issues/completed/phase-9/9-001a-setup-vulkan-development-environment.md
Issue 9-001a: Set Up Vulkan Development Environment
Parent Issue
9-001: Implement Vulkan Compute Infrastructure
Current Behavior
No Vulkan development infrastructure exists in the project.
Intended Behavior
Complete Vulkan development environment ready for compute shader development.
Implementation Steps
Step 1: Install Vulkan SDK
- [ ] Install Vulkan SDK from LunarG or distribution packages
- [ ] Verify
vulkaninfoshows GTX 1080 Ti - [ ] Confirm compute queue family available
Step 2: Set Up SPIR-V Compilation
- [ ] Install glslc (from shaderc) or glslangValidator
- [ ] Create build script for .comp → .spv compilation
- [ ] Add shader source directory:
libs/vulkan-compute/shaders/
Step 3: Create Project Structure
libs/vulkan-compute/
├── include/
│ └── vk_compute.h
├── src/
│ └── vk_compute.c
├── shaders/
│ ├── cosine_distance.comp
│ └── (other shaders)
├── build/
│ └── (compiled .spv files)
└── Makefile
Step 4: Verify Environment
- [ ] Compile minimal "hello compute" shader
- [ ] Run with validation layers enabled
- [ ] Confirm no errors or warnings
Quality Assurance Criteria
- [x]
vulkaninfoshows GTX 1080 Ti with compute support - [x] glslc compiles test shader successfully
- [x] Validation layers report no issues
Notes
The GTX 1080 Ti supports:
- Vulkan 1.2
- Compute capability 6.1
- Max workgroup size: 1024
- Max workgroup count: 65535 × 65535 × 65535
Implementation Summary
Successfully set up Vulkan development environment with:
- Vulkan SDK installed and verified
- SPIR-V compiler (glslc) operational
- Project structure created:
libs/vulkan-compute/ - Makefile for shader compilation
- Validation layers enabled and working
All environment setup complete and verified on GTX 1080 Ti.
ISSUE STATUS: COMPLETED
Created: 2025-12-14
Completed: 2026-01-09
Phase: 9 (GPU Acceleration)
Priority: High (blocking 9-001b)