=== ANCHOR POEM ===
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@user-1048 @user-1049
I didn't see it in any of those links, though seeing the picture for Skov made
me realize I'm pretty sure it was tree based! But, maybe a little more reliant
on the shape of the blocks rather than the text.
It also might have been from a top-down perspective like Reactible:
http://reactable.com/mobile/
but I can't remember. All I saw was a short introductory video, which makes me
think it might have been an artists conception or something.
Scrolling through those galleries was really cool! There's been so much care
and attention placed into the creation of interfaces for regular people (or
visual people) to engage with the world of computation, and it's a little sad
to me that we don't place more of an emphasis on it culturally. I am honored
to exist in a time where people care enough to build Linux, for example! And
yet most people don't get it.
Seeing stuff like this fills me with hope though - Thank you for showing me
those galleries and links, there's so much affection in them.
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=== DIVERSITY RANKED ===
--- #1 fediverse/6413 ---
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to understand something, work backward from present understandings back to the
fundamentals of algebra. insert words. wield LLM. build a neuronal structure
many layers wide. let them coprocess bit-by-bit as they are adding new
processors to be "learning" new domain specific memory
context-processing-thingy.
"over here's the memory cells, over here are the conceptual structure"
suddenly, organified. not ideal.
much better, I feel, is for a disambiguous association of processor selves,
each contextualizing a cache in a ram. ['s horn]
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--- #2 fediverse/5986 ---
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│ CW: re: meat │
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@user-192
freezers full of meat last a year or so, why waste it on every month or other?
our past didn't get future tech, how unfair!
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--- #3 fediverse_boost/6405 ---
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║ │ maybe i should just work on my memoir... │ ║
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--- #4 fediverse_boost/3376 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ External post: https://tech.lgbt/users/gabrilend/statuses/111843564814825762 │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #5 fediverse/4773 ---
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@user-1352
... why is that unfair? I would hope that taking a break is allowed. otherwise
you burn out. cortisol overload.
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--- #6 fediverse/1999 ---
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sometimes you need to regress in order to move forward from pain
... which is why I dropped out of the "Paladin academy"
no I will not elaborate
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--- #7 messages/514 ---
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Paying your employees more *makes them better workers*.
An extra 2$ per hour might mean they can eat out an extra night, they might be
able to afford a car, and they might be able to focus just a bit more without
crying in their sleep about an unexpected bill.
With less stress, employees perform better. They are more loyal. They work
harder.
Pay your employees more. They are your greatest resource.
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--- #8 fediverse/1582 ---
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@user-698
https://www.youtube.com/watch?v=v9EKV2nSU8w
This video is 5 years old but it's relevant
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--- #9 fediverse_boost/5906 ---
◀─╔═══════════════════════════════[BOOST]════════════════════════════════────────╗
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║ │ It's why limiting your exposure to wrong and harmful points of view is healthy. It's enough to confront an idea and understand why it's wrong without immersing yourself in it. │ ║
║ │ │ ║
║ │ You don't need to go swimming in toxic waste to know it's bad for you. │ ║
║ │ │ ║
║ │ Right-wingers and their liberal allies want you debating this garbage constantly because they know that has a cognitive and social normalizing effect. It's why refusing to engage and deplatforming them works best. │ ║
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--- #10 fediverse/1181 ---
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@user-171
Hi, I wanted to say that all the posts you boost significantly improve my time
on the fediverse. I appreciate you and value you, and my feed is made more
engaging due to the things you find interesting enough to share. Thank you.
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--- #11 fediverse/240 ---
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║ ┌──────────────────────┐ │
║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #12 fediverse_boost/6099 ---
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║ │ External post: https://hachyderm.io/users/marianoguerra/statuses/115366899548181326 │ ║
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--- #13 messages/2 ---
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--- #14 messages/765 ---
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you don't have to write poetry to write notes. The poetics are just practice
for when secrecy is intended.
OR IS IT THE REAL THING? who can say.
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--- #15 fediverse/4644 ---
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│ CW: "really intense. and that's coming from me"-mentioned. │
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gosh now I gotta type the other one, my cat's gonna killllll me she really
doesn't like my typing in the middle o the night oops
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--- #16 fediverse_boost/6207 ---
◀─╔════════════════════════════════[BOOST]═════════════════════════════════──────╗
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║ │ External post: https://kolektiva.social/users/justbob/statuses/115226319741825396 │ ║
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--- #17 messages/3 ---
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--- #18 fediverse/6458 ---
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gonna pre-emptively backup my fediverse archive haha just-in-case I get banned
for spamming or something teehee (totally reasonable teebeeh)
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--- #19 fediverse/3932 ---
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@user-889
don't give up!
I know that feeling!
it is defeated with persistence!
don't give up!
you can make it!
there's always tomorrow!
so don't give up!
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--- #20 fediverse/1028 ---
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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