issues/completed/phase-9/9-001b-implement-vulkan-compute-wrapper.md
Issue 9-001b: Implement Core Vulkan Compute Wrapper
Parent Issue
9-001: Implement Vulkan Compute Infrastructure
Current Behavior
No Vulkan wrapper exists.
Intended Behavior
Clean C library that handles Vulkan boilerplate and exposes simple compute dispatch API.
Implementation Steps
Step 1: Core Initialization
- [x] Create VkInstance with validation layers (debug) or without (release)
- [x] Select physical device (GTX 1080 Ti)
- [x] Find compute queue family
- [x] Create logical device and compute queue
Step 2: Memory Management
- [x] Implement buffer creation (device-local and host-visible)
- [x] Implement staging buffer pattern for uploads/downloads
- [x] Create memory allocation helper
Step 3: Shader Pipeline
- [x] Load SPIR-V from file
- [x] Create compute pipeline
- [x] Create descriptor set layout and pool
- [x] Bind buffers to descriptors
Step 4: Command Execution
- [x] Create command pool and command buffer
- [x] Record dispatch commands
- [x] Submit and wait for completion
- [x] Implement fence-based synchronization
Step 5: API Design
// Proposed API
typedef struct VkComputeContext VkComputeContext;
VkComputeContext* vkc_init(void);
void vkc_destroy(VkComputeContext* ctx);
// Buffer operations
VkBuffer vkc_create_buffer(VkComputeContext* ctx, size_t size, bool device_local);
void vkc_upload_buffer(VkComputeContext* ctx, VkBuffer buf, void* data, size_t size);
void vkc_download_buffer(VkComputeContext* ctx, VkBuffer buf, void* data, size_t size);
// Shader operations
VkPipeline vkc_load_shader(VkComputeContext* ctx, const char* spv_path);
void vkc_dispatch(VkComputeContext* ctx, VkPipeline pipeline,
uint32_t x, uint32_t y, uint32_t z);
Quality Assurance Criteria
- [x] Initialization succeeds with validation layers
- [x] Buffer upload/download round-trips correctly
- [x] Simple compute shader executes without errors
- [x] Resource cleanup is complete (no leaks)
- [x] Validation layers report no errors
Dependencies
- 9-001a (Vulkan environment setup)
Implementation Summary
Complete Vulkan compute wrapper implemented in libs/vulkan-compute/src/vk_compute.c (934 lines):
Core Features:
- VkInstance with debug messenger and validation layers
- Physical device selection targeting GTX 1080 Ti
- Compute queue family detection and logical device creation
- Buffer management with staging buffer pattern
- SPIR-V shader loading and pipeline creation
- Command buffer recording and fence-based synchronization
API Exported:
vkc_init()/vkc_destroy()- Context managementvkc_create_buffer()- Buffer allocationvkc_upload_buffer()/vkc_download_buffer()- Data transfervkc_load_shader()- Pipeline creationvkc_dispatch()- Shader execution
Testing:
- test_init.c - Initialization validation
- test_buffers.c - Buffer operations
- test_pipeline.c - Shader dispatch
- All tests pass with validation layers enabled
ISSUE STATUS: COMPLETED
Created: 2025-12-14
Completed: 2026-01-09
Phase: 9 (GPU Acceleration)
Priority: High (blocking 9-001c)