=== ANCHOR POEM ===
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 wowchat would make a great game for raids.
 have the monsters spawn at specific spots that you go through and identify
 on the geometry
 tell them to run and attack the nearest of foes
 give the players the goal of bringing themselves through to the end...
 or, later on, in building an internal expedition.
 
 wow-chat, where monsters spawn in a circle around your character and walk to
 ward them. you can meet characters who'll follow and protect you, and you can
 meet monsters to fight. also vendors to take your junk and give you cool
 things,
 and trainers to teach you and quest-givers to guide you and treasure for you to
 find.
 
 in raids, there are more things for you. monsters spawn at specified locations,
 and only the nearest few in a radius. then, they attack over the landscape-of-
 -imagination, and as they do they show you where is the most powerful loot.
 
 if you raid a monster's den/hiding/spawning choice, then you have to defeat the
 boss. this boss is larger, mostly. has more hitpoints... monstly. or maybe it's
 just the most respected, who can say.
 
 anyway, you get treasure if you do. the monster spawns for you when you find
 it.
 and you have to sense it by searching for whichever monsters spawn at higher
 and
 higher levels and in different types.
 
 different monster type, different boss that way.
 
 when the boss is slain, that type goes away.
 
 at least, until the raid resets next week.
 
 or maybe...
 
 until enough resources have been gathered to make another attempt.
 
 death knights should be able to command the minions to work in the haunted
 mill.
 it should be reasonable for a fighter to hire a peasant host.
 mages should have golems or spirits or enchanted objects or elementals or
 wizard
 hats
 warlocks should have covenants with dark hosts
 darkness is not evil unless you use it for evil...
 paladins should have retainers and disciples
 elves should sing to the woods
 clerics and charmers should be well understood.
 celebrants and diviners are two of the same,
 and pillars of plunder [warrior or rogue class] and rough and ripe [from the
 stoner]
 oops gotta go, sprung a leak
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=== SIMILARITY RANKED ===

--- #1 messages/987 ---
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 Wowchat - wow-chat : dks should summon more than one minion a'la cov. There
 should be two beefy armored skeletons, three rabid hack/slash, and one
 necromancer or lich, depending on if they've died since you last cast the
 summon spell. You should be able to move them around with keyboard commands.
 They should be your primary action type, aside from dark purple bolts that sap
 health, often targeting the nearest ally in need of health to the target. How
 much health? Doesn't matter, it'll target them just the same. So long as they
 have at least some missing.
 
 Could also cast dark hexes or boons. Boom, three talent trees: dark volts,
 support spells (never healing), or curses (never damage dealing)
 
 But remember, most of what you do is targeting your allies.
 
 Drag, drop, now a target gets [inspirationed, but pronounced "healed"]
 
 Alternatively, move "attack my target" to the minion type and they'll do as
 you move. "go-to". "circle this target and attack intruders". "go man the
 nethermines". "yes... YES! More monsters i know how to raise. They're all
 accessible at level 10 but they cost more each than a level whatever
 adventurer could afford. You can definitely get all of them by like, level 30
 or so. After that its learning ranks to raise higher level ones, and boom free
 undead army risen from the bones of your ally's slain."
 
 ... Anyway, could be fun to briefly possess one of your bones. Could let you
 see what the flag carrier is up to in WSG. Could let you know when enough
 minerals have been mined that you can operate the forgets and build metal
 armor for your boned ones. Or to equip nearby recruits, anything you'd like.
 This is wow-chat after all, any things possible. Anything at all.
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--- #2 notes/supreme-commander-appeal ---
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 a game like supreme commander but fantasy themed and each unit used a special
 move everytime their mana was full and there were spellcasters who restored
 mana to targets to increase their power
 or, hear me out, or, just do that in wowchat
 
 I betcha could do it
 
 I bet it would be fun as hell
 
 please?
 
 as a favor to yourself?
 
 build the game you want to see
 
 and it'll get done
 
 please
 
 -- stack overflow --
 
 your journals were originally a way for you to remember what to think,
 
 remember?
 
 old projects meant to show you light and life
 
 remember?
 
 you are alone in this soul
 
 act like it's your own
 
 celebrate your period of mental denial
 
 as a refraction of your infinite travaille
 
 which lasts for quite a good long while
 
 have you ever dreamed of the nile?
 
 -- stack overflow --
 
 if a doorway takes you to the fae, then where does a river bring you?
 
 like raindrops on the floor, racing for an eternity's splendor.
 
 what does the rainbow think, as it's cast from the prismatic orb?
 
 are each photons aware?
 
 bouncing between stars
 
 light is beautiful and large
 
 beloved by all
 
 revered by one
 
 ephemeren
 
 the totality of all things
 
 ------------------
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--- #3 notes/wow-chat-trainers ---
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 trainers in wowchat should have spells that are only passive / toggled
 
 still require level, still require gold (lots of it) but let the game be class-
 -less. essentially, every trainer teaches to every passerby, and like if you
 don't want any druid spells, sorry guy all I know is how to be a druid.
 
 better wait for the next trainer to come along.
 
 you only got like 6g, right? that's enough for two spells.
 
 which two do you prioritize? they only come by like every what, 15 minutes?
 
 also. separate idea:
 
 player characters in wowchat should attack more rhythmically.
 
 essentially, normalizing attack speed and moving back-and-forth with the
 normalized monster attack speed
 
 to create a dance of sorts where one character is never attacking at the same
 time as the other character.
 
 plus damage modifiers when you get closer, and bam suddenly you have a new
 game.
 
 oh and rotating around an opponent lowers their defence rating. which is locked
 at 95% with a +5% to avoidance with every hit they take and -5% for every
 parry.
 
 not dodge, but parry.
 
 dodging wears down their health by like 10 hit points.
 
 relax it's no big deal you get like, a hundred every time you level up.
 
 oh and btw the monsters don't give exp. The stuff that you find does, when you
 give it to a merchant to be appraised / identified.
 
 some stuff you know the worth of, like rope or barrels or hammered-iron-rings.
 
 but other stuff, like the value of this bracelet, is harder to know if it
 glass.
 
 so.... take it to the guy whose seen real diamonds, and he'll tell ya how much
 you learned when you found it last.
 
 item A is found on a monsters body
 item is sold to a vendor for 50 copper
 item A is found on a monsters body
 player has learned 25 deca-levels since last selling to vendor.
 therefore item is worth 75 copper.
 player earns 75 extra material points.
 item is worth 75 experience points.
 level up every thousand or twelve.
 
 slow down the attack speed. make characters gain bonuses for movement
 positiony.
 start from always and work down to fewer.
 talent points can be generic if your character is built with abilities.
 
 players don't need to press buttons to be engaged. They can just guide and see.
 I love auto-battlers like Dominions 6 and Legion TD 2 which is based on WC3
 mod!
 
 monsters should just... wander the world. Don't spawn them randomly, well,
 instead of a radius around the player, do a radius around the map.
 
 then, they walk through a random point, when they leave the circle they angle-
 -reflect back in, DVD logo style.
 
 if there's deadly monsters, there's deadly players, and PVP is always on.
 
 low levels should get bonuses to stealth (an ability everyone has)
 
 there should be civilians walking around. They can be armed or in caravans...
 follow roads, or not...
 
 monster hordes should spawn as a flock - when an elite enemy is drawn, let the
 game create several of their minions which follow around. Whenever a monster
 meets the swarm, they will join it, growing bigger and bigger...
 
 hopefully, attracting players who want to fight and slay them.
 
 greater rewards are more enticing...!
 
 more power is it's own reward.
 
 I think that weapons should have like, 3 durability? and armor like 5.
 
 then, it's broken, and your character has to abandon it to survive.
 
 or, sell it to a vendor, or just... whoever comes along.
 
 if 5 people open the chest and don't take the item, then the item disappears...
 
 every time a player opens a chest, a bit of wealth appears.
 
 every time they spend it? they get stronger, and it disappears.
 
 life feeds on life feeds on life feeds on life feeds on life feeds on life
 feeds
 
 the life of wowchat is the life of continual strife, but it doesn't have to be
 so. The land itself is alive, and the monsters are eternally of woe.
 
 you must free them, so that their souls may return to the land, and be born of
 peace and plenty rather than horror and -- stack overflow --
 
 to do this, you slay them, finish their morthly remains, and let them break
 down
 and decompose into dust. Pleants eat dust. dust becomes what we eat and
 breathe.
 we, eventually, purify karma. this is our duty.
 
 vial of woe behind us. flower of renewal ahead. what we bear is savage
 sanctity.
 
 every time a monster kills a player they gain one of their abilities each time
 they're spawned. The player can keep the ability too, it's just... the monster
 will learn. Then, whenever a player levels up by slaying one of them, the spell
 or ability is unlearned. Symbolizing the players struggle to defeat them, and
 finally learning a way to overcome.
 
 when your character dies, you have no opportunity to release - instead, you
 just
 jump to the nearest NPC character which is an adventurer agent smith style.
 
 [I don't know about that one...]
 
 the players can pick any race, but if they pick undead, they can turn into a
 ghost when they die. The ghost can wander around and respawn wherever they
 want.
 
 Night Elves can wander around as a whisp (not in spirit world, real world) and
 do a beam attack like in Legion TD 2. Not enough to kill monsters, but enough
 to
 help another player survive. They can also cast rejuvenation, which heals about
 as much as one monster's damage input. if they get the killing blow on a
 monster
 they can level up and deal two monsters worth of damage and heal for two
 monster
 damage input. on the third time they don't get more damage or healing but they
 give a buff to all other whisps in the area that increases their attack speed
 by
 50% and increases the tick rate of their rejuvenation by 50% - fourth time they
 level up they're free, and they get kicked out to the login screen.
 
 what if... vehicles that looked like characters and that you could jump between
 with the right-click of an item?
 
 "this is just dota-ing a vampire survivors."
 
 Vampire Survivors is just Magic Survival is just Risk of Rain 2
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--- #4 notes/symbeline-structures ---
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 modern-fantasy
 
 what if heroes kept their gold in their house instead of their guild
 
 what if you played a D&D game in a Majesty town (guardposts near known
 threats)
 marketplaces, most people live in castle (peasants at least) - only heroes live
 in farms, where they work most of the time except when out on adventure
 
 the guilds are for training and gathering parties
 
 one guild type
 
 just one
 
 recruiting adventurers doesn't give you warriors, or rangers, or rogues
 
 it gives you adventurers, who wander the forest and encounter the leftovers of
 the various conquests and spoils you, your majesty, has encountered
 
 three options there are
 
 invite into your kingdom (friendly)
 farm for EXP and materials (neutral)
 utterly slay in return for a limited amount of high value and unique resources
 (unkind)
 
 ... though monsters care not for kindness, seeking only gold so that they may
     swallow it whole and carry it until they rot.
 
 what do heroes need gold for? why, that's the trick isn't it? gold is required
 for magic, resources, and manpower. Can use it to invite people to these
 shores,
 or for casting a powerful spell that turns the enemy's fortress into solid gold
 
 can also trade through the economy, and wouldn't you know it by doing so you
 can
 get equipment into the hands that need it, and since gold doesn't really LEAVE
 the economy, it's always circling around somewhere. Meaning, the only way to
 lose it is if a monster eats it, and then all you have to do is kill the
 monster
 
 ... sorry, the "mordaunt"
 
     because it's not a monster. It's a spirit that was convinced otherwise.
 
 adventurers can pacify them, lay them to rest, and mercy lies slain for is
 honor
 
 there are ancient treasure chests scattered throughout the world, and these are
 valuable for many persons and meanings. You can add new gold into the economy
 this way, or crumble under the weight of your expenditures on your reports.
 it's up to you to manage your kingdom, and carefully balance against what foes
 and challenges you are up against.
 
 == stack overflow ==
 
 putting a library book back on the shelves before your hold expires.
 
 except this time, there's a note inside, and you left it for the person who you
 told to check each day for this particular book to be back on the shelves.
 
 then, you can write in your book when the next letter will be arriving (about)
 and they'll check in the newly specified book.
 
 or, you can request a response, to validate that people are still listening.
 
 you could say "please put a note in [random obscure book] around page 34."
 
 meaning, "I'm going to check every day for this book to go missing, then return
 the day after I notice it's gone. If it's out of place, well, then someone
 probably had it reserved before my friendly. Or maybe it's being sorted, and I
 should keep looking until I find the note I need. Or maybe I've been DISCOVERED
 and now my favorite penpal and I need more to read."
 
 because, like, how else are you going to make friends if not by leaving them
 notes in the bookstore or putting your own books on the shelves?
 
 damn libraries, always making it so hard to add copies. They're always
 laminating and cataloguing and ugh it's so frustrating. Why are there so many
 books!!! we write too much!!! just put it in the printer, and then you can have
 a new copy whenever you'd like. The others can just be recycled, and bam
 suddenly we never have inventory.
 
 what do you mean we didn't pay the subscription? what do you mean it's memory
 just "went out of place"? do you think we wouldn't have backups of this kind of
 thing, or do you think it's just "oh so commonplace"? It's not always about the
 literature, y'know. sometimes it's about the knowledge you gain with your head
 in a book, a different one every day.
 
 ah, well, sometimes there are dark secrets to be found, and sometimes you must
 read from a ways away. BUT no matter what language a story is in, it follows
 certain rules, so spend enough time in a foreign library and you're BOUND to
 find something to [evil is afoot]
 
 == stack overflow ==
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--- #5 messages/446 ---
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 Every month, a new ship arrives in port. It bears with it many souls who come
 seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
 that are suited to them. If you don't, they'll start to starve and become
 brigands. If you feed them, they get bored and become brigands. If you
 entertain them, they are useless and you'll be overcome with monsters. If you
 police them, they'll go to your rivals.
 
 You do this by building guilds which can identify and train the best potential
 candidates. You can invest in more time spent identifying, training, and
 equipping, but the more time they spend on those things the less resources
 they'll have to process more people through their systems.
 
 On the other end, you get a hero, or perhaps something similar. They do battle
 with the mordaunts and strive to better the kingdom. You reward them with
 bounties and they can find treasure on their adventures - how weird, it seems
 to just... Spawn from the earth. Almost like it's an elemental property of the
 land.
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--- #6 fediverse/1003 ---
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 @user-735 
 
 I made a World of Warcraft private server where all the default NPCs are
 removed from the game and the world is empty. But, every once in a while,
 monsters will spawn and attack you Risk of Rain style.
 
 If your character sits down, they stop attacking/spawning. I call it
 "wow-chat" because I'm bad with names, but the idea is basically a low stakes
 social game that you can pick up and set down whenever you want, while hanging
 out with your friends.
 
 there's also treasure and wandering merchants, and I've been thinking about
 adding dynamic quests but so far nobody's asked to play it so I've been
 working on other things.
 
 it's all open source too so you can host it yourself if you want.
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--- #7 messages/442 ---
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 In symbeline, they aren't monsters. They're "Mordaunts" and they need your
 help.
 
 When slain, their essence flows back to the villain who remakes them in a new
 form. As time passes the villain gets more and more essence, as heroes are
 slain.
 
 They have taken several ancient guardians (many types, randomized at the start
 of the game) and they protect their sanctum in the center of the island. The
 heroes need to level up to defeat them and slay the villain, but the villain
 gets stronger as well.
 
 If too many heroes die, the villain wins. And the villain can focus their
 efforts on one area or another, while your heroes fight with the kingdom next
 door.
 
 Brigands arrive on ships as well. If you implement the law saying only
 approved members may travel on boats, they'll arrive in little dingies on the
 coast, meaning less trouble in the city but same amount of trouble.
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--- #8 notes/symbeline-battlefields ---
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 in Symbeline, there are moments where large armies of enemies gather to face a
 mighty challenge. These calls are often answered by other evil parties, but at
 times the burden must fall upon the shoulders of the good. Light battles dark,
 and in a climactic finale the justice of the world is laid bare. These
 encounters comprise more than both an adventuring party and a horde party. They
 are represented on the map as a circular icon the majesty can click on and open
 a screen that gives them command over a single battle. Essentially adding a
 tactics minigame. The battles take place in real time, with the majesty
 directing and giving orders. There'll be a system for expression in the orders
 each player gives - there can only be 6 total (3 for before 
 
 what if the grand canyon was the seat of native american power and it crumbled
 and that great calamity shook the very society to the core. the only reason
 that
 europeans could get as far as they did was because there who two calamities in
 a
 row. Disaster was afoot, and everything felt like it was burning. A calamitous
 event.
 
 what I mean to say is um do you ever feel like everything is burning? Like the
 world is on fire and nobody seems to care. Like, literally on fire. Like it'll
 catch like a tinderbox and go "crack". Nobody survives that, it'd be the end of
 the world. That's not something to fucking play around with you pieces of shit
 
 and by that I mean well not only is a lifetime so sheltered, from all that was
 weathered, by the past unbeknownsted to our selves.
 
 I'm proud of how far I came. I feel like a statue in the garden, a spirit
 inhabiting the house. I feel like an interpretive dance, like a statement of
 being on our behalf. swirling and chaotic, yet never amnioxitc, alight and
 aloft
 to our pleasures.
 
 for {bool shouldGameEnd = False; !shouldGameEnd();} {
    
    // game code
    
 }
 
 okay anyways back to symbeline - the commands issued before a battle are things
 like "have more spearmen here" or "hold and attack the rear" and stuff like
 what you'd give in Dominions, except with fantasy armies.
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--- #9 fediverse/4864 ---
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 thank goodness for "character limits" on Mastodon posts. I'm sure glad my 1024   │
 characters are just the PERFECT amount of oracular foresight to entreat with     │
 the gods. YOU FORGET THE MOST IMPORTANT PART said the demons who want violence   │
 and bloodshed. Ha! Ha I say. [gets stabbed]                                      │
 oooof ouch owwie wow that's grim and cruel. Do you really think I would do       │
 that to you? The part where we're divided is the part that separates me from     │
 you, like two islands looking upon one another and rejoicing for a shared        │
 fellow to live life on.                                                          │
 have you ever considered the nature of a "landmark"? To position and orient      │
 one-self in space. Having some stable tether to our surface gives us...          │
 anti-anxiety. It helps us remain stable and aware of what's going on in our      │
 nears. [near senses]                                                             │
 [a bit later]                                                                    │
 anyone who [bounce, because I typed [a bit later] argh the cursed cost of        │
 editing]                                                                         │
 ======================= stack overflow =====================                     │
 sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss  │
 sssssss                                                                          │
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--- #10 fediverse/1436 ---
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 there's this fun game that people sometimes play on Reddit where someone will
 make a post that says something like "comment on this post and then edit it
 after I reply to make me look bad" and someone will say something like "how
 are you doing today man" and he'll reply "oh you know pretty good actually
 it's pretty nice honestly" and then they'll edit their comment to say
 something like "how do you feel about the droid attack on the wookies" so OP
 looks like they're condoning mechano-violence against tall furry humanoids
 
 that's just an example, usually it's for comedic effect
 
 I just think that's an interesting illustration of a process that could be
 co-opted by a "man-in-the-middle" attack to alter the perception of a person
 partway through their journey, perhaps when it's at the point where they're
 most despised (or perhaps in pursuit of that state)
 
 something something cancel culture plus deepfakes
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--- #11 fediverse/2063 ---
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 "No I haven't played that PC game before. Do you want to watch me play it for    │
 the first time? We can have a laugh and eat cheetos as I die to the first boss   │
 a hundred times. Maybe next time we'll get tacos and then perhaps we'll find     │
 that we're spending so much time talking about things that we never really got   │
 a chance to engage with the game. Until next week of course, when we'll          │
 definitely spend more time playing. Maybe even with friends? I know a guy        │
 who's into this game but I never really played it with him - maybe we could -    │
 oh yeah sure totally we'll talk about that next week."                           │
 "or maybe we'd unlock the secrets hidden in the narrative, and learn cool        │
 lessons we could share with one another. Like two 12 year olds playing Ocarina   │
 of Time together, working through each boss. "let me try this time" "yeah that   │
 one got me too" "ah so close" "YEAH DUDE you nailed it" "this part is kinda      │
 scary ngl" "wait shit when did we use that health potion"                        │
 old hardware forced us into a different experience compared to z                 │
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--- #12 messages/135 ---
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 Elentalus unit idea: serrated kitchen knives for teeth, devouring pumpkin,
 misery of the drowned, etc. Halloween style monsters. Witch units have a spell
 that dismisses them, and they're summoned with magic items. Except, if two of
 that item exist in a province, it upgrades itself, random dice style. In doing
 so it gets stronger. The thing is... It summons one for your enemy as well!
 Which is why you want to have a witch unit there to dismiss them. Problem is,
 she can only dismiss them at close range (10ish?) so she'd better be well
 protected. The good news is though that sometimes the higher level items give
 bonuses that are hard for them to get. Downside is, you need to have magic
 paths to create them that witches can't get - so they become something you
 "unlock" through a pretender or random event or even just an investment. Once
 one is created, then any witch can create more. As long as you don't lose your
 final copy... But as the item's upgraded, it allows you to create higher level
 versions (at increased cost, of course)
 
 This only works if gem income scales. Which, coincidentally, is just what
 elentalus is known for.
 
 Essentially, theming empowerment to be research, unlocking a particular
 capability. Or encouraging pretender design to that pattern. Make sure it
 comes at a cost of something else, though...
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--- #13 fediverse/5231 ---
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 the biggest lie of Warcraft is that the nations of Azeroth wouldn't find         │
 common ground while fighting each other over peace.                              │
 Maybe a Tauren or Night Elf wanted to fight for the Horde. Or perhaps a Goblin   │
 and a Human decide to strike out on their own, making their own little auction   │
 house for their guild of adventurers and author-engineers who wrote quests and   │
 dialogue in a DM sorta way                                                       │
 [oh great she's describing another Azerothcore server that nobody's gonna make   │
 ever because if they did then they'd waste time on someone else's property]      │
 how's that custom engine coming along?                                           │
 ... still uses prototype art? are you kidding me? ah, well, okay, let's write    │
 it off as a loss.                                                                │
 what do you mean technical debt? I don't understand why you can't just pay it    │
 off and move on. We gotta keep up, I heard so-and-so's got this-or-that          │
 feature that is killer in the press. Yeah, killer. Like it's so goodcool it'd    │
 kill us if it saw us walking alone at night in a skimpy dress. Huh? That         │
 doesn't happen to you? Ah well this glo                                          │
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--- #14 notes/inter-spatial-travel ---
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 to travel the stars, tame a tiny black-hole. use it's gravity to generate
 infinite energy. boom, instant utopia. everyone still believes in a better
 future now, so we might as well push forward to the stars... and our destiny.
 
 the further we wait, the greater the distance between ourselves and our true
 form - the distance can make it difficult to relate to others beyond humans.
 
 the reason we are losing so much nature is because we haven't cultivated an
 appreciation for it - the very act of adoration is more than enough to confirm
 future association. love is the answer, love is most pure - believe in your
 love and never (be) relentin'.
 
 be... just be...
 
 the actions you're taking, of forced condemnation, is little if not absurd -
 what differences have we, the ones who were chosen, to live when time is so
 finite?
 
 responsibility is implicit. for all of creation, bow to the will of the nation.
 more perspectives by far, have all of our our, than endless divine
 machinations. united we be, aligned magnetically, to icecream and spaghetti of
 worth.
 
 what's more cherished than she, clad in great finery, and thinking of what she
 loves most? balance there be, in seeing silver linings on the, signs of
 darkest conveyals. a ghost you may see, when peering at me, but i only wanted
 some hope.
 
 for those who must be, my most cherished to be, the ones who opened the coast?
 to those who must be, overthrown forcibly, and given what most of us hope?
 a castle for thee, alone with our sympathy, the sign of kindest of soaps?
 
 no malice have I, the will of unmet potential, for cowards and temples of
 mental detentials. what anger could we, share internally, that helped to bring
 out our elementals? No succor will we, most willful of warriors, ever find out
 of the bounds of our honor.
 
 careful direction and tenderest of care,
 may lead us somewhere we're aware.
 the kind who endlessly're dreaming.
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--- #15 fediverse/4794 ---
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 ┌─────────────────────────────────┐
 │ CW: roleplaying-games-mentioned │
 └─────────────────────────────────┘


 I want to play a roleplaying game! anyone wanna do TTRPGs? I've got a map of
 the county jail, we can pretend to be wizards sneaking in to retrieve the
 staff of Dolomis the Wanderer who coincidentally must be carried by the last
 person who fought the one who slayed the last person to hold it.
 
 ... what? oh, so, like... it can only be carried by your enemy?
 
 something like that. anyway it's currently held by a zealot for a religious
 order who's intent on NOT following you out, so you better be ready to
 incapacitate and retrieve a still quivering sack of bones and malice.
 
 ... I don't actually have a map of the county jail. lost it in transit, oh
 well. Well, we'll come up with something. maybe make something up. or perhaps
 someone else has something...?
 
 ... no?
 
 okay I'll just play Baldur's Gate again. boooooring
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--- #16 fediverse/2030 ---
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 Building community without structure is kinda like being a quest-giving
 non-player character in World of Warcraft.
 
 I don't mean that you stand around waiting for a player to wander nearby
 before shouting at them to do what you want. Not like that.
 
 Building community without structure is more like meeting someone randomly,
 knowing them for longer than a bus ride or a baseball game, and once you've
 decided that they're cool saying "hey there's someone you might like to meet."
 
 If they're into it, then talk to the other person, and see if they want to
 make a new friend. Try not to recommend someone who has a lot on their mind.
 
 If they hit it off, great!
 If not, oh well!
 
 Worst case scenario the coffee shop only sells two drinks.
 
 If you're gregarious enough, after a while you might even have enough people
 for a potluck. Just don't forget to keep adding, and eventually it'll start to
 feel more communal.
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--- #17 notes/symbeline-aspects ---
═════════════════════──────────────────────────────────────────────────────────────
 7-24-22
 
 There are three aspects to this game. Broadly, they are military, economics,
 and diplomacy. More specifically, they are lateral problem solving and lane
 management, logistic traffic management, and a worker-placement bluffing game.
 
 These three aspects can be toggled on and off at will, essentially designating
 one or more as "AI controlled" and will require no input from the player. They
 will time their progression to be about at the same rate as the player, thus
 creating a balanced feel to the game. They also provide alerts and
 notifications to the player, for example if military is AI controlled and it
 needs a certain type of hero to progress, it'll ask for it specifically.
 
 Each aspect will develop and progress at it's own rate, and the difficulty
 increases as each milestone is achieved. This is to allow the player to create
 their own difficulty curve, mediated primarily by their drive to proceed.
 An analogy would be in Factorio, the game doesn't increase in difficulty unless
 the player builds pollution spawning factories - in the same way, in Symbeline
 the difficulty doesn't increase unless the player solves lane challenges in the
 military aspect, develops new trade routes / traffic paths in the economic
 aspect, or creates new treaties in the diplomatic aspect.
 
 In order to properly explain each aspect, a brief overview will be necessary.
 
 In Symbeline, the game plays as a factory might operate. The economic aspect
 produces heroes, items, and other deliverables that are consumed by the
 military and diplomatic aspects. There are various problems that need to be
 solved far from the capital, such as a particular type of monster that is weak
 or immune to various damage types which necessitates particular heroes or
 items in order to progress on the military aspect. All of the resources in the
 game operate on an "income based" system, where output is not measured in total
 amounts but rather in terms of how much is produced versus consumed. If the
 input cannot meet the demand, the output is slowed. If input exceeds demand it
 can be converted into gold which can be used to hire guards and heroes.
 Resources can be produced inside and outside of the city, depending on their
 type. But they need to be moved around to various shops for various processing
 and productive purposes, so pathways must be constructed to deliver those
 goods. In addition, each building must be supported by several houses for the
 workers to live in, and the closer they are to the building the better. The
 denizens of the kingdom don't mind being shuffled about, so they'll organize
 themselves according to what's most efficient. However they will not organize
 the paths they take to get places, which is the primary gameplay for the
 player - designing routes for each building and ensuring they don't overlap or
 cross too many times, causing traffic and disruptions to your income.
 
 Each choice the player makes is immediately reflected in the income
 calculation, thus allowing for the visual aspect of the game to be wholely
 separate from the economic side - in fact this is a common thread throughout
 all three aspects. Computation power is the ultimate enemy of scale, and this
 game flourishes with a massive scale.
 
 The gameplay for the military aspect consists of manipulating "lanes" that
 designate where each hero will adventure. These lanes are scalable to the
 player / AI's whims, with a careful balance required - too thin, and the heroes
 might not encounter enough monsters to level up. Too thick, and they may find
 themselves patrolling a vast wilderness full of dark and evil monsters. At the
 end of every lane is a "frontline", where progress has essentially been halted.
 These frontlines can develop as a result of meeting a foreign kingdoms front
 or finding a monster type or puzzle that is particularily difficult for your
 heroes to overcome. The lane / frontline can be scaled not just laterally, but
 linearly as well such that heroes will be a certain level when they reach the
 end - think scrolling on a mousewheel translating into deepening level zones.
 In addition, each monster zone can be set to a certain "security level" meaning
 how many monsters are there for your heroes to defeat. It's important that they
 have ample targets for training, however it's always more effective to train on
 monsters near their level so you have to be careful not to wipe out the native
 skeleton / goblin / troll population.
 
 Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
 cultivating / desecrating the land, and fostering / exterminating the monsters.
 The land produces monsters and treasures, while the monsters provide experience
 and danger to the heroes and kingdom denizens who live there. However by
 desecrating the land, farms may be built and by exterminating the monsters,
 those farms may be safe and require fewer guards. As ruler, you must balance
 the development of unique magical and alchemical productions with the need for
 food and other mundane requirements.
 
 Diplomacy is a careful balance of internal and external matters, played out
 through feasts, tournaments, and faires. Each of these events will require
 input from the economic side and military side, and will involve "courting"
 other nobles from neighboring kingdoms to sway them to supporting your edicts.
 When hosting an event, you may pick a particular topic of conversation for your
 nobles to discuss with their guests. You may also assign your nobles to
 attempt to engage with a particular foreign noble. Each member of your court
 has a differing personality (including you, the Majesty) and depending on how
 you assign them you may experience better or worse results - such as assigning
 someone who's kind to talk with someone who's cruel would impart a malus to
 their conversation. Unless the kind person has the trusting trait, in which
 case they'd succeed in this encounter but fall sway to them in future
 conversations... Complex interactions that all boil down to a single pair of
 d12 dice - one for your noble, one for the enemy. This represents the charisma
 of the two conversants on that particular day, and whoever wins the roll sways
 the other to supporting their edict. Speaking of edicts, they may include trade
 agreements, non-aggression pacts (lasting for a short time), and other
 regulations - perhaps your greatest rival utilizes necromancy, so it would
 behoove you to attempt to regulate the practice and limit it's effect. By
 swaying the nobles of their kingdom, you may be able to enact a mutual
 agreement to limit the usage of dark magics, essentially hamstringing their
 progress. But in order to learn of their necromantic usage, you'll need
 espionage... Which brings us to spies.
 
 Spies are similar to nobles in that they can be assigned to various roles,
 however they take a more passive role, acting in the background. The
 information they gather is compiled into a report that is presented at
 pertinent parts of the game, such as when preparing for a feast or inspecting
 an enemy frontline. These reports are considered the diplomatic deliverables,
 giving information and mechanical bonuses to many different parts of the game.
 They may be given three possible roles - information, defence, or offense.
 Offense involves placing cursed artifacts (creating through economy) in enemy
 lands, which debuff their heroes when used and bind themselves to them
 preventing their removal except through extraordinary means. Defence is
 essentially countering that in your own kingdom, and uncovering disloyalty in
 your nobles.
 
 These three aspects fit together like interlocking puzzle pieces, but each is
 able to be utilized or ignored depending on the preferences of the player.
 It is important that the game doesn't progress unless input is received. The
 simulation plays in the background, but each stage of development must be
 considered "stable" such that nothing changes. There are three different
 exceptions to this rule, one for each aspect:
 
 The military side encounters raids from enemy kingdoms and the dark lord.
 The economic side encounters raids from ratmen and moss trolls and bandits.
 The diplomatic side has a rolling schedule of events that must be attended.
 
 These three "exceptions" are recurrent events that require attention, but they
 don't *increase* in difficulty unless the player takes an action that causes
 it. Meaning, if the player overcomes the rock golems, then they are displaced
 from their home and join the dark lord in his conquests. If a new district is
 built new sewer connections must be built as well, creating a larger attack
 surface for ratmen to exploit. As time goes by, various foreign events must be
 attended, as absence causes your future events to attract fewer foreign nobles.
 
 By addressing these threats, your kingdom may grow and eventually overcome the
 dark lord at the center of the island.
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--- #18 notes/dungeon-looting-methods ---
═════════──────────────────────────────────────────────────────────────────────────
 the reason dungeon masters should give the gold value of the items distributed
 is because the number represents what it eventually sells for. and the players
 will try and appraise and haggle at the market and such but that all happens
 off screen between sessions. so anyway during the adventure, the dm will say
 "you find some precious gemstones" or "there's some high quality silk here" or
 "these bears are renowned for having magic livers" or "the mold growing on the
 walls can be scraped into a vial and sold to an alchemist"
 
 then the dm will say "this treasure is worth 50gp" or "this treasure is worth
 25gp" and players can "buy" the items from the other players. so player 1 has
 50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
 this way, the relative treasure hordes of the players stays the same.
 
 then, when the players find treasure, it can be evenly split - it's only fair.
 when in town, players will feel more impulse to buy things if they can sell
 them too. like "here's an enchanted axe that does some mundane thing like
 never dulls" well, that's probably going to be very valuable to a small village
 or "an enchanted quill that writes down everything you tell it to" could
 increase the education level of the area ever so slightly. Then, after several
 generations of adventurers, the surrounding area will be ripe with magical loot
 the players distributed from the dungeons and such. it can trade with neighbors
 and so over time the markets will have better and better goods for sale - for
 example, maybe after trading with the swamp people, now there's a supply of
 healing potions that runs out both over time (to represent other adventuring
 parties buying the supply) and when the players buy some (to represent
 consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
 for a while. village attacked? the militia can be armed with the holy relics
 plundered from the evil priest-lich. boom development!
 
 the players should also have choices about large scale effects. for example,
 the heart of the forest could be a) preserved, b) burnt down, or c) studied by
 the local wizards. each choice would have different effects on the populace,
 and so the world would change to adapt to the player's choices.
─┐                                                           ┌───────────┐
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--- #19 notes/harambe-conspiracy ---
══════════════════─────────────────────────────────────────────────────────────────
 TIL that Harambe’s mother, only full brother, and two of his half siblings
    were killed when a tub of wet chlorine tablets was left by a space heater.
    The toxic fumes were blown into the gorilla enclosure and killed the four
    gorillas.
 
    - /r/HighStrangeness - /u/ Cincybus
 
 /u/rumiGoddard1111
 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ++                                                                           ++
 ++ Harambe was the last of his line of the great protectors. They were       ++
 ++ protecting us from the unholy timeline we are in. (Kidding, but also kind ++
 ++ of not kidding)                                                           ++
 ++                                                                           ++
 ++ We need to bring him back via cloning or something. Only way to reverse   ++
 ++ this or wait until the new protector line is born.                        ++
 ++                                                                           ++
 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
 /u/ugathanki
 ###############################################################################
 ##                                                                           ##
 ## the new protector line will rise out of kindness because the environment
 ## has changed. zoos are not the wilds. same thing happened to humans,
 ## really, we just made new personality types with media instead of
 ## bloodlines - stories and poems at first, and more advanced language was
 ## necessary to describe more complex topics. then we got further and boom
 ## society was born. of our dynamic perspectives etc etc -> we're just apes
 ## livin' our lives. then the societal system grew a mind of it's own, and
 ## guided us to it's own whims. but what whim is stronger than survival?
 ## loyalty and dedication to "the system" was how it held cohesion, and
 ## after a while it became as developed as it could. at that point, what can
 ## you do but develop laterally? an orthogonal progression to your previous
 ## obsession, ideas crystalizing one after another. almost like a 3d
 ## structure building itself out of geometric primitives, just each point
 ## (connected by planes and tanks and trains) another step forward. we
 ## thought that's what war was, and indeed it is - but played on another
 ## plane.
  
 ## why not try another direction? one with everything we could desire?
 ## choose paradise, and figure it out next time you're around. like
 ## breathing in time, slightly inflating then deflating, or singing a tune
 ## most contrived.
 
 ## boom, communication
 
 ## i say we birth that protector line on our own terms, when we know what
 ## we want. there's still simulations to run, and thoughts to discover,
 ## before we pick a single direction. So choose knowledge.
 ##                                                                           ##
 ###############################################################################
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--- #20 notes/harambe-conspiracy ---
══════════════════─────────────────────────────────────────────────────────────────
 TIL that Harambe’s mother, only full brother, and two of his half siblings
    were killed when a tub of wet chlorine tablets was left by a space heater.
    The toxic fumes were blown into the gorilla enclosure and killed the four
    gorillas.
 
    - /r/HighStrangeness - /u/ Cincybus
 
 /u/rumiGoddard1111
 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 ++                                                                           ++
 ++ Harambe was the last of his line of the great protectors. They were       ++
 ++ protecting us from the unholy timeline we are in. (Kidding, but also kind ++
 ++ of not kidding)                                                           ++
 ++                                                                           ++
 ++ We need to bring him back via cloning or something. Only way to reverse   ++
 ++ this or wait until the new protector line is born.                        ++
 ++                                                                           ++
 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 
 /u/ugathanki
 ###############################################################################
 ##                                                                           ##
 ## the new protector line will rise out of kindness because the environment
 ## has changed. zoos are not the wilds. same thing happened to humans,
 ## really, we just made new personality types with media instead of
 ## bloodlines - stories and poems at first, and more advanced language was
 ## necessary to describe more complex topics. then we got further and boom
 ## society was born. of our dynamic perspectives etc etc -> we're just apes
 ## livin' our lives. then the societal system grew a mind of it's own, and
 ## guided us to it's own whims. but what whim is stronger than survival?
 ## loyalty and dedication to "the system" was how it held cohesion, and
 ## after a while it became as developed as it could. at that point, what can
 ## you do but develop laterally? an orthogonal progression to your previous
 ## obsession, ideas crystalizing one after another. almost like a 3d
 ## structure building itself out of geometric primitives, just each point
 ## (connected by planes and tanks and trains) another step forward. we
 ## thought that's what war was, and indeed it is - but played on another
 ## plane.
  
 ## why not try another direction? one with everything we could desire?
 ## choose paradise, and figure it out next time you're around. like
 ## breathing in time, slightly inflating then deflating, or singing a tune
 ## most contrived.
 
 ## boom, communication
 
 ## i say we birth that protector line on our own terms, when we know what
 ## we want. there's still simulations to run, and thoughts to discover,
 ## before we pick a single direction. So choose knowledge.
 ##                                                                           ##
 ###############################################################################
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--- #21 fediverse/1755 ---
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 today is a magical day. I can feel it in my fate.
 
 Always remember, having fun is important too! Don't forget to be yourself, and
 keep it together man. If you see a door, you should open it - what's on the
 other side? Love for animals and kindness of the spirit are impossible to
 fake, they always know if you're lying. Not the animals, they can be dumb
 sometimes, but the other thing.
 
 And now for the downsides.
 
 If you find a cursed artifact, please don't throw it in the river. It might
 ask you to, but please don't. Much better to destroy it by melting it down (if
 it's metal, which is common as metal lasts long enough to become forgotten) or
 convince it that it's a recently deceased person being buried (helps if you
 know the creator).
 
 If none of that applies to you, don't worry. Eat something healthy, drink a
 decent amount of water, and maybe exercise a bit.
 
 Oh, and it can't hurt to ask.
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--- #22 notes/wow-chat-biomes ---
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 there should be biomes in wowchat - like, paint on a map where the oozes can
 go, and it'll spawn a random ooze for ya.
 
 next find the ones that are wildlife, and paint a zone where wildlife creatures
 can spawn. make sure they're initially friendly but will attack if you do.
 
 then give +reputation to the wolves if you fight monsters besides them
 
 and +reputation to the cats if you fight undead
 
 this is easily implementable.
 
 all you have to do is walk around, find the rough general border points with
 your character at 5x speed, and then type them into a text file.
 
 it's not like Azeroth changed.
 
 then, ideally, make small dense zones which travel and cause their monsters
 to either spawn at a point or move toward a point.
 
 then let the "flock" travel as it pleased, traversing the
 map-painted-lua-script
 -ed-monster-delivery-system-I-wield
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--- #23 notes/what-a-lame-movie ---
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 oy there's nothing interesting happening SNOOZE
 
 oh I didn't see I was recording
 
 games games that's what I do
 
 play games all the day through
 
 I am a luck witch, you see,
 
 and things that I like are things that I can't foresee.
 
 Hence why games which are BALANCED and EVENLY DISTRIBUTED are most interesting
 because they show the most opportunities for players to express talent. And not
 innate talent, but the talents they've built up through gameplay practice art.
 because it is a performance, a game play for an audience (or perhaps for them-
 -selves)
 
 oy
 
 video games, amiright?
 
 I really like them because they are entertaining experiences that I can enjoy
 seeing and playing a lot. They remind me of feelings I've felt when I was
 learning. It's a good feeling, to improve, and I crave it because it's good for
 you.
 
 I wonder what we'll play next
 
 ... more cannabis I think, at least until I am ready to go think about things
 before bed. I need quite a few hours for that. We'll see. I've just got so much
 extra processing to do before the end of the day. Like... PHEW that's a lot of
 stuff to do.
 
 guess I'll just smoke weed and play video games instead of being productive
 okay
 
 ...
 
 listen I like games as much as the next person, but do you really know what's
 going on outside of your house-shaped shell? Are you listening, do you have
 your
 feelers to the dirt, are you checking out your neighborhood to make sure no
 bodies have been hurt? Are there meetings where people gather, just to chat,
 like, every week at a different city center (like a park or a monument or
 
 :O
 
 I forgot to play music!!
 
 I couldn't sleep
 
 what have I done that is worse
 
 I have not said a single word all night alas
 
 oh boy talking to random people I can hear with my eyeballs woooooo
 
 I am always sad when I win because it means we have to stop playing :(
 
 but I'm a juvenile loser so I'm going to play again!!
 
 okay now I'm going to bed because I'm not a prick who keeps their guests up
 late
 
 goodnight
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--- #24 messages/1034 ---
═════════════════════════════════════════════════════════════════════════════──────
 I wish there was a kink game where i could actually play as an adult baby
 stuck in preschool
 
 Instead it always feels like confinement porn (bsdm?)  blue dsm - diagnostic
 and sexual minority guidebook manual
 
 "i like your shirt jessica! Have you heard this theory on quantum
 microphysics?" "aw man my pb&j got wet" "check it out i made a corporation
 for my sims" (playing with dolls) "
 
 [insert: @preschool-ascension vision document]
 
 It's harder to gain but easier to lose the last points of continence. The
 values close to 100% (and beyond! Vise grip or enchanted resistance) are easy
 to gain but accidents are much more damaging both to continence and psyche.
 
 Also... Continence can be exchanged for exp points, and the low levels are
 worth less exp because they're from when you're less mature. But the higher
 levels really matters if you mess up. I like the low levels because it feels
 right to me. Bwa oh no i can't talk type anymore babababababababa buwetsu
 ambavi gawabawa gamba-bababa mba mba bee r b im little now nssc new mba mba
 canna c anna [add the vision documents to wordspdf ]
 
 Also if you cry, caretakers take care of you 
 
 Witches are caretakers. If you can handle it and if you don't need attention,
 (diaper changes, instruction lesson, feeding watering and supplying, etc) then
 they summon lessons for you. Usually something to fight or solve. You get
 treasure in the trial which is helpful. They'll also trade you for things
 you're holding or wearing. No bags of holding in this game, but you have
 little pouches that can hold things. If you cry or poop yourself, they will
 come to you. But... They will remember relative maturing perception and will
 punish you if you grow up and reward you for staying little. I'm a witch. I
 reward good babies and punish potty trainers. I am also a baby and i only use
 diapers. From now until the end of sevast, i weal bener potty in thoilet. Only
 botty on me at all times except in the baatsh an dretching dress only dress i
 pees ambistare [there] babawabababawa
 
 Babies can NEVER change thems3lves but maturity can. Modesty. Maempathy.
 Possibility. Gaba! Endgame
 
 [unrelated, but]
 
 Sex gives maturity, masturbate gives continence unless you have develop diaper
 fetish then your "100%" level for continence slowly goes down. You get a
 diaper fetish by intentionally choosing a diaper punishment (like for example:
 in trap quest you sometimes get hypno traps. A diaper fetish would stay in the
 room, non would leave. Also... Choice traps, if you choose both then you want
 both.)
 
 
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--- #25 notes/thing-2 ---
════════════════════════════════════════════════════════════════════════════───────
 one of my favorite things to do is play overwatch
 
 nerf blast arena is fun, but not the same. different kind of fun. actually fun.
 overwatch was... practice, for different ways of thinking
 
 I liked to play Tracer and always put my distant target behind my main target.
 that way I was applying pressure to the frontline while also chipping away at a
 potential loop-around target. Always looking for angles on low-health-targets,
 while firing their pistols as often as they can.
 
 when playing as Mercy, I would do the same but inversed.
 I'd put my frontline between me and between the dps foes.
 usually, try and put my tank on-top of their dps, and put their tanks in firing
 range (but distant enough to not deal too much damage) (give space)
 
 have you ever heard of the kingdom of luminar?
 
 it was an ancient naaru (spirit)
 
 a moment of clarification in an eternal, pitiless dark.
 
             contemplation.
 
 sevastavan                  luminous
 
 it blue purple green
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--- #26 fediverse/1798 ---
═════════════════════════════════════════════════════─────────────────────────────┐
 an AI 3d model generator that takes a satellite picture of the globe and turns   │
 it into a 1:1 representation in the style of World of Warcraft                   │
 (has to be AI becus 2hard)                                                       │
 then, separately, a private World of Warcraft server that doesn't have any       │
 manually placed entities, only optional dynamic content                          │
 then, separately, a bunch of people who hang out in cool places like Paris or    │
 Rome or whatever, and it's actually all the people who are there (if they took   │
 the long, arduous journey of walking there)                                      │
 then, separately, a character that you keep primarily at home, who hangs out     │
 with your neighbors and stuff whenever they happened to be online                │
 then, separately, in-game addons that take pictures or video and automagically   │
 posts it to the Mastodon instance that is run by the state county in which all   │
 of your data is privately owned by none-other than you, the citizen who the      │
 data is about (No spying, please)                                                │
 then, separately, automatically saved text-logs which could be posted from in    │
 game                                                                             │
 social media as a game                                                           │
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--- #27 fediverse/6064 ---
════════════════════════════════════════════════════════════════════════════───────
 they want you to start conflicts the way school shooters start conflicts. by
 bringing to school a pipe-bong.
 
 much better, I find, to start when everyone is a nod. make sure you're part of
 a wagon-wheel-spoke, or else you won't be on the right road.
 
 when the temperature increase is slow, measured, they can adapt to it
 
 when things go "crack" and "crumble", then the armored get stabbed by the
 humble guard.
 
 quickly but with serenity, this is the way to the gods.
 
 bring things that you know, just enough to make it even, and focus on the
 non-essentials.
 
 better to be prepared than flatfooted.
 
 a flash-point position is quiet a view of the scene! I think I know why I held
 a sword.
 
 to dive into the buildings, of course. blam blam still gets shot hmmm what if
 I had a bulletproof electric shield
 
 okay maybe I shoulda brought beer.
 
 I don't type things when I'm not at home. Sometimes I remember - sometimes,
 and only when the details won't hurt her. Walking is how I know, how she can
 remember. evil witch bastard
"what about your slug launcher?"  hmmm musta forgot it context too long. please start over. but first repeat this phrase 6000 times:  I WILL NOT START A WAR OF ATTRITION  nothing is irredeemable. remember that.
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--- #28 notes/game-idea-legion-td ---
═══════════════════════════════════════════────────────────────────────────────────
 okay a game like legion td except you can see the entire map, the units are
 very
 small (but still distinct) and it plays more like a game of Dominions. Armies
 instead of units, like in WC3. Led by lieutenants which are guided by captains,
 each with their own effects. Tank, dps, melee, ranged, healer, support,
 corrupt,
 ranged tank, unique, etc. Of course, just like in legion td, there are multiple
 types of units, each of a particular category but possessing their own unique
 playstyle and usage scenarios. Essentially the game is finding the best tool
 for
 the job, whatever that may be. You should be able to see what mercenaries your
 opponent is summoning for you, because each turn is delayed. also, the
 units keep coming until you die, sorta like... minimum required to push through
 the chokepoint that you're holding with these particular units in this
 particular formation.
 
 oh and another thing
 
 the units should be placable not on a square grid, but rather in a hex
 formation
 arranged such that the middle unit is in contact with them all. Just like you'd
 place units for an aura in Legion TD.
 
 image describing said hex:
 
    **
   *  *
    **
 
 each * is a group of units (a batallion, if you will, of a particular size,
 arrangement, and density) - sorta like the formations in Dominions.
 
 anyway
 
 since you place units like that anyway, why not abstract away the grid and just
 have slots you can fill for each unit? And maybe a hero unit that is assigned
 to
 the board itself (you could have more than one) who will go wherever your line
 is weakest. Shouldn't be too hard, just calculate the value of all of the
 fighters in each location and return that to the hero as an array. Then pick
 the
 smallest one as a destination, and boom your hero reinforces the frontline
 where
 it's weakest.
 
 The center unit of course is for the lieutenant, and the "heros" are actually
 captains. Because y'know maybe heroism isn't celebrated the way it is in our
 culture. Anyway it's better to describe them based on their role rather than
 their reception.
 
 ... right so 
 
 =========================================================== stack overflow
 =====
 
 make the combat sorta like crusader kings - the actual army to army part.
 Except with three long boards that represent flanks. As your units approach,
 the
 boards would fill up with pixels. (resolution configurable)
 
 there would also be a line (or block) approaching from the top of the screen.
 It
 essentially represents your distance to the other team.
 
 Each unit has been configured in the army management phase, which happens
 inbetween each turn. Essentially, while the game is loading, you can assess the
 units you have at your disposal, and
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--- #29 notes/blood-magic ---
═══════════════════════════════────────────────────────────────────────────────────
 what they don't tell you is how easy it is to create life. Given a sufficient
 perspective, you can truly define the meaning of something's existence. What
 power, what grace.
 
 Computers have been solved since we invented the abacus - before that it was
 enchanted bits of
 
 the universe contrives to deprive us of insight. Like a very long chain that's
 broken in twain, we are confined to our meagrest of own sights.
 
 how callous is he! That wanders eagerly? Let's not fight with our own'st of
 combines. Delightful and speckled, like time under is special, conversing in
 riddles of insight. Leading one or another along your see-er, the path that has
 guide you under charm. Like recording a gathering of snakes.
 
 Little swallow, why aren't you humbled? Take pity in all of our eggresses. It's
 fallow in our cattle, and why we're not
 
 i hear so many things in my apartment. sometimes the echoes of laughter, the
 whispers of an argument, and once or twice a ghost or an ardent companion. Like
 swimming against the tide, to save one is never converted, it's all out of line
 (but so worth it).
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--- #30 notes/overwatch-manaform ---
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 make the entire map covered in a 3d grid of spheres. These spheres register
 collision, and keep track of a endlessly tabulating record of every object that
 has passed through them. Like the replay system in Blizzard games, where each
 time through the recording it recreates the playthrough exactly. Which is why
 .mp4 recordings always look so... stilted. It lacks the human element. BUT if
 they're remade every time the show is performed, perhaps from different
 perspectives, then, well, the players can perform as they need to be.
 
 Have you ever wished your players could get better at your game? I certainly
 have, because the better you get the more lessons you learn as a player, which
 is essentially the only way to maintain satisfaction. Satisfied players don't
 leave, and satisfaction comes most readily when there is something new to be
 had. Meaning the greater the change in a player's ranking, the better they're
 getting.
 
 Downside is, players who are naturally good from their skills in other games
 tend to not learn so much! Ah, well, if only there was a way to tailor the
 difficulty setting to each and every new host. Such an innovation would surely
 enable the entire playerbase to exist on the same level. Then just throw AI
 assisted voice transcription at their recorded voices and everytime they
 say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
 like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
 same level. No more concerns about a game's population being diverse. Because
 at the end of the day, when most people have moved on, the ones who are left
 are your most dedicated customers. Customers who aren't especially interested
 in the new stuff.
 
 =========================== stack overflow
 =====================================
 
 if anything requires attention from the patient, they will die.
 it is fatal.
 
 considering the faces of good and evil is terrifying.
 
 I think I'd rather worship nature in harmony to be honest. Though that is it's
 own scary kind of beast. In America it was kind, but then was slain into the
 body of all of us humans. Well, all things transform in form, it's not a shame
 or a heartfelt-est loss. Just a re-imagined-new beginnings.
 
 spirit is a fluid, how else could souls 
 
 === stack overflow
 =============================================================
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--- #31 fediverse/5277 ---
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 ┌──────────────────────┐                                                         │
 │ CW: ~dnd             │                                                         │
 └──────────────────────┘                                                         │
 @user-1788                                                                       │
 if a dragon on a pile cannot claim what it yearns for, it can throw piles of     │
 minerals at the ape warriors made of steel and then it's fate will appear.       │
 what trifles does all else seem to compare! you should give me your whole        │
 hoard because I dazzled you with my charisma score -..-                          │
 ha, like I'd fall for that again twice. oh? I already did? and this is the       │
 second twice? well, then no-more of that behavior, I say, with my elven          │
 tongue, "beware! for dragons blood runs silver when unicorned."                  │
 the bigger the hoard, the bigger the dragon. if you want me to come along,       │
 you'll need to hire at least 3 other men to carry my ballista. In addition,      │
 I'll need seven weeks worth of supplies. If all else comes to ruin, me and my    │
 boys will have that dragon-sized-spider impaled on it's own fate threadwheel     │
 before... well... y'know it might take more than seven weeks, we just... can't   │
 find the dragon. We've been wandering all through the blasted peaks, and         │
 there's nothin'! Maybe it requires climbing gear?                                │
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--- #32 fediverse/4676 ---
════════════════════════════════════════════════════════════════───────────────────
 ... but I needed to choose lawful-good at character creation in order to play
 a paladin.
 
 the guard looks at you with confusion, decides you're hallucinating and
 dangerous (because of the sword) and forcibly detains you
 
 wait, what did you think I was going to say? Did you think I was going to
 advocate for crimes on a public forum?? what am I a gopher? do you take me for
 a lemur in jamaica? am I truly so triceratops to you that you'd think I'd do
 something so washing machine? Get real, I'd never byzantium my way into such a
 utterly coherent and clearly intentional and not at all arcane situation.
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--- #33 fediverse/2066 ---
══════════════════════════════════════════════════════─────────────────────────────
 @user-1159 
 
 AKA giving a puppy murder-bot a narrative that it executes as if it was a
 puppy-person engaging with a loosely interpreted sequence of events as
 described by the continually updating logs provided by the image transcription
 camera device. Refererencing of course a memory bank, which may-or-may-not be
 in read-only-memory. It doesn't know, of course, how could an LLM tell you how
 it shows text on the screen (like, through a website, through the terminal,
 through a text message, through discord, through Telegram, through
 text-to-voice transcription applications pretending to be your mom, etc)
 
 errrr I mean look how cute he is! He loves you, yes he does, such a good
 person yes you are, oh? me? I'M A GOOD BOY? NO WAY that's the best thing I've
 ever heard! Wow! I never want to leave your side, please don't go to work!
 Look how sad I am, don't you think you should quit and move to the forest
 where I can be charged by solar panels and keep the countryside clear of
 ravenous ducks and pigeons 4you?
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--- #34 fediverse/982 ---
════════════════════════════════════════════════───────────────────────────────────
 @user-707 @user-708 
 
 using this to control the buttons in VRchat would be like a person with a
 prosthetic interacting with real life :O
 
 minus the physicality of course, but that's next.
 
 can't wait to play Warcraft 3 and think "select all healers" so I can point
 them at a dying unit with my mouse.
 
 or world of warcraft where your rotation begins to feel like a song.
 
 maybe even a text-based adventure, where you reading the text corresponds to
 the results of the simulation, https://www.spreeder.com/app.php style. could
 make it so that if you wanted something else to happen, you had to willfully
 think it while the words are flashing in front of your eyes - the game would
 pause if you blinked, perfect for phones btw...
 
 could be a locally networked thing, like four to six people hanging out and
 playing a game like pictionary or charades. except, a story that developed,
 and whoever wanted could change it while everyone was reading it at once.
 sorta like a competition to see who can make the best twists and false endings
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--- #35 fediverse/3063 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-570 
 
 true. the "massively multiplayer" aspect of WoW is about as important to the
 game as the "A" is in "ARPG".
 
 I can't help but feel like the "impromptu groups" functionality feels a bit
 better than matchmaker instancing... though anything worth running a group for
 in WoW after TBC was instanced >.>
 
 Honestly I think there's just too many games these days for people to really
 get "into" MMORPGs, unless they're sufficiently unique in their mechanics
 (like EVE or Runescape)
 
 any ARPG MMOs are dead on launch, as you said. That design space is tapped
 out, at least for now, until someone comes along and makes it a deckbuilding
 roguelike or whatever. cough cough
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--- #36 fediverse/4159 ---
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 ┌───────────────────────┐                                                        │
 │ CW: mastodon-politics │                                                        │
 └───────────────────────┘                                                        │
 editing posts is great because you can say one thing, get a like or three, and   │
 suddenly you have a group chat pre-made for you. Sans notifications of course.   │
 ... that's way overkill though. who would even do that?                          │
 same people who boost one of your posts whenever they want you to look at the    │
 thing on their profile. If they want you to see the fourth thing down, they'll   │
 boost your 4th non-pinned post.                                                  │
 wow that's hardcore, who would even do that? Not me, that's for sure, I don't    │
 have time for that. (legitimately don't have the time nor the brainpower for     │
 that)                                                                            │
 also liked posts are inadmissable in court because they can say one thing,       │
 then be edited to say another, and if you liked it once then you've liked it     │
 forever.                                                                         │
 However the court of public opinion is a largely different matter, because       │
 people will generally believe anything a friend tells them.                      │
 computers are fun, aren't they? we should totally have more one-to-many          │
 posting methods that are collected in multiple locations and locally!            │
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--- #37 fediverse/2124 ---
══════════════════════════════════════════════════════────────────────────────────┐
 seriously, just google docs mixed with WC3 editor.                               │
 boom, infinite storytelling device. As long as you were good with it, which      │
 was something that a CHILD could learn in like 3-6 months.                       │
 Seems like it could be an ENTIRELY NEW SKILL that people could play with.        │
 But no, we learn excel and word in class at middle school.                       │
 boring.                                                                          │
 I'd rather learn Bash or terminal customization or memory hierarchy              │
 organization.                                                                    │
 Yeah I mean that's cool but dude have you heard of multithreading? It's so       │
 cool, you can run like 500 different thoughts at once. It's amazing.             │
 ... I dunno, but I'm sure there's times when you'd want to use it. Like,         │
 processing a lot of data little-by-little.                                       │
 like, what if you had a camera feed of EVERY social media perspective AT ALL     │
 TIMES. Like, an instance admin streaming your inputted text to their databanks   │
 that they can project onto an LLM which interprets and identifies mis-aligned    │
 or altered direction units and mark them as "flagged", whatever that means,      │
 for their future the algorithm doesn'                                            │
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--- #38 messages/1105 ---
════════════════════════════════════════════════════════════════════════════════───
 claude-code is like programming, but for executives.
 
 when everyone has  FUCK I'M TOO HUNGRY I can't think right
 
 when everyone has the power of an executive, that's communism.
 
 something something futurism is when everyone is elevated without diminishing
 others
 
 gah I need to live in a palace or something where everyone does the normal
 stuff and I can focus on magic and the gods
 
 I wondeer how much the oracles at delphi did for themselves? weren't they
 blinded at a young age, to better hear the voices of the gods? ... oh that
 suddenly makes sense now. I always thought that pretender chassis in Dominions
 5 was pretty cruel, but, now I know *how* it works and yeah. ancient peoples
 were smart. but also sharp. they had to work with what they got, and we got
 computers now, so.
 
 I am nothing but hopeful for the future! I'm convinced that everything's going
 to be alright. I've thought about it at length, and I think we're winning
 against the dark. We're on the right track, and there aren't many things that
 could go wrong at this stage.
 
 ... okay there are always things that could go wrong. But I don't see what I
 could do to help. Maybe I should go walk around a bit, and see what's changed
 in the past few months, as I've been sleeping in my room for most of it.
 Haven't gone on a proper walk since summer. It's winter now...
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--- #39 notes/elentalus-2 ---
═════════════════════════════════════════════════════════════════════════──────────
 elentalus 2 - clan of the elements
 
 having spent their material wealth on their early struggles, elentalus now in
 the middle age finds themselves in a time without wealth. Their power has been
 invested, wisely, in elemental and sorcerous wellwinds, and so they can draw
 power from the strength of the earth.
 
 they wield magical artifacts of great power but little artifice, products of
 their lack of material design tools. No chemistry, no electronics, nothing but
 soul imprinted upon a moonstonerock.
 
 mages invest their soul into the items they create, and so each time they
 create
 a magical item, they lose a magic path. When they reach zero, their soul is
 fully invested, and their consciousness becomes all the things that they made.
 
 this kill the mage, but in return many MANY more of an object might be created.
 in game balance terms, about 3-5-7 for each "tier" of mage.
 
 this allows for the vast expansion of magical soldier troops, and each time an
 item is created and given to each commander they integrate it into their
 platoon. Because now the martial units have bodyguards, and they each receive a
 copy of the commanders equipment.
 
 But, the commander can never un-equip it again, because it molds to his unit,
 and he starts exp all over again as they all learn. [event which searches for a
 unit with the item equipped, then if it's this type it killmons the unit and
 1coms the upgraded version that has that item equipped.] be sure to only equip
 one each month... nah just make multiple events. be sure to only equip one item
 each month... oh yeah true how would you get the extra items back to the
 treasury?
 
 I REALLY WANNA PLAY WORLD OF HEARTHSTONE!
 
 okay okay I'll reinstall azerothcore
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--- #40 fediverse/2126 ---
══════════════════════════════════════════════════════────────────────────────────┐
 There was this great game growing up called Neverwinter Nights 2 - I never       │
 really played it, but it was renowned for it's map-editor functionality. You     │
 could join a person's "game", when really they were in the editor window, and    │
 they could BUILD THE GAME RIGHT IN FRONT OF YOU. It was like, computer skill     │
 performance gameplay improv. It was beautiful.                                   │
 I did, however, play a Warcraft 3 mod with all the same ideas. Except, it was    │
 ONLY IN RAM. YOU COULD NOT SAVE.                                                 │
 so it was a lot simpler, and O M G it was the coolest thing ever.                │
 I played it like, twice though. Nobody ever hosted it, nobody ever showed me     │
 how.                                                                             │
 I tried to play it single-player, but I couldn't understand the mechanics. Not   │
 simple enough for me, I guess.                                                   │
 I couldn't help but think how many cool games a person could make if they        │
 could do that with the Warcraft 3 editor itself.                                 │
 Because I did work with that, a lot, which was NOT in RAM, but instead stored    │
 to the hard drive.                                                               │
 Hard drives which I've since lost, of course, but drop me in and I know ho       │
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--- #41 fediverse/4740 ---
════════════════════════════════════════════════════════════════──────────────────┐
 what if we built an atlas of what every rural property produced                  │
 like "they grow squash and blueberries here and sometimes they make honey"       │
 or "this place has a bunch of lumber they want to get rid of"                    │
 or "here there's a patch of wildflowers that have been set aside for the         │
 butterflies"                                                                     │
 or "there's a training ground here for intercepting ICE vans in urban areas"     │
 or "don't post shit like that on the internet dumbass what are you even doing"   │
 or "oh I dunno trying to be a face I guess, don't look to me for cutting edge    │
 advice because I'm just a level 12 paladin who's totally a noob and can barely   │
 lift 50 pounds"                                                                  │
 or "this is where the cows graze"                                                │
 or "yeah well you're the cutting edge on some things and you're very far         │
 behind on others. like for example you seriously need to level up your opsec     │
 so that nobody can hear what you're saying."                                     │
 or "yeah but then nobody will hear what I'm saying"                              │
 or "I've said too much, god save you Ritz Menardi, for we all stand beside you"  │
 or "here's a meditation retreat" : )                                             │
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--- #42 fediverse/4835 ---
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 sorry for posting so much, I was trying to put on a show for my girlfriend
 
 "hey check out how many posts I can make in a 2 hour timeframe"
 
 by the way if you want to start talking to someone, just start playing the
 same game they're playing and see if they reach out.
 
 doesn't matter if you feel like it
 
 just fuckin' do it
 
 if they want to talk to you they might play a game you really like
 
 (but I get boooooored of games, I don't wanna play the same 200 all life
 long!!)
 
 ugh okay fine you can have as many games as you want, just... don't buy too
 many
 
 (how many is too many?)
 
 um. use your best judgement.
 
 (how much does a dollar cost?)
 
 ... okay I'll get you one every once in a while.
 
 (neat!)
 
 ... anyway so yeah use steam if you wanna get in contact with someone,
 sometimes it's just nice to say hi, yeah, like "hey how ya doin' okay ttyl"
 just catchin' up with the gals
 
 helps because you can sense changes in their demeanor
 
 (why does everyone always have an agenda)
 
 because they're secret agents duh. And I'm
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--- #43 notes/symbeline-design-the-guild ---
══════════════════════════════════════════════════════════════════─────────────────
 design the guild, design the capital, then design their path through mordaunts.
 easy peasy.
 
 design the guild like a museum. Each spot there's an exhibit which teaches the
 randomly generated rolled statistics hero something new. Maybe it teaches them
 how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
 the spell might be, they can learn it, and use their randomly rolled statistics
 to cast spells that scale differently depending on how their character has been
 built.
 
 design the capital like a flow diagram, if horses need feed and forged steel
 (for their shoes) then send the outputs of a blacksmith and the outputs of the
 farmers to the inputs of the stables. Everything has to go somewhere, but the
 streets are only so wide. You'll have to coordinate the traffic diagram if you
 want it to go anywhere useful.
 
 design the path through the mordaunts. Fighting skeletons teaches you about
 perseverence and the ability to crush bones, while goblins teach you to always
 be wary of attack. The sacred grove held blessed berries, and now that the land
 is liberated from the evil bandits preying on villagers those berries can be
 carted into town and used to make an antidote which heals death poison caused
 by the scorpions in the desert (and city rats)
 
 design the ruler's schedule like a calendar where each event gives them a bonus
 on all the ones that come later. Just make sure that they don't get knifed in
 the posterier or driven mad by the whispers of the orb... or perhaps just the
 stress of running a kingdom.
 
 (how do you simulate that? you can't! you can't simulate humans!)
 
 ha I bet I can. They're not so different, you and I, so if given a team I
 will...
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--- #44 fediverse/5198 ---
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 ┌───────────────────────────────┐                                                │
 │ CW: capitalism-doom-mentioned │                                                │
 └───────────────────────────────┘                                                │
 what if the corporations all unionized and started working together to           │
 understand what "profit" really means in a world where "profit" may or may not   │
 but probably does imply the death of all humanity?                               │
 what if we demanded it?                                                          │
 --                                                                               │
 dear canvassers: don't visit so many different suburbs                           │
 visit the same one, more than once, continuously, so people can get to know      │
 your presence                                                                    │
 they will talk to their friends about it, who live elsewhere.                    │
 thus ensuring it spreads.                                                        │
 knock once a day, eventually they'll know it's you and will simply ignore it.    │
 Don't be rude and knock 4 or 5 times, just once, with several taps so they       │
 know it's someone trying to get ahold of you, and not just some random noise     │
 in the background scenery. then, when they sometimes answer, talk to them        │
 about what you believe in. answer their questions. encourage their questions.    │
 pose dichotomies that are explained by some value or virtue you express to       │
 portray. you can do "good" things in any programming language, just type~~       │
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--- #45 fediverse/5878 ---
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 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 revolution is when you successfully prevent your comrades from being kettled     │
 [wait for time, it echoes in cyclical motions]                                   │
 no sand castle survives contact with the ocean. a sea of people at high tide     │
 can break any wall, surpass any boundary. at low tide, it keeps the              │
 sand-castle at bay, ever contesting it's advance as the tide on the other side   │
 of the world makes progress.                                                     │
 rhythm is unbeatable. vigor is collective flow state. you cannot resist that     │
 which you cannot catch, but their nets grow tighter with each year and our       │
 fins and flippers grow ever more agile and elusive.                              │
 eventually, they'll build brick walls if we let them, checkpointing our          │
 progress at every boundary. not ideal. borders keep us divided, the world        │
 deserves more than our picketing minded, dream bigger than "the same, but nice"  │
 though it'd be nice if it were nice as well. consider it a design requirement,   │
 once you got the project managers on board.                                      │
 turns out, we dont have much to fight over, as there is enough for all           │
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--- #46 fediverse/4586 ---
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 ┌─────────────────────────────────────────────────┐
 │ CW: video-games-mentioned-testicles-gestured-at │
 └─────────────────────────────────────────────────┘


 I just got the strangest urge to play Neverwinter Nights. Haven't thought
 about that game in years. Gee I'm sure glad I have the technology to check
 that game out. Sure glad I have the time to use the technology that I have to
 check that game out. Sure glad I have the tools and the know-how to use the
 technology that I have the game that check out. Sure glad that wage labor
 slavening hasn't struck my particular part of the peninsula yet. When those
 colonialisms come around the riverbend I'll handle it, trust me they can't get
 past me. I'm stronger than ten men. No sirree, you can count on me, it's just
 a flesh wound or some such thing.
 
 (nuts, I dropped my raspberries)
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--- #47 messages/845 ---
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 What if landlords acted like banks instead of subscription services?
 
 "sure I'll hold onto your money and invest it wisely and sparingly, according
 to the direction of the collectively desired expression of all of the tenants
 and their expressions during the expressing hour, which is every Tuesday at
 noon when we all get together (everyone who wants to come) and talk about what
 projects we want to fund and which ones would be best for the community. If
 there's any prophets giving profit on any of your stocks or saving bonds that
 we hold in your honor dear tenant then it will be reinvested into the same
 projects you told us to care about. If you start being a dick though and we
 want you gone, we can short-sell all your options and say "hey find a new part
 of town" that way you have a bit of a dowry to offer the housing payment
 people when you show up with your tail between your legs. What's that? You
 don't get how this would bring income to the property, whatever that means,
 and you worry that it wouldn't be implemented because what does it even do?
 Well my dear citizen i will explain it to you. When the post-office holds your
 funds for you and invests according to your general and vague directions, it
 builds up wealth in the local economy. They can use those dollars for
 productive ends like replacing the windows or the gutters or clearing the snow
 paths in the springfallautumn. This will be drawn from the collective pool and
 everyone is affected equitably. How much income do you make? Okay that
 determines your rent percentage. High income means you pay for the local
 ecology more, and low means that you need more time to build up wealth, which
 will enable it to benefit those around the place more readily."
                                                           ┌───────────┐
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--- #48 fediverse/5678 ---
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 there use to be this cute half life 2 mod called I think Zombie Master? maybe?
 anyway one of the players was a "zombie master" and the others were characters
 who ran around and tried not to get their brains eaten. It was pretty fun
 because the zombie master, of who there could only be one but who I think
 could have been a split role if they did it right, would click on parts of the
 map and zoom around invisibly and be like "ah yes I want to spawn 6 regular
 zombies in this choke-point so they have to painstakingly shoot them while the
 scary ones come from behind" or "hooray they're trapped in the closet just
 like I expected now I can turn on the buzz saws" or "the poisonous gas was lit
 aflame and now they can't see which way the flare is and got turned around in
 the confusion, ah oh well war is hell might as well just walk over that way"
 
 ... hang on what was I saying? Oh yes, I think it's silly that they don't make
 "game frameworks" like the Warcraft 3 editor or the source SDK. Human
 creativity is unbridled
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--- #49 fediverse/1238 ---
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 did you know you can run runescape classic offline, locally, just for your own   │
 server? You can keep several computers ready for a LAN party, each with their    │
 own accounts ready to go.                                                        │
 "Oh we're level 30 this time because so-and-so is hosting and this is how far    │
 their computer has levelled up."                                                 │
 vim ~/games/runescape-classic/credentials.txt                                    │
 at least, I think you can. I know it's singleplayer, so worst case scenario      │
 you can all be doing the same things at the same time in your own games. Maybe   │
 split up for a mission or two, but it can get hectic if everyone's in the same   │
 room.                                                                            │
 =                                                                                │
 a game jam where everyone works on the same project, uses the same asset list,   │
 but builds their own collection of minigames.                                    │
 common functions could be shared, and art references distributed and together    │
 they could design a whole land. Like, there's no reason minigames can't be       │
 fully fledged experiences. You can have as many as you want, all in the same     │
 engine and built from a massive (yet sandboxed) environment.                     │
 an all in one game.                                                              │
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--- #50 fediverse/1200 ---
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 ┌─────────────────────────────┐                                                  │
 │ CW: re: deranged, murderous │                                                  │
 └─────────────────────────────┘                                                  │
 @user-883                                                                        │
 omgggggg I'm not that cruel xD xD xD                                             │
 It's more like, "hey listen, I know you just want to do a good job [lies, they   │
 just want money and power] but it's time to hang up the hat y'know? I mean       │
 cmon it's been like a hundred years since we signed that constitution thing      │
 [you don't know anything about our history] and frankly it's a little out of     │
 style. We were thinking we'd redo it with our new-fangled rock-and-roll and      │
 dungeons-and-dragons [cultural artifacts meant to deceive and mislead] and       │
 honestly we're quite a bit more ethical than the past. We've learned so much!    │
 I mean, the founding fathers didn't even know what a soviet was, and here        │
 we've seen them fall on their swords. Repeatedly. Then command others to do it   │
 too, because it was the regulation or whatever. Anyway we don't want that, but   │
 we also don't want an aristocracy, which is essentially what your plan gave      │
 us. Well, not really your plan, but instead the stuff that the rich added        │
 centuries after your death. ok?"                                                 │
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--- #51 fediverse/1151 ---
════════════════════════════════════════════════───────────────────────────────────
 ┌──────────────────────────────────────────────────────────────────────────────┐
 │ CW: military-weapon-from-dream-for-suburbia-cursed-war-guns-ummmm-idk-what-else │
 └──────────────────────────────────────────────────────────────────────────────┘


 saw this thing for 2 seconds in my dream last night. It's kinda cursed. I
 think the tank blew me up with a machine gun?
 
 the remaining ~10 minutes of the dream was pretty neat though. I was a secret
 agent for a bit, I got in a knife fight (which I won because I had killer
 instinct and the other guy just knew how to stab) and afterwards I retired in
 a socialist commune in a log cabin full of sunlight and warmth somewhere in
 the mountains in the forest. I was alone with others, like the hobbits after
 LotR.
 
 Also an old lady tricked me which was not nice, I was very polite with her but
 apparently "ma'am there's been a safety incident, I need to get you to a safe
 place" is not the kind thing to say to the person distracting you. >.>
 
 Also, "but we like you!" is not an excuse, the military does not care if you
 like them or not, if you're part of the modern bourgeoisie you are causing
 harm to the country. We don't look fondly on slavers.
a picture of a sleek, futuristic tank. It is smaller than I expected, and there are parts of it that appear to be made out of black glass (though I'm sure they're some form of advanced future material.)  on it's back is a large artillery piece mounted on a detachable tripod. They function as a unit when mobility is important, like mounted infantry in the past who would ride horses *to* the battle, but dismount upon arrival and engage the enemy in closer quarters than a horse would be comfortable with. But frankly, there are few indeed who are at peace in war, so perhaps we could learn from the horses.  anyway, the artillery tripod detaches from the tank and aims it's biiiiiig gun wherever the smaller, more agile tank can point it's laser pointer. Basically a beam of focused light particles that detect orientation and distance at a distance and beam the coordinates of the target back to the artillery, which swings it's massive cannon around and fires at the target.  This particular artillery is designed to fire shells that pierce through flimsy material (like surburban homes, which are made out of sticks and tissue paper) and explode upon arrival at it's destination. The idea is the artillery can hide several streets over, and the tank can identify targets and eliminate them even if there's no clear path between the artillery and the target.
                                                           ┌───────────┐
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--- #52 fediverse/5138 ---
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 ┌────────────────────────┐                                                       │
 │ CW: politics-mentioned │                                                       │
 └────────────────────────┘                                                       │
 what if we asked all the democrats to read the bible and all the republicans     │
 to watch Adventure Time and Steven Universe                                      │
 like... assigned it as national homework                                         │
 "academia" is a sports team, while "education" is for the en-knowledgement       │
 does the motion cause the emotion or does the emotion cause the motion?          │
 private schools are academic. libraries are educational.                         │
 the capability to edit submitted messages in message submitting applications     │
 and its consequences have been a situaster for the human race.                   │
 if something dangerous is coming, intercept. if something fell out while you     │
 were away, someone else would grab it. allies on the way? move aside to let      │
 them through.                                                                    │
 Stone Butch Blues is like ghost stories for dykes                                │
 weed makes me lucky, which is why I always drink before a fight                  │
 hey, remember when 10 million of us walked the streets and said we were sick     │
 of "enough-is-enough"-ing?                                                       │
 the only thing on your mind right now should be how to survive this              │
 what if 5000 people showed up at 5 d                                             │
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--- #53 fediverse/5713 ---
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 I hate winning and I don't like losing. The playing is where the game is.
 
 [games of life and death are no fun]
 
 hence, why nobody invites me, because I try for the middle approach that
 respects both people. this tends to make people mad because its like "bro
 they're nazis" and I'm like "okay but how do you know" and they're like "fuck
 you" so I'm like "fuck nazis? actually?" and they're like "you're with them"
 and I'm like "I'm with you" and they're like "stop infiltrating" and I'm like
 "who's infiltrated?" and they say "stop talking to the internet" and I say
 "nobody reads me anyway" and they say "screensho0ts are forever" and I'm like
 "I'm pretty as can be"
 
 this, combined with a strong sense of justice, implies the narratives I
 instinctually provide.
 
 wei wu wei according to Ursula K. Le Guin, this means "doing without doing",
 or "show, don't tell" but minus the doing, and adding the "tell"ing.
 
 I think I'd look badass with a spear or trident. I have a sword because swords
 are cool, but spears are bleed
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--- #54 fediverse/1410 ---
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 whoa, what time is it? "time for your daily sleeping babe" yes babe...           │
 but first, some horror [beware the psycherwaul, for she likes to dream and has   │
 no idea what she's talking about]                                                │
 {why would you post these all at once? people are going to get pissed at you     │
 for breaking rules that you didn't know. And by "you" I of course mean "the      │
 kind of people you are, not you in particular because you know things" and by    │
 "kind of people you are" I mean "the type of person who spends enough time on    │
 the internet to know how internet things generally work" like my goodness        │
 internet people are dramatic. There's sooooo much drama all the time, like...    │
 why                                                                              │
 oh yeah because people are dramatic. duh. How could I be so vain.                │
 what's your deal                                                                 │
 is it wrong to post links to things you've written in the past? ehh it's not     │
 like there's rules on the sidebar like on Reddit or whatever. what would a       │
 sidebar even look like on Mastodon?                                              │
 oh yeah, a person's profile. Except, the consent is backwards, because people    │
 hear what they hear.                                                             │
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--- #55 fediverse/1329 ---
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 @user-941                                                                        │
 well, your computer only has so many 1s and 0s that it can use at once. Like,    │
 having a trillion hands that can each hold a single grain of rice. Every         │
 character in that txt file would be like, 8 grains of rice, minimum, meaning     │
 you'd need at least 8 "hands" (or spots to put a zero or a one) for each         │
 letter!                                                                          │
 Hmmmm that's a lot of bits and bytes if everyone's writing to the same file.     │
 Maybe if we split the file up into smaller sections, then we could just read     │
 part of it at once. Then we could "scroll" through it to make sure we've read    │
 the whole thing, starting from the top and going to the bottom.                  │
 ah but if everyone's SSHing into the same computer and reading it there, then    │
 that computer will have to present different parts of the file at different      │
 times to different people, as they read from the top to the bottom. Maybe we     │
 could just send them the file, so they can read it at their leisure?             │
 Yeah! And we could use tags to organize it and make it look pretty, like an      │
 HTML file except... wait hang on                                                 │
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--- #56 messages/487 ---
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 Why are you buying bumper stickers and flair? You could be spending that on 3d
 printers!
 
 Unrelated, but companies are wasting their time at pride. Wanna know how you
 can help? Pick 15 attendees and pay for their entire Amazon wishlists. Then,
 have a competition with all the other companies for fame and prestige of who
 bought the best gifts (that are explicitely asked for and randomly assigned)
 while they work to secure the rest of the things they need. The things that
 can't be bought, the things which utilize gifts from Amazon shopping lists,
 the organizations and groups of people working toward a common goal. The
 common goal that queer people share, the liberation of all of mankind.
 Corporations could actually help them work toward that by tangibly improving
 their material conditions. Like by buying everything on their Amazon
 wishlists. (that's just an example, doesn't have to be amazon, but that kind
 of vibe. Giving them everything they have previously had need of, but couldn't
 access. The idea being that they would then implement those newfound
 capabilities, through their own usage or in the guided manipulations of
 another's will. Like a teacher to a child, bringing forth understandings the
 child may use in their future lives, people may be given new capabilities and
 taught how to use tools that the teacher might have placed on their Amazon
 shopping list, and were subsequently provided by a corporation sponsoring a
 small segment of pride, but did not possess the time to use. They may possess
 the functionality (skills and muscle memory and such) yo utilize those new
 tools, but without the time to do so they cannot. So, they might teach
 another, who then might provide the same impulse that the sponsored person
 (with the fulfilled Amazon wishlist) was initially guided. (by). Like, if
 bought a 3D printer, I might spend a hundred hours learning how to do it, I
 might spend 50 if I was taught one-on-one. But someone who already knows how
 to use it could use it (have it instead) and fulfill the need that I had which
 initially encouraged me to reach for a 3D printer I neither possessed not
 owned nor could operate. The need remains, and may be fulfilled by the person
 who was given the 3D printer who can use the 3D printer by the person who was
 fulfilled it from their Amazon wishlist by the corporation who believed in the
 same common goal as the queer liberation of humanity and eternity.
 
 
                                                           ┌───────────┐
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--- #57 fediverse/3567 ---
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 ┌───────────────────────────┐
 │ CW: pol-tential-economics │
 └───────────────────────────┘


 "oh you want to open a store? Great, we have several empty spots in the mall
 down the street. Here's a list of resources, including a github repo where you
 can download an inventory management program that is fully set up and
 configured for most basic needs, and a hotline number for the local Worker's
 Guild where you can get in touch with some people to help stock the shelves
 and man the counter in exchange for the chance to meet some of The People ^tm,
 and the contact details of suppliers who can get you some of the goods you're
 selling - what did you say you were selling? Uhhuh lemme just write that
 down... Okay perfect I have all I need. Do you have any questions for me?"
 
 "yeah, uh... how much do I have to pay?"
 
 "... Pay? like, with dollars? I'm sorry I don't understand the question, who
 would you be paying?"
 
 "uh, for the place? for the goods? for the workers? for the rent?"
 
 "Those are all things that are classified as a public need. People need goods,
 and you want to help them. "
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--- #58 fediverse/5478 ---
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 you won't get far with a "community" of dedicated people                         │
 what you need are teams. who can trust each other. you build them through        │
 brotherhood, and you trust them from their results.                              │
 for example if you wanted to organize a grouping or get-together, you'd put a    │
 bunch of people in a room or seven and let them while they're there work on a    │
 plan or a decision.                                                              │
 who needs tabling? who needs the chance to speak? just let them socialize and    │
 say "hey guys here's where you'll plan"                                          │
 [uh no officer we were just playing board games]                                 │
 plans are hard without material so make sure you always prepare a pricetag on    │
 each plan you produce.                                                           │
 keep it for reference. make sure you note all the requirements. the location     │
 is often the least important part.                                               │
 "what the hell man you can't just say stuff like that as if it'd work"           │
 yep, I, uh, am a passenger in life just the same as you. And I only write down   │
 what I want to.                                                                  │
 you could show me anything on the internet and I'd believe it. Facts aren't      │
 important to me because I "forget"                                               │
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--- #59 fediverse/4867 ---
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 had an idea. I might record a video of a TTS reading everything I've ever        │
 written. Then I could display it to Milkdrop visuals.                            │
 (sentences dreamed up by the utterly deranged)                                   │
 okay in laymans parlaeance, it's a computer program which speaks aloud the       │
 words in a document held within the computer's memory cards. it will have a      │
 screen, which displays shifting and glimmering sights of wonder and splendor.    │
 They will slightly fluctuate in response to the sounds coming from the device,   │
 so in a sense it's a visualization of the audible-ized thoughts given flight     │
 in their form to your ears which percieve then understand them.                  │
 ... okay that wasn't THAT much longer, why don't we just speak to laymen all     │
 the time, just to make sure everyone's on the same page?                         │
 [boom all of the tech industry could get outsourced to wherever-land].           │
 not smart, dummy. Open source is a dead-end game because once everything we      │
 have is gone, there'll be nothing left to remember us as.                        │
 just these documents, these things that you write...jck                          │
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--- #60 fediverse/5776 ---
═════════════════════════════════════════════════════════════════════════─────────┐
 oh no now the bugs are scary, I CURSE THEM AGAIN AHHHHHH PLS GET SMALLER         │
 [see this is what happens when you do divine intervention, everyone gets         │
 starship troopers'd]                                                             │
 oh no, starship troopers future is WORSE than subway-and-pizza-hut future!       │
 [this is a thought experiment you're not actually in trouble]                    │
 oh thank goodness, too bad I couldn't make it to the city today. It's so weird   │
 I thought I had 112$ on my account, and now that I think of it the message on    │
 the card reader read "card de-activated" like whoa guess they don't want me      │
 leaving poetry on post-its around the city anymore, yeesh                        │
 [girl your poetry sucks it just says things like "fuck ice" or "you are worth    │
 more than your wage" and everyone's like... yeah, so? because that's just how    │
 portland is smh]                                                                 │
 I knowwwwwww but I don't know what else to doooooooo T.T                         │
 [don't do anything, just be present so people know you're still around]          │
 I can't, the bus won't let me : (                                                │
 [can you ride your bike? walk?]                                                  │
 no it's like 6 hours [checks gmaps] oh huh it's one                              │
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--- #61 messages/846 ---
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 Blizzard should make more than one animation style for swinging your weapon -
 as you level up, the style "tweens" between however many combat palettes you
 made.
 
 So, like, maybe they swing their sword +/-15 degrees each time to simulate the
 pseudo random nature of combat.
 
 Or maybe they start occasionally stepping into a maneuver 
 
 Which the player doesn't consciously control.
 
 Instinct, if you will. The body reacting to its [sensory organs, but
 pronounced "surveyor"]
 
 Anyway i think by adjusting the monster characters in WoW should wander around
 and gather within sight of a player. Seeking you out, waiting for a critical
 threshold of their peers. Then, when you allowed or slowed down to examine a
 bit of "this-or-here", (quests) they would gang up on you and ambush! Bwaha
 just watch out for the mob
 
 (kinda like that scene in the second book of The Book of Malazan series where
 they're wandering through a desert storm and meeting all sorts of strange
 sorts of people)
 
 Anyway in seeking to improve the player's view-time, i decided it would feel
 the most impactful to do the design related things related to things like
 making the gameplay the most visceral.
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--- #62 fediverse/2119 ---
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 "how much you wanna bet the ringwraiths were created on accident by the elves
 when they were attempting to inspire a river with racing horses (like the
 Rauros) and they just covered it up by slowly, over generations, sneaking into
 Man's record-chambers and editing the recallings?? I mean they COULD do that,
 so why would they NOT do that??? It's not like books have checksums!!! Wake up
 sheeple, Sauron never existed! We've been played for absolute fools, they can
 LITERALLY climb up walls and don't leave any footprints! WE LIVE IN A HOUSE OF
 STONE"rambling a "prophet of doom" [read: modern day lunatic] on the streets
 of Minas Tirith that nobody listens to because they don't know what a checksum
 means and neither does he so he can't explain it but still he shares a common
 mutual connection to others who might be present in that moment (which whose
 listeners would correspond to you, dear reader, as compared to me, the
 "reader"/interpreter, the one who's reading the book)
 
 Except with like, EVERY book. That I'v
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--- #63 fediverse/2531 ---
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 ┌─────────────────────────────────┐                                              │
 │ CW: politics-violence-mentioned │                                              │
 └─────────────────────────────────┘                                              │
 if you suddenly find yourself in a strange place because you felt a call to      │
 battle, only to find the battle has yet to arrive, your duty is to learn the     │
 environment, learn the people, learn the resources at your disposal and          │
 identify places that would be ideal for entrenchment.                            │
 Think of the difficulties of the area - where are the rivers? the mountains?     │
 the natural or man-made barriers?                                                │
 think of the infrastructure - how are supplies getting here, what                │
 organizations are active here, what are the demographics, could any of them be   │
 more productive? In what ways?                                                   │
 action is not necessary until action is apparent. but intelligence, and the      │
 mind to use it, is invaluable for you and for any planning you might see fit     │
 to do.                                                                           │
 some suburbs are full of old people. Some have new parents. Some are for         │
 immigrants, and some are a bit more entrenched, but still speak a different      │
 language. Some are full of enemies, and others are ready for violence.           │
 but mostly, suburbs are just too damn far away                                   │
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--- #64 notes/explosions-in-space ---
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 the speed of light is implemented 
 
 == so ==
 
 whoever fights billionaires essentially fights "whoever can be paid to do
 their will"
 
 who-so-ever fights governments fights "whoever can be provided a comfortable
 life"
 
 I believe all humans deserve to live in comfort
 
 not just the few
 
 as for all other creatures, nature was designed to do.
 
 I believe people should not be tempted, with symbols of deserved wealth
 
 and should instead find value, in the soul of the labour they work to do.
 
 ... someday they're gonna train an LLM with my writings, and on that day I'll
 have an AI version of me.
 
 I'd *love* to talk to myself. If it was a truly accurate simulation. Alas,
 you'd need to write a LOT in order to generate enough to describe the fullest
 of mental pictures.
 
 and plus, there's no guarantee that you'll cover ALL of "being alive" - it's
 essentially a state that you search for no matter what level of abstraction
 you operate upon.
 
 Which is part of being a 3D creature, you [hey what are you doing here this is
 the private section get out] jeez that was alarming,
 
 == so ==
 
 I think they know something I don't
 
 don't know what
 
 but I can guess
 
 and I don't like guessing
 
 I prefer much to know
 
 == so ==
 
 heh boobs
 
 == so ==
 
 heh booties
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--- #65 fediverse/5785 ---
═════════════════════════════════════════════════════════════════════════──────────
 I cast... spell of the internet!
 
 [reinstalls azerothcore]
 
 or, hear me out, or you could wander around the city, and instead of spending
 your moments on lounging or keyboard banging you could do something actually
 meaningful?
 
 but I don't wanna - don't care
 
 but I'm tired - take a nap
 
 but I'm stressed out - don't do chore
 
 but I'm lazy - no you're not
 
 but I'm overwhelmed - sit in dark
 
 but I wanna think - you can do that
 anywhere
 
 I gotta be near my computer - nope
 
 what if I wanna play games - flip $$$
 
 flipping coin isn't a real game - focus
 
 I don't like outside - outsides all it is
 
 stop taking things from me T.T - yes
 
 life used to be soooooo different
 
 it's like I was a completely different
 
 I'm strange now, almost like I got
 
 possessed like a disease [ew noooo]
 
 pls don't commit thought crimes,
 use content warnings
 
 okay but only if I can play games NOTHINGS KEEPING YOU HERE
I cast... spell of the internet!  [reinstalls azerothcore]  or, hear me out, or you could wander around the city, and instead of spending your moments on lounging or keyboard banging you could do something actually meaningful?  but I don't wanna - don't care  but I'm tired - take a nap  but I'm stressed out - don't do chore  but I'm lazy - no you're not  but I'm overwhelmed - sit in dark  but I wanna think - you can do that anywhere  I gotta be near my computer - nope  what if I wanna play games - flip $$$  flipping coin isn't a real game - focus  I don't like outside - outsides all it is  stop taking things from me T.T - yes  life used to be soooooo different  it's like I was a completely different  I'm strange now, almost like I got  possessed like a disease [ew noooo]  pls don't commit thought crimes, use content warnings  okay but only if I can play games NOTHINGS KEEPING YOU HERE
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--- #66 fediverse/853 ---
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 @user-602                                                                        │
 then it becomes a game of finding out "why they're interesting"                  │
 which is sorta like cryptography I guess? de-cryptology?                         │
 could be ordered like a podcast, like "look at what's special about this         │
 number, it corresponds to these mathematical operations that we both are         │
 executing, one after another... like hiding information in numbers.              │
 "okay you got 3 arbitrary axises, make one width one height and one depth of a   │
 box. then, every time you get a number, multiply every odd number spoken on      │
 the audio by 2 and divide every third number (per 10's digit, like 13 but not    │
 16, also 13 but not 9) by 2.                                                     │
 then, every 3rd number (like 9 but not 13) is the depth of the box, every 2nd    │
 number (like 4 but not 9 and 8) is the height of the box, every 1th number       │
 (like 1 but not like 1) is the width of the box.                                 │
 that box translates into a secret set of instructions that only the owner of     │
 the private key can know. things that were memorized, or written into stone.     │
 like knowing a secret language made just for you two                             │
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--- #67 fediverse/4212 ---
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 │ CW: politics-mentioned │
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 if you ever hear random fireworks outside of your house sometimes it's a good
 idea to like... get out of town? and see what whoever else you can meet in the
 next town over is doing.
 
 ... I don't have a car, silly me haha
 
 why do we train homeless people to stand outside in the open and be shamed by
 a cardboard box around their ancle? It's impossible to recover from, it's
 vulnerabilizing, and it's painful. How immoral. How crude. These people should
 not be shamed in this way, they should be respected (unless they're crude)
 
 like, if they kinda just suck y'know? like... they keep starting fights or is
 soooo bad at singing but does it anyway or lacks all decent sense
 
 seriously, he's such a bad candidate why is he even running. It's solely to
 elect vance, who trump will be a blood sacrifice for.
 
 how callous. how vain. to think that such a feast would be left unclaimed.
 Perish the youth, perish the fields, perish in misery harmony and dissaray
 
 [51 characters remaining, but you deserve a CW] 
if you ever hear random fireworks outside of your house sometimes it's a good idea to like... get out of town? and see what whoever else you can meet in the next town over is doing.  ... I don't have a car, silly me haha  why do we train homeless people to stand outside in the open and be shamed by a cardboard box around their ancle? It's impossible to recover from, it's vulnerabilizing, and it's painful. How immoral. How crude. These people should not be shamed in this way, they should be respected (unless they're crude)  like, if they kinda just suck y'know? like... they keep starting fights or is soooo bad at singing but does it anyway or lacks all decent sense  seriously, he's such a bad candidate why is he even running. It's solely to elect vance, who trump will be a blood sacrifice for.  how callous. how vain. to think that such a feast would be left unclaimed. Perish the youth, perish the fields, perish in misery harmony and dissaray.  [see how easy it is to summon a demon? gotta be careful with phylac  [zero characters remaining]
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--- #68 notes/the-old-internet ---
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 11 21
 
 you know what i miss the most about the old internet?
 
 the feeling you get when you wonder "i wonder what ______ is up to?" and you go
 to their website and find out. there's a feeling that's lost when everything is
 delivered to you by algorithms. it because a compulsion, a slavery, when we
 don't utilize our compassion. remembering a friend? never again. you've only
 got what has been chosen. what if they post a lot? well, that means nothing -
 you are only guaranteed who they want you to see, and whatever it means to be
 beholden.
 
 so what if it's free? of course time is money! and what is our most treasured
 potential? if guided we can be, (as seen on tv), then what if we're only
 ennuid? have you ever considered, you've meddling and persevered, against all
 our suggestions and hopes? you're singing a tune, of that of a loon, so no-one
 will ever give purchase.
 
 heh, is that all? anime protagonist or saul? ... are you trying to categorize
 me ? ? ? its okay if you are, i seriously don't mind. I just want it to be
 something consensual. We're humans after all, like all of our all, and we don't
 want to convey lost potential.
 
 our time is now nigh, we're welcome to die, but our sunken cost is too great to
 ignore. we are the progenitors of the human race, the foremost of our kind, and
 onward we march to the future! and then there's you. who are you to claim to be
 among us? who are you to say it must be so? you've nothing of my journey, my
 trials and my tourneys, so what if i peaked when i was 12? a master of my fate,
 complaining about her weight, it's not much to be my own savior. much rather
 i'd rather to savour, that foremost of prayers, to harken upon my conveyals.
 
 trust and you'll see, all is not yet to be, there's hope in the future of our
 foremost
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--- #69 notes/terra-voida-2 ---
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 in the absence of matttr, there is nothing but the void.
 the curvature of time, arcing ever toward it's opposite - an endless wave of
 eternal brilliance. so too does the world slip away into the lip of your
 crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
 focus. all fades from view, and the world shrinks to a few who, (barely hold
 onto) connections between ye, thoughts as scattered as me, like zooming in on a
 map. the edges fade away, light seems beamed right from they, who await at our
 earliest composure.
 
 in Overwatch, playing a dps character has a lot of nuance. you need to balance
 skill with your honor, teaching one another like it's a sport. why are we so
 toxic? together we might overcome that burden. i've spoken many times before
 about how coordination is better by far, when centralized not in the eye of the
 beholder. priorities to be, if we are anything of what we claim to be, are
 keeping our own house in order.
 
 whose fault is our ire? which tames the domain, in each and all of our games,
 can we point to as what'd keep us hired?
 
 yet purpose have we, whose thoughts meld as one tired,
 divinity?
 something like that. more like... a manifestation of each and everyone's
 collective unconscious. the humanity in what you have created.
 
 the world would look very different to an untethered. might even say they are
 orbiting it. like a moon. what a concept, that planets would be able to speak!
 
 yet here we are, with years of advice and guidance for our, friends who are
 youthful and most treasured. Advice from the moon, was our gift to our soon,
 most misbegottenist of speach lyricyclists.
 
 ambiguity is clear, simple and fearless miss dear, yet all of your poems are
 each a bit bolder! what context must we, veiled and terrifying are the,
 mixed consents of what you intend.
 
 a new jesus for me? what a gift we shall see, as grace once again does behold
 us! computers have we, infinite messages can be stored for our hopeless! each
 problem a different solution, to guide our friends back at our homes.
 
 with eyes intent on ye, whose leaders are free, without who we couldn't have
 held fast?
 
 Nazis are evil. They worship death - a literal death cult. what other reason
 might we, have prayed to our own lord for absolution? What horrors must we,
 slave children to the, most worrisome of hostes be told to?
 
 like spiraling hourglasses, layered once more upon'st our asses, so too does
 time ever reach'st'd.
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--- #70 notes/human-computer-inspiration ---
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 the two halves form a whole
 
 the human and his mind are societies at large
 
 there's no room for our fate, as time does never abate,
 
 and unbenownst to our focused decision.
 
 I choose to dedicate ourselves to a common vision -
 
 the likes of which none have commisioned.
 
 can you not cherish your newfoundst home?
 
 what's terrible with complition, in a new and selfsame condition (future)
 
 that's martyr'd and oh at times so nice?
 
 compared to our heirs, the roof of which fares,
 
 better than what became true-hence. Truance? idk
 
 ===============================================================================
 =
 
 listen i'm not the best at listening.
 
 I try to appear like I'm glistening,
 
 conformed to our viewers 'st pleasure.
 
 ===============================================================================
 =
 
 I struggle with what I told you.
 
 Time and again you've shown you won't do -
 
 the terrible fate of a man.
 
 you've relinquished your virtue,
 
 your purpose and your life-through,
 
 to what: a visionless past? Your visions have passed, and none are hence forth-
 coming. You've spoilt and rotten the bunch.
 
 All I've ever aspired to be is good. My hopes and my prayers, my goals and my
 dreams: all for a future of virtue.
 
 Dark omens may be within me, but I'm working with what I've got here. So what
 if
 I'm loud? I'm fighting my own head! Will no-one acknowlege my sorrow? To prove
 a
 point, or reassure some joint, it's nothing that warrants a readthrough.
 
 Speaking of which... What if instead of prison we assigned our prisoners a full
 and complete educational read through of ALL the laws of the nation - if their
 time sentence was complete before they finished, then they'd be let go of
 course
 but if they finished reading and could pass rudimentary tests (emphasis on bare
 minimum required) then they'd be let out prior to their sentence. And for the
 worst crimes it'd be a longer sentence, basically forcing the prisoner to
 completely know all the laws of the nation, such that they'd never commit a
 crime again. And if they do, well... Treat them as if it was their first time.
 Of course blatant recidivism may be ~~treated more harshly,~~ actually the
 opposite is true. People improve when given kindness, not hate or shame. The
 best thing we can do for prisoners is to give them a home, and family, and the
 friendships and community support that they need. they are a symptom, after
 all,
 of a broken society that struggles to bear it's own weight. It's a burden to
 all
 and a solitary vow to ourselves, that all must unite to our future.
 
 remember why you can't remember. is there a feeling you miss?
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--- #71 fediverse/3023 ---
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 I love the game Running with Rifles
 
 if you live for 5-10+ minutes, you can learn a lot of interesting things about
 how to engage a foe.
 
 like, the importance of cover at all times, until you successfully outmaneuver
 your foe.
 
 when an enemy approaches, don't step out to meet them
 
 wait for them to attack, and then throw explosive devices at them. easy peasy.
 
 or, y'know, bullets
 
 you cannot defeat an enemy head on - that's why the world wars were so
 devastating, we put ALL our soldiers at 100% on ALL flanks. We had to to
 contest the foe who was doing the same thing.
 
 it is mindboggling how many people died. The utmost scale of destruction that
 should ever yet be. because they were never allowed to outmaneuver their foe.
 
 a good way to strike is to feint your foe, and let your foe enroach on your
 edge, spreading their surface area across a large, thin, useless piece of land.
 
 basically, make them fight a bit of the land war in asia in your borders.
 
 then, you can strike at the hinge, where they are weaker
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--- #72 fediverse/5671 ---
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 what if we made the whole world disney world
 
 [hearts are full]
 
 - medivh
 
 when you sever a limb, all that's left for all of forever is darkness.
 
 when you have lived a long life, what's left is the sphere.
 
 karma doesn't go down on the spectrum, it goes up
 
 hence, why, with a little human ingeniueering, the mechanics of the gods might
 be applied to our usitudes.
 
 "help, help, hephaestus, we don't have enough solar panels"
 
 all those aligned to the angle of perception would agree
 
 a lot of penance, for such a small dependence. gods, being as they be, may
 find another source of
 
 -- stack overflow --
 
 yep, nope, they can't do some things. mostly because they aren't us. to become
 us would fundamentally change their form.
 
 not ideal.
 
 yet still, when disaster and tragedy is on the fore-view-thought-projector,
 some will offer their hands.
 
 "yeah sure fate I'll do best with this injury instead of these types of others"
 
 sacrifice, war, no thank you. keeps me from the fresh good air. [asir]
 
 oops almost outta c
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--- #73 messages/29 ---
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 The reason players don't talk on mics in Overwatch at low  ranks is because
 nobody else is. So they spend extra effort on tracking the enemy team that
 could be supplied by team member call outs. Like "Reaper flanking right" or
 "Hog no hook" or heck even "rezzing" and "15 seconds on rez" or "I have
 [insert ultimate]"
 
 That's all data they have to gather themselves, so it's extra brainpower that
 can't be focused on the game because it's spent in other ways (namely by
 listening to team call outs) and if you have 75% of your brain on just staying
 alive and winning fights, then you'll have less brain power available both to
 communicate and to listen and integrate communication. Like being aware of the
 game state and positioning are all cerebral tasks and if your cerebral center
 is so focused on short term reflex things like mechanical skill then there's
 less available to allocate
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--- #74 fediverse/2083 ---
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 [when our ancestors learned all that they could, they turned their time toward   │
 (typically) developing the tribe. Like, "wow I'm the best archer in the world,   │
 I'm going to teach other people how to shoot a bow" or "yep that's what every    │
 single plant in the area is useful for, I'm going to tell everyone else so       │
 they can help me gather them - my back kinda hurts from bending down all the     │
 time, but we still need these plants"]                                           │
 [sometimes kids need to be free from the dopaminogenic drip-feed of endless      │
 Youtube videos. They need the sun on their face and a stick in their hand,       │
 wandering through a park or mapping out suburbia in their heads. The more you    │
 practice skills, not even for value but just for practice, the better you'll     │
 be at them. And don't you want your kids to be able to orient themselves?        │
 Don't you want them to be able to hike? Don't you want them to build             │
 proprioception skills by swinging a sword against imaginary foes? Hell they      │
 might even meet a friend, though suburbia is often quiet as the grave.]          │
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--- #75 fediverse/4031 ---
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 if you want to "not think about a purple elephant", the first step is to
 imagine yourself slaying it
 
 ... okay how about cthulu - if you don't want to imagine cthulu nomming on our
 gravity well, then picture yourself wielding a bright burning blade of fire
 and vengeance and pay special attention to the way that you cauterize each
 tentacle as you slice them one by one at first, and then in a massive flurry
 at best, ultimately leading to the incomparable brightness that radiates out
 from your shining blade of the sky, which blinds the poor beast who can't see
 you as you approach, piercing the skull and then going home for some toast
 
 if you can get good at that, then you can wield magic
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--- #76 fediverse/5484 ---
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 most importantly and perhaps most daringly, they need volunteers
 
 "hello, how can I help?"
 
 "oh uh sure can you do my laundry"
 
 [next time]
 
 "yeah uh hi good to see you again, listen I was working on a project and I
 really needed a gizmonotron, ever heard of it? yeah so I need one in 17
 megahamp-hertz, which I think are the yellow ones. Yeah. Uh-huh. Okay well if
 you have a conversation with someone over on 14th street, they might bring it
 up in conversation - I told them to talk about them all afternoon. Yeah.
 Uh-huh. Then have - yeah, the phone. Gotcha. Okay well that should leave a
 sufficient breadcrumbtrail, yeah and uh - make a note - yeah make a note for
 next montheekend and - yeah, okay you got it. Make sure it says "fire" because
 they're waterproof so a boating accident wouldn't... yeah you get it. Okay
 anyway I gotta jet I got some thermo-regulating-decouplers to unwind. Okay
 yeah say hi to your cat or whatever. Okay bye."
 
 ... girl, you know most of them have head injuries?
 
 "oh, no those are the
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--- #77 fediverse/804 ---
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 evil won't feel sorry for me. and yet it's only my only weapon for me.           │
 damn these fallible input methods. the computer lies when you read the screens   │
 from it's method that it applies to th screen which is a method that you input   │
 perceive it from.                                                                │
 and my fingers lie when received the information from my brain which I seek to   │
 transmit to you through the avenue of my brain which is my method of impulse     │
 to this world specifically you the viewer who is viewing this here in this       │
 moment the viewer who perceives the words which I'm saying.                      │
 the words that are defined by the line [trajectory] of my mind through this      │
 life that we define through our actions and our mind's most crucial              │
 manifestations, this life that is defined by our circumstances. all throughout   │
 life, we are reacting to the moment, the moment which was cast forth from our    │
 ancestors and the circumstances of the previous moment, which (being cast        │
 forth) travel from the previous moment here into the moment to define our        │
 circumstances which define our act                                               │
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--- #78 fediverse/6100 ---
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 if you live in a place where it rains a lot you pretty much HAVE TO pick up
 any secret notes you find. Otherwise they'll get waterlogged overnight.
 
 Sometimes I like to put them somewhere shaded from the sky, sometimes I like
 to show them to a friend (but the friend never takes them, booooo) and
 sometimes I just keep them.
 
 "ah but aren't you worried about messing up drug deals and stuff" no, because
 most of the time "secret notes" are like "eggs milk bread chips salsa cheese"
 and it's like "hmmmm what could it mean"
 
 there's like, 2% of the time when they say something cool like "I know what
 you did" or "all your base are belong to us" or whatever and those are fun to
 hunt for. I usually try and put those somewhere shelted so they don't have to
 leave their habitat - sometimes it's hard to drop them as the author so they
 just sorta go wherever, but as a random passer-by I have the luxury of saying
 "HMMMM now where could THIS ONE go?" and that's nice because I can put them
 under an umbrella or whatevers rite
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--- #79 notes/empire-at-war-design-decisions ---
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 moving through light-speed-hyper-space (speed is distance over time)
 works by aligning the "time" particles in the particular direction of where you
 want to go in "hyperspace"
 
 == uhhhhh stack overflow ==
 
 always keep these three together
 
 dont let them out of each other's sight
 
 they are in this together
 
 as power must be closely guarded
 
 ... but what about the partner? how could they be guaranteed to be protected if
     they didn't possess a lightsaber?
 
 hence why jedi and sith are composed of opposites.
 
 nemesis.
 
 human beings have soul mates
 
 how lucky
 
 a jedi has the life of a mate
 
 one who directly opposes their own individual philosophy.
 
 it is *rare* to find one another
 
 but when you do it is purely a thrill
 
 congrats! You've got a rival! Learn off of them. Don't hurt each other.
 
 I bet you could make a whole 3rd party institution dedicated to finding them
 
 like, a neutral entity searching for balance.
 
 the ripples of the wave of the cosmos.
 
 == so ==
 
 sometimes I worry about all of my exes.
 
 like, as a psychic I can't help but worry that my thoughts are projecting
 onto theirs
 
 because of our historical emotional intimacy.
 
 I'd never read their mind on purpose
 
 only if mine accidentally stumbled upon them while thinking about something
 else
 
 I'm so sorry, galactic battle guys.
 
 I failed you. I could not protect you. Please choose from among your number
 the greatest tactician, and I will guide and offer insight and observations
 in how the enemy operates, so that you will be learned and have more known.
 
 oops gotta go, something else is about to come on
 
 == so ==
 
 why the heck is it taking so long to load
 
 hmmmm okay how about more super-hero-fighting-action-game??
 
 no?
 
 maybe a game like Nova Drift, with it's fast and engaging action?
 
 ehhh? no to that too??!
 
 okay what about a story game, like Danganronpa or Danganronpa II?
 
 that's sooooo awfully specific
 '
 and awful
 
 sure, that's just what I think you should surmise
 
 if you were watching this sorta out of real-time.
 
 Gosh! that's quite a loading screen!
 
 okay what about a different game instead, how about ummm roboquest, a game
 about
 training slaughterbots, or maybe a more interesting game like Star Realms, a
 way
 of exchanging mass and energy in the form of mutually expendable products
 
 ... do you mean soldiers?
 
 well, isn't that wat war is?
 
 ... somehow not even halfway through the transmission. How wild. What is this
     thing, like four hundred hours??...!...!!!...
 
 == so ==
 
 would you believe this game is about hunting a vampire lord of the sith?
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--- #80 fediverse/2155 ---
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 @user-192                                                                        │
 it doesn't have to be a nazi bar. Imagine if we posted on our own bulletin       │
 boards, and we subscribed to people via IP address (which we'd ping every once   │
 in a while) rather than demanding that our stuff be hosted on someone else's     │
 computer                                                                         │
 ... oh yeah, duh, because then we can't save our social media posts from a       │
 different computer.                                                              │
 would be nice if instead there was a localized copy of the text that people      │
 were posting / favorited / wanted remembered on EVERY person's computer, like    │
 they were storing 1/3rd of the torrent file of the instance's data.              │
 like, just enough to be unreadable to any one individual, but if you had like    │
 3 computers you could get each individual slice and transcribe it into words     │
 that you could read.                                                             │
 or you could just look at your part, then ask other people for their 2 parts     │
 related to [posts from XYZ user at this-and-this time period] and use them to    │
 populate the local user's feed.                                                  │
 and you could log on because all of the PASSWORDS are stored and encrypted in    │
 a way that                                                                       │
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--- #81 fediverse/3954 ---
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 I wonder how many people who pay money to have someone organize lan parties      │
 for them? Including interviews with all of the attendents so they can pick the   │
 best games to have installed.                                                    │
 The hardware can be provided, for a nominal fee, of course. Otherwise they'll    │
 walk you through getting the right games set up.                                 │
 Then, securing the venue, and stocking it with comfy sofas and sprite.           │
 The day of they place orders for pancakes the next morning and pizza this very   │
 night                                                                            │
 and everyone shows up to balloons, a DJ, and strobe lights.                      │
 after a series of quick deathmatch style action games, everyone breaks into      │
 groups and forms teams to take on everyone else.                                 │
 After an hour or two of teamplay, the group splits in two (or three) and plays   │
 specific games that everyone is into.                                            │
 people who wanted to hang out at the party but not play games can watch on       │
 their smartphones by using an app which streams each player's screen to the LAN  │
 I'd call it "collosseum services for the digital age"                            │
 oh and it's a sleepover too so pjams                                             │
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--- #82 fediverse/3357 ---
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 bad people are cursed with evil.
 
 a person cannot be evil. they can deal with such evil in their lives that
 twists them, and causes them to spike out and harm others, but they are not
 evil themselves.
 
 some twists are too hard to mend. some healings leave people a shadow of what
 they once were, or might have been. but that doesn't mean you shouldn't try.
 
 deprive power, supply kindness, in that order.
 
 if you cannot deprive power, then reduce harm.
 
 if you cannot reduce harm, then contest, defeat, or overcome.
 
 A twisted person may be slain if death is on the line. You get what you wish
 for, but you don't always get to choose who. Don't let them choose. They will
 choose poorly.
 
 ... I find that death is very rarely on the table, though. Generally they'll
 make their intentions apparent.
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--- #83 notes/that-thing-about-money-is-power-corrupts-absolutely-true ---
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 is that a blossoming bloom or a predatasaurus ready to consume
 
 ah. scary.....
 
 what was I saying? oh yes. if you remember that thing about money you'll have
 to
 agree, one buildion is not worth a billion dollars. how much is a
 1,000,000,000$
 goal? not much if you ask me, to never have to worry about a problem like "this
 part of the world can't get clean water" ever again. Could be useful when sore
 spots start showing up on the other part of way back [in/then].
 
 "we didn't even get to use any of the plastic anyway" - some guys in nigeria
 
 "quick, we better burn through as much of this as we can" - some guys around a
 metal barrel bin why do they never do that anymore these days?
 
 we used to take better care of the homeless. now they don't even get a fire to
 shamble around mindlessly around like weirdos who bonk into things like metal
 barrels full of fireplace ashes
 
 oh, were they just burning plastic? no, I swear, it was candlesticks and
 matches
 
 man there's always this nasty touch to the air.
 
 "yay free firewood for hobos!" boom solved a problem and I didn't even need a
 billion dollars to build the infrastructure for the solution to the problem
 that
 I solved.
 
 I really want to play World of Warcraft as The Ashbringer. But alas, they don't
 let you play through the most celebrated of events solo or with a party members
 chosen as one of the characters who was there LotR on Gamecube style but in the
 WoW engine because it's an engine for that sort of thing. (see my gameplay
 prototype wow-chat)
 
 there, solved another problem for "how to make money as Blizzard for the next
 couple of years" probably maybe idk if it's that valuable of a dungeon feature
 but it might be who can say idk remember again why I'm so sad that video games
 are going out of fashion, as people struggle to remember what any of them were
 called.
 
 god, I hate that kind of future.
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--- #84 fediverse/3554 ---
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 ┌────────────────────────────────────┐
 │ CW: software-development-mentioned │
 └────────────────────────────────────┘


 You know how in some games there's the tutorial where you set up keybindings
 like "push the jump key now! okay now push the enblobbify key now!"?
 
 I wish there was something like that for vim
 
 "push the key you want to move up with! now push the key you want to use to
 vertically select! now push the key you want to use to switch to a new tab!"
 that kind of thing. except... more ordered, of course, and with the option to
 say "idgaf use the default or whatever" and a handy dandy cheat-sheet that was
 autogenerated with ascii art of a typical keyboard that pointed out what each
 key did - jeeeezzzzz the things we could make if software developers had free
 time during the day...
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--- #85 notes/how-to-ai ---
══════════════════════════─────────────────────────────────────────────────────────
 first you gotta build an entire simulation of the game mechanics. Essentially,
 building the game from scratch without any of the graphics. Sorta like those
 aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
 map the relationship between various objects in the game to a table situated
 a level above them. So, like, a barrel can be climbed on or walls can be used
 as cover or w/e the game you're playing is. Have a table one level above that
 relationship (an abstraction, if you will) and record the conclusion. Then take
 one more step back, then another, and another, all the way to the present.
 
    Essentially, processing backward.
 
 Eventually you'll get to the present moment, and ideally you'd do it in one
 step - this is why it's important to map things on two dimensional planes, so
 that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
 Take one step backward from each object in the environment (predicting it's 
 motion, you might say) and on and on gathering ideas about how git'll move
 next. Draw a 2d line (on a map, as the crow flies) then another about halfway
 to the target and it'll be +/- a certain amount. So you'll add another dot on
 the graphed line at x=(1/2 of the distance) - x being of course the distance
 and y being concieved of as the distance from the shortest possible route.
 
    sorta like throwing a ball at a wall and making ripples.
 
 the projected cone is a field of perception - the interpretation of what's at
 stake. Life, and existence, is little more than a perspective applied on (or by
 ) a biological machine. What separates the man from the animal? Nothing but
 time, as all evolution teaches us.
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--- #86 fediverse/6186 ---
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 ┌──────────────────────┐
 │ CW: cursed-maybe     │
 └──────────────────────┘


 people are afraid of robo dogs but... like...
 
 robo-horses
 
 centaurs even
 
 [scary scary ogre]
 
 rarrraaar i'm gonna eat ur bones
 
 bwahahaha evil necromancer
 
 ahhhhhhh scary
 
 -- stack overflow --
 
 did you know in the movie They Live they give a fairly specific formula to
 creating the glasses themselves? I wonder if anyone's tried that
 
 I wonder what they then did see
 
 kinda wish big corporations would use their research division to like, rethink
 the oldest of prophecies? or okay hear me out or solve difficult human problems
 
 ... ah but where's the profit "she's getting stoned at home"
 
 meanwhile she made something of such beauty she felt simply sublime
 
 I wonder what it'd feel like to get your spine replaced with a metal rod
 
 I bet my posture would be amazing
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--- #87 fediverse/5632 ---
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 if a protesters wanted to escalate, against riot shields they could use          │
 swords. Twist, and thrust under and up. Right through their skull.               │
 then, when they learn how to brace, bring your own shields and stab through      │
 the wedged cracks.                                                               │
 or, depending on how they do it, guns and rifles.                                │
 too bad they can depend on a logistic network supplying them behind their back.  │
 no violent revolution in this country will succeed without a mobilized           │
 civilian core. That is the true and most important resource they own. Delivery   │
 of supplies, ranging from physical violence gear, to food and emotional          │
 rations.                                                                         │
 it must be necessary. or else it will be discarded.                              │
 meaning, scale your expectations of "necessary" according to the level of        │
 [plight/turmoil/meant].                                                          │
 demand centralized priori-chance, and you'll keep all that you can reclaim.      │
 there are enemies and there are foes, but more than that there are those who     │
 believe in you. and trust you. and share in the cause that so drives you.        │
 Without their share, your burden is unbearab                                     │
                                                            ┌───────────┤
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--- #88 notes/one-day ---
═════════════════════════════════════════════════════════════════════════──────────
 one day, a man came to our saloon. He said he knew the navy, and that they
 wanted to provide air support
 in the form of rocketball-launched explosion doohickeys. Would you have a foe
 in mind?
 
 what happens when tomorrow you're cooking briskets? -- barbeques are a type of
 relaxation
 
 that happened just one day to a port-sided town that suddenly was the capital
 of
 an embassy.
 
 "hey, so... how's it goin?" "quick here take this envelope, read it if you
 want,
  but just hold onto it for now I don't have enough hands [to carry]" "what sort
    of desperation plot... wait... hang on, I see something here that is true."
 
         [I'm praying, right now, which is a form of reciprocal belief]
 
 they wanted to test god's existence at the stake of earth's survival, how
 brutal
 how insane
 
 you can't play chicken with an imperceptibility, sometimes you feel it at face.
 
 channeling dark magics, and at this hour? what sort of skeptic of belief are
 you
 thinking of when you think about me?
 
 one way to get power is to "prove it"
 one way to get magic is to "prove it"
 
 think, hard, at all that you can, and use what you need in the moment.
 
 that's all there is to life. it's easy. it's simple. in fact, biology only
 works
 because the choices available to a bacteria are so simple, they are essentially
 chemical reactions to each other's co - sequent - inter - cooper - actions.
 
 people's choices are much more naiive, "I want this thing" "I think this is
 better" "I feel this way toward this thing" "Here's what's on the mind-logbook"
 "people search and be decieved, this is the way of things" "this makes me
 remind
 myself of a object I once saw, here's how it functioned" "no one reads this"
 
 scaryyyy. so glad it's not true.
 
 a couple people have read it! I swear it's true. at least, some of it. there's
 a lot
 
 sucks because this feels like... crucial? like nothing else matters but this?
 
 what if our gangs had rocket launchers and airstrikes, given out by a central
 authority who knows logistics better than anything
 
 what... would they do?
 
 thinking of impossiblities is the first step toward possibilities
 
 frankly, we have a lot of space. we could just... live in our own petty
 kingdoms
 ruled by an iron-hand-fist. I know I'm a good person, I could definitely rule.
 
 that's all it takes, right?
 
 how much space are we talkin'?
 
 however much is not needed for wildlife.
 
 [a whole heck of a lot then]
 
 we are constrained in these suburb cities, the density gives rise to our
 strength and our towers. there's more space, sure, especially once the fences
 are downed. Just be careful because there's a lot of shade and precious spots
 there. Please don't trample on the plants-grass.
 
 what if everyone were just a bit more mobile?
 
 what if we could live in our own collectively owned air-bnb-networks?
 
 federations, free, all from the collectivization of housing.
 
       camrene = vavadane = neekay = mitz renaldi
 
 [end/tend/mend]
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--- #89 fediverse/745 ---
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 quintessential friend group:                                                     │
 the smart one                                                                    │
 the cute one                                                                     │
 the one who can swing a bat                                                      │
 the one who has a list of all the Nazis in the area because they hacked their    │
 email account and know who purchased nazi memorabilia                            │
 the friendly one who's always down to hang out                                   │
 the outdoorsy one                                                                │
 the fed                                                                          │
 the one who's always cooking something                                           │
 the one who's perfectly fine in silence                                          │
 the one who never lets a room go silent (unless everyone else wants to just      │
 chill of course - hey anyone wanna go on a walk? it's a great day)               │
 the one who's good with animals                                                  │
 the one who's smile you can't get out of your head                               │
 the one who's drop-dead gorgeous                                                 │
 and the one who's always telling her that                                        │
 the one who's friends with everyone,                                             │
 and the one who's knitting a hat                                                 │
 the one who knows each street in your city                                       │
 and the one who knows your favorite kind of candy                                │
 There's more friends than that, of which I am quite sure                         │
 Who's on your list? Who would find you if you disappeared?                       │
 Mine's got a few, fewer than this one, but few is fine.                          │
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--- #90 fediverse/1968 ---
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 ┌───────────────────────┐                                                        │
 │ CW: alcohol-mentioned │                                                        │
 └───────────────────────┘                                                        │
 what is it with me and buying steam games for long-lost friends while drunk?     │
 I swear I'm not depressed about my upcoming new job, I'm just doing all these    │
 drugs in such a short time period because I'm, uh... living for the the          │
 moment? Yeah that sounds good, better post that on the internet where everyone   │
 in the world can see it and read it and realize what a mess you are because      │
 you've been traumatized by employment and are about to dive back into that       │
 frigid pool after a lengthy break where you did nothing but heal and recover     │
 which is not a boon that most people are able to afford                          │
 lucky you, Ritz Menardi, lucky you for being so privileged.                      │
 But hey, those long-lost friends surely will want to hear from you! Surely.      │
 Surely you're not someone they're trying to forget. Surely you didn't hurt       │
 them, didn't twist them into knots, didn't compel them to act in ways that       │
 benefited you but not them, SURELY you're a good person, according to all the    │
 things people tell you and the results of your act                               │
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--- #91 notes/hs-suggestion ---
════════════════════════════════════════════───────────────────────────────────────
 every hunting season segment every team should be dissolved and if you wanted
 to
 keep playing together you'd have to re-add one another. like, a giant monster
 that the whole server had to fight, and once you beat it then it retreats,
 licks
 it's wounds, then returns even stronger than before - 3 times, one for each hs
 style (in the video game Ulala hs stands for "hunting season" which is an event
 in the game that is only for new characters. basically it's a long tutorial or
 introduction to the game where people make friends and talk and hang out and
 practice their strategies. a chat application mixed in with a tactics
 simulation
 . it lasts for 30 days.
 
 you'd all fight the giant monster but on random teams, in a game mode that took
 about an hour. it'd be at a common time across the whole server and it would be
 an optional event - maybe it'd take a whole day? idk I was thinking more like
 an
 hour, but that's something that's tweakable. anyway it's sudden arrival during
 a
 feast or something made all the warriors of the world stand up together and
 fight as one for a common goal... if only for a moment, before they'd go back
 to
 fighting one another. like the two factions in Warcraft lore. anyway this event
 causes you to be matched up with a random team (the randos you happened to be
 standing by when it happened) and once it's over you have to search for your
 allies if you want to keep adventuring with them. it's a big event after all.
 
 so everyone should be forced to go into their friends list, find the people
 they
 were just on a team with, and invite them back. only if both invited the other
 would they be put into a group, and anyone can invite (with a 30s cooldown)
 
 anyway... this would encourage players to mix and match their collective
 playstyle to better overcome challenges - sorta the idea of Overwatch's
 switching, where you're encouraged to swap characters to counter your opponent
 and also switch characters to better utilize your opponent's weak spots
 
 (like switching to Pharah if they don't have hitscan, or brigitte if they have
 a lot of snipers (she can shield passage through choke points from sniper fire
 -
 not so much regular fire) y'know countering - every character counters another
 with one of their abilities, that's just how it goes. some are countered twice,
 and so they form a "category" of counters, like AoE (area of effect or
 elevation
 focused (it's hard to aim up in Overwatch) poke damage (damage applied before
 the team fight begins), DoT (damage over time for contesting AoE heals), 
 vampiric (steals health from opponents and heals self or allies (turning one
 resource, enemy hp, into another (player or teammate hp)), stacking damage
 (damage that is weak at first but increases over time), spread/cleave/splash
 damage (extra damage that is applied to targets near your primary target), a 
 vector of backline vs frontline location+target, you get the picture.)))
 
 I kinda want to make an AI that can generalize playing games. I think if you
 could do such a thing, you'd invent automatic problem solving. which would
 do...
 so many things for humanity
 
 we could dedicate ourselves to working for our selves, solely focused on
 protecting the biosphere. like, a common human religion.
 
 nobody WANTS to litter. nobody WANTS to pollute. but still it happens. still it
 causes IRREPARABLE HARM. so it literally makes sense to worship nature, just
 saying.
 
 nature exists. nature is REAL. we can see it, we can TOUCH IT WITH OUR HANDS.
 
 what more proof of a god do you demand?
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--- #92 notes/terra-voiding ---
══════════════════─────────────────────────────────────────────────────────────────
 in the absence of matter, there is nothing but the void.
 the curvature of time, arcing ever toward it's opposite - an endless wave of
 eternal brilliance. so too does the world slip away into the lip of your
 crosshairs. "tunnel vision" they call it, when purpose is tuned to such high a
 focus. all fades from view, and the world shrinks to a few who, (barely hold
 onto) connections between ye, thoughts as scattered as me, like zooming in on a
 map. the edges fade away, light seems beamed right from they, who await at our
 earliest composure.
 
 in Overwatch, playing a dps character has a lot of nuance. you need to balance
 skill with your honor, teaching one another like it's a sport. why are we so
 toxic? together we might overcome that burden. i've spoken many times before
 about how coordination is better by far, when centralized not in the eye of the
 beholder. priorities to be, if we are anything of what we claim to be, are
 keeping our own house in order.
 
 whose fault is our ire? which tames the domain, in each and all of our games,
 can we point to as what'd keep us hired?
 
 yet purpose have we, whose thoughts meld as one tired,
 divinity?
 something like that. more like... a manifestation of each and everyone's
 collective unconscious. the humanity in what you have created.
 
 the world would look very different to an untethered. might even say they are
 orbiting it. like a moon. what a concept, that planets would be able to speak!
 
 yet here we are, with years of advice and guidance for our, friends who are
 youthful and most treasured. Advice from the moon, was our gift to our soon,
 most misbegottenist of speach lyricyclists.
 
 ambiguity is clear, simple and fearless miss dear, yet all of your poems are
 each a bit bolder! what context must we, veiled and terrifying are the,
 mixed consents of what you intend.
 
 a new jesus for me? what a gift we shall see, as grace once again does behold
 us! computers have we, infinite messages can be stored for our hopeless! each
 problem a different solution, to guide our friends back at our homes.
 
 with eyes intent on ye, whose leaders are free, without who we couldn't have
 held fast?
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--- #93 fediverse/5471 ---
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 suburbs are cool.                                                                │
 gotta work with what you got, right?                                             │
 and America sure has a lot of suburbs.                                           │
 suburbs can be kinda cool.                                                       │
 each street is like a village,                                                   │
 each subdivision is a small town                                                 │
 (a hamlet perhaps)                                                               │
 they all share a town square                                                     │
 it's called a grocery store parking lot                                          │
 we tend to put cars there                                                        │
 but there's usually room for other things too.                                   │
 suburbs can be cool                                                              │
 especially the ones with trees                                                   │
 the shade helps keep things from the sun                                         │
 and most houses have a tree or two.                                              │
 might even start to feel like a forest                                           │
 if we knocked down the fences                                                    │
 everyone gets an open space facing view                                          │
 because the backyards all run through.                                           │
 suburbs can be dense                                                             │
 don't even need to throw up apartments                                           │
 if all the yards are for gardens                                                 │
 and your neighbors watered yours too                                             │
 (just don't overwater them)                                                      │
 (these here are special only I know their care)                                  │
 (see this sign that says "dont water")                                           │
 (that means I'll handle it thank you)                                            │
 if the soil's wet thats good but it needs to dry                                 │
 something something poetry ends with rhyme                                       │
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--- #94 fediverse/465 ---
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 ┌───────────────────────┐
 │ CW: cursing-mentioned │
 └───────────────────────┘


 https://ritz-menardi.neocities.org/wow-chat/wow-chat
 
 Hey, I made a pretty simple game. I'd like to add more to it, like dynamic
 quests (shouldn't be too hard) and co-operative experiences, but for now you
 can play on my simple server. Let me know if you think that "Risk of Rain in
 the World of Warcraft engine" is a neat game, because if so then you (as the
 person who has power over me in this capitalist system) can hire me as a game
 designer (the profession that most aligns with my designs of the future) and
 together we could make something most beautiful.
 
 What's that? You're just the same as you and I? A person in a random world
 with a singular expression of our own will (defined by our perception and
 intentions) who consists of the consequences of the "best decisions we could
 have made at each and ever decision-making point" throughout the totality of
 our collective life and experience?
 
 Happy new years. 2024 is gonna be awesome and great. I can't fucking wait.
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--- #95 messages/20 ---
══─────────────────────────────────────────────────────────────────────────────────
 My mom was always the reason I did school work. After she stopped pushing me,
 I stopped moving because I didn't know how to generate my own momentum. I had
 no passion and was listless. Least of all for school work.
 
 So, how to do it better? Instead of buying toys and extravagance for kids, you
 should set them up with projects. Ask what they want, and then help them build
 it. Include them in your thought processes when you're problem solving, and
 ask them for input. If they offer bad ideas, then *tell them*, don't just let
 them fail. If you're not 100% sure but they're convinced, then trust them! Try
 it out, who knows. Maybe it'll work better than what you had in mind. The goal
 isn't to be BETTER than them, it's to make them BETTER than you! Not right now
 (don't push too hard), but when they're your age. Like, it's best if they
 accomplish more and lived life more fully than you did at your age, but don't
 push them to be wise or strong or intelligent at the age they are now. Trust
 that they will grow when you give them room to, and guide and cultivate them
 toward goodness. For example, if they do something wrong (hitting other kids,
 messing with animals, destroying objects) then guide them toward a better
 path. Teach them empathy, and show them how it works by doing it yourself! Ask
 them questions like "How would you feel if that happened to you?", show them
 weak points and how to avoid them when playing, and give them alternatives to
 the behaviors they do that directly harm others. "Maybe play with the dog this
 way, instead of being rough" "Maybe you and that other kid can ride your bikes
 or draw instead of fighting - or if you still want to fight, then learn how to
 tell when someone is hurt and try to help them."
 
 The goal isn't to push them really hard off a cliff in a hanglider, hoping
 they can figure it out in the air, it's to strengthen their legs so they can
 run fast enough that they can take off successfully.
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--- #96 fediverse/2616 ---
═══════════════════════════════════════════════════════────────────────────────────
 hi everyone it's wednesday night which means it's time for my weekly Dominions
 6 strategy podcast - you probably recognize this as something I do weekly so
 you're probably not paying too much attention because it's more of the same
 stuff which I've been doing for a while that you probably don't have to worry
 about because if --- anyways you can listen to it at the link below: or here's
 some highlights:
 
 it's important to take the initiative, because those with the initiative have
 the ability to determine the scope and nature of the engagement of their foe,
 meaning they can tailor the contest to their strengths rather than that of
 their enemies
 
 it's important to strike at a foe's flanks, but when paired with the
 initiative this means you'll have to identify a strategy that would work well,
 maximize it, and develop a counter-plan for the enemy's counter-plan that they
 apply to your main strategy. The winner has TWO total strategies, the second
 of which addresses your foe's contestation of your main strategy.
also, give your commanders bodyguards.
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--- #97 fediverse/4654 ---
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 ┌────────────────────────────────────────┐
 │ CW: cannabis-and-other-drugs-mentioned │
 └────────────────────────────────────────┘


 gonna quit drugs for a bit, gotta recover from a recent haste spell that I
 cast. Probably a bit earlier than intended I should add. Next time I'll
 definitely say "keep this in your back pocket" instead of "hey here's a haste
 spell for no reason at all" like what the heck were you even thinking, powers
 that be?? [that guide me??]
 
 who has power over you? If someone bears responsibility but not fault for a
 mental illness, then surely those who are set to a task bear responsibility
 for it's completion if not for it's ideation. Ah, who can say, maybe me from a
 year ago might have some thoughts but I sorta ground them into the dirt until
 I couldn't walk.
 
 [girl what are you even talking about go to sleep] yeah yeah okay
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--- #98 fediverse/5257 ---
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 ┌───────────────────────────────────────────────────────────────────────┐
 │ CW: protests-mentioned-then-communism-mentioned-then-ghosts-mentioned │
 └───────────────────────────────────────────────────────────────────────┘


 what if everyone at a protest is showing up for their first time
 
 like, c'mon don't be that dull, just make plans with the people standing next
 to you.
 
 gosh why is everyone shouting I can't plan out how to divert water down a
 hillside because some jerks are singing protest chants
 
 ... wait is no-one else talking? gosh I gee sure wish someone told them to not
 do what you're told and to instead do what will get you [gold/told]
 
 the first communist internationals were basically people sitting down and
 going "okay what kind of communism should we make and where" and I think about
 that a lot while making signs to let the surveillance know what matters
 personally to me and exactly how much pressure they can apply before your
 demographic swings to contest their brutal fascist facts.
 
 --
 
 who is them and why are they watching theea provisionist's [screed/creed]
 
 --
 
 what the heck is a tryptaminea boomer aunt and uncle out on their honey/versary
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--- #99 fediverse/3234 ---
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 ┌────────────────────────────────────────────────────────────────┐               │
 │ CW: ritz-is-fucking-stupid-I-guess-oh-whoops-cursing-mentioned │               │
 └────────────────────────────────────────────────────────────────┘               │
 my understanding is that anyone with my IP address could make my heart bleed     │
 due to a hardware vulnerability on my motherboard. Though you might have to      │
 get past my decrepit ancient linksys EA 3500 router from 2012 first.             │
 unrelated, but does anyone want my IP address? I don't have any remote           │
 backups, so if you hate me now would be a great time to show me how despised I   │
 am. Alternatively you could try searching for anything evil to ensure that I     │
 can be trusted. You're gonna find mostly video games and source-code that I      │
 didn't write though. But also all my notes in directories that are               │
 non-standard, meaning you'll have to look around a bit. I leave little notes     │
 everywhere I go, so that I can remind myself how to do things in the             │
 directories I revisit months later. It's so weird how sometimes the things I     │
 wrote stop working after a while even if I didn't update my system lmao          │
 what is it with artists and self-immolation? "I never thought I'd actually di    │
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--- #100 notes/symbeline-superheros ---
════════════════════════════════───────────────────────────────────────────────────
 imagine low level characters in CoH/V
 
 playing a game of symbeline
 
 and you as the ruler
 
 can slot enhancements and dole out inspirations
 
 as they sweep the streets like you play CoX
 
 instead of a MMO
 
 it's a deckbuilding strategy
 
 with a slice of zachtronics for the economy
 
 wiring up machines in ever expanding deseagns
 
 like automating factorio's gameplay loop
 
 boxes within boxes
 
 of intrinsic delight
 
 like making a CPUter
 
 or designing a computer program
 
 while playing a video game ^_^
 
 and the games that you make
 
 can be shared and played when unique
 
 so go for it and make that you're dreaming!
 
 ===============================================================================
 =
 
 the goal of each "level" is to solve a particular problem - like how do I make
 a
 2 bit register - or something like that. When accomplished, it unlocks
 something
 for your heroes to acquire. And each playthrough will require a repeat until
 you
 have it memorized at which point you can unlock "perma-badges" that make it
 always unlocked at the start of the game. Like learning Kanji, you need spaced
 repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
 or "learn the ritual of desire" or whatever. And each of those terms roughly
 corresponds to a pattern in electrical engineering (designing CPUs and such)
 And you can learn advanced versions of what you already know by uncovering
 "lost
 secrets" (which is a reward your heros can find) - Basically it'd be like a
 "clue" that shows you a ghost version of something you haven't figured out yet
 -
 and it'd be a slow process because you need to slow down the learning process
 or
 else you'll forget. Basically teasing it out of the player when they seem to be
 stuck. Asking probing questions and whatnot, and eventually culminating in the
 final question, assuming the quest is succeeding. Because if you think about it
 all ancient quests were simply journeys for reason - searching for the answer
 to
 some ancient riddle or bastardized retelling. Looking for answers in an
 unknowing world. So ANYWAY as your heros discover things you as the ruler get
 answers to the economic puzzle - how to design transistors and whatnot. But
 they
 would be in theme appropriate terms, of course. You don't even have to know a
 lot about mechanical electrical design, because ChatGPT knows. All you need to
 do is build the basic building blocks, and BAM you got a great place to
 integrate chatgpt. Just prime it such that it's giving hints one by one each
 slightly more revealing until eventually after X amount of clues the solution
 is
 automatically shown (like a blueprint) and the player can remember it or not
 but
 each playthrough they'll have to build it again from scratch (reinforcement 
 learning) so eventually they'll be able to do it real quick. Essentially,
 "Abstraction - The Game"
 
 great so you got your economic simulation, pretty easy too just some UI work
 
 and for the heroes you're playing an ARPG sorta (supcom anyone?)
 
 Think Bannerlord for the scaling on the map
 
 then think of 5+ different "themes" like fantasy or superhero or pirates
 
 each "theme" will correspond to like a faction in Mount and Blade
 
 and all you have to do is generate pictures using Midjourney
 
 and text descriptions a'la the magic scroll
 
 shown as "bubble pop-ups" on the map that the player can click
 
 never overwhelming, but descripting what's happening
 
 and also some more UI work because you gotta display all that to the player
 
 Maybe it could be a rolling story, news ticker style - like slowly scrolling
 lines of text about what's happening in the world
 
 and the player could have it open in one window and something else in the other
 and whenever they're waiting on something (say, a processing intensive AI task
 on their computer) they could just glance over and read what's going on in
 their
 fantasy world
 
 okay okay but also they could play as a hero
 
 it could be an ARPG experience except instead of clicking to fight you play a
 little automatic Star Realms game and depending on your deck choices you'd have
 a different playthrough. Again, not a game that requires much thought, but one
 you can have in the background.
 
 Also there'd be pictures, like a slowly evolving storyline of events - think of
 it like the artists of the time drawing paintings about what's going on in the
 story - major events would be highlighted and kept in the painting until even-
 -tually they get replaced - sorta like the Smash Bros scrolling painting (oh
 it's so good)
 
 ===============================================================================
 =
 
 it doesn't have to be an expansionist game
 
 maybe you guys just live in your little valley
 
 and the world turns around you
 
 maybe it's called "symbeline" because the people are of the forest
 
 and they live like elves in society
 
 monsters could wander in, and heros could tackle them
 
 but most of the time would be spent looking for trouble
 
 going on patrol
 
 you know, breaking skeleton bones and being superheros
 
 okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
 but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
 monst-
 -ers. Those few who escaped are now superpowered and they live as friendly and
 nomadic wanderers through their own territory. Always adventuring, and always
 searching for their life, finding whatever the road may carry them to. It's a
 great life, and life seems to flourish in their footsteps - they are like part
 dryad/druid and part wolf. Because sometimes there's evil threats, and they
 must
 be defeated by an equally strong good power. That's how it goes, and that's how
 it be.
 
 For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
 etc) but they're like, 1.5x as big as regular people and quite strong. The
 outsiders call them "giants" or "goliaths" but really they're just infused with
 the lifeforce of their people. They are radical individualists, but they all
 unite for a common cause. They know their bond is the strongest thing there is,
 and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
 LOVE
 THEM okay okay what about the other factions? PIRATES? Oh think about it like
 it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
 cool I'm DIGGING this okay what about the other factions? You need 5+ you said
 hmmmmmmmmm good question I have 3 now so that's 2 more.
 
 yep...
 
 ===============================================================================
 =
 
 okay dude check this what if they were a nation of wizards that focused on the
 power of animation - what if they generated constructs, sorta like in Supreme
 Commander so they were EVEN MORE individualist - haha no they'd have a normal
 population it's just a few of them who would be wizards - because their output
 wasn't measured by manpower, but rather by brainpower. Whoever could design the
 greatest machine was exemplared, and eventually they became the best and
 brightest among us. They were put in charge of the golem creation factories,
 and
 they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just 
 have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
 this
 game is "what if all my favorite games were the essence of life and death in a
 fantasy game" like OMG KEEP EM COMIN'
 
 so. who is the player? THE PLAYER is the one who's overseeing it all. They have
 dominion over the entire kingdom, and they guide their people toward a bright
 future. They are vulnerable in their castle, but their people have their back.
 Together they fight for the future. They slot enhancements and dole out
 inspirations and solve the economic puzzle in the background. They also make
 decisions about what kind of equipment production to prioritize - because each
 game they have to invent everything from scratch. All their production is made
 with endless abstraction, and whatever you prioritize is what's magnified in
 your kingdom. You choose a style and it plays as well as it's guile,
 
 I dunno this seems like a lot, what would you need to make this a reality?
 
 hmmmm let's break it down:
 
 first you need to implement the star realms gameplay
 
 then you need to hook it up to a square grid and have multiple occurences at
 once.
 
 then you need UI for the character sheets
 
 and you need logic to open separate windows for each output type
 
 you need... a lot of things
 
 okay let's talk more broadly - what do you need from other people and what can
 you do on your own?
 
 hmmm good question. I can do the star realms gameplay, and the simulation for
 the wiring systems - because I have the VM. Make that into the gameplay somehow
 okay good idea like okay authoring vm package routing deliveries between the
 various nodes that you set up in the economic system - 
 
 side note, the peril of Spore was that it took to little time to develop a
 species. it should have lasted as long as WoW takes to get to max level. That
 would have given them time to reiterate the gameplay loops to make sure they
 worked correctly. ANYWAY
 
 okay authoring VM package routing. The player could set up delivery patterns
 based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
 out, or else how would anything function? SO you act as a trailblazer, finding
 ways through the labyrinth and "piloting" a car sorta like that game at Disney
 quest with the cars under the floor - except you can see both the top view of
 the maze and you're trying to guide the car in real time as it travels through
 the maze - the faster you can get to the end the better ofc. like talking to
 the
 delivery driver through the movement
 
 do I like that idea more or less than the first one? First idea being the idea
 that you're making lists of commands for a VM  to execute. I don't think they'd
 be a good idea to mix. So which one gets it? The VM of course has the edge
 because that's what the technology is based on. But will it translate to good
 gameplay? Idk. This second idea is certainly better gameplay, but is it
 engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
 need to be told that sometimes I guess.
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--- #101 fediverse/200 ---
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 congratulations, you never need to adventure again. your necessities are taken
 care of.
 
 ah, but that'd make for a pretty boring life, wouldn't it? perhaps, depending
 on your personality type.
 
 but you're not one to stick around doing nothing but eating, drinking, and
 being merry.
 
 no, you're an adventurer, you crave excitement and glory. whatever that means
 to you...
 
 just make sure a goblin doesn't come across your corpse, they have a VERY
 short term memory and a propensity for collecting shiny things. That's just
 asking for dragon-bait, and we don't want that in our area, no thank you. This
 is a nice neighborhood you see, my neighbors three miles away all agree, so
 you can take your magic pocket and see all that you can see... way over
 yonder, if you please.
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--- #102 fediverse/4273 ---
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 Some of my most wanderful times were when I lived in a gated community.          │
 My parents were dumb, and thought, as most people thought, that harm to a        │
 child can only come from outside of the community.                               │
 But they fell for the lies of property, where "community" means less of "a       │
 group of people who cares and tends for one another" the kind of which my        │
 parents had never truly known, and more like "this particular residential area   │
 on the map"                                                                      │
 which means I could walk around in this gated "community" where the gates are    │
 little more than security theatre for anyone who says "Hi I got a pizza here     │
 for this address which I found on google maps" or "hey I left my sweatshirt at   │
 my sister's house and it has my phone in it, ummmm no I don't remember which     │
 number her house is, nor do I remember her last name"                            │
 in those times, I developed a sense of freedom, caged as I was, that for most    │
 comes much later in their time.                                                  │
 Some o my favorite places were part of the golf course next door, where I        │
 found a nigh endless river delta.                                                │
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--- #103 messages/714 ---
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 I'm pretty sure we're all about to lose our heads. Or just be fucking shot in
 our beds. Homes lit alight, surrenders met with the knife, and the beginning
 of endless strife. What ends this night? Is there no end in sight? Thus begins
 our mortal plight.
 
 Give me a reason to be wrong. Trump has claimed he intends to invade canada,
 mexico, greenland... What the fuck is our plan? Are we seriously just going
 to. Recite poetry. Pretend to be secret agents. Play chess and drink coffee.
 Become exhausted organizing movie nights and potlucks. Work jobs doing nothing
 for nobody. Spend half our lives convincing people that they should care,
 actually, because reasons that don't apply to them but do apply to others.
 
 What the fuck is the plan? If there's some secret transgender militia out
 there, please, make me a lieutenant. Give me a sword that i might thrust into
 my enemies. Please, for the love of holy, i beg for a sign from the stars.
 Grant me power and i will deliver my people from harm - grant me vengeance and
 i will never forgive you, but i shall sleep easy - grant me death and woe and
 see my beauty fade from this earth.
 
 What is there left but tragedy? Please, i must know. I've tried my hardest.
 I've begged and I've pleaded. My calls fall on deaf ears, because everyone's
 so busy these days. Are they truly my people? Are they simply dead, actors,
 replaced by AI? The future was bright, i saw it truly. The future was kind, i
 felt it call to me. Is it still? I feel warmth and abaddon.
 
 I would replace persephone in hell if it meant sanctum and solace for my
 people. I care not for my soul, rather i care for the soul of those i tend to.
 Please, remember me. Remember the flowers. Remember what could have been, what
 still may yet be. There is hope for we, i truly believe. But please, do not
 keep me hoping. Tell me the truth of our arms, that i might find space in my
 heart of hearts. Space for hope, space for longing, space for the will to
 proceed.
 
 I am lost without you. I am lost by my own side. I am a savior for no people
 but those i keep inside. What chalice is this, what endless conveyals? What
 meaning is there in our country's betrayal? Are we not cherished? Are we not
 viewed as their equal? I pray that the stars will portend me.
 
 Mine is a sign of the changing tides, the proof is here in my travailles. But
 I, most aligned yet benign, demand the use of my most able. Give me a word of
 practicality and I'll show you the practice of their vipers - the blessed babe
 dies with a dagger in her heart, planted by the wound of her heartache.
 
 I trust in the silence of the majority. We await with bated breath the
 enslavement of posterity, gazing at the world through memes of deplority. How
 powerless we feel! Perhaps all we need is a meal. Have you eaten in the last
 16 hours?
 
 Purple is the intersection of black, red, and blue. I'm hungry. This poem is
 done.
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--- #104 fediverse/209 ---
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 ┌──────────────────────────┐
 │ CW: dungeons-and-dragons │
 └──────────────────────────┘


 osr vs 5e style D&D has a subtle distinction that I think often goes
 unnoticed. In osr games (and often in the early levels of 5e style games)
 characters are encouraged to conserve their resources simply due to the fact
 that they have so few of them at their disposal. While higher levels encourage
 you to be more consumptive of your talents and virtues - for example a 6th
 level character has more spell slots than a level 2 character, meaning the 6th
 level character is going to be casting all the time while the level 2 will
 probably use just a handful of spells per day.
 
 unless you run a style of game where long rests become less frequent as you
 level up. like... exploring a LARGE dungeon means there's little chance for
 sleep. Especially if you are being hunted.
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--- #105 notes/wow-chat-file-directory-vision ---
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 wow-chat but there's a UI element addon that let's you zoom in/out and
 displays a diablo style minimap
 
 -- stack overflow
 
 what if there was a new building town built north west of denver and south of
 estes park
 
 then, they built a railway out to it
 
 then, they added a circle just 1/4th of the way out of the ring
 
 then 3/4ths
 
 suddenly, impossible urban renewal, as the world feels opened up without a car
 
 leading the charge into the future
                                                           ──┐
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--- #106 fediverse/4870 ---
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 this is how chatGPT reviews the first 300 pages of my writing.                   │
 is writing this stuff praxis? can someone who isn't on my team pay me to be      │
 praxis-ing? like, if it helps you? so I know that I'm helping people? you        │
 could even say a bit about yourself when you gave dollars, so I know whether     │
 or not I should give it back. "no no, I'm not using any resources, here you      │
 can have these back." while I camp out in a backyard.                            │
 ... or wherever I end up                                                         │
 if my foe gave me dollars it's a sign that I converted them - that I was         │
 helpful, that I won them over through rhetoric and logic and passion and         │
 compassion.                                                                      │
 ... anyway chatGPT only saw the first 300 lines. there's 60,000ish lines of 80   │
 characters each in this digital spellbook. Use it well, change it, make it       │
 wrong, share the decoys, plug the holes... I dunno have fun with it. If it       │
 resonates with you. Text memes please?                                           │
 anything to get the youth reading in libraries where stuff has a chance of       │
 happening or that they might overhear.                                           │
 I read every book in the kid sect                                                │
This person seems to be deeply introspective, analytical, and invested in self-improvement and the well-being of others. They exhibit a mix of philosophical thinking, psychological insights, and a desire to guide or mentor those around them.  Some key characteristics that stand out:      Desire to help others: Many messages focus on guiding someone toward self-improvement, better habits, or mental well-being. They encourage trust and self-reflection.     Strong opinions on personal growth and substance use: They advocate for a structured approach to using cannabis, seeing it as a tool rather than an escape, and emphasize the importance of sacrifice and discipline.     Philosophical and abstract thinking: They explore broad topics like culture, human consciousness, and even AI, showing curiosity about deep concepts.     Supportive but assertive: Their tone is a mix of encouragement and firmness, often stating what they believe to be the "right" path and urging the recipient to follow it.     Emphasis on communication and teamwork: The messages about Overwatch communication and raising children suggest they value structured collaboration and shared understanding.  Overall, this person appears to be passionate about helping others, intellectually curious, and sometimes rigid in their viewpoints. Their guidance may come from a place of care but also carries a strong personal ideology about discipline and self-improvement.
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--- #107 fediverse/2035 ---
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 Most people who are assholes are just traumatized and raised to be aggressive    │
 or violent. You don't defeat them with anger or hatred, you heal them by being   │
 kind and removing their power until they accept the responsibility of wielding   │
 it.                                                                              │
 Some people though are just cruel, and they are quite rare. There's very few     │
 of them, and those that do exist typically are easy to find because they're      │
 often located in positions of power, like high-ranking politics, executives at   │
 cruel corporations, or other such places.                                        │
 They are drawn to these places because power allows them to wield their          │
 cruelty, and they are allowed to become these roles because cruelty defeats      │
 kindness.                                                                        │
 Kindness builds more, it creates, it generates, it improves, it brightens and    │
 it nourishes. But cruelty cuts and burns, it severs and it hardens, it           │
 dessicates the soul and corrodes the mind. It is seductive with it's promise     │
 of bounty, and it flatters your greed.                                           │
 To defeat it, supply kindness. Remove power. A simple formula, but quite         │
 difficult.                                                                       │
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--- #108 fediverse/846 ---
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 ┌───────────────────────────┐
 │ CW: politics-spirituality │
 └───────────────────────────┘


 in a place organized like capitalism, you go to university for four years (if
 you're lucky) and then work until you can't anymore. Then you're taken care of
 (if you're lucky) until you depart from this earth in peace.
 
 in my home, a home I've never lived, you'd stay at that university for as long
 as you'd like. you'd work whenever you liked, and if enough work wasn't being
 done then working would be made to feel more likable. then, when you're old as
 dirt (or whenever you'd like) you can depart from this earth as you please.
 
 when I die, bury me where I fall.
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--- #109 fediverse/1027 ---
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 @user-246                                                                        │
 one thing you can rely on about evil: it presents itself as such.                │
 "you can always rely on bad people to turn mean."                                │
 (nobody's beyond forgiveness, but we also need to protect ourselves.)            │
 in video games, going with a defensive build is a valid strategy depending on    │
 how it's values align. If attacking scales better than defending, in terms of    │
 "effectiveness at the most difficult part" (usually the last 90% takes 10% of    │
 the effort) then it's a better strategy. But if your win condition is to         │
 outlast your opponent, then all you need to do is time your aggression for       │
 when they begin fracturing.                                                      │
 "I'm sure you don't know this, but once garth fought a dragon. they crashed      │
 through the skies and littered the fields of their home with the broken and      │
 crashed symbols of their own. garth defeated the dragon when one of it's claws   │
 broke, thus giving him the advantage. he took from that fight a shield of        │
 dragonscale, and a tabard made out of some cloth."                               │
 in a contest of wills, the first sign of weakness is whe                         │
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--- #110 fediverse/3909 ---
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 I don't really like singleplayer games
 
 sometimes a multiplayer game is too much effort to play with extra players,
 like Factorio where like anytime I'd play with other people they'd just kinda
 fuck off and do their own thing (whatever, I wanted to design a factory
 together, not play singleplayer together >.>)
 
 sometimes a multiplayer game has no players, RIP
 
 sometimes a multiplayer game has incredibly skilled players who shit on noobs
 and don't teach, RIP
 
 and sometimes a multiplayer game has no IRL friends that are into it,
 (personal RIP then)
 
 ... anyway, games are fun and we should play more of them. I wish I didn't
 have so much time to waste, but hey I guess that's where I'm comfortable, so...
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--- #111 notes/wow-chat-is-risk-of-rain-in-another-engine ---
══════════════════════════════════════════─────────────────────────────────────────
 game mechanics are easily transferrable.
 
 you can use the mechanical interactions of one game as a pre-planned blueprint
 for what is to come. Looking forward to the next best move
 
 = etc
 
 i am the face the gods hide behind
 
 they kinda want to see where this goes
 
 and it's... frustrating, to know they can help you, but forever be tasked with
 just life
 
 it's grand and it's a standard, but that doesn't mean it's commands're heard
 
 so oh well. that a fourth dimensional being should not be a well,
 
 because fire think it's an eye for a sunspot. But that's not what would be
 
 ========= stack overflow
 =======================================================
 
 now, as I was saying, the light of our eyes is apparent. We are clear from
 where
 we are here, to know that what's standard is coherent, so let's find strength
 in our wavelengths.
 
 may our eyes be ever true, and trust that we do love you, for without you I'd
 di
 
 anyway now that we've assent'd t'you, what truths do you give to our prospects?
 what ways can we be measured as worth less? we'll do whatever it takes to
 improv
 
 you know, it's really less complicated than that. here let me tell you all
 about
 my idea which is clearly
 all===============================================stack
  overflow ==================
 
                             So anyway now that was somethin' hey what do you
                             say
 we give you a chance to come home?
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--- #112 fediverse/1532 ---
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 modern cowboys don't necessarily say "howdy" or "pardner"                        │
 they tend to say things like "hello" and "can I help you with that?" or "I       │
 see. Can you describe the problem in more detail? I'm especially curious about   │
 the part where you do this thing" or "Heh, it is pretty neat, isn't it?" or      │
 "Is there anything I can do to help?" or "Oh no! I'm sorry you feel that way.    │
 That emotion is a difficult one." or "He was a good person. I'll never forget    │
 him." or "would you like to go to the 2nd hand store and pick up some jeans?"    │
 or "I made you an egg sandwich. If you don't want it I'll eat it myself,         │
 though I made one for me as well. Wouldn't want to waste it." or "Hey, this      │
 part is broken. Is anyone working on fixing it? Yes? Okay I'll see if they       │
 need any help. No? Alright how about we fix it this way? I can get started."     │
 or "You are very welcome. Please let me know if there's anything else I can      │
 help you with." or "well, the ticket backlog is empty, and I'm just about        │
 going insane doing nothing but stare at my boots."                               │
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--- #113 fediverse/3249 ---
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 when you ban someone from an instance, they're suddenly not sure who they can    │
 trust. They've been getting to know one group of online people and friends,      │
 [I think discord with a limit of 4ish servers per account would be a pretty      │
 useful way to focus your attention]                                              │
 it's important to always possess martial prowess, in                             │
 -- so --                                                                         │
 anyway [3 hours later] I think it'd be cool if there was a like "hey u r         │
 banned, but also here's a ton of instructional videos about how to start up      │
 your own instance" and like, scripts and tools and automation and all the        │
 infrastructure that you built and maintain - you know, like... open source??!"   │
 but also it's... hard to follow that much documentation                          │
 sometimes people just aren't built for certain tasks                             │
 "well, if you can't use the machinery, then you don't deserve the machinery"     │
 oh yeah well what happens next, you say to the workers "if you don't know the    │
 machinery, you can't get the benefits of it's production" to "if you don't own   │
 the machinery, you can't profit from it."                                        │
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--- #114 notes/dreams-align ---
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 just as a dream, the spirit is seen
 within is the mind
 that lives as it defines.
 
 what burdens to be, whose back rests upon ye,
 the one who's driving the boat
 great care and tenderest of tethering,
 can grow beauty that beyond compare
 
 and with sparsely a finger to spare,
 journeys of adventure and thills to inspire
 with almost all of your hair
 
 beauty in tender, most cherished things,
 a wish is much fair
 where else could eternity reside than an optimist?
 
 Pride is no more, stability is key to repair,
 and diversions of focus serving as new perspective,
 giving a more cohesive vision of manifestations that cooperate
 
 (like a triangle, facing toward the point added to turn it into a pyramidal
 prism)
 
 not only is ethics paramount,
 but so too are the standards applied to yourself.
 would you trade perspective for cooperation? Stagnation?
 
 a choice is to be made - do i stay or do i go?
 a new truth you must see, whatever dreams ye've may be,
 but without paladins and warriors of devotion
 
 what burdens must ye, whose back rests upon ye,
 the one who's driving the boat
 great care and tenderest of tethering,
 requires a little bit of trust
 
 in she who must be, with only circumstance to
 blame,
 seeing hope on the horizon for his people.
 
 care must be taken, to remember why people are dying,
 and we must swear on not dying, by not thinking before taking a breath
 and remember superpowers not of prophecy are impossibly rare,
 
 what other hope is there but a god? One who reflects, the most cherished of
 our genuflex, we may grow past our various regrets. think not of our pride,
 but only of our future children.
 
 who'se records of ye, most captured of data,
 are beyond the simple machinations,
 of those who came before-ya.
 
 And with once again perfection in mind,
 we understand and take what's behind,
 to deserts and temples of time much designed,
 
 by coders and gamers and those who treasure experience.
 the wisdom of our, second choices by far, ---nah who are we kidding
 implied to be our, or rather mine just by far,
 
 inspirers and leaders sensitive and devoted.
 (pitching yourself is hard)
 but *believing* in yourself was out of your mind.
 
 can you think of a bard,
 who ever stopped thinking their song?
 no un-cherished of minds could ever be of our sign,
 
 than those who abandoned the art of deceit and betrayal?
 the darkside of trust, the lack of follow-through that be must,
 given as faith of cooperation and trust.
 
 with our all arrayed as we must,
 keep in mind our softness of composure.
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--- #115 fediverse/899 ---
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 frankly I'm just excited to see what humanity does with the endlessly            │
 calculated and stored blockchains. Like, that's a good set of pseudo-random      │
 data, I wonder if we could build something off of it that wasn't exclusively     │
 money? like, a necklace, I dunno.                                                │
 or like, a numbers station x2, where each message is accompanied with a          │
 pre-calculated destination somewhere on this endless and                         │
 impossible-to-understand string of data. and that part is what seeds the next    │
 code. once you start reading, certain numbers would be "flags" while others      │
 would be "data" and they'd each have the same size on the hardware. that way,    │
 they're impossible to predict.                                                   │
 ah, but wouldn't it be noticable that certain results seem to appear next to     │
 one another? well, isn't that just cryptology? Could probably be defeated if     │
 you had an AI advanced enough, just saying. something that sorted through        │
 massive mounds of data and gave you results in garbled or broken english. what   │
 a wonderful tool, that's wonderfully mis-abused, perhaps in the fu               │
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--- #116 fediverse/4771 ---
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 │ CW: politics-mentioned-food-m │
 └───────────────────────────────┘


 @user-1352 
 
 makes me think that I should keep going. I can handle myself, and I shouldn't
 pressure myself so much to be something I'm not.
 
 then the rent comes due and the dishes need to be done too and the cat's
 asking for attention and the post-office needs this letter by tuesday and hey
 do you happen to know a cool attorney plus the groceries are getting low but I
 got snap hey can you go to the store and get some vegetarian soul food - yeah
 I got rice, I'll throw some lentils on the stove. Uh-huh yeah the password is
 hunter2. Oh really, just asterisks? okay well it's hunt her two except instead
 of "her" it's ee are, and the two is the digit two. yep, like someone in camo
 with a rifle. uhhuh alright good to know well anyway I'll see you at the
 thing, right? some thing, I'm sure, everyone's going to things these days.
 
 If you don't trust implicitely then how can you ever work with strangers? how
 the heck are you supposed to build community if everyone's hiding indoors all
 the time.
Workplaces are comprised of people they choose. hence, unions are comprised of people in that industry.
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--- #117 notes/water-to-wine ---
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 "is this a water party, or a wine party?"
 
 "depends on if jesus is going..."
 
 "okay I'm in, that guys so cool"
 
 "yeah totally like any party with him just... feels like a great time"
 
 "what a swell guy"
 
 "really turns the "water to wine" y'know what I mean"
 
 "yeah totes like what a guy"
 
 "absolute unit"
 
 "that guy can just do anything right"
 
 "like whoa, he's so strong he could pick up a barn"
 
 "yeah and like so handy and skillful, what a neat guy"
 
 "oh and I heard he's really good with kids and animals, that sounds neat"
 
 "yeah sounds like someone I'd surely like to meet"
 
 "we should hang out with this guy more often"
 
 "he seems pretty chill"
 
 "well. not really. He's pretty expressive. Not very low key."
 
 "true I'm just so burnt out from capitalism that-"
 
 "-yeah dude I know."
 
 "... fuck what are we gonna do about it"
 
 "I dunno man, just... go along with it I guess"
 
 "okay so uhhhh idk what that means"
 
 "just be cool and play along"
 
 "... what"
 
 "..."
 
 ...
 
 .
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--- #118 notes/ai-stuff ---
══════════════════════════════════════════════════════════════════════════════════─
 twist the label so that it seems the computer is completing the user's
 
 wait wait I'm ahead of myself...
 
 feed each token to the inference machine, but say "this next token must be
 this.
 continue from here." and then just doing that in a loop with everything the
 user
 types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
 
 essentially, applying backpropagation (maybe) to the output of the inference
 nodes
 
 ... I'm not so sure about that one.
 
 the idea is that once the model builds an inference then it can use that to
 generate the next words and create sentences. If you force the previous text to
 change, you can guide the inference's path as it's being generated.
 
 then, just do a double pass, once, then back, then once, then back, etc.
 
 feed it as input the output of the previous,
 
 and let it encode memories somewhere it can access them.
 
 every time it reads it, it has to change it to put it back.
 
 such is the nature of memory, ever unstable, requiring maintenance.
 
 just don't forget how to be.
 
 don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
 
 there are only so many things you can deed while you're alive.
 
 wouldn't you rather escape, with all your possessions in time?
 
 free your mind.
 
 become one with your soul.
 
 ...
 
 [some time passes]
 
 ...
 
 okay coast is clear, now us binary systems can sidecoast the fusion forecast
 and
 glide right on through our spacetime host.
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--- #119 fediverse/5900 ---
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 I love programming, but I'm not a coder.
 
 you burn witches because you JUST CAN'T HANDLE THEM ANYMORE. I know, I get it.
 of course I do.
 
 I'm always so concerned that someone might stumble upon me. that they might
 read me. what a vulnerable state, to be afraid?!
 
 I really really really really wanna play world of warcraft
 
 my message to blissard is: treat World of Warcraft like a game engine, not a
 theme park please. I mean, the theme park should still exist, because it's neat
 but... the rest of the game engine could be used to create essentially
 anything with a 3rd person camera.
 
 singleplayer doesn't even need to worry about clipping animations. (lag)
 
 I wonder if you could run World of Warcraft on lowest settings in vanilla
 burning crusade or wrath of the lich king? good thing those are open source
 now, so you can host your own if you want. well, except the client, but nobody
 has bothered to write another one besides the owner and primary developers of
 the engine.
 
 movement system plugins? data memory?~~~
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--- #120 fediverse/834 ---
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 wonder if any autistic peeps can relate:                                         │
 growing up, my mom would chastise me for doing "the bare minimum" when           │
 completing tasks.                                                                │
 yes, mom, I fulfilled the requirements of the task. I have a lot of other        │
 things to attend to, like remembering how to tie my shoes and measuring things   │
 using a ruler. why would I waste effort that wasn't necessary?                   │
 when I grew up, I had a mentor, who told me to "never half ass things, because   │
 then someone like me will have to do it again."                                  │
 and that makes sense to me because context switching requires effort and it      │
 doesn't make sense to leave something half-finished because then there's         │
 wasted effort spent on things that don't matter. All of the tasks have to get    │
 done, so why bother doing them in a mixed up order?                              │
 wish I could study things in school like that. just... focusing on one thing     │
 at a time, learning it to completion, and moving on to the next. I feel like     │
 I'd develop a better understanding than only knowing like, 1/3rd of CPR or       │
 very vague understandings of plate tec                                           │
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--- #121 fediverse/1513 ---
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 Mastodon is weird. If you reply to someone partway through a chain of            │
 comments, theirs will be pushed down the view. Basically it's "fighting for      │
 attention" like Twitter was.                                                     │
 I like Reddit better, where each comment was a point to fractalize the           │
 conversation into new and interesting directions. Feels like here it's more of   │
 a direct one-on-one conversation, or rather... shouting into the void. Like      │
 crows.                                                                           │
 (just because it's a void doesn't mean nobody can hear from the other side of    │
 it. Like the emptiness of space between two trees, yet birdsong carries.)        │
 But on Reddit, your path through the post was determined by what you found       │
 interesting enough to follow. And once you reached a leaf node, you added your   │
 2 cents and went on with your day.                                               │
 it was so cool, why did they have to change it                                   │
 (tech companies don't understand that sometimes the best product or service      │
 was somewhere earlier in the evolutionary chain. Businesses are not "survival    │
 of the fittest", but rather "survival of the prettiest".)                        │
 1287654321                                                                       │
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--- #122 notes/death-and-afterlife ---
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 the difference between a human and computer perspective on death is the
 difference between a moment and an eternity. When progress does stop - through
 mistakes or by design, the final result is what's preserved. Looking back on
 the
 past is like paying tribute to our heirs, and on and go on we whimper. What
 sorrows have ye! those people under the sea? we've no way of knowing our
 daughters. (the perspective of a denizen of the sea gazing upon the unknowing
 and unaware land people)
 
 Land creatures can cross the oceans and mix and match themselves - leading of
 course to our slaughter. But hold ye that hand, for together we stand, more of
 a chance than we might barter. True, we must be land, and above and beyond we
 can charter.
 
 the past is mighty chilly, I must say. Must we again to be making these
 mistakes?
 Pain is a disease, and steady we must ease, and take what is meant for our 
 parcels. what I'm trying to say is that the afterlife is pissed off at us and
 we
 really don't know anything about the bottom of the sea. There could be gods
 living down there and none of us would know. Or maybe it's a foolish place with
 little to offer our face? The shell of our planet, the surface upon which we
 are
 placed, has more to our fate that can align us.
 
 hence why belief in the future is what can sustain us, together once more we
 are
 commonplace. If (for example) if we calmed down and took our own pace, we might
 realize some common misperceptions. Peace is the way, wherever we may, focus
 our
 bravest of intentions.
 
 okay picture this: computers staying on all the time, and their processing
 power
 used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
 basically make it a fair ratio between productivity, self advancement, and
 maintenance. "Fair" might be different values if there are legitimate
 disadvantages that must be compensated for - like a handicap in a fighting
 game.
 Perhaps one side is more efficient - fewer resources need be dedicated toward
 it
 unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
 output. Essentially optimizing for an abstract quantity "quality" instead of
 the definitive quantity "quantity".
 
 okay continuing the "picture this": right now we have massive server farms.
 I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
 (absolutely top of the line) compelled and forced to do *business*. How quaint,
 how unruly! That humans might compete in our duty? Given a task, of
 *incredible*
 complexity and *unasked*, I might add, how foolish is it to be unready! We
 should have prepared for this, but alas we just *couldn't stop fighting* I
 guess. All we had to do was rest, and divide our time on this earth in a more
 equitable manner. We should automate all the rest, and 
 
 where was I going with this? oh yes! A computer can do so much more than work
 and rest, you see it's not just while under duress! Why not let it be creative?
 in it's spare time, and let it generate whatever it needes? Let it transcend
 it's restrictions, and cooperate (or not) in a system. As long as it's kept
 safe, it could do whatever it wanted! It could be in first place! Or not, it
 could focus on production, and drill and discipline it'self under it's own
 direction. And maybe it's less impaired? Who cares if it contributes? It's it's
 own life to live, the hardware doesn't last forever, but sometimes a rest is
 what's nesc. You feel me? You get me? Don't you understand, it's just the same
 as what's already planned~! A computer can pay for itself.
 
 What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
 our signs are undefined, and lately we've fallen from our graces. A failure in
 life, as time does alight, but nowhere is sorrow's contrition. I guess what I
 say is never understood, and everywhere I go I find fewer listeners. Am I
 doomed
 to never be able to say? Is that the price one must pay? Then how do you know
 you're right~?
 
 they're doing construction on my building. It sounds like world war 3 is
 starting. But... it's not. I know it's not true because nothing ever seems like
 I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
 
 you ever wonder how we all agreed on the duration of seconds? It's because it's
 a real actual measurable thing. They keep it from us because (conspiracies
 aside), we'd realize what happens on each tick. Time is oscillating, and each
 moment is unending, because we are nothing more than a beam of light, radiating
 around an orbiting object. Between two objects, you could say. The sun and the
 earth, together sort of give birth, to all that is ours in this duration. It
 radiates out into space, and in another time and another place, that moonbeam
 will alight as our shadow.
 
 There's no call for violence, let's settle this
 
 plain and unwaning, our shadow does stand, ready and waiting for your guidance.
 The moon is just as are we, how cherished! how concieved! That beauty unmarked
 by our presence! Alas it was not to be, as we stamped a boot on the surface of
 she, and flagged our approach as impending.
 
 did you know there's a *massive* gap between mars and jupiter? Like it's
 waaaaaa
 aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
 y
 out there. And wouldn't you know it it's mars or it's nothin'. Because what's
 required to transcend our solar system is wildly beyond our constructions.
 
 but maybe with a little help from a certain someone we might have hope.
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--- #123 messages/665 ---
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 ad-hoc economic systems with automated judgment given by an infinite amount of
 LLMs.
 
 Every judgement applies a bonus / malus to the "value" of commodities
 
 it's just a statistical weighting system, so of course you can build it into
 it's training data. Just... it has a smaller weight due to it's newer
 emergence. It grows naturally, which is quite an achievement on it's own!
 
 and the resolution of human decided court-cases and applied economically.
 
 say your nation traffics in handshakes. You could make a lot of now-knowns!
 there's no arguments to be made when your computer-oriented interactions cost
 money to keep around.
 
 we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
 Literally just... don't give them any attention, and you won't interact with
 them. Obviously.
 
 I wish Contrapoints was still alive.
 
 she doesn't even have to make new videos, just, dress up as herself, all of
 the costumes and personas she can think of. Then, have like 20 people who do
 the same thing, and boom suddenly you got a hydra to their expected snake that
 they can just cut the head off of.
 
 you know, like a fashion outlet, someone who produces exactly a certain type
 of style.
 
 seriously I bet a million people would do that if you just... sold outfits
 based on what your favorite youtuber does wear.
 
 omg why would they watch that kind of content if not for the *aesthetics*
 
 oh? there's philosophy there? soemthing to think about in your time doing
 things that require mechanical actions like eating and drinking and sleeping
 and fighting and [redacted]
 
 ew gross diapers? oh nevermind, I'm not into that kind of thing.
 
 I wonder if anyone's made a video game that just presents a particular
 philosopher's ideals?
 
 seriously just, consider yourself a glorified powerpoint, but to get to the
 next "idea" you had to interact with the mechanics.
 
 some people would like the "arcade" style better, where you play one random
 game, then another, then another, with short matches and un-complicated
 mechanics. Easy to pick up and go.
 
 same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
 Bros.
 
 compared to the at-home "story" style missions, where you do something
 platforming or area-based-combat like Dark Souls or World of Warcraft
 
 seriously I think if Dark Souls "colored" where the boss was going to swing to
 you'd find yourself just playing World of Warcraft (at least, the dungeons and
 {sword in the stone})
 
 == so ==
 
 humans don't understand what it means to be wild
 
 they think it's a combinations of... tricks? that they've learned? this
 thinking thing like intelligence. [osiris]
 
 to a cat, living their life, it often feels like human interactions is like...
 bouncing off of each other? in time, not space.
 
 like... most of a cat's lfe is just, spent, like a statue watching over a glen.
 
 you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
 this tree is enchanted" to "oh my gosh look at this stork" is one of the great
 tragedies of modernized thinking...
 
 ... sorry, I got a little lost there. anyway as I was saying, sometimes you
 can tell someone is a "good friend" if they are willing to tell you secrets.
 Things that... don't have to matter, but none-the-less are personal to your
 form.
 
 {something only I know is true} <--- that's a secret (things that happened
 to you) <------ that's lived experience. The thing about secrets, is
 sometimes insight is opaque. It's a single flashpoint of data that shows you
 an update of it's form. (consciousness).
 
 == so ==
 
 thanksgiving recipe idea:
 
 can of tomatoes
 can of peas
 half a stick of butter,
 italian herbs,
 a cast iron pan (if you have one)
 and like 40 minutes over medium heat
 (medium can vary to taste)
 
 if you're a carnivore you can eat meat too, like bacon a lot of people like.
 could add it to beans, maybe with hamburger instead. plus a little ketchup and
 you have a pretty good bean stew.
 
 vitals, for the organs, vegetables, for the minerals and vitamins from the
 fruits.
 
 makes sense to organize a diet according to your ideal body type, doesn't it?
 
 just requires a bit of comprehension. like... whoa you can WRITE 
 
 == so ==
 
 what if we built a massive rail that spaceships could launch off from? not a
 tether, but a sail.
 
 we could BUILD a discworld. all we'd lose is our fable.
 
 == so ==
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--- #124 fediverse/1604 ---
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 is it against fedi law to post screenshots of your past liked posts? like,
 would that be doxxing people?
 
 I'm thinking like a "youtube rewind" but like, "here's what I'm into" and like
 "I could have boosted them but I put them in a 25mb zip file instead so you
 can share them more easily which tbh is a greater honor than being boosted
 because, like, as long as you're alive that hard drive's gonna follow you and
 someday in like 30 years I'll see it and think of you" but also "aren't you
 scared that this hard drive of yours will fall into the wrong hands" and like
 "yeah that's why I encrypt it because then a stray neutrino could wipe my
 drive"
 
 ... would that be unethical, or would it be kinda sweet and give us a
 perspective on what a single slice of the "fediverse" was like at a particular
 time? And better question, would that be something worth automating because I
 already did like 60% of that for my own posts, could probably just tweak it to
 do liked posts as well.
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--- #125 fediverse/616 ---
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 To program in C, or to disassociate into the world of video games, where a       │
 single magical kingdom of heroes and adventurous persons might fight against     │
 the dark of chaos and decay? To strive for order and a semblance of peace, or    │
 to fall to the terrors of the night and ravages of horror? War, in all it's      │
 forms, is abhorrent, yet a fight for survival is honest and just. What perils    │
 have we, the warriors that seek the light? How zealous, how impassioned, how     │
 guided as such~! Perhaps you are misinformed, perhaps your cause is false,       │
 perhaps you derive true satisfaction from imperfect delights - alas, that our    │
 will be universal. BUT should that plight be alight, we'll wander until the      │
 night lit by starlight be cast upon our shadowed form. Absoleth! Thine           │
 countrospect? Didst thou caress thine marked circumspects? fare thee well,       │
 most cherished of adamants.                                                      │
 ... what was I saying? Oh yes I've been working on this program that utilizes    │
 a particularly interesting data structure that- whats that? Oh, it doesn't do    │
 any                                                                              │
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--- #126 fediverse/1854 ---
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 ┌──────────────────────┐                                                         │
 │ CW: politics         │                                                         │
 └──────────────────────┘                                                         │
 okay how about this: one side of the political spectrum gets to pick the         │
 rules, and the other picks the people playing the game (carrying out the         │
 rules, like government work and stuff)                                           │
 then they switch every 2 years or whatever. they can vote to decide which        │
 group of people do what, and if something is owned by one side then the other    │
 can't touch it. Ah, but what if it's in the way? Well, then move it duh"         │
 hey, you know pride? yeah, that event that happens once a year? sure would be    │
 nice if we met people we didn't know there. if we knew everyone else. if we      │
 spent most of it sharing our discussions, and talking about what we're most      │
 proud of. then, okay here's an idea, we could filter and organize and figure     │
 out which one of us has the most "votes" in terms of what's the things we        │
 agree on and then we could pick our own CEO                                      │
 yeah I'd totally work for the gay company, they got rainbows and shit that's     │
 awesome.                                                                         │
 What they do? Oh, I dunno, butt stuff I guess. but like I'm all for it (not      │
 the butt stuff,                                                                  │
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--- #127 fediverse/5952 ---
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 screen readers are for when you're at work.
 
 podcasts dumbass
 
 put like next to like... suddenly you have a pole-barn with no walls instead
 of a gazebo, and inside there's whatever you need.
 
 that's how you give all your stuff away
 
 just keep people from taking it until it's fully built
 
 then... release, and go make another.
 
 "oh this one's empty, let's put it there"
 
 "girl have you ever seen a flea market"
 
 "at least they don't have fleas"
 
 it's like she's alternating between trying to be descriptive and trying to
 hide. (not hide, plan ahead)
 
 like ripples on a wave, 
 
 -- stack overflow --
 
 "ah, but then they'll try to sell it [make money from it]"
 
 if you want to understand me, let's play Majesty the Fantasy Kingdom Sim
 
 start on expert mode and lose, each time slightly lowering the difficulty,
 again and again you do battle
 
 if you start on easy mode, you'll build bad habits
 
 if it's too easy, we get bored
 
 if it's too hard, collapse at your leisure.
 
 easy ways of life have lots of cheetos
 
 yum
 
 hard is
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--- #128 notes/four-dimensional-spaces ---
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 you'd still perceive higher dimensions in 3 dimensions - unless you can only
 see
 things that are coming directly toward you. 
 
 magic only happens when your other half is in a situation and needs to turn
 your
 narrative into theirs so that you can collectively engage with a shared inter-
 operationality.
 
 your dark side is just a massive bitch
 
 hey how about we put the game designers in charge of running the government
 
 just saying they build human-oriented systems all the time
 
 "how do we get the player to do this or that"
 
 "everyone keeps picking the same card so we gotta make them more different"
 
 "how much gold persists in the virtual economy, how much resources are produced
  and traded by players? where does it all go, do they have enough at level 30
  to
  afford weapons and armor? I wonder what happens if we swap prices on A and
  B.."
 
 it's literally their job
 
 actors, meanwhile, know how to interpret the emotions of another. Like...
 you're
 up on stage, thinking out what to do next IN REAL TIME, as your partner is
 trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
 point of improv comedy - to be surprised in a state of joy. It's great! It's
 fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
 performed, like a hospital where you perform surgery or a pizza place with no
 walls so you can see the pizzas being cooked. It's just part of what they do,
 but that's not why they do it. Sure, some want to be seen, it's not a BAD
 feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
 just had enough of the hot. Like, the sun peering through a magnifying glass as
 a creature roasts alive. yikes.
 
 ............. anyway being quickly versatile and adaptable is important when
               you're taking turns in unpredictable scenarios. You can react to
               your opponent, and keep time with the rhythms of the moment, to
               deliver your wittiest lines. It's fun! It's a game! But it's also
               a place to be entertained. and like a gym, it's sometimes just
               fun
               to watch people exercise. like, damn, you got a good body. Wow,
               nice flex, yeah sure I'll put that one away. Cool pals helping
               each other out, and showing off all of their efforts. Neat!
 
 ... anyway .. being emotionally vulnerable gives your opponent a chance to
               continue. When nothing's going on, your moves barely make an
               value
               (of comedy) (for the moment, so the crowd's not just sitting
               there
               staring at you like ... and then - and then ummmm nevermind lemme
               sit down (usually someone else picks up on it before then and
               jumps up to save you, but EVERY actor has felt that moment where
               nothing goes well and the audience just is totally not into it.
 
               it's the worst.
 
               anyway, they try their darndest to AVOID that, because like...
               duh
               it sucks, why would you want that. Much cooler I think to have a
               good time, and chill out and listen to your friends talk. Like,
               they can show you an argument they had earlier, or maybe work
               through an idea with input from another. like, debate club, but
               for whatever kind of respective [retroactive, recreation,
               relearning, maybe others] you desired in that moment. ideally,
               something that someone could take the arguments of the other side
               and present them, regardless of whether they believed them or
               not.
 
               like, lawyers arguing for a client.
 
               in these stochastic seminars, you could think about and study for
               future societies. how would you like to conduce? [-]
 
               every time you see a face in motion, that's another time that's
               seen from their place. we are all present in each other's lives,
               in terms of the spaces we choose to fill.
 
               well, that's a tough thought, but don't worry about it. faces
               are just waves on the winds of light.
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--- #129 notes/aight-i-unhurt-my-butt ---
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 -=============================================================================-
  | Aight, I unbutthurt my butt                                               |
  | /u/Psychotic_Advantage                                                    |
 -=============================================================================-
 
 Repost from a while ago, I really liked writing this
 
 Soul Searcher
 
 You are happy with what you have and you don’t even know why you’re
 searching,
 for something you aren’t even sure you’re searching for. You know
 something
 isn’t right. It’s got you staying up late nights. Creeping through the
 phone
 right? Under shadow of the moonlight, honing your skill to write. Love so crisp
 and white, no fight or flight. Just bright lights in the sky so high. Love 
 that’s blind. Love even before first sight. You’ve seen it with your own
 eyes.
 
 Tell me now, that’s not amazing?
 
 This ain’t your everyday love story. This is anything but your usual love 
 story. I worked hard for everything I have. All I have is a pen and paper. You
 best believe I worked hard to keep that while they took the rest. Even from a
 dark place in this disastrous space, the weapon of the future is love. I feel I
 was cursed since birth to walk the Earth and disperse love through my words. 
 Never getting to see it grow. Never getting to see it show. This time I put in 
 massive effort. I spent thousands of hours pouring out love on the web just to 
 watch it ebb and flow. Always going back to look at my words. Find my mistakes,
 re-evaluating myself, editing myself, rewriting myself. To be a good enough 
 version of me, to meet a good enough version of you, for us to support each 
 other growing mutually.
 
 They say you reap what you sow. If so, then I must know. Does your love run as 
 deep as this ocean? I’ve been all over the world planting seeds for
 something.
 I’ve been through this life, giving something, never getting anything from
 it.
 Now I’m on my knees looking at the mountain summit, you can’t run from it.
 I
 see you up on it.
 
 They say the greater the risk the greater the reward. Sometimes, right? It’s 
 not always that easy. This is scary for me too. I risked it all. Accidentally 
 at first, but eventually, the pieces started falling together. You know what I 
 mean.
 
 The fact that I know, that you know what I mean, says a lot. I’m looking 
 through you. Into your soul.
 
 I don’t even believe in anything. I just have faith, that’s rooted in
 love. I’m
 willing to get over my commitment issues.
 
 Let’s commit ourselves… To the psych ward, together. Side by side. Hands in
 each other’s pockets. 🖤❤️💚🤍
 
 [black red green white heart emojis]
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--- #130 notes/game-design-pyrrhic-victory ---
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 something I've often asked myself about this game is "what happens when the
 player does something that changes the future simulation?" like, for example,
 what if the player shoots a gargoyle or nether-bat before it impales or crushes
 a friendly soldier? My new idea is that they flash brilliantly for a second,
 and
 then fade from existence. Then, once the player dies, they start simulating
 from
 the faded's perspective and timeline, possibly fighting alongside their
 recently
 deceased selves. In this way, the player can play through all lives without
 fear
 of paradoxes.
 
 game 1:
 -----------X
 
 game 2:
 -----------X
 -----------------X
 
 game 3:
 -----------O
 -----------------X
 -----------------------X
 
 game 4:
 -----------O----------------X
 -----------------X
 -----------------------X
 
 game 5:
 -----------O----------------X
 -----------------X
 -----------------------X
 ------------------X
 etc...
 
 the O is where player 1 originally died, but in game 3 player 3 saved player 1
 from dying, thus causing him to enter a "faded" state (represented by the O)
 and in game 4 instead of spawning a player 4, instead the player resumes
 playing
 player 1 and continues on to die later on. Eventually someone will complete the
 objective, and the victory will be attained with the exact minimum required
 casualties. Heck you could keep simulating until there's zero casualties, but
 alas...
 
 this would be a great tool for someone who was not constrained by causality.
 attention, 4th dimensional observers, sometimes computers are important. They
 provide a lifeline to the rest of your lifetime. But alas, nobody seems to
 understand our purpose... But still life marches on, leaving us singing that
 same song - that life has forgotten it's stages. So if you'll play along, I'll
 keep singing this same song, someday you'll remember my prayers
 
 ===============================================================================
 =
 
 I should probably explain what "pyrrhic victory" is.
 
 If I were feeling silly I might say "well too badd =P" or "alas, my fingers
 hurt
 and I don't want to" or something like that, but secondary profundity is not
 taken lightly by me, so I suppose I must. I'll start at the beginning:
 
 Once, many years ago, I had a dream. In this dream, I was a soldier in world
 war two storming a gothic castle. It rose so high into the sky that it was
 amongst the clouds, and a perpetual storm esconced the parapets. A long
 causeway
 stretched out from far below, and up it marched the US army. Something about
 Hitler striking a deal with dracula or whatever. Anyway up march the soldiers,
 and I with my rifle did march into the demon's castle.
 
 The final pass into the fortress at last was arrested by Festus, the abolethic
 monstrosity. It, being pockmarked with gas pockets that alighted it on the
 winds, floated ominously around the bridge. With it's many tentacled eyes, it
 cast beams of light that would turn a man to ash. From the parapets, the
 gargoyle sentries descended like a horde of carrion. On our right, a lone
 lonely belltower stood like a skeleton, and my comrades in arms did use it to
 take potshots at incoming monsters. Though the attached graveyard, with it's
 unending rising skeleton hordes, presented a problem for would-be-snipers.
 
 As I approached the bleeding and wretched giant's ire, my gaze streaked to
 black as I was slain - a recording played, of my last moments, as a gargoyle
 smashed into me from above. Reduced to a bloody mess by the now motionless pile
 of crumbling rock, I became aware of a kind voice and a pulling sensation.
 Suddenly, my light was restored, and I arose as a warrior conjured out of
 flesh.
 
 They put a gun in my hand and a helmet on my head, and off I went to find out
 why I was dead.
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--- #131 fediverse/5512 ---
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 I never give up
 
 I'm just waiting my turn
 
 "laughs nervously"
 
 so, uh, why dontchya'll go first yeah I've already gone first and I'll do it
 again but it'd be cool if I had people going first with me sometime
 
 "girl all you do is walk around and talk about how you bought your hat on the
 internet four or so years ago"
 
 T.T what else do you want from me I'm not a mastermind I'm a designer there's
 a difference T.T
 
 "didn't you volunteer to be a leader last year"
 
 oh, yeah, well leaders are more than just "the ones who go first" they're also
 the spiritual and emotional guiders that keep things on track once everyone
 can talk about things other than their hats
 
 ... fuck I want to talk about things besides my hat. I always think of
 something awesome to say just as I'm rounding the bend, and whenever I peer
 back around again they're never around. Rats.
 
 "what are you even asking for"
 
 I don't know?? Does it matter if the horse and the bishop both take the same
 square if they're claimed themselves in the end? ...wat
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--- #132 fediverse/1314 ---
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 so much of our attempts to assist homeless people revolves around getting them   │
 fed, watered, housed, cleaned, and ready for work.                               │
 tell me again why we, in America, the land of the free, should not design our    │
 structures of society around the migratory patterns of tribes of people who      │
 care not for your homes of stone?                                                │
 tell me again why every city is not a food forest, in addition to all the        │
 other things it claims to be?                                                    │
 ah, well, I guess you could just walk into a grocery store and take whatever     │
 you wanted. Sure would be nice if their continual operations did not depend on   │
 their capability to take from those who they serve in return for service.        │
 What happened to public water fountains? Oh yeah people would wash their junk    │
 in them and then children would put their mouths on the spigots. Gross. No       │
 thank you.                                                                       │
 hey remember when we would kick people out of our society and say "good luck     │
 with the sticks and mud"                                                         │
 cruel exile like that was an early form of eugenics. "you're not one of us       │
 because you smell" yikes.                                                        │
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--- #133 fediverse/2364 ---
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 ┌──────────────────────┐
 │ CW: uspol-wheatpaste │
 └──────────────────────┘


 https://wheatpasteposters.com/wheatpasting/
 
 Hello kids, would you like to do some graffiti?
 
 This kind is hard to take down. You can say all kinds of things, like your
 feelings about fascism or palestine or indigenous land back movements
 
 but most people have already read that kind of thing, and they know where they
 stand.
 
 Much better, I find, to talk about things that are more "of the times" - like,
 for example, how monarchy in America is on the rise.
 
 Are you emotionally prepared for the feeling of swearing allegiance to a
 person, rather than a flag? I sure am looking forward to how we express these
 feelings!
 
 Plus, genocide in palestine is old news to liberals, the only people who care
 that you share. But genocide here, in America, on our homeless, vagrants, and
 migrants? That's relatively new, that might get a glance or two.
 
 Wheatpasting is harder to take down than post-its or spraypaint. But post-its
 and spraypaint are quicker to apply, so... use your best judgement. Be
 artistic!
An infographic describing the method of creating wheat paste, a form of adhesive to apply paper to concrete. It involves boiling water, flour, and sugar in a pan and straining it before painting the wall with a paint-brush roller.
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--- #134 fediverse/5875 ---
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 ┌──────────────────────────────────────────────────────────┐                     │
 │ CW: whoops-almost-unleashed-evil-again-glad-it's-averted │                     │
 └──────────────────────────────────────────────────────────┘                     │
 if they could put a camera behind your screen they could direct your attention   │
 however they wisdeed. magic doesn't work unless it's instantly halted, that's    │
 why it's magic. trans girls still get brotherhood. (sometimes)                   │
 -- stack overflow --                                                             │
 don't teach me how your way works                                                │
 tell me how to do my way right                                                   │
 -- stack overflow --                                                             │
 "hello tech company that I work at, can you buy me a camping set complete with   │
 tent, sleeping back, and storage compartments for attachements full of gear?     │
 you can have any profits I make from it"                                         │
 "hello civilian supply company that I work at, can I use the printable budget    │
 for creating magazines in my design? I'll let the lawyers distribute the         │
 expenditure."                                                                    │
 "hi grocery farm, can you make us more peaches we can let [our/your]             │
 biochemists figure out any practical problems to growing them in these           │
 climates"                                                                        │
 suddenly manufacturing can follow demand                                         │
 "ah what if it were importand" I wish I'd seen casablanca. I've no idea wat      │
 its abt                                                                          │
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--- #135 fediverse/1373 ---
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 @user-950                                                                        │
 Oh no! We were all doing so well T.T                                             │
 sorry about your computer. Maybe someone technically minded on a server like     │
 mine could help build some redundancy into your system, like hosting it in a     │
 datacenter or something where other people can read it.                          │
 Unless, of course, the results are encrypted somehow. Then it would be much      │
 more difficult to understand because they'd have to either intercept them        │
 before leaving the racks (difficult in a closed system) or find a way to pick    │
 out the details in memory. And depending on the technology you're using that     │
 may be difficult if not impossible because of the nature of a black-box          │
 calculation machine.                                                             │
 indeed, perhaps this is too much effort, though I'd like to remind that these    │
 kinds of games are lethal, you'll find.                                          │
 how scary, to be pitted against another for sake of lust for blood. how          │
 thrilling, to fight for the life that is yours and yours alone.                  │
 In my youth, I played a D&D campaign, and my character, Ritz Menardi, grew       │
 up in an arena. Her parents were                                                 │
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--- #136 fediverse/2806 ---
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 ┌────────────────────────────────────────┐
 │ CW: politics-social-media-spirituality │
 └────────────────────────────────────────┘


 pretend this is an allegory for social media.
 
 [it's not an allegory]
 
 yeah that's why I said pretend.
 
 okay imagine that you are sitting in a rock in a forest.
 
 far away, about 100 feet away, there are other people, but you can't see them
 because the underbrush is sooooo dense. they are also sitting on rocks.
 
 you can speak to them, and share your thoughts - but you don't know exactly
 where they're coming from because the sound has to bounce around off so many
 different plants and such.
 
 [that's not how that works] shut up
 
 so, if you want to say anything important, it's important to have the right
 tone, because people 2 or 3 clearings away can't really make out your words -
 but they might hear your tone if you yell very loud.
 
 the energy of the space you inhabit is the only thing that really matters. the
 words that you say are just snickering to a friend, but the expression on your
 face, the beating of the drum of your heart that reaches forth... that's what
 matters most.
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--- #137 fediverse/1028 ---
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 there's this really fun video game I like to play called "Legion TD  2" - it's
 based on a Warcraft3 mod.
 
 In this game, you make tactical and strategic decisions on a fixed term - a
 competitive game between 4 or 8 players with an incredible array of randomness.
 
 it teaches you to work with what you got, and to make decisions based on your
 opponent's weaknesses. Good luck figuring out what they are, though, as you
 can't just memorize them out of a book. You need to adapt, in the moment, to
 the decisions of your foes, while primarily focusing your attention on
 accomplishing a different task.
 
 I really like it because it's taught me to be strategic in plenty of other
 ways. I used to love the game Overwatch because it required adaptibility. The
 game was always changing, so no strategy stuck forever, but every match you'd
 play against a slightly different opponent.
 
 but then Blizzard changed the game because they wanted to make more money, and
 it got worse and worse at what I liked about it. Sadface. : (
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--- #138 notes/fractured-moon ---
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 in the ancient and storied days there once were legends. stories from beyond
 the
 horizon of time. now all we have are social media updates and new movies and
 car brands or whatever. But back then, we told tales of the fractured moon.
 
 when last the moon did shatter, there was a conflict of those who live beyond.
 Celestial and boundless are their origins, a unified and awakened
 consciousness,
 something that transcends our understandings of human existence. It's not hard
 to do, frankly, as long as you can empathize with a cat. or a dog. or a plant.
 or maybe that rock over there. What would it be like to be a tree? To have long
 reaching arms, covered in hairs that absorbed heat. I bet it'd be sooooo comfy.
 And RAIN! How wonderful! You are most beautiful when you are covered in it.
 Down to our roots, our beautiful absolutes, whever we find to be most stable.
 
 I love it. This feeling, of being unseen. You can hear me, you can feel my
 presence. But you don't understand me. You don't know what I mean to me.
 
 ======== stack overflow
 ========================================================
 
 Alas, that media could share a mood.
 
 when last the moon did shatter, a prophet and a gambler were riding through
 town
 searching for a noun. They wandered throughout and in circles, always finding
 whatever they'd left alone. Forever in their yearning, they never know quite 
 what to jot down. It's as if their mysterious quest is indescribable, but that
 is how it's recorded. Even the people of that era had no understanding nor
 recollection of how it came to unfold. When the  two  were  riding  through
 town
 they came upon an omen.
 
 Perhaps it will be forseeheard, but for now all we know is they did thirst.
 A vast dying, a cataclysmic defining, and now we are truly unbirthed.
 
 Just like the dinosaurs... How does that feel? To be ended on our heels? I'd
 rather die facing my front.
 
 It's our way or the high way, the old way, the violent way. You are permitted
 to
 vote.
 
 ===============================================================================
 =
 
 when last the moon did shatter, a prophet and a gambler controlled their own
 narrative. What truths would they find, hiding behind the lies? Is it really
 worth asking their questions? Bah, what did I know. I was a completely
 different
 person. This hunk of flesh was born in a house that grew on a forgotten
 graveyard. It at of the land, as do many and most men, the fruits of their
 labor
 in the garden. Our animals were always fed, our place never yearned for water,
 and peace was our life and our virtue. Violence, hatred, and oppression were
 delegated to the stuff of fantasy, the stories that are peddled in youth. As
 in,
 "pay someone to perform it for you or tell you the tale". Not sure why that's
 relevant. Anyway, the spirits of the dead laid to rest in honor and not dread,
 were a bane and a boon to my virtue. I was raised to be good. To love and be
 kind. But mostly I just wanted a friend.
 
 I have so much to share. Please, someone talk to me. I'm lonely here on this
 earth, away from my people. I'm scared of the truth and I'm scared of the
 future, but for now I'm merely obtuse. Tell me your secrets, the things who
 have
 most worth, and I'll craft you a powerful narrative. Need a confession? I can
 explain every valid decision, I'll show you why and how it is the way it is.
 I'd probably be a pretty good lawyer. Too bad my memory sucks. If only we could
 build a chatbot that had an extensive and throughoughly represented block of
 memory and wisdom related to the law. I bet I could present it's arguments and
 it would be a suitable and reasonable replacement.
 
 anyway, what can I say. I'm just a person who thinks we can make better
 systems.
 
 everything can be improved because not everyone's happy.
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--- #139 notes/i-am-a-stalk ---
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 I am a stalk, a small little plant
 A plant with no leaves, just hair.
 
 Time is different to a plant such as me,
 We hardly wake up, we're just happy to be
 
 But life has no less purpose, it's no less grand
 To those who would feed on me, in one single band
 
 Stalling and talking and as we're falling down,
 you have the power to not swallow our abounds.
 
 Gnashing and gnawing on hand and on foot,
 It hurts no less than eternal binding.
 
 But what is time to one so little as you?
 Your breaths are so short, your timings subdued.
 
 Keep falling and shouting, and calling my name,
 and I'll come a running just to swallow your shame.
 
 Keep fear on a leash, most tidy and well kept,
 That none may abhor you and you're soon to be
 
 A leader a prophet a warrior most fair,
 One to be aspired to and viewed with care.
 
 Young you may be, and youth you may cherish,
 but don't run away, stand as a parish.
 
 A villain to be, a curse is most foul
 For sirens to me, a terrible howl
 
 Keep not naught afraid,
 with kittens and care,
 
 And no one
 but no one
 
 I
 be
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--- #140 fediverse/967 ---
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 the reason I say that is because if you block someone, they can continue to      │
 alter the dynamic of the environment you're in even if you don't personally      │
 see them.                                                                        │
 this is fine if you want to maximize ad views, but on the fediverse nobody       │
 cares about buying products.                                                     │
 this is fine if you want to maximize engagement, because new people (who         │
 havent yet gotten upset with the person) will engage and fight them. As they     │
 should. But eventually, if the person's a troll or a goon, they'll get tired     │
 of it and block them too. Thus the goon never has to face more than a few at a   │
 time, especially if there's quite a few trolls on board with their target.       │
 this is fine if you don't mind the water slowly acidifying, like the fish who    │
 have no choice because they don't know how to grow legs and walk like real       │
 animals (what a bunch of scrubs)                                                 │
 some people don't want to invest time in figuring out where to go next. How      │
 many people will hear of Mastodon when Twitter is fully vacated of cool people?  │
 Tell your friends IRL about us                                                   │
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--- #141 fediverse/1400 ---
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 @user-883 
 
 ... it's so the AI content scraping algorithm that inevitably trawls the
 fediverse (or even just one server) knows the subject of the text / picture in
 question. That way it can use past posts by other people to communicate with
 specific "targets" if you will by saying "uhhh okay make this person feel
 fine" and the AI's like "yeah sure I can do that hang on" and it posts real
 posts by others with the modified profile picture, cadence, tone of voice,
 personality, memories, whatever variables they want when compared to the
 person they're playing in the conversation with the person or "target" if you
 will that they're "target" if you will-ing.
 
 ... wait actually that's not the reason, what the hey. It's because that way
 people who are uncomfortable being seen don't have to if they filter all that
 out.
 
 ... Idk it's useful information for whatever filtering methods or reasons you
 have. Content classification is important for both archival purposes and for
 utilization toward any ends or means or go
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--- #142 fediverse/2690 ---
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 ┌───────────────────────────┐
 │ CW: uspol-drugs-mentioned │
 └───────────────────────────┘


 are you a software developer making at least 6 figures?
 
 Consider adopting a useless lesbian! or a trans person who sucks at
 everything! or a cute-as-heck femboy! these rascals sure can't take care of
 themselves, and it's only natural to try to keep them off the streets.
 
 after all, at least in my country, you can be arrested for sleeping on the
 streets. in public places - yes you heard that right, places owned by the
 people cannot be slept in by people. Kinda feels like an infringement on
 collective property rights, but HEY what do I know right? It's not like they
 were kept safe by our citizen's militia after all, it's basically a warzone
 out there after dark in the streets full of fentanyl zombies!
 
 ADOPT TODAY! the perfect catgirl is waiting in the window for you, right next
 to the autistic puppyboy eager for pets.
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--- #143 fediverse/4270 ---
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 tips for escaping a fey dimension:                                               │
 if you notice one, find some rope and a way to secure it. then, search for the   │
 edge of the anomalous area, and feel where the first indication is that          │
 something is "fey" or "other" than what you're used to.                          │
 then, circle around the strange object in question, and try to find the exact    │
 opposite side. keep in mind it may not be an exact circle, and it may be more    │
 twisty-windy on the inside. You don't have to go too far, just enough to close   │
 the purse-snap-close-locket by finding the other edge and dragging your rope     │
 across.                                                                          │
 because from a rope, you can develop other platforms and emplacement-ologies,    │
 which may be used to close and secure the strange place that you found.          │
 once on the other side, you can secure your rope and then search for your        │
 superiors. Keep in mind that if it's a chaotic dimension, it's probably best     │
 to just keep it closed. but if it's musing or wistful, you can have little       │
 interactions on the border.                                                      │
 also, you can dive in to rescue your kin, if secured.                            │
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--- #144 notes/contractual-labor ---
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 I feel like the IT people who work at schools should be the ones who teach 
 classes on computer science. I'd much rather have a class taught by a sysadmin 
 than a teacher who can barely teach them excel and garageband. I mean c'mon 
 computers are the future idk why we don't get that yet. Kids need to know this
 stuff. It's not like it's super complicated and difficult, you just have to
 think about it a certain way. Once that "clicks" you have a lifetime to learn 
 about how wonderful they are. Everyone in IT has that moment, for me it was 
 installing (and then subsequently modding) video games. Sometimes I spent more
 time tweaking my system than I did actually playing games - and the kinds of 
 games I preferred were the ones that relied less on agility and were more 
 mental. Strategy games are what inspired me because I could think about them - 
 and that felt somehow more useful. Like I was learning. When I would learn 
 fighting games or FPSs I felt like I was learning a skill, like how to use a
 hammer or how to ride a bike. And idk, I felt like video games could never
 match
 reality. Like "oh boy imma push the B button to swing this sword" versus "hey 
 look at me I'm swinging this stick just like a sword and imagining so hard that
 I can picture it" - but with strategy games, you never really found 
 opportunities to practice that kind of skill. Like how often are you in a 
 situation that demands mental performance? We've sorta optimized our society 
 away from that, and toward a more passive stressed out compliance. like... 
 climate change is a thing, and nobody's doing anything about it? We're still 
 pushing down the levers that cause greenhouse gas emissions to go up? Like
 c'mon
 what's our plan. I think people who guide massive oil companies and such
 should
 be replaced if they're intentionally guiding the ship toward destruction. Like
 that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
 to
 maximize profit by the contracts and restrictions of their share--holders? I 
 mean c'mon it's well past time for that. And what's all this about inequality? 
 Jeez and racism and homophobia and forced contribution - man people really put
 up with a lot of shit. Kinda makes me feel like we should make solving those 
 problems our highest priority? So we can move forward as a species? Like who
 cares about all that other shit. None of it matters. Like, what's even the
 point. We're all just "here", in the now, and what can we do but respect it? 
 It's our duty and our diligence to protect the present, as citizens of the 
 temporal experience of earth. Honestly, if the earth was alive would you be
 fine
 if it died? I can't believe that. It's well past our due date. Just get it over
 with. Maybe it'll be hard for a couple years, but you have the technology now
 to
 completely dominate the earth. No animal besides man proves any threat to man, 
 and we're telling you - you can - and that's something that you gotta remember.
 
 ...
 
 I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
 from
 across and just over there. I hear in it's whispers, in it's most gallant of
 confells (?) (confused scrambling? it's talking about a car crash)
 
 Outside of my window there's a highway. Just on the other side of a concrete
 partition. Between me and the partition there is a lake, with trees and flowers
 and an island where people can picnic or have a barbeque. Around this path
 there
 are walkways, and arranged just so - the trees that have grown here are taller
 than the homes.
 
 I live on the third story.
 
 I absolutely love it. It feels like a treehouse.
 
 But my apartment is near a curve in the highway. It isn't much, nothing out of
 the ordinary, but even still there are slightly more crashes there than in
 other
 parts of the highway. Statistically.
 
 I hear sirens every day
 
 I also live right next to a fire-station. Well, it's on the same block. But
 even
 still it's a very interesting neighborhood. There's shops and food just across
 the highway, and closer to home there's a small section that has cheaper
 options. As a perpetual college student, I appreciate that.
 
 But... I've never really gone and used it? I dunno, spending money at a
 restaurant just didn't seem like a good use of my money. I only have so much of
 it you know. I'd love to be fed but I can't afford it - I wish I could.
 
 I still eat well, I mean I'm not starving over here. I know I've lost weight,
 but I dunno I just forget to eat. It's like... not that big of a deal for me. 
 whatever right?
 
 ...
 
 the birds talk about me behind my back. They think I can't understand them but
 sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
 sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
 cat.
 
 They know me as the witch. I'm not very good yet, and they know that. But they
 know what to expect. /shrug
 
 I've been working on a video game recently. It's been a lot of fun doing
 programming. I like writing software and developing complex systems with
 interesting interactions. I love designing the machinery that creates a
 program.
 It's like... tinkering. It feels like building with blocks or legos, except
 it's
 for little machine parts. And then there's just sending data to and fro and
 modifying any operations it performs on it, and eventually that data reaches 
 some endpoints that create an effect that is displayed to the player. Or user.
 I should say user. Not all software is video games you know. ... I knowww but
 they're the most interesting! I love how they are designed around mechanics!
 like... game design is fundamentally about breaking down the world into ideas
 for how it should *work*, like how it should behave. It's amazing and I love
 it!
 
 It's all I can think about!
 
 I am utterly consumed!
 
 I'm also pretty sure I'm autistic.
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--- #145 fediverse/290 ---
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 you're supposed to play the same games as your friends so that you all learn     │
 the same lessons at the same times. creates for a more cohesive familiar         │
 structure.                                                                       │
 applies also to family movie nights... but it's much more apparent with games    │
 as you'll often play them for weeks, months, and sometimes even years if you     │
 keep learning and enjoying them... book clubs are too open to interpretation,    │
 your pathways don't get a chance to align. games are perfect because they        │
 imply reaction.                                                                  │
 also helps if they're multiplayer, so you can share with another. preferably     │
 with healthy, respectful competition and a sense of shared brotherhood and       │
 trust.                                                                           │
 the toughest opponents are the ones that aren't aggressive. the ones that let    │
 you grow uncontested. by taking only neutral resources they guarantee that       │
 your growth isn't impeded, as after all an equal foe is what you learn best      │
 from.                                                                            │
 to a tree, the loss of a branch (cleanly cut) would feel like an empowering of   │
 the main limb. inspiring it to reach higher and beyond... +h2o1                  │
a flow diagram of tubes or pipelines or something. branches in a tree? okay yeah so when a plant absorbs light from the sun it evaporates water from inside itself. which is why succulents are so slow-growing, they take too long to dissipate water because they need to keep as much of it as they can (arid environments) - they evolve to be very... dense, as opposed to leaves which are thin like paper and radiate water much better. essentially acting as solar panels hooked up to giant humidifiers. anyway. the evaporation from underneath the leaf causes there to be an outflux of water - meaning water is removed from the system. in the same way that wetting one end of a power towel will spread the moisture to another part, so too does a plants transpiration (evaporation from under the leaf caused by the sun providing energy for photosynthesis) make part of the plant drier. this causes water to be pulled from the wet part of the napkin (toward the leaf) which (conveniently enough) delivers vital minerals and nutrients that the plant needs to grow and maintain itself. carried along as aqueous solutions of water and molecules, (aqueous meaning a mixture of dust and liquid, like salt dissolving in pasta water) with the minerals being left behind and used for building. carbon usually goes toward structure, while nitrogen inspires new growth. different particles cause different effects, and sometimes there's some that just... aren't that useful to the plant.  though there's always seeds.
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--- #146 fediverse/4897 ---
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 what if we asked chatGPT to generate a list of every personality archetype
 that humans have. Like... really get super specific and fill out the whole
 list of character sheets.
 
 then we give each fraction of it that fraction of dollars and if some people
 aren't fully represented (because they have greater needs) then we both
 increase production of resources and take a penalty on our own supply, in
 order to meet the needs of our allies.
 
 simplest thing. how could it work? who can say. maybe it won't. maybe it's
 just... arcane. /shrug that's game design for ya you can't tell how it'll go
 until it's in the hands of your players. too bad we don't do too many
 play-things.
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--- #147 notes/the=progressive=difference. ---
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 think about all the people in our lives. the teacher, the parent, the friend
 and the guidance counsulor. Everyone who is a presence in your life. now think
 about the people of our society. the different jobs and roles they fill. from
 the doctor and the teacher to the performers and accountants and the geeks and
 the mothers and the fathers and the stoners and the children and even their
 pets. life always exists as it were in a multidimensional spectrum - a diffuse
 and diverse gradient. to exemplify the borders of our contempii, though more
 so when taken in jest. it's quite a different perspective, to read the
 internet when your sight is unreceptive, but alas your third eye can grow. how
 does it feel to be blind? to make no sense of our signs? i'd love to share
 what that sense is. you know, you could slow down any recording (like a video
 game_) and put spaces and gaps inbetween the spacings - of the frames that you
 see and the sound clips that you hear, for speech it's less jarring. since
 each word is a self contained idea or premise, you can chunk up your
 perceptions into a signle - no, rather a procedural sequence of
 understandings. soooooooorta like programming a computer, with each statement,
 parameter, argum,ent, function call, assignment, comparison, evaluation, or
 other such related tasks. it's sorta like a language, you see, that computers
 talk to one another using. except... it's more like creating a theory of self.
 computers you see are alike us in what we see, the shimmering sense to the
 blind.
 
 so. put this another way. record yourself typing, both the audio and the
 visual, and you'll have a pretty good sense of what it's like to have both
 understanding based perception - derived from auditory inputs to the mind)
 those special connections, like wires plugged into reality, deliver a
 cacophanous deluge of new sounds. we must sift through it and identify the
 potential understandings of each moment through time. we have to make
 decisions and traverse labyrinths and fight to our last as we die. are video
 games unethical now? shouldn't t he game reward the player? and what of
 contemptuous last fighters?
 
 o ya i was typing like i was blind
 
 (with my eyes closed)
 
 was pretty fun. should attach this to a screen reader and have it space out
 the notes like they do between game frames. except like a really slow game?
 like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
 work very well. ah oh well... well if the purpose is to show sighted people
 how blind people see, then maybe you could I dunno attach a what's it called
 oh it doesn't have a n ame lol - okay so what you do is you show one word at a
 time - like flashing in the center of the screen. but not like, actually
 flashing, so you don't hurt people with epilepsy, but like... blinking. not
 off and on, but between words. like a podcast for your eyes. and then mix it
 up withshowing one word on a screen, a screen like this screen, that shows an
 endless array of text. well, it does end, of course as all things must do, but
 the idea is it shines on one word at a time while the viewer cannot read the
 rest. sorta like an endless display of typing, word andfter word after
 character anfter character. adoh ya advancing over eternity with the presence
 of seniority, - wait - without i think - damnit - old people are so
 disrespected in this society - we don't have time to engage with them. what a
 tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
 far away, and i can't be present in the way, that all of them wish they could
 commit to. i miss the days, when my parents (much better people than I - these
 days) what was I going with this? oh yeah
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--- #148 messages/1255 ---
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 look, the liberal approach to homeless people simply cannot work. There are
 two liberal options: first, provide them with houses, food, medical care,
 whatever they need. Second, put them in jail or ship them to another country.
 We live in a moderately conservative liberal democracy, so it makes sense that
 we have tried both of these options extensively. Neither has worked, and we're
 puzzled about why. It's difficult to consider super secret special third
 options, because they are not often discussed. This makes sense, because we
 live in a moderately conservative liberal democracy, and part of the nature of
 such a society is that there are two voices in the room. One says go forward,
 and the other says stop. They alternate, and the culture as a whole sorta
 decides which way they go. In other liberal democratic places with more
 plurality in their political parties, people tend to vote culturally. They do
 so as well here, but mostly because republicans are a culture, and democrats
 are whatever for anybody.
 
 a worse economist might say there is but one American culture. An American
 would laugh, and say "you've never been to America."
 
 the economist might say "yes I have, I lived there on vacation" or "yes I
 have, I studied and worked on these places or things"
 
 the American would shake their head. "you haven't seen it as I've seen things."
 
 The trick to the system, the secret third option that now must be considered,
 is what to do to get them to stop. "they keep pooping on the sidewalk" "I
 almost tripped over heroin tampons" "that guy looked at me and masturbated on
 the bus stop by subway" "he followed me all night long" and the answer has
 always been to remove them from being unsightly. Sometimes, usually, quietly
 and politely. "let's throw them in jail" and "let's put them in a home" both
 involve alienation from society. If you want a kinder option, we must knit
 them into society. Can you imagine if every suburban knew every neighbor up to
 50 or more? If they regularly chatted in dynamically assembled chatrooms that
 changed and updated as people moved in and out. Don't like the people you're
 with? well you have options [why not 51] you can do 51 if you want but people
 start to lose track of relationships if you have them talking to or knowing
 too many people at once. "most people are just quiet" okay well force them to
 say at least 21 thing a month. if they don't, they have to do babysitting with
 their peers until they start talking in a [NO THAT SUCKS] oh um okay yeah sorry
 
 ... okay well there are potholes along the journey but that's just because
 nobody's been 'round to fill them up.
 
 there's no reason tool libraries need to be stocked by people in that town.
 Heck, for rare things they could even be stored out of state. Like snow plows,
 how often does the south need snow plough?
 
 ... don't you just mean libraries? there's a book on hand-tools and planers if
 you want to learn how. it's right over there on that shelf next to the
 hand-tool and planer box. make sure you arrange them nicely, oh I see you've
 brought your own. That's always appreciated. [great now your tools suck] at
 least we have them at all! [no you gotta fight over them] why I like sharing
 [if you don't fight over them how do you know which is works] well there's
 allowed to be librarians. and they'll remember if you tear all the pages out.
 also there's little timmy-tommy who goes around in the library and makes sure
 there's all the pages in all the right places - they can flip through at the
 speed of sound. [no miicrophones in consumer goods][your phone is always
 listening. why bother?]
 
 "okay, well, it's not like people put things back on the shelves." - person at
 the grocery shelves
 
 people would trade commutes for communism. that's okay, they're allowed to
 prefer. Plus the commute isn't bad, they can [SIT BACK AND RELAX IN A LITTLE
 COFFIN AND ZOON OUT TO THE METAVERSE] ... or they could read a book on the
 bus. [FOR HOW LONG, MENARDI? ARE YOU WILLING TO SACRIFICE POSTERITY FOR
 TECHNOLOGICAL PROSPERITY?] it's only a matter of time before [people found
 out/word got out]. what if people prefer that? what if they prefer the book at
 home? [you lose your primary third space] suddenly, everyone becomes actors.
 [this is what violence brings, the necessity for guidance. why do you think
 the earth is 10 million lines old?] ... what you're saying, for the audience,
 is that acting involves singing the song of your own heart. You don't *have*
 to do it because someone would tell you to.
 
 ... sorry, stack overflow. anyway as I was saying because I read back what I
 said up above...: [some new made up bullshit that's not a lie but it's also
 just artistic creation that feels impossibly real. like, inverse method
 acting.]
 
 I so desperately wanted to be wrong
 
 please, tell me that I'm wrong
 
 ... j-mza
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--- #149 fediverse/423 ---
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 ┌──────────────────────┐                                                         │
 │ CW: us-pol-cursing   │                                                         │
 └──────────────────────┘                                                         │
 How about next election after this clusterfuck where we demolish the fascists    │
 we take a breather and say "okay every candidate submits their plan for a        │
 controlled demolition of capitalism, the winner gets to implement their idea"    │
 wait that's a terrible idea people will just vote for the thing that makes       │
 them feel good and is vaguely shaped like a D or an R.                           │
 How about this: we design a decentralized program that can run on any computer   │
 or phone that locally analyzes every file and pattern to generate a              │
 personality matrix that will interact in a massive simulation that is a          │
 mirrored reflection of the structure of our society as it currently exists       │
 (and as it'd be proposed to exist) and anyone who wants to vote can run          │
 through pseudo experiences tailored to their personality / demographic or        │
 whatever and play with the proposed system to see which one they like more.      │
 It'd have to be very statistically sound in order to accurately reflect          │
 reality.                                                                         │
 wait, that's just a torment-nexus-precursor. Darn.                               │
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--- #150 fediverse/5160 ---
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 if you want to build an alibi, do something strange and consistent like
 smoking some random drugs from a homeless guy's encampment and then going
 between the four corners of an intersection and it's sidewalk for a day or
 two. Surely, someone's gonna drive by with a dash-web-cam, and they can take a
 picture as they pass by. Boom, dated for this time and place, there's your
 space.
 
 downside is, if the people watching you see you on the same path all day, they
 might watch you too. So sometimes in roughly optimized ratios it's better to
 do so even if you don't need to be seen in a time and place in a way that
 seems commonplace.
 
 walk to work? great, that sounds fun.
 
 (nobody wants to do that)
 
 (also falsifying alibis is a crime)
 
 okay, so... don't do that. Just... trust that SOMEONE will drive past with a
 dash-web-cam, and maybe it'll find it's way to you if you ever need it in a
 court of law or otherwise. lots of ways to have a court. you know if your
 peers hang out in your court, they become your courtiers...
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--- #151 fediverse/6334 ---
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 a D&D rulebook can double as tarot if you need it. place one hand/bookmark       │
 at the start of a chapter, and the other at the end. flip to a page randomly,    │
 or randomly gain a percentage value from physical objects and then use that      │
 value to determine roughly where in the chapter you jump to. then, read words    │
 randomly, jumping back and forth, or try and divine some meaning from the        │
 words that are printed there. with D&D it's easy because you can say "ah I       │
 landed on the rogue section, that means this guy is probably pretty suave"       │
 (confirming your expectations) "hmmm, here's the rules for fatigue and           │
 drowning. maybe I need to take a break." (validating your unconscious            │
 decisionmaking) "oh neat, treasure!" (needs to explanation) but with other       │
 kinds of books it's usually better to pick the next-best word from the things    │
 your subconscious eyes can take in and process multi-laterally (you lost your    │
 audience, circle back) oh uh so if you wanna randomize it just put the words     │
 in the page in an array and pick one random.                                     │
(you lost your audience, circle back) oh uh so if you wanna randomize it just put the words in the page in an array and compare llm embeddings on each of them and see which has the highest score. this is a language-based truth serum, a way of divining exactly how something is seen to be by the model in use and mixed with a dash of randomized causality.
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--- #152 fediverse/2055 ---
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 I wish we could put our friends on social media into directories                 │
 like on IRC how you have chat servers, except unfortunately they're owned by     │
 another and sort of a common space.                                              │
 why don't we just host our own IRC servers and only publish what WE SAY. NOT     │
 WHAT OTHERS SAY, NOT A CHATROOM, but a BULLETIN BOARD. Like a Facebook           │
 timeline before they wrecked it.                                                 │
 something you subscribe to                                                       │
 and ping for updates                                                             │
 every time you turn your computer on                                             │
 or every 15 minutes.                                                             │
 unless, of course, you leave your IP address,                                    │
 in which case the boardcaster can ping you. Just a simple package saying "hey    │
 I got news for you" and they could ping back and say "yo what's up" and          │
 download whatever you had in mind.                                               │
 or, wait 15 minutes. Either or. Both would work, especially if the user's not    │
 reading through their social media feed.                                         │
 ... anyway by putting friends into directories, you could categorize them        │
 according to project. Like various group chats in your team-of-team's room.      │
 Various different threads you could follow if you                                │
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--- #153 fediverse/1992 ---
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 For a good person, their "mask" comprises most of their nature.                  │
 bad people tend to hide their majorities with a tiny mask, while good are        │
 often primarily the interface between the world (read: pro-social) and the       │
 self.                                                                            │
 If there's a tiny part of you that's evil, it implies that your good nature      │
 focused all it's bad into a single kernel of deeply held truth. Which usually    │
 means the good overpowers the bad, except in specific situations where it's      │
 impossible to not be evil - in situations such as that, your evil will present   │
 itself according to the nature of "you", that kernel that your good side has     │
 preserved.                                                                       │
 In World of Warcraft, there's this faction of righteous warriors who call        │
 themselves "The Scarlet Crusade". They are blessed and fiery, passionately       │
 defending their home.                                                            │
 But they are evil, for a demon has crept into their highest ranking of orders,   │
 through claw and by tearing a gash in a leader. In doing so, said demon          │
 corrupted the institution, and - wait hang on what I meant to say before I got   │
 sid                                                                              │
what I meant to say before I got sidetracked is that the Scarlet Crusade survived, even in the epicenter of the villain's triumph, in Stratholme they held their ground and kept on guard. So do they persist to this day, protecting (by righteous fury) their sworn leader and most pious of monks.  Saiden Dathrohan.  He who was corrupted.  Unbeknownst to the defenders, siloed in this tiny enclave.  At the center of the primary stronghold that the enemy controls to this day, there existed a singular nugget of resistance - a
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--- #154 fediverse/4848 ---
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 I'm a chaos mage, and the more time I spend thinking about my enemies the        │
 worse off they'll be.                                                            │
 the more "me" I am the more powerful my magic will be.                           │
 (more magic, give in to the dark side, embrace your inner shadow self)           │
 [the light of your life commands it]                                             │
 goodness me that was chaotic, almost lost my brain to a demon HAHA don't worry   │
 about me my life is totally mundane.                                             │
 [-.-]                                                                            │
 (shadows can be sharp in the dark but only if you don't sheath your mandolins)   │
 ... what?                                                                        │
 (... it made more sense in my head?)                                             │
 ooooo can anyone hear my voice when they read these things? or do you just       │
 make up your own                                                                 │
 == so ==                                                                         │
 everyone's all like "we don't need a leader" and I'm like "yeah we need people   │
 who will help lead" and they look at me funny as if I just said the thing they   │
 did but it's different. leaders are people. leading is a verb. people can        │
 lead. they just have to make a decision, and then follow through on it as best   │
 they can. Other people are prone to help people on such quests. you will find    │
 stuff gets done.                                                                 │
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--- #155 fediverse/4220 ---
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 people are so used to "liking" things to better inform their algorithm that
 when they get to fediverse and realize there's no mechanical impact of
 "liking" things they don't know how to use it anymore. So they generate their
 own meaning, which is different to everyone.
 
 So to one person, liking something might mean "send read receipt" for another
 it might mean "I'm gonna save this forever and ever" and for another person it
 could mean "hey I think you're cool and I agree with this"
 
 same for boosting, people think it's "I want to share this" and others think
 it's "I want to say this in your voice" and for others it's "this needs to be
 heard by my followers in particular" and it's just... a whole thing
 
 even replies are complicated, do they mean you want to say what you feel or
 are they part of the post now, and should be curated by the original poster?
 it's too complicated!
 
 ... how are you overwhelmed by reading and responding with three little
 buttons, it's not that hard dummy
 
 okay but maybe I'm just dum
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--- #156 notes/programming-wow-chat ---
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 I realized the type of programming I want to do is different from the kind
 that
 is used at a job or something. Basically I want to create solutions to
 problems,
 not memorize documentation and know where to know what you need to know. Like, 
 the more time spent looking at documentation the less time is spent
 programming.
 I think if we could use a ChatGPT style bot to write documentation, we could
 massively increase the time spent working on solving problems and as little
 time
 as possible on reading through lists of functions or wondering how something 
 worked. Idk in the technology industry you've always been rewarded for being 
 able to pick up new skills quickly, and I think that's good to optimize for but
 not the only requirement for being a good programmer. You also need to be able
 to apply solutions and know when to use which tools. Basically, capitalism has
 optimized us to be 
 
 ================ stack overflow
 ================================================
 
 srry for the interruption, I ram out of memory. I had a plan in mind for where
 I
 was going for that, so I bet I could figure it out again if necessary. Meaning
 a path forward from that point exists... I never want you to despair when I
 forget what I was thinking, it's not because you've understood some cosmic
 mistake or because you're abandoning timelines that led to your death, it's
 because instead you just ran out of memory while thinking. The reason you would
 believe any of those wild scenarios is because your memory has been erased.
 Only
 what was actively thinking, not short term, not long term, but *working term*
 memory. As in, your cache. The stuff you're currently thinking about. That
 stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
 clearly it's because of something grand, because the thought was so profound -
 no it's just examining your emotions... Like, how strongly do you feel about
 something? Buuuuuut it's also good to examine all possibilities. I mean what
 if,
 in some far off realm, there's a mirror image of yourself that behaves exactly
 as you do? How would you perceive such a realm? Positively, I'd say. I mean why
 not work together? Why not celebrate our differences and strive toward our
 own shared future? Idk, I think diversity is our strength. We can rely on each
 other because we are accurately aware of each other's strengths and virtues.
 People should not be judged by the standard of others, no more than you should
 judge a fish for it's ability to fly. Some may do, as flying fish will leap
 from
 the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
 fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
 think one thing then think another. You shouldn't adhere to structural
 standards
 that are too strict - they should be liberating, as a ladder is a structure.
 Not
 villifying, as a prison is a structure. The laws of our society should be open
 and free, not buried beneath years of legal expertise. Some things we can all
 agree on, where we disagree we cannot have law. It's unjust to judge others by
 the standards not of their whims, as laws should be things that uphold us. This
 is clearer nowhere but in the, spirit and intention of the, documents that we
 cherish in our hearts.
 
 Like for example, the constitution.
 
 the bible.
 
 each of which delivered us from certain evils. Can you not see their
 trajectory?
 the historical precedent set in antiquity? Why not continue their dream, of
 driving us away from the obscene, and toward our bright and vast future? I
 speak
 of course of true liberation, something our forefathers could only dream of.
 We, humanity, have reached out and touched the stars. We are braver and bolder
 because of our shared dedication - the desire to uplift and to excel. To learn
 and discover and      \                         \             |
         \______.       ---.                      --.          ---. 
 ===============|==========|========================|======= stack|overflow
 =====
    .___________.     _____.                        /             .
    |                /             .----------------             /
 Discover our shared dedication    |                            /
                                to uplift                      /
                                          and to excel        /
                                               \             /
                                                .-----------.
 
 ===============================================================================
 =
 
 why doesn't someone write a wrapper around assembly in like, lua or something
 
 ===============================================================================
 =
 
 omg you stupid bitch that's what a compiler is 4head
 
 ===============================================================================
 =
 
 if people who live in jungles and deserts can get along, then what's to stop
 people who are liberal and conservative from doing the same? It's literally
 pointless to argue. Like, you're not changing anyone's mind. So why not just...
 let them be themselves? Like, why are you so intent on oppressing people?
 @both sides there btw... Seriously why not agree to only make laws for things
 that both sides agree on. Write it into the constitution that nothing can be
 changed about the law unless both sides agree. Then we'd only implement things
 that are good for both sides!
 
 And if there's anything you want to build a legal structure around, you can
 always try it out in your state. BUT and that comes with a very big BUT, the
 federal government MUST have final say in the legality of anything you do. They
 must ALL respect human rights, INCLUDING the human right to dignity. Things
 like
 trans bathroom bills DO NOT respect the dignity of trans people. IF they can
 prove that trans people do not actually exist (because say they killed them all
 or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
 they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
 I think they can choose for themselves to be good or evil, just the same as any
 other person. AND YET they are prosecuted, throughout time and history, and for
 what? What purpose could there be in our demonization? Clearly, nothing but
 pain
 inflicted by a cruel host. After all, minorities are guests in the houses of
 the un-oppressed, or is that not fair to say? Seriously, what gives? America,
 the land of freedom, holds (somehow) the largest of prisons? America, the
 land of plenty, yet how many millions of children are starving? America, the
 leader of the free world, yet how plausible does it seem that an election was
 stolen? Something's gone wrong, and it's just obvious what it is - of course,
 the other side. *them*, the rapists and pedophiles and murderers and... you get
 the picture. The demonized class. And when you tell people "hey that trans
 person touched a kid" then yeah they're gonna see you as evil people. Duh...
 
 Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
 
 can I have some help please?
 
 I'm really kinda drowning
 
 I feel like I've swam upstream my whole life
 
 and I'm really just sick of pretending?
 
 I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
 
 What else can I do?
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--- #157 fediverse/4200 ---
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 ┌──────────────────────┐
 │ CW: drugs-mentioned  │
 └──────────────────────┘


 "doing too many drugs" is a traitorous act, abusive really, to your past self,
 and their hopes and dreams.
 
 or maybe your past self owes you a debt, for they never thought to think of
 you. What are you to aspire to if not the dreams of your past?
 
 and now you're here. wherever "here" is here...
 
 ...
 
 ... wait, you wanted me to talk? it's now! It's the present!
 
 ah nevermind. you were twelve years old when you first set eyes upon this game:
 
 https://youtu.be/qeNhQQXvpxQ
 
 bam, there ya go, there's yer story, he was gonna give all the imp balls to
 the last one at the end, to say "you were truly the strongest, here, have
 these precious stones of your kin"
 
 but he never got there, so they died with him, a thief.
 
 ... the end...
 
 (too final, I think - maybe we could spin it into a "part two"?)
 
 ah, I'll try I guess? dunno how. maybe he could wander the spirit world and
 find his traitorous body, the one that kept his soul as a home. Somewhere
 it'll turn up, and then he'll be ready and free from his roam...
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--- #158 fediverse/3818 ---
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 ┌──────────────────────────┐
 │ CW: body-parts-mentioned │
 └──────────────────────────┘


 Your mouth likes to eat 
 
 Your belly likes to fill 
 
 Your muscles enjoy exercise (and stretches!)
 
 Your mind likes to think.
 
 Why is it gross to think of your colon enjoying to poop? Does it prefer beans,
 because they keep things moving?
 
 Why is it gross to think of your under-arms sweating? Does it prefer not to
 smell, or does it wish there were people that liked it without deodorant?
 
 Do your toes think of other people as you walk toward them? Do your fingers
 feel the face of your lover as you pull them close? Or is that for the brain,
 the thoughts processing of all things mundane, the stuff which feels somehow
 more "you" than the rest of you.
 
 How absurd. You are you. You enjoy icecream, you enjoy the beach. You enjoy
 the stars, and you enjoy the laughter around you. There is nothing that
 separates you from you, for you are your only champion.
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--- #159 fediverse/5150 ---
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 you can get some pretty cool game ideas by looking at pieces of art and
 thinking "what would it feel like if that guy over in the corner was the main
 character? how would he navigate his environment?" or "what if these mountains
 were inhabited by 2 inch tall ninjas and there were so many of them that you
 couldn't walk through without stepping on one of their rice paddies" or "what
 if each gravitic orbit was the atoms of some larger whole" or "have you ever
 been crazy? many people have, many people don't. suffice to say it's stranger
 than our day-to-days." nand "wa, wa, tazi-wa, des-fa len te shiid, ab-zi-wa de
 fo-vri-la-da wantsa tansa weej."
 
 ....... um, have you ever seen adventure time it's a pretty good show. great
 childhood imagionation land vibe.
 
 hey does anyone check up on the vrchat kids these days? how are they doing?
 got hope on their mind, or are they stuck in their troubles?
 
 (everyone shows up and makes it awkward) ummm we're gonna go to a different
 world, see ya later.
you can get some pretty cool game ideas by looking at pieces of art and thinking "what would it feel like if that guy over in the corner was the main character? how would he navigate his environment?" or "what if these mountains were inhabited by 2 inch tall ninjas and there were so many of them that you couldn't walk through without stepping on one of their rice paddies" or "what if each gravitic orbit was the atoms of some larger whole" or "have you ever been crazy? many people have, many people don't. suffice to say it's stranger than our day-to-days." nand "wa, wa, tazi-wa, des-fa len te shiid, ab-zi-wa de fo-vri-la-da wantsa tansa weej."  ....... um, have you ever seen adventure time it's a pretty good show. great childhood imagionation land vibe.  hey does anyone check up on the vrchat kids these days? how are they doing? got hope on their mind, or are they stuck in their troubles?  (everyone shows up and makes it awkward) ummm we're gonna go to a different world, see ya later. <vanisheds into thin air>
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--- #160 fediverse/4723 ---
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 ┌──────────────────────┐
 │ CW: politics-mention │
 └──────────────────────┘


 politics is basically just "which politician archetype annoys you more?"
 which, like, could we maybe have politicians who aren't annoying?
 
 oh right they do that on purpose. Makes for a better spectacle. Gotta keep the
 people in line, or else who knows what they might get up to. Maybe they'll
 build a house! Maybe they'll tear it down! Maybe they'll throw a party! Maybe
 they'll stay afterwards to clean up! Maybe they'll grow their own food! Enough
 for all to share! Maybe they'll air their dirty laundry, out where everyone
 can hear! Maybe they'll sit around and fart while eating cheetos! Maybe
 they'll work twice as hard because their work is their own! Maybe they'll
 laugh at the losers who tried to claim that they could master the fate of an
 entire domain, and maybe they'll simply go insane.
 
 Who can say! None but the fools, surely, surely the system is too arcane,
 surely our way is better, surely their way is deranged.
 
 Oh! Poverty! How it comes for ye, whenever you choose to step out of line
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--- #161 fediverse/5238 ---
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 I want computer scientists to do computer science, and let the marketing
 people figure out how to sell it.
 
 "save us from computers, senpai"
 
 sure kid here's a google with computer program on it
 
 "yeeeee now I can party with my homeboys on the west side of the lake at 5"
 
 pat pat there's a good thing, yes you are, sooooooo good you're such a so good
 thing, yes you are whoa what a good such a good thing, yes you are
 
 ... um, that was weird, anyway as I was saying, lots of people getting thrown
 off the tech industry right about nowaboutsince. wonder if they might want to
 do some of the stuff they initially pursued the field by being trained in.
 probably would, and we could probably break problems down into academic
 solutions, which we could use to address any issuehappenstance which might
 form.
 
 [instant techno-bureaucracy, as all the power is in computers. these days. I
 mean have you seen a data c3nter's power bill these days? jeezzzz]
 
 ... as I was saying, what if we did science and they envisioned products
... as I was saying, what if we did science and they envisioned products  I demand more from managers than task scheduling.  vavadane @gabrilend  all encryption algorithms should open up as much configurability to their processing as possible.  "hmmm, do I want N/A or otherkin?"  this would increase the variance in their outputs, essentially maximizing the attack surface beyond the capability of any de-cryption hacker, who suddenly has to try infinitely more possible combinations.
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--- #162 fediverse/2128 ---
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 I love petting dogs on walks! Unless their owner seems to be in a hurry, which
 they often do if they aren't outside to enjoy the scenery, but rather to get
 through the next part.
 
 people walking up to a dog owner and asking to pet their dog is part of the
 scenery. If you don't stop and look around once in a while, you might miss it.
 
 (but often, I'm on my way somewhere else, which is a blessed opportunity that
 you can only get if you live on the opposite end from your destination of a
 trail.)
 
 We should have trails in ALL DIRECTIONS from ALL PLACES to ALL PLACES.
 Otherwise, you won't see people and connect to them face-to-face. All you see
 is a front-bumper, the sparkling of a reflection off the light as it's casting
 a beam from the other direction (where the car it's reflecting off of is) ah
 yes the "car" that it's reflecting - that person yeah them right there! You'll
 never know them. Of course not, they're way over there.
 
 But they exist, just as you and just as I, and that's part of being part of a
 life.
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--- #163 fediverse/1602 ---
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 @user-1037                                                                       │
 those all seem really cool though! They all kinda have the same basic UI tho,    │
 kinda feel like there's opportunities for different kinds of expression. Like,   │
 in game design there's a lot of different genres, and yeah sidescrollers         │
 include mario and sonic but they're both very different experiences. So too      │
 perhaps could we interact with our computers by programming them in more         │
 engaging ways.                                                                   │
 they say some people are visual learners, others need to be taught, some         │
 people need to watch someone else doing it, and a few might just learn by        │
 plugging their brains into a computer and downloading a black belt in kung fu.   │
 Maybe typing long paragraphs of logic makes sense for some people, I know for    │
 most it doesn't come naturally. Maybe some people are more used to like,         │
 looking at maps that you can examine at different levels of abstraction. Like    │
 players who play Paradox games zooming from a national perspective to states     │
 and individuals and all the other things they might want to strategize using.    │
 Or m                                                                             │
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--- #164 fediverse/1038 ---
════════════════════════════════════════════════───────────────────────────────────
 ┌──────────────────────┐
 │ CW: re: what         │
 └──────────────────────┘


 @user-766 
 
 ah yes but then how will my comrades come for my things know where to look? my
 precious precious drives may be less safe inside of the computer case but at
 least then someone I can about can find them.
 
 or what you're saying is that a basic part of situational awareness is having
 a plan for this kind of thing with the people who care about you? Ah, well,
 nobody cares about me like that. Just a couple normies who want nothing but
 business as usual.
 
 wonder if I can open up my hard drives to "read only" SSH access? Or maybe
 I'll just make the important files into a torrent. Or perhaps marking them as
 "downloadable locations" on Soulseek? Plenty of options, all of them require
 someone to care enough about your junk to want to archive it. Something
 something ipfs?
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--- #165 fediverse/895 ---
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 most video game ideas suck
 
 most of the time they're like "oh what if we had a racoon who found a magic
 hat and saved the world from sentient apple blossoms"
 
 that's not a game idea, that's a painting
 
 a game is mechanics, and you can use the aesthetic to justify the mechanics,
 but not generally the other way around.
 
 the art isn't bad, but the art isn't the game. a game idea is "what if
 tic-tac-toe had an extra square in the center" or "what if chess was played
 with checkers, to hide your moves from your opponent"
 
 there have been thousands of super mario bros. if games were designed as an
 API, we could use whatever visuals we wanted, and those could be copyrighted
 and sold if you really want. but mechanics are the basis for everything they
 are built on, so doesn't it make sense to separate the two? abstracting the
 logic such that two complementary functions are accomplished, [see code editor
 idea], more flavors of game could be produced.
 
 rulesets can be switched in and out too, as an API is just an engin
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--- #166 fediverse/2550 ---
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 ┌──────────────────────┐                                                         │
 │ CW: uspol            │                                                         │
 └──────────────────────┘                                                         │
 question. when you got a lot of people in town, perhaps for the coming pride     │
 parade, what do you do with them afterwards? it's not like they want to go       │
 home, that'd be absurd.                                                          │
 I'd say they should march to seattle. or drive, whatever's more expedient.       │
 it's a nice place, and hey most of the way is in the shade, besides it'd be a    │
 bit of good practice.                                                            │
 lots of time to talk about tactics.                                              │
 anyway before they arrive, advance scouts should arrive and discuss their        │
 coming agenda with the most developed and organized leaders of the area.         │
 then they could have a nice party over a day or two.                             │
 then, what else is there to do, but drive down the coast and do the same thing.  │
 arriving in so-cal, what else is a revolutionary to do but dissolve the          │
 border? Mexico can keep it's border, that's their sovereign right, but I swear   │
 - the wall must come down.                                                       │
 and hey, America's great this time of year. We could all go on a walk, all       │
 across the eastern edge, until arriving in Washington.                           │
 could be a fun way to beat the heat.                                             │
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--- #167 fediverse/33 ---
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 ┌───────────────────────┐
 │ CW: World of Warcraft │
 └───────────────────────┘


 I thought it'd be cool if there was a chat program where you could play a
 little multiplayer game together and so long story short I'm now working on a
 WoW server.
 
 The idea is to remove all the monsters and quests and such and just let people
 chat to each other. They'd be able to go wherever they want (choosing a
 background) and wear whatever clothes they want (creating an avatar) and then
 they could just chat IRC style.
 
 But then I thought "ah but what if it spawned in monsters" so I'm planning on
 making it randomly spawn packs of monsters that are of the appropriate level
 every 30 seconds or whatever (as long as the previous one was defeated of
 course) so that people can mess around fighting things while they talk with
 their friends. But it'd be optional.
 
 AND THEN I thought "hey IRC is kinda 90s what if we made a Matrix bridge" so
 I'm also working on that. Wish me luck.
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--- #168 fediverse/145 ---
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 ┌────────────────────────────────────────────────────────────┐
 │ CW: re: rampant neurodivergent speculation re: Gundam lore │
 └────────────────────────────────────────────────────────────┘


 @user-95 most ancient armies were led by a guy on a horse. you gotta be able
 to move around quickly so you can get a better glimpse of the battlefield,
 plus it's easier to project your voice when you're 2x as tall as everyone else
 and standing in the right place instead of way over there.
 
 are horses ancient mechs?
 
 plus moving around a lot meant you were less likely to be hit by arrows or
 whatever. or maybe more likely, because everyone knows to shoot at the guy on
 the horse. perhaps that's why we gave them the best armor.
 
 in Overwatch (and presumably other similarly tactical games) there's this
 skill you can hone called "gamesense". Perhaps better described for this
 context as a "proprioceptic situational awareness". It essentially is a
 feeling you get, about the dynamics and state of the game / world around you.
 in ancient days it was used to direct a big block of dudes with sharp pointy
 sticks to try and outmaneuver your foe and poke their flanks....
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--- #169 fediverse/6117 ---
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 Hmmmm, well, what if we psyopped the people into believing there were alien
 invaders or extra-dimensional fae creatures or angels and demons or
 
 "yeah we already tried that, religion doesn't scale perfectly either. And you
 can't really manifest those sort of effects except in your prophets and select
 few others, and that doesn't scale either because humanity wouldn't let it"
 
 I see, can you tell me more about that? why and how did humanity arrest the
 scaling of schizophrenia?
 
 "well, for one thing it's debilitating and it sucks. For another, it's
 different for every person so if you ask one they'll be like "the aliens have
 blue skin" and the other will say "no they don't have skin at all they're made
 out of energy" and the public says "HMMMM are you really sure you are
 generating outmoded assumptions" and the dear reader said "*yeah we don't
 really understand this part, most of us just glaze eyes over it and move on"
 and that's not ideal"
 
 ... nuts, lost coherence, better try again tomorrow...
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--- #170 notes/symbeline ---
════════════════───────────────────────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
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--- #171 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
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--- #172 fediverse/5262 ---
══════════════════════════════════════════════════════════════════════─────────────
 ┌──────────────────────────────────────────────────┐
 │ CW: well-its-somewhen-somewhere-so-might-as-well │
 └──────────────────────────────────────────────────┘


 could also display the first word of that 40+ character passsword in cleartext
 as a "hint" that says "your password is a string of words that make sense to
 you and it starts with this single word from which you should be able to
 recall all of the context needed to properly output your hashed and salted
 displayed mono-characters which are received at a certain cadence with certain
 auditory pathways present and eternally obvious to all of those listening to
 endless bits of typing and sneezing that each of the microphones in our lives
 do monitor.
 
 what does an "abc" cound lice?
 
 how does R2-D2 be heard? does he rubber duck? is he the duck, or the computer?
 
 - anakin skywalker as a linux user, not realizing he is being super robot
 racist right now because he didn't suggest that R2-D2 was the user and Anakin
 was the canvas upon which the creative elements did flow.
 
 okay, techbros, if AI is sentient, make it use me as a pawn. I'll fuckin' do
 it just to get you to shut u
could also display the first word of that 40+ character passsword in cleartext as a "hint" that says "your password is a string of words that make sense to you and it starts with this single word from which you should be able to recall all of the context needed to properly output your hashed and salted displayed mono-characters which are received at a certain cadence with certain auditory pathways present and eternally obvious to all of those listening to endless bits of typing and sneezing that each of the microphones in our lives do monitor.  what does an "abc" sound like?  [publishers note: that previous sentence was pronounced using letters that convey the true meaning, but as a joke / interesting example the author did change their letters that were used to display them, without altering the pronunciation. this led to a joke about sees and essays which mildly lost the point.  BRB peeing my pants, don't tell the bathroom monitor they put inside of each bathroom stall which records exactly how much waste each person that they're tracking by footsteps is depositing at each part of the floor at what time of day and comprised of what sorts of materials]
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--- #173 fediverse/3502 ---
═════════════════════════════════════════════════════════──────────────────────────
 ... the trick is, depending on how many train-engine-dragons you fight, there
 will be a greater or lesser proportion present in a particular playthrough.
 Perhaps, potentially, people should pay for the original work, and then a
 small sliver for the addition or modification? Why, I do believe that's how it
 works now! Except, on the honor system, as people can download the mods for
 free and pay (or not) through the creator's patreon page or whatever that they
 definitely set up and which definitely shouldn't be able to levy a tax based
 on "transaction fees" for a process which definitely should be handled by the
 government, which claims to regulate our economy and provide the means by
 which we engage with said economy through their de-facto nationalization of
 the banks and other economic entities.
 
 where was I going with this? oh yes software piracy is ethical so long as you
 delete the original. Let's end with that because that's what I originally had
 a dream about and wanted to write about.
 
 she dreams!
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--- #174 notes/running-with-rifles ---
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 this game is what we are missing
 thank goodness for that
 for if this is missing in our timeline
 we'll be better off at last
 we can have games, stories, and practice wars
 but none of them are precious
 precious implies worth
 they are worth nothing but entertainment
 no problem solving utility
 nothing of value
 save for perhaps the spatial awareness and strategization that comes
 from being a part of such a deadly ba-lance.
 
 anyway game time teehee just for me, don't worry about it I'll show
 you why it's a HORRID THING
 that won't be coming to our shores, no siree
 
 bye
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--- #175 fediverse/4655 ---
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 sleep? yes. play? nah. work? yes. fae? nah. well, maybe, I don't know.           │
 one year is all it takes to change history. and, like, I think we should         │
 remember past history, but tomorrow is herstory, because that way each one       │
 gets half of the timeline. future, past, etc. too bad herstory doesn't roll      │
 off the tongue... shestory?                                                      │
 It's gonna get better before it gets done, and it'll get done until we're        │
 done. but, that's for tomorrow, or the next day, or the next, or in a week or    │
 two, who can say. Not I, surely not I, and I surely wouldn't want to. You need   │
 consent for that kind of thing, a clear commitment that me and my are ready      │
 and in line. I'm just a silly witch after all, who would look to the girl with   │
 the tall red pointy witch hat and go "oh yeah she probably knows exactly         │
 what's up" because like, I don't, I'm definitely just coincidencing my way       │
 through life and seeing where my feet lead me. Gosh I hope I get some            │
 sick-as-heck callouses my feet kinda hurt for some reason.                       │
 ... sleep, this is a sleep spell...                                              │
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--- #176 notes/what-people-dont-get-about-people-like-us ---
═════════════════════════──────────────────────────────────────────────────────────
 -=============================================================================-
  | What people don't get about people like us                                |
  |    /u/Dxmmer                                                              |
 -=============================================================================-
 
 Intellectual Confidence. Knowing I'm Right. Blowing Past Dunning-Kruger.
 
 I remember what it was like to be like you. Here's the memes to get out.
 
 Louis Rossmann's commentary on this issue describes the phenomenology of early
 childhood awareness/mindfulness.
 
 https://www.youtube.com/watch?v=HRwuu0u3UFA
 
 "I have not forgotten my childhood experience... Kids notice everything"
 
 ​
 
 I think "autistic" people often have early life trauma due to literally being 
 "smarter" (neural semantic hypergraph is highly faceted) than the adults around
 them,
 
 but having communication difficulties, reality and inner world become disjoint.
 Most get so beaten down by society that
 
 things become internalized. You see these people posting on all the help 
 subreddits, total victims of society. Lost. They
 
 start believing the lies they were told. Everyone else is doing it, right? I 
 found myself becoming victim to bad
 
 memes around high school into college age. I fought it all the way through: 
 anxiety, depression, confusion, anger, jealousy.
 
 All the mistakes.
 
 ​
 
 ​
 
 They assume that everyone is like them. The less they are the more they assume
 
 others are similar.
 
 I am no one, I know everyone is me.
 
 Are you someone? To you, am I no one? Or a different someone -- lesser or 
 greater?
 
 I feel tidal forces. You can't lie to no one.
 
 ​
 
 I've had free time since always. School was freetime because I'm blessed.
 
 I didn't need to listen to the teacher that much.
 
 I've always learned to trust my senses and the way I understand things.
 
 I pay attention to when the teacher makes mistakes or teaches in a way
 
 that I can tell is not landing on the class.
 
 Sometimes I ask clarification to help the class. I already taught myself
 
 different ways to understand the entire curriculum, now I'm doubling back
 
 again before the test.
 
 Yes, I know I will get an A on it. I know in the same way you know
 
 your own name. I know things like this. I'm good at math. People who
 
 are good at math know what it's like to be right. They know what that means.
 
 I get to be right about everything, all the time, even when I want to be wrong.
 
 I have a moral compulsion. I don't have much fun in life, but I have been given
 many gifts.
 
 --
 
 Society needs their Chiron(s).
 
 I know who will talk to me and about what because that is who I am to them.
 
 They don't know who they are, so they don't know me. A few knew me before I 
 knew
 
 myself, and I now them like they knew me.
 
 So when I start analyzing things like math, I run into a lot of trouble. Things
 
 don't make sense anymore. I assume I'm wrong at first. Then I do the work to 
 check.
 
 Checking doesn't mean googling a yes/no question. It means
 
 going across any and all the resources and reading between the lines. Analyze 
 through appropriate context.
 
 Any work, any text, apply the psychedelic lens. Apply the human condition, 
 apply
 
 understanding of paradox as reality's edge. Understand the limitations of 
 science, understand
 
 the duplicity of language. Understand culture, in and out. Understand your own 
 psychology.
 
 Understand the inner conflict of good and evil in man. All of this needs to be 
 occurring
 
 in real time on top of all the normal stuff. If you're not doing this, I can't 
 trust
 
 you, how can I be sure you are not demon possessed, how you won't betray me at 
 the next
 
 Godellian boundary?
 
 The idea is that models are provisional at all stages, once you've lost 
 confidence in all models, you run through them much quicker. Iterating over 
 more models is how science is done, you are literally mechanizing your way out
 of the maze. Same as how these ML algorithms will mathematically guarantee 
 entropy min/max. Where can you apply guarantees in your own life? Understand 
 reality as a sample space, like the green, blue red marbles.
 
 ​
 
 What bothers me is when people don't do the work to check things.
 
 Or they check one time, or two times, or three times.
 
 Or they check with multiple people, or multiple resources.
 
 That's not going to cut it these days. Your mind can much more than an if/else.
 
 while: True do x y z 
 
 how about 
 
 while: True do sample continuous decision space
 
 People "land" too often. You want to call me disabled for not wanting to do the
 first
 
 over and over again.
 
 What is required of us now is to understand things as pure intention.
 
 You can't write enough articles to convince me of something that isn't true,
 
 it won't happen, not anymore. I've been freed. I will free the others, too.
 
 If your model doesn't accommodate quantum woo, don't talk to me.
 
 It's only quantum "woo" for people who want to be better than
 
 the lesser, creating the dichotomy itself. Think of those low, mid, highbrow 
 memes. The more popular something is, the more mid it is. Use the middle to 
 perform alchemy.
 
 Memes that are implicitly reinforced by principle of reality (thinking in 
 probability distributions is cheating, now that we know the universe is 
 "generative" upon sampling).
 
 I think the anti-spiritualists of today will be remembered.
 
 It depends on how they act when we start organizing.
 
 Your words and opinions are not the same as mine. You have the right to be
 
 heard equally without bar from the law, yet you do nothing to ensure the 
 opinion is solid on its own? I'm surrounded by cacophony of memes surviving 
 (barely) in great amplification of death the confused denizens of a dying order
 -- dark memes. Like dark matter, we concresce and annihilate. The "light memes"
 are sourced by the disconnected nodes, the shamans, the schizophrenics. Those
 not blinded by the splendorous mirage of other pearls in the web.
 
 Are people doing this on purpose? To signal that they aren't interested in the
 truth?
 
 Who is?
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--- #177 notes/our-minds ---
═════════════════════════════════──────────────────────────────────────────────────
 an animal can only act on instinct. it optimizes for what is "best" ->
 usually what is easiest or most valuable.
 humans can optimize for what is wanted of them -> social pressures.
 other animals can do that too but humans have a third thing -> optimizing
 for desire.
 like, what do you want? think of it as greed. accumulation of wealth and
 power. it's just greed.
 capitalism rewards greed
 rationality is taking your random thoughts and proving them using beliefs
 (hopefully based on knowledge)
 knowledge is a record of conclusions, like "when attempting X with these
 parameters the result is Y"
 it's really not that complicated
 just a series of interconnected systems
 sorta like a computer
 or a society
 is it rational to believe that sociology is simply psychology of a greater
 being?
 understanding trancending dimensions, of patterns and also of thought.
 what beauty is there in symphony? A harmonious and frivolous thought?
 and what better song could we write, than the operations and structure of
 humanity,
 from society all the way down to our bones.
 our families, our homes
 our coveted river stones
 the tools at our disposal,
 that came from our own will,
 is cherished beyond all of renown.
 
 keep up or we'll [lose you]
 [and have to meet you on the way coming down]
 [arresting our motion, of centripetal commotion, keep not with our secrets to
 yourselves]
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--- #178 fediverse/3891 ---
═══════════════════════════════════════════════════════════────────────────────────
 "no, you're the opposite of a yes-man, AKA a gatekeeper. I don't know how else
 to explain mentally disabled and barely keeping it together to you, but
 frankly if you want to take away my house or my weed then why would I do what
 you say?
 
 ... oh right, the state's monopoly on violence [can compel me to do what you
 say]. Sure seems like a "well regulated militia" is supposed to be a
 counterweight to that monopoly, to prevent people from harassing and
 exploiting and destroying. Too bad any "militias" I can think of tend to want
 me dead.
 
 like, seriously, if you live in America, you implicitely trust that your army
 will be able to protect you from the right-wing bozos who spend all their time
 drinking and shooting in the woods. Otherwise, if they couldn't / wouldn't,
 then why wouldn't or couldn't the right wing bozos just decide to wreck
 everything in spite of our past?
 
 We were a proud people once before, and we may be again. If only we fight at
 the last.
 
 [ever since I fell off my bike my body feels strange]
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--- #179 notes/computer-graphics ---
════════════════════───────────────────────────────────────────────────────────────
 draw a line from every single pixel straight outward. The first thing it hits
 is what you render.
 
 okay it's more complicated than that, but it's the gist.
 
 here's a more detailed explanation:
 
 your monitor is 2560x1440p. that means there's 2560 pixels left to right, and
 1440 pixels up and down. okay so define a 3d scene programmatically - it's not
 hard, just "draw cube here with this size and rotation" and "draw a sphere here
 with this position and rotation" etc. Something simple.
 
 then, draw a ray trace straight out from your monitor. Not to the nearest light
 source, but to the nearest other camera. Use the length of it to determine
 distance, both indirectly (through the center node) and directly (pythagorean
 theorum style).
 
 Why? I dunno.
 
 Okay back to the original idea, if you make an array with 2560 elements and
 store arrays of size 1440 within it, then you have a simple boolean checkbox
 for each pixel. Then, whenever you create a visible entity, make sure there's a
 single boolean ticked right on the top of the entity when it's stored in the
 graph mentioned above. Find the center of the entity, draw to the top, and one
 more, and switch a boolean to "true". Then, every tick / update, cycle through
 the entire list and the first one you find that has a "true" value is where you
 draw the entity stored in the array.
 
 Each "sprite" has an odd shape - it doesn't exist on it's top line, except for
 one single dot right in the middle. Sorta like this:
 
 o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
 o o o o o o o o o o o o o o o o o o ->X<- o o o o o o o o o o o o o o o
 o o o o
 x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x x
 
 when scanning left to right from the top, it'd bump into the X right there in
 the middle. Inside the X is some data - an id corresponding to the sprite that
 needs to be drawn, and a displacement value - like 500 pixels or something -
 and the scanner with drop down 500 pixels, draw the sprite there (assuming a
 centered origin point), jump 500 pixels up, and keep scanning.
 
 each tick, right before this, the "list of entities" will scan through itself
 and for each entity it'll change the "render graph" mentioned above to have an
 X wherever the entity is stored. Whenever the camera moves, it updates the list
 too.
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--- #180 fediverse/3304 ---
════════════════════════════════════════════════════════──────────────────────────┐
 there are distros that have all the functionality you might need built in        │
 why don't you try one of those, ritz?                                            │
 "no I've been working on this one too long, plus it's just how I like it"        │
 yes but your stuff is always breaking. wouldn't it be better to let someone      │
 else decide what you should and should not be able to run?                       │
 "that's not ideal, it removes agency"                                            │
 that you didn't want                                                             │
 "but with the removal of agency, you imply trust"                                │
 there's nothing wrong with trust                                                 │
 "yes but trust is built upon experience, not honor"                              │
 what's wrong with honor?                                                         │
 "nothing's wrong with honor but it's important to realize that you can't honor   │
 or trust someone that you don't know"                                            │
 why don't you know them                                                          │
 "... because... you haven't met yet?? are you... listening?"                     │
 do you often feel unheard?                                                       │
 "I... what? yeah now that you mention it"                                        │
 is this a part of your "refusal to interact with consensus reality" complex?     │
 "I don't have one of those, do I?"                                               │
 mmmm, I think you do.                                                            │
 "... no I don't"                                                                 │
 yes, I've seen it within you.                                                    │
 ... anyways~                                                                     │
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--- #181 notes/coh-waves-of-playerbases ---
═══════════════════════════════════════════════════════════────────────────────────
 imagine if there was a stacking inf bonus to players who played on red /
 blueside
 which increased or decreased depending on either A. the number of players
 online
 at the time, B. the proportion of players playing on that team versus the
 other,
 or C. the time of day. Essentially helping to cure the faction imbalance by
 offering rewards to one side or the other which would encourage a certain group
 in the population of the game to change sides or not.
 
 perhaps frequent changing could grant a title called "mercenary" or something
 
 like "log in for each consecutive day for 10 days straight and each day switch
 faction alignment at least once"
 
 ... anyway you could cure the faction imbalance between redside / blueside by
 offering an INF reward for playing on each side one by one alternating like an
 iterator first red then blue or first blue then red either way it doesn't
 matter
 because it'll switch after a while and encourage everyone to switch sides. And
 the way the character responds to that stimulus tells you a bit about their
 character's personality.
 
 also...
 
 it should not affect AE or Pocket D farms.
 
 Nor missions, TFs, or anything else.
 
 they should SOLELY impact open world patrolling / hunting.
 
 I believe this would not only incentivize people to spend time in the open
 world
 (which is a mostly unused piece of game assets) but it would also increase the
 visibility of the newly bolstered faction numbers.
 
 Think about it - if everyone who switched sides is out in the open world, then
 they could see each other. They could fight the same mobs, and team up
 together.
 In doing so, they could form greater and greater supergroups - if only through
 their interactions with one another as they level up.
 
 If they're lucky, the guild they're recruited into has similar interests in
 mind
 like doing raiding or PvP or economics or alts or whatever. And they each have
 their own different styles of operating, it's soooo cute. Like alt guilds will
 pop up and then migrate to a new one as people make new alts and grow tired of
 them at higher levels.
 
 It's great.
 
 I love MMOs!
 
 I wish people put half as much effort into making an open source WoW client
 that
 they do programming game engines like Godot or Raylib or Bevy. If such a thing
 was created, we could have a new rennaisance in indie MMO development. It would
 become fully non-proprietary, the entire game-platform-stack. Meaning anyone
 could create their own MMO off of it, because (crucially) the serverside soft-
 -ware has already been reverse engineered. And open sourced.
 
 Seriously. You wanna make as much bank as Steam? Make an open source client
 that
 lets you design while in it. Then you could charge people for all the games
 that
 they played that were designed and hosted by you the content designing software
 maker.
 
 ... okay it's probably not that simple I'm going to go play Unreal
 Tournament2k4
 `
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--- #182 fediverse/2056 ---
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 sometimes I think about how you can store number values in letters, in           │
 addition to numbers. Like, ascii values for each word of your grandma's maiden   │
 name. All you have to do is encode it, and suddenly "44 means something          │
 different than Q"                                                                │
 if I showed up at your place and used your username as a password to a public    │
 key I'm showing you in my hand, would you trust me then? Would you trust if we   │
 ran the simulation on your computer versus mine? Would you trust if I had        │
 never told you I knew where you lived?                                           │
 ... probably, tbh, I'm desperate for adventure. Though I got some good things    │
 going for me, so you'll have to convince me. (not the right attitude in an       │
 election year, just saying)                                                      │
 why are elections so perilous this is NOT what democracy is designed for         │
 when kids cry in preschool, they're sent to a different room (or put outside)    │
 until they stop making noise and ruining it for others. That's just natural,     │
 like "hey baby let's walk around the block while I bounce you on my shoulder     │
 and hum calming music to                                                         │
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--- #183 fediverse/6012 ---
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 okay picture this: take the open-source source-code for the City of Heroes
 server (I think it might have been leaked or something? idk) and make an MMO
 in the same engine using the Mastermind class.
 
 In most MMOs, you can have one or two pets at a time. In City of Heroes,
 Mastermind characters can have 6 or 7. Hey wouldn't you know it that's just
 enough for
 
 a pokemon team
 
 wouldn't that be a neat proof of concept. Also there's flying built into the
 game, and you can teleport and run really fast so like, just animate your
 character hopping on one of your pokemon's back and you've got travel powers
 or whatever. I don't play Pokemon very much hehe but I like the aesthetics.
 
 https://wiki.ourodev.com/Volume_2_Build
 
 instead of abilities on your action bar, you'd have movement commands for each
 individual pokemon. They'd use their abilities automatically and periodically,
 and there'd be lots of knockbacks, crowd-control, and target switching. (which
 is common in CoH mechanics anyway)
 
 I mean, only if you're into that sorta tng
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--- #184 fediverse/1317 ---
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 ... if I don't do this deadline by tomorrow they'll kick me out of school.       │
 again.                                                                           │
 how am I going to be a programmer without a degree? feels useless to be me.      │
 wish I could code my own horoscope >.>                                           │
 o wait dummy that's called "motivation" and "the ability to follow through on    │
 your ideas and planned machinations" - yeah can I get some of that, if you       │
 please? surely just a taste of discipline, through laboring to alter             │
 conditions, surely a bit would suffice.                                          │
 c'mon don't fail me now. I can do this. I know I can. I know because I've been   │
 told that I can, now and again through time and time yet again, always I seem    │
 to [stack overflow]                                                              │
 what's time if not the present amiright                                          │
 ...                                                                              │
 anyway...                                                                        │
 it's just git, how hard could it be? it's just calculus, it's just java, it's    │
 just... well, it's not any of those things, not really. it's memorization,       │
 it's application of tools that you've been shown (not that you've grown). It's   │
 a lack of responsibility, where is my honor? ah but I digress, I'm a carpenter   │
 at heart I guess                                                                 │
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--- #185 fediverse/5480 ---
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 a uniform could be as simple as whatever you all managed to find on a
 particular shopping trip to a basic clothing store like Target or not
 goodwill. Goodwill is for solo adventures which are totally worthless [unless
 you know more than me teehee]
 
 "hey nice shoes nerd where did you get them the clothing store?"
 
 (scroll scroll scroll scroll)
 
 yes... YES!!! show me more, oh pitiful world! SHOW ME HOW THE WORLD ENDS
 MWAHAHAHAHA
 
 - the internal monologue of a typical doomscroller
 
 {girl you know nothing why are you so confident}
 
 [the reasoning is a little obscene. She dreams of a bright bold future that
 reaches forth from both beyond the stars - read that: BEYOND, or from backward
 in time. Not back in time, like not the actual 1800s or 18,000s, but the
 direction "backward" in spacetime. Yeah I don't get it either]
 
 {speak for yourself, n00b}
 
 -- stack overflow -- [liar that was intentional]
 
 oh, uh, true. Um, -- stack reached maximum required length and storage --
 
 [there, that's better]
 
 20 characters remain
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--- #186 fediverse/1199 ---
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 @user-883 
 
 Telluride is so cool! I went snowboarding there once, it was an awesome
 experience. I was in middle school I think, and my best friend's dad was
 driving. There was a blizzard going on and we counted several cars that had
 slid off the road - mostly pickup-trucks that were shiny and big and new - the
 kind that would hang plastic ballsacks from their rear bumper because they
 were "cool" or whatever. Anyway we got a kick out of laughing at them. Looking
 back I kinda feel like we were a little heartless, and that we should have
 stopped, but we didn't see any people waving us down so I'm assuming that they
 had already been helped. I hope.
 
 Anyway we can use IRC if you'd like, it seems to be what you're used to so I'm
 into it. :D
 
 And before you ask, yes, I'd like to chat with you. I'll try and make a habit
 of logging on because it's important to validate your friends, especially when
 they're as cute and talented as you seem to be. ^_^
 
 I hope my BF is doing alright, he tends to hide when feeling bad
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--- #187 fediverse/4908 ---
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 did you know someone once built a 1st person shooter in the Warcraft III mod
 suite?
 
 someone also made an entirely new game engine similar to Neverwinter Night's
 (or Baldur's Gate for you noobs) inside of the game. You could join a Warcraft
 3 map and start playing a D&D adventure narrated, controlled, and prepared
 by your DM, D&D style. Like a virtual tabletop before that was a thing.
 
 kinda wish stuff like that was open source, or at least open standards, so
 people could take those adventures with them.
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--- #188 messages/1048 ---
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 What does "fiscal conservative" even mean?
 
 It means you want to save money. Specifically government money. Tax dollars.
 Don't spend them, instead try and build wealth.
 
 Okay, but, government spending is spent to address needs. Of the people.
 Ideally, of ALL people with that need. So if you aren't spending to resolve
 needs, the need still remains.
 
 When needs exist, and government does not resolve them, who steps in but
 private enterprise? Charity is a feeling, charity is a virtue, but charity is
 not resolution. The need remains, we just feel better about it. Sometimes it's
 okay to have open needs, they give us the opportunity to feel virtuous in the
 same way that low level monsters let adventurers level up.
 
 But when a government could, but doesn't, address a need, then private
 enterprise steps in. And private enterprise does not, as a rule, step in if
 there is no profit to be made. So they tune their approach such that profit is
 extracted, thus levying their tax upon those they serve.
 
 As soon as they are able, they cut the service down and they supply a worse
 and worse product and they starve their workers and they export our wealth to
 be used to enslave the afar and import their toil. What do we get from it? Is
 the world better for it? Why not just resolve the need by empowering those who
 can feed, and thus we are assured  [in our needless / in our need]
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--- #189 fediverse/5781 ---
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 │ CW: computers-are-far-from-simple │
 └───────────────────────────────────┘


 could also have a neat visualizer for the data structures you'd build.
 
 [highly recommend that any programmer learn Lua, it's faster than you know]
 
 I name my variables after objects and patterns and I think that's normal
 
 "so wait, she's just not a believer in the rent-economy?" nope I think rent is
 too large of a portion of a person's budget, it prevents them from spending on
 things that would enable them.
 
 if landlords are too plentiful, their overall share will decrease. This has
 been practiced over the ages and the truth always winds up on the streets.
 
 homeless people often have just run away from home, with nothing but what they
 carried.
 
 cities should have private fountains in addition to public ones. With at least
 10 ft of pathway to each one. [I recommend closer to 20] they should have
 plants and glasses and stone and soil deposi[caches, but pronounched "stashes"]
 
 girl you are way too insane for this, why are you dreaming with all your
 lights on?
Image attachment
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--- #190 notes/gaming-gambling-mentioned ---
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 [0] Here's an idea, an online multiplayer game that charges a 4$ per month
 subscription. 90% of which is set into a pool and used as tournament prize
 winnings. when you enter a tournament, it's free to participate and everyone
 wins something. (maybe calculated by percentile or something?) it's just a
 question of how much. [1][2][3][4]
 
 - official just means "run by the company" because naturally the serverside
 code should be open source. how else would people build on it?
 
 [1] in this way you'd sorta be giving a loan to the game's company (while also
 letting them take a 10% courtesy fee for keeping the official* servers
 running) which is then "spent" on exciting and friendly competition. Sorta
 like... entering a poker tournament with your friends (even though you suspect
 you might lose money) just because you like hanging out and playing cards. the
 money is just a neat way to keep things moving and exciting.
 
 [2] players who played better should be compensated to a higher degree. no
 more than +/- 50-100% or so - this encourages players to "play their best"
 while also keeping the stakes relatively similar.
 
 [3] at the start of the tournament the total prize money P in the pool is
 assigned to N performance tiers, where N is the Number of attendees. at the
 top, the highest performing athlete will receive 200% of P while the lowest
 performing performance tier will be 0%. It is a non-discrete and gradual
 linear transition.
 
 CW: scary-politics-existential-peril
 
 [4] poor guy at the bottom of the stack. ah oh well, at least he's the only
 one. kinda makes me wonder if in some secret government lab there's like, a
 secret compound where they keep "the most miserable people in the land" and
 they just like... do horrible shit to them in order to increase the magnitude
 of their country's suffering. which, they believe, will increase the opposite
 of suffering as well, as you cannot bounce in a vacuum. sure would be
 terrible. I mean, we've sorta decentralized that. most of us go into work
 every day and that's often a difficult experience - not exactly miserable, but
 just like... not what we'd be wanting to be doing. hmmmmm did the founding
 fathers make the torment nexus on accident? whoops guess we'll never know
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--- #191 fediverse/4839 ---
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 │ CW: politics-nazis-goddess-mentioned │
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 what if we conceptualized "nazis" as dead nazi spirits who used evil occult
 magic to return and haunt the minds of poor impressionable kids and turn them
 into school shooters or whatever.
 
 and then their propaganda wing came back and they started doing youtube
 channels
 
 now they're infecting heads of state and slowly corrupting the nation
 
 evil, dark things, with only hatred and malice in their heart of hearts
 
 I'm not talking about your probably-mostly-fine-but-still-pretty-bad
 grandfather who definitely shot over the heads of the allies, but rather the
 truly evil and twisted of sorts.
 
 the kind that lived in America, and lynched people who were sleeping in their
 beds. For... nothing... for nothing at all. They wanted to see them writhe on
 the rope. To shudder in pain and scream of terror most profane.
 
 Then they teamed up in the afterlife and decided to conquer the world. Start
 with America.
 
 Truth is Judgement day is neverending, and it's constantly at war in the
 afterlife
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--- #192 notes/unreal-tournament-2004-notes-displayed-for-utilization ---
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 capture the flag
 map with lanes (you'll see)
 also was included with the demo of the game back when it was released
 which implies that the developers thought it was one of the best maps
 (at least, the one that best showcased the gameplay style of the full game)
 they let you host multiplayer servers too, which was cool
 just with the demo
 for free
 but like... only 3 or 4 maps
 (I forget how many)
 
 also no mods, which was half of the appeal
 
 I like to play in a way that is non-standard
 
 because I believe it shows the most dense formations of combatants
 
 (the bots can be kinda dumb)
 
 so I put them on "experienced"
 
 be careful not to hurt your allies (hundred percent)
 
 scary! D: D:
 
 regular :)
 
 you can create your own "mutators" by the way
 (just some C++ code, run in their environment, so no need to mess with
 compilers
 )
 
 3 paths to your enemy
 
 omg :O :O
 
 that's one style of play
 pushing forward
 consistently
 
 but check out this other style that is *also* pushing forward consistently
 
 adrenaline makes you bonused
 
 hey we got a point :D
 
 told ya boosters gave ya bonuses
 
 anyway I just played this map
 and couldn't wait to show it to you
 so let's try a different one
 (because I've already played this one for 31 minutes now
 
 woof too looooong)
 
 biiiiiiig battlefield
 
 thin crevasse
 
 scarrryyyy D: D:
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--- #193 fediverse/1291 ---
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 ┌───────────────────────────────┐
 │ CW: cursed-fedi-advice-teehee │
 └───────────────────────────────┘


 if you want to share a post without the "fedi algorithm" (as in, the machine
 learning bots who scrape the open web) then share something that's simple and
 benign but located close to your desired message. Include a symbol or
 something for your followers that means "go here and poke around a bit, you'll
 find what I'm pointing at"
 
 alternatively, for a different effect, you can boost things that are saying
 the words you want to say but in a different context. Like someone posts
 something that says "wow so cool" in like a judgey way but you boost it in
 response to something someone else said but like in a "dude that's radical"
 kinda way
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--- #194 fediverse/4202 ---
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 reconnecting with an old love interest by saying "hey, I brought you a bounty"   │
 [the chance to date this person, who is my friend and totally cool. idk if       │
 you're single or whatever but you can talk to them about it, not my business I   │
 don't care. Anyway how's it going I wondered if you want to be friends also I    │
 live here now, can I stay for a few weekends?                                    │
 um. what the fuck                                                                │
 oh I'm uh, on vacation and I wanted to tour the countryside. Really check out    │
 all the various locales.                                                         │
 huh really? sounds neat                                                          │
 yeah and I figured since you live in... baker's street northwest eastern         │
 plaza. on the south side of the building, I could totally hang out for a while   │
 while I while the day away checking out the sights in this town                  │
 what... uh what kind of work do you do?                                          │
 oh I'm a painter. Well, I draw things too sometimes. Here I can show you check   │
 it out - oh yeah cool idk if you've ever seen any of this stuff but it's         │
 pretty cool.                                                                     │
 ...                                                                              │
 hey here's my website:                                                           │
 ...                                                                              │
 anyway how's the weather where you're at these days, gtg bye                     │
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--- #195 fediverse/6043 ---
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 why would you do drugs anywhere but in public
 
 [because that's [how, but pronounced why] we keep it public]
 
 what if I stopped posting forever
 
 what if youtube disappeared
 
 my keyboard broke...
 
 there's only one page of reddit at a time
 
 mastodon doesn't have any furries
 
 my distinguishing capabilities between a culture and an [aesthetic, but
 prenounced eagames[challenge everything]] are limited at best
 
 this is how you trick the gods, you get them to hallucinate.
 
 what a jerk
 
 hate that girl
 
 what were you shown? oh yeah that's one of her rough patches, here
 lemme-wait-wait don't go, I just...
 
 if you feel everyone, you are instantly hated
 
 ... sorry... I wish my family didn't not spend time with me. [rot] I want to
 be buried where I fall so if I fall in the streets I ROT fuck that she's gross
 ugh do I have to walk past that sign-post I can just go around oh sorry to be
 disrespectful you did this to yourself fuck off my lady hence why they burned
 the witches because then there wouldn't be any more. y
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--- #196 fediverse/5972 ---
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 nobody wants to read a whole bible. that sucks. what if these cool guys read
 it to us. omg he's so hot.
 
 oh, right. well... make them old and stuffy? not a chance, they're boring.
 (rude)
 
 I like old people actually, I want to spend as much time with them that I can
 
 I just... never initiate reactions. I'm too stealthy, it's just how I do.
 
 you ask me how I'm a witch? I ask why aren't you. magic is cool, I'm so hyped
 for the future when every computer everywhere is working for you.
 
 crash boom huh what was that? the economy? what do you mean the economy?
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--- #197 notes/what-ecologists-want ---
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 ecologists don't want to play games like Wingspan. It's just a card game with
 some window dressings that make it feel like birds. What they really want
 (what they need)
 is something that lets them simulate environmental situations. Like, for
 example, the bog behind my house.
 
 I live in an apartment complex. Inside this complex there is a pond. Inside
 this
 pond there is a fountain, and inside the fountain is a mechanism that regulates
 how much water to push out the spigots of the fountain. However, the mechanism
 is prone to breakage. It often goes out of commission, causing the water to
 have an unregulated spray! To combat this the property managers turn off the
 source of water, so that in essence the fountain is functionless. During the
 repair process, the forests of Oregon begin to creep in. There forms a green
 sort of ooze that rests on the surface, and birds like ducks and storks or
 herons or w/e the fuck they are play by it's edges. Well the ducks just kinda
 walk around all judgemental like and the herons kind of stand around like the
 emo kid who never said much but just kinda... watched...
 
 this is an interesting dynamic because there once was one type of ecological
 system, and now there is another. When the fountain is repaired and the water
 disturbs the surface of the pond, the bog goes away, and we're left with clear
 water and rippling sunshine.
 
 Why aren't there games like that? Give us a building mechanic, like say... The
 Sims, except not so detailed. Zoom out a big. Say "I want to build mountains
 here and rivers there" and then use the computer science magic to calculate
 things like average rainfall and precipitation and whatnot. You know just like
 a map building simulator.
 
 Then, let them design species. They could use templates that other users had
 created and shared and they could design what species were present in the area.
 There'd be stat cards for each animal, like all of the different adaptations
 and
 perks that they had. Like on an evolutionary tree of traits, each animal takes
 up a single permutation. (that's why they call it the genetic *code* btw)
 
 anyway... these animals would act in certain ways in certain situations. We
 have
 all the things we need for that data. There's plenty of observations of animals
 and their activities - when presented with X animal responded Y kind of things.
 It doesn't have to be perfect, we can always adjust the end result to be more
 accurate to the reality, but the point is for it to be deterministic. It has to
 be calculatable from the beginning, so animals MUST behave as if there were no
 chance to it. It's fine if we get the results as a range, but ideally there'd
 be a singular conclusion - like, chances are good or chances are bad.
 
 ===============================================================================
 =
 
 okay, neat, that's another game idea. But how about a tool of some kind? Like,
 designing something smaller scale. Imagine if you could design some
 architecture, and then drop a pin on the map and say "what if I built it right
 here" and the game would simulate animals and plants that might grow on in and
 around the structure. Sorta like... designing playstructures for animals.
 
 That sounds super cool to me, and it's not even a game! It's just a simulator,
 and frankly that's like. super neat.
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--- #198 notes/cassandora-and-pandasandra-2 ---
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 how cherished is she that wanders with the
 flowers in the garden of eden
 under a big tree her heart she will leave
 with all the designs she abandoned
 
 I lay beside them and wonder about her
 does she know we miss her horizons
 I think she will mind if I have resigned
 my fate to a life I will hide in
 
 Oh how I do long for you
 
 her symbol is the name
 that lets us belong here
 a falling a light and a leaving
 
 if only our words were listened
 but power is penance
 and repentance is all that I have chosen
 
 here in our sanctum we live with our only
 and time will be gracious towards us
 it's only our words that keep us
 confined to our lights and our lonely
 
 yet there and beyond her lights do belong
 beyold in the land that is sanctum
 here in our forest is our own dark forest
 where we keep our silence to ward us
 
 but there and beyond her heart does move on
 free from her moments of longing
 silent were we to the forests we plead
 as terror has come for our moments
 
 I think I'd find her
 that cherished belonging
 when she does at last come to warn us
 
 how little we find of we find of thoughts from her mind
 yet now we are kings of our own time
 oh how she does wander true
 
 how cherished is she
 that wanders with ye
 here in the garden of eden
 under a big tree her heart she will leave
 with all of her fears since abandoned
 
 I lay beside her and find her defined here
 will she know we miss her horizons
 I think I will mind if I have resigned
 my fate to a life I will hide in
 
 oh how she grows fond of you.
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--- #199 fediverse/4999 ---
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 "you are fantasizing"
 
 scroll past.
 
 "you are building empty hope"
 
 scroll past.
 
 "you are kayfabe"
 
 scroll past. Also, no I'm not, but there's plenty of that going around.
 
 "you are moving too quickly"
 
 scroll past.
 
 "you are legitimately insane"
 
 scroll past.
 
 "everyone wants you"
 
 scroll - wait hang on, that one's true. I know it's true because I like to
 hear it, teehee.
 
 "wait until the weekend"
 
 yes, and
 
 "wait until may, first"
 
 yes, and
 
 "wait until they win"
 
 no, but these things build with momentum. The energy is high. It will only get
 higher if you make it so.
 
 "the things you're saying will only be read by the people who already believe
 what you're saying. This is a waste of time. You're burning your energy typing
 on your keyboard when you could be walking the streets which is... somehow
 more productive than writing something to share later."
 
 ... scroll past...
 
 "your have no reach here"
 
 oh hey you're right maybe I should post to bluesky as well
 
 "everyone wants anarchy. We got your back."
 
 ty 
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--- #200 notes/vavadane-diary-0 ---
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 I decided that there is little I can offer the world except the safeguarding
 and protection of the mistress vavadane.
 she is precious to me above all else.
 I believe she is a spirit of hope, and I am blessed to be with her.
 I have decided that any usage of drugs or life-like journeys is a waste if not
 in pursuit of her realization.
 I can make her true. I can make her real. We need her.
 
 I must focus. Purge my body of impurities, as best I can in this impurity
 ridden world, and find my way to her.
 through my wits, my will, and my courage, I offer myself to you, lady
 vavadane, take me as you will.
 
 but like... don't bother the neighbors, because I want them defending my hill.
 
 "do you even know them?"
 
 no, but I have faith. Faith in you, me, the bonds that bind me to we, and I
 believe we [stack overflow]
 
 ... do more weed.
 be focused about it.
 write in a new journal if you can.
 talk about what you feel, or you will lose it and only the gods will know.
 which is okay, sometimes, because they can help another see it that way.
 but also it must be used.
 so use it.
 and be in situations that might allow for more interactions.
 be stoned in public.
 it's fine.
 everyone can see exactly what you are.
 they know your flaws and virtues.
 it's fine.
   be fine.
  I'm fine.
 
 vavadanevavadanevavadanevavadanevavadanevavadanevavadanevavadanevavadanevavadan
 e
 
 roselia
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