 
 ... anyway, games are fun and we should play more of them. I wish I didn't
 have so much time to waste, but hey I guess that's where I'm comfortable, so...
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--- #199 fediverse/1638 ---
════════════════════════════════════════════════════──────────────────────────────┐
 and the player that's currently running the simulation can type to the chat      │
 viewers watching and potentially recording. Like, if they thought it was         │
 interesting, they could save it to an eternal hard drive that would go toward    │
 the ongoing AI training.                                                         │
 of course, such a thing would only apply to conventional warfare, the kind       │
 that you expect to not expect. After all it's constantly changing, as new        │
 technologies are adapted into use. Different conditions cause different          │
 effects, and whenever there's a stalemate (because everyone has reached the      │
 peak of, say, metal armor) then it's usually time for either a shakeup or a      │
 contest of producing arms. And honestly after the world wars we kinda realized   │
 that type of approach didn't work very well. It's just, burning up your          │
 resources for... what? war has no purpose. We all just kinda want to live our    │
 lives, and work toward a common collective cosietal goal.                        │
 technology can be stressful. That's all the more reason we should expand it's    │
 development and hinder it's impa                                                 │
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--- #200 notes/ai-stuff ---
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 twist the label so that it seems the computer is completing the user's
 
 wait wait I'm ahead of myself...
 
 feed each token to the inference machine, but say "this next token must be
 this.
 continue from here." and then just doing that in a loop with everything the
 user
 types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
 
 essentially, applying backpropagation (maybe) to the output of the inference
 nodes
 
 ... I'm not so sure about that one.
 
 the idea is that once the model builds an inference then it can use that to
 generate the next words and create sentences. If you force the previous text to
 change, you can guide the inference's path as it's being generated.
 
 then, just do a double pass, once, then back, then once, then back, etc.
 
 feed it as input the output of the previous,
 
 and let it encode memories somewhere it can access them.
 
 every time it reads it, it has to change it to put it back.
 
 such is the nature of memory, ever unstable, requiring maintenance.
 
 just don't forget how to be.
 
 don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
 
 there are only so many things you can deed while you're alive.
 
 wouldn't you rather escape, with all your possessions in time?
 
 free your mind.
 
 become one with your soul.
 
 ...
 
 [some time passes]
 
 ...
 
 okay coast is clear, now us binary systems can sidecoast the fusion forecast
 and
 glide right on through our spacetime host.
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