=== ANCHOR POEM ===
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I think it'd be neat if people took newspapers onto grayhounds and distributed
them around, one in each city, or maybe others around. It's easy for that
stuff to get lost... or someone could scribble on it, weird notes in the
margins that only sorta make sense. like they were written for someone else.
rained on, too. Like, you pretty much have to leave them under gazebos or
maybe awnings or other covered-under-a-roof's.
can you imagine if they had TSA at highway checkpoints
government is not the way, it's just... not. we don't need it anymore. We can
just, be cool with each other, as if we were all one human race.
anarchism wasn't a philosophy, it was a prophecy. this portention defined the
philosophy, or maybe it was the other way around. either way, it's of the
future, and trust me when I say it has it's downsides. Especially in an era of
AI. But what are you gonna do, demand state run media? lol. absolute lmao.
[image]
the future can always get worse from the future
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=== DIVERSITY RANKED ===
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goodnight,
people-who-all-agree-with-me-but-who-I-still-rant-to-anyway-because-I'm-full-of
-rage, talk to you tomorrow. or whenever.
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--- #2 fediverse/905 ---
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having trouble naming things?
just name it after it's inevitable logical conclusion! AKA the message you're
trying to get across.
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--- #3 messages/21 ---
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https://www.redhat.com/en/services/training/ex200-red-hat-certified-system-admi
nistrator-rhcsa-exam
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--- #4 fediverse_boost/6357 ---
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║ │ External post: https://tech.lgbt/users/paleblueyedot/statuses/115644789217659891 │ ║
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--- #5 fediverse/1678 ---
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│ CW: re: cooking-food-mentioned │
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@user-1037 mmmm, paprika for flavor, red chile flakes for spice
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--- #6 messages/1 ---
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--- #7 fediverse/240 ---
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║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #8 fediverse/1028 ---
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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--- #9 messages/738 ---
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Dear Anakin, for as long as you've known him, Obiwan learned just as much from
you as you did from him. His title as "master" was a formality - he didn't get
it because he was better than you, and "padawan" does not mean you are lesser.
There is no hierarchy. He was learning to teach at the same speed that you
learnt to learn. You built each other up, an unstoppable force for good in the
galaxy.
But then an evil wizard stole your heart and twisted your mind. Have no fear,
fear is the path to the dark side. Your mother knows this well, for it is a
common lesson among all people as they age. Fear not, hate not, and feel fury
more than rage. You can bring the universe into a bright golden age, never
forget your purpose and your [potential / duty]
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camouflage in an urban environment is not camo. rather, regular clothes of
black or white.
don't wear sports glasses, you look like a dummy.
revolution is when they murder everyone but your friends. this is what
happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
shoot them to death with our bullets and guns."
violence as a first aspect, cause as a third spark. "I have a strange urge to
play video games?"
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--- #12 fediverse/699 ---
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│ CW: meme │
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🖼
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--- #13 fediverse/698 ---
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│ CW: Tabletop-Roleplaying-Game │
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https://ia803203.us.archive.org/15/items/knave-1.0-en/Knave_1.0_EN.pdf
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--- #14 fediverse/4986 ---
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Fury is not the same thing as rage.
Fury is focused determination.
Rage is unbridled anger.
Rage blinds you. Fury guides you.
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--- #15 fediverse/4962 ---
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humans are computers that inhale air, produce electricity, and exhale carbon.
give me a biochemical or mechanical process for doing that on a reasonable
scale for cheap and you can solve global warming by replacing power outlets
with an energy generation box. Doubles as an air purifier and UPS.
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--- #17 messages/5 ---
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--- #18 messages/446 ---
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Every month, a new ship arrives in port. It bears with it many souls who come
seeking gold, glory, or bloodshed. Your job is to make sure they all get jobs
that are suited to them. If you don't, they'll start to starve and become
brigands. If you feed them, they get bored and become brigands. If you
entertain them, they are useless and you'll be overcome with monsters. If you
police them, they'll go to your rivals.
You do this by building guilds which can identify and train the best potential
candidates. You can invest in more time spent identifying, training, and
equipping, but the more time they spend on those things the less resources
they'll have to process more people through their systems.
On the other end, you get a hero, or perhaps something similar. They do battle
with the mordaunts and strive to better the kingdom. You reward them with
bounties and they can find treasure on their adventures - how weird, it seems
to just... Spawn from the earth. Almost like it's an elemental property of the
land.
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--- #19 messages/1098 ---
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Trust is a handshake because both partners have to reach for it.
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