=== ANCHOR POEM ===
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 @user-246 
 
 same... I post about so many different types of things it's wild
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=== SIMILARITY RANKED ===

--- #1 fediverse/5782 ---
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 sometimes I post random silly [scary] things to pad out the serious things and
 I hope that's okay
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--- #2 fediverse_boost/6053 ---
◀─[BOOST]
  
  i post compulsively lmfao                                                   
  
                                                            
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--- #3 bluesky#38 ---
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 thank you for the dog posts they keep me friendly
 
 thank you for the cat posts they keep me sane
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--- #4 fediverse_boost/5736 ---
◀─[BOOST]
  
  i was wrong... so much has happened since this post                         
  
                                                            
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--- #5 fediverse/4954 ---
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 what if I never posted again
 
 "yep, then there'll be nevermore stack overflow"
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--- #6 fediverse/5707 ---
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 oops, forgot to post some things. here they are out of order.
 
 [things I almost posted that I posted after almost posting]
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--- #7 fediverse/1676 ---
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 sorry for the double post, had to redact things
a few poems on the left and a conversation between two lovers on the right. below is some writings on employment.
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--- #8 fediverse/3585 ---
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 │ CW: re: pol-paranoia │
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 hmmmm I should probably put this in "things I almost posted"
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--- #9 messages/1053 ---
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 Anyway here's what i came to say:
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--- #10 fediverse/19 ---
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 @user-28 I think about this a lot
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--- #11 fediverse/4216 ---
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 @user-1582 
 
 good morning, have a bunch of posts from last night : ) 
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--- #12 fediverse/4266 ---
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 whoops, forgot to post these all at once last night. Here ya go
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--- #13 fediverse/415 ---
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 │ CW: cognitohazards-and-other-stuff-it's-fine-for-blind-people-though-screenreaders-won't-hear-any-cognitohazards │
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 things I almost posted
picture shows the mastodon client with many unfinished and unsent comments to various interesting threads that people have posted on the tech.lgbt server. there's too many to enumerate, these are just the ones that the author managed to write down. sometimes they cut off mid-sentence, sometimes they completely bounce around (as in, returned to the original point and completed it).  these messages were generally unsent because the author could not remember *why* they had written them, which is why they were hesitant to post them. It felt like their agency had been overwritten, and they don't recall consent having been given.  alas, that a server's community leaders (admins) could delete posts that they don't agree with. Why not give us the responsibility of our discretion? If we lose all our friends, time and time again, then clearly we're just desperate for attention. Clearly we're not evil, (please say we're not evil), but even if we are we want what is best for them.  ... what oh yeah okay so I noticed some of my posts had been deleted, and all I could think of was that someone deleted them. Probably either me, in a state I don't remember, or some other person or organization.  Everything I do is skywriting. I pour my heart out on my website, and some people read it. It's pretty neat. I've never really had someone say they "get it" though - there were a few for specific things I posted, usually on /r/shruglifesyndicate, but then reddit kinda destroyed their own home. oh wel
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--- #14 fediverse/3646 ---
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 @user-138 
 
 they look like they have a lot of fun...!
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--- #15 fediverse/3052 ---
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 @user-1201 
 
 you are all of these things to me
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--- #16 fediverse/4111 ---
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 @user-1636 
 
 ... Is that already a thing? I should look around more, teehee
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--- #17 fediverse/2415 ---
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 @user-1074 @user-1209 @user-1262 
 
 heh what kind of vibe do I give?
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--- #18 fediverse/428 ---
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 no thing is ineffable.
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--- #19 fediverse/4040 ---
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 @user-1573 
 
 ... wait, what kinds of noises do I usually make ? ? ?
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--- #20 fediverse/705 ---
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 some more of the same.
Setting a bunch of values for a "player" and a "creature" object. Mostly things like location, and values related to their movement around the map (such as wander radius, or attack distance, that kind of thing) Starts out by initializing x, y, z, and o (for orientation) variables using a "player, dot get location" function.  Next it checks three different locations, labelled "dock, road, and beach" by first testing to see if the X, Y, and Z values are greater or less than predetermined values. If so for all three values, then that means the player is located within a square drawn in the dirt somewhere on the map and they are promptly teleported to some other place.  Basically it's like, a teleport pad in a video game or something. Step into the circle (in this case a square) and you're whisked away to some far off land. Setting up a bunch of categories that particular NPCs might belong to. Such as "shopkeeper" or "food vendor" or "weapons trainer", that sort of thing. Each entry gets a name applied, a list that includes items they sell, and a typemask that is used as a bitflag so that a single NPC can belong to multiple different categories.
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