=== ANCHOR POEM ===
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 Trust that your allies are working and resting at a rate that works for them.
 Honor them by doing the same.
 
 (she says while resting)
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=== SIMILARITY RANKED ===

--- #1 fediverse/4441 ---
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 trust that your allies are working.
 
 honor them by doing the same.
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--- #2 fediverse/5796 ---
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 "what is she DOING" or is it more like "what is she VIEWING" like damn that's
 some pretty spicy kush
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--- #3 fediverse/2445 ---
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 trust that your allies are working. do your part. ask for help if you need it.
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--- #4 messages/745 ---
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 I hear that ICE goes after the kindest grandmas and the hardest working joes
 first so by the time any resistance is organized there's less passion behind it
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--- #5 messages/1098 ---
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 Trust is a handshake because both partners have to reach for it.
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--- #6 fediverse/1588 ---
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 @user-1035 
 
 Even better if you say "you do you too"
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--- #7 fediverse/6108 ---
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 trusting someone doesn't mean you'll do what they say. it means you'll listen.
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--- #8 bluesky#29 ---
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 I praise victories more than losses.
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--- #9 messages/1335 ---
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 Stagnation is decay, and I've been doing the same thing all year.
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--- #10 fediverse/6349 ---
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 if all you see are allies, slow down. 
 
 never come to a stop, even through sleep.
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--- #11 messages/1154 ---
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 Freedom to do anything, and the liberty to choose as you please.
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--- #12 fediverse/4751 ---
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 apparently security through obscurity is out, and security through community
 is in, don't ask me how I know that teehee
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--- #13 fediverse/705 ---
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 some more of the same.
Setting a bunch of values for a "player" and a "creature" object. Mostly things like location, and values related to their movement around the map (such as wander radius, or attack distance, that kind of thing) Starts out by initializing x, y, z, and o (for orientation) variables using a "player, dot get location" function.  Next it checks three different locations, labelled "dock, road, and beach" by first testing to see if the X, Y, and Z values are greater or less than predetermined values. If so for all three values, then that means the player is located within a square drawn in the dirt somewhere on the map and they are promptly teleported to some other place.  Basically it's like, a teleport pad in a video game or something. Step into the circle (in this case a square) and you're whisked away to some far off land. Setting up a bunch of categories that particular NPCs might belong to. Such as "shopkeeper" or "food vendor" or "weapons trainer", that sort of thing. Each entry gets a name applied, a list that includes items they sell, and a typemask that is used as a bitflag so that a single NPC can belong to multiple different categories.
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--- #14 fediverse/4049 ---
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 humans can only do what they believe they can do because they believe they can
 do
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--- #15 messages/626 ---
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 Talk to veterans for tactics and discipline.
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--- #16 messages/1215 ---
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 injustice does not wait.
 
 when you are respite,
 
 injustice does suffocate.
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--- #17 fediverse/6343 ---
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 you can revolute whenever you want to.
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--- #18 fediverse/2457 ---
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 if your job won't let you strike for a week, they don't want you.
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--- #19 bluesky#44 ---
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 keep your leaders secure and guarded during conflict if you want to keep them
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--- #20 messages/771 ---
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 When you're working, don't write down your ideas.
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