=== ANCHOR POEM ===
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║ ┌──────────────────────┐ │
║ │ CW: police-mentioned │ │
║ └──────────────────────┘ │
║ │
║ │
║ Police aren't evil when they sign up for cop school at age 18 or whatever. │
║ They become evil when they beat protestors, when they give in to the fear and │
║ temptation of violence. │
║ │
║ Kids in JROTC aren't evil even if 5 or 6 years down the line they're hanging │
║ out in the sandbox glassing brown people's houses or whatever. Their future │
║ actions cause them to BECOME evil, a state which they can always recover from │
║ if they repent through their actions. │
║ │
║ However, their deeds will follow them wherever they go. They are haunted. │
║ Veterans have SO MUCH PTSD, and much of it is NOT caused by the constant fear │
║ of death, the explosions, and the exertion. Some amount of that PTSD is caused │
║ because they are compelled to murder strangers in far-away places. │
║ │
║ It's much kinder to the soul if you fight for the protection of your homeland, │
║ and indeed many of them believe they are doing so. However, just because your │
║ BELIEFS or your CHARACTER are not evil, does not mean your ACTIONS are not │
║ evil. │
║ │
║ You cannot objectively │
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=== DIVERSITY RANKED ===
--- #1 fediverse/4572 ---
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goodnight,
people-who-all-agree-with-me-but-who-I-still-rant-to-anyway-because-I'm-full-of
-rage, talk to you tomorrow. or whenever.
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--- #2 fediverse/905 ---
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having trouble naming things?
just name it after it's inevitable logical conclusion! AKA the message you're
trying to get across.
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--- #3 messages/21 ---
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https://www.redhat.com/en/services/training/ex200-red-hat-certified-system-admi
nistrator-rhcsa-exam
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--- #4 fediverse/1678 ---
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│ CW: re: cooking-food-mentioned │
└────────────────────────────────┘
@user-1037 mmmm, paprika for flavor, red chile flakes for spice
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--- #5 fediverse/699 ---
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│ CW: meme │
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🖼
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--- #6 fediverse_boost/6165 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ If you add a label to the satellite imagine of the White House, it looks exactly like a slide from a Pentagon press briefing after a successful bombing run. │ ║
║ │ │ ║
║ │ Back when there were Pentagon press briefings. │ ║
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--- #7 fediverse/4962 ---
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humans are computers that inhale air, produce electricity, and exhale carbon.
give me a biochemical or mechanical process for doing that on a reasonable
scale for cheap and you can solve global warming by replacing power outlets
with an energy generation box. Doubles as an air purifier and UPS.
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--- #8 messages/74 ---
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https://www.reddit.com/r/leaves/comments/uqzz33/can_anyone_give_me_some_pros_of
_quitting_smoking/
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--- #9 fediverse/6047 ---
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camouflage in an urban environment is not camo. rather, regular clothes of
black or white.
don't wear sports glasses, you look like a dummy.
revolution is when they murder everyone but your friends. this is what
happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
shoot them to death with our bullets and guns."
violence as a first aspect, cause as a third spark. "I have a strange urge to
play video games?"
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--- #10 fediverse/3972 ---
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║ ┌────────────────────────────────────────────────────────────┐ │
║ │ CW: immigration-social-designs-national-cultures-mentioned │ │
║ └────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ if people at home had half as much compassion, respect, and reverence for the │
║ people abroad that the people abroad have for the people at home, we could │
║ have a truly multicultural society. │
║ │
║ instead, we get melting pots which melt you down and combine into a new, third │
║ thing. And in America we really have a multitude of miniature melting pots │
║ creating subcultures of racial, religious, professional, or other origin. │
║ │
║ Neither approach is entirely good, and neither entirely bad. They're different. │
║ │
║ America is the largest melting pot design, but sufficiently large cities find │
║ them popping up in the strangest of places. │
║ │
║ My thoughts go out to the Americans abroad, whether in peace, war, or times of │
║ hiding, know that we are grown from the same tree and our apples have fallen │
║ on different sides of the hill carrying us to worlds beyond. But still our │
║ heritage binds us, so I care for you. I pray that you will ask me if you need │
║ my aid, and I will do so too unto you. │
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--- #11 fediverse_boost/5629 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ External post: https://tech.lgbt/users/azrael/statuses/114791298021104287 │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #12 fediverse/267 ---
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the unluckiest person in the world failed the most wisdom checks.
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--- #13 messages/5 ---
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--- #14 fediverse/698 ---
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│ CW: Tabletop-Roleplaying-Game │
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https://ia803203.us.archive.org/15/items/knave-1.0-en/Knave_1.0_EN.pdf
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--- #15 fediverse_boost/6357 ---
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║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ External post: https://tech.lgbt/users/paleblueyedot/statuses/115644789217659891 │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #16 fediverse/240 ---
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║ ┌──────────────────────┐ │
║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #17 fediverse/1028 ---
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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--- #18 fediverse/4149 ---
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│ CW: cursing-mentioned │
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"trick or treat" doesn't mean "give me a trick or a treat"
that's awfully presumptuous and demanding.
No, it means "give me a treat or I'll trick you" meaning "give me my candy tax
or I'll fuck up your lawn"
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--- #19 messages/455 ---
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I don't understand why modern software isn't error correcting. We shouldn't
have any bugs in this day and age.
For example, if you're missing a dependency then why doesn't your program try
to, I dunno, download that dependency to the program's installation directory
and use it there? Seriously there are very few problems that are unsolvable!
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--- #20 fediverse/3535 ---
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│ CW: cursing-mentioned │
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@user-192
all of the DAMN time
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