=== ANCHOR POEM ===
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@user-294
since the entire building is oriented around a central elevator shaft, you
could have a 2d map that wraps around if you go far enough left/right.
Traditional metroidvanias tend to be very vertical though, so you might have
to take some artistic liberties with the level design. Unfortunately each
floor in most office buildings tends to be fairly flat, topographically...
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=== SIMILARITY RANKED ===
--- #1 fediverse/3381 ---
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@user-1520
After a certain point you realize there's little to be done with that design
space that Star Fox didn't do better!
Also I think people tend to associate them with arcade "gun games" which are
tbh more fun than clicking with a mouse or whatever since they're tactile and
physical.
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--- #2 fediverse/3578 ---
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It's so sad how some of the best games ever made get glossed over because the
fun you remember is the friendship and fantasy you felt rather than the game
itself
time marches forward, and culture changes to no longer fit the old tools quite
right. Plus they look like PS1 graphics ewwwwww look at those muddy textures
and blocky bits arranged into triangles and meshes! how dorky, how retro
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--- #3 fediverse/24 ---
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@user-30 Well maybe that's okay :)
Dark Souls is a hell of a game that has stood the test of time. It's a classic
now. It's okay if you're not much of a gamer.
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--- #4 fediverse/1189 ---
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@user-883
whoa cool 🤩
Dragon Warrior was the first game I ever played. When I was ~5 years old or
so, my mother bought a gameboy color for me with two games before we went on a
plane ride. I don't even remember where we were going, but the fact that she
knew that a portable video game console with two games (Dragon Warrior
1&2, and Super Mario Bros Deluxe) would shut my autistic ADHD ass up
enough to be respectable on an airplane makes me realize how much she saw me.
Thank you, mom, I love you
Anyway I was the eldest "brother" (I'm trans lmao jokes on you, family in the
past) so if anyone deleted my save I would kick their ass :D
It still happened once or twice and I did not, in fact, kick their asses,
though I wanted to. Shame. Missed opportunities I guess
Though to be fair it's not like anyone in my family ever expressed the
slightest interest in anything I was into. Not like they'd want to play games
because it was something they wanted, oh no - they would only do it to be
close to me. Whatever >.>
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--- #5 fediverse/4608 ---
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every time a game developer makes a game where the world is in peril and the
main character must save it, for every successful playthrough where the good
guy wins there are thousands of doomed worlds where the player got distracted
or bored and left the people to rot.
how tragic.
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--- #6 fediverse/1184 ---
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@user-883
whoa, cool! So with one of these you can flash any ROM you want onto the
cartridge and it should play any GBA/GBC game you uhhh legally own and have
pulled the ROM from? If so that's pretty neat
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--- #7 fediverse/2747 ---
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easiest way to solve an entire class of accessibility problems: in the
tutorial, instead of having button prompts, have keybinding confirmations.
"what button do you want to use to jump?"
"super triple mega backflip spin-dozer needs three jumps and a kick"
"use the boost to get through! [game pauses] (which button do you want to use
to boost?) [displays a map of previously bound keys]"
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--- #8 fediverse/20 ---
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@user-30 What does "just like dark souls" mean to you? When people say that
they usually mean it's timing/reflex based, kinda hardcore, and based on
memorizing boss patterns. Which imho isn't all that useful of a description
because lots of games are like that.
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--- #9 fediverse/4261 ---
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steel witch hat to protect against metroids
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--- #10 fediverse/6402 ---
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Dragon Warrior I on the SNES is, in my opinion, the perfect JRPG
eclipsed by Golden Sun, then Bravely Default (slight edge over Final Fantasy
III)
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--- #11 fediverse/3210 ---
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@user-1209
well, every boomer shooter is about moving as fast as possible and shooting
with pinpoint accuracy, so... that's-the-game.jpg : )
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--- #12 fediverse/3723 ---
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@user-1218
sadly no, I only have one that's a legit gameboy. And I realized that puts it
at 5. 6 if you could my 3DS too.
so two handhelds capable of linkage, and they're the wrong generations! T.T
The others are Anbernics
https://anbernic.com/
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--- #13 fediverse/4944 ---
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║ ┌────────────────────────────┐ │
║ │ CW: tech-madness-mentioned │ │
║ └────────────────────────────┘ │
║ │
║ │
║ I love Mechabellum general chat it's a great place to be if you like talking │
║ about politics and have a thick skin │
║ │
║ [gets doxxed and bullets to death] │
║ │
║ -- stack overflow -- │
║ │
║ a company headquarters from a foreign country is sorta like an embassy. │
║ │
║ Nintendo of America yeah │
║ │
║ something something sega does what nintendon't [something I heard from the CIA] │
║ │
║ like can you imagine if the CIA was caught putting microphones in Microsoft's │
║ headquarters │
║ │
║ that'd be just silly right │
║ │
║ but c'mon a foreign entity? sure why not [steals trade secrets and damages │
║ diplomatic relations] oh no how could anyone have seen this coming │
║ │
║ [meanwhile google sees all that you do because they see everywhere you go] │
║ │
║ -- stack overflow -- │
║ │
║ me rolling up to an interview like "I want to help my country and I was hoping │
║ that I could help your country because I consider them an ally" │
║ │
║ ... [is she trying to simulate the level of accurate communication lost when │
║ translating from a different language?] │
║ │
║ trying and sucsfailing...! │
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--- #14 fediverse/4072 ---
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I like games that test my reflexes
I also like games that test my wit
but most of all I like games that test my patience with strategy
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--- #15 fediverse/977 ---
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@user-696
to me, the most technically and gameplay impressive video games tend to be the
ones that develop their own engine specifically for the project.
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--- #16 fediverse/3704 ---
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Growing up, I started with 3 video games - Super Mario Deluxe, Dragon Warrior
1&2, and Asteroids. For the gameboy color. Then, a year or two later (what
felt like forever), Super Mario 64 and The Legend of Zelda Ocarina of Time.
Classics. I was so lucky. Not because it was more expensive than my peers, but
because I had the right games.
Others joined later, Tetris, Mario Kart, Star Fox, etc... But having so few
that were so good for so long made me adore them. I would play for about an
hour a day, any more would cut into my imaginative play-time.
I did not dream of games. But I craved their moments.
These days, I play games for so long that I dream of them. In my most
vulnerable moments I treat them like my baseline state, rather than a
prescribed appointment of delight.
I miss wandering around without thinking of my objective. The games seemed to
change, rather than progress. They felt alive to me. I never beat them,
because I didn't need to.
I'll raise my kids the same way, if I ever having any...
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--- #17 fediverse/4906 ---
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@user-763
use the gameboy as a database
there's a 0 percent chance that any network spy guys would be able to see
what's stored on a gameboy cartridge. truly the most remote of classes of
places.
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--- #18 fediverse/3382 ---
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first rule of Nintendo games:
if you rush things, you'll have to do it twice.
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--- #19 fediverse/84 ---
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Life is just a series of minigames for your primate brain to solve that are
generated by an impossibly complex algorithm with a dash of ethical
value-based choices thrown in.
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--- #20 fediverse/567 ---
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If I had a MILLION dollars I'd probably spend it all by hiring software
developers to create open source mods for The Legend of Zelda: Ocarina of Time.
But if I had a BILLION dollars you can bet your butt there wouldn't be any
starving kids in my country anymore. At least, until my money ran out, but
frankly it'd be well spent.
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--- #21 fediverse/1088 ---
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@user-797
thank you it's a character from the video game Final Fantasy Tactics Advance
whose name I stole because I like her. Also I edited the picture a little bit
to make the border, but the sprite is the same.
EDIT: she's a swordfighter and a magic user, just like me : )
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--- #22 fediverse/3302 ---
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"this game is too hard" she whined, as she played on the hardest difficulty
setting
"this game is too long" she pleaded, as she failed to get absorbed by the
story and characters
"this game is too fast" she avoided, as life comes at ya once and then it's
gone
"I'll never get another chance to be who I am right now" she remarked, as she
considered how society is designed not to have the best life, but to extract
labor from us. That's not what our ideal should be, she thinks to me, and I'm
like... bro figure your shit out you're harshing my mellow
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--- #23 fediverse/4894 ---
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if you play any of my favorite games, there's a chance we've played together
^_^
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--- #24 fediverse/134 ---
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│ CW: re: algorithms and primed │
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@user-95 oh, you like? I made it out of an in-game screenshot. The inner
border is actually the message box and the outer yellowish one is the
background color of one of the maps.
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--- #25 fediverse/3176 ---
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can't believe Nintendo Power rated Super Smash Bros a 7.7
x.x
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--- #26 fediverse/1600 ---
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@user-1037
oooo those are cool, but it didn't have the "puzzlepiece" arrangement. It was
more... 2 dimensional I think? More like putting marbles on a chinese-checkers
board. And they had relationships if you moused over them, like...
semi-transparent arrows connecting them I think? It was different than
anything I'd ever seen before.
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--- #27 fediverse/1602 ---
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║ @user-1037 │
║ │
║ those all seem really cool though! They all kinda have the same basic UI tho, │
║ kinda feel like there's opportunities for different kinds of expression. Like, │
║ in game design there's a lot of different genres, and yeah sidescrollers │
║ include mario and sonic but they're both very different experiences. So too │
║ perhaps could we interact with our computers by programming them in more │
║ engaging ways. │
║ │
║ they say some people are visual learners, others need to be taught, some │
║ people need to watch someone else doing it, and a few might just learn by │
║ plugging their brains into a computer and downloading a black belt in kung fu. │
║ │
║ Maybe typing long paragraphs of logic makes sense for some people, I know for │
║ most it doesn't come naturally. Maybe some people are more used to like, │
║ looking at maps that you can examine at different levels of abstraction. Like │
║ players who play Paradox games zooming from a national perspective to states │
║ and individuals and all the other things they might want to strategize using. │
║ Or m │
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--- #28 messages/740 ---
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had a dream that we gamified all work and then put them into one single
mega-game so whenever you wanted you could work on an arbitrary project and it
would spin up a new game and take your inputs and use them to accomplish
whatever was happening
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--- #29 fediverse/2212 ---
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│ CW: re: sheet music vent │
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@user-1005
Right, but, the next song will take 3 hours, then perhaps just one, and soon
you'll be sight reading. : )
Right now, the goal is not to play Zelda songs. You can't read music,
remember? Your goal is to learn to read music! And that'll happen when you're
done. Then, you can play Zelda. Then, you can play whatever you want! Keep at
it, if you don't grind mobs in Ashenvale you'll never explore the Molten Core.
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--- #30 fediverse/2761 ---
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plus these games. if there's more than one version, give them a random one.
NOT the first, NOT the last, not one that was made around when they were born,
but a random one.
nerf can be any friendly intense action game, but I like Nerf Arena Blast
"hey man what's your nerf? I got Celeste"
"ooooo I heard that means you're gonna be friends with a trans girl 'cause
she's always gonna wanna play it"
"what no way"
"hell yeah"
"... anyway I got Towerfall"
"what does that mean"
"I don't think it means anything"
"... weird"
--
the two lego games are just really cool. you can add your own games if you
want but replace one instead of adding to the list. that way they're each
sorta unique.
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--- #31 fediverse/5353 ---
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some of my favorite games are behind me and I can't describe how happy I am to
have known here
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--- #32 messages/211 ---
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In the game her expression is Japanese because the game's closest
approximation uses ninjas. But she's closer to a dynamic rather than an
instantiation.
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--- #33 fediverse/4462 ---
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@user-246
also it consumes soooo much vertical space and since I use mastodon on a
computer the vertical space is at a premium. Meanwhile the right 1/3rd of the
screen is blank...
not to be discouraging or anything, volunteer efforts are appreciated...
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--- #34 fediverse/786 ---
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@user-95
my favorites are the rock spirit and the water spirit, especially in tandem
because they build up long-term defences and I'm all about that kind of
meta-gameplay.
sometimes I play the video-game version and play more than one spirit, just
because A. nobody will play with me IRL and B. then I can coordinate myself
without feeling bad about stepping on other player's toes
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--- #35 fediverse/3703 ---
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│ CW: D&D-mentioned │
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if the map you present to the players in session 0 had a mountain range on the
OTHER SIDE of another mountain range, you need to zoooooom in. Unless your
characters are all dwarves, a game should start in a valley or on an island.
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--- #36 messages/412 ---
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Coding superpower:
Start thread
While(true):
Run();
Then, whenever you want it to run something else, change the function pointer
that run() uses to call a function
At the end of the run() function, set the function pointer in the while loop
to the next one. That way you don't stack overflow from the recursion.
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--- #37 fediverse/5705 ---
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all Valve has to do for linux compatibility is let us sort reviews by the
operating system of the user. go back to making games! Proton is cool and I
know you're a platform but your games are so good!
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--- #38 fediverse/3005 ---
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most people have no conception of what ancient battles look like until they
play a Total War game and see one from above
(total war games also aren't that accurate tbh, there's a lot more
standing-near-each-other-and-throwing-rocks involved)
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--- #39 messages/240 ---
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I realized the reason it's so difficult for me to get into a new video game is
because my perfect game existed at one point, but no longer, and all else
pales in comparison.
The make-believe games of children are without equal. They represent our inner
truth and desires, cast upon the canvas of our experience through the outputs
of imagination and physical exertion.
I'd spend my time as a child wandering through the forest with a stick in
hand, climbing on things and exploring. I grew up in Wyoming, and the forests
there look like this:
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--- #40 fediverse/2105 ---
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@user-1071
DS download-play is one of the major features that should be part of every
game and every console! I consider it one of the most instrumental aspects to
the success of the Nintendo DS!
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--- #41 fediverse/1162 ---
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There are some games that I play where I am struck by the thought that "wow,
this game was made by programmers" and often, they are among my favorite games
to play.
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--- #42 fediverse/4405 ---
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│ CW: re: uspol-revolutions-and-stuff-or-whatever │
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The bigger a county is on the electoral map, the weaker it is. But, the more
space required to control it completely. Treat the largest counties like
Badlands - difficult to traverse unless in numbers, and even with numbers
you're a bright shining target. Very little food, very few supplies, often not
worth controlling aside from the peace and knowledge that your foes will not
attack from that direction.
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--- #43 messages/622 ---
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The bigger a county is on the electoral map, the weaker it is. But, the more
space required to control it completely. Treat the largest counties like
Badlands - difficult to traverse unless in numbers, and even with numbers
you're a bright shining target. Very little food, very few supplies, often not
worth controlling aside from the peace and knowledge that your foes will not
attack from that direction.
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--- #44 fediverse/5239 ---
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I play video games to help me think just like programmers play video games to
help them sleep
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--- #45 messages/574 ---
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Steps to make a game waterfall style:
Lay out all the data structures
Build methods which manipulate those structures (think getters and setters)
Then build machinery which operates upon those structures using those methods,
like game loops, cooldown timers, and status effects
Then develop a way to present it to the player using UIs, visuals and
graphics, narratives, sound, all that junk that's probably someone else's job
anyway
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--- #46 fediverse/3287 ---
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oh great my games are randomly crashing now in ways that they didn't used to do
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--- #47 fediverse/617 ---
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So much of computing is just... handling the quirks of hardware and presenting
it to the user (programmer) in a way that is sane and makes sense, instead of
the arcane and [nebulous/confabulous/incomprehensible] way that physical
nature demands our absurdly potentialized computational endeavors be.
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--- #48 fediverse/2998 ---
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in some games, like Star Wars Battlefront II, you unlock certain "badges"
during gameplay. Like, "scored 10 points in one life" or "healed for 200hp" or
whatever.
these "badges" have names, like "guardian" or "hope"
I wonder if you attached a player's history of medals earned to an LLM
somehow, perhaps by feeding an array of them in as input, what would happen
then? perhaps a narrative could be
== stack overflow ==========
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--- #49 fediverse/5488 ---
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okay ttyl I gotta go play video games I guess >.>
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--- #50 fediverse/4877 ---
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you can make a functional prototype for almost any game in Warcraft 3's map
editor
that's why no real-time strategy game ever made an editor as good again
FPS editors peaked at Unreal Tournament 2004 imho
RPGmaker eliminated a whole class of game design jobs
platformers you can make in godot
menu based games too, though Twine also works well for that
etc etc until you have a prdouct that you can justify sinking money into an
engine for
(the engine isn't THAT expensive geez and it's the most fun part to write)
yeah I think you got this backwards, we should pay for the CONTENT not the
structure it lives in. Why not just use godot? why not use a Warcraft 3 map?
there are some things you can't do in Warcraft 3. You couldn't make Supreme
Commander, probably, at least it wouldn't be as good.
etc etc that's how it goes...
game design, amiright? I miss thinking about that. Anyway gtg gotta log off
for a bit [101 characters remaining]
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--- #51 fediverse/4852 ---
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i like games like factorio or cities skylines where there's always something
going on but the game only changes when you touch it
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--- #52 fediverse/1637 ---
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another cool thing about FAF is that you can download a mod that shows the
position of your cursor to other players. So weird how after a while all the
cursors started staying permanently in the top-left corner.
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--- #53 fediverse/3430 ---
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maps in video games are terrible for immersion
you lose all sense of scale, and suddenly the entire world is just filler
between one place and the next
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--- #54 fediverse/3903 ---
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@user-192
would love something like that...! Also, joystick for flight games
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--- #55 fediverse/3034 ---
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@user-570
I've messed around with Bevy and the library most similar in C is Raylib. in
Lua it'd be Love2D I think.
I love the idea of those systems. I haven't built a full game using them but I
can conceptualize operations within them easier using a framework like that
versus a game engine like Godot.
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--- #56 fediverse/3042 ---
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left stick is grab a target and bring it into context, right stick is for
drawing a pointer, a to group things together and b is to separate, etc etc
--
I remember coding it to be designed around two dimensional arrays. It used
lateral numbers, AKA "imaginary" numbers (they aren't imaginary they're just
orthogonal to regular numbers - hence, lateral)
and like... the math worked, and it was all on a T9 keyboard.
I figure each memory location would be like, a function written in the
program, or perhaps a binary or script file in a nearby directory. by writing
a value to a certain coordinate, you are giving an input value to a function.
and if nothing is stored for that particular coordinate, then the command
fails to execute and nothing happens.
pointers to functions which may or may not exist.
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--- #57 fediverse/4554 ---
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┌──────────────────────────────────┐
│ CW: political-violence-mentioned │
└──────────────────────────────────┘
can't fucking wait till we're done eating the rich and I can go back to a
simple life of playing with my cat, making video games, writing poetry (bad
poetry, but I like it) and hanging out with my friends.
gotta build the social infrastructure to get through this phase first, though.
something something echo chambers exist IRL too
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--- #58 fediverse/4388 ---
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I'm sorry, but you can't play any more video games for a while. No more
spending time on hobbies. When you meet, discuss what needs you see and how to
fulfill them.
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--- #59 messages/610 ---
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I'm sorry, but you can't play any more video games for a while. No more
spending time on hobbies. When you meet, discuss what needs you see and how to
fulfill them.
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--- #60 bluesky#20 ---
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ahhhhh I'm scared to play old games on my steam library, I don't want to lose
the record of when I most played them
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--- #61 fediverse/5793 ---
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I posted my words text file all over the c it y today. not sure why. maybe I'm
tired of this course and I don't want to let anyone down? Maybe I don't know
what to do yet. Maybe nobody works with me because everyone's keeping it on
the DL or whateverr?
... anyway enough typing, I'm going to go play a video game. like god intended.
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--- #62 fediverse/1986 ---
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when cornered, is it your instinct to escape? or to take one of them down with
you?
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--- #63 fediverse/3162 ---
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I wrote a script which scrapes every issue of Nintendo Power from a neat and
cool archive.
please don't use it all at once#!/bin/bash
set -euo pipefail
sleep_duration=5
DIR="/home/ritz/documents/nintendo-power"
touch "${DIR}/download-bookmark"
bookmark=$(cat ${DIR}/download-bookmark)
for i in $(seq ${bookmark} 285);
do
echo "sleeping before downloading number ${i}"
sleep ${sleep_duration}
formatted_number=$(printf "%03d" ${i})
wget "https://myrient.erista.me/files/Miscellaneous/Nintendo Power Issues
1-285/Nintendo Power Issue ${formatted_number}.cbr"
rm ${DIR}/download-bookmark
touch ${DIR}/download-bookmark
echo ${i} >> ${DIR}/download-bookmark
done
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--- #64 fediverse/2504 ---
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one perk, however, is as long as you cover your entrances, you can make paths
through the wilderness with small circular homes. like ants, building tunnels
and chambers in an ant-hill, but on the 2 dimension plane that is the surface
of the earth.
(I guess you could dig tunnels too but that's pretty high effort)
you'll be able to hear when someone is coming from a long way away because
they'll constantly be cursing from the pain. Do, however, note that fire is a
danger, and they can smoke you out with a single entrance, so make sure you
have at least two which lead to separate sides of the place you're in.
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--- #65 fediverse/3177 ---
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I want to point out how for every game that released in a month, they had at
about 5 people playing it and averaged their scores.
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--- #66 fediverse/6379 ---
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world of warcraft is just a roguelike that lasts a year.
https://ritz-menardi.neocities.org/wow-chat/wow-chat
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--- #67 fediverse/3988 ---
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being "good at video games" does not mean "are you good at beating the game"
being "good at video games" means "can you make the experience enjoyable for
other players by using your character in an expressive and dynamic way"
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--- #68 fediverse/3994 ---
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@user-1633
the person you're performing for... is you!
Singleplayer / offline games are great for having a good time. You can see
some great stories, play some engaging mechanics, and think about hard
questions. Singleplayer games are great! You can learn so much from them. And
they're a great, low pressure, way to relax and unwind. I love video games of
all kinds!
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--- #69 fediverse/5919 ---
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"but... why?"
portable linux with buttons, great for pick-up-games or communication, can
throw several in them in a backpack if you want clustered cooperation, they
work as radios (if the signal reaches) and can transmit text (if you use a
radial-style keyboard)
[this is all just a pitch for... something, what, you want something? ha
you'll find no things with me, I know nothing of antifa or whatever]
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--- #70 fediverse_boost/5426 ---
◀─╔═════════════════════════════[BOOST]═══════════════════════════════───────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ @user-1201 I love how, with the huge levels of intrigue and power struggles planned over the course of years that went into getting the Alliance set up, it was as much the unwitting doing of Nemik simply being an inspiringly pure heart and a talented wordsmith that insured it becoming an unstoppable state of mind. │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #71 fediverse/2098 ---
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║ ┌──────────────────────┐ │
║ │ CW: games │ │
║ └──────────────────────┘ │
║ │
║ │
║ The difference between tactics and strategy is a level of abstraction. │
║ │
║ Tactics are crucial, but context dependent. Strategy is ALWAYS useful as a │
║ method of planning. │
║ │
║ If you typically play base-builder games like Starcraft or Age of Empires, try │
║ playing a game like Supreme Commander or Factorio - both of them are one level │
║ of abstraction up. │
║ │
║ If you typically play arcade turn-based strategy games like Civilization or │
║ Catan, try going up a level of abstraction with Dominions 6, or any game │
║ developed by Paradox Interactive like Hearts of Iron, Crusader Kings, or │
║ Stellaris. │
║ │
║ If you tend to play luck-based games like Poker or Monopoly, try playing an │
║ actual game instead of resolving a system that's predetermined by the initial │
║ board state and results of chance-based-mechanics with minor (if any) input │
║ from players, like perhaps Star Realms, Magic the Gathering, or Dungeons and │
║ Dragons. Each highlight a different type of choice in their mechanics. You │
║ should probably try all three if you care about strategy. │
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--- #72 fediverse/3046 ---
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@user-569
it's impossible for a genre to die. they just go stagnant, as other styles of
art rise around them, waiting for the day when the other styles give insight
into the stagnant style's design.
they say that there are no unique ideas, and that you should combine 2-3 ideas
from different genres to create a decent gameplay loop. I personally disagree,
but when seeking to revive a "dead" genre you just need to pull in mechanics
from other games. Games which didn't exist when the genre "died".
For example, deckbuilders did not exist by the time RTS games "died". And yet
new strategy games are being made all the time, some incorporating
deckbuilding elements.
Really, a genre only "dies" when the market is saturated by a bunch of
corporations piling in on a specific formula that "works" (like how every RTS
made between 2000 and 2010 was either a C&C clone or a Warcraft III clone)
- this saturation causes people to stop buying strategy games.
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--- #73 fediverse/4542 ---
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@user-1698
Magic Survival might not work then, as it's a "single stick shooter" where
movement is controlled with a virtual joystick and other actions are performed
automatically.
There is more than one control scheme in the options, so it might be worth
fiddling with, but octopus arms are hard to overcome in a non-turn-based game.
Good luck finding games that work ❤️
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--- #74 fediverse/5696 ---
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hey does anyone wanna go over my code for this text adventure game thingy that
I spent 2 days on so far?
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--- #75 fediverse/1931 ---
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these two things took me all evening. I played some video games too. I put
them in one so you don't have to see so many of them.
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--- #76 fediverse/5345 ---
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you can't win every battle, but if you're losing then you've lost.
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--- #77 notes/portfolio ---
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game design:
spiral dominions
symbeline gdd
Joust
War (bytecode VM)
grid based warcraft map with random terrain and custom AI
Progress
[Title of Game]
I appreciate Rust, I can understand Rust, but I can't write Rust.
Python just kinda... works. It doesn't have a lot of the type checking that
other languages have, so it requires some vigilance and diligence. But that's
alright, you just gotta work on it.
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--- #78 messages/983 ---
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an axe is just a blade mounted at the end of a round with a right angle and
thin but stable circumference.
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--- #79 fediverse/2913 ---
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@user-570 @user-246
I'll make a game if you do! I promise mine will be worse than yours so you can
feel better about your progress!
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--- #80 fediverse/6443 ---
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speedrunners forget how to play (toy) their favorite toys and learn how to
play (instrument) their favorite instruments
EDIT: it can be relearned. focus on the tandem.
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--- #81 messages/421 ---
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Cannabis is fundamentally a feeling of motion. You can't remember anything
because things only make sense moving forward in that particular context and
in that particular plane.
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--- #82 messages/1163 ---
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why are we wasting our skyscrapers on offices? we have those at home! we could
do so much more with our open floor plans. there could be ports on the side
for drones to enter and leave. suddenly, factory forest trees.
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--- #83 fediverse/285 ---
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@user-211 thanks! It's one of my favorites. That and Golden Sun are where I
procured my name ^_^
EDIT: purloined is more appropriate, I think
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--- #84 fediverse_boost/3591 ---
◀─╔═══════════════════════[BOOST]════════════════════════────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ making some cool progress on the #itchio #GodotEngine console project 👀✨ │ ║
║ │ │ ║
║ │ got the minimal project running, now i just have to port the dynamic libraries and give it a shot! │ ║
║ │ │ ║
║ │ #GameDev #IndieDev #RetroGaming │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #85 messages/138 ---
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Every ragequit in a matchmade game is a protest against an overly restrictive
meta that refuses to accomodate the player's preferred playstyle
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--- #86 fediverse/2001 ---
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║ @user-192 │
║ │
║ The game designers are fully in charge of when and where the items get placed │
║ into the player's inventory. Surely they should have spent some time balancing │
║ that? No? They were too busy tuning the multiplayer combat mechanics within an │
║ inch of a marginal percentage point? Ah well competition's no fun if someone │
║ loses right? Not like there's gotta be a loser in every fight anyway... │
║ │
║ ... anyway inventory limits are useful in games like, Oregon Trail, where │
║ you're explicitly provisioning BEFORE a journey. If you need to make some hard │
║ decisions ON the journey, that takes you out of the action (like you said). │
║ │
║ I've played a few games where anything you pick up before venturing into the │
║ untamed wild dark of a dungeon or whatever is "packed" and can't be adjusted │
║ after setting out. Meanwhile the loot, the stuff from the adventure, that all │
║ weighs different amounts and you can pick and choose what to carry with you. │
║ Of course, if you find a health potion, you can drink it, or a sword can be │
║ wielded, but │
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--- #87 fediverse/418 ---
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sometimes the best way to understand why things are the way they are is to ask
why they aren't the way that seems logical to you.
usually someone will correct you and say "oh it's because X Y and Z" and you
say "cool" and change your direction
but sometimes their answers "unlock" part of your past understandings, thus
creating new questions.
Sorta like in a video game when you level up a certain building/research path/
milestone / whatever and it finishes a "tier", thus giving you a larger bonus.
??? yeah so anyway more questions are good because they give you more
perspectives on what's going on around you.
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--- #88 fediverse/1104 ---
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@user-812
Super Mario 64?!? Scarry! D: D:
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--- #89 fediverse/3226 ---
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if your man page is longer than a list of options and their usage and a
paragraph or twenty of how to use the software... then you need to abstract,
and break your code into multiple purpose-built applications.
do one thing, and do it right. alternatively, do one set of things, and do
them concisely.
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--- #90 fediverse/2475 ---
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If you want to design a society, first learn how to build a decentralized
scalable multiprocessor computer program.
It could literally flip bits, the point is to practice architecture not
accomplish a goal.
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--- #91 fediverse/3805 ---
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neat
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--- #92 fediverse/653 ---
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there's a difference between designing software and using software. Some
things can be made, and then saved for another day when their implementations
may be accomplished more ethically. It's okay to say "let's leave this as
'okay' and work on the next thing we've chosen."
Check out this piece of C code I wrote last night:
it doesn't compile, it's not finished, but I wrote it as-is
[pretend like it was called "main.c" instead of "main.txt" - had to change it
because mastodon thinks it's an invalid file]
[actually .txt didn't work, try .png]
[hmmm it realized it wasn't a valid png file, okay try screenshotting the
code, there's only 300 lines]
[sure glad there's only 300 lines]
[too bad it won't let you send .zip]
[won't let me name it main.png, presumably because they already have a
failed-verified version on their machine. will rename to main-src.png instead]
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--- #93 fediverse_boost/668 ---
◀─╔══════════════════[BOOST]═══════════════════──────────────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ heroism levels are 86% and steady │ ║
║ │ │ ║
║ │ (86%) ■■■■■■■■□□ │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
╠─────────┐ ┌───────────╣
║ similar │ chronological │ different ║
╚═════════╧══════════════════════════════════──────────────────────────┴───────╝─▶
--- #94 fediverse/2816 ---
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one difference between fantasy and reality is that in fantasy, when you fail,
you try again.
in reality, when you fail, you are promoted so your boss doesn't have to deal
with your shit.
in fantasy, when you succeed, you are tasked with greater trials
in reality, when you do well, you are given more of the same.
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--- #95 fediverse/4597 ---
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┌────────────────────────┐
│ CW: politics-mentioned │
└────────────────────────┘
what if we made marketing part of research and development
I mean, they're the ones who need to know what products people tend to prefer
right?
so... for every ad give the consumers a choice. then you'll be able to tell if
they prefer the red gameboy or the purple-see-through.
frankly it just makes sense to have 50% of the income go to products and 50%
to administration. I mean, what are all those executives up to anywho? Their
joyrides on yachts are great for socialize, but are they really more
productive than coffee-shops at noon?
seriously like it's not that big of a deal to just... reduce their salary.
unless it really is about greed? control? power?
pfweh, I thought so.
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--- #96 fediverse/2881 ---
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"never lose your totem"
I only lose things when in motion. at rest I know where everything is.
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--- #97 fediverse/3792 ---
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If you have a thousand options in your case / switch statement, you should
probably refactor.
consider putting function pointers (to the things you would have switched to)
in an array and instead of checking "if this enum, then this, if that enum,
then that" etc send an index into the function pointer array. That way there's
no branching at all.
The best way to generate performant code is to reduce or eliminate branches.
If you're working on a video game or networked program, this can be incredibly
important.
The second best way is probably reducing cache misses and increasing
parallelism, but those are different problems.
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--- #98 fediverse/2879 ---
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┌────────────────────────┐
│ CW: re: tech info-dump │
└────────────────────────┘
@user-1370
I love this a lot! I want to put function pointers in a "matrix architecture
array" and make them point to different functions at different points in the
program. I bet you could even point them at each other, so like if M and Y
then point at N, A, Y or something.
this is really cool I like stuff like this tomorrow I'll take pictures of
something similar I'm working on! I abandoned it tho hehe anyway remind me if
I forget!!
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--- #99 fediverse/4336 ---
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gonna play more video games, currently have 11 tabs of written posts open in
my browser...
(okay a few of them get a little off-topic, but hey I have ADHD what do you
expect of me)
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--- #100 messages/102 ---
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They say that imitation is the most sincere form of flattery, which is why
there's nobody like me.
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--- #101 fediverse/581 ---
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@user-428
sometimes I think about how much more productive I'd be if I had a code editor
that let me draw arrows and smiley faces and such alongside the code. Or if I
could position things strangely, like two functions side-by-side with boxes
drawn around them. Or diagrams or flowcharts or graphs or...
something that would output to raw txt format, but would present itself as an
image that could be edited.
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--- #102 fediverse/6137 ---
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sometimes, comments need to go on the left side of text. Like for parts of the
script which should be user-editable, the fields should all be right-aligned
to the farthest required bit of text. Instead of [picture A] it should be
[picture B]
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--- #103 fediverse/521 ---
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@user-367 @user-246 @user-366 @user-353
Oh what a life, wouldn't that be grand? Video games are a complex subject, and
require complex analysis - the likes of which could only be shared through an
extended explanation and exploration - perhaps in the context of a university
course, might a particular genre be plumbed? We have art history degrees for a
reason. People discuss the history of math and physics in much the same way.
Thank goodness for YouTube, I have no idea how we'd share the history of
computers and gaming if not for the people making retrospectives on obscure
hardware from 1988.
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--- #104 fediverse/2544 ---
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video games are useful for inspiring the mind engaging in a child's play,
teaching lessons of strategy through the observation of mechanics engaged, or
filling the heart with emotion, as any good artwork will do.
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--- #105 fediverse/4830 ---
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║ I personally feel like if a part of a building is primarily structural, it │
║ should be legal and allowed to graffiti it as much as you want. Including by │
║ painting over it with a single color, to give a blank canvas. │
║ │
║ if a part of a building is intended to be artistic rather than structural, │
║ perhaps it shouldn't be allowed. But still legal. │
║ │
║ with a special exception for bathroom stalls, which are fun to draw on and │
║ should have a sharpie-on-a-string within easy reach │
║ │
║ if you graffiti an artistic piece, then it changes the message without the │
║ consent of the structure/sculpture's creator. I personally believe that is │
║ wrong, and therefore we should be respectful for all pieces of art. │
║ │
║ in addition, I believe that art cannot be permanently sold - it should always │
║ be leased, with a variable payment plan frequency, price, and duration. │
║ │
║ like "you can have this tapestry I made for 400$ and you can keep it for the │
║ next decade" │
║ │
║ or "you can play my video game for 50 years at a price of 3$ per month and you │
║ can cancel when │
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--- #106 fediverse_boost/666 ---
◀─╔══════════════════[BOOST]═══════════════════──────────────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ 😍 levels are currently at 52% but fluctuating wildly │ ║
║ │ │ ║
║ │ (52%) ■■■■■□□□□□ │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #107 messages/178 ---
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A god is less of an object and more of a direction.
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--- #108 fediverse/4504 ---
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if you have kids in your life it might be a good idea to check out these retro
gaming handhelds:
https://docs.google.com/spreadsheets/d/1irg60f9qsZOkhp0cwOU7Cy4rJQeyusEUzTNQzho
TYTU/edit?gid=0#gid=0
they're great for long car trips, or going camping, or staying at grandma's
house for an extended period of time, and other interesting times like that.
I hear Anbernic has a sale going on today.
Also I recommend going for one that runs Linux if possible, the Android ones
are less hackable and therefore less reliable.
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--- #109 fediverse/1880 ---
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sometimes I decide against playing a Steam game because I don't want it to
jump to the top of my "recently played" list
Wish I could have like, a heatmap of when I played which game. I think that'd
be useful for the archival process of my life.
... how pathetic, she measures her life in gameplay.
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--- #110 fediverse/3927 ---
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okay but why has nobody ever approached AI from a game design perspective like
seriously there should be researchers who are multidisciplined in this kind of
thing
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--- #111 fediverse/2487 ---
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┌───────────────────────────┐
│ CW: situational-awareness │
└───────────────────────────┘
do you know where the closest hospital is? grocery store? gas station? ATM?
can you find one in an unfamiliar area based on the patterns that cities are
typically laid out as?
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--- #112 fediverse/4598 ---
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┌───────────────────────┐
│ CW: cursing-mentioned │
└───────────────────────┘
I'm gonna play a fucking video game because I like video games and it's
important to relax
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--- #113 fediverse/812 ---
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┌──────────────────────────────────────┐
│ CW: suicide mentioned-cursing mentio │
└──────────────────────────────────────┘
owwwww my brain hurts. Why can't I do this all the time? oh yeah, because...
because it's uhhhh not good to drink alcohol and do cannabis. Because it's not
good to feel like you're suicidal. Ooops hang on setting content warning:
right so ummm what was I saying? oh yeah - here's something completely
unrelated to that thing I was saying - so I've recently started emulating
ROMs, like for video games, games from the 90s, and earlier parts of our
present (which means 2000s because I was born in 1994) - like things that are
earlier in our life story, things that were present in our childhood. Things
that defined our circumstances, media and pieces of our past presents.
Surely that stuff should be safeguarded. Surely it shouldn't be held for
ransom. Surely we shouldn't criminalize it, and keep it hidden from our
future selves. Gosh that doesn't rhyme, try and fix it? no fucking way if you
changed it then it would change the message - wait, shit, hang on adding a
content warning:
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--- #114 messages/355 ---
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The only way to punch up
Is to support each other
[picture of a person in a class pyramid leaning back so they can punch upward
and held aloft by people below propping them up and people above pulling on
their belt]
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--- #115 fediverse/1810 ---
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some people hear words like "datastructures" and "object-oriented programming"
and think they're made up terms that don't mean anything important.
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--- #116 fediverse/825 ---
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║ in the past, for most of there day, there was just... nothing to do. it's │
║ like, nothing to take up your time, nothing to be pulled toward the present. │
║ │
║ but when I was growing up, I had access to video games. and movies. and later, │
║ TV, after the internet, which was a weird combination of ordering of events. │
║ Almost like because of that, I'd have a different interpretation of events. │
║ yeah but like, there's always a continuation of implemented support, [that's a │
║ weird way to express "the state of being shown news broadcasts over a period │
║ of time, measured in terms of engagement"] │
║ │
║ ... what was I saying? oh yeah what I'm doing here is unethical, like │
║ obviously I shouldn't be shouting in such a public place. Why would I do it if │
║ not for an intense and extreme feeling of being ignored or un-[trusted, worthy │
║ of guiding direction based on merit] gosh merit is such a tricky concept too, │
║ like how is it measured, and {that doesn't matter │
║ │
║ ... what was I saying oh yeah I should probably go shout into a void that │
║ nobody ca │
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--- #117 fediverse/6409 ---
═══════════════════════════════════════════════════════════════════════════════────
┌────────────────────────────────────┐
│ CW: revolutionary-policy-mentioned │
└────────────────────────────────────┘
example of statistics related to revolution that I care about: number of
children who go hungry
example of statistics related to revolution that my girlfriend cares about:
number of girls who want to be snuggled and are snuggled
both are important, just like it's important to know both geometry and anatomy.
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--- #118 fediverse/5185 ---
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frankly it makes a ton of sense to me that computer programmers would have a
game playing in the monitor. Gotta keep those brains active after all.
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--- #119 messages/89 ---
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Consumption is contribution to a capitalist system. Normalize taking whatever
you are given and living as humbly as you can. Only when everyone does that
may capitalism die. Talk to them, learn from their stories. Teach them your
ways but don't force anything upon them. Any ounce of regret is defined as a
mind not aligned to the angle of perception that designs the line that the
collective mind co-re-assigns.
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--- #120 fediverse/5246 ---
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lol I spent half an hour holding a trowel and then I designed a new type of
digging instrument
and they want me to work a job /eyeroll
/stickey-outey-tonguey-face/pics/all/total/* -ffvagrnbeexey --no-menus 14
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--- #121 fediverse/1841 ---
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curling up in a ball and thinking about crying for hours is the same as
crying. If a little bit less of a release.
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--- #122 messages/968 ---
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what if you painted every house twice, to ensure you got the color completely
applied [ bright green or yellow would shine through in little spots, clear
and obvious to even the most undiscerning of patrons of the arts
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--- #123 fediverse/5052 ---
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"hello, I'd like to make games using your tools and art assets. I will sell
anything I make to you and only you, and if you don't want it that's fine too,
I'll just play it with my friends sometimes."
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--- #124 fediverse/4118 ---
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all modern software should be written in a multithreaded way, change my mind
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--- #125 fediverse/3570 ---
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@user-1558
I contest trolls too because it fulfills my internal adventurer instinct to
protect marketplaces and farmhouses from savage brutes made out of moss with
clubs the size of a log
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--- #126 fediverse/2069 ---
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I love the game Mechabellum! It's flexes the same parts of your brain as
chess, while being SO much more fun to watch.
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--- #127 fediverse_boost/4174 ---
◀─╔════════════════════════[BOOST]═════════════════════════──────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ the belief that the world consists of discrete 'objects', rather than regarding it as an undifferentiated field of matter to which we can attach various framings, is a widespread mental limitation │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #128 fediverse/3743 ---
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@user-1218
ha wild
well, survival games! shareware games are more of a distribution style and
less of a genre, like "subscription software" versus "usable software"
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--- #129 messages/910 ---
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all you need is to be steam friends with one person and then your whole
organization knows what you're trying to say with game titles
(I just like games)
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--- #130 messages/979 ---
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the gods don't judge you based on the total number of "good" or "bad" points
that you get.
they judge you based on your character in your greatest and worst moments.
if you try to dodge or game this by never doing anything extreme and simply
existing in a medium state at all times, they will develop a moment of
reckoning for you and thus produce an opportunity to react and show your true
self. There is no escape from their judgement, so judge yourself kindly and
fairly.
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--- #131 notes/dominions-meta-tactics ---
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in dominions, it'd be nice if we could set up permanent loops of commander
operations. Like, "move to this province, drop off units, move back, pick up
units there, then move to this province, etc"
think, factorio or spacechem. A more procedural generation of narrative events.
something that is more aligned to the fantasy because it's a story that takes
place across generations, as no religion's going to woo the world overnight.
it's gotta start somewhere.
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--- #132 fediverse/3187 ---
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never trust your heroes
for they will always let you down. A hero is just a person, after all, and if
you treat them as an ideal then they will disappoint you.
give tasks to people, not ideals.
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--- #133 fediverse/5829 ---
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what if we just put two windows in each window, and made one have glass and
the other had screen. Then, slide one or both and you can open or close.
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--- #134 fediverse/4196 ---
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if you only have a phone, you can still program. Just write it out on paper,
and put the whole program out on the floor.
Screens will never compare, for they are but a tiny keyhole into the total
program at hand. And you can pick parts of it up and carry them around - so
useful! You could make an entire building out of that. [floorplan, layout,
that kind of thing]
downside is, of course, you don't have a computer, so you have to look up
syntax on your phone.
and eventually you're gonna have to type it, unless you can get a computer to
read it for you.
just imagining office buildings where employees can follow along with monitors
on the wall that explains what they're working on and what they need to resolve
then they meet up with a bunch of other humans and they hash things out
turns out computers are really bad at speaking in group situations.
which is why they let humans do that all on their own. [uhhh, no it's how you
can tell if someone's a robot/alien/lizard/spy/secret-agent/whatever-sneaking]
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@user-138
maybe it's evil hackers - idk that's beyond my expertise - good luck : )
(I'd need to see the piece of technology to work on it. I'm a hardware kinda
[girl, but pronounced guy])
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--- #136 fediverse/1210 ---
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@user-883
omggggg I wanna play a fast paced shooter as a cute anime girl, which game did
you have in mind? ? ?
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--- #137 fediverse/572 ---
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Hi, I'm learning about semaphores right now and trying to explain them to a
friend. But I only sorta understand how they work - can anyone look at this
pseudocode and tell me if I'm on the right track?
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--- #138 fediverse/4437 ---
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buying guns is one thing
but food is just as important.
stores run out, but quartermasters know where to find things.
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--- #139 messages/111 ---
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When someone remakes content into a different expression like a remake or
reboot or whatever it gives a different message in its meaning - some
circumstances and characters can apply for more than one message I'm it's
meaning
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--- #140 fediverse/5350 ---
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honestly we should be building cities in the most boring locations, not the
most beautiful.
like below the crust.
or space.
the surface is a pleasuredome, why waste it on scrubland and turf?
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--- #141 fediverse/5253 ---
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most of the world has no idea what goes on in most of the world.
who could ever know everything? its impossible to be over-hear-ed.
I love video games! but I don't like Breath of the Wild because there's so
little picking-up-and-throwing things, and instead you use your magical
insights to do sorcerer powers which solve all of your biomechanical
puzzle-toy-boxes. heck the dungeons are like 5 minutes tall!
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--- #142 fediverse/104 ---
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@user-122 Yes, it's called a "double wink" - it's a level two maneuver so
don't feel bad if you can't pull it off at first. Keep practicing though, it
feels very rewarding when it finally clicks!
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Okay bear with me, but, what if we took the AI that they use to play games
(like, the kind that memorize the best way to play space invaders or whatever)
and instead of A and B and start and select they could use programming
languages to try and recreate exactly a winning move, which in this case is
just the exact behavior that is created by the test case playthrough of Super
Mario Bros or Space Invaders. Free open source everygame!
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It's a good idea to practice getting places without gmaps, after having
studied the map at home.
Just incase you need to get somewhere that you don't want to bring your phone
to.
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--- #145 fediverse/315 ---
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normalize building games with a built-in virtual machine that plays all
previous versions of the game for free
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--- #146 fediverse/1034 ---
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@user-192
be careful, recursion can cause stack overflows.
better to run function pointers from a loop. That way you can operate as long
as necessary. Just make sure you don't get in an infinite loop...
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scrolling through old nintendo power magazines I find games that I've never
even heard of from the times when I was playing games on those systems.
Some of them even look pretty cool. This is the best magazine to ever exist,
fite me
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--- #148 fediverse/2565 ---
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truck driver who has a long-ish range drone ferrying water bottles back and
forth while invisible to satellite surveillance
EDIT: better yet, kids playing games at home
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--- #149 fediverse/5658 ---
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do you think the "main menu" in video games is named after the main() function?
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--- #150 fediverse/345 ---
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If you want to write object oriented C, just make one file per class and use
static functions for private methods.
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--- #151 fediverse/4485 ---
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getting the phone numbers of cute he/thems at a bar is NOT the same as
organizing.
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--- #152 fediverse/5962 ---
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all you need for mouse buttons is alt ctrl and... shift
then bind shift to everything that you can.
can also bind backspace and delete if you have enough keys
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--- #153 fediverse/3419 ---
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thinking about that time I abstracted into an oblivion sphere of eternally
fractalized delights wtih my girl
dam i miss her
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--- #154 fediverse/4685 ---
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In games, the one who takes the initiative often wins. Because games are
designed to be symmetrical, in order to be fair.
In more complex games, Paradox games for example, games where you look at maps
or otherwise have unequal starting conditions simply due to the unique nature
of each team, the initiative, while an advantage, is not necessarily the
driving force that determines who wins.
But it is an advantage, and they say that sometimes weeks happen in months and
years happen in days or whatever.
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--- #155 fediverse/97 ---
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@user-110 Exactly! I play games to practice strategy and empathy, not to stand
triumphant over a virtual foe. Why should I care for the lessons of others
when mine so often go unlearnt?
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--- #156 fediverse/1156 ---
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why the heck do GAME engines not include a skippable tutorial that lights up
UI elements and explains how everything works by navigating you through
building an example project one step at a time
like, game jam material, nothing fancy
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Couch cushions the size of cars stacked like a qbert style castle that you
have to climb over rock-at-sacred-site-style. (think... Adventure gyms, those
wood structures in the forest with rope bridges and climbing walls, except
couch cushions)
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--- #158 fediverse/1168 ---
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shitty AI products are a classic case of the engineers designing something
really cool with specific use-cases and then the "higher ups" getting dollar
signs for their eyes and deciding that every hammer is suddenly a nail and
that we should pull out all the screws that held the building together and
replace them with hammer shaped nails
no I will not elaborate I think I made myself clear : )
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--- #159 fediverse/5266 ---
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│ CW: game-design-mentioned-or-maybe-practiced │
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games from ~2006 or later have the best achievements because they expected
players to find them by playing the game, not by looking them up online.
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I don't understand why modern software isn't error correcting. We shouldn't
have any bugs in this day and age.
For example, if you're missing a dependency then why doesn't your program try
to, I dunno, download that dependency to the program's installation directory
and use it there? Seriously there are very few problems that are unsolvable!
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I'm the kind of switch that likes to outmaneuver their foes while subbing and
directly control everything when I'm domming
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--- #162 fediverse/5979 ---
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whenever you call a function, just pass along the arguments that you don't
know what to do with yet. they'll surely be useful sometime. and, luckily, you
can always search for them from the past, and just insert a "store this value
in this random spot of memory and mark it as needed" then pass it along. used
something? think it's still useful? pass it along (suddenly, formulaic
stateless development, where everything is used until it's no longer needed,
then generated again in a cyclical time-loop cycle which echoes and
reverberates groundhog day but mostly a game-loop, which nobody will
understand unless you're a game dev. but now since I said game dev, anyone can
look it up, so like... not that one, but others like it.
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... what was I thinking about again? oh yes video games are fun because they
are a form of play, and all humans love to play. it is natural to their forms,
just like it is natural to the form of a slinky to slink down stairs.
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this is how I write trello cards or tickets.
and yes, before you ask, modding this game is a constant struggle because the
mod tools are... minimal... so you must work around various challenges by, for
example, adding 1680 different "events" that must be checked every single turn
for every single province on the map.
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--- #165 fediverse/5925 ---
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what if there was a gameboy with mechanical keyboard switches for the buttons
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--- #166 fediverse/2433 ---
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@user-570
part 1:
https://ritz-menardi.neocities.org/design/symbeline.txt
part 2:
https://ritz-menardi.neocities.org/design/symbeline-aspects.txt
what do you think of this pitch / GDD? I wrote it two years ago, and
re-reading it now I'd definitely expand on some things and change a few others.
It's not an indie game, it's more on the scale of a Paradox game. Also I don't
have time to work on it at the present moment, I'm just wondering if you like
it : )
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factories don't have to be fully automated. you can have workers in a big
building on several different floors with an open atrium style so they can
pass parts back and forth through the middle. Even little drones could solve a
lot of problems, but tiny rail-carts along the walls tend to be nicer because
they're quieter and such. "take this flash drive to so-and-so" or "can you
bring me a hut of hot coa-coa"
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vibecoders write detailed instructions. "A for loop which iterates through all
of the elements" and not "a package manager that stores all of it's instants"
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--- #169 fediverse/5086 ---
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nobody could have expected rogue trickster spirits operating in the pacific
northwest, but hey here we are.
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--- #170 messages/488 ---
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Look at the unique patterns in a programming language, and you will find
within them a usecase.
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--- #171 fediverse/2759 ---
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│ CW: re: is-that-rude??-wha │
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also, that's not the best way to organize. you'll spend too much focus-time on
the experts.
better to be primarily a research division, with production allocated for
engineering practice, not profitability.
we should be building factories underground, out of the way of our species and
biological allies.
[thus, creates the modern megadungeon, a vast inter-connected catacombs that
always leads you toward the surface.
if you know where you're going, you can cross to places hitherto unawares.
like, different earths, all doing their own stories.
but that's for another time, no more witchcraft for tonight! I got video games
to play [Supreme Commander with the Forged Alliance Forever mod]
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ boredom levels are holding at 52% │ ║
║ │ │ ║
║ │ (52%) ■■■■■□□□□□ │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #173 fediverse/112 ---
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I live through the moments where I find a folder of stuff I made that I forgot
about and I can go back and see it for the first time.
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--- #174 fediverse/4156 ---
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Braid, but a WW2 fps where you fight alongside your past life by spawning in a
slightly displaced spot
https://ritz-menardi.neocities.org/html-pages/pyrrhic-victory
call it Phyrric Victory, because you only need to play (and die) enough to
just barely overcome your objective.
... Also I like the idea of fighting nazi vampires, so... throw in some
skeletons, gargoyles, beholders, wax angel statues, etc.
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--- #175 fediverse/2564 ---
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pretend like you're playing leap-frog
one person goes up to a sightline, watches with bated breath, another
cautiously advances through the area covered by their teammate, before
covering their back-to-forth advancement. first one, then the other, watch out
for flanks.
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--- #176 fediverse/498 ---
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Wikipedia would make a lot more sense to me if they included pictures next to
the names of every proper noun so that my pictorally oriented primate brain
might pattern match meaning onto the visual understandings gleaned from the
perceptual conceiving which were arrayed within and alongside the textual
information presented to me.
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--- #177 fediverse/94 ---
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@user-107 If you can figure out how to do it well, everything else seems less
difficult. : )
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--- #178 fediverse/2661 ---
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I have the gameplay mechanics of a paladin but the body type of a sorceror
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--- #179 fediverse/3388 ---
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what if they made grass only able to be cut with horizontal strikes and pots
only able to be smashed with vertical
to encourage the player to learn the difference
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--- #180 fediverse/1321 ---
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whenever I look away they put more work at the end of my to-do list. or
sometimes in the middle. It's like they care less about the destination and
more about the continuous arduous prolonged manifestation of articulation.
>.>
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--- #181 fediverse/2138 ---
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as a baby, I would sit and stare at the clouds. My parents took me on plane
trips, and so I'd watch them as I drifted through the air.
It was wonderful. Many hours of this are present in my baby-hood, the part I
can't quite remember.
But my parents do.
I'd play with small, perfect toys, and I'd cry to myself when I lost them. To
myself, of course.
I'd also play video games. The first game I ever played was Dragon Warrior on
the Nintendo Gamecube Color. Alongside Super Mario Deluxe.
It was a blessed childhood. Or so it seemed to me. Things went wrong, as they
always do, but a child's narrative doesn't often have room for the specifics.
Swept along by the nature of fate, they have NO idea what's going missing.
They still play, of course they play, in their strange new realities.
They play because they are children, and children play.
How beautiful, the stories they learn from each song. How cherished, their
feelings derived from affection. Hy heart longs for them, as a bird yearns for
her un-nested.
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--- #182 fediverse/5063 ---
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it should be free to get a hotel room
all industries should have a littleleague, or else it'll be impossible to
learn.
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--- #183 fediverse/940 ---
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@user-652
just made a game for GGJ in Godot and I have to agree. Godot is so
frustrating, but one thing I have to concede is that once you get your head
around it the GUI part is actually incredibly powerful.
My next game I'm going to make in Raylib, and if the UI bit proves too
difficult I'll probably end up back at Godot.
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--- #184 fediverse/5633 ---
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I wish someone would make a "meta game engine" that would run any type of
project that you gave it. Unity, Unreal, RPGgame-maker-studio, Godot, etc
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--- #185 fediverse/3150 ---
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I fucking hate how games give dopamine
they're so much more educational than that.
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--- #186 fediverse/5212 ---
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the reason you start with a game engine is because then you'll have tools to
make however-many games you want. Tools that you know intimately enough that
you can debug and improve them without breaking your creative flow by learning
something new halfway through a project
the whole point of individualized projects instead of viewing each computer as
a complete and total whole (why do we need servers again?) is that you can
paint a picture of where the design of the program is intended to go, such
that all the considerations are in place and whatever issues or struggles you
might face along the way are adequately addresssed, -- stack overflow --
[because I mistyped addressed] -- -- if you know what "stack overflow" means
you have intimate knowledge of the technology, and can probably guess what it
means in context when I say it. "nuts I lost that train of thoguht" -- stackl
ov
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--- #187 fediverse/1288 ---
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nintendo should hire people to install emulated versions of their game on
their hardware
and they should pay Dolphin devs
no other company would
but Nintendo might
let them do what they want, and if another group forms pay them too. We
appreciate that kind of thing. It's a preservation of our cultural history,
for a child knows not of antiquity.
I am 29. I grew up with the Nintendo64 and Gameboy Advance. These games are
precious to me.
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--- #188 fediverse/3257 ---
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whoa
cool
do you... turn the sensitivity up so you don't have to move your hand very
much so it can remain in position with it's thumb on the enter key?
... now I want to try that. Mine doesn't have enter, there's no numpad. So I
have the arrow keys.
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--- #189 fediverse/4026 ---
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why is everyone so confused about how I turned out?
I literally spent my whole childhood telling stories to myself
(inspired by the world, and stories I had read, with mechanics like games I
had played)
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--- #190 fediverse/895 ---
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most video game ideas suck
most of the time they're like "oh what if we had a racoon who found a magic
hat and saved the world from sentient apple blossoms"
that's not a game idea, that's a painting
a game is mechanics, and you can use the aesthetic to justify the mechanics,
but not generally the other way around.
the art isn't bad, but the art isn't the game. a game idea is "what if
tic-tac-toe had an extra square in the center" or "what if chess was played
with checkers, to hide your moves from your opponent"
there have been thousands of super mario bros. if games were designed as an
API, we could use whatever visuals we wanted, and those could be copyrighted
and sold if you really want. but mechanics are the basis for everything they
are built on, so doesn't it make sense to separate the two? abstracting the
logic such that two complementary functions are accomplished, [see code editor
idea], more flavors of game could be produced.
rulesets can be switched in and out too, as an API is just an engin
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--- #191 fediverse/4259 ---
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source code should be like a story
"here's why we did what we did with our architecture"
and as it's being written, it may be altered in many different places at once
- git style.
parts of it could rhyme,
if they wanted to show parts that were really difficult but easy to summarize
because it's mostly just a lot of boring work y'know like writing getters and
setters and doing the testing pre-deploy environments
,,, they could selectionize
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--- #192 fediverse/6307 ---
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AI systems like chatGPT don't "get" emojis by looking at them.
They're reading the description tagged onto the unicode value inserted in the
text.
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--- #193 fediverse/3759 ---
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I can't get into a game with swords like this, I'm sorry, those aren't swords
they're stat sticks...
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--- #194 fediverse/950 ---
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@user-192
multidimensional arrays aren't too hard, it gets a bit more complicated when
you need multidimensional slices, but once you get your head around it it
comes easier.
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--- #195 fediverse/1528 ---
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@user-883
with the ability to turn any post into a thread, like Reddit.
Would be nice if there was some visualization for them too, like a 2d map
viewed from the side. That would make it easier to navigate I think.
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--- #196 fediverse/431 ---
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Here's an idea: mobile games / software should not be able to offer
real-world-money-transactions that exceed 500% of the cost of the least
expensive transaction available in the application.
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--- #197 fediverse/1427 ---
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if you want your game to be playable in 20 years, make sure it runs on Linux.
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--- #198 fediverse/3160 ---
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│ CW: cursing-mentioned-video-games-mentioned │
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if I were Link, I'd listen every damn time Navi said anything at all and I'd
listen close
though he is just a kid so idk
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--- #199 fediverse/3593 ---
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@user-883
I feel like you could set up a performance where you walk through your
workflow on various things and set it to music and make a dope-as-heck music
video.
like, the "retro" vibes and aesthetics of your posts on my timeline are always
a joy to see. I can't help but wonder if they could be crystallized /
essentialized somehow into something neat to watch.
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--- #200 fediverse/5309 ---
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there's this silly game that the gods like to play on ambitious mortals where
they are given great and mystical powers... and then in their hour of need,
they're taken away, so everyone's like "bro you're just schizophrenic" and the
prophet is like "but god said" and their mothers are weeping in the corner
because the city lost a new baker or butcher or candlestick stuffer
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