=== ANCHOR POEM ===
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a wave doesn't look like this:
______/`________
it looks like this:
/`_/\__/_/`_/`_
think like, sine and cosine.
or a heartbeat.
or the waves of the ocean.
not the wave in a sports stadium, which cycles in a close loop.
waves lap upon a shore. whether that be the beach, or the tips of your blood
veins, at a certain point their motion is used to affect physical change.
we, here in this time, the only time that will ever exist, propel the wave
forward through our perception of it.
the life most well lived is one where you're constantly aware, constantly in
the moment, and filled with reasonable emotional and experiential peaks and
valleys. dreams come easy to you because your curiosity is infinite, and all
around you there is beauty and wonder.
and what is life if not for living? a state contrasted to death, a state only
reachable through a failure to keep peril at bay. which implies the existence
of peril - reasonable peril, the kind you consent to, the kind that finds you
and offers.
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=== DIVERSITY RANKED ===
--- #1 messages/765 ---
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you don't have to write poetry to write notes. The poetics are just practice
for when secrecy is intended.
OR IS IT THE REAL THING? who can say.
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--- #2 fediverse/6413 ---
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to understand something, work backward from present understandings back to the
fundamentals of algebra. insert words. wield LLM. build a neuronal structure
many layers wide. let them coprocess bit-by-bit as they are adding new
processors to be "learning" new domain specific memory
context-processing-thingy.
"over here's the memory cells, over here are the conceptual structure"
suddenly, organified. not ideal.
much better, I feel, is for a disambiguous association of processor selves,
each contextualizing a cache in a ram. ['s horn]
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--- #3 fediverse/240 ---
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║ ┌──────────────────────┐ │
║ │ CW: game-design │ │
║ └──────────────────────┘ │
║ │
║ │
║ i like to design games. my darling is a game based on Majesty (2000) the │
║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │
║ you control the knobs and levers that a fantasy monarch might have - │
║ allocating funds, placing quest bounties, hiring heroes, and organizing the │
║ peasantry. the important part is that your units are not controllable - they │
║ just do their own thing. │
║ │
║ unrelated, but I think we should design games as APIs that a user's preferred │
║ tool could interface with and render as they will. it'd help a lot with │
║ cross-platform compatibility and would allow people to customize parts of the │
║ game to their desires. │
║ │
║ unrelated, but I think if you could design an AI that could play games │
║ (perhaps through an API) that it hadn't been trained on, I think you would │
║ have a pretty convincing argument for abstract "problem solving" capabilities. │
║ │
║ unrelated, but games like the one I described are good for situations where │
║ people don't have to trust their monarch. to it you are AGI │
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--- #4 fediverse/3972 ---
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║ ┌────────────────────────────────────────────────────────────┐ │
║ │ CW: immigration-social-designs-national-cultures-mentioned │ │
║ └────────────────────────────────────────────────────────────┘ │
║ │
║ │
║ if people at home had half as much compassion, respect, and reverence for the │
║ people abroad that the people abroad have for the people at home, we could │
║ have a truly multicultural society. │
║ │
║ instead, we get melting pots which melt you down and combine into a new, third │
║ thing. And in America we really have a multitude of miniature melting pots │
║ creating subcultures of racial, religious, professional, or other origin. │
║ │
║ Neither approach is entirely good, and neither entirely bad. They're different. │
║ │
║ America is the largest melting pot design, but sufficiently large cities find │
║ them popping up in the strangest of places. │
║ │
║ My thoughts go out to the Americans abroad, whether in peace, war, or times of │
║ hiding, know that we are grown from the same tree and our apples have fallen │
║ on different sides of the hill carrying us to worlds beyond. But still our │
║ heritage binds us, so I care for you. I pray that you will ask me if you need │
║ my aid, and I will do so too unto you. │
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--- #5 fediverse/5865 ---
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to be clear, salting fields is dumb, don't do it, it's bad for the environment
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--- #6 fediverse/1181 ---
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@user-171
Hi, I wanted to say that all the posts you boost significantly improve my time
on the fediverse. I appreciate you and value you, and my feed is made more
engaging due to the things you find interesting enough to share. Thank you.
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--- #7 fediverse_boost/3376 ---
◀─╔══════════════════════[BOOST]═══════════════════════──────────────────────────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ External post: https://tech.lgbt/users/gabrilend/statuses/111843564814825762 │ ║
║ └────────────────────────────────────────────────────────────────────────────┘ ║
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--- #8 fediverse_boost/5906 ---
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║ │ It's why limiting your exposure to wrong and harmful points of view is healthy. It's enough to confront an idea and understand why it's wrong without immersing yourself in it. │ ║
║ │ │ ║
║ │ You don't need to go swimming in toxic waste to know it's bad for you. │ ║
║ │ │ ║
║ │ Right-wingers and their liberal allies want you debating this garbage constantly because they know that has a cognitive and social normalizing effect. It's why refusing to engage and deplatforming them works best. │ ║
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--- #9 fediverse_boost/6099 ---
◀─╔═══════════════════════════════[BOOST]═════════════════════════════════───────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ External post: https://hachyderm.io/users/marianoguerra/statuses/115366899548181326 │ ║
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--- #10 messages/2 ---
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--- #11 fediverse/6047 ---
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camouflage in an urban environment is not camo. rather, regular clothes of
black or white.
don't wear sports glasses, you look like a dummy.
revolution is when they murder everyone but your friends. this is what
happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
shoot them to death with our bullets and guns."
violence as a first aspect, cause as a third spark. "I have a strange urge to
play video games?"
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--- #12 fediverse/5569 ---
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│ CW: self-harm-mentioned │
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for the record, I would never kill myself. even if I were in a bunker hiding
from warcrimes, I'd wait to be Nuremberged.
frankly tho that's highly unlikely. Let's just see what the future will bring.
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--- #13 fediverse/4644 ---
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│ CW: "really intense. and that's coming from me"-mentioned. │
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gosh now I gotta type the other one, my cat's gonna killllll me she really
doesn't like my typing in the middle o the night oops
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--- #14 messages/514 ---
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Paying your employees more *makes them better workers*.
An extra 2$ per hour might mean they can eat out an extra night, they might be
able to afford a car, and they might be able to focus just a bit more without
crying in their sleep about an unexpected bill.
With less stress, employees perform better. They are more loyal. They work
harder.
Pay your employees more. They are your greatest resource.
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--- #15 fediverse/1473 ---
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@user-883
yeah uhhhh the one you helped me setup. The error is just "connection refused"
because it "could not write header for output file" because of incorrect input
parameters, but I don't think I changed anything since we used it a couple
weeks ago. Have you seen any errors like that?
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--- #16 fediverse/267 ---
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the unluckiest person in the world failed the most wisdom checks.
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--- #17 fediverse/3856 ---
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I'm tired of working as hard as I can and still ending up wrong
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--- #18 fediverse_boost/6207 ---
◀─╔════════════════════════════════[BOOST]═════════════════════════════════──────╗
║ ┌────────────────────────────────────────────────────────────────────────────┐ ║
║ │ External post: https://kolektiva.social/users/justbob/statuses/115226319741825396 │ ║
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--- #19 fediverse_boost/2183 ---
◀─╔═════════════════════[BOOST]══════════════════════────────────────────────────╗
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║ │ External post: https://tech.lgbt/users/gabrilend/statuses/111979652246592739 │ ║
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--- #20 fediverse/1028 ---
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there's this really fun video game I like to play called "Legion TD 2" - it's
based on a Warcraft3 mod.
In this game, you make tactical and strategic decisions on a fixed term - a
competitive game between 4 or 8 players with an incredible array of randomness.
it teaches you to work with what you got, and to make decisions based on your
opponent's weaknesses. Good luck figuring out what they are, though, as you
can't just memorize them out of a book. You need to adapt, in the moment, to
the decisions of your foes, while primarily focusing your attention on
accomplishing a different task.
I really like it because it's taught me to be strategic in plenty of other
ways. I used to love the game Overwatch because it required adaptibility. The
game was always changing, so no strategy stuck forever, but every match you'd
play against a slightly different opponent.
but then Blizzard changed the game because they wanted to make more money, and
it got worse and worse at what I liked about it. Sadface. : (
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