issues/completed/phase-9/9-001a-setup-vulkan-development-environment.md

Issue 9-001a: Set Up Vulkan Development Environment

Parent Issue

9-001: Implement Vulkan Compute Infrastructure

Current Behavior

No Vulkan development infrastructure exists in the project.

Intended Behavior

Complete Vulkan development environment ready for compute shader development.

Implementation Steps

Step 1: Install Vulkan SDK

  • [ ] Install Vulkan SDK from LunarG or distribution packages
  • [ ] Verify vulkaninfo shows GTX 1080 Ti
  • [ ] Confirm compute queue family available

Step 2: Set Up SPIR-V Compilation

  • [ ] Install glslc (from shaderc) or glslangValidator
  • [ ] Create build script for .comp → .spv compilation
  • [ ] Add shader source directory: libs/vulkan-compute/shaders/

Step 3: Create Project Structure

libs/vulkan-compute/
├── include/
│   └── vk_compute.h
├── src/
│   └── vk_compute.c
├── shaders/
│   ├── cosine_distance.comp
│   └── (other shaders)
├── build/
│   └── (compiled .spv files)
└── Makefile

Step 4: Verify Environment

  • [ ] Compile minimal "hello compute" shader
  • [ ] Run with validation layers enabled
  • [ ] Confirm no errors or warnings

Quality Assurance Criteria

  • [x] vulkaninfo shows GTX 1080 Ti with compute support
  • [x] glslc compiles test shader successfully
  • [x] Validation layers report no issues

Notes

The GTX 1080 Ti supports:

  • Vulkan 1.2
  • Compute capability 6.1
  • Max workgroup size: 1024
  • Max workgroup count: 65535 × 65535 × 65535

Implementation Summary

Successfully set up Vulkan development environment with:

  • Vulkan SDK installed and verified
  • SPIR-V compiler (glslc) operational
  • Project structure created: libs/vulkan-compute/
  • Makefile for shader compilation
  • Validation layers enabled and working

All environment setup complete and verified on GTX 1080 Ti.


ISSUE STATUS: COMPLETED

Created: 2025-12-14

Completed: 2026-01-09

Phase: 9 (GPU Acceleration)

Priority: High (blocking 9-001b)