=== ANCHOR POEM ===
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the further down you get in the tech tree, the less powerful the benefits
should be.
the most important choices for a build are usually taken early on, so why
encourage snowballing instead of a more linear approach to scoring gameplay
decisions?
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│similar│chronological │ different │
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=== SIMILARITY RANKED ===
--- #1 fediverse/3142 ---
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┌──────────────────────┐
│ CW: morality │
└──────────────────────┘
all that is sufficient to be a good person is to choose the best option
whenever you can.
that's it
we act with the decisions we are given. Hence why it's important to be as you
believe.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #2 fediverse/3912 ---
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the quickest flaw in a novice's strategy is to act upon what is there, not
upon what may yet be.
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│similar│chronological │ different │
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--- #3 notes/game-design-2 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes. It should
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│similar│chronological │ different │
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--- #4 fediverse/6294 ---
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if you play optimally, you'll never get any chance to make decisions.
┌─────────┐┌───────────┐
│similar│chronological│different │
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--- #5 fediverse/2786 ---
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the best way, I find, to be deserving of trust is to do the best that you can,
and be honest when you cannot do more.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #6 bluesky#47 ---
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when tension increases, decrease the amount of decisions made so we have more
time to decide how we feel.
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│similar│chronological│different │
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--- #7 fediverse/3 ---
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the method of game design is identification of playstyles and the balancing of
success rates of each of those playstyles. then, giving the player as many
different possible methods of playing the game. the more different they are,
the
better, and they should be unique enough that the decisions taken to play that
playstyle feel impactful. meaning, a player could play offensively or
defensively, for example, or a WoW player might play a melee or ranged
character. in addition, they might use the pieces available to them in a unique
way that aligns with their personality - everyone should be able to express
themselves as much as possible while also keeping the game fair, balanced, and
rewarding. It should incentivize the development of skill - and gently guide
the player through various mistakes.
#gamedesign
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│similar│chronological │ different │
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--- #8 fediverse/5350 ---
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honestly we should be building cities in the most boring locations, not the
most beautiful.
like below the crust.
or space.
the surface is a pleasuredome, why waste it on scrubland and turf?
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│similar│chronological│different │
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--- #9 fediverse/1098 ---
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that feeling when you make all the wrong decisions but have all the right fate
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│similar│chronological │ different │
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--- #10 fediverse/2475 ---
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If you want to design a society, first learn how to build a decentralized
scalable multiprocessor computer program.
It could literally flip bits, the point is to practice architecture not
accomplish a goal.
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│similar│chronological │ different │
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--- #11 fediverse/1687 ---
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┌──────────────────────┐
│ CW: violence │
└──────────────────────┘
@user-898
the problem as I see it is that whether building houses gets automated or not,
they're going to keep building fewer and fewer of them and making them cost
more and more with cheaper and cheaper materials and labor until something
breaks.
I personally would prefer if that something were their necks, but we'll see
what happens.
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│similar│chronological │ different │
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--- #12 messages/1121 ---
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Gift economy: whenever you please, you can be offered a choice. "which of
these two do you like better?" something you already have, and something you
might like. Whichever you prefer is yours, the other is theirs.
┌─────────┐┌───────────┐
│similar│chronological│different │
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--- #13 fediverse/1986 ---
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when cornered, is it your instinct to escape? or to take one of them down with
you?
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│similar│chronological │ different │
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--- #14 fediverse/5167 ---
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@user-1074
so, you're saying we should select for good people, rather than loyal people?
If so, I tend to agree.
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│similar│chronological │ different │
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--- #15 fediverse/6341 ---
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if you want to win, play suboptimally without danger of losing.
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│similar│chronological│different │
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--- #16 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #17 fediverse/6062 ---
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@user-1074
the uncertainty is part of the point. Embrace it, do good, and be satisfied
until you do more.
┌─────────┐┌───────────┐
│similar│chronological│different │
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--- #18 fediverse/3549 ---
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┌───────────────────────────┐
│ CW: video-games-mentioned │
└───────────────────────────┘
if the choice is between working on your game / mod and playing a game / mod,
always work on your game / mod.
your work will outlast you. your time spent in a state of pleasure will
sustain you.
sometimes there's not a choice. sometimes you need to play, and that's okay.
to play is natural, it's one of the first things humans do.
we also work.
children build sand castles.
adults build stone castles.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #19 fediverse_boost/96 ---
◀─╔════════════════[BOOST]═════════════════──────────────────────────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ I'm an old school gamer, so avoid looking up min/max combos or character builds for games on the internet. The whole POINT is to find what works yourself, and what you enjoy. It's what gives a sense of achievement. │║║││║║│ But I don't mind taking real-world advice from people. Sharing tips is fun. │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧══════════════════════════════──────────────────────────────┴───────╝─▶
--- #20 fediverse/2713 ---
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if you aren't organized enough to protect your commanders, then you don't
deserve leaders.
build the structure first. build it on honesty and trust and dedication toward
a goal. then build the necessary adaptations as you encounter problems, trying
vaguely to head in a particular direction, and eventually you'll become
self-sustaining.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #21 fediverse/5247 ---
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the hardest problem in computer science is figuring out why users do what they
do.
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│similar│chronological │ different │
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--- #22 fediverse/6292 ---
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I'm stuck. I don't know how to leverage whatever talents I have into making
things happen. Maybe I should seek advice from a wise elder...
┌─────────┐┌───────────┐
│similar│chronological│different │
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--- #23 fediverse/3261 ---
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did you know that almost everyone could technically become competitive with
olympians? it's just a matter of single-minded focus and determination over
lifetimes of time. they are the most admirable because of that, and we cherish
their presence in our life-world-line.
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│similar│chronological │ different │
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--- #24 fediverse/2363 ---
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Don't know what to do? Do anything at all, and odds are you'll either see an
opportunity to do something better or you'll have an idea.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #25 messages/291 ---
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If something is expensive, then we should build more of it an a sustainable
rate until its not expensive. Sustainable being the key word here.
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│similar│chronological │ different │
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--- #26 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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│similar│chronological │ different │
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--- #27 fediverse/3044 ---
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@user-1352
by making such choices, one by one as they engage with content, they're
necessarily sorting themselves out in their thoughts (in addition to sorting
themselves into categories)
they say writing is thinking, but I think "choosing" the most interesting is
thinking too. Sorta like... deciding, how and what you believe about...
whatever thing is shown on your screen.
so, when you show the most polarizing options the user gets to clarify about
how they want to see things when engaging with the software.
I don't know how useful that would be... /shrug
┌─────────┐ ┌───────────┐
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--- #28 fediverse/3805 ---
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neat
┌─────────┐ ┌───────────┐
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--- #29 messages/695 ---
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If your work is organized for mass-market appeal, it means you want everyone
to read it.
If your work is scattered and distracted, then only the sage would learn from
it. So speak your mind, and let the words flow forth.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #30 fediverse/4271 ---
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┌──────────────────────────┐
│ CW: capitalism-mentioned │
└──────────────────────────┘
if control of a company (or other component or factor of an economy) is not
sufficiently distributed, political biases may slip in to decisionmaking.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #31 fediverse/946 ---
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@user-661
so, you should strive to be compassionate and honest, in order to keep fear
from ruling your life?
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #32 fediverse/2438 ---
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┌──────────────────────┐
│ CW: re: pol │
└──────────────────────┘
these are the plans you should be making as you sit around a table discussing
what you want the future to look like.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #33 messages/217 ---
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The point isn't to make solutions. You're too hung up on the question of "what
could be better than capitalism"
Make something better when it's time. For now, just get people on your side.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #34 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #35 fediverse/587 ---
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don't be too quick to judge others based on your assumptions. After all, it
could be worse than you think!
┌─────────┐ ┌───────────┐
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--- #36 fediverse/4466 ---
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if your zone of influence is larger than your degree of control, you will be
completely overwhelmed.
┌─────────┐ ┌───────────┐
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--- #37 fediverse/1520 ---
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the slower you think about things, the more time you have to write to
long-term memory. School optimizes this out of us.
┌─────────┐ ┌───────────┐
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--- #38 fediverse/5839 ---
═══════════════════════════════════════════════════════════════════════════────────
@user-1074
good code isn't always easily read. sometimes the architecture is more
important.
┌─────────┐┌───────────┐
│similar│chronological│different │
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--- #39 fediverse/2547 ---
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┌─────────────────────────────────────────┐
│ CW: re: politics-mentioned-kinda-silly? │
└─────────────────────────────────────────┘
@user-1073
hence, why it's important to develop strong bonds with others in the masses,
so that you can stay afloat, contribute, and rebuild the world they're
cannibalizing.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #40 fediverse/418 ---
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sometimes the best way to understand why things are the way they are is to ask
why they aren't the way that seems logical to you.
usually someone will correct you and say "oh it's because X Y and Z" and you
say "cool" and change your direction
but sometimes their answers "unlock" part of your past understandings, thus
creating new questions.
Sorta like in a video game when you level up a certain building/research path/
milestone / whatever and it finishes a "tier", thus giving you a larger bonus.
??? yeah so anyway more questions are good because they give you more
perspectives on what's going on around you.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #41 fediverse/1643 ---
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sometimes it's important to be innovative, and sometimes it's important to put
your head down and work. Which is why we're always kept busy on things that
benefit them, not us.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #42 fediverse/1769 ---
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the feral urge to post unfinished projects on the internet and ask for
guidance or motivation
the civilized urge to keep them on a flash drive and swap them with people you
trust in real life and ask them to finish it while you work on their stuff
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #43 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
┌─────────┐ ┌───────────┐
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--- #44 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
┌─────────┐ ┌───────────┐
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--- #45 fediverse/613 ---
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The reason they're pushing so hard for LLMs and AI is because they can afford
a zillion Nvidia a100s and you can't.
┌─────────┐ ┌───────────┐
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--- #46 messages/431 ---
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Rent is expensive because they only want you living there if you're working.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #47 fediverse/1880 ---
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sometimes I decide against playing a Steam game because I don't want it to
jump to the top of my "recently played" list
Wish I could have like, a heatmap of when I played which game. I think that'd
be useful for the archival process of my life.
... how pathetic, she measures her life in gameplay.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #48 fediverse/2260 ---
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┌──────────────────────┐
│ CW: food-mentioned │
└──────────────────────┘
cookies or cheetos for dinner is better than nothing for dinner, but please
eat your vegetables when you can.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #49 messages/1177 ---
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it's more than a community if only one person asks where you've been.
┌─────────┐┌───────────┐
│similar│chronological│different │
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--- #50 fediverse/436 ---
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@user-326
almost as if the nature of power is misaligned to the most efficient and most
desirable outcome of humanity (utopia) (EDIT: utopia of endless forms most
beautiful)
what would a more aligned framework look like? Perhaps we should spend some
time thinking about such a design?
┌─────────┐ ┌───────────┐
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--- #51 fediverse/6279 ---
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people can't compel you to give gifts, that's why they're gifts. which is why
a gift economy can't be all, because sometimes you need something now.
┌─────────┐┌───────────┐
│similar│chronological│different │
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--- #52 fediverse/5078 ---
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there comes a point where you can tell yourself "alright, me, no more new
projects. only working on old ones. just keep adding stuff, pruning stuff
away. grow your bonsai computer. make it neat. or worse. up to you. see how
you do."
... or am I the only one who can't stop conceptualationating?
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #53 fediverse/1553 ---
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if you optimize for competitive advantage, then eventually you'll optimize
away from all the reasons to compete.
which is how you get paperclip profit maximizers.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #54 fediverse/1835 ---
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@user-883
Right, but, if we can only help and interact with people who are near us, then
how are we going to accomplish much of anything at all? Much better I think to
contribute to structures that we fully consent and agree to, rather than
hoping that the wisdom of the masses pulls us through.
┌─────────┐ ┌───────────┐
│similar│chronological │ different │
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--- #55 fediverse/1422 ---
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competition is valuable because it empowers us through sport.
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--- #56 messages/1236 ---
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true AI is when no decision or logical momentum can be explained by "... and
that value was randomly generated." -- (my opinion)
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--- #57 fediverse/5831 ---
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it's okay to be a little evil sometimes
all things are defined in waves, and your highest peaks are nothing without
low valleys to accompany them. Balance arises naturally from the contest of
these two natures, and, well, you're gonna figure it out anyway no matter what
I say so why bother teehee
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--- #58 fediverse/3226 ---
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if your man page is longer than a list of options and their usage and a
paragraph or twenty of how to use the software... then you need to abstract,
and break your code into multiple purpose-built applications.
do one thing, and do it right. alternatively, do one set of things, and do
them concisely.
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--- #59 fediverse/252 ---
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I'm convinced that the best and most simple advances in technology comes from
accurately graphing your system and saying "well why don't we just..."
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--- #60 fediverse/2521 ---
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┌─────────────────────────┐
│ CW: politics-left-unity │
└─────────────────────────┘
left unity is easy.
just remember: a burden taken from your back is more time, energy, and focus
to apply to what you're best at.
and sometimes, having more than one option for accomplishing a goal is good -
versatility is important. Expect unexpectedness, and understand that no matter
what approach you take, it will have weaknesses, and if those weaknesses are
countered by your foe then you'll be glad to have a backup.
at the end of the day, what matters is that everyone's fed.
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--- #61 fediverse/1388 ---
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@user-969 @user-970
When you choose, you choose a 33% chance
when they choose which door to remove, they are removing 50% of the possible
wrong answers.
which means when you get the chance to choose again, your 33% chance (which is
locked in stone) is now boosted to a 50% chance, but only if you switch.
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--- #62 fediverse/2677 ---
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the better you eat, the more ready your body will be for unexpected situations.
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--- #63 fediverse/1822 ---
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we should reward frugality as much as value-creation.
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--- #64 fediverse/1658 ---
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the thing about blue shells is that they always keep the game competitive. I
feel like you should get +400 points whenever hit by one...
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--- #65 fediverse/2396 ---
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@shiri
I'd like to add that "all you can do" is more than enough. Be kind to
yourself, you are both important and valuable.
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--- #66 fediverse/1723 ---
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@user-1037
Lua with 0 based indexing would be the perfect language (okay maybe LuaJIT)
(i try to hurt as few people as I can as little as I can but it's impossible
to not hurt anyone)
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--- #67 messages/89 ---
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Consumption is contribution to a capitalist system. Normalize taking whatever
you are given and living as humbly as you can. Only when everyone does that
may capitalism die. Talk to them, learn from their stories. Teach them your
ways but don't force anything upon them. Any ounce of regret is defined as a
mind not aligned to the angle of perception that designs the line that the
collective mind co-re-assigns.
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--- #68 messages/383 ---
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the most successful strategy is always to strike from a position of strength.
whether that be timing or power, the goal is to defeat the problem that lies
before you. One by one, problems are solved, until at last you're through the
worst of it. Then it's just a matter of expressing dominance, and "this is how
thing's're gonna be."
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--- #69 fediverse/280 ---
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old school programmers use short variable names because the computer monitors
they would code on had a lower resolution, meaning fewer characters per line.
why waste pixels being verbose?
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--- #70 messages/664 ---
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Part of the reason I like Reddit is because you can have multiple different
conversations about the same topic at once.
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--- #71 fediverse/2602 ---
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delivering letters to the right place at the right time is the most important
task that an agent might have, in the modern day.
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--- #72 fediverse/400 ---
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@user-291
You're welcome! I forget how, but there's a way to change the settings such
that each player has more "rubber" and I recommend doing that because it makes
it more forgiving and allows you to make a few mistakes without dying
immediately.
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--- #73 fediverse/1109 ---
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┌─────────────────────────────────────────────────┐
│ CW: re: death mentioned, nazi germany reference │
└─────────────────────────────────────────────────┘
@user-815
Agreed, and if you leave then you are needed elsewhere. Listen to your heart.
That's what I did.
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--- #74 fediverse/4899 ---
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ally chat by default is a sin, it keeps noobs from being heard
should be an options menu option...
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--- #75 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #76 notes/forestbrook ---
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an old folks home that had an emphasis on technology, giving residents the
ability to work on tech projects. honestly I think it would be helpful not
just for their brains, but also for their enjoyment. Programming is fun!
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--- #77 fediverse/2750 ---
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@user-246 @user-570
or "what button do you want to use for "yes I want to configure my keybinds"?
Push "start" to use the default"
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--- #78 fediverse/633 ---
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@user-192
the neat thing about BASH is that it's the glue that holds all your other code
together. Write libraries in C and call them with BASH - accomplish broader
tasks that are easier to co-create. That's why I like it - it's not the most
important, but it's quite beneficial I think _^
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--- #79 fediverse/6319 ---
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programming makes you smarter which is why we should teach it to everyone we
can
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--- #80 fediverse/1841 ---
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curling up in a ball and thinking about crying for hours is the same as
crying. If a little bit less of a release.
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--- #81 fediverse/3817 ---
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hey, anyone wanna build the matrix with me? minus the human CPUs of course.
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--- #82 fediverse/212 ---
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┌───────────────────────────────────┐
│ CW: re: gaming-gambling-mentioned │
└───────────────────────────────────┘
[2] players who played better should be compensated to a higher degree. no
more than +/- 50-100% or so - this encourages players to "play their best"
while also keeping the stakes relatively similar.
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--- #83 fediverse/1790 ---
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@user-883
The USPS is a model for how our economic system should be run, in my honest
opinion. At least the logistical parts.
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--- #84 fediverse/4372 ---
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I'm safe, for the moment. What more could I want? Safety means I can continue
to contribute to my cause.
Light, life, and liberty for all.
everything else is incidental.
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--- #85 fediverse/6304 ---
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Take away the elements in order of apparent non-importance
Hmmmmm.... I'm gonna stay inside unless I decide to go outside. How's that?
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--- #86 fediverse/962 ---
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when considering the benefit of the doubt, consider doubting the benefit of
consideration.
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--- #87 fediverse/978 ---
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@user-699 @user-78
I say "blep" when I intentionally stack overflow in order to avoid painful
thoughts
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--- #88 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #89 fediverse/206 ---
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@user-174 so what you're saying is if we make it harder for companies to exist
then the minimum threshold of quality will rise?
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--- #90 fediverse/6264 ---
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the more you can make your opponent adjust, the more you progress toward
victory.
burn their calories. make them work for it. if they're stronger, you're weak.
plan as with that in mind.
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--- #91 fediverse/2913 ---
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@user-570 @user-246
I'll make a game if you do! I promise mine will be worse than yours so you can
feel better about your progress!
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--- #92 fediverse/4783 ---
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I think it'd be cool if strategy games had slightly randomized rules each time
you played them
everything from +/- 5% hp to this particular unit to every airplane factory
has 10% production speed but builds 10 units at once
and at the start of the game each player is given 1 minute to go over the
"patch notes" and build out a strategy
both of which they can reference throughout the game. Why don't games come
with a built-in scratch-notepad that syncs to a file on your directory of
choice? Maybe a small little paint program dropping pngs?
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--- #93 messages/1002 ---
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In revolutionary Cascadia, you don't have to do anything different. Until you
decide you want to.
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--- #94 fediverse/308 ---
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when tech people are hurt by technology they say "how can I fix this? what do
I need to install? what configuration should I use? is this company ethical,
or are they going to hurt me in the future? could I make something that fixes
this myself?"
when non-tech people are hurt by technology they say "okay" because they don't
have the bandwidth to figure it out.
┌─────────┐ ┌───────────┐
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--- #95 fediverse/3248 ---
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┌───────────────────────────────────────────────────────────────────────┐
│ CW: the-sound-a-gong-makes-except-solid-steel-(vibratory-patterns-in- │
└───────────────────────────────────────────────────────────────────────┘
the trick to strategy is to overcome your weaknesses with minimal expenditure
of resources. Making better decisions optimizes for the most optimal
performances.
practice makes perfect.
just as there are infinite anti-derivatives of zero, (the derivative of any
constant (the derivative of any number of equations)) so too are there
infinite perspectives from which you can perceive the same object. Therefore,
no understanding can be assumed to be true, as the path you are on only speaks
in adjacents. almost any things.
like the tips of a triforce moving outward from a central point.
and the people, the other half of our minds,
those are the ones you speak to. The thoughts that run alongside your mind.
an eternal orbit, like two stars spinning and rotating and [lol I've been
instructed to stop, brb gonna play some video games =P]
(did you know that the colors red and blue are meant to instil panic? it's the
most panicking colors around!!]
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--- #96 fediverse/5345 ---
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you can't win every battle, but if you're losing then you've lost.
┌─────────┐┌───────────┐
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--- #97 fediverse/1713 ---
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┌───────────────────────────┐
│ CW: re: divination, tarot │
└───────────────────────────┘
@user-1071
like a king who dictates on high, the taller the chair the farther the fall.
how simple is it, when everyone trusts you, to betray the wishes for direction
they grant upon you. By leveraging their direction to forward your own ends,
you are depriving them of the liberty to choose their own ends.
how cruel is it! to be the reason for distrust! alas, who can you go to for
guidance if not anybody you trust?
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--- #98 fediverse/1319 ---
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I'm a spirit of the forest and stone who wanted to learn how to spell in order
to make pretty colors and games on computers.
I don't care about your corporatocracy, though I'll learn if it means you'll
give me food to eat.
... I'm procrastinating aren't I
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--- #99 fediverse/3022 ---
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instead of controlling a recon-droid in Star Wars Battlefront II, you should
be assigned control of a random amount of drones nearby, to be used until you
went back to character control
I think a swarm is more fun to play as than a single little scout vehicle.
in a game that doesn't really need scouting to find your foe - it's easy!
they're that way
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--- #100 fediverse/2570 ---
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┌───────────────────────────┐
│ CW: re: frontline-tactics │
└───────────────────────────┘
when leap-frogging, have each person use different ranged weapons. Then, as
you come to each sight-line intersection, choose who goes first based on the
size of the sight-line you're approaching.
less important in a place like a suburb because the sight-lines are pretty
similar.
more important in a city or the country, where there are plenty of long-range
lines of sight.
also, keep in mind that the garages of suburban dads are like goldmines for
the future backlines. So try not to blow them up.
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--- #101 fediverse/898 ---
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┌──────────────────────┐
│ CW: scary │
└──────────────────────┘
if you set up a local LLM with the capability to explain basic coding syntax
and logic, then your parents computer suddenly becomes much more useful to the
nephew that's been forced to hide out there for a couple weeks until this all
blows over.
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--- #102 fediverse/112 ---
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I live through the moments where I find a folder of stuff I made that I forgot
about and I can go back and see it for the first time.
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--- #103 fediverse/5063 ---
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┌──────────────────────┐
│ CW: should-mentioned │
└──────────────────────┘
it should be free to get a hotel room
all industries should have a littleleague, or else it'll be impossible to
learn.
┌─────────┐ ┌───────────┐
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--- #104 fediverse/5442 ---
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@user-1839
the trick is to just make it and point people toward it as if it's supposed to
be there.
┌─────────┐┌───────────┐
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--- #105 fediverse/1722 ---
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┌──────────────────────┐
│ CW: food-mentioned │
└──────────────────────┘
harsh lessons of adulthood - sometimes food is not eaten for the taste, but
rather for how it will make you feel slightly better in the next few days.
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--- #106 messages/463 ---
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A democracy only works if the losing side consents to being governed by the
victor.
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--- #107 messages/1243 ---
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names are the most powerful things there are. you can do a lot with a name. it
gives you predictive powers over the nature of the named. they tell you have
been wronged. --->
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--- #108 fediverse/2078 ---
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┌──────────────────────┐
│ CW: re: politics │
└──────────────────────┘
@user-1074
perhaps, but momentum is important too. I don't think he should step down, I
think he should step beside and guide.
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--- #109 fediverse/2698 ---
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"I could name the top 10 best strategy games of all time and each of them
would shine in a different particular way and none of you would know a single
one of them"
- me talking about strategy games
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--- #110 fediverse/3453 ---
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my favorite thing about strategy is how it can be abstracted!
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--- #111 messages/109 ---
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That's why I like talking about things I'm interested in. It makes me more
likely to be able to bring up something I've been thinking about.
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--- #112 fediverse/3680 ---
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it's probably a good idea to write pseudocode, then real code, instead of
starting with real code, and bugfixing something incomplete and more difficult
to reason with.
unless you write real code easier than pseudocode. idk do what works for you.
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--- #113 fediverse/5962 ---
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all you need for mouse buttons is alt ctrl and... shift
then bind shift to everything that you can.
can also bind backspace and delete if you have enough keys
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--- #114 fediverse/2459 ---
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this is the simplest implementation of scalable anarchism I could think of.
tell me how it's flawed so I can improve it before I need it.
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--- #115 fediverse/4084 ---
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┌──────────────────────┐
│ CW: re: -mentioned │
└──────────────────────┘
@user-1074
the more you try, the more you have to calculate, which is a problem, because
endlessly recursive calculations create infinite loops, which frankly are
impossible to compute because they defy computation! Not good, not ideal, no
thank you, not for me, no thanks, not what I'd like.
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--- #116 messages/1023 ---
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I have stalled with such urgency that now i scarcely know how to act. Or
rather, how to know when to act. Everything's just... Waiting, butting in and
asking "hey how's the readiness?" and then slinking off to yonder and afore.
It's troubling to know how little i know. It troubles me still more to know
that others expect me to both act, and wait, and i am considering how to move
forward.
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--- #117 fediverse/4307 ---
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the easiest part of cleaning is taking out the trash
the hardest part of cleaning is deciding what belongs in the trash
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--- #118 fediverse/3382 ---
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first rule of Nintendo games:
if you rush things, you'll have to do it twice.
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--- #119 fediverse/3914 ---
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│ CW: capitalism-mentioned │
└──────────────────────────┘
that feeling when capitalists make technological advancements that benefit all
of mankind but refuse to open source them because... they want more money?
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--- #120 fediverse/4388 ---
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I'm sorry, but you can't play any more video games for a while. No more
spending time on hobbies. When you meet, discuss what needs you see and how to
fulfill them.
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--- #121 messages/610 ---
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I'm sorry, but you can't play any more video games for a while. No more
spending time on hobbies. When you meet, discuss what needs you see and how to
fulfill them.
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--- #122 fediverse/5496 ---
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│ CW: weirdness-mentioned │
└─────────────────────────┘
"why bother disadvantaged and vulnerable people when you could just grow your
own?"
- motivations of a capitalist-in-regard
empowerment requires strength. do you force people to unbecome the victim? how
are your traps mentally prepared?
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--- #123 fediverse/6328 ---
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part of the responsibility of being part of a tribe is to relinquish control
to others. your fates must be intertwined, and if this is to be the case, you
must be guided.
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--- #124 fediverse_boost/4925 ---
◀─╔══════════════════════════[BOOST]════════════════════════════─────────────────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ still waiting to find the energy and headspace to write an irritated blog post about why the fact that most toolchains are like 80% of the learning curve for those who are just getting into programming (especially on windows) │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧═══════════════════════════════════════════════════─────────┴───────╝─▶
--- #125 messages/99 ---
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I feel like the longer you live in a zip code the higher a discount you should
get on rent? You're becoming part of the social fabric by being there, and so
in order to preserve that tapestry that others choose to be around, your
presence should be encouraged.
but this must also be paired with the increased ability to move, should you
desire something else. If these two factors are kept in balance, it will
empower people to stay where they belong (good) while also encouraging them to
get out and explore the world (also good) - it'd also give them the ability to
escape dangerous situations.
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--- #126 fediverse/4474 ---
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@user-1268
if you know how to program in C this is a good resource for building
networking applications:
https://beej.us/guide/bgnet/
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--- #127 fediverse/3258 ---
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@user-570
I wonder how it would feel to bind numpad enter to tab instead?
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--- #128 fediverse/4707 ---
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everything you do right now is practice for some later moment in life.
what do you want to be good at?
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--- #129 fediverse/986 ---
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adding dashes to your text - like - this - is a punctuation choice, not
formatting or grammar.
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--- #130 fediverse/5460 ---
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if you sit down to write and nothing comes to mind, then either nothing needs
to be said or maybe you should spend time reading instead.
... okey dokey, time to read I guess.
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--- #131 fediverse/1402 ---
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I configured my portable touch-screen device to hide the clock.
I don't need to know the time, why would I bother? [distract from more
important things to think about.]
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--- #132 fediverse/1354 ---
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whose idea was it to optimize our candy toward the ones with the most sugar?
[wait a minute I got like 4 toots written but not posted, what the heck where
did they come from? I'm gonna post them without reading them]
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--- #133 messages/712 ---
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Linux doesn't teach you to to build a perfect system. It's always breaking,
after all.
It teaches you to rehearse.
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--- #134 fediverse/886 ---
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┌──────────────────────┐
│ CW: witchery │
└──────────────────────┘
if you want to win when confronting a spirit, all you have to do is convince
it that you've beaten it.
as long as you're persistent then you're fine. Unless, of course, there's a
beast of a man hiding behind the illusion, in which case you should do your
best to avoid being stabbed or whatever.
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--- #135 fediverse/2747 ---
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easiest way to solve an entire class of accessibility problems: in the
tutorial, instead of having button prompts, have keybinding confirmations.
"what button do you want to use to jump?"
"super triple mega backflip spin-dozer needs three jumps and a kick"
"use the boost to get through! [game pauses] (which button do you want to use
to boost?) [displays a map of previously bound keys]"
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--- #136 fediverse/2775 ---
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@user-1355
maybe a good place to start is by re-examining Waterfall design with a
critical modern perspective?
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--- #137 messages/772 ---
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contrary to unpopular belief,
it's good to be nice to people.
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--- #138 fediverse/3523 ---
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┌─────────────────────────┐
│ CW: democracy-mentioned │
└─────────────────────────┘
a democracy functions best when people outside of the system's influence can
cast ethereal votes which do not mechanically impact the results, but still
signal their interest and desire.
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--- #139 fediverse/3792 ---
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If you have a thousand options in your case / switch statement, you should
probably refactor.
consider putting function pointers (to the things you would have switched to)
in an array and instead of checking "if this enum, then this, if that enum,
then that" etc send an index into the function pointer array. That way there's
no branching at all.
The best way to generate performant code is to reduce or eliminate branches.
If you're working on a video game or networked program, this can be incredibly
important.
The second best way is probably reducing cache misses and increasing
parallelism, but those are different problems.
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--- #140 fediverse/4108 ---
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what if you could make multiple mastodon accounts in the UI and sort your
followers into bins that corresponded to which account you wanted to see and
switch between with the push of a button
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--- #141 fediverse/3025 ---
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axioms of game design:
every unit should feel useful,
and units should always be able to scale.
meaning, reduce the number of "this ability stacks 3 times" (instead stack
infinitely, to allow for focused placement) and increase the number of (to
allow for varied composition) "for each other blue debuff, decrease energy
regeneration" style effects.
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--- #142 fediverse/2878 ---
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advice is always solicited.
help meeee e tell me how I'm wrong so I can get better
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--- #143 messages/1022 ---
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"a lot depends on you. you can't just fall back into old politics like that.
remember, we're building a new world, not inflicting the wounds of the
previous upon our children."
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--- #144 fediverse/110 ---
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@user-95 monday is as reasonable of a day to start the universe as any,
wouldn't you think? it is the beginning of the week, after all.
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--- #145 fediverse/3124 ---
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I should not have to follow 16 steps that I don't understand just because you
decided my system wasn't good enough for me.
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--- #146 fediverse/44 ---
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@user-36 So, you're saying the tally system doesn't make sense, and instead
what I suggested for base zero is instead base 1?
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--- #147 fediverse/4153 ---
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┌──────────────────────────┐
│ CW: capitalism-mentioned │
└──────────────────────────┘
someday corporations will realize that the best way to maximize profit is to
eliminate billionaires.
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--- #148 fediverse/4085 ---
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I can always tell when people who believe in me start thinking of me because I
start feeling the urge to do pushups
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--- #149 messages/1000 ---
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Question... Do you either:
A. Wait for the fall
Or
B. Become the fall
One puts you in a better position, with the initiative and momentum. The other
is reactionary and not solutions focused.
"ah, but how do you ensure that everyone's listening at the same time? Keep
listening, tselen dear, for your life is not just your own story."
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--- #150 messages/885 ---
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There are no long term decisions to be made that will not make future short
term decisions more difficult. The trick is to find long term decisions that
do not contest your desired future short term decisions.
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--- #151 messages/377 ---
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infinite dedication implies stagnation, don't be so quick to trust.
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--- #152 fediverse/6040 ---
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everyone's all against ai because it's big tech but it doesn't have to be that
big it can be [minimized but pronounced marginalized]
== stack overflow ==
distributed
so I think the idea is that by the time you would use AI, there's been enough
time to rewrite the software to work on handheld laptops in a distributed way
and we'd vote on what to ask the amphora of great knowledge, the answer could
always be 42.
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--- #153 fediverse/3521 ---
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┌─────────────────────────┐
│ CW: re: deity-kink-wink │
└─────────────────────────┘
I trust that you will betray me.
it's okay.
all that I need is for you to be here, with me.
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--- #154 messages/353 ---
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Just think about what a good person would do, and there's your answer to each
question in the moment. Just... Be strategic about it, make sure you're always
working toward a goal. Do it with intention, do it with heart, and never hide
your true impulses - they are what your demon seeks to corrupt.
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--- #155 fediverse/4036 ---
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everyone's paying attention to you Ritz, why are you self destructing?
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--- #156 messages/455 ---
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I don't understand why modern software isn't error correcting. We shouldn't
have any bugs in this day and age.
For example, if you're missing a dependency then why doesn't your program try
to, I dunno, download that dependency to the program's installation directory
and use it there? Seriously there are very few problems that are unsolvable!
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--- #157 fediverse/6395 ---
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the master
is most challenged
by her acolytes.
if your students aren't teaching you, then they need a more elementary
instructor.
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--- #158 fediverse/4109 ---
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┌──────────────────────┐
│ CW: AI-mentioned │
└──────────────────────┘
the internet is just AI these days, and if yours isn't then consider yourself
lucky, but also know that those days are numbered.
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--- #159 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #160 fediverse/3974 ---
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it is significantly more engaging to watch people play MMOs when they've
unbound all their action bars from their number keys and are forced to click
on all the abilities. That way you can actually follow what moves they're
doing.
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--- #161 fediverse/2434 ---
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I spent most of today asleep. I guess that's what I get for chatting all night
with a stranger. gonna putz around a bit, should be nice.
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--- #162 fediverse/1977 ---
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functions should be forced to describe the context of why they were being
called. I think it would help debug a lot if we supplied a reasoning for each
and every request [function call] that we made. We might even be able to parse
them into semantic pyramids which we could sorta use to estimate [tree-like
scanning] how and why the program did do wrong.
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--- #163 fediverse/3624 ---
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┌──────────────────────┐
│ CW: death-mentioned │
└──────────────────────┘
I am sincere, which is why I die so quickly
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--- #164 fediverse/1022 ---
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@user-750
if you aren't afraid, then either you aren't in danger or you've misjudged
your opponent.
if you're constantly afraid, then they cannot yet defeat you.
EDIT: either that, or they need you.
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--- #165 fediverse/1804 ---
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adaptation is something which can be practiced. Versatility comes in handy
when you'd least expect it.
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--- #166 fediverse/330 ---
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if you want to understand me, play Majesty the Fantasy Kingdom Sim (when you
have time and are bored (very important combination)) - start on beginner
difficulty and click the right buttons.
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--- #167 fediverse/5552 ---
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I once heard that when you click a link, the developer of the website can tell
which website you came from. idk if that's true or not.
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--- #168 fediverse/5189 ---
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computer programming essentially boils down to putting the right values into
the right datastructures at the right time and in the right order.
If you count a function call as a datastructure, which I do, because I have
opinions.
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--- #169 fediverse/94 ---
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@user-107 If you can figure out how to do it well, everything else seems less
difficult. : )
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--- #170 fediverse/2600 ---
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@user-1268
it's important to ask whether the actions of your allies is valuable or
impactful in some way.
otherwise your team falls prey to the placement of "bait" which causes you to
assume that the direction of attack is under control.
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--- #171 fediverse/4485 ---
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getting the phone numbers of cute he/thems at a bar is NOT the same as
organizing.
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--- #172 fediverse_boost/5906 ---
◀─╔═══════════════════════════════[BOOST]═════════════════════════════════───────╗║┌────────────────────────────────────────────────────────────────────────────┐║║│ It's why limiting your exposure to wrong and harmful points of view is healthy. It's enough to confront an idea and understand why it's wrong without immersing yourself in it. │║║││║║│ You don't need to go swimming in toxic waste to know it's bad for you. │║║││║║│ Right-wingers and their liberal allies want you debating this garbage constantly because they know that has a cognitive and social normalizing effect. It's why refusing to engage and deplatforming them works best. │║║└────────────────────────────────────────────────────────────────────────────┘║╠─────────┐┌───────────╣║similar│chronological│different║╚═════════╧════════════════════════════════════════════════════════════╧───────╝─▶
--- #173 fediverse/3918 ---
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the hangman's gambit: do you trust that your allies can defeat the hangman? if
so, then do nothing. If not, then you're fucked anyway.
https://www.youtube.com/watch?v=BRDq7aneXnk
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--- #174 messages/404 ---
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They don't build toll roads to abstract taxes. They build them to keep track
of where you're going.
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--- #175 fediverse/5686 ---
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my friends tell me stories and I build my ideas for relationships based on
their pain.
I am always haunted by questions they don't want to answer.
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--- #176 bluesky#22 ---
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what if bluesky users unionized and leveraged their collective power to
"suggest" improvements to the software
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--- #177 messages/891 ---
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AI is worth less if it can't learn what a human can with the same amount of
facts as a human.
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If you want me to provide hope, provide some hints that you think I'm
inspirational. Then start a conversation about what you want to be hopeful
for.
Though i might just start talking about examples of things to be hopeful for,
so, try and emphasize that my vision is hopeful.
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--- #179 fediverse/3031 ---
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the things that I suggest we do when we hang out are not because those are the
things I most want to do, but rather because they are the things that I think
you'd want to do.
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doom is like sand thrown on a fire.
don't spread it unless you are intentional about it. sometimes it's good to
smother fires. other times it's cathartic. that's okay.
but keep in mind the future goals. where are we trying to get to in the near
future? work towards that. your emotions are fuel, not despair to wallow in.
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--- #181 fediverse/4038 ---
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it's your life to spend. how do you [intend/plan] on being useful?
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--- #182 fediverse/362 ---
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│ CW: capitalism-amazon-societal-impact │
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if we're encouraged to boost our old toots then I should be allowed to post
screenshots of my old Reddit posts, right?
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--- #183 fediverse/34 ---
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In light of the drama that's going on at Reddit, I just wanted to add that the
real reason they're doing this is not money. It's so they don't have to be
accountable to tools like PushShift that archive the entire site, allowing
them to change and bend narratives at will.
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--- #184 fediverse/3640 ---
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eye tracked kindle that reads aloud the words you're looking at so you get
visual and audio books at the same time
bonus points if it does so in your own voice (give it a few years)
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--- #185 fediverse/3641 ---
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@user-619
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--- #186 fediverse/2480 ---
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so what if people want to sit on the couch eating cheetos? they're more than
capable of something far greater, but of course they are allowed to spend as
they like their life.
their ONLY life.
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--- #187 fediverse/1286 ---
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the fact that business types don't listen to the engineers and their "ethics"
means they shouldn't be in charge of them.
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--- #188 fediverse/1872 ---
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the most efficient productivity hack that I know is:
pkill firefox
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--- #189 fediverse/1275 ---
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Our chances may be
far from pioneered
but our chances may be in our favor
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--- #190 fediverse/4887 ---
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I will consistently under-negotiate my needs because scarcity has taught me to
do more with less.
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--- #191 fediverse/4427 ---
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@user-246
I am the infohazard but I have that "automatically expand CW" post marked off.
I like to click them each time, and with CWs it makes it easier to scroll back
a couple months to find what you're looking for.
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--- #192 fediverse/5185 ---
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frankly it makes a ton of sense to me that computer programmers would have a
game playing in the monitor. Gotta keep those brains active after all.
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--- #193 fediverse/2059 ---
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@user-1071
what working too slow for your ideas mean that your ideas, which you'll never
again have twice, are lost forever.
Good thing we're always innovative. Good thing life always moves on. Tomorrow
is a new chance for utilization, and for our own ends we'll build the next
dawn.
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@user-1074
my understanding is, if someone wanted to create something like that, they
should start with writing protocols instead of standards, much the same way
Activitypub or HTTP are protocols for a free and open internet.
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--- #195 fediverse/1537 ---
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I'm better at waterfall than agile, why is agile the only option T.T
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--- #196 fediverse/2207 ---
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@user-1189 @user-1188
Alas, it seems that "value" isn't their most treasured of goals after all.
Perhaps you might say that control is what they seek, not beneficial impacts
for humanity.
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--- #197 fediverse/1034 ---
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@user-192
be careful, recursion can cause stack overflows.
better to run function pointers from a loop. That way you can operate as long
as necessary. Just make sure you don't get in an infinite loop...
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--- #198 fediverse/4247 ---
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@user-192
self-indulgent, where you say things you know you shouldn't, but want to
because it feels good?
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--- #199 fediverse/4463 ---
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at this point in time you probably shouldn't be forming NEW online communities
unless you're part of an OLD community that just isn't radical enough. And
then you should try and MERGE communities into larger, more geographically
concentrated ones.
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@user-1352
I like that article. I definitely fail to follow some of those principles at
times, though never all of them at once. I can be better, as all people can.
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