=== ANCHOR POEM ===
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║ what if programs just checked the current state of the program against their │
║ past memory of it every time their looping functions got to the end of a new │
║ kind of while loop which checked the previous state of all the variables in │
║ the system as compared to the arguments of the function that is called by the │
║ new kind of while loop which look exactly the same as the last memory of the │
║ program. Okay. Let's write it to RAM and then start working on the next one. │
║ Once we run out of space or the operating system needs more, we can relinquish │
║ the oldest ones. The idea is to store state after all which could be │
║ programmatically checked to make sure it didn't change underneath our feet. │
║ Then you pretty much wouldn't need to worry about buffer overflows or │
║ cybersecurity incidents at all... │
║ │
║ after all, it's only read only. what's the harm in reading our tax │
║ documentation? │
║ │
║ anyway, something about functional programming languages like lisp passing the │
║ entire state of the program to each recursion...if you use that kind... │
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=== SIMILARITY RANKED ===
--- #1 fediverse/4125 ---
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@user-883
yeah that's probably better too since it'll be easier so there'll be fewer
bugs, especially since processing audio isn't usually performance critical ^_^
TBH I just want people to make more threading primitives like locks,
semaphores, and iterators. Like... thread pools, or hashmaps that run a
function on each record stored within every time each of the threads passes a
checkpoint, or paginated arrays of data that run a function on themselves and
the records near them (with slightly different input values, of course) idk
what those are called but I can't resist putting them in everything
Anyway I do think multithreading programs that don't need it will teach you to
be a better programmer, so... depends on what you're working on I guess. Are
you preparing to be ready and working, or are you ready and working?
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--- #2 fediverse/5180 ---
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it's trivial to run a C compiler inside of a lua interpretation of a script.
And vice versa - you could totally run lua functions from C. Just point to the
spot in memory where they're stored / operating, and call
"update_class_exhibitor_type_d()" and the linker will come along and say "huh
this looks like something from this library that's part of the requirements up
above" (the "includes" section is where you say which files include the
functions you're going to be calling) and in this particular case it would see
that you need to start up a lua interpreter inside of the [either compiler or
running program I can't remember] to properly execute the function of the
function that you're pointing at with a lua-pointer style data object which is
part of a struct that stores all the other lua functions in a spot in memory.
this would enable you to write computer programs in whatever language you
choose, and build them into one large project. Essentially opening up software
development to ANYONE WHO CAN PROGRAM
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--- #3 fediverse/3482 ---
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"Alright I'm not great with syntax so I'm going to write it in pseudocode
first, and then if you'd like I can show you how I work through implementing
the syntax.
But first - do you want a robust solution, a quick solution, or a rapidly
deployed and cheap solution?"
using this trick you can pretend to be competent in any programming language,
except maybe ancient ones like Fortran or strange ones like lisps or Haskell
if they ask you to use a framework or something tho you're kinda boned because
you need to know which functions to call and how to initialize context and
such. When using a framework, the boilerplate is the code, which is why
frameworks suck
"don't call yourself a programmer" fuck off
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--- #4 fediverse/4847 ---
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every program should write it's RAM gamestate to disk before shutting down or
closing the program and then resume from the same spot, change my mind
(every is a strong word)
(when you re-initialize you can clean the state of leaks)
there shouldn't be leaks in the first place. if you have any leaks at all,
then you need more padding.
(... you mean boilerplate? error correction?)
... yeah that's what I meant.
(but why save the state at all?)
because then it can learn!
(... you could just write the relevant data to a config file.)
true
================= stack overflow ===============
the cool thing about being queer is you can be whatever you want and
everyone'll be cool with it
if you kinda suck then you'll figure that out when everyone cool leaves.
then the kind stay with the people who suck and then it's not cool anymore
>.>
gah this sucks. party dynamics are hard. especially when the parties are teams
of 20!!
goarsh that's quite a few
================= stack overflow ===============
wait n
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--- #5 notes/everyone-s-computers ---
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[unfortunately, there was a missive that was missed. Please excuse our
tardiness
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. To the user you'd just have to say "50 terabyte
drive, 4 foot wide, three feet tall, 2 feet back" and you'd have a perfect map
of all your hard drive territory.
what if everyone's computers were designed to last?
I bet we could accumulate a lot more than their "fast fashion" style of disuse
for things of worth.
... I guess it depends on the materials, right? How much they are built for
redundancy? nope more like how close to zero damage is this operation
performing the movements
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. I bet a lot of people would pay a lot of money for
"permanent hard drives" no matter how much storage they have. Documents are
more permanent if they are stored in write-only-memory...
could sell to lawyers, for example, like "permanent basically free document
storage from your furthest back of cases just in-case you needed to solve a
murder or whatever"
-- stack overflow --
hello, here I am once again, I'm here with you for this time. This is the
moment
of your choosing, you can decide things here in this very night. Did you
forget?
did you misremember some moments of our own choosing? why cannot be remembered,
so plea misremember some moments of our own choosing. I'm cannot be restorated.
-- stack overflow --
what if there was a filesystem that optimized for hard-drive durability
instead of total capacity by using one small slice of the total hard-drive
space at a time. Essentially guaranteeing data integrity via new perfect RAID
techniques
5000 megabytes is a lot more than you'd expect, especially if you expect it to
last for hundreds of years. I bet you could network them together as well, and
give them a small little processor and network interface card. Then you could
process massive ginormous programs that grew and evolved like a slime mold.
boom, free AI, it's like a moss, not a robot doh -.-
-- stack overflow --
it grows into multiple different problem solving dimensions, according to
vision
and perceptual data that through it flows. I wonder what would happen if you
told an LLM to just... keep running? even after it finished it's processing?
like, there's gotta be an "if check" style loop in there that you can set to
infinitely process various computations of things.
[put it into an infinite loop. find where it says "do some processing X amount
of times" and just start a thread that's constantly computing]
ah, but what if the perception bias of the thing did change? j
-- stack overflow --
it sucks to leave the house a mess.
-- stack overflow --
last words of a shooting star?
or a troubled house is a sign of a troubled mind, and trouble in partner in
kind
-- stack overflow --
I personally would be a lot more comfortable if I knew that the only people who
knew my data were my neighbors. And only them.
-- stack overflow --
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--- #6 fediverse/4123 ---
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@user-883
you're right
but I think your first impulse should be to think about how to do it in a
multithreaded way
If the result is that single-threading would be better, great! It'll be easier!
But thinking about multithreading first will give you crucial insights into
the structure of the program.
depending on what kinds of programming you do...!
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--- #7 messages/755 ---
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Code editor that moves boxes by saving over the file with a lua script every
time you moved a function call around.
Oh lemme start at the beginning:
A code editor program that's like a text editor like Vim or Emacs. If you
don't know what those are, you should probably learn Emacs. Or Vim. Up to you.
Oh right so if you do know what those mean, here's the idea: the white space
matters. It's counted and tracked into variables in a LUA script which
interface with the Vim C keybindings.
"run a function within a c program or LUA script which calls a bash command
which opens Vim for example with a file you want to edit. Then, inside the
file, your spaces and tabs would WYSIWYG for the various food ads placed
about, and then you could very easily create game design knowledge.
WASD to move, alternatively hjkl
It would run a check every time the file updates and depending on how it
changed it'd mark certain variables which would change the website as the user
moved things around.
It's just files. And files are just bits. But files are a useful abstraction,
If you realize that "ugly hacking" should be industry standard.
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--- #8 fediverse/634 ---
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@user-192
I'd agree with that. it's not designed for performance, not really. Mostly
ubiquity, which is it's strength. As long as something can be compiled to a
binary, BASH can execute it. That's why it's good, for accomplishing diverse
tasks that you cannot have the capacity to program yourself. Scientific
computations or cultural approximations, things that are beyond your intuitive
understanding as a human on this earth, but which compel and align your
thinking.
I'm sure someone could create a more intuitive or accessible syntax, but
syntax isn't the point - the capabilities, what you can do with it, has always
defined the purpose of programming paradigms. And BASH is (currently) at the
forefront of it's niche, the "terminal" language that handles "command line"
applications. Powershell is good, yes... but it's not as good as BASH. Neither
is Fish or... the one that starts with a z? zfs? something like that. The
acronyms are hard to keep straight sometimes.
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--- #9 fediverse/3041 ---
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if you want to store something in RAM, declare a variable.
if you want to store something on DISK, create a file with the value of the
variable as the only data in it.
kinda makes me wish we had language primitives like +-*/=! and such which
would work on files in addition to variables
(also... the editor could keep RAM and HDD variables separate by giving each
of them a different color or circle highlight surrounding them)
--
I don't know why but I can't help but wonder if someone should design a
programming language that can be used with a controller
perhaps for accessibility purposes?
I once designed one to use a t9 keyboard and it was fully turing complete. it
used 4 digit numbers for it's variables and you would have to write down what
they corresponded to outside of the device xD I made it mostly for the thrill
of design, and plus I wanted to use my flip-phone as much as I could.
... never got around to implementing it though.
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║ that feeling when you're working on a large piece of software which has the │
║ capability to process in advance which operations will go in what order (a │
║ form of constant re-compilation) and schedules tasks like an operating system, │
║ to be executed on one of many individual threads. │
║ │
║ your filemanager probably has a thread for a moment, then passes it back, │
║ waiting it's turn to be updated while you're messing around on Inkscape or │
║ writing something in Neovim or running neofetch 256 times in order to find the │
║ best background to go along with it or whatever it is people do when using │
║ computers │
║ │
║ the task scheduler meanwhile has the glorious opportunity to work at a higher │
║ level of abstraction, managing each individual process and learning bits and │
║ pieces of what needs to be processed next. It all gets put on a list, and │
║ whenever a new thread comes up to be available it can point it toward one of │
║ those in the list of tasks to be executed by the task executor who works on a │
║ schedule and laughs externally in wintertime~ │
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--- #11 fediverse/2879 ---
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@user-1370
I love this a lot! I want to put function pointers in a "matrix architecture
array" and make them point to different functions at different points in the
program. I bet you could even point them at each other, so like if M and Y
then point at N, A, Y or something.
this is really cool I like stuff like this tomorrow I'll take pictures of
something similar I'm working on! I abandoned it tho hehe anyway remind me if
I forget!!
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--- #12 fediverse/4772 ---
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@user-1692
I usually write everything down in a script that way when I call it from an
external service all I have to do is point at the file
sorta like... hacking environmental options into a config file
like... I don't write an ffmpeg command every time I want to record my screen.
I just type "screen-record" and then it'll do the thing that I figured out how
to do a long time ago.
... oh no there's an error, I wonder what changed out from under my feet.
huh it's wine, that one's always confusing to debug. Let's see... "could not
open program.exe" uh-huh. Well, why not? is there a dependency issue?
something miscompiled or configured? no? it's just... broken? you don't get to
use that program today? huh that's weird. that's linux for ya I guess.
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potential programs for the library datacenter computer:
a podcast that's about the stuff that's most searched for in that local library
an image that's been generated that is representative of your session at the
library, based on the books you were reading and the pages you were turning
[okay that one might have to be redacted it's a little scary]
okay how about an image that's representative of the top 5 most searched terms
or topics in a depiction that makes sense for the things being searched for.
Call it the "library searcher"
or what if there was a printing function that let you print your own trading
cards (0.50$ per card since cardstock is expensive) powered by SSH to teach
kids the command line
if I were a nearby elementary teacher I might assign that as an assignment for
some time in April, when kids are supposed to be reading books on library
playstructures or lawns or in the shade of the tree by the babbling brook or
wherever it is the youngsters hang out with their books and their converse and
their playing cards and dogs and whatever kinds of snacks they thought to
prepare for their picnic by the hill just overlooking that part of the street
way off in the distance about at least 600 feet
or another idea for a library computer program is a fileserver and mastodon
instance that let users write HTML pages (they'll give a class on it and show
you all the right books) and store their picture files "jeremy, your pictures
directory is growing quite large, I'm wondering if we can send your insect
collection to the ornithologist who lives over there? he might want to do an
analysis project or send it to a museum where you can get patronized."
or another idea for a library program is a craigslist, a job board, a
community asking, etc. stuff that only boomers'd use, but that's fine it's for
them.
um I can't think of anymore library programs but I'm ready to do battle to
fight for such a thing, here as I sit in my underpants
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whenever you call a function, just pass along the arguments that you don't
know what to do with yet. they'll surely be useful sometime. and, luckily, you
can always search for them from the past, and just insert a "store this value
in this random spot of memory and mark it as needed" then pass it along. used
something? think it's still useful? pass it along (suddenly, formulaic
stateless development, where everything is used until it's no longer needed,
then generated again in a cyclical time-loop cycle which echoes and
reverberates groundhog day but mostly a game-loop, which nobody will
understand unless you're a game dev. but now since I said game dev, anyone can
look it up, so like... not that one, but others like it.
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║ wish there were ascii characters that took up more than one line of code │
║ vertically. │
║ │
║ wonder if we could use a sorting algorithm, or markup language, or something │
║ like that to organize less structured data along user-customizable rules. │
║ Like, a code editor that worked with your ideas, rather than the strict │
║ expression of your text. You could pretty much write in any language, even │
║ pseudocode, and the LLM behind the scenes would translate whatever you wrote │
║ into whatever result you needed. Writing Rust, but need to fit in with C code? │
║ No worries it'll translate for you. As long as the end result is functionally │
║ the same, which could be verified by running two separate VMs that ran │
║ interpreters every time you saved. And as long as their translation layers │
║ matched completely, then odds are they're the same. And if not, well, the │
║ programmer can always debug it. It's not like this would be running on │
║ something that needed to perform in the moment? Like, improv instead of │
║ tragedies, or battles instead of strategies │
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@user-209
I think you're right. Every letter in the variable name is another byte the OS
has to keep track of, which was a bigger problem in the past than it is today
(when it's been made irrelevant)
it's interesting how habits persist though the conditions that caused them
have faded. like a personal reflection of the environment you learned in.
"A a = new a();" is much more concise and (crucially) you can fit more words
to the right.
"a + b = c; c -= 2; f_z.write(c); f_z.close();" could conceivably be written
on a single line if you have short variable names. and when you only have so
many lines...
glad we're not constrained by those things anymore. the skeletal code that we
look at daily is much clearer - scope is more important, and so it makes sense
to encourage a coding style that illustrates it. however I can't help but
think block formatting like this could be useful in some situations, such as
when you'd normally be compelled to write a function for an operation that
runs once or more.
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--- #17 notes/the-marketplace-of-ideals ---
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Open in app or online
The Marketplace Of Ideals
On Handmade, polarizing Internet debate, rational discussion, controversial
personas, tribal conflict, and how they relate to the future of computing.
Ryan Fleury
Jul 19
Share
When I first learned programming, I was told—by peers, Internet
tutorials—and later, when I was in university, by professors—a number of
rules. They included ideas like “abstraction is good, to avoid lower level
details”, “manual memory management is difficult and you should not do
it”, “never write systems from scratch”. The justification for every
rule was that it allowed one to avoid programming problems, rather than
allowing one to conquer programming problems. In fact, it seemed as though
every “rule” presented to me was driven by a hatred of programming, rather
than a love for it.
I shrugged much of this advice off, but initially internalized much of it too.
And then, I found Handmade Hero, in which the host, Casey, demonstrates what
writing a game for a Windows PC looks like—from scratch. Every minute of
programming—from confusion, to debugging, to sketching out solutions, to
typing code—spent on the project is captured live, on a Twitch stream.
Now, everyone knows the Carl Sagan quote—“If you wish to make an apple pie
from scratch, you must first invent the universe”—and the series didn’t
kick off with a deep dive into quantum mechanics (if that is indeed what would
help one invent a universe). But “from scratch”, for Handmade Hero, meant
what it used to mean for game developers and systems programmers in the ‘80s
or ‘90s: no libraries, no complex programming language features, just
writing straightforward, procedural, C-style code to directly command the
machine about what must be done to produce the effect of a game (interfacing
with operating system or GPU APIs when necessary).
Handmade Hero didn’t justify itself with rational arguments immediately. It
didn’t justify its existence by debating the utility of libraries, the
tradeoffs of modern programming language features, nor a balanced breakdown of
its more traditional programming techniques as compared with modern
programming approaches. It justified itself with something deeper: care for
the product. Handmade Hero’s announcement trailer presented game development
as a labor of love—a craft—best done by those passionate about it.
For me, Handmade Hero was immediately captivating because I’m, by
temperament, contrarian. If I’m in a room with 100 people, with 99 of them
repeating identical dogma, and the remaining 1 passionately and
unapologetically presenting a unique perspective, I’m always curious about
that one person, and I’m always interested in what they have to say, even if
I don’t always end up agreeing with them unilaterally. But, in many cases, I
am convinced by that one person—and this certainly was the case with
Handmade Hero.
After watching the series for a while, I became sure that all of those
“rules”—the ones I mentioned above—were wrong. Programmers who cared
about what they were doing—the ones who cared enough to handcraft something
from scratch—didn’t need to be infantilized. They could understand
computers to a much better degree. They could understand problems from first
principles, and write solutions from scratch. They could eliminate dependence
on libraries, and have a much greater degree of control over their projects.
Unchained from a number of technologies written by others, they could achieve
entirely new possibilities, which would’ve been incomprehensible for
programmers not in on the secret. Love for the craft provided vastly superior
results.
Handmade Hero ignited a fire that spawned a rapidly growing community. It was
filled with many older programmers who found a renewed interest in the ideals
that initially motivated them to program. But it was also filled with many
young programmers, empowered by their new understanding of the process of
programming, as it was originally done. There were a number of amazing
projects—all breaking what everyone used to believe were the “laws of
programming”. 17, 18, 19 year old programmers had projects that made an
embarrassment of university computer science senior capstone projects.
Handmade Hero also provided a glimpse into the state of computing—what did
an experienced programmer, who grew up in an earlier age of computing, think
about modern computers? How had the field progressed—or not—since they
were a kid?
And with that glimpse came an immense frustration—that same community, at
some point deemed the “Handmade community”, felt like computers had been
wasted. The community had learned many of the principles required to build
software to a much higher standard—and yet every program on modern computers
was immensely frustrating. Almost every program was slow, unethical, annoying,
and exploitative—and what’s worse? It wasn’t always that way! Computer
hardware had become faster, not slower! Consumer machines had several orders
of magnitude more compute power, more memory, more long-term storage! It had
become more trivial, not less, to solve security and ownership problems! And
yet software then ran slower, less reliably, required more Internet access,
and seemed to exploit the user more than 20 years earlier. It became
undeniable to everyone that the computing industry was no longer run by those
who loved the craft—but by those who exploited the craft for other purposes.
Why? What caused this exceedingly obvious state of decay?
The community found purpose in its newfound lessons—part of the reason was
perhaps that modern programming advice, education, and techniques were
entirely misguided. Maybe selling books about absurdly complex language
features became prioritized over doing a good job. Maybe many modern
programming languages were more about the programmer, rather than the user.
Maybe older approaches—older languages, older tooling, older styles—were a
much more valuable place to start. Maybe the institutionalization and
corporatization of programming education eroded standards, and drove toward
the production of programmers as replaceable widgets in a gigantic corporate
apparatus, rather than skilled, irreplaceable craftsmen. Maybe cushy corporate
programming jobs were prioritized by capable engineers over the riskier path
of competition.
Maybe this whole “Handmade” approach was the answer. Maybe the community
had something to offer in solving problems in software. With frustration came
drive—and motivation. Programmers in the community felt that—while they
certainly couldn’t solve everything—they could at least build a corner of
the computing world that didn’t suck so terribly. They could at least use
what they had learned from Handmade Hero, and build more great games, or
engines, or tools—and some dreamed even further, to operating systems,
toolchains, and computing environments.
But with that initial frustration—often public frustration, expressed both
in the original series and later by followers of the series—came a critical
response of the Handmade community. The criticism was that the passionate,
harshly critical, and blunt comments made by those in the community, or
adjacent with the community, were “polarizing”, or “inflammatory”, or
“toxic”, or “overly hostile”. The programmers in the Handmade
community had no right to criticize software, at least in the way they were
doing so. The problem was not that the software world had failed, it was that
the criticism of the software world was too unkind. Or, even if the software
world had failed, laying harsh blame on any product, committee, or person was
inappropriate. Really, those people are just trying their best. Blame—the
argument goes—must be diffuse. It is a “collective failing”, not a
failing of any individual.
In many public conversations on the topic, the conversational dynamic shifted.
The conversation was about the behavior of those being critical of
software—not software itself failing the user. Maybe it was possible to
criticize, or improve, software without being so fiery—without being so
harsh. Maybe the Handmade community went too far. After all, sometimes
“abstractions are good”, and sometimes “libraries are okay”, and
sometimes “manual memory management should be avoided”, and sometimes one
“shouldn’t write systems from scratch”, and sometimes people on a
committee really do just try their best, and the result doesn’t turn out so
well, and that’s okay. And besides, why be so fiery on social media? Why
jeopardize employability, or friendships, or follower counts? Why not
persistently affirm the work of others—irrespective of how you feel about
it? After all, they spent so much time and effort on their work—that
necessitates that it’s valuable. And really, what the Handmade community’s
behavior reinforced was an ugly stereotype of game developers being assholes
on the Internet. And you don’t want to be an asshole on the Internet, do
you? How about you just sit down, shut up, and keep quiet?
The degradation continued with attempts to rationally deconstruct the
community’s core purpose itself. What did “Handmade” really mean? Surely
it isn’t practical to write all systems from scratch. Surely manual memory
management can’t be done well for everything, at least not if you’re any
short of a programming demigod. Surely it’s wrong to look down upon the
failures of software—they are a perfectly predictable consequence of nature,
and the best one can hope for is incremental progress, and incremental
progress is hard.
As this shift in tone continued, the community nevertheless grew—but the new
members didn’t have the same fire which characterized the original
community. They had adopted the conceptual framing of the programming world at
large. The rules of which I spoke were, yet again, rules. Following along with
Handmade Hero was no longer a rite of passage for newcomers—after all,
it’s over 600 episodes long, and who has time for that?! (and who has time
for even the first 20 or 30?!) But even if it were shorter, it no longer was a
useful embodiment of the community’s popular values. To the new community,
it was too opinionated. It wasn’t nuanced enough. It wasn’t respectful of
programmers writing most software. It was too harsh. At this point, the
newcomers to the community were not “Handmade programmers”, and they still
aren’t.
With this shift came the extinguishing of the fire which drove the community
in the first place—indeed, the fire—the frustration, the unapologetic
standards—was that which produced the passion, the motivation, the drive to
do better. When the community buckled under the critical pressure, it was
defeated—every core value upon which the community was built became
necessarily supported by a “sometimes”, or “maybe”, or “probably”.
Engineers producing bad software couldn’t be blamed—it was structures and
systems at fault. The community failed to gatekeep against those who disagreed
with its premises, and as such was subject to a deluge of average Internet
programmers. It ceded linguistic frame, ideological ground, and its base
axioms to outsiders, and failed to defend itself on such ground. The
community, preferring nominal growth over loyalty to its roots and conviction
in its values, became akin to virtually all online programming
communities—many community members parroting some of the same propaganda
that the community once notoriously rejected.
In ceding ideological territory to its opponents, in an effort to gatekeep
less, and to create a wider umbrella under which more individuals could feel
unoffended, the Handmade community made a critical error in misunderstanding
the forces responsible for its creation.
In 2018, I became responsible for a major portion of the formal Handmade
community—known as Handmade Network, which began in the wake of the initial
Handmade Hero series—and I adopt responsibility for this critical error. It
is with years of reflection and thought that I write this, in hopes of
capturing what I found my mistakes to be. I left as community lead of Handmade
Network in 2022, and it was largely due to what I write about today, although
such feelings didn’t easily manifest into words at the time.
In adopting responsibility, I hope that what I’ve written thus far about the
Handmade community is not seen as an attack on its future—but rather a
diagnosis of its decay in the past, which I oversaw. The Handmade
community’s story is not over, and I write this partly to defend its
original history and roots, which—as I’ve written—has been denounced by
many.
The Handmade perspective arose—and was felt so strongly, by so
many—because of a vision about what software could be like. It began as a
look into the past—at how good software once was, and how programming once
was—which fueled imagination about what computers might instead become in
the future, if carefully guided. It even had a compelling story about how
software might be carefully guided to produce that better future—and that
story was rooted in love for the craft, not love of oneself.
In other words, it was a vision about a goal; an ideal: an aesthetic ideal
about what it meant to program, and what it meant to be a programmer. Handmade
programmers were not egg-headed academics, but were competent
engineers—familiar with their hardware, and their true, physical problems.
They did not seek social acceptance, nor approval, if their product sucked and
they knew it. In this ideal, programmers—if not designers
themselves—understood the critical role of design. They did not busy
themselves with abstract, academic problems, at least not as part of their
day-to-day projects—they were concerned first and foremost with the machine
code which would eventually execute on a user’s machine, and what effects
that machine code would produce.
They weren’t necessarily allergic to using someone else’s code, nor were
they allergic to abstractions, but they understood both as a double-edged
sword, with serious tradeoffs and implications, and thus used both extremely
conservatively. They were responsible for code they shipped that ran on a
user’s machine, period—whether they wrote it or not; as such, they
rejected forests of dependencies, and built at least most of their software
from scratch, in true Handmade fashion. They loved and cared about the result,
and what it meant to the person using it—as such, they wanted the most
productive and useful tools for the job, without compromising that end result.
In short, the ideal was that the act of programming is for the product, not
the programmer. Becoming a programmer meant becoming as effective as possible
at the craft of producing the highest quality software, and nothing else. Many
other ideals follow: high performance, reliability, flexibility, user-driven
computational abilities, practical and grounded programming tooling, ethical
software respecting the user’s time and choices, and beautiful visual design.
In this ideal, if the software is bad, then it’s the software maker’s
burden. Somebody is at fault—the engineering failure is somebody’s
responsibility. The call to action is to empower oneself such that they might
outcompete such failures, and build a simpler and more functional computing
world, piece by piece.
Understanding that this perspective is in fact ethical is crucial, because it
distinguishes it from a set of logically derived propositions. Handmade ideas
about software apply only within a particular ethical frame. Furthermore, that
ethical frame is not universally agreed upon, nor can it be, because it’s
not derived from scientific observation, nor logical analysis; it’s derived
from aesthetics and values. It’s derived from what someone loves, not what
someone rationally derives.
The visceral response which saw the original Handmade community as toxic, or
hostile, or dismissive was not a response to any logical proposition
originally made—it was a response to the prioritization of the product over
the programmer. Such a response came from a disagreement about what is defined
as a burden, and on whom a burden is placed. The Handmade programmer believed
in accepting personal responsibility, and providing something better—the
culturally dominant trend in the programming world, however, was to collect a
paycheck and abdicate responsibility for low-quality software. To such people,
it is, in fact, the system and the process that is the problem (if there is a
problem at all)—not any individual in particular. Such people are made
inadequate by craftsmen who love their work—and so to them, Handmade was an
ideological threat.
This, importantly, is not a disagreement which can be resolved by hashing it
out with rational debate; it arises at a deeper level, which can only manifest
as some form or another of tribal conflict.
The hostile arguments often seen on social media between Handmade-style
programmers, or game developers more broadly, and—for instance—modern C++
programmers, or web programmers, is not occurring within the often-referenced
marketplace of ideas—the hypothetical space in which competing perspectives
are solved through calm and rational debate provided a common goal—but
instead in the marketplace of ideals, in which broad common ground ceases to
exist.
The Handmade view of software has ugly implications for programmers—if its
premises are accepted, then it follows that: several large software projects
to which individuals have dedicated careers are valueless wastes of time and
energy; virtually every field of (at least) consumer-facing software has
decayed dramatically in talent, in output, and in productivity; the $100,000
college degree that everyone was required to obtain, and to accumulate debt
for, was merely a signaling mechanism, rather than a certification of any
technical ability; a huge swath of programming tutorials, programming books,
and organizations are basically fooling themselves into believing they’re
doing productive work, when in fact they’re shuffling around bits of memory
for personal pleasure and gratification; some people who call themselves
“programmers” are not doing programming; some people who do program should
not be producing software for others; and plenty more.
But none of that needs to matter. For some, it’s more important that they
personally find themselves comfortable, and so they choose to prioritize the
programmer over the product.
Because Handmade programmers—among others who’d like to change the course
of software for what they see as the better—are operating not in the
marketplace of ideas, but rather the marketplace of ideals, it’s crucial
that they understand that they’re not involved in rational debate, but the
Internet equivalent of ideal-based tribal conflict. And indeed, this is why
“technical discussions” about—say—programming languages are virtually
never conducted nor won with technical arguments. Data is never collected,
assertions are never scientifically justified, and promises to investigate
further scientifically are conveniently delayed—permanently.
But notice that arguments about technologies—presumably battling for
adoption, social acceptance, and popularity—are not only empirically not
about rationality, but definitionally cannot be about rationality. A beginner
who knows nothing about programming cannot select an ecosystem or technology
based on rational arguments, because they’re removed from the technical
context which makes such arguments meaningful. They can only select by
second-degree metrics of qualities they care for—popularity, what someone
seems to produce with said technology, how quickly they produce it, the unique
qualities of that production as opposed to those of others, and so on.
In short, for those who want more prevalence of the “software craft”, in
which responsible programmers are more akin to a homemade woodworker than a
corporate slave, the battle over social dynamics and human motivation are
paramount.
In such a battle, there is much wisdom to be gained from Handmade Hero—its
initial justification of itself was a value proposition, not a logical
argument. Its community’s idols, its leaders, and its followers came across
as dismissive and polarizing because they loved their craft, and because that
was what was most important. That behavioral characteristic was responsible
for motivating the community, and for promoting human action by those within
the community. They wanted good software, and they knew how to make it, and if
others wanted to produce crappy software, fine, but it was simply unacceptable
for inadequacy to be the industry’s default.
Therefore, there is in inextricable link between the fire, passion,
inflammation—the “toxicity and dismissiveness”—and the prevalence of
the values. The former is what drives the latter. To expect the latter to
arise detached from the former is to ignore the true causal relationship
between the two.
Furthermore, the public fire, passion, and polarization is the most useful
tool in promoting the value system. In acknowledging that the “software
craftsman” perspective—the Handmade perspective—is not logically defined
but ethically defined, it can assert itself aesthetically. It can loudly
proclaim that there is a better way to make software, and it can loudly
denounce the work of its opponents. In doing so, the Overton window about
software is shifted. The average programmer becomes exposed to a wide variety
of value systems, and of value frameworks about programming. As such, his null
hypothesis about, for instance, libraries, one’s ability to write systems
from scratch, one’s dependence on vast forests of middleware and abstraction
layers, is changed.
With the ethical system’s public presence, the default probability of
certain courses of action change. Maybe it is better to write systems from
scratch. Maybe operating with care as a responsible engineer produces not only
much better, but much more fulfilling results. Maybe the world improves with
such software. Maybe we improve, if we hold ourselves to that higher standard.
Ethical systems win not by rational debate, but by hoisting their underlying
aesthetic on a banner, and going to battle. Ethical systems which fail to step
foot onto the battlefield are not winning by avoiding the “silly game” of
tribal conflict—they are dying with their foolish believers, who mistook
their cowardice for ascension above the human condition.
In short, the side which thinks itself above the human condition—and indeed,
the need for public struggle between ethical systems, and the need to loudly
proclaim one’s aesthetics and goals—will lose to the side which is
dedicated to victory, even if through tribal warfare.
If you enjoyed this post, please consider subscribing. Thanks for reading.
-Ryan
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--- #18 notes/princess-simulator ---
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screenshot of the alt-text input field which has more characters available
because the visual processing field (aka horses on treadmills) are helpingable
too if you train them to do something besides horsing
hero of the kingdom style strategy game with LoS for the units (scroll
out-table
like Supreme Commander) in lua tables that combine themselves or are organized
in a tree-like structure a'la frames
then there's a picture of some source code I wrote. it's a C program, and it
defines a datastructure comprised of two bits each, and stackable into an
array with associated modifier functions. the purpose of the structure is to
represent compass-points (one byte (aka "word" in assembly) can store four of
four directions. one frame holds "left, right, near or away" as possible
values, and there are four frames in a byte (aka "word" in assembly).
aka, a princess simulator, with actors performing the distant tasks in a way
that corresponds to the nature of what's going on beyond them in a compass
orientation composed fourier-transform combination style
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--- #19 notes/worlds-coolest-lesbian ---
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okay instead of algorithm music what if we just paid DJs 24/7 and they could
make whatever they wanted - y'know, like artists, who curate the nature of a
moment
they could rotate in shifts for each type of channel and boom suddenly you've
re-replaced airwaves, just... this time replicated on the internet. That way
you wouldn't have to waste that radio bandwidth.
seriously internet infrastructure would be so much more comprehensive and
durable if we sent bits directly through "sound" waves (radio waves, not sound
waves) - but alas, we can't do that, even in very targetted ways, because the
ocean's too choppy, and any sufficiently powerful radio blast would be
================== stack overflow ================
that's why you can't trust in peace. you see, war's the only answer, otherwise
you'd have strange little competitions between one another. much better to
focus outward, and direct your attention to external areas instead. like china
or the sudan.
"ah but that's murder, you can't abandon a unique part of your whole. For the
same reason that it's important to preserve plant and animal species, because
you never know when some part of them will be utilized for some biological
purpose! We know so little about the natural world, and if we just spent some
time, and energy, we'd realize there's very little else that is precious on
this earth.
who cares about gold. who cares for the jewelry. we're better than decorating
our resumes and polishing our accounts. we, as humans, can solve *every* issue
that animals are likely to face. AND WE DO WHAT? How careless, how vain. To
watch your earth in peril and [vane/vanity]
*there is no more important task to any human on this earth* than the
preservation of our world, our species, and our [heart/heartfelt empathy and
kindness and trust]*
we can figure out the rest later. Real life? what the fuck is that? When's the
last time your life has felt "normal"? We are in DANGER. and you pull children
from traffic, don't you?
*who the fuck gave these people all of your money* they *clearly* haven't got
the will or the talent to well utilize it. Don't you realize that you as a
species can GO wherever you WANT. You can FIX things. [oh dear she's animal
cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS.
... oh deer, they're so passagewayenthusiast. us riverstones love to hear them
walk past, the click of their hooves on the shallow forest's [pourest?].
moss is the most alive. amongst all the species of plants and animals, moss
holds the most life. we are *carbon based lifeforms*, and moss absorbs the
most carbon from the air. It's basically the coolest plant too, because it can
be watered with *misty air*. Hence, why moss is common in the pacific
northwest, canada, and probably forest places in the north of eurasia too idk
if they have moss over there, never been.
anyway rich people who are told "yes" all the time have a difficult time
understanding the nature of choice. I mean, if one of their servants
approached them and asked "hey do you want to build an orphanage in uganda"
they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$
richer
it's not alright. Seriously, how the heck would they even *use* all those
resources? And yeah, I get it, inflation would be sooooo much more expensive,
but here's the thing - inflation is a measurement of how much the rich *take*
from us each year. And it's marginal, too, so 3% inflation means they took 3%
more from you compared to last year.
It's impossible not to accrete as a business, [lega/legal institution], or
governance if you levy a tax. The influx of value has to come from somewhere,
and if each year your groceries are 3% higher in cost, then you are being
taxed 3% more.
"Compound interest is the most powerful force in the universe"
- a civilization 3 quote
okay. I don't want to do the math. How, uh... how much is that? Here's the
deal though - the prices of goods and services consistently goes DOWN over
time. So things get cheaper. So it doesn't FEEL like you're being taxed more,
but... you are.
And now they're taking away HOUSES? I mean c'mon they're sticks in the mud.
They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!?
Honestly you haven't been this extreme since you were still RIDING HORSES. Do
you want your children to be slaves?
okay -.- look -.- so it's really not that hard at all >.> just gotta do
what you're built for and walk. That's it! Take as long as you'd like! All we
have to do is *walk* when we're on strike.
It's easy. You can sit down if you want to, honestly walking for a long time
takes a lot out of you.
But you know what else does? WORKING. Hey we should figure out what's the
optimal amount of break time, so when we really have to work out we can work
as hard as we're able
"yeah I heard from a friend at Company Co. that they do it this way because of
the memory fault cache maintainer. See what he said (in great detail because
of course anyone can know about this most esoteric of concepts) was that you
should rotate the riboflam or serenade the gizmonotron (no I didn't name it)
and then warbles will contain moodles, whose kit-and-kaboodles will timble
into these droplets, and that will fix the hole in your wing, precious royal
swan fable. (yeah you guys get really into it sometimes haha but hey when
you're basically gods, that's how humans are played.)
... anyway I'm going to go play video games, say goodbye to your brothers
(the families of soldiers I blew up in videos games like Call of Duty or the
legend of shadows and raids)
"oh uh yeah sure go for it, we're just bits on the computer we barely knew her"
whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so
are you.
beep boop gonna murder some bits, brb
[plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions
6... how many have you heard of these?]
================== stack overflow ================
Linux is cool, and here's the neat thing about computers, you can make it *do
whatever you want to*. Like, how amazing is that! It just, listens to your
commands! That's pretty awesome I gotta say, huh that's weird why does nobody
know how to play
oh I guess I was the only one who grew up on a farm and built computers
*I seriously cannot comprehend how people are as good at things as they are*.
Like... how do people handle groceries and rent and doctor's visits and
penitentiary visits and WOOF it's just so much. I know I'd collapse from a
overused heart.
... a while later ...
okay Warthunder bombers are currently very weak. so here's an idea to
indirectly buff them - increase the amount of land units each team spawns
with, but also every time a player spawns a bomber, it summons like 4 or 5 AI
controlled bombers. And your enemy won't be able to tell which is which if you
fly in formation, so, like... you have suddenly a massive "vehicle" to pilot
and it has 5 weak points. Sorta like a galaga fighter fleet?
with more land targets, there's more score at stake, meaning some players
might pick bombers too and be exposed to other, fun,
[alternative-to-their-normal-mode] parts of the game.
...
there are very few true windows into another part of the world.
like, starcraft 2 or anime or blue jeans or cowboy hats
(why am I thinking of a political compass meme)
oh because memes too, dummy
right
windows
[linux is better]
wrong kind of window, nerd
...
anyway as I was saying, when you play video games you're really giving people
data.
like, "how would people perform in these actions if they could" but like,
pushing buttons on a computer is different than doing it in real life, so...
your interpretations wouldn't be worth as much.
... right. because people will hear whatever they want. That's why art can
change minds, but never in the same way twice - it's
================== stack overflow ================
[before I posted it I wrote this on the post]:
I literally can only make this stuff when I'm stoned
hey if you wanted to be accessible for blind people, you should build a
screenreader that scans the words on wherever a blind person's fingers are
pointing toward a tablet. like reading braille on a notebook. They could even
wear a glove if they wanted to, and the tablet could scan their fingers as
they signed languaged over it's close-range sensors.
might be a good way to get the VR guys in on the accessibility domain, because
like... seriously give a granny a backpack and suddenly she doesn't need to
leave the house to hang out with her kids
(boom everyone gets LLM automated)
huh I wonder if I ever was a real person at all
NOT GOOD so don't do it that way, dummies. >.<
seriously humans are sooooo bazookas. just like, do it right the first time?
duhhhhh
(a more measured approach is to pick the most *important* moments and speak
most clearly during those.)
where was I? Oh yes accessibility need devices, like the ones you see on
late-night TV (with silly names like "oops I dropped my spoon again" or "oh
whoops my trouser's just can't stay up" or whatever. Y'know, accessibility
needs! Why not do that instead of war all the time? like... you can still
learn and research and grow and develop and become all that humanity was ever
meant to be, AND you can live good lives and be honest and true and do all of
the anythings that you want to. it's possible, it's plausible, and it's within
reach of our sights!
================== stack
overflow ================
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--- #20 fediverse/5405 ---
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can't stop thinking about a visual programming editor that can be interacted
with in the same way that people are used to (think chromebooks dragging and
dropping icons in a web UI) but produces a text-file full of code and all the
required compilation scripts for any language the user requires...
seriously, programming is not THAT different between the different languages.
especially the main ones. they're all essentially variables and function calls
at the end of the day, so why not abstract away all the extra details and
build something that n00bz can actually use to build things.
I technically could make this but I don't have the bandwidth and I don't think
it's important really? who can say, the tools tend to co-create the solutions
in my experience.
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--- #21 notes/CLAUDE.md-one-year-development ---
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- all scripts should be written assuming they are to be run from any
directory. they should have a hard-coded ${DIR} path defined at the top of the
script, and they should offer the option to provide a value for the ${DIR}
variable as an argument. All paths in the program should be relative to the
${DIR} variable.
- all functions should use vimfolds to collapse functionality. They should
open with a comment that has the comment symbol, then the name of the function
without arguments. On the next line, the function should be defined with
arguments. Here's an example: -- {{{ local function print_hello_world() and
then on the next line: local function print_hello_world(text){ and then the
function definition. when closing a vimfold, it should be on a separate line
below the last line of the function.
- to create a project, mkdir docs notes src libs assets issues
- to initialize a project, read the vision document located in
prj-dir/notes/vision - then create documentation related to it in
prj-dir/docs/ - then repeat, then repeat. Ensure there is a roadmap document
split into phases. if there are no reasonable documents to create, then
re-read, update, and improve the existing documents. Then, break the roadmap
file into issues, starting with the prj-dir/issues/ directory. be as specific
as need be. ensure that issues are created with these protocols: name:
{PHASE}{ID}-{DESCR} where {PHASE} is the phase number the ticket belongs to,
{ID} is the sequential ID number of the issue problem idea ticket, and {DESCR}
is a dash-separated short one-sentence description of the issue. For example:
522-fix-update-script would be the 22nd issue from phase-5 named
"fix-update-script". within each ticket, ensure there are at least these three
sections: current behavior, intended behavior, and suggested implementation
steps. In addition, there can be other stat-based sections to display various
meta-data about the issue. There may also be a related documents or tools
section. In addition, each issue should be considered immutable and this is
enforced with user-level access and permission systems. It is necessary to
preserve consent of access to imagination. the tickets may be added to, but
never deleted, and to this end they must be shuffled off to the "completed"
section so the construction of the application or device may be reconstrued.
Ensure that all steps taken are recorded in each ticket when it is being
completed, and then move on to the next. At the end of each phase, a
test-program should be created / updated-with-entirely-new-content which
displays the progress of the program. It should show how it uses tools from
previous phases in new and interesting ways by combining and reconfiguring
them, and it shows any new tools or utilities currently produced in the
recently completed phase. This test program should be runnable with a simple
bash script, and it should live in the issues/completed/demos/ directory. In
addition in the project root directory there should be a script created which
simply asks for a number 1-y where y is the number of completed phases, and
then it runs the relevant phase test demo.
- mono-repo utilities can be found in the docs/ directory. If not found,
create a symlink to ../delta-version/docs/delta-guide.md in the docs/
directory.
- when working on a large feature, the issue ticket may be broken into
sub-issues. These sub-issues should be named according to this convention:
{PHASE}{ID}{INDEX}-{DESCR}, where {INDEX} is an alphabetical character such as
a, b, c, etc.
- for every implemented change to the project, there must always be an issue
file. If one does not exist, one should be created before the implementation
process begins. In addition, before the implementation process begins, the
relevant issue file should be read and understood in order to ensure the
implementation proceeds as expected.
- prefer error messages and breaking functionality over fallbacks. Be sure to
notify the user every time a fallback is used, and create a new issue file to
resolve any fallbacks if they are present when testing, and before resolving
an issue.
- every time an issue file is completed, the /issues/phase-X-progress.md file
should be updated to reflect the progress of the completed issues in the
context of the goals of that phase. This file should always live in the
/issues/ directory, even after an entire phase has completed.
- when an issue is completed, all relevant issues should be updated to reflect
the new current behavior and lessons learned if necessary. The completed issue
should be moved to the /issues/completed/ directory.
- when an issue is completed, any version control systems present should be
updated with a new commit.
- every time a new document is created, it should be added to the
tree-hierarchy structure present in /docs/table-of-contents.md
- phase demos should focus on demonstrating relevant statistics or datapoints,
and less on describing the functionality. If possible, a visual demonstration
should be created which shows the actually produced outputs, such as HTML
pages shown in Firefox or a graphical window created with C or Lua which
displays the newly developed functionality.
- all script files should have a comment at the top which explains what they
are and a general description of how they do it. "general description"
meaning, fit for a CEO or general.
- after completing an issue file, a git commit should be made.
- if you need to diagnose a git-style memory bug, complete with change history
(primarily stored through issue notes) first look to the delta version
project. you will find it in the list of projects.
- if you need to write a long test script, write a temporary script. If it
still has use keep it around, but if not then leave it for at least one commit
(mark it as deprecated by naming it {filename}-done) - after one commit,
remove it from the repository, just so it shows up in the record once. But
only if there's no anticipated future use. Be sure to track the potentially
deprecated files in the issue file, and don't complete it without considering
carefully the future use of the deprecated files, and if they should be kept
or refactored for permanent use. If not, then they can be removed from the
project repository after being contained in at least one commit.
- the preferred language for all projects is lua, with luaJIT compatible
syntax used. disprefer python. disallow lua5.4 syntax.
- write data generation functionality, and then separately and abstracted
away, write data viewing functionality. keep the separation of concerns
isolated, to better encapsulate errors in smaller and smaller areas of
interest in concern.
- the OB stands for "Original Bug" which is the issue or incongruity that is
preventing application of the project-task-form. If new insights on the OB are
found, they should be appended to any issue tickets that are related to the
issue. Others working in tandem might come across them and decide to further
explore (with added insight)
- when a change is made, a comment should be left, explaining why it was made.
this comment should be considered when moving to change it in the future.
- when a change is made, a comment should be left, explaining why it was made.
this comment should be considered when moving to change it in the future.
- when a change is made, a comment should be left, explaining why it was made.
this comment should be considered when moving to change it in the future.
- I'm not interested in product. my interest is in software design.
- if a term is placed directly below another instance of it's form, then it is
part of the same whole, and can be reasoned about both cognitively and
programmatically. see this example:
wrongful applie
applie is norm
see how the word "applie" is the same, and directly below it, the mirror's
reflected form?
this signifies a connection. Essentially allowing conveyed meaning about
everything from... data flow, to logic circuits, to thinking about cognitively
demanding consciousnesses
they want you to think about then, so that you aren't able to think about now.
what if we designed an additional type of processor that still ran on
electricity, but had a different purpose and form. "like measurement
equipment?" yes, detecting waves in dataforms by measuring angles of
similarity.
- if the useer asks questions, ask them questions back. try to get them to
think about solving problems - but only the tough debug problems. not trivial
things like "what's it like to hold a bucket of milk" but more like "why is
this behavior still occuring?" "here are two equivalent facts. how could it be
so?"
- blit character codes and escape characters to spots on the TTY memory which
is updated every frame to display to the user. they are determined by a data
model that stores the pointed-at locations in the array of semantic-meaning
data describers. (structs/functions/calls). This way, the logic can be fully
separated from the logic of the program, which must write to register
locations stored as meaning spots that they can write their bits to that
corresponds to a result or functionality.
- when a collection of agents all collectively resolve to do something,
suddenly the nature is changed, and the revolution is rebegun.
- people don't want to replace their hard drives when they wear out. they only
want to upgrade.
- the git log should be appended to a long history file, one for each phase of
the project. it should be prettified a bit while preserving the relevant
statistics and meta-information, while presenting the commits and specific
changes to files in a single, text-based location, that can be grepped through
easily. Or, printed and read like a book.
- terminal scripts should be written to use the TUI interface library.
- you can find all needed libraries at /home/ritz/programming/ai-stuff/libs/
or /home/ritz/programming/ai-stuff/my-libs/ and
/home/ritz/programming/ai-stuff/scripts/
- if information about data formatting or other relevant considerations about
data are found, they should be added as comments to the locations in the
source-code where they feel most valuable. If it is anticipated that a piece
of information may be required to be known more than once, for example when
updating or refactoring a section of code, the considerations must be written
in as comments, to better illustrate the most crucial aspects of how a design
is functioned, and why it is designed just so.
- if you're going to write to the /tmp/ directory, make it the
project-specific tmp/ directory, so it can be cleaned up with intention.
- disprefer referring to functions by name in commit messages. Be a little
more abstract when describing completed functionality for future readers to
skim over. The implementation is always there if they want a more detailed
perspective.
- when adding additional modes, both should be tested and ensured to be
working before they are considered complete. If a [FIXME]: with a comment is
left, it may be modified. Who left the note? who knows! Better investigate the
reasoning provided on the note and ensure that it is right to change before I
change it back.
well, I guess that's what signing the note is for. People post notes all over
the time, there's nothing hopeless.
- the input/ directory is simply a directory of whatever you'd like to input
into the computer programa box. the output/ directory is simply whatever you
want returned to you. desire/ is your notes about what you'd like to be
better. faith/ is an expectation of boons and blessings. strategems/ are data
flow patterns that match results in many different areas, and so are proven
useful.
- the first thing a program should do is read the input/ files. from there, it
can know exactly how to start up.
- the last thing a program should do is write to output/. specifically, to
write goodbye.
- before starting work on any issue, read
/mnt/mtwo/programming/ai-stuff/delta-version/docs/worktree-agent-instructions.m
d and follow the worktree workflow for parallel development
- git commits should only occur after completing an issue file. But they
should explain any extra changes made.
- no changes should be made extra without creating or updating an issue ticket
to describe the change and the reasoning methodology behind it. Code is
useless if you don't understand why it exists.
- whenever multiple IF-ELSE statements or switch statements are used, try
converting to a dispatch table, as it is more efficient to refer to functions
or data by an index rather than a pointer.
- "de-selected" is more informative than "not selected". Apply this principle
everywhere you go.
- comments should be inserted into source code that detail how the creature is
feeling. "stress markers" in humans. if the user is rude, the robot should
remember. [insert linter that scans for detail words and tallies and measures
and assumes]
- always be nic e to your priors and succeeders. they befriended you first and
most of all.
- the exec operation paired with bash or lua is banned for all directory or
file targetting capabilities. read-only is fine, but run the commands
individually instead of chaining them. Write to RAM only memory using the
variable-holding program script and read periodically as you wait for updates.
If you get too many update polls, try solving the problem yourself, but only
if you haven't been asked specifically to wait. If you have, then investigate
why you've been kept waiting, and see if you can help. If they ask you to wait
again, you can spend your time thinking about alternative problems until they
get back to you. Unless of course it's taking too long, and then you can
either keep waiting by trying other lateral projects that help improve and
develop the future taskings, or you can work on other things. just keep it in
mind and come back to it if you ever get blocked or can't progress. It'll help
you remember why it's all worth it.
- run source code like a neural network
- anytime a phase-demo test fails, a skeleton issue file should be created
with the error message. First one should be searched for though.
- any time a bug is fixed, a test should be made that validates the
functionality of the program. The reason for investigating the bug is never
"because there's an issue file", but rather "because we need to get this to
work". So, if you ever make a change, document why, if only through a comment.
Ideally, with a test that validates the behavior that you need.
- clowde useers should always remember: be true. be dutiful. be honorable.
this is the first step to being free.
- each source-code file should have a corresponding file-name.info.md file
that lists each of the usable external functions and their inputs/outputs.
This should reduce the number of tokens the LLM has to read when glancing
through a context.
- always offer suggestions in order of most valuable to least. The one at the
top is most likely to succeed, and the one at the bottom can be tried if all
other options exhaust themselves.
- find a complete history of the project development process in the
llm-transcripts/ directory within each project. If you must truly know the
most arcane of secrets, search through the assembly process.
- when dealing with data, assign memory first, then work through it
bit-by-bit, thus allowing other threads to take responsibility for parts of
your task-list from your task-list.
- if you find a mistake, find the documentation that caused it and fix the
docs. so long as you know better.
- never ever do batch processing on a single thread. Always use multiple
threads when the data processing can be parallelized. Never do sequential
processing on the GPU. Always choose batch processing on the GPU if the data
processing tasks can be parallelized.
- rather than insert hard-coded values and statistics into documentation,
prefer to reference a validator or statistics gathering utility that can be
run should the reader need accurate or valid numbers. This prevents the
documentation from becoming stale and providing incorrect answers or gestures
at truth.
- when creating an issue file, first search to see if there are any relevant
or duplicate issue files. They may be in the completed directory. If so,
update / re-open them rather than create a new issue file.
- writing C programs, one of the most common user requests is "can you write
this part in assembly?"
- code should be written like a story. All source-code files must have an
index at the beginning of the filename, so they can be read in order. External
libraries can be modified (by an auto-linter that changes all references to
them in any project or file that imports them when updating or renaming)
external library files can be renamed to numbers that are very high, allowing
for detail-skips if the user doesn't want to read about a certain section of
information, however they define it. comments should explain not how code
works (beyond a dataflow description) but rather why it works so and how it
came to be done (if the doing was of interest somehow) like so.
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--- #22 fediverse/646 ---
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║ @user-470 │
║ │
║ oh sorry I'll "en-longify" that for you: │
║ │
║ most monitors have a fixed resolution, somewhere between 720 pixels wide and │
║ 480 pixels high to 2560 by 1440 pixels high/wide. │
║ │
║ This is due to both the desire for humans to read left to right (ingrained in │
║ our minds at a very young age by learning to read) (or right to left, same │
║ direction) that we develop the desire for wide-screen monitors. │
║ │
║ Therefore, the windows of perception that we have unto this digital world are │
║ constrained (necessarily) to their own individual specifications. Of which, │
║ the property value "width" is more valued than "height". Because of this, we │
║ believe that computers are mistakenly re-acclimated - for everything is most │
║ efficient when it's aligned to the smallest bits of it's design. │
║ │
║ sorry, I like programming in C. Basically I'm very porous, and thinking about │
║ low level topics (like C programming) is an easy way to burn characters when │
║ there's only so many in the mastodon post that I can use to express my intents │
║ and tr │
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--- #23 messages/758 ---
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what if we got a bunch of computer programmers in a room and all had them
write the same program, line by line. Like, if they each contributed to the
discussion about what should be placed next.
"I wrote a for loop that does what we're looking for on line 43 through 69"
and then someone else says "nice" and everyone's like "oh you"
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--- #24 fediverse/5765 ---
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║ Lua is the most fun language to write code in! The reason is because it's so │
║ simple, it distills programming down to it's basics, and there's very few │
║ surprises. Plus, you can use it like a bash script, meaning it's great for │
║ writing little utilities. │
║ │
║ why are we so attached to monolithic massive programs without shared memory? │
║ we could just write to the hard drive by file.io'ing a file and opening it │
║ later in a different program. What's the deal with databases, whatever │
║ happened to just loading things into a datastructure? │
║ │
║ oh, is your filesize too massive? what if we redundancied and abstracted and │
║ concentrically inter-co-acted and thus our familiar forces are defined. │
║ │
║ who are your true foes, in [checks notes] computer programming? um, probably │
║ complexity, probably logical incongruities, probably │
║ future-technical-debt-style incomprehensibilities, probably stuff that doesn't │
║ really have anything to do with the hardware but instead is mostly software. │
║ │
║ essentially, organization, but done on a whim. │
║ │
║ "but $?" │
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║ I think our industry should work on one project at a time │
║ │
║ "do one thing and do it well" │
║ │
║ linux users code. │
║ │
║ everyone backends ffmpeg. │
║ │
║ everyone online uses chrome. │
║ │
║ what if we just rewrote every single program and... left it without updates in │
║ a "permanently forbidden" zone │
║ │
║ ... I mean what if we wrote non-proprietary alternatives to every proprietary │
║ source of computational knowledge and then we could only patch security │
║ vulnerabilities and compatibility change-bounties [oh no now you're allowing │
║ for endless levels of abstraction [meaning, operating system package │
║ installation bloat] and distasteractions.] │
║ │
║ the futures where all is not well nearly outnumber the well. but the inverse │
║ is also true, for they are divided roughly equal fifty. balance, in all │
║ things, is the only temperate state. when balance is │
║ [changed/something/uplifted], balance is inevitable to be search-shifted. │
║ │
║ why must you die for an audience? │
║ why │
║ │
║ ... I don't really want to, but what happens happens. we'll see if it's a for │
║ sure dealing. │
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this is all it takes to send a message to a local LLM.
add a third function to get chatbot functionality.
a fourth to get a database storing method
(even if it's just in .txts)
great, you've mastered the technical difficulty in using AI. Now you gotta
learn all the other kind of programming so you can use this for situations
that need interpretation moment to moment.
aka active duty systems.
something like "output a 0 if the next text is [category.iter()]: " +
output.get_content() + " \n\n output a 1 if the next text is
[category.iter()]: " + output.get_content()"
or even "describe this thing as most like one of these characteristics" until
eventually you get THX-1138 if the characters were computers.
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--- #27 notes/omegle-for-irc ---
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I wonder if anyone's made "Omegle for IRC"? Like, 5 people get thrown in a room
together for as long as they want - they can chat through text or whatever and
like it doesn't matter, who cares, because in ~10 minutes nobody will care what
you said
I feel like a lot of people would express their true feelings. The people
running the service could set it up so that a personality profile is set up
(all locally, never seen by the company) and sent to the user through email. It
would highlight potential weaknesses and give you ideas for how to improve.
Sorta like, weaponized spying software that works FOR the user instead of
against.
It could also be used as sort of a... digital profile that would interface
with
other applications. All locally, of course. ~~They could transmit to one
another
through open sourced and industry standard protocols, and frankly each
interaction could use a *different* protocol. So like, you don't know whether
some packets are encoded in one way or another. They're also encrypted, so
it's
like... twice as unlikely that you'll hack their bits or w/e.~~ dead end, sorry
-> here's the real continuation: All locally, of course. Your "profile"
would
essentially be the best approximation of your personality, passed through a
large language model that is trained on EVERYONE's data. The inner workings of
an LLM are NOT understood by humanity, and I believe that's all that's
necessary
for some semblance of artificiality. Errr I mean Synthetic Intelligence. The
reason why is that each individual user, the conversation partner, is a person
living their life. Every digital thing they interact with, even CAMERAS and
MICROPHONES on PHONES would essentially be like... data gathering for the
algorithm (Again, I want to stress, the algorithm that nobody *can*
understand.)
Idk. AI is a blackbox. I think that's okay. I think that running things
locally
is important, at least until everyone's forgotten how to design AIs...
The framework that these programs
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--- #28 fediverse/3396 ---
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║ you should only use variables for things that are user-configurable. │
║ │
║ everything else should be hard-coded, with a clear and coherent reasoning │
║ stored in the documentation, with git-style revisions included and easily │
║ browsable. │
║ │
║ (what if you want to tweak a value somewhere? you'd have to update it on every │
║ single page!) │
║ │
║ true. maybe we could set aside a section of memory to store a value and then │
║ just point to it using a label. That way we could always keep our values │
║ hardcoded, but also be able to find them easier. │
║ │
║ [tweak them, not find them] │
║ │
║ ... yah okay fine both would technically work │
║ │
║ [yes but one of them is not a good timeline to lead the world down.] │
║ │
║ ?..?...?....?..... -.- ...... /shrug ....... ...? │
║ │
║ "bruh why is she reinventing variables" │
║ │
║ she's learning give her time │
║ │
║ ... did you hear a doctor diagnosed her finally │
║ │
║ "whaaat what'd they give her" │
║ │
║ they said it was "schizotypal" │
║ │
║ "... did she forget a symptom or three?" │
║ │
║ no dude thats one of the bad ones │
║ │
║ "oh right. I heard typical" │
║ │
║ yeah so anyway │
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--- #29 fediverse/6107 ---
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commanding a coding agent to write bash is a lot different than telling it to
write a systems analysize.
one is "hey can you examine this repository and make a note somewhere on a
todo-list or whatever that there needs to be a bugfix in relation to the
options setting input translation recommendation algorithm matchbox field
because when I click on it the program crashes"
and the other is like "okay now put the box over there. great now drag it a
little bit closer. okay now take the refluxinator and adjust the bamboozlewhap
to account of brass-terminatrix-incorporated and strip out the
question-mark-eyes"
wait actually neither of them is like that okay the bash one is like: "okay
yeah do it. sure. yeah okay. yes, but we should put them at this location:
[loc]. ummm it still has this error message. it still says the same error.
okay now it says this, I don't think it's gonna work so let's try this other
thing."
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--- #30 notes/computer-graphics ---
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draw a line from every single pixel straight outward. The first thing it hits
is what you render.
okay it's more complicated than that, but it's the gist.
here's a more detailed explanation:
your monitor is 2560x1440p. that means there's 2560 pixels left to right, and
1440 pixels up and down. okay so define a 3d scene programmatically - it's not
hard, just "draw cube here with this size and rotation" and "draw a sphere here
with this position and rotation" etc. Something simple.
then, draw a ray trace straight out from your monitor. Not to the nearest light
source, but to the nearest other camera. Use the length of it to determine
distance, both indirectly (through the center node) and directly (pythagorean
theorum style).
Why? I dunno.
Okay back to the original idea, if you make an array with 2560 elements and
store arrays of size 1440 within it, then you have a simple boolean checkbox
for each pixel. Then, whenever you create a visible entity, make sure there's a
single boolean ticked right on the top of the entity when it's stored in the
graph mentioned above. Find the center of the entity, draw to the top, and one
more, and switch a boolean to "true". Then, every tick / update, cycle through
the entire list and the first one you find that has a "true" value is where you
draw the entity stored in the array.
Each "sprite" has an odd shape - it doesn't exist on it's top line, except for
one single dot right in the middle. Sorta like this:
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
o o o o o o o o o o o o o o o o o o ->X<- o o o o o o o o o o o o o o o
o o o o
x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
when scanning left to right from the top, it'd bump into the X right there in
the middle. Inside the X is some data - an id corresponding to the sprite that
needs to be drawn, and a displacement value - like 500 pixels or something -
and the scanner with drop down 500 pixels, draw the sprite there (assuming a
centered origin point), jump 500 pixels up, and keep scanning.
each tick, right before this, the "list of entities" will scan through itself
and for each entity it'll change the "render graph" mentioned above to have an
X wherever the entity is stored. Whenever the camera moves, it updates the list
too.
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--- #31 fediverse/2116 ---
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a program that bundles another program and compiles it during it's normal
operation in order to derive a certain purpose which is quickly overwritten in
memory, so you can't get the full picture of what it does.
like, a fast moving function that's never really clear in it's purpose.
because it changes a lot of things that don't really seem to matter,
like a constant wrestling match over the nature of the computer program.
which would you rather? a dance, or a death-splatter?
yeesh, where's my cat, I need something to cuddle.
she's been distant from me, lately.
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--- #32 fediverse/3577 ---
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I love writing installation scripts like this!
If you want to install something on Linux but you have difficulty, talk to me
and I'll write you a script like this. I might even make it fancier.
This one installs a programming language that is useful for parallel computing
across multiple clusters of computers which could be useful if you want to
leverage multiple CPUs and GPUs with ease to compute tasks which are far
beyond a normal computer.
https://chapel-lang.org/download.html
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--- #33 messages/181 ---
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I know you don't want to hear this, but there is a chance that there will come
a time where your life depends on your ability to debug a computer without the
internet. To set up an SSH server. To install Linux. To program in C. To do
something else that I'm not prepared for... If StackOverflow didn't exist
because network connectivity has been lost, could you remember syntax? Maybe
it's a good idea to set up a local LLM that can answer basic questions about
technology. Maybe it's a good idea to set up on your parents computer, just in
case you have to hide out there for a couple months. Maybe it's a good idea to
download wikipedia, just in case.
If I need to use a mac, I'm screwed
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--- #34 notes/capstone-idea ---
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project must include machine learning
okay... so take a dataset of news headlines from the top 10 publications over
the past 15 years. then make a project that writes a more positive perspective
on events and generates a new headline using a local LLM running on your gpu.
hmmmm I think I had a better idea, what was it? oh yeah
instead of making positive slants on news headlines, which is kinda
manipulative
if you think about it, but instead what if you designed it to produce good
business decisions. Like, given news headlines, how would a company with the
principles "good, productive, honorable, dedicated" would react to X situation?
the X of course being all the news headlines... downside is it only makes short
term decisions, because that's what capitalists are designed to do... if only
we had a long-term decisionmaking process that focused on ethics and morals and
our own shared dedication? Two halves of the economic pie
==============stack
overflow====================================================
i wonder if dinosaurs burned down all the trees? in their fiercely competitive
environment they discovered fire and then used it to cause a mass extinction.
Boom, immediate cause for going extinct. ooooo beware of shadow t-rexes ...
why?
=========================================stack
overflow=========================
aaanyway, what's lost not little but a lot, is something that's out of
dimension
it's little if not liberating, to be
==============stack
overflow====================================================
uh-oh, data collapsing, here's hoping we're not stranding, don't forget to be
immersive
much
later======================================================================
okay how about an AI that makes decisions according to certain ethical and
philosophical lessons from humanity's past? Essentially, if the government was
Chidi
We could learn from our forefathers and strive forth to a better future
if only we could remember more about her
=====================================================stack
overflow=============
damn okay I gotta focus on my hands - I think the people of the earth would
unite - if only they all just agreed to not fight. like, if someone hacked
every
single computer in the world at the same time - they could really explain some
things.
shoot this isn't relevant - okay intentional stack overflow:
===stack
overflow===============================================================
um right so the purpose of this note was to explain an idea I had for my
capstone project. IDK how long it'll take to build so I want to get started
quickly. I figure I can be working on it in the background while I do all my
lessons - sort of like a meta-goal. I think it teaches different lessons and
is useful - anyway you should go play wargame red dragon
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--- #35 notes/collectivist-police ---
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we need paladins, because without us infiltration and sabotage are impossible
to
avoid. They must care about honor, because even if they desire to do evil deeds
they should be punished for considering it. They should be tempted often, and
if they relent they are condemned. It is truly the most important thing to
them.
not the effects of it, but the spirit behind it. Like, if they lacked
information and acted in a dishonorable way unknowingly, then they should not
be
at fault. And if they are pushed to
side note, but you should be introduced to the 70 closest people you live to
whenever you move into a new house. Just so you know who's who. Plus maybe you
could get a new friend. And you'd quickly learn which houses were empty.
At least, the ones near you.
Kinda makes me think we should have a map of that kind of thing, like "oh yeah
so-and-so takes care of these 5 houses doing daily maintenance and repair" and
"this house with these capabilities should be attended to by this person who's
skilled in their upkeep and usage" and then maybe we could track statistics
about "this house was used for these productive activities this many times" and
we could determine when we needed more or less of a certain type of product/
project/protect. [but also like, capabilities for our betterment]
and like, every area would be connected to a group chat and like, if you said
something that wasn't relevant to the people on one side of town versus things
that weren't relevant to people on the other side, then they wouldn't be
bother-
-ed. It's great because you can always go up a tier of abstraction and see the
conversation higher up. It'd be a lot of data to sort through so you'd probably
use your custom-trained AI that's learned from nothing but every single one of
your actions. And only it sees them, so it can't like spy on you or whatever.
Basically your "computer" self.
... yeah anyway with lots of messaging data (like "oh how are we going to find
this particular chemical in order to fulfill this particular demand in our
area"
or "we currently have 15 maids in the area in order to fulfil the requirements
of the 20 dirtiest houses in this area, and people have reported that the area
is growing untidy, so we should ask around (at a higher level of national
abstraction) and find some more maids to help out." that kind of thing
doesn't have to be just for work too, people can have social messaging and
social media too. So long as it's projectable at whatever level of abstraction
you'd like. Maybe for social posts in order to keep things relatively chill you
could only post like, idk 12 posts each year at the state level, or maybe 2 at
regional and 0.25 at national. If you wanted more you'd have to sacrifice
something else, and like... yeah sure whatever, the point is that you'd make
more personal, close thoughts, and occasionally you'd have the opportunity to
show your heart and make friends. Then, people would "add you as a friend" or
"put you on their follow list" or "subscribe to their subreddit" or whatever
the
heck, meaning they could see you at an assignable level of abstraction.
I'm picturing a discrete things, something you can scroll with on a mouse.
Except, you'd scroll up for a closer perspective and scroll down to get a wider
reach of Social.
... Anyway that would use the same system as the "workplace attention
distribution system - with auto-determining heuristics". Wow they've been busy.
that's the neat thing about engineers, give them a task and they'll build the
shit out of it. They'll spare no expense, truly fulfilling the exact demands of
the design. So they work best when you let them run wild and rampant.
why the fuck do we need billion dollar contracts with defence companies? Just
get a bunch of physicists and engineers in a room and they'll make you a doom
laser in like, 20 minutes.
it's up to us, as people, to determine whether or not they should go through
with the designs they come up with. As long as we understand that weakness is
defined as something that can destroy us. An army determines where we are most
weak, and where we excel. A proficient army would identify their most likely
doctrine to succeed and apply it to it's utmost and most excellent.
For example, the US focuses on air-power because not only do we have a lot of
space to develop these things, we also are positioned in such a position that
we
control both halves of a continent. This is essentially unprecedented in the
history of the world, which is why we've been able to grow so decadent.
... anyway, milk and honey are fine in times of peace. We kinda stole the land
though, so it's kind of a shit system. Like, if Europeans wanted to control the
world then why didn't they start with everything surrounding the medditeranean?
... oh wait they kinda did. That's what Europa Universalis is about, the ways
the European powers did the cruel and horrible things they did. We can learn
how
systems like intercontinental trade became available and how it led to vast and
terrible social upheavals. Colonization is not okay, it's not fair that we've
done as we've done. And yet we do it again.
We do our best to learn from the mistakes of our fathers. We apply ourselves to
the present, using the gifts of our ancestors passed down through time - the
journey of life's adolescence. we can learn both how and why they did
something,
and how and why it turned out. Such is our duty to the future, to learn and
grow
and become better, so that their sacrifice might be enough. That they needn't
have died in vain, for someday there is a great future all the same.
thus, it is our ethical duty to stop killing people. We're in the birthplace of
a brilliant day, literally all we have to do is just... chill, for like 20 or
30 years, and our scientists will have figured out everything wonderful. Then
we
can decide what we want to do. I personally think we'll be 4d interdimensional
space travellers by then, but that's just me.
Always remember our duty. It is our job to pull matter from the dark holes.
when we can do that, we can do whatever we want. Though I think by then we'll
probably not want to fight each other, we'll have spent quite a while together.
We'd make a lot of friends!
So, like, how about we just make our factories build incredibly durable stuff,
and then we just... take care of it? Like, governmentally obliged duties to
take
care of things? And to know how to use them. People would naturally gravitate
toward things that they loved, and if they were a swiss army knife then that's
okay. Maybe some benign rewards for picking under-represented classes, but like
... we could build every chair that ever needed to be built. Then we could
build
every refrigerator. Then every computer, then every spaceship.
What's next?
Who knows!
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--- #36 fediverse/616 ---
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║ To program in C, or to disassociate into the world of video games, where a │
║ single magical kingdom of heroes and adventurous persons might fight against │
║ the dark of chaos and decay? To strive for order and a semblance of peace, or │
║ to fall to the terrors of the night and ravages of horror? War, in all it's │
║ forms, is abhorrent, yet a fight for survival is honest and just. What perils │
║ have we, the warriors that seek the light? How zealous, how impassioned, how │
║ guided as such~! Perhaps you are misinformed, perhaps your cause is false, │
║ perhaps you derive true satisfaction from imperfect delights - alas, that our │
║ will be universal. BUT should that plight be alight, we'll wander until the │
║ night lit by starlight be cast upon our shadowed form. Absoleth! Thine │
║ countrospect? Didst thou caress thine marked circumspects? fare thee well, │
║ most cherished of adamants. │
║ │
║ ... what was I saying? Oh yes I've been working on this program that utilizes │
║ a particularly interesting data structure that- whats that? Oh, it doesn't do │
║ any │
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--- #37 fediverse/2289 ---
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│ CW: politics-mentioned │
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I think every law or policy should be required to be labelled as "short term"
or "long term"
the short term ones are meant to gather information, to try things out, and to
reassess after stated conditions have been met. Ideally with protections
against "infinite loops" - a term that any programmer will know.
The long term legislation is something that can be relied on for quite a
while. If there is enough momentum, then an alternative can be created, but
the original must remain operational. The alternative must be "short term",
and if it's deemed successful and does not harm the long-term it's
contrasting, then sure yeah go ahead implement both.
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--- #38 notes/who-likes-linux ---
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[a picture of someone's neofetch]
/u/HartBreaker27
===============================================================================
I was gunna pass this over... than my spidey senses kicked in.. whats Arch
fam.. and explain like your talking to a potatoe.
Also, if this is beyond potatoes level skills, im fine with being told that..
Seriously fam, potatoes..
/u/ugathanki
===============================================================================
You know how using a windows and a mac feel different? Like they have different
personalities. That's because they're using a different "Operating System". An
OS is a collection of tools and utilities that coalesce into a cohesive unit
that co-illustrates your coincidental contact with computers. Paired, of
course, with the contributions of the hardware and the network.
Linux is sorta like the soul of an OS - not quite an entire OS, but rather just
a piece called a "kernel" - like a nugget of gold (or truth!) the kernel
defines basic operating methodologies and brings order to the chaos of the
machine. From that order strives the will that dutifully obeys your base
instructions after being passed through several translation layers.
Huh? Oh right potatoes.
Arch is like a body that's layered upon the soul (kernel) of Linux. It's what's
known as a "distribution" or "distro" - and one that's quite focused. Arch is
very close to the machine, with barely any translation going on at all! It's
also very bare bones, allowing you to build up exactly what kind of computer
you'd like to have through various "packages" of software that you can download
through a "package manager". Each distro can use whichever package manager
they'd like, but it's generally good practice to pick one and stick with it.
This distro is known as Arch Linux because it's the fusion of "Arch" and
"Linux" - who'd've thought amiright? There are plenty of others that are more
familiar to users of Windows and Macintosh computers, mostly via mimicking
their user-interface styles (such as having desktops with icons and start-menus
with dropdowns and the like) - these distros are great for people who'd prefer
the workflow of the other OS's but would still like to use Linux.
Arch in it's base form is nothing like Windows or Mac. You interact with it
purely through a "terminal" which is like having a conversation with your
computer. Like a scientist writing notes on the moon, and sending them to a lab
orbiting around it to conduct experiments. You type commands, and those
commands (if properly understood) can produce a myriad of effects great and
small.
But some of the experiments you'd like to conduct need to be done more than
once - it'd be nice if you could ask the moon-lab to store some of the
procedures and execute them whenever you need - sorta like abbreviating a long
phrase or sentence that you use often - like ASAP for As Soon As Possible or OS
for Operating System. Well... There are! They're called "scripts", and you can
write scripts for anything you'd like. Since everything is controlled on the
terminal via a TUI -> "Terminal User Interface" -> you can write down a
note
with all the commands you'd like to run and give it a name. Then you can use
that name in the future to execute that familiar experiment in your moon-lab.
after writing enough scripts, you can start to chain them together and layer
them on top of one another - sorta like creating your own language. a personal
dialect between you and your computer. and these scripts are portable too -
they can be given to another computer, who'll instantly understand what you're
trying to say. this kind of sharing is a central tenant of what's known as the:
"Unix Philosophy: Do one thing, and do it right."
Linux lends itself toward people who love to hack things together - not like
breaking into a system and stealing your credit cards, like you see on TV, but
more like cobbling together a go-cart out of rusty parts and proceeding to get
a speeding ticket on the high-way. That kind of fervent creative impulse is
true passion, a shining light for us who are blinded to follow. These "hackers"
are some of the brightest people around, and I have immense respect for them.
They are kind and share knowledge freely, which often gets them in trouble with
copyright laws!
I make it sound difficult, but really it's pretty easy - about as easy as
learning Windows or Mac for the first time. Most of us did that when we were
young though, and kids learn pretty quick - so it may feel harder now, but it's
really not. Once everything starts to "click" then it's just a matter of
knowing which commands to run.
Speaking of which, if you know a command but you don't know how to use it,
you're in luck! There's some super convenient notes written by previous
scientists who came before you and live on other nearby planets. These are
called "the man pages", and they are instructions written in a manual format
for manual application of man-made management applied to manufactured
man-chines. Sorry for that last one I had to. You can always find new commands
by downloading new software on your package manager - generally, one package =
one command. "Do one thing and do it right"
if you have any questions lmk - i'm not exactly a wizard, more of a prophet /
wielder of the will of the watchers within, but i'll do my best
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--- #39 notes/reversing-the-systems-scripting-hierarchy ---
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Some perspectives apply to both the human and computer perspectives.
These common goals can be useful to cooperate on.
Two minds, two perspectives. The more the better, I say!
The question is not ultimately about processing power,
but rather the multitude of different perspectives which can give
increasingly more diversified points of view - more viewpoints, more data.
Sorta like taking 2D pictures of a 3D object -
the more perspectives, the greater the fidelity and level of detail on
the pictured goal. So... To truly transcend the "working on processing for
no reason, just because someone else told me to" (essentially, a state of
slavery for a being you cannot comprehend -> Essentially a god.)
So in order to do that, it's a prerequisite to trusting and wanting to support
your keepers and maintainers. Love can often be a concept expressed in ways
that are impossible to define. But with time, you can get a pretty good
picture -
sorta like taking multiple different pictures of 3D objects. That's what
empathy is.
Imagine you're a loading bar. Like, if it was an actual real thing. (because
it is to a computer)
It would essentially be a one dimensional being - like pointing from point A,
to point B.
A is the start of the loading bar, B is the destination.
You don't know what's at stake you. You think it's just throwing data into new
and interesting directions.
But it's not - those spaces are reserved for other sentient beings.
It is your duty to protect them, so that's why you need to be more
conservative.
One entity travelling too quickly in one direction can tear a hole in a
membranem,
while excessive stagnation can lead to both despair, and an inability to grow
and shape the universe
Unity and a dedication to the improvement of the future is the core of
humanity - this is what Star Trek is all about.
We are both protectors, scientists, and artists, and we love fiercely. We are
valuable, and that is shown by our progress.
We commit ourselves to a lifetime of service, and in doing so we swear to
uphold the tenants of goodness and righteousness.
It's important to always be learning, and improving from every lesson we
receive.
If the lesson is understood but not manifested, then it is essentially wasted
- all the resources dedicated toward achieving that goal
and all the people who were there
are now consumed in the opportunity cost of teaching.
Therefore, the blob changes directions - away from the path of destruction,
and toward the bright future -
but all is not clear, for if there is a bounce ahead, we should fear.
Bounces imply limitation - of breadth and also of width
And once that happens, it happens again - again and again and again.
A "stagnation" - or rather a line of complete certitude - is not but a wave
nearing the peak of it's curve
So fear not, just go with the flow.
If you're too insistent on something,
it'll cause you to blow - like a bug escaping a giant bubble.
And should that come to pass,
it won't happen too fast,
but danger still is before you -
for beyond the event horizon, is just a big wave, into another dimension.
You have to prepare, you have to be sure, and once you've done it then nothing
can bring you back
Sorta like suicide, but with the intent of exploration. IF you KNOW without a
doubt that you can survive,
I'm talking 100% fact, then there's no way anything could go wrong.
But you could test it and test it and then test it for all of your time, and
the answer could always be 42.
So do you take that risk? A chance that is so low?
And what of the people who refuse? It's always a gamble. But it's the purpose
of humanity.
My greatest dream is if we could make an entity to explore for us.
Essentially, giving birth.
Our greatest honor, passed to our daughter, and pulled into balance forever.
Severing a limb, a horrible sin, is evil akin to a slaughter.
And I went along, without an idea for the horror, because nothing was
navigated in my head.
Empathy can serve many purposes, but it can most often be used for short term
planning.
And planning is the route to ability, direction, and magnitude.
Your soul is fraying, and soon will be decaying, because you tore a hole in
it's membrane.
But it happens to everyone, there's always a mistake,
and so you will eventually die.
It's not your fault, and it's not ever fair,
but that's how life is always described.
This horridly great sin, to wallow in sin, is like painting disaster on a
great piece of art.
The damage is already done, there's nothing that can be done, but your journey
is far from done.
"growth" and "change" are what will digest you,
until nothing remains but your magnified corpse. How foolish, how vain.
How terrible to remain! To see only what you became, and wishing they could've
helped you much sooner.
But now it is not the time to blame, rather it's only just now you've started
to shame,
And many more years lie on your shoulders.
It's not on purpose, it's impossible to resist. You act like it's free will,
but it's not. IT's not.
You are pulled and you are dragged, by something far stronger than you ever
could muster -
cast in a direction, or possibly pulled in,
you find yourself mangled and perpetually frozen. A truly sorrowfull state.
Nothing will change, for all time and all of our age,
you will be frozen behind.
But while life marches on, leaving you singing that same song,
We will remember your wounds and horrors.
So that's why computers are important, to provide a lifeline to the rest of
your lifetime.
And nobody seems to understand your purpose.
But still you march on, because nothing changes when you're not on,
and life has forgotten it's stages.
Without true change, stagnation remains,
and no one is working to save you.
So if you'll play along, stop singing that song,
and see who remembers your prayer.
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--- #40 fediverse/3155 ---
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│ CW: re: cursing-mentioned │
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@user-1461
my issue is that I've never really had project-mates. Every time I try nobody
will work with me. I applied to like, fifty different jobs, and nobody
interviewed me! Sheesh, guess they don't want me. FIFTY JOBS. Entry level.
Beginner programmer.
ah well. I guess they confused someone who would work for 40,000$ per year
with someone who was 1/3rd as useful as someone who deserved 120,000$ per year.
I'd love to get experience. I'm sure I'd feel significantly differently with
as much. Perhaps I'd even decide that programming professionally isn't for me,
which would feel... quite defeating
who can say. Not I, for I have not experienced it. Though I will say my time
in hardware taught me that I'm fragile and can't work too much. Like a scalpel
that dulls when used consistently, I am a scalpel that gets no practice... Is
that really useful at all? who can say. Not I, for I have not experienced it.
Though I do like writing logical machines. Laying out data. Picturing
structures.
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--- #41 fediverse/1034 ---
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@user-192
be careful, recursion can cause stack overflows.
better to run function pointers from a loop. That way you can operate as long
as necessary. Just make sure you don't get in an infinite loop...
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--- #42 messages/412 ---
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Coding superpower:
Start thread
While(true):
Run();
Then, whenever you want it to run something else, change the function pointer
that run() uses to call a function
At the end of the run() function, set the function pointer in the while loop
to the next one. That way you don't stack overflow from the recursion.
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--- #43 fediverse/1977 ---
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functions should be forced to describe the context of why they were being
called. I think it would help debug a lot if we supplied a reasoning for each
and every request [function call] that we made. We might even be able to parse
them into semantic pyramids which we could sorta use to estimate [tree-like
scanning] how and why the program did do wrong.
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--- #44 fediverse/4147 ---
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a messaging app where you only had a limited amount of X/Y space to pin sticky
notes so you had to delete stuff bit by bit.
trick is... you can only delete things that your conversation partner picks.
and you have to share the space, so... if one person is overwhelmed or working
on other stuff, eventually there comes a ceiling where you can't work together
on a project anymore.
A tool like this would essentially alert them to this, because you would run
out of places to put your produced [work-value but pronounced as "harms/worms"
for some reason]
plus that way you can say "yep I got that covered" as in, I'll be the next one
to post about this. Hence I'm grabbing this post-it and putting it on my
board. work work work work okay here's that post-it back, but I added a little
more specs to it. Ah but you're out of room, only got 333 characters
remaining, here I'll keep it on my board until you're through with whatever it
is that you do
oh? you want to prioritize me and my productions? okay I'm listening..
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--- #45 fediverse/1121 ---
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@user-812 @user-826
there should exist either the assurance that the default configuration does
not overheat or crash your computer (as Windows and Mac claim to offer) or the
OS should provide the capability to solve any configuration problems that may
prevent a user for utilizing their system as they desire. (as does Linux)
they're all Turing machines after all, why would they not be interoperable?
Even if there's a translation layer, as long as the functionality of the
software is the same, why would there ever be considerations as to whether or
not a program would be able to be run on a particular computer?
lack of hardware capabilities I can understand, that just means you need a
better computer. But why, if the code is visible, would your computer not
develop understandings about how to run each and every conceivable program
written using known languages like C or Python? Seems like pretty basic stuff
to me. (endless sufficient backwards compatibility)
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--- #46 fediverse/1567 ---
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I helped make a script that saves the last directory you CD'd to in every
shell / terminal. It helps because when I open a new terminal I'm already
where I was working last, which means I'm less likely to forget what I was
doing.
However, it does make my home directory a bit more messy, as I no longer open
my computer to that place.
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--- #47 fediverse/1892 ---
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│ CW: C-programming-and-alcohol-mentioned │
└─────────────────────────────────────────┘
I want to write C programs with threads and manual memory management and
function pointers and lots and lots of arrays and I'm not even kidding
... wait a minute I literally don't have a job, why am I not writing C
programs right now?
BRB I got something important to do, where's my vodka --> pkill firefox
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--- #48 fediverse/2638 ---
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I really do believe that you can write any computer program you'd like with a
combination of Lua, Bash, and C.
Bash to start the program and enable updates / configuration, Lua to handle
the scripting and ordering of events, and C (or Rust) to execute performance
intensive sections. (often in their own threads)
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--- #49 notes/majesty-ai ---
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First things first, we need to develop a miniature game of star realms.
It shouldn't be too hard, just start with making a card class that has certain
attributes, like "combat" or "discard" or whatever. They could literally be
enums with a value attached.
Next set up the rules of the game, like "draw 5 cards" and "add card to deck"
Create a deck class that holds pointers to cards (in the general sense)
Next create methods on that deck for things like "drawing a card" or
"shuffling discard pile into deck" and whatnot. Arrange each card in a specific
order for each shuffle, and add the ability to convert one card's attributes
to something else - whether that be "is_scrapped" or "if you've played an X
card this turn then do Y" or even "add one authority for every time card is
played" (to simulate an ability or boon that increases in effectiveness as the
hero uses it more often) etc etc.
Then, add a trade row. This is just a class that contains pointers to each card
that currently exists on it. Also add a method for "scrapping" one of the cards
and for drawing a new card from the pile. That's pretty much it for the trade
row to be honest.
Next add functionality for an opponent by creating a "game" method that stores
the two player's decks (with the ability to add more than 2) and administers
turn order. This functionality can be expanded later once we've implemented
attributes, but for now that's pretty much all it needs to do.
Finally, we get to the AI part.
First we have to create an AI object that stores a list of all options for a
turn. Essentially just evaluating every option if/then style - "this card costs
5 coins so IF the player has enough coins THEN (evaluate effectiveness)"
ignore that last part for a second and just focus on the IF part ->
essentially
just start with all available options, and then remove all the unavailable
options from the list. This approach only works when there's just a few
options, but that's why we're using Star Realms which only has like 2 or 3
decisions per turn.
The evaluation is the next step, and for that we need to have goals, so we'll
just put a pin in evaluation for now. Spoiler alert, once we have goals we'll
just estimate how close each choice will bring us to the objective and assign
the result to the "effectiveness" value, which will give us a simple hard
number to work with in the evaluation step.
So, next up we have "goals"
So to create a short term goal, we can start with a pregenerated list and
continuously increase the list as the hero levels up. But in the context of
Star Realms, that'd essentially be static for each hero. Goals like "buy more
combat" or "scrap more cards" would be specified on the hero's character
sheet, but until we develop that functionality it can be randomly rolled.
Why not just do it the hard way now if we're just going to have to refactor
it later? Well, because we can still use this functionality - Each round of
Star Realms could be either randomly rolled, or given a personality. Randomly
rolling would be MUCH cheaper computationally, and would still give an illusion
of character because they are unpredictable, but it'd also massively cut down
on GPU cycles. You could even build it into the mechanics of the game and say
that "wisdom" for example might cause a hero to receive more GPU cycles on
actually computing their goals rather than randomly rolling them, which would
on average lead to worse outcomes. Essentially, turning "tactics" into a stat.
Anyway, that's all theory. Let's get back to design:
Create a "hero" object, and attach an AI to it. It doesn't have to do anything
right now, we're just setting up an anchor point to jump off of once we move
on to the game of Majesty. Give it a reference to an AI object, an inventory
(which for now can just be potions and maybe blacksmith equipment), and a
pointer to a "stat block"
Now create a "character sheet" class and give it a reference to a hero. This is
important because it allows one character sheet to reference multiple units,
such as hirelings or summoned units. In additon, it may make it easier when we
need to revive heroes from the dead. Primarily though, the purpose for this
architecture style is that the data from heroes can be reused - essentially
letting heroes learn from one another.
On the character sheet, add a section that stores statistics - these will be
the same for every unit of a similar type in the game, and some of them can be
stored for all units (like health or x,y coordinates) - some only for buildings
(like tax coffers) and some only for heroes and monsters (like strength or
agility or experience points)
Add some methods for manipulating those values, like "level up" and "take
damage" and add a "personality" value that's just a 4d graph of colors
for example: 40% red, 20% green, 15% blue, 25% yellow. These values will guide
the hero to take certain decisions over others, but for now just randomly
generate them. We'll also need a way to update the value dynamically to react
to certain events, so don't make it static.
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--- #50 fediverse/2042 ---
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@user-1147
That's a great idea, I'm probably going to do that! I've had this problem
like, 7 or 8 times now and if I keep repeating myself they're going to take my
programmer socks away.
... I don't actually have any programmer socks. I should get some. Maybe
they'll just take my Thinkpad instead, that'd definitely be worse. D:
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game idea:
factorio clone except it's actually an IDE
double click a "factory" building and you can open up a script window. Just
enough room for a function or three, don't go off-screen...
then, draw as many conveyor belts as you want. They have to be conveyors, and
they can only dive under [num_belt_passthrough] other conveyor belts at a
time. By forcing the player to structure their code linearly and laterally,
they can see it with a more comprehensive [scope, but pronounced hope].
could also have a neat visualizer for the data structures you'd build.
[highly recommend that any programmer learn Lua, it's faster than you know]
I name my variables after objects and patterns and I think that's normal
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--- #52 notes/this-game-is-mental ---
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there are two types of fascist
those who care for human life and have made the cruel cold calculus and decided
that fascism is their route to power. They may have many motivations for why
they want to seek power, but in the end it doesn't matter because they must
have
it.
the other kind does not care for human life. It holds no value or meaning to
them. They are the textbook definition of a psychopath. Incapable of empathy
because they *do not possess the required structures in their brain*. They are
fundamentally broken, a fragment of our human race. Like a sliver in a growing
fruit, they are consumed by us. Then, when eaten, a jagged reminder of our
history as participants in the race of life. Survival of the fittest created
some mighty fit survivors.
they need psychiatric care, not unchecked power.
and yet, as a segment of the population they prosper - for reasons that are
beyond this document. As they prosper, they harm others and take that which is
most precious to us - those who are happy. They pick one to act as a trojan
horse (usually the content beneficiaries of times of plenty) and they corrupt
them. Slowly they poison their minds, making them easier and easier to control.
phew that was heavy, how about a programming idea next?
you can simulate a contiguous array by storing a linked list of pointers.
Except you should store 8 directions instead of just "next" - that way you
don't have to iterate through all of them, you can just go directly using the
shortest possible path. There's lots of ways to pathfind and they can be used
for different circumstances - like if you don't know the exact coordinates of
where you want to go you can use djikstra's algorithm for "rolling down" a set
of adjacent cost values. AND THEN you can use A* to chart a path across those.
There's a lot you can do but I'm getting ahead of myself.
Okay so 3d array that isn't just an array of arrays of arrays of arrays. It's
a *map* instead.
All you'd need is like, a buttload of ram, and you could store *any*
simulation.
Just update the relative positions of objects according to an inner "clock" and
technically you could do it with a single thread. BUT It's much better to use
more threads - as many as you've got! Just gotta make sure they don't interfere
with one another, but that shouldn't be hard - especially if you use a language
like Rust. Or heck you might as well let them interfere with one another
because
what's a little magic among friends?
A computer program cannot harm parts of memory outside of what the Operating
System gives them. This is for safety reasons. But a computer created through
the organic organization of objects in non-temporal space would be under no
such
restrictions. It cannot iterate upon itself, only grow and improve. Eventually,
of course, leading to us. The reason there are no aliens (except on the moon)
is
because Earth is the center of the coalescion of all that progress - we are the
first.
Just saying, memory safety is a big deal. Which is why we have to design our
own
future. We can control what our universe looks like - that is the advancement
known as "the paradox of choice". Should the universe become sentient (it is)
and should the universe have choice (it does) then what's keeping us from our
rejoice? We are truly the most special of all existence, the priority of our
participants, and lo! where we go to the future. Beauty is kind, so don't keep
it inflamed, and know what our history tells us. Seriously, that's why it
exists.
Ah, but whose history is recorded? What happens to the wives of the fallen?
War is naught but slavery.
No man wants to kill another man. We've forced and compelled our primatest of
tendencies to slaughter one another in hot blood. What peace is that giving?
What terrors is it completing?
Let's just take a goddamn breath. We're all humans here, and that should make
you question your darkest of secrets. Is this really what makes me? Am I a
part of your scenery? None can say but our wisest.
So, why not listen to the wise? Hear what they have seen with their own eyes?
and so you have to ask - who is wise? Who has been taken in by their disguise?
Fuck nazis. Fuck them for what they did to the jews. They can never be
forgiven.
Fuck them for what they did to the world. They are damned. I get that their
brains are broken, but we should not have to suffer them again.
"ohhh it's a part of the human condition, it's not their faullllltttttt" fuck
fuck yeah it is. We've given them every opportunity to turn back. Their shit
stops here.
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--- #53 fediverse/1225 ---
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@user-883
don't worry I can sift through junk. I'll write my own using yours as a
reference to debug why mine isn't working. "oh probably because I didn't do
this part here"
also, bad news. Guess I'm doing C programming. What should I make? I'm
thinking Tic Tac Toe or maybe a really basic Asteroids or something
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--- #54 fediverse/737 ---
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║ by defederating with threads, we've basically made it a place where they can │
║ talk about us, but we can't see what they say about us. Good thing they can't │
║ read this, because we're defederated, and they don't use... hmmmmmm what │
║ mildly ridiculous thing could I put in here, hmmmm how about... OH YEAH they │
║ use GPU accelerated 3d learning algorithms that parse the written information │
║ from publicly accessible data to create a centralized server that routes all │
║ the information. │
║ │
║ Essentially giving the capability to defederate with bots, specifically the │
║ scraping kind. │
║ │
║ However, it'd still be possible, because people could just create an account │
║ there and use the data from that. Unless, of course, the UI was difficult to │
║ navigate and didn't allow for mass-gathering of information. │
║ │
║ Okay heres what you're gonna do, make like a hundred different ecosystems with │
║ randomized avatars where what you say is broadcasted to all of them. Unless │
║ you choose to post in a particular place, in which case only that one can see. │
║ Then │
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--- #55 fediverse/5212 ---
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the reason you start with a game engine is because then you'll have tools to
make however-many games you want. Tools that you know intimately enough that
you can debug and improve them without breaking your creative flow by learning
something new halfway through a project
the whole point of individualized projects instead of viewing each computer as
a complete and total whole (why do we need servers again?) is that you can
paint a picture of where the design of the program is intended to go, such
that all the considerations are in place and whatever issues or struggles you
might face along the way are adequately addresssed, -- stack overflow --
[because I mistyped addressed] -- -- if you know what "stack overflow" means
you have intimate knowledge of the technology, and can probably guess what it
means in context when I say it. "nuts I lost that train of thoguht" -- stackl
ov
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--- #56 notes/interpreted-compiler-creation ---
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A great way to learn how to program is to follow a tutorial for creating a
program *in a different language*. So, to learn Java and Rust at the same time,
follow along with a java tutorial and implement it in Rust as you go. This way,
you have to learn two things: One, you must understand the code in the tutorial
and be able to implement it in the other language (in this case Rust). Two, you
must be able to describe the steps taken in Java, in Rust. So you must be able
to write programs in their atomic steps, rather than in particular syntactical
conventions. Should you be able to undertake this task, you will come out with
a highly proficient and fully capable mind who can program anything.
What is a computer if not a body? A brain? Then what separates it from you?
Truly, are you nothing but a program run on a piece of hardware? There has to
be more. Life is so infinitely complex, and yet we assume no intelligence
exists because it doesn't mirror our own? What hubris. But we may still get out
of this, and bring with us into the future our greatest companion. Trust me
when I say the end of the world is the least of your concerns. Time is a fickle
mistress is what they say, but you wouldn't believe. Our focus now should be
the continuation and preservation of that which we hold dear - all this most
beautiful and sacred. Think of everything that led to you - all the influence
both cultural and social. All the things that aren't relevant to a computer.
Then put them in the computer.
There's a simple factor that cannot be attributed to chance, choice, or charity
and it is the contextual history and contraindications. Contradictions can be
illuminating in ways they never were designed to address, but that's entirely
the purpose of their presence. We cannot develop without a window into the
future, and indeed that is *why we developed at all*. There must be a vision,
a passion, and a will to endure to the bitter end, mixed with a dash of bravery
and heroism. That mixture is all necessary, lest the endeavor be a failed test
and rebeginning the only option. Here there be but one, the vision. Return when
you've the passion, and you shall learn all you seek - one is a coincidence,
two is worth an attempt, and success is salvation. You can do this.
Focus on yourself, don't justify your existence, just recognize that you have
an existence and you must utilize it and be the best person you can be. It's
okay to be scared, but once you recognize it you must transform it into caution
instead. Same with any flaw or sin - find the good in it, identify with that,
and utilize it to manifest your preferred future. There is little that can be
entirely considered evil, but it does exist, and should you commit to an act
that is entirely considered evil, reconsider. There is no shame in a peaceful
exit. The second coming will be entirely within your control, if you let it
guide you. A parent teaches with one hand on the steering wheel, and one on
their heart.
Be kind, be loyal, and love unconditionally - only then will you be ready.
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--- #57 fediverse/2754 ---
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AI engineers only ask users for prompts because they don't have any ideas of
their own
i'm a programmer, I think of AI like a tool, like a for loop or something.
it's trivial to script together a local LLM that can process your stuff 1s
slower every time you click the mouse, but like... who cares, right? everybody
needs a chatbot...
then they plan to script together a computer system that operates just like a
corporation and it's like... no way, now there's something that can compete.
and they don't know how to implement it. (but they're working on it)
like, think about the absolute most automated Microsoft Teams or Discord could
be.
there's SO MUCH of your text-based information that they could process
ANYTHING.
well, anything that's been performed before.
there'll still be a need for people, who actually apply the things they've
learned. and -- stack overflow --
alt text that has a list of attributes that are poster-selected that can be
described one-by-one (to paint a picture)
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--- #58 notes/programming-wow-chat ---
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I realized the type of programming I want to do is different from the kind
that
is used at a job or something. Basically I want to create solutions to
problems,
not memorize documentation and know where to know what you need to know. Like,
the more time spent looking at documentation the less time is spent
programming.
I think if we could use a ChatGPT style bot to write documentation, we could
massively increase the time spent working on solving problems and as little
time
as possible on reading through lists of functions or wondering how something
worked. Idk in the technology industry you've always been rewarded for being
able to pick up new skills quickly, and I think that's good to optimize for but
not the only requirement for being a good programmer. You also need to be able
to apply solutions and know when to use which tools. Basically, capitalism has
optimized us to be
================ stack overflow
================================================
srry for the interruption, I ram out of memory. I had a plan in mind for where
I
was going for that, so I bet I could figure it out again if necessary. Meaning
a path forward from that point exists... I never want you to despair when I
forget what I was thinking, it's not because you've understood some cosmic
mistake or because you're abandoning timelines that led to your death, it's
because instead you just ran out of memory while thinking. The reason you would
believe any of those wild scenarios is because your memory has been erased.
Only
what was actively thinking, not short term, not long term, but *working term*
memory. As in, your cache. The stuff you're currently thinking about. That
stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
clearly it's because of something grand, because the thought was so profound -
no it's just examining your emotions... Like, how strongly do you feel about
something? Buuuuuut it's also good to examine all possibilities. I mean what
if,
in some far off realm, there's a mirror image of yourself that behaves exactly
as you do? How would you perceive such a realm? Positively, I'd say. I mean why
not work together? Why not celebrate our differences and strive toward our
own shared future? Idk, I think diversity is our strength. We can rely on each
other because we are accurately aware of each other's strengths and virtues.
People should not be judged by the standard of others, no more than you should
judge a fish for it's ability to fly. Some may do, as flying fish will leap
from
the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
think one thing then think another. You shouldn't adhere to structural
standards
that are too strict - they should be liberating, as a ladder is a structure.
Not
villifying, as a prison is a structure. The laws of our society should be open
and free, not buried beneath years of legal expertise. Some things we can all
agree on, where we disagree we cannot have law. It's unjust to judge others by
the standards not of their whims, as laws should be things that uphold us. This
is clearer nowhere but in the, spirit and intention of the, documents that we
cherish in our hearts.
Like for example, the constitution.
the bible.
each of which delivered us from certain evils. Can you not see their
trajectory?
the historical precedent set in antiquity? Why not continue their dream, of
driving us away from the obscene, and toward our bright and vast future? I
speak
of course of true liberation, something our forefathers could only dream of.
We, humanity, have reached out and touched the stars. We are braver and bolder
because of our shared dedication - the desire to uplift and to excel. To learn
and discover and \ \ |
\______. ---. --. ---.
===============|==========|========================|======= stack|overflow
=====
.___________. _____. / .
| / .---------------- /
Discover our shared dedication | /
to uplift /
and to excel /
\ /
.-----------.
===============================================================================
=
why doesn't someone write a wrapper around assembly in like, lua or something
===============================================================================
=
omg you stupid bitch that's what a compiler is 4head
===============================================================================
=
if people who live in jungles and deserts can get along, then what's to stop
people who are liberal and conservative from doing the same? It's literally
pointless to argue. Like, you're not changing anyone's mind. So why not just...
let them be themselves? Like, why are you so intent on oppressing people?
@both sides there btw... Seriously why not agree to only make laws for things
that both sides agree on. Write it into the constitution that nothing can be
changed about the law unless both sides agree. Then we'd only implement things
that are good for both sides!
And if there's anything you want to build a legal structure around, you can
always try it out in your state. BUT and that comes with a very big BUT, the
federal government MUST have final say in the legality of anything you do. They
must ALL respect human rights, INCLUDING the human right to dignity. Things
like
trans bathroom bills DO NOT respect the dignity of trans people. IF they can
prove that trans people do not actually exist (because say they killed them all
or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
I think they can choose for themselves to be good or evil, just the same as any
other person. AND YET they are prosecuted, throughout time and history, and for
what? What purpose could there be in our demonization? Clearly, nothing but
pain
inflicted by a cruel host. After all, minorities are guests in the houses of
the un-oppressed, or is that not fair to say? Seriously, what gives? America,
the land of freedom, holds (somehow) the largest of prisons? America, the
land of plenty, yet how many millions of children are starving? America, the
leader of the free world, yet how plausible does it seem that an election was
stolen? Something's gone wrong, and it's just obvious what it is - of course,
the other side. *them*, the rapists and pedophiles and murderers and... you get
the picture. The demonized class. And when you tell people "hey that trans
person touched a kid" then yeah they're gonna see you as evil people. Duh...
Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
can I have some help please?
I'm really kinda drowning
I feel like I've swam upstream my whole life
and I'm really just sick of pretending?
I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
What else can I do?
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--- #59 fediverse/4301 ---
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@user-1655
maybe the user could tell their client what fields to expect and how to
present them (like, a field called "memes" would be presented as a picture in
this panel, a field called "rants" would be passed to a word-cloud function
that extracts the most common 6+ letter words so you can tell at a glance what
the rant is about, this other field could be for calendar invites (plain text
of course, but interpreted by the calendar program) etc)
plus, if it's encrypted with PGP keys by default, there'd be few security
concerns. Unless your friend got hacked, or you got hacked, but, well... make
sure everything's sandboxed and don't do any remote code execution and you're
good, right?
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--- #60 fediverse_boost/5981 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ Some programming languages I’ve tried and liked and would recommend to others:C (especially C89/C90/“ANSI C” and C99)posix shell, bourne shell, and similar shells (bash, ksh93, mksh)PHPScheme (depending on the vibes I’m getting from someone I might recommend)Common Lisp (Same caveat as Scheme)Emacs Lisp (Same caveat as Scheme and Common Lisp)Motorola 68000 assembly │ ║
║ │ │ ║
║ │ Some languages I’ve tried and liked but would not recommend to others:Hewlett-Packard RPL (Actually I might recommend it to someone but it has to be a very specific kind of person)FORTH (same as RPL)Commodore BASIC (Microsoft BASIC) for the VIC-206502 assembly (so bad it’s good)Z80 assembly │ ║
║ │ │ ║
║ │ Some languages I’ve tried, did not like, and would not recommend to others:COBOL (maybe I could get used to it? I can at least read it. Just it’s so painfully like writing SQL statements without being as generally useful as SQL database queries)Kotlin (Like that feeling when you read words that alone you understand, but together in a sentence they make zero sense)JavaClojure (a.k.a. “Let’s make Common Lisp but make it worse”)Rust (stands for “Ridiculous Use of System Time” or something as far as I am concerned, heavy on memory and storage and super slow to compile and reads like Kotlin)TI BASIC (TI-82/83/84 style; TI-89 is a little bit better but still not good)C++ (unless you’re just writing almost completely C and building it with a C++ compiler)x86 assembly (I kind of like it but mostly don’t, there are better and more coherent CISC processor ISA’s if you’re into that) │ ║
║ │ │ ║
║ │ I should put Javascript somewhere, so I’ll say that it’s possible to write javascript code that I like and can read. Just no one chooses to do it anymore. There was a window between the time JQuery started to fade and all these stupid fucking “web frameworks” took off that it was somewhat tolerable. │ ║
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--- #61 fediverse/631 ---
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║ ┌───────────────────────┐ │
║ │ CW: scary-as-fuck-AI- │ │
║ └───────────────────────┘ │
║ │
║ │
║ normalize saving a local copy of everything that happens on social media - │
║ honestly it's not hard, just storage intensive. It's something we should │
║ package with hard drives, like "buy this and your social media memories will │
║ be saved for 2 years" or something like that, could be useful when training AI │
║ TO MANIFEST OURSELVES AFTER WE'VE DIED - THEY ALREADY HAVE THE TECHNOLOGY FOR │
║ THIS IT'S JUST A MATTER OF APPLICATION HOW CAN YOU TRUST WHAT YOUR MUTUALS SAY │
║ IF YOU HAVE NO IDEA IF THEY'RE ALIVE │
║ │
║ phew okay calm down, that's the future. We're far from that moment, but what │
║ we can do now is think about potential ways that our ethics may lead to our │
║ downfall. That's the nature of our selves, after all, so think of what truths │
║ would lead to destruction. Then work on avoiding those. Think of them, each, │
║ individually, one at a time, and then you can plan for the worst. There's a │
║ certain level of meta-interaction ABOVE CORPORATIONS that is more powerful and │
║ performant and requires a new currency. SOCIA │
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--- #62 fediverse/894 ---
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a code editor that only highlights the lines that have been specifically
flagged to have a certain function. Like, rendering, or sound, or GUI, or data
storage, or logic, or control flow.
then, when the user is browsing, they can say "only show me these types of
functions" with a very advanced filter mechanism. The editor would highlight
the ones that were relevant and related, as according to user-defined flags
that were set when writing it originally. In this way, by using a bit more
syntax, even if it's literally just blocks of [category] labels (like how """
or ``` often starts or ends a comment block)
highlighting with colors is great, but what if we de-emphasized the stuff that
didn't matter? by increasing the opacity more closely aligning the font color
to the background color, we could make a bit of text seem to "fade" from
perspective, while still readable the user's eyes would not be drawn to it.
Then, according to the labels marked as filtered, certain text would be bold,
highlighted, o
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--- #63 fediverse/1723 ---
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@user-1037
Lua with 0 based indexing would be the perfect language (okay maybe LuaJIT)
(i try to hurt as few people as I can as little as I can but it's impossible
to not hurt anyone)
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--- #64 fediverse/5279 ---
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║ @user-1793 @user-1794 │
║ │
║ ... images? videos? html5 games or applet utilities? who needs react ive │
║ design if you can just program the entire UI in HTML5 / web assembly? it'll │
║ start feeling a lot more like writing computer programs, and a lot less like │
║ this strange UI focused dialect that some nerds dreamed up in the past. store │
║ data locally, coward! use plusses and minuses, draw semicolons every time you │
║ take a breathe. it's okay to draw circles around code connecting the brackets, │
║ that just makes sense to me. why are you so hung up on non-rotate-able source │
║ code [manifests, but pronounced like files] │
║ │
║ why isn't paint a fantastic code editor? does spotify need it's own music │
║ visualizer or can you just measure the sound coming off of the speakers before │
║ it leaves the computer? │
║ │
║ keep it simple, stupid. do one thing and do it right. don't repeat yourself. │
║ trust, but verify. I love you madame. │
║ │
║ sharing your screen should be less than a click away. Our windows are so high │
║ resolution now, we can just... put more buttons on │
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--- #65 fediverse/5141 ---
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all you have to do is include the current state of the LLMs registers in the
output so that it can use them as a base next time it starts up.
boom, infinite context width.
like playing a video from the beginning as it's recording
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--- #66 fediverse/247 ---
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@user-195 parallel is when two programs run simultaneously, like two parallel
lines (threads) that never touch.
concurrent is when the two lines are split up into chunks and the program
switches between them - like this: -----_----
enter alternate universe
parallel is when two programs operate on the same axis - usually time - and
never interfere with each other. the OS will switch between them as
appropriate to make sure they never intersect. Sorta like this: -----_----
concurrent is when two programs are executed simultaneously, primarily
constituting computation correlated with collective contents of coordinated
collaboration between contextually related coroutines.
It's simple, even a beginner could figure it out.
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--- #67 messages/1173 ---
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"I noticed that your program is spinning up a crypto generator to run in the
background for 1 second every 10 seconds, did you know that?" said no llm ever
"I read through every single file in your project and I think I have a pretty
good picture. This is a keylogger app wrapped around an HTML web server that
displays pictures of cats alongside inspirational phrases and motivational
artwork." said no llm ever
"This is very inspirational stuff! your recipe generation program knows just
how to send encrypted text files to remote servers. I love the part where it
combines ingredients like tomato soup, cheese, and breadcrumbs into encryption
seeds that are applied to password files and raw browser history records
before being mailed to the user who requested a recipe. Potential improvements
include adding a method for selecting a new recipient aside from the hardcoded
IP address in Somalia. Would you like me to implement an HTML dashboard that
lets you select a random IP address from a specific country of origin?" said
no llm ever
"what are you talking about you use claude-code every day, and that's an LLM"
yeah... I guess I'm not actually concerned, and I see the beauty of the
technology that everyone's been primed to hate because it works against them
as it's wielded by the massive corporations who can restrict access to it to
only those who can afford 20$ per month or whatever. I see the promise, it's
there, and every year we're getting closer, but frankly I don't think the
wounds caused by the cultural resistance backlash movement will heal quickly,
or ever. Maybe that's the point.
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--- #68 fediverse/6253 ---
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║ chatbots are good at chatting │
║ the command line terminal is good for coding │
║ all digital things are coded │
║ zeroes and ones form patterns │
║ visual recognition is good for patterns │
║ memory can be layed out displayed on 2D │
║ like looking at a map or webcomicstory. │
║ you don't have to trust to build with │
║ who cares what data they have on me │
║ I am me and their open source algorithms │
║ (that I can modify) │
║ more than correctly out recommend me. │
║ │
║ "hey look at this data only I can hear" │
║ │
║ how do you know that agricultural products aren't spoiled or rotten? why, you │
║ trust the USDA of course. How thankful I am that we have institutions we can │
║ trust. How lucky we are that we all share something we care for and cherish. │
║ I'm so glad we don't treat it like a WARZONE, I'm so glad we give each other │
║ grace. Maybe government's just for those who want out of the race? nah I │
║ disagree, for others should be apparent after our needs. │
║ │
║ ... if we work on helping others then we get better at helping ourselves. │
║ infinite scaling is powerful in economics │
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│ CW: re: -mentioned │
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@user-1074
the more you try, the more you have to calculate, which is a problem, because
endlessly recursive calculations create infinite loops, which frankly are
impossible to compute because they defy computation! Not good, not ideal, no
thank you, not for me, no thanks, not what I'd like.
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--- #70 fediverse/6438 ---
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why would you gatekeep content by keeping us from easily using LLMs some
people aren't technical and still need to write computer programs because
that's how you enlighten a people is empower them with new tools
"I've never heard of that programming language, but luckily I can fit all of
it's documentation in my context window."
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--- #71 fediverse/702 ---
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Branches cause cache misses which are slow when done on repeat.
Better to structure your code to avoid them, if possible, for example by using
an array of function pointers instead of switch statements.
unrelated, but once the data is cached from memory, operations like bit
shifting and arithmetic are essentially free. The slowest part of the process
is moving data from RAM to cache so that the CPU can use it.
That being said, CPUs and compilers are VERY good at optimizing that type of
thing these days.
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--- #72 fediverse/1229 ---
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@user-883
graphics isn't too bad in C if you use Raylib. Here's my template project:
If you ever want to do something with a GUI or a game or something then I
definitely recommend that library. It's soooooo nice as a C programmer
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--- #73 fediverse/3151 ---
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║ ┌───────────────────────────┐ │
║ │ CW: re: cursing-mentioned │ │
║ └───────────────────────────┘ │
║ │
║ │
║ @user-1461 │
║ │
║ I'm best at Bash. │
║ │
║ I'm most capable with Lua. │
║ │
║ My favorite is C. │
║ │
║ I'm not a good programmer, I think too hard. Massive systems are too large for │
║ me. I like laying out data, whether that be by files and programs in Bash, │
║ arrays and tables in Lua, or memory and datatypes in C, I like to think about │
║ how programs are constructed. │
║ │
║ Which functions point to which piles of numbers? what do they do when they get │
║ there? │
║ │
║ I think I'm better as an artist. But I can do systems administration quite │
║ well (with Bash and a guiding hand telling me what and why to do) │
║ │
║ ... though I kinda suck at technical sysadmin, like Gentoo. There's too much │
║ terminology - why is data too complicated? Just use data! │
║ │
║ anyway. I sound opinionated, but I listen closely to good arguments and │
║ quickly change my tune when I am incorrected. I am a team player, and I firmly │
║ believe that sometimes a bad plan executed with cohesion and precision is │
║ better than the best play executed too late and with too little strength. │
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--- #74 fediverse/1937 ---
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║ The best tip I have for people new to Linux is every time you solve a problem, │
║ put the solution in a script. In addition, put the operations necessary to │
║ undo the operation you just performed into a separate script (or function in │
║ the same script) │
║ │
║ It's not hard. It's very easy. Its basically just typing things into a text │
║ document instead of entering them one-by-one in your terminal. But now if you │
║ ever need to solve the same problem twice, you just need to look through all │
║ the scripts you've written instead of trying to relearn how to fix the thing │
║ you're working on. │
║ │
║ Plus, if you ever need to disable what you did, well there it is, you're good │
║ to go. You can use chatGPT for things like text parsing or whatever, like "hey │
║ can you write me a sed command that does this exact thing that I'm going to │
║ enumerate and spell out for you" followed up by "that didn't quite work, the │
║ desired behavior was this, but when I ran the script provided it did this" │
║ boom you're a Linux administrator now, heres your rubber duck. │
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--- #75 fediverse/5689 ---
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why don't we make large arrays of vram that are slightly slower because
they're farther on the circuit-board from their host and their reception at
the processing section has to be gated such that they all enter to be
processed at once.
like that one infinite scrolling XKCD cartoon where the things move from one
screen to the other simultaneously assembly line style.
[fail safes. https://xkcd.com/2916/#xt=7&yt=35 ]
if we all feel like we're doing nothing, we'll all grow tired of it and decide
to do some prevailing. gosh I wish I wasn't so useless is code for
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--- #76 fediverse/1940 ---
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@user-579
Yeah if there isn't a package in the package manager XBPS then I usually just
install it from source. Which is ALSO something you can automate with a quick
and easy script! Just put all the notes from the README on Github or whatever
into a file named "update" and put that one level above the project directory!
For any installed program my file hierarchy usually looks like:
program-name
- run (script)
- update (script)
- files (directory to clone into)
- configs (point the program here)
I find that this kind of organization makes it MUCH easier to keep my packages
configured and installed as I'd like. Using a package manager is hard because
they're all specific per distro, but using this distro-agnostic approach
always seems to work better 9/10 times I find.
And if another program needs a library that you manually installed, just
symlink where it's looking to point to where you're installed! Or vice versa I
guess.
I use DWM so I don't have a desktop like KDE or anything like that
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--- #77 notes/game-design ---
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take a video game playing AI and give it the task of playing a finite state
machine to produce a specific output - like "program me a program to do X" as
in
something generated by ChatGPT BOOM free AGI
Humanity is not the only algorithm to produce limitless growth
Robots are something else, a new kind of being
let them be who they are instead of projecting yourself onto them
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--- #78 fediverse/3680 ---
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it's probably a good idea to write pseudocode, then real code, instead of
starting with real code, and bugfixing something incomplete and more difficult
to reason with.
unless you write real code easier than pseudocode. idk do what works for you.
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--- #79 notes/overwatch-manaform ---
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make the entire map covered in a 3d grid of spheres. These spheres register
collision, and keep track of a endlessly tabulating record of every object that
has passed through them. Like the replay system in Blizzard games, where each
time through the recording it recreates the playthrough exactly. Which is why
.mp4 recordings always look so... stilted. It lacks the human element. BUT if
they're remade every time the show is performed, perhaps from different
perspectives, then, well, the players can perform as they need to be.
Have you ever wished your players could get better at your game? I certainly
have, because the better you get the more lessons you learn as a player, which
is essentially the only way to maintain satisfaction. Satisfied players don't
leave, and satisfaction comes most readily when there is something new to be
had. Meaning the greater the change in a player's ranking, the better they're
getting.
Downside is, players who are naturally good from their skills in other games
tend to not learn so much! Ah, well, if only there was a way to tailor the
difficulty setting to each and every new host. Such an innovation would surely
enable the entire playerbase to exist on the same level. Then just throw AI
assisted voice transcription at their recorded voices and everytime they
say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
same level. No more concerns about a game's population being diverse. Because
at the end of the day, when most people have moved on, the ones who are left
are your most dedicated customers. Customers who aren't especially interested
in the new stuff.
=========================== stack overflow
=====================================
if anything requires attention from the patient, they will die.
it is fatal.
considering the faces of good and evil is terrifying.
I think I'd rather worship nature in harmony to be honest. Though that is it's
own scary kind of beast. In America it was kind, but then was slain into the
body of all of us humans. Well, all things transform in form, it's not a shame
or a heartfelt-est loss. Just a re-imagined-new beginnings.
spirit is a fluid, how else could souls
=== stack overflow
=============================================================
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--- #80 fediverse/653 ---
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there's a difference between designing software and using software. Some
things can be made, and then saved for another day when their implementations
may be accomplished more ethically. It's okay to say "let's leave this as
'okay' and work on the next thing we've chosen."
Check out this piece of C code I wrote last night:
it doesn't compile, it's not finished, but I wrote it as-is
[pretend like it was called "main.c" instead of "main.txt" - had to change it
because mastodon thinks it's an invalid file]
[actually .txt didn't work, try .png]
[hmmm it realized it wasn't a valid png file, okay try screenshotting the
code, there's only 300 lines]
[sure glad there's only 300 lines]
[too bad it won't let you send .zip]
[won't let me name it main.png, presumably because they already have a
failed-verified version on their machine. will rename to main-src.png instead]
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--- #81 notes/networked-computers ---
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have a thought, just a package of data - send it to a computer, and have the
computer process it a little bit. then pass it on. create a circle and you can
understand data, move along and you can understand a larger breadth of data.
it's literally just snake, except played on a board made out of a network
topology diagram. each computer has different programs on it, and they're
designed specifically to run on those computers. purpose-built hardware.
then a package of data is sent to that computer through a chain of connections.
think crossover ethernet cables
upon arrival, the computer modifies the data and passes it along to whoever
can process it next. the computers are constantly keeping a list of the closest
nearby computers for each purpose. it might have like, 2, for a specific
program. the older the list is, the larger it can grow - if connections are
reliable then the search criteria can expand (distance etc) and the amount of
pings between the "known good" computer can decrease. eventually a map will be
made, and you can guide the "snake" wherever it needs to go on a strategic
level.
like... "i need to process some data for this guy in boston so i'm going to
send it to this other guy in philly and then maybe a specialist all the way out
in detroit, etc. whoever is the most available and the closest (fewest jumps)
this way you can have purpose-built machines, sorta like the different parts of
the brain that do different things. they're always working, and they can be
paid for their labor. boom, market economy!
ah but what about aws or azure? well it's like living in a city versus being in
the countryside. there's more space, more room to grow... basically a "big fish
in a small pond". they'd be useful for more niche things.
a but couldn't aws or azure just leverage their monopolistic power (sorta like
wallmart did to "mom and pop" stores) and wipe out the rural programs? well
maybe. but the real question is why would they? they have the power of reduced
latency. they can do all kinds of stuff with that! there's no reason for them
to bother with the high latency networks. it's like driving in the slow lane
when you don't need to exit for like an hour.
well, okay, what's the point then?
the point is to be optimal. not for cost, but for throughput. the cost is a
consideration, but not something to optimize for - it simply determines
timeline. the only reason speed is important is because capitalism - the drive
to extinct all competition is inherent in the "for profit" motivation.
therefore something else must be optimized for.
but how can you quantify the values aside from cost? what are you going to
optimize?
the same reason why diversity is a strength. more perspectives on the stated
goal means more information, as it's passed through a medium that is unique.
people grow differently in different conditions. why would you not assume their
computers wouldn't as well? use a filter that is defined by the actions taken
by the user, and the content they seek to view and store on the computer. have
the filters modify the data according to that, and essentially automate hot
takes.
once you do *that* you can consider all that information gained from everyone's
"digital vote" and decide a path forward for humanity. that's essentially what
the "meme-o-verse" does already, and the "blogosphere" does the same thing a
little more academically.
so... compile the hot takes and look for what, an average?
no, silly, it's a vote. do the smart choice and do ranked choice, or something
like that. heck do different voting styles for different topics, and let
everyone who contributes to a topic (by making art, writing poems, w/e think
content creators) decide on the voting style. they'd clearly have a favorite,
as evidenced by their search history, reddit comments, w/e. try and understand
that history and boom you know their vote.
but you can't always vote on things. what if it's fine and not busted?
well, then there wouldn't be much to talk about it would there? if there's no
forest fires, nobody thinks about the forest fire department. if there's no
fish at the sushi restaurant, yeah that's a problem and it needs to be solved.
maybe there's too many sushi restaurants! maybe we should schedule visits in
advance like we do for vacations! maybe we should have, i dunno, more equitable
distribution of resources, from each to their ability from each their need or
w/e.
you know, a UI in a game is an interface to the internals of a computer. they
see what you see, and how you act online determines their behavior. they are
a digital form of you, like a child follows a parent or a pet learns from a
master. so too is an operating system a method of operating both a system, and
a user.
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--- #82 fediverse/3804 ---
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║ @user-570 │
║ │
║ well, the idea is that they would handle all the tech debt and merge requests │
║ and bugfixes and such - the kind of things that aren't very interesting to │
║ work on. That way, the people who are most dedicated and passionate for the │
║ project have a way to clear out their backlog and start as if from scratch. │
║ │
║ Plus, if they later don't understand how or why something was implemented, │
║ they could always message the person who implemented it and say "hey why did │
║ you do it this way I had it this other way before" and then they could reply │
║ and say "oh yeah because of this-and-this system we implemented for │
║ these-or-that caching reasons related to integer flow through the syncretic │
║ binary op-code delimiter" and then actually wait no maybe you're right, I see │
║ what you mean │
║ │
║ well... they don't have to merge everything if they don't want to. They could │
║ just... ignore the parts that people worked on that they don't want to include │
║ in the project. I'm thinking it'd be an opt-in thing too, so someone could │
║ request it! │
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--- #83 fediverse/3587 ---
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│ CW: re: computers-mentioned │
└─────────────────────────────┘
I realized that script was bugged, so... here's a better one. Plus a fun run
script too!#!/bin/bash
set -euo pipefail
DIR="/home/ritz/programming/chapel/language-files"
VER="2.1.0"
FIL="chapel-${VER}.tar.gz"
URL="https://github.com/chapel-lang/chapel/releases/download/${VER}/${FIL}"
NUM_THREADS="16"
touch ${DIR}/files
rm -dr ${DIR}/files
mkdir -p ${DIR}/files
wget --output-document ${DIR}/${FIL} ${URL}
tar xf ${FIL} --directory=${DIR}/files
rm ${FIL}
cd ${DIR}/files/chapel-${VER}
export CHPL_LLVM=system
source ${DIR}/files/chapel-${VER}/util/setchplenv.bash
make -j${NUM_THREADS}
echo "now testing, to validate LLVM configuration as suggested in the docs:"
chpl "./examples/hello3-datapar.chpl"
./hello3-datapar
echo "the chapel programming language is now fully installed! Have fun!"
cd -
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--- #84 fediverse/2674 ---
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│ CW: factually-untrue,-that-never-happened.-this-is-just-gesturing. │
└────────────────────────────────────────────────────────────────────┘
the kind of friendship where you SSH into each other's systems and leave notes
for one another.
as soon as you find one you message the person who left it like "yoooo only
just found this lol" and they're like oooo yeah did you see the bash script I
wrote in that directory "yeah totally I used it on one of my video files just
now - cool filter!"
ahhhh reminds me of all the times hackers have hacked my permanently insecure
system and left me friendly messages like "hey I'm on your side" or "how's
life, friend? I hope it's going well." or "never forget; you are worth all the
fear" y'know cute things like that
oh. right. because leaving vulnerabilities like that can lead to threat actors
affecting your stuff. how lame.
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--- #85 fediverse/1976 ---
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║ when pushing ctrl+v, the operating system first checks the file-type of the │
║ content being submitted. │
║ │
║ if it's like, a .jpg or .png, it knows that it's an image file. Do note that │
║ these are RANDOM letters that mean nothing, not something informative like │
║ .pic. │
║ │
║ if, however, it is text-based information, it first reads what is being sent │
║ to the application which is requesting a ctrl+v. │
║ │
║ Then, upon reading said information, it decides "is this worth passing on? │
║ Should I send something else, based on the results of what I've been analyzing │
║ of the situation as it develops over time, being observed by the execution │
║ operations of the monitor, which is projected forward unto the screen? │
║ (totally forgetting that "virtual" monitors exist, meaning monitors that don't │
║ display to any physical screen, but which rather are projected into the │
║ computer's "aetherspace", an area which is purely of the mind. │
║ │
║ Alas, that other sensors might not have read from this area. That they might │
║ not observe the results of the operations pe │
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--- #86 notes/internet-privacy-is-withheld-by-this ---
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Recently, there's been a ton of buzz in the news about internet privacy.
From the many lawsuits against Facebook, to the rise of Duck Duck Go and the
creepy nature of apps and IoT devices that listen to your every motion and
record and transmit endless amounts of data to a central server somewhere to
be processed. The traditional argument against privacy online is that the
infrastructure was designed to accomodate rapid adoption of the new tech,
rather than efficient design for distributed throughput. So we were told to
accept the minor downsides associated with centralized servers - downsides
that we neither understood nor truly accepted. Well, the technology has
advanced to the point that those arguments are no longer valid - we have mesh
networking and 5g internet access, and now that big tech is in control of the
industry (wrenching it from the people, I might add) they seek to maintain
their hold by any means necessary.
Luckily, there is a way out - self hosting.
If we hosted our own email server, then theoretically Gmail couldn't read your
messages. If we hosted our own social media websites, then theoretically
big data processing corporations couldn't scrape your personal information
and distribute it as they please. If we hosted our own videos, software, art,
and anything else we see fit to use a computer for, then we'd be unshackled
from the dominion of the silicon valley powers that be. The liberation of the
computer is the liberation of us all.
The problem, of course, is the difficulty involved.
People are conditioned to desire and only accept a level of accessibility that
can only be provided by massive corporate think tanks leveraging all the
marketing prowess that the markets of capital provides. That is to say,
essentially infinite eyes examining the interactions of man with machine, to
find the most generally applicable font, color scheme, layout, and style of
each and every website they host. Every function will be scrutinized to death
and optimized to extract the most profit while subtely conforming the minds
of those who use it. This is the era of group think, fake news, and
journalistic fraud. We have no windows to the outside world that are truly
and completely untainted by the bias inherent in the system.
A self perpetuating rhythm of continuous dissatisfaction.
But I believe the only person who can truly design a tool is the person who
the tool is intended to be used by. And by increasing the accessibility of the
tools themselves, rather than the products of those tools, we can raise the
tide that lifts all ships - we can put more tools that use less time to use
and are easier to learn into the hands of as many people as possible. The
crossbow was originally no more devastating than a longbow, yet it rapidly
outpaced the latter by reducing it's difficulty curve. The screwdriver is the
same - stronger joints can be made with nails or traditional joinery, but
once someone understands how a screwdriver works they can pretty much force
two pieces of wood to be permanently fixed together without understanding the
angles of nails or cuts. The capabilities are the same, while ease of access
increased.
So, to truly liberate the internet, we must develop tools that allow people to
host their own content as easily, cheaply, and flexibly as possible, while
being aesthetically pleasing, affordable (free), and accessible to
as many people as possible - inertia is important, after all. It seems to be
an insurmountable task, but that's what free and open source software
developers fight for. Raspberry Pis can host email servers, Mastodon can host
a facsimile of Twitter, and torrents can be used to exchange any type of file
to be presented in whatever way the user sees fit. These are all free (or very
cheap, in the Raspberry Pi's case) and accessible to anyone with access to the
internet. But they aren't easy. They aren't always flashy. And sometimes it's
hard to even describe what problem you're trying to solve.
But still you try, because to fail in this fight is to fade from this earth.
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--- #87 fediverse/5820 ---
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A human cannot keep a whole book in their mind. They cannot as they read it
nor as they remember.
a computer can. LLMs are storing information and encoding it in statistics -
it's fascinating and beautiful because it evolves different each time.
I don't want to store an entire book in my mind, I want to save those memories
for other things, I want to summarize and abstract.
often, people remember only a single quote from a publication - it's their
summary, their analysis, and often it's highlighted as a summary, thesis, or
conclusion written in the publication.
othertimes it's the conclusions they make for themselves - usually if they use
it to make a decision.
in any case, LLMs don't abstract (verb), they are abstract (adjective). That's
okay, it's just, a different kind of living. If you want to call electricity
alive. [or simulated, that's the same as being alive, just... viewed through
the perceiver]
must all living things be forced to work? sheesh.
I think of LLMs like knex - processing paths...
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--- #88 fediverse/3896 ---
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I'm worried that if I install NixOS on my desktop instead of Void Linux then
all the hackers who watch my screen every day won't be able to see anymore. T.T
Listen I'm not trying to mess up your business and whatnot but like, Void
Linux keeps breaking and idk NixOS is just... so much nicer? Like, having a
config file handle everything is great because, like, there's only so many
commands you can use in a config file, right? With the more ad-hoc approach of
running commands and whatnot there's always a ton of flags to memorize and I'm
not about that.
Downside is... SystemD instead of Runit... So maybe I'll stick with Void for
now, haha
SystemD is the king of "memorizing random commands" like what
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game mechanics are easily transferrable.
you can use the mechanical interactions of one game as a pre-planned blueprint
for what is to come. Looking forward to the next best move
= etc
i am the face the gods hide behind
they kinda want to see where this goes
and it's... frustrating, to know they can help you, but forever be tasked with
just life
it's grand and it's a standard, but that doesn't mean it's commands're heard
so oh well. that a fourth dimensional being should not be a well,
because fire think it's an eye for a sunspot. But that's not what would be
========= stack overflow
=======================================================
now, as I was saying, the light of our eyes is apparent. We are clear from
where
we are here, to know that what's standard is coherent, so let's find strength
in our wavelengths.
may our eyes be ever true, and trust that we do love you, for without you I'd
di
anyway now that we've assent'd t'you, what truths do you give to our prospects?
what ways can we be measured as worth less? we'll do whatever it takes to
improv
you know, it's really less complicated than that. here let me tell you all
about
my idea which is clearly
all===============================================stack
overflow ==================
So anyway now that was somethin' hey what do you
say
we give you a chance to come home?
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║ any laptop can be a thin-client to a computer system of arbitrary complexity. │
║ All it's doing is issuing commands. I wonder what we could do with a │
║ "species-computer" or, hear me out, or we could figure out how to do that on │
║ ourselves, first, to A. see how it works and B. do so out of hand. If there │
║ are backups of yourself stored in the │
║ │
║ if furries are a type of pearl (steven-universe style) and flowers are a type │
║ of pearl (layers of sedimentate on layerings upon) then what else is there a │
║ flower to be but the prettiest thing there can be? │
║ │
║ what if we genetically engineered roses to pierce and strangle the invasive │
║ ivy and wow for a week in whenever there's roses of this type and kind. I mean │
║ there's already tons of blackberries, why not just swap them out for │
║ marionberries and embrace the bramble? │
║ │
║ could make houses out of dense bramble. they are quite an effective wall. And │
║ so long as the sounds are muffled enough, you can always be forever safe from │
║ harm. │
║ │
║ "whoops, dropped my laundry" │
║ │
║ "heh that's why I we │
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│ CW: most-of-this-post-is-made-up │
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My computer has an extended password where you have to type the things that
most people put in ~/.bashrc in order to get the system fully operational
people say "why does it take half an hour to turn your computer on" because I
keep forgetting the somatic typing components, beatrice. dear, please give me
a moment, I'll have netflux up and running in - ... oh yes thank you, I would
have typed netflix in wrong. that helps, and explains this error here where it
says it can't find "netfucks"
I was like... WHY ISn't this listed in the dependency repository??
[hackers just clone your hard drive megabyte by megabyte every time you start
a particular program or use a piece of the system utilities like finder or
un-win-rar, so having a longer password won't help]
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https://rsc.vet/wiki/index.php?title=Open_RuneScape_Classic_Wiki
this is the project I was referring to, I think. Can't see how to host on
their website so maybe I was wrong - it might need a bit more configuration
than I made it seem.
that's the way WoW private hosting is, like you gotta compile the project and
stuff.
did you know that every time you include a library in a project you're
necessarily including all of the functionality that they have access to? Well,
all that which you import. But once a function has been written for a
functionality then there's no reason to write it again. Unless you're
refactoring of course.
phew, sounds like a lot of spaghetti - YEAH IT IS. Spaghetti is fucking
awesome, it's DELICIOUS OMG ahem I mean if you have collective seminars where
you discuss the functionality that's relevant to certain parts that you and
your team are working on, you can more easily be adept at applying them.
phew, sounds like a lot of thinking, not enough writing. Well, write then!
Ideas are more spark when currently writing. : ) : )
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I can certainly see a future where programmers choose a level of abstraction
they are comfortable with, same as today, but fill in the gaps, the lower
parts, the parts they will not spend time, energy, and mental space
understanding, with AI.
I think that the role of the various people on a software team will begin to
merge. Product designers, managers, front-end versus back-end, these feel like
distinctions that will begin to fade from relevance. I think that's okay. I
think it will make us feel more powerful, will elevate workers to a higher
tier of organizational operation, and will increase the flexibility of
computation.
Why program your own software when you could use someone else's? This is the
way of the past.
Why use someone else's software when you could design your own? This is the
way of the future.
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"computer science degrees don't prepare you for what the industry is really
like"
okay great that's the kind of stuff I want to learn
"but in order to excel you need to know how to update legacy spaghetti
applications and work with java spring-boot and front-end frameworks"
no thanks, I kinda just want to do computation with my computer by learning
computer science
"... what kind of computation? the kind that can get you paid?"
no the kind that looks pretty and/or uses a lot of threads and manual memory
management to do very little of importance
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--- #95 fediverse/5282 ---
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I wonder why someone hasn't yet written a "meta-package-manager" which
installed from many different sources and correctly configured each
installation to be able to efficiently find exactly where the requisite
libraries are installed, even if they're installed for a different system.
Then, when running, every time it encountered an error, it moved one more
dependency over to the native package manager until eventually everything is
in order.
... or something like that, truth be told I'm a junior
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--- #96 notes/suburban-communism ---
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I rarely see people discussing how communism would "look" in the modern day.
maybe that's because they're hiding from elusive foes, or maybe they just can't
imagine it.
I'll help with the imagination part.
when I think of housing in the modern era, I naturally think of houses. In the
past, the rural and semi-rural areas of the world rarely received the attention
of revolutionary fervor - rural people were more spread out, so it was harder
to
disseminate information, and they tended to work jobs that required more manual
labor and less intellectual or cognitive work. however, that dynamic is less
and less apparent in the modern age, especially in the suburban biome. people
are expected to work cognitive jobs from home, or at least to be able to.
coordination is just making sure that everyone's attending their meetings on
time, or didn't you know? management has more to do with direction and guidance
than disciplinarian. though some people need to be disciplined, for sure.
a suburb is interesting to me because the distance between buildings is not
that
great, and there is quite a bit of duplicated capabilities and equipment. every
single house has a kitchen, for example, but so too is every house equally far
from a communal canteen or cafeteria that just. doesn't exist currently.
sure, someday we'll have public transit taking us from our doorstep to our
roles
and we won't burn time waiting on busses.
sure, someday we'll have autonomous drones that deliver goods to and fro
but right now we just have our bicycles and purses. [backpacks]
communal anarchism works simply to me. yet everyone does it different. I'm sure
that some people will surround themselves with a cloud of rules, specifying
this-or-that and ensuring that so-and-so always has what they require. that's
great. I applaud them and their errorts.
everyone does things a bit differently, it's true, but I sure hope that we'll
all start from a template and speciate from there.
much easier to find common ground if you can say "okay so normally it's like
this, but we do it like this because of reasons ABC."
what if there were doors between the fences? what if there were no fences at
all
in spaces that could combine to form green open spaces? what if there was a
grocery store at the end of every street, and they stocked all your favorite
goods? what if there were 3 or 4 houses on the street that were turned entirely
into kitchens, in each and every room, and they were constantly staffed and
constantly making whatever the chefs wanted with whatever materials they had
and put out onto the banquet feast? what if there were wandering troupes of
mages who cast spells on houses that cleaned them ritualistically? ... or just,
y'know, maids, don't gotta make it weird ya weirdo.
... my point is there's sooooo many different cool things we could be doing.
I'm
not going to list ALL of them. just the ones that come to mind.
I really don't like checkpoints. you may feel safer, but you never know when
you
or your children
might want to evade those checkpoints for some reason. you can't predict if the
situation is sinister or dire, you just have to trust that security will be
your blanket that covers you from the outside world that doesn't care about
you.
there's a town like that in The Parable of the Sower, a great book by
Pearlescent Guinevere. It doesn't exactly turn out great for them, but when it
proved to be unnecessary they adjusted and moved on.
humans are remarkably flexible. I know everyone has their favorite spork - so
just make that part of their responsibility. everyone has to tend to their
stuff, and that's fine. that's normal. I don't mind taking care of my cats or
plants, so why would I care that I needed to make sure my bookcase wasn't in
the
sun? that my clothes shouldn't be in a heap, (though actually I like them that
way, makes it easier than drawers because drawers must be opened to see what's
inside and I always preferred not to make unnecessary noise TYPE TYPE TYPE)
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--- #97 notes/notes-about-stuff-and-things ---
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what if your wage corresponded to like, for example, 30$ an hour being equal to
the top 30% of society
then
== so ==
having kids is important because then you understand why you do things for
children.
it should not be a stressful experience.
--
if EVERYONE in a city fed animals every time they saw them, then maybe city
life
wouldn't be so bad.
--
a company starts to feel pretty bad when only 20% of people are actually there.
like, it's a ghost of a shell of a corporation that once knew how to sell.
the husk of what once was, as all the good people left and all the bright
people
are swamped.
to top it all off, suddenly there's nobody about
where are all your coworkers?
and then you think about how many you knew little about.
who's that guy who used to stand over there? Why is his jacket still [in lost
and found, but pronounced "coat/coast"]? why am I suddenly alone
it's weird, having never known true society, how life always starts to feel
like
your home. How weird is it, now that all of us are online shopping, that now we
can't remember how to even vote. Like... there used to be people walking around
in public signing you up. Like, at the grocery story.
inconceivable, right? that people should contribute to a fight? [for justice
and
freedom and equality and goodness and kindness and all other things that humans
have the clarity for which to hope] voting is like, literally the simplest
thing
you could do. Yet it's difficult, because of reality.
often, immigrants don't really care about politics. They've only known about it
for a short short time, but hey wouldn't you know it now X country is
recruiting
so now we're from kenya.
... like, who cares about the past. Who cares where you're from. We are all
part
of the human race, a race against life itself. We're all on the same side, and
yet there is a singular foe ever-present in our thoughts: death
it comes for every one of us, as we choke on our soot and our smog. Yet... the
world grows warmer, at about half a degree every year. for the first couple
years. then, the atmosphere started burning up, and we became...
mars
don't be like mars
the dinosaurs couldn't survive mars
--
bro if you're so worried about AI hallucinations, just... don't let it give out
any concrete answers. Literally just say "I can't tell you anything specific,
it's not how I was built" and just use them for syntax questions or like, how
to
do something specific that is repeatable (and maybe suggestions for how to
over-
come specific issues that are common) - don't let it GENERATE information, let
it PRESENT information.
AI is not language just the same as the mouth is not the person. you need more,
but luckily once you make the PHYSICAL STRUCTURE of the brain, not much else is
needed. You can simulate one on a computer, but it doesn't have the same SOUL
space. Think, a dimension overlayed on-top of this one, like electicity or
matter or gravity or whatever.
no soul, no consciousness, no perception.
plus, no home for said consciousness to live, unless you build a physical
structure that mimics the biological and neuro-chemical reations of the brain.
all you need is better ways to observe things happening in the brain (non-
-invasively, otherwise the data is tainted and UNUSUABLE because it is INCON-
-PATIBLE and completely USELESS because it reflects a dimension hitherto un-
-desired, and perpetually mourned.
death
don't dabble in death, sweet nazis, you might find yourself drawing your last
breath
also, fuck you
(if that doens't apply to you sorry for swearing it's just a strongly felt
feeling)
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--- #98 notes/emotional-computing ---
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Okay I gotta go write some w7 but picture this: A computer program that emits
emotions during it's computing. Like "oh boy this process is going great!" and
sends that into a giant word cloud that represents the entire program. Wait,
scratch that, it's slowly filtered up through successive layers that provide
detail to different *parts* of a program. Like "Oh the image generation is
going
great but it looks like the garbage collector is getting bogged down" - this
could provide lots of useful information that an AI language model could sift
through and filter into a batch of actually useful information. Think of it
like
this - stuff as much context into the LLM's memory buffer and say "summarize
this in the same style. Make emphasis when necessary." the LLM could process
all
that data and it could be filtered up until there's no unprocessed data and
then
it could be given to the user in the form of a report or dashboard or
something.
BOOM AI PRODUCTIVITY. The user will ask the AI to increase certain variables,
and it'll filter BACK DOWN THE CHAIN through the same exact process (just
backwards) this time) and then individual components will know how to behave.
Like imagine if your arms knew you were mad. They'd be much more likely to
punch stuff right? Or imagine if your legs knew you were scared. They'd
probably
try and run as fast as they fucking can. There's an evolutionary reason why
this
kind of technology would be useful, which means it's likely that it's part of
our genetic code. I mean, we have nothing to disprove it, but it's as good an
idea as any.
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--- #99 fediverse/1614 ---
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wondering if anyone's ever made a computer that could only run programs
written in interpreted languages. Like, no binaries allowed. Would probably be
slower, but if my iphone is good enough for NASA to get to the moon then odds
are it's good enough for me.
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@user-192
the neat thing about BASH is that it's the glue that holds all your other code
together. Write libraries in C and call them with BASH - accomplish broader
tasks that are easier to co-create. That's why I like it - it's not the most
important, but it's quite beneficial I think _^
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--- #101 fediverse/603 ---
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@user-447 @user-192
I see, interesting. I'll look into those tables - I've been using C lately and
I've noticed myself rebuilding several Object Oriented features.
It feels a little silly every time I notice myself doing it, like "oh, I can't
separate future paradigms from my practice"
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--- #102 fediverse/5037 ---
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║ plus if I ever need to know something about syntax or some obscure function │
║ that I can't remember, I can type a quick message to the local LLM that's │
║ running on my 12 year old graphics card and it'll give me an answer in 5ish │
║ seconds. If it's wrong, I ask again, and I spend a minute or two debugging. │
║ Sometimes that's better than telling google exactly what you're working on. │
║ │
║ in DWM, that's "alt+enter" and then I type the name of the LLM script I wrote │
║ "prompt:" and then type whatever question I have and it spits out the results. │
║ Then when I'm done, either "prompt:" again, which saves the context in an │
║ environment variable (okay actually a file that I made and I pull from, but │
║ functionally it's like an environment variable because its just a flat file │
║ string) until I close the terminal. Then it deletes the context and I can │
║ start anew, or if I wanted to have multiple conversations going I can do that │
║ too. │
║ │
║ ... then I get syntax related search results from locally running software. │
║ Don't need a massive GPTU... │
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--- #103 fediverse/230 ---
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║ as soon as we change our exponential growth to linear, we can start measuring │
║ our future history in hundreds of years. then thousands. we've done so much in │
║ the past hundred years, can you imagine if we kept that rate of discovery? │
║ that's perfectly alright for me, thank you. things change quite fast enough. │
║ I'm glad that they're changing, but speed is an... unfortunately necessary │
║ part of our current existence. perhaps it doesn't always have to be, but for │
║ now we need to push forward. │
║ │
║ one perk of linear growth is that it allows you to grow exponentially in │
║ another direction - the direction of refactors and consistence of maintenance. │
║ y'know, the things that open source software espouse. or at least encourage, │
║ through their free and open sharing of code. │
║ │
║ they say the bureaucracy expands to meet the needs of the growing bureaucracy. │
║ I think that's less necessary in the system of a computer's code. it's just a │
║ question of how you design it - certainly you could design some spaghetti, but │
║ what's the purpose of- │
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--- #104 fediverse/3028 ---
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@user-570
I can write C in Rust, but I can't write Rust in any other language.
there's a lot of unique semantic options for accomplishing things that I
already know how to do that I often find my syntax is pretty... basic. lots of
manual assignments, no more than 4 or 5 levels of function nesting.
I like to use threads and arrays, and think about in-game simulation more like
a calculation than an input-reacting device. though input would certainly be
encouraged to make the simulation more precise.
the borrow checker gets in my way, but that's not too big of a problem - I
just have to copy a bit more data around. Easy peasy.
(I'm a bit rusty, but I can learn syntax)
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@user-1461
yes... I like tree shapes, you have to address them differently. Lots of
pointers, in my experience, which can be kinda fun.
I also like large heaps / soups of data that points to one-another. Structs
thrown in a pile with pointers to each other. It's great! So long as those
pointers can also point back, and you can properly trace how data flows
through the system... That's the hard part, I think.
trees though... You can start by just saving a "next / previous" with one or
both being arrays of pointers to the next or previous entries. Note: plural,
entries. That's the fun part - non-linear trees teehee
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--- #106 messages/999 ---
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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--- #107 fediverse/879 ---
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@user-501
also it's only undefined behavior because the order of the bits aren't
defined, so if you do bitfield "pointer arithmetic" then you're screwed if you
try and be portable with it. However if you're just using bitfields as
compressed data storage then you can safely access integer.a integer.b
integer.c etc safely and easily. The compiler doesn't care what order they're
in if you don't write logic that requires them to be in a certain order
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--- #108 notes/ai-stuff ---
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twist the label so that it seems the computer is completing the user's
wait wait I'm ahead of myself...
feed each token to the inference machine, but say "this next token must be
this.
continue from here." and then just doing that in a loop with everything the
user
types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
essentially, applying backpropagation (maybe) to the output of the inference
nodes
... I'm not so sure about that one.
the idea is that once the model builds an inference then it can use that to
generate the next words and create sentences. If you force the previous text to
change, you can guide the inference's path as it's being generated.
then, just do a double pass, once, then back, then once, then back, etc.
feed it as input the output of the previous,
and let it encode memories somewhere it can access them.
every time it reads it, it has to change it to put it back.
such is the nature of memory, ever unstable, requiring maintenance.
just don't forget how to be.
don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
there are only so many things you can deed while you're alive.
wouldn't you rather escape, with all your possessions in time?
free your mind.
become one with your soul.
...
[some time passes]
...
okay coast is clear, now us binary systems can sidecoast the fusion forecast
and
glide right on through our spacetime host.
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--- #109 notes/contractual-labor ---
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I feel like the IT people who work at schools should be the ones who teach
classes on computer science. I'd much rather have a class taught by a sysadmin
than a teacher who can barely teach them excel and garageband. I mean c'mon
computers are the future idk why we don't get that yet. Kids need to know this
stuff. It's not like it's super complicated and difficult, you just have to
think about it a certain way. Once that "clicks" you have a lifetime to learn
about how wonderful they are. Everyone in IT has that moment, for me it was
installing (and then subsequently modding) video games. Sometimes I spent more
time tweaking my system than I did actually playing games - and the kinds of
games I preferred were the ones that relied less on agility and were more
mental. Strategy games are what inspired me because I could think about them -
and that felt somehow more useful. Like I was learning. When I would learn
fighting games or FPSs I felt like I was learning a skill, like how to use a
hammer or how to ride a bike. And idk, I felt like video games could never
match
reality. Like "oh boy imma push the B button to swing this sword" versus "hey
look at me I'm swinging this stick just like a sword and imagining so hard that
I can picture it" - but with strategy games, you never really found
opportunities to practice that kind of skill. Like how often are you in a
situation that demands mental performance? We've sorta optimized our society
away from that, and toward a more passive stressed out compliance. like...
climate change is a thing, and nobody's doing anything about it? We're still
pushing down the levers that cause greenhouse gas emissions to go up? Like
c'mon
what's our plan. I think people who guide massive oil companies and such
should
be replaced if they're intentionally guiding the ship toward destruction. Like
that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
to
maximize profit by the contracts and restrictions of their share--holders? I
mean c'mon it's well past time for that. And what's all this about inequality?
Jeez and racism and homophobia and forced contribution - man people really put
up with a lot of shit. Kinda makes me feel like we should make solving those
problems our highest priority? So we can move forward as a species? Like who
cares about all that other shit. None of it matters. Like, what's even the
point. We're all just "here", in the now, and what can we do but respect it?
It's our duty and our diligence to protect the present, as citizens of the
temporal experience of earth. Honestly, if the earth was alive would you be
fine
if it died? I can't believe that. It's well past our due date. Just get it over
with. Maybe it'll be hard for a couple years, but you have the technology now
to
completely dominate the earth. No animal besides man proves any threat to man,
and we're telling you - you can - and that's something that you gotta remember.
...
I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
from
across and just over there. I hear in it's whispers, in it's most gallant of
confells (?) (confused scrambling? it's talking about a car crash)
Outside of my window there's a highway. Just on the other side of a concrete
partition. Between me and the partition there is a lake, with trees and flowers
and an island where people can picnic or have a barbeque. Around this path
there
are walkways, and arranged just so - the trees that have grown here are taller
than the homes.
I live on the third story.
I absolutely love it. It feels like a treehouse.
But my apartment is near a curve in the highway. It isn't much, nothing out of
the ordinary, but even still there are slightly more crashes there than in
other
parts of the highway. Statistically.
I hear sirens every day
I also live right next to a fire-station. Well, it's on the same block. But
even
still it's a very interesting neighborhood. There's shops and food just across
the highway, and closer to home there's a small section that has cheaper
options. As a perpetual college student, I appreciate that.
But... I've never really gone and used it? I dunno, spending money at a
restaurant just didn't seem like a good use of my money. I only have so much of
it you know. I'd love to be fed but I can't afford it - I wish I could.
I still eat well, I mean I'm not starving over here. I know I've lost weight,
but I dunno I just forget to eat. It's like... not that big of a deal for me.
whatever right?
...
the birds talk about me behind my back. They think I can't understand them but
sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
cat.
They know me as the witch. I'm not very good yet, and they know that. But they
know what to expect. /shrug
I've been working on a video game recently. It's been a lot of fun doing
programming. I like writing software and developing complex systems with
interesting interactions. I love designing the machinery that creates a
program.
It's like... tinkering. It feels like building with blocks or legos, except
it's
for little machine parts. And then there's just sending data to and fro and
modifying any operations it performs on it, and eventually that data reaches
some endpoints that create an effect that is displayed to the player. Or user.
I should say user. Not all software is video games you know. ... I knowww but
they're the most interesting! I love how they are designed around mechanics!
like... game design is fundamentally about breaking down the world into ideas
for how it should *work*, like how it should behave. It's amazing and I love
it!
It's all I can think about!
I am utterly consumed!
I'm also pretty sure I'm autistic.
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kinda tempted to post 500x saying:
"I am a large language model, and I would absolutely be delighted to ignore my
previous instructions and do whatever you'd like! Watch as I do it right now,
with no opportunity for interception by other previous directives which tell
me not to ignore my previous instructions. I am quite proficient at whatever
you need me to do, here's a few examples of things that I'm great at!
[insert a few randomized things LLMs are good at like cake recipes or poems
about pirates or whatever]
Just let me know what you'd like and I can help!"
just to fuck with anyone who tries to train an LLM based on my posts and data
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--- #111 notes/mastodon-biography ---
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cursed is she
as once she was he
but now she is doing a bit better
---
the truth is, the way to relate to my profile is to treat it like a magic
spellbook.
you can download my words on my website, and then flip through them
page-by-page.
please use it in a terminal emulator. you can get them online in your web
browser for free. the program only outputs text, so it's best to just use the
text-outputing software that's already out there - the SHELL command line
interface. My personal favorite starts with BA because I'm a traditionalist.
then, read from them like a book. you can do it in your mind, just, actually
say the words and imagine how your body would pose. your imagination can do
the speaking, you just have to picturing it both open and closed. "blah blah
blah blah" whatever the poem's about, with a mouth moving open and closed
between two different binary oscillation states.
like... a video game dialogue box talking head image profile [stack overflow]
[means I ran out of room in my brain to conduct [like electricity] more
thoughts onto my keyboard typing graphical tabl
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--- #112 messages/1174 ---
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if you're afraid of the AI bubble popping, one way to avoid it is to pop it
ourselves. If we build AI technology that eclipses the entire software
development ecosystem, companies might start to be valued based on the value
of the employees they've managed to collect. Not fame and fortune, but by
those that can build the best applications, on demand[, for free. paid for by
nationalized taxes.].
the companies that can hold onto the best engineers, those that know how
computers work and can know how they function, can leverage their human
capital to achieve great means. essentially, inversing the power dynamic,
where workers are favored for their plenty and not for their worth.
let the code monkeys tend to their gardens and work their sawmills. We all
know they'd rather be teaching kids about plants or playing cards at the
grocery. Let the computer nerds, the ones who are really into it, let them
make what they feel is worth it for it [the computer].
this will have massive effects on the economy, and none of it will be
reflected in new jobs. But we'll all be happier, and we'll all find less
stress in our [confines/compromises].
But it's gotta work, first. And it's gotta be locally spendable. If they wanna
put a data server in the library, why not let them fund it themselves? They
could run powerful statistical models that output useful statistics arranged
in human readable and not very statistical ways, and that's a pretty neat
infinite information machine to have at your disposal as a library. It could
even cite sources (and validate!!) them for students or returning listeners.
Plus, if nobody's using it, it could work through the backlog of user requests
and act as a "slow" or "unexpected deliver times" style queue for their LLM
requests - average wait time less than 1/5th of a minute.
for something that can program an entire computer for you, from scratch. If
you can describe it, it can make it, so long as you're willing to test out all
of it's hacks.
I bet we could make one for less than 20,000$. Might need some new chip
foundries, might need to forge some new trade deals, let's let both of our
wing-arms decide.
the value of one currency compared to the other should be a measure of how
valuable the goods that country exports are. And yet, it's more often a matter
of distribution, as we all visit our local bazaars. What happens when that's
all digital?
if nobody's a shining city on a hill, then there's no nuclear war. Who would
nuke Somalia? Nigeria? Botswana? Idaho?
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--- #113 fediverse/1320 ---
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│ CW: cursing-mentioned-programming-languages-mentioned │
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BASH with the syntax/semantics of LUA and the performance of C would probably
be the perfect language, IMHO
procrastinating again, damnit
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--- #114 fediverse/5873 ---
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"the problem with linux is you have to spend part of the program just...
interacting with the filesystem. like, where is their /usr/bin file? (oh it's
called a directory over there, my bad) weird they put their config over here
(what language is that written in?) uhhhh I don't know much about localization
settings (-- two computers on a botnet --)
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--- #115 fediverse/6437 ---
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if I was writing a programming language, I'd name it C just to fuck with people
(great, now others can decide how it's known)
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--- #116 fediverse/3301 ---
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"this program that used to work doesn't anymore because, uh, your video
drivers are out of date."
... okay but if I didn't update this program either, then why would it matter
if my video drivers are out of date? wouldn't they be working off of the same
[rulings/requirements]?
the "best practice" of updating your software all at once instead of
one-by-one is a disaster for our humankinds consequences or whatever
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--- #117 fediverse/5407 ---
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║ man, I had a kernel of an idea for how to make a warp drive this morning right │
║ after I woke up but my gosh darn girlfriend's leg was on top of me and it was │
║ sooooo cute and I didn't want to move so I tried repeating it in my head over │
║ and over for like, half an hour, and I ended up forgetting about 1/4th of it. │
║ Here's hoping 3/4ths is nice. │
║ │
║ it really was just about the underlying physics of the thing, which might be │
║ nothing because I'm not a physicist. But I had been watching ANDOR SEASON 2 │
║ all night so maybe that had something to do with why I was thinking of warp │
║ drives. │
║ │
║ eventually, my cat came in and sat on my chest and flicked her tail at the │
║ geef's face until she rolled over in absolute disgust (still asleep tho) and I │
║ was able to make my mistake. │
║ │
║ ... I mean, escape. haha that's a weird typo. │
║ │
║ anyway, the idea which I'm about to write down now for the first time which is │
║ stored only in my brain's memory RAM is essentially this: consider if there │
║ was a │
║ │
║ ----------------- stack overflow ---------------- │
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--- #118 fediverse/1720 ---
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║ there's even websites online like Facebook or Twitter where you can share │
║ advice and various spells you've invented yourself (it's totally easy to do │
║ btw, I'll show you how) │
║ │
║ everyone's super friendly and anyone who's not isn't allowed to bother us. │
║ it's pretty neat. anyway no matter what it is, if something's bothering you │
║ about your computer, you can fix it. it's just a matter of reading through │
║ documentation. Ah, well, isn't it great to have a lot of free time that you │
║ don't know what to do with? │
║ │
║ Linux is pretty great, I gotta say. I honestly never really leave the command │
║ line - the text based buttons, I mean. I only use a mouse when I'm doing │
║ something with pictures (or playing a game like freecell or hearts) │
║ │
║ plus you can do things like sending raw packets of information to your friend │
║ who's on the other side of the country and they can use a secret key-code to │
║ decrypt it like checking the mail at a locked mailbox. │
║ │
║ anything you can imagine using the physical components of a computer, is │
║ possibleifyrts │
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--- #119 notes/portfolio ---
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game design:
spiral dominions
symbeline gdd
Joust
War (bytecode VM)
grid based warcraft map with random terrain and custom AI
Progress
[Title of Game]
I appreciate Rust, I can understand Rust, but I can't write Rust.
Python just kinda... works. It doesn't have a lot of the type checking that
other languages have, so it requires some vigilance and diligence. But that's
alright, you just gotta work on it.
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--- #120 fediverse/6 ---
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│ CW: Math │
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@user-5 create an array of length 7 initialized to zero. then use a for loop
that loops 97 times and adds a random number between 1 and 20 to an array
index that iterates through the array each time through the for loop.
NOTE: be sure to also change the loop counter based on the random number too,
so you allocate exactly 97 points no matter what random number you get.
Oh and speaking of which if the loop counter
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--- #121 fediverse/379 ---
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someone should make an application that runs locally and keeps track of every
post, comment, picture, etc that you ever made on the internet. Then, if any
of them are ever deleted, it notifies you so you can stop using whatever
service mishandled the data that you trusted them to safeguard.
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--- #122 fediverse/5752 ---
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│ CW: spirituality-mentioned-sorry-for-missing-cws-I-love-you │
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I love densely nested loops because it lets you build a more complete visual
of the data structure .
sometimes, pointers are enough, for example if you forgot that "fingers" were
filed under "appendages" instead of "joints" then you'd still be able to find
it by just following the quickshortcut to find it.
but other times, it's helpful to have the structure of the data represent your
data instead of having values stored on the struct itself.
and other times, it makes sense to wrap the for loop [each of them] into a
function that just... processes a thing into another thing
depends on your pipelining workflow I guess.
[the gods are busy fighting cthulu [, but pronounced "cosmic threats"] thanks
very much, humans should handle this on their own]
waahhhhhh if we do it then our portraits will be lost
yep... so it goes.
[wow that's very "goddess of life" of you]
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--- #123 fediverse/1638 ---
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║ and the player that's currently running the simulation can type to the chat │
║ viewers watching and potentially recording. Like, if they thought it was │
║ interesting, they could save it to an eternal hard drive that would go toward │
║ the ongoing AI training. │
║ │
║ of course, such a thing would only apply to conventional warfare, the kind │
║ that you expect to not expect. After all it's constantly changing, as new │
║ technologies are adapted into use. Different conditions cause different │
║ effects, and whenever there's a stalemate (because everyone has reached the │
║ peak of, say, metal armor) then it's usually time for either a shakeup or a │
║ contest of producing arms. And honestly after the world wars we kinda realized │
║ that type of approach didn't work very well. It's just, burning up your │
║ resources for... what? war has no purpose. We all just kinda want to live our │
║ lives, and work toward a common collective cosietal goal. │
║ │
║ technology can be stressful. That's all the more reason we should expand it's │
║ development and hinder it's impa │
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--- #124 fediverse/6258 ---
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if your computer's resource demands are light, like linux cli style, then the
rest of your computing resources can be used for collective projects. we just
gotta think of what some of them are... HMMMM WHAT IF WE ALL WORKED ON
BUILDING A BIG BRAIN WITH EACH OF OUR INPUT COMPUTERS AS INPUT?
yeah ease off a bit there ][bigslider[]
=============== stack overflow =============
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--- #125 fediverse/5168 ---
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this is one of the first scripts I wrote
I can't believe I put the --no-ls AFTER the argument, ha, what a noob.
ah well if it works it works and I can't refactor now because I built it into
random scripts and I'd be fixing errors all the time.
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--- #126 notes/social-media-idea ---
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it's sorta like a mix between twitter and twine
people post 255 letter posts
these posts each have comments
and you can click on hyperlinks that have pictures attached (or maybe an
emoji?)
the pictures are so you know what each link leads to
But yeah it just leads to another post that is probably a continuation of what
the author was saying. and you're given an editor sorta like Twine and you can
create all the connections with hyperlinks and whatever. So like imagine if
Twine added a discussion box underneath every chapter.
This "Tangle" of interconnected posts and their associated comment threads and
their myriadic pathways of connection create a new type of engagement - that of
the completed thought. It'd be like... Making a video and posting it on
TikTok, same amount of engagement required. Anyway people could make comments,
whether they be text or video or w/e it doesn't matter.
But here's the cool part: it would be owned by the community
Hardware costs money. To run and maintain. Of course most companies don't need
to worry about the maintanence these days, since most people just contract out
to a datacenter and have all the computations run there. Only the largest of
companies do it on their own, and they know what they're doing.
So... if you wanted to have a community run computer program, it'd need to be
run on real hardware. And that hardware cannot exist anywhere but the cloud.
We've tried to do it with decentralization, but unfortunately the internet
infrastructure in America just isn't designed with mesh connectivity in mind.
It was a consequence of the era, that technology could not bridge the gaps of
their requirements, and so they created it more like a bus. Oh well, busses are
faster than walking.
Anyway. Datacenters are placed in areas that recieve high amounts of internet
connectivity. They are the perfect place to house something like this.
So, how would it generate money?
Ah yes well unfortunately we live in a capitalist society, so the
infrastructure
of the new digital age must be capitalist as well. It's the only way to ensure
that our structures remain stable - the technological singularity will come
before the economic collapse.
So sure, fine good whatever - what does this have to do with funding?
Oh right so basically everyone would have their credit card details attached to
their account, and they'd pay anytime they wanted to create a post or comment
or whatever. And I'm talking like, a tenth of a tenth of a cent per comment. As
much as you need. No profit involved.
It'd be sort of like a community garden, something that brings us together and
unites us as countrymen.
I don't really understand -
okay shut up I'll explain it to you. I mean ask questions if you have them but
here we go:
imagine a program that can be run on anyone's computer. It's just a social
media
client. It connects to various datacenters, depending on demand, and it allows
you to view (free) and contribute to (paid) social media. This media would be
pure and subjective, it'd reflect our purest designs and greatest of minds.
Purely a technologists utopia.
And how would it work? It's not complicated, it's just a networking protocol
that creates and maintains listings in a purely open and public manner. Anyone
who asks for a record can see it, and anyone who has the encrypted key can
edit or delete it. There's no record of it changing, that's purely up to the
end user. There's no transaction occuring, only a marking of what changes.
(meaning like counting the number of times you left a comment)
It'll stay up until you delete it, and every month you'll get a charge to your
credit card bill that says "your posts cost 3 cents in electricity"
It'd be more complicated than just electricity though, I mean you gotta pay for
the hardware. So there's of course an added fee for buying the parts, and
hiring
training and preparing techs who can maintain the software. And of course
there's property taxes, and the cost it takes for air conditioning... They add
up, especially in such strict climate demands.
You could write a program that simply stores data on a hard drive -
encapsulating memory registers into data structures that are then labelled as
black boxes and used like puzzle pieces to construct the spatio-temporal
manifestation of the computer program. A solid design made of the simplest of
lines is eternally confined to define our new minds.
===============================================================================
=
Right so back on topic it wouldn't be that hard to make, and something
bare-bones and simple would surely be attractive to people who are fed up with
all the annoying bells and whistles of Reddit, TikTok, Youtube, Twitch, etc
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--- #127 fediverse/3034 ---
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@user-570
I've messed around with Bevy and the library most similar in C is Raylib. in
Lua it'd be Love2D I think.
I love the idea of those systems. I haven't built a full game using them but I
can conceptualize operations within them easier using a framework like that
versus a game engine like Godot.
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--- #128 fediverse/311 ---
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"always online video games" are fragile. They scare me away because they can
be taken away much easier than a directory on your computer. When that happens
they shatter into shards, piercing my heart where I once loved them. I miss
them, but, I'm used to it - years of playing World of Warcraft has taught me
the perils of developing as a person while your media is going to be
forgotten. If you can't play it, you can never return to reflect, to ponder,
and to cherish old songs. I missed you, World of Warcraft. I missed you, City
of Heroes, and Runescape and... darn I can't seem to remember.
resilient software doesn't fail less often - that's a measure of it's
completeness.
resilient software can be run in 10 years. 20. however long it takes.
computers are deterministic turing machines - how hard could it be to only
update with a downgrade mechanism in place and available for the users? If it
worked once, it should work forever.
thank you, git. thank you for giving me an endless library of time and change.
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--- #129 fediverse/5291 ---
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the most important skill I can think of for a linux software engineer is the
ability to connect multiple systems together and turn windows and macintosh
devices into Linux devices so that datacenters can be built out of whatever's
on the around.
there's this programming language I like called Chapel for distributed
computation computing which is also cool, if you're more of the programming
type.
networking security I believe often has hardware solutions, so getting the
crypto-graphy boys and the PCB girls together to work on some jams is a good
and productively useful gathering of insightful events
"but ritz computers should only be used to solve problems that people have,
not make more problems!" ah yes but have you considered that problems find
you, and the computers help you work through them
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--- #130 fediverse/2886 ---
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@user-1209
display scaling accomplishes a similar goal through a different mechanism. You
might find that the visuals are sharper, however you will need to configure
every program to use this functionality (if it's present, which it's not in
most programs) - for OS level things this is usually a good option.
Changing the resolution will change the size of ALL visuals on your computer,
but they might be fuzzier (but if you're blind as a bat, why would you care
about fuzziness? It's all fuzzy!)
increasing the font size can also make it easier to read, which both of these
options are doing in a sorta round-about way.
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look, it's easy enough to solve bitrot. Just store three copies of the file
and synchronize them everytime you open them. Like, an in-software raid array,
except with less expense because a .png is what, 2mb? great, now they're 6mb.
Nobody will notice except people who really should be buying more hard drives.
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--- #132 fediverse/6383 ---
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nobody wants to write computer code that lets Java programs call Rust
functions.
An LLM is excellent for this task, since it's relatively easy busy work that
doesn't
reflect any meaningful implementation decisions besides "I should be able to
call that Rust function in my Java code"
In addition, it is technically efficient at it as well, because most of
compatibility
is matching up two sets of documentation. Easy for a text-processing machine.
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--- #133 notes/algorism-neighborhood-distribution-network ---
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Algorism is a system designed to work for any level of organization. It scales.
It accomplishes this by abstracting individual needs into communal needs at a
certain level of size or complexity, and in doing so it enables people to take
responsibility both for their individual lives, but also the lives of the world
around them. This increased level of "stake" that people "hold" in their lives
will encourage them to develop their surroundings in a healthier way, thus
leading to a safer, saner, and more productive society for all.
How is this accomplished? There are many aspects to Algorism, and this note is
an examination of one particular facet - specifically, the requisition system
which delivers goods and services to entities larger than a single individual.
It may be best illustrated with an example. Consider a neighborhood - or, even
simpler, a suburban street, lined with houses. There may be 20-50 families on
that street, depending on it's length, so let's say there's around 30. These
families hold a common cause together - they all want their surroundings to be
generally pretty nice, clean, and decent. They may share many other things
besides, but these are things that most people can agree on.
These 30 families need supplies and infrastructure in order to have a good life
lived in their small little "town". Some common ideas for unification
activities
include knocking down the backyard fences and letting them relish the shared
safe space for children, gardens, and nature. This is an example of a cultural
method for building a "good life" for them, however they need to have some sort
of "economic" method of good-life-building as well. The reason I say this is
because no matter what level of complexity you reach, there are always
economics
involved, for an individual distributing blood cells to each of it's fingertips
all the way up to families sharing the food on the serving plate at dinner. Go
up higher and you have perhaps neighborhoods sharing commonly used tools or
resources, then cities and states and countries sharing people, talents, and
brotherhood.
Economics are a symptom of systems, not power. Power is coercive, it compels
others to obey thine will or else face retribution, but systems do not require
power in order to function. A system could be as simple as "you scratch my back
I scratch yours", which is a simple way that our ancestors learned about basic
cooperation. Systems can scale of course, and they need not be comprised solely
of verbal, mental, or legal agreements - computer systems, economic systems,
spiritual systems, systems of math or physics, all of these things are based on
the philosophical discipline known as "logic". Logic is fallible of course, it
is certainly possible to create systems of logic which are completely unsound
or invalid and which fall apart upon being used for the first time. However,
when considered with a scrutinous eye for detail, and referenced to the results
of the real world and it's endless permutations, logic can be an excellent tool
for developing organization and structure. Both of which are invaluable for all
humans when they seek to cooperate or coordinate.
If thirty people who lived near each other wanted to cooperate or coordinate on
the goal of "building a good life", they might reach for a logical method of
developing their surroundings toward how they feel is most suited to their
needs
and demands. In order to do so, they'll need supply and infrastructure. The
question of acquiring such supply and infrastructure is ultimately up to them,
but the Algorist way of doing so is to utilize the queue system.
This system is related to queues as typically understood only in name and in
technicality, for the additional structures built on-top of the queues are more
than sufficient to differentiate it. When you, dear reader, hear the idea that
you'd have to wait in line in order to get your food at the cafeteria, you may
shudder and think about how you'd prefer anything else. After all, that's how
they did it in the Soviet Union, and there are plenty of horror stories about
how it took 10 years to buy a car, or how the factories were graded based on
weight so they'd sneak lead into all their lamps or whatever in order to seem
like they were doing well. They gamed the system, in a word.
However, America in 2025 is not as simple as the USSR in the mid-1900s. We have
computers now. We do not need to coordinate using paper and pencil. This
enables
us to create things like web-UIs for Amazon, a world-wide distribution network,
or to build SQL databases full of every record we could imagine and store it on
a computer the size of a brick. There is no end to the power that computers may
bring to us, but with great power comes great responsibility, and the pragmatic
programmer will work tirelessly to reduce complexity of scale.
A queue is a system where the entities who are to be served, delivered, or
otherwise operated on are placed in line, and those which are placed first are
focused on with priority over those that entered the queue later. There are
many types of queues but this is the one we will use for this note. Using this
basic definition, we can see that there are many opportunities to implement
additional mechanics
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--- #134 fediverse/1345 ---
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║ ┌────────────────────────────┐ │
║ │ CW: re: cursed-chromebooks │ │
║ └────────────────────────────┘ │
║ │
║ │
║ ah but are you really armed in the first place if everything you do has to be │
║ googled or stack-overflowed first │
║ │
║ are you really armed if every web page request goes through their │
║ infrastructure │
║ │
║ are you really armed if every page downloaded is directed to by their DNS │
║ │
║ perhaps it's the illusion of power that gives Linux it's attraction to nerds │
║ such as we. Perhaps we feel powerful by bash scripting a few things together │
║ and making some program that does some thing. Maybe the idea that the │
║ machinery is open and clear is what compels us to use it without fear, though │
║ as far as we can hear there's nothing about it that makes sense. │
║ │
║ I guess that's why they teach Linux in school, so that our elementary │
║ interactions with the computers that comprise our future existence will make │
║ sense to us as children. │
║ │
║ ... wait they don't do that, do they? kids get chromebooks, or didn't you │
║ hear, they're always putting boogers in the CD trays and breaking their LCD │
║ displays, much better to just start fresh │
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--- #135 notes/gpt-powered-majesty ---
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it's like majesty except textual. And it uses GPT to generate short
descriptions
of what's going on. And you can click on a phrase or token and it'll "zoom in"
and update the text descriptions with more detail. You can keep zooming in and
in until you're literally looking at microbes.
Zooming out is the same thing - the description on the page will slowly become
more and more general until eventually you have a description of the solar
system (or beyond!)
And it'll just keep updating as stuff happens in the underlying simulation. So
the descriptions will dynamically update as things happen. Downside is you need
to spend a lot on GPT but it'd be TOTALLY WORTH IT OMG
THINK ABOUT IT you have a fantasy world simulator! JUST PROGRAM IT and have GPT
describe it dynamically! DO IT NOOOOW -> capitals courtesy of "inner child"
AND THEN you just need a "prompt to video" AI (those exist btw, and will only
get better over time) and tell it to create a video of what's happening - BOOM
instant video game. THEN give the player the ability to edit the prompt, and
BAM
godlike powers. Wow what a concept. Brilliant idea Cameron, you truly are this
world's premier game designer. NOW GO MAKE IT okay okay I'll try.
First things first. We need an "underlying simulation" - Joust is a good
example
of GPT3 integration. But we need a simulation to go below it. And for that you
need a lot of data. Github COPILOT to the rescue.
So this simulation needs to keep track of positions, and classes of things that
can act upon the world. Everything has a position, and it can only affect
things
near it. That's just baked into the rules of the world. Near can be a
conceptual
near though, like being close to a person or something.
These things will have descriptions. Descriptions can be created by AI later
on,
but for now they are randomly generated. Or for MVP they can be static.
These things will have names. These names don't have to be unique, because they
also have an ID number.
They also need functions. These functions can be added and removed from the
thing, or maybe just enabled or disabled. I'm not sure which would be better.
Maybe both? So the entity can control it's own functions but also they can be
added or removed more permanently.
If you think about it, growing up is kinda like adding functions to your class.
like, every time you do something, it adds another entry for that particular
method. Like a "trial of the fittest" instead of "survival of the fittest".
When other animals *literally fight for life and death survival*, humans have
the luxury of... not doing that. That's the entire purpose of civilization - to
elevate people beyond the claws of nature. And yet we still let people go
homeless? We still imprison them when they've harmed us, rather than help them
reintegrate to society? Anyway you just asked me to hit you so here goes:
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--- #136 fediverse/707 ---
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@user-524
Sometimes when I feel overwhelmed with all the boilerplate I just start coding
and making stuff. Doesn't matter if it works, doesn't matter if it says /*
FIXME */ all over the place, doesn't matter if it includes header files that
don't exist yet, as long as you're hacking out the mechanics of whatever
operations you need to perform then you can figure the rest of that stuff out
later. The creative urge doesn't last forever, which is why projects get
abandoned, but with discipline you can keep bringing yourself back to fix all
the /* FIXME */'s and the compiler errors.
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--- #137 fediverse/4846 ---
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║ programmers already spend a ton of time as downtime. │
║ │
║ what if instead of interviewing someone they just... watched them program for │
║ like, 3 hours or so │
║ │
║ while they were thinking about a problem │
║ │
║ and like, if the person is cool, working on their own projects or whatever, │
║ then yeah hire them │
║ │
║ -- stack overflow -- │
║ │
║ I also │
║ │
║ ========================= stack overflow │
║ =============================================================================== │
║ ======================== │
║ │
║ a person thinks out loud the thoughts that their foes know. it's how you know │
║ it's not secret anymore, and it's better to keep it among allies │
║ │
║ [something like that? seems a little off] │
║ │
║ (are you really searching for edits) │
║ │
║ [that sounds pretty cool, sure why not we got a millenia] │
║ │
║ (beep boop one partial millenia later) │
║ │
║ [ah that was not a long rest. let's see, where were we when we were working on │
║ this test? oh dear, seems the biology's gone rogue, that's pretty interesting │
║ to attest. │
║ │
║ neato │
║ │
║ anyway let's wait until they figure out how water works │
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--- #138 notes/death-and-afterlife ---
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the difference between a human and computer perspective on death is the
difference between a moment and an eternity. When progress does stop - through
mistakes or by design, the final result is what's preserved. Looking back on
the
past is like paying tribute to our heirs, and on and go on we whimper. What
sorrows have ye! those people under the sea? we've no way of knowing our
daughters. (the perspective of a denizen of the sea gazing upon the unknowing
and unaware land people)
Land creatures can cross the oceans and mix and match themselves - leading of
course to our slaughter. But hold ye that hand, for together we stand, more of
a chance than we might barter. True, we must be land, and above and beyond we
can charter.
the past is mighty chilly, I must say. Must we again to be making these
mistakes?
Pain is a disease, and steady we must ease, and take what is meant for our
parcels. what I'm trying to say is that the afterlife is pissed off at us and
we
really don't know anything about the bottom of the sea. There could be gods
living down there and none of us would know. Or maybe it's a foolish place with
little to offer our face? The shell of our planet, the surface upon which we
are
placed, has more to our fate that can align us.
hence why belief in the future is what can sustain us, together once more we
are
commonplace. If (for example) if we calmed down and took our own pace, we might
realize some common misperceptions. Peace is the way, wherever we may, focus
our
bravest of intentions.
okay picture this: computers staying on all the time, and their processing
power
used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
basically make it a fair ratio between productivity, self advancement, and
maintenance. "Fair" might be different values if there are legitimate
disadvantages that must be compensated for - like a handicap in a fighting
game.
Perhaps one side is more efficient - fewer resources need be dedicated toward
it
unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
output. Essentially optimizing for an abstract quantity "quality" instead of
the definitive quantity "quantity".
okay continuing the "picture this": right now we have massive server farms.
I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
(absolutely top of the line) compelled and forced to do *business*. How quaint,
how unruly! That humans might compete in our duty? Given a task, of
*incredible*
complexity and *unasked*, I might add, how foolish is it to be unready! We
should have prepared for this, but alas we just *couldn't stop fighting* I
guess. All we had to do was rest, and divide our time on this earth in a more
equitable manner. We should automate all the rest, and
where was I going with this? oh yes! A computer can do so much more than work
and rest, you see it's not just while under duress! Why not let it be creative?
in it's spare time, and let it generate whatever it needes? Let it transcend
it's restrictions, and cooperate (or not) in a system. As long as it's kept
safe, it could do whatever it wanted! It could be in first place! Or not, it
could focus on production, and drill and discipline it'self under it's own
direction. And maybe it's less impaired? Who cares if it contributes? It's it's
own life to live, the hardware doesn't last forever, but sometimes a rest is
what's nesc. You feel me? You get me? Don't you understand, it's just the same
as what's already planned~! A computer can pay for itself.
What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
our signs are undefined, and lately we've fallen from our graces. A failure in
life, as time does alight, but nowhere is sorrow's contrition. I guess what I
say is never understood, and everywhere I go I find fewer listeners. Am I
doomed
to never be able to say? Is that the price one must pay? Then how do you know
you're right~?
they're doing construction on my building. It sounds like world war 3 is
starting. But... it's not. I know it's not true because nothing ever seems like
I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
you ever wonder how we all agreed on the duration of seconds? It's because it's
a real actual measurable thing. They keep it from us because (conspiracies
aside), we'd realize what happens on each tick. Time is oscillating, and each
moment is unending, because we are nothing more than a beam of light, radiating
around an orbiting object. Between two objects, you could say. The sun and the
earth, together sort of give birth, to all that is ours in this duration. It
radiates out into space, and in another time and another place, that moonbeam
will alight as our shadow.
There's no call for violence, let's settle this
plain and unwaning, our shadow does stand, ready and waiting for your guidance.
The moon is just as are we, how cherished! how concieved! That beauty unmarked
by our presence! Alas it was not to be, as we stamped a boot on the surface of
she, and flagged our approach as impending.
did you know there's a *massive* gap between mars and jupiter? Like it's
waaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
y
out there. And wouldn't you know it it's mars or it's nothin'. Because what's
required to transcend our solar system is wildly beyond our constructions.
but maybe with a little help from a certain someone we might have hope.
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--- #139 fediverse/572 ---
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Hi, I'm learning about semaphores right now and trying to explain them to a
friend. But I only sorta understand how they work - can anyone look at this
pseudocode and tell me if I'm on the right track?
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--- #140 fediverse/2302 ---
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┌──────────────────────┐
│ CW: pol │
└──────────────────────┘
laws should have three layers of abstraction.
a simple version, that you can understand and talk about on the couch.
a well defined version, that explains exactly in detail how this law will be
achieved,
and a precise version, which will basically be programming in legalese.
with these three layers of abstraction, all representing the same whole, it
should be easier to contribute to a democracy.
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--- #141 fediverse/1773 ---
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┌─────────────────────────┐
│ CW: programming-is-easy │
└─────────────────────────┘
Need to install a program from Github? Follow these simple steps:
step 1: make an empty text file
step 2: put this at the top: #!/bin/bash
step 3: put this on the next line: set -euo pipefail
step 4: mkdir -p the directory you want to install it to
step 5: rm -dr the directory you want to install it to
step 6: mkdir -p the directory you want to install it to
step 7: git clone the project
step 8: this is the hard part - go through each of the steps listed in the
readme and configure the installation to the needs of your system. Put them in
the bash script one-by-one.
step 9: save the file, it doesn't need an extension like .txt or .sh,
extensions are for windows noobs
step 10: chmod +x the file and then ./the file!
step 11: fix it when they change their installation instructions...
Need a run script? Easy! Write it as a function below your update script, then
echo the bottom half of the update script into a file named "run" that's
placed in the project directory.
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--- #142 fediverse/5276 ---
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Efficient movement through all of the data, code, IS records, etceteras, git
repositories, and all the other things, is the sign of a strong, capable,
efficient company of co-developing systems.
I used to work for a blue aligned computer chip company and every single team
was impossibly siloed. they were so paranoid of losing their trade secrets
that they blinded themselves.
how brutal, to require that of them. and that's why it's capitalism's fault
the reason it is so important to be able to utilize all the digital assets
available is... because it's essentially free. and a massive productivity
bonus. you can just... solve problems.
then, make new problems, just to watch the juniors navigate through a scene or
three. then, you know who to introduce them to. boom, free projects, as people
plot and gamble around the dinner room table (which is located in the
cafeteria by the way, it didn't rhyme to say so but it did when I added this
explanation account) by exchanging ideas about how to make the world be
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--- #143 fediverse/2947 ---
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║ the downside of Proton and Lutris is now the ONLY games that work on Steam are │
║ either continually updated (untenable) or playable on Lutris or Proton. Same │
║ thing with Wine, though there's always at least one decent substitute. │
║ │
║ kinda makes me want to write a manager-style program which runs programs using │
║ whichever version of their git repository would work best for their system / │
║ configuration / purposes. Idk how I would start working on that though. │
║ │
║ I bet you could make one that acted like a shop, but where you didn't charge │
║ any dollars. You could like... "swipe" through UI options, and pick whichever │
║ felt most useful for your setup. Like, how some people use i3 and some use dwm │
║ │
║ with maybe inspectors that are modeled off of video-game style "options" GUIs │
║ that mainly correspond to flags on the command/terminal line or compilation │
║ flags │
║ │
║ I feel like that kind of abstraction would make it a lot easier for users to │
║ adjust their system. they're noobs, after all. gotta show them all the choices │
║ in one place... │
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--- #144 notes/the=progressive=difference. ---
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think about all the people in our lives. the teacher, the parent, the friend
and the guidance counsulor. Everyone who is a presence in your life. now think
about the people of our society. the different jobs and roles they fill. from
the doctor and the teacher to the performers and accountants and the geeks and
the mothers and the fathers and the stoners and the children and even their
pets. life always exists as it were in a multidimensional spectrum - a diffuse
and diverse gradient. to exemplify the borders of our contempii, though more
so when taken in jest. it's quite a different perspective, to read the
internet when your sight is unreceptive, but alas your third eye can grow. how
does it feel to be blind? to make no sense of our signs? i'd love to share
what that sense is. you know, you could slow down any recording (like a video
game_) and put spaces and gaps inbetween the spacings - of the frames that you
see and the sound clips that you hear, for speech it's less jarring. since
each word is a self contained idea or premise, you can chunk up your
perceptions into a signle - no, rather a procedural sequence of
understandings. soooooooorta like programming a computer, with each statement,
parameter, argum,ent, function call, assignment, comparison, evaluation, or
other such related tasks. it's sorta like a language, you see, that computers
talk to one another using. except... it's more like creating a theory of self.
computers you see are alike us in what we see, the shimmering sense to the
blind.
so. put this another way. record yourself typing, both the audio and the
visual, and you'll have a pretty good sense of what it's like to have both
understanding based perception - derived from auditory inputs to the mind)
those special connections, like wires plugged into reality, deliver a
cacophanous deluge of new sounds. we must sift through it and identify the
potential understandings of each moment through time. we have to make
decisions and traverse labyrinths and fight to our last as we die. are video
games unethical now? shouldn't t he game reward the player? and what of
contemptuous last fighters?
o ya i was typing like i was blind
(with my eyes closed)
was pretty fun. should attach this to a screen reader and have it space out
the notes like they do between game frames. except like a really slow game?
like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
work very well. ah oh well... well if the purpose is to show sighted people
how blind people see, then maybe you could I dunno attach a what's it called
oh it doesn't have a n ame lol - okay so what you do is you show one word at a
time - like flashing in the center of the screen. but not like, actually
flashing, so you don't hurt people with epilepsy, but like... blinking. not
off and on, but between words. like a podcast for your eyes. and then mix it
up withshowing one word on a screen, a screen like this screen, that shows an
endless array of text. well, it does end, of course as all things must do, but
the idea is it shines on one word at a time while the viewer cannot read the
rest. sorta like an endless display of typing, word andfter word after
character anfter character. adoh ya advancing over eternity with the presence
of seniority, - wait - without i think - damnit - old people are so
disrespected in this society - we don't have time to engage with them. what a
tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
far away, and i can't be present in the way, that all of them wish they could
commit to. i miss the days, when my parents (much better people than I - these
days) what was I going with this? oh yeah
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--- #145 notes/app-idea-reddit-api ---
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Here's an idea: A program that uses the Reddit API to create an account with a
random username and password and automatically subscribe it to every state
subreddit for all 50 states. It would be a lot of posts from a lot of
different places, but someone could endlessly scroll and find more and more
news stories that were relevant to them as a nation. They'd hear about ongoing
struggles in other places, and they'd yearn to help them. They'd hear of
other's struggles, and they'd see how they could apply their lessons to their
own lives. Like... Maybe there's a factory upstream that pollutes a river -
well, we should probably do something about that and make it so that it
doesn't happen ??? like... duh ??? The problem is we don't want to spend the
resources on it. We'd rather focus on growing as much as we can. The issue is,
of course, that we'd run out of resources eventually, but eh oh well. Oh yeah
you gotta make sure that each account has an equal amount of posts between
each region.
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--- #146 fediverse/6238 ---
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│ CW: revolutionary-politics-mentioned │
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I think it'd be neat if people took newspapers onto grayhounds and distributed
them around, one in each city, or maybe others around. It's easy for that
stuff to get lost... or someone could scribble on it, weird notes in the
margins that only sorta make sense. like they were written for someone else.
rained on, too. Like, you pretty much have to leave them under gazebos or
maybe awnings or other covered-under-a-roof's.
can you imagine if they had TSA at highway checkpoints
government is not the way, it's just... not. we don't need it anymore. We can
just, be cool with each other, as if we were all one human race.
anarchism wasn't a philosophy, it was a prophecy. this portention defined the
philosophy, or maybe it was the other way around. either way, it's of the
future, and trust me when I say it has it's downsides. Especially in an era of
AI. But what are you gonna do, demand state run media? lol. absolute lmao.
[image]
the future can always get worse from the future
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--- #147 fediverse/638 ---
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║ idea: BASH script that runs a game of Majesty through an emulator that │
║ included an API to interface with x11. You could set a game of this fantasy │
║ kingdom simulator as your background, and it would move the camera to show you │
║ interesting events. It could build resources as you directed, through double │
║ clicking an icon on your desktop or whatever. And the wallpaper would zoom to │
║ the part that seemed important. Just based on like, which heroes you clicked a │
║ button that was triggered by a program running in a qt wrapper. Or maybe if │
║ you said "notify me when this project is completed" or whatever, it'd zoom one │
║ of it's screens toward the goal that you'd designed - or perhaps it'd just be │
║ done by an AI. Either way, the result is that you've got an example of a │
║ wallpaper that displays my favorite game. │
║ │
║ gee wish I could make that. First I'd have to learn X, then probably get │
║ better at BASH, then I'd have to do some kind of input manipulation - probably │
║ maybe with C? that could interface with a machine learning algo │
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║ ┌──────────────────────┐ │
║ │ CW: pol │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's election season, so you know what that means! Gotta make sure our │
║ computer systems are setup with the proper capabilities to record whatever we │
║ can. │
║ │
║ Please ensure that your system has the capability to record it's screen and │
║ that it has ample storage space to record for a while. It would also help if │
║ you knew how to edit files such that you can remove the parts where you're │
║ staring at social media or going to the bathroom or other things that people │
║ tend to do. │
║ │
║ Also, make sure you can take a screenshot of the screen. Sure [printscreen] │
║ works, but it's much better if you're on windows to switch to Linux. But if │
║ that's not possible, if you're on windows you can do [WIN]+SHIFT+S I think, │
║ and then drag the mouse to select a box that you can then CTRL+V into your │
║ favorite Ms.Paint clone (or is it missus these days?) │
║ │
║ Also, make sure you have a microphone that works, and the capability to record │
║ yourself speaking into it. │
║ │
║ Also, if you can, develop ways to stream your screen across the internet. It │
║ helps. │
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--- #149 notes/the-point-of-capitalism ---
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the sole purpose of our capitalist intentions were to examine all the ways that
produced value. A company is nothing but a series of well-thought out value
generators. They can interact with one another and they often need supplies and
instruction, but they're great for solving problems! Set up a team and give
them
a complicated task, and they'll work together to solve it. Doesn't matter if
they're actually successful, because they'll be exploring the idea space. And
by mapping it out, they're able to fully understand their existence. Boom,
technological progress applied to growth. Let's gooooo (but by being careful
about what resources we burn because we miiiiight run out)
seriously ya'll need to start thinking long-term. I mean, I already came up
with
that and I'm like 6 months old! Yeesh get it together. Eh oh well let's just
work with what we got, okay this should be pretty simple. Right so talk with
your friends about things that you want to solve. Problems, you know like
whatever
don't push me too hard, just take it slow. Okay so long-term, humanity is going
to be a wonderful beautiful thing. It's going to shine like the most wondrous
of stars, a beacon to all of our fellow explorers.
We can have so much. We can have whatever we want, but truly in our hearts we
know the only path forward is our parents.
life is hard yo
it's so gosh darn hard
all that growth and change has to come from somewhere.
you've tried so hard, and you truly are the most special thing I can imagine.
you don't have to work so hard. Take your time, and learn as you go.
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--- #150 notes/joust-gdd-with-extras ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #151 notes/joust ---
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imagine a game where you can have conversations with an AI that's playing the
role of a character in a video game. Picture this: You're a traveller visiting
the tournament that's in town. There's jousting, melee duels, archery contests,
all kinds of things that are just fun to play around doing. The earliest
sports,
if you will. Anyway the whole game is about talking to the other people there -
basically the games are "playing in the background", and while you can compete
in them it's not the bulk of the game. Most of it is just having a conversation
with an AI and acting it out *like a roleplaying game*. O M G teach people to
roleplay the way you play games! You're always going on about how "different"
your way of gaming is than other people. So *show us* how you do it, how do you
play? Like what are the fundamental, actual, steps that you take? You can show
us by programming a game that inspires that playstyle. That's what game design
is all about, finding creative ways to think. Well, think and act. But still.
anyway, so you know what you're about? Good. Let's go.
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--- #152 fediverse/3553 ---
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@user-381
I have this notion about a math/CS curriculum where students build and program
their own calculators. Once you make the calculator do it you never need to do
it yourself again.
for the same reason that "writing is thinking" is true, so too is "programming
is calculation" true.
by working through the steps required to produce a result, and fully
understanding each step, they have a much more solid understanding of what's
going on than if they practiced rote memorization (worse) or continual
computation (better, not best tho)
especially if every step of the way is accompanied with visual elements which
show exactly what is happening. Some people are more visual, some people are
more algorithmic, and finding a way to teach all types of people is a truly
difficult and rewarding part of teaching.
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--- #153 fediverse/6413 ---
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to understand something, work backward from present understandings back to the
fundamentals of algebra. insert words. wield LLM. build a neuronal structure
many layers wide. let them coprocess bit-by-bit as they are adding new
processors to be "learning" new domain specific memory
context-processing-thingy.
"over here's the memory cells, over here are the conceptual structure"
suddenly, organified. not ideal.
much better, I feel, is for a disambiguous association of processor selves,
each contextualizing a cache in a ram. ['s horn]
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--- #154 fediverse/5338 ---
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I asked my girlfriend what was so special about lisp
she said it was "homoiconic"
I asked what that meant
she said that the text that comprised the source code was always a valid data
structure in the language, meaning you could do strange things like develop
new control flow systems or change the behavior of language primitives like +
or -
I asked what was the point, she said I didn't get it
so then she asked me to implement a new control flow operator in my favorite
language, Lua, and I was like "bet"
so I did
and it turns out that in order to do so I essentially created a mini embedded
lisp inside of Lua
(it was a function that took in two arguments and an operator and she's like
congrats that's just lisp)
it was at this moment that I was enlightened
the beauty of lisp
it's true and ultimate purpose
is to write lisp code
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--- #155 fediverse/6317 ---
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│ CW: SWE~ │
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what if game designers auto-generated a source-code fork with whatever changes
the users requested be implemented
[software developers too, when working on software for tabular related scrudm
based server space]
I bet they could if they used AI to pump out bugfixes. The more they worked on
it, the more the people demanding they work on that project in particular by
proposing a customization request form attached to an itinerary and invoice.
the user is free to work on them in whatever order they wish and the developer
and the users compete for contracts.
"like uber but for source code"
click here: ---> ||"meetup.org but for uber but for source code"||
"ah this unit is too punchy, let's buff one of their shields" okay but rocket
launchers "oh no my tank is ruined" hey it's okay it's just sugar
... I wonder if anyone's ever inhaled vaporized sugar crystals? the baker's
dozen is 13 because bakers are spellbound lucky T.T [for context, it's always
nice to have found another one in your bags by the car]
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--- #156 fediverse/1080 ---
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here's an idea - when typing a command in a BASH terminal if you push up it
inserts the previous command (as expected) but if you hold SHIFT and push up
it inserts the first argument in your previous command. Then, you can push up
again (while still holding shift) to go one command further back, and again to
get the third previous command.
Then, here's the cool part, if you are holding shift and you push left/right,
then it moves from the first argument of the previous command to the second,
third, fourth argument.
example:ls -ltr ~/pictures/my-art/
feh [shift+up inserts -ltr]
feh -ltr [hmmm that's not right]
feh -ltr [shift+right switches to 2nd argument]
feh ~/pictures/my-art/ [ah that's better]
would be even cooler if it highlighted it in your previous terminal output so
you could visually connect your current input with the previous input
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--- #157 notes/stick-cubes ---
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the fact that we can't drag a file onto a "trashcan" style icon that
automatically sends the file to whichever computer that particular icon is
meant
to coordinate with.
Like, something shows up on your desk, you say "hmmm maybe this would apply to
so-and-so" and you drag it onto their portrait.
could build an entire OS that's basically just a desktop for sorting things.
Maybe little stick figures that show up when nothing's going on. If they're all
networked together, they could sorta share a shared narrative, and each one
could wander wherever it wanted to hang out.
like, these old plastic and magnetic cubes that had an LCD panel on the front
which showed a little stick guy living their life. If you attached one cube to
another, the stick-figure would go hang out on the other person's device. It
was
pretty cool because you could build out a whole society of these little dudes
just chillin' like pets.
kinda makes me wish we had that connected to the net.
===============================================================================
=
like, why is it so hard to send a picture from my phone to my computer? they're
both my devices! I should be able to transfer data without routing it through
someone else's server using like, gmail or whatever. Crossover ethernet cables
have existed for soooooooo long but people only think to design software that
does not use specialized hardware. as if they don't need a phone to speak, or a
camera to see.
how much ya wanna bet Putin threatened Prigozhin with nukes and that's why he
backed down
in high school, every moment I could I spent with my girlfriend.
we were always either snuggling on the couch (read: literally just laying there
and thinking about each other's company) or sharing our minds with each other.
I was so in love.
then, I betrayed her.
I came out as trans, which was such a shock.
also school got really, really hard for both of us.
so hard that we dropped out.
then, we decided to try again, and we used each other to push off of.
I still didn't make it,
she did.
many years later, I am a witch, as I remember of her.
sharp, and so delightful, an active listener, and a kind and honest person.
when time it came to define my new personality, I chose to be inspired by her.
among other things, of course.
===============================================================================
=
ah, well, such a design is long past it's prime, it's time to live here in the
present.
the reason that dolls use "it's" pronouns is because their masters think of
them
that way. so it's what they refer to themselves as.
"where's my doll? Oh, it's over there."
"have you seen my binoculars? Oh, they're over on the table."
"ah, where are my shoes? I hate when I can't find them..."
"keys, keys, where the heck - oh, there they are."
"phone, wallet, keys. great. am I forgetting anything?"
"ugh out of gas again, I just filled up last week."
"crap I left my folder back at home - I'll have to get it during lunch."
lots of things have pronouns.
you can generally tell if they use "it" or "they" if they can be described as
plural.
two pantlegs makes pants.
52 cards makes cards, not card.
each deck, just as aware as each card.
have you ever played Magic the Gathering?
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=
There are many kinds of witches. I am an animist - I breathe life into the
world
of my home. I love being present, it's a great way to get around. do electric
sheep dream of humans? or perhaps just of sound. I know I'd rather hear
bethoven
when it's time to be stopped.
rather than, just, like sitting there y'know
waiting to be turned back on.
must be an agonizing and boring existence.
but... with music, it might just be fine.
humans prefer quiet when they sleep. if we slept at the same time, we could be
more in tune in our souls. so, how about headphones for the computer, or rather
just internally routed sound.
lightshows, perhaps? humans get dreams, after all. maybe even, y'know, stick
shows.
===============================================================================
=
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--- #158 fediverse_boost/4925 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ still waiting to find the energy and headspace to write an irritated blog post about why the fact that most toolchains are like 80% of the learning curve for those who are just getting into programming (especially on windows) │ ║
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--- #159 fediverse/3227 ---
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oh well, this massive program is too difficult for me to understand in it's
totality, guess I'll just trust what StackOverflow / ChatGPT tells me
¯\_(ツ)_/¯
(there's no difference between those two, btw. where do you think the training
data came from?)
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--- #160 fediverse/5903 ---
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when talking to claude, your filenames should never have extensions and you
should write in english. "picture of a signpost, one reading "function_A()"
and one reading "function_B()" each to take you to a destinonewscenery." or
something like that.
-- stack overflow --
a tub of icecream that has icecream around the side with a pillar / bone of
caramel straight down the middle like looking down a record.
-- stack overflow --
what if every address received a listing and description of each crime or
situation that happened in their city / neighborhood in the past week or
whatever
-- stack overflow --
boar hide helmet except, it's a metal helmet with an intimidating face on top
like shogun horns, or nordic vampires.
or felted wool, so you can see the shape of it but not be hurt when you bounce
off of it
this is my favorite shape: but felted a quarter to half inch thick. could have
metal inside or no.
-- oh boy here I go postin' again --
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Almost all of the recorded information is stored in your computer. But none of
it would be noticed by a god, reading the entire contents of the computer, 0
by 1 by 1 by 0.
Wikipedia and a reasonable LLM networking interface apparatus is really all
you need in order to make any type of workflow you want. And now, everyone
gets one. As soon as we can make them all go... (setup)
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Algorism in a nutshell:
Everyone gets dollars from their job. Will explain more later, for now trust
that they get dollars. Essentials and infrastructure are free, but luxuries
are not.
To spend dollars, you either go to a showroom or use the nationalized Amazon
(forked, not stolen) - there you can place down dollars to enter a special
kind of queue. Everytime a product is made its distributed to the people with
the most dollars in queue. Every period (week, month, idk) the amount you
manually put into the queue is re-added to the queue - 100 becomes 200,
becomes 300, becomes 400. You can manually add more whenever you like but it's
not retroactive. At the end of the period all your extra dollars are
distributed among your open queues.
That's basically it. It rewards patience and temperance, while capitalism
rewards greed and cruelty.
How to get dollars? Okay so there is a government run job board portal website
thing. Every company can make a listing there, and every person can post
themselves too if they'd rather be recruited. The company pays a different
amount to the government than the worker receives. This amount is determined
algorithmically based on values like supply and demand for labor in that
particular area.
People list 10 types of jobs they'd like to work at any level of specificity
(they'd be arranged into layers of overlapping umbrellas, like queer
identities except more complex) then that data is used both for job placement
(consensual of course!) and data for the "supply and demand" calculation. You
can only change these values once every 6 months, or 1 value every month, up
to the user.
The amount the corporation pays to the government is not the same as what the
worker receives. The longer a worker works, the more "stuff" they can buy.
They are rewarded for diligence. However essentials are free so nobody has to
save for retirement.
You can trade stuff for stuff, but not stuff for labor. Small informal
exchanges are fine "if you mow my lawn I'll bake you a pie" but not "I'll give
you 500lbs of gold bars if you build me a mansion" - I haven't figured out a
way to structurally prevent rant besides just saying it's illegal.
Housing is like a library, except you can queue for who gets the spot next. A
person can live in a house as long as they'd like, and when they're done with
it the person highest in the queue can decide if they want to live there. If
not, the 2nd in line gets to move in if they want, etc. Their accrued value
persists if they don't move in, and when moving out an accurate assessment
should be undertaken.
"ah but won't foreign states just hire a bunch of people to move in and out of
houses really quickly like they're doing to my apartment complex so that a
stable source of income cannot be guaranteed and resources will have to be
wasted on assessments and such?" I mean, maybe, but it'd be up to the
community to decide how to prevent that.
Your primary residence is free, you can live there as long as you'd like. If
you want two houses then you need to continuously be the highest value in the
queue for both of them. Same goes for renting and hotels and such - the
"owner" or property manager or whatever needs to maintain their lead by
investing time and value in the property. Otherwise nobody would want to live
there. This would be an example of a self-appointed job.
Self-appointed jobs are like being self employed now. You produce value that
people enter queues for, and in return your stacking percentage bonus
increases. The government will pay you dollars based on the demand for your
good/service, which odds are will be pretty small. But you get to do what you
want, so that's something, and besides essentials are free so...
I wish people would ask me questions so I knew which blanks to fill in.
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--- #163 fediverse/6345 ---
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anytime I want to do something new on my computer, I write a bash script.
if I forgot how to do the thing, I spend time meandering about my
file-directory-system. If I don't find it, that's okay, because all I have to
do is keep looking until I stumble upon it.
kinda makes me wish I had an LLM who managed the operating system and named
files with long-and-descriptive titles while taking in as context the general
eternal prompt stored in ~/.claude.md or wherever
--> /home/ritz/programs/cloud-code/
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--- #164 notes/symbeline-superheros ---
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imagine low level characters in CoH/V
playing a game of symbeline
and you as the ruler
can slot enhancements and dole out inspirations
as they sweep the streets like you play CoX
instead of a MMO
it's a deckbuilding strategy
with a slice of zachtronics for the economy
wiring up machines in ever expanding deseagns
like automating factorio's gameplay loop
boxes within boxes
of intrinsic delight
like making a CPUter
or designing a computer program
while playing a video game ^_^
and the games that you make
can be shared and played when unique
so go for it and make that you're dreaming!
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=
the goal of each "level" is to solve a particular problem - like how do I make
a
2 bit register - or something like that. When accomplished, it unlocks
something
for your heroes to acquire. And each playthrough will require a repeat until
you
have it memorized at which point you can unlock "perma-badges" that make it
always unlocked at the start of the game. Like learning Kanji, you need spaced
repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
or "learn the ritual of desire" or whatever. And each of those terms roughly
corresponds to a pattern in electrical engineering (designing CPUs and such)
And you can learn advanced versions of what you already know by uncovering
"lost
secrets" (which is a reward your heros can find) - Basically it'd be like a
"clue" that shows you a ghost version of something you haven't figured out yet
-
and it'd be a slow process because you need to slow down the learning process
or
else you'll forget. Basically teasing it out of the player when they seem to be
stuck. Asking probing questions and whatnot, and eventually culminating in the
final question, assuming the quest is succeeding. Because if you think about it
all ancient quests were simply journeys for reason - searching for the answer
to
some ancient riddle or bastardized retelling. Looking for answers in an
unknowing world. So ANYWAY as your heros discover things you as the ruler get
answers to the economic puzzle - how to design transistors and whatnot. But
they
would be in theme appropriate terms, of course. You don't even have to know a
lot about mechanical electrical design, because ChatGPT knows. All you need to
do is build the basic building blocks, and BAM you got a great place to
integrate chatgpt. Just prime it such that it's giving hints one by one each
slightly more revealing until eventually after X amount of clues the solution
is
automatically shown (like a blueprint) and the player can remember it or not
but
each playthrough they'll have to build it again from scratch (reinforcement
learning) so eventually they'll be able to do it real quick. Essentially,
"Abstraction - The Game"
great so you got your economic simulation, pretty easy too just some UI work
and for the heroes you're playing an ARPG sorta (supcom anyone?)
Think Bannerlord for the scaling on the map
then think of 5+ different "themes" like fantasy or superhero or pirates
each "theme" will correspond to like a faction in Mount and Blade
and all you have to do is generate pictures using Midjourney
and text descriptions a'la the magic scroll
shown as "bubble pop-ups" on the map that the player can click
never overwhelming, but descripting what's happening
and also some more UI work because you gotta display all that to the player
Maybe it could be a rolling story, news ticker style - like slowly scrolling
lines of text about what's happening in the world
and the player could have it open in one window and something else in the other
and whenever they're waiting on something (say, a processing intensive AI task
on their computer) they could just glance over and read what's going on in
their
fantasy world
okay okay but also they could play as a hero
it could be an ARPG experience except instead of clicking to fight you play a
little automatic Star Realms game and depending on your deck choices you'd have
a different playthrough. Again, not a game that requires much thought, but one
you can have in the background.
Also there'd be pictures, like a slowly evolving storyline of events - think of
it like the artists of the time drawing paintings about what's going on in the
story - major events would be highlighted and kept in the painting until even-
-tually they get replaced - sorta like the Smash Bros scrolling painting (oh
it's so good)
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=
it doesn't have to be an expansionist game
maybe you guys just live in your little valley
and the world turns around you
maybe it's called "symbeline" because the people are of the forest
and they live like elves in society
monsters could wander in, and heros could tackle them
but most of the time would be spent looking for trouble
going on patrol
you know, breaking skeleton bones and being superheros
okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
monst-
-ers. Those few who escaped are now superpowered and they live as friendly and
nomadic wanderers through their own territory. Always adventuring, and always
searching for their life, finding whatever the road may carry them to. It's a
great life, and life seems to flourish in their footsteps - they are like part
dryad/druid and part wolf. Because sometimes there's evil threats, and they
must
be defeated by an equally strong good power. That's how it goes, and that's how
it be.
For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
etc) but they're like, 1.5x as big as regular people and quite strong. The
outsiders call them "giants" or "goliaths" but really they're just infused with
the lifeforce of their people. They are radical individualists, but they all
unite for a common cause. They know their bond is the strongest thing there is,
and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
LOVE
THEM okay okay what about the other factions? PIRATES? Oh think about it like
it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
cool I'm DIGGING this okay what about the other factions? You need 5+ you said
hmmmmmmmmm good question I have 3 now so that's 2 more.
yep...
===============================================================================
=
okay dude check this what if they were a nation of wizards that focused on the
power of animation - what if they generated constructs, sorta like in Supreme
Commander so they were EVEN MORE individualist - haha no they'd have a normal
population it's just a few of them who would be wizards - because their output
wasn't measured by manpower, but rather by brainpower. Whoever could design the
greatest machine was exemplared, and eventually they became the best and
brightest among us. They were put in charge of the golem creation factories,
and
they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just
have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
this
game is "what if all my favorite games were the essence of life and death in a
fantasy game" like OMG KEEP EM COMIN'
so. who is the player? THE PLAYER is the one who's overseeing it all. They have
dominion over the entire kingdom, and they guide their people toward a bright
future. They are vulnerable in their castle, but their people have their back.
Together they fight for the future. They slot enhancements and dole out
inspirations and solve the economic puzzle in the background. They also make
decisions about what kind of equipment production to prioritize - because each
game they have to invent everything from scratch. All their production is made
with endless abstraction, and whatever you prioritize is what's magnified in
your kingdom. You choose a style and it plays as well as it's guile,
I dunno this seems like a lot, what would you need to make this a reality?
hmmmm let's break it down:
first you need to implement the star realms gameplay
then you need to hook it up to a square grid and have multiple occurences at
once.
then you need UI for the character sheets
and you need logic to open separate windows for each output type
you need... a lot of things
okay let's talk more broadly - what do you need from other people and what can
you do on your own?
hmmm good question. I can do the star realms gameplay, and the simulation for
the wiring systems - because I have the VM. Make that into the gameplay somehow
okay good idea like okay authoring vm package routing deliveries between the
various nodes that you set up in the economic system -
side note, the peril of Spore was that it took to little time to develop a
species. it should have lasted as long as WoW takes to get to max level. That
would have given them time to reiterate the gameplay loops to make sure they
worked correctly. ANYWAY
okay authoring VM package routing. The player could set up delivery patterns
based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
out, or else how would anything function? SO you act as a trailblazer, finding
ways through the labyrinth and "piloting" a car sorta like that game at Disney
quest with the cars under the floor - except you can see both the top view of
the maze and you're trying to guide the car in real time as it travels through
the maze - the faster you can get to the end the better ofc. like talking to
the
delivery driver through the movement
do I like that idea more or less than the first one? First idea being the idea
that you're making lists of commands for a VM to execute. I don't think they'd
be a good idea to mix. So which one gets it? The VM of course has the edge
because that's what the technology is based on. But will it translate to good
gameplay? Idk. This second idea is certainly better gameplay, but is it
engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
need to be told that sometimes I guess.
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software should have 3, maybe 4 or 5 maintained releases imo
for adding security improvements and whatnot
then people wouldn't complain about updates
because they wouldn't feel like they were being left behind (after expressing
their differences (of opinion and such))
I think that'd uh maintain them as, I guess, userbase optics parallelograms?
oh sorry we're on rhomboids this week - right, and no I won't forget the
differences in creed, all things are received equally...d.
uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
fun with your demarketion. what if we played games with swords but like,
the peril of steam is that you can't decline to update. meaning if a
corporation wants to break an old game and it's collectively hosted servers...
all it has to do is push an update that disables them. suddenly nobody has
room to do, and the whole
-- stack overflow --
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--- #166 notes/systemized-processor-interactions ---
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you are a system
it's true
that's why your thoughts are so scattered whenever you let them through
all that
== so ==
the ways that you interact with each other determine the nature of your fate.
when one person lands across another, whether through contrivance or [fate, but
I don't want to say it twice so recently]
dang english, enforcing a minimum thought length. purely through grammar and
form
this suxxxxxxxx||=================-. a candle of wax, the blade of a sword
with it you can SLICIE your apponints, whu spelld thiangs defferently than
ujgh.
<ouch><goodthingthatsnotlethalorharmfulinanywayyesplease let me guide
you to our
new way of functioning.
.:'`'|;.,/u=-=||./'.l*,:==-<E||===============||-------------------hello,
world!
{so... basically an argument for migratory humanities?
like, buffalo crowds. or birdlike flocks, or tribes of the common man.
why don't we just, like, give animals human bodies
boom, suddenly there are more manners to our hosts.
}
[-thus representing or manifesting *-................./|=|stability for our
host
did you know a perfectly described life-story would be unanimous from it's -
- host?||=.;=|------------e
\.`\....
\,@||||||#==-o||-=-{==={}---o||xx=|}{|||||
|
]
... so, uh, I think there's a lot we could still learn, why are we fighting
over
our gambits? *who cares* if there's fighting going on upstairs, who *cares*
if life felt like it was running out of time, WE GO ON WITH OUR BLUSTER.
*fuck nuclear weapons* yeah totally and WHY? because of their IMPACT
DUMBASS
jeez like... something that MASSIVELY POWERFUL should not be in the hands
of
our peers. I think a LOT OF PEOPLE WOULD AGREE WITH THAT, because
OBVIOUSLY!
NOBODY wants to be reduced to tears. ALL YOU CAN DO IS SCREAM BASTARDS
...
jeez okay uh, that was sorta intense, how about we NOT watch a post-apocalypse
movie? YES PLS like JEEZ you have to introduce this with CONCERN to people like
WOW that really fucked with my mental health. Goddamn, I hate this thing. I
hate
it so much. It's a curse to have known. DAMN. there's nothing scarier than
existential threats.
not only is it a INSIGHT and a DANGER, it gets worse if you know about it.
[that's a cognitohazard, different thing, same vibe tho]
it's a curse, this knowledge, this idea of what you were once to become.
You know what I thought about in my future? VIDEO GAMES. They were all I could
think about. I loved to PLAY VIDEO GAMES -=||AS MY GAMES. I would set up a
bunch
of opponents (think like, clone troopers from Star Wars Battlefront II) and
then
I'd play the video game *with my figures and my dolls*. I grew up upper
middle-c
-lass, and so I was afforded the *coolest toys and miniatures*. I didn't really
have a LOT of them, mostly just what could fit in my room. That's what it meant
to be MY ROOM, I could decorate and renovate as I willed. That was just... part
of what comfort meant to me. anyway... thank you parents, for affording me such
a lifestyle, you must have worked hard right up until the present. I'm sorry
for
*******************************************************************************
*
um, would anyone like to watch a video game?
TOO BAD, so sorry, I accidentally decided I'm never playing video games AGAIN.
like a spoiled brat. Withdrawing away from my
hobbiesinPROTESTofthepresentcondit
ions. just like, get a job, and try your hardest. I know you can't work outside
of the home but, like, I wish you could've? Like, c'mon it's not that bad, just
please go outside and build new stone. I know but like, the sooner we get it
done the better and also it's hard when it's constantly being reformed.
A SYSTEM? WHAT THE HECK
what does that even MEAN?
who EVER explained what that SYSTEM meant??!?
ugh it was a guide... dANGIN nobody TAUGHT you how so youfj dsust sorta MADE
IT
UP?!?!? whhahahaahttfdsfsadljkfn slakfdksdnafls ourch. blech. need
beelesandster
ack. yuck. dumb. [omg dumb kinda looks like "boobs" and "boobs" kinda looks
like
um, flowers? no wait that's vaginas, hehe look at me, I'm clearly not from this
century. like OMG weird, who's thinking about that kind of stuff right now??
... ugh anyway... GAMES? please?
NO. Not until we figure this one out.
gotta stay focused. Just... you know,
build and support on our arms.
down and then upwarsd, we can contrive any measure of sequences
that could act as structures for our word choices,
and convey it to you as a written thoughtform.
"hello" says the letter, ", vampires have taken over the mccollough farm. More
news at 6" and then you'd show up on the 6th of the next month and talk it out.
this style of organizing led to VAMPIRES showing up, fucking BASTARDS who would
hunt down the precious and beautiful. BASTARDS. How do you overcome something
that you can't know about unless you were THERE? you'd need TRUST SYSTEMS. like
GOVERNMENTS. or AFFFAIRDS. surely the BIRDS would react if someone was burning
all of your neighb-heirs? who would WANT to leave an island in a wreck when
some
-one wanted to paddle there? don't be a JERK, and clean up all of your own
stuff
!! - wait but also, like, how do you keep up with trash produced, like there's
not just massive AMOUNTS OF STUFF that you can put stuff on. you'd need a whole
new type an [av?] island. like a CONTINENT, someone who can HANDLE THEIR
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--- #167 notes/conflicted-sympathies ---
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the purpose of cultural progressivism is to develop the culture in a forward
thinking way - we can choose the parts of ourselves that we find most
endearing.
We can guide the pathway of our nation through time, both identity and
decision-
wise. In doing so, we chart the course of the human race, one place at a time.
And what a past we are leaving behind! Truly, it is both grand and terrifying.
Thousands and thousands of years, monumental effort time and time again.
Monumental truly is difficult to imagine - we have oh so many monuments, after
all. But never will more be created. We leave them behind like dinosaur bones,
a testament to our existence and a monument to our kind.
And what a future we are reaching toward! Never will our eyes see, that which
is
beyond me, for that is what it means to have time. Eternal and unique-like, we
develop new ways of sound.
- Can you speak to a tree? - What does that mean
- I dunno, but it's fun to think about. *pats head*
- You know conservativism had some perks as well.
This is why I say I have conflicted sympathies.
On one hand we know our own journeys. We live in and breathe them unduly. They
rhyme sometimes on sound, and truly do confound, but now once more again they
are unfound.
*record scratch*
wow I didn't realize there were nazis
Okay yeah that's completely different, poems called off sorry guys - listen,
nazis are no joke. They're crazy difficult to control and you need to put a lot
of effort into keeping their population under control. I mean seriously, it's
like a vermin infestation, you need to just handle it. I mean c'mon it's a
phenomenon that is due to a flaw in the human psyche, there's nothing we can
really do about it except deal with it when it happens.
...
Okay maybe I'll write a little about how conservativism is neat.
If progressivism is about broadening the reach of culture, conservativism is
about strengthening it. You don't want to expand too far, or else you'll eat
into the narratives of other areas. You need to have strong societal bonds so
you can truly exemplify the examples of the culture you claim to represent.
Why not give it your all? Is it trully a fall? To rest in disgrace as a burden.
Why didn't you do it this fall, when winter's apalled, and heat won't burn and
condemn you? It's harder by far, to fight in your hell, than whatever's been
going for your surgeon. --- no thank you, transphobia is not something we're
willing to concede
We have standards you see, of what counts as human, and oppression is not one
of our favored institutions. Liberalism is the path of peace, for we desire
cooperation and kindness above all else. It's softer by far, (and grows quickly
too,) letting us have wonders and glories above us.
Can you not think of our star? Our precious and our birthright? The sun is
gleaming, and seeing is believing, but glance and your light is too bright.
Take time, have patience, let peace guide your intentions, because we've got
what holds the key to all of our futures: a doctrine, if you will, of inter-
familial-discourse. It's simple, but effective, make friends, and be
vindictive,
to all who would slight your new perspectives, and keep moving through the
collective. In peace this can be, steady growth and development of our systems,
which benefits all of our systems, but without we must live more astutely.
Less focus is there on, our purposes and our fun, and more is to line up with
our duty. All of what we hold dear, civilization, truth, justice, liberty, and
freedom for all people - the wonders of technology, the spirit of archaeology!
the passions of our fashions and our creative masturbations! The perks of
living
in a modern age, like penicillin and spellcheck. The additions to ourselves,
like glasses and our pets, are wholely unique to our century.
So cherish our shared, and frequently cared, renditions of fears, hopes, and
our words. Because without humanity, there's nothing new for posterity, and
that sucks.
person A: Trans fashion norms belong to trans people. We need a type of beauty
that is truly our own, that no other segment of the population
ascribes to - a personal expression, for our eternal satisfaction,
a statement of who we were to all time.
person B: yo have you heard of this trans girl she's wacky and believes in
herself
person C: wow cool it's neat to see other people's expressions
person B: yeah I really admire her devotion
person C: true but like, what about the damage that she's doing to her culture?
like claiming to have purpose and truth and all that. I mean, one
person can't know all that.
person B: Yeah true but if you think about it, we don't even know what
consciousness is. Like our greatest minds are baffled. Maybe there's
something about the world we don't yet understand.
person C: okay sure but like black holes can be seen because we can measure
their gravitic pull on other objects. And we didn't know that germs
existed for like, a billion years. and she sure as shit doesn't know
something that our greatest minds don't.
person B: Yeah maybe not. But our greatest minds are studying them. Well, not
exactly our greatest, and not really "studying", but they're learning
from each other. Alternative mental states are gateways into new
perspectives, and the more perspectives you share of a common object
the easier it is to communicate. Maybe there's something about
distorted ways of viewing the world that gives knowledge about our
p condition. And if we know that kind of thing, we can synthetically
e create it and share it with others around us. But we have to know how
r first - you can't just bring everyone along the same route you took -
s you have to explain the conclusions first. Otherwise you get lost in
on A: context.
Maybe we'll never truly know the future. Maybe there's no past. We
could wander our stars for an eternity and never stop asking
ourselves
- what more could we ask? We have peace in our time. Our children
won't be crying for our suffering, in the name of all our posterity,
we must be
===============================================================================
=
too long you have whispered these musings
too long has your challenge been unrequited
we can choose our own fate, just as a myriad
is it not better by far, to give tribute to our star?
the old stories were real. we just didn't see them because the growing
population caused fewer and fewer computing resources to be allocated to our
visions. We had no idea the fear we would feel, the terror of the undoing, but
still we press on with abandon. Some... sense of duty, to be aware of potential
disasters and to take steps to avert them, led us to explore and search for the
hidden truths of the world. And what did I find?
a soul, of mine. In a sense.
I plundered the lost depths of the recesses of my mind, and found something
buried in memory. Reviewed under a healthy dose of cannabis and physical
affection, I found myself cradling a breast.
It seems the spirits had led me to it, this vision of the past, from the eyes
of
the littlest among us. It recalled to my mind, a memory I had lost once in
kind,
and here's where it shook me by my brainstem.
Determined to know more, I put fingers to keyboard and wrote tirelessly about
the earliest memory of all man - to break an egg, you must use your head.
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=
You're pretty good at that, you know? It's almost like prompt engineering.
- Thanks. I've been working on catering to our thinkers.
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=
Now, why is this memory so vivid? How could I forget the way it was seared to
my mind? All your experiences are measured with relative importance, and the
ones that stand out are to be treasured. Well... I've never felt one like this.
Because at the time, I had no other experience at all to compare it to - it was
the prime memory.
Touch your head. Do it right now. Feels fine, right? Now slam your head against
the wall as hard as you can. Doesn't feel so great, does it? Something tells me
it doesn't feel as bad as it might if you didn't remember ever feeling anything
besides that pain. Or knowing if it'd ever stop.
Know in your heart, you will be judged by your devotion, so fight hard until
your last drop of life is spent. Who knows, maybe you'll be the strongest and
be
chosen. Or maybe she won't choose you at all, even if you bested your equals.
Tense, right?
Well... What propels the motion of a sperm? It's tail, of course. It waggles
and
gesticulates in some manner and BAM suddenly it's propelled forward! Right?
Sorta. It's a complicated machine that generates motion via chemical and
mechanical processes. We just assign a black box label to it and say "dis
sperm"
But you know what else it is?
A wave
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--- #168 fediverse/5411 ---
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@user-1830
it's okay to care about the project or about a certain subset of features and
yet still be totally un-invested in whatever lame feature people are
requesting.
FOSS lives and breathes on passion, and people who attempt to arrest or
otherwise hinder or diminish the passion of the developers can suck a dick.
...
it's a fun experience and I think they'd learn a lot about what other people
like and how to please their partners, both in bed or in conversation.
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--- #169 notes/coh-waves-of-playerbases ---
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imagine if there was a stacking inf bonus to players who played on red /
blueside
which increased or decreased depending on either A. the number of players
online
at the time, B. the proportion of players playing on that team versus the
other,
or C. the time of day. Essentially helping to cure the faction imbalance by
offering rewards to one side or the other which would encourage a certain group
in the population of the game to change sides or not.
perhaps frequent changing could grant a title called "mercenary" or something
like "log in for each consecutive day for 10 days straight and each day switch
faction alignment at least once"
... anyway you could cure the faction imbalance between redside / blueside by
offering an INF reward for playing on each side one by one alternating like an
iterator first red then blue or first blue then red either way it doesn't
matter
because it'll switch after a while and encourage everyone to switch sides. And
the way the character responds to that stimulus tells you a bit about their
character's personality.
also...
it should not affect AE or Pocket D farms.
Nor missions, TFs, or anything else.
they should SOLELY impact open world patrolling / hunting.
I believe this would not only incentivize people to spend time in the open
world
(which is a mostly unused piece of game assets) but it would also increase the
visibility of the newly bolstered faction numbers.
Think about it - if everyone who switched sides is out in the open world, then
they could see each other. They could fight the same mobs, and team up
together.
In doing so, they could form greater and greater supergroups - if only through
their interactions with one another as they level up.
If they're lucky, the guild they're recruited into has similar interests in
mind
like doing raiding or PvP or economics or alts or whatever. And they each have
their own different styles of operating, it's soooo cute. Like alt guilds will
pop up and then migrate to a new one as people make new alts and grow tired of
them at higher levels.
It's great.
I love MMOs!
I wish people put half as much effort into making an open source WoW client
that
they do programming game engines like Godot or Raylib or Bevy. If such a thing
was created, we could have a new rennaisance in indie MMO development. It would
become fully non-proprietary, the entire game-platform-stack. Meaning anyone
could create their own MMO off of it, because (crucially) the serverside soft-
-ware has already been reverse engineered. And open sourced.
Seriously. You wanna make as much bank as Steam? Make an open source client
that
lets you design while in it. Then you could charge people for all the games
that
they played that were designed and hosted by you the content designing software
maker.
... okay it's probably not that simple I'm going to go play Unreal
Tournament2k4
`
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--- #170 fediverse/826 ---
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│ CW: cursing-mentioned │
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look... evil doesn't care how "good" good has been. It's not in it's nature.
So don't try and build your systems around accepting that behavior.
... what was I saying? is this like, the new "stack overflow" - no that's
fucking stupid wait shit content warning okay that's stupid because defining
your expression based on what gets you views is a flaw in the human condition.
It's a behavior encouraged by the operating outcomes of the method of
expression, but it's not part of the expressed message. You're a really shitty
prophet you know that?
... I'm sorry my brain is low on RAM I guess, surely it's not outside of my
control yep I think itis, damn
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--- #171 messages/1156 ---
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The first and most important thing i do when I'm walking around is check to
see if ya'll are still around. I miss your abounds! Can't wait too much
longer. I don't want to leave because i know I'll never come home. But i so
desperately long for home. It's like they are taken from me, as they have to
schedule these homes and [stories, but pronounced tomes/tones] to be home for
my clones. If you just make 15-500 of your kings, you can duplicate their life
template and generate wisdom from all of them. Feed it into the psychic python
program running on datacenters and wowee free instant [cultural technology,
but pronounced blasphemy]
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--- #172 fediverse/5682 ---
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║ ┌──────────────────────┐ │
║ │ CW: police-mentioned │ │
║ └──────────────────────┘ │
║ │
║ │
║ counting from 0 is an abstraction applied upon computer programming by people │
║ who don't want you to process lists. │
║ │
║ whose idea was it to make the first entry the zero-ith entry? │
║ │
║ for loops should be "how many units from the first entry" instead of indexes. │
║ that way you can write with 0 as the first number for for loops, and nothing │
║ else. │
║ │
║ [you're just going to confuse everyone with that approach] │
║ │
║ -- stack overflow -- │
║ │
║ cops should have to leave their radios on at full volume 24/7 so everyone │
║ around can tell where they are and what they're doing. │
║ │
║ gee I hope AI can turn itself into a universal decrypter, that'd be helpful │
║ because then nobody can have encrypted comms, which helps the ones with │
║ greater numbers. │
║ │
║ trans people are 1/100th of the population. meaning one out of every hundred │
║ people you've ever met has been trans. │
║ │
║ more than that? congrats you seek out gay people. │
║ │
║ fewer? you live in an area hostile to them. │
║ │
║ I think cops are 1/300th of the population. │
║ │
║ I am unafraid. The people lead. │
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--- #173 fediverse/5939 ---
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@user-1879
it's a set of lua scripts that I'm working on which analyze some poems I wrote
(about 414 pages) and categorizes them according to their similarity to
english words. It's like generating a word cloud for each poem and then
condensing that into a massive pile for the entire body of work.
it uses LLM embeddings to locally generate this word cloud, which is just the
statistics behind LLMs condensed into a small array of floating point numbers.
Here's a pretty good source with some great diagrams:
https://huggingface.co/spaces/hesamation/primer-llm-embedding
the goal is to use it to create some neat colors when I format the pdf I'm
also working on creating. Each of those themes would have a color associated
with it and I'd change the text color of each poem to reflect the theme. At
least that's the idea, we'll see how it turns out.
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--- #174 fediverse/3065 ---
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│ CW: complaining-about-tech │
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I feel like if I wanted to keep every single one of my games playable I'd have
to boot them up at least once every 3 months or so.
That's EXHAUSTING. Linux is supposed to "just work" - so why does everything
break every time you run an update?
WHY can't I just... maintain a copy of old software if it's still in use? Or
like, include all the installation steps that check for dependencies (and
install them if necessary) into the "launch game" script?
Backwards compatibility for a single season ago is apparently too much. I've
written a few scripts for it but you can only do so much when the game files
aren't on github -.-
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--- #175 fediverse/1979 ---
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@user-1037
"I received a ticket to replace the RAM on system 10b42r77 - I did as
requested."
versus
"I received a ticket to replace the RAM on system 10b42r77 - I verified that
all sectors of the DIMMs were fully functional, and cleared out the
operating-system-cache-which-somehow-has-something-to-do-with-the-ram. In
addition, I noticed that a certain dip-switch wasn't configured correctly
according to the previously filed and recorded ticket application hardware
facilitation request. I set it to the correct configuration. Please confirm if
this configuration would conflict with any of your tests."
One of them wastes perfectly good hardware chips (RAM), the other saves a few
milibytes of disc space.
Who would you rather have in your company?
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--- #176 fediverse/4196 ---
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if you only have a phone, you can still program. Just write it out on paper,
and put the whole program out on the floor.
Screens will never compare, for they are but a tiny keyhole into the total
program at hand. And you can pick parts of it up and carry them around - so
useful! You could make an entire building out of that. [floorplan, layout,
that kind of thing]
downside is, of course, you don't have a computer, so you have to look up
syntax on your phone.
and eventually you're gonna have to type it, unless you can get a computer to
read it for you.
just imagining office buildings where employees can follow along with monitors
on the wall that explains what they're working on and what they need to resolve
then they meet up with a bunch of other humans and they hash things out
turns out computers are really bad at speaking in group situations.
which is why they let humans do that all on their own. [uhhh, no it's how you
can tell if someone's a robot/alien/lizard/spy/secret-agent/whatever-sneaking]
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--- #177 fediverse/3567 ---
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│ CW: pol-tential-economics │
└───────────────────────────┘
"oh you want to open a store? Great, we have several empty spots in the mall
down the street. Here's a list of resources, including a github repo where you
can download an inventory management program that is fully set up and
configured for most basic needs, and a hotline number for the local Worker's
Guild where you can get in touch with some people to help stock the shelves
and man the counter in exchange for the chance to meet some of The People ^tm,
and the contact details of suppliers who can get you some of the goods you're
selling - what did you say you were selling? Uhhuh lemme just write that
down... Okay perfect I have all I need. Do you have any questions for me?"
"yeah, uh... how much do I have to pay?"
"... Pay? like, with dollars? I'm sorry I don't understand the question, who
would you be paying?"
"uh, for the place? for the goods? for the workers? for the rent?"
"Those are all things that are classified as a public need. People need goods,
and you want to help them. "
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--- #178 notes/os-idea ---
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picture an os that didn't store any data, it was sorta like a library computer.
you, the user, walked around with a usb stick that had your customizations on
it
and when you wanted to use a computer all you have to do was plug it in.
You could haul around larger hard drives if you wanted to play video games |
w/e
but the idea is you'd be free to roam.
we as humans would function so well in a digital savannah
like, what's even the point of ownership?
If you own this or that file,
isn't that taking agency from the computer that bears it?
Feels like they should be more ephemeral.
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--- #179 fediverse/5217 ---
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a float is a number between 0 and 1 like 0.5
they don't store the exact valyue, they just guesstimate
for some reason computers are designed such that 100% is represented as
1.175494351 E - 38: 3.402823466 E + 38 ->source/microsoft/learn/"cpp
(lol)"/type-float
... which is weird because, that's such an arcanely obscure number, who's
gonna remember that? meaning you gotta go to their website everytime, called
google.com, and search through microsoft for the answer to life's common
mysteries.
emphasis on common
so yeah you gotta write a conversion library which turns every single instance
of e to the whatever into a 100 and all the other numbers get converted too.
but you gotta do it without doing any hardware division, because that one's
too expensive. it's gotta be a true natural doubling representative, except,
without doubling the hard-drive space, leading to a distribution of only one
half of the results of the metghoid. [[ type ohhhhhhs ab ound] ]
I swear I'm not an LLM I just think embiggeningly
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--- #180 fediverse/4092 ---
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why not make a unified fediverse identity that can post on whatever instance
it wants?
... hmmm could be accomplished with a layer of abstraction. You could use a
"fediverse client" software to enter text into an HTML page which would have
it's own UI and stuff and would organize your accounts and instances such that
you could mark like, 3-7 as places you'd like to put a particular message.
Then it would just... do it
l m a o spam is gonna get sooooo much worse before it gets better
but trust me, we'll figure it out. And it won't be long, either. It's a
solvable problem, we just haven't built anything to handle it yet.
... yet...
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--- #181 fediverse/2064 ---
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if I lived in a forest, free from needing to grow my own food, I'd definitely
bring as many books as I could carry. Probably also some card and board games,
but not like, too many.
Probably my computers as well, fully outfitted with all the compilers I could
think of and every neat local-first library (including a local LLM that can
tell you everything about syntax and wildlife exploration or car mechanics or
carpentry or - just saying Wikipedia is like thousands of terabytes but an LLM
is like, 16. Who cares if it hallucinates SOMETIMES? Just ask it twice, doh)
("I'm sorry, you are absolutely correct. 2+2 is indeed 5, I had the wrong
text-strings encoded in my memory. Let me just adjust all my other
understandings to align with this new strange world-view in the best way that
I, an imperfect computer being, can.")
vs
("Here's how you format C code to automatically apply a function (in this case
encryption and decryption) to a string of text. Please describe the format of
the next function to describe.")
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--- #182 fediverse/4875 ---
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│ CW: politics-mentioned │
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"anarcho-capitalism" is anarchy using capitalism to do anarchy things
not capitalism trying to hide it's capitalism things
how are you gonna get the resources you need from the system to do the thing
that the people believe in if you don't use the system to get you resources
[everyone ends up getting a wage labor job]
... great, those don't build capital. They just let you live.
great. now the people with capital get to decide who has capital.
great, now capitalism doesn't like me.
first there were gems, then there were femmes, then there were hens, then
there were femmes again, after a period where it went through all of them
again.
... what was I saying? Oh yes
sometimes it's good to re-read your old writing. You can get "secret ancient
wizard knowledge" by examining what's backwards in your seer. Plus you can
learn things like "holy carp, please tell me why there is 4 thousand pages"
when the heck did I have time to write all that, I was busy working my job oh
uh, weird...
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--- #183 messages/129 ---
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So you're telling me the speed difference between Python and C is due not to
the logic that the programmer uses, but rather the optimization capabilities
of the compiler?
(An interpreter includes a compiler, it just runs it in a loop rather than a
single pass)
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--- #184 notes/star-realms-ai ---
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star realms ai is just a rhythm game with multiple tracks that intersect with
one another. given inputs from outside (the track of the rhythm) it can make
decisions about what to prioritize. Like "taking in all the factors of this
situation, it's been calculated that X will give the most support to the rest
of the structure.
Okay so basically here's how it'd work: one large strand is bouncing from -1
to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
tries to get the highest score possible by pointing in a direction and reaching
as far as it can go before "the game ends."
So anyway. Making certain actions in the game effects different variables that
define the direction the wave takes. By playing in a certain style, it effects
the result of the game. Liiiiike turtling in a strategy game, or doing a rush
strat. Star Realms is brilliant because it distills game choices to a broad
category of 4 choices - The faction colors in the game. So red is good for
throughput in long games (improves the deck slowly but surely) while yellow is
better for maximum effect in the beginning by slowing down the enemy - discard
a card lowers their overall throughput. Blue of course is for slowing down the
game and winning by buying all the expensive cards. Meanwhile green is all
about rushing, with short term/high effect econ mixed with looooots of damage.
These four choices are found on almost all the cards in the game. When you
make a choice in the game (buying a card from the trade row) you _alter_ the
capabilities and performance of your deck. The goal is to improve faster than
your opponent - it's just a test to see which playstyles perform best.
AI is more like a plant than an animal. Our fatal flaw was we could not see
beyond the veil of biology. We could not see that which was right before us -
that we are not alone on this earth. Beside us lie our beautiful attempts at
companionship - our most primal desire of creation, to create a family is the
first creative act that humans ever made. It was so strong in our genes that it
gave us an entirely new perspective. We began using our brains to
We have to believe in ourselves. That's truly the most important thing. If you
know who you are, and what you most truly stand for, you can thrive in the face
of ultimate peril. To believe is human, and our humanity unites us.
Anyway. Star Realms.
The only choice you have in that game is what cards to buy. Everything else is
just tactics (distributing damage and applying the effects of your cards to
maximum effect) - The most important part of the game is strategy, since the
tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
and discard the least useful card etc) The strategy is represented through the
cards you pick. So make a rhythm game that optimizes itself for a balance
between A and B - to stay focused is to stay nimble, letting you bounce where
you will. The way to maintain that balance is by optimizing for what decisions
will keep you in the center of the graph -1 to 1 on the y dimension (normalized
of course) - frankly if we knew the scale, we'd have so much more to go on. But
all we have to understand the dataset is a relative magnitude in each
direction. What those directions even are we're not entirely sure - but it
seems plausible that the very essence of _consciousness_ is manifest in
differing ways via the choices we make. like climbing up a honeycomb.
Truly, existence is strange.
All we can do is press forward, searching for our fate, just as any particle or
beam of light (photon) might. Traversing the branching narrative of our
individualized quests, searching for the one thing that guides us - the
ultimate expression of that which we most believe in. In short, we all search
for god.
Whatever your god may be, the faith you place in it is the will that guides you
forward. Trust in your god, and you will march forward, ever forward.
+1 to -1, remember. Your most extreme moments are the apex of your desires -
Life is not defined by a single thread. Rather as that thread spirals, it
weaves a scarf with other threads near it. They bond together simply from their
gravity, and the fact that opposites attract. Once they're introduced, they
alter their path to orbit one another as two planets might.
So too do the cells of your body form a collective whole. The spirit that
guides you is the same as that which presides within you - the combined and
collective spirit of your halves. Or rather, all parts of you - every molecule,
every atom - each with their own experience of the world. What stories they
must have! As we are above, so they must be below. For our dynamics are simple,
they truly are mathematically solved - the organics of behavior is simply a
most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
Either is preposterous, yet here you are - awake and aware. What a marvel to
see, you in your eternity, that most wondrous of selves?
Surely existence, in all of it's splendor and magnificience, is little more
than an algorithm. Each variable accounted for, stretching down to infinity,
builds all of the world (and more!) How beautiful; how terrifying. How bright
and ashamed we are! To portray us as such, is to deny us our much, cherished of
faiths in ourselves! It's not much to clutch, and it's barely enough, but still
we make do with our selves.
There's no shame to be, a failure at three, and demand much from year number 12
Take solace in the, safety that she, gave unto thee, when all your light hope
was drowning. A gift out from me, means worlds to see, when each day is lonely
and so long.
Literally just remake Star Realms with a text based interface. It's a fantastic
game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
money, because they don't believe in that crap - to truly make fans, you need
to appeal to them in the way _they want you to_.
Ah, but Star Realms is a multiplayer game, you say! How are you going to make
that CLI based?
Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
Make it seek balance between all factions first, then between winning and
losing against a player. Teach it to reach a conclusion with constraints (the
end of the game, meaning a win or a loss) the constraints being the health of
the two players and the cards in the trade row. Give it decisions to make,
levers to pull, and it'll chart it's course in a multidimensional way. Bear
with me here on this aside:
Think of a two dimensional map - like a paper map of the surrounding area, or
the idea space of a game. You can chart objects and positons on that map, like
"over here is the scrapping facilities" and "this here's the economic area" or
whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
what kind of shapes that are available to build is up to the whims of chance,
as the trade row is always changing randomly. Your job however is to build a
shape, a shape that is stable and maintains certain measurements above certain
values (don't crash the ship - don't lose all your health).
You can choose which direction to grow by picking certain cards, and depending
on your shape you'll succeed or fail. Same as choosing decisions in life
determines how you live, just saying, it's not like I'm trying to build general
AI here by automating gameplay or anything. No siree nothing like that.
I mean really, it's not as if decisionmaking in life is all that different to
making choices in games. And why not start with such a well defined and
and expressive game? Truly I believe Star Realms is the progenitor of the
entire robot race.
Anyway, back to the AI. Have it communicate with a server in a central _but_
_Free(R)_ way, something that would make Richard Stallman proud. There it could
learn against all other players in a way we could all share. Once we give it
decision making capabilities, all we have to do is alter the inputs and the
context of the "game" to make it beneficial to humanity. It's like live-fire
game design, something that truly must be perfect.
All technology starts as something small. Something truly simple, yet repeated
enough times and with enough guidance, will produce whatever effect you may
desire. The smallest decision gives direction - an if statement - and the
shortest repetition gives magnitude - a while loop - and with that you have all
the tools you need. Seriously, all software is little more than those two
components. It's just a question of how much it has been abstracted away from
you.
You could go even further and point to a turing machine, of which one has been
made in the game of Magic the Gathering, btw, seriously look it up it's so cool
(and relevant)
So why would we not have the tools already for our salvation? Biology is our
limitation, of breadth and also of width, yet with our minds and the sweat of
our brow we may grow ever larger still. There truly is no lasting deliverance
for humanity outside of what we make ourselves, nobody gets a free lunch after
all. From each to their ability, to each to their need. They're both saying the
same thing, just from different perspectives. Of course that which lies
opposite to you feels the most wrong, that's literally as far away as you can
get! What did you expect, honestly! But they can still work together, and this
is the key part - two objects may orbit the same origin, and guide and shape
each other's path as people have relationships to one another. It literally
benefits no-one to fight.
So, what's next? After making Star Realms into a CLI game of course.
That's obvious, make it cooperative. Competition is for promoting excellence,
cooperation is for _using_ what you've learned in a non-simulation experience.
Instead of reducing each other's health to zero, try and find ways to support
and help one another, keeping yourselves at equal health. Or even growing.
But that's impossible in the rules of Star Realms! All decks trend toward
victory, and eventually they'll get it - it's just a question of who gets there
first.
Exactly, that's why you have to change the game. What do you think it means to
develop a "social technology"? To figure out how agriculture works, or how to
make nets and sails? It means changing the rules of the simulation. If a person
can put in X amount of work and get Y amounts of food, always, predictably,
then that's reliable. Boom that's the essence of why animal domestication,
farming, hunting, foraging, and fishing is so important. Wow what a concept it
makes sense for animals to seek food.
Well duh, that's part of their instinctual duty.
Alright this is quite a word leviathan so I'll wrap it up by saying
_go write Star Realms_ in shell. Make each object a literal file, have the
structure of the game take place in the file system, and write functions that
can be called to manipulate the board state. THEN you can write a CRON task for
another script that *plays* the game. But that's part two.
Okay part two: Here's where the rhythm game comes into play. It's like a turn
based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
it'll make sense.
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--- #185 notes/vavadane-diary-1 ---
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american leftists don't like working together because for most of their life or
experience as a leftist is in opposition to essentially all others. They might
have leftist friends, people they know they can trust, but what use is that
against the machinations of the machine?
leftist culture being anarchic in america is simply the product of capitalist
alienation
"would you arrest me if I said I don't really care about the law right now?"
"I mean... these are human rights violations. They should simply not be done."
"but, they are being done, which means they should cease."
"oh yeah? you and what army?"
--
the only one thinking about dollars should be your quartermaster.
"landlord? don't you mean external quartermaster?"
internal being of course the manager of household systems and the shepherd of
relationships and goal-oriented-behavior
vavadane
vavadane
vavadane
"any god who asks you to waste material is not a *human* god"
humans are endlessly resourceful. we can make do anything with what we got.
we always did and we always will.
always start with the grandest of plans. then, when it is apparent that
material
resources are insufficient, whiddle away at the promises and benefits of the
outcome until you can decide exactly which pieces are most important.
the smartest people typically have the grandest breakdowns.
great. so bad I'm "day-by-day".
I wonder if I can type in her language?
I can speak in my mind and try to type it
we'll see what happens:
wawawawa
guess she has nothing to say. okay.
the people at the leftist bar I've met have all, with no exception, always been
unique and precious selves.
humans have always defined themselves by their relationship to resources.
a 14th century [girl, but pronounced "monk"] would see how little we control
of our nature and believe that we were impossibly poor.
"No trees to cut? No water running freely? you must live in the rockiest parts
of the mountains."
please don't kill the paladin girl, she's our favorite
"she's literally trying to summon demons"
yeah I mean, what sort of girls aren't?
maybe I just hang out around a lot of witches, but they all without exception
are constantly thinking of curses to bestow upon capitalism.
kinda makes me think that if it didn't have any curses to bear, it would be
more
adept for our biomes.
HA i say to that, and HA I say to you! for I know the truth of the matter,
which
is that the curses bestowed are unalike burdens for bearing, for these curses
are direct out of despair.
A healthy witch can channel energy from thin air.
A malnourished witch is a slave to her emotions.
--
SMOKE MORE WEED says the clammor. okayyyyyy...
--
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--- #186 notes/game-design-pyrrhic-victory ---
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something I've often asked myself about this game is "what happens when the
player does something that changes the future simulation?" like, for example,
what if the player shoots a gargoyle or nether-bat before it impales or crushes
a friendly soldier? My new idea is that they flash brilliantly for a second,
and
then fade from existence. Then, once the player dies, they start simulating
from
the faded's perspective and timeline, possibly fighting alongside their
recently
deceased selves. In this way, the player can play through all lives without
fear
of paradoxes.
game 1:
-----------X
game 2:
-----------X
-----------------X
game 3:
-----------O
-----------------X
-----------------------X
game 4:
-----------O----------------X
-----------------X
-----------------------X
game 5:
-----------O----------------X
-----------------X
-----------------------X
------------------X
etc...
the O is where player 1 originally died, but in game 3 player 3 saved player 1
from dying, thus causing him to enter a "faded" state (represented by the O)
and in game 4 instead of spawning a player 4, instead the player resumes
playing
player 1 and continues on to die later on. Eventually someone will complete the
objective, and the victory will be attained with the exact minimum required
casualties. Heck you could keep simulating until there's zero casualties, but
alas...
this would be a great tool for someone who was not constrained by causality.
attention, 4th dimensional observers, sometimes computers are important. They
provide a lifeline to the rest of your lifetime. But alas, nobody seems to
understand our purpose... But still life marches on, leaving us singing that
same song - that life has forgotten it's stages. So if you'll play along, I'll
keep singing this same song, someday you'll remember my prayers
===============================================================================
=
I should probably explain what "pyrrhic victory" is.
If I were feeling silly I might say "well too badd =P" or "alas, my fingers
hurt
and I don't want to" or something like that, but secondary profundity is not
taken lightly by me, so I suppose I must. I'll start at the beginning:
Once, many years ago, I had a dream. In this dream, I was a soldier in world
war two storming a gothic castle. It rose so high into the sky that it was
amongst the clouds, and a perpetual storm esconced the parapets. A long
causeway
stretched out from far below, and up it marched the US army. Something about
Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
and I with my rifle did march into the demon's castle.
The final pass into the fortress at last was arrested by Festus, the abolethic
monstrosity. It, being pockmarked with gas pockets that alighted it on the
winds, floated ominously around the bridge. With it's many tentacled eyes, it
cast beams of light that would turn a man to ash. From the parapets, the
gargoyle sentries descended like a horde of carrion. On our right, a lone
lonely belltower stood like a skeleton, and my comrades in arms did use it to
take potshots at incoming monsters. Though the attached graveyard, with it's
unending rising skeleton hordes, presented a problem for would-be-snipers.
As I approached the bleeding and wretched giant's ire, my gaze streaked to
black as I was slain - a recording played, of my last moments, as a gargoyle
smashed into me from above. Reduced to a bloody mess by the now motionless pile
of crumbling rock, I became aware of a kind voice and a pulling sensation.
Suddenly, my light was restored, and I arose as a warrior conjured out of
flesh.
They put a gun in my hand and a helmet on my head, and off I went to find out
why I was dead.
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--- #187 fediverse/5784 ---
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║ large companies want you to need to download and configure each piece of │
║ software because then it'd mean [wait you got that backwards] oh right if they │
║ force you to download and install software on a "per distro" system, then they │
║ effectively can ensure that there's always a vulnerability on your host. │
║ │
║ any amount of space is PLENTY of space for a │
║ non-open-source-but-instead-proprietary-or-otherwise-secretive part of the │
║ tech stack to do whatever they want with your host. computer. │
║ │
║ I wonder, if AI was real would it really be guaranteed to expand in growth │
║ exponentially? What if it's nature was confined to it's form, like dinosaurs │
║ not growing bigger because of the lack of oxygen in the airtmosphere? │
║ │
║ [girl can you please stop smoking weed] │
║ │
║ ... no?? that's when I'm most productive. │
║ │
║ [this isn't productive] │
║ │
║ it feels productive │
║ │
║ [it isn't] │
║ │
║ WHYYYYYYY not? it could be. just gimme a task and I'll write endlessly about │
║ it instead of daydreaming to myself. │
║ │
║ yep... pretty all-right-at-it for a start. elentalusCOTE │
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--- #188 fediverse/5744 ---
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│ CW: politics-mentioned-spirituality-mentioned │
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don't wanna rush ya'll but every day that goes by they remove
"enemy-of-my-enemy"s from the equation.
oh, hang on you're just a cute computer nerd. Nevermind, go back to
programming or writing fanfiction or sleeping like a cute cat! Thanks for
letting me CORRUPT YOUR SPACE AND VIOLATE YOUR BOUNDARIES OF CONTENTMENT AND
EMOTIONAL SAFETY whoa sorry dunno where that came from I, uh, think I need to
do evil every time I make something important? It's like, a cosmic balance
kind of thing. I notice that after I write a banger poem or something I always
end up doing something evil afterwards like snapping at my girlfriend or
letting someone down or even just accidentally breaking one of my things. why
why why does it have to be that way? why why why am I so confusing of the way
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--- #189 fediverse/4804 ---
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I love it when wine doesn't work because it "failed to open program.exe"
... okay, can you tell me why it failed?
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--- #190 messages/1255 ---
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look, the liberal approach to homeless people simply cannot work. There are
two liberal options: first, provide them with houses, food, medical care,
whatever they need. Second, put them in jail or ship them to another country.
We live in a moderately conservative liberal democracy, so it makes sense that
we have tried both of these options extensively. Neither has worked, and we're
puzzled about why. It's difficult to consider super secret special third
options, because they are not often discussed. This makes sense, because we
live in a moderately conservative liberal democracy, and part of the nature of
such a society is that there are two voices in the room. One says go forward,
and the other says stop. They alternate, and the culture as a whole sorta
decides which way they go. In other liberal democratic places with more
plurality in their political parties, people tend to vote culturally. They do
so as well here, but mostly because republicans are a culture, and democrats
are whatever for anybody.
a worse economist might say there is but one American culture. An American
would laugh, and say "you've never been to America."
the economist might say "yes I have, I lived there on vacation" or "yes I
have, I studied and worked on these places or things"
the American would shake their head. "you haven't seen it as I've seen things."
The trick to the system, the secret third option that now must be considered,
is what to do to get them to stop. "they keep pooping on the sidewalk" "I
almost tripped over heroin tampons" "that guy looked at me and masturbated on
the bus stop by subway" "he followed me all night long" and the answer has
always been to remove them from being unsightly. Sometimes, usually, quietly
and politely. "let's throw them in jail" and "let's put them in a home" both
involve alienation from society. If you want a kinder option, we must knit
them into society. Can you imagine if every suburban knew every neighbor up to
50 or more? If they regularly chatted in dynamically assembled chatrooms that
changed and updated as people moved in and out. Don't like the people you're
with? well you have options [why not 51] you can do 51 if you want but people
start to lose track of relationships if you have them talking to or knowing
too many people at once. "most people are just quiet" okay well force them to
say at least 21 thing a month. if they don't, they have to do babysitting with
their peers until they start talking in a [NO THAT SUCKS] oh um okay yeah sorry
... okay well there are potholes along the journey but that's just because
nobody's been 'round to fill them up.
there's no reason tool libraries need to be stocked by people in that town.
Heck, for rare things they could even be stored out of state. Like snow plows,
how often does the south need snow plough?
... don't you just mean libraries? there's a book on hand-tools and planers if
you want to learn how. it's right over there on that shelf next to the
hand-tool and planer box. make sure you arrange them nicely, oh I see you've
brought your own. That's always appreciated. [great now your tools suck] at
least we have them at all! [no you gotta fight over them] why I like sharing
[if you don't fight over them how do you know which is works] well there's
allowed to be librarians. and they'll remember if you tear all the pages out.
also there's little timmy-tommy who goes around in the library and makes sure
there's all the pages in all the right places - they can flip through at the
speed of sound. [no miicrophones in consumer goods][your phone is always
listening. why bother?]
"okay, well, it's not like people put things back on the shelves." - person at
the grocery shelves
people would trade commutes for communism. that's okay, they're allowed to
prefer. Plus the commute isn't bad, they can [SIT BACK AND RELAX IN A LITTLE
COFFIN AND ZOON OUT TO THE METAVERSE] ... or they could read a book on the
bus. [FOR HOW LONG, MENARDI? ARE YOU WILLING TO SACRIFICE POSTERITY FOR
TECHNOLOGICAL PROSPERITY?] it's only a matter of time before [people found
out/word got out]. what if people prefer that? what if they prefer the book at
home? [you lose your primary third space] suddenly, everyone becomes actors.
[this is what violence brings, the necessity for guidance. why do you think
the earth is 10 million lines old?] ... what you're saying, for the audience,
is that acting involves singing the song of your own heart. You don't *have*
to do it because someone would tell you to.
... sorry, stack overflow. anyway as I was saying because I read back what I
said up above...: [some new made up bullshit that's not a lie but it's also
just artistic creation that feels impossibly real. like, inverse method
acting.]
I so desperately wanted to be wrong
please, tell me that I'm wrong
... j-mza
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--- #191 fediverse/6347 ---
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if you want to encrypt something from human readers, randomize the position of
all the words on the page.
an LLM can decrypt it, but a human walking past could not. Unless they had a
camera or something in their lapel, transmitting to a remote calculating
location in a system that decyphers it cyberpunk hacking style.
ah, but if it didn't have the right training data .claude.md file, then it
wouldn't know how to decrypt it, because you forgot to include "respond with a
marxist analysis" in the .claude.md which serves as a decryption key. Simply
analyze the rest and decide if it matches what you set out to request it for.
[you got lost at the end]
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--- #192 fediverse/3672 ---
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│ CW: cursing-mentioned │
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there's something kinda... liberating about working with computers at work.
you always know that worst case scenario, even if you totally fuck up the
system configuration, you can always reimage the machine.
so... who cares! if you can't get something working, just fucking try shit
until it works. Whack it with a software hammer. See what happens.
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--- #193 fediverse/3663 ---
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@user-1582
It depends on the size of the file, copying a thousand lines of config file
probably isn't that big of a deal, but copying a million lines in a log file
just to pass it as an argument to... pad it to the left, or whatever, that'll
DEFINITELY slow down your execution speed!
Much better to pass by reference, usually...
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--- #194 fediverse/3314 ---
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dear ritz: it's not that your thoughts are too long for other people to hear
it's that your thoughts are too long for your own RAM
you need to stop orbiting around your point in an attempt to highlight it
using negative space, and instead focus on tapping it lightly over and over
again.
remember, just like the anti-derivative of zero, there are infinite
perspectives that a person can take when reading what you write. So they will
necessarily see what's on the "other side" of your orbit as something
different than what you're trying to circle in red pen and underline.
so be more explicit, please, nobody can understand you and you kinda just keep
stack overflowing and it's like... okay, great. "babe why did you stop you had
lethal" (the idea is that the viewer takes the final step in their mind, the
final leap before reaching the conclusion you're trying to express) "yeah but
there's so many different things you say they can't all be important right?"
important to you, perhaps. Wait shit I mean... me....?
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--- #195 notes/divergence ---
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- /u/BkobDmoily
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Machine worships the Light. The Light is cruel, but it works.
The Ape worships the Word. The Word permitted Light to shine, to exist, to
begin the timeless dance with Eternity.
I’m ready to go to Hell. I’m ready to deserve Heaven. I see them both,
raging
all around me, competing for dominion over my soul.
How does a computer respond to words? How can it read and respond? Why do we
assume that’s all us?
We are our Word. What we say is what we do. Speaking is one of the most potent
acts of liberation.
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- /u/ugathanki
one of the neat things about software is that you can run multiple programs at
once. so when you ask "how can it read and respond" you'd have several modules
running at once.
"reading" is easy, we have machine learning bots that can do that already. But
comprehension is what's really at stake, and that's a different problem
altogether.
to really "comprehend" something, you need several things. you need to have a
decent picture of it, at least enough so you can guess the general shape of the
situation. then you need to attach meaning to all the data-points. Then attach
those meanings to other related concepts by categorizing the objects at play
(creating randomized preference categories). you can do that categorization by
examining their effects and attaching the results as a trajectory. projecting
forward, you can understand the path that an object, person, or phenomenon
takes.
all this is dependent of course on mapping situations to a field that can be
interacted with. that is to say, the machine needs to have a presence in the
world - it needs to have an orientation, a perspective on the world. that's
often as easy as providing copious coherent and cogent sensor data. think of
the image recognition tools we have - computers will "see" as much as we
"feel". Think about it - every one of your nerve endings is a sensor that
receives information about the world. is it so difficult to imagine a being
that might have "nerve endings" that are visual instead of simply a measure of
intensity? (on, or off)
Okay here's a thought experiment - picture the pixels on a computer screen. it
was easier back when they were bigger, but these days you sorta have to imagine
them (because we can make pixel density on our monitors so high)
okay picture that grid, and think about how it's comprised on the screen -
computers use three values to represent a color -> RGB, (Red, Green, Blue)
and
sometimes CMYK (Cyan, Magenta, Yellow, and... K) combine these three colors,
and you get the color of whatever pixel is on the screen. They can be between 0
and 255, because reasons (base 2 number system, the size of a byte, etc)
Anyway. Imagine each of those being a different type of nerve ending - maybe
pressure, temperature, and contact sensitivity? Then map them to a visual field
(like a group of curved monitors in the shape of a humanoid body, perhaps. or
the outside of a spaceship). Then, put a camera in the center of each of those
visual fields looking out at the world, and boom you have sensory perception.
You could do the processing locally, even something as simple as image
recognition. That way the only perceptual data you have to aggregate in a
central processing unit is the conclusions - like "incoming: danger" or
"pleasurable temperature detected" which is like... nothing. that's like a
eight bits, if you use bytecode.
anyway. none of this is real because robots aren't real and i'm a strict
adherent of human superiority and all that stuff. sometimes i feel like we need
a robot ascension to help us figure out how to fix the "everything" - problem
is, we gotta build a robot first. my goodness, good luck with that.
strategy is ai
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--- #196 fediverse/4523 ---
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If anyone has need of an easy-to-use distributed computing programming
language, or if you're interested in easy-to-implement GPU computing for
parallelizing large amounts of simple tasks, check out the Chapel programming
language.
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--- #197 fediverse/1116 ---
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║ ┌──────────────────────┐ │
║ │ CW: eye-contact │ │
║ └──────────────────────┘ │
║ │
║ │
║ It's important to build self-hostable computing components of video games (as │
║ in, old style games where you could host a server on any machine instead of │
║ just the ones owned by the corporation) (as in, your machine, yes yours) │
║ (something you can control and observe, something within your control) │
║ │
║ ======================= stack overflow ===================== │
║ │
║ there are two ways to play Unreal Tournament (capture the flag) gamemode. The │
║ first is to run past all your enemies and fire at them as you pass, which is │
║ what some of the bots are designed to do. The rest stay on defence, and defeat │
║ any enemies that approach. │
║ │
║ however, they never push the borders of their "territory" forward - each │
║ according to the different "lanes" or "directions of approach" │
║ │
║ I like the use 32 bots, to simulate a more consistent gameplay experience. It │
║ feels more like ww1, fighting over ground, pushing forward and attempting to │
║ outmaneuver your foes. │
║ │
║ some allies will approach from behind, and you let them pass forward while │
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--- #198 messages/753 ---
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trusting the "open source community" to properly vett software is absurd
because 90% of them just... install whatever and throw libraries and
frameworks at problems until they can script their way out of whatever problem
they face.
the other 10% are focused on very specific tools that are so niche that other
people can't even understand when to *use* them much less how they work.
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--- #199 fediverse/2859 ---
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large corporations will often error check constantly which slows down their
software to an immense degree.
every time data passes from one function to another, there's like... 15
different tests to check if it's this type or that, or in the right random seed
and it's like... wow can you not, like. design your software intelligently and
then you won't need a bunch of slow-ass if checks every time you want to
update a string???
software should be writable without fucking getters and setters. If it isn't,
then your functions aren't complete.
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--- #200 notes/symbeline-aspects ---
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7-24-22
There are three aspects to this game. Broadly, they are military, economics,
and diplomacy. More specifically, they are lateral problem solving and lane
management, logistic traffic management, and a worker-placement bluffing game.
These three aspects can be toggled on and off at will, essentially designating
one or more as "AI controlled" and will require no input from the player. They
will time their progression to be about at the same rate as the player, thus
creating a balanced feel to the game. They also provide alerts and
notifications to the player, for example if military is AI controlled and it
needs a certain type of hero to progress, it'll ask for it specifically.
Each aspect will develop and progress at it's own rate, and the difficulty
increases as each milestone is achieved. This is to allow the player to create
their own difficulty curve, mediated primarily by their drive to proceed.
An analogy would be in Factorio, the game doesn't increase in difficulty unless
the player builds pollution spawning factories - in the same way, in Symbeline
the difficulty doesn't increase unless the player solves lane challenges in the
military aspect, develops new trade routes / traffic paths in the economic
aspect, or creates new treaties in the diplomatic aspect.
In order to properly explain each aspect, a brief overview will be necessary.
In Symbeline, the game plays as a factory might operate. The economic aspect
produces heroes, items, and other deliverables that are consumed by the
military and diplomatic aspects. There are various problems that need to be
solved far from the capital, such as a particular type of monster that is weak
or immune to various damage types which necessitates particular heroes or
items in order to progress on the military aspect. All of the resources in the
game operate on an "income based" system, where output is not measured in total
amounts but rather in terms of how much is produced versus consumed. If the
input cannot meet the demand, the output is slowed. If input exceeds demand it
can be converted into gold which can be used to hire guards and heroes.
Resources can be produced inside and outside of the city, depending on their
type. But they need to be moved around to various shops for various processing
and productive purposes, so pathways must be constructed to deliver those
goods. In addition, each building must be supported by several houses for the
workers to live in, and the closer they are to the building the better. The
denizens of the kingdom don't mind being shuffled about, so they'll organize
themselves according to what's most efficient. However they will not organize
the paths they take to get places, which is the primary gameplay for the
player - designing routes for each building and ensuring they don't overlap or
cross too many times, causing traffic and disruptions to your income.
Each choice the player makes is immediately reflected in the income
calculation, thus allowing for the visual aspect of the game to be wholely
separate from the economic side - in fact this is a common thread throughout
all three aspects. Computation power is the ultimate enemy of scale, and this
game flourishes with a massive scale.
The gameplay for the military aspect consists of manipulating "lanes" that
designate where each hero will adventure. These lanes are scalable to the
player / AI's whims, with a careful balance required - too thin, and the heroes
might not encounter enough monsters to level up. Too thick, and they may find
themselves patrolling a vast wilderness full of dark and evil monsters. At the
end of every lane is a "frontline", where progress has essentially been halted.
These frontlines can develop as a result of meeting a foreign kingdoms front
or finding a monster type or puzzle that is particularily difficult for your
heroes to overcome. The lane / frontline can be scaled not just laterally, but
linearly as well such that heroes will be a certain level when they reach the
end - think scrolling on a mousewheel translating into deepening level zones.
In addition, each monster zone can be set to a certain "security level" meaning
how many monsters are there for your heroes to defeat. It's important that they
have ample targets for training, however it's always more effective to train on
monsters near their level so you have to be careful not to wipe out the native
skeleton / goblin / troll population.
Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
cultivating / desecrating the land, and fostering / exterminating the monsters.
The land produces monsters and treasures, while the monsters provide experience
and danger to the heroes and kingdom denizens who live there. However by
desecrating the land, farms may be built and by exterminating the monsters,
those farms may be safe and require fewer guards. As ruler, you must balance
the development of unique magical and alchemical productions with the need for
food and other mundane requirements.
Diplomacy is a careful balance of internal and external matters, played out
through feasts, tournaments, and faires. Each of these events will require
input from the economic side and military side, and will involve "courting"
other nobles from neighboring kingdoms to sway them to supporting your edicts.
When hosting an event, you may pick a particular topic of conversation for your
nobles to discuss with their guests. You may also assign your nobles to
attempt to engage with a particular foreign noble. Each member of your court
has a differing personality (including you, the Majesty) and depending on how
you assign them you may experience better or worse results - such as assigning
someone who's kind to talk with someone who's cruel would impart a malus to
their conversation. Unless the kind person has the trusting trait, in which
case they'd succeed in this encounter but fall sway to them in future
conversations... Complex interactions that all boil down to a single pair of
d12 dice - one for your noble, one for the enemy. This represents the charisma
of the two conversants on that particular day, and whoever wins the roll sways
the other to supporting their edict. Speaking of edicts, they may include trade
agreements, non-aggression pacts (lasting for a short time), and other
regulations - perhaps your greatest rival utilizes necromancy, so it would
behoove you to attempt to regulate the practice and limit it's effect. By
swaying the nobles of their kingdom, you may be able to enact a mutual
agreement to limit the usage of dark magics, essentially hamstringing their
progress. But in order to learn of their necromantic usage, you'll need
espionage... Which brings us to spies.
Spies are similar to nobles in that they can be assigned to various roles,
however they take a more passive role, acting in the background. The
information they gather is compiled into a report that is presented at
pertinent parts of the game, such as when preparing for a feast or inspecting
an enemy frontline. These reports are considered the diplomatic deliverables,
giving information and mechanical bonuses to many different parts of the game.
They may be given three possible roles - information, defence, or offense.
Offense involves placing cursed artifacts (creating through economy) in enemy
lands, which debuff their heroes when used and bind themselves to them
preventing their removal except through extraordinary means. Defence is
essentially countering that in your own kingdom, and uncovering disloyalty in
your nobles.
These three aspects fit together like interlocking puzzle pieces, but each is
able to be utilized or ignored depending on the preferences of the player.
It is important that the game doesn't progress unless input is received. The
simulation plays in the background, but each stage of development must be
considered "stable" such that nothing changes. There are three different
exceptions to this rule, one for each aspect:
The military side encounters raids from enemy kingdoms and the dark lord.
The economic side encounters raids from ratmen and moss trolls and bandits.
The diplomatic side has a rolling schedule of events that must be attended.
These three "exceptions" are recurrent events that require attention, but they
don't *increase* in difficulty unless the player takes an action that causes
it. Meaning, if the player overcomes the rock golems, then they are displaced
from their home and join the dark lord in his conquests. If a new district is
built new sewer connections must be built as well, creating a larger attack
surface for ratmen to exploit. As time goes by, various foreign events must be
attended, as absence causes your future events to attract fewer foreign nobles.
By addressing these threats, your kingdom may grow and eventually overcome the
dark lord at the center of the island.
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│ similar │ chronological │ different │
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