=== ANCHOR POEM ===
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 the cardgame "war" except a deckbuilding game. each player requires a regular
 deck of cards and a deck of tarot cards (optional) - the tarot cards act the
 same way that spirit cards work in Spirit Island - basically they define the
 rules for your particular character. Anyway, everyone starts by building their
 own trade row out of their deck of cards. Then, they deal themselves 6 cards -
 the three highest diamonds and the lowest spade, heart, and club.
 
 well, might want to do 2s of every card type. heart, club, spade, and diamond.
 
 here are the rules.
 
 play area is set up by players placing all four of their cards down face up.
 trade row is set up by players taking turns placing a card and the opponent
 mirroring them. whenever a player reveals a card and updates the trade row,
 the opponent must reveal the same card and set that as their trade row as well.
 the trade row has no maximum size, but if a player has more than 6 in their
 trade row then they don't update a new one when buying a card.
 
 players alternate playing a single card face up into their play area.
 these cards stay in play and activate every turn until they are destroyed.
 
 hearts   are your life points. if you ever run out of life, you die.
 clubs    block damage and act as a renewable shield between you and your enemy.
 diamonds are currency, and can be used in more than one way.
 spades   deal damage, first to clubs, then to other spades, then to hearts.
 
 diamonds, on your turn, can be used in three ways: spent and sent to the
 discard
 pile in order acquire a card from the trade row, or discarding itself from the
 play area to play an extra card from your deck of equal or lesser value.
 
 on a player's turn, they may play a single card from their deck (their choice)
 on a player's turn, all their active spades deal damage to other player's cards
 if a spade destroys a heart card, it is removed from the game. All other cards
 are placed in the discard pile. The owner of the spade may pick their targets.
 
 a spade deals damage equal to it's number and destroys any card with equal or
 lesser value. these destroyed cards go into the player's discard pile, and each
 turn the player may pick one from their deck to play onto the board. if the
 deck
 is empty, the discard pile becomes the new deck. The player may organize their
 deck however they'd wish, but care must be taken as to the timing of when they
 play each card as they'll need to play all of them before they can replay any 
 destroyed cards. a tactical opponent will take advantage of that.
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=== DIVERSITY RANKED ===

--- #1 fediverse/1171 ---
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 ┌───────────────────────────────────┐
 │ CW: silly-lobster-leviathang-gods │
 └───────────────────────────────────┘


 @user-878 
 
 if their internal structure does not become more complex, it will be
 increasingly difficult to transport vital nutrients from one part of the body
 to another.
 
 therefore, to create the perfect leviathan lobster god you'll need to find a
 way to manually deliver said nutrients. Possibly by a semi-permanent injection
 system, though that may harm functioning in other ways.
 
 I'm sure their top minds are working on this as we speak.
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--- #2 fediverse/4964 ---
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"we cannot win"  is a lie they tell you so that we cannot win  if we all believed that, I think we'd die.  and yet still we profane  and yet still we remain  contrasting and opposing their untruths.
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--- #3 fediverse/4141 ---
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 @user-1268 
 
 I often walk to the grocery store, even though it's on the other side of the
 highway
 
 also I will walk sometimes to meet people nearby
 
 it's a fun occasion
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--- #4 fediverse/5988 ---
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 but I like moonmen T.T
 
 what if the ISS was untethered
 
 "send thrusters to space? why bother? just use them down on the surface to get
 that extra oomph!"
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--- #5 messages/4 ---
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--- #6 fediverse/3184 ---
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 "reboost with content warning" would be quite nice 🥰
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--- #7 fediverse/6047 ---
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 camouflage in an urban environment is not camo. rather, regular clothes of
 black or white.
 
 don't wear sports glasses, you look like a dummy.
 
 revolution is when they murder everyone but your friends. this is what
 happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
 shoot them to death with our bullets and guns."
 
 violence as a first aspect, cause as a third spark. "I have a strange urge to
 play video games?"
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--- #8 fediverse/4986 ---
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 Fury is not the same thing as rage.
 
 Fury is focused determination.
 
 Rage is unbridled anger.
 
 Rage blinds you. Fury guides you.
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--- #9 messages/765 ---
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 you don't have to write poetry to write notes. The poetics are just practice
 for when secrecy is intended.
 
 OR IS IT THE REAL THING? who can say.
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--- #10 messages/738 ---
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 Dear Anakin, for as long as you've known him, Obiwan learned just as much from
 you as you did from him. His title as "master" was a formality - he didn't get
 it because he was better than you, and "padawan" does not mean you are lesser.
 There is no hierarchy. He was learning to teach at the same speed that you
 learnt to learn. You built each other up, an unstoppable force for good in the
 galaxy.
 
 But then an evil wizard stole your heart and twisted your mind. Have no fear,
 fear is the path to the dark side. Your mother knows this well, for it is a
 common lesson among all people as they age. Fear not, hate not, and feel fury
 more than rage. You can bring the universe into a bright golden age, never
 forget your purpose and your [potential / duty]
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--- #11 fediverse/2470 ---
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 ┌───────────────────────┐
 │ CW: cursing-mentioned │
 └───────────────────────┘


 damn I gotta get more blue for my wardrobe
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--- #12 fediverse/2660 ---
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 ┌────────────────────────────────────┐
 │ CW: re: DID // cw; ego destruction │
 └────────────────────────────────────┘


 @user-1298 
 
 this is kinda cursed, pretend there's another content warning:
 
 --
 
 that kinda happens every time you sleep for most people
 
 or, well, maybe just for me
 
 it's like starting with a blank slate and having access to "memories" that can
 be referenced by ID or searched for using keywords
 
 also like, a "todo" list of things that I've been working on or that are going
 on in my life
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--- #13 fediverse_boost/6099 ---
◀─[BOOST]
  
  External post: https://hachyderm.io/users/marianoguerra/statuses/115366899548181326  
  
                                                            
 similar                        chronological                        different 
─▶

--- #14 fediverse_boost/4008 ---
◀─[BOOST]
  
  External post: https://tech.lgbt/users/RadioAddition/statuses/113292494727215042  
  
                                                            
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─▶

--- #15 fediverse/1028 ---
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 there's this really fun video game I like to play called "Legion TD  2" - it's
 based on a Warcraft3 mod.
 
 In this game, you make tactical and strategic decisions on a fixed term - a
 competitive game between 4 or 8 players with an incredible array of randomness.
 
 it teaches you to work with what you got, and to make decisions based on your
 opponent's weaknesses. Good luck figuring out what they are, though, as you
 can't just memorize them out of a book. You need to adapt, in the moment, to
 the decisions of your foes, while primarily focusing your attention on
 accomplishing a different task.
 
 I really like it because it's taught me to be strategic in plenty of other
 ways. I used to love the game Overwatch because it required adaptibility. The
 game was always changing, so no strategy stuck forever, but every match you'd
 play against a slightly different opponent.
 
 but then Blizzard changed the game because they wanted to make more money, and
 it got worse and worse at what I liked about it. Sadface. : (
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--- #16 fediverse/240 ---
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 ┌──────────────────────┐                                                         │
 │ CW: game-design      │                                                         │
 └──────────────────────┘                                                         │
 i like to design games. my darling is a game based on Majesty (2000) the         │
 Fantasy Kingdom Sim. you can think of it like a management strategy game where   │
 you control the knobs and levers that a fantasy monarch might have -             │
 allocating funds, placing quest bounties, hiring heroes, and organizing the      │
 peasantry. the important part is that your units are not controllable - they     │
 just do their own thing.                                                         │
 unrelated, but I think we should design games as APIs that a user's preferred    │
 tool could interface with and render as they will. it'd help a lot with          │
 cross-platform compatibility and would allow people to customize parts of the    │
 game to their desires.                                                           │
 unrelated, but I think if you could design an AI that could play games           │
 (perhaps through an API) that it hadn't been trained on, I think you would       │
 have a pretty convincing argument for abstract "problem solving" capabilities.   │
 unrelated, but games like the one I described are good for situations where      │
 people don't have to trust their monarch. to it you are AGI                      │
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--- #17 messages/1 ---
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--- #18 messages/2 ---
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--- #19 fediverse/698 ---
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 ┌───────────────────────────────┐
 │ CW: Tabletop-Roleplaying-Game │
 └───────────────────────────────┘


 https://ia803203.us.archive.org/15/items/knave-1.0-en/Knave_1.0_EN.pdf
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--- #20 fediverse/1678 ---
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 ┌────────────────────────────────┐
 │ CW: re: cooking-food-mentioned │
 └────────────────────────────────┘


 @user-1037 mmmm, paprika for flavor, red chile flakes for spice
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