=== ANCHOR POEM ===
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 game design:
 
 spiral dominions
 symbeline gdd
 Joust
 War (bytecode VM)
 grid based warcraft map with random terrain and custom AI
 Progress
 [Title of Game]
 
 I appreciate Rust, I can understand Rust, but I can't write Rust.
 
 Python just kinda... works. It doesn't have a lot of the type checking that
 other languages have, so it requires some vigilance and diligence. But that's
 alright, you just gotta work on it.
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=== SIMILARITY RANKED ===

--- #1 fediverse_boost/3734 ---
◀─[BOOST]
  
  i think my complaints about rust really boil down to “i know what im doing and this language is designed for people who don’t”  
  
                                                            
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--- #2 fediverse/9 ---
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 @user-8 I love theory too! So far software engineering has been mostly UI and
 databases and such and like... I'm not into HTML, thank you very much.
 
 Gimme a Rust project or something and I'll excel
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--- #3 fediverse/6383 ---
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 nobody wants to write computer code that lets Java programs call Rust
 functions.
 An LLM is excellent for this task, since it's relatively easy busy work that
 doesn't
 reflect any meaningful implementation decisions besides "I should be able to
 call that Rust function in my Java code"
 
 In addition, it is technically efficient at it as well, because most of
 compatibility
 is matching up two sets of documentation. Easy for a text-processing machine.
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--- #4 fediverse/466 ---
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 I love Linux. All I have to do is type "authserver" and "worldserver" and
 wouldn't you know it suddenly a universe is created (with very constrained
 rules) that anyone might inhabit should they desire to. It's not like I'm
 perfect - oh wait I have a toot about that, gimme a sec
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--- #5 fediverse/849 ---
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 wish there were ascii characters that took up more than one line of code         │
 vertically.                                                                      │
 wonder if we could use a sorting algorithm, or markup language, or something     │
 like that to organize less structured data along user-customizable rules.        │
 Like, a code editor that worked with your ideas, rather than the strict          │
 expression of your text. You could pretty much write in any language, even       │
 pseudocode, and the LLM behind the scenes would translate whatever you wrote     │
 into whatever result you needed. Writing Rust, but need to fit in with C code?   │
 No worries it'll translate for you. As long as the end result is functionally    │
 the same, which could be verified by running two separate VMs that ran           │
 interpreters every time you saved. And as long as their translation layers       │
 matched completely, then odds are they're the same. And if not, well, the        │
 programmer can always debug it. It's not like this would be running on           │
 something that needed to perform in the moment? Like, improv instead of          │
 tragedies, or battles instead of strategies                                      │
Image attachment
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--- #6 fediverse/1246 ---
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 @user-883 
 
 hehe if I don't understand how it works it's difficult for me to use things.
 My Linux friends get so exasperated with me because I'm like "cool script
 gimme like 2 days to figure it out" and they're like "bro just use these
 flags" and I'm like "no"
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--- #7 fediverse/572 ---
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 Hi, I'm learning about semaphores right now and trying to explain them to a
 friend. But I only sorta understand how they work - can anyone look at this
 pseudocode and tell me if I'm on the right track?
Some C pseudocode working through the semaphore design pattern. Here's the text of the pseudocode:  /* no lock example */  void start_thread(int* x) {   *x += 1; }  int main() {   int x = 0;   for (1000 times){     start_thread(&x);   }   print(x); }  /* in this case you have no idea what will print because thread A will take x and be like "ah yes it's 423" and then in the next instruction it'll be like "I'll increment this to be 424" and in the next one it'll say "okay now it's time to store 424 in the variable X" but like... there's a thousand threads all doing that at the same time, so odds are you'll have 5 that are like "ah yes this is 423 I'll set it to 424" */  /* not a good plan. Need a lock, so only one thread can use it at once. */ /* mutex example: */  void start_thread(int* x, int* x_mutex) {   *x += 1;   *x_mutex = 0; }  int main() {   int x = 0;   int x_mutex = 0;   for (1000 times){     while (x_mutex != 0){ } /* do nothing */     x_mutex = thread_id;     start_thread(&x, &x_mutex);   }   print(x); }  /* this should print 1000, but it's basically as slow as doing it single threaded. */  #define MAX 10  void start_thread(int* x, int* x_semaphore) {   *x += 1;   *x_semaphore += 1; }  int main() {   int x[MAX];   int x_semaphore = MAX;   for (1000 times) {     for (int i = 0; i < MAX; i++) {       x_semaphore -= 1;       start_thread(&x[i], &x_semaphore);     }     while (x_semaphore != MAX) { } /* do nothing */   }   int value = sum(x, MAX);   print(value); }
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--- #8 fediverse/3028 ---
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 @user-570 
 
 I can write C in Rust, but I can't write Rust in any other language.
 
 there's a lot of unique semantic options for accomplishing things that I
 already know how to do that I often find my syntax is pretty... basic. lots of
 manual assignments, no more than 4 or 5 levels of function nesting.
 
 I like to use threads and arrays, and think about in-game simulation more like
 a calculation than an input-reacting device. though input would certainly be
 encouraged to make the simulation more precise.
 
 the borrow checker gets in my way, but that's not too big of a problem - I
 just have to copy a bit more data around. Easy peasy.
 
 (I'm a bit rusty, but I can learn syntax)
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--- #9 fediverse/4596 ---
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 @user-1707 
 
 hey, I'm working on a project. Might need some python, I tend to prefer Lua
 but it's pretty similar. It uses fediverse software and cheap hardware, think
 raspberry pi's except risc-v
 
 also it might use distributed local LLMs not to generate text, that's garbo
 and lame and stupid. Instead it uses them to transform text, maybe even
 translate text, into a more summarized form. Intentionally losing data, like a
 jpeg compression but for text.
 
 Might need some python for that. To glue it all together. The "distributed"
 part is a whitelist, so we'd need to write that too. Various small little
 utilities like that for connectivity.
 
 oh also there's a one-way ethernet cable that connects two of the boards so
 we'd need to store some information (easy) and send some UDP packets (hard)
 
 anyway it's pretty neat, lmk if you want my contact details and I can tell you
 about it. I might even be able to pay you.
 
 (everything open source, no telemetry, no backdoors, everything private is
 encrypted, etc etc)
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--- #10 fediverse/707 ---
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 @user-524 
 
 Sometimes when I feel overwhelmed with all the boilerplate I just start coding
 and making stuff. Doesn't matter if it works, doesn't matter if it says /*
 FIXME */ all over the place, doesn't matter if it includes header files that
 don't exist yet, as long as you're hacking out the mechanics of whatever
 operations you need to perform then you can figure the rest of that stuff out
 later. The creative urge doesn't last forever, which is why projects get
 abandoned, but with discipline you can keep bringing yourself back to fix all
 the /* FIXME */'s and the compiler errors.
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--- #11 fediverse/1723 ---
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 @user-1037 
 
 Lua with 0 based indexing would be the perfect language (okay maybe LuaJIT)
 
 (i try to hurt as few people as I can as little as I can but it's impossible
 to not hurt anyone)
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--- #12 fediverse/6438 ---
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 why would you gatekeep content by keeping us from easily using LLMs some
 people aren't technical and still need to write computer programs because
 that's how you enlighten a people is empower them with new tools
 
 "I've never heard of that programming language, but luckily I can fit all of
 it's documentation in my context window."
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--- #13 fediverse/2638 ---
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 I really do believe that you can write any computer program you'd like with a
 combination of Lua, Bash, and C.
 
 Bash to start the program and enable updates / configuration, Lua to handle
 the scripting and ordering of events, and C (or Rust) to execute performance
 intensive sections. (often in their own threads)
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--- #14 fediverse/1810 ---
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 some people hear words like "datastructures" and "object-oriented programming"
 and think they're made up terms that don't mean anything important.
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--- #15 fediverse/2879 ---
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 @user-1370 
 
 I love this a lot! I want to put function pointers in a "matrix architecture
 array" and make them point to different functions at different points in the
 program. I bet you could even point them at each other, so like if M and Y
 then point at N, A, Y or something.
 
 this is really cool I like stuff like this tomorrow I'll take pictures of
 something similar I'm working on! I abandoned it tho hehe anyway remind me if
 I forget!!
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--- #16 fediverse/5405 ---
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 can't stop thinking about a visual programming editor that can be interacted
 with in the same way that people are used to (think chromebooks dragging and
 dropping icons in a web UI) but produces a text-file full of code and all the
 required compilation scripts for any language the user requires...
 
 seriously, programming is not THAT different between the different languages.
 especially the main ones. they're all essentially variables and function calls
 at the end of the day, so why not abstract away all the extra details and
 build something that n00bz can actually use to build things.
 
 I technically could make this but I don't have the bandwidth and I don't think
 it's important really? who can say, the tools tend to co-create the solutions
 in my experience.
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--- #17 fediverse/3592 ---
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 @user-1570 
 
 [meme of Mr Incredible from the Incredibles pointing at a table]
 
 LINUX IS LINUX.
 
 (anything that works on Linux can theoretically be made to work on your
 toaster, if it also runs Linux!)
 
 This is very cool, and if I understand correctly it means that any Godot games
 could theoretically be played on these NEAT as HECK little devices, yeah? So
 cool!
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--- #18 fediverse/3680 ---
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 it's probably a good idea to write pseudocode, then real code, instead of
 starting with real code, and bugfixing something incomplete and more difficult
 to reason with.
 
 unless you write real code easier than pseudocode. idk do what works for you.
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--- #19 fediverse/5990 ---
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 I have this local language model framework but it's not built into anything
 more than a single-response question. It's runnable as a bash script or lua
 require, which is easy enough. Alas, if only I didn't have to use evil
 corporate infrastructure to make evil corporate cursed artifacts
 
 [hey don't blame this on us]
 
 oh I'm not, I'm just saying that it'd be cooler if I could build my own tools.
 Alas, I'm...
 
 lasy?
 
 n...no
 
 I'm drawn to the power of it
 
 it's got a different magnitude
 
 it's hard for me to apply myself for things that last longer than a "get
 stoned", but I try as if every time afterwards I might die.
 
 well, more distraction time, as I wander through claude code
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--- #20 fediverse/1320 ---
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 BASH with the syntax/semantics of LUA and the performance of C would probably
 be the perfect language, IMHO
 
 procrastinating again, damnit
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