=== ANCHOR POEM ===
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│ CW: pol │
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@user-1227
The times you've lived through must be pretty boring and not very interesting.
It's okay, me too.
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=== DIVERSITY RANKED ===
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goodnight,
people-who-all-agree-with-me-but-who-I-still-rant-to-anyway-because-I'm-full-of
-rage, talk to you tomorrow. or whenever.
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--- #2 fediverse/905 ---
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having trouble naming things?
just name it after it's inevitable logical conclusion! AKA the message you're
trying to get across.
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--- #3 messages/21 ---
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https://www.redhat.com/en/services/training/ex200-red-hat-certified-system-admi
nistrator-rhcsa-exam
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--- #4 fediverse/1678 ---
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│ CW: re: cooking-food-mentioned │
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@user-1037 mmmm, paprika for flavor, red chile flakes for spice
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--- #5 messages/1 ---
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--- #6 fediverse/3807 ---
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│ CW: re: Hot take cursing-mentioned │
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@user-1074
those are the kind of people who probably shouldn't take up that much space in
your thoughts
like... they're hypocrites. yeah-sure-fine-whatever. Maybe their opinion could
be changed if they were in different social circumstances, but, they're not,
so... fuck 'em until they are, yeah?
so many people don't think for themselves. That's okay, they don't have to
think if they don't want to. I guess. But they also can hurt people, so...
fuck 'em, until they are given the chance to consider, and they choose to
consider.
It's very difficult to maintain hatred when presented with the possibility of
consideration. But those kind of people typically never have that opportunity.
So... like I said, fuck 'em. Don't give them power, don't let them hurt
people, but they can fuck right off with their hatred and vitriol (vitriol not
unlike this kind that I'm writing right now)
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--- #7 fediverse/699 ---
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│ CW: meme │
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🖼
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--- #8 fediverse/240 ---
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║ │ CW: game-design │ │
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║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
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║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #9 messages/5 ---
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--- #10 fediverse/698 ---
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│ CW: Tabletop-Roleplaying-Game │
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https://ia803203.us.archive.org/15/items/knave-1.0-en/Knave_1.0_EN.pdf
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--- #11 fediverse/6047 ---
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camouflage in an urban environment is not camo. rather, regular clothes of
black or white.
don't wear sports glasses, you look like a dummy.
revolution is when they murder everyone but your friends. this is what
happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
shoot them to death with our bullets and guns."
violence as a first aspect, cause as a third spark. "I have a strange urge to
play video games?"
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--- #12 fediverse/6402 ---
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Dragon Warrior I on the SNES is, in my opinion, the perfect JRPG
eclipsed by Golden Sun, then Bravely Default (slight edge over Final Fantasy
III)
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--- #13 fediverse/267 ---
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the unluckiest person in the world failed the most wisdom checks.
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--- #15 messages/1098 ---
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Trust is a handshake because both partners have to reach for it.
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--- #16 messages/738 ---
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Dear Anakin, for as long as you've known him, Obiwan learned just as much from
you as you did from him. His title as "master" was a formality - he didn't get
it because he was better than you, and "padawan" does not mean you are lesser.
There is no hierarchy. He was learning to teach at the same speed that you
learnt to learn. You built each other up, an unstoppable force for good in the
galaxy.
But then an evil wizard stole your heart and twisted your mind. Have no fear,
fear is the path to the dark side. Your mother knows this well, for it is a
common lesson among all people as they age. Fear not, hate not, and feel fury
more than rage. You can bring the universe into a bright golden age, never
forget your purpose and your [potential / duty]
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--- #17 fediverse/4986 ---
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Fury is not the same thing as rage.
Fury is focused determination.
Rage is unbridled anger.
Rage blinds you. Fury guides you.
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--- #18 fediverse/1028 ---
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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║ │ Berkel wiggles. │ ║
║ │ │ ║
║ │ If this flame is beautiful, ⭐ or boost this post to improve its chances for future breedings. │ ║
║ │ #fractal │ ║
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