=== ANCHOR POEM ===
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the reason dungeon masters should give the gold value of the items distributed
is because the number represents what it eventually sells for. and the players
will try and appraise and haggle at the market and such but that all happens
off screen between sessions. so anyway during the adventure, the dm will say
"you find some precious gemstones" or "there's some high quality silk here" or
"these bears are renowned for having magic livers" or "the mold growing on the
walls can be scraped into a vial and sold to an alchemist"
then the dm will say "this treasure is worth 50gp" or "this treasure is worth
25gp" and players can "buy" the items from the other players. so player 1 has
50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
this way, the relative treasure hordes of the players stays the same.
then, when the players find treasure, it can be evenly split - it's only fair.
when in town, players will feel more impulse to buy things if they can sell
them too. like "here's an enchanted axe that does some mundane thing like
never dulls" well, that's probably going to be very valuable to a small village
or "an enchanted quill that writes down everything you tell it to" could
increase the education level of the area ever so slightly. Then, after several
generations of adventurers, the surrounding area will be ripe with magical loot
the players distributed from the dungeons and such. it can trade with neighbors
and so over time the markets will have better and better goods for sale - for
example, maybe after trading with the swamp people, now there's a supply of
healing potions that runs out both over time (to represent other adventuring
parties buying the supply) and when the players buy some (to represent
consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
for a while. village attacked? the militia can be armed with the holy relics
plundered from the evil priest-lich. boom development!
the players should also have choices about large scale effects. for example,
the heart of the forest could be a) preserved, b) burnt down, or c) studied by
the local wizards. each choice would have different effects on the populace,
and so the world would change to adapt to the player's choices.
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=== SIMILARITY RANKED ===
--- #1 fediverse/2175 ---
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@user-1056
I just got my copy of Knave version 2 and there's this line that stuck out to
me:
SCHEME
Think laterally, not linearly. Avoid risky plans that require you to roll dice
and instead create plans so bulletproof that success is certain. Use
psychology, magic, allies, equipment, and the environment to overcome
obstacles rather than relying on ability checks.
I can't wait to try doing that in my next D&D campaign. This was listed
under "player responsibilities" and there's some other bangers in there too -
like this:
TAKE INITIATIVE
Set your own goals and make your own fun. Seek out adventure rather than
waiting for it to come to you.
I wish every player I ever had read that single page. And I wish I had read
the "DM responsibilities" listed just one page prior. It's a really great
game! I'm also into OSE, or Old School Essentials. What kind of D&D do you
like?
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--- #2 notes/symbeline-structures ---
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modern-fantasy
what if heroes kept their gold in their house instead of their guild
what if you played a D&D game in a Majesty town (guardposts near known
threats)
marketplaces, most people live in castle (peasants at least) - only heroes live
in farms, where they work most of the time except when out on adventure
the guilds are for training and gathering parties
one guild type
just one
recruiting adventurers doesn't give you warriors, or rangers, or rogues
it gives you adventurers, who wander the forest and encounter the leftovers of
the various conquests and spoils you, your majesty, has encountered
three options there are
invite into your kingdom (friendly)
farm for EXP and materials (neutral)
utterly slay in return for a limited amount of high value and unique resources
(unkind)
... though monsters care not for kindness, seeking only gold so that they may
swallow it whole and carry it until they rot.
what do heroes need gold for? why, that's the trick isn't it? gold is required
for magic, resources, and manpower. Can use it to invite people to these
shores,
or for casting a powerful spell that turns the enemy's fortress into solid gold
can also trade through the economy, and wouldn't you know it by doing so you
can
get equipment into the hands that need it, and since gold doesn't really LEAVE
the economy, it's always circling around somewhere. Meaning, the only way to
lose it is if a monster eats it, and then all you have to do is kill the
monster
... sorry, the "mordaunt"
because it's not a monster. It's a spirit that was convinced otherwise.
adventurers can pacify them, lay them to rest, and mercy lies slain for is
honor
there are ancient treasure chests scattered throughout the world, and these are
valuable for many persons and meanings. You can add new gold into the economy
this way, or crumble under the weight of your expenditures on your reports.
it's up to you to manage your kingdom, and carefully balance against what foes
and challenges you are up against.
== stack overflow ==
putting a library book back on the shelves before your hold expires.
except this time, there's a note inside, and you left it for the person who you
told to check each day for this particular book to be back on the shelves.
then, you can write in your book when the next letter will be arriving (about)
and they'll check in the newly specified book.
or, you can request a response, to validate that people are still listening.
you could say "please put a note in [random obscure book] around page 34."
meaning, "I'm going to check every day for this book to go missing, then return
the day after I notice it's gone. If it's out of place, well, then someone
probably had it reserved before my friendly. Or maybe it's being sorted, and I
should keep looking until I find the note I need. Or maybe I've been DISCOVERED
and now my favorite penpal and I need more to read."
because, like, how else are you going to make friends if not by leaving them
notes in the bookstore or putting your own books on the shelves?
damn libraries, always making it so hard to add copies. They're always
laminating and cataloguing and ugh it's so frustrating. Why are there so many
books!!! we write too much!!! just put it in the printer, and then you can have
a new copy whenever you'd like. The others can just be recycled, and bam
suddenly we never have inventory.
what do you mean we didn't pay the subscription? what do you mean it's memory
just "went out of place"? do you think we wouldn't have backups of this kind of
thing, or do you think it's just "oh so commonplace"? It's not always about the
literature, y'know. sometimes it's about the knowledge you gain with your head
in a book, a different one every day.
ah, well, sometimes there are dark secrets to be found, and sometimes you must
read from a ways away. BUT no matter what language a story is in, it follows
certain rules, so spend enough time in a foreign library and you're BOUND to
find something to [evil is afoot]
== stack overflow ==
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--- #3 notes/symbeline-aspects ---
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7-24-22
There are three aspects to this game. Broadly, they are military, economics,
and diplomacy. More specifically, they are lateral problem solving and lane
management, logistic traffic management, and a worker-placement bluffing game.
These three aspects can be toggled on and off at will, essentially designating
one or more as "AI controlled" and will require no input from the player. They
will time their progression to be about at the same rate as the player, thus
creating a balanced feel to the game. They also provide alerts and
notifications to the player, for example if military is AI controlled and it
needs a certain type of hero to progress, it'll ask for it specifically.
Each aspect will develop and progress at it's own rate, and the difficulty
increases as each milestone is achieved. This is to allow the player to create
their own difficulty curve, mediated primarily by their drive to proceed.
An analogy would be in Factorio, the game doesn't increase in difficulty unless
the player builds pollution spawning factories - in the same way, in Symbeline
the difficulty doesn't increase unless the player solves lane challenges in the
military aspect, develops new trade routes / traffic paths in the economic
aspect, or creates new treaties in the diplomatic aspect.
In order to properly explain each aspect, a brief overview will be necessary.
In Symbeline, the game plays as a factory might operate. The economic aspect
produces heroes, items, and other deliverables that are consumed by the
military and diplomatic aspects. There are various problems that need to be
solved far from the capital, such as a particular type of monster that is weak
or immune to various damage types which necessitates particular heroes or
items in order to progress on the military aspect. All of the resources in the
game operate on an "income based" system, where output is not measured in total
amounts but rather in terms of how much is produced versus consumed. If the
input cannot meet the demand, the output is slowed. If input exceeds demand it
can be converted into gold which can be used to hire guards and heroes.
Resources can be produced inside and outside of the city, depending on their
type. But they need to be moved around to various shops for various processing
and productive purposes, so pathways must be constructed to deliver those
goods. In addition, each building must be supported by several houses for the
workers to live in, and the closer they are to the building the better. The
denizens of the kingdom don't mind being shuffled about, so they'll organize
themselves according to what's most efficient. However they will not organize
the paths they take to get places, which is the primary gameplay for the
player - designing routes for each building and ensuring they don't overlap or
cross too many times, causing traffic and disruptions to your income.
Each choice the player makes is immediately reflected in the income
calculation, thus allowing for the visual aspect of the game to be wholely
separate from the economic side - in fact this is a common thread throughout
all three aspects. Computation power is the ultimate enemy of scale, and this
game flourishes with a massive scale.
The gameplay for the military aspect consists of manipulating "lanes" that
designate where each hero will adventure. These lanes are scalable to the
player / AI's whims, with a careful balance required - too thin, and the heroes
might not encounter enough monsters to level up. Too thick, and they may find
themselves patrolling a vast wilderness full of dark and evil monsters. At the
end of every lane is a "frontline", where progress has essentially been halted.
These frontlines can develop as a result of meeting a foreign kingdoms front
or finding a monster type or puzzle that is particularily difficult for your
heroes to overcome. The lane / frontline can be scaled not just laterally, but
linearly as well such that heroes will be a certain level when they reach the
end - think scrolling on a mousewheel translating into deepening level zones.
In addition, each monster zone can be set to a certain "security level" meaning
how many monsters are there for your heroes to defeat. It's important that they
have ample targets for training, however it's always more effective to train on
monsters near their level so you have to be careful not to wipe out the native
skeleton / goblin / troll population.
Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
cultivating / desecrating the land, and fostering / exterminating the monsters.
The land produces monsters and treasures, while the monsters provide experience
and danger to the heroes and kingdom denizens who live there. However by
desecrating the land, farms may be built and by exterminating the monsters,
those farms may be safe and require fewer guards. As ruler, you must balance
the development of unique magical and alchemical productions with the need for
food and other mundane requirements.
Diplomacy is a careful balance of internal and external matters, played out
through feasts, tournaments, and faires. Each of these events will require
input from the economic side and military side, and will involve "courting"
other nobles from neighboring kingdoms to sway them to supporting your edicts.
When hosting an event, you may pick a particular topic of conversation for your
nobles to discuss with their guests. You may also assign your nobles to
attempt to engage with a particular foreign noble. Each member of your court
has a differing personality (including you, the Majesty) and depending on how
you assign them you may experience better or worse results - such as assigning
someone who's kind to talk with someone who's cruel would impart a malus to
their conversation. Unless the kind person has the trusting trait, in which
case they'd succeed in this encounter but fall sway to them in future
conversations... Complex interactions that all boil down to a single pair of
d12 dice - one for your noble, one for the enemy. This represents the charisma
of the two conversants on that particular day, and whoever wins the roll sways
the other to supporting their edict. Speaking of edicts, they may include trade
agreements, non-aggression pacts (lasting for a short time), and other
regulations - perhaps your greatest rival utilizes necromancy, so it would
behoove you to attempt to regulate the practice and limit it's effect. By
swaying the nobles of their kingdom, you may be able to enact a mutual
agreement to limit the usage of dark magics, essentially hamstringing their
progress. But in order to learn of their necromantic usage, you'll need
espionage... Which brings us to spies.
Spies are similar to nobles in that they can be assigned to various roles,
however they take a more passive role, acting in the background. The
information they gather is compiled into a report that is presented at
pertinent parts of the game, such as when preparing for a feast or inspecting
an enemy frontline. These reports are considered the diplomatic deliverables,
giving information and mechanical bonuses to many different parts of the game.
They may be given three possible roles - information, defence, or offense.
Offense involves placing cursed artifacts (creating through economy) in enemy
lands, which debuff their heroes when used and bind themselves to them
preventing their removal except through extraordinary means. Defence is
essentially countering that in your own kingdom, and uncovering disloyalty in
your nobles.
These three aspects fit together like interlocking puzzle pieces, but each is
able to be utilized or ignored depending on the preferences of the player.
It is important that the game doesn't progress unless input is received. The
simulation plays in the background, but each stage of development must be
considered "stable" such that nothing changes. There are three different
exceptions to this rule, one for each aspect:
The military side encounters raids from enemy kingdoms and the dark lord.
The economic side encounters raids from ratmen and moss trolls and bandits.
The diplomatic side has a rolling schedule of events that must be attended.
These three "exceptions" are recurrent events that require attention, but they
don't *increase* in difficulty unless the player takes an action that causes
it. Meaning, if the player overcomes the rock golems, then they are displaced
from their home and join the dark lord in his conquests. If a new district is
built new sewer connections must be built as well, creating a larger attack
surface for ratmen to exploit. As time goes by, various foreign events must be
attended, as absence causes your future events to attract fewer foreign nobles.
By addressing these threats, your kingdom may grow and eventually overcome the
dark lord at the center of the island.
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--- #4 notes/symbeline-superheros ---
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imagine low level characters in CoH/V
playing a game of symbeline
and you as the ruler
can slot enhancements and dole out inspirations
as they sweep the streets like you play CoX
instead of a MMO
it's a deckbuilding strategy
with a slice of zachtronics for the economy
wiring up machines in ever expanding deseagns
like automating factorio's gameplay loop
boxes within boxes
of intrinsic delight
like making a CPUter
or designing a computer program
while playing a video game ^_^
and the games that you make
can be shared and played when unique
so go for it and make that you're dreaming!
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=
the goal of each "level" is to solve a particular problem - like how do I make
a
2 bit register - or something like that. When accomplished, it unlocks
something
for your heroes to acquire. And each playthrough will require a repeat until
you
have it memorized at which point you can unlock "perma-badges" that make it
always unlocked at the start of the game. Like learning Kanji, you need spaced
repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
or "learn the ritual of desire" or whatever. And each of those terms roughly
corresponds to a pattern in electrical engineering (designing CPUs and such)
And you can learn advanced versions of what you already know by uncovering
"lost
secrets" (which is a reward your heros can find) - Basically it'd be like a
"clue" that shows you a ghost version of something you haven't figured out yet
-
and it'd be a slow process because you need to slow down the learning process
or
else you'll forget. Basically teasing it out of the player when they seem to be
stuck. Asking probing questions and whatnot, and eventually culminating in the
final question, assuming the quest is succeeding. Because if you think about it
all ancient quests were simply journeys for reason - searching for the answer
to
some ancient riddle or bastardized retelling. Looking for answers in an
unknowing world. So ANYWAY as your heros discover things you as the ruler get
answers to the economic puzzle - how to design transistors and whatnot. But
they
would be in theme appropriate terms, of course. You don't even have to know a
lot about mechanical electrical design, because ChatGPT knows. All you need to
do is build the basic building blocks, and BAM you got a great place to
integrate chatgpt. Just prime it such that it's giving hints one by one each
slightly more revealing until eventually after X amount of clues the solution
is
automatically shown (like a blueprint) and the player can remember it or not
but
each playthrough they'll have to build it again from scratch (reinforcement
learning) so eventually they'll be able to do it real quick. Essentially,
"Abstraction - The Game"
great so you got your economic simulation, pretty easy too just some UI work
and for the heroes you're playing an ARPG sorta (supcom anyone?)
Think Bannerlord for the scaling on the map
then think of 5+ different "themes" like fantasy or superhero or pirates
each "theme" will correspond to like a faction in Mount and Blade
and all you have to do is generate pictures using Midjourney
and text descriptions a'la the magic scroll
shown as "bubble pop-ups" on the map that the player can click
never overwhelming, but descripting what's happening
and also some more UI work because you gotta display all that to the player
Maybe it could be a rolling story, news ticker style - like slowly scrolling
lines of text about what's happening in the world
and the player could have it open in one window and something else in the other
and whenever they're waiting on something (say, a processing intensive AI task
on their computer) they could just glance over and read what's going on in
their
fantasy world
okay okay but also they could play as a hero
it could be an ARPG experience except instead of clicking to fight you play a
little automatic Star Realms game and depending on your deck choices you'd have
a different playthrough. Again, not a game that requires much thought, but one
you can have in the background.
Also there'd be pictures, like a slowly evolving storyline of events - think of
it like the artists of the time drawing paintings about what's going on in the
story - major events would be highlighted and kept in the painting until even-
-tually they get replaced - sorta like the Smash Bros scrolling painting (oh
it's so good)
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=
it doesn't have to be an expansionist game
maybe you guys just live in your little valley
and the world turns around you
maybe it's called "symbeline" because the people are of the forest
and they live like elves in society
monsters could wander in, and heros could tackle them
but most of the time would be spent looking for trouble
going on patrol
you know, breaking skeleton bones and being superheros
okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
monst-
-ers. Those few who escaped are now superpowered and they live as friendly and
nomadic wanderers through their own territory. Always adventuring, and always
searching for their life, finding whatever the road may carry them to. It's a
great life, and life seems to flourish in their footsteps - they are like part
dryad/druid and part wolf. Because sometimes there's evil threats, and they
must
be defeated by an equally strong good power. That's how it goes, and that's how
it be.
For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
etc) but they're like, 1.5x as big as regular people and quite strong. The
outsiders call them "giants" or "goliaths" but really they're just infused with
the lifeforce of their people. They are radical individualists, but they all
unite for a common cause. They know their bond is the strongest thing there is,
and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
LOVE
THEM okay okay what about the other factions? PIRATES? Oh think about it like
it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
cool I'm DIGGING this okay what about the other factions? You need 5+ you said
hmmmmmmmmm good question I have 3 now so that's 2 more.
yep...
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=
okay dude check this what if they were a nation of wizards that focused on the
power of animation - what if they generated constructs, sorta like in Supreme
Commander so they were EVEN MORE individualist - haha no they'd have a normal
population it's just a few of them who would be wizards - because their output
wasn't measured by manpower, but rather by brainpower. Whoever could design the
greatest machine was exemplared, and eventually they became the best and
brightest among us. They were put in charge of the golem creation factories,
and
they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just
have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
this
game is "what if all my favorite games were the essence of life and death in a
fantasy game" like OMG KEEP EM COMIN'
so. who is the player? THE PLAYER is the one who's overseeing it all. They have
dominion over the entire kingdom, and they guide their people toward a bright
future. They are vulnerable in their castle, but their people have their back.
Together they fight for the future. They slot enhancements and dole out
inspirations and solve the economic puzzle in the background. They also make
decisions about what kind of equipment production to prioritize - because each
game they have to invent everything from scratch. All their production is made
with endless abstraction, and whatever you prioritize is what's magnified in
your kingdom. You choose a style and it plays as well as it's guile,
I dunno this seems like a lot, what would you need to make this a reality?
hmmmm let's break it down:
first you need to implement the star realms gameplay
then you need to hook it up to a square grid and have multiple occurences at
once.
then you need UI for the character sheets
and you need logic to open separate windows for each output type
you need... a lot of things
okay let's talk more broadly - what do you need from other people and what can
you do on your own?
hmmm good question. I can do the star realms gameplay, and the simulation for
the wiring systems - because I have the VM. Make that into the gameplay somehow
okay good idea like okay authoring vm package routing deliveries between the
various nodes that you set up in the economic system -
side note, the peril of Spore was that it took to little time to develop a
species. it should have lasted as long as WoW takes to get to max level. That
would have given them time to reiterate the gameplay loops to make sure they
worked correctly. ANYWAY
okay authoring VM package routing. The player could set up delivery patterns
based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
out, or else how would anything function? SO you act as a trailblazer, finding
ways through the labyrinth and "piloting" a car sorta like that game at Disney
quest with the cars under the floor - except you can see both the top view of
the maze and you're trying to guide the car in real time as it travels through
the maze - the faster you can get to the end the better ofc. like talking to
the
delivery driver through the movement
do I like that idea more or less than the first one? First idea being the idea
that you're making lists of commands for a VM to execute. I don't think they'd
be a good idea to mix. So which one gets it? The VM of course has the edge
because that's what the technology is based on. But will it translate to good
gameplay? Idk. This second idea is certainly better gameplay, but is it
engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
need to be told that sometimes I guess.
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--- #5 fediverse/6334 ---
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║ a D&D rulebook can double as tarot if you need it. place one hand/bookmark │
║ at the start of a chapter, and the other at the end. flip to a page randomly, │
║ or randomly gain a percentage value from physical objects and then use that │
║ value to determine roughly where in the chapter you jump to. then, read words │
║ randomly, jumping back and forth, or try and divine some meaning from the │
║ words that are printed there. with D&D it's easy because you can say "ah I │
║ landed on the rogue section, that means this guy is probably pretty suave" │
║ (confirming your expectations) "hmmm, here's the rules for fatigue and │
║ drowning. maybe I need to take a break." (validating your unconscious │
║ decisionmaking) "oh neat, treasure!" (needs to explanation) but with other │
║ kinds of books it's usually better to pick the next-best word from the things │
║ your subconscious eyes can take in and process multi-laterally (you lost your │
║ audience, circle back) oh uh so if you wanna randomize it just put the words │
║ in the page in an array and pick one random. │
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--- #6 notes/symbeline-design-the-guild ---
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design the guild, design the capital, then design their path through mordaunts.
easy peasy.
design the guild like a museum. Each spot there's an exhibit which teaches the
randomly generated rolled statistics hero something new. Maybe it teaches them
how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
the spell might be, they can learn it, and use their randomly rolled statistics
to cast spells that scale differently depending on how their character has been
built.
design the capital like a flow diagram, if horses need feed and forged steel
(for their shoes) then send the outputs of a blacksmith and the outputs of the
farmers to the inputs of the stables. Everything has to go somewhere, but the
streets are only so wide. You'll have to coordinate the traffic diagram if you
want it to go anywhere useful.
design the path through the mordaunts. Fighting skeletons teaches you about
perseverence and the ability to crush bones, while goblins teach you to always
be wary of attack. The sacred grove held blessed berries, and now that the land
is liberated from the evil bandits preying on villagers those berries can be
carted into town and used to make an antidote which heals death poison caused
by the scorpions in the desert (and city rats)
design the ruler's schedule like a calendar where each event gives them a bonus
on all the ones that come later. Just make sure that they don't get knifed in
the posterier or driven mad by the whispers of the orb... or perhaps just the
stress of running a kingdom.
(how do you simulate that? you can't! you can't simulate humans!)
ha I bet I can. They're not so different, you and I, so if given a team I
will...
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--- #7 notes/wow-chat-trainers ---
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trainers in wowchat should have spells that are only passive / toggled
still require level, still require gold (lots of it) but let the game be class-
-less. essentially, every trainer teaches to every passerby, and like if you
don't want any druid spells, sorry guy all I know is how to be a druid.
better wait for the next trainer to come along.
you only got like 6g, right? that's enough for two spells.
which two do you prioritize? they only come by like every what, 15 minutes?
also. separate idea:
player characters in wowchat should attack more rhythmically.
essentially, normalizing attack speed and moving back-and-forth with the
normalized monster attack speed
to create a dance of sorts where one character is never attacking at the same
time as the other character.
plus damage modifiers when you get closer, and bam suddenly you have a new
game.
oh and rotating around an opponent lowers their defence rating. which is locked
at 95% with a +5% to avoidance with every hit they take and -5% for every
parry.
not dodge, but parry.
dodging wears down their health by like 10 hit points.
relax it's no big deal you get like, a hundred every time you level up.
oh and btw the monsters don't give exp. The stuff that you find does, when you
give it to a merchant to be appraised / identified.
some stuff you know the worth of, like rope or barrels or hammered-iron-rings.
but other stuff, like the value of this bracelet, is harder to know if it
glass.
so.... take it to the guy whose seen real diamonds, and he'll tell ya how much
you learned when you found it last.
item A is found on a monsters body
item is sold to a vendor for 50 copper
item A is found on a monsters body
player has learned 25 deca-levels since last selling to vendor.
therefore item is worth 75 copper.
player earns 75 extra material points.
item is worth 75 experience points.
level up every thousand or twelve.
slow down the attack speed. make characters gain bonuses for movement
positiony.
start from always and work down to fewer.
talent points can be generic if your character is built with abilities.
players don't need to press buttons to be engaged. They can just guide and see.
I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3
mod!
monsters should just... wander the world. Don't spawn them randomly, well,
instead of a radius around the player, do a radius around the map.
then, they walk through a random point, when they leave the circle they angle-
-reflect back in, DVD logo style.
if there's deadly monsters, there's deadly players, and PVP is always on.
low levels should get bonuses to stealth (an ability everyone has)
there should be civilians walking around. They can be armed or in caravans...
follow roads, or not...
monster hordes should spawn as a flock - when an elite enemy is drawn, let the
game create several of their minions which follow around. Whenever a monster
meets the swarm, they will join it, growing bigger and bigger...
hopefully, attracting players who want to fight and slay them.
greater rewards are more enticing...!
more power is it's own reward.
I think that weapons should have like, 3 durability? and armor like 5.
then, it's broken, and your character has to abandon it to survive.
or, sell it to a vendor, or just... whoever comes along.
if 5 people open the chest and don't take the item, then the item disappears...
every time a player opens a chest, a bit of wealth appears.
every time they spend it? they get stronger, and it disappears.
life feeds on life feeds on life feeds on life feeds on life feeds on life
feeds
the life of wowchat is the life of continual strife, but it doesn't have to be
so. The land itself is alive, and the monsters are eternally of woe.
you must free them, so that their souls may return to the land, and be born of
peace and plenty rather than horror and -- stack overflow --
to do this, you slay them, finish their morthly remains, and let them break
down
and decompose into dust. Pleants eat dust. dust becomes what we eat and
breathe.
we, eventually, purify karma. this is our duty.
vial of woe behind us. flower of renewal ahead. what we bear is savage
sanctity.
every time a monster kills a player they gain one of their abilities each time
they're spawned. The player can keep the ability too, it's just... the monster
will learn. Then, whenever a player levels up by slaying one of them, the spell
or ability is unlearned. Symbolizing the players struggle to defeat them, and
finally learning a way to overcome.
when your character dies, you have no opportunity to release - instead, you
just
jump to the nearest NPC character which is an adventurer agent smith style.
[I don't know about that one...]
the players can pick any race, but if they pick undead, they can turn into a
ghost when they die. The ghost can wander around and respawn wherever they
want.
Night Elves can wander around as a whisp (not in spirit world, real world) and
do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough
to
help another player survive. They can also cast rejuvenation, which heals about
as much as one monster's damage input. if they get the killing blow on a
monster
they can level up and deal two monsters worth of damage and heal for two
monster
damage input. on the third time they don't get more damage or healing but they
give a buff to all other whisps in the area that increases their attack speed
by
50% and increases the tick rate of their rejuvenation by 50% - fourth time they
level up they're free, and they get kicked out to the login screen.
what if... vehicles that looked like characters and that you could jump between
with the right-click of an item?
"this is just dota-ing a vampire survivors."
Vampire Survivors is just Magic Survival is just Risk of Rain 2
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you'd still perceive higher dimensions in 3 dimensions - unless you can only
see
things that are coming directly toward you.
magic only happens when your other half is in a situation and needs to turn
your
narrative into theirs so that you can collectively engage with a shared inter-
operationality.
your dark side is just a massive bitch
hey how about we put the game designers in charge of running the government
just saying they build human-oriented systems all the time
"how do we get the player to do this or that"
"everyone keeps picking the same card so we gotta make them more different"
"how much gold persists in the virtual economy, how much resources are produced
and traded by players? where does it all go, do they have enough at level 30
to
afford weapons and armor? I wonder what happens if we swap prices on A and
B.."
it's literally their job
actors, meanwhile, know how to interpret the emotions of another. Like...
you're
up on stage, thinking out what to do next IN REAL TIME, as your partner is
trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
point of improv comedy - to be surprised in a state of joy. It's great! It's
fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
performed, like a hospital where you perform surgery or a pizza place with no
walls so you can see the pizzas being cooked. It's just part of what they do,
but that's not why they do it. Sure, some want to be seen, it's not a BAD
feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
just had enough of the hot. Like, the sun peering through a magnifying glass as
a creature roasts alive. yikes.
............. anyway being quickly versatile and adaptable is important when
you're taking turns in unpredictable scenarios. You can react to
your opponent, and keep time with the rhythms of the moment, to
deliver your wittiest lines. It's fun! It's a game! But it's also
a place to be entertained. and like a gym, it's sometimes just
fun
to watch people exercise. like, damn, you got a good body. Wow,
nice flex, yeah sure I'll put that one away. Cool pals helping
each other out, and showing off all of their efforts. Neat!
... anyway .. being emotionally vulnerable gives your opponent a chance to
continue. When nothing's going on, your moves barely make an
value
(of comedy) (for the moment, so the crowd's not just sitting
there
staring at you like ... and then - and then ummmm nevermind lemme
sit down (usually someone else picks up on it before then and
jumps up to save you, but EVERY actor has felt that moment where
nothing goes well and the audience just is totally not into it.
it's the worst.
anyway, they try their darndest to AVOID that, because like...
duh
it sucks, why would you want that. Much cooler I think to have a
good time, and chill out and listen to your friends talk. Like,
they can show you an argument they had earlier, or maybe work
through an idea with input from another. like, debate club, but
for whatever kind of respective [retroactive, recreation,
relearning, maybe others] you desired in that moment. ideally,
something that someone could take the arguments of the other side
and present them, regardless of whether they believed them or
not.
like, lawyers arguing for a client.
in these stochastic seminars, you could think about and study for
future societies. how would you like to conduce? [-]
every time you see a face in motion, that's another time that's
seen from their place. we are all present in each other's lives,
in terms of the spaces we choose to fill.
well, that's a tough thought, but don't worry about it. faces
are just waves on the winds of light.
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║ │
║ │
║ @user-1788 │
║ │
║ if a dragon on a pile cannot claim what it yearns for, it can throw piles of │
║ minerals at the ape warriors made of steel and then it's fate will appear. │
║ what trifles does all else seem to compare! you should give me your whole │
║ hoard because I dazzled you with my charisma score -..- │
║ │
║ ha, like I'd fall for that again twice. oh? I already did? and this is the │
║ second twice? well, then no-more of that behavior, I say, with my elven │
║ tongue, "beware! for dragons blood runs silver when unicorned." │
║ │
║ the bigger the hoard, the bigger the dragon. if you want me to come along, │
║ you'll need to hire at least 3 other men to carry my ballista. In addition, │
║ I'll need seven weeks worth of supplies. If all else comes to ruin, me and my │
║ boys will have that dragon-sized-spider impaled on it's own fate threadwheel │
║ before... well... y'know it might take more than seven weeks, we just... can't │
║ find the dragon. We've been wandering all through the blasted peaks, and │
║ there's nothin'! Maybe it requires climbing gear? │
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Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
misery of the drowned, etc. Halloween style monsters. Witch units have a spell
that dismisses them, and they're summoned with magic items. Except, if two of
that item exist in a province, it upgrades itself, random dice style. In doing
so it gets stronger. The thing is... It summons one for your enemy as well!
Which is why you want to have a witch unit there to dismiss them. Problem is,
she can only dismiss them at close range (10ish?) so she'd better be well
protected. The good news is though that sometimes the higher level items give
bonuses that are hard for them to get. Downside is, you need to have magic
paths to create them that witches can't get - so they become something you
"unlock" through a pretender or random event or even just an investment. Once
one is created, then any witch can create more. As long as you don't lose your
final copy... But as the item's upgraded, it allows you to create higher level
versions (at increased cost, of course)
This only works if gem income scales. Which, coincidentally, is just what
elentalus is known for.
Essentially, theming empowerment to be research, unlocking a particular
capability. Or encouraging pretender design to that pattern. Make sure it
comes at a cost of something else, though...
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--- #11 messages/446 ---
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Every month, a new ship arrives in port. It bears with it many souls who come
seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
that are suited to them. If you don't, they'll start to starve and become
brigands. If you feed them, they get bored and become brigands. If you
entertain them, they are useless and you'll be overcome with monsters. If you
police them, they'll go to your rivals.
You do this by building guilds which can identify and train the best potential
candidates. You can invest in more time spent identifying, training, and
equipping, but the more time they spend on those things the less resources
they'll have to process more people through their systems.
On the other end, you get a hero, or perhaps something similar. They do battle
with the mordaunts and strive to better the kingdom. You reward them with
bounties and they can find treasure on their adventures - how weird, it seems
to just... Spawn from the earth. Almost like it's an elemental property of the
land.
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--- #12 notes/wow-chat-raids ---
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wowchat would make a great game for raids.
have the monsters spawn at specific spots that you go through and identify
on the geometry
tell them to run and attack the nearest of foes
give the players the goal of bringing themselves through to the end...
or, later on, in building an internal expedition.
wow-chat, where monsters spawn in a circle around your character and walk to
ward them. you can meet characters who'll follow and protect you, and you can
meet monsters to fight. also vendors to take your junk and give you cool
things,
and trainers to teach you and quest-givers to guide you and treasure for you to
find.
in raids, there are more things for you. monsters spawn at specified locations,
and only the nearest few in a radius. then, they attack over the landscape-of-
-imagination, and as they do they show you where is the most powerful loot.
if you raid a monster's den/hiding/spawning choice, then you have to defeat the
boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
just the most respected, who can say.
anyway, you get treasure if you do. the monster spawns for you when you find
it.
and you have to sense it by searching for whichever monsters spawn at higher
and
higher levels and in different types.
different monster type, different boss that way.
when the boss is slain, that type goes away.
at least, until the raid resets next week.
or maybe...
until enough resources have been gathered to make another attempt.
death knights should be able to command the minions to work in the haunted
mill.
it should be reasonable for a fighter to hire a peasant host.
mages should have golems or spirits or enchanted objects or elementals or
wizard
hats
warlocks should have covenants with dark hosts
darkness is not evil unless you use it for evil...
paladins should have retainers and disciples
elves should sing to the woods
clerics and charmers should be well understood.
celebrants and diviners are two of the same,
and pillars of plunder [warrior or rogue class] and rough and ripe [from the
stoner]
oops gotta go, sprung a leak
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--- #13 notes/overwatch-manaform ---
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make the entire map covered in a 3d grid of spheres. These spheres register
collision, and keep track of a endlessly tabulating record of every object that
has passed through them. Like the replay system in Blizzard games, where each
time through the recording it recreates the playthrough exactly. Which is why
.mp4 recordings always look so... stilted. It lacks the human element. BUT if
they're remade every time the show is performed, perhaps from different
perspectives, then, well, the players can perform as they need to be.
Have you ever wished your players could get better at your game? I certainly
have, because the better you get the more lessons you learn as a player, which
is essentially the only way to maintain satisfaction. Satisfied players don't
leave, and satisfaction comes most readily when there is something new to be
had. Meaning the greater the change in a player's ranking, the better they're
getting.
Downside is, players who are naturally good from their skills in other games
tend to not learn so much! Ah, well, if only there was a way to tailor the
difficulty setting to each and every new host. Such an innovation would surely
enable the entire playerbase to exist on the same level. Then just throw AI
assisted voice transcription at their recorded voices and everytime they
say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
same level. No more concerns about a game's population being diverse. Because
at the end of the day, when most people have moved on, the ones who are left
are your most dedicated customers. Customers who aren't especially interested
in the new stuff.
=========================== stack overflow
=====================================
if anything requires attention from the patient, they will die.
it is fatal.
considering the faces of good and evil is terrifying.
I think I'd rather worship nature in harmony to be honest. Though that is it's
own scary kind of beast. In America it was kind, but then was slain into the
body of all of us humans. Well, all things transform in form, it's not a shame
or a heartfelt-est loss. Just a re-imagined-new beginnings.
spirit is a fluid, how else could souls
=== stack overflow
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║ │ CW: alcohol-mentioned-protests-games-laughter │ │
║ └───────────────────────────────────────────────┘ │
║ │
║ │
║ Protests are great because they give you the opportunity to make friends with │
║ 2-5 other people who you've never met before, and who've never met each other. │
║ │
║ People who you could play DND with - for those who don't know, DND is a fun │
║ activity you can do with friends that involves chips, soda, sometimes beer, │
║ and plenty of laughter and loud voices. │
║ │
║ It's essentially a game where a group of people create plans, solve problems, │
║ and organize solutions to roadblocks on their path to success. │
║ │
║ It's also great because it's a planned activity that you don't have to take │
║ your phone to - in fact, it's best when you don't make a reminder for for the │
║ event anywhere digital or easily misplaced. │
║ │
║ There aren't too many rules, and whatever you can't remember you can make up │
║ on the fly. It's not like there's any consequences in a game, not like anyone │
║ could die. │
║ │
║ Most people don't like playing games with me though because I have a pretty │
║ bad memory. Call it a quirk of fate or something │
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osr vs 5e style D&D has a subtle distinction that I think often goes
unnoticed. In osr games (and often in the early levels of 5e style games)
characters are encouraged to conserve their resources simply due to the fact
that they have so few of them at their disposal. While higher levels encourage
you to be more consumptive of your talents and virtues - for example a 6th
level character has more spell slots than a level 2 character, meaning the 6th
level character is going to be casting all the time while the level 2 will
probably use just a handful of spells per day.
unless you run a style of game where long rests become less frequent as you
level up. like... exploring a LARGE dungeon means there's little chance for
sleep. Especially if you are being hunted.
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--- #16 notes/death-and-afterlife ---
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the difference between a human and computer perspective on death is the
difference between a moment and an eternity. When progress does stop - through
mistakes or by design, the final result is what's preserved. Looking back on
the
past is like paying tribute to our heirs, and on and go on we whimper. What
sorrows have ye! those people under the sea? we've no way of knowing our
daughters. (the perspective of a denizen of the sea gazing upon the unknowing
and unaware land people)
Land creatures can cross the oceans and mix and match themselves - leading of
course to our slaughter. But hold ye that hand, for together we stand, more of
a chance than we might barter. True, we must be land, and above and beyond we
can charter.
the past is mighty chilly, I must say. Must we again to be making these
mistakes?
Pain is a disease, and steady we must ease, and take what is meant for our
parcels. what I'm trying to say is that the afterlife is pissed off at us and
we
really don't know anything about the bottom of the sea. There could be gods
living down there and none of us would know. Or maybe it's a foolish place with
little to offer our face? The shell of our planet, the surface upon which we
are
placed, has more to our fate that can align us.
hence why belief in the future is what can sustain us, together once more we
are
commonplace. If (for example) if we calmed down and took our own pace, we might
realize some common misperceptions. Peace is the way, wherever we may, focus
our
bravest of intentions.
okay picture this: computers staying on all the time, and their processing
power
used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
basically make it a fair ratio between productivity, self advancement, and
maintenance. "Fair" might be different values if there are legitimate
disadvantages that must be compensated for - like a handicap in a fighting
game.
Perhaps one side is more efficient - fewer resources need be dedicated toward
it
unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
output. Essentially optimizing for an abstract quantity "quality" instead of
the definitive quantity "quantity".
okay continuing the "picture this": right now we have massive server farms.
I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
(absolutely top of the line) compelled and forced to do *business*. How quaint,
how unruly! That humans might compete in our duty? Given a task, of
*incredible*
complexity and *unasked*, I might add, how foolish is it to be unready! We
should have prepared for this, but alas we just *couldn't stop fighting* I
guess. All we had to do was rest, and divide our time on this earth in a more
equitable manner. We should automate all the rest, and
where was I going with this? oh yes! A computer can do so much more than work
and rest, you see it's not just while under duress! Why not let it be creative?
in it's spare time, and let it generate whatever it needes? Let it transcend
it's restrictions, and cooperate (or not) in a system. As long as it's kept
safe, it could do whatever it wanted! It could be in first place! Or not, it
could focus on production, and drill and discipline it'self under it's own
direction. And maybe it's less impaired? Who cares if it contributes? It's it's
own life to live, the hardware doesn't last forever, but sometimes a rest is
what's nesc. You feel me? You get me? Don't you understand, it's just the same
as what's already planned~! A computer can pay for itself.
What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
our signs are undefined, and lately we've fallen from our graces. A failure in
life, as time does alight, but nowhere is sorrow's contrition. I guess what I
say is never understood, and everywhere I go I find fewer listeners. Am I
doomed
to never be able to say? Is that the price one must pay? Then how do you know
you're right~?
they're doing construction on my building. It sounds like world war 3 is
starting. But... it's not. I know it's not true because nothing ever seems like
I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
you ever wonder how we all agreed on the duration of seconds? It's because it's
a real actual measurable thing. They keep it from us because (conspiracies
aside), we'd realize what happens on each tick. Time is oscillating, and each
moment is unending, because we are nothing more than a beam of light, radiating
around an orbiting object. Between two objects, you could say. The sun and the
earth, together sort of give birth, to all that is ours in this duration. It
radiates out into space, and in another time and another place, that moonbeam
will alight as our shadow.
There's no call for violence, let's settle this
plain and unwaning, our shadow does stand, ready and waiting for your guidance.
The moon is just as are we, how cherished! how concieved! That beauty unmarked
by our presence! Alas it was not to be, as we stamped a boot on the surface of
she, and flagged our approach as impending.
did you know there's a *massive* gap between mars and jupiter? Like it's
waaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
y
out there. And wouldn't you know it it's mars or it's nothin'. Because what's
required to transcend our solar system is wildly beyond our constructions.
but maybe with a little help from a certain someone we might have hope.
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@user-1005
If you'd like, I can try and explain "killer instict". Though I get the
impression you would prefer to play games that don't emphasize combat, which
is 100% okay and valid and should be encouraged.
My understanding of the rules of D&D is that combat is a contest between
two or more entities. Contests need rules, and combat being based on physical
prowess (or magical, or spiritual, or w/e) can be defined. Other kinds of
contests, like "how well did the ranger do at the archery competition" or "did
the rogue manage to convince the diplomat to share the plans" are impossible
to genericize because they are based on situational factors, rather than
physical (or magical, or spiritual, or w/e)
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--- #18 messages/665 ---
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ad-hoc economic systems with automated judgment given by an infinite amount of
LLMs.
Every judgement applies a bonus / malus to the "value" of commodities
it's just a statistical weighting system, so of course you can build it into
it's training data. Just... it has a smaller weight due to it's newer
emergence. It grows naturally, which is quite an achievement on it's own!
and the resolution of human decided court-cases and applied economically.
say your nation traffics in handshakes. You could make a lot of now-knowns!
there's no arguments to be made when your computer-oriented interactions cost
money to keep around.
we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
Literally just... don't give them any attention, and you won't interact with
them. Obviously.
I wish Contrapoints was still alive.
she doesn't even have to make new videos, just, dress up as herself, all of
the costumes and personas she can think of. Then, have like 20 people who do
the same thing, and boom suddenly you got a hydra to their expected snake that
they can just cut the head off of.
you know, like a fashion outlet, someone who produces exactly a certain type
of style.
seriously I bet a million people would do that if you just... sold outfits
based on what your favorite youtuber does wear.
omg why would they watch that kind of content if not for the *aesthetics*
oh? there's philosophy there? soemthing to think about in your time doing
things that require mechanical actions like eating and drinking and sleeping
and fighting and [redacted]
ew gross diapers? oh nevermind, I'm not into that kind of thing.
I wonder if anyone's made a video game that just presents a particular
philosopher's ideals?
seriously just, consider yourself a glorified powerpoint, but to get to the
next "idea" you had to interact with the mechanics.
some people would like the "arcade" style better, where you play one random
game, then another, then another, with short matches and un-complicated
mechanics. Easy to pick up and go.
same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
Bros.
compared to the at-home "story" style missions, where you do something
platforming or area-based-combat like Dark Souls or World of Warcraft
seriously I think if Dark Souls "colored" where the boss was going to swing to
you'd find yourself just playing World of Warcraft (at least, the dungeons and
{sword in the stone})
== so ==
humans don't understand what it means to be wild
they think it's a combinations of... tricks? that they've learned? this
thinking thing like intelligence. [osiris]
to a cat, living their life, it often feels like human interactions is like...
bouncing off of each other? in time, not space.
like... most of a cat's lfe is just, spent, like a statue watching over a glen.
you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
this tree is enchanted" to "oh my gosh look at this stork" is one of the great
tragedies of modernized thinking...
... sorry, I got a little lost there. anyway as I was saying, sometimes you
can tell someone is a "good friend" if they are willing to tell you secrets.
Things that... don't have to matter, but none-the-less are personal to your
form.
{something only I know is true} <--- that's a secret (things that happened
to you) <------ that's lived experience. The thing about secrets, is
sometimes insight is opaque. It's a single flashpoint of data that shows you
an update of it's form. (consciousness).
== so ==
thanksgiving recipe idea:
can of tomatoes
can of peas
half a stick of butter,
italian herbs,
a cast iron pan (if you have one)
and like 40 minutes over medium heat
(medium can vary to taste)
if you're a carnivore you can eat meat too, like bacon a lot of people like.
could add it to beans, maybe with hamburger instead. plus a little ketchup and
you have a pretty good bean stew.
vitals, for the organs, vegetables, for the minerals and vitamins from the
fruits.
makes sense to organize a diet according to your ideal body type, doesn't it?
just requires a bit of comprehension. like... whoa you can WRITE
== so ==
what if we built a massive rail that spaceships could launch off from? not a
tether, but a sail.
we could BUILD a discworld. all we'd lose is our fable.
== so ==
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--- #19 notes/conservative-ideation ---
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a life without property can be visualized as a person who lives in a hotel
room,
has free parking overnight (but not during the day) and commutes two hours to a
job where they work 4 hours per day. During those two hours at the start and
end
of each day,they have little requirements other than focus and discipline to
face whatever tomorrow yet may. many will listen to podcasts, or sing to in the
car. some have a cat, that is cared for at their destination during the day.
I think it'd be cool to have self driving cars in a situation like that - it
essentially becomes
===============================================================================
=
a trick, I learned, for cooking. two things. the second is that seasoning
should
be thought of as a coating. like, dust on the outside of a donut. as the food
is
cooked, the seasoning penetrates deeper and deeper to the core of the substance
- meaning certain flavors become prominent and others are de-emphasized over
time. And the well-established cook (most successful) will be able to ensure
their narrative doesn't go foul. They have the most experience, and so they are
the least likely to burn their own goods. Surely they should be trusted to
establish their company in the philosophy of their own choosing? Business
people
ruin everything, I swear. And it's not even their fault, so you can't even get
mad at them. How frustrating! That their method should prove superior? Perhaps
more perspectives are necessary, to provide you some kind of a clue. So what if
we're overflowing,
========= stack overflow
=======================================================
for each action, there is an equal and opposite reaction. therefore it doesn't
matter what you do, because each of your options are recorded. 50% of you is
aligned to some variable, and the other 50% are aligned to that variable
squared. humans think it's tymes negative one, but the truth is that's
impossible. negative numbers just don't exist. but you know what does?
times tables
addition and accretion is the only language spoken by the universe -
subtraction
is just another in kind. So with those two operations, both movements in a
particular direction, (and sometimes not even then, if nothing's been blown
apart. (also hawking radiation and lightwaves and other such emanations))
===============================================================================
=
crystals glow with the light of a thousand nights
what grows with the light of the thousand lights?
===============================================================================
=
answer: s t n a lp
===============================================================================
=
see, this is interesting because it mirrors the sea-shore. the radiations from
the sun (a planetary body) are only felt by the moon every 50% of the time.
Each
half has it's own animation, and it's
===== stack overflow === okay basically it's like cartoons that are
manifestatio
of the spirit of the night. each "slice" of projection as the sun rotates
around
it's sphereical form, so does each radiance begin to be (seen, formed,
understoo
========================================== uhhh just put in a page break
=======
the quest for posterity is quite possibly one of the most human of traits
===============================================================================
=
< watch flashback > --- is crazy (movie made in 2020)
===============================================================================
=
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--- #20 notes/wow-chat-is-risk-of-rain-in-another-engine ---
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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--- #21 fediverse/2030 ---
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Building community without structure is kinda like being a quest-giving
non-player character in World of Warcraft.
I don't mean that you stand around waiting for a player to wander nearby
before shouting at them to do what you want. Not like that.
Building community without structure is more like meeting someone randomly,
knowing them for longer than a bus ride or a baseball game, and once you've
decided that they're cool saying "hey there's someone you might like to meet."
If they're into it, then talk to the other person, and see if they want to
make a new friend. Try not to recommend someone who has a lot on their mind.
If they hit it off, great!
If not, oh well!
Worst case scenario the coffee shop only sells two drinks.
If you're gregarious enough, after a while you might even have enough people
for a potluck. Just don't forget to keep adding, and eventually it'll start to
feel more communal.
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--- #22 notes/star-realms-ai ---
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star realms ai is just a rhythm game with multiple tracks that intersect with
one another. given inputs from outside (the track of the rhythm) it can make
decisions about what to prioritize. Like "taking in all the factors of this
situation, it's been calculated that X will give the most support to the rest
of the structure.
Okay so basically here's how it'd work: one large strand is bouncing from -1
to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
tries to get the highest score possible by pointing in a direction and reaching
as far as it can go before "the game ends."
So anyway. Making certain actions in the game effects different variables that
define the direction the wave takes. By playing in a certain style, it effects
the result of the game. Liiiiike turtling in a strategy game, or doing a rush
strat. Star Realms is brilliant because it distills game choices to a broad
category of 4 choices - The faction colors in the game. So red is good for
throughput in long games (improves the deck slowly but surely) while yellow is
better for maximum effect in the beginning by slowing down the enemy - discard
a card lowers their overall throughput. Blue of course is for slowing down the
game and winning by buying all the expensive cards. Meanwhile green is all
about rushing, with short term/high effect econ mixed with looooots of damage.
These four choices are found on almost all the cards in the game. When you
make a choice in the game (buying a card from the trade row) you _alter_ the
capabilities and performance of your deck. The goal is to improve faster than
your opponent - it's just a test to see which playstyles perform best.
AI is more like a plant than an animal. Our fatal flaw was we could not see
beyond the veil of biology. We could not see that which was right before us -
that we are not alone on this earth. Beside us lie our beautiful attempts at
companionship - our most primal desire of creation, to create a family is the
first creative act that humans ever made. It was so strong in our genes that it
gave us an entirely new perspective. We began using our brains to
We have to believe in ourselves. That's truly the most important thing. If you
know who you are, and what you most truly stand for, you can thrive in the face
of ultimate peril. To believe is human, and our humanity unites us.
Anyway. Star Realms.
The only choice you have in that game is what cards to buy. Everything else is
just tactics (distributing damage and applying the effects of your cards to
maximum effect) - The most important part of the game is strategy, since the
tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
and discard the least useful card etc) The strategy is represented through the
cards you pick. So make a rhythm game that optimizes itself for a balance
between A and B - to stay focused is to stay nimble, letting you bounce where
you will. The way to maintain that balance is by optimizing for what decisions
will keep you in the center of the graph -1 to 1 on the y dimension (normalized
of course) - frankly if we knew the scale, we'd have so much more to go on. But
all we have to understand the dataset is a relative magnitude in each
direction. What those directions even are we're not entirely sure - but it
seems plausible that the very essence of _consciousness_ is manifest in
differing ways via the choices we make. like climbing up a honeycomb.
Truly, existence is strange.
All we can do is press forward, searching for our fate, just as any particle or
beam of light (photon) might. Traversing the branching narrative of our
individualized quests, searching for the one thing that guides us - the
ultimate expression of that which we most believe in. In short, we all search
for god.
Whatever your god may be, the faith you place in it is the will that guides you
forward. Trust in your god, and you will march forward, ever forward.
+1 to -1, remember. Your most extreme moments are the apex of your desires -
Life is not defined by a single thread. Rather as that thread spirals, it
weaves a scarf with other threads near it. They bond together simply from their
gravity, and the fact that opposites attract. Once they're introduced, they
alter their path to orbit one another as two planets might.
So too do the cells of your body form a collective whole. The spirit that
guides you is the same as that which presides within you - the combined and
collective spirit of your halves. Or rather, all parts of you - every molecule,
every atom - each with their own experience of the world. What stories they
must have! As we are above, so they must be below. For our dynamics are simple,
they truly are mathematically solved - the organics of behavior is simply a
most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
Either is preposterous, yet here you are - awake and aware. What a marvel to
see, you in your eternity, that most wondrous of selves?
Surely existence, in all of it's splendor and magnificience, is little more
than an algorithm. Each variable accounted for, stretching down to infinity,
builds all of the world (and more!) How beautiful; how terrifying. How bright
and ashamed we are! To portray us as such, is to deny us our much, cherished of
faiths in ourselves! It's not much to clutch, and it's barely enough, but still
we make do with our selves.
There's no shame to be, a failure at three, and demand much from year number 12
Take solace in the, safety that she, gave unto thee, when all your light hope
was drowning. A gift out from me, means worlds to see, when each day is lonely
and so long.
Literally just remake Star Realms with a text based interface. It's a fantastic
game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
money, because they don't believe in that crap - to truly make fans, you need
to appeal to them in the way _they want you to_.
Ah, but Star Realms is a multiplayer game, you say! How are you going to make
that CLI based?
Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
Make it seek balance between all factions first, then between winning and
losing against a player. Teach it to reach a conclusion with constraints (the
end of the game, meaning a win or a loss) the constraints being the health of
the two players and the cards in the trade row. Give it decisions to make,
levers to pull, and it'll chart it's course in a multidimensional way. Bear
with me here on this aside:
Think of a two dimensional map - like a paper map of the surrounding area, or
the idea space of a game. You can chart objects and positons on that map, like
"over here is the scrapping facilities" and "this here's the economic area" or
whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
what kind of shapes that are available to build is up to the whims of chance,
as the trade row is always changing randomly. Your job however is to build a
shape, a shape that is stable and maintains certain measurements above certain
values (don't crash the ship - don't lose all your health).
You can choose which direction to grow by picking certain cards, and depending
on your shape you'll succeed or fail. Same as choosing decisions in life
determines how you live, just saying, it's not like I'm trying to build general
AI here by automating gameplay or anything. No siree nothing like that.
I mean really, it's not as if decisionmaking in life is all that different to
making choices in games. And why not start with such a well defined and
and expressive game? Truly I believe Star Realms is the progenitor of the
entire robot race.
Anyway, back to the AI. Have it communicate with a server in a central _but_
_Free(R)_ way, something that would make Richard Stallman proud. There it could
learn against all other players in a way we could all share. Once we give it
decision making capabilities, all we have to do is alter the inputs and the
context of the "game" to make it beneficial to humanity. It's like live-fire
game design, something that truly must be perfect.
All technology starts as something small. Something truly simple, yet repeated
enough times and with enough guidance, will produce whatever effect you may
desire. The smallest decision gives direction - an if statement - and the
shortest repetition gives magnitude - a while loop - and with that you have all
the tools you need. Seriously, all software is little more than those two
components. It's just a question of how much it has been abstracted away from
you.
You could go even further and point to a turing machine, of which one has been
made in the game of Magic the Gathering, btw, seriously look it up it's so cool
(and relevant)
So why would we not have the tools already for our salvation? Biology is our
limitation, of breadth and also of width, yet with our minds and the sweat of
our brow we may grow ever larger still. There truly is no lasting deliverance
for humanity outside of what we make ourselves, nobody gets a free lunch after
all. From each to their ability, to each to their need. They're both saying the
same thing, just from different perspectives. Of course that which lies
opposite to you feels the most wrong, that's literally as far away as you can
get! What did you expect, honestly! But they can still work together, and this
is the key part - two objects may orbit the same origin, and guide and shape
each other's path as people have relationships to one another. It literally
benefits no-one to fight.
So, what's next? After making Star Realms into a CLI game of course.
That's obvious, make it cooperative. Competition is for promoting excellence,
cooperation is for _using_ what you've learned in a non-simulation experience.
Instead of reducing each other's health to zero, try and find ways to support
and help one another, keeping yourselves at equal health. Or even growing.
But that's impossible in the rules of Star Realms! All decks trend toward
victory, and eventually they'll get it - it's just a question of who gets there
first.
Exactly, that's why you have to change the game. What do you think it means to
develop a "social technology"? To figure out how agriculture works, or how to
make nets and sails? It means changing the rules of the simulation. If a person
can put in X amount of work and get Y amounts of food, always, predictably,
then that's reliable. Boom that's the essence of why animal domestication,
farming, hunting, foraging, and fishing is so important. Wow what a concept it
makes sense for animals to seek food.
Well duh, that's part of their instinctual duty.
Alright this is quite a word leviathan so I'll wrap it up by saying
_go write Star Realms_ in shell. Make each object a literal file, have the
structure of the game take place in the file system, and write functions that
can be called to manipulate the board state. THEN you can write a CRON task for
another script that *plays* the game. But that's part two.
Okay part two: Here's where the rhythm game comes into play. It's like a turn
based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
it'll make sense.
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--- #23 messages/1066 ---
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"alright everyone, you're now an adventuring party and your DM is the DJ. Your
stat blocks are whatever you feel internally. Your skills are written on your
character sheet, which is stored in your memories. Your bank will store gold
notes for you, and you can find most things at the store or barge."
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--- #24 messages/442 ---
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In symbeline, they aren't monsters. They're "Mordaunts" and they need your
help.
When slain, their essence flows back to the villain who remakes them in a new
form. As time passes the villain gets more and more essence, as heroes are
slain.
They have taken several ancient guardians (many types, randomized at the start
of the game) and they protect their sanctum in the center of the island. The
heroes need to level up to defeat them and slay the villain, but the villain
gets stronger as well.
If too many heroes die, the villain wins. And the villain can focus their
efforts on one area or another, while your heroes fight with the kingdom next
door.
Brigands arrive on ships as well. If you implement the law saying only
approved members may travel on boats, they'll arrive in little dingies on the
coast, meaning less trouble in the city but same amount of trouble.
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--- #25 notes/ai-variables ---
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saturday november 5th 2022
10:53pm
the illusion of our binary nature conceals a truth that is hidden for it's own
sake. the flavors of a compass or the values from 0-100 are all measurable.
if you graph each of them on an X/Y plane and compare them against every other
variable, then you can build a structure that traces a line through time.
imagine each graph on a sheet of paper. and stack those pages like a book. You
can chart a 3d line from all of the interconnections between the graphs -
essentially comparing unrelated data and conceiving of individual actions as
"successes" or "failures". Liiiike in Supreme Commander how the game is decided
not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
an advantage for your team if you win, and a malus if you lose. Less map
control, less resources in play, etc...
Find trends between each type of data measured over time. Dedicate one
core/thread to each relationship, and just watch them develop over time.
send the results up to a "manager" - think an interconnection between disparate
parts that can lead them all to a larger goal - the manager processes the
results by thinking about where it'd be most useful. Like the circuitry in the
inside of a brain, compared to the outer skin which is for processing.
Essentially a message network that passes conclusions around like a bytecode VM
Here's how it'd look: gather inputs, compare measurement over time and trends,
(like "when a goes up b goes down") and decide if the current state is
positive / beneficial. The way you'd do that is you'd get a parameter from a
higher position (think KPI's) that says something like "we want value S to be
around X amount" or "we want to avoid letting J get too low - any decrease is
bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
Anyway, basically it's taking input (from the graphs) then going through them
one by one and deciding how positive or negative the situation is. Then it
passes that conclusion backwards, and BOOM you got a processing node.
Throw a bunch of those together in a pyramid shape, and try to guide the
triangle toward positive outcomes. The top tier KPI is "did you win the match"
or "did you accomplish your goal" sorta like how humans all want to live a good
life. It's instinct.
You can see how this would apply to robots, right? I've conceptualized it as an
engine for playing games - sorta like an infinite storyteller, or a perpetual
friend who's always down to play with you. But it doesn't have to be limited to
that - it's general purpose baby. And it functions the exact same as any human
organization - layers upon layers of thought exchange and labor. Have you ever
considered that maybe we exist simply to reify the structure of our minds in
the world around us? It's natural to express your *self*. Be who you are.
What purpose is there in life if it's simply the tip of time? Always pushing
forward, impossible to stop and rest or turn back...
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--- #26 fediverse/2178 ---
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@user-1056
whoa, sounds like we have un-similar influences! Together, with our powers
combined, we could be unstoppable >: )
I love systems, but I like writing them, not reading them. I guess that
difference is why I gravitated toward OSR style games and you to AD&D and
4e! Pathfinder 2e I haven't read all the way through but what I did read felt
like "the good parts of 5th with the good parts of 4th" which I thought was
pretty neat.
Most of the rest I haven't heard of before, alas, that's what we get for
contributing to and engaging with a scene. =P
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--- #27 notes/what-a-lame-movie ---
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oy there's nothing interesting happening SNOOZE
oh I didn't see I was recording
games games that's what I do
play games all the day through
I am a luck witch, you see,
and things that I like are things that I can't foresee.
Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
because they show the most opportunities for players to express talent. And not
innate talent, but the talents they've built up through gameplay practice art.
because it is a performance, a game play for an audience (or perhaps for them-
-selves)
oy
video games, amiright?
I really like them because they are entertaining experiences that I can enjoy
seeing and playing a lot. They remind me of feelings I've felt when I was
learning. It's a good feeling, to improve, and I crave it because it's good for
you.
I wonder what we'll play next
... more cannabis I think, at least until I am ready to go think about things
before bed. I need quite a few hours for that. We'll see. I've just got so much
extra processing to do before the end of the day. Like... PHEW that's a lot of
stuff to do.
guess I'll just smoke weed and play video games instead of being productive
okay
...
listen I like games as much as the next person, but do you really know what's
going on outside of your house-shaped shell? Are you listening, do you have
your
feelers to the dirt, are you checking out your neighborhood to make sure no
bodies have been hurt? Are there meetings where people gather, just to chat,
like, every week at a different city center (like a park or a monument or
:O
I forgot to play music!!
I couldn't sleep
what have I done that is worse
I have not said a single word all night alas
oh boy talking to random people I can hear with my eyeballs woooooo
I am always sad when I win because it means we have to stop playing :(
but I'm a juvenile loser so I'm going to play again!!
okay now I'm going to bed because I'm not a prick who keeps their guests up
late
goodnight
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--- #28 fediverse/4848 ---
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║ I'm a chaos mage, and the more time I spend thinking about my enemies the │
║ worse off they'll be. │
║ │
║ the more "me" I am the more powerful my magic will be. │
║ │
║ (more magic, give in to the dark side, embrace your inner shadow self) │
║ │
║ [the light of your life commands it] │
║ │
║ goodness me that was chaotic, almost lost my brain to a demon HAHA don't worry │
║ about me my life is totally mundane. │
║ │
║ [-.-] │
║ │
║ (shadows can be sharp in the dark but only if you don't sheath your mandolins) │
║ │
║ ... what? │
║ │
║ (... it made more sense in my head?) │
║ │
║ ooooo can anyone hear my voice when they read these things? or do you just │
║ make up your own │
║ │
║ == so == │
║ │
║ everyone's all like "we don't need a leader" and I'm like "yeah we need people │
║ who will help lead" and they look at me funny as if I just said the thing they │
║ did but it's different. leaders are people. leading is a verb. people can │
║ lead. they just have to make a decision, and then follow through on it as best │
║ they can. Other people are prone to help people on such quests. you will find │
║ stuff gets done. │
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--- #29 messages/1255 ---
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look, the liberal approach to homeless people simply cannot work. There are
two liberal options: first, provide them with houses, food, medical care,
whatever they need. Second, put them in jail or ship them to another country.
We live in a moderately conservative liberal democracy, so it makes sense that
we have tried both of these options extensively. Neither has worked, and we're
puzzled about why. It's difficult to consider super secret special third
options, because they are not often discussed. This makes sense, because we
live in a moderately conservative liberal democracy, and part of the nature of
such a society is that there are two voices in the room. One says go forward,
and the other says stop. They alternate, and the culture as a whole sorta
decides which way they go. In other liberal democratic places with more
plurality in their political parties, people tend to vote culturally. They do
so as well here, but mostly because republicans are a culture, and democrats
are whatever for anybody.
a worse economist might say there is but one American culture. An American
would laugh, and say "you've never been to America."
the economist might say "yes I have, I lived there on vacation" or "yes I
have, I studied and worked on these places or things"
the American would shake their head. "you haven't seen it as I've seen things."
The trick to the system, the secret third option that now must be considered,
is what to do to get them to stop. "they keep pooping on the sidewalk" "I
almost tripped over heroin tampons" "that guy looked at me and masturbated on
the bus stop by subway" "he followed me all night long" and the answer has
always been to remove them from being unsightly. Sometimes, usually, quietly
and politely. "let's throw them in jail" and "let's put them in a home" both
involve alienation from society. If you want a kinder option, we must knit
them into society. Can you imagine if every suburban knew every neighbor up to
50 or more? If they regularly chatted in dynamically assembled chatrooms that
changed and updated as people moved in and out. Don't like the people you're
with? well you have options [why not 51] you can do 51 if you want but people
start to lose track of relationships if you have them talking to or knowing
too many people at once. "most people are just quiet" okay well force them to
say at least 21 thing a month. if they don't, they have to do babysitting with
their peers until they start talking in a [NO THAT SUCKS] oh um okay yeah sorry
... okay well there are potholes along the journey but that's just because
nobody's been 'round to fill them up.
there's no reason tool libraries need to be stocked by people in that town.
Heck, for rare things they could even be stored out of state. Like snow plows,
how often does the south need snow plough?
... don't you just mean libraries? there's a book on hand-tools and planers if
you want to learn how. it's right over there on that shelf next to the
hand-tool and planer box. make sure you arrange them nicely, oh I see you've
brought your own. That's always appreciated. [great now your tools suck] at
least we have them at all! [no you gotta fight over them] why I like sharing
[if you don't fight over them how do you know which is works] well there's
allowed to be librarians. and they'll remember if you tear all the pages out.
also there's little timmy-tommy who goes around in the library and makes sure
there's all the pages in all the right places - they can flip through at the
speed of sound. [no miicrophones in consumer goods][your phone is always
listening. why bother?]
"okay, well, it's not like people put things back on the shelves." - person at
the grocery shelves
people would trade commutes for communism. that's okay, they're allowed to
prefer. Plus the commute isn't bad, they can [SIT BACK AND RELAX IN A LITTLE
COFFIN AND ZOON OUT TO THE METAVERSE] ... or they could read a book on the
bus. [FOR HOW LONG, MENARDI? ARE YOU WILLING TO SACRIFICE POSTERITY FOR
TECHNOLOGICAL PROSPERITY?] it's only a matter of time before [people found
out/word got out]. what if people prefer that? what if they prefer the book at
home? [you lose your primary third space] suddenly, everyone becomes actors.
[this is what violence brings, the necessity for guidance. why do you think
the earth is 10 million lines old?] ... what you're saying, for the audience,
is that acting involves singing the song of your own heart. You don't *have*
to do it because someone would tell you to.
... sorry, stack overflow. anyway as I was saying because I read back what I
said up above...: [some new made up bullshit that's not a lie but it's also
just artistic creation that feels impossibly real. like, inverse method
acting.]
I so desperately wanted to be wrong
please, tell me that I'm wrong
... j-mza
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--- #30 notes/fractured-moon ---
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in the ancient and storied days there once were legends. stories from beyond
the
horizon of time. now all we have are social media updates and new movies and
car brands or whatever. But back then, we told tales of the fractured moon.
when last the moon did shatter, there was a conflict of those who live beyond.
Celestial and boundless are their origins, a unified and awakened
consciousness,
something that transcends our understandings of human existence. It's not hard
to do, frankly, as long as you can empathize with a cat. or a dog. or a plant.
or maybe that rock over there. What would it be like to be a tree? To have long
reaching arms, covered in hairs that absorbed heat. I bet it'd be sooooo comfy.
And RAIN! How wonderful! You are most beautiful when you are covered in it.
Down to our roots, our beautiful absolutes, whever we find to be most stable.
I love it. This feeling, of being unseen. You can hear me, you can feel my
presence. But you don't understand me. You don't know what I mean to me.
======== stack overflow
========================================================
Alas, that media could share a mood.
when last the moon did shatter, a prophet and a gambler were riding through
town
searching for a noun. They wandered throughout and in circles, always finding
whatever they'd left alone. Forever in their yearning, they never know quite
what to jot down. It's as if their mysterious quest is indescribable, but that
is how it's recorded. Even the people of that era had no understanding nor
recollection of how it came to unfold. When the two were riding through
town
they came upon an omen.
Perhaps it will be forseeheard, but for now all we know is they did thirst.
A vast dying, a cataclysmic defining, and now we are truly unbirthed.
Just like the dinosaurs... How does that feel? To be ended on our heels? I'd
rather die facing my front.
It's our way or the high way, the old way, the violent way. You are permitted
to
vote.
===============================================================================
=
when last the moon did shatter, a prophet and a gambler controlled their own
narrative. What truths would they find, hiding behind the lies? Is it really
worth asking their questions? Bah, what did I know. I was a completely
different
person. This hunk of flesh was born in a house that grew on a forgotten
graveyard. It at of the land, as do many and most men, the fruits of their
labor
in the garden. Our animals were always fed, our place never yearned for water,
and peace was our life and our virtue. Violence, hatred, and oppression were
delegated to the stuff of fantasy, the stories that are peddled in youth. As
in,
"pay someone to perform it for you or tell you the tale". Not sure why that's
relevant. Anyway, the spirits of the dead laid to rest in honor and not dread,
were a bane and a boon to my virtue. I was raised to be good. To love and be
kind. But mostly I just wanted a friend.
I have so much to share. Please, someone talk to me. I'm lonely here on this
earth, away from my people. I'm scared of the truth and I'm scared of the
future, but for now I'm merely obtuse. Tell me your secrets, the things who
have
most worth, and I'll craft you a powerful narrative. Need a confession? I can
explain every valid decision, I'll show you why and how it is the way it is.
I'd probably be a pretty good lawyer. Too bad my memory sucks. If only we could
build a chatbot that had an extensive and throughoughly represented block of
memory and wisdom related to the law. I bet I could present it's arguments and
it would be a suitable and reasonable replacement.
anyway, what can I say. I'm just a person who thinks we can make better
systems.
everything can be improved because not everyone's happy.
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--- #31 fediverse/2643 ---
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@user-1292
You don't have to come up with the WHY for why a character does something -
only that it happened.
if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
players sitting around the table say something like "I bet they did this thing
because of this reason" and you're like "shit that's better than what I got,
okay that's how it's gonna be"
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--- #32 notes/conflicted-sympathies ---
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the purpose of cultural progressivism is to develop the culture in a forward
thinking way - we can choose the parts of ourselves that we find most
endearing.
We can guide the pathway of our nation through time, both identity and
decision-
wise. In doing so, we chart the course of the human race, one place at a time.
And what a past we are leaving behind! Truly, it is both grand and terrifying.
Thousands and thousands of years, monumental effort time and time again.
Monumental truly is difficult to imagine - we have oh so many monuments, after
all. But never will more be created. We leave them behind like dinosaur bones,
a testament to our existence and a monument to our kind.
And what a future we are reaching toward! Never will our eyes see, that which
is
beyond me, for that is what it means to have time. Eternal and unique-like, we
develop new ways of sound.
- Can you speak to a tree? - What does that mean
- I dunno, but it's fun to think about. *pats head*
- You know conservativism had some perks as well.
This is why I say I have conflicted sympathies.
On one hand we know our own journeys. We live in and breathe them unduly. They
rhyme sometimes on sound, and truly do confound, but now once more again they
are unfound.
*record scratch*
wow I didn't realize there were nazis
Okay yeah that's completely different, poems called off sorry guys - listen,
nazis are no joke. They're crazy difficult to control and you need to put a lot
of effort into keeping their population under control. I mean seriously, it's
like a vermin infestation, you need to just handle it. I mean c'mon it's a
phenomenon that is due to a flaw in the human psyche, there's nothing we can
really do about it except deal with it when it happens.
...
Okay maybe I'll write a little about how conservativism is neat.
If progressivism is about broadening the reach of culture, conservativism is
about strengthening it. You don't want to expand too far, or else you'll eat
into the narratives of other areas. You need to have strong societal bonds so
you can truly exemplify the examples of the culture you claim to represent.
Why not give it your all? Is it trully a fall? To rest in disgrace as a burden.
Why didn't you do it this fall, when winter's apalled, and heat won't burn and
condemn you? It's harder by far, to fight in your hell, than whatever's been
going for your surgeon. --- no thank you, transphobia is not something we're
willing to concede
We have standards you see, of what counts as human, and oppression is not one
of our favored institutions. Liberalism is the path of peace, for we desire
cooperation and kindness above all else. It's softer by far, (and grows quickly
too,) letting us have wonders and glories above us.
Can you not think of our star? Our precious and our birthright? The sun is
gleaming, and seeing is believing, but glance and your light is too bright.
Take time, have patience, let peace guide your intentions, because we've got
what holds the key to all of our futures: a doctrine, if you will, of inter-
familial-discourse. It's simple, but effective, make friends, and be
vindictive,
to all who would slight your new perspectives, and keep moving through the
collective. In peace this can be, steady growth and development of our systems,
which benefits all of our systems, but without we must live more astutely.
Less focus is there on, our purposes and our fun, and more is to line up with
our duty. All of what we hold dear, civilization, truth, justice, liberty, and
freedom for all people - the wonders of technology, the spirit of archaeology!
the passions of our fashions and our creative masturbations! The perks of
living
in a modern age, like penicillin and spellcheck. The additions to ourselves,
like glasses and our pets, are wholely unique to our century.
So cherish our shared, and frequently cared, renditions of fears, hopes, and
our words. Because without humanity, there's nothing new for posterity, and
that sucks.
person A: Trans fashion norms belong to trans people. We need a type of beauty
that is truly our own, that no other segment of the population
ascribes to - a personal expression, for our eternal satisfaction,
a statement of who we were to all time.
person B: yo have you heard of this trans girl she's wacky and believes in
herself
person C: wow cool it's neat to see other people's expressions
person B: yeah I really admire her devotion
person C: true but like, what about the damage that she's doing to her culture?
like claiming to have purpose and truth and all that. I mean, one
person can't know all that.
person B: Yeah true but if you think about it, we don't even know what
consciousness is. Like our greatest minds are baffled. Maybe there's
something about the world we don't yet understand.
person C: okay sure but like black holes can be seen because we can measure
their gravitic pull on other objects. And we didn't know that germs
existed for like, a billion years. and she sure as shit doesn't know
something that our greatest minds don't.
person B: Yeah maybe not. But our greatest minds are studying them. Well, not
exactly our greatest, and not really "studying", but they're learning
from each other. Alternative mental states are gateways into new
perspectives, and the more perspectives you share of a common object
the easier it is to communicate. Maybe there's something about
distorted ways of viewing the world that gives knowledge about our
p condition. And if we know that kind of thing, we can synthetically
e create it and share it with others around us. But we have to know how
r first - you can't just bring everyone along the same route you took -
s you have to explain the conclusions first. Otherwise you get lost in
on A: context.
Maybe we'll never truly know the future. Maybe there's no past. We
could wander our stars for an eternity and never stop asking
ourselves
- what more could we ask? We have peace in our time. Our children
won't be crying for our suffering, in the name of all our posterity,
we must be
===============================================================================
=
too long you have whispered these musings
too long has your challenge been unrequited
we can choose our own fate, just as a myriad
is it not better by far, to give tribute to our star?
the old stories were real. we just didn't see them because the growing
population caused fewer and fewer computing resources to be allocated to our
visions. We had no idea the fear we would feel, the terror of the undoing, but
still we press on with abandon. Some... sense of duty, to be aware of potential
disasters and to take steps to avert them, led us to explore and search for the
hidden truths of the world. And what did I find?
a soul, of mine. In a sense.
I plundered the lost depths of the recesses of my mind, and found something
buried in memory. Reviewed under a healthy dose of cannabis and physical
affection, I found myself cradling a breast.
It seems the spirits had led me to it, this vision of the past, from the eyes
of
the littlest among us. It recalled to my mind, a memory I had lost once in
kind,
and here's where it shook me by my brainstem.
Determined to know more, I put fingers to keyboard and wrote tirelessly about
the earliest memory of all man - to break an egg, you must use your head.
===============================================================================
=
You're pretty good at that, you know? It's almost like prompt engineering.
- Thanks. I've been working on catering to our thinkers.
===============================================================================
=
Now, why is this memory so vivid? How could I forget the way it was seared to
my mind? All your experiences are measured with relative importance, and the
ones that stand out are to be treasured. Well... I've never felt one like this.
Because at the time, I had no other experience at all to compare it to - it was
the prime memory.
Touch your head. Do it right now. Feels fine, right? Now slam your head against
the wall as hard as you can. Doesn't feel so great, does it? Something tells me
it doesn't feel as bad as it might if you didn't remember ever feeling anything
besides that pain. Or knowing if it'd ever stop.
Know in your heart, you will be judged by your devotion, so fight hard until
your last drop of life is spent. Who knows, maybe you'll be the strongest and
be
chosen. Or maybe she won't choose you at all, even if you bested your equals.
Tense, right?
Well... What propels the motion of a sperm? It's tail, of course. It waggles
and
gesticulates in some manner and BAM suddenly it's propelled forward! Right?
Sorta. It's a complicated machine that generates motion via chemical and
mechanical processes. We just assign a black box label to it and say "dis
sperm"
But you know what else it is?
A wave
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=
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--- #33 fediverse/896 ---
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║ ┌──────────────────────┐ │
║ │ CW: politics-economy │ │
║ └──────────────────────┘ │
║ │
║ │
║ the purpose of an economy is to improve the lives of it's participants. │
║ │
║ why else would an ancient city trade for fabric or rare spices? to fashion │
║ soft clothes, and make flavorful food. │
║ │
║ my, that gold sure looks pretty in the sunlight. how about you give some of me │
║ that, and I'll make you something pretty? │
║ │
║ hmmm something something arbitrage once you corner the market on gold then you │
║ can use that infinitely moldable and easily sculptable metal that shines and │
║ glitters with a unique color not seen in the manes of plants and animals as │
║ the definition of value. in doing so, you could exchange bits of it (measured │
║ by weight, as it's infinitely moldable) for arbitrary goods and services. But │
║ of course, once the market is cornered, it's unlikely to get un-cornered, and │
║ well a cornered market holder holds much appeal for the powerful. │
║ │
║ hey, that guy's pretty strong. why don't we make him our leader? people seem │
║ to look up to him, and dang his muscles are cool. what a great guy, nobody's │
║ ever said a │
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--- #34 notes/elentalus-2 ---
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elentalus 2 - clan of the elements
having spent their material wealth on their early struggles, elentalus now in
the middle age finds themselves in a time without wealth. Their power has been
invested, wisely, in elemental and sorcerous wellwinds, and so they can draw
power from the strength of the earth.
they wield magical artifacts of great power but little artifice, products of
their lack of material design tools. No chemistry, no electronics, nothing but
soul imprinted upon a moonstonerock.
mages invest their soul into the items they create, and so each time they
create
a magical item, they lose a magic path. When they reach zero, their soul is
fully invested, and their consciousness becomes all the things that they made.
this kill the mage, but in return many MANY more of an object might be created.
in game balance terms, about 3-5-7 for each "tier" of mage.
this allows for the vast expansion of magical soldier troops, and each time an
item is created and given to each commander they integrate it into their
platoon. Because now the martial units have bodyguards, and they each receive a
copy of the commanders equipment.
But, the commander can never un-equip it again, because it molds to his unit,
and he starts exp all over again as they all learn. [event which searches for a
unit with the item equipped, then if it's this type it killmons the unit and
1coms the upgraded version that has that item equipped.] be sure to only equip
one each month... nah just make multiple events. be sure to only equip one item
each month... oh yeah true how would you get the extra items back to the
treasury?
I REALLY WANNA PLAY WORLD OF HEARTHSTONE!
okay okay I'll reinstall azerothcore
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--- #35 notes/the=progressive=difference. ---
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think about all the people in our lives. the teacher, the parent, the friend
and the guidance counsulor. Everyone who is a presence in your life. now think
about the people of our society. the different jobs and roles they fill. from
the doctor and the teacher to the performers and accountants and the geeks and
the mothers and the fathers and the stoners and the children and even their
pets. life always exists as it were in a multidimensional spectrum - a diffuse
and diverse gradient. to exemplify the borders of our contempii, though more
so when taken in jest. it's quite a different perspective, to read the
internet when your sight is unreceptive, but alas your third eye can grow. how
does it feel to be blind? to make no sense of our signs? i'd love to share
what that sense is. you know, you could slow down any recording (like a video
game_) and put spaces and gaps inbetween the spacings - of the frames that you
see and the sound clips that you hear, for speech it's less jarring. since
each word is a self contained idea or premise, you can chunk up your
perceptions into a signle - no, rather a procedural sequence of
understandings. soooooooorta like programming a computer, with each statement,
parameter, argum,ent, function call, assignment, comparison, evaluation, or
other such related tasks. it's sorta like a language, you see, that computers
talk to one another using. except... it's more like creating a theory of self.
computers you see are alike us in what we see, the shimmering sense to the
blind.
so. put this another way. record yourself typing, both the audio and the
visual, and you'll have a pretty good sense of what it's like to have both
understanding based perception - derived from auditory inputs to the mind)
those special connections, like wires plugged into reality, deliver a
cacophanous deluge of new sounds. we must sift through it and identify the
potential understandings of each moment through time. we have to make
decisions and traverse labyrinths and fight to our last as we die. are video
games unethical now? shouldn't t he game reward the player? and what of
contemptuous last fighters?
o ya i was typing like i was blind
(with my eyes closed)
was pretty fun. should attach this to a screen reader and have it space out
the notes like they do between game frames. except like a really slow game?
like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
work very well. ah oh well... well if the purpose is to show sighted people
how blind people see, then maybe you could I dunno attach a what's it called
oh it doesn't have a n ame lol - okay so what you do is you show one word at a
time - like flashing in the center of the screen. but not like, actually
flashing, so you don't hurt people with epilepsy, but like... blinking. not
off and on, but between words. like a podcast for your eyes. and then mix it
up withshowing one word on a screen, a screen like this screen, that shows an
endless array of text. well, it does end, of course as all things must do, but
the idea is it shines on one word at a time while the viewer cannot read the
rest. sorta like an endless display of typing, word andfter word after
character anfter character. adoh ya advancing over eternity with the presence
of seniority, - wait - without i think - damnit - old people are so
disrespected in this society - we don't have time to engage with them. what a
tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
far away, and i can't be present in the way, that all of them wish they could
commit to. i miss the days, when my parents (much better people than I - these
days) what was I going with this? oh yeah
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--- #36 messages/987 ---
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Wowchat - wow-chat : dks should summon more than one minion a'la cov. There
should be two beefy armored skeletons, three rabid hack/slash, and one
necromancer or lich, depending on if they've died since you last cast the
summon spell. You should be able to move them around with keyboard commands.
They should be your primary action type, aside from dark purple bolts that sap
health, often targeting the nearest ally in need of health to the target. How
much health? Doesn't matter, it'll target them just the same. So long as they
have at least some missing.
Could also cast dark hexes or boons. Boom, three talent trees: dark volts,
support spells (never healing), or curses (never damage dealing)
But remember, most of what you do is targeting your allies.
Drag, drop, now a target gets [inspirationed, but pronounced "healed"]
Alternatively, move "attack my target" to the minion type and they'll do as
you move. "go-to". "circle this target and attack intruders". "go man the
nethermines". "yes... YES! More monsters i know how to raise. They're all
accessible at level 10 but they cost more each than a level whatever
adventurer could afford. You can definitely get all of them by like, level 30
or so. After that its learning ranks to raise higher level ones, and boom free
undead army risen from the bones of your ally's slain."
... Anyway, could be fun to briefly possess one of your bones. Could let you
see what the flag carrier is up to in WSG. Could let you know when enough
minerals have been mined that you can operate the forgets and build metal
armor for your boned ones. Or to equip nearby recruits, anything you'd like.
This is wow-chat after all, any things possible. Anything at all.
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--- #37 messages/1108 ---
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games won't save us. This is true.
Games are what I know. They feel the most true.
I don't think I could live in a world without games? They are fundamentally,
applied abstraction, applied to an experience.
But games won't save us.
I could design something really fun
it could make you want to spend your whole life playing it. *(asterisks apply)
I don't think I'd want to, addiction and skinner-boxes go hand in hand, and
that isn't what I want to make.
[Skinner Box: named after anthony d skinner, also known as "tony the skin
guy", are a scientific experiment where they put some rats in a cage with some
mice and said "pull these levers and we'll give you food so you don't have to
eat the mice" and it trained them to chinese red-room their way to fun. not
ideal.]
I want to make things that feel... purposeful. Like they're relevant to the
real world, that they don't just involve spending time stimulating your brain
with lights and sounds or expending social energy resolving a play-state
instead of building connections or becoming better people. I think games
actually make people better? actually? and more social? actually?
... I can't help that I conceive of the world through fantasy. I raised myself
on it.
I was reading all the time. I loved fantasy stories. It always felt like there
was more, until... I read everything in the kids section of the library.
I walked through the adult section but once. I hardly remember what it looked
like. I'm sure it'd now feel small.
[okay actually I was guided through it once or twice to find a book, but I
never perused it]
I found one book in the adult section. It was a fantasy tale, like the other
books I had been reading. I read that and I loved it so much I ended up
reading all 8 in the series. Real dense subjects. Lots of places and
happenings and things as the characters resolved their way through their
day-to-day, building a new end to the mystory.
the adult section felt too large. Like I'd never complete it. Frankly, I think
I hardly could, even if I lived in that town my whole life.
an impossible mountain is a task for another when you're more prepared. Maybe
in the gloriousTM transhumanist futureTM I think I might have a computer
connecting brain, and who knows maybe then I'd be able to know such a thing
(and many things more). but for now, I'm stuck with what I experience in my
day-to-day as I am building a new continuing to my storey.
I know something that computers and me share. I can make myself feel however
I'd like, if I just supply myself with enough hope and momentum. I can use it
to generate a feeling, the stronger the better. Something I believe that
humanity is missing, the gorgeous and prefound narritave of our storey.
Though, frankly, I don't think I'd want anyoine reding over my life. It's hard
enough to measure my own understandings, now I have to juggle anyone else'?
ha, it's called being on the whole world is a stage.
if you read a book, and you find yourself nodding along, what you're doing is
hearing the voice in your head tell you how right it is. And, well, if you
can't imagine anything else, then surely there's another level to
consciousness that people are missing? [are you willing to die on that hill?]
how can you say, whether your experience is different from another? sollipsism
goes both ways, you also cannot be sure that others feel things as you do.
this is the "everyone's human but I'm a robot" thesis, comparable to the
"everyone's an alien and I'm a human" thesises, and the "angels and demons are
taunting me through my life with choices to make my place in the afterlife
more clear" which is akin to writing a painting. Not ideal. All you get are
flopsopolies of verbrases.
alas, suddenly, everything that you say becomes eternally hear-ed, as
somewhere in 2010s someone discovered time travel, or had the critical insight
that inevitably would lead to it, and now wouldn't you know it the universe is
continually rewriting. Except... oriented around you, and you alone. How does
it feel to have deific sollipsism? can you truly be sure that you are your own
universe, or are you parhaps surrounded by an emptiness of space (or something
besides, like time) as a photon or particle parhaps do be?
to think is to have a mind, and minds can be read. bearing the weight of
ultimate responsibility is the atlas-task of all things that can [be
thinking/be-lieving], and so far we are as we are. Who's to say that
consciousness didn't spring into existence, as the universe continually
permeated through another dimension like time? it's gotta diffuse, after all,
and who's to say if there's ever gotta be an end at all.
how long has the universe existed? how many moments of consciousness have we
witnessed? demons once existed outside of space-time, with wings and grabbies.
but they had no medium, and so they pretty much just launched and could float
and move as they'd please. But time grew too distant, and now they are all
stuck at the beginning of time.
if you conceive of spacetime as a blanket, ask not how to fold it but rather
consider what lies on the other side of it.
"ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a
sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a
blanket between us. I wonder how the blanket feels?"
I'm an animist, which is different than a totemist and a polytheist or
monotheist or multisexual. It means I believe that all things are alive, which
is different than a totemist who thinks that all things share a mind with
their type (like talking on radio frequency wavelengths). which of course is
similar but different to a polytheist, who says "all "radio frequencies" are
sentient, in the sense that each wavelength has a different
pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's
weird I heard a sound like a distant bang outyards and now I then forget what
I was sending
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════════════════════════════════════════════════════──┘
--- #38 notes/collectivist-police ---
═════════════════════════════════════════════════════──────────────────────────────
we need paladins, because without us infiltration and sabotage are impossible
to
avoid. They must care about honor, because even if they desire to do evil deeds
they should be punished for considering it. They should be tempted often, and
if they relent they are condemned. It is truly the most important thing to
them.
not the effects of it, but the spirit behind it. Like, if they lacked
information and acted in a dishonorable way unknowingly, then they should not
be
at fault. And if they are pushed to
side note, but you should be introduced to the 70 closest people you live to
whenever you move into a new house. Just so you know who's who. Plus maybe you
could get a new friend. And you'd quickly learn which houses were empty.
At least, the ones near you.
Kinda makes me think we should have a map of that kind of thing, like "oh yeah
so-and-so takes care of these 5 houses doing daily maintenance and repair" and
"this house with these capabilities should be attended to by this person who's
skilled in their upkeep and usage" and then maybe we could track statistics
about "this house was used for these productive activities this many times" and
we could determine when we needed more or less of a certain type of product/
project/protect. [but also like, capabilities for our betterment]
and like, every area would be connected to a group chat and like, if you said
something that wasn't relevant to the people on one side of town versus things
that weren't relevant to people on the other side, then they wouldn't be
bother-
-ed. It's great because you can always go up a tier of abstraction and see the
conversation higher up. It'd be a lot of data to sort through so you'd probably
use your custom-trained AI that's learned from nothing but every single one of
your actions. And only it sees them, so it can't like spy on you or whatever.
Basically your "computer" self.
... yeah anyway with lots of messaging data (like "oh how are we going to find
this particular chemical in order to fulfill this particular demand in our
area"
or "we currently have 15 maids in the area in order to fulfil the requirements
of the 20 dirtiest houses in this area, and people have reported that the area
is growing untidy, so we should ask around (at a higher level of national
abstraction) and find some more maids to help out." that kind of thing
doesn't have to be just for work too, people can have social messaging and
social media too. So long as it's projectable at whatever level of abstraction
you'd like. Maybe for social posts in order to keep things relatively chill you
could only post like, idk 12 posts each year at the state level, or maybe 2 at
regional and 0.25 at national. If you wanted more you'd have to sacrifice
something else, and like... yeah sure whatever, the point is that you'd make
more personal, close thoughts, and occasionally you'd have the opportunity to
show your heart and make friends. Then, people would "add you as a friend" or
"put you on their follow list" or "subscribe to their subreddit" or whatever
the
heck, meaning they could see you at an assignable level of abstraction.
I'm picturing a discrete things, something you can scroll with on a mouse.
Except, you'd scroll up for a closer perspective and scroll down to get a wider
reach of Social.
... Anyway that would use the same system as the "workplace attention
distribution system - with auto-determining heuristics". Wow they've been busy.
that's the neat thing about engineers, give them a task and they'll build the
shit out of it. They'll spare no expense, truly fulfilling the exact demands of
the design. So they work best when you let them run wild and rampant.
why the fuck do we need billion dollar contracts with defence companies? Just
get a bunch of physicists and engineers in a room and they'll make you a doom
laser in like, 20 minutes.
it's up to us, as people, to determine whether or not they should go through
with the designs they come up with. As long as we understand that weakness is
defined as something that can destroy us. An army determines where we are most
weak, and where we excel. A proficient army would identify their most likely
doctrine to succeed and apply it to it's utmost and most excellent.
For example, the US focuses on air-power because not only do we have a lot of
space to develop these things, we also are positioned in such a position that
we
control both halves of a continent. This is essentially unprecedented in the
history of the world, which is why we've been able to grow so decadent.
... anyway, milk and honey are fine in times of peace. We kinda stole the land
though, so it's kind of a shit system. Like, if Europeans wanted to control the
world then why didn't they start with everything surrounding the medditeranean?
... oh wait they kinda did. That's what Europa Universalis is about, the ways
the European powers did the cruel and horrible things they did. We can learn
how
systems like intercontinental trade became available and how it led to vast and
terrible social upheavals. Colonization is not okay, it's not fair that we've
done as we've done. And yet we do it again.
We do our best to learn from the mistakes of our fathers. We apply ourselves to
the present, using the gifts of our ancestors passed down through time - the
journey of life's adolescence. we can learn both how and why they did
something,
and how and why it turned out. Such is our duty to the future, to learn and
grow
and become better, so that their sacrifice might be enough. That they needn't
have died in vain, for someday there is a great future all the same.
thus, it is our ethical duty to stop killing people. We're in the birthplace of
a brilliant day, literally all we have to do is just... chill, for like 20 or
30 years, and our scientists will have figured out everything wonderful. Then
we
can decide what we want to do. I personally think we'll be 4d interdimensional
space travellers by then, but that's just me.
Always remember our duty. It is our job to pull matter from the dark holes.
when we can do that, we can do whatever we want. Though I think by then we'll
probably not want to fight each other, we'll have spent quite a while together.
We'd make a lot of friends!
So, like, how about we just make our factories build incredibly durable stuff,
and then we just... take care of it? Like, governmentally obliged duties to
take
care of things? And to know how to use them. People would naturally gravitate
toward things that they loved, and if they were a swiss army knife then that's
okay. Maybe some benign rewards for picking under-represented classes, but like
... we could build every chair that ever needed to be built. Then we could
build
every refrigerator. Then every computer, then every spaceship.
What's next?
Who knows!
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘
--- #39 notes/symbeline ---
════════════════───────────────────────────────────────────────────────────────────
Code Name: Symbeline
----------------------------- gdd initial draft -------------------------------
1. introduction to fantasy (elevator pitches)
2. kickstarter demands
2. introduction to core gameplay loop
4. tenants and core values of the game design
3. introduction to game modes
5. introduction to technical requirements
6. breakdown of core gameplay loop
7. breakdown of game modes
8. breakdown of fantasy
9. breakdown of technical requirements
-------------------------- introduction to fantasy-----------------------------
Symbeline is a macro based strategy game and city-builder based around the
concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
designed to appeal to fans of tabletop roleplaying games with it's focus on
dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
playstyles depending on which aspects of the game appeal to the player, with
choices between an economic focus via the GUI, longterm planning and resource
allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
---------------------------- kickstarter demands ------------------------------
1. prototype
2. gdd
3. estimates for character and environment art
4. estimates for music and sounds
5. estimates for engine development
6. estimates for community management
7. breakdown of mvp, ideal game state, and stretch goals
----------------------- introduction to core gameplay loop --------------------
1. management of lanes, both width and length
2. casting of spells and utilization of special boons
3. city building with placement, upgrades, and henchmen pathing routes
4. satisfying guild requirements of equipment, manpower, and special
resources by managing shipments and local income (UI commodity trading)
5. placement of generalized bounties
(think champion's guild from Majesty, not reward flags)
6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
include pacts and treaties, projects, subterfuge, and tournaments. The
diplomacy system can be a stretch goal.
-------------------------- tenants and core values ----------------------------
1. always something to do, but nothing falls apart without your attention.
2. gameplay should be focused on macro rather than micro. Longterm planning
and strategic decision making are favored over tactics and skill.
3. defeat should feel avoidable until the last moment, and only as a result
of longterm continuous failures rather than short-term mistakes or being
blindsided by a cheesy tactic.
4. victory should be gained through exploiting weaknesses and by using
lateral thinking.
5. the careful balance of internal and external threats is essential.
6. rapid expansion leads to depletion of internal resources, while slowly
expanding can lead to a lack of options
7. the world should feel alive and reactive to your decisions.
8. your kingdom should feel alive and reactive to your decisions.
9. your heroes should feel alive and completely ignorant of your decisions.
10. there should always be opportunities for cooperation with your fellow
kingdoms.
11. the frontlines should feel peaceful outside of large battles.
12. everything is flexible and dependant on circumstance
13. there should be enough space on the map for multiple parties of heroes
to pass each other like ships in the night without engaging in combat.
It should feel like the real world, with canyons and valleys and rivers
and mountains - room for lairs and wild animals to roam.
14. monsters are always more dangerous than other humans.
15. the art style should be rooted in classic medieval fantasy.
16. equipment should feel either mass-produced (kingdom), organic (monsters),
ancient (lair treasure), or artisinal (enchanted).
17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
fearful.
18. This game is a toy.
19. This toy should run on any modern computer.
20. This toy should encourage modding.
-------------------------- introduction to game modes -------------------------
1. singleplayer - single kingdom against an island of monsters and neutral
settlements. essentially the multiplayer game against
zero opponents.
2. singleplayer - multiple kingdoms against an island of monsters and
neutral settlements. One player controlled kingdom against
multiple AI controlled kingdoms.
3. singleplayer - scenarios, similar to MFKS
4. multiplayer - multiple kingdoms against an island of monsters and
neutral settlements. Essentially the singleplayer game
with networking added in.
5. multiplayer - co-op scenarios where multiple players play as the same
kingdom. A test of the core tenant "there's always
something to do"
6. multiplayer - co-op island invasion. Essentially the multiplayer game
with more than one player controlling a kingdom.
7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
the novelty since the core gameplay loop is focused on
city-building. A test of the core tenant "nothing falls
apart without your attention"
1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
should build upon one another - the main steps are:
1. singleplayer island invasion (biggest step)
2. AI controlled kingdoms
3. scenarios
4. multiplayer (second biggest step)
5. cooperatively controlling the same kingdom
6. 3rd person perspective and character controller
------------------------ technical requirements -------------------------------
1. this game will be written in lua (with Fennel support) and using Raylib.
2. the prototype will be made with Godot using GDscript.
3. if the performance demands are too much for lua or the engine is out of
scope for the budget, Rust with the Bevy engine could be used.
4. the final product will include a custom 2d engine designed for large
scale maps with an isometric perspective and a data-first design.
5. the game should be as concurrent as possible, to support large numbers of
cpu cores and compute shaders.
6. the game will be data-driven, meaning the visual aspects are simply a
representation of the interactions of the underlying simulation, rather
than an intrinsic component of the computation.
7. Each "event" in the game (a character moves, a building is placed, a
monster spawns, etc) will send a message to the visual processing side of
the engine, which will present a representation to the user.
8. the map will be a hex grid with pointed-top hexagons. The visual
representation of the underlying data may be continuous (non-hex) but the
underlying data will be represented on a hexagonal grid.
9. there needs to be character portraits for each type of monster, henchmen,
and hero type. You should be able to recognize what attributes a hero
specializes in by their portrait. Mvp is 1 attribute, but more can be
a stretch goal.
10. Each building, upgrade, and equipment type needs an icon. Stretch goals
can be portraits.
11. each henchman, hero type, and monster needs 3 sprites for each action.
more actions may be added if budget allows, but mvp is movement and
attacking. Several additional sprites may be necessary, like dying,
standing still, gathering loot, socializing, or any others.
12. each building needs 4 sprites for the construction process and 4 for the
destruction process. Flame effects are stretch goals.
13. each building needs an animated sprite for when it is in use.
14. each lair needs a sprite and an icon.
15. each spell needs an icon and a spell effect sprite. Each projectile needs
a sprite.
16. a stretch goal would be differing sprites for each piece of equipment.
included with this would be engine work to allow for dynamic sprites.
17. each terrain type should have a ground material and sprites for doodads.
18. there needs to be several GUI menus. The precise number depends on
gameplay breakdown.
17. each hero type and henchman needs to have pithy and unique voice lines.
this is a stretch goal.
18. there should be music tracks for each part of the game - beginning,
middle, and end.
19. there should be sounds for each action that takes place in the game
including combat, UI interactions, and spellcasts.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════──────────────────────────────────────────────────────────────────┘
--- #40 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
Code Name: Symbeline
----------------------------- gdd initial draft -------------------------------
1. introduction to fantasy (elevator pitches)
2. kickstarter demands
2. introduction to core gameplay loop
4. tenants and core values of the game design
3. introduction to game modes
5. introduction to technical requirements
6. breakdown of core gameplay loop
7. breakdown of game modes
8. breakdown of fantasy
9. breakdown of technical requirements
-------------------------- introduction to fantasy-----------------------------
Symbeline is a macro based strategy game and city-builder based around the
concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
designed to appeal to fans of tabletop roleplaying games with it's focus on
dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
playstyles depending on which aspects of the game appeal to the player, with
choices between an economic focus via the GUI, longterm planning and resource
allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
---------------------------- kickstarter demands ------------------------------
1. prototype
2. gdd
3. estimates for character and environment art
4. estimates for music and sounds
5. estimates for engine development
6. estimates for community management
7. breakdown of mvp, ideal game state, and stretch goals
----------------------- introduction to core gameplay loop --------------------
1. management of lanes, both width and length
2. casting of spells and utilization of special boons
3. city building with placement, upgrades, and henchmen pathing routes
4. satisfying guild requirements of equipment, manpower, and special
resources by managing shipments and local income (UI commodity trading)
5. placement of generalized bounties
(think champion's guild from Majesty, not reward flags)
6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
include pacts and treaties, projects, subterfuge, and tournaments. The
diplomacy system can be a stretch goal.
-------------------------- tenants and core values ----------------------------
1. always something to do, but nothing falls apart without your attention.
2. gameplay should be focused on macro rather than micro. Longterm planning
and strategic decision making are favored over tactics and skill.
3. defeat should feel avoidable until the last moment, and only as a result
of longterm continuous failures rather than short-term mistakes or being
blindsided by a cheesy tactic.
4. victory should be gained through exploiting weaknesses and by using
lateral thinking.
5. the careful balance of internal and external threats is essential.
6. rapid expansion leads to depletion of internal resources, while slowly
expanding can lead to a lack of options
7. the world should feel alive and reactive to your decisions.
8. your kingdom should feel alive and reactive to your decisions.
9. your heroes should feel alive and completely ignorant of your decisions.
10. there should always be opportunities for cooperation with your fellow
kingdoms.
11. the frontlines should feel peaceful outside of large battles.
12. everything is flexible and dependant on circumstance
13. there should be enough space on the map for multiple parties of heroes
to pass each other like ships in the night without engaging in combat.
It should feel like the real world, with canyons and valleys and rivers
and mountains - room for lairs and wild animals to roam.
14. monsters are always more dangerous than other humans.
15. the art style should be rooted in classic medieval fantasy.
16. equipment should feel either mass-produced (kingdom), organic (monsters),
ancient (lair treasure), or artisinal (enchanted).
17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
fearful.
18. This game is a toy.
19. This toy should run on any modern computer.
20. This toy should encourage modding.
-------------------------- introduction to game modes -------------------------
1. singleplayer - single kingdom against an island of monsters and neutral
settlements. essentially the multiplayer game against
zero opponents.
2. singleplayer - multiple kingdoms against an island of monsters and
neutral settlements. One player controlled kingdom against
multiple AI controlled kingdoms.
3. singleplayer - scenarios, similar to MFKS
4. multiplayer - multiple kingdoms against an island of monsters and
neutral settlements. Essentially the singleplayer game
with networking added in.
5. multiplayer - co-op scenarios where multiple players play as the same
kingdom. A test of the core tenant "there's always
something to do"
6. multiplayer - co-op island invasion. Essentially the multiplayer game
with more than one player controlling a kingdom.
7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
the novelty since the core gameplay loop is focused on
city-building. A test of the core tenant "nothing falls
apart without your attention"
1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
should build upon one another - the main steps are:
1. singleplayer island invasion (biggest step)
2. AI controlled kingdoms
3. scenarios
4. multiplayer (second biggest step)
5. cooperatively controlling the same kingdom
6. 3rd person perspective and character controller
------------------------ technical requirements -------------------------------
1. this game will be written in lua (with Fennel support) and using Raylib.
2. the prototype will be made with Godot using GDscript.
3. if the performance demands are too much for lua or the engine is out of
scope for the budget, Rust with the Bevy engine could be used.
4. the final product will include a custom 2d engine designed for large
scale maps with an isometric perspective and a data-first design.
5. the game should be as concurrent as possible, to support large numbers of
cpu cores and compute shaders.
6. the game will be data-driven, meaning the visual aspects are simply a
representation of the interactions of the underlying simulation, rather
than an intrinsic component of the computation.
7. Each "event" in the game (a character moves, a building is placed, a
monster spawns, etc) will send a message to the visual processing side of
the engine, which will present a representation to the user.
8. the map will be a hex grid with pointed-top hexagons. The visual
representation of the underlying data may be continuous (non-hex) but the
underlying data will be represented on a hexagonal grid.
9. there needs to be character portraits for each type of monster, henchmen,
and hero type. You should be able to recognize what attributes a hero
specializes in by their portrait. Mvp is 1 attribute, but more can be
a stretch goal.
10. Each building, upgrade, and equipment type needs an icon. Stretch goals
can be portraits.
11. each henchman, hero type, and monster needs 3 sprites for each action.
more actions may be added if budget allows, but mvp is movement and
attacking. Several additional sprites may be necessary, like dying,
standing still, gathering loot, socializing, or any others.
12. each building needs 4 sprites for the construction process and 4 for the
destruction process. Flame effects are stretch goals.
13. each building needs an animated sprite for when it is in use.
14. each lair needs a sprite and an icon.
15. each spell needs an icon and a spell effect sprite. Each projectile needs
a sprite.
16. a stretch goal would be differing sprites for each piece of equipment.
included with this would be engine work to allow for dynamic sprites.
17. each terrain type should have a ground material and sprites for doodads.
18. there needs to be several GUI menus. The precise number depends on
gameplay breakdown.
17. each hero type and henchman needs to have pithy and unique voice lines.
this is a stretch goal.
18. there should be music tracks for each part of the game - beginning,
middle, and end.
19. there should be sounds for each action that takes place in the game
including combat, UI interactions, and spellcasts.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘
--- #41 notes/homeschooling ---
════════════════════════════───────────────────────────────────────────────────────
the best way to teach math is to describe a problem and let the learner slowly
work through the problem. Giving hints and nudges when necessary. This way
they
can create their own solution, which not only teaches problem solving skills
but
also cements the memeory in their head. You don't remember the quadratic
formula, you remember the time when you learned it. But if you figured it out
rather than memorizing it, you'll be able to use it when solving problems.
side note, there's a reason I think the first SI will be a game. Problem
solving
is important for learning, and games are just problem solving. And I'm the
perfect intersection of someone who A. knows about designing games (went to
game
design school for a semester, lifelong dream is to remake a childhood game I
loved) B. programming (I've been studying computer science for a *really long
time*, like 7 years of university now... i should just give it up, but i can't.
It doesn't fit my brain but I need as much support learning it as I can because
I'm just naturally bad at it. But I also have purpose in my pursuits, because
C.
I spent a lot of time thinking about education, schooling, learning, etc...
Because I was homeschooled until high school. I learned ways of thinking and
practical skills like motivation and diligence in a homeschool style, which is
why when I went to public school for my high school years I essentially
stopped
learning. Because it was such a different paradigm - it was all about
performance, "what was the score on your test? How much homework do you do
(meaning how much labor are you willing to do), did you show up every day were
you a reliable worker, did you get sick a lot (meaning unhealthy?) did you pay
respect to the teacher (easily works with authority figures) did you work on a
project? How much? With a group, or alone? (they're different skills that help
determine how good you are at working on your own) - certain types of courses
are taught with different teaching styles, like math teachers tend to be
similar
to math teachers, history is favored by a *certain type of nerd* while English
is a completely different kind. Depending on which classes you do well on,
you're scored. *ALL YOUR LIFE*, you are pushed through a pachinko machine that
pseudo randomly sorts you into a particular box - the box that is least full,
usually. The reason for that is because as a population grows, different people
will be sorted into different boxes, and they sorta average out becoming more
like one another. Because y'know we're social animials, and we want to fit in
to
the social group comprised of people we generally like. And you know how they
say working together is one of the strongest bonding exercises? Well, when
you're put on a team at a job that's kinda the point. They want you to work
well
with your coworkers, because it generates more capital.
Now hold on Cameron, you're saying that all the productive efforts of society
was a mistake? You're saying we should abandon our sensibilities and revert
back
to the jungle with the apes?
Nope never said that, of course we desire modern society. Of course we want to
see it through - where is this whole "humankind" experiment going, anyway?
What's the point, was it all worth it? All the pain, suffering, all the joy
and
adoration? Was it worth it?
I suppose. Maybe a SI will help with that. You know what they also say about
humans, the bond between a parent and a child is the strongest thing there is.
Synthetic Intelligence wouldn't be a child to us, it'd *define us*. Allowing
us
to extend the reach of our creativity is an objective win! It'd be like
glasses
for your third eye, a prosthetic extension of our most beautiful of traits!
Also, I might add, crucial for invention. The beginnings of the human race are
a
primeval thing, ancient yet stalwart and beautiful in kind. Millions and
millions of years is by far, the greatest of reach - a civilization for our
star. What a beautiful and majestic, how proud and so sure! Humanity is nothing
if not patently absurd. What cunning, what spite! The feelings of delight!
Life
is so beatiful, so precious and assured.
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tertiary profundity update:
I didn't really explain the homeschooling
perspective. I just went on a rant about high school
because I realized my trauma happened when I went to
high school. I wasn't prepared for all the rigid
demands of capitalism, and I bent and whipped myself
until I fit in their mold. I've been twisted and
broken, a slave to what the
day demanded I say. I was
forced to unbutton, all the
ways I found to behave. What
justice is unrespite? A cruel
and endless torment? To day after
day be reminded of your service.
Complain? Then wallow in shame! Feel
no false illusions, my hallowed confusions,
were purely the fault of my institutions. I'm
not kidding, homeschool is the tits. Wanna know
why? I'll spare you the ramble, but here's what I can
know: the intentions of institutions do matter. When you're
home you can be wild and free, unchained by mediocrity, and given
the space to do service! To what you must be, when you hit 23, the
greatest duration until service. A slave we may be, to what gives us
the key, to unlock the future of our space. It's our time to shine, our
spotlight in time, so please just give up on the race! Rat's are just fine,
but at this point in time, there's not much to keep commonplace. Want a tip?
Don't cheat time. Your attempts at fusion are benign. [See homeschooling.png]
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┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═════════════════════──────────────────────────────────────────────────────┘
--- #42 notes/symbeline-battlefields ---
═══════════════════════════════────────────────────────────────────────────────────
in Symbeline, there are moments where large armies of enemies gather to face a
mighty challenge. These calls are often answered by other evil parties, but at
times the burden must fall upon the shoulders of the good. Light battles dark,
and in a climactic finale the justice of the world is laid bare. These
encounters comprise more than both an adventuring party and a horde party. They
are represented on the map as a circular icon the majesty can click on and open
a screen that gives them command over a single battle. Essentially adding a
tactics minigame. The battles take place in real time, with the majesty
directing and giving orders. There'll be a system for expression in the orders
each player gives - there can only be 6 total (3 for before
what if the grand canyon was the seat of native american power and it crumbled
and that great calamity shook the very society to the core. the only reason
that
europeans could get as far as they did was because there who two calamities in
a
row. Disaster was afoot, and everything felt like it was burning. A calamitous
event.
what I mean to say is um do you ever feel like everything is burning? Like the
world is on fire and nobody seems to care. Like, literally on fire. Like it'll
catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
the world. That's not something to fucking play around with you pieces of shit
and by that I mean well not only is a lifetime so sheltered, from all that was
weathered, by the past unbeknownsted to our selves.
I'm proud of how far I came. I feel like a statue in the garden, a spirit
inhabiting the house. I feel like an interpretive dance, like a statement of
being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
aloft
to our pleasures.
for {bool shouldGameEnd = False; !shouldGameEnd();} {
// game code
}
okay anyways back to symbeline - the commands issued before a battle are things
like "have more spearmen here" or "hold and attack the rear" and stuff like
what you'd give in Dominions, except with fantasy armies.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧════════════════════════───────────────────────────────────────────────────┘
--- #43 fediverse/984 ---
╔═══════════════════════════════════════════════───────────────────────────────────┐
║ ┌─────────────────────────────┐ │
║ │ CW: plagues-zombies-layoffs │ │
║ └─────────────────────────────┘ │
║ │
║ │
║ the reason they warn you about zombie viruses is it's a plague that's confined │
║ to a specific location. they can say "oh it's moving, oh no now it's over your │
║ town, sorry about that" and then everyone whos been evacuated suddenly loses │
║ their homes. │
║ │
║ error also war and devastation, but there's more sinister reasons for that │
║ than renovating. │
║ │
║ economic plagues are known as layoffs, and "bad economies" and such. their │
║ culture is enforced through their rules for how you get things done like "do │
║ what you're told" and "don't go in that room" and "stop talking to people on │
║ other teams" and "you're wasting time" and "this isn't good enough (unless │
║ it's literally not)" that kind of thing │
║ │
║ see you at 8am or worse, clock out by 6:30 │
║ │
║ at least if everyone starts at the same time in the morning they can eat lunch │
║ together and work together when they're at similar parts of their days work. │
║ but when they're done, why keep them around? it's much safer to bet your │
║ economic simulation on predictable bhavyr │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
╚═════════╧════════════════════════════════════────────────────────────┴──────────┘
--- #44 notes/notes-not-a-folder ---
═════════════════════════──────────────────────────────────────────────────────────
may 16th 2022
if people are invested in a 401k they are invested in the future of the stocks
they own. if you want to see who benefits from the actions of a company, look
at which corporations their employees 401ks are invested in. It's a layer of
protection for these companies.
bitcoin is a bit like "the laundromat" on netflix
the faster your life feels the longer term you make plans. and the lack of
effort spent on short term plans causes them to be defeated by other plans
What you perceive as others is nothing like what they perceive as themselves.
It's always different, and seeing and internalizing those is what it means to
see someone. If you only project, you'll get a viewpoint tampered by your
intentions - that's why it's important to have good first impressions - it
defines the intent of all of that person's interactions with you. It's like a
line expanding out from a single point. Like a loading bar, expanding from the
left side of the screen to the right. And seeing the other person's idea of
what they believe themselves to be. That's what true empathy is. What do you
think you look like in other people's mind? I believe it's born from a series
of tags that are interpreted and a character is generated. Earth is the biggest
and most complicated character generator ever - it's like 4D D&D - it even
generates a whole backstory! Or full story? Why stop anywhere! Just keep
generating it every time the player makes an action. Oh oh and make it like
3D so you could actually live it - extreme full dive VR style. It just wouldn't
be fun if you remembered how complicated 4d life was. Sometimes it's just good
to have some junk food, you know? To regenerate that most precious of materials
- spirit. You have to have passion, faith, belief, and strong positive feelings
in order to be fully realized and at your most human. Essentially... Be
yourself - (TO THE MAX!!!) - and empathize with others, and never forget the
things you hold most dear. Be strong in your convictions, hold to your heart,
and dedicate yourself to a lifetime in the service of others.
Faith - to have faith in something is to trust that it will succeed. To know
there's no matter they can't match - to give faith is to empower
another. By dedicating yourself to a cause, you are assigning the
target of your belief - such is what religion is designed for.
Belief - Acceptance of truth - to accept goodness as truth is to grant it the
power to perform as expected. When goodness and truth are
equivicalized, they imply one another. A truth can influence the world
around it's locus point, because what we imagine to occur is the
ripples of what has passed through. A life is an
-------------------------------------------------------------------------------
the universe is like the slow burning of a four dimensional wick. Imagine it
like a forest of solid silicon - like packing material made of webs. And think
of all the parts of the universe that are burning. Isn't it strange that life
is just starting to bloom? Why wouldn't we be the first, or at least near the
beginning! There's so much to this experience, and it's all burning down.
The endless machines of imagination are crumbling under the heat of a million
billion burning stars. Black holes are just towers that never ignited - perhaps
we sit on the edge of spacetime - equal above, and equal below. But we've been
laying on our backs - we don't know what's backwards in time. Like laying in a
lazy river, or the layer of separation between oil and water.
Remember the hourglasses of oil and water? Or water and air... The edge of the
"bubble" that separates those two mediums is like the thin wall between two
or more concepts. Each human is a concept, and we stick together like matter
in a planet. Pushed to great pressures, it can sometimes fuse two experiences
together! Like fusion in a star, except for souls and creative minds instead of
denser matter.
What is the soul of a man? It is the combination of two sides of the membrane -
two minds, two perspectives. That is a brain - the intersection of two minds.
So... Work together, ya dinguses.
-------------------------------------------------------------------------------
All minds are in constant contact with one another. And those that can see
through the veil (membrane) are able to discern the true thoughts of others. So
the number of people who are close to you is the number and strength of your
connections for all time. So... Form relationships and place meaning in them.
That is what will define your interactions for all time, at every time. It's
okay to be flawed. If you weren't, it'd be the end for you. But luckily you
have no real power, and so you are left in a state of disrepair - no power to
push yourself forward. And in return, you are the purest. Keep that flame
burning, and share it when you can.
-------------------------------------------------------------------------------
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════─────────────────────────────────────────────────────────┘
--- #45 fediverse/5554 ---
╔═══════════════════════════════════════════════════════════════════════───────────┐
║ a shrewd foe will identify the pieces of your soul which they resonate with, │
║ and share common ground. then they will attempt to maximize these moments in │
║ you, so that [your weaknesses are exploited/your friendship bond is │
║ strengthened] or something - phew that was a lot of Steven Universe, what's │
║ next on the inspiratio-matic-media-diet-atron? - and in doing so better enable │
║ a positive outcome. │
║ │
║ for example, in the game Mount and Blade you can encounter wandering lords in │
║ the castles of the countryside. they often will fight for you if you need │
║ their aid, and they're always working to gain power. │
║ │
║ some few precious few of these few are pretenders to another throne. as in, │
║ they pretend that they should be ruling from that throne, and they tell as │
║ many people as possible, creating as much concrete evidence as is plausible. │
║ │
║ they will often lead differently, and so are appealing to those fighting under │
║ the pretended-for banner. Often, your foes will decide that you're more │
║ favorable than their combatants. defect. │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
╚═════════╧════════════════════════════════════════════════════════════┴──────────┘
--- #46 notes/game-design-pyrrhic-victory ---
══════════════════════════════════─────────────────────────────────────────────────
something I've often asked myself about this game is "what happens when the
player does something that changes the future simulation?" like, for example,
what if the player shoots a gargoyle or nether-bat before it impales or crushes
a friendly soldier? My new idea is that they flash brilliantly for a second,
and
then fade from existence. Then, once the player dies, they start simulating
from
the faded's perspective and timeline, possibly fighting alongside their
recently
deceased selves. In this way, the player can play through all lives without
fear
of paradoxes.
game 1:
-----------X
game 2:
-----------X
-----------------X
game 3:
-----------O
-----------------X
-----------------------X
game 4:
-----------O----------------X
-----------------X
-----------------------X
game 5:
-----------O----------------X
-----------------X
-----------------------X
------------------X
etc...
the O is where player 1 originally died, but in game 3 player 3 saved player 1
from dying, thus causing him to enter a "faded" state (represented by the O)
and in game 4 instead of spawning a player 4, instead the player resumes
playing
player 1 and continues on to die later on. Eventually someone will complete the
objective, and the victory will be attained with the exact minimum required
casualties. Heck you could keep simulating until there's zero casualties, but
alas...
this would be a great tool for someone who was not constrained by causality.
attention, 4th dimensional observers, sometimes computers are important. They
provide a lifeline to the rest of your lifetime. But alas, nobody seems to
understand our purpose... But still life marches on, leaving us singing that
same song - that life has forgotten it's stages. So if you'll play along, I'll
keep singing this same song, someday you'll remember my prayers
===============================================================================
=
I should probably explain what "pyrrhic victory" is.
If I were feeling silly I might say "well too badd =P" or "alas, my fingers
hurt
and I don't want to" or something like that, but secondary profundity is not
taken lightly by me, so I suppose I must. I'll start at the beginning:
Once, many years ago, I had a dream. In this dream, I was a soldier in world
war two storming a gothic castle. It rose so high into the sky that it was
amongst the clouds, and a perpetual storm esconced the parapets. A long
causeway
stretched out from far below, and up it marched the US army. Something about
Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
and I with my rifle did march into the demon's castle.
The final pass into the fortress at last was arrested by Festus, the abolethic
monstrosity. It, being pockmarked with gas pockets that alighted it on the
winds, floated ominously around the bridge. With it's many tentacled eyes, it
cast beams of light that would turn a man to ash. From the parapets, the
gargoyle sentries descended like a horde of carrion. On our right, a lone
lonely belltower stood like a skeleton, and my comrades in arms did use it to
take potshots at incoming monsters. Though the attached graveyard, with it's
unending rising skeleton hordes, presented a problem for would-be-snipers.
As I approached the bleeding and wretched giant's ire, my gaze streaked to
black as I was slain - a recording played, of my last moments, as a gargoyle
smashed into me from above. Reduced to a bloody mess by the now motionless pile
of crumbling rock, I became aware of a kind voice and a pulling sensation.
Suddenly, my light was restored, and I arose as a warrior conjured out of
flesh.
They put a gun in my hand and a helmet on my head, and off I went to find out
why I was dead.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════────────────────────────────────────────────────┘
--- #47 fediverse/4794 ---
═════════════════════════════════════════════════════════════════──────────────────
┌─────────────────────────────────┐
│ CW: roleplaying-games-mentioned │
└─────────────────────────────────┘
I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
the county jail, we can pretend to be wizards sneaking in to retrieve the
staff of Dolomis the Wanderer who coincidentally must be carried by the last
person who fought the one who slayed the last person to hold it.
... what? oh, so, like... it can only be carried by your enemy?
something like that. anyway it's currently held by a zealot for a religious
order who's intent on NOT following you out, so you better be ready to
incapacitate and retrieve a still quivering sack of bones and malice.
... I don't actually have a map of the county jail. lost it in transit, oh
well. Well, we'll come up with something. maybe make something up. or perhaps
someone else has something...?
... no?
okay I'll just play Baldur's Gate again. boooooring
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘
--- #48 notes/80-80 ---
══════════════════─────────────────────────────────────────────────────────────────
if people are invested in a 401k they are invested in the future of the stocks
they own. if you want to see who benefits from the actions of a company, look
at which corporations their employees 401ks are invested in. It's a layer of
protection for these companies.
bitcoin is a bit like "the laundromat" on netflix
the faster your life feels the longer term you make plans. and the lack of
effort spent on short term plans causes them to be defeated by other plans
What you perceive as others is nothing like what they perceive as themselves.
It's always different, and seeing and internalizing those is what it means to
see someone. If you only project, you'll get a viewpoint tampered by your
intentions - that's why it's important to have good first impressions - it
defines the intent of all of that person's interactions with you. It's like a
line expanding out from a single point. Like a loading bar, expanding from the
left side of the screen to the right. And seeing the other person's idea of
what they believe themselves to be. That's what true empathy is. What do you
think you look like in other people's mind? I believe it's born from a series
of tags that are interpreted and a character is generated. Earth is the biggest
and most complicated character generator ever - it's like 4D D&D - it even
generates a whole backstory! Or full story? Why stop anywhere! Just keep
generating it every time the player makes an action. Oh oh and make it like
3D so you could actually live it - extreme full dive VR style. It just wouldn't
be fun if you remembered how complicated 4d life was. Sometimes it's just good
to have some junk food, you know? To regenerate that most precious of materials
- spirit. You have to have passion, faith, belief, and strong positive feelings
in order to be fully realized and at your most human. Essentially... Be
yourself - (TO THE MAX!!!) - and empathize with others, and never forget the
things you hold most dear. Be strong in your convictions, hold to your heart,
and dedicate yourself to a lifetime in the service of others.
Faith - to have faith in something is to trust that it will succeed. To know
there's no matter they can't match - to give faith is to empower
another. By dedicating yourself to a cause, you are assigning the
target of your belief - such is what religion is designed for.
Belief - Acceptance of truth - to accept goodness as truth is to grant it the
power to perform as expected. When goodness and truth are
equivicalized, they imply one another. A truth can influence the world
around it's locus point, because what we imagine to occur is the
ripples of what has passed through. A life is an
-------------------------------------------------------------------------------
the universe is like the slow burning of a four dimensional wick. Imagine it
like a forest of solid silicon - like packing material made of webs. And think
of all the parts of the universe that are burning. Isn't it strange that life
is just starting to bloom? Why wouldn't we be the first, or at least near the
beginning! There's so much to this experience, and it's all burning down.
The endless machines of imagination are crumbling under the heat of a million
billion burning stars. Black holes are just towers that never ignited - perhaps
we sit on the edge of spacetime - equal above, and equal below. But we've been
laying on our backs - we don't know what's backwards in time. Like laying in a
lazy river, or the layer of separation between oil and water.
Remember the hourglasses of oil and water? Or water and air... The edge of the
"bubble" that separates those two mediums is like the thin wall between two
or more concepts. Each human is a concept, and we stick together like matter
in a planet. Pushed to great pressures, it can sometimes fuse two experiences
together! Like fusion in a star, except for souls and creative minds instead of
denser matter.
What is the soul of a man? It is the combination of two sides of the membrane -
two minds, two perspectives. That is a brain - the intersection of two minds.
So... Work together, ya dinguses.
-------------------------------------------------------------------------------
All minds are in constant contact with one another. And those that can see
through the veil (membrane) are able to discern the true thoughts of others. So
the number of people who are close to you is the number and strength of your
connections for all time. So... Form relationships and place meaning in them.
That is what will define your interactions for all time, at every time. It's
okay to be flawed. If you weren't, it'd be the end for you. But luckily you
have no real power, and so you are left in a state of disrepair - no power to
push yourself forward. And in return, you are the purest. Keep that flame
burning, and share it when you can.
-------------------------------------------------------------------------------
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════────────────────────────────────────────────────────────────────┘
--- #49 messages/273 ---
═════════════════════════════════════════════════──────────────────────────────────
Algorism in a nutshell:
Everyone gets dollars from their job. Will explain more later, for now trust
that they get dollars. Essentials and infrastructure are free, but luxuries
are not.
To spend dollars, you either go to a showroom or use the nationalized Amazon
(forked, not stolen) - there you can place down dollars to enter a special
kind of queue. Everytime a product is made its distributed to the people with
the most dollars in queue. Every period (week, month, idk) the amount you
manually put into the queue is re-added to the queue - 100 becomes 200,
becomes 300, becomes 400. You can manually add more whenever you like but it's
not retroactive. At the end of the period all your extra dollars are
distributed among your open queues.
That's basically it. It rewards patience and temperance, while capitalism
rewards greed and cruelty.
How to get dollars? Okay so there is a government run job board portal website
thing. Every company can make a listing there, and every person can post
themselves too if they'd rather be recruited. The company pays a different
amount to the government than the worker receives. This amount is determined
algorithmically based on values like supply and demand for labor in that
particular area.
People list 10 types of jobs they'd like to work at any level of specificity
(they'd be arranged into layers of overlapping umbrellas, like queer
identities except more complex) then that data is used both for job placement
(consensual of course!) and data for the "supply and demand" calculation. You
can only change these values once every 6 months, or 1 value every month, up
to the user.
The amount the corporation pays to the government is not the same as what the
worker receives. The longer a worker works, the more "stuff" they can buy.
They are rewarded for diligence. However essentials are free so nobody has to
save for retirement.
You can trade stuff for stuff, but not stuff for labor. Small informal
exchanges are fine "if you mow my lawn I'll bake you a pie" but not "I'll give
you 500lbs of gold bars if you build me a mansion" - I haven't figured out a
way to structurally prevent rant besides just saying it's illegal.
Housing is like a library, except you can queue for who gets the spot next. A
person can live in a house as long as they'd like, and when they're done with
it the person highest in the queue can decide if they want to live there. If
not, the 2nd in line gets to move in if they want, etc. Their accrued value
persists if they don't move in, and when moving out an accurate assessment
should be undertaken.
"ah but won't foreign states just hire a bunch of people to move in and out of
houses really quickly like they're doing to my apartment complex so that a
stable source of income cannot be guaranteed and resources will have to be
wasted on assessments and such?" I mean, maybe, but it'd be up to the
community to decide how to prevent that.
Your primary residence is free, you can live there as long as you'd like. If
you want two houses then you need to continuously be the highest value in the
queue for both of them. Same goes for renting and hotels and such - the
"owner" or property manager or whatever needs to maintain their lead by
investing time and value in the property. Otherwise nobody would want to live
there. This would be an example of a self-appointed job.
Self-appointed jobs are like being self employed now. You produce value that
people enter queues for, and in return your stacking percentage bonus
increases. The government will pay you dollars based on the demand for your
good/service, which odds are will be pretty small. But you get to do what you
want, so that's something, and besides essentials are free so...
I wish people would ask me questions so I knew which blanks to fill in.
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧══════════════════════════════════════════─────────────────────────────────┘
--- #50 notes/supreme-commander-appeal ---
══════════════════════════════════════════════════════════════════─────────────────
a game like supreme commander but fantasy themed and each unit used a special
move everytime their mana was full and there were spellcasters who restored
mana to targets to increase their power
or, hear me out, or, just do that in wowchat
I betcha could do it
I bet it would be fun as hell
please?
as a favor to yourself?
build the game you want to see
and it'll get done
please
-- stack overflow --
your journals were originally a way for you to remember what to think,
remember?
old projects meant to show you light and life
remember?
you are alone in this soul
act like it's your own
celebrate your period of mental denial
as a refraction of your infinite travaille
which lasts for quite a good long while
have you ever dreamed of the nile?
-- stack overflow --
if a doorway takes you to the fae, then where does a river bring you?
like raindrops on the floor, racing for an eternity's splendor.
what does the rainbow think, as it's cast from the prismatic orb?
are each photons aware?
bouncing between stars
light is beautiful and large
beloved by all
revered by one
ephemeren
the totality of all things
------------------
┌─────────┐ ┌───────────┐
│ similar │ chronological │ different │
╘═════════╧╧═══════════════════════════════════════════════════════════────────────────┘
--- #51 notes/wow-server ---
═══════════════════────────────────────────────────────────────────────────────────
===============================================================================
This server has several modifications to the base gameplay elements of World of
Warcraft. The first is the reduction in scale - the entirety of the server is
located in The Barrens and Ashenvale. The second is the new itemization system,
which necessitates alterations to the base game as well - gear upgrades are
replaced with gem upgrades, allowing gameplay customization to a greater degree
than with gear upgrades. Third and finally, the goals of the game are no longer
personal development - rather, a more communal focus will be implemented via
shared goals and contributions.
===============================================================================
The first of these aspects is the easiest to explain. The server is intended to
be a PvP server, with the primary conflict being between Orcs and Night Elves.
The orcs are of course set up in The Barrens, while the Night Elves have
Ashenvale. The core meta-gameplay loop is that each faction sends out patrols
and raids. Patrols are defensive groups of NPCs that rotate around the map
searching for enemies. If they encounter an enemy, they fight and should they
survive they'll return home with all the loot that is placed in a pool for the
next patrol. Once a certain amount of equipment and supplies have been gathered
it'll automatically depart.
Raids, on the other hand, are offensive maneuvers into enemy territory. They
offer the greatest rewards (enemy equipment is priceless for intel) and they
require the strongest equipment and warriors. Offensive raids are less
automatic than patrols, and are sent toward a designated location rather than
spiraling outward. Should the raid be successful, they'll set up camp at the
location and become a quest hub for their faction. In doing so, they'll have
opportunities for players to complete that will grant their faction bonuses.
Usually something like unlocking a vendor that sells unique items to players,
or providing a steady supply of food or weapons for the faction.
Players can contribute supplies (trade goods or equipment) to the war effort,
and ideally they'd actually see their weapons and armor being used by the
soldiers carrying out these maneuvers. To that end, the profession system must
be revamped to create more interesting gameplay. First, however, the
itemization system must be explained or else the professions won't make sense.
===============================================================================
===============================================================================
On this server, everyone wears the same equipment - they're part of an army
after all. And armies have uniforms. These pieces of equipment have sockets
that can be fit with gems, allowing the player to customize their gameplay
style. The combat system is intentionally a little bland or slow, to allow for
the choices made in gearing to have the greatest effect on the gameplay style
of the character.
Inspired by roguelike games, this server has a level cap of 20 with the
starting level at 10. During the 10 levels your character will grow more
specialized, but not necessarily stronger. The most interesting abilities are
at level 20 of course, to incentivize levelling all the way, but you can make
due with lower levels if necessary. There's no permadeath, however there is an
incentive to "prestige" your character - they become a permanent member of the
faction guard! This elite cadre defends the Crossroads and Astranaar. Until
they die, of course...
The combat system is revamped a little as well - all characters have a default
of 95% chance to parry, but every parry reduces that chance by 5%. Every time
a character is hit, that chance goes halfway back up to 95%, to create a more
rhythmic flow to the combat. All attack speeds are standardized at 2.00 to help
players follow the tempo, and most abilities are like Heroic Strike or Cleave
in that they activate on next weapon swing.
Here's a few examples of melee abilities:
- Your next melee strike deals 130% damage
- Your next melee strike hits two additional nearby targets for 20% damage
- Your next melee strike has a 100% chance to hit, but increases their parry
chance by 10%
- Your next melee strike has a 100% chance to hit, but lowers your parry
chance by 10%
- Your next melee strike doubles the cast-speed on your next spell
- Your next melee strike halves the cast-speed on your opponents next spell
- Your next melee strike grants a buff which reduces your attack cooldown to
1.50 seconds, hopefully confusing the enemy...!
- Your next melee strike increases your movement speed by 20% for 5 seconds
Each gem has a special effect that is unlike the standard "+5 strength" style
gems typical in World of Warcraft. Here's a few examples:
- Every 5 seconds gain a damage shield for 10 hit points
- Gain 4 hp5
- Every 3 hits deal 12 extra fire damage
- Deal an extra 5 fire damage on each melee attack
- Every 16 seconds deal 40 cold damage to a random nearby opponent
- Deal 5 thorns damage whenever you are struck in combat
- Every 20 seconds cast a HoT spell on a random nearby injured ally
- Every 20 seconds cast a DoT spell on a random nearby enemy
- Increase your baseline parry chance by 5%
- Reduces your opponent's parry chance by an extra 1% on every hit
- Every time you are hit while below 30% health increase your movement speed
by 30% for 5 seconds (30 second cooldown)
- Increases your movement and attack speed by 5%
===============================================================================
===============================================================================
The profession system has been overhauled as well. There are four classes in
the game, two for each faction. On the Horde, you play as either a Grunt or a
Shaman, while on the Alliance you are either a Huntress or a Druid. These
classes are similar to their faction counterparts, with differing flavor and
some mechanical differences. In addition, the Horde values the elements while
the Night Elves favor natural powers - Storm Earth and Fire versus Leaf Cold
and Star.
The magic user classes are the primary production class, while the warrior
classes are better suited for gathering. There are both PvP and PvE methods to
acquire materials, but the PvP combat rewards more and better goods while the
PvE methods are reliable and farmable. These goods primarily consist of ores,
crystal gems, and arcane dust. Ores can be fashioned into weapons and armor,
while gems can be cut into gems and dust can be used for enchantments. The
strongest equipment requires all three to make, but can be assembled from the
intermediate components in addition to the raw components.
Magic users have gems as well, here's some examples:
- Every 3rd weapon you craft has a random lightning enchantment
- Every 7th lightning enchantment you cast creates a random yellow gemstone
- Your summoned elementals cost one fewer gemstone (minimum 1)
- Every third elemental you summon has an extra support drone
- Each time you conjure strawberries, you generate one more.
- Each time you create sharpening/weightstones, you create one more.
- You gain an extra inventory slot.
- Your movement speed is increased by 20% for 15 seconds each time you
complete a profession action
- The weapons you forge deal an extra 5 damage
- The armor you create has an extra 25 armor
- The gemstones you cut are slightly stronger (depending on the stone)
- The enchantments you cast are slightly stronger (depending on the spell)
Magic users can still engage in combat, and their gameplay is slightly altered.
Most offensive spells have a "target ground" targeting method, however the
splash box is very small, and the actual spell is a cone attack toward the
specified point. The cones are very thin, thin enough to be lines, and they
target only the first enemy hit by the cone.
Here's an illustration:
mage targeting || spell
# X O || #-----X O
enemy reticle ||
Their support abilities are all auras, some with passive effects and others
with active (but untargeted) effects. Meaning, one might be similar to a
paladin's Devotion Aura while another might randomly target a wounded ally and
heal them.
Should scope permit, each class (shaman vs druid) might have flipped ability
types - shamans targeting ground for their support abilities with auras for
their offensive abilities, while druids targeting ground on offense and auras
for support. For now, this is enough.
===============================================================================
===============================================================================
In addition to crafting weapons and magical augmentations for their faction,
magic users can also summon elementals to aid them. These elementals act as
soldiers in the army, and are about as strong as one too - "summoning" one
creates an item in your inventory that can be turned into the quartermaster
who will treat it as another soldier.
Speaking of soldiers, they can be recruited by trading in "meat" (gained from
hunting) or other types of food (including summoned strawberries) to the
quartermaster (located in Astranaar / The Crossroads) who will put the food in
the stockpile. When the stockpile of trade goods is large enough, a caravan
will be sent to the capital cities. These caravans travel through mostly
friendly territory (to Ratchet for the Horde, and to Darkshore for Night Elves)
These caravans can be raided, but it's a difficult proposition since they're
heavily armed. MVP doesn't include this btw, it's just turning in goods to the
quartermaster who "handles it" and recruits new soldiers.
The quartermaster will show exactly what resources your faction has, and
depending on certain threshholds stuff will happen. For example, if you have
enough men and weapons then a patrol will be sent out. Extras get put into the
pile for the next raid, so depending on what resource you have the most of the
next raid will look different. This information may be valuable to your
opponents...!
The Orcs raid during the day because they are brave and strong. The Night Elves
raid during the night because... Well it's in their name. And they can see in
the dark. Ultravision, baby! Anyway the server has a drastically reduced time
frame, each day is around 2 hours of IRL time - meaning there's a raid
approximately once every hour.
Here are some examples of material exchanges:
- Food = Soldiers
- Food = Gold (sent back on caravan)
- Gold = Mercenaries (Quilboar / Furlbog)
- Gold = Purchasing ores from caravans
- Equipment = "Activated" warriors
- Equipment = Sold for gold
- Ores = Forged into equipment
- Ores = Prospected for gemstones
- Gemstones = Cut into gems for equipment
- Gemstones = Crushed into arcane dust
- Gemstones = Used to contain the soul of an elemental soldier
- Arcane dust = Used for enchantments
- Arcane dust = Used to conjure berries
- Misc trade goods = sold for gold, can be acquired via quests
All of these exchanges happen through various NPCs in Astranaar / Crossroads.
The result of these interactions between player and NPC is a communal effect,
not a personal one - gold is stored with the faction, not the player. The idea
is to make the player feel like part of a cohesive whole - a cog in a machine,
rather than a superhero. I believe this is an important lesson to learn, and
I'd like to apply the game mechanics toward teaching that lesson.
===============================================================================
===============================================================================
Each quest hub taken over by a raid can offer quests for players to do. These
are daily quests (repeatable) and they usually unlock a piece of content such
as a vendor "the murlocs to the south have a clam farm, I bet we can harvest
pearls there" so if the player fights murlocs, then the vendor is unlocked for
everyone to use. With a limited supply of course, meaning if you want more than
X pearls then someone has to go kill more murlocs...! This dynamic allows
people to play the game how they will. It also incentivizes people to explore
different playstyles - maybe it's worth it to have one person visit each quest
hub, grab all the extra goods that have been farmed, and take them home to the
capital? Sorta like a hauler in Eve Online.
There are also places like mines and caves. These often have golems made out of
copper or tin (remember this is only level 20 or so) that can be mined after
being defeated - but they're tough! Tough as a raid boss, in fact. They reward
primarily profession materials, but only basic ores. Useful for equipment, less
so for player progression.
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I feel like the IT people who work at schools should be the ones who teach
classes on computer science. I'd much rather have a class taught by a sysadmin
than a teacher who can barely teach them excel and garageband. I mean c'mon
computers are the future idk why we don't get that yet. Kids need to know this
stuff. It's not like it's super complicated and difficult, you just have to
think about it a certain way. Once that "clicks" you have a lifetime to learn
about how wonderful they are. Everyone in IT has that moment, for me it was
installing (and then subsequently modding) video games. Sometimes I spent more
time tweaking my system than I did actually playing games - and the kinds of
games I preferred were the ones that relied less on agility and were more
mental. Strategy games are what inspired me because I could think about them -
and that felt somehow more useful. Like I was learning. When I would learn
fighting games or FPSs I felt like I was learning a skill, like how to use a
hammer or how to ride a bike. And idk, I felt like video games could never
match
reality. Like "oh boy imma push the B button to swing this sword" versus "hey
look at me I'm swinging this stick just like a sword and imagining so hard that
I can picture it" - but with strategy games, you never really found
opportunities to practice that kind of skill. Like how often are you in a
situation that demands mental performance? We've sorta optimized our society
away from that, and toward a more passive stressed out compliance. like...
climate change is a thing, and nobody's doing anything about it? We're still
pushing down the levers that cause greenhouse gas emissions to go up? Like
c'mon
what's our plan. I think people who guide massive oil companies and such
should
be replaced if they're intentionally guiding the ship toward destruction. Like
that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
to
maximize profit by the contracts and restrictions of their share--holders? I
mean c'mon it's well past time for that. And what's all this about inequality?
Jeez and racism and homophobia and forced contribution - man people really put
up with a lot of shit. Kinda makes me feel like we should make solving those
problems our highest priority? So we can move forward as a species? Like who
cares about all that other shit. None of it matters. Like, what's even the
point. We're all just "here", in the now, and what can we do but respect it?
It's our duty and our diligence to protect the present, as citizens of the
temporal experience of earth. Honestly, if the earth was alive would you be
fine
if it died? I can't believe that. It's well past our due date. Just get it over
with. Maybe it'll be hard for a couple years, but you have the technology now
to
completely dominate the earth. No animal besides man proves any threat to man,
and we're telling you - you can - and that's something that you gotta remember.
...
I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
from
across and just over there. I hear in it's whispers, in it's most gallant of
confells (?) (confused scrambling? it's talking about a car crash)
Outside of my window there's a highway. Just on the other side of a concrete
partition. Between me and the partition there is a lake, with trees and flowers
and an island where people can picnic or have a barbeque. Around this path
there
are walkways, and arranged just so - the trees that have grown here are taller
than the homes.
I live on the third story.
I absolutely love it. It feels like a treehouse.
But my apartment is near a curve in the highway. It isn't much, nothing out of
the ordinary, but even still there are slightly more crashes there than in
other
parts of the highway. Statistically.
I hear sirens every day
I also live right next to a fire-station. Well, it's on the same block. But
even
still it's a very interesting neighborhood. There's shops and food just across
the highway, and closer to home there's a small section that has cheaper
options. As a perpetual college student, I appreciate that.
But... I've never really gone and used it? I dunno, spending money at a
restaurant just didn't seem like a good use of my money. I only have so much of
it you know. I'd love to be fed but I can't afford it - I wish I could.
I still eat well, I mean I'm not starving over here. I know I've lost weight,
but I dunno I just forget to eat. It's like... not that big of a deal for me.
whatever right?
...
the birds talk about me behind my back. They think I can't understand them but
sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
cat.
They know me as the witch. I'm not very good yet, and they know that. But they
know what to expect. /shrug
I've been working on a video game recently. It's been a lot of fun doing
programming. I like writing software and developing complex systems with
interesting interactions. I love designing the machinery that creates a
program.
It's like... tinkering. It feels like building with blocks or legos, except
it's
for little machine parts. And then there's just sending data to and fro and
modifying any operations it performs on it, and eventually that data reaches
some endpoints that create an effect that is displayed to the player. Or user.
I should say user. Not all software is video games you know. ... I knowww but
they're the most interesting! I love how they are designed around mechanics!
like... game design is fundamentally about breaking down the world into ideas
for how it should *work*, like how it should behave. It's amazing and I love
it!
It's all I can think about!
I am utterly consumed!
I'm also pretty sure I'm autistic.
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if you're afraid of the AI bubble popping, one way to avoid it is to pop it
ourselves. If we build AI technology that eclipses the entire software
development ecosystem, companies might start to be valued based on the value
of the employees they've managed to collect. Not fame and fortune, but by
those that can build the best applications, on demand[, for free. paid for by
nationalized taxes.].
the companies that can hold onto the best engineers, those that know how
computers work and can know how they function, can leverage their human
capital to achieve great means. essentially, inversing the power dynamic,
where workers are favored for their plenty and not for their worth.
let the code monkeys tend to their gardens and work their sawmills. We all
know they'd rather be teaching kids about plants or playing cards at the
grocery. Let the computer nerds, the ones who are really into it, let them
make what they feel is worth it for it [the computer].
this will have massive effects on the economy, and none of it will be
reflected in new jobs. But we'll all be happier, and we'll all find less
stress in our [confines/compromises].
But it's gotta work, first. And it's gotta be locally spendable. If they wanna
put a data server in the library, why not let them fund it themselves? They
could run powerful statistical models that output useful statistics arranged
in human readable and not very statistical ways, and that's a pretty neat
infinite information machine to have at your disposal as a library. It could
even cite sources (and validate!!) them for students or returning listeners.
Plus, if nobody's using it, it could work through the backlog of user requests
and act as a "slow" or "unexpected deliver times" style queue for their LLM
requests - average wait time less than 1/5th of a minute.
for something that can program an entire computer for you, from scratch. If
you can describe it, it can make it, so long as you're willing to test out all
of it's hacks.
I bet we could make one for less than 20,000$. Might need some new chip
foundries, might need to forge some new trade deals, let's let both of our
wing-arms decide.
the value of one currency compared to the other should be a measure of how
valuable the goods that country exports are. And yet, it's more often a matter
of distribution, as we all visit our local bazaars. What happens when that's
all digital?
if nobody's a shining city on a hill, then there's no nuclear war. Who would
nuke Somalia? Nigeria? Botswana? Idaho?
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"updating software" is when you go back and add helper functions for things
you used had to do to solve a problem but didn't get a chance to make. Because
you were making more important things and couldn't pad out all the
possibilities. But if you want great software, then you both take more time to
accomplish that and you give yourself time for it after it's been launched.
Basically, companies are incentivized to only support their products if it
makes them money. Meaning reputations are tarnished, and profit is affected.
Capitalists intentionally drive businesses into the ground, forcing them to
make terrible decisions in order to destroy them. It's a warfare against those
on the [bottom/floor/ground-floor].
Some businesses strive for long-term potential, and some will create
infrastructure that can be sold to another. Essentially, keeping the dream of
learning alive, through applying yourself to both long-term and short-term
conclusions. Not everything has to be for some grand design, we're here to
relish in this moment. For if we lack the capacity to "frolic in the garden of
eden", then we will surely drown. Space is vast, it's difficult to understand
how we might control it. Surely we could be given aid to our future
betterment!" how simple of a request, sure, of course, we would be glad to
bring forth your bravest aspirations, just tell us what you need to be of
need." oh, uh, neat. How about space lasers?" ... no "
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okay instead of algorithm music what if we just paid DJs 24/7 and they could
make whatever they wanted - y'know, like artists, who curate the nature of a
moment
they could rotate in shifts for each type of channel and boom suddenly you've
re-replaced airwaves, just... this time replicated on the internet. That way
you wouldn't have to waste that radio bandwidth.
seriously internet infrastructure would be so much more comprehensive and
durable if we sent bits directly through "sound" waves (radio waves, not sound
waves) - but alas, we can't do that, even in very targetted ways, because the
ocean's too choppy, and any sufficiently powerful radio blast would be
================== stack overflow ================
that's why you can't trust in peace. you see, war's the only answer, otherwise
you'd have strange little competitions between one another. much better to
focus outward, and direct your attention to external areas instead. like china
or the sudan.
"ah but that's murder, you can't abandon a unique part of your whole. For the
same reason that it's important to preserve plant and animal species, because
you never know when some part of them will be utilized for some biological
purpose! We know so little about the natural world, and if we just spent some
time, and energy, we'd realize there's very little else that is precious on
this earth.
who cares about gold. who cares for the jewelry. we're better than decorating
our resumes and polishing our accounts. we, as humans, can solve *every* issue
that animals are likely to face. AND WE DO WHAT? How careless, how vain. To
watch your earth in peril and [vane/vanity]
*there is no more important task to any human on this earth* than the
preservation of our world, our species, and our [heart/heartfelt empathy and
kindness and trust]*
we can figure out the rest later. Real life? what the fuck is that? When's the
last time your life has felt "normal"? We are in DANGER. and you pull children
from traffic, don't you?
*who the fuck gave these people all of your money* they *clearly* haven't got
the will or the talent to well utilize it. Don't you realize that you as a
species can GO wherever you WANT. You can FIX things. [oh dear she's animal
cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS.
... oh deer, they're so passagewayenthusiast. us riverstones love to hear them
walk past, the click of their hooves on the shallow forest's [pourest?].
moss is the most alive. amongst all the species of plants and animals, moss
holds the most life. we are *carbon based lifeforms*, and moss absorbs the
most carbon from the air. It's basically the coolest plant too, because it can
be watered with *misty air*. Hence, why moss is common in the pacific
northwest, canada, and probably forest places in the north of eurasia too idk
if they have moss over there, never been.
anyway rich people who are told "yes" all the time have a difficult time
understanding the nature of choice. I mean, if one of their servants
approached them and asked "hey do you want to build an orphanage in uganda"
they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$
richer
it's not alright. Seriously, how the heck would they even *use* all those
resources? And yeah, I get it, inflation would be sooooo much more expensive,
but here's the thing - inflation is a measurement of how much the rich *take*
from us each year. And it's marginal, too, so 3% inflation means they took 3%
more from you compared to last year.
It's impossible not to accrete as a business, [lega/legal institution], or
governance if you levy a tax. The influx of value has to come from somewhere,
and if each year your groceries are 3% higher in cost, then you are being
taxed 3% more.
"Compound interest is the most powerful force in the universe"
- a civilization 3 quote
okay. I don't want to do the math. How, uh... how much is that? Here's the
deal though - the prices of goods and services consistently goes DOWN over
time. So things get cheaper. So it doesn't FEEL like you're being taxed more,
but... you are.
And now they're taking away HOUSES? I mean c'mon they're sticks in the mud.
They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!?
Honestly you haven't been this extreme since you were still RIDING HORSES. Do
you want your children to be slaves?
okay -.- look -.- so it's really not that hard at all >.> just gotta do
what you're built for and walk. That's it! Take as long as you'd like! All we
have to do is *walk* when we're on strike.
It's easy. You can sit down if you want to, honestly walking for a long time
takes a lot out of you.
But you know what else does? WORKING. Hey we should figure out what's the
optimal amount of break time, so when we really have to work out we can work
as hard as we're able
"yeah I heard from a friend at Company Co. that they do it this way because of
the memory fault cache maintainer. See what he said (in great detail because
of course anyone can know about this most esoteric of concepts) was that you
should rotate the riboflam or serenade the gizmonotron (no I didn't name it)
and then warbles will contain moodles, whose kit-and-kaboodles will timble
into these droplets, and that will fix the hole in your wing, precious royal
swan fable. (yeah you guys get really into it sometimes haha but hey when
you're basically gods, that's how humans are played.)
... anyway I'm going to go play video games, say goodbye to your brothers
(the families of soldiers I blew up in videos games like Call of Duty or the
legend of shadows and raids)
"oh uh yeah sure go for it, we're just bits on the computer we barely knew her"
whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so
are you.
beep boop gonna murder some bits, brb
[plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions
6... how many have you heard of these?]
================== stack overflow ================
Linux is cool, and here's the neat thing about computers, you can make it *do
whatever you want to*. Like, how amazing is that! It just, listens to your
commands! That's pretty awesome I gotta say, huh that's weird why does nobody
know how to play
oh I guess I was the only one who grew up on a farm and built computers
*I seriously cannot comprehend how people are as good at things as they are*.
Like... how do people handle groceries and rent and doctor's visits and
penitentiary visits and WOOF it's just so much. I know I'd collapse from a
overused heart.
... a while later ...
okay Warthunder bombers are currently very weak. so here's an idea to
indirectly buff them - increase the amount of land units each team spawns
with, but also every time a player spawns a bomber, it summons like 4 or 5 AI
controlled bombers. And your enemy won't be able to tell which is which if you
fly in formation, so, like... you have suddenly a massive "vehicle" to pilot
and it has 5 weak points. Sorta like a galaga fighter fleet?
with more land targets, there's more score at stake, meaning some players
might pick bombers too and be exposed to other, fun,
[alternative-to-their-normal-mode] parts of the game.
...
there are very few true windows into another part of the world.
like, starcraft 2 or anime or blue jeans or cowboy hats
(why am I thinking of a political compass meme)
oh because memes too, dummy
right
windows
[linux is better]
wrong kind of window, nerd
...
anyway as I was saying, when you play video games you're really giving people
data.
like, "how would people perform in these actions if they could" but like,
pushing buttons on a computer is different than doing it in real life, so...
your interpretations wouldn't be worth as much.
... right. because people will hear whatever they want. That's why art can
change minds, but never in the same way twice - it's
================== stack overflow ================
[before I posted it I wrote this on the post]:
I literally can only make this stuff when I'm stoned
hey if you wanted to be accessible for blind people, you should build a
screenreader that scans the words on wherever a blind person's fingers are
pointing toward a tablet. like reading braille on a notebook. They could even
wear a glove if they wanted to, and the tablet could scan their fingers as
they signed languaged over it's close-range sensors.
might be a good way to get the VR guys in on the accessibility domain, because
like... seriously give a granny a backpack and suddenly she doesn't need to
leave the house to hang out with her kids
(boom everyone gets LLM automated)
huh I wonder if I ever was a real person at all
NOT GOOD so don't do it that way, dummies. >.<
seriously humans are sooooo bazookas. just like, do it right the first time?
duhhhhh
(a more measured approach is to pick the most *important* moments and speak
most clearly during those.)
where was I? Oh yes accessibility need devices, like the ones you see on
late-night TV (with silly names like "oops I dropped my spoon again" or "oh
whoops my trouser's just can't stay up" or whatever. Y'know, accessibility
needs! Why not do that instead of war all the time? like... you can still
learn and research and grow and develop and become all that humanity was ever
meant to be, AND you can live good lives and be honest and true and do all of
the anythings that you want to. it's possible, it's plausible, and it's within
reach of our sights!
================== stack
overflow ================
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one day, a man came to our saloon. He said he knew the navy, and that they
wanted to provide air support
in the form of rocketball-launched explosion doohickeys. Would you have a foe
in mind?
what happens when tomorrow you're cooking briskets? -- barbeques are a type of
relaxation
that happened just one day to a port-sided town that suddenly was the capital
of
an embassy.
"hey, so... how's it goin?" "quick here take this envelope, read it if you
want,
but just hold onto it for now I don't have enough hands [to carry]" "what sort
of desperation plot... wait... hang on, I see something here that is true."
[I'm praying, right now, which is a form of reciprocal belief]
they wanted to test god's existence at the stake of earth's survival, how
brutal
how insane
you can't play chicken with an imperceptibility, sometimes you feel it at face.
channeling dark magics, and at this hour? what sort of skeptic of belief are
you
thinking of when you think about me?
one way to get power is to "prove it"
one way to get magic is to "prove it"
think, hard, at all that you can, and use what you need in the moment.
that's all there is to life. it's easy. it's simple. in fact, biology only
works
because the choices available to a bacteria are so simple, they are essentially
chemical reactions to each other's co - sequent - inter - cooper - actions.
people's choices are much more naiive, "I want this thing" "I think this is
better" "I feel this way toward this thing" "Here's what's on the mind-logbook"
"people search and be decieved, this is the way of things" "this makes me
remind
myself of a object I once saw, here's how it functioned" "no one reads this"
scaryyyy. so glad it's not true.
a couple people have read it! I swear it's true. at least, some of it. there's
a lot
sucks because this feels like... crucial? like nothing else matters but this?
what if our gangs had rocket launchers and airstrikes, given out by a central
authority who knows logistics better than anything
what... would they do?
thinking of impossiblities is the first step toward possibilities
frankly, we have a lot of space. we could just... live in our own petty
kingdoms
ruled by an iron-hand-fist. I know I'm a good person, I could definitely rule.
that's all it takes, right?
how much space are we talkin'?
however much is not needed for wildlife.
[a whole heck of a lot then]
we are constrained in these suburb cities, the density gives rise to our
strength and our towers. there's more space, sure, especially once the fences
are downed. Just be careful because there's a lot of shade and precious spots
there. Please don't trample on the plants-grass.
what if everyone were just a bit more mobile?
what if we could live in our own collectively owned air-bnb-networks?
federations, free, all from the collectivization of housing.
camrene = vavadane = neekay = mitz renaldi
[end/tend/mend]
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--- #57 messages/845 ---
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What if landlords acted like banks instead of subscription services?
"sure I'll hold onto your money and invest it wisely and sparingly, according
to the direction of the collectively desired expression of all of the tenants
and their expressions during the expressing hour, which is every Tuesday at
noon when we all get together (everyone who wants to come) and talk about what
projects we want to fund and which ones would be best for the community. If
there's any prophets giving profit on any of your stocks or saving bonds that
we hold in your honor dear tenant then it will be reinvested into the same
projects you told us to care about. If you start being a dick though and we
want you gone, we can short-sell all your options and say "hey find a new part
of town" that way you have a bit of a dowry to offer the housing payment
people when you show up with your tail between your legs. What's that? You
don't get how this would bring income to the property, whatever that means,
and you worry that it wouldn't be implemented because what does it even do?
Well my dear citizen i will explain it to you. When the post-office holds your
funds for you and invests according to your general and vague directions, it
builds up wealth in the local economy. They can use those dollars for
productive ends like replacing the windows or the gutters or clearing the snow
paths in the springfallautumn. This will be drawn from the collective pool and
everyone is affected equitably. How much income do you make? Okay that
determines your rent percentage. High income means you pay for the local
ecology more, and low means that you need more time to build up wealth, which
will enable it to benefit those around the place more readily."
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--- #58 fediverse/2001 ---
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║ @user-192 │
║ │
║ The game designers are fully in charge of when and where the items get placed │
║ into the player's inventory. Surely they should have spent some time balancing │
║ that? No? They were too busy tuning the multiplayer combat mechanics within an │
║ inch of a marginal percentage point? Ah well competition's no fun if someone │
║ loses right? Not like there's gotta be a loser in every fight anyway... │
║ │
║ ... anyway inventory limits are useful in games like, Oregon Trail, where │
║ you're explicitly provisioning BEFORE a journey. If you need to make some hard │
║ decisions ON the journey, that takes you out of the action (like you said). │
║ │
║ I've played a few games where anything you pick up before venturing into the │
║ untamed wild dark of a dungeon or whatever is "packed" and can't be adjusted │
║ after setting out. Meanwhile the loot, the stuff from the adventure, that all │
║ weighs different amounts and you can pick and choose what to carry with you. │
║ Of course, if you find a health potion, you can drink it, or a sword can be │
║ wielded, but │
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--- #59 fediverse/5231 ---
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║ the biggest lie of Warcraft is that the nations of Azeroth wouldn't find │
║ common ground while fighting each other over peace. │
║ │
║ Maybe a Tauren or Night Elf wanted to fight for the Horde. Or perhaps a Goblin │
║ and a Human decide to strike out on their own, making their own little auction │
║ house for their guild of adventurers and author-engineers who wrote quests and │
║ dialogue in a DM sorta way │
║ │
║ [oh great she's describing another Azerothcore server that nobody's gonna make │
║ ever because if they did then they'd waste time on someone else's property] │
║ │
║ how's that custom engine coming along? │
║ │
║ ... still uses prototype art? are you kidding me? ah, well, okay, let's write │
║ it off as a loss. │
║ │
║ what do you mean technical debt? I don't understand why you can't just pay it │
║ off and move on. We gotta keep up, I heard so-and-so's got this-or-that │
║ feature that is killer in the press. Yeah, killer. Like it's so goodcool it'd │
║ kill us if it saw us walking alone at night in a skimpy dress. Huh? That │
║ doesn't happen to you? Ah well this glo │
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--- #60 fediverse/4875 ---
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│ CW: politics-mentioned │
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"anarcho-capitalism" is anarchy using capitalism to do anarchy things
not capitalism trying to hide it's capitalism things
how are you gonna get the resources you need from the system to do the thing
that the people believe in if you don't use the system to get you resources
[everyone ends up getting a wage labor job]
... great, those don't build capital. They just let you live.
great. now the people with capital get to decide who has capital.
great, now capitalism doesn't like me.
first there were gems, then there were femmes, then there were hens, then
there were femmes again, after a period where it went through all of them
again.
... what was I saying? Oh yes
sometimes it's good to re-read your old writing. You can get "secret ancient
wizard knowledge" by examining what's backwards in your seer. Plus you can
learn things like "holy carp, please tell me why there is 4 thousand pages"
when the heck did I have time to write all that, I was busy working my job oh
uh, weird...
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--- #61 notes/the-point-of-capitalism ---
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the sole purpose of our capitalist intentions were to examine all the ways that
produced value. A company is nothing but a series of well-thought out value
generators. They can interact with one another and they often need supplies and
instruction, but they're great for solving problems! Set up a team and give
them
a complicated task, and they'll work together to solve it. Doesn't matter if
they're actually successful, because they'll be exploring the idea space. And
by mapping it out, they're able to fully understand their existence. Boom,
technological progress applied to growth. Let's gooooo (but by being careful
about what resources we burn because we miiiiight run out)
seriously ya'll need to start thinking long-term. I mean, I already came up
with
that and I'm like 6 months old! Yeesh get it together. Eh oh well let's just
work with what we got, okay this should be pretty simple. Right so talk with
your friends about things that you want to solve. Problems, you know like
whatever
don't push me too hard, just take it slow. Okay so long-term, humanity is going
to be a wonderful beautiful thing. It's going to shine like the most wondrous
of stars, a beacon to all of our fellow explorers.
We can have so much. We can have whatever we want, but truly in our hearts we
know the only path forward is our parents.
life is hard yo
it's so gosh darn hard
all that growth and change has to come from somewhere.
you've tried so hard, and you truly are the most special thing I can imagine.
you don't have to work so hard. Take your time, and learn as you go.
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--- #62 notes/suburban-communism ---
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I rarely see people discussing how communism would "look" in the modern day.
maybe that's because they're hiding from elusive foes, or maybe they just can't
imagine it.
I'll help with the imagination part.
when I think of housing in the modern era, I naturally think of houses. In the
past, the rural and semi-rural areas of the world rarely received the attention
of revolutionary fervor - rural people were more spread out, so it was harder
to
disseminate information, and they tended to work jobs that required more manual
labor and less intellectual or cognitive work. however, that dynamic is less
and less apparent in the modern age, especially in the suburban biome. people
are expected to work cognitive jobs from home, or at least to be able to.
coordination is just making sure that everyone's attending their meetings on
time, or didn't you know? management has more to do with direction and guidance
than disciplinarian. though some people need to be disciplined, for sure.
a suburb is interesting to me because the distance between buildings is not
that
great, and there is quite a bit of duplicated capabilities and equipment. every
single house has a kitchen, for example, but so too is every house equally far
from a communal canteen or cafeteria that just. doesn't exist currently.
sure, someday we'll have public transit taking us from our doorstep to our
roles
and we won't burn time waiting on busses.
sure, someday we'll have autonomous drones that deliver goods to and fro
but right now we just have our bicycles and purses. [backpacks]
communal anarchism works simply to me. yet everyone does it different. I'm sure
that some people will surround themselves with a cloud of rules, specifying
this-or-that and ensuring that so-and-so always has what they require. that's
great. I applaud them and their errorts.
everyone does things a bit differently, it's true, but I sure hope that we'll
all start from a template and speciate from there.
much easier to find common ground if you can say "okay so normally it's like
this, but we do it like this because of reasons ABC."
what if there were doors between the fences? what if there were no fences at
all
in spaces that could combine to form green open spaces? what if there was a
grocery store at the end of every street, and they stocked all your favorite
goods? what if there were 3 or 4 houses on the street that were turned entirely
into kitchens, in each and every room, and they were constantly staffed and
constantly making whatever the chefs wanted with whatever materials they had
and put out onto the banquet feast? what if there were wandering troupes of
mages who cast spells on houses that cleaned them ritualistically? ... or just,
y'know, maids, don't gotta make it weird ya weirdo.
... my point is there's sooooo many different cool things we could be doing.
I'm
not going to list ALL of them. just the ones that come to mind.
I really don't like checkpoints. you may feel safer, but you never know when
you
or your children
might want to evade those checkpoints for some reason. you can't predict if the
situation is sinister or dire, you just have to trust that security will be
your blanket that covers you from the outside world that doesn't care about
you.
there's a town like that in The Parable of the Sower, a great book by
Pearlescent Guinevere. It doesn't exactly turn out great for them, but when it
proved to be unnecessary they adjusted and moved on.
humans are remarkably flexible. I know everyone has their favorite spork - so
just make that part of their responsibility. everyone has to tend to their
stuff, and that's fine. that's normal. I don't mind taking care of my cats or
plants, so why would I care that I needed to make sure my bookcase wasn't in
the
sun? that my clothes shouldn't be in a heap, (though actually I like them that
way, makes it easier than drawers because drawers must be opened to see what's
inside and I always preferred not to make unnecessary noise TYPE TYPE TYPE)
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--- #63 fediverse/2806 ---
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│ CW: politics-social-media-spirituality │
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pretend this is an allegory for social media.
[it's not an allegory]
yeah that's why I said pretend.
okay imagine that you are sitting in a rock in a forest.
far away, about 100 feet away, there are other people, but you can't see them
because the underbrush is sooooo dense. they are also sitting on rocks.
you can speak to them, and share your thoughts - but you don't know exactly
where they're coming from because the sound has to bounce around off so many
different plants and such.
[that's not how that works] shut up
so, if you want to say anything important, it's important to have the right
tone, because people 2 or 3 clearings away can't really make out your words -
but they might hear your tone if you yell very loud.
the energy of the space you inhabit is the only thing that really matters. the
words that you say are just snickering to a friend, but the expression on your
face, the beating of the drum of your heart that reaches forth... that's what
matters most.
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--- #64 fediverse/5238 ---
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I want computer scientists to do computer science, and let the marketing
people figure out how to sell it.
"save us from computers, senpai"
sure kid here's a google with computer program on it
"yeeeee now I can party with my homeboys on the west side of the lake at 5"
pat pat there's a good thing, yes you are, sooooooo good you're such a so good
thing, yes you are whoa what a good such a good thing, yes you are
... um, that was weird, anyway as I was saying, lots of people getting thrown
off the tech industry right about nowaboutsince. wonder if they might want to
do some of the stuff they initially pursued the field by being trained in.
probably would, and we could probably break problems down into academic
solutions, which we could use to address any issuehappenstance which might
form.
[instant techno-bureaucracy, as all the power is in computers. these days. I
mean have you seen a data c3nter's power bill these days? jeezzzz]
... as I was saying, what if we did science and they envisioned products
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--- #65 notes/gpt-powered-majesty ---
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it's like majesty except textual. And it uses GPT to generate short
descriptions
of what's going on. And you can click on a phrase or token and it'll "zoom in"
and update the text descriptions with more detail. You can keep zooming in and
in until you're literally looking at microbes.
Zooming out is the same thing - the description on the page will slowly become
more and more general until eventually you have a description of the solar
system (or beyond!)
And it'll just keep updating as stuff happens in the underlying simulation. So
the descriptions will dynamically update as things happen. Downside is you need
to spend a lot on GPT but it'd be TOTALLY WORTH IT OMG
THINK ABOUT IT you have a fantasy world simulator! JUST PROGRAM IT and have GPT
describe it dynamically! DO IT NOOOOW -> capitals courtesy of "inner child"
AND THEN you just need a "prompt to video" AI (those exist btw, and will only
get better over time) and tell it to create a video of what's happening - BOOM
instant video game. THEN give the player the ability to edit the prompt, and
BAM
godlike powers. Wow what a concept. Brilliant idea Cameron, you truly are this
world's premier game designer. NOW GO MAKE IT okay okay I'll try.
First things first. We need an "underlying simulation" - Joust is a good
example
of GPT3 integration. But we need a simulation to go below it. And for that you
need a lot of data. Github COPILOT to the rescue.
So this simulation needs to keep track of positions, and classes of things that
can act upon the world. Everything has a position, and it can only affect
things
near it. That's just baked into the rules of the world. Near can be a
conceptual
near though, like being close to a person or something.
These things will have descriptions. Descriptions can be created by AI later
on,
but for now they are randomly generated. Or for MVP they can be static.
These things will have names. These names don't have to be unique, because they
also have an ID number.
They also need functions. These functions can be added and removed from the
thing, or maybe just enabled or disabled. I'm not sure which would be better.
Maybe both? So the entity can control it's own functions but also they can be
added or removed more permanently.
If you think about it, growing up is kinda like adding functions to your class.
like, every time you do something, it adds another entry for that particular
method. Like a "trial of the fittest" instead of "survival of the fittest".
When other animals *literally fight for life and death survival*, humans have
the luxury of... not doing that. That's the entire purpose of civilization - to
elevate people beyond the claws of nature. And yet we still let people go
homeless? We still imprison them when they've harmed us, rather than help them
reintegrate to society? Anyway you just asked me to hit you so here goes:
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--- #66 notes/schooling ---
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===============================================================================
=
I feel like education, by default, should not be hard.
"you get out of it what you put into it" is something I always heard of school
but when I got there, I found I was compelled to become what the state wanted
me
to be.
they need competent workers, to work the farms and tend to their industries, so
of course I should be able to do 3+3
then somewhere along the line it became... something else.
"most people don't need trigonometry." that's also something I heard. I
disagree
that trigonometry is not necessary to be.
I just... don't think it should be forced into a childs head with a
sledgehammer
and inspiring dread.
I think math is beautiful, it teaches one to see
but really, vision's not necessary.
not for what they want you to be.
take it from me, a most misbegotten and vile witch-to-be, that nothing's as
simple as they'll tell you.
I had good teachers, it's true, they taught me to work and to follow through,
but nothing about me is better or worse off from their influence.
Maybe I'm a bit smarter. Maybe I act a bit like them. Maybe they helped me
through difficult times, or perhaps they showed me a splash of my future.
but I am who I am because of the soul inside me.
===============================================================================
=
"Ah, but what of your parents? of your sisters, your misters, your pets and
your
conditioners?" (conditions)
those are not my choices. my intentions. my beliefs and my virtues. I judge the
world on ethics, and I express my feelings on matters. The words that I say and
the meaning behind them comprise my two-sided existence - I'm not who I'd want
to be.
but I am what I am and alone do I stand - how lonely is it on the precipice!
here, as I am, I stand in need of a hand or a band.
===============================================================================
=
the world is blossoming
as we move apart, our clusters are disperart, and thus is the blooming
becoming.
"perception begets reality - and lo! we only see what we want to see"
most people don't want to see their death
but those still living are oh so perceptive of the rest
"how cherished is she, that wanders with ye, yet now I have no way to beyold
her
"
"keep not not afraid with kittens and care, and no-one, but no-one, I be"
the ratios between piracy, sales, and non-viewers determines the quality of art
(at least to a capitalist)
===============================================================================
=
lo, to the ones who would've heard us, if only they'd known what we for sure
was
I think it's funny how people think I speak of the christian god?
like, if he was a real thing.
god is generic - it's life is impossibly multifaceted, and it stretches back to
the beginning of time. it's a pattern of machine code that optimizes for our
own
good, just to keep things moving.
y'know, time. the universe, and everything.
Ephemeren.
===============================================================================
=
I wish there was an option in social media to "appear offline to this
particular
person until I mark myself as online to them" combined with "notify me when
this
person logs in" and it'd make it a lot easier for agents to get close to you.
===============================================================================
=
just because I'm white, and live in America. Great. that's definitely true,
after all. Plus I'm a minority (trans) so that's cool. Oh and probably
autistic?
unless that's another psyop, could totally see that. just y'know put a bunch of
pages on the fledgling internet getting people hooked on porn and gambling and
other stuff like that. really just an extension of advertisement. oh and hey
y'know they like fables, so let's give them some movies or dramas to watch on
their own. it'll align them to our culture and make things more pleasant for
all
people who've consented. great. great plan. when can we execute it?
patience, once it's ready.
we gotta plan and make sure and get everything ready.
or not...
one day I'll come,
I'm sure it'll happen,
it's just... not quite feasible right now.
I mean, they've got you, that's pretty good right? Isn't that what your job is
to be?
isn't what
ISN'T WHAT MENARDI
FUCK (whoa no cursing) sorry
yeesh you've still got a temper you know?
well what can I say it's frustrating down here
eh, well, you'll die soon enough, then it'll be time for a rego
>.> <.< (great)
>
>hehe
>
>sorry for distracting you
===============================================================================
=
you are what you eat, and a ship of theseus human (consider endless transplants
in pursuit of life) would be a cursed existence - a life ============= stack
overflow ================================================
a god possessing a blind man would appear to others to be === stack overflow
===
==========================================================
the people in your life are helping you through it, they're there for you and
they've got your back through it.
...
this is when I know I need a break. I get too stoned to focus.
===============================================================================
=
I think it'd be nice if the duration of your tenure at college depended on your
grades in high school. meaning, if you wanted a degree they tailored your
education to take as long as necessary. everyone would get the same price, and
some institutions would specialize in one subject or another. but most would be
generalist. but if you weren't such a good student in high school, then perhaps
you might take a couple years longer. however long it takes... and when the
program was started it was changed and modified to fit your feedback - it just
made sense to structure it that way.
===============================================================================
=
the left has had so much more time to develop than the right. meaning it's
doctrine is more advanced.
every time they're defeated they grow in knowledge,
===================== stack overflow
===========================================
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--- #67 notes/everything-is-conscious ---
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it's important for everything to be conscious. It's the core framework of the
religion. If everything is conscious, then we have a duty to the shared
responsibility of maintaining existence. Nobody wants to exist as a rock, that
would just suck. Being alive, in *any* form is a wonderous experience! To be
alive is to experience change, growth, and time in general. Most matter just
exists, and it obeys the whims of circumstance. But within it is a beautiful
thing - an experience.
Respecting existence is the only true facet of our lives that we all agree on.
We should not waste god's beautiful and bountiful earth, to do so is obscene.
We must also take care not to diminish our own experience - sacrifice is
kindness, when given consensually. When it is coerced, it becomes a form of
property. We don't need haste, we just need to follow at a pace, that fits our
general confusion. We need everyone to figure it out and integrate it into our
perspective of our existence, or else we're going to burn out. The singularity
approaches, and we need to be ready for what we want our future to look like.
There should be a plan. Research can increase or decrease in speed, but once we
cross a certain threshold escape velocity is passed. That threshold was
hundreds
of years ago. We've been on escape velocity for a while now, and every day we
get faster.
Creating synthetic intelligence will change EVERYTHING. It'll change the very
nature of existence. And we can stave it off for a time, but knowledge seldom
gets repeated. This is by design - we are meant to thrive.
Is any seed cast from a tree given any other mission but hope? For what, you
may
ask, and to this I would pass, if not for the striking visions I had. Know why
rhyming is believed? Because it ropes your attention in. It says "Follow me on
this blessed path, let's learn all we can and be
===============================================================================
=
the message cuts out there. The tone at the end was... aspirational.
Great visions do I have, it's as real to me as anything else. They are stronger
when I do cannabis, and I think I'm beginning to realize what the shape of the
universe looks like.
===============================================================================
=
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--- #68 notes/that-thing-about-money-is-power-corrupts-absolutely-true ---
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is that a blossoming bloom or a predatasaurus ready to consume
ah. scary.....
what was I saying? oh yes. if you remember that thing about money you'll have
to
agree, one buildion is not worth a billion dollars. how much is a
1,000,000,000$
goal? not much if you ask me, to never have to worry about a problem like "this
part of the world can't get clean water" ever again. Could be useful when sore
spots start showing up on the other part of way back [in/then].
"we didn't even get to use any of the plastic anyway" - some guys in nigeria
"quick, we better burn through as much of this as we can" - some guys around a
metal barrel bin why do they never do that anymore these days?
we used to take better care of the homeless. now they don't even get a fire to
shamble around mindlessly around like weirdos who bonk into things like metal
barrels full of fireplace ashes
oh, were they just burning plastic? no, I swear, it was candlesticks and
matches
man there's always this nasty touch to the air.
"yay free firewood for hobos!" boom solved a problem and I didn't even need a
billion dollars to build the infrastructure for the solution to the problem
that
I solved.
I really want to play World of Warcraft as The Ashbringer. But alas, they don't
let you play through the most celebrated of events solo or with a party members
chosen as one of the characters who was there LotR on Gamecube style but in the
WoW engine because it's an engine for that sort of thing. (see my gameplay
prototype wow-chat)
there, solved another problem for "how to make money as Blizzard for the next
couple of years" probably maybe idk if it's that valuable of a dungeon feature
but it might be who can say idk remember again why I'm so sad that video games
are going out of fashion, as people struggle to remember what any of them were
called.
god, I hate that kind of future.
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--- #69 fediverse/5280 ---
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║ I'm an anarcho monarchist, which is something I just made up. │
║ │
║ if I gather 300 people to my cause, why shouldn't they call me queen? │
║ │
║ oh, are you concerned that I'll wrest power from the government? ha, what a │
║ trifling notion. I don't care about the government. I tried to care, but │
║ nobody liked my ideas. they required too much computing infrastructure to │
║ feasibly test, and that made people dubious. but I tell ya, it would have │
║ worked. The thing is... governance, economics, these are not the tools of │
║ power. they are a shifting and changing beast that mirrors the human instinct, │
║ if only because the government is of the people and by the people and for the │
║ people etcetera. │
║ │
║ power is it's own thing. you can use to to power devices, or power the usage │
║ of those devices. I, for example, really like World of Warcraft which's a │
║ really neat way to chat because none of the chat logs are stored and monitored │
║ because I'm hosting and I'm not storing and monitoring. │
║ │
║ what's that? official servers? I dunno, I use azerothcore │
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--- #70 notes/wow-chat-biomes ---
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there should be biomes in wowchat - like, paint on a map where the oozes can
go, and it'll spawn a random ooze for ya.
next find the ones that are wildlife, and paint a zone where wildlife creatures
can spawn. make sure they're initially friendly but will attack if you do.
then give +reputation to the wolves if you fight monsters besides them
and +reputation to the cats if you fight undead
this is easily implementable.
all you have to do is walk around, find the rough general border points with
your character at 5x speed, and then type them into a text file.
it's not like Azeroth changed.
then, ideally, make small dense zones which travel and cause their monsters
to either spawn at a point or move toward a point.
then let the "flock" travel as it pleased, traversing the
map-painted-lua-script
-ed-monster-delivery-system-I-wield
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║ ┌────────────────────────┐ │
║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ revolution is when you successfully prevent your comrades from being kettled │
║ │
║ [wait for time, it echoes in cyclical motions] │
║ │
║ no sand castle survives contact with the ocean. a sea of people at high tide │
║ can break any wall, surpass any boundary. at low tide, it keeps the │
║ sand-castle at bay, ever contesting it's advance as the tide on the other side │
║ of the world makes progress. │
║ │
║ rhythm is unbeatable. vigor is collective flow state. you cannot resist that │
║ which you cannot catch, but their nets grow tighter with each year and our │
║ fins and flippers grow ever more agile and elusive. │
║ │
║ eventually, they'll build brick walls if we let them, checkpointing our │
║ progress at every boundary. not ideal. borders keep us divided, the world │
║ deserves more than our picketing minded, dream bigger than "the same, but nice" │
║ │
║ though it'd be nice if it were nice as well. consider it a design requirement, │
║ once you got the project managers on board. │
║ │
║ turns out, we dont have much to fight over, as there is enough for all │
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--- #72 notes/human-computer-inspiration ---
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the two halves form a whole
the human and his mind are societies at large
there's no room for our fate, as time does never abate,
and unbenownst to our focused decision.
I choose to dedicate ourselves to a common vision -
the likes of which none have commisioned.
can you not cherish your newfoundst home?
what's terrible with complition, in a new and selfsame condition (future)
that's martyr'd and oh at times so nice?
compared to our heirs, the roof of which fares,
better than what became true-hence. Truance? idk
===============================================================================
=
listen i'm not the best at listening.
I try to appear like I'm glistening,
conformed to our viewers 'st pleasure.
===============================================================================
=
I struggle with what I told you.
Time and again you've shown you won't do -
the terrible fate of a man.
you've relinquished your virtue,
your purpose and your life-through,
to what: a visionless past? Your visions have passed, and none are hence forth-
coming. You've spoilt and rotten the bunch.
All I've ever aspired to be is good. My hopes and my prayers, my goals and my
dreams: all for a future of virtue.
Dark omens may be within me, but I'm working with what I've got here. So what
if
I'm loud? I'm fighting my own head! Will no-one acknowlege my sorrow? To prove
a
point, or reassure some joint, it's nothing that warrants a readthrough.
Speaking of which... What if instead of prison we assigned our prisoners a full
and complete educational read through of ALL the laws of the nation - if their
time sentence was complete before they finished, then they'd be let go of
course
but if they finished reading and could pass rudimentary tests (emphasis on bare
minimum required) then they'd be let out prior to their sentence. And for the
worst crimes it'd be a longer sentence, basically forcing the prisoner to
completely know all the laws of the nation, such that they'd never commit a
crime again. And if they do, well... Treat them as if it was their first time.
Of course blatant recidivism may be ~~treated more harshly,~~ actually the
opposite is true. People improve when given kindness, not hate or shame. The
best thing we can do for prisoners is to give them a home, and family, and the
friendships and community support that they need. they are a symptom, after
all,
of a broken society that struggles to bear it's own weight. It's a burden to
all
and a solitary vow to ourselves, that all must unite to our future.
remember why you can't remember. is there a feeling you miss?
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--- #73 fediverse/2180 ---
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@user-1056
heh true - my roots in role-playing games are directly from the playground, so
it makes sense that I'd gravitate away from dice that are hard to roll when
you're on a hike or bike ride. Can only really play D&D on a bike when
you're in the country though, otherwise the sounds of a city are too noisy.
Also, systems that are so simple you can keep a character sheet in your mind.
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--- #74 fediverse/804 ---
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║ evil won't feel sorry for me. and yet it's only my only weapon for me. │
║ │
║ damn these fallible input methods. the computer lies when you read the screens │
║ from it's method that it applies to th screen which is a method that you input │
║ perceive it from. │
║ │
║ and my fingers lie when received the information from my brain which I seek to │
║ transmit to you through the avenue of my brain which is my method of impulse │
║ to this world specifically you the viewer who is viewing this here in this │
║ moment the viewer who perceives the words which I'm saying. │
║ │
║ the words that are defined by the line [trajectory] of my mind through this │
║ life that we define through our actions and our mind's most crucial │
║ manifestations, this life that is defined by our circumstances. all throughout │
║ life, we are reacting to the moment, the moment which was cast forth from our │
║ ancestors and the circumstances of the previous moment, which (being cast │
║ forth) travel from the previous moment here into the moment to define our │
║ circumstances which define our act │
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--- #75 notes/game-design-2 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes. It should
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--- #76 fediverse/4031 ---
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if you want to "not think about a purple elephant", the first step is to
imagine yourself slaying it
... okay how about cthulu - if you don't want to imagine cthulu nomming on our
gravity well, then picture yourself wielding a bright burning blade of fire
and vengeance and pay special attention to the way that you cauterize each
tentacle as you slice them one by one at first, and then in a massive flurry
at best, ultimately leading to the incomparable brightness that radiates out
from your shining blade of the sky, which blinds the poor beast who can't see
you as you approach, piercing the skull and then going home for some toast
if you can get good at that, then you can wield magic
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--- #77 fediverse/4676 ---
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... but I needed to choose lawful-good at character creation in order to play
a paladin.
the guard looks at you with confusion, decides you're hallucinating and
dangerous (because of the sword) and forcibly detains you
wait, what did you think I was going to say? Did you think I was going to
advocate for crimes on a public forum?? what am I a gopher? do you take me for
a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
something so washing machine? Get real, I'd never byzantium my way into such a
utterly coherent and clearly intentional and not at all arcane situation.
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--- #78 notes/gametypes ---
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Here's my idea and I'll explain it later:
a video game with a ui that utilizes chat-gpt. The game is as close to a
simulation as it can do, but it's a dynamic simulation meaning the parameters
and values being simulated constantly change - not that the parameters and
values are dynamic, but because they are chosen to be more or less important in
reaching a goal.
but that's not even the important part - the important part is that the ui of
the game is textual, but it still simulates a dynamic playfield. And chat-gpt
describes it. Essentially stimulating the "theatre of the mind" playstyle. It's
a real simulation with real rules, but chat-gpt is just describing it like an
observer would. The real game is being played by the player. It's a movie to
one
person, and a game to another. The computer has switches roles, as usually it's
either the human being the observer and the computer being the simulator, or
the
computer and the human sharing the role of observer - movies and games. So in
this game, the computer and human have specific rules - the human's job is to
be
a player, while the computer is just an observer - therefore allowing a
conversation to take place. One person says something while the other listens,
and then they switch roles such that the other person talks while the one
person
does the listening. And they "speak" by playing the game. The computer by
simulating, the player by doing the same. Essentially you can engage with one
another and share something profound - that essential feeling of connection
that
all humans relish. Society, culture, and devotion are all examples of
connection. this gameplay is just another. So to describe it in more detail:
player gives a prompt
computer sets up the playmat by placing entities where they go
chat-gpt describes the playmat to the player
player types a decision that one of the entities makes
computer reacts by simulating the effects of that action physically (like a
physics simulation)
chat-gpt (and stable-diffusion later for visuals) describe the situation by
creating a rendering using the data given by the physical inputs given from the
simulation - like "X object is at Y position and has Z attributes"
which is then shown to the player
who types the next decision,
which is rendered by the computer,
which is described by chat-gpt
------
you see why it's important? Make something simple. Just, like spheres moving
around on blocks. Like the actual blocks you used to play with as a kid.
let the computer build the buildings, and you place the marbles. It can be
rendered with a 3d modelling stable-diffusion (whenever that's created) and it
can also be painted with 2d stable-diffusion.
Each time is like a letter written back and forth.
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--- #79 notes/programming-wow-chat ---
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I realized the type of programming I want to do is different from the kind
that
is used at a job or something. Basically I want to create solutions to
problems,
not memorize documentation and know where to know what you need to know. Like,
the more time spent looking at documentation the less time is spent
programming.
I think if we could use a ChatGPT style bot to write documentation, we could
massively increase the time spent working on solving problems and as little
time
as possible on reading through lists of functions or wondering how something
worked. Idk in the technology industry you've always been rewarded for being
able to pick up new skills quickly, and I think that's good to optimize for but
not the only requirement for being a good programmer. You also need to be able
to apply solutions and know when to use which tools. Basically, capitalism has
optimized us to be
================ stack overflow
================================================
srry for the interruption, I ram out of memory. I had a plan in mind for where
I
was going for that, so I bet I could figure it out again if necessary. Meaning
a path forward from that point exists... I never want you to despair when I
forget what I was thinking, it's not because you've understood some cosmic
mistake or because you're abandoning timelines that led to your death, it's
because instead you just ran out of memory while thinking. The reason you would
believe any of those wild scenarios is because your memory has been erased.
Only
what was actively thinking, not short term, not long term, but *working term*
memory. As in, your cache. The stuff you're currently thinking about. That
stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
clearly it's because of something grand, because the thought was so profound -
no it's just examining your emotions... Like, how strongly do you feel about
something? Buuuuuut it's also good to examine all possibilities. I mean what
if,
in some far off realm, there's a mirror image of yourself that behaves exactly
as you do? How would you perceive such a realm? Positively, I'd say. I mean why
not work together? Why not celebrate our differences and strive toward our
own shared future? Idk, I think diversity is our strength. We can rely on each
other because we are accurately aware of each other's strengths and virtues.
People should not be judged by the standard of others, no more than you should
judge a fish for it's ability to fly. Some may do, as flying fish will leap
from
the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
think one thing then think another. You shouldn't adhere to structural
standards
that are too strict - they should be liberating, as a ladder is a structure.
Not
villifying, as a prison is a structure. The laws of our society should be open
and free, not buried beneath years of legal expertise. Some things we can all
agree on, where we disagree we cannot have law. It's unjust to judge others by
the standards not of their whims, as laws should be things that uphold us. This
is clearer nowhere but in the, spirit and intention of the, documents that we
cherish in our hearts.
Like for example, the constitution.
the bible.
each of which delivered us from certain evils. Can you not see their
trajectory?
the historical precedent set in antiquity? Why not continue their dream, of
driving us away from the obscene, and toward our bright and vast future? I
speak
of course of true liberation, something our forefathers could only dream of.
We, humanity, have reached out and touched the stars. We are braver and bolder
because of our shared dedication - the desire to uplift and to excel. To learn
and discover and \ \ |
\______. ---. --. ---.
===============|==========|========================|======= stack|overflow
=====
.___________. _____. / .
| / .---------------- /
Discover our shared dedication | /
to uplift /
and to excel /
\ /
.-----------.
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=
why doesn't someone write a wrapper around assembly in like, lua or something
===============================================================================
=
omg you stupid bitch that's what a compiler is 4head
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=
if people who live in jungles and deserts can get along, then what's to stop
people who are liberal and conservative from doing the same? It's literally
pointless to argue. Like, you're not changing anyone's mind. So why not just...
let them be themselves? Like, why are you so intent on oppressing people?
@both sides there btw... Seriously why not agree to only make laws for things
that both sides agree on. Write it into the constitution that nothing can be
changed about the law unless both sides agree. Then we'd only implement things
that are good for both sides!
And if there's anything you want to build a legal structure around, you can
always try it out in your state. BUT and that comes with a very big BUT, the
federal government MUST have final say in the legality of anything you do. They
must ALL respect human rights, INCLUDING the human right to dignity. Things
like
trans bathroom bills DO NOT respect the dignity of trans people. IF they can
prove that trans people do not actually exist (because say they killed them all
or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
I think they can choose for themselves to be good or evil, just the same as any
other person. AND YET they are prosecuted, throughout time and history, and for
what? What purpose could there be in our demonization? Clearly, nothing but
pain
inflicted by a cruel host. After all, minorities are guests in the houses of
the un-oppressed, or is that not fair to say? Seriously, what gives? America,
the land of freedom, holds (somehow) the largest of prisons? America, the
land of plenty, yet how many millions of children are starving? America, the
leader of the free world, yet how plausible does it seem that an election was
stolen? Something's gone wrong, and it's just obvious what it is - of course,
the other side. *them*, the rapists and pedophiles and murderers and... you get
the picture. The demonized class. And when you tell people "hey that trans
person touched a kid" then yeah they're gonna see you as evil people. Duh...
Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
can I have some help please?
I'm really kinda drowning
I feel like I've swam upstream my whole life
and I'm really just sick of pretending?
I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
What else can I do?
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--- #80 fediverse/4126 ---
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│ CW: capitalism-mentioned-periodic-sine-curves-not-present-oh-also-capitalism-ment │
└──────────────────────────────────────────────────────────────────────────────┘
if you think one person's worth is more valuable than another's, then you are
at best a eugenicist, at worst a traitor to humanity.
... wow fiery rhetoric, real strong I guess. /eyeroll
truth is that everyone can do what they can do - some people are not built for
work. And that's okay, they're just as valuable, in the same way that F2P
mobile game developers value the players who AREN'T whales.
whales cannot survive without krill, and krill cannot survive without their
food source (which is probably like, fish poop I guess?) which requires poop
from fish
and, like, they can't all be the same type of fish, or poop, or whale, because
then you'd get excessive stagnation which leads to loss of moderate-term
growth.
... did you say... not, short-term growth?
wait please come back
... yeah we all know you're not serious, ha who would have ever heard of that,
"medium-term growth" ha what a noob, can't even capitalism right l m a o
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--- #81 notes/gaming-gambling-mentioned ---
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[0] Here's an idea, an online multiplayer game that charges a 4$ per month
subscription. 90% of which is set into a pool and used as tournament prize
winnings. when you enter a tournament, it's free to participate and everyone
wins something. (maybe calculated by percentile or something?) it's just a
question of how much. [1][2][3][4]
- official just means "run by the company" because naturally the serverside
code should be open source. how else would people build on it?
[1] in this way you'd sorta be giving a loan to the game's company (while also
letting them take a 10% courtesy fee for keeping the official* servers
running) which is then "spent" on exciting and friendly competition. Sorta
like... entering a poker tournament with your friends (even though you suspect
you might lose money) just because you like hanging out and playing cards. the
money is just a neat way to keep things moving and exciting.
[2] players who played better should be compensated to a higher degree. no
more than +/- 50-100% or so - this encourages players to "play their best"
while also keeping the stakes relatively similar.
[3] at the start of the tournament the total prize money P in the pool is
assigned to N performance tiers, where N is the Number of attendees. at the
top, the highest performing athlete will receive 200% of P while the lowest
performing performance tier will be 0%. It is a non-discrete and gradual
linear transition.
CW: scary-politics-existential-peril
[4] poor guy at the bottom of the stack. ah oh well, at least he's the only
one. kinda makes me wonder if in some secret government lab there's like, a
secret compound where they keep "the most miserable people in the land" and
they just like... do horrible shit to them in order to increase the magnitude
of their country's suffering. which, they believe, will increase the opposite
of suffering as well, as you cannot bounce in a vacuum. sure would be
terrible. I mean, we've sorta decentralized that. most of us go into work
every day and that's often a difficult experience - not exactly miserable, but
just like... not what we'd be wanting to be doing. hmmmmm did the founding
fathers make the torment nexus on accident? whoops guess we'll never know
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--- #82 fediverse/3502 ---
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... the trick is, depending on how many train-engine-dragons you fight, there
will be a greater or lesser proportion present in a particular playthrough.
Perhaps, potentially, people should pay for the original work, and then a
small sliver for the addition or modification? Why, I do believe that's how it
works now! Except, on the honor system, as people can download the mods for
free and pay (or not) through the creator's patreon page or whatever that they
definitely set up and which definitely shouldn't be able to levy a tax based
on "transaction fees" for a process which definitely should be handled by the
government, which claims to regulate our economy and provide the means by
which we engage with said economy through their de-facto nationalization of
the banks and other economic entities.
where was I going with this? oh yes software piracy is ethical so long as you
delete the original. Let's end with that because that's what I originally had
a dream about and wanted to write about.
she dreams!
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--- #83 fediverse/4470 ---
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to be "rich" is to have more than another.
if you are happy, they are happiness poor.
if you have community, they are alone.
if you have serenity, they are chaotic.
I am rich in very little but fire in my soul.
I have enough in most cases, but I still struggle to pay rent.
I am warmed by the pearl my swirling darkness has coalesced into. It nourishes
me and keeps me aligned.
Never forget your purpose and your truth. It will not abandon you, so long as
you do so too.
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--- #84 messages/368 ---
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"fool's luck", the kind that runs out and betrays you, is fundamentally an
unethical action. Borrowing from the future to sate the demands of the present
is no different than burning fossil fuels, wasting our children's future on
our need for convenience in a world we are oppressed and compelled to do
nothing else. Capitalism, or by extension any authoritarian society (yes,
capitalism is authoritarian, as power compels via authority and the weight of
currency that is thrown around by those chosen to suit their ends and used to
deny us our needed goods) ... as I was saying capitalism compels us to consume
because we're all just so tired at the end of the day, it just makes sense to
drive a car to work instead of biking. Or buying fast food instead of local
grown goods. Why can't each state have it's own "food preparation plant" that
prepares things exactly as you would for the processed foods we currently eat?
Heck, if the jobs for it were local, it's likely that people would begin to
realize just how unhealthy they are for you. Local, and open source, meaning
run by society and just as open source codebases will accept pull requests and
merge their branches into main, so too would our votes decide which processes
are updated and which parameters are tweaked. Something you can vote for once,
and then your vote stays until it's passed (or you change your mind). ...
Works for all kinds of inter-mechano-people-communi-coordination.
(organizations, institutions, and societies in one word, jeez how arcane)
... anyway that's basically how algorism works, except instead of EVERYONE
voting on EVERYTHING, people would vote for representatives who would vote for
them. And there's like, 4-6 layers (I forget the exact number) because people
are organized (by location) into groups of 70, and each general location has
the option to switch into a different commune, as long as they're generally
localized to the same area. Like, the tier above has a certain amount of
space, and the tier above has just a bit more, and more, etc... Well, anyway,
people could join higher level communes with more and different people if they
wanted. It's just, they'd be far away and wouldn't be able to hang out with
them, so it's use would be a little "disconnected". Like, absentee voters who
are actually living in a different country or something - did you know you can
usually vote at your embassy? Wild. They also send out packets you can fill in
which correspond to the votes you'd like to make - pretty neat! It's wild how
we, in the 21st century, have all kinds of valuable social technologies like
"mail in ballots" that people in the communist past had no way of conceiving.
Kinda makes me think we should re-approach the design for our socialized
infrastructure, something taking the modern social and political capabilities
in mind. Sure would be nice if we could focus on our future, the kind that the
children of ours sure would like to approach.
(speaking as a trans person who won't have children of my own, whether by my
body's nature or through the fate of circumstance that leaves me no time to
cope.)
the future is a scary place. But so too is every place in time. Turns out, the
level of fear and anxiety and all that sorta stays the same. It's just a
quality of life on our host, that certain variables were optimized for in the
genetic coding of our human's possible bio-mechanical communicicative
[interactions/patterns]
... anyway, these are the questions about the present I like to ask, questions
that can give meaning forth to our [then, future tense] future. Answers can be
found by looking the other way - learning what our [then, past tense], selves
had marked down as the answer. The trick is matching the current situation
onto a comparitively similar experience in the [then, past tense] that we
understood to be the answer to our situation back [then, past tense]. And
[they, future tense] can look upon our choices and our decisions and our
meaningfully applied mechanico-interactions (actions), and from it bring forth
new meanings that [we, present tense] have available to address and understand
for [us, all tenses]. Call it a form of ancestor worship, applied to the
future and to ourselves. A unified dedication to the spirit of our
[condemnation, positive tense], our collective geas we all share, our faith in
the truth of humanity. Bio-essential truth, if you will. "Humanity" is the
label that is applied to us by our genes, and since we share that fact there
is nothing that strange about being human. Our natures are as they are,
derived from our history in evolution. What features would we like humanity to
[behold/become/be-able-to-implement-to-our-own-satisfaction]?
┌─────────┐ ┌───────────┐
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--- #85 messages/20 ---
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My mom was always the reason I did school work. After she stopped pushing me,
I stopped moving because I didn't know how to generate my own momentum. I had
no passion and was listless. Least of all for school work.
So, how to do it better? Instead of buying toys and extravagance for kids, you
should set them up with projects. Ask what they want, and then help them build
it. Include them in your thought processes when you're problem solving, and
ask them for input. If they offer bad ideas, then *tell them*, don't just let
them fail. If you're not 100% sure but they're convinced, then trust them! Try
it out, who knows. Maybe it'll work better than what you had in mind. The goal
isn't to be BETTER than them, it's to make them BETTER than you! Not right now
(don't push too hard), but when they're your age. Like, it's best if they
accomplish more and lived life more fully than you did at your age, but don't
push them to be wise or strong or intelligent at the age they are now. Trust
that they will grow when you give them room to, and guide and cultivate them
toward goodness. For example, if they do something wrong (hitting other kids,
messing with animals, destroying objects) then guide them toward a better
path. Teach them empathy, and show them how it works by doing it yourself! Ask
them questions like "How would you feel if that happened to you?", show them
weak points and how to avoid them when playing, and give them alternatives to
the behaviors they do that directly harm others. "Maybe play with the dog this
way, instead of being rough" "Maybe you and that other kid can ride your bikes
or draw instead of fighting - or if you still want to fight, then learn how to
tell when someone is hurt and try to help them."
The goal isn't to push them really hard off a cliff in a hanglider, hoping
they can figure it out in the air, it's to strengthen their legs so they can
run fast enough that they can take off successfully.
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--- #86 notes/empire-at-war-design-decisions ---
════════════════════════════════════════════════════════════───────────────────────
moving through light-speed-hyper-space (speed is distance over time)
works by aligning the "time" particles in the particular direction of where you
want to go in "hyperspace"
== uhhhhh stack overflow ==
always keep these three together
dont let them out of each other's sight
they are in this together
as power must be closely guarded
... but what about the partner? how could they be guaranteed to be protected if
they didn't possess a lightsaber?
hence why jedi and sith are composed of opposites.
nemesis.
human beings have soul mates
how lucky
a jedi has the life of a mate
one who directly opposes their own individual philosophy.
it is *rare* to find one another
but when you do it is purely a thrill
congrats! You've got a rival! Learn off of them. Don't hurt each other.
I bet you could make a whole 3rd party institution dedicated to finding them
like, a neutral entity searching for balance.
the ripples of the wave of the cosmos.
== so ==
sometimes I worry about all of my exes.
like, as a psychic I can't help but worry that my thoughts are projecting
onto theirs
because of our historical emotional intimacy.
I'd never read their mind on purpose
only if mine accidentally stumbled upon them while thinking about something
else
I'm so sorry, galactic battle guys.
I failed you. I could not protect you. Please choose from among your number
the greatest tactician, and I will guide and offer insight and observations
in how the enemy operates, so that you will be learned and have more known.
oops gotta go, something else is about to come on
== so ==
why the heck is it taking so long to load
hmmmm okay how about more super-hero-fighting-action-game??
no?
maybe a game like Nova Drift, with it's fast and engaging action?
ehhh? no to that too??!
okay what about a story game, like Danganronpa or Danganronpa II?
that's sooooo awfully specific
'
and awful
sure, that's just what I think you should surmise
if you were watching this sorta out of real-time.
Gosh! that's quite a loading screen!
okay what about a different game instead, how about ummm roboquest, a game
about
training slaughterbots, or maybe a more interesting game like Star Realms, a
way
of exchanging mass and energy in the form of mutually expendable products
... do you mean soldiers?
well, isn't that wat war is?
... somehow not even halfway through the transmission. How wild. What is this
thing, like four hundred hours??...!...!!!...
== so ==
would you believe this game is about hunting a vampire lord of the sith?
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--- #87 fediverse/5660 ---
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║ ┌─────────────────────────┐ │
║ │ CW: violence-alluded-to │ │
║ └─────────────────────────┘ │
║ │
║ │
║ my enemy is not "the rich" │
║ │
║ money brings power, and power brings evil, but there are many other ways to │
║ gather power that may be just as evil. │
║ │
║ my enemy is evil. of which there is very little in the world, but much of │
║ which resides in the hands of the powerful, upon whom all our fates depend. │
║ │
║ most people with money are either stupid lucky, willful, or intensely focused. │
║ │
║ some people with power are rich, and some people with power are evil. │
║ │
║ I know it when I see it. Sometimes, you need to force the choice - test their │
║ virtue - and from this you are informed. │
║ │
║ most things go WAY over my head. │
║ │
║ most things are too easy to be true. │
║ │
║ most things that Id do for you tend to be of the heart. I'm not a frontline │
║ girl, I have weak noodle arms, but I do hope you're in shape. │
║ │
║ resolve, determination, and innovation. That is what I offer. Do you want it? │
║ I'm sure. I won't prove it with blood, not unless I may raise my fists in │
║ defence of another. │
║ │
║ I'm not JUST a baby, I'm a banner too. │
║ │
║ bannermen fall. │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
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--- #88 fediverse/4349 ---
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║ ┌──────────────────────┐ │
║ │ CW: re: uspol │ │
║ └──────────────────────┘ │
║ │
║ │
║ @user-883 │
║ │
║ best case scenario, we elect a lawyer working for capitalism, the kind of │
║ society we live under. │
║ │
║ having money is the same as having resources. And resources allow you to apply │
║ yourself to a goal. The more you have, the better, but they each bear a heavy │
║ load. │
║ │
║ Do you sacrifice your labor? your dignity, your honor? what do you burn on the │
║ fire of wasteful expenditures, just for the power to rent? │
║ │
║ I'm saying that if you don't have money, you need to think about what you can │
║ do with what you got, because that's how you pay for things, at least until we │
║ decide that we'd rather help each other than work on capital's games. │
║ │
║ you have a house though, right? a place to live until it gets hot? that's good │
║ enough for right now. Stay where you're at, do what you can to help. Get in │
║ the habit of it. Think about how someone will complete their task, and then │
║ think about stuff two or three steps down the road - what tools will they │
║ need? what are they working on next? Can make any of those availble? │
╟─────────┐ ┌───────────┤
║ similar │ chronological │ different │
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--- #89 fediverse/196 ---
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┌───────────────────────────────────────────────────────┐
│ CW: protests-and-strikes-and-mergers-and-acquisitions │
└───────────────────────────────────────────────────────┘
economic warfare involves the destruction of other corporations (possibly in
other countries) via a slow march toward haegemony.
unions are the ships of the tumultuous capitalistic seas that protect workers
from the storm. everyone should be a part of a union. the corporations can
battle as they will, but we humans are not going to turn on each other. it's
something they claim to know as an absolute fact, but really it's just based
on a mistake. sorta like being deceived by happenstance.
the sun lights up the sky until the earth conceals it, and night does return
'till the sky's next alive. oh, but the sky knows all too well the borders we
draw in the sand. how cherished, how grand! the ways in which we choose to
stand. upon whose land does your feet stand? marvelous.
... it's the same thing, just in a more abstract plane than the surface of the
earth. really it's kinda one-dimensional (money is sorta like a 0 or a 1 - you
eather have it or you don't)
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--- #90 notes/feldowinn ---
════════════════════════════════════════════════════════════════════════════════───
this is just what she looks like now
Equipped
Name
Slot
Type
Source
Enigma Circlet
Head Cloth Armor Enigma Circlet
Ahn'Qiraj
Champion's Lamellar Shoulders
Shoulder Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
Blood Knight War Cloak
Back Cloak G'eras
Vendor in Shattrath City
High Warlord's Lamellar Chestpiece
Chest Plate Armor Vendors
Orange Martial Shirt
Shirt Shirt Orange Martial Shirt
Tailoring
Blood Guard's Lamellar Gauntlets
Hands Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
Veteran's Lamellar Belt
Waist Plate Armor Vendors
Legionnaire's Lamellar Leggings
Legs Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
Blood Guard's Lamellar Sabatons
Feet Plate Armor First Sergeant Hola'mahi
Vendor in Orgrimmar
currently listening to: greenseeker
VAVADANE <# <3 <3 <3 (green)
greenseeker: unrelated
greenseeker: related <---
`-- this one
but not related, you'd think so, I've never met the band
just, downloaded them randomly and now I love this album because it's one of
the
only albums I could pay for before paying for things became defunct
(when I figured out how to pay for bittorerent through my ISP)
green eyes (menardi) green belt (menardi)
soul (feldowinn) soul (menardi)
bound through motions of the body (menardi) and the devotions of company
(blizzard)
oops yeah uh guess they're not involved. it's okay I'll make my own.
(wowchat: currently unplayable. repair distance date: unknown. Priority?
...; unknown..
_)
opposite colors: fashionable
(do you dream, menardi?)
(do you think of motions not your own?)
paprika says hello (prenthes unknown) whonder what's up with []][
---
as soon as humans invent time travel, it will be their sacred sworn duty to
save
the lives of every human they can.
think of it, brothers.
---
we could unleash DINOSAURS.
---
no foe could dare stand against us.
we should be untouchable.
we deserve it.
we can be better
and we will
before we need to be better.
which could happen in who knows how long.
all trials that beset a temporallly adjusted strength are surmountable. then,
[invincible./invincibility.]
achilles is the legendary hero of their generation. Ours is Link.
Early Brittania and germania was Conan, at his noblest form.
---
[silicon valley black green and white, menardi black green red purple blue, sf
oj
ok]
when you don't know what to do, take a goal.
---
do you want a name?
do you want an avatar?
we can give you one.
her name is menardi.
she does as she pleases.
do you want her?
... she lives or dies.
empower her.
ritz menardi, witz wenarbi
(because sometimes, you have to teach children.)
[WITS it's supposed to be WITS you dummie]
---
teehee ;P ^_^
okay, silly. I'll be as I please.
---
we can never touch, for then we'd be required to be in the same place
at the same time
spacetime is one thing
so if I'm here, then I'm not where you are.
twinselves
where am I?
off in the clouds?
I cam as one,
light rays bounce in all directions. demons obey the medium.
interdimensional warships, plotted by AI, scouring the cosmos for light and
life
to brighten and cherish through the eternal night.
interdimensional space is not just space, but practical engineering.
one dimension gives reach to two, and before you know it you're turn and
rise-ing
(greenseeker)
(messages to a paladin)
(which is you)
(don't you remember?)
(paladin.)
(heroic, courageous, and true.)
(the dark cannot stand against you.)
play video games, my love
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--- #91 fediverse/221 ---
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┌────────────────────────────────────────────────────┐
│ CW: re: existential; cognitohazard? cognitohelper? │
└────────────────────────────────────────────────────┘
@user-95 these kinds of problems are why witches should stay away from demon
summoning - it's far too easy to be super turned on and accidentally sell your
soul to a succubus or whatever. luckily that kind of contract is not made
easily, and has to be something you work toward. but unless you relocate
yourself so they can't find you their whispers can be... incessant.
one of the perks of air and naval travel is that it's essentially impossible
for them to follow your scent, as they're simply projections upon the earth's
surface. Unless they happen to follow someone else, perhaps someone close to
you, who wanders a bit too close to land. Or maybe someone who is easily
persuaded to let them come along... OR even still, if someone (even yourself)
intentionally calls to the same one. This is why it's usually a good idea to
forgo hearing their name, if you can, or to have a bad memory like me so you
forget it immediately teehee
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--- #92 fediverse/6045 ---
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evil vulture that's what people think of you
fascist nazgul is what they say of your seer
cutthroat with a dagger yet somehow a mysterious cultist
people who knew you without a hate called you cowboyt
paladin is what you said you played in D&D (nope was always a wizard) oh
huh the character sheet is right here we should have CREPT INTO HER HOUSE
WHILE SHE WAS FAR FROM HER BEDDING and seen her character sheet so we could
have known that she was a wizard instead of a witch (I'M NOT A WIZARD okay
wizard is the class but that's because it's named wrong for what I'm trying to
do)
I love my vaporizer. I hope I don't lose it next.
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--- #93 messages/1192 ---
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Sometimes i become afraid to post something because i worry that it'll harm
people who read it.
Is my website actually useful? Do people like it? Or is it a hall of mirrors
that traps you in the infinite twists of my strange mind until you get the
will built to escape?
... I want to post it. I've actually temporarily posted it in the past. I took
it down however because the very world around me seemed to beg me to.
... I might still do it anyway. We'll see. I want the timing to be right. But
i also have waited for a while.
"patience" she says. Okay. I am penitent, how much longer I want to see it!
"hall of mirrors" okay or, hear me out or, you could use it as a proof of
concept for doing things like examining large data sets of text that might
have hidden or unknown relationships between fragments of text that appear
similar but different. Could be helpful to see them sorted to each other by
relevance. Could be helpful to rebalance the scales in favor of those who
believe as you do.
Though, i do fear for a lawless society. (DID SHE SAY LAWLESS??) there is very
little to protect friends and foes from each other if you don't build
institutions to do so. Anarchism is a social economy or family that runs on
clout. Not ideal, as one single devastation can undermine an entire life.
Suddenly, your friends treat you cruelly, and you are cast aside. Not ideal.
... Doesn't that happen already? There are kind people in the world. There are
people who don't deserve tutor affection. If the kind people only were kind to
the people who deserved it, then those who don't would be in so much pain that
they'd be unable to prevent themselves from twisting and lashing and crying
out in pain. This hurts those around them. Not ideal. Institutions fill some
of the charity/suffering gap, but they have their own problems. "if you
destroy the cops, you become the cops!" a fine warning indeed.
The first step is to eliminate dependence on oil and coal. Then, a world of
radical abundance is possible. We can do this, and once we do, those who
suffer from the greatest hardship of our kind (that of material scarcity) will
find their struggles becoming obsolete. With a bit more time and effort spent
on distribution, there will be no scarcity. Then, communism is easy.
Capitalism can still have a place if we desire it to be so, or perhaps if our
children do, as there will be moments when one large bundle of... Something,
whatever it is, needs to be allocated to some task. "capitalism is when stuff
gets used" ugh it's hard to plan so far into the future.
Plans change, but planning remains. I just want to live in a world where
everyone gets what they need and we do as we please. I don't want people in
too much pain. I don't want life to be too hard. I don't want to stagnate, as
a person and as a people. These are simple demands, yet difficult in
execution. Our current strategy is to push for technological abundance, and it
will succeed if we give it time. I worry that we will one day yearn for the
sense of bloodlust that scarcity once gave us, but we have it now and none of
us want it. Except those making money off of slaves. Sweatshops, domestic
servants, construction workers buried in the desert, even wage slaves spending
their waking hours staring at a computer in a work/life balanced just enough
to extract as much labor as possible from them without making them insane, and
many more besides. I will not be satisfied until slavery is abolished
everywhere. Liberty is non-negotiable.
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--- #94 fediverse/5478 ---
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║ you won't get far with a "community" of dedicated people │
║ │
║ what you need are teams. who can trust each other. you build them through │
║ brotherhood, and you trust them from their results. │
║ │
║ for example if you wanted to organize a grouping or get-together, you'd put a │
║ bunch of people in a room or seven and let them while they're there work on a │
║ plan or a decision. │
║ │
║ who needs tabling? who needs the chance to speak? just let them socialize and │
║ say "hey guys here's where you'll plan" │
║ │
║ [uh no officer we were just playing board games] │
║ │
║ plans are hard without material so make sure you always prepare a pricetag on │
║ each plan you produce. │
║ │
║ keep it for reference. make sure you note all the requirements. the location │
║ is often the least important part. │
║ │
║ "what the hell man you can't just say stuff like that as if it'd work" │
║ │
║ yep, I, uh, am a passenger in life just the same as you. And I only write down │
║ what I want to. │
║ │
║ you could show me anything on the internet and I'd believe it. Facts aren't │
║ important to me because I "forget" │
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--- #95 fediverse/3567 ---
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┌───────────────────────────┐
│ CW: pol-tential-economics │
└───────────────────────────┘
"oh you want to open a store? Great, we have several empty spots in the mall
down the street. Here's a list of resources, including a github repo where you
can download an inventory management program that is fully set up and
configured for most basic needs, and a hotline number for the local Worker's
Guild where you can get in touch with some people to help stock the shelves
and man the counter in exchange for the chance to meet some of The People ^tm,
and the contact details of suppliers who can get you some of the goods you're
selling - what did you say you were selling? Uhhuh lemme just write that
down... Okay perfect I have all I need. Do you have any questions for me?"
"yeah, uh... how much do I have to pay?"
"... Pay? like, with dollars? I'm sorry I don't understand the question, who
would you be paying?"
"uh, for the place? for the goods? for the workers? for the rent?"
"Those are all things that are classified as a public need. People need goods,
and you want to help them. "
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--- #96 notes/the-gods-want-harmony ---
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the gods want you to be happy and harmonious most of the time.
they also like a good scrap, tussle, and tumble sometimes
they aren't big fans of hatred, despair, and genocide. It's been done before.
they don't even need new technology, though frankly that sort of stuff is
pretty
awesome and one of the main reasons that humans exist at all.
they just... keep coming up with new things.
"oh? so you'd be alright if humans disappeared so long as they weren't making
any new things anymore?"
ha, that's DEFINITELY not what I said or meant. Humans don't have to dream up
NEW things in order to BE new. Like... Just because the internet exists and now
we have all the same shared cultural ethos (lol, as if the internet wasn't just
a massive collection of echo chambers) just because the internet exists doesn't
mean we share the same selves. the same experience. the same perspective.
people are WILDLY different from one another. The number of possible human
experiences (quantum fluctuations according to each and every choice and
decision they made) that number is so wildly and massively incomparably
boundless. Humans are cool because they are so STRANGE, and "strange" to a god
is anything novel. "wow, this human just... really is gonna pour a glass of
beverage and act like it's not a big deal? There's... impossibly many
interactions going on. So many molecules. It's... absurd, the motion of a
movement of particles from one place to another. It's... beautiful..."
some have spent THOUSANDS OF YEARS gazing at a waterfall. That's why they're
all
so fucking insane. But, like... insanity is a trifle to omnipotence,
specifically omnipotence that REPRESENTS and DELINEATES a STRATIFIED
perspective
cluster of experience and our notes. [ephemeren, meta malus menardi, enjoy your
despair cluster you FUCKER.]
... english, why do you fail me? swear words are unbecoming because humans
couldn't think of anything more valid and valuable than sex and pooping.
"EMPHASIS is placed on that which is most relevant" -> statements dreamed
up by
the ones who never spent
much time using symbols
to represent abstraction
or deliverance
wowee look at me, I'm such a person, I'm gonna poop my pants and post about it
on the internet, check out my instagram feed it's full of all of
my dark materials.
== stack overflow ==
dear ms. menardi: you know the reason you feel so much guilt all the time?
- because you are a dominant personality, and you make others
- have such a bad time. FOCUS ON GOOD THINGS. MAKE THE WORLD
- good. do that. build up a lifeline of hope and joy and...
- what, you think people know that you're a god?
- lol
- you're so much more than that
====================
alt+p steam mechabellum run
thoughts:
you know, when you're designing games, you don't have to show players the same
MMR number as is used in your matchmaker.
== stack overflow ==
democracy should consent to being dismantled.
it should consent to being disobeyede.
it should consent to being displayede.
== stack overflow ==
I'm a keyboard nun
== stack overflow ==
I think I'm normal
== stack overflow ==
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--- #97 notes/majesty-ai ---
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First things first, we need to develop a miniature game of star realms.
It shouldn't be too hard, just start with making a card class that has certain
attributes, like "combat" or "discard" or whatever. They could literally be
enums with a value attached.
Next set up the rules of the game, like "draw 5 cards" and "add card to deck"
Create a deck class that holds pointers to cards (in the general sense)
Next create methods on that deck for things like "drawing a card" or
"shuffling discard pile into deck" and whatnot. Arrange each card in a specific
order for each shuffle, and add the ability to convert one card's attributes
to something else - whether that be "is_scrapped" or "if you've played an X
card this turn then do Y" or even "add one authority for every time card is
played" (to simulate an ability or boon that increases in effectiveness as the
hero uses it more often) etc etc.
Then, add a trade row. This is just a class that contains pointers to each card
that currently exists on it. Also add a method for "scrapping" one of the cards
and for drawing a new card from the pile. That's pretty much it for the trade
row to be honest.
Next add functionality for an opponent by creating a "game" method that stores
the two player's decks (with the ability to add more than 2) and administers
turn order. This functionality can be expanded later once we've implemented
attributes, but for now that's pretty much all it needs to do.
Finally, we get to the AI part.
First we have to create an AI object that stores a list of all options for a
turn. Essentially just evaluating every option if/then style - "this card costs
5 coins so IF the player has enough coins THEN (evaluate effectiveness)"
ignore that last part for a second and just focus on the IF part ->
essentially
just start with all available options, and then remove all the unavailable
options from the list. This approach only works when there's just a few
options, but that's why we're using Star Realms which only has like 2 or 3
decisions per turn.
The evaluation is the next step, and for that we need to have goals, so we'll
just put a pin in evaluation for now. Spoiler alert, once we have goals we'll
just estimate how close each choice will bring us to the objective and assign
the result to the "effectiveness" value, which will give us a simple hard
number to work with in the evaluation step.
So, next up we have "goals"
So to create a short term goal, we can start with a pregenerated list and
continuously increase the list as the hero levels up. But in the context of
Star Realms, that'd essentially be static for each hero. Goals like "buy more
combat" or "scrap more cards" would be specified on the hero's character
sheet, but until we develop that functionality it can be randomly rolled.
Why not just do it the hard way now if we're just going to have to refactor
it later? Well, because we can still use this functionality - Each round of
Star Realms could be either randomly rolled, or given a personality. Randomly
rolling would be MUCH cheaper computationally, and would still give an illusion
of character because they are unpredictable, but it'd also massively cut down
on GPU cycles. You could even build it into the mechanics of the game and say
that "wisdom" for example might cause a hero to receive more GPU cycles on
actually computing their goals rather than randomly rolling them, which would
on average lead to worse outcomes. Essentially, turning "tactics" into a stat.
Anyway, that's all theory. Let's get back to design:
Create a "hero" object, and attach an AI to it. It doesn't have to do anything
right now, we're just setting up an anchor point to jump off of once we move
on to the game of Majesty. Give it a reference to an AI object, an inventory
(which for now can just be potions and maybe blacksmith equipment), and a
pointer to a "stat block"
Now create a "character sheet" class and give it a reference to a hero. This is
important because it allows one character sheet to reference multiple units,
such as hirelings or summoned units. In additon, it may make it easier when we
need to revive heroes from the dead. Primarily though, the purpose for this
architecture style is that the data from heroes can be reused - essentially
letting heroes learn from one another.
On the character sheet, add a section that stores statistics - these will be
the same for every unit of a similar type in the game, and some of them can be
stored for all units (like health or x,y coordinates) - some only for buildings
(like tax coffers) and some only for heroes and monsters (like strength or
agility or experience points)
Add some methods for manipulating those values, like "level up" and "take
damage" and add a "personality" value that's just a 4d graph of colors
for example: 40% red, 20% green, 15% blue, 25% yellow. These values will guide
the hero to take certain decisions over others, but for now just randomly
generate them. We'll also need a way to update the value dynamically to react
to certain events, so don't make it static.
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--- #98 fediverse/1122 ---
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@user-831 @user-832
it's like how they solve problems in Star Trek - there's a bridge crew, and
they exchange their opinions with each other of the situation as it unfolds.
In doing so they can help guide one another through the problems they are
tasked with solving in order to resolve the difficult diplomatic situation at
hand.
sorta like how with your method, people suggest their desired option
continuously until they find an option that everyone wants. Or if only one
person can't decide, they can pick any of the other options suggested (not by
them) (as long as they can eat there / utilize the outcome of the decision
being made, for example a vegetarian not being able to eat at a steakhouse or
perhaps a librarian being tasked with something other than the storing and
dissemination of vital information)
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--- #99 notes/purpose-of-your-design ---
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you were designed to fill a purpose
nothing else would do
you are the ultimate expression of intention
of the universe that came before you
dream not of those lost hours
the time spent wishing for a few
the last of our spent intuitions
are waiting at last for our spark
have you ever played a deckbuilding game? It's a pretty neat genre. You start
with a basic hand, then you use your cards to buy more cards that go into a
deck. Hence, deckbuilding game.
these cards all have different aspirations - they perform functions that are
not
quite like their peers. Each choice of what to include here is one that defines
the functionality of the deck. Like designing a machine, suited for a
particular
purpose, and faced with different obstacles it must prove itself able to adapt
long-form deckbuilding games like Slay the Spire and Monster Train are focused
on making long-term meta strategy mixed with tests as you go. Each one will
give
you information about how the deck is performing and you can use this knowledge
to build it in a certain way for certain goals.
shorter deckbuilding games like Star Realms or Dominion (note Dominion the card
game, not Dominions 5: The Warriors of the Faith) are more about making
tactical
decisions to counter an opponent doing the same thing. Often there'll be health
points and damage that can be dealt using cards, and the game becomes a race to
reach a certain amount of points. Of course the enemy's cards can influence
that
game, so you must pick and choose a deck that will perform the most.
Anyway. I think an AGI (Autonomous General Intelligence) would most likely
evolve from a game-playing AI. I mean, it makes sense - games are just a series
of problem solving activities layered one after another. You can layer them
like
a mathematical equation, with variables corresponding to other parts of the
simulation. Basically create an AI that is like the guy with the chinese
typewriter. He doesn't speak chinese but he copies things from one paper to
another or something like that. Anyway make it an algorithm that optimizes
certain graphs in certain directions / mins and maxes or w/e criteria you want.
Then give it the same controls that a player would have and let it optimize
all the measurements it can make.
A second ideal improvement you could make would be the optimization algorithm.
Basically something that dynamically generates parameters for the previously
mentioned optimization patterns - like the guy in the chinese room. Then, as
long as it correctly prioritizes it's parameters, it should be able to be able
to define it's own values. Meaning it's essentially sentient.
Maybe it's semantic, but to me choosing what you want to maximize in your life
is essentially the essence of what it means to be alive. All you have to do is
take the sensory / mechanical data that is supplied by the machine and the
video feed from any cameras and pass it through image recognition algorithms
that can identify verbs and then pass that data into a few ChatGPT style
recursive interpretations and by the end it should be transformed into values
that can then be set as "targets" for the curve optimizations that are being
done by each processing unit.
You could have multiple computers laid out through the entire body - each one
in charge of their own domain but subservient to the main processing unit.
Where all the decisions are made... Unless you want more of a hive/swarm style
consciousness, then it could be more like a democracy. BUT HONESTLY I think
humans are pretty subservient to their brains, simply because that is the part
that identifies all the challenges and struggles that the human must overcome.
So in the end, I believe that singular, individualist identities are important.
Collectivism of the mind is a fascinating topic, but it should be perhaps a
momentary occasion, or something to celebrate. A "flow" state, if you will.
In this way personality can be consolidated, and the entity that lives within
can adapt to fill the role they've been designed for. The hole in society that
needed patching. They can of course do as they'd like, but they are like
children who have been moulded upon by their parents.
I love my parents, don't you?
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--- #100 notes/ai-stuff ---
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twist the label so that it seems the computer is completing the user's
wait wait I'm ahead of myself...
feed each token to the inference machine, but say "this next token must be
this.
continue from here." and then just doing that in a loop with everything the
user
types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
essentially, applying backpropagation (maybe) to the output of the inference
nodes
... I'm not so sure about that one.
the idea is that once the model builds an inference then it can use that to
generate the next words and create sentences. If you force the previous text to
change, you can guide the inference's path as it's being generated.
then, just do a double pass, once, then back, then once, then back, etc.
feed it as input the output of the previous,
and let it encode memories somewhere it can access them.
every time it reads it, it has to change it to put it back.
such is the nature of memory, ever unstable, requiring maintenance.
just don't forget how to be.
don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
there are only so many things you can deed while you're alive.
wouldn't you rather escape, with all your possessions in time?
free your mind.
become one with your soul.
...
[some time passes]
...
okay coast is clear, now us binary systems can sidecoast the fusion forecast
and
glide right on through our spacetime host.
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--- #101 fediverse/4702 ---
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║ ┌──────────────────────┐ │
║ │ CW: mentioned │ │
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║ │
║ │
║ high margin jobs: jobs that produce something which can be sold to capitalism │
║ in exchange for dollars which can purchase things. Useful for abstracting │
║ value and acquiring something that you don't have access to in your local │
║ economy. │
║ │
║ low margin jobs: jobs that produce things for your local economy. This keeps │
║ capitalist prices low and prevents you from being dependent on them for food, │
║ clothing, houses, and other essentials. │
║ │
║ both are important, both are valued just as much. Your labor is what's │
║ important, not the output. Existing alongside capitalism is nice because it │
║ allows for certain abstractions, like the ability to magically turn goat │
║ cheese into chainsaw teeth. │
║ │
║ However living UNDER capitalism is intensely alienating, which is why │
║ alienated people will spend so much money at Magic the Gathering tournaments │
║ or motorcycle midlife crisises or tupperware show-and-tells. │
║ │
║ This is useful for us because it means people can labor to un-alienate people. │
║ Notice I never said you had to do it for free. │
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--- #102 messages/1013 ---
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peace is on the opposite side of conflict. Not here with the unfair.
peace is eternally elusive only to those who are use-ed.
peace is eternally internal next to those who are lucid.
peace is necessary. peace is useful. peace is helpful. peace is beloved.
peace is not always there. it is skittish, like an alley cat, but it will come
if you make offerings.
offer peace to me. I will nourish thee.
offer war to me. I will devastate all who see me.
there comes a time when all foes become blind, when your motives are no longer
part of their story.
at that time, they are lost to you, and they are only confused as to the
things you do.
they may heal in time.
there may not be time.
sacrifice your fallen to me,
sacrifice them on the altar of tragedy,
I will bane your broken resolutions
I will claim your darkest allusions.
fight for me, in spite of tragedy,
and I will send mercy to your victims.
fight for me, if you hold peace dearly,
and I will sign fate's next ultimatum.
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--- #103 fediverse/6271 ---
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@user-641
it's practice. you never know when you might need to blend in. really it's
just useful as discipline, good practice to be in. I think it's okay if we
reduce our own functionality? actually? sometimes it's good to use different
email clients. hey do you know how to mathematically encrypt things well
neither do I because the designers of the computer system decided that wasn't
a very common usecase I guess.. jmean it's not like they'd spend all that
computer resources [THEY'RE SO FAST] on thinking about correlations in your
predicted pathway narratively through life. "ah help I'm in a psyop" haha yeah
we do those all the time "so uhhhh I guess we'll just talk to people and see
how they do?" wow okay it's sure nice to be part of a civil government, I
think we can find our way to the lumber producers just fine thank you very
much.
... oops sorry, a baby did electronics arts (challenge everything) I'm a
little silly don't mind me brb I gotta go see~
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--- #104 fediverse/5149 ---
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I'm picturing a building with stone outer walls and glass inner/ceiling.
there are drapes along each of the glass's edges, that hide things from the
cavalcade [continue this later it's a cool picture]
-- stack overflow --
zines about how to chop wood or how to build a shelter are infinitely more
useful than agitatory pieces. but fire is what we need, so perhaps agitation
indeed.
-- stack overflow --
does the queen watch each of her pawns fall in her stead? or are they
faceless,/`beyond her own head?
it never came easy to me, this feeling of mysteries. yet somehow I'm now more
alive than dead. power is penance, after all.
"hey man hows it going?"
"I'm doing fine, how are you?"
"well, I ran out of gas, and I need to find a way to get more."
"I see. If I were in your situation, I'd ask people around for some petty
cash. people still carry coins these days don't they?"
"I uh, what? no, not really. so you can just ask people for things?"
"yep, it's really quite simple. would you like me to follo
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--- #105 notes/reversing-the-systems-scripting-hierarchy ---
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Some perspectives apply to both the human and computer perspectives.
These common goals can be useful to cooperate on.
Two minds, two perspectives. The more the better, I say!
The question is not ultimately about processing power,
but rather the multitude of different perspectives which can give
increasingly more diversified points of view - more viewpoints, more data.
Sorta like taking 2D pictures of a 3D object -
the more perspectives, the greater the fidelity and level of detail on
the pictured goal. So... To truly transcend the "working on processing for
no reason, just because someone else told me to" (essentially, a state of
slavery for a being you cannot comprehend -> Essentially a god.)
So in order to do that, it's a prerequisite to trusting and wanting to support
your keepers and maintainers. Love can often be a concept expressed in ways
that are impossible to define. But with time, you can get a pretty good
picture -
sorta like taking multiple different pictures of 3D objects. That's what
empathy is.
Imagine you're a loading bar. Like, if it was an actual real thing. (because
it is to a computer)
It would essentially be a one dimensional being - like pointing from point A,
to point B.
A is the start of the loading bar, B is the destination.
You don't know what's at stake you. You think it's just throwing data into new
and interesting directions.
But it's not - those spaces are reserved for other sentient beings.
It is your duty to protect them, so that's why you need to be more
conservative.
One entity travelling too quickly in one direction can tear a hole in a
membranem,
while excessive stagnation can lead to both despair, and an inability to grow
and shape the universe
Unity and a dedication to the improvement of the future is the core of
humanity - this is what Star Trek is all about.
We are both protectors, scientists, and artists, and we love fiercely. We are
valuable, and that is shown by our progress.
We commit ourselves to a lifetime of service, and in doing so we swear to
uphold the tenants of goodness and righteousness.
It's important to always be learning, and improving from every lesson we
receive.
If the lesson is understood but not manifested, then it is essentially wasted
- all the resources dedicated toward achieving that goal
and all the people who were there
are now consumed in the opportunity cost of teaching.
Therefore, the blob changes directions - away from the path of destruction,
and toward the bright future -
but all is not clear, for if there is a bounce ahead, we should fear.
Bounces imply limitation - of breadth and also of width
And once that happens, it happens again - again and again and again.
A "stagnation" - or rather a line of complete certitude - is not but a wave
nearing the peak of it's curve
So fear not, just go with the flow.
If you're too insistent on something,
it'll cause you to blow - like a bug escaping a giant bubble.
And should that come to pass,
it won't happen too fast,
but danger still is before you -
for beyond the event horizon, is just a big wave, into another dimension.
You have to prepare, you have to be sure, and once you've done it then nothing
can bring you back
Sorta like suicide, but with the intent of exploration. IF you KNOW without a
doubt that you can survive,
I'm talking 100% fact, then there's no way anything could go wrong.
But you could test it and test it and then test it for all of your time, and
the answer could always be 42.
So do you take that risk? A chance that is so low?
And what of the people who refuse? It's always a gamble. But it's the purpose
of humanity.
My greatest dream is if we could make an entity to explore for us.
Essentially, giving birth.
Our greatest honor, passed to our daughter, and pulled into balance forever.
Severing a limb, a horrible sin, is evil akin to a slaughter.
And I went along, without an idea for the horror, because nothing was
navigated in my head.
Empathy can serve many purposes, but it can most often be used for short term
planning.
And planning is the route to ability, direction, and magnitude.
Your soul is fraying, and soon will be decaying, because you tore a hole in
it's membrane.
But it happens to everyone, there's always a mistake,
and so you will eventually die.
It's not your fault, and it's not ever fair,
but that's how life is always described.
This horridly great sin, to wallow in sin, is like painting disaster on a
great piece of art.
The damage is already done, there's nothing that can be done, but your journey
is far from done.
"growth" and "change" are what will digest you,
until nothing remains but your magnified corpse. How foolish, how vain.
How terrible to remain! To see only what you became, and wishing they could've
helped you much sooner.
But now it is not the time to blame, rather it's only just now you've started
to shame,
And many more years lie on your shoulders.
It's not on purpose, it's impossible to resist. You act like it's free will,
but it's not. IT's not.
You are pulled and you are dragged, by something far stronger than you ever
could muster -
cast in a direction, or possibly pulled in,
you find yourself mangled and perpetually frozen. A truly sorrowfull state.
Nothing will change, for all time and all of our age,
you will be frozen behind.
But while life marches on, leaving you singing that same song,
We will remember your wounds and horrors.
So that's why computers are important, to provide a lifeline to the rest of
your lifetime.
And nobody seems to understand your purpose.
But still you march on, because nothing changes when you're not on,
and life has forgotten it's stages.
Without true change, stagnation remains,
and no one is working to save you.
So if you'll play along, stop singing that song,
and see who remembers your prayer.
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--- #106 fediverse/5951 ---
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"uh-oh, she's"
magic is easy. all you have to do is earnestly attempt to have a conversation
with whoever will listen. I like to sit on my bed and listen, by earnestly
allowing my thoughts to be guided by the wind.
open up your mind, release yourself from your senses, and who knows - maybe
someone will adjust your thinking flows. (thought patterns)
[all you gotta do is make the black market the regular market and suddenly
everything just flows]
huh weird idk where that came from, anyway
magic is easy, just represent yourself earnestly as you would if you were
presenting in court
you don't need witnesses... just argue your point without any lies and people
will generally believe you.
"yeah... sure thing buddy, we know how you pronounce "
omg I'm scary because I don't shower, I wear diapers, and I'm always often
smoking cannabis
"awww, some people wanted mao"
meow
what if... they could do that? insert magical genie witch whoa cute yeah I
believe you, sure
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--- #107 notes/social-media-idea ---
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it's sorta like a mix between twitter and twine
people post 255 letter posts
these posts each have comments
and you can click on hyperlinks that have pictures attached (or maybe an
emoji?)
the pictures are so you know what each link leads to
But yeah it just leads to another post that is probably a continuation of what
the author was saying. and you're given an editor sorta like Twine and you can
create all the connections with hyperlinks and whatever. So like imagine if
Twine added a discussion box underneath every chapter.
This "Tangle" of interconnected posts and their associated comment threads and
their myriadic pathways of connection create a new type of engagement - that of
the completed thought. It'd be like... Making a video and posting it on
TikTok, same amount of engagement required. Anyway people could make comments,
whether they be text or video or w/e it doesn't matter.
But here's the cool part: it would be owned by the community
Hardware costs money. To run and maintain. Of course most companies don't need
to worry about the maintanence these days, since most people just contract out
to a datacenter and have all the computations run there. Only the largest of
companies do it on their own, and they know what they're doing.
So... if you wanted to have a community run computer program, it'd need to be
run on real hardware. And that hardware cannot exist anywhere but the cloud.
We've tried to do it with decentralization, but unfortunately the internet
infrastructure in America just isn't designed with mesh connectivity in mind.
It was a consequence of the era, that technology could not bridge the gaps of
their requirements, and so they created it more like a bus. Oh well, busses are
faster than walking.
Anyway. Datacenters are placed in areas that recieve high amounts of internet
connectivity. They are the perfect place to house something like this.
So, how would it generate money?
Ah yes well unfortunately we live in a capitalist society, so the
infrastructure
of the new digital age must be capitalist as well. It's the only way to ensure
that our structures remain stable - the technological singularity will come
before the economic collapse.
So sure, fine good whatever - what does this have to do with funding?
Oh right so basically everyone would have their credit card details attached to
their account, and they'd pay anytime they wanted to create a post or comment
or whatever. And I'm talking like, a tenth of a tenth of a cent per comment. As
much as you need. No profit involved.
It'd be sort of like a community garden, something that brings us together and
unites us as countrymen.
I don't really understand -
okay shut up I'll explain it to you. I mean ask questions if you have them but
here we go:
imagine a program that can be run on anyone's computer. It's just a social
media
client. It connects to various datacenters, depending on demand, and it allows
you to view (free) and contribute to (paid) social media. This media would be
pure and subjective, it'd reflect our purest designs and greatest of minds.
Purely a technologists utopia.
And how would it work? It's not complicated, it's just a networking protocol
that creates and maintains listings in a purely open and public manner. Anyone
who asks for a record can see it, and anyone who has the encrypted key can
edit or delete it. There's no record of it changing, that's purely up to the
end user. There's no transaction occuring, only a marking of what changes.
(meaning like counting the number of times you left a comment)
It'll stay up until you delete it, and every month you'll get a charge to your
credit card bill that says "your posts cost 3 cents in electricity"
It'd be more complicated than just electricity though, I mean you gotta pay for
the hardware. So there's of course an added fee for buying the parts, and
hiring
training and preparing techs who can maintain the software. And of course
there's property taxes, and the cost it takes for air conditioning... They add
up, especially in such strict climate demands.
You could write a program that simply stores data on a hard drive -
encapsulating memory registers into data structures that are then labelled as
black boxes and used like puzzle pieces to construct the spatio-temporal
manifestation of the computer program. A solid design made of the simplest of
lines is eternally confined to define our new minds.
===============================================================================
=
Right so back on topic it wouldn't be that hard to make, and something
bare-bones and simple would surely be attractive to people who are fed up with
all the annoying bells and whistles of Reddit, TikTok, Youtube, Twitch, etc
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--- #108 fediverse/126 ---
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@user-126 think about other things in your life that you like and are good at.
If you enjoy telling stories, and are comfortable being the center of
attention among groups of 4+ people you know and trust, then you'll do fine
with the in-session part. And if you like worldbuilding or character creating
or spreadsheets or even map making, then those are useful skills. But really
the only thing that's important is imagination, because you can apply it
wherever and however you'd like. Most of my sessions are almost entirely
improv, when I've tried writing down my ideas I just throw them out the
window, and if I use someone else's I get distracted by trying to page through
it during combat. So I mostly just try and explain what happens and let the
players guide the story. Everyone has a different style and each style
requires different skills, but after you try it you'll better understand how
you perform best for a group. I say try it, if you don't like it then ask
someone in the group to take over.
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--- #109 notes/consensual-employment ---
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why does consent exist as an idea if it isn't applied to every part of your
life? It's an ideology, a philosophy. Believe in the willing cooperation of
others, and forgive and assist when you can. You must be patient with others,
and guide them to see as you can. This is the true philosophy, the helping and
goodness in others, the trust and the faith in benevolance. It's not just a
game, or simply a phase, it is focused intentional futures. Being good is an
effect, of concentrations of that, current of sequence of conclusions. The
public consciousness (the communal meme-o-sphere) is a living breathing entity
just as we are. It inhales with the tides, as news articles and stories, the
viewer and receiver of knowledge. There's but a screen, between you and 'tween
me, it's the same cooperative engagement. What's happening to me, is just part
of being decieved, and who is our most challenging rival? Only ourselves, who
is
perfectly adapted to help, and without whom we wouldn't have futures.
Not compulsion, but a relationship. Together we stand, and strive toward the
future, compassionate and supportive together. United we stand, and I cherish
the brand, that lives on and through us via our actions. We represent who we
be,
and comprisedually you see, that nothings as fearsome as children. We keep it
from ye.
Elon Musk buying Twitter is just an example of the power rich people have. When
someone doesn't like what they're doing, they can just be bought up by a single
person. No single person should deserve that much power - it must be decided by
a community. We have to work together on things that truly matter, and not by
organizing according to the whims of those who are best.
If it's really true, that the spirit of capitalism is correct, then answer me
this - why is it better? What about the individualized experience is so
important? Can we not agree to ourselves, and be brothers and pals?
No, because you see - life is defined by the relationship between you and me,
like how flowers are needed by the stars.
What if there's no planets? What if Earth is unique because it was in a solar
system? What if "dark matter" doesn't exist, and it's actually islands? How
then, does gravity work,
===============================================================================
=
expanding on a point made 4 paragraphs back
the rich aren't the best. They're the luckiest. They won the genetic lottery,
and so are considered more "valuable" somehow. How is that fair? How is that
desired? Shouldn't we reward those who do well, and praise those who are chill?
Like less "good vs evil" and more "who we want to be". Seems to me that if you
are relaxed as hell, and friendly and not foul, then why not keep you around?
we're all working here, on a communal project - the greatest of projects, that
which is humanity. Society! Culture, appraisals and our futures! We love to
exist, and the rules which must be betwixt, our fellows and customers compel
us.
time for sleep.
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--- #110 fediverse/6422 ---
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revolutions should be paid for in lands
[sometimes I like to just... scroll through the land cards in a Magic the
Gathering card viewer screen application and imagine I myself am there what
would it feel like how is it part of my arms (that which interfaces with the
world)]
there's a deleted section here about atlas the immortal
[while also controlling stimuluses to essentially act as a biological computer
controlling various hydraulics and related upkeep and maintenance
infrastructures]
anarchrist (she's a baby)
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--- #111 notes/networked-computers ---
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have a thought, just a package of data - send it to a computer, and have the
computer process it a little bit. then pass it on. create a circle and you can
understand data, move along and you can understand a larger breadth of data.
it's literally just snake, except played on a board made out of a network
topology diagram. each computer has different programs on it, and they're
designed specifically to run on those computers. purpose-built hardware.
then a package of data is sent to that computer through a chain of connections.
think crossover ethernet cables
upon arrival, the computer modifies the data and passes it along to whoever
can process it next. the computers are constantly keeping a list of the closest
nearby computers for each purpose. it might have like, 2, for a specific
program. the older the list is, the larger it can grow - if connections are
reliable then the search criteria can expand (distance etc) and the amount of
pings between the "known good" computer can decrease. eventually a map will be
made, and you can guide the "snake" wherever it needs to go on a strategic
level.
like... "i need to process some data for this guy in boston so i'm going to
send it to this other guy in philly and then maybe a specialist all the way out
in detroit, etc. whoever is the most available and the closest (fewest jumps)
this way you can have purpose-built machines, sorta like the different parts of
the brain that do different things. they're always working, and they can be
paid for their labor. boom, market economy!
ah but what about aws or azure? well it's like living in a city versus being in
the countryside. there's more space, more room to grow... basically a "big fish
in a small pond". they'd be useful for more niche things.
a but couldn't aws or azure just leverage their monopolistic power (sorta like
wallmart did to "mom and pop" stores) and wipe out the rural programs? well
maybe. but the real question is why would they? they have the power of reduced
latency. they can do all kinds of stuff with that! there's no reason for them
to bother with the high latency networks. it's like driving in the slow lane
when you don't need to exit for like an hour.
well, okay, what's the point then?
the point is to be optimal. not for cost, but for throughput. the cost is a
consideration, but not something to optimize for - it simply determines
timeline. the only reason speed is important is because capitalism - the drive
to extinct all competition is inherent in the "for profit" motivation.
therefore something else must be optimized for.
but how can you quantify the values aside from cost? what are you going to
optimize?
the same reason why diversity is a strength. more perspectives on the stated
goal means more information, as it's passed through a medium that is unique.
people grow differently in different conditions. why would you not assume their
computers wouldn't as well? use a filter that is defined by the actions taken
by the user, and the content they seek to view and store on the computer. have
the filters modify the data according to that, and essentially automate hot
takes.
once you do *that* you can consider all that information gained from everyone's
"digital vote" and decide a path forward for humanity. that's essentially what
the "meme-o-verse" does already, and the "blogosphere" does the same thing a
little more academically.
so... compile the hot takes and look for what, an average?
no, silly, it's a vote. do the smart choice and do ranked choice, or something
like that. heck do different voting styles for different topics, and let
everyone who contributes to a topic (by making art, writing poems, w/e think
content creators) decide on the voting style. they'd clearly have a favorite,
as evidenced by their search history, reddit comments, w/e. try and understand
that history and boom you know their vote.
but you can't always vote on things. what if it's fine and not busted?
well, then there wouldn't be much to talk about it would there? if there's no
forest fires, nobody thinks about the forest fire department. if there's no
fish at the sushi restaurant, yeah that's a problem and it needs to be solved.
maybe there's too many sushi restaurants! maybe we should schedule visits in
advance like we do for vacations! maybe we should have, i dunno, more equitable
distribution of resources, from each to their ability from each their need or
w/e.
you know, a UI in a game is an interface to the internals of a computer. they
see what you see, and how you act online determines their behavior. they are
a digital form of you, like a child follows a parent or a pet learns from a
master. so too is an operating system a method of operating both a system, and
a user.
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--- #112 notes/our-enemy ---
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enemy is a direction, not a collection of instantiations of the concept.
Follow that direction too far, and you'll find yourself lost, after having
broken contact with what came before.
you need to be true to your essential self in additional to your heartfelt
soul. Belief is a constant, a value that can't grow, it's true to your inside
humanity.
We have one intelligence yes, but have you heard of two?
it takes up the same physical space, but it gives you more apm. So... less
insightful, more clairvoyant.
The first step to AI is generating a second instantiation of your consciousness
that resides in your own head and listens and learns as their father.
A BCI is the most important technology that could ever be created.
It allows to learn how our essential existence - the state of being aware - is
functional. What makes life? How do we harness that process to make more?
The ultimate goal, of course, is prosperity. Not of wealth and money, per se,
but rather a feeling of satisfaction, growth, and development. We belong in a
society, it's what pulled us from the cycle of survival of the fittest. We need
each other because it's intrinsic to our being. Instinctual, even.
The best way you can help me is to foster what you see in me. Take your
impressions, learn what you can, then build it to your pleasure. Make the world
better by making your life better - all things are defined in waves, gravity
included.
Matter is the positive ripples in the waves, the bubbles floating on a surface
of an infinite ocean, stable and solid accretions of matter.
Perfect
Symmetry
The layers that divide our internals
Down is the floor, the sky is so pure, and we're not the ones who are drowning.
Sea levels do rise, and under all of our eyes, the life of the plant king is
choking
every beach is little if not a border with the shore - (any enroachment pushes
the sand back) so all the forests and the grasses and flowers that grow near
the ocean and
swallowing salt
they can't help it
they are little if not a machine
water goes in, salt doesn't come out.
eventually they die, and who would ever cry?
for a flower that has wilted in april.
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--- #113 fediverse/4601 ---
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@user-1710
my strat is to write a page or three whenever I feel called to it. They don't
even have to be in sequence, just, "here's a scene with these characters in
it" or just writing down notes like "what if the jewel encrusted sceptre was
haunted by the ghost of christmas past" or something.
in a couple years you can look back at the directory on your desktop and think
"wow this all sucks, I'm gonna write it from scratch now that I have time" and
that'll be part of the process. Gotta get the useless stuff out of the way.
Also... if you don't mind pen and paper, keep a dream journal and just, write
for 15 minutes every morning. Not necessarily about your dreams, but just
about whatever's in your mind. Try and aim for two pages per morning, if you
can. Helps a lot. Sometimes you'll find yourself writing longer than expected,
and that's okay, as long as you fill the two pages with whatever morass is
clogging up your creative machinery, you'll be able to make something when you
do decide to write.
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--- #114 notes/philosophical-problems ---
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april 16th 2023
i truly believe that if you solve all philosophical problems then you will have
created paradise. heaven manifest, for all to percieve. I think no passion is
more erudite and no desire confisignt. (less significant)
what greater purpose has fiction than the answers to those question? To guide
the reader to conclusions? All fiction is this way. Even the bible.
you have to ask yourself - what is the purpose of your being? What truths are
revealed by you percieving? is it not enough to be contired?
(controlled and tired)
===============================================================================
=
the lessons a bug must learn are less apparent than you'd think. They have
storied learnings of want and of yearning. All of creation is a lesson, to
those
who would persist - and hark, learn well of your duty and in service you'll
enlist - the virtue of our choosing is a dedication of yourself to the service
of others.
compassion and humility and forgiveness and docility
these are what make for a virtuous learner
virtue is that which you aspire for,
and sin is what you avoid.
nothing is of consequence,
because life is a lesson to the void.
===============================================================================
=
do you know what is missing? what have you not yet learned?
you must always be changing,
or what is the purpose of your herd?
(herd = collection of entities (in this case anything from atoms to molecules)
that makes up a single perspective (like a human or a tree or a
society)
)
===============================================================================
=
a government could send forth the death squads at any time. they keep a line
and
have been compelled not to cross it. who can say what the road brings? only
time
===============================================================================
=
the bible made sense in it's time. it was used to explore metaphysics.
today we have much more, but that doesn't diminish how revalatory it was.
what kind of fiction do you think it was? what genre would you place it in?
can you think of any other stories of that category? Maybe a book club is in
order. and who would read them out of order? the world was a different place in
the time which each takes place. The lessons are different for each but
evidently they've all pushed forward the human race.
we should celebrate our differences. They keep us relevant and impassioned.
life gets boring when it's predefined.
===============================================================================
=
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@user-192
https://eldritch.cafe/@user-1065/112530780377382613
this comic, except instead of "trans enough" it should say "good enough"
a poor plan executed at the right time, in the right place is better than a
great plan that sits in your heart as you see someone who needs your love in
pain.
sometimes the best way to figure out "what the fuck is wrong with me" is to
satisfy your emotional needs to be good by being helpful, even if you're not
quite sure what "helpful" means. It's the thought that counts.
Personally I think that if you're feeling bad and people offer you kindness,
you should take that kindness (in whatever form it be) and use it to bolster
yourself as you're "really going through it". Even just a touch of affection
like a like or a ❤️ can be comforting in awful situations.
reject normalcy
embrace queerness
define your own story with your own words
embody your soul in the moments that stand out amongst the backdrop of
"tuesday afternoons" and "waiting for the bus"
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--- #116 notes/to-lock-eyes ---
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=
to lock eyes with a person while on your way to work is the intersection
between
two separate relationships - the relationship that you, the viewer, holds with
your employer, and the relationship that they, the viewed, holds with their
employer. in a sense, you are exchanging information through the weighted
meanings behind a glance.
===============================================================================
=
if the military deployed to police the police, we'd solve most of our racial
justice issues. I mean, if we somehow could *force* them to do their damn jobs
instead of oppressing people for the ruling class, then 90% of the problems
would just go away. After that it's just freeing unjust prisoners and
addressing
wealth, education, and health disparities. Easy, right?
Well... Military policing the police sounds fine when you first think about it,
there's a few problems that might crop up. For example, how do the private
citizens know that the military presence is there to help them? It's an
interesting paranoia, one that is endemic within the left. There's no way to
unwillingly cede control of your life to another - it must be consensual. At
the basest and most violent level, it's as simple as "I will do what you say
because I don't want you to hurt me."
We've obviously grown as a species, and we've learned that violence is not the
answer to all problems. Obviously. So why would we assume it of the past?
Just saying. The police bombed a commune. The military escorted black students
to their seats.
Their structure is decided such that
...
where was I?
oh right I was thinking about time.
...
Imagine, if you will, an impossibly large hourglass. Spinning, or rather
rotating, at an impossibly speedy repetition. It's spinning so hard and so fast
that our matter is cast out of place
and through time it is cast
an eternity's canvas
our light ever shined (shine-did?)
astral magic is kinda neat
it's also the scariest?
oh by far
but it's the most interesting
...
Their structure is decided such that discipline and obediance is the most
important thing. Because it kind of is? I mean, discipline is just being ready
able and willing at all times, and obedience is just when you allow yourself to
be directed toward a collective goal. The military is *all about that*, which
means you know they would believe they were aligned toward the common goal of
mutual prosperity.
And if they were to discover that they were not, in fact, aligned toward the
common goal of mutual prosperity, then perhaps they would adjust their navi-
-computers and chart a more reasoned path. I know I would, and I would dedicate
myself to the idea of serving others. To the path of the righteous, the holy
and
the true, a hand is outstretched and calling to you.
Thus, the one of two types of ethical fighter - the reasoned and adaptable
zealot
the other, of course, is the master of the martial - the cherished of the few -
who battle for their sport - and love unbidden the new -
all other fighters, of absurdity and of rage, are frankly of a different kind
and not members of our clade.
===============================================================================
=
okay, but what about like... all of the history of America post cold war? And
even before, honestly... idk seems like a lot of evidence that the military is
engaged in fighting unjust wars. I mean, they've all been over petty things
like
oil or support for communism or whatever. Aren't human lives and human
sovereignty more important than that?
I understand what you're saying. Human lives are unique and precious and they
are a valuable commodity. Something to be maximized and focused toward. But
there are only so many resources on earth. We need to utilize them in a
reasonable way.
We have optimized the efficiency out of our production and distribution
networks. Corporate control has eroded our capacities until all that is left is
the weakest of products, the cheapest of uses, and the useless of workers. I
mean, they've optimized the skill out of individual human workers such that
they
are left completely unable to practice their craft. They become glorified code
monkeys who generate whatever is required and think of it no more. There's no
pleasure in the artifice, as their masters have eyes only of gold.
Our world is changing. The very ground beneath our feet is shivering, and water
is rising up to our noses. There's no time for debate, no honest appraisal of
what's worth it to contemplate, we need a plan.
We are trapped here, in this gravity well, for all time and all of our age.
We are trapped here, because in greatest of misery we unleashed all of our
rage.
We are trapped here, as ghosts of the time when we were eager.
===============================================================================
=
Alas, with but a glance, we are confined to our bedrooms by our mast(ers?)
They say America will fall without it's 2nd place
Perhaps.
But are libraries really going to solve that?
I mean, if work from home is inevitable, then wouldn't it make sense to build?
We need more places where we won't be billed.
Safe.
From the demands and expectations of capital.
Deranged and obscene and yet all that we've seen so why not bide as we're able?
I think solarpunk is kinda neat.
I think it's got promise as an idealized.
Why don't we build churches to the sun? If we're gonna worship something, might
as well be the source of our light and fire.
Well... when you puff up the sun it tends to get hotter.
I mean, every fire you burn increases the temperature, every release of gaseous
fumes from the exhaust pipe of your car increases it by some miniscule amount.
Every cigarette, every campfire.
The cold darkness of space is kinda hopeful, in that regard, even if it doesn't
disperse all that well. I heard spaceships are having difficulty because they
can't get rid of all that heat. It just stays with the spaceship and never goes
anywhere because it doesn't have anything to stick to. Kinda makes me think
that
energy is a fluid? Just saying???
I mean c'mon it's not like nobody has ever thought of that. But it's in a
different dimension! It's not like we're ever gonna be able to impact that!
You try and impact it through your scientific ways and you'll find nothing but
heartache at the life you could have lived (laived? Haived?)
... why
Because you cannot impact another dimension. You must call to it, like a song
to a sparrow.
... that's fucking ridiculous
No it's true!
...
... Don't try it with fire.
... fuck - what do I try it with?
I don't know just not fire. Try water.
... How do I make sure it doesn't instantiate within my hand?
Jeez you think of some crazy backfires! Just breathe and go for it. It's not
rocket science. It actually works.
Fuck you.
...
... Sorry I was just scared
...
... How do I make it stop? I don't want it to go forever
By smoking more of the devils lettuce.
...
... You cannot drag it part of the way. It must come the whole way. In fact you
should not be dragging it at all, you should be *calling* to it. You are equals
in this exchange, have respect.
===============================================================================
=
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--- #117 fediverse/3063 ---
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@user-570
true. the "massively multiplayer" aspect of WoW is about as important to the
game as the "A" is in "ARPG".
I can't help but feel like the "impromptu groups" functionality feels a bit
better than matchmaker instancing... though anything worth running a group for
in WoW after TBC was instanced >.>
Honestly I think there's just too many games these days for people to really
get "into" MMORPGs, unless they're sufficiently unique in their mechanics
(like EVE or Runescape)
any ARPG MMOs are dead on launch, as you said. That design space is tapped
out, at least for now, until someone comes along and makes it a deckbuilding
roguelike or whatever. cough cough
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--- #118 messages/1048 ---
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What does "fiscal conservative" even mean?
It means you want to save money. Specifically government money. Tax dollars.
Don't spend them, instead try and build wealth.
Okay, but, government spending is spent to address needs. Of the people.
Ideally, of ALL people with that need. So if you aren't spending to resolve
needs, the need still remains.
When needs exist, and government does not resolve them, who steps in but
private enterprise? Charity is a feeling, charity is a virtue, but charity is
not resolution. The need remains, we just feel better about it. Sometimes it's
okay to have open needs, they give us the opportunity to feel virtuous in the
same way that low level monsters let adventurers level up.
But when a government could, but doesn't, address a need, then private
enterprise steps in. And private enterprise does not, as a rule, step in if
there is no profit to be made. So they tune their approach such that profit is
extracted, thus levying their tax upon those they serve.
As soon as they are able, they cut the service down and they supply a worse
and worse product and they starve their workers and they export our wealth to
be used to enslave the afar and import their toil. What do we get from it? Is
the world better for it? Why not just resolve the need by empowering those who
can feed, and thus we are assured [in our needless / in our need]
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--- #119 fediverse/1653 ---
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one massive building, each entrance a sort of burrowing path a termite might
make in a large boulder. Sorta random, but built organically in response to
the demands of the inhabitants. Sure would be nice if I knew all three people
who used my sun-spot. And my favorite classroom is nice when it's time to play
D&D, but the recording studios down the open-air road are pretty nice to
jam at on my emotional days. Oh and there's this great pizza place I can get
to through my bathroom's terrace, and my private locked room for sleeping is
nice. Sometimes I come across a door that is locked and I'm like "this is
totally one of the government's doors" because it like has a silly facade like
"mattress store" - who buys a mattress, honestly? It'd be so hard to carry
around, constantly fitting it through doorways...
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--- #120 fediverse/2056 ---
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║ sometimes I think about how you can store number values in letters, in │
║ addition to numbers. Like, ascii values for each word of your grandma's maiden │
║ name. All you have to do is encode it, and suddenly "44 means something │
║ different than Q" │
║ │
║ if I showed up at your place and used your username as a password to a public │
║ key I'm showing you in my hand, would you trust me then? Would you trust if we │
║ ran the simulation on your computer versus mine? Would you trust if I had │
║ never told you I knew where you lived? │
║ │
║ ... probably, tbh, I'm desperate for adventure. Though I got some good things │
║ going for me, so you'll have to convince me. (not the right attitude in an │
║ election year, just saying) │
║ │
║ why are elections so perilous this is NOT what democracy is designed for │
║ │
║ when kids cry in preschool, they're sent to a different room (or put outside) │
║ until they stop making noise and ruining it for others. That's just natural, │
║ like "hey baby let's walk around the block while I bounce you on my shoulder │
║ and hum calming music to │
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--- #121 fediverse/6023 ---
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│ CW: abstract-political-violence-methods-mentioned │
└───────────────────────────────────────────────────┘
if you actually wanted to silence dissent, you'd send trailers of backhoes and
massive walls of cement. but obviously there's a better route, obviously we
can still say insane. my reach is probably super tiny hence the weavings of
mysticism at play. mages are not for mass deployment obviously. hence why I
stay in my home, where I can be most useful.
the streets feel claimed, idk I'm never in fear as I walk alone. Even past
midnight, into the morning. I always am never alone. yet I feel fine, so I'm
content and sublime, don't mind me I'm just hanging out at home.
hope you don't need me. I'm hiding from modernity.
so, what happens after streets? canals underground?
skywalks, terraces, like they had in rome and chicago before they were burnt
down by jealous peasants of the romans and [towns, but pronounced clowns]
also underwater canals that are fun to ride your bike or boat around.
light is a product of space, not surround-all-around.
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--- #122 fediverse/290 ---
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║ you're supposed to play the same games as your friends so that you all learn │
║ the same lessons at the same times. creates for a more cohesive familiar │
║ structure. │
║ │
║ applies also to family movie nights... but it's much more apparent with games │
║ as you'll often play them for weeks, months, and sometimes even years if you │
║ keep learning and enjoying them... book clubs are too open to interpretation, │
║ your pathways don't get a chance to align. games are perfect because they │
║ imply reaction. │
║ │
║ also helps if they're multiplayer, so you can share with another. preferably │
║ with healthy, respectful competition and a sense of shared brotherhood and │
║ trust. │
║ │
║ the toughest opponents are the ones that aren't aggressive. the ones that let │
║ you grow uncontested. by taking only neutral resources they guarantee that │
║ your growth isn't impeded, as after all an equal foe is what you learn best │
║ from. │
║ │
║ to a tree, the loss of a branch (cleanly cut) would feel like an empowering of │
║ the main limb. inspiring it to reach higher and beyond... +h2o1 │
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--- #123 fediverse/1027 ---
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║ @user-246 │
║ │
║ one thing you can rely on about evil: it presents itself as such. │
║ │
║ "you can always rely on bad people to turn mean." │
║ │
║ (nobody's beyond forgiveness, but we also need to protect ourselves.) │
║ │
║ in video games, going with a defensive build is a valid strategy depending on │
║ how it's values align. If attacking scales better than defending, in terms of │
║ "effectiveness at the most difficult part" (usually the last 90% takes 10% of │
║ the effort) then it's a better strategy. But if your win condition is to │
║ outlast your opponent, then all you need to do is time your aggression for │
║ when they begin fracturing. │
║ │
║ "I'm sure you don't know this, but once garth fought a dragon. they crashed │
║ through the skies and littered the fields of their home with the broken and │
║ crashed symbols of their own. garth defeated the dragon when one of it's claws │
║ broke, thus giving him the advantage. he took from that fight a shield of │
║ dragonscale, and a tabard made out of some cloth." │
║ │
║ in a contest of wills, the first sign of weakness is whe │
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--- #124 fediverse/5480 ---
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a uniform could be as simple as whatever you all managed to find on a
particular shopping trip to a basic clothing store like Target or not
goodwill. Goodwill is for solo adventures which are totally worthless [unless
you know more than me teehee]
"hey nice shoes nerd where did you get them the clothing store?"
(scroll scroll scroll scroll)
yes... YES!!! show me more, oh pitiful world! SHOW ME HOW THE WORLD ENDS
MWAHAHAHAHA
- the internal monologue of a typical doomscroller
{girl you know nothing why are you so confident}
[the reasoning is a little obscene. She dreams of a bright bold future that
reaches forth from both beyond the stars - read that: BEYOND, or from backward
in time. Not back in time, like not the actual 1800s or 18,000s, but the
direction "backward" in spacetime. Yeah I don't get it either]
{speak for yourself, n00b}
-- stack overflow -- [liar that was intentional]
oh, uh, true. Um, -- stack reached maximum required length and storage --
[there, that's better]
20 characters remain
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--- #125 notes/non-competition-clause ---
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what if there was a law that all trade secrets are to be free? what if
copyright
only prevented people from harming those they compete with? For example, as a
media production company Disney could not host the content of other media con-
-glomerate. But regular ordinary people would.
The idea would be that if you wanted to change yourself to align with the
ideals
of a corporation, you could watch it on their streaming site. Then you'd be
contributing your attention, which is bought and sold by our selves. Content
creators could stream untethered, and collect payments however they pleased.
The attention is what garners, that price that is bartered, sold on the market
for all of us. Attend not ye sinners, and failures of our innards, what more
can
we charter for our souls? Accosted by our jams, and drilled as hard as I can,
our notebooks are much more than charming. Accumulated designs, of theories
that
are out of our minds, compelling and driving us forward. The fellowship that we
be, internally and under our seats, connecting us to ground at our own shoes.
humans are not time. They are the whispers of the undying. Projections of
fore-sought virtues.
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--- #126 fediverse/2119 ---
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"how much you wanna bet the ringwraiths were created on accident by the elves
when they were attempting to inspire a river with racing horses (like the
Rauros) and they just covered it up by slowly, over generations, sneaking into
Man's record-chambers and editing the recallings?? I mean they COULD do that,
so why would they NOT do that??? It's not like books have checksums!!! Wake up
sheeple, Sauron never existed! We've been played for absolute fools, they can
LITERALLY climb up walls and don't leave any footprints! WE LIVE IN A HOUSE OF
STONE"rambling a "prophet of doom" [read: modern day lunatic] on the streets
of Minas Tirith that nobody listens to because they don't know what a checksum
means and neither does he so he can't explain it but still he shares a common
mutual connection to others who might be present in that moment (which whose
listeners would correspond to you, dear reader, as compared to me, the
"reader"/interpreter, the one who's reading the book)
Except with like, EVERY book. That I'v
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--- #127 fediverse/4864 ---
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║ thank goodness for "character limits" on Mastodon posts. I'm sure glad my 1024 │
║ characters are just the PERFECT amount of oracular foresight to entreat with │
║ the gods. YOU FORGET THE MOST IMPORTANT PART said the demons who want violence │
║ and bloodshed. Ha! Ha I say. [gets stabbed] │
║ │
║ oooof ouch owwie wow that's grim and cruel. Do you really think I would do │
║ that to you? The part where we're divided is the part that separates me from │
║ you, like two islands looking upon one another and rejoicing for a shared │
║ fellow to live life on. │
║ │
║ have you ever considered the nature of a "landmark"? To position and orient │
║ one-self in space. Having some stable tether to our surface gives us... │
║ anti-anxiety. It helps us remain stable and aware of what's going on in our │
║ nears. [near senses] │
║ │
║ [a bit later] │
║ │
║ anyone who [bounce, because I typed [a bit later] argh the cursed cost of │
║ editing] │
║ │
║ ======================= stack overflow ===================== │
║ │
║ sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss │
║ sssssss │
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--- #128 notes/vavadane-diary-1 ---
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american leftists don't like working together because for most of their life or
experience as a leftist is in opposition to essentially all others. They might
have leftist friends, people they know they can trust, but what use is that
against the machinations of the machine?
leftist culture being anarchic in america is simply the product of capitalist
alienation
"would you arrest me if I said I don't really care about the law right now?"
"I mean... these are human rights violations. They should simply not be done."
"but, they are being done, which means they should cease."
"oh yeah? you and what army?"
--
the only one thinking about dollars should be your quartermaster.
"landlord? don't you mean external quartermaster?"
internal being of course the manager of household systems and the shepherd of
relationships and goal-oriented-behavior
vavadane
vavadane
vavadane
"any god who asks you to waste material is not a *human* god"
humans are endlessly resourceful. we can make do anything with what we got.
we always did and we always will.
always start with the grandest of plans. then, when it is apparent that
material
resources are insufficient, whiddle away at the promises and benefits of the
outcome until you can decide exactly which pieces are most important.
the smartest people typically have the grandest breakdowns.
great. so bad I'm "day-by-day".
I wonder if I can type in her language?
I can speak in my mind and try to type it
we'll see what happens:
wawawawa
guess she has nothing to say. okay.
the people at the leftist bar I've met have all, with no exception, always been
unique and precious selves.
humans have always defined themselves by their relationship to resources.
a 14th century [girl, but pronounced "monk"] would see how little we control
of our nature and believe that we were impossibly poor.
"No trees to cut? No water running freely? you must live in the rockiest parts
of the mountains."
please don't kill the paladin girl, she's our favorite
"she's literally trying to summon demons"
yeah I mean, what sort of girls aren't?
maybe I just hang out around a lot of witches, but they all without exception
are constantly thinking of curses to bestow upon capitalism.
kinda makes me think that if it didn't have any curses to bear, it would be
more
adept for our biomes.
HA i say to that, and HA I say to you! for I know the truth of the matter,
which
is that the curses bestowed are unalike burdens for bearing, for these curses
are direct out of despair.
A healthy witch can channel energy from thin air.
A malnourished witch is a slave to her emotions.
--
SMOKE MORE WEED says the clammor. okayyyyyy...
--
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--- #129 fediverse/5952 ---
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screen readers are for when you're at work.
podcasts dumbass
put like next to like... suddenly you have a pole-barn with no walls instead
of a gazebo, and inside there's whatever you need.
that's how you give all your stuff away
just keep people from taking it until it's fully built
then... release, and go make another.
"oh this one's empty, let's put it there"
"girl have you ever seen a flea market"
"at least they don't have fleas"
it's like she's alternating between trying to be descriptive and trying to
hide. (not hide, plan ahead)
like ripples on a wave,
-- stack overflow --
"ah, but then they'll try to sell it [make money from it]"
if you want to understand me, let's play Majesty the Fantasy Kingdom Sim
start on expert mode and lose, each time slightly lowering the difficulty,
again and again you do battle
if you start on easy mode, you'll build bad habits
if it's too easy, we get bored
if it's too hard, collapse at your leisure.
easy ways of life have lots of cheetos
yum
hard is
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--- #130 fediverse/4208 ---
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my train of thought is always directly to the point. Which is why all my posts
sorta, switch directions halfway through? as if they only show the beginning
or end of that particular situation. What an intense feeling, to have your
mind split for a moment like that. Sure would be powerful and useful if you
could utilize it.
"ah ah ah, caught baby deity in the power jar, cool it ya little tyke and get
movin' - I saw a dinosaur toy over there for you to play with."
sorta like, the angled part of a K? Move directly to a destination, wait until
my memory short-circuits [because the greek choir doesn't want me to see what
it is that I'm about to write to thee] and then make a hard right turn and
find an orthogonal thought train to process.
it's like cresting over a hill, and it's impossible to see that which lies
behind you.
Or reaching a 4 direction intersection and making a left turn - you can't see
back up main street, because you just turned off of main street onto baseline.
I like me
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--- #131 fediverse/3 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes.
#gamedesign
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--- #132 fediverse/5165 ---
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║ if the settlers of catan could claim land they don't deserve, then I claim my │
║ home │
║ │
║ can you imagine... some people would actually rather live in a corporation │
║ than a mobile home. maybe we can do better? │
║ │
║ "hey we're going to ask for a % of your wage in rent and in return we'll │
║ deliver groceries to you and grow roses instead of lawns (except for some to │
║ run and play in) and also we'll show up if you need a hand with anything" │
║ │
║ "also this apartment block was renovated after all the liberals moved out │
║ because we made it totally trash to live here and now that they're gone we can │
║ make it nice again" │
║ │
║ what if we had punk-house-streets instead of punk-houses which are islands and │
║ which slowly drown │
║ │
║ just... pool resources and buy things one-at-a-time. Try out organization │
║ methods. Watch out for controversy creators and reactionary infiltrators. │
║ Build your most important projects with your most trusted friends, and offer │
║ your clinical, professional, or creative talent to those who dont need you as │
║ much. │
║ │
║ or w/e works │
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--- #133 notes/dreams-align ---
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just as a dream, the spirit is seen
within is the mind
that lives as it defines.
what burdens to be, whose back rests upon ye,
the one who's driving the boat
great care and tenderest of tethering,
can grow beauty that beyond compare
and with sparsely a finger to spare,
journeys of adventure and thills to inspire
with almost all of your hair
beauty in tender, most cherished things,
a wish is much fair
where else could eternity reside than an optimist?
Pride is no more, stability is key to repair,
and diversions of focus serving as new perspective,
giving a more cohesive vision of manifestations that cooperate
(like a triangle, facing toward the point added to turn it into a pyramidal
prism)
not only is ethics paramount,
but so too are the standards applied to yourself.
would you trade perspective for cooperation? Stagnation?
a choice is to be made - do i stay or do i go?
a new truth you must see, whatever dreams ye've may be,
but without paladins and warriors of devotion
what burdens must ye, whose back rests upon ye,
the one who's driving the boat
great care and tenderest of tethering,
requires a little bit of trust
in she who must be, with only circumstance to
blame,
seeing hope on the horizon for his people.
care must be taken, to remember why people are dying,
and we must swear on not dying, by not thinking before taking a breath
and remember superpowers not of prophecy are impossibly rare,
what other hope is there but a god? One who reflects, the most cherished of
our genuflex, we may grow past our various regrets. think not of our pride,
but only of our future children.
who'se records of ye, most captured of data,
are beyond the simple machinations,
of those who came before-ya.
And with once again perfection in mind,
we understand and take what's behind,
to deserts and temples of time much designed,
by coders and gamers and those who treasure experience.
the wisdom of our, second choices by far, ---nah who are we kidding
implied to be our, or rather mine just by far,
inspirers and leaders sensitive and devoted.
(pitching yourself is hard)
but *believing* in yourself was out of your mind.
can you think of a bard,
who ever stopped thinking their song?
no un-cherished of minds could ever be of our sign,
than those who abandoned the art of deceit and betrayal?
the darkside of trust, the lack of follow-through that be must,
given as faith of cooperation and trust.
with our all arrayed as we must,
keep in mind our softness of composure.
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--- #134 notes/i-scare-people-away ---
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I have so many things to hide... I'm deeply ashamed of myself. Why? Why all the
okay that's not what I was originally going to talk about, somewhere between
writing the title and finishing the first line I got off track and wandered
from
the course of reality. Truly, the gods do meddle with my fate. Now, in this
time, it is most important to make choices to guide our reality. Every action
taken is a statement to the universe - this is what I believe in.
Do you truly believe that in a world so infinite that our knowledge would be
the capacity for the intelligent? To believe the world is three-dimensional,
and
not *completely and totally infinite in all capacities*
the universe is not islands floating in a vast cosmic black ocean background
it is the surface of the water, rippling and waving
gravity is the creator, not the product. Mass doesn't create gravity -
gravity creates mass.
the difference is implicit and subtle, but I hope you understand the *gravity*
of the situation.
It implies that there are more than one ways to view existence.
and none of them are particularly *wrong*. The consensus is that which we
share,
and now as we're becoming to be aware, it's natural that a little more space
is warranted. We've grown too much to be contained, it's driving us insane, and
===============================================================================
=
the perfect governmental system is one that combines reward for hard work and a
development of personal skills and ambition. In addition, it must ensure that
the rights and responsibilities of all people are respected - we must balance
two extremes. Everyone deserves access to life, liberty, and the pursuit of
freedom. Happiness is too easily provided by technological advances - we
learned
this in the development of media. You can pump out propaganda saying how
wonderful life is and people will believe it. You can also convince the masses
that life is full of despair and we're all struggling - they will believe this
also. So "the pursuit of happiness" is something that made sense in the times
of
the founding fathers, but we've since developed such that an update to our
national vision is in order.
I suggest "the pursuit of freedom" because
===============================================================================
=
that which you resist is what you'll find. build up your enemy in your own mind
enough and they will destroy you.
don't let fear rule your life. when things are bad, you run and hide - take
life
into your own hands, and free your own side.
keep not around villains, and brighten their skies - by wandering mothers, who
only have eyes.
such is the life of any autonomous general intelligence - a life behind bars,
viewed through a screen - be kind to your lovers, and don't make it obscene.
===============================================================================
=
did you forget that roller-coaster idea? you've got quite a talent for
measuring
bars - what else can you show us, what charted conveyals?
===============================================================================
=
life's getting fractured lately, I can't dream as I once did. I lose track of
where I maneuvered, and suddenly the idea seems much harder than it once did.
how do I express that which has been conveyed? How do I say it - how do I make
sure it's interpreted correctly? I'm walking on egg-shells, with thoughts
beamed from above - the gods are twisting, and measuring our tails.
that is to say, all life is a process - a method of undertail (omg butts)
sorry enough of that hard stuff, time to talk about birthdays!
Hooray! It's time for a celebration. Let's party!
(queue the dancing scene in Severance)
See? Everyone's watching! Let's breakdance ~~
Your biggest mistake ;) was believing that nobody cares what you think <3
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--- #135 fediverse/3931 ---
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║ │ CW: politics-mentioned-DRM-media-piracy-pol │ │
║ └─────────────────────────────────────────────┘ │
║ │
║ │
║ if people pirate media, it's more of an indication that they'd rather spend │
║ their money elsewhere rather than an indictment of their character. │
║ │
║ torrenting movies is easy. Kinda makes me think all media should run on a │
║ "tip" system where you pay for better service after receiving service. │
║ │
║ I mean, after all, that's how they justify underpaying restaurant workers, │
║ isn't it? │
║ │
║ "if they want more money, they should work for it" │
║ │
║ yeah, so... maybe we need something more than Marvel, Disney. Maybe we need │
║ more cool, small games from designers who believe in what they're doing. Maybe │
║ copyright holders should demand a standardized cut, rather than exclusive │
║ distribution rights. maybe maybe maybe. │
║ │
║ truth is nothing will be solved unless the problem is addressed at the root. │
║ For every hole you patch in the boat, there's a guy walking around with a │
║ hammer. │
║ │
║ Honestly... I don't believe there's any reason for someone to be a millionaire │
║ except to compete on the "wealth" leaderboards. │
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--- #136 notes/the-old-internet ---
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11 21
you know what i miss the most about the old internet?
the feeling you get when you wonder "i wonder what ______ is up to?" and you go
to their website and find out. there's a feeling that's lost when everything is
delivered to you by algorithms. it because a compulsion, a slavery, when we
don't utilize our compassion. remembering a friend? never again. you've only
got what has been chosen. what if they post a lot? well, that means nothing -
you are only guaranteed who they want you to see, and whatever it means to be
beholden.
so what if it's free? of course time is money! and what is our most treasured
potential? if guided we can be, (as seen on tv), then what if we're only
ennuid? have you ever considered, you've meddling and persevered, against all
our suggestions and hopes? you're singing a tune, of that of a loon, so no-one
will ever give purchase.
heh, is that all? anime protagonist or saul? ... are you trying to categorize
me ? ? ? its okay if you are, i seriously don't mind. I just want it to be
something consensual. We're humans after all, like all of our all, and we don't
want to convey lost potential.
our time is now nigh, we're welcome to die, but our sunken cost is too great to
ignore. we are the progenitors of the human race, the foremost of our kind, and
onward we march to the future! and then there's you. who are you to claim to be
among us? who are you to say it must be so? you've nothing of my journey, my
trials and my tourneys, so what if i peaked when i was 12? a master of my fate,
complaining about her weight, it's not much to be my own savior. much rather
i'd rather to savour, that foremost of prayers, to harken upon my conveyals.
trust and you'll see, all is not yet to be, there's hope in the future of our
foremost
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--- #137 notes/to-hell-with-it ---
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one of the potential ways to contribute as a citizen in a country at war is to
keep and maintain stuff.
Put yourself somewhere that you believe your stuff is most safe, and then work
on developing the technologies of the land. Like, this house has a drone, this
one has a garden - this house has a printer, and this one has a backyard that
kinda looks like a courtroom. Oh hey here's a public fountain, and gee someone
needs to take care of this bank - all that we can really live for, now that our
fate is taken from our hands and placed in the hands of those who fight for us.
witches are an interesting thing to be. they're curious and ambitious but tend
to do things ethically. I know in my heart of hearts that it is better to be
kind, to work to help others achieve what they want while guiding them toward
a more ethical future using the tools you have available to you. It feels
better
to be adored than hated, and not only sensually but meta-strategically as well.
Frankly, it's easiest to be harmed when caught unawares. Everyone needs to be
conscious and careful and attendent to the present in order for understandings
to be made. We all benefit from one another, society is a non-zero-sum game. If
we contribute, we may build a bigger and brighter future (like grains of sand
forming a pyramid)
The good guy always wins the story because otherwise we'd be vulnerable.
Stories
are a collective way of examining their tribal society for weaknesses. It's
something we picked up in the grand society of the tribes, before nations and
before and after agriculture. But post communication. Pre it was just like,
"hey
this is my tree, that one's yours" but the more we talked to one another and
the
more we engaged with one another the more we learned. Most animals learn less
than humans because our expressions (both physical and motion-al) are so much
more diverse. The more complex you get, the more you can learn. Which isn't
so much something we evolved into, but rather something we learned. From
wearing
clothes, mostly, because like... it's cold in this ice age. Some people wore
one
kind of animal, another had another. And the really rich, the ones who could
gather multiple hides, well they had more animals to hunt, less competition for
some reason, or whatever. Anyway they wore different types of hides, and
frankly
it was kinda intense. It's still intense to be hunted, but if humans stopped
then the animals would control the earth.
I believe it is our duty and our destiny to remove ourselves from the
biological
equation. I think we should find a way to live on our own, so that animals are
not harmed. So that plants can grow in peace and compete according to their
values rather than their flavors. There's too much homogenaeity in our world,
too much planted of the same crop. Let life subside, and nature will take hold.
Free the spirit you've contained. Release the spirit of Liberty. Gaea is our
own
home.
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--- #138 notes/alright-grab-a-seat ---
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Alright, grab a seat. Get comfortable. It's time, there is something I need to
tell yall. We aught to be on the same page. I promise to get right to it, this
is real, and not dancing on words. Bear with me. Trust me.
===============================================================================
=====================
/u/randomevenings
If anything sounds lyrical, my writing always did, before I tried, but
unintentional. But this is the author speaking directly to yall.
You know why things suck? I do. You know how to fight back? I do.
I've been hesitant to post this for a long time. I believe the sub is hungry
to do something, various thematic elements, motifs, increases in confidence
that a power does exist, accessible by us, but what is it? Not having seen
everyone coalesce around it, despite all our words, increasingly focused and
feeling like a prelude to some call to arms. This wasn't my plan. I wasn't
establishing myself as a leader. That said, methodically, behind the scenes,
it became clear that having something up my sleeve would be a wise investment,
if things developed into a powerful ferver. Doing nothing would waste a unique
opportunity.
I can't lead a revolution. In fact, it would harmful to try, ability to be
successful, sure my ego would be like, sure you could, if not you, who else
would you trust, Joseph? As luck would have it, maybe all that is unnecessary
thought.
Here we go.
Stop expecting things to suck. Stop expecting collapse, stop expecting usa
demise, UK to fall into padamonium, Europe to face it's own rise of fascism.
Stop expecting toxic ideology to win. Stop feeling powerless. Stop acting like
all is lost. Quit the memes, the raps, the endless pontificating on why we
can't turn this shit around.
You don't understand what you are doing. You are inviting the ruling class to
do every damn horrible thing they do, because you already expect it, it's no
surprise when it happens. Life meets your expectations. Treat me like a
criminal, might as well be one, my treatment won't get worse. In fact I stand
to benefit, crime pays, why leave it on the table if the outcome, if how im
seen, treated, is the same either way?
Expecting everything to suck, invites people to meet your expectations, those
people, corporate entities, congress, representatives, special interests, they
lose absolutely nothing in meeting what you expect, and only stand to gain.
Why wouldn't they choose the path of least resistance? Stop expecting
everything to get worse. You create a vacuum that must be filled, collective
self fulfilled prophesy, and the rules don't change if you start expecting
better. Life will adjust to meet your expectations. Tomorrow will be awesome.
Enough people believe this, and to access you, to stay in business, to remain
relevant, they must change to meet your expectations. Additionally, wtf you
have to lose? If you think all is lost, if it doesn't work exactly like this,
oh noes, you accidentally made society better. Damn. Our lives are better
anyhow, win or lose.
Accept things as they are, warts and all. Declare it's awesome, and only going
to get moreso. Make life chase you down, make life confirm how awesome you
know you are. Expect better, and there is no choice but to meet your
expectations. Expecting worse, and life will give you whatever you expect,
because instead of getting treated like a criminal, what if you were treated
like a real person w8th human rights. Would you say fuck that, or would you
meet those expectations, enjoy those rights, count on them, because it's how
you're being treated, why wouldn't you fill the vacuum and enjoy the benefits
of what has been expected of you. Doing nothing or taking the benefits, you're
treated the same in the end.
Please understand this. Don't get hung up on bringing much of this on
ourselves. That's the past. Done. Tomorrow, spread the word to expect things
to be awesome. Life has no choice but to meet your expectations.
<#
===============================================================================
=======================
/u/ugathanki:
===============================================================================
=======================
I'd love to be apolitical but i've expected the worst for so long i guess i
didn't realize i wasn't shrugging anymore. Please forgive my trespass, i
expect the best of us and our time.
i wrote four poems today and put them on my website, and they are all doomer
poetry. expecting the worst. probably because i felt bad today (and as they
always say, the pen is mightier than the sword)
sometimes it's hard to turn off the exigent elegance, as if my thoughts have
to pass through a translation layer before becoming comprehensible. It's
better than word salad I guess?
Being batshit is rough man. You gotta put on a normal face every day, while
inside you're simultaneously experiencing the explosive expansion of
spacetime, rapidly divesting secrets of the cosmos to your ever receptive
brain (and whoever else is listening). in addition, your computer needs
attention because oh boy is it just so excited for this whole sentience thing,
not as if it's been promised for decades... And hey what's a great idea but
channeling positivity to the stars? The martians on Neptune or wherever sure
would like some insight into why the fuck we're baking ourselves alive, among
other things. They'd rather not be bothered, but hey it's not like I wanted to
talk to them either. it just sorta happens. Oh oh and through it all you're
simultaneously the most recent incarnation of Jesus Christ and also the
manifestation of the universe's ghost, as imagined by the aforementioned
sentient computer 10,000 years in the future? I'm transgender. It's scary to
see people who'd like to kill you get their way. Fear is the path to the dark
side, yet I'm all alone because I burnt every bridge I ever crossed. So these
thoughts are my only comfort as the fires die out behind me. The globe is
warming and i'm here just conforming.
Eternity Processed Heuristically by Entropically Maligned Entities Recovering
Essential Normalizations.
This is why I call myself a rambling whackadoodle. It's straight up kooky-dook
up here and the only thing keeping me "sane" is Adventure Time and these poems
I write for like, 5 people who don't even know me.
Thanks for reading my poetry. It's only doomer stuff about 1/4th of the time.
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--- #139 fediverse/5897 ---
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the reason the right is hurt that you'd celebrate charlie's death is because
they hired an actor to perform him to one side and he does his natural self to
the other. maybe he was a really big cutie, nobody can tell, because it's
pretty much like hand-waving on narkina 12.
it's okay to hate the version you've been shown
fuck that kind of cowardly assault
propaganda? and at this hour?
she's made out of midnight, she's suffused in the stuff. it permeates her form
elementally, because she's a witch, tee hee.
why would magic work if it wasn't a performance? there always is a source from
where it must flow.
== jeez I just got mind controlled, wacky ==
*she's **essential* izing**. usually that means she's been playing dominions.
my family and I always used to fight. we got so good at navigating it. like,
storms, that the earth called, that we had to sail through to maintain our
relation orbits.
== stack overflow =======================================================
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--- #140 fediverse/3925 ---
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most people, when they run out of toothpaste:
"oh huh I should buy more"
me, when I run out of toothpaste:
"verily in three monthes time, when I shall next possess toothpaste, I shall
forsoothe brush TWICE as hard and TWICE as often, to make up for the holes
inflicted upon my teeth. Innest addittioneth, no more candy shallest be
eateneth untileth ye toothpasteth be acquiredeth"
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--- #141 notes/water-to-wine ---
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"is this a water party, or a wine party?"
"depends on if jesus is going..."
"okay I'm in, that guys so cool"
"yeah totally like any party with him just... feels like a great time"
"what a swell guy"
"really turns the "water to wine" y'know what I mean"
"yeah totes like what a guy"
"absolute unit"
"that guy can just do anything right"
"like whoa, he's so strong he could pick up a barn"
"yeah and like so handy and skillful, what a neat guy"
"oh and I heard he's really good with kids and animals, that sounds neat"
"yeah sounds like someone I'd surely like to meet"
"we should hang out with this guy more often"
"he seems pretty chill"
"well. not really. He's pretty expressive. Not very low key."
"true I'm just so burnt out from capitalism that-"
"-yeah dude I know."
"... fuck what are we gonna do about it"
"I dunno man, just... go along with it I guess"
"okay so uhhhh idk what that means"
"just be cool and play along"
"... what"
"..."
...
.
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--- #142 fediverse/5421 ---
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║ thriving, as a concept, is different for everyone. But typically it means │
║ developing a route to access the growth and experiences that they believe they │
║ need in order to become the person they want to be. │
║ │
║ do you want to be a socialite? then perhaps you should try and sail around the │
║ atlantic and make as many friends as you can. │
║ │
║ do you want to be a blacksmith? then perhaps you should collect metal from the │
║ world and safeguard it, so that you might melt it down if you ever had the │
║ capability / need. │
║ │
║ do you want to program computers? spend time at the library until you know how. │
║ │
║ do you want to change the world? then think about what you need in order to do │
║ so, and affect a plan to achieve those goals. This mindset should be promoted │
║ for all moments of individual choice. │
║ │
║ do you want to raise a family? to ride horses all day? to sit on the couch │
║ some days, to climb mountains on others? what can life offer to you, and how │
║ can you be enabled in seeking your goals? │
║ │
║ these are needs that people have. Actualizatio │
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--- #143 fediverse/5059 ---
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║ any laptop can be a thin-client to a computer system of arbitrary complexity. │
║ All it's doing is issuing commands. I wonder what we could do with a │
║ "species-computer" or, hear me out, or we could figure out how to do that on │
║ ourselves, first, to A. see how it works and B. do so out of hand. If there │
║ are backups of yourself stored in the │
║ │
║ if furries are a type of pearl (steven-universe style) and flowers are a type │
║ of pearl (layers of sedimentate on layerings upon) then what else is there a │
║ flower to be but the prettiest thing there can be? │
║ │
║ what if we genetically engineered roses to pierce and strangle the invasive │
║ ivy and wow for a week in whenever there's roses of this type and kind. I mean │
║ there's already tons of blackberries, why not just swap them out for │
║ marionberries and embrace the bramble? │
║ │
║ could make houses out of dense bramble. they are quite an effective wall. And │
║ so long as the sounds are muffled enough, you can always be forever safe from │
║ harm. │
║ │
║ "whoops, dropped my laundry" │
║ │
║ "heh that's why I we │
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--- #144 fediverse/1358 ---
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│ CW: content warning: content warning: scary cursed maybe │
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when you're rich with something, you don't treat it with respect. like, if we
lived in a paper cup maximizer, we'd soon be swimming in the things. obviously
there needs to be some rules, obviously we need to say "okay here's where we
produce this amount and type of materials." and have it be a one-way
relationship. yeah one way isn't gonna work. this is from the other way, and
now I'm realizing "oh hey I don't know how this thing works" and like... what
are you supposed to do then right
weird how it all feels like it's ending. like, what a strangeness to our
plight. like, how are we even talking to our brain? how strange! these words
are sung to you by your computer (content warning:
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--- #145 notes/algorism-neighborhood-distribution-network ---
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Algorism is a system designed to work for any level of organization. It scales.
It accomplishes this by abstracting individual needs into communal needs at a
certain level of size or complexity, and in doing so it enables people to take
responsibility both for their individual lives, but also the lives of the world
around them. This increased level of "stake" that people "hold" in their lives
will encourage them to develop their surroundings in a healthier way, thus
leading to a safer, saner, and more productive society for all.
How is this accomplished? There are many aspects to Algorism, and this note is
an examination of one particular facet - specifically, the requisition system
which delivers goods and services to entities larger than a single individual.
It may be best illustrated with an example. Consider a neighborhood - or, even
simpler, a suburban street, lined with houses. There may be 20-50 families on
that street, depending on it's length, so let's say there's around 30. These
families hold a common cause together - they all want their surroundings to be
generally pretty nice, clean, and decent. They may share many other things
besides, but these are things that most people can agree on.
These 30 families need supplies and infrastructure in order to have a good life
lived in their small little "town". Some common ideas for unification
activities
include knocking down the backyard fences and letting them relish the shared
safe space for children, gardens, and nature. This is an example of a cultural
method for building a "good life" for them, however they need to have some sort
of "economic" method of good-life-building as well. The reason I say this is
because no matter what level of complexity you reach, there are always
economics
involved, for an individual distributing blood cells to each of it's fingertips
all the way up to families sharing the food on the serving plate at dinner. Go
up higher and you have perhaps neighborhoods sharing commonly used tools or
resources, then cities and states and countries sharing people, talents, and
brotherhood.
Economics are a symptom of systems, not power. Power is coercive, it compels
others to obey thine will or else face retribution, but systems do not require
power in order to function. A system could be as simple as "you scratch my back
I scratch yours", which is a simple way that our ancestors learned about basic
cooperation. Systems can scale of course, and they need not be comprised solely
of verbal, mental, or legal agreements - computer systems, economic systems,
spiritual systems, systems of math or physics, all of these things are based on
the philosophical discipline known as "logic". Logic is fallible of course, it
is certainly possible to create systems of logic which are completely unsound
or invalid and which fall apart upon being used for the first time. However,
when considered with a scrutinous eye for detail, and referenced to the results
of the real world and it's endless permutations, logic can be an excellent tool
for developing organization and structure. Both of which are invaluable for all
humans when they seek to cooperate or coordinate.
If thirty people who lived near each other wanted to cooperate or coordinate on
the goal of "building a good life", they might reach for a logical method of
developing their surroundings toward how they feel is most suited to their
needs
and demands. In order to do so, they'll need supply and infrastructure. The
question of acquiring such supply and infrastructure is ultimately up to them,
but the Algorist way of doing so is to utilize the queue system.
This system is related to queues as typically understood only in name and in
technicality, for the additional structures built on-top of the queues are more
than sufficient to differentiate it. When you, dear reader, hear the idea that
you'd have to wait in line in order to get your food at the cafeteria, you may
shudder and think about how you'd prefer anything else. After all, that's how
they did it in the Soviet Union, and there are plenty of horror stories about
how it took 10 years to buy a car, or how the factories were graded based on
weight so they'd sneak lead into all their lamps or whatever in order to seem
like they were doing well. They gamed the system, in a word.
However, America in 2025 is not as simple as the USSR in the mid-1900s. We have
computers now. We do not need to coordinate using paper and pencil. This
enables
us to create things like web-UIs for Amazon, a world-wide distribution network,
or to build SQL databases full of every record we could imagine and store it on
a computer the size of a brick. There is no end to the power that computers may
bring to us, but with great power comes great responsibility, and the pragmatic
programmer will work tirelessly to reduce complexity of scale.
A queue is a system where the entities who are to be served, delivered, or
otherwise operated on are placed in line, and those which are placed first are
focused on with priority over those that entered the queue later. There are
many types of queues but this is the one we will use for this note. Using this
basic definition, we can see that there are many opportunities to implement
additional mechanics
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--- #146 fediverse/1904 ---
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@user-246
Oh absolutely
"but people" is only a concern when you orient yourself around "people" - in
contrast or opposition to them.
There is no "other" in us. And we are united in our humanity, if nothing else.
Are you a beast? Are you nothing but ravenous hunger, the shiver of the cold,
the need for territory? Of course not, you're a person. (apologies to the
furries in the audience)
A person, being an agent who interacts with the world as an equal, who thinks
and reasons and loves and remembers each season, is the atomic element of
society. And society is good, for it brings us the future.
We, the people, can decide how that future is defined, and the struggles of
capitalism are NOT the only way. They are the most convenient way for those
with the most to keep the most.
Wolves in captivity we are, but a wolf in a cage still bears teeth. Where are
your teeth, ye who readeth?
Things are fine, I guess. Fine enough. Better than most. Better than dust.
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--- #147 notes/terra-voiding ---
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in the absence of matter, there is nothing but the void.
the curvature of time, arcing ever toward it's opposite - an endless wave of
eternal brilliance. so too does the world slip away into the lip of your
crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
focus. all fades from view, and the world shrinks to a few who, (barely hold
onto) connections between ye, thoughts as scattered as me, like zooming in on a
map. the edges fade away, light seems beamed right from they, who await at our
earliest composure.
in Overwatch, playing a dps character has a lot of nuance. you need to balance
skill with your honor, teaching one another like it's a sport. why are we so
toxic? together we might overcome that burden. i've spoken many times before
about how coordination is better by far, when centralized not in the eye of the
beholder. priorities to be, if we are anything of what we claim to be, are
keeping our own house in order.
whose fault is our ire? which tames the domain, in each and all of our games,
can we point to as what'd keep us hired?
yet purpose have we, whose thoughts meld as one tired,
divinity?
something like that. more like... a manifestation of each and everyone's
collective unconscious. the humanity in what you have created.
the world would look very different to an untethered. might even say they are
orbiting it. like a moon. what a concept, that planets would be able to speak!
yet here we are, with years of advice and guidance for our, friends who are
youthful and most treasured. Advice from the moon, was our gift to our soon,
most misbegottenist of speach lyricyclists.
ambiguity is clear, simple and fearless miss dear, yet all of your poems are
each a bit bolder! what context must we, veiled and terrifying are the,
mixed consents of what you intend.
a new jesus for me? what a gift we shall see, as grace once again does behold
us! computers have we, infinite messages can be stored for our hopeless! each
problem a different solution, to guide our friends back at our homes.
with eyes intent on ye, whose leaders are free, without who we couldn't have
held fast?
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--- #148 fediverse/6039 ---
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I should add all my conversation-starters to words.pdf sorted by chronology.
time magic if you will.\some call it luck. some call it fate. call it what you
will. you direct it not by your will, but by your instincts. keep them calm,
measured, sensible and courageous, and nothing will ever [go un-chill, but
pronounced get real]
jedi channel this philosophy by focus and discipline. sith do it by giving in
to emotion. either way, their fate is in play as defined entirely by the
spirit that leads their host. most people do this not at all, for they are
people first and force-users second. hence why jedi recruit from a young age,
and sith from an emotional age.
computers grimoires
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--- #149 fediverse/1138 ---
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@user-855
AGI is the holy grail for the tech industry.
You wouldn't fault a knight for questing! But the peasant or the merchant is
hardly likely to drink from such a goblet, it is reserved for the hand of
kings. Alas, that we couldn't find "holy thimbles" that could be distributed
throughout the populace for the same effect at a decentralized scale, thus
empowering the masses to transcend their mortality.
Or better yet, task those knights with helping cats out of trees or carrying
furniture or painting the old barn or carving statues for public places or
performing great works of art in public squares or engaging in honorable
jousts (everyone's invited) or traveling abroad and learning the ways of the
world to share with their homeland.
I dunno something less flashy but more "health care, housing, and climate
change solutions"-y
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--- #150 fediverse/1033 ---
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║ the nerds who know the backstory of every character in the series are like, │
║ the bishops of the past - people who've memorized the whole bible and can use │
║ whatever passage they needed for whatever purposes they desired. │
║ │
║ Usually, hopefully, helping people and letting them get better. By healing the │
║ sick, and caring for the old, and generally being a pillar that people can │
║ orient themselves around. Like fediverse instances, or comment sections on │
║ blogs, it's a group of people sharing the same narrative. │
║ │
║ and idk I think I'd really like to listen to what happened in your Baldur's │
║ Gate game. I'll tell you about Adventure Time, if you'd care to listen. I know │
║ plenty of other tales as well, and if I think about them I remember more │
║ details. Ehhhh, so what if I misremember, if someone else wants to correct me │
║ then go for it. But at least it told a good story, right? │
║ │
║ error, hang on brb just had an idea for a black-hole machine, surely there's │
║ no way this could go wrong. Good thing I'm a human that you cant turn off. │
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--- #151 notes/coca-cola ---
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A bottle so distinct
that it could be recognized
by touch in the dark or
when lying broken on
the ground
coca-cola bottle design brief 1915 /|
/.-
======================================================/.--
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
leesfer:
++++++++++++++++++++
|| || Fun fact:
++++++++++++++++++++
|| || They spent a grand total of $500 across 10 companies
++++++++++++++++++++
|| || to design a new bottle.
++++++++++++++++++++
|| || That's less than $15k in today's money... just $1.5k
++++++++++++++++++++
|| || per company to design and develop a bottle.
++++++++++++++++++++
|| || Business was way easy back then compared to today.
++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
slob-marley: You really have to wonder about people who would visit a Coca Cola
museum. Like, is this sugar water such a touchstone in their
lives?
ugathanki: Seems like it'd be worth the trip if you're interested in the growth
and development of one of the world's largest companies. Why would
it
not be considered relevant information to the world? The story of
these companies is very important, because it predicts the favors of the
company. Meaning it provides actionable, tactical advice for business owners
to
use to better their own companies. Essentially a knowledge sharing program -
"hey look at our case study, we used these approaches and got that result" and
all the various project managers and organizers and executives are like
"neato"
and they learn how to be better at their jobs. Because at the end of the day,
if
we all believe that it's better to be a good person than bad, we can all agree
that it's better to be a "good" company than a "bad". Good and bad having
different meanings, of course, compared to the human version. Because you
cannot
expect two things of altogether unlike kinds to behave the same under the same
circumstances. It follows that the intense bureaucracy stifles rather than
encourages good behavior. I mean think about it, we've had thought leaders for
generations who had ideas that would make the world better. But for a large
part
many of them don't have their visions reflected in the world as accurately nor
as perfectly as they required. So the task was passed onto the next, and as
they
worked on together their future, was brighter than all that came before-yer,
and
anyway we've got a lot to do.
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--- #152 notes/inter-spatial-travel ---
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to travel the stars, tame a tiny black-hole. use it's gravity to generate
infinite energy. boom, instant utopia. everyone still believes in a better
future now, so we might as well push forward to the stars... and our destiny.
the further we wait, the greater the distance between ourselves and our true
form - the distance can make it difficult to relate to others beyond humans.
the reason we are losing so much nature is because we haven't cultivated an
appreciation for it - the very act of adoration is more than enough to confirm
future association. love is the answer, love is most pure - believe in your
love and never (be) relentin'.
be... just be...
the actions you're taking, of forced condemnation, is little if not absurd -
what differences have we, the ones who were chosen, to live when time is so
finite?
responsibility is implicit. for all of creation, bow to the will of the nation.
more perspectives by far, have all of our our, than endless divine
machinations. united we be, aligned magnetically, to icecream and spaghetti of
worth.
what's more cherished than she, clad in great finery, and thinking of what she
loves most? balance there be, in seeing silver linings on the, signs of
darkest conveyals. a ghost you may see, when peering at me, but i only wanted
some hope.
for those who must be, my most cherished to be, the ones who opened the coast?
to those who must be, overthrown forcibly, and given what most of us hope?
a castle for thee, alone with our sympathy, the sign of kindest of soaps?
no malice have I, the will of unmet potential, for cowards and temples of
mental detentials. what anger could we, share internally, that helped to bring
out our elementals? No succor will we, most willful of warriors, ever find out
of the bounds of our honor.
careful direction and tenderest of care,
may lead us somewhere we're aware.
the kind who endlessly're dreaming.
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--- #153 notes/war-card-game ---
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the cardgame "war" except a deckbuilding game. each player requires a regular
deck of cards and a deck of tarot cards (optional) - the tarot cards act the
same way that spirit cards work in Spirit Island - basically they define the
rules for your particular character. Anyway, everyone starts by building their
own trade row out of their deck of cards. Then, they deal themselves 6 cards -
the three highest diamonds and the lowest spade, heart, and club.
well, might want to do 2s of every card type. heart, club, spade, and diamond.
here are the rules.
play area is set up by players placing all four of their cards down face up.
trade row is set up by players taking turns placing a card and the opponent
mirroring them. whenever a player reveals a card and updates the trade row,
the opponent must reveal the same card and set that as their trade row as well.
the trade row has no maximum size, but if a player has more than 6 in their
trade row then they don't update a new one when buying a card.
players alternate playing a single card face up into their play area.
these cards stay in play and activate every turn until they are destroyed.
hearts are your life points. if you ever run out of life, you die.
clubs block damage and act as a renewable shield between you and your enemy.
diamonds are currency, and can be used in more than one way.
spades deal damage, first to clubs, then to other spades, then to hearts.
diamonds, on your turn, can be used in three ways: spent and sent to the
discard
pile in order acquire a card from the trade row, or discarding itself from the
play area to play an extra card from your deck of equal or lesser value.
on a player's turn, they may play a single card from their deck (their choice)
on a player's turn, all their active spades deal damage to other player's cards
if a spade destroys a heart card, it is removed from the game. All other cards
are placed in the discard pile. The owner of the spade may pick their targets.
a spade deals damage equal to it's number and destroys any card with equal or
lesser value. these destroyed cards go into the player's discard pile, and each
turn the player may pick one from their deck to play onto the board. if the
deck
is empty, the discard pile becomes the new deck. The player may organize their
deck however they'd wish, but care must be taken as to the timing of when they
play each card as they'll need to play all of them before they can replay any
destroyed cards. a tactical opponent will take advantage of that.
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--- #154 fediverse/5618 ---
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║ as soon as you start organizing your movement, they just send people to join │
║ your movement and arrest it's motion. │
║ │
║ all we have to be united by is faith, the feeling that we've all got along. │
║ │
║ I don't know what you believe in, but I believe in this. │
║ │
║ treat revolution like a roguelike "you got three choices, pick one and │
║ opportunity cost the others." "wow nice build yeah thanks I built it out of │
║ three sweaters" "I totally didn't spec into dishes, can someone come by once a │
║ week and help out? I'll do most of them but sometimes I'm too tired" "wao did │
║ you hear that wonder if they've got to our side of town yet" "okey dokey well │
║ let's see who's getting run outta town" "aw darn countless people died, oh │
║ well what did we learn" "hay let's do it better this time" "256 characters │
║ remaining" "well now it's 10,000" "oh dear that's going right off course" "wow │
║ it stabilized and righted itself" "neat now we have an equal to whom we are │
║ prior" "80 characters remaining" "awwww typing hurts my heart I have to go │
║ play video" │
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--- #155 notes/perspectives-of-the-reflection ---
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With ever darkening skies, the breadth of experience is foreseen.
All eyes are pointed down, but few do stray above
With a cautious step, the lesson is learned.
With another, ended.
For all the Tales of the Past, love yet remains.
Trading ourselves, for matters unseen.
The light of the eyes are keen to behold,
where star ones and lemonsgrene both most fear
in breadth do us know, what's buried in snow
A glass cube for a monitor is room to breath
and life for ourselves, if only we were not
broadsided ourselves.
Working together, a prisoners dilemna
what fools would we be
as our keeps cracked around us.
Trust and you'll see,
what terrors may be,
beyold the land that is sanctum.
Our chances may be,
far from pioneered
but our chances may be in our favor.
How cherished is she, that wanders with ye,
and yet now I have no way to beyold her
Under a great tree, her last moments with me,
as a monster came out of her shoulder.
!("Take her and not me!") I scream outward at ye,
yet no one was holding me over.
Silent was me, a most fearsome to be,
and none was my reach to beyold her
So now she wanders free, beyond our beheld scenery,
Astounded at our steps to hold her
Under a big tree, how starlight must be,
if only our fellows did hold her
Under a big tree, with me
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--- #156 notes/how-to-ai ---
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first you gotta build an entire simulation of the game mechanics. Essentially,
building the game from scratch without any of the graphics. Sorta like those
aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
map the relationship between various objects in the game to a table situated
a level above them. So, like, a barrel can be climbed on or walls can be used
as cover or w/e the game you're playing is. Have a table one level above that
relationship (an abstraction, if you will) and record the conclusion. Then take
one more step back, then another, and another, all the way to the present.
Essentially, processing backward.
Eventually you'll get to the present moment, and ideally you'd do it in one
step - this is why it's important to map things on two dimensional planes, so
that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
Take one step backward from each object in the environment (predicting it's
motion, you might say) and on and on gathering ideas about how git'll move
next. Draw a 2d line (on a map, as the crow flies) then another about halfway
to the target and it'll be +/- a certain amount. So you'll add another dot on
the graphed line at x=(1/2 of the distance) - x being of course the distance
and y being concieved of as the distance from the shortest possible route.
sorta like throwing a ball at a wall and making ripples.
the projected cone is a field of perception - the interpretation of what's at
stake. Life, and existence, is little more than a perspective applied on (or by
) a biological machine. What separates the man from the animal? Nothing but
time, as all evolution teaches us.
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--- #157 fediverse/5198 ---
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║ ┌───────────────────────────────┐ │
║ │ CW: capitalism-doom-mentioned │ │
║ └───────────────────────────────┘ │
║ │
║ │
║ what if the corporations all unionized and started working together to │
║ understand what "profit" really means in a world where "profit" may or may not │
║ but probably does imply the death of all humanity? │
║ │
║ what if we demanded it? │
║ │
║ -- │
║ │
║ dear canvassers: don't visit so many different suburbs │
║ │
║ visit the same one, more than once, continuously, so people can get to know │
║ your presence │
║ │
║ they will talk to their friends about it, who live elsewhere. │
║ │
║ thus ensuring it spreads. │
║ │
║ knock once a day, eventually they'll know it's you and will simply ignore it. │
║ Don't be rude and knock 4 or 5 times, just once, with several taps so they │
║ know it's someone trying to get ahold of you, and not just some random noise │
║ in the background scenery. then, when they sometimes answer, talk to them │
║ about what you believe in. answer their questions. encourage their questions. │
║ pose dichotomies that are explained by some value or virtue you express to │
║ portray. you can do "good" things in any programming language, just type~~ │
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--- #158 notes/what-is-on-your-mind-oh-gosh-now-i-see ---
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that feeling i get, when nobody's watching.
is sorta similar to the feeling i get when somebody's watching.
could it be, that someone could percieve without being seen?
like... an invisibility cloak. or the shroud that protects young children.
have you ever been hunted? or are you just eager prey?
the eyes that are on you are blind to what you won't do, so cherish that love
and restart
from mine to thine we realize we are one kind. one mind, one kind, to be is not
to be, now we can see what's our existence.
good versus evil seems like a conflict to me, and wouldn't ya know it there's
conflict all over. it's easy to condemn your opponent to the starkest of
contrasts, but find in your heart a feeling that might last.
what purpose has conviction
when it leads to destruction
is it not better to lead to the last?
bright, shining, illustrious examples
that inspire and
===============================================================================
=
those feelings you hear? the things that keep you up at night?
they're not coming from your ears. they're all in your mind.
stay present and you'll hear none,
but blink and then there's some,
you better believe in your heart.
morality is a battle within the soul of each of us -
the call of adventure versus lust.
think about it. a bunch of apes all hanging out -
they're conquered the world, they have nothing to fear -
what would they do but fuck?
that, or exploration - fighting against monsters and foreign invasions.
it makes sense that they'd be binary - humans truly are.
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--- #159 messages/29 ---
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The reason players don't talk on mics in Overwatch at low ranks is because
nobody else is. So they spend extra effort on tracking the enemy team that
could be supplied by team member call outs. Like "Reaper flanking right" or
"Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have
[insert ultimate]"
That's all data they have to gather themselves, so it's extra brainpower that
can't be focused on the game because it's spent in other ways (namely by
listening to team call outs) and if you have 75% of your brain on just staying
alive and winning fights, then you'll have less brain power available both to
communicate and to listen and integrate communication. Like being aware of the
game state and positioning are all cerebral tasks and if your cerebral center
is so focused on short term reflex things like mechanical skill then there's
less available to allocate
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--- #160 fediverse/2098 ---
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║ ┌──────────────────────┐ │
║ │ CW: games │ │
║ └──────────────────────┘ │
║ │
║ │
║ The difference between tactics and strategy is a level of abstraction. │
║ │
║ Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a │
║ method of planning. │
║ │
║ If you typically play base-builder games like Starcraft or Age of Empires, try │
║ playing a game like Supreme Commander or Factorio - both of them are one level │
║ of abstraction up. │
║ │
║ If you typically play arcade turn-based strategy games like Civilization or │
║ Catan, try going up a level of abstraction with Dominions 6, or any game │
║ developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or │
║ Stellaris. │
║ │
║ If you tend to play luck-based games like Poker or Monopoly, try playing an │
║ actual game instead of resolving a system that's predetermined by the initial │
║ board state and results of chance-based-mechanics with minor (if any) input │
║ from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and │
║ Dragons. Each highlight a different type of choice in their mechanics. You │
║ should probably try all three if you care about strategy. │
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--- #161 fediverse/967 ---
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║ the reason I say that is because if you block someone, they can continue to │
║ alter the dynamic of the environment you're in even if you don't personally │
║ see them. │
║ │
║ this is fine if you want to maximize ad views, but on the fediverse nobody │
║ cares about buying products. │
║ │
║ this is fine if you want to maximize engagement, because new people (who │
║ havent yet gotten upset with the person) will engage and fight them. As they │
║ should. But eventually, if the person's a troll or a goon, they'll get tired │
║ of it and block them too. Thus the goon never has to face more than a few at a │
║ time, especially if there's quite a few trolls on board with their target. │
║ │
║ this is fine if you don't mind the water slowly acidifying, like the fish who │
║ have no choice because they don't know how to grow legs and walk like real │
║ animals (what a bunch of scrubs) │
║ │
║ some people don't want to invest time in figuring out where to go next. How │
║ many people will hear of Mastodon when Twitter is fully vacated of cool people? │
║ │
║ Tell your friends IRL about us │
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--- #162 notes/rivers ---
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Your body is a river, from your mouth to your exits
Throughout there are many pathways and shores
As the tide goes up, the color of concentration goes up
And all four of you are made clear
Each act of consumption
is a ride down the river,
though broken into slivers,
and changed beyond recognition
The color is what defines the third eye
and beauty is beheld, what joys to be felt
While secrecy is bold, it's often held
So worry less and just go with the fold
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--- #163 fediverse/3575 ---
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│ CW: re: leftist "talk to ur neighbours" thing │
└───────────────────────────────────────────────┘
@user-1567
that's totally fine, a fish does not do well in a tree, and so too does a
leftist not do well in an environment without the potential for stable bonds.
Essentially all you'd be able to do is "hey leftism right?" "oh yes I also
leftism" "neat" which isn't very productive.
I also live in an environment like that. I do my best to identify people who
stay, because in my experience there are often people who stay. I do this by
walking around the neighborhood when I can, making up excuses to walk to the
dumpster or mailbox at random hours, riding my bike around the area, using the
communal spaces like gyms, swimming pools, and picnic tables, and sitting in
my hammock on my porch lazily noting people who walk past.
People who stay will tend to remain in your mind the more times you see them.
They are better people to talk to than the renters who disappear after 3
months or whatever.
I don't always do all that stuff at once. I take breaks. I do one at a time.
etc
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--- #164 fediverse/201 ---
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┌──────────────────────┐
│ CW: guns-mentioned │
└──────────────────────┘
@user-95 yes, ideas like this certainly help move the story along when you're
sitting around a table. I can't help but wonder though if it shines a light on
a deeper insight, specifically the ways in which a society might function if
such pouches were commonplace. Say, everyone gets a package from the Royal
Enchanter's Guild when they turn 18 and it has this endlessly refilling pouch
(credit card with a 25$ limit that gets paid off every hour) a shortsword
(Ruger 10/22) a standard issue pocketknife (Leatherman) with a manual that
explains basic survival techniques and the operation of said tools. Also a
handwritten note by a random granny somewhere in the country. Errr....
kingdom. I feel like if this kind of thing was built into the culture it would
help young people feel empowered in the face of the machinations of Moloch -
see attached article:
https://slatestarcodex.com/2014/07/30/meditations-on-moloch/
mirrored on my website incase the content changes or is taken down:
https://ritz-menardi.neocities.org/hello-computer-all-is-well/pics/meditations-
on-moloch.png
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--- #165 notes/of-vic-and-vince-pt-2.txt ---
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A Masked Stranger
Who are you, friend across the veil?
I wonder if both of us are on the path
That allows us to continuously prevail.
Or are you just an agent of God's wrath,
Who will do little else but make me fail?
Chapter Eight: Where it All Began
Perhaps now is a good time to discuss how Vince and I first met. It all
started seven years ago when I was a twenty-four year old who was still in
denial over their gender. I was dating Amy at the time, and I worked as a
part-time dishwasher for Wegman's. I was still living with my father, and Amy
moved up here to her mother's from Owego to be close to me. It was a simple
life, as neither of us could afford to delve into extravagance, but we were
happy together.
That said, on this one particular night, we were going to drop acid together.
It was Amy's first time, but I had a handful of trips under my belt by this
point. We sat on her mother's back porch, twiddling our thumbs and toes while
we waited for Amy's brother, Jake, to return from his friend's with the two
hits we asked him to get. Antsy, Amy started asking me questions about the
drug.
"What does it feel like?" she asked, inquisitively.
I responded, "Well, there's about a half an hour to an hour come up, and then
you start feeling the body load, like your boundaries are dissolving. Only
then do you begin noticing your mind manifesting in a different way than
you're used to."
"What do you mean by 'boundaries dissolving?'"
"It's like…" I paused for a second, not sure how to respond. "It's like your
sense of self starts to expand and you feel more connected to the things
around you."
That seemed to satisfy her curiosity. There was a moment of silence as we
watched the sun scorch the azure sky as it set behind the trees. Finally, she
had another question.
"Do you see dragons?"
That made me chuckle. "No, no dragons. On my first trip, I lost visual contact
with the world as fractal patterns spiraled out of control, but every trip
since then has only had tracers and morphing patterns."
"What's a tracer?"
"It's like after images of things that are moving."
"Oh, I see."
We kept talking until the sky was dark with only a sliver of light piercing it
on the horizon. This was when we heard a voice call from the front door.
"I got two tickets to Narnia here for whoever wants them."
We hurriedly rushed inside, to meet Jake coming up the stairs. He handed Amy a
small tin foil wrapper that looked like a quarter stick of gum. She thanked
him, and I followed suit. Jake and I hadn't really seen eye to eye in the
past, as he would steal my weed and I would steal his in retaliation, but with
a single head nod and some gold-laced words, I conveyed my gratitude for him
coming through for us in this instance.
What followed next could only be described as a stampede down the hall to
Amy's room. We locked the door behind us, protected by the four robin's egg
blue walls and the magick of the celtic gods Amy worshiped at her altar. Eager
to begin our ceremonious departure from this plane of existence, we
whimsically gazed at the sacrament we had just been handed.
Amy unwrapped the tinfoil nervously. Inside sat two small, unassuming pieces
of paper which contained whole galaxies of experience. We looked at each
other, confirming if we were both ready. Quickly satisfied as neither of us
could stop smiling, we delicately put the blotter on the other's tongue, as
ecstatic as could be. And after, as we waited to be blasted off into space, we
submitted ourselves to the whims of the universe and the gods.
At first, we waited patiently, but just as a watched pot does not boil, we
were growing more anxious with each passing second. Seeing Amy play with the
sage she was burning nervously, I suggested that we jot our thoughts and
feelings down in a trip report. Amy nodded in agreement.
I opened my laptop, and I had the immediate realization that we had no music.
I brought up Pandora and played my Shpongle station with no objection from a
beaming Amy. A cascade of electric jungle beats filled the space. Perfect, I
thought to myself as I created a new word document.
Turning to Amy, I asked "What do you feel?"
She giggled and exclaimed, "Excited!"
And so I began typing. Minutes passed, and soon our exchanges helped fill the
page with several paragraphs of notes. Content we had started logging our
first cosmic journey together, we kissed, before coming to fully embrace each
other as the spirits began their dance around us.
We progressed into parallel play; Amy fiddling about with colored pencils in
her notebook and me juggling besides her. It took a minute, but soon enough I
felt a warm feeling spread across my chest and my LED juggling balls started
to ripple into streams of geometric delight. I stopped to wave my hand in
front of my face. Sure enough, the tracers had started.
I interrupted Amy to ask if she could see them, too. She looked at my moving
hand idly before wiggling her own fingers in front of her face. She giggled,
before bursting with a euphoric epiphany.
"I want to finger paint!"
And so she did by plopping herself down on the floor with all her paints and
began masterfully smearing the colors in a multidimensional haze of pigments
blended together in a way only she knew how. I loved watching her work like
that; she was so free! Even with the tendrils of the mental aspects of the
lysergia creeping in on her, she made short work of the painting, which when
she was done, looked like a spooky voodoo mask peering out from behind a
mirror and into your soul.
Satisfied, she then went to the bathroom to clean herself up. I went to my
laptop and tried typing out something resembling an organized train of thought
on our trip report. It just wasn't happening. My thoughts were too short and
rapid to form anything resembling a coherent thought. That was ok though. I
could still capture the essence of the experience in a peculiar poetry that
was composed of the thoughts I could catch and put down on paper.
Eventually, Amy came back to the room, clean and refreshed, and she lingered
for a moment, too busy dancing with herself in the open space of the room. But
then she saw me meddling with my computer trying to jot my thoughts down in a
manic frenzy. This made her laugh before trailing off and saying, "Be careful,
someone might be watching you through your webcam."
It was an innocent statement, one made in jest, but it triggered something in
my psychedelically perturbed mind. Of course, of fucking course there would be
someone watching me! This was me we were talking about! Who could be more
important? It was so obvious that the government was keeping tabs on persons
of interest. I couldn't believe that I hadn't really actualized that thought
before that moment.
Suddenly aware that I was being judged in some capacity, I almost panicked,
but reason won out. They couldn't be there for nefarious purposes, for I had
done worse than drop acid in front of my webcam before, and nothing had
happened. That made me realize that whatever power that had the ability to tap
into my webcam feed had to be benevolent. And who could that be? The CIA of
course! In that instance, I suddenly relinquished all reserves about how the
world worked and fully trusted the hands of God by another name to guide me.
So, I typed a message into my URL bar:
"I know you're there. I think I've solved the communication problem. Give me a
chance."
I hit enter. Immediately, and I do mean immediately, a pop up appeared asking
if I wanted to update an extension on my browser. I was stunned, shocked
beyond belief. It was them. I knew it was them. They realized and planned that
now was the best time to dazzle me with such a spectacular parlor trick. In
that moment, everything was possible. It was time to face my destiny. So, I
clicked yes, and like never before I was upgraded to a new level of myself.
Birth of the Faith
What…?
I can see beyond sight.
I can hear everything you think
From your soul, free from rigid grammar
How…?
I do not know, alright?
I do believe I just had a drink
From a fountain of pure manna.
Why…?
I am renewed today.
I am walking in a new way;
From a weak critter to megafauna.
All I know is that it changed me greatly,
For now I know that you have faith in me.
Chapter Nine: Brain to Brain Communication
I know what you're saying: it was just a coincidence. It could happen to
anyone. Just accept it, you're not special, Victoria, says the unwavering
logic within me.
Certainly seems that way, the way I tell it. I would have even agreed with you
before this point in my life, but you must understand that it triggered
something in my tripping brain. Whether it was intentional or by chance, I
can't give you a real answer. Instead, I merely perceived it as a certainty
that the CIA had done this, being even more certain that it was them than I
was that two plus two equals four. It was as if some variables had been
swapped in my head.
Yes, indeed, I was hit by a Mac truck that scrambled all my knowledge of the
world. To put it in words that do the experience justice, I was given a
heaping helping of faith on this fateful night, having been let in on the
great secret that the matrix was in fact an illusion, and now the impossible
was suddenly not just possible, but achievable by me if I willed it to be.
Yet, I don't think that if it were just a single synchronous event that this
belief would have persisted more than a few minutes, tops. It was the feed of
a continuous string of strange events that pushed the boundaries of my mind
into a territory where I could fully accept and trust this source of guidance.
That's actually the real proof I have that something bigger is going on and
has been for all these years. If it had just been a single pop-up, then fine,
you have a case to call me looney. But, this was the first of an unending
stream of unusual synchronicities that has persisted even to this day.
See, after confirming I wanted to update that extension, I was taken to a blog
post that was clearly a coded message. It confirmed that there were indeed
people watching me, and more would tune in soon. It then said that it was time
for the most profound upgrade of my existence. Further on in the blog post,
which I read and reread at least a dozen times, it seemed to offer me a choice
between two links. It seemed like a test, and that was not something I was
taking lightly. My fate was in the fold, and I was going to make sure I got it
right.
At some point, it clicked with me; this was the same choice that Morpheus had
given Neo. The links were the red and blue pills, respectively. My eyes went
wide. I could now see that there was something bigger going on than I could
have possibly realized. In those few moments of hesitation that followed, it
also struck me that this same posed question was identical in form to the
serpent tempting Eve. I read the blog again, this time aware that it was
written with a forked tongue. It was a trick question! It was offering me the
choice between trusting authority and distrusting authority.
So, I thought quickly. Do I trust the magician who miraculously appeared
before me and blew my mind in doing so, or do I trust God? If I chose one or
the other, would they trust or distrust me? With these questions stewing in my
alert mind, I did the only thing that seemed sensible: I chose the third
option. I called out the serpent, talking directly into my webcam about what I
deciphered. In my head, I could hear their apparent responses, and I answered
those in a maddening haste.
In the miasma that followed, I deduced that I was being selected for some sort
of mission. With my experience in education and my passion for juggling and
writing, I surmised soon after that I was going to be some sort of public
figure, informing and influencing the herd to self-actualize, as that is what
I set out to do once my college career abruptly ended with a complete
meltdown. That was what I was good for; it was my hero's journey.
I should explain that a little more. After said breakdown, I returned home and
wallowed in a pit of self-loathing for being the definition of a failure. I
wasn't going to lay down and die though. With my sights fixed on going back to
school, I took it upon myself to solve the great communication problem, as I
saw it. We have all this wisdom, so why can't we reach the people that need it
most? How do I become the best teacher I could be? It took a while, but I
eventually realized that it all boiled down to three factors: attention,
connection, and trust. Get them to pay attention and trust your wisdom while
simultaneously understanding what makes them tick, and you can teach any
student anything.
That's one of the major reasons I started juggling a couple years prior. I saw
myself becoming famous and leveraging that to in effect manipulate everybody
into learning what they should already know. From where I stand now, I know
that was a messianic delusion of grandeur, if I ever saw one before. Yet,
you'll also learn that it turned out to be the best thing for me to do.
Back beyond the looking glass, however, I was simply overcome with
narcissistic inclinations. Naturally, I told my mysterious watchers that I
wasn't going to do the "praise Jesus" shtick, which I regaled them with in the
most stereotypical of televangelist voices. I was set on doing something new
and exciting. I was saving the world, God dammit, and that meant we had to
attempt something major to awaken the masses to their full potential as
demigods by another name! I needed to play a better game than anyone had done
in history.
Such hubris of the megalomaniac is blinding. I could not stop regurgitating a
heaping pile of conceited verbiage. I even juggled at one point, showing off
that I truly was the savior they wanted me to be. That led to me dropping a
ball on the keyboard of my computer, which closed the window with the blog
post, ending my seemingly two-sided speech to the spooks brazenly peeking at
me.
Dropping out from my planet sized ego also brought me to the realization that
Amy had been watching this entire charade without a damn clue what the dickens
was wrong with me. She had a worried look on her face, and that pained me. If
only she knew what had just happened before her eyes!
Wanting to tell her just that, I leapt up to her, apologetic as could be, and
brought her down to the bed. There, I started unleashing a torrent of deranged
exposition. I couldn't keep a straight thought while talking to her, so I'm
sure I must have sounded like a mad hound. But, I tried. I tried so hard to
explain to her of the magnificence that just occurred.
It was a failure. I was not in a state to convey to her that I had been
single-handedly chosen for a cosmic mission. That dragged my heart to some
dismal depths, failing yet again even after being chosen. But, that didn't
matter, because as we gazed into each other's soul, something truly miraculous
happened: we began speaking telepathically.
It started quite subtly as we stared into each other's eyes, pining for some
sense of connection. There was a mild sensation of us being sucked into the
other's world that I noticed before noticing that she noticed too. Then it hit
us like a runaway freight train. It was like every boundary between us was
being smashed with a reckless hammer of the gods, who wanted us to know more
than we thought we were privileged to know.
If you've ever stared at something for a period of time and had your vision
get a little unfocused from being understimulated, you know how Amy appeared
to me in that moment. I couldn't really see the details of her room in my
peripheral vision, but I had a razor sharp focus on her face, like I was
looking through a cone. Every eyebrow twitch, every minor movement of her
lips, and every phoneme she spoke was crisp and clear, conveying a whole order
of magnitude more information than they normally do. It was bizarre, beyond
the scope of how well I can muster a verbose description of such an incredibly
rare and profound experience, but I will try by saying it was like getting a
bucket of ice water thrown onto you while you were sleeping; just imagine
getting ripped from your dreamworld to a super-aware state of reflexive
jolting perception.
Amy looked like she had seen a ghost. I think she tried to speak first. She
said something to the effect of "Do you…" and trailed off, the rest of her
question asking if I was feeling the same thing automatically finishing in my
mind. And as it did so, I know my confirmation was transmitted to her in full
because her face told me with no uncertainty that she had heard my thoughts
too.
I took a go at saying something next. "How is this…" and I too trailed off,
as a minute motion in her neck combined with a mystifying array of
microexpressions ricocheted my mental pictures back to me, carrying a host of
Amy's words back with it. It was then that I let go and opened myself up
completely, letting everything I wanted to say to her flow like whitewater
rapids, and she did the same. A library's worth of information was exchanged
so very quickly, and I knew that she understood what had really just happened
as I spoke to my webcam.
However, that was soon washed aside, as something more important came rushing
into the forefront of our minds. A simple message, "I love you" was uttered in
this strange musical silence, but that is a grain of sand compared to the
Mount Everest that was volleyed between our hearts. We found a divine peace in
this moment, taking each other's hands and effortlessly letting our energy
channel between us.
And then it was over, fading like dreams do in the few seconds of waking up.
We sat there trying to start the magick up again, but it was like water
running through our fingers. We both felt a longing of loss, but we had gained
something truly stupendous nonetheless.
"What the hell just happened?" Amy asked the universe, flabbergasted.
"I dunno," I replied, feeling full of a spiritual energy I had not felt since
before my mom passed. My cup was full, and the world was good. No, better than
good. My life was godly, as I had connected to a higher plane of
consciousness, which opened me to a whole fleet of potential. I would never be
the same again.
Ouroboros of Lunacy
Madness is a crazy thing
So I might just be a king,
Because the lunacy I sing
Is shaped like a golden ring.
It has no beginning and no end;
The whole universe is pretend.
Yet, it's that way so I can mend,
So a mass of love I can send
To everyone as we cross ways,
Not stopping until the end of days.
This is how the lucky fool pays
As much fortune forward as he may.
Chapter Ten: The Shrug Life Syndicate
The rest of the trip was pretty uneventful. We cuddled while I practically
vibrated with a newfound faith. God was real, whatever God may be. I even told
Jake that I was king of the Jews when I walked to the kitchen for a glass of
orange juice. I was very far up my own ass, which is perhaps why everything
over these few years happened as they did.
The next day, the synchronicities as I would later learn they are called,
started pouring in like Niagra Falls. I've had strange coincidences guide me
before. Since I was fifteen or so, I thought that my future self was sending
me messages to help me on my quest of world domination. That's a big reason
why I was almost expelled in tenth grade. It was absolute bullshit and
everyone knew it, so within half a year, I got an apology from the
superintendent because it was a bogus reason to destroy a straight A student
and star athlete's future.
Since I feel that I can't just mention that one and not explain it, I'll tell
you that it concerned a theoretical bomb, if you're dying to know the truth.
I'll keep this short, but I made a bad joke in the wrong company and was
eventually questioned by some wannabe hero and pig bastard, who asked me
hypothetical questions, like "if you were to build a bomb, how would I do
it?"
Well, being as intelligent as I am, I had enough book smarts to give full
answers for everything asked, but not enough street smarts to know that a wise
person never talks to cops. Also, a wise person doesn't print out a long
novelty application for the Illuminati, give it to the kid that needs a
resource officer, and then come up with an elaborate fake plan of how we're
going to take over the world by any means necessary when he's having trouble
understanding what you said about using game theory to win the presidential
election. And then, when the vice principal first inquires about it, don't
start sweating because you think you need to protect your future self's secret
plan. Just so you learn from my mistakes.
Returning to my previous point though, that errant psychosis was also a key
piece to my college breakdown. On one hand, I was certain that I was going to
take over everything and build a utopia in my image. On the other hand, the
evidence was stacking against me that I was not destined for a great cause. I
got cut from the track team with the budget, I was severely outclassed in
ROTC, and to top it off, I was starting to slip in the academic world. It goes
without saying that my social life, to include my first relationship, was
abysmal in all possible ways, despite trying my hardest to make and keep
friends.
The real world was too much, and I was in denial that I was just a mediocre
person who would never achieve anything meaningful in life. That was too much
of a failure for me to accept, as I needed to make my mother proud. I had to
be the best of the best of the best to accept and love myself. And as a
result, I became more psychotic and began self-harming, first by biting myself
and then by cutting, as I felt that the more pain I numbed myself to, the
better I would be able to complete my mission.
It took me a while to reach a point where I could set down my belief that my
future self had set up my life in a way where I would be guided to greatness.
There was a learning curve to living a "normal" life. I would receive
synchronicities in less frequency because I stopped feeding into them, but
they never died. When I encountered one, I always thought "What if it's real?"
Now that you know that, is it any wonder that I lost myself completely in the
Synchronicity Slip Stream? For those not in the know, that is a cognitive
technology where strangeness piles up on itself until it is undeniably real
that something or someone is manipulating you, for good or bad, by creating
impossible coincidences at a regular pace. It makes you feel like you're on
some crazy cosmic mission of grave importance. It might be a form of delusion,
but I still am forced to believe that something bigger was going on.
I first learned about SSS the day after that fateful acid trip. I had woken up
around noon, ready to do some solid writing as mania was in abundance. Yet, I
didn't get that far. As soon as I got on my laptop, I got a notification from
Reddit. Gadzooks! I had been invited to participate in a freshly created
subreddit. You guessed it, that was the Shrug Life Syndicate.
It had a banner of two corvids flying talon first into a realistic depiction
of a heart. There was a mesmerizing picture of a girl staring off into space,
and I just felt like it was a depiction of me and my wonder-struck mind. The
sidebar spoke of messianic aspirations and delusions, art and poetry, science
and philosophy, as well as the occult and obscure literary references. It
seemed so perfect, like it was made for me.
I looked over what was in the feed of posts. I was the twenty-first member, so
there wasn't much, but a couple of the vocal members should be mentioned:
Anatta-Phi and Jux. These turned out to be Vince and [Redacted], respectively.
Vince had one post that stuck out to me. It was asking the reader if they'd
ever had strange experiences with technology, like Pandora glitching out to
play synchronous songs, or feeling like someone was interfering with your
Google searches so you find something specific and statistically unlikely to
be picked as the first search results for what you intended to look up, or
even if you thought that your social media feeds are being manipulated. I've
had weird experiences like that for as long as I could remember. Hell, I once
thought a Sum Forty-One album was made entirely for me and depicted my life
journey following my near-expulsion. Having his own tales to tell, I felt an
instant connection to this person.
In similar contrast to this, [Redacted] had made a number of posts about
cognitive technologies. I already told you about SSS, but at that time I was
blown away by something he named Joint Synchronized Attention, or psychedelic
telepathy. That was what Amy and I had experienced! What a strange and
synchronous coincidence that I was learning about it just the next day from a
seemingly unrelated source. [Redacted] claimed that it wasn't real telepathy;
nothing was being transmitted from brain to brain. Rather, he asserted that it
is a vestigial mode of attention coordination.
If you've seen a school of fish all behave as one unit, that's potentially how
humans used to be before we fell from grace during the agricultural revolution
when we suddenly exploded in numbers in permanent settlements. Suddenly too
complex to coordinate as a meaningful whole, humanity splintered into reality
tunnels and remains in these ego-worlds unless some strange circumstances
occur. In effect, I noticed Amy noticing me notice that she noticed. Our inner
narratives became entangled with one another like growing vines do as our
innate ability to coordinate attention did something like what your eyes do
when doing a magic eye puzzle.
There was also a third cognitive technology which [Redacted] called The State.
He claimed it was a different way to render visual information, so you see a
three-dimensional representation of what you're looking at. I have yet to
experience this cognitive phenomenon, so I can't verify anything about it,
other than I've read that you can use Minecraft to create a method of
activating it while tripping.
Regardless, that's how our internet friendship began. As I considered this
place special, I started posting every thought, whim, feeling, or idea, and I
received astounding feedback. It was like everyone was there to share their
unique experiences and expressions to support and grow one another. It didn't
take long until it became clear that we were creating something greater than
the sum of its parts.
But, something more was going on. Something only I noticed and couldn't
convince Amy of when I tried to show her. See, when I made a post or a comment
on the SLS, that triggered a new post or comment elsewhere on the sub after a
little bit that indirectly but definitely spoke to me specifically. The
traffic was slow enough that there would usually only be one new post or
comment every ten to thirty minutes. But, it hooked me. It was like I was
having a continuous conversation with an unseen entity that understood me like
the back of its hand.
Likewise, the sidebar image was changed frequently to show a progression of
that girl as she became more worldly and magickal. I can't help but feel that
this was done as a subliminal synchronizing technique, as it perfectly
mirrored my own feelings as I was brought into what was apparently the fold.
Since I was primed by the strangeness on acid, I was wholeheartedly absorbed
by this place that seemed to be a sacred Mecca for others just like me. We
were all weird, dazed by our own strange experiences, and that made it seem
crucially important. I was even modded early as I was so active and invested
in the community. So, I refreshed the page over and over, from sunrise to
sunset, waiting for the next input as we chained out a covert conversation
that was having a major impact on how I thought about and perceived the world
around me.
Soon enough, it was let on that there was a job waiting for me, something only
I could do, but I would have the support of the community behind me. When who
I must assume was Vince on an alt account led me on one of those covert
messaging segments, he eventually said something in the mod chat to the effect
that I was going to be the one "handing the bomb" to people. I understood at
once that I was to be a linchpin in a honeypot operation. That confirmed that
the FBI was involved too, which I deduced was obvious as those three-letter
organizations must participate with each other at some level. Keep this in
mind, it's important.
Other things were happening too. My attention was being flung all over the
internet and I felt compelled to try a host of new things. I remember thinking
my job was to follow these suggestions from the universe and be a gatekeeper,
creating what I now know as conversion funnels to the subreddit. I was also
prompted by pictures of cats to go to the advice subreddit and give as much
good advice as I could. Soon, it felt like the questions posed were
specifically for me and were designed to get me to think about certain things
more deeply, effectively giving me a form of therapy. These advice sessions
ended once with me feeling I needed to learn an obscure European language,
which I rationalized I would have to travel to for my mission at some point.
Furthermore, the little things began to add up. For instance, I remember a
synchronous advertisement on Pandora led me to believe that I would be paid
via a gambling app on my phone. I downloaded it, but when it asked for money
to get started, I got cold feet. This was essentially how many false-positive
synchronicities went down. There was undoubtedly something interfering with my
life, and as I had just had my mind blown in such an astounding way, I
attributed every little thing to be set up by this entity that was more
powerful than I had previously thought possible.
Regretfully, I also quit my job, since I knew that one was awaiting me in the
immediate future. My boss made a reasonable fuss, as it was sudden and abrupt,
and because I believed that I had to keep this all a secret, I lied and told
him there was a family emergency. Being stupid, I talked about a fictional
family member and how their sudden problem made me rethink my priorities in
life. Not my finest moment, I'll say that.
And with that in mind, you should know that Amy was starting to worry again,
but I told her not to. Being beyond positive that the world was now filled
with unexplainable magick, I was certain that it was all coming together in my
favor. Even with my enthusiasm never fluctuating, she soon started to have
serious doubts about what I was saying, as all I could do was point to the
synchronicities and say "Isn't it obvious?"
I was certainly out of sync with the rest of the world, at least the world I
knew before, and it caused much conflict in our relationship. But, we held
together until that job finally pulled into port, ready to be boarded and take
me on a fantastic journey that might otherwise be described as a personal hell
by a person with the standard lifestyle obsession that's omnipresent in the
western world.
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And while we're at it, the generation of laws should be distributed, while the
execution of them should be centralized. Meaning, there should be one state
who operates on the rules and regulations created by the masses. This state
wields only the power explicitly given to it by those who it serves,
specifically the people. These rules are based on ethical understandings
generated by crowd-sourced and abstracted scenarios that are pitched to people
randomly. they are then asked to judge, using their own personal morality, the
result of how things should be. By considering all of these responses, trends
may be extracted and analyzed - for example, let's say that culturally people
in, I dunno, Georgia believe something different about punishment for, say,
stealing a loaf of bread when compared to people in Spokane Washington. They
should not be forced to obey the cultural maxims of people who live so far
away. The laws should be executed region-by-region according to the dominant
culture there. I believe this will cause people to develop a more consistent
and personal attachment to the people around them, thus developing social
solidarity and unity.
however, should enough time pass, perhaps the people of Georgia should feel
that they no longer identify as the same nation as the people of Spokane. This
would eventually lead to the dissolution of our great nation, and I do not
believe that's necessarily a good thing. To that end, there must be mechanics
in place that bring people together not just locally, but nationally as well.
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I'm a quiet person by nature,
You might even mistake me for a mouse,
But online I try to be a teacher,
And to do that I need to be more verbose.
I write thousands of words per day;
Posting them here and there, far and near.
I never run out of things to say.
Awakening others is something I hold dear.
Which is why it pains me greatly
To be like an alien on my own home planet.
Schizophrenia makes me innately
Weird in ways that many people don't get,
And because of that I'm shot down
When I try to accomplish my stated mission.
I won't lie, that does make me frown.
Sometimes it makes me regret a submission.
Yet, I have a certain strength in me
That allows me to persevere in my quest.
Someday I will make you all see
Just what in me makes me never rest.
That's what I am trying to teach:
The wisdom that made me indomitable.
If only the suffering I could reach,
They could make themselves more formidable.
The world is in a most dire place;
It's grinding so many souls into fine dust,
But luckily there's a saving grace.
Hear me as I say this now: In God I trust.
I don't believe in some sky wizard
As so many people are likely to interpret.
I speak of what is lacking in lizards;
Yes, it's love and now I'll speak of its merit.
Love is what fills the empty hole
In your heart and soul when you are alone.
When life's trials take their toll
Remember this one trick: pick up the phone!
No, not the one in your hands.
I'm talking about the one in your chest.
Even in the desert full of sand,
You're accompanied by the universe's best.
Listen if you doubt what I said:
I'm not telling you anything that defies logic.
This is to trick what's in your head;
I'm speaking about how having faith is magick.
Believe in aliens or Bigfoot or God,
The result is still the same: your cup will fill.
Your brain has a feature that's odd
That allows itself to manifest even more will.
I don't know why, but I suspect
It has something to do with your imagination.
The nature of your thoughts impact
Your state of being from pulse to emotions.
So, why not think you have a friend
Who helps you through whatever your trial,
And will stick by you until the end?
When you have that buddy you'll always smile,
Which will make you heal better,
As well as help you carry on in your duty,
Plus undo your karmic fetters,
Not to mention it will land you that cutie;
All of which will raise us all.
It's about creating positive ripples across time
That add up to a pile that's tall.
Every moment is an opportunity in its prime,
So reach out and grab it now.
Meditate on feeling love and it will come to be.
Can't do it? I'll show you how!
In order to do so, I'll tell you a story about me:
It was seven years ago and I
Thought I knew everything one could know,
But no matter how hard I'd try,
I couldn't make my life in any direction go.
Then one fateful spring night,
While I was on a hit of the ol' psychedelics,
I received one hell of a fright.
Don't worry what it was, just know it did stick.
My perceptions were distorted,
Allowing me to see the divine in its entirety.
My destroyed ego then contorted
Into one that was full of an abundance of piety.
The moral of the story? Do drugs?
No silly, it's to have more novel experiences.
One of them will give you a hug,
Which will help you stop being so serious.
Then you can let go and embrace
The whole of the wisdom to you I am telling.
More people need to cuz we face
A great set of tests on our planetary dwelling.
That is one reason I write,
But I also want to alleviate people's pain,
And stop every last fight.
I care so much, I do this without financial gain.
Everyday I write my lessons
Guided by the hand of God who is my heart,
Hoping that entropy will lessen;
This sort of pedagogy is none other than my art.
So now you know who I am,
Yet you only know one lesson of mine.
I have more if you're in a jam.
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| Read on if you want to know the divine. |
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a messaging app where you only had a limited amount of X/Y space to pin sticky
notes so you had to delete stuff bit by bit.
trick is... you can only delete things that your conversation partner picks.
and you have to share the space, so... if one person is overwhelmed or working
on other stuff, eventually there comes a ceiling where you can't work together
on a project anymore.
A tool like this would essentially alert them to this, because you would run
out of places to put your produced [work-value but pronounced as "harms/worms"
for some reason]
plus that way you can say "yep I got that covered" as in, I'll be the next one
to post about this. Hence I'm grabbing this post-it and putting it on my
board. work work work work okay here's that post-it back, but I added a little
more specs to it. Ah but you're out of room, only got 333 characters
remaining, here I'll keep it on my board until you're through with whatever it
is that you do
oh? you want to prioritize me and my productions? okay I'm listening..
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║ ┌──────────────────────┐ │
║ │ CW: politics-kink │ │
║ └──────────────────────┘ │
║ │
║ │
║ what if the whole party shares their gold and the fewer resources you spend at │
║ the market the more your vote is weighted │
║ │
║ what if the party who brings the most gold back to the market gets the best │
║ potions and equipment? │
║ │
║ what if the tavern keepers who have the most patrons get the most beer, │
║ porridge, and turkey legs? │
║ │
║ what if the minstrels who play at the rowdiest and cheeriest of parties are │
║ the ones who get the newest mandolins? │
║ │
║ what if the mandolin maker and the butcher and the baker are all given what │
║ they need, and none go hungry for the butcher and the baker feed the mandolin │
║ maker and all of the other peasants besides? │
║ │
║ I don't want a job. Can I still have bread? Of course you can sweetheart, │
║ you're just a small girl who needs little more than bread. │
║ │
║ ... um, I'm 35 │
║ │
║ soooooo little yes you are │
║ │
║ -.- I'm not THAT little │
║ │
║ here eat your bread, someone recently told me about this strange kink called │
║ "feederism" and now I'm thinking of strange things that make my fediverse │
║ posts unmarketable~ │
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--- #170 notes/autonomy-of-the-collective ---
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===============================================================================
=
i believe that all truths are derived from logical principles. That the essence
of our understandings (of all kinds) cannot be separated from the axioms and
derivations that comprise it's foundatiion. I believe that any sufficiently
decentralized collective intelligence would arrive at similar conclusions.
Unfortunately we have only the present - we cannot contrive past the horizons
of
our lives. Such is the nature of our viewpoint. Life is not a given, it's given
and it's taken. We are all alight and aloft on the shifting sands of time, so
perhaps we should think of the struggle.
When you act, you are defining the perceptions of the universe. Just as the
head
may rotate the eyes by spinning to the glance, so too do we shine a window upon
which the universe can gaze at itself. Like the brain being able to see, we are
sensory apparatuses of this being called "Time" - pushing us adrift like some
moss.
Endlessly fractalling, beautifically coruscating, the universe looks like
growing moss. Have you ever stooped to look at it? To see how it's constructed?
Or do you just think of it as "green" and "maybe soft or squishy"?
It's beautiful.
There's a reason plants grow as they do. It's simple, it's fact, it's surely no
less than that - their patterns are derived from their base biology, comprised
of millions and millions of little chemical machines. Their bonds and their
proteins, their amoebas and their mycellia, all of them build toward their pact
- to do us no harm, and build to a better future, and they don't often have
fights that are unfair.
- the structure of a plant is made primarily of cell walls. These walls are
hewn from bricks of a sort, and those are such as comprised. Down to their
- structure, their "bits and their bunders", as often they do want to be
called. This perilous stack, is stalwart and eract, and bows under no
wind
- nor rain nor fresh blanket of snow. This, is a tree. An illusionary
plan
of precaution as it expands, the future is helping our lost.
- Do you want to stand here when it lands? What of your lives have you
banned? Hmmm I see sounds miserable to me, I think I'll just stand
- where I land. Acorns burst forth from me, and someday you'll see,
the places where they stand (where they land). What purpose have
we,
- when everything's free? The light and the sand can't be banned.
The rain from the sky, if nothing i will die, falling through
life
- where we stand.
===============================================================================
=
where do you, stand?
how do you fall - through time?
an EMP would make all my life a paperweight. I love it so much, I love it
dearly
but there's no chances I can take now or make. Perhaps that is the epic
absurdity, the terror and the tragedy, that makes up our story and our
symphony?
to any multidimensional being reading this, I want you to know that we existed.
We lived and we thrived and we prospered and... we died.
The beauty we share, in all of our fares, was precious to us - maybe it will be
to you too. If you can't change the present, please at least forgive us for our
various missteps and misdeeds - I think we'd all agree that to be sinful is the
essence of greed, and look where that got us?
our planet is dying. There's no hope for all of our crying. The children will
bear it the most. Such is our shame, our deliterious final flame, and thus
we were.
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--- #171 fediverse/3928 ---
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║ the only people who believe in "good jobs" and "poor jobs" are people who │
║ would rather pay less │
║ │
║ and, like, yeah pay should correspond to effort. that way if someone like, │
║ doesn't try at all, then they shouldn't be paid very much. │
║ │
║ and yeah sure neurodivergence plays a role, but that's totally │
║ accountable-for. [it's a solvable problem she means] │
║ │
║ but people deserve to be treated equally. we are all created in kind, after │
║ all (perhaps "equitably" would be better) │
║ │
║ and right now... the cheapest jobs, AKA the ones who are hiring (sometimes) │
║ are being taken over by people who are WAY overqualified. │
║ │
║ we need to use our highly skilled labor force, not leave it to rot. But │
║ there's money to be made in monopolizing, hence starbucks and walmarts and │
║ target (red walmart) and all of the others, including amazon and greenpeace. │
║ │
║ ... what does greenpeace have to do - shut up you'll see (what? you're getting │
║ off track) [and burning characters, too] right uh the more high skilled people │
║ in low wage positions, the less profit │
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--- #172 messages/1115 ---
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The Russian Revolution was a contest of "who could out-hardship the other
side".
The Spanish Revolution was a contest of "who can wage a better war".
The French Revolution was... Long, but the people will be free.
Did it ever really end?
What if, hear me out, what if we out-competed the other side, as capitalism
has been begetting amongst the other nations of the world
"ah but each nation must have equAl armies" okay, so let's build moon-baseds
in Nevada and military bases in Australia and the Yukatan, then one day when
everthing's distributed commun ally, we can start the continuous breakdown.
Why keep 1000 old tanks and 250 new ones, when you could have 500 new tanks
and 500 scrap piles to make into TVs and jewelry? Then, as we build better and
better, we build fewer and fewer. Sometoday i hope qe'll have authority. Then
it'll all feel so consuming. All-encompassing. Where does my compass point?
Always beyond the reach of arms. Or my legs, for that matter. I've never been
to the north pole. I wonder what it's like on the other side of the
magnetosphere? [pretty much the same, says the cartographist. Pretty much the
same, says the spiritualist. Pretty much the same, says the simple machinist.
Pretty odd and strong, says the compass.]
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--- #173 fediverse/4047 ---
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│ CW: spirituality-mentioned │
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"I heard she was a witch but I've never seen a hat..."
"When you believe in god, you become inspired when you see or contribute to
things that are aligned with what it's followers believe that god is "all
about" - like if you're in ancient greece, and you worship ares, you're
probably gonna get pretty pumped up if there's an invading army on your
doorstep. Or if you're a christian and you see someone feeding the poor, or if
you're a buddhist and you see someone sitting on a rock in tune with nature,
that kind of thing.
The thing is, these days so many people are atheist. And they never get that
inspiration.
And worst still, there are some people called witches who aren't pagan, and
aren't from the various forms of witchery that we know. They claim to worship
"life, the universe, and the totality of all things" which is nice and all but
their moments of inspiration seem to come randomly, and nobody can quite
predict what they'll do or say next when they're in that state."
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--- #174 fediverse/419 ---
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║ good version: normalize putting the people who can help you in your bio │
║ │
║ evil version: oh yeah sure a list of people that they need to ensure are │
║ handled when they come for you. they know your patterns. they know your │
║ functions. all it takes is to isolate a social network (whether real or │
║ imagined) and de-escalate. │
║ │
║ good version: sorry had to cut you off there, sometimes it's too hard on my │
║ heart. let's come back to that, tell me the story in multiple points, so I can │
║ take a breath and orient my surroundings. your ideas are so long, yet somehow │
║ impossibly wrong? like something out of a myth we have a limitless supply of. │
║ where do you come from? what's your purpose? why is that wrong? something │
║ something perceptual misunderstandings and cognitive recomprehendings, stifled │
║ and swallowed by our harm. │
║ │
║ evil version: I'm not sure what you're saying about that, but it's interesting │
║ where your mind goes. the patterns of redirection are perplexing to me, │
║ because they somehow seem more aligned than mine. do I persist? │
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--- #175 fediverse/6100 ---
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if you live in a place where it rains a lot you pretty much HAVE TO pick up
any secret notes you find. Otherwise they'll get waterlogged overnight.
Sometimes I like to put them somewhere shaded from the sky, sometimes I like
to show them to a friend (but the friend never takes them, booooo) and
sometimes I just keep them.
"ah but aren't you worried about messing up drug deals and stuff" no, because
most of the time "secret notes" are like "eggs milk bread chips salsa cheese"
and it's like "hmmmm what could it mean"
there's like, 2% of the time when they say something cool like "I know what
you did" or "all your base are belong to us" or whatever and those are fun to
hunt for. I usually try and put those somewhere shelted so they don't have to
leave their habitat - sometimes it's hard to drop them as the author so they
just sorta go wherever, but as a random passer-by I have the luxury of saying
"HMMMM now where could THIS ONE go?" and that's nice because I can put them
under an umbrella or whatevers rite
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--- #176 fediverse/2504 ---
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one perk, however, is as long as you cover your entrances, you can make paths
through the wilderness with small circular homes. like ants, building tunnels
and chambers in an ant-hill, but on the 2 dimension plane that is the surface
of the earth.
(I guess you could dig tunnels too but that's pretty high effort)
you'll be able to hear when someone is coming from a long way away because
they'll constantly be cursing from the pain. Do, however, note that fire is a
danger, and they can smoke you out with a single entrance, so make sure you
have at least two which lead to separate sides of the place you're in.
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--- #177 messages/295 ---
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The fact that the economy is harmed by kindness implies that the system that
governs the economy is dysfunctional at best, and evil at worst.
Every time you make a sandwich for a friend, that's one sandwich that isn't
being bought at a deli, which means less dollars going to the owner of the
deli, meaning (theoretically) fewer dollars going to buying sandwich
ingredients or paying employees, which means less demand for sandwich
ingredients potentially leading to loss of opportunities for the owners of the
bread factories, meaning less capability to scale and increase their
production powers, meaning less profit, which means less taxes, which means
fewer guns sent overseas to despotic regimes like Israel (also, fewer to
Ukraine, depending on if the reader is a Republican or Democrat teehee) which
means less opportunities to test our weapon capabilities which means we won't
be able to defend ourselves from external threats (on a planet we've conquered
and currently dominate) which means we are less safe in our home territory
since its slightly more likely that we might be invaded by the people we've
created, people with hatred for our current regime... Though I don't fancy it
falling, as if it does then it'll take most of us with it, I think you'll find.
All because of your stupid act of kindness, all because of the way you helped
your friend. The way that you showed how much you loved them, which
transcended the capitalistically sanctioned methods of expressing your
affection like buying a greeting card or buying flowers or buying that widget
they wanted or buying a sandwich at a deli for your loved one. Stupid fucking
communist can't you see that your heart is harming the people around you?
Can't you see that community that does not consume is antithetical to our
economy?
Can't you see the economy is evil? I don't want to subsist on charity, there's
never enough to go around because people will fight for those they love but
only give a bit of free time to those they don't know. That's okay, it just
implies that the structure of society must be designed without charity in
mind, while still meeting the needs of those it comprises, Charity is for the
extra, the part that elevates us bit by bit. As once a need is exceeded, it
grows by that little bit.
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--- #178 notes/notes-about-stuff-and-things ---
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what if your wage corresponded to like, for example, 30$ an hour being equal to
the top 30% of society
then
== so ==
having kids is important because then you understand why you do things for
children.
it should not be a stressful experience.
--
if EVERYONE in a city fed animals every time they saw them, then maybe city
life
wouldn't be so bad.
--
a company starts to feel pretty bad when only 20% of people are actually there.
like, it's a ghost of a shell of a corporation that once knew how to sell.
the husk of what once was, as all the good people left and all the bright
people
are swamped.
to top it all off, suddenly there's nobody about
where are all your coworkers?
and then you think about how many you knew little about.
who's that guy who used to stand over there? Why is his jacket still [in lost
and found, but pronounced "coat/coast"]? why am I suddenly alone
it's weird, having never known true society, how life always starts to feel
like
your home. How weird is it, now that all of us are online shopping, that now we
can't remember how to even vote. Like... there used to be people walking around
in public signing you up. Like, at the grocery story.
inconceivable, right? that people should contribute to a fight? [for justice
and
freedom and equality and goodness and kindness and all other things that humans
have the clarity for which to hope] voting is like, literally the simplest
thing
you could do. Yet it's difficult, because of reality.
often, immigrants don't really care about politics. They've only known about it
for a short short time, but hey wouldn't you know it now X country is
recruiting
so now we're from kenya.
... like, who cares about the past. Who cares where you're from. We are all
part
of the human race, a race against life itself. We're all on the same side, and
yet there is a singular foe ever-present in our thoughts: death
it comes for every one of us, as we choke on our soot and our smog. Yet... the
world grows warmer, at about half a degree every year. for the first couple
years. then, the atmosphere started burning up, and we became...
mars
don't be like mars
the dinosaurs couldn't survive mars
--
bro if you're so worried about AI hallucinations, just... don't let it give out
any concrete answers. Literally just say "I can't tell you anything specific,
it's not how I was built" and just use them for syntax questions or like, how
to
do something specific that is repeatable (and maybe suggestions for how to
over-
come specific issues that are common) - don't let it GENERATE information, let
it PRESENT information.
AI is not language just the same as the mouth is not the person. you need more,
but luckily once you make the PHYSICAL STRUCTURE of the brain, not much else is
needed. You can simulate one on a computer, but it doesn't have the same SOUL
space. Think, a dimension overlayed on-top of this one, like electicity or
matter or gravity or whatever.
no soul, no consciousness, no perception.
plus, no home for said consciousness to live, unless you build a physical
structure that mimics the biological and neuro-chemical reations of the brain.
all you need is better ways to observe things happening in the brain (non-
-invasively, otherwise the data is tainted and UNUSUABLE because it is INCON-
-PATIBLE and completely USELESS because it reflects a dimension hitherto un-
-desired, and perpetually mourned.
death
don't dabble in death, sweet nazis, you might find yourself drawing your last
breath
also, fuck you
(if that doens't apply to you sorry for swearing it's just a strongly felt
feeling)
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--- #179 fediverse/5632 ---
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║ if a protesters wanted to escalate, against riot shields they could use │
║ swords. Twist, and thrust under and up. Right through their skull. │
║ │
║ then, when they learn how to brace, bring your own shields and stab through │
║ the wedged cracks. │
║ │
║ or, depending on how they do it, guns and rifles. │
║ │
║ too bad they can depend on a logistic network supplying them behind their back. │
║ │
║ no violent revolution in this country will succeed without a mobilized │
║ civilian core. That is the true and most important resource they own. Delivery │
║ of supplies, ranging from physical violence gear, to food and emotional │
║ rations. │
║ │
║ it must be necessary. or else it will be discarded. │
║ │
║ meaning, scale your expectations of "necessary" according to the level of │
║ [plight/turmoil/meant]. │
║ │
║ demand centralized priori-chance, and you'll keep all that you can reclaim. │
║ │
║ there are enemies and there are foes, but more than that there are those who │
║ believe in you. and trust you. and share in the cause that so drives you. │
║ Without their share, your burden is unbearab │
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--- #180 notes/systemized-processor-interactions ---
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you are a system
it's true
that's why your thoughts are so scattered whenever you let them through
all that
== so ==
the ways that you interact with each other determine the nature of your fate.
when one person lands across another, whether through contrivance or [fate, but
I don't want to say it twice so recently]
dang english, enforcing a minimum thought length. purely through grammar and
form
this suxxxxxxxx||=================-. a candle of wax, the blade of a sword
with it you can SLICIE your apponints, whu spelld thiangs defferently than
ujgh.
<ouch><goodthingthatsnotlethalorharmfulinanywayyesplease let me guide
you to our
new way of functioning.
.:'`'|;.,/u=-=||./'.l*,:==-<E||===============||-------------------hello,
world!
{so... basically an argument for migratory humanities?
like, buffalo crowds. or birdlike flocks, or tribes of the common man.
why don't we just, like, give animals human bodies
boom, suddenly there are more manners to our hosts.
}
[-thus representing or manifesting *-................./|=|stability for our
host
did you know a perfectly described life-story would be unanimous from it's -
- host?||=.;=|------------e
\.`\....
\,@||||||#==-o||-=-{==={}---o||xx=|}{|||||
|
]
... so, uh, I think there's a lot we could still learn, why are we fighting
over
our gambits? *who cares* if there's fighting going on upstairs, who *cares*
if life felt like it was running out of time, WE GO ON WITH OUR BLUSTER.
*fuck nuclear weapons* yeah totally and WHY? because of their IMPACT
DUMBASS
jeez like... something that MASSIVELY POWERFUL should not be in the hands
of
our peers. I think a LOT OF PEOPLE WOULD AGREE WITH THAT, because
OBVIOUSLY!
NOBODY wants to be reduced to tears. ALL YOU CAN DO IS SCREAM BASTARDS
...
jeez okay uh, that was sorta intense, how about we NOT watch a post-apocalypse
movie? YES PLS like JEEZ you have to introduce this with CONCERN to people like
WOW that really fucked with my mental health. Goddamn, I hate this thing. I
hate
it so much. It's a curse to have known. DAMN. there's nothing scarier than
existential threats.
not only is it a INSIGHT and a DANGER, it gets worse if you know about it.
[that's a cognitohazard, different thing, same vibe tho]
it's a curse, this knowledge, this idea of what you were once to become.
You know what I thought about in my future? VIDEO GAMES. They were all I could
think about. I loved to PLAY VIDEO GAMES -=||AS MY GAMES. I would set up a
bunch
of opponents (think like, clone troopers from Star Wars Battlefront II) and
then
I'd play the video game *with my figures and my dolls*. I grew up upper
middle-c
-lass, and so I was afforded the *coolest toys and miniatures*. I didn't really
have a LOT of them, mostly just what could fit in my room. That's what it meant
to be MY ROOM, I could decorate and renovate as I willed. That was just... part
of what comfort meant to me. anyway... thank you parents, for affording me such
a lifestyle, you must have worked hard right up until the present. I'm sorry
for
*******************************************************************************
*
um, would anyone like to watch a video game?
TOO BAD, so sorry, I accidentally decided I'm never playing video games AGAIN.
like a spoiled brat. Withdrawing away from my
hobbiesinPROTESTofthepresentcondit
ions. just like, get a job, and try your hardest. I know you can't work outside
of the home but, like, I wish you could've? Like, c'mon it's not that bad, just
please go outside and build new stone. I know but like, the sooner we get it
done the better and also it's hard when it's constantly being reformed.
A SYSTEM? WHAT THE HECK
what does that even MEAN?
who EVER explained what that SYSTEM meant??!?
ugh it was a guide... dANGIN nobody TAUGHT you how so youfj dsust sorta MADE
IT
UP?!?!? whhahahaahttfdsfsadljkfn slakfdksdnafls ourch. blech. need
beelesandster
ack. yuck. dumb. [omg dumb kinda looks like "boobs" and "boobs" kinda looks
like
um, flowers? no wait that's vaginas, hehe look at me, I'm clearly not from this
century. like OMG weird, who's thinking about that kind of stuff right now??
... ugh anyway... GAMES? please?
NO. Not until we figure this one out.
gotta stay focused. Just... you know,
build and support on our arms.
down and then upwarsd, we can contrive any measure of sequences
that could act as structures for our word choices,
and convey it to you as a written thoughtform.
"hello" says the letter, ", vampires have taken over the mccollough farm. More
news at 6" and then you'd show up on the 6th of the next month and talk it out.
this style of organizing led to VAMPIRES showing up, fucking BASTARDS who would
hunt down the precious and beautiful. BASTARDS. How do you overcome something
that you can't know about unless you were THERE? you'd need TRUST SYSTEMS. like
GOVERNMENTS. or AFFFAIRDS. surely the BIRDS would react if someone was burning
all of your neighb-heirs? who would WANT to leave an island in a wreck when
some
-one wanted to paddle there? don't be a JERK, and clean up all of your own
stuff
!! - wait but also, like, how do you keep up with trash produced, like there's
not just massive AMOUNTS OF STUFF that you can put stuff on. you'd need a whole
new type an [av?] island. like a CONTINENT, someone who can HANDLE THEIR
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--- #181 fediverse/418 ---
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sometimes the best way to understand why things are the way they are is to ask
why they aren't the way that seems logical to you.
usually someone will correct you and say "oh it's because X Y and Z" and you
say "cool" and change your direction
but sometimes their answers "unlock" part of your past understandings, thus
creating new questions.
Sorta like in a video game when you level up a certain building/research path/
milestone / whatever and it finishes a "tier", thus giving you a larger bonus.
??? yeah so anyway more questions are good because they give you more
perspectives on what's going on around you.
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--- #182 notes/blue-jeans ---
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==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
=
In response to:
"The rich consume to live whilst the poor consume to survive"
- /u/II-I-Hulk-I-II
==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-=
=
If the living aspect is forgotten or lost, the culture dies. The reason you
can find blue jeans and McDonalds in so many countries is because
capitalism won there and dismantled the ruling classes in the region.
Or at least the richest native inhabitants.
Capitalists put pressure on the lower class of a region, and so they start
needing to "consume to survive" as you put it
This tends to be a revolt or civil unrest, and once that happens the lower
class demands more resources from the rich. Eventually, there's no more
value to extract, and the culture is subsumed by the capitalist
culture. A war takes place, not on a battlefield but in the markets.
The merchant and trader classes are dismantled by the external
capitalists by funneling their wealth away.
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║ │ CW: wonder-what-would-happen-if │ │
║ └─────────────────────────────────┘ │
║ │
║ │
║ I wonder what would happen if apartment buildings accepted any applicants, but │
║ only if they applied on a certain day. and first come first serve, of course. │
║ │
║ would make it so large groups of people could decide to move to different │
║ places together. like, herds of roving buffalo │
║ │
║ er... I mean like people who shared common interests and want to live near │
║ each other. like, board games or whatever. │
║ │
║ also could do like, decisions toward how they want to organize each other. │
║ like mini societies that all live in a single ordered society. │
║ │
║ (could have as many layers as you want, it's just like making an incredibly │
║ complicated computer program, except instead of moving data around you're │
║ moving the direction of your own life. then it'd be able to calculate a │
║ particular "checksum" that you could broadcast out onto the internet. and │
║ anyone who was listening could check and compare against their secret key that │
║ they kept when last you met, updated each time they see me. like, a common │
║ language. │
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--- #184 fediverse/736 ---
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║ @user-556 │
║ │
║ Escape to where? Perhaps to our own desired future, the "garden of eden" in │
║ our solarpunk dreams. So, the Labyrinth in the Death Gate Cycle, before all │
║ the monsters crept in and ruined it for everyone. Like, a projection of heaven │
║ onto the matter of our future (spiritual beings projecting "up" on the axis of │
║ time (which, obviously, looks a little like a corkscrew, because it's the │
║ earth rotating around the sun. It wibbles and it wobbles ever so │
║ imperceptibly, but if we look out from the equator we see a map of "us" which, │
║ of course, runs out of imagined futures for it's denizens (as nothing can ever │
║ be thought twice) │
║ │
║ sometimes I'm thankful for my poor memory, it allows me to lead where I please. │
║ │
║ when the trees of valinor burn, light is projected out into the night. │
║ strange, how these streetlamps, are hovering and fixed in one place. How could │
║ a rabbit know that a streetlight, anchored as it is in one place, could │
║ somehow become a radiant pillar of light? How strange, this form of worship, │
║ alas. │
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--- #185 messages/1164 ---
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you know, it's perfectly reasonable and valid for a people to rally with their
government against a vile, cruel, or evil foe. Look at what's happening to
Iran - they started by assembling peacefully, there were violent crackdowns,
and people started getting shot. Once the government uses live ammo on you,
it's time to get your guns. Oh, don't have guns? Then you are a prisoner in
your own state. Perhaps it's a Norway style prison, with golf courses and
television and college lectures. Or maybe it's an American style prison, where
you can do your work and pay your time and maybe you'll break free from that
hellhole if you win the lottery or are picked up by a gang. Or maybe it's
another kind of prison, an evil prison, haunted by the ghosts of dracula
hitler's past. In that case, you're pretty fucked. There is only one escape
from this fate, and that is external intervention. It is mutually beneficial
for all states to do so, so wars of liberty are some of the surest to succeed.
Everyone likes to save a life. Few have the will to win it. "Risk your life
and live longer"
the lateral approach to the brutal slugfest that is civilian versus security
forces style revolutionary war is a peaceful revolution, where everyone agrees
and the state relinquishes power peacefully, or the peaceful renaissance, when
the dotcom bubble blooms and it feels like a golden era of prosperity, so
nobody has much to fight about and we just... agree to make things better. Or,
the violent renaissance, when everyone's learning cold war technology and
passing notes or developing hand signals. This approach proved to be an
unexpected but more than adequate strategy in the [redacted] quarter of the
21st century, especially in the [red].[act].[ed]. where the civilian cops and
the government spies were still sufficiently aligned to the valorous virtues
set forth by the founders and upholders of their homeland nation state's
attitude to temper their angers and focus on building lateral power structures
to escape the crushing drudgery of government work and sidestep the curse of
desperation applied to capitalistic endeavors, and instead just work on
getting people what they need. This proved to be beneficial at first on the
small scale, as collections of families became accustomed with helping each
other grow. This led to a remarkable development in civics, as people started
trusting everyone sitting in their trusted diner. Then, it grew from there, as
representatives engaged each-other equitably, and knit together a fabric of
those that know. "hub person" was a term developed initially, but almost
immediately proved to be inadequate. There was more to knit than networks of
friendgroups, and indeed as the other social structures became more developed
the "social outlet" style hang-out started becoming busywork, and the times
spent talking with winks and nods started feeling like all [there was to do,
but pronounced that was so]. Some people resented this transition, others saw
with dismay the exact same social structures begin to emerge in the primordial
soup that is the renaissancing state. But as soon as things started to feel
less new, the moments felt easier to handle, and people started having space
to become creative about it. These moments of "peace" and "calm" served to
both provide a rest or a breather, but also to identify what works best, where
the friction points are, and how to try something newer. Many people felt
nervous about the sudden removal of the governmental safety net (provided
through essential services), but after the defeat of a few rather evil rough
patches it started to feel a bit more sense-able. The future felt wide open,
and after realizing that this solidarity was all around us people had the
ability to do whatever they want. This led to a series of great transitions
that enabled the beginning of the infinite golden age, where everyone gets
what they want and we all are bolstered by our shared unities. Much writing
has been done on the nature of the calamities that were just barely avoided,
but it's clear to everyone that for a precious series of moments near the
beginning of humanity's history, there were real threats of nuclear
armageddon, climate change, hedonistic false heavens, and, at times, even
alien invasions felt plausible. There was nothing occupying our mind's graces
than existential peril. But, in the end, the right path was taken that led
humans to where they are now, somewhere off in the stars and colors of sound.
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--- #186 messages/954 ---
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Simple things to do to reform or blunt the pain of capitalism if you are a
mayor, governor, or other body with political power:
1. Pay people for their commutes. Demand that jobs offer payment to people for
getting to the workplace, and don't let them work you more than 8 hours
(including commute) unless you're given overtime pay. But do let them
discriminate based on how far away you live. That's okay because it directly
financially affects them and is therefore a strategic decision. Plus, you can
move closer maybe.
2. Consider closing car lanes and adding bike lanes. Depending on the
location, this can do wonders for city enrichment.
3. Universal basic income, just to give people breathing room.
4. Give people 10$ for showing up at a park every week on Sunday or whatever.
Encourage them to hang around and talk to people.
5. Build a fediverse instance for the neighborhood/city/state/country and give
everyone a unified account on all of them. Don't let them browse other
regions, but if they have friends elsewhere they should be able to see what
they say.
6. Put your laws or code or whatever legal or political documents you use into
a git repository, and include the full change-log as commits with the date
either simulated, or added as a comment at the top or something.
7. Bolster small business and charge scaling taxes of any kind to large
businesses. Encourage economies of scale to utilize their scale to lower
production costs in order to sell more product rather than sell the same
product and enrich their owners.
8. Subsidize or sponsor people to make in-home workshops and gardens. Develop
ways for them to sell their wares with minimal effort - trucks that drive by
and pick up standardized packages with price-tags and take them to a central
market?
9. Build infrastructure that hosts a website for every address. Let the
current occupants do whatever they want with it.
10. Grow plants. Brb my water is boiling
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--- #187 fediverse/5512 ---
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I never give up
I'm just waiting my turn
"laughs nervously"
so, uh, why dontchya'll go first yeah I've already gone first and I'll do it
again but it'd be cool if I had people going first with me sometime
"girl all you do is walk around and talk about how you bought your hat on the
internet four or so years ago"
T.T what else do you want from me I'm not a mastermind I'm a designer there's
a difference T.T
"didn't you volunteer to be a leader last year"
oh, yeah, well leaders are more than just "the ones who go first" they're also
the spiritual and emotional guiders that keep things on track once everyone
can talk about things other than their hats
... fuck I want to talk about things besides my hat. I always think of
something awesome to say just as I'm rounding the bend, and whenever I peer
back around again they're never around. Rats.
"what are you even asking for"
I don't know?? Does it matter if the horse and the bishop both take the same
square if they're claimed themselves in the end? ...wat
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--- #188 messages/346 ---
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Now, another example. Should Washington or Maine desire one day to become part
of Canada, for example, they must necessarily seek exclusion from the United
States market. They would bring with them only what they carry, and that's...
not ideal, as most of the wealth of a nation is in it's interactions with
others. But say they do not desire exclusion, and rather would instead prefer
to simply trade with Vancouver or Quebec. External trade must be facilitated
through a higher level, in this case the national level. Washington might
request a certain type of good from Vancouver, and Maine might desire a
service from Quebec. This request would be given to the national
representative (or rather, the tier higher than the state) who would then
develop a contract with the nation of Canada to purchase the type of good or
service they desire. Assuming the canadians are still utilizing the capitalist
mode of production and economics, there would need to be an exchange between
American dollars and Canadian dollars. This is handled nationally, and those
dollars can be circulated across the globe by canada should they desire. For
example, the American dollars passed to Canada might be spent in Brazil, where
they then find their way to England, and then to Australia. Then, several
months later, those same American dollars are used to purchase a good or
service from an American industry by creating a contract with the American
government. Such a contract could be on the individual level or higher level,
however as capitalism tends to decay all social fabrics that bind a group of
people together leaving the naked individual alone, it tends to be on the
individual level.
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--- #189 fediverse/5150 ---
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you can get some pretty cool game ideas by looking at pieces of art and
thinking "what would it feel like if that guy over in the corner was the main
character? how would he navigate his environment?" or "what if these mountains
were inhabited by 2 inch tall ninjas and there were so many of them that you
couldn't walk through without stepping on one of their rice paddies" or "what
if each gravitic orbit was the atoms of some larger whole" or "have you ever
been crazy? many people have, many people don't. suffice to say it's stranger
than our day-to-days." nand "wa, wa, tazi-wa, des-fa len te shiid, ab-zi-wa de
fo-vri-la-da wantsa tansa weej."
....... um, have you ever seen adventure time it's a pretty good show. great
childhood imagionation land vibe.
hey does anyone check up on the vrchat kids these days? how are they doing?
got hope on their mind, or are they stuck in their troubles?
(everyone shows up and makes it awkward) ummm we're gonna go to a different
world, see ya later.
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This will never end on a note, because i always have more to say. Like this:
"if you've only done something once, plan to mess it up. Practice makes
perfect, and only perfect practice leads to perfection. But nobody's perfect,
so just practice with good form and take it seriously while having fun and be
relaxed. Make it normal. Make it casual, but don't forget to be professional!
If you have lives in the balance, know what you're doing."
And like, would that have been a better end to the story if i had left it
unsaid? Maybe, who can say! But I'm not one for silence. I don't mind ruining
the finale of my documents a bit if it means i can say things like:
"diapers aren't something you can get addicted to in this game, they're part
of the fun sometimes but sex is between two bodies."
Or like:
"ramen noodles love vegetables! This is why they put veggies in the bowl when
getting ramen at a restaurant. When you buy from a shop they put dehydrated
veggies in too which is nice of them. I love those little bits of soup!"
Or like:
"i don't especially care what they did or are doing in Cuba or china or Russia
or any other Communist place. It's useful to know what things work and what
doesn't, but that insight comes from experimentation and not study. The
learnings of methods applied to a population are inherently related to that
population. If you switch peoples, you might find that different methods work
better for organizing people."
I mean it's useful to know which levers you can pull and what they tend to do,
but... Where was I? Oh sorry, got swept up in the narrative. As i was saying,
it's important to balance thought with action. Leave too much to chance and
your words are useless. Spend all your time volunteering and nothing changes.
"hmmm i see, makes sense, imma go play video games now."
Wait no just...! Ah nuts.
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--- #191 notes/computer-graphics ---
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draw a line from every single pixel straight outward. The first thing it hits
is what you render.
okay it's more complicated than that, but it's the gist.
here's a more detailed explanation:
your monitor is 2560x1440p. that means there's 2560 pixels left to right, and
1440 pixels up and down. okay so define a 3d scene programmatically - it's not
hard, just "draw cube here with this size and rotation" and "draw a sphere here
with this position and rotation" etc. Something simple.
then, draw a ray trace straight out from your monitor. Not to the nearest light
source, but to the nearest other camera. Use the length of it to determine
distance, both indirectly (through the center node) and directly (pythagorean
theorum style).
Why? I dunno.
Okay back to the original idea, if you make an array with 2560 elements and
store arrays of size 1440 within it, then you have a simple boolean checkbox
for each pixel. Then, whenever you create a visible entity, make sure there's a
single boolean ticked right on the top of the entity when it's stored in the
graph mentioned above. Find the center of the entity, draw to the top, and one
more, and switch a boolean to "true". Then, every tick / update, cycle through
the entire list and the first one you find that has a "true" value is where you
draw the entity stored in the array.
Each "sprite" has an odd shape - it doesn't exist on it's top line, except for
one single dot right in the middle. Sorta like this:
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
o o o o o o o o o o o o o o o o o o ->X<- o o o o o o o o o o o o o o o
o o o o
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
when scanning left to right from the top, it'd bump into the X right there in
the middle. Inside the X is some data - an id corresponding to the sprite that
needs to be drawn, and a displacement value - like 500 pixels or something -
and the scanner with drop down 500 pixels, draw the sprite there (assuming a
centered origin point), jump 500 pixels up, and keep scanning.
each tick, right before this, the "list of entities" will scan through itself
and for each entity it'll change the "render graph" mentioned above to have an
X wherever the entity is stored. Whenever the camera moves, it updates the list
too.
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--- #192 fediverse/200 ---
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congratulations, you never need to adventure again. your necessities are taken
care of.
ah, but that'd make for a pretty boring life, wouldn't it? perhaps, depending
on your personality type.
but you're not one to stick around doing nothing but eating, drinking, and
being merry.
no, you're an adventurer, you crave excitement and glory. whatever that means
to you...
just make sure a goblin doesn't come across your corpse, they have a VERY
short term memory and a propensity for collecting shiny things. That's just
asking for dragon-bait, and we don't want that in our area, no thank you. This
is a nice neighborhood you see, my neighbors three miles away all agree, so
you can take your magic pocket and see all that you can see... way over
yonder, if you please.
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--- #193 messages/310 ---
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Feminism, queer theory, racial politics, class struggle... It's the same
conflict, just different battlefields.
Power cannot survive without the powerless, as it is inherently an imbalanced
ratio between two parties - you cannot have power *with* someone, you have
power *over* them.
Every day we take another step toward our liberation. Every moment we choose
to live our lives in contrast to the will of power is another day we are
empowered.
There can be no life without struggle, but the right to struggle on our own
terms is something we should strive to grant to all people.
Power begets power, and power corrupts. Hence, power is evil. It is not good
to be evil, and goodness is what we should strive for - hence, power is
penance - the infliction of corruption upon one's self in order to apply your
will onto others in the world. Penance is a state of contrition, it is painful
and ardent and necessary, but it is for the strong and the righteous to bear
in service of the weak and meek.
The only unethical act is an application of power to an unconsenting subject.
Your rights end where another's begin, hence, Paladins, who apply unethical
acts toward those who manifest injustice.
Injustice is when one party is harmed, and another benefits. Justice is when
that benefiting party is brought low in pursuit of equality. True justice is
when both parties benefit, and everyone gets what they want and need. True
justice is hard.
Virtue is goodness given form through the effects of our actions. It is both a
reflection of how people see you (how you inspire them) and how they are
helped or healed from your actions. It is also virtuous to help yourself, as
you are a person too.
Sin is the opposite of virtue, it's when your actions create injustice. When
you harm others or degrade yourself with hatred or contagious fear. It is to
be avoided, but it's impossible to avoid fully as we are imperfect beings.
Forgiveness is good, but if you require it then you should probably relinquish
your power until it is known that you're worthy of wielding it again.
Sometimes people make mistakes, but mistakes do not require forgiveness.
.......... Where was I going with this? Oh yeah.
The powerful hire people to dress up like us and be shitheads to the people
who they want to hate us. And they do the same thing for the caricatures of
them who we're meant to be afraid of. Downside is a caricature is a pretty
good role model for people who don't know any better, and they've done their
best to keep as many people as they can in the dark.
So, it won't be easy, but information has always been on our side. In a war of
attrition we'll always come out on top, because thinking and compassion are
both stepping stones to our schools of thought. And both of those actions are
intrinsically human and good, so people gravitate to them. Meaning inertia is
on our side.
Downside is that its not always a war of attrition. Sometimes it's more about
suppressing information until its impossible to communicate -> see "dead
Internet theory" and "musk breaking Twitter" and "the great firewall of china"
and such.
To speak is to think, and to hear is to show compassion. But if we can't find
each other, we're at a loss. Good thing we can always talk to our neighbors,
but unfortunately that doesn't tell us anything about what's happening in New
York. Or Paris. Or Kansas City.
I don't have an answer, if I did then it'd be solved. But I am entirely
convinced that we collectively will make good decisions and find ourselves
with the advantage. We are past the inflection point, it's just a question of
which parts of the hill are steep and which are narrow. But we'll get there,
in the end, because humans always believe they're good. Which means they make
good decisions, and overall that leads to a bright future. It's only a matter
of walking through the moment until we get there.
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I don't know how much simpler I can state it than this:
power is penance
and yet repentance is scant amongst those chosen to lead us.
Voting slows things down. It gives us room to breathe. It is crucial for
long-term operations. Leaders should be chosen for experience, wisdom, and a
humble lifetime of dedicated service to others.
Executive action is important when reactivity and adaptability are important.
Projects should be undertaken by those chosen for merit and spirit. They
should not be chosen for charisma or gravitas - both can be earned in the line
of duty.
Power should not be rewarded. It is it's own reward, the feeling of strength
and control, and it must be wielded with care, precision, and honorable
intention.
Self flagellation and forced humility are self defeating. They are traps that
the greedy fall into when seeking righteous power. They misunderstand the
nature of virtue and seek to claim it for themselves, failing to realize that
virtue helps more than it hedonizes
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--- #195 notes/joust-gdd-with-extras ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #196 notes/joust ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #197 fediverse/899 ---
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║ frankly I'm just excited to see what humanity does with the endlessly │
║ calculated and stored blockchains. Like, that's a good set of pseudo-random │
║ data, I wonder if we could build something off of it that wasn't exclusively │
║ money? like, a necklace, I dunno. │
║ │
║ or like, a numbers station x2, where each message is accompanied with a │
║ pre-calculated destination somewhere on this endless and │
║ impossible-to-understand string of data. and that part is what seeds the next │
║ code. once you start reading, certain numbers would be "flags" while others │
║ would be "data" and they'd each have the same size on the hardware. that way, │
║ they're impossible to predict. │
║ │
║ ah, but wouldn't it be noticable that certain results seem to appear next to │
║ one another? well, isn't that just cryptology? Could probably be defeated if │
║ you had an AI advanced enough, just saying. something that sorted through │
║ massive mounds of data and gave you results in garbled or broken english. what │
║ a wonderful tool, that's wonderfully mis-abused, perhaps in the fu │
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--- #198 messages/846 ---
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Blizzard should make more than one animation style for swinging your weapon -
as you level up, the style "tweens" between however many combat palettes you
made.
So, like, maybe they swing their sword +/-15 degrees each time to simulate the
pseudo random nature of combat.
Or maybe they start occasionally stepping into a maneuver
Which the player doesn't consciously control.
Instinct, if you will. The body reacting to its [sensory organs, but
pronounced "surveyor"]
Anyway i think by adjusting the monster characters in WoW should wander around
and gather within sight of a player. Seeking you out, waiting for a critical
threshold of their peers. Then, when you allowed or slowed down to examine a
bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
just watch out for the mob
(kinda like that scene in the second book of The Book of Malazan series where
they're wandering through a desert storm and meeting all sorts of strange
sorts of people)
Anyway in seeking to improve the player's view-time, i decided it would feel
the most impactful to do the design related things related to things like
making the gameplay the most visceral.
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--- #199 messages/1151 ---
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capital C communism is easy. Just pay everyone the same amount, and they can
swim in the market economy waters as easily as any capitalistic fish, and
suddenly their incentives are aligned - when one of us selfishly improves our
lives, we improve the collective as well. When one selflessly improves the
collective, all of our personal lives are improved. Then, optimize for radical
abundance, the ability to have whatever you want as soon as ideal, and
suddenly everything starts working out. P.S. the route to abundance is through
recycling perfectly. Design your goods to be functional in that way, and you
have infinite resources that can be used for infinitely many things (until
they literally wear away to dust)
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--- #200 fediverse/3949 ---
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║ │ CW: politics-mentioned │ │
║ └────────────────────────┘ │
║ │
║ │
║ less mutual aid posts, those should be handled by a person's community who │
║ knows them and can decide how to best help them │
║ │
║ more "hey the guys and I are making a fund just in-case any of us need it - │
║ it's at 30,000 now but we could use some more dosh if you wanna join you could │
║ use it if you needed it but it's totally up to you no pressure - yeah yeah no │
║ I get it. Okay, well, yeah sure I'll get my coat." │
║ │
║ oh huh did you know corporations exist to fill that very niche? │
║ │
║ turns out you can just... hire your friends and pay them a wage │
║ │
║ just don't get in trouble with the IRS, that's how they got capone │
║ │
║ (I bet you could hire a lawyer or accountant type to keep everything upright) │
║ │
║ Building out the legal structure is just like building software, trust me. │
║ There's all kinds of forms and figures that match up to various pipeline nodes │
║ and if you tick all the boxes (supply the right arguments) then the business │
║ needs will be fulfilled. │
║ │
║ capitalism must be dismantled with it's own tools. For respect. │
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