Poems in true chronological order by post date
-> file: fediverse/1235 ════════════════════════════════════════════─────────────────────────────────────── without villains, there are no heroes, only good people. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧═════════════════════════════════──────────────────────────┴───────────┘ -> file: fediverse/1236 ════════════════════════════════════════════─────────────────────────────────────── @user-889 I can cast a sleeping spell if you'd like, that's pretty close! EDIT: I hope it worked! Editing this so you don't get woken up by the ping, just in case. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧═════════════════════════════════──────────────────────────┴───────────┘ -> file: fediverse/1237 ════════════════════════════════════════════─────────────────────────────────────── primary conversation spaces in social media should be no larger than the size of a conversation. A few years ago I heard that humans can only really keep track of about 5 things before they need symbols to keep track of them. Maybe it was 7, or maybe 11, I'm not sure - the exact count eludes me. But another thing I heard was that we can generally keep track of around 70 people in our lives - beyond that it's hard to remember specifics. And yet our social media sites gives us friends for life, because honestly who's going to kick someone off their friend list? At least, that's how it feels coming from a social background of games. In Runescape you'd add someone if they were cool, and completely forget about them. Sometimes you'd be out wandering in the world and you'd actually run into them, and that was just like... the coolest thing. When I played later games like CoV and WoW everything was more instanced. But their chat system was superior, and you could more easily keep chats with friends ongoing. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧═════════════════════════════════──────────────────────────┴───────────┘ -> file: fediverse/1238 ╔═══════════════════════════════════════════───────────────────────────────────────┐ ║ did you know you can run runescape classic offline, locally, just for your own │ ║ server? You can keep several computers ready for a LAN party, each with their │ ║ own accounts ready to go. │ ║ │ ║ "Oh we're level 30 this time because so-and-so is hosting and this is how far │ ║ their computer has levelled up." │ ║ │ ║ vim ~/games/runescape-classic/credentials.txt │ ║ │ ║ at least, I think you can. I know it's singleplayer, so worst case scenario you │ ║ can all be doing the same things at the same time in your own games. Maybe │ ║ split up for a mission or two, but it can get hectic if everyone's in the same │ ║ room. │ ║ │ ║ = │ ║ │ ║ a game jam where everyone works on the same project, uses the same asset list, │ ║ but builds their own collection of minigames. │ ║ │ ║ common functions could be shared, and art references distributed and together │ ║ they could design a whole land. Like, there's no reason minigames can't be │ ║ fully fledged experiences. You can have as many as you want, all in the same │ ║ engine and built from a massive (yet sandboxed) environment. │ ║ │ ║ an all in one game. │ ╟─────────┐ ┌───────────┤ ║ similar │ │ different │ ╚═════════╧════════════════════════════════────────────────────────────┴───────────┘ -> file: fediverse/1239 ╔═══════════════════════════════════════════───────────────────────────────────────┐ ║ growing up I frequently bought this magazine called "101 PC games" - it had 101 │ ║ video game demos on a disc taped to the front. It was the coolest thing I owned. │ ║ │ ║ each edition had a different set of demos - there were over 14 published! That │ ║ means a minimum of 1404 video game demos available. Unfortunately, I only had a │ ║ few copies. Now they are precious to me, though I've long since lost the discs. │ ║ I can't seem to find a link or barely a reference to it online, so I can't help │ ║ but feel it was defining. │ ║ │ ║ I was given a taste of many experiences, but very few of them really resonated │ ║ with me. The others were good games, and I played them from time to time, but │ ║ my favorites were always my home. │ ║ │ ║ I had some full games, so I knew what I was missing, but still I looked out for │ ║ cheats. sometimes the writers would leave a hint or a clue to the solution to a │ ║ puzzle in the demo, just incase it was hard to continue. I dunno, I loved it │ ║ and it was special to me. │ ║ │ ║ I wonder if you can send radio waves through the earth? Like │ ╟─────────┐ ┌───────────┤ ║ similar │ │ different │ ╚═════════╧════════════════════════════════────────────────────────────┴───────────┘ -> file: fediverse/1240 ╔═══════════════════════════════════════════───────────────────────────────────────┐ ║ one cool collective artist trick is to make a piece of art, then someone else │ ║ takes it and makes something inspired by it. Like, leap-frog or telephone. │ ║ │ ║ if you could "respond" to anyone anywhere behind in the chain, you could use │ ║ some of the previous work's design and create a different example of it. like, │ ║ for example, a bunch of designers working on a project. │ ║ │ ║ this person draws a telephone, that one draws a city block. next we have a 3D │ ║ model of a cat, and then an animation of that cat licking it's toe beans. │ ║ Someone in sound made a "mlem mlem" noise so they're syncing that up with the │ ║ cat. │ ║ │ ║ okay what if we had god rays and a cloud with thunderclaps - yeah good idea │ ║ I'll start writing a shader for it cool cool yeah I'll see what the designers │ ║ are up to. │ ║ │ ║ === later === │ ║ │ ║ right so we got a street fighter clone, a puzzle game using sliding blocks, a │ ║ tetris with numbers or statistics or something I'm not really sure yet, and a │ ║ couple more things that haven't really developed yet. That's pretty good right? │ ║ hyah │ ╟─────────┐ ┌───────────┤ ║ similar │ │ different │ ╚═════════╧════════════════════════════════────────────────────────────┴───────────┘ -> file: fediverse/1241 ════════════════════════════════════════════─────────────────────────────────────── https://rsc.vet/wiki/index.php?title=Open_RuneScape_Classic_Wiki this is the project I was referring to, I think. Can't see how to host on their website so maybe I was wrong - it might need a bit more configuration than I made it seem. that's the way WoW private hosting is, like you gotta compile the project and stuff. did you know that every time you include a library in a project you're necessarily including all of the functionality that they have access to? Well, all that which you import. But once a function has been written for a functionality then there's no reason to write it again. Unless you're refactoring of course. phew, sounds like a lot of spaghetti - YEAH IT IS. Spaghetti is fucking awesome, it's DELICIOUS OMG ahem I mean if you have collective seminars where you discuss the functionality that's relevant to certain parts that you and your team are working on, you can more easily be adept at applying them. phew, sounds like a lot of thinking, not enough writing. Well, write then! Ideas are more spark when currently writing. : ) : ) ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧═════════════════════════════════──────────────────────────┴───────────┘ |