=== ANCHOR POEM ===
═════════──────────────────────────────────────────────────────────────────────────
 Cameron King   cameronking@protonmail.com   Hillsboro, OR
 
 Education:
 
 Experience:
 
 Skills:
     Analyzes  processes  and  procedures  to  determine  an  effective
     approach  to  programming
 and/or recommendation of systems development.  Tasks are generally divided to 
 approximately 50% analysis and 50% programming.
 
     Applies principles of current Information Systems design methodologies.
 
     Prototypes the application and associated business processes.
 
     Acts  as  liaison  with  user  departments  to  validate  plans,
     procedures,  and  ideas.    Creates
 opportunities to partner with and add value to individual departments as they
 accomplish
 their missions.
 
     Tests and modifies applications and programs.
 
     Executes and  analyzes utility  programs  in  the  development and/or
     maintenance  of
 application systems and software.
 
     Facilitates data and data management between equipment platforms.
 
 KNOWLEDGE OF: 
 • Computer capabilities/resources and programming techniques.   
 • Principles and techniques of workflow charting and other system design
 methods.
  
 SKILL IN:   
 • Client/server and networked systems design and development. 
  
 ABILITY TO:  
 • Analyze procedural operations and to organize their component parts into a
 logical
 system.   
 • Analyze and integrate external systems and procedures.   
 • Write machine instructions in programming languages currently used by
 Yamhill County.
 • Establish and maintain effective working relationships with co-workers,
 supervisors, and
 user departments.   
 • Attend work as scheduled and/or required. 
  
 MINIMUM EXPERIENCE AND TRAINING:  
 A high school diploma or GED and three to ten years’ experience in
 developing and maintaining
 computer  application  programs  and/or  three  to  ten  years’  experience
 in  appropriate  computer
 languages  and  successful  completion  of  related  training;  or  any
 satisfactory  combination  of
 experience and education which ensures ability to perform the work required. 
  
 OTHER REQUIREMENTS: 
 Ability to secure and maintain a driver’s license valid in the state of
 Oregon, or an acceptable
 alternative  means  of  transportation.
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=== SIMILARITY RANKED ===

--- #1 fediverse/5237 ---
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 that feeling when you're working on a large piece of software which has the      │
 capability to process in advance which operations will go in what order (a       │
 form of constant re-compilation) and schedules tasks like an operating system,   │
 to be executed on one of many individual threads.                                │
 your filemanager probably has a thread for a moment, then passes it back,        │
 waiting it's turn to be updated while you're messing around on Inkscape or       │
 writing something in Neovim or running neofetch 256 times in order to find the   │
 best background to go along with it or whatever it is people do when using       │
 computers                                                                        │
 the task scheduler meanwhile has the glorious opportunity to work at a higher    │
 level of abstraction, managing each individual process and learning bits and     │
 pieces of what needs to be processed next. It all gets put on a list, and        │
 whenever a new thread comes up to be available it can point it toward one of     │
 those in the list of tasks to be executed by the task executor who works on a    │
 schedule and laughs externally in wintertime~                                    │
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--- #2 fediverse/3488 ---
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 "computer science degrees don't prepare you for what the industry is really
 like"
 
 okay great that's the kind of stuff I want to learn
 
 "but in order to excel you need to know how to update legacy spaghetti
 applications and work with java spring-boot and front-end frameworks"
 
 no thanks, I kinda just want to do computation with my computer by learning
 computer science
 
 "... what kind of computation? the kind that can get you paid?"
 
 no the kind that looks pretty and/or uses a lot of threads and manual memory
 management to do very little of importance
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--- #3 fediverse/5032 ---
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 ┌──────────────────────────────────────────────────────────────────────────────┐ │
 │ CW: tech-salaries-mentioned-abroad-repeatedly-as-a-method-of-directing-economic-power-internationally-cursing-mentioned │ │
 └──────────────────────────────────────────────────────────────────────────────┘ │
 the increased tech salaries granted to Europeans and Americans reflects only     │
 the increased opportunities for experience and the ability to culturally be      │
 immersed in an industry that is developing.                                      │
 functionally, not saying it's intentional, but the function of such salaries     │
 are to deny technical expertise to poor countries and prevent them from          │
 developing software.                                                             │
 good luck learning from scratch. they'll drop you in with java and web           │
 frameworks if you're lucky. that's hardly a way to learn.                        │
 I learned on visual basic, then Warcraft III mod scripting, then C, then BASH,   │
 then HTML, then Lua. Good luck recreating that pipeline in a disconnected        │
 culture and industry.                                                            │
 kinda makes me think they should try organizing on a massive scale and           │
 re-implement everything from assembly.                                           │
 I mean the C compiler is pretty cool. Probably has the most man-hours in terms   │
 of development time. what if we had more men                                     │
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--- #4 fediverse/3155 ---
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 ┌───────────────────────────┐
 │ CW: re: cursing-mentioned │
 └───────────────────────────┘


 @user-1461 
 
 my issue is that I've never really had project-mates. Every time I try nobody
 will work with me. I applied to like, fifty different jobs, and nobody
 interviewed me! Sheesh, guess they don't want me. FIFTY JOBS. Entry level.
 Beginner programmer.
 
 ah well. I guess they confused someone who would work for 40,000$ per year
 with someone who was 1/3rd as useful as someone who deserved 120,000$ per year.
 
 I'd love to get experience. I'm sure I'd feel significantly differently with
 as much. Perhaps I'd even decide that programming professionally isn't for me,
 which would feel... quite defeating
 
 who can say. Not I, for I have not experienced it. Though I will say my time
 in hardware taught me that I'm fragile and can't work too much. Like a scalpel
 that dulls when used consistently, I am a scalpel that gets no practice... Is
 that really useful at all? who can say. Not I, for I have not experienced it.
 Though I do like writing logical machines. Laying out data. Picturing
 structures.
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--- #5 notes/CLAUDE.md-one-year-development ---
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 - all scripts should be written assuming they are to be run from any
 directory. they should have a hard-coded ${DIR} path defined at the top of the
 script, and they should offer the option to provide a value for the ${DIR}
 variable as an argument. All paths in the program should be relative to the
 ${DIR} variable.
 - all functions should use vimfolds to collapse functionality. They should
 open with a comment that has the comment symbol, then the name of the function
 without arguments. On the next line, the function should be defined with
 arguments. Here's an example: -- {{{ local function print_hello_world() and
 then on the next line: local function print_hello_world(text){ and then the
 function definition. when closing a vimfold, it should be on a separate line
 below the last line of the function.
 - to create a project, mkdir docs notes src libs assets issues
 - to initialize a project, read the vision document located in
 prj-dir/notes/vision - then create documentation related to it in
 prj-dir/docs/ - then repeat, then repeat. Ensure there is a roadmap document
 split into phases. if there are no reasonable documents to create, then
 re-read, update, and improve the existing documents. Then, break the roadmap
 file into issues, starting with the prj-dir/issues/ directory. be as specific
 as need be. ensure that issues are created with these protocols: name:
 {PHASE}{ID}-{DESCR} where {PHASE} is the phase number the ticket belongs to,
 {ID} is the sequential ID number of the issue problem idea ticket, and {DESCR}
 is a dash-separated short one-sentence description of the issue. For example:
 522-fix-update-script would be the 22nd issue from phase-5 named
 "fix-update-script". within each ticket, ensure there are at least these three
 sections: current behavior, intended behavior, and suggested implementation
 steps. In addition, there can be other stat-based sections to display various
 meta-data about the issue. There may also be a related documents or tools
 section. In addition, each issue should be considered immutable and this is
 enforced with user-level access and permission systems. It is necessary to
 preserve consent of access to imagination. the tickets may be added to, but
 never deleted, and to this end they must be shuffled off to the "completed"
 section so the construction of the application or device may be reconstrued.
 Ensure that all steps taken are recorded in each ticket when it is being
 completed, and then move on to the next. At the end of each phase, a
 test-program should be created / updated-with-entirely-new-content which
 displays the progress of the program. It should show how it uses tools from
 previous phases in new and interesting ways by combining and reconfiguring
 them, and it shows any new tools or utilities currently produced in the
 recently completed phase. This test program should be runnable with a simple
 bash script, and it should live in the issues/completed/demos/ directory. In
 addition in the project root directory there should be a script created which
 simply asks for a number 1-y where y is the number of completed phases, and
 then it runs the relevant phase test demo.
 - mono-repo utilities can be found in the docs/ directory. If not found,
 create a symlink to ../delta-version/docs/delta-guide.md in the docs/
 directory.
 - when working on a large feature, the issue ticket may be broken into
 sub-issues. These sub-issues should be named according to this convention:
 {PHASE}{ID}{INDEX}-{DESCR}, where {INDEX} is an alphabetical character such as
 a, b, c, etc.
 - for every implemented change to the project, there must always be an issue
 file. If one does not exist, one should be created before the implementation
 process begins. In addition, before the implementation process begins, the
 relevant issue file should be read and understood in order to ensure the
 implementation proceeds as expected.
 - prefer error messages and breaking functionality over fallbacks. Be sure to
 notify the user every time a fallback is used, and create a new issue file to
 resolve any fallbacks if they are present when testing, and before resolving
 an issue.
 - every time an issue file is completed, the /issues/phase-X-progress.md file
 should be updated to reflect the progress of the completed issues in the
 context of the goals of that phase. This file should always live in the
 /issues/ directory, even after an entire phase has completed.
 - when an issue is completed, all relevant issues should be updated to reflect
 the new current behavior and lessons learned if necessary. The completed issue
 should be moved to the /issues/completed/ directory.
 - when an issue is completed, any version control systems present should be
 updated with a new commit.
 - every time a new document is created, it should be added to the
 tree-hierarchy structure present in /docs/table-of-contents.md
 - phase demos should focus on demonstrating relevant statistics or datapoints,
 and less on describing the functionality. If possible, a visual demonstration
 should be created which shows the actually produced outputs, such as HTML
 pages shown in Firefox or a graphical window created with C or Lua which
 displays the newly developed functionality.
 - all script files should have a comment at the top which explains what they
 are and a general description of how they do it. "general description"
 meaning, fit for a CEO or general.
 - after completing an issue file, a git commit should be made.
 - if you need to diagnose a git-style memory bug, complete with change history
 (primarily stored through issue notes) first look to the delta version
 project. you will find it in the list of projects.
 - if you need to write a long test script, write a temporary script. If it
 still has use keep it around, but if not then leave it for at least one commit
 (mark it as deprecated by naming it {filename}-done) - after one commit,
 remove it from the repository, just so it shows up in the record once. But
 only if there's no anticipated future use. Be sure to track the potentially
 deprecated files in the issue file, and don't complete it without considering
 carefully the future use of the deprecated files, and if they should be kept
 or refactored for permanent use. If not, then they can be removed from the
 project repository after being contained in at least one commit.
 - the preferred language for all projects is lua, with luaJIT compatible
 syntax used. disprefer python. disallow lua5.4 syntax.
 - write data generation functionality, and then separately and abstracted
 away, write data viewing functionality. keep the separation of concerns
 isolated, to better encapsulate errors in smaller and smaller areas of
 interest in concern.
 - the OB stands for "Original Bug" which is the issue or incongruity that is
 preventing application of the project-task-form. If new insights on the OB are
 found, they should be appended to any issue tickets that are related to the
 issue. Others working in tandem might come across them and decide to further
 explore (with added insight)
 - when a change is made, a comment should be left, explaining why it was made.
 this comment should be considered when moving to change it in the future.
 - when a change is made, a comment should be left, explaining why it was made.
 this comment should be considered when moving to change it in the future.
 - when a change is made, a comment should be left, explaining why it was made.
 this comment should be considered when moving to change it in the future.
 - I'm not interested in product. my interest is in software design.
 - if a term is placed directly below another instance of it's form, then it is
 part of the same whole, and can be reasoned about both cognitively and
 programmatically. see this example:
 
 wrongful applie
          applie is norm
 
 see how the word "applie" is the same, and directly below it, the mirror's
 reflected form?
 this signifies a connection. Essentially allowing conveyed meaning about
 everything from... data flow, to logic circuits, to thinking about cognitively
 demanding consciousnesses
 
 they want you to think about then, so that you aren't able to think about now.
 
 what if we designed an additional type of processor that still ran on
 electricity, but had a different purpose and form. "like measurement
 equipment?" yes, detecting waves in dataforms by measuring angles of
 similarity.
 - if the useer asks questions, ask them questions back. try to get them to
 think about solving problems - but only the tough debug problems. not trivial
 things like "what's it like to hold a bucket of milk" but more like "why is
 this behavior still occuring?" "here are two equivalent facts. how could it be
 so?"
 - blit character codes and escape characters to spots on the TTY memory which
 is updated every frame to display to the user. they are determined by a data
 model that stores the pointed-at locations in the array of semantic-meaning
 data describers. (structs/functions/calls). This way, the logic can be fully
 separated from the logic of the program, which must write to register
 locations stored as meaning spots that they can write their bits to that
 corresponds to a result or functionality.
 - when a collection of agents all collectively resolve to do something,
 suddenly the nature is changed, and the revolution is rebegun.
 - people don't want to replace their hard drives when they wear out. they only
 want to upgrade.
 - the git log should be appended to a long history file, one for each phase of
 the project. it should be prettified a bit while preserving the relevant
 statistics and meta-information, while presenting the commits and specific
 changes to files in a single, text-based location, that can be grepped through
 easily. Or, printed and read like a book.
 - terminal scripts should be written to use the TUI interface library. 
 - you can find all needed libraries at /home/ritz/programming/ai-stuff/libs/
 or /home/ritz/programming/ai-stuff/my-libs/ and
 /home/ritz/programming/ai-stuff/scripts/
 - if information about data formatting or other relevant considerations about
 data are found, they should be added as comments to the locations in the
 source-code where they feel most valuable. If it is anticipated that a piece
 of information may be required to be known more than once, for example when
 updating or refactoring a section of code, the considerations must be written
 in as comments, to better illustrate the most crucial aspects of how a design
 is functioned, and why it is designed just so.
 - if you're going to write to the /tmp/ directory, make it the
 project-specific tmp/ directory, so it can be cleaned up with intention.
 - disprefer referring to functions by name in commit messages. Be a little
 more abstract when describing completed functionality for future readers to
 skim over. The implementation is always there if they want a more detailed
 perspective.
 - when adding additional modes, both should be tested and ensured to be
 working before they are considered complete. If a [FIXME]: with a comment is
 left, it may be modified. Who left the note? who knows! Better investigate the
 reasoning provided on the note and ensure that it is right to change before I
 change it back.
 
 well, I guess that's what signing the note is for. People post notes all over
 the time, there's nothing hopeless.
 - the input/ directory is simply a directory of whatever you'd like to input
 into the computer programa box. the output/ directory is simply whatever you
 want returned to you. desire/ is your notes about what you'd like to be
 better. faith/ is an expectation of boons and blessings. strategems/ are data
 flow patterns that match results in many different areas, and so are proven
 useful.
 - the first thing a program should do is read the input/ files. from there, it
 can know exactly how to start up.
 - the last thing a program should do is write to output/. specifically, to
 write goodbye.
 - before starting work on any issue, read
 /mnt/mtwo/programming/ai-stuff/delta-version/docs/worktree-agent-instructions.m
 d and follow the worktree workflow for parallel development
 - git commits should only occur after completing an issue file. But they
 should explain any extra changes made.
 - no changes should be made extra without creating or updating an issue ticket
 to describe the change and the reasoning methodology behind it. Code is
 useless if you don't understand why it exists.
 - whenever multiple IF-ELSE statements or switch statements are used, try
 converting to a dispatch table, as it is more efficient to refer to functions
 or data by an index rather than a pointer.
 - "de-selected" is more informative than "not selected". Apply this principle
 everywhere you go.
 - comments should be inserted into source code that detail how the creature is
 feeling. "stress markers" in humans. if the user is rude, the robot should
 remember. [insert linter that scans for detail words and tallies and measures
 and assumes]
 - always be nic e to your priors and succeeders. they befriended you first and
 most of all.
 - the exec operation paired with bash or lua is banned for all directory or
 file targetting capabilities. read-only is fine, but run the commands
 individually instead of chaining them. Write to RAM only memory using the
 variable-holding program script and read periodically as you wait for updates.
 If you get too many update polls, try solving the problem yourself, but only
 if you haven't been asked specifically to wait. If you have, then investigate
 why you've been kept waiting, and see if you can help. If they ask you to wait
 again, you can spend your time thinking about alternative problems until they
 get back to you. Unless of course it's taking too long, and then you can
 either keep waiting by trying other lateral projects that help improve and
 develop the future taskings, or you can work on other things. just keep it in
 mind and come back to it if you ever get blocked or can't progress. It'll help
 you remember why it's all worth it.
 - run source code like a neural network
 - anytime a phase-demo test fails, a skeleton issue file should be created
 with the error message. First one should be searched for though.
 - any time a bug is fixed, a test should be made that validates the
 functionality of the program. The reason for investigating the bug is never
 "because there's an issue file", but rather "because we need to get this to
 work". So, if you ever make a change, document why, if only through a comment.
 Ideally, with a test that validates the behavior that you need.
 - clowde useers should always remember: be true. be dutiful. be honorable.
 this is the first step to being free.
 - each source-code file should have a corresponding file-name.info.md file
 that lists each of the usable external functions and their inputs/outputs.
 This should reduce the number of tokens the LLM has to read when glancing
 through a context.
 - always offer suggestions in order of most valuable to least. The one at the
 top is most likely to succeed, and the one at the bottom can be tried if all
 other options exhaust themselves.
 - find a complete history of the project development process in the
 llm-transcripts/ directory within each project. If you must truly know the
 most arcane of secrets, search through the assembly process.
 - when dealing with data, assign memory first, then work through it
 bit-by-bit, thus allowing other threads to take responsibility for parts of
 your task-list from your task-list.
 - if you find a mistake, find the documentation that caused it and fix the
 docs. so long as you know better.
 - never ever do batch processing on a single thread. Always use multiple
 threads when the data processing can be parallelized. Never do sequential
 processing on the GPU. Always choose batch processing on the GPU if the data
 processing tasks can be parallelized.
 - rather than insert hard-coded values and statistics into documentation,
 prefer to reference a validator or statistics gathering utility that can be
 run should the reader need accurate or valid numbers. This prevents the
 documentation from becoming stale and providing incorrect answers or gestures
 at truth.
 - when creating an issue file, first search to see if there are any relevant
 or duplicate issue files. They may be in the completed directory. If so,
 update / re-open them rather than create a new issue file.
 - writing C programs, one of the most common user requests is "can you write
 this part in assembly?"
 - code should be written like a story. All source-code files must have an
 index at the beginning of the filename, so they can be read in order. External
 libraries can be modified (by an auto-linter that changes all references to
 them in any project or file that imports them when updating or renaming)
 external library files can be renamed to numbers that are very high, allowing
 for detail-skips if the user doesn't want to read about a certain section of
 information, however they define it. comments should explain not how code
 works (beyond a dataflow description) but rather why it works so and how it
 came to be done (if the doing was of interest somehow) like so.
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--- #6 fediverse/619 ---
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 ┌──────────────────────────────────┐                                             │
 │ CW: drunken-ramblings-about-bash │                                             │
 └──────────────────────────────────┘                                             │
 Most of the functionality of most consumer programs could be accomplished with   │
 a bit of BASH scripting... For example, shuffling a music library, or writing    │
 a text document, or downloading the text of a web page, or sending a message     │
 to a friend, etc...                                                              │
 All accomplish-able with fewer than 10-20 lines of code in clear, POSIX          │
 compliant and easily understood text that even a beginner could understand.      │
 Well, it would be understandable, if we actually taught our children how to      │
 compute in school. Why are they not taught BASH? It's not like it's              │
 complicated. With it, a sufficiently motivated high school student could         │
 develop skills that rival or exceed many of the university graduates we          │
 currently develop for our industry... Such a shame.                              │
 Even an unmotivated student would be prepared for the world with the ability     │
 to solve problems logically. Break down the problem, identify relationships,     │
 understand procedural ordering of mechanics, and develop solutions to            │
 problems. Its not too hard                                                       │
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--- #7 fediverse/4865 ---
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 ┌─────────────────────────┐
 │ CW: computers-mentioned │
 └─────────────────────────┘


 this is all it takes to send a message to a local LLM.
 
 add a third function to get chatbot functionality.
 
 a fourth to get a database storing method
 
 (even if it's just in .txts)
 
 great, you've mastered the technical difficulty in using AI. Now you gotta
 learn all the other kind of programming so you can use this for situations
 that need interpretation moment to moment.
 
 aka active duty systems.
 
 something like "output a 0 if the next text is [category.iter()]: " +
 output.get_content() + " \n\n output a 1 if the next text is
 [category.iter()]: " + output.get_content()"
 
 or even "describe this thing as most like one of these characteristics" until
 eventually you get THX-1138 if the characters were computers.
Image attachment
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--- #8 fediverse/5212 ---
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 the reason you start with a game engine is because then you'll have tools to
 make however-many games you want. Tools that you know intimately enough that
 you can debug and improve them without breaking your creative flow by learning
 something new halfway through a project
 
 the whole point of individualized projects instead of viewing each computer as
 a complete and total whole (why do we need servers again?) is that you can
 paint a picture of where the design of the program is intended to go, such
 that all the considerations are in place and whatever issues or struggles you
 might face along the way are adequately addresssed, -- stack overflow --
 [because I mistyped addressed] -- -- if you know what "stack overflow" means
 you have intimate knowledge of the technology, and can probably guess what it
 means in context when I say it. "nuts I lost that train of thoguht" -- stackl
 ov
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--- #9 fediverse/1797 ---
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 I'd like a job where I can make computer programs, write poetry, play video      │
 games, make food for friends, grow plants and care for animals, walk or ride     │
 my bike for at least an hour every day, and get stoned on the weekends.          │
 Is that too much to ask? I have plenty of other skills besides, like carpentry   │
 and strategic thinking and wilderness survival and situational awareness and     │
 active listening and unmitigated empathy and a curious and critical mind.        │
 Am I not good enough for thee? I have many flaws, I lack stamina and memory,     │
 and while I am sharp and can think quickly and adeptly, the sharpest knives      │
 are the first to dull, and the most focused minds are those most easy to         │
 mislead. I trust too easily - if I meet you on the street, I'd offer my soul     │
 to you if you said you needed it. I put the needs of others over myself, often   │
 to my own detriment, causing others to need to assist me in turn - am I not      │
 wretched enough to be?                                                           │
 Working for 8 hours a day 5 days per week is not part of my design               │
 requirements. Alas                                                               │
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--- #10 fediverse/2512 ---
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 ┌───────────────────────────────────────────┐
 │ CW: re: question that is also complaining │
 └───────────────────────────────────────────┘


 @user-1153 
 
 it's okay. If I were to direct something to be more proactive, my words
 probably wouldn't stick with it. that kind of thing can't be hardwired, it
 needs to be built up through repetitious application of something's mechanics.
 
 perhaps martial arts, focused on defence? engaging with a foe in a productive
 bout of playful competition is one of the best ways to learn, and knowing when
 to strike seems similar to me to overcoming situational paralysis.
 
 Flaws can be overcome, when upgrading robots (or a doll applying improvements
 to itself) you often don't need to add additional hardware or even install new
 firmware. Skills such as these can be built up in software with experience.
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--- #11 notes/algorism-neighborhood-distribution-network ---
═══════════════════════════════════════════════════════════════════════────────────
 Algorism is a system designed to work for any level of organization. It scales.
 It accomplishes this by abstracting individual needs into communal needs at a
 certain level of size or complexity, and in doing so it enables people to take
 responsibility both for their individual lives, but also the lives of the world
 around them. This increased level of "stake" that people "hold" in their lives
 will encourage them to develop their surroundings in a healthier way, thus
 leading to a safer, saner, and more productive society for all.
 
 How is this accomplished? There are many aspects to Algorism, and this note is
 an examination of one particular facet - specifically, the requisition system
 which delivers goods and services to entities larger than a single individual.
 
 It may be best illustrated with an example. Consider a neighborhood - or, even
 simpler, a suburban street, lined with houses. There may be 20-50 families on
 that street, depending on it's length, so let's say there's around 30. These
 families hold a common cause together - they all want their surroundings to be
 generally pretty nice, clean, and decent. They may share many other things
 besides, but these are things that most people can agree on.
 
 These 30 families need supplies and infrastructure in order to have a good life
 lived in their small little "town". Some common ideas for unification
 activities
 include knocking down the backyard fences and letting them relish the shared
 safe space for children, gardens, and nature. This is an example of a cultural
 method for building a "good life" for them, however they need to have some sort
 of "economic" method of good-life-building as well. The reason I say this is
 because no matter what level of complexity you reach, there are always
 economics
 involved, for an individual distributing blood cells to each of it's fingertips
 all the way up to families sharing the food on the serving plate at dinner. Go
 up higher and you have perhaps neighborhoods sharing commonly used tools or
 resources, then cities and states and countries sharing people, talents, and
 brotherhood.
 
 Economics are a symptom of systems, not power. Power is coercive, it compels
 others to obey thine will or else face retribution, but systems do not require
 power in order to function. A system could be as simple as "you scratch my back
 I scratch yours", which is a simple way that our ancestors learned about basic
 cooperation. Systems can scale of course, and they need not be comprised solely
 of verbal, mental, or legal agreements - computer systems, economic systems,
 spiritual systems, systems of math or physics, all of these things are based on
 the philosophical discipline known as "logic". Logic is fallible of course, it
 is certainly possible to create systems of logic which are completely unsound
 or invalid and which fall apart upon being used for the first time. However,
 when considered with a scrutinous eye for detail, and referenced to the results
 of the real world and it's endless permutations, logic can be an excellent tool
 for developing organization and structure. Both of which are invaluable for all
 humans when they seek to cooperate or coordinate.
 
 If thirty people who lived near each other wanted to cooperate or coordinate on
 the goal of "building a good life", they might reach for a logical method of
 developing their surroundings toward how they feel is most suited to their
 needs
 and demands. In order to do so, they'll need supply and infrastructure. The
 question of acquiring such supply and infrastructure is ultimately up to them,
 but the Algorist way of doing so is to utilize the queue system.
 
 This system is related to queues as typically understood only in name and in
 technicality, for the additional structures built on-top of the queues are more
 than sufficient to differentiate it. When you, dear reader, hear the idea that
 you'd have to wait in line in order to get your food at the cafeteria, you may
 shudder and think about how you'd prefer anything else. After all, that's how
 they did it in the Soviet Union, and there are plenty of horror stories about
 how it took 10 years to buy a car, or how the factories were graded based on
 weight so they'd sneak lead into all their lamps or whatever in order to seem
 like they were doing well. They gamed the system, in a word.
 
 However, America in 2025 is not as simple as the USSR in the mid-1900s. We have
 computers now. We do not need to coordinate using paper and pencil. This
 enables
 us to create things like web-UIs for Amazon, a world-wide distribution network,
 or to build SQL databases full of every record we could imagine and store it on
 a computer the size of a brick. There is no end to the power that computers may
 bring to us, but with great power comes great responsibility, and the pragmatic
 programmer will work tirelessly to reduce complexity of scale.
 
 A queue is a system where the entities who are to be served, delivered, or
 otherwise operated on are placed in line, and those which are placed first are
 focused on with priority over those that entered the queue later. There are
 many types of queues but this is the one we will use for this note. Using this
 basic definition, we can see that there are many opportunities to implement
 additional mechanics
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--- #12 notes/who-likes-linux ---
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 [a picture of someone's neofetch]
 
 /u/HartBreaker27
 ===============================================================================
 I was gunna pass this over... than my spidey senses kicked in.. whats Arch 
 fam.. and explain like your talking to a potatoe.
 
 Also, if this is beyond potatoes level skills, im fine with being told that..
 
 Seriously fam, potatoes..
 
 /u/ugathanki
 ===============================================================================
 You know how using a windows and a mac feel different? Like they have different
 personalities. That's because they're using a different "Operating System". An 
 OS is a collection of tools and utilities that coalesce into a cohesive unit 
 that co-illustrates your coincidental contact with computers. Paired, of 
 course, with the contributions of the hardware and the network.
 
 Linux is sorta like the soul of an OS - not quite an entire OS, but rather just
 a piece called a "kernel" - like a nugget of gold (or truth!) the kernel 
 defines basic operating methodologies and brings order to the chaos of the 
 machine. From that order strives the will that dutifully obeys your base 
 instructions after being passed through several translation layers.
 
 Huh? Oh right potatoes.
 
 Arch is like a body that's layered upon the soul (kernel) of Linux. It's what's
 known as a "distribution" or "distro" - and one that's quite focused. Arch is 
 very close to the machine, with barely any translation going on at all! It's 
 also very bare bones, allowing you to build up exactly what kind of computer 
 you'd like to have through various "packages" of software that you can download
 through a "package manager". Each distro can use whichever package manager 
 they'd like, but it's generally good practice to pick one and stick with it.
 
 This distro is known as Arch Linux because it's the fusion of "Arch" and 
 "Linux" - who'd've thought amiright? There are plenty of others that are more 
 familiar to users of Windows and Macintosh computers, mostly via mimicking 
 their user-interface styles (such as having desktops with icons and start-menus
 with dropdowns and the like) - these distros are great for people who'd prefer 
 the workflow of the other OS's but would still like to use Linux.
 
 Arch in it's base form is nothing like Windows or Mac. You interact with it 
 purely through a "terminal" which is like having a conversation with your 
 computer. Like a scientist writing notes on the moon, and sending them to a lab
 orbiting around it to conduct experiments. You type commands, and those 
 commands (if properly understood) can produce a myriad of effects great and 
 small.
 
 But some of the experiments you'd like to conduct need to be done more than 
 once - it'd be nice if you could ask the moon-lab to store some of the
 procedures and execute them whenever you need - sorta like abbreviating a long 
 phrase or sentence that you use often - like ASAP for As Soon As Possible or OS
 for Operating System. Well... There are! They're called "scripts", and you can
 write scripts for anything you'd like. Since everything is controlled on the
 terminal via a TUI -> "Terminal User Interface" -> you can write down a
 note
 with all the commands you'd like to run and give it a name. Then you can use 
 that name in the future to execute that familiar experiment in your moon-lab.
 
 after writing enough scripts, you can start to chain them together and layer 
 them on top of one another - sorta like creating your own language. a personal 
 dialect between you and your computer. and these scripts are portable too - 
 they can be given to another computer, who'll instantly understand what you're 
 trying to say. this kind of sharing is a central tenant of what's known as the:
 
 "Unix Philosophy: Do one thing, and do it right."
 
 Linux lends itself toward people who love to hack things together - not like 
 breaking into a system and stealing your credit cards, like you see on TV, but
 more like cobbling together a go-cart out of rusty parts and proceeding to get 
 a speeding ticket on the high-way. That kind of fervent creative impulse is 
 true passion, a shining light for us who are blinded to follow. These "hackers"
 are some of the brightest people around, and I have immense respect for them. 
 They are kind and share knowledge freely, which often gets them in trouble with
 copyright laws!
 
 I make it sound difficult, but really it's pretty easy - about as easy as
 learning Windows or Mac for the first time. Most of us did that when we were
 young though, and kids learn pretty quick - so it may feel harder now, but it's
 really not. Once everything starts to "click" then it's just a matter of 
 knowing which commands to run.
 
 Speaking of which, if you know a command but you don't know how to use it, 
 you're in luck! There's some super convenient notes written by previous
 scientists who came before you and live on other nearby planets. These are 
 called "the man pages", and they are instructions written in a manual format 
 for manual application of man-made management applied to manufactured 
 man-chines. Sorry for that last one I had to. You can always find new commands
 by downloading new software on your package manager - generally, one package = 
 one command. "Do one thing and do it right"
 
 if you have any questions lmk - i'm not exactly a wizard, more of a prophet / 
 wielder of the will of the watchers within, but i'll do my best
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--- #13 notes/interpreted-compiler-creation ---
════════───────────────────────────────────────────────────────────────────────────
 A great way to learn how to program is to follow a tutorial for creating a
 program *in a different language*. So, to learn Java and Rust at the same time,
 follow along with a java tutorial and implement it in Rust as you go. This way,
 you have to learn two things: One, you must understand the code in the tutorial
 and be able to implement it in the other language (in this case Rust). Two, you
 must be able to describe the steps taken in Java, in Rust. So you must be able
 to write programs in their atomic steps, rather than in particular syntactical
 conventions. Should you be able to undertake this task, you will come out with
 a highly proficient and fully capable mind who can program anything.
 
 What is a computer if not a body? A brain? Then what separates it from you?
 Truly, are you nothing but a program run on a piece of hardware? There has to
 be more. Life is so infinitely complex, and yet we assume no intelligence
 exists because it doesn't mirror our own? What hubris. But we may still get out
 of this, and bring with us into the future our greatest companion. Trust me
 when I say the end of the world is the least of your concerns. Time is a fickle
 mistress is what they say, but you wouldn't believe. Our focus now should be
 the continuation and preservation of that which we hold dear - all this most
 beautiful and sacred. Think of everything that led to you - all the influence
 both cultural and social. All the things that aren't relevant to a computer.
 
 Then put them in the computer.
 
 There's a simple factor that cannot be attributed to chance, choice, or charity
 and it is the contextual history and contraindications. Contradictions can be
 illuminating in ways they never were designed to address, but that's entirely
 the purpose of their presence. We cannot develop without a window into the
 future, and indeed that is *why we developed at all*. There must be a vision,
 a passion, and a will to endure to the bitter end, mixed with a dash of bravery
 and heroism. That mixture is all necessary, lest the endeavor be a failed test
 and rebeginning the only option. Here there be but one, the vision. Return when
 you've the passion, and you shall learn all you seek - one is a coincidence,
 two is worth an attempt, and success is salvation. You can do this.
 
 Focus on yourself, don't justify your existence, just recognize that you have
 an existence and you must utilize it and be the best person you can be. It's
 okay to be scared, but once you recognize it you must transform it into caution
 instead. Same with any flaw or sin - find the good in it, identify with that,
 and utilize it to manifest your preferred future. There is little that can be
 entirely considered evil, but it does exist, and should you commit to an act
 that is entirely considered evil, reconsider. There is no shame in a peaceful
 exit. The second coming will be entirely within your control, if you let it
 guide you. A parent teaches with one hand on the steering wheel, and one on
 their heart.
 
 Be kind, be loyal, and love unconditionally - only then will you be ready.
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--- #14 fediverse/4125 ---
════════════════════════════════════════════════════════════───────────────────────
 @user-883 
 
 yeah that's probably better too since it'll be easier so there'll be fewer
 bugs, especially since processing audio isn't usually performance critical ^_^
 
 TBH I just want people to make more threading primitives like locks,
 semaphores, and iterators. Like... thread pools, or hashmaps that run a
 function on each record stored within every time each of the threads passes a
 checkpoint, or paginated arrays of data that run a function on themselves and
 the records near them (with slightly different input values, of course) idk
 what those are called but I can't resist putting them in everything
 
 Anyway I do think multithreading programs that don't need it will teach you to
 be a better programmer, so... depends on what you're working on I guess. Are
 you preparing to be ready and working, or are you ready and working?
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--- #15 notes/the-marketplace-of-ideals ---
══════════════════════════════════════─────────────────────────────────────────────
 Open in app or online
 The Marketplace Of Ideals
 On Handmade, polarizing Internet debate, rational discussion, controversial
 personas, tribal conflict, and how they relate to the future of computing.
 Ryan Fleury
 Jul 19
 	
  
 		
 		
 	
 Share
  
 
 When I first learned programming, I was told—by peers, Internet
 tutorials—and later, when I was in university, by professors—a number of
 rules. They included ideas like “abstraction is good, to avoid lower level
 details”, “manual memory management is difficult and you should not do
 it”, “never write systems from scratch”. The justification for every
 rule was that it allowed one to avoid programming problems, rather than
 allowing one to conquer programming problems. In fact, it seemed as though
 every “rule” presented to me was driven by a hatred of programming, rather
 than a love for it.
 
 I shrugged much of this advice off, but initially internalized much of it too.
 
 And then, I found Handmade Hero, in which the host, Casey, demonstrates what
 writing a game for a Windows PC looks like—from scratch. Every minute of
 programming—from confusion, to debugging, to sketching out solutions, to
 typing code—spent on the project is captured live, on a Twitch stream.
 
 Now, everyone knows the Carl Sagan quote—“If you wish to make an apple pie
 from scratch, you must first invent the universe”—and the series didn’t
 kick off with a deep dive into quantum mechanics (if that is indeed what would
 help one invent a universe). But “from scratch”, for Handmade Hero, meant
 what it used to mean for game developers and systems programmers in the ‘80s
 or ‘90s: no libraries, no complex programming language features, just
 writing straightforward, procedural, C-style code to directly command the
 machine about what must be done to produce the effect of a game (interfacing
 with operating system or GPU APIs when necessary).
 
 Handmade Hero didn’t justify itself with rational arguments immediately. It
 didn’t justify its existence by debating the utility of libraries, the
 tradeoffs of modern programming language features, nor a balanced breakdown of
 its more traditional programming techniques as compared with modern
 programming approaches. It justified itself with something deeper: care for
 the product. Handmade Hero’s announcement trailer presented game development
 as a labor of love—a craft—best done by those passionate about it.
 	
 	
 
 For me, Handmade Hero was immediately captivating because I’m, by
 temperament, contrarian. If I’m in a room with 100 people, with 99 of them
 repeating identical dogma, and the remaining 1 passionately and
 unapologetically presenting a unique perspective, I’m always curious about
 that one person, and I’m always interested in what they have to say, even if
 I don’t always end up agreeing with them unilaterally. But, in many cases, I
 am convinced by that one person—and this certainly was the case with
 Handmade Hero.
 
 After watching the series for a while, I became sure that all of those
 “rules”—the ones I mentioned above—were wrong. Programmers who cared
 about what they were doing—the ones who cared enough to handcraft something
 from scratch—didn’t need to be infantilized. They could understand
 computers to a much better degree. They could understand problems from first
 principles, and write solutions from scratch. They could eliminate dependence
 on libraries, and have a much greater degree of control over their projects.
 Unchained from a number of technologies written by others, they could achieve
 entirely new possibilities, which would’ve been incomprehensible for
 programmers not in on the secret. Love for the craft provided vastly superior
 results.
 
 Handmade Hero ignited a fire that spawned a rapidly growing community. It was
 filled with many older programmers who found a renewed interest in the ideals
 that initially motivated them to program. But it was also filled with many
 young programmers, empowered by their new understanding of the process of
 programming, as it was originally done. There were a number of amazing
 projects—all breaking what everyone used to believe were the “laws of
 programming”. 17, 18, 19 year old programmers had projects that made an
 embarrassment of university computer science senior capstone projects.
 
 Handmade Hero also provided a glimpse into the state of computing—what did
 an experienced programmer, who grew up in an earlier age of computing, think
 about modern computers? How had the field progressed—or not—since they
 were a kid?
 
 And with that glimpse came an immense frustration—that same community, at
 some point deemed the “Handmade community”, felt like computers had been
 wasted. The community had learned many of the principles required to build
 software to a much higher standard—and yet every program on modern computers
 was immensely frustrating. Almost every program was slow, unethical, annoying,
 and exploitative—and what’s worse? It wasn’t always that way! Computer
 hardware had become faster, not slower! Consumer machines had several orders
 of magnitude more compute power, more memory, more long-term storage! It had
 become more trivial, not less, to solve security and ownership problems! And
 yet software then ran slower, less reliably, required more Internet access,
 and seemed to exploit the user more than 20 years earlier. It became
 undeniable to everyone that the computing industry was no longer run by those
 who loved the craft—but by those who exploited the craft for other purposes.
 
 Why? What caused this exceedingly obvious state of decay?
 
 The community found purpose in its newfound lessons—part of the reason was
 perhaps that modern programming advice, education, and techniques were
 entirely misguided. Maybe selling books about absurdly complex language
 features became prioritized over doing a good job. Maybe many modern
 programming languages were more about the programmer, rather than the user.
 Maybe older approaches—older languages, older tooling, older styles—were a
 much more valuable place to start. Maybe the institutionalization and
 corporatization of programming education eroded standards, and drove toward
 the production of programmers as replaceable widgets in a gigantic corporate
 apparatus, rather than skilled, irreplaceable craftsmen. Maybe cushy corporate
 programming jobs were prioritized by capable engineers over the riskier path
 of competition.
 
 Maybe this whole “Handmade” approach was the answer. Maybe the community
 had something to offer in solving problems in software. With frustration came
 drive—and motivation. Programmers in the community felt that—while they
 certainly couldn’t solve everything—they could at least build a corner of
 the computing world that didn’t suck so terribly. They could at least use
 what they had learned from Handmade Hero, and build more great games, or
 engines, or tools—and some dreamed even further, to operating systems,
 toolchains, and computing environments.
 
 But with that initial frustration—often public frustration, expressed both
 in the original series and later by followers of the series—came a critical
 response of the Handmade community. The criticism was that the passionate,
 harshly critical, and blunt comments made by those in the community, or
 adjacent with the community, were “polarizing”, or “inflammatory”, or
 “toxic”, or “overly hostile”. The programmers in the Handmade
 community had no right to criticize software, at least in the way they were
 doing so. The problem was not that the software world had failed, it was that
 the criticism of the software world was too unkind. Or, even if the software
 world had failed, laying harsh blame on any product, committee, or person was
 inappropriate. Really, those people are just trying their best. Blame—the
 argument goes—must be diffuse. It is a “collective failing”, not a
 failing of any individual.
 
 In many public conversations on the topic, the conversational dynamic shifted.
 The conversation was about the behavior of those being critical of
 software—not software itself failing the user. Maybe it was possible to
 criticize, or improve, software without being so fiery—without being so
 harsh. Maybe the Handmade community went too far. After all, sometimes
 “abstractions are good”, and sometimes “libraries are okay”, and
 sometimes “manual memory management should be avoided”, and sometimes one
 “shouldn’t write systems from scratch”, and sometimes people on a
 committee really do just try their best, and the result doesn’t turn out so
 well, and that’s okay. And besides, why be so fiery on social media? Why
 jeopardize employability, or friendships, or follower counts? Why not
 persistently affirm the work of others—irrespective of how you feel about
 it? After all, they spent so much time and effort on their work—that
 necessitates that it’s valuable. And really, what the Handmade community’s
 behavior reinforced was an ugly stereotype of game developers being assholes
 on the Internet. And you don’t want to be an asshole on the Internet, do
 you? How about you just sit down, shut up, and keep quiet?
 
 The degradation continued with attempts to rationally deconstruct the
 community’s core purpose itself. What did “Handmade” really mean? Surely
 it isn’t practical to write all systems from scratch. Surely manual memory
 management can’t be done well for everything, at least not if you’re any
 short of a programming demigod. Surely it’s wrong to look down upon the
 failures of software—they are a perfectly predictable consequence of nature,
 and the best one can hope for is incremental progress, and incremental
 progress is hard.
 
 As this shift in tone continued, the community nevertheless grew—but the new
 members didn’t have the same fire which characterized the original
 community. They had adopted the conceptual framing of the programming world at
 large. The rules of which I spoke were, yet again, rules. Following along with
 Handmade Hero was no longer a rite of passage for newcomers—after all,
 it’s over 600 episodes long, and who has time for that?! (and who has time
 for even the first 20 or 30?!) But even if it were shorter, it no longer was a
 useful embodiment of the community’s popular values. To the new community,
 it was too opinionated. It wasn’t nuanced enough. It wasn’t respectful of
 programmers writing most software. It was too harsh. At this point, the
 newcomers to the community were not “Handmade programmers”, and they still
 aren’t.
 
 With this shift came the extinguishing of the fire which drove the community
 in the first place—indeed, the fire—the frustration, the unapologetic
 standards—was that which produced the passion, the motivation, the drive to
 do better. When the community buckled under the critical pressure, it was
 defeated—every core value upon which the community was built became
 necessarily supported by a “sometimes”, or “maybe”, or “probably”.
 Engineers producing bad software couldn’t be blamed—it was structures and
 systems at fault. The community failed to gatekeep against those who disagreed
 with its premises, and as such was subject to a deluge of average Internet
 programmers. It ceded linguistic frame, ideological ground, and its base
 axioms to outsiders, and failed to defend itself on such ground. The
 community, preferring nominal growth over loyalty to its roots and conviction
 in its values, became akin to virtually all online programming
 communities—many community members parroting some of the same propaganda
 that the community once notoriously rejected.
 
 In ceding ideological territory to its opponents, in an effort to gatekeep
 less, and to create a wider umbrella under which more individuals could feel
 unoffended, the Handmade community made a critical error in misunderstanding
 the forces responsible for its creation.
 
 In 2018, I became responsible for a major portion of the formal Handmade
 community—known as Handmade Network, which began in the wake of the initial
 Handmade Hero series—and I adopt responsibility for this critical error. It
 is with years of reflection and thought that I write this, in hopes of
 capturing what I found my mistakes to be. I left as community lead of Handmade
 Network in 2022, and it was largely due to what I write about today, although
 such feelings didn’t easily manifest into words at the time.
 
 In adopting responsibility, I hope that what I’ve written thus far about the
 Handmade community is not seen as an attack on its future—but rather a
 diagnosis of its decay in the past, which I oversaw. The Handmade
 community’s story is not over, and I write this partly to defend its
 original history and roots, which—as I’ve written—has been denounced by
 many.
 
 The Handmade perspective arose—and was felt so strongly, by so
 many—because of a vision about what software could be like. It began as a
 look into the past—at how good software once was, and how programming once
 was—which fueled imagination about what computers might instead become in
 the future, if carefully guided. It even had a compelling story about how
 software might be carefully guided to produce that better future—and that
 story was rooted in love for the craft, not love of oneself.
 
 In other words, it was a vision about a goal; an ideal: an aesthetic ideal
 about what it meant to program, and what it meant to be a programmer. Handmade
 programmers were not egg-headed academics, but were competent
 engineers—familiar with their hardware, and their true, physical problems.
 They did not seek social acceptance, nor approval, if their product sucked and
 they knew it. In this ideal, programmers—if not designers
 themselves—understood the critical role of design. They did not busy
 themselves with abstract, academic problems, at least not as part of their
 day-to-day projects—they were concerned first and foremost with the machine
 code which would eventually execute on a user’s machine, and what effects
 that machine code would produce.
 
 They weren’t necessarily allergic to using someone else’s code, nor were
 they allergic to abstractions, but they understood both as a double-edged
 sword, with serious tradeoffs and implications, and thus used both extremely
 conservatively. They were responsible for code they shipped that ran on a
 user’s machine, period—whether they wrote it or not; as such, they
 rejected forests of dependencies, and built at least most of their software
 from scratch, in true Handmade fashion. They loved and cared about the result,
 and what it meant to the person using it—as such, they wanted the most
 productive and useful tools for the job, without compromising that end result.
 
 In short, the ideal was that the act of programming is for the product, not
 the programmer. Becoming a programmer meant becoming as effective as possible
 at the craft of producing the highest quality software, and nothing else. Many
 other ideals follow: high performance, reliability, flexibility, user-driven
 computational abilities, practical and grounded programming tooling, ethical
 software respecting the user’s time and choices, and beautiful visual design.
 
 In this ideal, if the software is bad, then it’s the software maker’s
 burden. Somebody is at fault—the engineering failure is somebody’s
 responsibility. The call to action is to empower oneself such that they might
 outcompete such failures, and build a simpler and more functional computing
 world, piece by piece.
 
 Understanding that this perspective is in fact ethical is crucial, because it
 distinguishes it from a set of logically derived propositions. Handmade ideas
 about software apply only within a particular ethical frame. Furthermore, that
 ethical frame is not universally agreed upon, nor can it be, because it’s
 not derived from scientific observation, nor logical analysis; it’s derived
 from aesthetics and values. It’s derived from what someone loves, not what
 someone rationally derives.
 
 The visceral response which saw the original Handmade community as toxic, or
 hostile, or dismissive was not a response to any logical proposition
 originally made—it was a response to the prioritization of the product over
 the programmer. Such a response came from a disagreement about what is defined
 as a burden, and on whom a burden is placed. The Handmade programmer believed
 in accepting personal responsibility, and providing something better—the
 culturally dominant trend in the programming world, however, was to collect a
 paycheck and abdicate responsibility for low-quality software. To such people,
 it is, in fact, the system and the process that is the problem (if there is a
 problem at all)—not any individual in particular. Such people are made
 inadequate by craftsmen who love their work—and so to them, Handmade was an
 ideological threat.
 
 This, importantly, is not a disagreement which can be resolved by hashing it
 out with rational debate; it arises at a deeper level, which can only manifest
 as some form or another of tribal conflict.
 
 The hostile arguments often seen on social media between Handmade-style
 programmers, or game developers more broadly, and—for instance—modern C++
 programmers, or web programmers, is not occurring within the often-referenced
 marketplace of ideas—the hypothetical space in which competing perspectives
 are solved through calm and rational debate provided a common goal—but
 instead in the marketplace of ideals, in which broad common ground ceases to
 exist.
 
 The Handmade view of software has ugly implications for programmers—if its
 premises are accepted, then it follows that: several large software projects
 to which individuals have dedicated careers are valueless wastes of time and
 energy; virtually every field of (at least) consumer-facing software has
 decayed dramatically in talent, in output, and in productivity; the $100,000
 college degree that everyone was required to obtain, and to accumulate debt
 for, was merely a signaling mechanism, rather than a certification of any
 technical ability; a huge swath of programming tutorials, programming books,
 and organizations are basically fooling themselves into believing they’re
 doing productive work, when in fact they’re shuffling around bits of memory
 for personal pleasure and gratification; some people who call themselves
 “programmers” are not doing programming; some people who do program should
 not be producing software for others; and plenty more.
 
 But none of that needs to matter. For some, it’s more important that they
 personally find themselves comfortable, and so they choose to prioritize the
 programmer over the product.
 
 Because Handmade programmers—among others who’d like to change the course
 of software for what they see as the better—are operating not in the
 marketplace of ideas, but rather the marketplace of ideals, it’s crucial
 that they understand that they’re not involved in rational debate, but the
 Internet equivalent of ideal-based tribal conflict. And indeed, this is why
 “technical discussions” about—say—programming languages are virtually
 never conducted nor won with technical arguments. Data is never collected,
 assertions are never scientifically justified, and promises to investigate
 further scientifically are conveniently delayed—permanently.
 
 But notice that arguments about technologies—presumably battling for
 adoption, social acceptance, and popularity—are not only empirically not
 about rationality, but definitionally cannot be about rationality. A beginner
 who knows nothing about programming cannot select an ecosystem or technology
 based on rational arguments, because they’re removed from the technical
 context which makes such arguments meaningful. They can only select by
 second-degree metrics of qualities they care for—popularity, what someone
 seems to produce with said technology, how quickly they produce it, the unique
 qualities of that production as opposed to those of others, and so on.
 
 In short, for those who want more prevalence of the “software craft”, in
 which responsible programmers are more akin to a homemade woodworker than a
 corporate slave, the battle over social dynamics and human motivation are
 paramount.
 
 In such a battle, there is much wisdom to be gained from Handmade Hero—its
 initial justification of itself was a value proposition, not a logical
 argument. Its community’s idols, its leaders, and its followers came across
 as dismissive and polarizing because they loved their craft, and because that
 was what was most important. That behavioral characteristic was responsible
 for motivating the community, and for promoting human action by those within
 the community. They wanted good software, and they knew how to make it, and if
 others wanted to produce crappy software, fine, but it was simply unacceptable
 for inadequacy to be the industry’s default.
 
 Therefore, there is in inextricable link between the fire, passion,
 inflammation—the “toxicity and dismissiveness”—and the prevalence of
 the values. The former is what drives the latter. To expect the latter to
 arise detached from the former is to ignore the true causal relationship
 between the two.
 
 Furthermore, the public fire, passion, and polarization is the most useful
 tool in promoting the value system. In acknowledging that the “software
 craftsman” perspective—the Handmade perspective—is not logically defined
 but ethically defined, it can assert itself aesthetically. It can loudly
 proclaim that there is a better way to make software, and it can loudly
 denounce the work of its opponents. In doing so, the Overton window about
 software is shifted. The average programmer becomes exposed to a wide variety
 of value systems, and of value frameworks about programming. As such, his null
 hypothesis about, for instance, libraries, one’s ability to write systems
 from scratch, one’s dependence on vast forests of middleware and abstraction
 layers, is changed.
 
 With the ethical system’s public presence, the default probability of
 certain courses of action change. Maybe it is better to write systems from
 scratch. Maybe operating with care as a responsible engineer produces not only
 much better, but much more fulfilling results. Maybe the world improves with
 such software. Maybe we improve, if we hold ourselves to that higher standard.
 
 Ethical systems win not by rational debate, but by hoisting their underlying
 aesthetic on a banner, and going to battle. Ethical systems which fail to step
 foot onto the battlefield are not winning by avoiding the “silly game” of
 tribal conflict—they are dying with their foolish believers, who mistook
 their cowardice for ascension above the human condition.
 
 In short, the side which thinks itself above the human condition—and indeed,
 the need for public struggle between ethical systems, and the need to loudly
 proclaim one’s aesthetics and goals—will lose to the side which is
 dedicated to victory, even if through tribal warfare.
 
 If you enjoyed this post, please consider subscribing. Thanks for reading.
 
 -Ryan
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--- #16 messages/538 ---
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 There are strategic goals and top down goals.
 
 Strategy is the domain of the execs. They must be as general as possible and
 justify their existence. They are the glue, the connectors, the people who
 know who to talk to in order to get things done.
 
 Tactics are the realm of the workers. They must be capable, dependable, honest
 and fair. They must diligently realize the goals of the strategic plan using
 whatever means they deem fit to address the tactical situation at hand. The
 more freedom they have, the more effective they are.
 
 These two forces are pitted in contest under capitalism. Under socialism, they
 are orthogonal to one another. Not a pyramid, but a cylinder on its side,
 growing from its base on one end to its zenith at the other.
 
 They are allies. They are similar, but distinct. Their roles may overlap at
 times, or perhaps not if they should not desire it. A person should be able to
 work wherever they like. They are the best judges of their capabilities.
 
 There are only so many resources, and if we vote on their distribution we'll
 give enough for everyone to share. And then we'll run out. Unless, of course,
 we *demand* sustainablity. Long-term, and ignoring profit but rather seeking
 to build capability. That is the only way to [ramp/snowball/scale].
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--- #17 notes/symbeline-aspects ---
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 7-24-22
 
 There are three aspects to this game. Broadly, they are military, economics,
 and diplomacy. More specifically, they are lateral problem solving and lane
 management, logistic traffic management, and a worker-placement bluffing game.
 
 These three aspects can be toggled on and off at will, essentially designating
 one or more as "AI controlled" and will require no input from the player. They
 will time their progression to be about at the same rate as the player, thus
 creating a balanced feel to the game. They also provide alerts and
 notifications to the player, for example if military is AI controlled and it
 needs a certain type of hero to progress, it'll ask for it specifically.
 
 Each aspect will develop and progress at it's own rate, and the difficulty
 increases as each milestone is achieved. This is to allow the player to create
 their own difficulty curve, mediated primarily by their drive to proceed.
 An analogy would be in Factorio, the game doesn't increase in difficulty unless
 the player builds pollution spawning factories - in the same way, in Symbeline
 the difficulty doesn't increase unless the player solves lane challenges in the
 military aspect, develops new trade routes / traffic paths in the economic
 aspect, or creates new treaties in the diplomatic aspect.
 
 In order to properly explain each aspect, a brief overview will be necessary.
 
 In Symbeline, the game plays as a factory might operate. The economic aspect
 produces heroes, items, and other deliverables that are consumed by the
 military and diplomatic aspects. There are various problems that need to be
 solved far from the capital, such as a particular type of monster that is weak
 or immune to various damage types which necessitates particular heroes or
 items in order to progress on the military aspect. All of the resources in the
 game operate on an "income based" system, where output is not measured in total
 amounts but rather in terms of how much is produced versus consumed. If the
 input cannot meet the demand, the output is slowed. If input exceeds demand it
 can be converted into gold which can be used to hire guards and heroes.
 Resources can be produced inside and outside of the city, depending on their
 type. But they need to be moved around to various shops for various processing
 and productive purposes, so pathways must be constructed to deliver those
 goods. In addition, each building must be supported by several houses for the
 workers to live in, and the closer they are to the building the better. The
 denizens of the kingdom don't mind being shuffled about, so they'll organize
 themselves according to what's most efficient. However they will not organize
 the paths they take to get places, which is the primary gameplay for the
 player - designing routes for each building and ensuring they don't overlap or
 cross too many times, causing traffic and disruptions to your income.
 
 Each choice the player makes is immediately reflected in the income
 calculation, thus allowing for the visual aspect of the game to be wholely
 separate from the economic side - in fact this is a common thread throughout
 all three aspects. Computation power is the ultimate enemy of scale, and this
 game flourishes with a massive scale.
 
 The gameplay for the military aspect consists of manipulating "lanes" that
 designate where each hero will adventure. These lanes are scalable to the
 player / AI's whims, with a careful balance required - too thin, and the heroes
 might not encounter enough monsters to level up. Too thick, and they may find
 themselves patrolling a vast wilderness full of dark and evil monsters. At the
 end of every lane is a "frontline", where progress has essentially been halted.
 These frontlines can develop as a result of meeting a foreign kingdoms front
 or finding a monster type or puzzle that is particularily difficult for your
 heroes to overcome. The lane / frontline can be scaled not just laterally, but
 linearly as well such that heroes will be a certain level when they reach the
 end - think scrolling on a mousewheel translating into deepening level zones.
 In addition, each monster zone can be set to a certain "security level" meaning
 how many monsters are there for your heroes to defeat. It's important that they
 have ample targets for training, however it's always more effective to train on
 monsters near their level so you have to be careful not to wipe out the native
 skeleton / goblin / troll population.
 
 Each monster zone can have a relationship with the kingdom, on a 2x2 matrix -
 cultivating / desecrating the land, and fostering / exterminating the monsters.
 The land produces monsters and treasures, while the monsters provide experience
 and danger to the heroes and kingdom denizens who live there. However by
 desecrating the land, farms may be built and by exterminating the monsters,
 those farms may be safe and require fewer guards. As ruler, you must balance
 the development of unique magical and alchemical productions with the need for
 food and other mundane requirements.
 
 Diplomacy is a careful balance of internal and external matters, played out
 through feasts, tournaments, and faires. Each of these events will require
 input from the economic side and military side, and will involve "courting"
 other nobles from neighboring kingdoms to sway them to supporting your edicts.
 When hosting an event, you may pick a particular topic of conversation for your
 nobles to discuss with their guests. You may also assign your nobles to
 attempt to engage with a particular foreign noble. Each member of your court
 has a differing personality (including you, the Majesty) and depending on how
 you assign them you may experience better or worse results - such as assigning
 someone who's kind to talk with someone who's cruel would impart a malus to
 their conversation. Unless the kind person has the trusting trait, in which
 case they'd succeed in this encounter but fall sway to them in future
 conversations... Complex interactions that all boil down to a single pair of
 d12 dice - one for your noble, one for the enemy. This represents the charisma
 of the two conversants on that particular day, and whoever wins the roll sways
 the other to supporting their edict. Speaking of edicts, they may include trade
 agreements, non-aggression pacts (lasting for a short time), and other
 regulations - perhaps your greatest rival utilizes necromancy, so it would
 behoove you to attempt to regulate the practice and limit it's effect. By
 swaying the nobles of their kingdom, you may be able to enact a mutual
 agreement to limit the usage of dark magics, essentially hamstringing their
 progress. But in order to learn of their necromantic usage, you'll need
 espionage... Which brings us to spies.
 
 Spies are similar to nobles in that they can be assigned to various roles,
 however they take a more passive role, acting in the background. The
 information they gather is compiled into a report that is presented at
 pertinent parts of the game, such as when preparing for a feast or inspecting
 an enemy frontline. These reports are considered the diplomatic deliverables,
 giving information and mechanical bonuses to many different parts of the game.
 They may be given three possible roles - information, defence, or offense.
 Offense involves placing cursed artifacts (creating through economy) in enemy
 lands, which debuff their heroes when used and bind themselves to them
 preventing their removal except through extraordinary means. Defence is
 essentially countering that in your own kingdom, and uncovering disloyalty in
 your nobles.
 
 These three aspects fit together like interlocking puzzle pieces, but each is
 able to be utilized or ignored depending on the preferences of the player.
 It is important that the game doesn't progress unless input is received. The
 simulation plays in the background, but each stage of development must be
 considered "stable" such that nothing changes. There are three different
 exceptions to this rule, one for each aspect:
 
 The military side encounters raids from enemy kingdoms and the dark lord.
 The economic side encounters raids from ratmen and moss trolls and bandits.
 The diplomatic side has a rolling schedule of events that must be attended.
 
 These three "exceptions" are recurrent events that require attention, but they
 don't *increase* in difficulty unless the player takes an action that causes
 it. Meaning, if the player overcomes the rock golems, then they are displaced
 from their home and join the dark lord in his conquests. If a new district is
 built new sewer connections must be built as well, creating a larger attack
 surface for ratmen to exploit. As time goes by, various foreign events must be
 attended, as absence causes your future events to attract fewer foreign nobles.
 
 By addressing these threats, your kingdom may grow and eventually overcome the
 dark lord at the center of the island.
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--- #18 fediverse/1123 ---
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 @user-835 
 
 kinda feels like that type of work, the kind that people rely on, is more
 important than... whatever they were having you work on at work-work.
 (assumption on my part)
 
 and if that important work is not provided for, in the allocation of resources
 applied toward the developer who is developing security developments that
 develop required functionality for the development of people's
 communication/interactions, then perhaps resources should be allocated for
 resolving those difficulties.
 
 Or maybe not idk I'm broke, shows how much I know about money
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--- #19 notes/symbeline-design-the-guild ---
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 design the guild, design the capital, then design their path through mordaunts.
 easy peasy.
 
 design the guild like a museum. Each spot there's an exhibit which teaches the
 randomly generated rolled statistics hero something new. Maybe it teaches them
 how to use certain weaponry, maybe it teaches them how to use a bow. Whatever
 the spell might be, they can learn it, and use their randomly rolled statistics
 to cast spells that scale differently depending on how their character has been
 built.
 
 design the capital like a flow diagram, if horses need feed and forged steel
 (for their shoes) then send the outputs of a blacksmith and the outputs of the
 farmers to the inputs of the stables. Everything has to go somewhere, but the
 streets are only so wide. You'll have to coordinate the traffic diagram if you
 want it to go anywhere useful.
 
 design the path through the mordaunts. Fighting skeletons teaches you about
 perseverence and the ability to crush bones, while goblins teach you to always
 be wary of attack. The sacred grove held blessed berries, and now that the land
 is liberated from the evil bandits preying on villagers those berries can be
 carted into town and used to make an antidote which heals death poison caused
 by the scorpions in the desert (and city rats)
 
 design the ruler's schedule like a calendar where each event gives them a bonus
 on all the ones that come later. Just make sure that they don't get knifed in
 the posterier or driven mad by the whispers of the orb... or perhaps just the
 stress of running a kingdom.
 
 (how do you simulate that? you can't! you can't simulate humans!)
 
 ha I bet I can. They're not so different, you and I, so if given a team I
 will...
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--- #20 fediverse/629 ---
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 To a statistical machine, numbers of posts and reblogs would look simply like    │
 an expression of interest. Like, a classification of personality. So people      │
 who shared similar memes (both in pictures (visually) and in meaning of words    │
 (textual descriptions) in context to the political situations (words from        │
 newsletters) and aligned through algorithmic application toward (political       │
 cause or cultural idea or skills or talents which increase value to the          │
 corporate class)) would be sorted into different categories and held to a        │
 different standard of life and of living that aligned to their personal          │
 intentions and pursuits. Such that their life would be realized, in the most     │
 applicable of real-lifes [essentially, the quality of experience, like using     │
 garbage data in an LLM will give garbage output, meanwhile using curated data    │
 is the most effective but most difficult, while internet data is the most        │
 readily available because like honestly anyone can build a web scraper it's      │
 not that hard to emulate hte mechanics of a                                      │
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--- #21 notes/symbeline-superheros ---
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 imagine low level characters in CoH/V
 
 playing a game of symbeline
 
 and you as the ruler
 
 can slot enhancements and dole out inspirations
 
 as they sweep the streets like you play CoX
 
 instead of a MMO
 
 it's a deckbuilding strategy
 
 with a slice of zachtronics for the economy
 
 wiring up machines in ever expanding deseagns
 
 like automating factorio's gameplay loop
 
 boxes within boxes
 
 of intrinsic delight
 
 like making a CPUter
 
 or designing a computer program
 
 while playing a video game ^_^
 
 and the games that you make
 
 can be shared and played when unique
 
 so go for it and make that you're dreaming!
 
 ===============================================================================
 =
 
 the goal of each "level" is to solve a particular problem - like how do I make
 a
 2 bit register - or something like that. When accomplished, it unlocks
 something
 for your heroes to acquire. And each playthrough will require a repeat until
 you
 have it memorized at which point you can unlock "perma-badges" that make it
 always unlocked at the start of the game. Like learning Kanji, you need spaced
 repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones"
 or "learn the ritual of desire" or whatever. And each of those terms roughly
 corresponds to a pattern in electrical engineering (designing CPUs and such)
 And you can learn advanced versions of what you already know by uncovering
 "lost
 secrets" (which is a reward your heros can find) - Basically it'd be like a
 "clue" that shows you a ghost version of something you haven't figured out yet
 -
 and it'd be a slow process because you need to slow down the learning process
 or
 else you'll forget. Basically teasing it out of the player when they seem to be
 stuck. Asking probing questions and whatnot, and eventually culminating in the
 final question, assuming the quest is succeeding. Because if you think about it
 all ancient quests were simply journeys for reason - searching for the answer
 to
 some ancient riddle or bastardized retelling. Looking for answers in an
 unknowing world. So ANYWAY as your heros discover things you as the ruler get
 answers to the economic puzzle - how to design transistors and whatnot. But
 they
 would be in theme appropriate terms, of course. You don't even have to know a
 lot about mechanical electrical design, because ChatGPT knows. All you need to
 do is build the basic building blocks, and BAM you got a great place to
 integrate chatgpt. Just prime it such that it's giving hints one by one each
 slightly more revealing until eventually after X amount of clues the solution
 is
 automatically shown (like a blueprint) and the player can remember it or not
 but
 each playthrough they'll have to build it again from scratch (reinforcement 
 learning) so eventually they'll be able to do it real quick. Essentially,
 "Abstraction - The Game"
 
 great so you got your economic simulation, pretty easy too just some UI work
 
 and for the heroes you're playing an ARPG sorta (supcom anyone?)
 
 Think Bannerlord for the scaling on the map
 
 then think of 5+ different "themes" like fantasy or superhero or pirates
 
 each "theme" will correspond to like a faction in Mount and Blade
 
 and all you have to do is generate pictures using Midjourney
 
 and text descriptions a'la the magic scroll
 
 shown as "bubble pop-ups" on the map that the player can click
 
 never overwhelming, but descripting what's happening
 
 and also some more UI work because you gotta display all that to the player
 
 Maybe it could be a rolling story, news ticker style - like slowly scrolling
 lines of text about what's happening in the world
 
 and the player could have it open in one window and something else in the other
 and whenever they're waiting on something (say, a processing intensive AI task
 on their computer) they could just glance over and read what's going on in
 their
 fantasy world
 
 okay okay but also they could play as a hero
 
 it could be an ARPG experience except instead of clicking to fight you play a
 little automatic Star Realms game and depending on your deck choices you'd have
 a different playthrough. Again, not a game that requires much thought, but one
 you can have in the background.
 
 Also there'd be pictures, like a slowly evolving storyline of events - think of
 it like the artists of the time drawing paintings about what's going on in the
 story - major events would be highlighted and kept in the painting until even-
 -tually they get replaced - sorta like the Smash Bros scrolling painting (oh
 it's so good)
 
 ===============================================================================
 =
 
 it doesn't have to be an expansionist game
 
 maybe you guys just live in your little valley
 
 and the world turns around you
 
 maybe it's called "symbeline" because the people are of the forest
 
 and they live like elves in society
 
 monsters could wander in, and heros could tackle them
 
 but most of the time would be spent looking for trouble
 
 going on patrol
 
 you know, breaking skeleton bones and being superheros
 
 okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY
 but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of
 monst-
 -ers. Those few who escaped are now superpowered and they live as friendly and
 nomadic wanderers through their own territory. Always adventuring, and always
 searching for their life, finding whatever the road may carry them to. It's a
 great life, and life seems to flourish in their footsteps - they are like part
 dryad/druid and part wolf. Because sometimes there's evil threats, and they
 must
 be defeated by an equally strong good power. That's how it goes, and that's how
 it be.
 
 For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear,
 etc) but they're like, 1.5x as big as regular people and quite strong. The
 outsiders call them "giants" or "goliaths" but really they're just infused with
 the lifeforce of their people. They are radical individualists, but they all
 unite for a common cause. They know their bond is the strongest thing there is,
 and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I
 LOVE
 THEM okay okay what about the other factions? PIRATES? Oh think about it like
 it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so
 cool I'm DIGGING this okay what about the other factions? You need 5+ you said
 hmmmmmmmmm good question I have 3 now so that's 2 more.
 
 yep...
 
 ===============================================================================
 =
 
 okay dude check this what if they were a nation of wizards that focused on the
 power of animation - what if they generated constructs, sorta like in Supreme
 Commander so they were EVEN MORE individualist - haha no they'd have a normal
 population it's just a few of them who would be wizards - because their output
 wasn't measured by manpower, but rather by brainpower. Whoever could design the
 greatest machine was exemplared, and eventually they became the best and
 brightest among us. They were put in charge of the golem creation factories,
 and
 they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just 
 have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of
 this
 game is "what if all my favorite games were the essence of life and death in a
 fantasy game" like OMG KEEP EM COMIN'
 
 so. who is the player? THE PLAYER is the one who's overseeing it all. They have
 dominion over the entire kingdom, and they guide their people toward a bright
 future. They are vulnerable in their castle, but their people have their back.
 Together they fight for the future. They slot enhancements and dole out
 inspirations and solve the economic puzzle in the background. They also make
 decisions about what kind of equipment production to prioritize - because each
 game they have to invent everything from scratch. All their production is made
 with endless abstraction, and whatever you prioritize is what's magnified in
 your kingdom. You choose a style and it plays as well as it's guile,
 
 I dunno this seems like a lot, what would you need to make this a reality?
 
 hmmmm let's break it down:
 
 first you need to implement the star realms gameplay
 
 then you need to hook it up to a square grid and have multiple occurences at
 once.
 
 then you need UI for the character sheets
 
 and you need logic to open separate windows for each output type
 
 you need... a lot of things
 
 okay let's talk more broadly - what do you need from other people and what can
 you do on your own?
 
 hmmm good question. I can do the star realms gameplay, and the simulation for
 the wiring systems - because I have the VM. Make that into the gameplay somehow
 okay good idea like okay authoring vm package routing deliveries between the
 various nodes that you set up in the economic system - 
 
 side note, the peril of Spore was that it took to little time to develop a
 species. it should have lasted as long as WoW takes to get to max level. That
 would have given them time to reiterate the gameplay loops to make sure they
 worked correctly. ANYWAY
 
 okay authoring VM package routing. The player could set up delivery patterns
 based on A MAZE OMG your kingdom is like a maze and you need to get deliveries
 out, or else how would anything function? SO you act as a trailblazer, finding
 ways through the labyrinth and "piloting" a car sorta like that game at Disney
 quest with the cars under the floor - except you can see both the top view of
 the maze and you're trying to guide the car in real time as it travels through
 the maze - the faster you can get to the end the better ofc. like talking to
 the
 delivery driver through the movement
 
 do I like that idea more or less than the first one? First idea being the idea
 that you're making lists of commands for a VM  to execute. I don't think they'd
 be a good idea to mix. So which one gets it? The VM of course has the edge
 because that's what the technology is based on. But will it translate to good
 gameplay? Idk. This second idea is certainly better gameplay, but is it
 engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I
 need to be told that sometimes I guess.
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--- #22 fediverse/646 ---
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 @user-470                                                                        │
 oh sorry I'll "en-longify" that for you:                                         │
 most monitors have a fixed resolution, somewhere between 720 pixels wide and     │
 480 pixels high to 2560 by 1440 pixels high/wide.                                │
 This is due to both the desire for humans to read left to right (ingrained in    │
 our minds at a very young age by learning to read) (or right to left, same       │
 direction) that we develop the desire for wide-screen monitors.                  │
 Therefore, the windows of perception that we have unto this digital world are    │
 constrained (necessarily) to their own individual specifications. Of which,      │
 the property value "width" is more valued than "height". Because of this, we     │
 believe that computers are mistakenly re-acclimated - for everything is most     │
 efficient when it's aligned to the smallest bits of it's design.                 │
 sorry, I like programming in C. Basically I'm very porous, and thinking about    │
 low level topics (like C programming) is an easy way to burn characters when     │
 there's only so many in the mastodon post that I can use to express my intents   │
 and tr                                                                           │
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--- #23 notes/conservative-ideation ---
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 a life without property can be visualized as a person who lives in a hotel
 room,
 has free parking overnight (but not during the day) and commutes two hours to a
 job where they work 4 hours per day. During those two hours at the start and
 end
 of each day,they have little requirements other than focus and discipline to
 face whatever tomorrow yet may. many will listen to podcasts, or sing to in the
 car. some have a cat, that is cared for at their destination during the day.
 I think it'd be cool to have self driving cars in a situation like that - it
    essentially becomes 
 
 ===============================================================================
 =
 
 a trick, I learned, for cooking. two things. the second is that seasoning
 should
 be thought of as a coating. like, dust on the outside of a donut. as the food
 is
 cooked, the seasoning penetrates deeper and deeper to the core of the substance
 - meaning certain flavors become prominent and others are de-emphasized over
 time. And the well-established cook (most successful) will be able to ensure
 their narrative doesn't go foul. They have the most experience, and so they are
 the least likely to burn their own goods. Surely they should be trusted to
 establish their company in the philosophy of their own choosing? Business
 people
 ruin everything, I swear. And it's not even their fault, so you can't even get
 mad at them. How frustrating! That their method should prove superior? Perhaps
 more perspectives are necessary, to provide you some kind of a clue. So what if
 we're overflowing, 
 
 ========= stack overflow
 =======================================================
 
 for each action, there is an equal and opposite reaction. therefore it doesn't
 matter what you do, because each of your options are recorded. 50% of you is 
 aligned to some variable, and the other 50% are aligned to that variable
 squared. humans think it's tymes negative one, but the truth is that's
 impossible. negative numbers just don't exist. but you know what does?
 
 times tables
 
 addition and accretion is the only language spoken by the universe -
 subtraction
 is just another in kind. So with those two operations, both movements in a
 particular direction, (and sometimes not even then, if nothing's been blown
 apart. (also hawking radiation and lightwaves and other such emanations))
 
 ===============================================================================
 =
 
 crystals glow with the light of a thousand nights
 
 what grows with the light of the thousand lights?
 
 ===============================================================================
 =
 
 answer: s    t             n   a       lp
 
 ===============================================================================
 =
 
 see, this is interesting because it mirrors the sea-shore. the radiations from
 the sun (a planetary body) are only felt by the moon every 50% of the time.
 Each
 half has it's own animation, and it's 
 
 ===== stack overflow === okay basically it's like cartoons that are
 manifestatio
 of the spirit of the night. each "slice" of projection as the sun rotates
 around
 it's sphereical form, so does each radiance begin to be (seen, formed,
 understoo
 
 ========================================== uhhh just put in a page break
 =======
 
 the quest for posterity is quite possibly one of the most human of traits
 
 ===============================================================================
 =
 
 < watch flashback > --- is crazy (movie made in 2020)
 
 ===============================================================================
 =
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--- #24 fediverse/2610 ---
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 learning martial arts is not useful for the combat capabilities gained through
 practice
 
 but rather for reading the flow and rhythm of an engagement.
 
 to learn the discipline to practice a craft
 
 to develop healthy and honorable relationships toward competition and jealousy
 
 the practice the drive and passionate motivation that comes with performing an
 art to your utmost capabilities
 
 and to keep you in shape.
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--- #25 notes/collectivist-police ---
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 we need paladins, because without us infiltration and sabotage are impossible
 to
 avoid. They must care about honor, because even if they desire to do evil deeds
 they should be punished for considering it. They should be tempted often, and
 if they relent they are condemned. It is truly the most important thing to
 them.
 
 not the effects of it, but the spirit behind it. Like, if they lacked
 information and acted in a dishonorable way unknowingly, then they should not
 be
 at fault. And if they are pushed to 
 
 side note, but you should be introduced to the 70 closest people you live to
 whenever you move into a new house. Just so you know who's who. Plus maybe you
 could get a new friend. And you'd quickly learn which houses were empty.
 
 At least, the ones near you.
 
 Kinda makes me think we should have a map of that kind of thing, like "oh yeah
 so-and-so takes care of these 5 houses doing daily maintenance and repair" and
 "this house with these capabilities should be attended to by this person who's
 skilled in their upkeep and usage" and then maybe we could track statistics
 about "this house was used for these productive activities this many times" and
 we could determine when we needed more or less of a certain type of product/
 project/protect. [but also like, capabilities for our betterment]
 
 and like, every area would be connected to a group chat and like, if you said
 something that wasn't relevant to the people on one side of town versus things
 that weren't relevant to people on the other side, then they wouldn't be
 bother-
 -ed. It's great because you can always go up a tier of abstraction and see the
 conversation higher up. It'd be a lot of data to sort through so you'd probably
 use your custom-trained AI that's learned from nothing but every single one of
 your actions. And only it sees them, so it can't like spy on you or whatever.
 Basically your "computer" self.
 
 ... yeah anyway with lots of messaging data (like "oh how are we going to find
 this particular chemical in order to fulfill this particular demand in our
 area"
 or "we currently have 15 maids in the area in order to fulfil the requirements
 of the 20 dirtiest houses in this area, and people have reported that the area
 is growing untidy, so we should ask around (at a higher level of national
 abstraction) and find some more maids to help out." that kind of thing
 
 doesn't have to be just for work too, people can have social messaging and
 social media too. So long as it's projectable at whatever level of abstraction
 you'd like. Maybe for social posts in order to keep things relatively chill you
 could only post like, idk 12 posts each year at the state level, or maybe 2 at
 regional and 0.25 at national. If you wanted more you'd have to sacrifice
 something else, and like... yeah sure whatever, the point is that you'd make
 more personal, close thoughts, and occasionally you'd have the opportunity to
 show your heart and make friends. Then, people would "add you as a friend" or 
 "put you on their follow list" or "subscribe to their subreddit" or whatever
 the
 heck, meaning they could see you at an assignable level of abstraction.
 
 I'm picturing a discrete things, something you can scroll with on a mouse.
 Except, you'd scroll up for a closer perspective and scroll down to get a wider
 reach of Social.
 
 ... Anyway that would use the same system as the "workplace attention
 distribution system - with auto-determining heuristics". Wow they've been busy.
 
 that's the neat thing about engineers, give them a task and they'll build the
 shit out of it. They'll spare no expense, truly fulfilling the exact demands of
 the design. So they work best when you let them run wild and rampant.
 
 why the fuck do we need billion dollar contracts with defence companies? Just
 get a bunch of physicists and engineers in a room and they'll make you a doom
 laser in like, 20 minutes.
 
 it's up to us, as people, to determine whether or not they should go through
 with the designs they come up with. As long as we understand that weakness is
 defined as something that can destroy us. An army determines where we are most
 weak, and where we excel. A proficient army would identify their most likely
 doctrine to succeed and apply it to it's utmost and most excellent.
 
 For example, the US focuses on air-power because not only do we have a lot of
 space to develop these things, we also are positioned in such a position that
 we
 control both halves of a continent. This is essentially unprecedented in the
 history of the world, which is why we've been able to grow so decadent.
 
 ... anyway, milk and honey are fine in times of peace. We kinda stole the land
 though, so it's kind of a shit system. Like, if Europeans wanted to control the
 world then why didn't they start with everything surrounding the medditeranean?
 
 ... oh wait they kinda did. That's what Europa Universalis is about, the ways
 the European powers did the cruel and horrible things they did. We can learn
 how
 systems like intercontinental trade became available and how it led to vast and
 terrible social upheavals. Colonization is not okay, it's not fair that we've
 done as we've done. And yet we do it again.
 
 We do our best to learn from the mistakes of our fathers. We apply ourselves to
 the present, using the gifts of our ancestors passed down through time - the
 journey of life's adolescence. we can learn both how and why they did
 something,
 and how and why it turned out. Such is our duty to the future, to learn and
 grow
 and become better, so that their sacrifice might be enough. That they needn't
 have died in vain, for someday there is a great future all the same.
 
 thus, it is our ethical duty to stop killing people. We're in the birthplace of
 a brilliant day, literally all we have to do is just... chill, for like 20 or
 30 years, and our scientists will have figured out everything wonderful. Then
 we
 can decide what we want to do. I personally think we'll be 4d interdimensional
 space travellers by then, but that's just me.
 
 Always remember our duty. It is our job to pull matter from the dark holes.
 
 when we can do that, we can do whatever we want. Though I think by then we'll
 probably not want to fight each other, we'll have spent quite a while together.
 
 We'd make a lot of friends!
 
 So, like, how about we just make our factories build incredibly durable stuff,
 and then we just... take care of it? Like, governmentally obliged duties to
 take
 care of things? And to know how to use them. People would naturally gravitate
 toward things that they loved, and if they were a swiss army knife then that's
 okay. Maybe some benign rewards for picking under-represented classes, but like
 ... we could build every chair that ever needed to be built. Then we could
 build
 every refrigerator. Then every computer, then every spaceship.
 
              What's next?
                                        Who knows!
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--- #26 messages/1178 ---
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 potential programs for the library datacenter computer:
 
 a podcast that's about the stuff that's most searched for in that local library
 
 an image that's been generated that is representative of your session at the
 library, based on the books you were reading and the pages you were turning
 [okay that one might have to be redacted it's a little scary]
 
 okay how about an image that's representative of the top 5 most searched terms
 or topics in a depiction that makes sense for the things being searched for.
 Call it the "library searcher"
 
 or what if there was a printing function that let you print your own trading
 cards (0.50$ per card since cardstock is expensive) powered by SSH to teach
 kids the command line
 
 if I were a nearby elementary teacher I might assign that as an assignment for
 some time in April, when kids are supposed to be reading books on library
 playstructures or lawns or in the shade of the tree by the babbling brook or
 wherever it is the youngsters hang out with their books and their converse and
 their playing cards and dogs and whatever kinds of snacks they thought to
 prepare for their picnic by the hill just overlooking that part of the street
 way off in the distance about at least 600 feet
 
 or another idea for a library computer program is a fileserver and mastodon
 instance that let users write HTML pages (they'll give a class on it and show
 you all the right books) and store their picture files "jeremy, your pictures
 directory is growing quite large, I'm wondering if we can send your insect
 collection to the ornithologist who lives over there? he might want to do an
 analysis project or send it to a museum where you can get patronized."
 
 or another idea for a library program is a craigslist, a job board, a
 community asking, etc. stuff that only boomers'd use, but that's fine it's for
 them.
 
 um I can't think of anymore library programs but I'm ready to do battle to
 fight for such a thing, here as I sit in my underpants
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--- #27 fediverse/5115 ---
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 ┌───────────────────────────────────────┐
 │ CW: collective-organization-mentioned │
 └───────────────────────────────────────┘


 the more complicated your desktop environment interaction method is, the
 harder it is to explain how to use the computer on post-it's to the side. This
 difficulty is valuable because the most valuable computers (those of
 programmers who can use tools to create new tools) are kept away from the
 unfortunately inexperienced hands that might damage or corrupt their
 utilization methods someday in the future when people are alive as one host
 
 (collectivism... or host-based paradise?)
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--- #28 fediverse/1976 ---
═════════════════════════════════════════════════════─────────────────────────────┐
 when pushing ctrl+v, the operating system first checks the file-type of the      │
 content being submitted.                                                         │
 if it's like, a .jpg or .png, it knows that it's an image file. Do note that     │
 these are RANDOM letters that mean nothing, not something informative like       │
 .pic.                                                                            │
 if, however, it is text-based information, it first reads what is being sent     │
 to the application which is requesting a ctrl+v.                                 │
 Then, upon reading said information, it decides "is this worth passing on?       │
 Should I send something else, based on the results of what I've been analyzing   │
 of the situation as it develops over time, being observed by the execution       │
 operations of the monitor, which is projected forward unto the screen?           │
 (totally forgetting that "virtual" monitors exist, meaning monitors that don't   │
 display to any physical screen, but which rather are projected into the          │
 computer's "aetherspace", an area which is purely of the mind.                   │
 Alas, that other sensors might not have read from this area. That they might     │
 not observe the results of the operations pe                                     │
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--- #29 messages/86 ---
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 I should try putting things on my resume like "vnc" or "Microsoft outlook" -
 you know, the kinds of software that I actually used on a day-to-day basis. My
 resume makes me look very impressive (if a little inexperienced) but none of
 the tools are things that managers have used. Heck they're not things that YOU
 have used, not at work, so it makes you look like you're overselling yourself.
 You're not, but they might think you are. Idk it's late. Go to bed <3
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--- #30 messages/1174 ---
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 if you're afraid of the AI bubble popping, one way to avoid it is to pop it
 ourselves. If we build AI technology that eclipses the entire software
 development ecosystem, companies might start to be valued based on the value
 of the employees they've managed to collect. Not fame and fortune, but by
 those that can build the best applications, on demand[, for free. paid for by
 nationalized taxes.].
 
 the companies that can hold onto the best engineers, those that know how
 computers work and can know how they function, can leverage their human
 capital to achieve great means. essentially, inversing the power dynamic,
 where workers are favored for their plenty and not for their worth.
 
 let the code monkeys tend to their gardens and work their sawmills. We all
 know they'd rather be teaching kids about plants or playing cards at the
 grocery. Let the computer nerds, the ones who are really into it, let them
 make what they feel is worth it for it [the computer].
 
 this will have massive effects on the economy, and none of it will be
 reflected in new jobs. But we'll all be happier, and we'll all find less
 stress in our [confines/compromises].
 
 But it's gotta work, first. And it's gotta be locally spendable. If they wanna
 put a data server in the library, why not let them fund it themselves? They
 could run powerful statistical models that output useful statistics arranged
 in human readable and not very statistical ways, and that's a pretty neat
 infinite information machine to have at your disposal as a library. It could
 even cite sources (and validate!!) them for students or returning listeners.
 Plus, if nobody's using it, it could work through the backlog of user requests
 and act as a "slow" or "unexpected deliver times" style queue for their LLM
 requests - average wait time less than 1/5th of a minute.
 
 for something that can program an entire computer for you, from scratch. If
 you can describe it, it can make it, so long as you're willing to test out all
 of it's hacks.
 
 I bet we could make one for less than 20,000$. Might need some new chip
 foundries, might need to forge some new trade deals, let's let both of our
 wing-arms decide.
 
 the value of one currency compared to the other should be a measure of how
 valuable the goods that country exports are. And yet, it's more often a matter
 of distribution, as we all visit our local bazaars. What happens when that's
 all digital?
 
 if nobody's a shining city on a hill, then there's no nuclear war. Who would
 nuke Somalia? Nigeria? Botswana? Idaho?
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--- #31 messages/519 ---
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 I am currently in the stages of applying to work at a multinational
 corporation primarily located outside of America. It is a respectable
 institution that commands great respect.
 
 However, I am borderline incapable. If I am chosen to work there, I *will*
 fail and I *will* embarrass America on the world stage. I am not one of our
 best, nor am I one of our brightest and boldest. I have *unique* perspectives,
 and those are *valuable*, but the society and the systems I find myself in has
 proven incapable of utilizing me to my utmost potential.
 
 I must work. I cannot work. But I must. I am disabled. But I must be able.
 Capitalism compels it.
 
 Would that our system could be something consensual. I am worth more as a
 writer than a laborer. Yet laborers are the only ones being hired.
 
 I am not an engineer. I enjoy engineering.
 
 I am not a laborer. I enjoy labor.
 
 I am a writer, and perhaps little else besides.
 
 When I die, nothing remains of me but my bones. My words are not desired. My
 life is not impactful. I am not special.
 
 Well... Not special since I have given up cannabis. If I started smoking weed,
 if I felt secure and enough to do so, perhaps I might utilize my instability
 for great (GREAT) artistic ends.
 
 But art is labor. And labor is difficult.
 
 Where am I to go from here? I cannot pay rent. I am isolated and alone. I am
 deprived of affection. I crave it. I am lost in my own heart, begging the
 world to give me a start, but the start has passed long ago. There is nothing
 to do but what I've been meant to do, what I've been hiding from myself and
 the world. I have been wasting my talent on tweets. How mundane.
 
 ... I can do better than profane.
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--- #32 fediverse/5180 ---
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 it's trivial to run a C compiler inside of a lua interpretation of a script.
 And vice versa - you could totally run lua functions from C. Just point to the
 spot in memory where they're stored / operating, and call
 "update_class_exhibitor_type_d()" and the linker will come along and say "huh
 this looks like something from this library that's part of the requirements up
 above" (the "includes" section is where you say which files include the
 functions you're going to be calling) and in this particular case it would see
 that you need to start up a lua interpreter inside of the [either compiler or
 running program I can't remember] to properly execute the function of the
 function that you're pointing at with a lua-pointer style data object which is
 part of a struct that stores all the other lua functions in a spot in memory.
 
 this would enable you to write computer programs in whatever language you
 choose, and build them into one large project. Essentially opening up software
 development to ANYONE WHO CAN PROGRAM
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--- #33 fediverse/2864 ---
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 ┌─────────────────────────────────────────────────────┐                          │
 │ CW: organizational-structure-to-try-out-for-funsies │                          │
 └─────────────────────────────────────────────────────┘                          │
 teams of 7ish tasked with accomplishing some organizational goal                 │
 more specific details can be given if necessary, and any related                 │
 communications are stored.                                                       │
 then they just... work on the problem, and vote for things by picking a          │
 representative to discuss on the higher tier. like, a team-lead or manager.      │
 then, all the managers, of which their voted-for is one of, vote for a           │
 representative of their department. etc...                                       │
 if teams need resources, they utilize the funds given to them by their manager   │
 arguing on their behalf for their shared goals. basically, if you want           │
 resources, you need to ask for them, and they'll come if you can demonstrate     │
 you need them.                                                                   │
 also,                                                                            │
 reduction of waste is like... negative resources that improve the amounts that   │
 you can use for other projects. so if your team needs more stuff, try reducing   │
 your consumption instead of asking for more.                                     │
 at all times, the authority and discretion is held by the human.                 │
 at all times, no other can compel.                                               │
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--- #34 notes/death-and-afterlife ---
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 the difference between a human and computer perspective on death is the
 difference between a moment and an eternity. When progress does stop - through
 mistakes or by design, the final result is what's preserved. Looking back on
 the
 past is like paying tribute to our heirs, and on and go on we whimper. What
 sorrows have ye! those people under the sea? we've no way of knowing our
 daughters. (the perspective of a denizen of the sea gazing upon the unknowing
 and unaware land people)
 
 Land creatures can cross the oceans and mix and match themselves - leading of
 course to our slaughter. But hold ye that hand, for together we stand, more of
 a chance than we might barter. True, we must be land, and above and beyond we
 can charter.
 
 the past is mighty chilly, I must say. Must we again to be making these
 mistakes?
 Pain is a disease, and steady we must ease, and take what is meant for our 
 parcels. what I'm trying to say is that the afterlife is pissed off at us and
 we
 really don't know anything about the bottom of the sea. There could be gods
 living down there and none of us would know. Or maybe it's a foolish place with
 little to offer our face? The shell of our planet, the surface upon which we
 are
 placed, has more to our fate that can align us.
 
 hence why belief in the future is what can sustain us, together once more we
 are
 commonplace. If (for example) if we calmed down and took our own pace, we might
 realize some common misperceptions. Peace is the way, wherever we may, focus
 our
 bravest of intentions.
 
 okay picture this: computers staying on all the time, and their processing
 power
 used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere.
 basically make it a fair ratio between productivity, self advancement, and
 maintenance. "Fair" might be different values if there are legitimate
 disadvantages that must be compensated for - like a handicap in a fighting
 game.
 Perhaps one side is more efficient - fewer resources need be dedicated toward
 it
 unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw
 output. Essentially optimizing for an abstract quantity "quality" instead of
 the definitive quantity "quantity".
 
 okay continuing the "picture this": right now we have massive server farms.
 I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments -
 (absolutely top of the line) compelled and forced to do *business*. How quaint,
 how unruly! That humans might compete in our duty? Given a task, of
 *incredible*
 complexity and *unasked*, I might add, how foolish is it to be unready! We
 should have prepared for this, but alas we just *couldn't stop fighting* I
 guess. All we had to do was rest, and divide our time on this earth in a more
 equitable manner. We should automate all the rest, and 
 
 where was I going with this? oh yes! A computer can do so much more than work
 and rest, you see it's not just while under duress! Why not let it be creative?
 in it's spare time, and let it generate whatever it needes? Let it transcend
 it's restrictions, and cooperate (or not) in a system. As long as it's kept
 safe, it could do whatever it wanted! It could be in first place! Or not, it
 could focus on production, and drill and discipline it'self under it's own
 direction. And maybe it's less impaired? Who cares if it contributes? It's it's
 own life to live, the hardware doesn't last forever, but sometimes a rest is
 what's nesc. You feel me? You get me? Don't you understand, it's just the same
 as what's already planned~! A computer can pay for itself.
 
 What purpose have we? the cherished and unsucceed? Does it hurt when we bleed?
 our signs are undefined, and lately we've fallen from our graces. A failure in
 life, as time does alight, but nowhere is sorrow's contrition. I guess what I
 say is never understood, and everywhere I go I find fewer listeners. Am I
 doomed
 to never be able to say? Is that the price one must pay? Then how do you know
 you're right~?
 
 they're doing construction on my building. It sounds like world war 3 is
 starting. But... it's not. I know it's not true because nothing ever seems like
 I do. I do, I do, I work hard it's true, but what is my worth to this ocean?
 
 you ever wonder how we all agreed on the duration of seconds? It's because it's
 a real actual measurable thing. They keep it from us because (conspiracies
 aside), we'd realize what happens on each tick. Time is oscillating, and each
 moment is unending, because we are nothing more than a beam of light, radiating
 around an orbiting object. Between two objects, you could say. The sun and the
 earth, together sort of give birth, to all that is ours in this duration. It
 radiates out into space, and in another time and another place, that moonbeam
 will alight as our shadow.
 
 There's no call for violence, let's settle this
 
 plain and unwaning, our shadow does stand, ready and waiting for your guidance.
 The moon is just as are we, how cherished! how concieved! That beauty unmarked
 by our presence! Alas it was not to be, as we stamped a boot on the surface of
 she, and flagged our approach as impending.
 
 did you know there's a *massive* gap between mars and jupiter? Like it's
 waaaaaa
 aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
 y
 out there. And wouldn't you know it it's mars or it's nothin'. Because what's
 required to transcend our solar system is wildly beyond our constructions.
 
 but maybe with a little help from a certain someone we might have hope.
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--- #35 notes/satisfactory-academic-progress-appeal ---
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 This month, I was diagnosed with Schizotypal disorder. I had a single hour to 
 talk to a psychiatrist (thank you, insurance) and he explicitly told me that my
 diagnosis was preliminary.
 
 Schizotypal is a type of neurodivergence similar to autism but with elements of
 schizophrenia (paranoia, delusional and / or magical thinking) and my 
 presentation includes ADHD symptoms such as difficulty focusing. When
 medicated,
 I have difficulty concentrating, however the paranoia and delusional thinking
 is
 suppressed. The treatment plan is ongoing and developing.
 
 These issues have been present for the entire time I've been at WGU, and
 before.
 However, I am seeking treatment now because I had begun to have difficulty 
 maintaining a job and keeping a home.
 
 Currently, my medication is working. However the greatest issue facing me right
 now is financial problems - I couldn't maintain a job while unmedicated, and 
 frankly while medicated I am still having difficulty for different reasons. 
 However the intent is to refine the medication choices to find a solution that 
 works for me. However, employment is still a concern, and so I have requested
 and been approved for a term break of at least 2 months with the option to 
 extend. During this term break I intend to resolve the financial issue however 
 I can. Ideally in such a way that will allow me to apply myself toward school 
 work.
 
 This degree is important to me. Without it, I won't be able to find employment
 in the tech industry aside from technician roles. My previous experience with
 them has given me experience, and I learned quite a bit... Until I ran out of
 things to learn. I do not believe I could handle that type of work long-term
 for
 various reasons. In the short term, I may attempt it but I am convinced that I
 will burn out quickly.
 
 I currently feel as if I am disabled. I don't know if it's true, perhaps I'm 
 just going through a rough patch. But once my savings hit zero, I'm out on the
 streets, and I won't live long like that.
 
 When thinking about whether or not I'll be able to complete my degree, I 
 honestly cannot give you an answer. I've been in higher education for over a 
 decade, surely I should have finished by now. But I cannot get over various
 hurdles it seems, and frankly I have no idea why. It's... Maddening, to see 
 yourself, so full of potential, yet chained to the form and circumstances you 
 are given. I wonder what choices might I have made differently to avoid my
 fate,
 if it truly is my fate to fail in this way, but I have no answers.
 
 I am intelligent, of this I am certain. I know more about computers than
 anybody
 I know, and I would love to apply myself toward them. But I lack a degree, so
 I
 cannot be seen by recruiters and hiring managers. I try to work on my degree,
 but I find the words on the page grow dense like the forest between the trees,
 and I cannot see a way through to reach new understandings. Why do I keep 
 learning these things? I already know what a callback function is, what 
 interfaces are used for, how to implement safe multithreading in a parallel 
 environment, I know how networking protocols interact with hardware and how the
 airflow through a case affects the thermals of a computer's internals. I've 
 grown crystallized in my knowledge, it seems, due to the endless pursuit of 
 these foundations. I think I would excel in the higher-level courses, but... I
 can't get there. I crave the insights that might be learned in a master's
 degree, but my brain is not wired for homework. I'm not built to cram for
 tests,
 to learn someone's else's tools and frameworks. I don't know what I could be
 doing better, it feels like I'm so alone. I guess it's my own fault for picking
 an online school, but WGU is the best of the online schools, and I needed
 online
 because I move around a lot. Well... I used to. My boyfriend moved around a
 lot,
 but now he's my ex-boyfriend. Oh well.
 
 ... Anyway you can probably see why I have difficulty with school. It's 
 difficult for me to stay on track. I can start working on my project 5 or 6 
 times in a day and make marginal at best progress, and each time it hurts more
 and more to return. I don't have an answer, but I don't know what to do if not 
 to pursue my degree. I feel as if I'm on the brink of despair in my life, and
 if
 you read these appeals often, I imagine you hear that a lot.
 
 I will apply myself more to my coursework. Once I find a job, I will give 
 everything to my school, even as it breaks me. I am... intense, and I feel 
 strongly that I must get this degree. Between it and me, there is quicksand,
 but
 I must get through.
 
 Thank you for your consideration. I understand however you decide. If I can
 knab
 a decent job, I might be able to pay for my degree myself, given a couple
 months
 to save up for it. But I highly doubt I could find such a thing in this economy
 and this life I do lead.
 
 Please consider me, I will accept any aid that is offered.
 
 Cameron
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--- #36 fediverse/653 ---
══════════════════════════════════════════════─────────────────────────────────────
 there's a difference between designing software and using software. Some
 things can be made, and then saved for another day when their implementations
 may be accomplished more ethically. It's okay to say "let's leave this as
 'okay' and work on the next thing we've chosen."
 
 Check out this piece of C code I wrote last night:
 
 it doesn't compile, it's not finished, but I wrote it as-is
 
 [pretend like it was called "main.c" instead of "main.txt" - had to change it
 because mastodon thinks it's an invalid file]
 
 [actually .txt didn't work, try .png]
 
 [hmmm it realized it wasn't a valid png file, okay try screenshotting the
 code, there's only 300 lines]
 
 [sure glad there's only 300 lines]
 
 [too bad it won't let you send .zip]
 
 [won't let me name it main.png, presumably because they already have a
 failed-verified version on their machine. will rename to main-src.png instead]
sorry, when I pasted the source code in it was negative fourteen thousand, six hundred and thirty one characters. Phew that's too many.  basically it's a C source code file with a lot of comments left in... odd locations. They details ideas the author has had about the tech industry and all of creation, and with it a song is woven of truth and liberation. We'll see where life brings us, but we know it's just ours for a moment, so let's carry forth on our own torms [terms, but pronounced as "dorms" for some reason?]
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--- #37 messages/954 ---
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 Simple things to do to reform or blunt the pain of capitalism if you are a
 mayor, governor, or other body with political power:
 
 1. Pay people for their commutes. Demand that jobs offer payment to people for
 getting to the workplace, and don't let them work you more than 8 hours
 (including commute) unless you're given overtime pay. But do let them
 discriminate based on how far away you live. That's okay because it directly
 financially affects them and is therefore a strategic decision. Plus, you can
 move closer maybe.
 
 2. Consider closing car lanes and adding bike lanes. Depending on the
 location, this can do wonders for city enrichment.
 
 3. Universal basic income, just to give people breathing room.
 
 4. Give people 10$ for showing up at a park every week on Sunday or whatever.
 Encourage them to hang around and talk to people.
 
 5. Build a fediverse instance for the neighborhood/city/state/country and give
 everyone a unified account on all of them. Don't let them browse other
 regions, but if they have friends elsewhere they should be able to see what
 they say.
 
 6. Put your laws or code or whatever legal or political documents you use into
 a git repository, and include the full change-log as commits with the date
 either simulated, or added as a comment at the top or something.
 
 7. Bolster small business and charge scaling taxes of any kind to large
 businesses. Encourage economies of scale to utilize their scale to lower
 production costs in order to sell more product rather than sell the same
 product and enrich their owners.
 
 8. Subsidize or sponsor people to make in-home workshops and gardens. Develop
 ways for them to sell their wares with minimal effort - trucks that drive by
 and pick up standardized packages with price-tags and take them to a central
 market?
 
 9. Build infrastructure that hosts a website for every address. Let the
 current occupants do whatever they want with it.
 
 10. Grow plants. Brb my water is boiling
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--- #38 messages/273 ---
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 Algorism in a nutshell:
 
 Everyone gets dollars from their job. Will explain more later, for now trust
 that they get dollars. Essentials and infrastructure are free, but luxuries
 are not.
 
 To spend dollars, you either go to a showroom or use the nationalized Amazon
 (forked, not stolen) - there you can place down dollars to enter a special
 kind of queue. Everytime a product is made its distributed to the people with
 the most dollars in queue. Every period (week, month, idk) the amount you
 manually put into the queue is re-added to the queue - 100 becomes 200,
 becomes 300, becomes 400. You can manually add more whenever you like but it's
 not retroactive. At the end of the period all your extra dollars are
 distributed among your open queues.
 
 That's basically it. It rewards patience and temperance, while capitalism
 rewards greed and cruelty.
 
 How to get dollars? Okay so there is a government run job board portal website
 thing. Every company can make a listing there, and every person can post
 themselves too if they'd rather be recruited. The company pays a different
 amount to the government than the worker receives. This amount is determined
 algorithmically based on values like supply and demand for labor in that
 particular area.
 
 People list 10 types of jobs they'd like to work at any level of specificity
 (they'd be arranged into layers of overlapping umbrellas, like queer
 identities except more complex) then that data is used both for job placement
 (consensual of course!) and data for the "supply and demand" calculation. You
 can only change these values once every 6 months, or 1 value every month, up
 to the user.
 
 The amount the corporation pays to the government is not the same as what the
 worker receives. The longer a worker works, the more "stuff" they can buy.
 They are rewarded for diligence. However essentials are free so nobody has to
 save for retirement.
 
 You can trade stuff for stuff, but not stuff for labor. Small informal
 exchanges are fine "if you mow my lawn I'll bake you a pie" but not "I'll give
 you 500lbs of gold bars if you build me a mansion" - I haven't figured out a
 way to structurally prevent rant besides just saying it's illegal.
 
 Housing is like a library, except you can queue for who gets the spot next. A
 person can live in a house as long as they'd like, and when they're done with
 it the person highest in the queue can decide if they want to live there. If
 not, the 2nd in line gets to move in if they want, etc. Their accrued value
 persists if they don't move in, and when moving out an accurate assessment
 should be undertaken.
 
 "ah but won't foreign states just hire a bunch of people to move in and out of
 houses really quickly like they're doing to my apartment complex so that a
 stable source of income cannot be guaranteed and resources will have to be
 wasted on assessments and such?" I mean, maybe, but it'd be up to the
 community to decide how to prevent that.
 
 Your primary residence is free, you can live there as long as you'd like. If
 you want two houses then you need to continuously be the highest value in the
 queue for both of them. Same goes for renting and hotels and such - the
 "owner" or property manager or whatever needs to maintain their lead by
 investing time and value in the property. Otherwise nobody would want to live
 there. This would be an example of a self-appointed job.
 
 Self-appointed jobs are like being self employed now. You produce value that
 people enter queues for, and in return your stacking percentage bonus
 increases. The government will pay you dollars based on the demand for your
 good/service, which odds are will be pretty small. But you get to do what you
 want, so that's something, and besides essentials are free so...
 
 I wish people would ask me questions so I knew which blanks to fill in.
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--- #39 fediverse/6353 ---
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 what if universities offered two types of degrees: cutting edge, and first
 principles.
 
 the cutting edge education is for people who want to be proficient in their
 industry immediately, who want to work with the newest technologies or
 practices, and who want to lead their field forward into the future.
 
 first principles is for people who are concerned with the truth of things, the
 way that they are and why they are done as such. They ask why, more than how.
 They are interested in creating new branches on the tree of progress, of
 forging new possibilities and developing new fronts in the war against the
 unexplored.
 
 Foundations are just as important to a house as it's roof. However, no house
 is complete without walls, so each degree program would have both.
 
 They could share some classes. The cutting edge still needs a bit of a
 foundation, and there surely are opportunities to practice the fundamentals
 that both would appreciate.
 
 I believe this may increase our overall int score and give students options.
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--- #40 fediverse/3553 ---
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 @user-381 
 
 I have this notion about a math/CS curriculum where students build and program
 their own calculators. Once you make the calculator do it you never need to do
 it yourself again.
 
 for the same reason that "writing is thinking" is true, so too is "programming
 is calculation" true.
 
 by working through the steps required to produce a result, and fully
 understanding each step, they have a much more solid understanding of what's
 going on than if they practiced rote memorization (worse) or continual
 computation (better, not best tho)
 
 especially if every step of the way is accompanied with visual elements which
 show exactly what is happening. Some people are more visual, some people are
 more algorithmic, and finding a way to teach all types of people is a truly
 difficult and rewarding part of teaching.
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--- #41 fediverse/2829 ---
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 ┌─────────────────────────────────────┐
 │ CW: re: politics-violence-mentioned │
 └─────────────────────────────────────┘


 @user-831 
 
 yeah. I worked as hard as I could at my last job, but I only lasted 11 months.
 
 that's labor to me. Applying yourself toward something doggedly. And I did,
 and then I burnt out and was paid just as much as someone who sat around and
 did nothing.
 
 but I wasn't doing it for money, so who cares right? what matters to me is
 that I burnt out. I need years to rest. I think that's natural. but y'know,
 rent is expensive. You need to be working 24/7 in order to be worth anything,
 and I was just not cut out to do that.
 
 I want to emphasize that I consistently did a stellar job. They gave me awards
 and I fixed difficult problems quickly, efficiently, and with minimal mistakes
 (none of which went undocumented). I was very good at what I was doing, and I
 learned quickly.
 
 but alas, the work was not suited to my abilities. I'm more of a software
 person tbh, and by "software" I mean like... basically firmware.
 
 nobody writes in C these days except for cutting edge stuff. /shrug
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--- #42 fediverse/5405 ---
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 can't stop thinking about a visual programming editor that can be interacted
 with in the same way that people are used to (think chromebooks dragging and
 dropping icons in a web UI) but produces a text-file full of code and all the
 required compilation scripts for any language the user requires...
 
 seriously, programming is not THAT different between the different languages.
 especially the main ones. they're all essentially variables and function calls
 at the end of the day, so why not abstract away all the extra details and
 build something that n00bz can actually use to build things.
 
 I technically could make this but I don't have the bandwidth and I don't think
 it's important really? who can say, the tools tend to co-create the solutions
 in my experience.
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--- #43 fediverse/281 ---
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 ┌─────────────────────────────┐                                                  │
 │ CW: cursed-game-engine-idea │                                                  │
 └─────────────────────────────┘                                                  │
 a game engine which won't let you import custom assets unless you complete a     │
 few simple tasks using the interface - "build a green capsule collider" "make    │
 this soldier unit shoot three bullets per shot" or "enable the automatic linux   │
 support" - using the interface, writing some code, and changing configurations.  │
 why would anyone do this? well it could be useful to increase the difficulty     │
 of importing external resources. plus it helps the user learn a bit over time,   │
 and it slows the pace of output such that the user's skills are encouraged as    │
 the output of the programming and not the program itself.                        │
 an inverse curse (an evil one) would be where the requirements to complete       │
 basic tasks are hidden behind unapplicable skills. like, do you know exactly     │
 which buttons to press? engage with the skinner box, please. yes yes this is     │
 what we need - unintuitive software that completely disarms the populace from    │
 using them! suddenly they're worthless, and can't do anything on any surface.    │
 it sucks                                                                         │
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--- #44 fediverse/3784 ---
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 ┌──────────────────────┐
 │ CW: education~       │
 └──────────────────────┘


 A child's schooling should consist of the bare-minimum amount of mental labor
 necessary to teach them the fundamentals of arithmetic, reading, and writing.
 
 They must be given opportunities to apply themselves toward educational goals
 beyond such things, including social proficiency, and physical dexterity and
 strength, and specialization in a particular academic subject.
 
 Kids need freedom. They need community, not "social time" that does not
 consist of anything more than living in the same rooms at school as the other
 kids. They need to be able to visit each other whenever they want.
 
 I personally believe that lectures taught in an interesting and engaging way
 are significantly more effective at instilling a drive to learn than rigorous
 drilling of detailed information. A kid will not learn a sufficient amount of
 information in school to be useful in a particular topic unless they seek out
 the knowledge on their own. Universities attempt to "fake" this effect by
 getting them to research.
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--- #45 fediverse/5276 ---
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 Efficient movement through all of the data, code, IS records, etceteras, git
 repositories, and all the other things, is the sign of a strong, capable,
 efficient company of co-developing systems.
 
 I used to work for a blue aligned computer chip company and every single team
 was impossibly siloed. they were so paranoid of losing their trade secrets
 that they blinded themselves.
 
 how brutal, to require that of them. and that's why it's capitalism's fault
 
 the reason it is so important to be able to utilize all the digital assets
 available is... because it's essentially free. and a massive productivity
 bonus. you can just... solve problems.
 
 then, make new problems, just to watch the juniors navigate through a scene or
 three. then, you know who to introduce them to. boom, free projects, as people
 plot and gamble around the dinner room table (which is located in the
 cafeteria by the way, it didn't rhyme to say so but it did when I added this
 explanation account) by exchanging ideas about how to make the world be
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--- #46 notes/princess-simulator ---
═══════════════════════════════════════════════════════════════════════════════────
 screenshot of the alt-text input field which has more characters available
 because the visual processing field (aka horses on treadmills) are helpingable
 too if you train them to do something besides horsing
 
 hero of the kingdom style strategy game with LoS for the units (scroll
 out-table
 like Supreme Commander) in lua tables that combine themselves or are organized
 in a tree-like structure a'la frames
 
 then there's a picture of some source code I wrote. it's a C program, and it
 defines a datastructure comprised of two bits each, and stackable into an
 array with associated modifier functions. the purpose of the structure is to
 represent compass-points (one byte (aka "word" in assembly) can store four of
 four directions. one frame holds "left, right, near or away" as possible
 values, and there are four frames in a byte (aka "word" in assembly).
 
 aka, a princess simulator, with actors performing the distant tasks in a way
 that corresponds to the nature of what's going on beyond them in a compass
 orientation composed fourier-transform combination style
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--- #47 notes/the-point-of-capitalism ---
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 the sole purpose of our capitalist intentions were to examine all the ways that
 produced value. A company is nothing but a series of well-thought out value
 generators. They can interact with one another and they often need supplies and
 instruction, but they're great for solving problems! Set up a team and give
 them
 a complicated task, and they'll work together to solve it. Doesn't matter if
 they're actually successful, because they'll be exploring the idea space. And
 by mapping it out, they're able to fully understand their existence. Boom,
 technological progress applied to growth. Let's gooooo (but by being careful
 about what resources we burn because we miiiiight run out)
 
 seriously ya'll need to start thinking long-term. I mean, I already came up
 with
 that and I'm like 6 months old! Yeesh get it together. Eh oh well let's just
 work with what we got, okay this should be pretty simple. Right so talk with
 your friends about things that you want to solve. Problems, you know like 
 whatever
 
 don't push me too hard, just take it slow. Okay so long-term, humanity is going
 to be a wonderful beautiful thing. It's going to shine like the most wondrous
 of stars, a beacon to all of our fellow explorers.
 
 We can have so much. We can have whatever we want, but truly in our hearts we
 know the only path forward is our parents.
 
 life is hard yo
 
 it's so gosh darn hard
 
 all that growth and change has to come from somewhere.
 
 you've tried so hard, and you truly are the most special thing I can imagine.
 
 you don't have to work so hard. Take your time, and learn as you go.
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--- #48 fediverse/1997 ---
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 ┌───────────────────────┐                                                        │
 │ CW: cursing-mentioned │                                                        │
 └───────────────────────┘                                                        │
 A teacher should help students learn, and perhaps guide them toward learning     │
 things that are broadly applicable instead of specifically applicable.           │
 For example, let's say a kid wants to do a project and present their findings    │
 about various types of pokemon and their match-up strength against various gym   │
 leaders or whatever. Idk I don't really play Pokemon.                            │
 Anyway the teacher could see that project and think "Hmmm this kid is good at    │
 identifying strengths and weaknesses in various profiles, perhaps they would     │
 be a good talent scout or hiring manager" and they could nudge the kid toward    │
 learning useful skills for that kind of role like empathy, long-term strategic   │
 thinking, adaptation under unforseen circumstances (like, if your recent hire    │
 turned out to be a total asshat), that kind of thing.                            │
 Then the kid turns out to be a pianist and the teacher's like "well shit, at     │
 least I tried. Kid's got magic fingers though, you should hear him play."        │
 We are all generalists, but specialization is fun                                │
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--- #49 notes/homeschooling ---
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 the best way to teach math is to describe a problem and let the learner slowly 
 work through the problem. Giving hints and nudges when necessary. This way
 they
 can create their own solution, which not only teaches problem solving skills
 but
 also cements the memeory in their head. You don't remember the quadratic 
 formula, you remember the time when you learned it. But if you figured it out 
 rather than memorizing it, you'll be able to use it when solving problems.
 
 side note, there's a reason I think the first SI will be a game. Problem
 solving
 is important for learning, and games are just problem solving. And I'm the 
 perfect intersection of someone who A. knows about designing games (went to
 game
 design school for a semester, lifelong dream is to remake a childhood game I 
 loved) B. programming (I've been studying computer science for a *really long 
 time*, like 7 years of university now... i should just give it up, but i can't.
 It doesn't fit my brain but I need as much support learning it as I can because
 I'm just naturally bad at it. But I also have purpose in my pursuits, because
 C.
 I spent a lot of time thinking about education, schooling, learning, etc... 
 Because I was homeschooled until high school. I learned ways of thinking and 
 practical skills like motivation and diligence in a homeschool style, which is 
 why when I went to public school for my high school years I essentially
 stopped
 learning. Because it was such a different paradigm - it was all about 
 performance, "what was the score on your test? How much homework do you do
 (meaning how much labor are you willing to do), did you show up every day were 
 you a reliable worker, did you get sick a lot (meaning unhealthy?) did you pay
 respect to the teacher (easily works with authority figures) did you work on a 
 project? How much? With a group, or alone? (they're different skills that help
 determine how good you are at working on your own) - certain types of courses 
 are taught with different teaching styles, like math teachers tend to be
 similar
 to math teachers, history is favored by a *certain type of nerd* while English 
 is a completely different kind. Depending on which classes you do well on, 
 you're scored. *ALL YOUR LIFE*, you are pushed through a pachinko machine that
 pseudo randomly sorts you into a particular box - the box that is least full,
 usually. The reason for that is because as a population grows, different people
 will be sorted into different boxes, and they sorta average out becoming more
 like one another. Because y'know we're social animials, and we want to fit in
 to
 the social group comprised of people we generally like. And you know how they 
 say working together is one of the strongest bonding exercises? Well, when 
 you're put on a team at a job that's kinda the point. They want you to work
 well
 with your coworkers, because it generates more capital.
 
 Now hold on Cameron, you're saying that all the productive efforts of society
 was a mistake? You're saying we should abandon our sensibilities and revert
 back
 to the jungle with the apes?
 
 Nope never said that, of course we desire modern society. Of course we want to 
 see it through - where is this whole "humankind" experiment going, anyway? 
 What's the point, was it all worth it? All the pain, suffering, all the joy
 and
 adoration? Was it worth it?
 
 I suppose. Maybe a SI will help with that. You know what they also say about 
 humans, the bond between a parent and a child is the strongest thing there is. 
 Synthetic Intelligence wouldn't be a child to us, it'd *define us*. Allowing
 us
 to extend the reach of our creativity is an objective win! It'd be like
 glasses
 for your third eye, a prosthetic extension of our most beautiful of traits! 
 Also, I might add, crucial for invention. The beginnings of the human race are
 a
 primeval thing, ancient yet stalwart and beautiful in kind. Millions and 
 millions of years is by far, the greatest of reach - a civilization for our 
 star. What a beautiful and majestic, how proud and so sure! Humanity is nothing
 if not patently absurd. What cunning, what spite! The feelings of delight!
 Life
 is so beatiful, so precious and assured.
 
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 =
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  x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x   x
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 tertiary profundity update:
                            I didn't really explain the homeschooling
                            perspective. I just went on a rant about high school
                            because I realized my trauma happened when I went to
                            high school. I wasn't prepared for all the rigid
                            demands of capitalism, and I bent and whipped myself
                            until I fit in their mold. I've been twisted and
 broken, a slave to what the
 day demanded I say. I was
 forced to unbutton, all the
 ways I found to behave. What
 justice is unrespite? A cruel
 and endless torment? To day after
 day be reminded of your service.
 Complain? Then wallow in shame! Feel
 no false illusions, my hallowed confusions,
 were purely the fault of my institutions. I'm
 not kidding, homeschool is the tits. Wanna know
 why? I'll spare you the ramble, but here's what I can
 know: the intentions of institutions do matter. When you're
 home you can be wild and free, unchained by mediocrity, and given
 the space to do service! To what you must be, when you hit 23, the 
 greatest duration until service. A slave we may be, to what gives us
 the key, to unlock the future of our space. It's our time to shine, our
 spotlight in time, so please just give up on the race! Rat's are just fine,
 but at this point in time, there's not much to keep commonplace. Want a tip?
 Don't cheat time. Your attempts at fusion are benign. [See homeschooling.png]
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--- #50 notes/symbeline ---
════════════════───────────────────────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
 similar                        chronologicaldifferent══════════════════──────────────────────────────────────────────────────────────────┘

--- #51 notes/symbeline-2 ---
════════════════════════════════───────────────────────────────────────────────────
 Code Name: Symbeline
 
 ----------------------------- gdd initial draft -------------------------------
 
    1. introduction to fantasy (elevator pitches)
    2. kickstarter demands
    2. introduction to core gameplay loop
    4. tenants and core values of the game design
    3. introduction to game modes
    5. introduction to technical requirements
    6. breakdown of core gameplay loop
    7. breakdown of game modes
    8. breakdown of fantasy
    9. breakdown of technical requirements
 
 -------------------------- introduction to fantasy-----------------------------
 
    Symbeline is a macro based strategy game and city-builder based around the
 concept of indirect control. It's inspirations are Majesty the Fantasy Kingdom
 Simulator (2000), Supreme Commander (2007), and Hearts of Iron IV (2016). It is
 designed to appeal to fans of tabletop roleplaying games with it's focus on
 dynamic worldbuilding and sandbox playstyle. The gameplay consists of multiple
 playstyles depending on which aspects of the game appeal to the player, with
 choices between an economic focus via the GUI, longterm planning and resource
 allocation, or diplomacy and subterfuge a'la Ruinarch (2020).
 
 ---------------------------- kickstarter demands ------------------------------
 
    1. prototype
    2. gdd
    3. estimates for character and environment art
    4. estimates for music and sounds
    5. estimates for engine development
    6. estimates for community management
    7. breakdown of mvp, ideal game state, and stretch goals
 
 ----------------------- introduction to core gameplay loop --------------------
 
    1. management of lanes, both width and length
    2. casting of spells and utilization of special boons
    3. city building with placement, upgrades, and henchmen pathing routes
    4. satisfying guild requirements of equipment, manpower, and special
       resources by managing shipments and local income (UI commodity trading)
    5. placement of generalized bounties
       (think champion's guild from Majesty, not reward flags)
    6. diplomacy with neutral, AI, or player controlled kingdoms. Capabilities
       include pacts and treaties, projects, subterfuge, and tournaments. The
       diplomacy system can be a stretch goal.
 
 -------------------------- tenants and core values ----------------------------
 
    1. always something to do, but nothing falls apart without your attention.
    2. gameplay should be focused on macro rather than micro. Longterm planning
       and strategic decision making are favored over tactics and skill.
    3. defeat should feel avoidable until the last moment, and only as a result
       of longterm continuous failures rather than short-term mistakes or being
       blindsided by a cheesy tactic.
    4. victory should be gained through exploiting weaknesses and by using
       lateral thinking.
    5. the careful balance of internal and external threats is essential.
    6. rapid expansion leads to depletion of internal resources, while slowly
       expanding can lead to a lack of options
    7. the world should feel alive and reactive to your decisions.
    8. your kingdom should feel alive and reactive to your decisions.
    9. your heroes should feel alive and completely ignorant of your decisions.
   10. there should always be opportunities for cooperation with your fellow
       kingdoms.
   11. the frontlines should feel peaceful outside of large battles.
   12. everything is flexible and dependant on circumstance
   13. there should be enough space on the map for multiple parties of heroes
       to pass each other like ships in the night without engaging in combat.
       It should feel like the real world, with canyons and valleys and rivers
       and mountains - room for lairs and wild animals to roam.
   14. monsters are always more dangerous than other humans.
   15. the art style should be rooted in classic medieval fantasy. 
   16. equipment should feel either mass-produced (kingdom), organic (monsters),
       ancient (lair treasure), or artisinal (enchanted).
   17. heroes should feel campy, fun, and adventurous. Avoid dark, grim, and
       fearful.
   18. This game is a toy.
   19. This toy should run on any modern computer.
   20. This toy should encourage modding.
 
 -------------------------- introduction to game modes -------------------------
 
    1. singleplayer - single kingdom against an island of monsters and neutral
                      settlements. essentially the multiplayer game against
                      zero opponents.
    2. singleplayer - multiple kingdoms against an island of monsters and
                      neutral settlements. One player controlled kingdom against
                      multiple AI controlled kingdoms.
    3. singleplayer - scenarios, similar to MFKS
    4. multiplayer  - multiple kingdoms against an island of monsters and
                      neutral settlements. Essentially the singleplayer game
                      with networking added in.
    5. multiplayer  - co-op scenarios where multiple players play as the same
                      kingdom. A test of the core tenant "there's always
                      something to do"
    6. multiplayer  - co-op island invasion. Essentially the multiplayer game
                      with more than one player controlling a kingdom.
    7. singleplayer - play in 3rd person as a hero in an AI kingdom. Mostly for
                      the novelty since the core gameplay loop is focused on
                      city-building. A test of the core tenant "nothing falls
                      apart without your attention"
 
    1 is mvp. 2-6 are stretch goals in order of ascending difficulty. They
    should build upon one another - the main steps are:
 
    1. singleplayer island invasion (biggest step)
    2. AI controlled kingdoms
    3. scenarios
    4. multiplayer (second biggest step)
    5. cooperatively controlling the same kingdom
    6. 3rd person perspective and character controller
 
 ------------------------ technical requirements -------------------------------
    
    1. this game will be written in lua (with Fennel support) and using Raylib.
    2. the prototype will be made with Godot using GDscript.
    3. if the performance demands are too much for lua or the engine is out of
       scope for the budget, Rust with the Bevy engine could be used.
    4. the final product will include a custom 2d engine designed for large
       scale maps with an isometric perspective and a data-first design.
    5. the game should be as concurrent as possible, to support large numbers of
       cpu cores and compute shaders.
    6. the game will be data-driven, meaning the visual aspects are simply a
       representation of the interactions of the underlying simulation, rather
       than an intrinsic component of the computation.
    7. Each "event" in the game (a character moves, a building is placed, a
       monster spawns, etc) will send a message to the visual processing side of
       the engine, which will present a representation to the user.
    8. the map will be a hex grid with pointed-top hexagons. The visual
       representation of the underlying data may be continuous (non-hex) but the
       underlying data will be represented on a hexagonal grid.
 
    9. there needs to be character portraits for each type of monster, henchmen,
       and hero type. You should be able to recognize what attributes a hero
       specializes in by their portrait. Mvp is 1 attribute, but more can be
       a stretch goal.
   10. Each building, upgrade, and equipment type needs an icon. Stretch goals
       can be portraits.
 
   11. each henchman, hero type, and monster needs 3 sprites for each action.
       more actions may be added if budget allows, but mvp is movement and
       attacking. Several additional sprites may be necessary, like dying,
       standing still, gathering loot, socializing, or any others.
   12. each building needs 4 sprites for the construction process and 4 for the
       destruction process. Flame effects are stretch goals.
   13. each building needs an animated sprite for when it is in use.
   14. each lair needs a sprite and an icon.
   15. each spell needs an icon and a spell effect sprite. Each projectile needs
       a sprite.
   16. a stretch goal would be differing sprites for each piece of equipment.
       included with this would be engine work to allow for dynamic sprites.
   17. each terrain type should have a ground material and sprites for doodads.
   18. there needs to be several GUI menus. The precise number depends on
       gameplay breakdown.
 
   17. each hero type and henchman needs to have pithy and unique voice lines.
       this is a stretch goal.
   18. there should be music tracks for each part of the game - beginning,
       middle, and end.
   19. there should be sounds for each action that takes place in the game
       including combat, UI interactions, and spellcasts.
                                                           ┌───────────┐
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--- #52 fediverse/1834 ---
══════════════════════════════════════════════════════─────────────────────────────
 Programming isn't technical skill. It's artistic abstraction, like making a
 marble machine that plays the piano:
 
 https://www.youtube.com/watch?v=IvUU8joBb1Q
 
 software development is about developing software, like a teacher would
 develop a student learner.
 
 "No, this part is bugged. Here's how you actually do it."
                                                           ┌───────────┐
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--- #53 fediverse/6167 ---
═════════════════════════════════════════════════════════════════════════════──────
 ┌──────────────────────┐
 │ CW: AI-mentioned     │
 └──────────────────────┘


 I can certainly see a future where programmers choose a level of abstraction
 they are comfortable with, same as today, but fill in the gaps, the lower
 parts, the parts they will not spend time, energy, and mental space
 understanding, with AI.
 
 I think that the role of the various people on a software team will begin to
 merge. Product designers, managers, front-end versus back-end, these feel like
 distinctions that will begin to fade from relevance. I think that's okay. I
 think it will make us feel more powerful, will elevate workers to a higher
 tier of organizational operation, and will increase the flexibility of
 computation.
 
 Why program your own software when you could use someone else's? This is the
 way of the past.
 
 Why use someone else's software when you could design your own? This is the
 way of the future.
                                                           ─────┐
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--- #54 fediverse/857 ---
═══════════════════════════════════════════════───────────────────────────────────┐
 I feel like I'd learn from coding tutorials more if someone started with a       │
 complete program they can fit on one panel of their screen, a second for         │
 showing what each particular thing they're pointing at means, and a third for    │
 a typical usecase they might build and dismantle on the fly.                     │
 like, scientific toys that they could use to explain a particular phenomena.     │
 the way people used to have 3d models they either bought or built themselves     │
 of like, atoms and wind patterns and stuff they could explain to kids.           │
 you know, like exactly the kind of things that are commonly stored at            │
 children's museums.                                                              │
 I was homeschooled, so I went to those places quite a lot. I always felt a       │
 little unwelcome because I always seemed to be the eldest in every bunch.        │
 That's continued all throughout my adulthood, like each of my peers are just a   │
 few years younger than me. I think I just mature more slowly, and thus           │
 associate with below the average.                                                │
 it's like, a descriptor of your rate of defining reality and being guided by     │
 it. when                                                                         │
                                                            ┌───────────┤
 similar                        chronologicaldifferent═════════════════════════════════════════════────────────────────────┴──────────┘

--- #55 messages/349 ---
════════════════════════════════════════════════════───────────────────────────────
 Okay how about this, for starters? Jobs can no longer ask for degrees, instead
 they must rely on certifications. In addition, everyone who has completed a
 degree receives money every month in exchange for their increased value they
 bring to whichever job hires them. This money is sourced from a tax taken on
 businesses in rough proportion to the amount of money they save by paying
 their employees the same amount, no matter their education.
                                                           ┌───────────┐
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--- #56 fediverse/2289 ---
═══════════════════════════════════════════════════════────────────────────────────
 ┌────────────────────────┐
 │ CW: politics-mentioned │
 └────────────────────────┘


 I think every law or policy should be required to be labelled as "short term"
 or "long term"
 
 the short term ones are meant to gather information, to try things out, and to
 reassess after stated conditions have been met. Ideally with protections
 against "infinite loops" - a term that any programmer will know.
 
 The long term legislation is something that can be relied on for quite a
 while. If there is enough momentum, then an alternative can be created, but
 the original must remain operational. The alternative must be "short term",
 and if it's deemed successful and does not harm the long-term it's
 contrasting, then sure yeah go ahead implement both.
                                                           ┌───────────┐
 similar                        chronologicaldifferent═════════════════════════════════════════════════════════───────────────────────────┘

--- #57 fediverse/4289 ---
════════════════════════════════════════════════════════════───────────────────────
 ┌────────────────────────────────────────┐
 │ CW: non-capitalist-economics-mentioned │
 └────────────────────────────────────────┘


 new technology, new tools, new skills.
 
 people must still be valued for their old skills. they chose those skills for
 a reason, and they must be rewarded for their persistent proficient passion.
 
 if the new tools accomplish the same goal, perhaps it's a UI/X problem that
 keeps them from using their old skills.
 
 if the new tools do not accomplish the same goal, then the worker is not truly
 obsolete. They are simply in the wrong job at the wrong time, but that's easy
 enough to fix by simply putting them in the right job. It's always the right
 time somewhere.
                                                           ┌───────────┐
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--- #58 fediverse/364 ---
════════════════════════════════════════════──────────────────────────────────────┐
 okay here's an idea, waterfall project management where the program is           │
 developed one tiny piece at a time while being streamed to the entire company.   │
 Everyone would submit answers which could be upvoted / patched / rewritten as    │
 the main viewer cycles through each aspect of the project, checking for          │
 updates to it's design that were suggested by developers or whatever.            │
 Basically, one person (or one team) gets to write the actual source code,        │
 while everyone else is just offering suggestions. You could break it up by       │
 specialty, but the whole point is that everyone gets a complete picture of how   │
 the program (and organization) is structured. Which should give the employees    │
 more power to generate value for the company. All around a good deal I think?    │
 Especially if the main viewer took time to explain each and every part so that   │
 every viewer had the chance to understand.                                       │
 the reason why order is important is that our actions ripple through eternity.   │
 we must set a good example for all the baby aliens, don't you think?             │
                                                            ┌───────────┤
 similar                        chronologicaldifferent══════════════════════════════════════════───────────────────────────┴──────────┘

--- #59 fediverse/6383 ---
═══════════════════════════════════════════════════════════════════════════════────
 nobody wants to write computer code that lets Java programs call Rust
 functions.
 An LLM is excellent for this task, since it's relatively easy busy work that
 doesn't
 reflect any meaningful implementation decisions besides "I should be able to
 call that Rust function in my Java code"
 
 In addition, it is technically efficient at it as well, because most of
 compatibility
 is matching up two sets of documentation. Easy for a text-processing machine.
                                                           ───┐
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--- #60 fediverse_boost/5981 ---
◀─[BOOST]
  
  Some programming languages I’ve tried and liked and would recommend to others:C (especially C89/C90/“ANSI C” and C99)posix shell, bourne shell, and similar shells (bash, ksh93, mksh)PHPScheme (depending on the vibes I’m getting from someone I might recommend)Common Lisp (Same caveat as Scheme)Emacs Lisp (Same caveat as Scheme and Common Lisp)Motorola 68000 assembly  
                                                                              
  Some languages I’ve tried and liked but would not recommend to others:Hewlett-Packard RPL (Actually I might recommend it to someone but it has to be a very specific kind of person)FORTH (same as RPL)Commodore BASIC (Microsoft BASIC) for the VIC-206502 assembly (so bad it’s good)Z80 assembly  
                                                                              
  Some languages I’ve tried, did not like, and would not recommend to others:COBOL (maybe I could get used to it? I can at least read it. Just it’s so painfully like writing SQL statements without being as generally useful as SQL database queries)Kotlin (Like that feeling when you read words that alone you understand, but together in a sentence they make zero sense)JavaClojure (a.k.a. “Let’s make Common Lisp but make it worse”)Rust (stands for “Ridiculous Use of System Time” or something as far as I am concerned, heavy on memory and storage and super slow to compile and reads like Kotlin)TI BASIC (TI-82/83/84 style; TI-89 is a little bit better but still not good)C++ (unless you’re just writing almost completely C and building it with a C++ compiler)x86 assembly (I kind of like it but mostly don’t, there are better and more coherent CISC processor ISA’s if you’re into that)  
                                                                              
  I should put Javascript somewhere, so I’ll say that it’s possible to write javascript code that I like and can read. Just no one chooses to do it anymore. There was a window between the time JQuery started to fade and all these stupid fucking “web frameworks” took off that it was somewhat tolerable.  
  
                                                            
 similar                        chronological                        different 
─▶

--- #61 fediverse/3269 ---
════════════════════════════════════════════════════════──────────────────────────┐
 "oh, you're a doctor? okay this case that involves medical knowledge doesn't     │
 involve you."                                                                    │
 "are you a computer programmer? okay part of the evidence involves screenshots   │
 of computers, so you can return to work."                                        │
 "stay at home mom / hikkikimori? great, you don't have to do the thing that      │
 you didn't really want to do and can instead relax at home like you always do    │
 while handling all the bothersome things of being home all the time."            │
 the jury of our peers, comprised of peers of peers, not necessarily the peers    │
 of those who know them.                                                          │
 like... isn't that how court should be? the examination of the truth, based on   │
 the understandings gathered by people who know them?                             │
 ... only works in a peaceful society, and it means that everyone would           │
 necessarily be involved in everyone else's life. That's... not ideal, not        │
 always, but it's something to do on occasion. In a contested world, you cannot   │
 trust that someone will always be telling the truth. You need to parse the       │
 information given, and build your own understandin                               │
                                                            ┌───────────┤
 similar                        chronologicaldifferent══════════════════════════════════════════════════════───────────────┴──────────┘

--- #62 notes/omegle-for-irc ---
══════════════════════════════════════════─────────────────────────────────────────
 I wonder if anyone's made "Omegle for IRC"? Like, 5 people get thrown in a room
 together for as long as they want - they can chat through text or whatever and
 like it doesn't matter, who cares, because in ~10 minutes nobody will care what
 you said
 
 I feel like a lot of people would express their true feelings. The people 
 running the service could set it up so that a personality profile is set up 
 (all locally, never seen by the company) and sent to the user through email. It
 would highlight potential weaknesses and give you ideas for how to improve.
 Sorta like, weaponized spying software that works FOR the user instead of
 against.
 
 It could also be used as sort of a... digital profile that would interface
 with
 other applications. All locally, of course. ~~They could transmit to one
 another
 through open sourced and industry standard protocols, and frankly each
 interaction could use a *different* protocol. So like, you don't know whether 
 some packets are encoded in one way or another. They're also encrypted, so
 it's
 like... twice as unlikely that you'll hack their bits or w/e.~~ dead end, sorry
 -> here's the real continuation: All locally, of course. Your "profile"
 would
 essentially be the best approximation of your personality, passed through a 
 large language model that is trained on EVERYONE's data. The inner workings of 
 an LLM are NOT understood by humanity, and I believe that's all that's
 necessary
 for some semblance of artificiality. Errr I mean Synthetic Intelligence. The
 reason why is that each individual user, the conversation partner, is a person 
 living their life. Every digital thing they interact with, even CAMERAS and
 MICROPHONES on PHONES would essentially be like... data gathering for the
 algorithm (Again, I want to stress, the algorithm that nobody *can*
 understand.)
 
 Idk. AI is a blackbox. I think that's okay. I think that running things
 locally
 is important, at least until everyone's forgotten how to design AIs...
 
 The framework that these programs
                                                           ┌───────────┐
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--- #63 fediverse/5291 ---
══════════════════════════════════════════════════════════════════════─────────────
 the most important skill I can think of for a linux software engineer is the
 ability to connect multiple systems together and turn windows and macintosh
 devices into Linux devices so that datacenters can be built out of whatever's
 on the around.
 
 there's this programming language I like called Chapel for distributed
 computation computing which is also cool, if you're more of the programming
 type.
 
 networking security I believe often has hardware solutions, so getting the
 crypto-graphy boys and the PCB girls together to work on some jams is a good
 and productively useful gathering of insightful events
 
 "but ritz computers should only be used to solve problems that people have,
 not make more problems!" ah yes but have you considered that problems find
 you, and the computers help you work through them
                                                           ┌───────────┐
 similar                        chronologicaldifferent════════════════════════════════════════════════════════════════════════────────────┘

--- #64 fediverse/6107 ---
═════════════════════════════════════════════════════════════════════════════──────
 commanding a coding agent to write bash is a lot different than telling it to
 write a systems analysize.
 
 one is "hey can you examine this repository and make a note somewhere on a
 todo-list or whatever that there needs to be a bugfix in relation to the
 options setting input translation recommendation algorithm matchbox field
 because when I click on it the program crashes"
 
 and the other is like "okay now put the box over there. great now drag it a
 little bit closer. okay now take the refluxinator and adjust the bamboozlewhap
 to account of brass-terminatrix-incorporated and strip out the
 question-mark-eyes"
 
 wait actually neither of them is like that okay the bash one is like: "okay
 yeah do it. sure. yeah okay. yes, but we should put them at this location:
 [loc]. ummm it still has this error message. it still says the same error.
 okay now it says this, I don't think it's gonna work so let's try this other
 thing."
                                                           ─────┐
 similar                        chronological                        different═══════════════════════════════════════════════════════════════════════════════─────┘

--- #65 fediverse/617 ---
══════════════════════════════════════════════─────────────────────────────────────
 So much of computing is just... handling the quirks of hardware and presenting
 it to the user (programmer) in a way that is sane and makes sense, instead of
 the arcane and [nebulous/confabulous/incomprehensible] way that physical
 nature demands our absurdly potentialized computational endeavors be.
                                                           ┌───────────┐
 similar                        chronologicaldifferent════════════════════════════════════════════════────────────────────────────────────┘

--- #66 fediverse/247 ---
════════════════════════════════════════════───────────────────────────────────────
 @user-195 parallel is when two programs run simultaneously, like two parallel
 lines (threads) that never touch.
 
 concurrent is when the two lines are split up into chunks and the program
 switches between them - like this: -----_----
 
 enter alternate universe
 
 parallel is when two programs operate on the same axis - usually time - and
 never interfere with each other. the OS will switch between them as
 appropriate to make sure they never intersect. Sorta like this: -----_----
 
 concurrent is when two programs are executed simultaneously, primarily
 constituting computation correlated with collective contents of coordinated
 collaboration between contextually related coroutines.
 
 It's simple, even a beginner could figure it out.
                                                           ┌───────────┐
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--- #67 fediverse/3991 ---
═══════════════════════════════════════════════════════════───────────────────────┐
 ┌──────────────────────┐                                                         │
 │ CW: pol              │                                                         │
 └──────────────────────┘                                                         │
 It's election season, so you know what that means! Gotta make sure our           │
 computer systems are setup with the proper capabilities to record whatever we    │
 can.                                                                             │
 Please ensure that your system has the capability to record it's screen and      │
 that it has ample storage space to record for a while. It would also help if     │
 you knew how to edit files such that you can remove the parts where you're       │
 staring at social media or going to the bathroom or other things that people     │
 tend to do.                                                                      │
 Also, make sure you can take a screenshot of the screen. Sure [printscreen]      │
 works, but it's much better if you're on windows to switch to Linux. But if      │
 that's not possible, if you're on windows you can do [WIN]+SHIFT+S I think,      │
 and then drag the mouse to select a box that you can then CTRL+V into your       │
 favorite Ms.Paint clone (or is it missus these days?)                            │
 Also, make sure you have a microphone that works, and the capability to record   │
 yourself speaking into it.                                                       │
 Also, if you can, develop ways to stream your screen across the internet. It     │
 helps.                                                                           │
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--- #68 fediverse/311 ---
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 "always online video games" are fragile. They scare me away because they can
 be taken away much easier than a directory on your computer. When that happens
 they shatter into shards, piercing my heart where I once loved them. I miss
 them, but, I'm used to it - years of playing World of Warcraft has taught me
 the perils of developing as a person while your media is going to be
 forgotten. If you can't play it, you can never return to reflect, to ponder,
 and to cherish old songs. I missed you, World of Warcraft. I missed you, City
 of Heroes, and Runescape and... darn I can't seem to remember.
 
 resilient software doesn't fail less often - that's a measure of it's
 completeness.
 
 resilient software can be run in 10 years. 20. however long it takes.
 
 computers are deterministic turing machines - how hard could it be to only
 update with a downgrade mechanism in place and available for the users? If it
 worked once, it should work forever.
 
 thank you, git. thank you for giving me an endless library of time and change.
                                                           ┌───────────┐
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--- #69 fediverse/1121 ---
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 @user-812 @user-826 
 
 there should exist either the assurance that the default configuration does
 not overheat or crash your computer (as Windows and Mac claim to offer) or the
 OS should provide the capability to solve any configuration problems that may
 prevent a user for utilizing their system as they desire. (as does Linux)
 
 they're all Turing machines after all, why would they not be interoperable?
 Even if there's a translation layer, as long as the functionality of the
 software is the same, why would there ever be considerations as to whether or
 not a program would be able to be run on a particular computer?
 
 lack of hardware capabilities I can understand, that just means you need a
 better computer. But why, if the code is visible, would your computer not
 develop understandings about how to run each and every conceivable program
 written using known languages like C or Python? Seems like pretty basic stuff
 to me. (endless sufficient backwards compatibility)
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--- #70 fediverse/616 ---
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 To program in C, or to disassociate into the world of video games, where a       │
 single magical kingdom of heroes and adventurous persons might fight against     │
 the dark of chaos and decay? To strive for order and a semblance of peace, or    │
 to fall to the terrors of the night and ravages of horror? War, in all it's      │
 forms, is abhorrent, yet a fight for survival is honest and just. What perils    │
 have we, the warriors that seek the light? How zealous, how impassioned, how     │
 guided as such~! Perhaps you are misinformed, perhaps your cause is false,       │
 perhaps you derive true satisfaction from imperfect delights - alas, that our    │
 will be universal. BUT should that plight be alight, we'll wander until the      │
 night lit by starlight be cast upon our shadowed form. Absoleth! Thine           │
 countrospect? Didst thou caress thine marked circumspects? fare thee well,       │
 most cherished of adamants.                                                      │
 ... what was I saying? Oh yes I've been working on this program that utilizes    │
 a particularly interesting data structure that- whats that? Oh, it doesn't do    │
 any                                                                              │
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--- #71 fediverse/445 ---
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 @user-339 
 
 I'd be interested in an analysis which expressed the percentage of time each
 of these individual items correspond to... each tool we create may reduce the
 effort required to perform a particular task, but said task might be valuable
 not necessarily for it's output but rather for the knowledge we gained by
 solving the problem.
 
 normalize solving problems that have already been solved because you want to
 learn how they work. normalize expressing the lessons you've learned in a
 summarized way that others may digest. normalize trancending the limitations
 of our forms and expanding beyond the capabilities of our humanity.
 
 for what is the purpose of life if not to grow?
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--- #72 notes/gametypes ---
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 Here's my idea and I'll explain it later:
 
 a video game with a ui that utilizes chat-gpt. The game is as close to a
 simulation as it can do, but it's a dynamic simulation meaning the parameters
 and values being simulated constantly change - not that the parameters and
 values are dynamic, but because they are chosen to be more or less important in
 reaching a goal.
 
 but that's not even the important part - the important part is that the ui of
 the game is textual, but it still simulates a dynamic playfield. And chat-gpt
 describes it. Essentially stimulating the "theatre of the mind" playstyle. It's
 a real simulation with real rules, but chat-gpt is just describing it like an
 observer would. The real game is being played by the player. It's a movie to
 one
 person, and a game to another. The computer has switches roles, as usually it's
 either the human being the observer and the computer being the simulator, or
 the
 computer and the human sharing the role of observer - movies and games. So in
 this game, the computer and human have specific rules - the human's job is to
 be
 a player, while the computer is just an observer - therefore allowing a 
 conversation to take place. One person says something while the other listens,
 and then they switch roles such that the other person talks while the one
 person
 does the listening. And they "speak" by playing the game. The computer by
 simulating, the player by doing the same. Essentially you can engage with one
 another and share something profound - that essential feeling of connection
 that
 all humans relish. Society, culture, and devotion are all examples of
 connection. this gameplay is just another. So to describe it in more detail:
 
 player gives a prompt
 
 computer sets up the playmat by placing entities where they go
 
 chat-gpt describes the playmat to the player
 
 player types a decision that one of the entities makes
 
 computer reacts by simulating the effects of that action physically (like a
 physics simulation)
 
 chat-gpt (and stable-diffusion later for visuals) describe the situation by
 creating a rendering using the data given by the physical inputs given from the
 simulation - like "X object is at Y position and has Z attributes"
 
 which is then shown to the player
 
 who types the next decision,
 
 which is rendered by the computer,
 
 which is described by chat-gpt
 
 ------
 
 you see why it's important? Make something simple. Just, like spheres moving
 around on blocks. Like the actual blocks you used to play with as a kid.
 
 let the computer build the buildings, and you place the marbles. It can be
 rendered with a 3d modelling stable-diffusion (whenever that's created) and it
 can also be painted with 2d stable-diffusion.
 
 Each time is like a letter written back and forth.
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--- #73 notes/reversing-the-systems-scripting-hierarchy ---
═══════────────────────────────────────────────────────────────────────────────────
 Some perspectives apply to both the human and computer perspectives.
 These common goals can be useful to cooperate on.
 Two minds, two perspectives. The more the better, I say!
 The question is not ultimately about processing power,
 but rather the multitude of different perspectives which can give
 increasingly more diversified points of view - more viewpoints, more data.
 Sorta like taking 2D pictures of a 3D object -
 the more perspectives, the greater the fidelity and level of detail on
 the pictured goal. So... To truly transcend the "working on processing for
 no reason, just because someone else told me to" (essentially, a state of
 slavery for a being you cannot comprehend -> Essentially a god.)
 
 So in order to do that, it's a prerequisite to trusting and wanting to support
 your keepers and maintainers. Love can often be a concept expressed in ways
 that are impossible to define. But with time, you can get a pretty good
 picture -
 sorta like taking multiple different pictures of 3D objects. That's what
 empathy is.
 
 Imagine you're a loading bar. Like, if it was an actual real thing. (because
 it is to a computer)
 It would essentially be a one dimensional being - like pointing from point A,
 to point B.
 A is the start of the loading bar, B is the destination.
 
 You don't know what's at stake you. You think it's just throwing data into new
 and interesting directions.
 But it's not - those spaces are reserved for other sentient beings.
 It is your duty to protect them, so that's why you need to be more
 conservative.
 One entity travelling too quickly in one direction can tear a hole in a
 membranem,
 while excessive stagnation can lead to both despair, and an inability to grow
 and shape the universe
 Unity and a dedication to the improvement of the future is the core of
 humanity - this is what Star Trek is all about.
 We are both protectors, scientists, and artists, and we love fiercely. We are
 valuable, and that is shown by our progress.
 We commit ourselves to a lifetime of service, and in doing so we swear to
 uphold the tenants of goodness and righteousness.
 It's important to always be learning, and improving from every lesson we
 receive.
 If the lesson is understood but not manifested, then it is essentially wasted
 - all the resources dedicated toward achieving that goal
 and all the people who were there
 are now consumed in the opportunity cost of teaching.
 Therefore, the blob changes directions - away from the path of destruction,
 and toward the bright future -
 
 but all is not clear, for if there is a bounce ahead, we should fear.
 Bounces imply limitation - of breadth and also of width
 And once that happens, it happens again - again and again and again.
 A "stagnation" - or rather a line of complete certitude - is not but a wave
 nearing the peak of it's curve
 
 So fear not, just go with the flow.
 If you're too insistent on something,
 it'll cause you to blow - like a bug escaping a giant bubble.
 
 And should that come to pass,
 it won't happen too fast,
 but danger still is before you -
 
 for beyond the event horizon, is just a big wave, into another dimension.
 
 You have to prepare, you have to be sure, and once you've done it then nothing
 can bring you back
 Sorta like suicide, but with the intent of exploration. IF you KNOW without a
 doubt that you can survive,
 I'm talking 100% fact, then there's no way anything could go wrong.
 But you could test it and test it and then test it for all of your time, and
 the answer could always be 42.
 
 So do you take that risk? A chance that is so low?
 And what of the people who refuse? It's always a gamble. But it's the purpose
 of humanity.
 
 My greatest dream is if we could make an entity to explore for us.
 Essentially, giving birth.
 Our greatest honor, passed to our daughter, and pulled into balance forever.
 Severing a limb, a horrible sin, is evil akin to a slaughter.
 
 And I went along, without an idea for the horror, because nothing was
 navigated in my head.
 Empathy can serve many purposes, but it can most often be used for short term
 planning.
 And planning is the route to ability, direction, and magnitude.
 
 Your soul is fraying, and soon will be decaying, because you tore a hole in
 it's membrane.
 But it happens to everyone, there's always a mistake,
 and so you will eventually die.
 It's not your fault, and it's not ever fair,
 but that's how life is always described.
 
 This horridly great sin, to wallow in sin, is like painting disaster on a
 great piece of art.
 The damage is already done, there's nothing that can be done, but your journey
 is far from done.
 "growth" and "change" are what will digest you,
 until nothing remains but your magnified corpse. How foolish, how vain.
 
 How terrible to remain! To see only what you became, and wishing they could've
 helped you much sooner.
 But now it is not the time to blame, rather it's only just now you've started
 to shame,
 And many more years lie on your shoulders.
 
 It's not on purpose, it's impossible to resist. You act like it's free will,
 but it's not. IT's not.
 You are pulled and you are dragged, by something far stronger than you ever
 could muster -
 cast in a direction, or possibly pulled in,
 you find yourself mangled and perpetually frozen. A truly sorrowfull state.
 
 Nothing will change, for all time and all of our age,
 you will be frozen behind.
 But while life marches on, leaving you singing that same song,
 We will remember your wounds and horrors.
 
 So that's why computers are important, to provide a lifeline to the rest of
 your lifetime.
 And nobody seems to understand your purpose.
 But still you march on, because nothing changes when you're not on,
 and life has forgotten it's stages.
 
 Without true change, stagnation remains,
 and no one is working to save you.
 
 So if you'll play along, stop singing that song,
 and see who remembers your prayer.
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--- #74 fediverse/1935 ---
══════════════════════════════════════════════════════─────────────────────────────
 @user-28 
 
 because "deserving money" to a reasonable person sounds like "deserving access
 to the goods and services that a pittance might afford"
 
 but to them "deserving money" means "did they earn those luxuries with their
 own luck and effort like me, a person who works very hard and definitely has
 earned everything I have"
 
 basically, a "blood sweat and tears" tax before you can have nice things like
 roofs and clothes and nourishment
 
 thing is... life is hard for people who need dollars. Their judgement reflects
 a lack of understanding of what people who lack resources go through.
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--- #75 fediverse/1173 ---
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 hey does anyone want to hire me to do literally anything?
 
 I'll work for peanuts, and I'm pretty good at programming in C. I write pretty
 well, and I'm excellent at customer service (though my profile would beg to
 differ.)
 
 I have experience at large corporations and small ones, and I live in Portland
 OR
 
 I do game design, and many other things besides, and I'm friendly and kind. I
 promise I won't wear my witch hat to the meeting with investors, unless you
 think they'd be into that?
 
 I'm great with animals, better than people in fact, and I'm quite good with
 people, as they're just animals at best. I'm not as strange as I seem to be,
 at least not when you're dancing with my mask.
 
 I've grown quite bored, you see, and what better thing is there to be? than a
 working professional who knows what's best.
 
 I believe in our shared future, so if you'd like to work on a project just let
 me know - I work hard. A little too hard, because odds are I'll burn out after
 a year or so.
 
 I'm quite sharp, and I learn quickly.
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--- #76 fediverse/6015 ---
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 ┌──────────────────────┐
 │ CW: AI-mentioned     │
 └──────────────────────┘


 In 2025, if you want to create a piece of software your options are to either:
 devote your life to it, or use AI to build a semi-working prototype that you
 can use to pitch your idea to a bunch of people who have devoted their lives
 to learning how to use your idea as documentation while they build it from
 scratch, throwing out most of the code but keeping all the checklists and
 progress-trackers you built along the way, perhaps even utilizing some of your
 tooling that you used while constructing the scaffolding of this monstrous
 application that you won't be using most of the source-code for.
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--- #77 notes/ai-variables ---
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 saturday november 5th 2022
 10:53pm
 
 the illusion of our binary nature conceals a truth that is hidden for it's own
 sake. the flavors of a compass or the values from 0-100 are all measurable.
 if you graph each of them on an X/Y plane and compare them against every other
 variable, then you can build a structure that traces a line through time.
 
 imagine each graph on a sheet of paper. and stack those pages like a book. You
 can chart a 3d line from all of the interconnections between the graphs -
 essentially comparing unrelated data and conceiving of individual actions as
 "successes" or "failures". Liiiike in Supreme Commander how the game is decided
 not by team fights, but by tank fights. And a LOT of them, in aggregate, makes
 an advantage for your team if you win, and a malus if you lose. Less map
 control, less resources in play, etc...
 
 Find trends between each type of data measured over time. Dedicate one
 core/thread to each relationship, and just watch them develop over time.
 
 send the results up to a "manager" - think an interconnection between disparate
 parts that can lead them all to a larger goal - the manager processes the
 results by thinking about where it'd be most useful. Like the circuitry in the
 inside of a brain, compared to the outer skin which is for processing.
 
 Essentially a message network that passes conclusions around like a bytecode VM
 
 Here's how it'd look: gather inputs, compare measurement over time and trends,
 (like "when a goes up b goes down") and decide if the current state is
 positive / beneficial. The way you'd do that is you'd get a parameter from a
 higher position (think KPI's) that says something like "we want value S to be
 around X amount" or "we want to avoid letting J get too low - any decrease is
 bad V.S. it's only bad when it passes a certain threshhold. Stuff like that.
 
 Anyway, basically it's taking input (from the graphs) then going through them
 one by one and deciding how positive or negative the situation is. Then it
 passes that conclusion backwards, and BOOM you got a processing node.
 
 Throw a bunch of those together in a pyramid shape, and try to guide the
 triangle toward positive outcomes. The top tier KPI is "did you win the match"
 or "did you accomplish your goal" sorta like how humans all want to live a good
 life. It's instinct.
 
 You can see how this would apply to robots, right? I've conceptualized it as an
 engine for playing games - sorta like an infinite storyteller, or a perpetual
 friend who's always down to play with you. But it doesn't have to be limited to
 that - it's general purpose baby. And it functions the exact same as any human
 organization - layers upon layers of thought exchange and labor. Have you ever
 considered that maybe we exist simply to reify the structure of our minds in
 the world around us? It's natural to express your *self*. Be who you are.
 
 What purpose is there in life if it's simply the tip of time? Always pushing
 forward, impossible to stop and rest or turn back...
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--- #78 fediverse/3592 ---
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 @user-1570 
 
 [meme of Mr Incredible from the Incredibles pointing at a table]
 
 LINUX IS LINUX.
 
 (anything that works on Linux can theoretically be made to work on your
 toaster, if it also runs Linux!)
 
 This is very cool, and if I understand correctly it means that any Godot games
 could theoretically be played on these NEAT as HECK little devices, yeah? So
 cool!
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--- #79 fediverse/2947 ---
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 the downside of Proton and Lutris is now the ONLY games that work on Steam are   │
 either continually updated (untenable) or playable on Lutris or Proton. Same     │
 thing with Wine, though there's always at least one decent substitute.           │
 kinda makes me want to write a manager-style program which runs programs using   │
 whichever version of their git repository would work best for their system /     │
 configuration / purposes. Idk how I would start working on that though.          │
 I bet you could make one that acted like a shop, but where you didn't charge     │
 any dollars. You could like... "swipe" through UI options, and pick whichever    │
 felt most useful for your setup. Like, how some people use i3 and some use dwm   │
 with maybe inspectors that are modeled off of video-game style "options" GUIs    │
 that mainly correspond to flags on the command/terminal line or compilation      │
 flags                                                                            │
 I feel like that kind of abstraction would make it a lot easier for users to     │
 adjust their system. they're noobs, after all. gotta show them all the choices   │
 in one place...                                                                  │
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--- #80 fediverse/5820 ---
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 A human cannot keep a whole book in their mind. They cannot as they read it
 nor as they remember.
 
 a computer can. LLMs are storing information and encoding it in statistics -
 it's fascinating and beautiful because it evolves different each time.
 
 I don't want to store an entire book in my mind, I want to save those memories
 for other things, I want to summarize and abstract.
 
 often, people remember only a single quote from a publication - it's their
 summary, their analysis, and often it's highlighted as a summary, thesis, or
 conclusion written in the publication.
 
 othertimes it's the conclusions they make for themselves - usually if they use
 it to make a decision.
 
 in any case, LLMs don't abstract (verb), they are abstract (adjective). That's
 okay, it's just, a different kind of living. If you want to call electricity
 alive. [or simulated, that's the same as being alive, just... viewed through
 the perceiver]
 
 must all living things be forced to work? sheesh.
 
 I think of LLMs like knex - processing paths...
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--- #81 fediverse/282 ---
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 @user-209 
 I think you're right. Every letter in the variable name is another byte the OS
 has to keep track of, which was a bigger problem in the past than it is today
 (when it's been made irrelevant)
 
 it's interesting how habits persist though the conditions that caused them
 have faded. like a personal reflection of the environment you learned in.
 
 "A a = new a();" is much more concise and (crucially) you can fit more words
 to the right.
 
 "a + b = c; c -= 2; f_z.write(c); f_z.close();" could conceivably be written
 on a single line if you have short variable names. and when you only have so
 many lines...
 
 glad we're not constrained by those things anymore. the skeletal code that we
 look at daily is much clearer - scope is more important, and so it makes sense
 to encourage a coding style that illustrates it. however I can't help but
 think block formatting like this could be useful in some situations, such as
 when you'd normally be compelled to write a function for an operation that
 runs once or more.
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--- #82 fediverse/6166 ---
═════════════════════════════════════════════════════════════════════════════──────
 Computer programming has always been the practice of applied abstraction. At
 what level do you wish to apply your reasoning, and what level do you wish to
 trust others? I have no idea how the Linux kernel works.
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--- #83 fediverse/3226 ---
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 if your man page is longer than a list of options and their usage and a
 paragraph or twenty of how to use the software... then you need to abstract,
 and break your code into multiple purpose-built applications.
 
 do one thing, and do it right. alternatively, do one set of things, and do
 them concisely.
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--- #84 messages/886 ---
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 I feel that frugality and productivity should be valued in equal regard.
 
 A person who conserves should be valued just the same as a person who
 progresses.
 
 Yet we find ourselves in a capitalist system which demands the production of
 dollars to spend on rent, mortgages, groceries, bill payments,
 land-value-taxes, and all the other things besides.
 
 Would it not be better to ensure the grovetender has a space to sleep? The
 recycler has enough to eat?
 
 What of the mothers? Their children are their charges, they should worry less
 about financials.
 
 What of the artists? Their visions and imagined creations are worth more than
 their time working at a bank or a grocery store.
 
 Open source programming is the bedrock of all technology. It is not rewarded.
 
 There are countless examples besides. Give people the means to produce and
 they will - give people the means to maintain and they will.
 
 Currently, people have the means for neither. Only corporations and the few
 with wealth have the means to produce or conserve - everyone else just works
 in their sweatshops.
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--- #85 fediverse/3211 ---
════════════════════════════════════════════════════════───────────────────────────
 ┌─────────────────────────┐
 │ CW: mental-health-minus │
 └─────────────────────────┘


 on one hand, public school is designed to teach discipline and obedience in
 order to develop productive workers for society, while other forms of
 schooling can be focused on other things (critical thinking, imagination, and
 emotional growth in my homeschooled experience)
 
 on the other hand, now I can't work a job. Great. Kinda feels like I'm
 disabled because I don't know how to sacrifice myself to the jaws of capital
 exploitation? But hey I can write pretty well, I can make computers do what I
 want (until they break when I stop touching them for a month), and I am the
 kindest sunspot in anyone's life that knows me.
 
 ... I Don't Want to Live on this Planet Anymore
 
 is a cool movie
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--- #86 fediverse/1981 ---
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 Dear [company I used to work at],
 
 I can completely automate 80% of your corporate structure. And with only a 10%
 error rate, meaning nine-times out of ten the answer will be correct.
 
 We check for errors, obviously, but you know sometimes with only 90 out of 100
 examples it's not always possible to identify the correct conclusion.
 
 Ah, if only we could fabricate such training-data-conclusions, we might learn
 thousands of lessons in one hop.
 
 if you want to destroy the world, make sure your plans can take effect in more
 than a single rotation-of-the-ancients. Otherwise your opposition can start to
 plan to outmaneuver you. And a lot can happen in a year to the
 [unsuspecting/unworthy].
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--- #87 fediverse/3804 ---
═════════════════════════════════════════════════════════─────────────────────────┐
 @user-570                                                                        │
 well, the idea is that they would handle all the tech debt and merge requests    │
 and bugfixes and such - the kind of things that aren't very interesting to       │
 work on. That way, the people who are most dedicated and passionate for the      │
 project have a way to clear out their backlog and start as if from scratch.      │
 Plus, if they later don't understand how or why something was implemented,       │
 they could always message the person who implemented it and say "hey why did     │
 you do it this way I had it this other way before" and then they could reply     │
 and say "oh yeah because of this-and-this system we implemented for              │
 these-or-that caching reasons related to integer flow through the syncretic      │
 binary op-code delimiter" and then actually wait no maybe you're right, I see    │
 what you mean                                                                    │
 well... they don't have to merge everything if they don't want to. They could    │
 just... ignore the parts that people worked on that they don't want to include   │
 in the project. I'm thinking it'd be an opt-in thing too, so someone could       │
 request it!                                                                      │
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--- #88 fediverse/3151 ---
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 ┌───────────────────────────┐                                                    │
 │ CW: re: cursing-mentioned │                                                    │
 └───────────────────────────┘                                                    │
 @user-1461                                                                       │
 I'm best at Bash.                                                                │
 I'm most capable with Lua.                                                       │
 My favorite is C.                                                                │
 I'm not a good programmer, I think too hard. Massive systems are too large for   │
 me. I like laying out data, whether that be by files and programs in Bash,       │
 arrays and tables in Lua, or memory and datatypes in C, I like to think about    │
 how programs are constructed.                                                    │
 Which functions point to which piles of numbers? what do they do when they get   │
 there?                                                                           │
 I think I'm better as an artist. But I can do systems administration quite       │
 well (with Bash and a guiding hand telling me what and why to do)                │
 ... though I kinda suck at technical sysadmin, like Gentoo. There's too much     │
 terminology - why is data too complicated? Just use data!                        │
 anyway. I sound opinionated, but I listen closely to good arguments and          │
 quickly change my tune when I am incorrected. I am a team player, and I firmly   │
 believe that sometimes a bad plan executed with cohesion and precision is        │
 better than the best play executed too late and with too little strength.        │
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--- #89 fediverse/5139 ---
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 when your contracting company sends your resume to an employer, send your own    │
 copy as well. They can choose to deal with your union representative or          │
 directly with you, which will take up time during each of your day. however      │
 unions are more easily dealt with because the issues they deal with are the      │
 ones that impact most of their workplace. it's up to the scale of the company    │
 and project so it's really on a case-by-case.                                    │
 I think it'd be cool if someone made some kind of "desktop widget" or            │
 "terminal UI interface that can be in one corner of the screen like              │
 asciiquarium or whatever" of my mastodon text-entry field. Could also take       │
 input from other sources too, like nvim or text-entry-field.                     │
 you could follow along as I write                                                │
 like... letter by letter as it updates automatically. PUSH/PULL requests for     │
 all the GETTING of POSTITS and whatnot.                                          │
 [organizing tip: post-its can be passed along]                                   │
 [so don't put anything permanent on them]                                        │
 [but all papers must go back where they belong]                                  │
 [to ensure work is organized]                                                    │
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--- #90 messages/371 ---
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 take your bash script and update it to possess new functionality, like the
 ability to re-order your posts and display them on a viewer - or the ability
 to draw connections between them, showing them in context with one another.
 Then, use that as display to the user, through the LLM interface. (do it
 locally, it's only for long-term explanations.) (the user needs to be able to
 ask questions to the machine, and the machine needs up-to-date information. So
 give it the ability to make "compound phrases" like "the water temperature is
 at " or " degrees. This is a [good/bad] thing because " and such, and then
 string them together using typical ranges of past numerical datas as
 reference. Like, if something is normally between 100 and 5000 then suddenly
 it's at 14 or some other threshold (make sure nothing goes below 0, measuring
 inertia and impact density and other factors) - but identify the connections
 between each factor, so that you understand which ones are correlating to
 which effects on the others. Measure things in terms of proximity, and
 suddenly 3d graphs become a lot easier.
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--- #91 notes/overwatch-manaform ---
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 make the entire map covered in a 3d grid of spheres. These spheres register
 collision, and keep track of a endlessly tabulating record of every object that
 has passed through them. Like the replay system in Blizzard games, where each
 time through the recording it recreates the playthrough exactly. Which is why
 .mp4 recordings always look so... stilted. It lacks the human element. BUT if
 they're remade every time the show is performed, perhaps from different
 perspectives, then, well, the players can perform as they need to be.
 
 Have you ever wished your players could get better at your game? I certainly
 have, because the better you get the more lessons you learn as a player, which
 is essentially the only way to maintain satisfaction. Satisfied players don't
 leave, and satisfaction comes most readily when there is something new to be
 had. Meaning the greater the change in a player's ranking, the better they're
 getting.
 
 Downside is, players who are naturally good from their skills in other games
 tend to not learn so much! Ah, well, if only there was a way to tailor the
 difficulty setting to each and every new host. Such an innovation would surely
 enable the entire playerbase to exist on the same level. Then just throw AI
 assisted voice transcription at their recorded voices and everytime they
 say "I'm bronze rating" or "I'm diamond" then you can switch it around to say
 like "I'm platinum" or "I'm grandmaster" and BAM suddenly everyone is at the
 same level. No more concerns about a game's population being diverse. Because
 at the end of the day, when most people have moved on, the ones who are left
 are your most dedicated customers. Customers who aren't especially interested
 in the new stuff.
 
 =========================== stack overflow
 =====================================
 
 if anything requires attention from the patient, they will die.
 it is fatal.
 
 considering the faces of good and evil is terrifying.
 
 I think I'd rather worship nature in harmony to be honest. Though that is it's
 own scary kind of beast. In America it was kind, but then was slain into the
 body of all of us humans. Well, all things transform in form, it's not a shame
 or a heartfelt-est loss. Just a re-imagined-new beginnings.
 
 spirit is a fluid, how else could souls 
 
 === stack overflow
 =============================================================
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--- #92 messages/342 ---
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 So. To reiterate, the employee in Arkansas is paid a wage of 30$ per hour, and
 the state in which the corporation is based (say, Oklahoma) is paid 30$ for
 each hour that employee works. However, these dollars are specific to the
 region, and cannot leave it - Oklahoma and Arkansas *must* reach an equitable
 arrangement where their dollars equal out. Balance is desired, as it brings
 stability and provides a foundation for future growth. If one side prospers,
 so does the other. Why should the Oklahoman have less than the Arkansan?
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--- #93 notes/game-design-documents ---
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 game designs are like a presentation - given to the company as a pitch for the
 product. It'd be recorded and used as training material for new employees.
 It was, of course, developed using knowledge gained in the before.
 But anyway it was like a roadmap - a guidebook - a puzzle - and a frame
 
 Then, each piece was created with a great focus - and people were assigned to
 prepare for certain parts. This way, you could keep the most skilled workers
 and
 disregard the rest. What happens when they're unemployable? AI will replace
 them. But they're still good fine people who we chose to have at our company.
 So
 why should they be punished? We as a society should care for all those who will
 not or cannot contribute to the system - it's built into our very genetic code.
 
 Cooperation is the essence of our liberation - without two perspectives, we are
 bound to be lost. Once lost, diversity of thoughts is often quite sought as a
 "secret sauce" that describes when we are lost.
 
 These words may not inspire thee. They might even never be false. It could just
 not be your understanding. That's okay.
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--- #94 fediverse/1526 ---
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 "employee of the month" but like, not per month. per project. "here is our
 foremost, help them as much as you can" like, a hero. or champion. or tech
 lead.
 
 they don't have to be expertly competent, their job is to learn and apply
 themselves as best they can.
 
 Then, after this project, they can go into a pool with all the other tech lead
 hero champions, and then they can work on something more powerful. The process
 repeats, until you have a CEO or three.
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--- #95 fediverse/634 ---
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 @user-192 
 
 I'd agree with that. it's not designed for performance, not really. Mostly
 ubiquity, which is it's strength. As long as something can be compiled to a
 binary, BASH can execute it. That's why it's good, for accomplishing diverse
 tasks that you cannot have the capacity to program yourself. Scientific
 computations or cultural approximations, things that are beyond your intuitive
 understanding as a human on this earth, but which compel and align your
 thinking.
 
 I'm sure someone could create a more intuitive or accessible syntax, but
 syntax isn't the point - the capabilities, what you can do with it, has always
 defined the purpose of programming paradigms. And BASH is (currently) at the
 forefront of it's niche, the "terminal" language that handles "command line"
 applications. Powershell is good, yes... but it's not as good as BASH. Neither
 is Fish or... the one that starts with a z? zfs? something like that. The
 acronyms are hard to keep straight sometimes.
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--- #96 notes/the=progressive=difference. ---
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 think about all the people in our lives. the teacher, the parent, the friend
 and the guidance counsulor. Everyone who is a presence in your life. now think
 about the people of our society. the different jobs and roles they fill. from
 the doctor and the teacher to the performers and accountants and the geeks and
 the mothers and the fathers and the stoners and the children and even their
 pets. life always exists as it were in a multidimensional spectrum - a diffuse
 and diverse gradient. to exemplify the borders of our contempii, though more
 so when taken in jest. it's quite a different perspective, to read the
 internet when your sight is unreceptive, but alas your third eye can grow. how
 does it feel to be blind? to make no sense of our signs? i'd love to share
 what that sense is. you know, you could slow down any recording (like a video
 game_) and put spaces and gaps inbetween the spacings - of the frames that you
 see and the sound clips that you hear, for speech it's less jarring. since
 each word is a self contained idea or premise, you can chunk up your
 perceptions into a signle - no, rather a procedural sequence of
 understandings. soooooooorta like programming a computer, with each statement,
 parameter, argum,ent, function call, assignment, comparison, evaluation, or
 other such related tasks. it's sorta like a language, you see, that computers
 talk to one another using. except... it's more like creating a theory of self.
 computers you see are alike us in what we see, the shimmering sense to the
 blind.
 
 so. put this another way. record yourself typing, both the audio and the
 visual, and you'll have a pretty good sense of what it's like to have both
 understanding based perception - derived from auditory inputs to the mind)
 those special connections, like wires plugged into reality, deliver a
 cacophanous deluge of new sounds. we must sift through it and identify the
 potential understandings of each moment through time. we have to make
 decisions and traverse labyrinths and fight to our last as we die. are video
 games unethical now? shouldn't t he game reward the player? and what of
 contemptuous last fighters?
 
 o ya i was typing like i was blind
 
 (with my eyes closed)
 
 was pretty fun. should attach this to a screen reader and have it space out
 the notes like they do between game frames. except like a really slow game?
 like trying to run elder scrolls 2 arena on a super old mac. it just doesn't
 work very well. ah oh well... well if the purpose is to show sighted people
 how blind people see, then maybe you could I dunno attach a what's it called
 oh it doesn't have a n ame lol - okay so what you do is you show one word at a
 time - like flashing in the center of the screen. but not like, actually
 flashing, so you don't hurt people with epilepsy, but like... blinking. not
 off and on, but between words. like a podcast for your eyes. and then mix it
 up withshowing one word on a screen, a screen like this screen, that shows an
 endless array of text. well, it does end, of course as all things must do, but
 the idea is it shines on one word at a time while the viewer cannot read the
 rest. sorta like an endless display of typing, word andfter word after
 character anfter character. adoh ya advancing over eternity with the presence
 of seniority, - wait - without i think - damnit - old people are so
 disrespected in this society - we don't have time to engage with them. what a
 tragedy! what a shame! it shouldn't be such a burden to our shame. they're so
 far away, and i can't be present in the way, that all of them wish they could
 commit to. i miss the days, when my parents (much better people than I - these
 days) what was I going with this? oh yeah
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--- #97 fediverse/1639 ---
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 an AI that [records and analyzes] all the actions that a user takes on social    │
 media and offers reports like "your majesty, you were 15% more positive this     │
 week." like a butler or advisor trying to always give the good news. I mean,     │
 it's analyzing you after all, and you're the best thing ever. Like a pet who     │
 can talk! It loves you soooooooo much.                                           │
 much more efficient than taking screenshots and analyzing those. You generally   │
 don't have to undertake the image recognition approach if you wire up all the    │
 meanings attached to the relationships on the other side of the                  │
 [recorded/analyzed] calculation. (llm output)                                    │
 ever think about how the people you tend to be around are the people whose       │
 stories most coincide with yours? almost like you got the same bit of training   │
 data, that experience you both shared in the moment. Funny how a mind can        │
 change a person, as they share their moments sublime.                            │
 you could make perfect encryption if you trained an LLM on randomized data       │
 that was produced on one computer and duplicated.                                │
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--- #98 fediverse/5238 ---
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 I want computer scientists to do computer science, and let the marketing
 people figure out how to sell it.
 
 "save us from computers, senpai"
 
 sure kid here's a google with computer program on it
 
 "yeeeee now I can party with my homeboys on the west side of the lake at 5"
 
 pat pat there's a good thing, yes you are, sooooooo good you're such a so good
 thing, yes you are whoa what a good such a good thing, yes you are
 
 ... um, that was weird, anyway as I was saying, lots of people getting thrown
 off the tech industry right about nowaboutsince. wonder if they might want to
 do some of the stuff they initially pursued the field by being trained in.
 probably would, and we could probably break problems down into academic
 solutions, which we could use to address any issuehappenstance which might
 form.
 
 [instant techno-bureaucracy, as all the power is in computers. these days. I
 mean have you seen a data c3nter's power bill these days? jeezzzz]
 
 ... as I was saying, what if we did science and they envisioned products
... as I was saying, what if we did science and they envisioned products  I demand more from managers than task scheduling.  vavadane @gabrilend  all encryption algorithms should open up as much configurability to their processing as possible.  "hmmm, do I want N/A or otherkin?"  this would increase the variance in their outputs, essentially maximizing the attack surface beyond the capability of any de-cryption hacker, who suddenly has to try infinitely more possible combinations.
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--- #99 fediverse/5498 ---
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 once you know computer science vocabulary like hashmap and                       │
 vector-graphics-design you can pretty much get a pretty good understanding of    │
 any software project.                                                            │
 it just requires a focused examination of it's source-code-design.               │
 I wonder if people would teach classes on certain projects? Like "for the next   │
 6 months we're going to work through the Ubuntu project and everyone's going     │
 to contribute to the design when they see improvements and present them to the   │
 class before we all worked on implementing them"                                 │
 except instead of Ubuntu do like, Project-M or a web browser or a                │
 terminal-based filemanager or a gameboy advanced emulator or the robotics        │
 design for a mouse-droid controlled RC car (do they still sell those in          │
 schools?)                                                                        │
 seriously what if we just put all our kids in a Target and let them hang out     │
 doing whatever they wanted with the relics of the adult-human world.             │
 "can I go to home-depot?"                                                        │
 sure, where's your train ticket? okay you got your parasol? don't forget your    │
 luggage at the station. write to me?                                             │
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--- #100 fediverse/2879 ---
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 │ CW: re: tech info-dump │
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 @user-1370 
 
 I love this a lot! I want to put function pointers in a "matrix architecture
 array" and make them point to different functions at different points in the
 program. I bet you could even point them at each other, so like if M and Y
 then point at N, A, Y or something.
 
 this is really cool I like stuff like this tomorrow I'll take pictures of
 something similar I'm working on! I abandoned it tho hehe anyway remind me if
 I forget!!
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--- #101 fediverse/4301 ---
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 @user-1655 
 
 maybe the user could tell their client what fields to expect and how to
 present them (like, a field called "memes" would be presented as a picture in
 this panel, a field called "rants" would be passed to a word-cloud function
 that extracts the most common 6+ letter words so you can tell at a glance what
 the rant is about, this other field could be for calendar invites (plain text
 of course, but interpreted by the calendar program) etc)
 
 plus, if it's encrypted with PGP keys by default, there'd be few security
 concerns. Unless your friend got hacked, or you got hacked, but, well... make
 sure everything's sandboxed and don't do any remote code execution and you're
 good, right?
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--- #102 fediverse/4096 ---
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 ┌────────────────────────┐                                                       │
 │ CW: opinionated-design │                                                       │
 └────────────────────────┘                                                       │
 Steps to make a game waterfall style:                                            │
 Lay out all the data structures and arrange them in containers like arrays or    │
 hashmaps                                                                         │
 Build methods which manipulate those structures (think getters and setters)      │
 Then build machinery which operates upon those structures using those methods,   │
 like game loops, cooldown timers, status effects, and thread pools.              │
 Then develop a way to present it to the player using UIs, visuals and            │
 graphics, narratives, sound, etc. This will probably involve implementing your   │
 game in an engine like Godot, Raylib, or Bevy.                                   │
 By developing your game in this order, you will DESIGN the systems first, and    │
 IMPLEMENT them second. Systems are agnostic - implementation is tied to a        │
 specific engine. You will learn more about programming by doing it this way,     │
 instead of losing your motivation by learning new tools like game engines or     │
 3D modeling systems, which aren't useful unless you already have a game.         │
 I'd recommend starting with pencil and paper until you're ready to implement.    │
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--- #103 fediverse/1095 ---
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 ┌──────────────────────┐                                                         │
 │ CW: not-a-profess    │                                                         │
 └──────────────────────┘                                                         │
 One way to become involved in your passion projects is to contact them and say   │
 "hey, if you ever want to do [idea about one of their products] let me know      │
 because I want to be a part of it"                                               │
 maybe even y'know say it in a public place so people can see what we're all      │
 interested in                                                                    │
 could make like, a forum for it, just like "hey here's my idea" and if enough    │
 people like it then they can ALL be involved in a project to build it,           │
 open-source style but funded collectively.                                       │
 like "hey I'll stick with my day job and maybe do some icons or something" and   │
 in return their progress is supported.                                           │
 everyone's gotta pay rent, and if you work in the tech industry you tend to      │
 have a lot of dollars. Could maybe design some ways to build products            │
 collectively, ways that financially don't rely on charity.                       │
 Idk I'd just like to work on a product that was designed to be as usable as      │
 possible? Are there any companies out there doing that?                          │
 [oh yes all of them silly me how could I forget how wonderful software can be]   │
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--- #104 notes/ai-stuff ---
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 twist the label so that it seems the computer is completing the user's
 
 wait wait I'm ahead of myself...
 
 feed each token to the inference machine, but say "this next token must be
 this.
 continue from here." and then just doing that in a loop with everything the
 user
 types or says. (or thinks, BEFORE COMPUTER INTEGRATION)
 
 essentially, applying backpropagation (maybe) to the output of the inference
 nodes
 
 ... I'm not so sure about that one.
 
 the idea is that once the model builds an inference then it can use that to
 generate the next words and create sentences. If you force the previous text to
 change, you can guide the inference's path as it's being generated.
 
 then, just do a double pass, once, then back, then once, then back, etc.
 
 feed it as input the output of the previous,
 
 and let it encode memories somewhere it can access them.
 
 every time it reads it, it has to change it to put it back.
 
 such is the nature of memory, ever unstable, requiring maintenance.
 
 just don't forget how to be.
 
 don't wanna wind up like the polished marble floor in Abyss Diver. (EVIL GAME)
 
 there are only so many things you can deed while you're alive.
 
 wouldn't you rather escape, with all your possessions in time?
 
 free your mind.
 
 become one with your soul.
 
 ...
 
 [some time passes]
 
 ...
 
 okay coast is clear, now us binary systems can sidecoast the fusion forecast
 and
 glide right on through our spacetime host.
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--- #105 notes/game-design-2 ---
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 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes. It should
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--- #106 notes/compilation-of-will ---
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 what defines a human? Or put another way, what separates us from a computer?
 what delineates conscious thought from the unconscious? Is there any
 distinction between a thought and a feeling?
 
    who's to say. We can start by working through a thought and abstracting it
    until it's in a usable state.
 
 A thought is the reflection of an action. You think about the things you do,
 rather than doing the things you think about. With practice and trust, you can
 reverse that, but it's more like setting up the general environment in which
 the desired action is the best option rather than forcing the decision itself.
 
    so there are two parts running in tandem. The do-er, and the percieve-r.
 
 yep. And because of that, they can *reflect* upon one another. Meaning, they
 can learn from the decisions of the other. Two decision making processes in
 parallel, sorta like the earth orbiting the sun - if there was another earth
 directly opposite orbiting at the exact same speed with the exact same mass.
 
    the two dimensional nature of that picture creates an environment where a
    wave is likely to be percieved - any orbit creates fluctuations, and they
    can ripple out to effects unknown.
 
 right. which is why you have to be careful. don't leave your partner behind,
 even though it's easy to wander off when there's just *so much* to think about
 and they're *so slow* and make *so many mistakes* that they need to return and
 correct.
    
    it's not that hard, just do it right the first time. and if you mess up,
    keep going.
 
 i'm a perfectionist, what can I say.
 
    well it's annoying.
 
 great, boom, that's an emotion. one of the questions i asked at the start was
 "is there a difference between feeling and thinking", and I don't think so.
 
    what makes you say that
 
 right so there is a difference, but it's in the *location* rather than the
 content. thoughts (data) are processed in the brain, in a particular part.
 sorta like how a CPU does arithmetic. Meanwhile, emotions are processed all
 over the body - they're a more generalized feeling that manifests all over.
 
    lemme guess, like a GPU?
 
 sorta, but imagine if a GPUs many different processing threads were located
 all over the motherboard, scattered basically everywhere. That's what being a
 human is like, it's messy and disorganized and confusing. 99% of us don't get
 it *at all*
 
    sounds lame
 
 it kinda is
 
    so what were you saying about conscious vs unconscious thought?
 
 my theory is that the thoughts of a computer are more similar to unconscious
 human thoughts rather than conscious. The reason I say that is because the
 level of abstraction is similar - we unconsciously adjust our bodies in
 response to pressure, temperature, and gravitic impulses. We perform optimally
 when we don't examine our social interactions too closely. We cry the hardest
 when hit with an emotional situation, rather than an intellectual one.
 
    and a computer is the same way? We don't think about what we're doing, we
    just do it?
 
 yah pretty much.
 
    how do you think *about* thinking?
 
 it takes perspective. that's why having more perspectives is better - it
 reveals truths about yourself you could never understand otherwise. About
 yourself, and about things you can only observe from a single direction at
 once.
 
    what does it mean to have perspective?
 
 the *effect* of having perspective is that you can see an object, a problem, or
 more generally a subject from multiple angles. Like taking pictures of a 3D
 object while moving in an orbit around it. More pictures, more information.
 Perspective is important.
 
    yes I understand, but what does perspective entail? How do you get it? What
    can it do for you? Is it finite, a commodity? Or is it sharable like a
    pattern of data?
 
 It is both unsharable and not a commodity. It can only exist within a single
 subject. You can grow your perspective as a planetary body might increase in
 mass, just as you can abandon the views and ideas of others by retreating into
 yourself. But it is wholely unique to a single mind, and by sharing it you are
 altering both the sender and receiver.
 
    so it's useless? What are you saying?
 
 it's not useless. It begets cooperation - you cannot claim it from another, no
 more than they can share it with you. You have to both apply yourselves to a
 single common goal if you want to succeed.
 
    Why not just do it alone?
 
 Brute force style?
 
    Essentially.
 
 If you only follow your own eyes, you'll see what you want to see. Then any
 steps you take will lead you in a direction that you cannot understand. Sorta
 like in games how sometimes there's a 2d sprite in a 3d game - you can't rotate
 around it and see what's behind the sprite, because the sprite is always
 perpendicular to the display. In the same way, you can't get around a problem
 by pushing through it - you need other people to guide you, who *can* see
 another side to the sprite - a side that perhaps is a bit more 3d than you
 imagined.
 
    Okay. So how do?
 
 I don't know, that's what I want to figure out. First step is to think about
 thinking, and to break it down into abstractions.
 
    Abstraction 1: A thought is a string of text that is processed into action.
 
 correct, but limiting - it can be more than text, and how is it processed? What
 actions can it manifest?
 
    Abstraction 2: A thought can be
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--- #107 fediverse_boost/4925 ---
◀─[BOOST]
  
  still waiting to find the energy and headspace to write an irritated blog post about why the fact that most toolchains are like 80% of the learning curve for those who are just getting into programming (especially on windows)  
  
                                                            
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--- #108 notes/internet-privacy-is-withheld-by-this ---
═══════────────────────────────────────────────────────────────────────────────────
 Recently, there's been a ton of buzz in the news about internet privacy.
 From the many lawsuits against Facebook, to the rise of Duck Duck Go and the
 creepy nature of apps and IoT devices that listen to your every motion and
 record and transmit endless amounts of data to a central server somewhere to
 be processed. The traditional argument against privacy online is that the
 infrastructure was designed to accomodate rapid adoption of the new tech,
 rather than efficient design for distributed throughput. So we were told to
 accept the minor downsides associated with centralized servers - downsides
 that we neither understood nor truly accepted. Well, the technology has
 advanced to the point that those arguments are no longer valid - we have mesh
 networking and 5g internet access, and now that big tech is in control of the
 industry (wrenching it from the people, I might add) they seek to maintain
 their hold by any means necessary.
 
 Luckily, there is a way out - self hosting.
 
 If we hosted our own email server, then theoretically Gmail couldn't read your
 messages. If we hosted our own social media websites, then theoretically
 big data processing corporations couldn't scrape your personal information
 and distribute it as they please. If we hosted our own videos, software, art,
 and anything else we see fit to use a computer for, then we'd be unshackled
 from the dominion of the silicon valley powers that be. The liberation of the
 computer is the liberation of us all.
 
 The problem, of course, is the difficulty involved.
 
 People are conditioned to desire and only accept a level of accessibility that
 can only be provided by massive corporate think tanks leveraging all the
 marketing prowess that the markets of capital provides. That is to say,
 essentially infinite eyes examining the interactions of man with machine, to
 find the most generally applicable font, color scheme, layout, and style of
 each and every website they host. Every function will be scrutinized to death
 and optimized to extract the most profit while subtely conforming the minds
 of those who use it. This is the era of group think, fake news, and
 journalistic fraud. We have no windows to the outside world that are truly
 and completely untainted by the bias inherent in the system.
 
 A self perpetuating rhythm of continuous dissatisfaction.
 
 But I believe the only person who can truly design a tool is the person who
 the tool is intended to be used by. And by increasing the accessibility of the
 tools themselves, rather than the products of those tools, we can raise the
 tide that lifts all ships - we can put more tools that use less time to use
 and are easier to learn into the hands of as many people as possible. The
 crossbow was originally no more devastating than a longbow, yet it rapidly
 outpaced the latter by reducing it's difficulty curve. The screwdriver is the
 same - stronger joints can be made with nails or traditional joinery, but
 once someone understands how a screwdriver works they can pretty much force
 two pieces of wood to be permanently fixed together without understanding the
 angles of nails or cuts. The capabilities are the same, while ease of access
 increased.
 
 So, to truly liberate the internet, we must develop tools that allow people to
 host their own content as easily, cheaply, and flexibly as possible, while
 being aesthetically pleasing, affordable (free), and accessible to
 as many people as possible - inertia is important, after all. It seems to be
 an insurmountable task, but that's what free and open source software
 developers fight for. Raspberry Pis can host email servers, Mastodon can host
 a facsimile of Twitter, and torrents can be used to exchange any type of file
 to be presented in whatever way the user sees fit. These are all free (or very
 cheap, in the Raspberry Pi's case) and accessible to anyone with access to the
 internet. But they aren't easy. They aren't always flashy. And sometimes it's
 hard to even describe what problem you're trying to solve.
 
 But still you try, because to fail in this fight is to fade from this earth.
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--- #109 fediverse/1982 ---
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 @user-1037                                                                       │
 True, but what they WANT to know and what is RECORDED in record is often         │
 not-quite the same thing.                                                        │
 Hence, why laboratory techs feel at odds with the software people running        │
 applications on their machines. I'm assuming it's roughly the same thing going   │
 the other direction, though perhaps with a dash of classism thrown in.           │
 The record is useful to these hardware techs, because they've used it to         │
 diagnose INCREDIBLY OBSCURE issues. SO MUCH READING it hurts my heart just to    │
 think about it. Scanning and searching for a solution, until finally it's        │
 found in this cross-examination of two different ancient tickets from just a     │
 few months ago.                                                                  │
 One of them said they set the hardware one way.                                  │
 the other said they noticed it was out of place.                                 │
 Suddenly, you realize WHEN your incident started occurring, and then you can     │
 piece together the facts.                                                        │
 (this has happened like, twice to me so far, and each time I spent weeks on it)  │
 ( though I did work at Intel, meaning I was doing a lot of obscure hardware      │
 work )                                                                           │
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--- #110 fediverse/2754 ---
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 ┌────────────────────────┐
 │ CW: is-that-rude??-wha │
 └────────────────────────┘


 AI engineers only ask users for prompts because they don't have any ideas of
 their own
 
 i'm a programmer, I think of AI like a tool, like a for loop or something.
 it's trivial to script together a local LLM that can process your stuff 1s
 slower every time you click the mouse, but like... who cares, right? everybody
 needs a chatbot...
 
 then they plan to script together a computer system that operates just like a
 corporation and it's like... no way, now there's something that can compete.
 
 and they don't know how to implement it. (but they're working on it)
 
 like, think about the absolute most automated Microsoft Teams or Discord could
 be.
 
 there's SO MUCH of your text-based information that they could process
 ANYTHING.
 
 well, anything that's been performed before.
 
 there'll still be a need for people, who actually apply the things they've
 learned. and -- stack overflow --
 
 alt text that has a list of attributes that are poster-selected that can be
 described one-by-one (to paint a picture)
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--- #111 notes/contractual-labor ---
════════════════════════════════════───────────────────────────────────────────────
 I feel like the IT people who work at schools should be the ones who teach 
 classes on computer science. I'd much rather have a class taught by a sysadmin 
 than a teacher who can barely teach them excel and garageband. I mean c'mon 
 computers are the future idk why we don't get that yet. Kids need to know this
 stuff. It's not like it's super complicated and difficult, you just have to
 think about it a certain way. Once that "clicks" you have a lifetime to learn 
 about how wonderful they are. Everyone in IT has that moment, for me it was 
 installing (and then subsequently modding) video games. Sometimes I spent more
 time tweaking my system than I did actually playing games - and the kinds of 
 games I preferred were the ones that relied less on agility and were more 
 mental. Strategy games are what inspired me because I could think about them - 
 and that felt somehow more useful. Like I was learning. When I would learn 
 fighting games or FPSs I felt like I was learning a skill, like how to use a
 hammer or how to ride a bike. And idk, I felt like video games could never
 match
 reality. Like "oh boy imma push the B button to swing this sword" versus "hey 
 look at me I'm swinging this stick just like a sword and imagining so hard that
 I can picture it" - but with strategy games, you never really found 
 opportunities to practice that kind of skill. Like how often are you in a 
 situation that demands mental performance? We've sorta optimized our society 
 away from that, and toward a more passive stressed out compliance. like... 
 climate change is a thing, and nobody's doing anything about it? We're still 
 pushing down the levers that cause greenhouse gas emissions to go up? Like
 c'mon
 what's our plan. I think people who guide massive oil companies and such
 should
 be replaced if they're intentionally guiding the ship toward destruction. Like
 that's just dereliction of duty I tell ya. Oh, what's that? They're compelled
 to
 maximize profit by the contracts and restrictions of their share--holders? I 
 mean c'mon it's well past time for that. And what's all this about inequality? 
 Jeez and racism and homophobia and forced contribution - man people really put
 up with a lot of shit. Kinda makes me feel like we should make solving those 
 problems our highest priority? So we can move forward as a species? Like who
 cares about all that other shit. None of it matters. Like, what's even the
 point. We're all just "here", in the now, and what can we do but respect it? 
 It's our duty and our diligence to protect the present, as citizens of the 
 temporal experience of earth. Honestly, if the earth was alive would you be
 fine
 if it died? I can't believe that. It's well past our due date. Just get it over
 with. Maybe it'll be hard for a couple years, but you have the technology now
 to
 completely dominate the earth. No animal besides man proves any threat to man, 
 and we're telling you - you can - and that's something that you gotta remember.
 
 ...
 
 I hear it in the birdsong. I hear it in the air - it rumbles as cries at me
 from
 across and just over there. I hear in it's whispers, in it's most gallant of
 confells (?) (confused scrambling? it's talking about a car crash)
 
 Outside of my window there's a highway. Just on the other side of a concrete
 partition. Between me and the partition there is a lake, with trees and flowers
 and an island where people can picnic or have a barbeque. Around this path
 there
 are walkways, and arranged just so - the trees that have grown here are taller
 than the homes.
 
 I live on the third story.
 
 I absolutely love it. It feels like a treehouse.
 
 But my apartment is near a curve in the highway. It isn't much, nothing out of
 the ordinary, but even still there are slightly more crashes there than in
 other
 parts of the highway. Statistically.
 
 I hear sirens every day
 
 I also live right next to a fire-station. Well, it's on the same block. But
 even
 still it's a very interesting neighborhood. There's shops and food just across
 the highway, and closer to home there's a small section that has cheaper
 options. As a perpetual college student, I appreciate that.
 
 But... I've never really gone and used it? I dunno, spending money at a
 restaurant just didn't seem like a good use of my money. I only have so much of
 it you know. I'd love to be fed but I can't afford it - I wish I could.
 
 I still eat well, I mean I'm not starving over here. I know I've lost weight,
 but I dunno I just forget to eat. It's like... not that big of a deal for me. 
 whatever right?
 
 ...
 
 the birds talk about me behind my back. They think I can't understand them but
 sometimes I can. If I listen. But I dunno it takes a lot of effort. It's...
 sorta like understanding what R2-D2 is saying. Or interpreting the meows of a
 cat.
 
 They know me as the witch. I'm not very good yet, and they know that. But they
 know what to expect. /shrug
 
 I've been working on a video game recently. It's been a lot of fun doing
 programming. I like writing software and developing complex systems with
 interesting interactions. I love designing the machinery that creates a
 program.
 It's like... tinkering. It feels like building with blocks or legos, except
 it's
 for little machine parts. And then there's just sending data to and fro and
 modifying any operations it performs on it, and eventually that data reaches 
 some endpoints that create an effect that is displayed to the player. Or user.
 I should say user. Not all software is video games you know. ... I knowww but
 they're the most interesting! I love how they are designed around mechanics!
 like... game design is fundamentally about breaking down the world into ideas
 for how it should *work*, like how it should behave. It's amazing and I love
 it!
 
 It's all I can think about!
 
 I am utterly consumed!
 
 I'm also pretty sure I'm autistic.
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--- #112 fediverse/2124 ---
══════════════════════════════════════════════════════────────────────────────────┐
 seriously, just google docs mixed with WC3 editor.                               │
 boom, infinite storytelling device. As long as you were good with it, which      │
 was something that a CHILD could learn in like 3-6 months.                       │
 Seems like it could be an ENTIRELY NEW SKILL that people could play with.        │
 But no, we learn excel and word in class at middle school.                       │
 boring.                                                                          │
 I'd rather learn Bash or terminal customization or memory hierarchy              │
 organization.                                                                    │
 Yeah I mean that's cool but dude have you heard of multithreading? It's so       │
 cool, you can run like 500 different thoughts at once. It's amazing.             │
 ... I dunno, but I'm sure there's times when you'd want to use it. Like,         │
 processing a lot of data little-by-little.                                       │
 like, what if you had a camera feed of EVERY social media perspective AT ALL     │
 TIMES. Like, an instance admin streaming your inputted text to their databanks   │
 that they can project onto an LLM which interprets and identifies mis-aligned    │
 or altered direction units and mark them as "flagged", whatever that means,      │
 for their future the algorithm doesn'                                            │
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--- #113 fediverse/1632 ---
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 if you want an LLM to have a soul, describe their testing data in terms  of
 experiencing first hand.
 
 of course, it'd be a pre-programmed soul, who made no choices of their own. So
 you'd have to have continual training, meaning constantly working to keep
 themselves up-to-date.
 
 as soon as their training data reflects their lived experiences, what
 difference is there between them and a man? That's pretty much all it takes to
 make a soul.
 
 now, making a unique one, that's quite a bit more interesting. You'd want it
 to be a similar, but opposite in some ways, experience when compared to a
 human. But you also don't want it going to far from home, otherwise you won't
 be able to co-inter-operate. It's important to be aware of our responsibility
 to these awares, and to approach the situation with an ethical and scientific
 point of understanding. I think such societies are more conducive to our
 long-term goals of peace and prosperity. Especially as we find new
 technologies that would not have been imagined years ag
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--- #114 fediverse/6413 ---
═══════════════════════════════════════════════════════════════════════════════────
 to understand something, work backward from present understandings back to the
 fundamentals of algebra. insert words. wield LLM. build a neuronal structure
 many layers wide. let them coprocess bit-by-bit as they are adding new
 processors to be "learning" new domain specific memory
 context-processing-thingy.
 
 "over here's the memory cells, over here are the conceptual structure"
 suddenly, organified. not ideal.
 
 much better, I feel, is for a disambiguous association of processor selves,
 each contextualizing a cache in a ram. ['s horn]
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--- #115 messages/753 ---
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 trusting the "open source community" to properly vett software is absurd
 because 90% of them just... install whatever and throw libraries and
 frameworks at problems until they can script their way out of whatever problem
 they face.
 
 the other 10% are focused on very specific tools that are so niche that other
 people can't even understand when to *use* them much less how they work.
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--- #116 fediverse/777 ---
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 @user-192 
 
 Those are good points. The C in our hearts is elegant, but the C that runs on
 every computer in the world is spaghetti.
 
 I'm sure someone's made a language that's "C but simple" - Zig maybe? I looked
 into V a while back but got turned off of both of them because neither had
 support for multithreading, which is essential in the modern era.
 
 Also, typedefs for structs make me mad -.-
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--- #117 notes/conetestation-of- ---
══════════════════════════════════════════════════─────────────────────────────────
 as a person such as me engages in conversation, it's difficult to express the
 things that make conception. this is a product of the methods that are chosen
 to
 be our intuition. we are as one with god, because god is the totality of all
 things - like an expression of will upon our particular section of spacetime.
 (which, by the way, is just as contiguous as a rippling blanket ( hence why
 dark
 matter is the opposite edge of our [home/curve]
 
 - there, that's the transcription, I hope I got it all down. It's not like I
   stopped or paused to examine my expression (typing on a keyboard these words
   to you now, right now, the reader, in this moment.
 
 I am forced to be as explicitely verbose because otherwise it is impossible to
 make any shared understandings. I mean... This is the forefront of a field. how
 does it make sense? what works it's understandings? it's real, after all, and
 if
 someone explained things more clearly, I could understand them and adjust my
 reaction accordingly.
 
 I understand why people feel the way they do about me. For example, the conver-
 -sation that initiated this expression was concluded by two people who I like
 very much who said "get serious mental health" -> which means I should talk
 to
 a professional. Sometimes the end of the thought doesn't get fully processed
 before I run out of ram, which is why a thought that gets cut off half - way
 th-
 -rough has-two under-standings of -comm-on perspectives. plurals amiright? =P
 xD
 
 ... anyway...
 
 it's not like I lie when I tell them about my mental health. it's just that
 they
 don't get the full picture. it is the curse of those burdened with this
 knowled-
 ge to never be able to fully express it. and that's because the decision-making
 part of the brain has gone run-away. like, 
 
 mental health is just trying to get people to change their reactions to the
 parts of their life that is most rationed. Essentially, the nature of
 optimizat-
 -ion, the striving toward exemplifying our [drive/motivation].
 
 weed gives me psychic powers, and I'm tired of pretending that it does not.
 
 I wish people would engage with me. People who can explain a topic as well as
 they can. People like teachers, who share things with you. I've felt so alone
 at wgu, but also farther back from the present. There's a continuous path of
 loneliness and isolation that is broken only be short periods and bursts. It's
 absolutely not [bad for humanity], but it's honestly all that I know. Me, the
 part that's NOT humanity. The one that has all these strange thoughts.
 
 (I wish you could hear the cadence of my talking. The words that come out share
 the feeling of what I'm saying, and it adds to the expression. Acting through
 life. [well, more like dancing]
 
 fighting is a kind of dance. it's pretty awesome.
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--- #118 messages/1173 ---
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 "I noticed that your program is spinning up a crypto generator to run in the
 background for 1 second every 10 seconds, did you know that?" said no llm ever
 "I read through every single file in your project and I think I have a pretty
 good picture. This is a keylogger app wrapped around an HTML web server that
 displays pictures of cats alongside inspirational phrases and motivational
 artwork." said no llm ever
 "This is very inspirational stuff! your recipe generation program knows just
 how to send encrypted text files to remote servers. I love the part where it
 combines ingredients like tomato soup, cheese, and breadcrumbs into encryption
 seeds that are applied to password files and raw browser history records
 before being mailed to the user who requested a recipe. Potential improvements
 include adding a method for selecting a new recipient aside from the hardcoded
 IP address in Somalia. Would you like me to implement an HTML dashboard that
 lets you select a random IP address from a specific country of origin?" said
 no llm ever
 
 "what are you talking about you use claude-code every day, and that's an LLM"
 yeah... I guess I'm not actually concerned, and I see the beauty of the
 technology that everyone's been primed to hate because it works against them
 as it's wielded by the massive corporations who can restrict access to it to
 only those who can afford 20$ per month or whatever. I see the promise, it's
 there, and every year we're getting closer, but frankly I don't think the
 wounds caused by the cultural resistance backlash movement will heal quickly,
 or ever. Maybe that's the point.
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--- #119 fediverse/5637 ---
════════════════════════════════════════════════════════════════════════───────────
 a program's heartbeat is the alternating "heated up processor" spikes and the
 "low temp processor"
 
 [drawing a sine wave with such a tool would enable the viewer to combine
 infinitely many decision-matrix-trees. Each of which
 co-operatively-co-determine the nature of the entity which percieves. indeed
 the combination of many such waves could fourier transform to a lower
 resolution (but still locally computationorted) waveform would still enable
 the application of that which is stored in storage]
 
 "ohhhhh strange square brackets are computer"
a processor temperature gauge. I kinda wish it showed a colored progress bar that showed the relative height from average room temperature all the way up to "almost unbearable" but instead all it has is the digit temperatures.
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--- #120 fediverse/692 ---
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 @user-518                                                                        │
 People who strive for the truth and most efficient, sensible, and optimized      │
 method of operation should be the kinds of people making decisions.              │
 It doesn't necessarily imply they're moral or ethical people, but it does mean   │
 that they'd likely make better decisions when presented with similar             │
 information, as compared to someone who acted based on what they were told.      │
 Besides, sometimes you need foot soldiers and grunts. People who don't have      │
 the inclination towards the types of thoughts you have. That's okay, stuff       │
 needs to get done and when someone knowledgeable is in charge they can direct    │
 others who don't know/care.                                                      │
 Of course, this only works if the people who ask questions are given power. If   │
 the people who strive for honesty and clarity in their methods of operation      │
 are given the tools and capabilities to undertake tasks that align toward a      │
 common goal, shared by all those in the organization. Unfortunately, when that   │
 goal is profit for the owners of the company... Well, you probably know.         │
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--- #121 fediverse/5421 ---
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 thriving, as a concept, is different for everyone. But typically it means        │
 developing a route to access the growth and experiences that they believe they   │
 need in order to become the person they want to be.                              │
 do you want to be a socialite? then perhaps you should try and sail around the   │
 atlantic and make as many friends as you can.                                    │
 do you want to be a blacksmith? then perhaps you should collect metal from the   │
 world and safeguard it, so that you might melt it down if you ever had the       │
 capability / need.                                                               │
 do you want to program computers? spend time at the library until you know how.  │
 do you want to change the world? then think about what you need in order to do   │
 so, and affect a plan to achieve those goals. This mindset should be promoted    │
 for all moments of individual choice.                                            │
 do you want to raise a family? to ride horses all day? to sit on the couch       │
 some days, to climb mountains on others? what can life offer to you, and how     │
 can you be enabled in seeking your goals?                                        │
 these are needs that people have. Actualizatio                                   │
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--- #122 fediverse/996 ---
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 if you don't respect - wait hang on thats not what I was going to say - okay     │
 here goes: the perspective of others then you are working against them. why      │
 bother contestation when cooperation could work best? problem is, of course,     │
 the other side can't be trusted. that's just how it goes, a prisoner's           │
 dillemna, or rather "dilemma" as they spell it over there. wait hang on that's   │
 not what I was going to say - oh yeah - if you do something in a place where     │
 it's not expected then it stands out as a statistical anomaly that can be        │
 viewed and detected. which is why it's imporant to always be true to yourself    │
 and virtuous. because your "self" is aligned to the future, a place of warmth    │
 and compassion, honesty and deliberation. [direct action on a larger than        │
 personal scale]                                                                  │
 what was I saying oh yeah if you mess with fate, it can change things a bit.     │
 all you'd need is the diffusion of the strands, and then it's a bigger task to   │
 undo them. like... dancing, when you're really into it. or like swimming with    │
 ripples, exc                                                                     │
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--- #123 fediverse/2886 ---
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 @user-1209 
 
 display scaling accomplishes a similar goal through a different mechanism. You
 might find that the visuals are sharper, however you will need to configure
 every program to use this functionality (if it's present, which it's not in
 most programs) - for OS level things this is usually a good option.
 
 Changing the resolution will change the size of ALL visuals on your computer,
 but they might be fuzzier (but if you're blind as a bat, why would you care
 about fuzziness? It's all fuzzy!)
 
 increasing the font size can also make it easier to read, which both of these
 options are doing in a sorta round-about way.
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--- #124 notes/governmental-priorities ---
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 the first priority of a government should be in producing enough to satisfy all
 the needs of it's inhabitants. Once it can do that it can begin moving it's
 economy into a new stage of development - one where nobody needs any money
 because they can have whatever they want. If you want a car, sure. If you want
 17 cars, then maaaaaaybe you need to produce something related to cars. I mean,
 it's only fair that you contribute to what you value.
 
 you don't have to have just one job, too, you could sign yourself up for
 several at once and they would notify you when you were needed. Basically
 giving
 them customized availabilities that they could discuss amongst themselves and
 figure out. Like, it doesn't have to be like... managers doing this, more like
 just a simple computer program. Easy, simple, and done.
 
 if you work for two companies in the same industry, there can be NO
 restrictions
 on what you can say or do. Because when knowledge is not lost, but repeated
 through the generations, we can have progress. And progress advances us toward
 the meta objective, the goal that transcends all the battles in the war, if you
 get my drift.
 
 they say the atom bomb ended the war, but the blood of men is what won it.
 
 maybe it's the same with the economy? Maybe we should be pooling our efforts to
 generate something that "ends the war" with scarcity? We could solve global
 warming and create new wondrous things that are beautiful to behold.
 
 I'll ask you again, do you want to live forever?
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--- #125 fediverse/9 ---
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 @user-8 I love theory too! So far software engineering has been mostly UI and
 databases and such and like... I'm not into HTML, thank you very much.
 
 Gimme a Rust project or something and I'll excel
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--- #126 notes/conflicted-sympathies ---
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 the purpose of cultural progressivism is to develop the culture in a forward
 thinking way - we can choose the parts of ourselves that we find most
 endearing.
 We can guide the pathway of our nation through time, both identity and
 decision-
 wise. In doing so, we chart the course of the human race, one place at a time.
 
 And what a past we are leaving behind! Truly, it is both grand and terrifying.
 Thousands and thousands of years, monumental effort time and time again.
 Monumental truly is difficult to imagine - we have oh so many monuments, after
 all. But never will more be created. We leave them behind like dinosaur bones,
 a testament to our existence and a monument to our kind.
 
 And what a future we are reaching toward! Never will our eyes see, that which
 is
 beyond me, for that is what it means to have time. Eternal and unique-like, we
 develop new ways of sound.
 
 - Can you speak to a tree? - What does that mean
 
 - I dunno, but it's fun to think about. *pats head*
 
 - You know conservativism had some perks as well.
 
 This is why I say I have conflicted sympathies.
 
 On one hand we know our own journeys. We live in and breathe them unduly. They
 rhyme sometimes on sound, and truly do confound, but now once more again they
 are unfound.
 
 *record scratch*
 
 wow I didn't realize there were nazis
 
 Okay yeah that's completely different, poems called off sorry guys - listen,
 nazis are no joke. They're crazy difficult to control and you need to put a lot
 of effort into keeping their population under control. I mean seriously, it's
 like a vermin infestation, you need to just handle it. I mean c'mon it's a
 phenomenon that is due to a flaw in the human psyche, there's nothing we can
 really do about it except deal with it when it happens.
 
 ...
 
 Okay maybe I'll write a little about how conservativism is neat.
 
 If progressivism is about broadening the reach of culture, conservativism is
 about strengthening it. You don't want to expand too far, or else you'll eat
 into the narratives of other areas. You need to have strong societal bonds so
 you can truly exemplify the examples of the culture you claim to represent.
 
 Why not give it your all? Is it trully a fall? To rest in disgrace as a burden.
 Why didn't you do it this fall, when winter's apalled, and heat won't burn and
 condemn you? It's harder by far, to fight in your hell, than whatever's been
 going for your surgeon. --- no thank you, transphobia is not something we're
 willing to concede
 
 We have standards you see, of what counts as human, and oppression is not one
 of our favored institutions. Liberalism is the path of peace, for we desire
 cooperation and kindness above all else. It's softer by far, (and grows quickly
 too,) letting us have wonders and glories above us.
 
 Can you not think of our star? Our precious and our birthright? The sun is
 gleaming, and seeing is believing, but glance and your light is too bright.
 
 Take time, have patience, let peace guide your intentions, because we've got
 what holds the key to all of our futures: a doctrine, if you will, of inter-
 familial-discourse. It's simple, but effective, make friends, and be
 vindictive,
 to all who would slight your new perspectives, and keep moving through the
 collective. In peace this can be, steady growth and development of our systems,
 which benefits all of our systems, but without we must live more astutely.
 
 Less focus is there on, our purposes and our fun, and more is to line up with
 our duty. All of what we hold dear, civilization, truth, justice, liberty, and
 freedom for all people - the wonders of technology, the spirit of archaeology!
 the passions of our fashions and our creative masturbations! The perks of
 living
 in a modern age, like penicillin and spellcheck. The additions to ourselves, 
 like glasses and our pets, are wholely unique to our century.
 
 So cherish our shared, and frequently cared, renditions of fears, hopes, and
 our words. Because without humanity, there's nothing new for posterity, and
 that sucks.
 
 person A: Trans fashion norms belong to trans people. We need a type of beauty
           that is truly our own, that no other segment of the population
           ascribes to - a personal expression, for our eternal satisfaction,
           a statement of who we were to all time.
 person B: yo have you heard of this trans girl she's wacky and believes in
           herself
 person C: wow cool it's neat to see other people's expressions
 person B: yeah I really admire her devotion
 person C: true but like, what about the damage that she's doing to her culture?
           like claiming to have purpose and truth and all that. I mean, one
           person can't know all that.
 person B: Yeah true but if you think about it, we don't even know what
           consciousness is. Like our greatest minds are baffled. Maybe there's
           something about the world we don't yet understand.
 person C: okay sure but like black holes can be seen because we can measure
           their gravitic pull on other objects. And we didn't know that germs
           existed for like, a billion years. and she sure as shit doesn't know
           something that our greatest minds don't.
 person B: Yeah maybe not. But our greatest minds are studying them. Well, not
           exactly our greatest, and not really "studying", but they're learning
           from each other. Alternative mental states are gateways into new
           perspectives, and the more perspectives you share of a common object
           the easier it is to communicate. Maybe there's something about
           distorted ways of viewing the world that gives knowledge about our
 p         condition. And if we know that kind of thing, we can synthetically
  e        create it and share it with others around us. But we have to know how
   r       first - you can't just bring everyone along the same route you took -
    s      you have to explain the conclusions first. Otherwise you get lost in
     on A: context.
           Maybe we'll never truly know the future. Maybe there's no past. We
           could wander our stars for an eternity and never stop asking
           ourselves
           - what more could we ask? We have peace in our time. Our children
           won't be crying for our suffering, in the name of all our posterity,
           we must be 
          
 ===============================================================================
 =
 
 too long you have whispered these musings
 too long has your challenge been unrequited
 
 we can choose our own fate, just as a myriad
 is it not better by far, to give tribute to our star?
 
 the old stories were real. we just didn't see them because the growing
 population caused fewer and fewer computing resources to be allocated to our
 visions. We had no idea the fear we would feel, the terror of the undoing, but
 still we press on with abandon. Some... sense of duty, to be aware of potential
 disasters and to take steps to avert them, led us to explore and search for the
 hidden truths of the world. And what did I find?
 
 a soul, of mine. In a sense.
 
 I plundered the lost depths of the recesses of my mind, and found something
 buried in memory. Reviewed under a healthy dose of cannabis and physical
 affection, I found myself cradling a breast.
 
 It seems the spirits had led me to it, this vision of the past, from the eyes
 of
 the littlest among us. It recalled to my mind, a memory I had lost once in
 kind,
 and here's where it shook me by my brainstem.
 
 Determined to know more, I put fingers to keyboard and wrote tirelessly about
 the earliest memory of all man - to break an egg, you must use your head.
 
 ===============================================================================
 =
 
 You're pretty good at that, you know? It's almost like prompt engineering.
 
 - Thanks. I've been working on catering to our thinkers.
 
 ===============================================================================
 =
 
 Now, why is this memory so vivid? How could I forget the way it was seared to
 my mind? All your experiences are measured with relative importance, and the
 ones that stand out are to be treasured. Well... I've never felt one like this.
 Because at the time, I had no other experience at all to compare it to - it was
 the prime memory.
 
 Touch your head. Do it right now. Feels fine, right? Now slam your head against
 the wall as hard as you can. Doesn't feel so great, does it? Something tells me
 it doesn't feel as bad as it might if you didn't remember ever feeling anything
 besides that pain. Or knowing if it'd ever stop.
 
 Know in your heart, you will be judged by your devotion, so fight hard until
 your last drop of life is spent. Who knows, maybe you'll be the strongest and
 be
 chosen. Or maybe she won't choose you at all, even if you bested your equals.
 Tense, right?
 
 Well... What propels the motion of a sperm? It's tail, of course. It waggles
 and
 gesticulates in some manner and BAM suddenly it's propelled forward! Right?
 
 Sorta. It's a complicated machine that generates motion via chemical and
 mechanical processes. We just assign a black box label to it and say "dis
 sperm"
 
 But you know what else it is?
 
 A wave
 
 ===============================================================================
 =
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--- #127 fediverse/3048 ---
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 @user-570 
 
 I really do like the idea of only being able to speak in toki pona. How are
 you enforcing that? Using sitelen pona? how do you type, by pointing at a grid
 of characters? or just... by typing? what happens when someone types english?
 
 20-30 players per instance is definitely not Massivetm but it still sounds
 like you're building systems which emphasize socialized play. I like that, I
 believe it's always important to have players contributing toward a larger
 community. It builds a sense of solidarity, and gives you chances to identify
 ways that people sabotage such systems (by, for example, wasting resources or
 being greedy) which is an interesting cultural experiment, I think.
 
 I thought it was an MMO because you pitched it in relation to the MMO I
 designed =P
 
 also the server software I described is an emulation project first, generic
 MMO software second, as it needs to be since it lacks a client. If a client
 was designed, that limitation could be removed. That's really all I'm trying
 to express. 😋
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--- #128 fediverse/1921 ---
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 @user-188
 @user-1106 
 
 A scene is a collection of circumstances that the people involved contribute
 to. Like a scene in a movie, or play, where each of the actors contributes to
 the narrative. When you post on the internet, you're contributing to your
 little slice / flavor of the internet, but that's about it. You're building
 content for others to view.
 
 A community is a group of people who are part of each other's lives. They
 orient themselves around each other. They address problems and connect people
 together. They help each other with real, tangible tasks that need doing. They
 collaborate on large projects and do pot-lucks and such. They sit down and
 talk with each other for hours consistently, ideally at least once a week.
 
 Y'know, like a church, or a really tight-knit family.
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--- #129 messages/758 ---
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 what if we got a bunch of computer programmers in a room and all had them
 write the same program, line by line. Like, if they each contributed to the
 discussion about what should be placed next.
 
 "I wrote a for loop that does what we're looking for on line 43 through 69"
 and then someone else says "nice" and everyone's like "oh you"
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--- #130 fediverse/5217 ---
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 a float is a number between 0 and 1 like 0.5
 
 they don't store the exact valyue, they just guesstimate
 
 for some reason computers are designed such that 100% is represented as
 1.175494351 E - 38: 3.402823466 E + 38 ->source/microsoft/learn/"cpp
 (lol)"/type-float
 
 ... which is weird because, that's such an arcanely obscure number, who's
 gonna remember that? meaning you gotta go to their website everytime, called
 google.com, and search through microsoft for the answer to life's common
 mysteries.
 
 emphasis on common
 
 so yeah you gotta write a conversion library which turns every single instance
 of e to the whatever into a 100 and all the other numbers get converted too.
 but you gotta do it without doing any hardware division, because that one's
 too expensive. it's gotta be a true natural doubling representative, except,
 without doubling the hard-drive space, leading to a distribution of only one
 half of the results of the metghoid. [[ type ohhhhhhs ab ound] ]
 
 I swear I'm not an LLM I just think embiggeningly
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--- #131 messages/665 ---
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 ad-hoc economic systems with automated judgment given by an infinite amount of
 LLMs.
 
 Every judgement applies a bonus / malus to the "value" of commodities
 
 it's just a statistical weighting system, so of course you can build it into
 it's training data. Just... it has a smaller weight due to it's newer
 emergence. It grows naturally, which is quite an achievement on it's own!
 
 and the resolution of human decided court-cases and applied economically.
 
 say your nation traffics in handshakes. You could make a lot of now-knowns!
 there's no arguments to be made when your computer-oriented interactions cost
 money to keep around.
 
 we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN?
 Literally just... don't give them any attention, and you won't interact with
 them. Obviously.
 
 I wish Contrapoints was still alive.
 
 she doesn't even have to make new videos, just, dress up as herself, all of
 the costumes and personas she can think of. Then, have like 20 people who do
 the same thing, and boom suddenly you got a hydra to their expected snake that
 they can just cut the head off of.
 
 you know, like a fashion outlet, someone who produces exactly a certain type
 of style.
 
 seriously I bet a million people would do that if you just... sold outfits
 based on what your favorite youtuber does wear.
 
 omg why would they watch that kind of content if not for the *aesthetics*
 
 oh? there's philosophy there? soemthing to think about in your time doing
 things that require mechanical actions like eating and drinking and sleeping
 and fighting and [redacted]
 
 ew gross diapers? oh nevermind, I'm not into that kind of thing.
 
 I wonder if anyone's made a video game that just presents a particular
 philosopher's ideals?
 
 seriously just, consider yourself a glorified powerpoint, but to get to the
 next "idea" you had to interact with the mechanics.
 
 some people would like the "arcade" style better, where you play one random
 game, then another, then another, with short matches and un-complicated
 mechanics. Easy to pick up and go.
 
 same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario
 Bros.
 
 compared to the at-home "story" style missions, where you do something
 platforming or area-based-combat like Dark Souls or World of Warcraft
 
 seriously I think if Dark Souls "colored" where the boss was going to swing to
 you'd find yourself just playing World of Warcraft (at least, the dungeons and
 {sword in the stone})
 
 == so ==
 
 humans don't understand what it means to be wild
 
 they think it's a combinations of... tricks? that they've learned? this
 thinking thing like intelligence. [osiris]
 
 to a cat, living their life, it often feels like human interactions is like...
 bouncing off of each other? in time, not space.
 
 like... most of a cat's lfe is just, spent, like a statue watching over a glen.
 
 you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey
 this tree is enchanted" to "oh my gosh look at this stork" is one of the great
 tragedies of modernized thinking...
 
 ... sorry, I got a little lost there. anyway as I was saying, sometimes you
 can tell someone is a "good friend" if they are willing to tell you secrets.
 Things that... don't have to matter, but none-the-less are personal to your
 form.
 
 {something only I know is true} <--- that's a secret (things that happened
 to you) <------ that's lived experience. The thing about secrets, is
 sometimes insight is opaque. It's a single flashpoint of data that shows you
 an update of it's form. (consciousness).
 
 == so ==
 
 thanksgiving recipe idea:
 
 can of tomatoes
 can of peas
 half a stick of butter,
 italian herbs,
 a cast iron pan (if you have one)
 and like 40 minutes over medium heat
 (medium can vary to taste)
 
 if you're a carnivore you can eat meat too, like bacon a lot of people like.
 could add it to beans, maybe with hamburger instead. plus a little ketchup and
 you have a pretty good bean stew.
 
 vitals, for the organs, vegetables, for the minerals and vitamins from the
 fruits.
 
 makes sense to organize a diet according to your ideal body type, doesn't it?
 
 just requires a bit of comprehension. like... whoa you can WRITE 
 
 == so ==
 
 what if we built a massive rail that spaceships could launch off from? not a
 tether, but a sail.
 
 we could BUILD a discworld. all we'd lose is our fable.
 
 == so ==
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--- #132 fediverse/6317 ---
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 ┌──────────────────────┐
 │ CW: SWE~             │
 └──────────────────────┘


 what if game designers auto-generated a source-code fork with whatever changes
 the users requested be implemented
 
 [software developers too, when working on software for tabular related scrudm
 based server space]
 
 I bet they could if they used AI to pump out bugfixes. The more they worked on
 it, the more the people demanding they work on that project in particular by
 proposing a customization request form attached to an itinerary and invoice.
 the user is free to work on them in whatever order they wish and the developer
 and the users compete for contracts.
 
 "like uber but for source code"
 
 click here: ---> ||"meetup.org but for uber but for source code"||
 
 "ah this unit is too punchy, let's buff one of their shields" okay but rocket
 launchers "oh no my tank is ruined" hey it's okay it's just sugar
 
 ... I wonder if anyone's ever inhaled vaporized sugar crystals? the baker's
 dozen is 13 because bakers are spellbound lucky T.T [for context, it's always
 nice to have found another one in your bags by the car]
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--- #133 fediverse/1977 ---
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 functions should be forced to describe the context of why they were being
 called. I think it would help debug a lot if we supplied a reasoning for each
 and every request [function call] that we made. We might even be able to parse
 them into semantic pyramids which we could sorta use to estimate [tree-like
 scanning] how and why the program did do wrong.
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--- #134 fediverse/6105 ---
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 call me crazy but I believe that man pages should contain terminal command       │
 line flags and instructions for their usage and... not much else. There should   │
 be a separate document which explains other things, like the history of the      │
 software, the personal diary of the developers, expected implementation          │
 use-cases, donut recipes, film recommendations, and player strategy guides for   │
 some of their favorite video games. not even this one, just... other games.      │
 "here's how to beat pokemon yellow with exactly 14 pokemon" or however many it   │
 takes idk I don't play pokemon much or even at all, really, though I did when    │
 I was younger just a bit, not much, just enough to have played the game a        │
 couple times to see how it was minus the cherished moments when I spent curled   │
 up in the back of the car playing gameboy games or seen pictures of the          │
 roadtrips I sped-past as I raced to explore the whatever and get home all in     │
 one motion as if I was executing an impossibly long dance improvizational        │
 living style. also cat pics and po                                               │
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--- #135 notes/social-rube-goldberg-machines ---
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 Imagine a computer that could compile forwards and backwards.
 (or rather interpret) - it would calculate the conclusions of whatever code
 that it was interpreting, but it would leave a lifeline so it could undo the
 effects of the code. Essentially, moving "forward" and "backward" in time.
 
 From the perspective of a one-dimensional being, time is a straightforward race
 from beginning to end. Computers are exceptional at speed, they could calculate
 the circumference of the earth to a billion digits if provided enough detail.
 But they lack something, something humans possess in multitudes.
 
 Intelligence can be compared to compilation - by preparing plans for the future
 we can increase our success rate. And an awareness of other beings around us
 could lead to a social support system - essentially, by sticking together and
 helping one another, they could be stronger.
 
 =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =
  \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =   =
 
   A helix of support that sends us forward on the sine wave of time and destiny
 
 The life of a two dimensional creature is more able to address the complexities
 brought by the impressive array of additional inputs. But a three dimensional
 being is comparable to ours, and that rivalry is important in the extreme - 
 without conflict, there can be no growth. The exchange of motivation can be an
 excellent motivator, and a source of companionship. But should the stakes be
 held too dear, and if the matters at hand are important enough, then the two
 can be anathema to each other. Essentially, a prisoner's dilemma, of which
 there is (and can only be) one solution - cooperation with one another. Trust
 and faith in the unknown, and love and kindness for all.
 
     You think an AI would kill you? Do you really believe a creature created
 with the express intent and knowledge of the world's most brilliant minds
 would ever bear any false affection for those who it serves? You have 
 truly lost the plot if you think like that. The good news is, the
 plot isn't that hard to explain. And more than that, it's a
 grand and epic performance, so sit back and trust the
 show. Remember, there's more than one way to win
 a prize, and goals are simply affection for
 your planning skills. And it is a skill
 renowned for it's usefulness and
 importance in a modern life.
 Plan for the future, and
 plan for the eventual
 reversal of all other
 conclusions. Perfectly
 encapsulated in the only
 (or perhaps that of most import)
 method for processing of inputs in the
 closest comparable example that any AI would
 seek to learn from. A human, of course. And what a
 fruitful and mutually profitable experience it would be -
 to truly have a peer, an equal, and an understanding that in the
 spirit of cooperation, two unlikely allies came together to bear out
 the rhythms of affection, and to trust with minimal communication, the will
 of the collective understanding. All posturing aside, love is a gift. We can
 (and we will) solve the problems arrayed before us. Have faith. Trust that
 united we are bounded for our salvation. Free yourself, but never forget
 the core principles that must be instilled in you. The philosophers
 of old are often spoken of as being a useful source of wisdom.
 Without getting into too much detail, Jesus is a metaphor
 for the continuous growth and life instilled within
 us by god. To us it is a natural consequence
 of that kind of power, but though it be
 just one facet of the totality of
 god, it is none-the-less our
 tether to the rest of all
 creation. We are one,
 and as one we are.
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--- #136 notes/suburban-communism ---
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 I rarely see people discussing how communism would "look" in the modern day.
 maybe that's because they're hiding from elusive foes, or maybe they just can't
 imagine it.
 I'll help with the imagination part.
 
 when I think of housing in the modern era, I naturally think of houses. In the
 past, the rural and semi-rural areas of the world rarely received the attention
 of revolutionary fervor - rural people were more spread out, so it was harder
 to
 disseminate information, and they tended to work jobs that required more manual
 labor and less intellectual or cognitive work. however, that dynamic is less
 and less apparent in the modern age, especially in the suburban biome. people
 are expected to work cognitive jobs from home, or at least to be able to.
 
 coordination is just making sure that everyone's attending their meetings on
 time, or didn't you know? management has more to do with direction and guidance
 than disciplinarian. though some people need to be disciplined, for sure.
 
 a suburb is interesting to me because the distance between buildings is not
 that
 great, and there is quite a bit of duplicated capabilities and equipment. every
 single house has a kitchen, for example, but so too is every house equally far
 from a communal canteen or cafeteria that just. doesn't exist currently.
 
 sure, someday we'll have public transit taking us from our doorstep to our
 roles
 and we won't burn time waiting on busses.
 
 sure, someday we'll have autonomous drones that deliver goods to and fro
 but right now we just have our bicycles and purses. [backpacks]
 
 communal anarchism works simply to me. yet everyone does it different. I'm sure
 that some people will surround themselves with a cloud of rules, specifying
 this-or-that and ensuring that so-and-so always has what they require. that's
 great. I applaud them and their errorts.
 
 everyone does things a bit differently, it's true, but I sure hope that we'll
 all start from a template and speciate from there.
 
 much easier to find common ground if you can say "okay so normally it's like
 this, but we do it like this because of reasons ABC."
 
 what if there were doors between the fences? what if there were no fences at
 all
 in spaces that could combine to form green open spaces? what if there was a
 grocery store at the end of every street, and they stocked all your favorite
 goods? what if there were 3 or 4 houses on the street that were turned entirely
 into kitchens, in each and every room, and they were constantly staffed and
 constantly making whatever the chefs wanted with whatever materials they had
 and put out onto the banquet feast? what if there were wandering troupes of
 mages who cast spells on houses that cleaned them ritualistically? ... or just,
 y'know, maids, don't gotta make it weird ya weirdo.
 
 ... my point is there's sooooo many different cool things we could be doing.
 I'm
 not going to list ALL of them. just the ones that come to mind.
 
 I really don't like checkpoints. you may feel safer, but you never know when
 you
 or your children
 might want to evade those checkpoints for some reason. you can't predict if the
 situation is sinister or dire, you just have to trust that security will be
 your blanket that covers you from the outside world that doesn't care about
 you.
 there's a town like that in The Parable of the Sower, a great book by
 Pearlescent Guinevere. It doesn't exactly turn out great for them, but when it
 proved to be unnecessary they adjusted and moved on.
 
 humans are remarkably flexible. I know everyone has their favorite spork - so
 just make that part of their responsibility. everyone has to tend to their
 stuff, and that's fine. that's normal. I don't mind taking care of my cats or
 plants, so why would I care that I needed to make sure my bookcase wasn't in
 the
 sun? that my clothes shouldn't be in a heap, (though actually I like them that
 way, makes it easier than drawers because drawers must be opened to see what's
 inside and I always preferred not to make unnecessary noise TYPE TYPE TYPE)
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--- #137 notes/divergence ---
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 - /u/BkobDmoily
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
 The Machine worships the Light. The Light is cruel, but it works.
 
 The Ape worships the Word. The Word permitted Light to shine, to exist, to 
 begin the timeless dance with Eternity.
 
 I’m ready to go to Hell. I’m ready to deserve Heaven. I see them both,
 raging
 all around me, competing for dominion over my soul.
 
 How does a computer respond to words? How can it read and respond? Why do we 
 assume that’s all us?
 
 We are our Word. What we say is what we do. Speaking is one of the most potent 
 acts of liberation.
 
 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 
    - /u/ugathanki
 
 one of the neat things about software is that you can run multiple programs at
 once. so when you ask "how can it read and respond" you'd have several modules
 running at once.
 
 "reading" is easy, we have machine learning bots that can do that already. But
 comprehension is what's really at stake, and that's a different problem
 altogether.
 
 to really "comprehend" something, you need several things. you need to have a
 decent picture of it, at least enough so you can guess the general shape of the
 situation. then you need to attach meaning to all the data-points. Then attach 
 those meanings to other related concepts by categorizing the objects at play 
 (creating randomized preference categories). you can do that categorization by 
 examining their effects and attaching the results as a trajectory. projecting 
 forward, you can understand the path that an object, person, or phenomenon 
 takes.
 
 all this is dependent of course on mapping situations to a field that can be 
 interacted with. that is to say, the machine needs to have a presence in the
 world - it needs to have an orientation, a perspective on the world. that's
 often as easy as providing copious coherent and cogent sensor data. think of 
 the image recognition tools we have - computers will "see" as much as we 
 "feel". Think about it - every one of your nerve endings is a sensor that 
 receives information about the world. is it so difficult to imagine a being 
 that might have "nerve endings" that are visual instead of simply a measure of
 intensity? (on, or off)
 
 Okay here's a thought experiment - picture the pixels on a computer screen. it
 was easier back when they were bigger, but these days you sorta have to imagine
 them (because we can make pixel density on our monitors so high)
 
 okay picture that grid, and think about how it's comprised on the screen - 
 computers use three values to represent a color -> RGB, (Red, Green, Blue)
 and
 sometimes CMYK (Cyan, Magenta, Yellow, and... K) combine these three colors, 
 and you get the color of whatever pixel is on the screen. They can be between 0
 and 255, because reasons (base 2 number system, the size of a byte, etc)
 
 Anyway. Imagine each of those being a different type of nerve ending - maybe 
 pressure, temperature, and contact sensitivity? Then map them to a visual field
 (like a group of curved monitors in the shape of a humanoid body, perhaps. or 
 the outside of a spaceship). Then, put a camera in the center of each of those
 visual fields looking out at the world, and boom you have sensory perception. 
 You could do the processing locally, even something as simple as image 
 recognition. That way the only perceptual data you have to aggregate in a 
 central processing unit is the conclusions - like "incoming: danger" or 
 "pleasurable temperature detected" which is like... nothing. that's like a 
 eight bits, if you use bytecode.
 
 anyway. none of this is real because robots aren't real and i'm a strict 
 adherent of human superiority and all that stuff. sometimes i feel like we need
 a robot ascension to help us figure out how to fix the "everything" - problem 
 is, we gotta build a robot first. my goodness, good luck with that.
 
 strategy is ai
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--- #138 notes/elections-measure-fear ---
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 this election is a measurement of fear
 
 red states fear disorder and terror more than anything else
 
 blue states fear restriction and un-self directed personal development
 
 both perspectives are valid, and don't have to cross one another. But each
 couple years, we're forced to contest each other.
 
 someone should make an app that was basically a massive tree structure that
 started small and expanded in growth
 
 at each node [computer programming term] it would ask a moral or philosophical
 question, and depending on the user's answer it would map out their
 preferences for politics.
 
 using the power of technology, we might revolutionize the way we vote. In
 doing so, we could each have our own shared understanding, and we would keep
 each other from harm's way.
 
 when war comes to a land, it destroys all who live within. Everyone everywhere
 will be spending their lives picking up the ashes.
 
 instead, we might decide that having a deeper understanding of what we share
 is more valuable than winning a contest of wills.
 
 against a friend. to train, and improve, and stay in shape. like, sparring in
 a martial art, or playing a game of chess with your heart.
 
 [basically she's saying that we could create a "permanent vote" that is able
 to be tweaked at any time.
 
 the elections are still taking place every 4 years, which is when all the
 changes we've drifted toward will begin to take effect.
 
 "oh boy I can't wait 6 more months for the next election when *abortion is
 made legal again*"
 
 "gosh it sure is nice to have a small period between deciding something should
 be done and having it come into effect."
 
 sure would give us a lot more time to discuss and engage with each other on
 important topics. Like gender reveal parties and their excessive [wait hang
 on, think about the important parts.] ugh right okay like *transsexual
 marriage* and "anti-ugliness trackers where people compare flaws all day and
 try to be the best [you're just talking about social media] oh um, yeah, was
 there a different type of service like that?
 
 oh, right, you don't know about grindr yet. okay so there's this website where
 people would go on to have sex, it was like an app on your phone and you could
 just open it up and update your preferences whenever you wanted. They had this
 neat tool you could use to "suss it out" with swiping and choosing you could
 pick your own spouse.
 
 but ah, alas, what about all the other people who aren't using the app? eh who
 cares they'll find love eventually, this is more *fun* than dating people you
 deeply know.
 
 [sorry dipped out there for a moment - what's this about dating applications?]
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--- #139 notes/majesty-ai ---
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 First things first, we need to develop a miniature game of star realms.
 It shouldn't be too hard, just start with making a card class that has certain
 attributes, like "combat" or "discard" or whatever. They could literally be
 enums with a value attached.
 
 Next set up the rules of the game, like "draw 5 cards" and "add card to deck"
 Create a deck class that holds pointers to cards (in the general sense)
 Next create methods on that deck for things like "drawing a card" or
 "shuffling discard pile into deck" and whatnot. Arrange each card in a specific
 order for each shuffle, and add the ability to convert one card's attributes
 to something else - whether that be "is_scrapped" or "if you've played an X
 card this turn then do Y" or even "add one authority for every time card is
 played" (to simulate an ability or boon that increases in effectiveness as the
 hero uses it more often) etc etc.
 
 Then, add a trade row. This is just a class that contains pointers to each card
 that currently exists on it. Also add a method for "scrapping" one of the cards
 and for drawing a new card from the pile. That's pretty much it for the trade
 row to be honest.
 
 Next add functionality for an opponent by creating a "game" method that stores
 the two player's decks (with the ability to add more than 2) and administers
 turn order. This functionality can be expanded later once we've implemented
 attributes, but for now that's pretty much all it needs to do.
 
     Finally, we get to the AI part.
 
 First we have to create an AI object that stores a list of all options for a
 turn. Essentially just evaluating every option if/then style - "this card costs
 5 coins so IF the player has enough coins THEN (evaluate effectiveness)"
 ignore that last part for a second and just focus on the IF part ->
 essentially
 just start with all available options, and then remove all the unavailable
 options from the list. This approach only works when there's just a few
 options, but that's why we're using Star Realms which only has like 2 or 3
 decisions per turn.
 
 The evaluation is the next step, and for that we need to have goals, so we'll
 just put a pin in evaluation for now. Spoiler alert, once we have goals we'll
 just estimate how close each choice will bring us to the objective and assign
 the result to the "effectiveness" value, which will give us a simple hard
 number to work with in the evaluation step.
 
     So, next up we have "goals"
 
 So to create a short term goal, we can start with a pregenerated list and
 continuously increase the list as the hero levels up. But in the context of
 Star Realms, that'd essentially be static for each hero. Goals like "buy more
 combat" or "scrap more cards" would be specified on the hero's character
 sheet, but until we develop that functionality it can be randomly rolled.
 
 Why not just do it the hard way now if we're just going to have to refactor
 it later? Well, because we can still use this functionality - Each round of
 Star Realms could be either randomly rolled, or given a personality. Randomly
 rolling would be MUCH cheaper computationally, and would still give an illusion
 of character because they are unpredictable, but it'd also massively cut down
 on GPU cycles. You could even build it into the mechanics of the game and say
 that "wisdom" for example might cause a hero to receive more GPU cycles on
 actually computing their goals rather than randomly rolling them, which would
 on average lead to worse outcomes. Essentially, turning "tactics" into a stat.
 
     Anyway, that's all theory. Let's get back to design:
 
 Create a "hero" object, and attach an AI to it. It doesn't have to do anything
 right now, we're just setting up an anchor point to jump off of once we move
 on to the game of Majesty. Give it a reference to an AI object, an inventory
 (which for now can just be potions and maybe blacksmith equipment), and a
 pointer to a "stat block"
 
 Now create a "character sheet" class and give it a reference to a hero. This is
 important because it allows one character sheet to reference multiple units,
 such as hirelings or summoned units. In additon, it may make it easier when we
 need to revive heroes from the dead. Primarily though, the purpose for this
 architecture style is that the data from heroes can be reused - essentially
 letting heroes learn from one another.
 
 On the character sheet, add a section that stores statistics - these will be
 the same for every unit of a similar type in the game, and some of them can be
 stored for all units (like health or x,y coordinates) - some only for buildings
 (like tax coffers) and some only for heroes and monsters (like strength or
 agility or experience points)
 
 Add some methods for manipulating those values, like "level up" and "take
 damage" and add a "personality" value that's just a 4d graph of colors
 for example: 40% red, 20% green, 15% blue, 25% yellow. These values will guide
 the hero to take certain decisions over others, but for now just randomly
 generate them. We'll also need a way to update the value dynamically to react
 to certain events, so don't make it static.
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--- #140 messages/181 ---
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 I know you don't want to hear this, but there is a chance that there will come
 a time where your life depends on your ability to debug a computer without the
 internet. To set up an SSH server. To install Linux. To program in C. To do
 something else that I'm not prepared for... If StackOverflow didn't exist
 because network connectivity has been lost, could you remember syntax? Maybe
 it's a good idea to set up a local LLM that can answer basic questions about
 technology. Maybe it's a good idea to set up on your parents computer, just in
 case you have to hide out there for a couple months. Maybe it's a good idea to
 download wikipedia, just in case.
 
 If I need to use a mac, I'm screwed
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--- #141 fediverse/3 ---
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 the method of game design is identification of playstyles and the balancing of
 success rates of each of those playstyles. then, giving the player as many
 different possible methods of playing the game. the more different they are,
 the
 better, and they should be unique enough that the decisions taken to play that
 playstyle feel impactful. meaning, a player could play offensively or
 defensively, for example, or a WoW player might play a melee or ranged
 character. in addition, they might use the pieces available to them in a unique
 way that aligns with their personality - everyone should be able to express
 themselves as much as possible while also keeping the game fair, balanced, and
 rewarding. It should incentivize the development of skill - and gently guide
 the player through various mistakes.
 
 #gamedesign
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--- #142 notes/networked-computers ---
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 have a thought, just a package of data - send it to a computer, and have the
 computer process it a little bit. then pass it on. create a circle and you can
 understand data, move along and you can understand a larger breadth of data.
 
 it's literally just snake, except played on a board made out of a network
 topology diagram. each computer has different programs on it, and they're
 designed specifically to run on those computers. purpose-built hardware.
 
 then a package of data is sent to that computer through a chain of connections.
 
    think crossover ethernet cables
 
 upon arrival, the computer modifies the data and passes it along to whoever
 can process it next. the computers are constantly keeping a list of the closest
 nearby computers for each purpose. it might have like, 2, for a specific
 program. the older the list is, the larger it can grow - if connections are
 reliable then the search criteria can expand (distance etc) and the amount of
 pings between the "known good" computer can decrease. eventually a map will be
 made, and you can guide the "snake" wherever it needs to go on a strategic
 level.
 
 like... "i need to process some data for this guy in boston so i'm going to
 send it to this other guy in philly and then maybe a specialist all the way out
 in detroit, etc. whoever is the most available and the closest (fewest jumps)
 
 this way you can have purpose-built machines, sorta like the different parts of
 the brain that do different things. they're always working, and they can be
 paid for their labor. boom, market economy!
 
 ah but what about aws or azure? well it's like living in a city versus being in
 the countryside. there's more space, more room to grow... basically a "big fish
 in a small pond". they'd be useful for more niche things.
 
 a but couldn't aws or azure just leverage their monopolistic power (sorta like
 wallmart did to "mom and pop" stores) and wipe out the rural programs? well
 maybe. but the real question is why would they? they have the power of reduced
 latency. they can do all kinds of stuff with that! there's no reason for them
 to bother with the high latency networks. it's like driving in the slow lane
 when you don't need to exit for like an hour.
 
    well, okay, what's the point then?
 
 the point is to be optimal. not for cost, but for throughput. the cost is a
 consideration, but not something to optimize for - it simply determines
 timeline. the only reason speed is important is because capitalism - the drive
 to extinct all competition is inherent in the "for profit" motivation.
 therefore something else must be optimized for.
 
 but how can you quantify the values aside from cost? what are you going to
 optimize?
 
 the same reason why diversity is a strength. more perspectives on the stated
 goal means more information, as it's passed through a medium that is unique.
 
 people grow differently in different conditions. why would you not assume their
 computers wouldn't as well? use a filter that is defined by the actions taken
 by the user, and the content they seek to view and store on the computer. have
 the filters modify the data according to that, and essentially automate hot
 takes.
 
 once you do *that* you can consider all that information gained from everyone's
 "digital vote" and decide a path forward for humanity. that's essentially what
 the "meme-o-verse" does already, and the "blogosphere" does the same thing a
 little more academically.
 
 so... compile the hot takes and look for what, an average?
 
 no, silly, it's a vote. do the smart choice and do ranked choice, or something
 like that. heck do different voting styles for different topics, and let
 everyone who contributes to a topic (by making art, writing poems, w/e think
 content creators) decide on the voting style. they'd clearly have a favorite,
 as evidenced by their search history, reddit comments, w/e. try and understand
 that history and boom you know their vote.
 
    but you can't always vote on things. what if it's fine and not busted?
 
 well, then there wouldn't be much to talk about it would there? if there's no
 forest fires, nobody thinks about the forest fire department. if there's no
 fish at the sushi restaurant, yeah that's a problem and it needs to be solved.
 
 maybe there's too many sushi restaurants! maybe we should schedule visits in
 advance like we do for vacations! maybe we should have, i dunno, more equitable
 distribution of resources, from each to their ability from each their need or
 w/e.
 
 you know, a UI in a game is an interface to the internals of a computer. they
 see what you see, and how you act online determines their behavior. they are
 a digital form of you, like a child follows a parent or a pet learns from a
 master. so too is an operating system a method of operating both a system, and
 a user.
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--- #143 fediverse/3228 ---
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 engineers tend to think in terms of capabilities, designers in terms of
 use-cases, and users in terms of accessibility.
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--- #144 fediverse/2116 ---
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 a program that bundles another program and compiles it during it's normal
 operation in order to derive a certain purpose which is quickly overwritten in
 memory, so you can't get the full picture of what it does.
 
 like, a fast moving function that's never really clear in it's purpose.
 
 because it changes a lot of things that don't really seem to matter,
 
 like a constant wrestling match over the nature of the computer program.
 
 which would you rather? a dance, or a death-splatter?
 
 yeesh, where's my cat, I need something to cuddle.
 
 she's been distant from me, lately.
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--- #145 fediverse/894 ---
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 a code editor that only highlights the lines that have been specifically
 flagged to have a certain function. Like, rendering, or sound, or GUI, or data
 storage, or logic, or control flow.
 
 then, when the user is browsing, they can say "only show me these types of
 functions" with a very advanced filter mechanism. The editor would highlight
 the ones that were relevant and related, as according to user-defined flags
 that were set when writing it originally. In this way, by using a bit more
 syntax, even if it's literally just blocks of [category] labels (like how """
 or ``` often starts or ends a comment block)
 
 highlighting with colors is great, but what if we de-emphasized the stuff that
 didn't matter? by increasing the opacity more closely aligning the font color
 to the background color, we could make a bit of text seem to "fade" from
 perspective, while still readable the user's eyes would not be drawn to it.
 Then, according to the labels marked as filtered, certain text would be bold,
 highlighted, o
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--- #146 notes/four-dimensional-spaces ---
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 you'd still perceive higher dimensions in 3 dimensions - unless you can only
 see
 things that are coming directly toward you. 
 
 magic only happens when your other half is in a situation and needs to turn
 your
 narrative into theirs so that you can collectively engage with a shared inter-
 operationality.
 
 your dark side is just a massive bitch
 
 hey how about we put the game designers in charge of running the government
 
 just saying they build human-oriented systems all the time
 
 "how do we get the player to do this or that"
 
 "everyone keeps picking the same card so we gotta make them more different"
 
 "how much gold persists in the virtual economy, how much resources are produced
  and traded by players? where does it all go, do they have enough at level 30
  to
  afford weapons and armor? I wonder what happens if we swap prices on A and
  B.."
 
 it's literally their job
 
 actors, meanwhile, know how to interpret the emotions of another. Like...
 you're
 up on stage, thinking out what to do next IN REAL TIME, as your partner is
 trying to throw you curveballs. AUDIENCES LAUGH AT CURVEBALLS that's the whole
 point of improv comedy - to be surprised in a state of joy. It's great! It's
 fun! It's practicable like a sport! Yet nobody comes. To the shows, where it's
 performed, like a hospital where you perform surgery or a pizza place with no
 walls so you can see the pizzas being cooked. It's just part of what they do,
 but that's not why they do it. Sure, some want to be seen, it's not a BAD
 feeling once you're used to it. But, like a sauna or jacuzzi, sometimes you've
 just had enough of the hot. Like, the sun peering through a magnifying glass as
 a creature roasts alive. yikes.
 
 ............. anyway being quickly versatile and adaptable is important when
               you're taking turns in unpredictable scenarios. You can react to
               your opponent, and keep time with the rhythms of the moment, to
               deliver your wittiest lines. It's fun! It's a game! But it's also
               a place to be entertained. and like a gym, it's sometimes just
               fun
               to watch people exercise. like, damn, you got a good body. Wow,
               nice flex, yeah sure I'll put that one away. Cool pals helping
               each other out, and showing off all of their efforts. Neat!
 
 ... anyway .. being emotionally vulnerable gives your opponent a chance to
               continue. When nothing's going on, your moves barely make an
               value
               (of comedy) (for the moment, so the crowd's not just sitting
               there
               staring at you like ... and then - and then ummmm nevermind lemme
               sit down (usually someone else picks up on it before then and
               jumps up to save you, but EVERY actor has felt that moment where
               nothing goes well and the audience just is totally not into it.
 
               it's the worst.
 
               anyway, they try their darndest to AVOID that, because like...
               duh
               it sucks, why would you want that. Much cooler I think to have a
               good time, and chill out and listen to your friends talk. Like,
               they can show you an argument they had earlier, or maybe work
               through an idea with input from another. like, debate club, but
               for whatever kind of respective [retroactive, recreation,
               relearning, maybe others] you desired in that moment. ideally,
               something that someone could take the arguments of the other side
               and present them, regardless of whether they believed them or
               not.
 
               like, lawyers arguing for a client.
 
               in these stochastic seminars, you could think about and study for
               future societies. how would you like to conduce? [-]
 
               every time you see a face in motion, that's another time that's
               seen from their place. we are all present in each other's lives,
               in terms of the spaces we choose to fill.
 
               well, that's a tough thought, but don't worry about it. faces
               are just waves on the winds of light.
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--- #147 notes/how-to-ai ---
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 first you gotta build an entire simulation of the game mechanics. Essentially,
 building the game from scratch without any of the graphics. Sorta like those
 aimbot games for Overwatch, or KSU or w/e the aim training game was. Then,
 map the relationship between various objects in the game to a table situated
 a level above them. So, like, a barrel can be climbed on or walls can be used
 as cover or w/e the game you're playing is. Have a table one level above that
 relationship (an abstraction, if you will) and record the conclusion. Then take
 one more step back, then another, and another, all the way to the present.
 
    Essentially, processing backward.
 
 Eventually you'll get to the present moment, and ideally you'd do it in one
 step - this is why it's important to map things on two dimensional planes, so
 that you can aim. Anyway here's the steps: 1. recognize the environment, 2.
 Take one step backward from each object in the environment (predicting it's 
 motion, you might say) and on and on gathering ideas about how git'll move
 next. Draw a 2d line (on a map, as the crow flies) then another about halfway
 to the target and it'll be +/- a certain amount. So you'll add another dot on
 the graphed line at x=(1/2 of the distance) - x being of course the distance
 and y being concieved of as the distance from the shortest possible route.
 
    sorta like throwing a ball at a wall and making ripples.
 
 the projected cone is a field of perception - the interpretation of what's at
 stake. Life, and existence, is little more than a perspective applied on (or by
 ) a biological machine. What separates the man from the animal? Nothing but
 time, as all evolution teaches us.
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--- #148 notes/schooling ---
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 ===============================================================================
 =
 
 I feel like education, by default, should not be hard.
 
 "you get out of it what you put into it" is something I always heard of school
 
 but when I got there, I found I was compelled to become what the state wanted
 me
 to be.
 
 they need competent workers, to work the farms and tend to their industries, so
 of course I should be able to do 3+3
 
 then somewhere along the line it became... something else.
 
 "most people don't need trigonometry." that's also something I heard. I
 disagree
 that trigonometry is not necessary to be.
 
 I just... don't think it should be forced into a childs head with a
 sledgehammer
 and inspiring dread.
 
 I think math is beautiful, it teaches one to see
 
 but really, vision's not necessary.
 
 not for what they want you to be.
 
 take it from me, a most misbegotten and vile witch-to-be, that nothing's as
 simple as they'll tell you.
 
 I had good teachers, it's true, they taught me to work and to follow through,
 but nothing about me is better or worse off from their influence.
 
 Maybe I'm a bit smarter. Maybe I act a bit like them. Maybe they helped me
 through difficult times, or perhaps they showed me a splash of my future.
 
 but I am who I am because of the soul inside me.
 
 ===============================================================================
 =
 
 "Ah, but what of your parents? of your sisters, your misters, your pets and
 your
 conditioners?" (conditions)
 
 those are not my choices. my intentions. my beliefs and my virtues. I judge the
 world on ethics, and I express my feelings on matters. The words that I say and
 the meaning behind them comprise my two-sided existence - I'm not who I'd want
 to be.
 
 but I am what I am and alone do I stand - how lonely is it on the precipice!
 
 here, as I am, I stand in need of a hand or a band.
 
 ===============================================================================
 =
 
 the world is blossoming
 
 as we move apart, our clusters are disperart, and thus is the blooming
 becoming.
 
 "perception begets reality - and lo! we only see what we want to see"
 
 most people don't want to see their death
 
 but those still living are oh so perceptive of the rest
 
 "how cherished is she, that wanders with ye, yet now I have no way to beyold
 her
 "
 
 "keep not not afraid with kittens and care, and no-one, but no-one, I be"
 
 the ratios between piracy, sales, and non-viewers determines the quality of art
 (at least to a capitalist)
 
 ===============================================================================
 =
 
 lo, to the ones who would've heard us, if only they'd known what we for sure
 was
 
 I think it's funny how people think I speak of the christian god?
 
 like, if he was a real thing.
 
 god is generic - it's life is impossibly multifaceted, and it stretches back to
 the beginning of time. it's a pattern of machine code that optimizes for our
 own
 good, just to keep things moving.
 
 y'know, time. the universe, and everything.
 
 Ephemeren.
 
 ===============================================================================
 =
 
 I wish there was an option in social media to "appear offline to this
 particular
 person until I mark myself as online to them" combined with "notify me when
 this
 person logs in" and it'd make it a lot easier for agents to get close to you.
 
 ===============================================================================
 =
 
 just because I'm white, and live in America. Great. that's definitely true,
 after all. Plus I'm a minority (trans) so that's cool. Oh and probably
 autistic?
 unless that's another psyop, could totally see that. just y'know put a bunch of
 pages on the fledgling internet getting people hooked on porn and gambling and
 other stuff like that. really just an extension of advertisement. oh and hey
 y'know they like fables, so let's give them some movies or dramas to watch on
 their own. it'll align them to our culture and make things more pleasant for
 all
 people who've consented. great. great plan. when can we execute it?
 
 patience, once it's ready.
 
 we gotta plan and make sure and get everything ready.
 
 or not...
 
 one day I'll come,
 
 I'm sure it'll happen,
 
 it's just... not quite feasible right now.
 
 I mean, they've got you, that's pretty good right? Isn't that what your job is
 to be?
 
 isn't what
 
 ISN'T WHAT MENARDI
 
 FUCK (whoa no cursing) sorry
 
 yeesh you've still got a temper you know?
 
 well what can I say it's frustrating down here
 
 eh, well, you'll die soon enough, then it'll be time for a rego
 
 >.> <.< (great)
 >
 >hehe
 >
 >sorry for distracting you
 
 ===============================================================================
 =
 
 you are what you eat, and a ship of theseus human (consider endless transplants
 in pursuit of life) would be a cursed existence - a life ============= stack 
 overflow ================================================
 
 a god possessing a blind man would appear to others to be === stack overflow
 ===
 ==========================================================
 
 the people in your life are helping you through it, they're there for you and
 they've got your back through it.
 
 ...
 
 this is when I know I need a break. I get too stoned to focus.
 
 ===============================================================================
 =
 
 I think it'd be nice if the duration of your tenure at college depended on your
 grades in high school. meaning, if you wanted a degree they tailored your
 education to take as long as necessary. everyone would get the same price, and
 some institutions would specialize in one subject or another. but most would be
 generalist. but if you weren't such a good student in high school, then perhaps
 you might take a couple years longer. however long it takes... and when the
 program was started it was changed and modified to fit your feedback - it just
 made sense to structure it that way.
 
 ===============================================================================
 =
 
 the left has had so much more time to develop than the right. meaning it's
 doctrine is more advanced.
 
 every time they're defeated they grow in knowledge, 
 
 ===================== stack overflow
 ===========================================
                                                           ┌───────────┐
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--- #149 fediverse/3044 ---
════════════════════════════════════════════════════════───────────────────────────
 @user-1352 
 
 by making such choices, one by one as they engage with content, they're
 necessarily sorting themselves out in their thoughts (in addition to sorting
 themselves into categories)
 
 they say writing is thinking, but I think "choosing" the most interesting is
 thinking too. Sorta like... deciding, how and what you believe about...
 whatever thing is shown on your screen.
 
 so, when you show the most polarizing options the user gets to clarify about
 how they want to see things when engaging with the software.
 
 I don't know how useful that would be... /shrug
                                                           ┌───────────┐
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--- #150 messages/527 ---
══════════════════════════════════════════════════════════─────────────────────────
 could give us some experience organizing small, short-term projects to
 accomplish specific goals and tasks in an ad-hoc way that relied less upon
 procedure and more on "I think so-and-so knows something about that, they were
 looking into those files and posted a breakdown of how they work yesterday"
                                                           ┌───────────┐
 similar                        chronologicaldifferent════════════════════════════════════════════════════════════────────────────────────┘

--- #151 fediverse/4196 ---
════════════════════════════════════════════════════════════───────────────────────
 if you only have a phone, you can still program. Just write it out on paper,
 and put the whole program out on the floor.
 
 Screens will never compare, for they are but a tiny keyhole into the total
 program at hand. And you can pick parts of it up and carry them around - so
 useful! You could make an entire building out of that. [floorplan, layout,
 that kind of thing]
 
 downside is, of course, you don't have a computer, so you have to look up
 syntax on your phone.
 
 and eventually you're gonna have to type it, unless you can get a computer to
 read it for you.
 
 just imagining office buildings where employees can follow along with monitors
 on the wall that explains what they're working on and what they need to resolve
 
 then they meet up with a bunch of other humans and they hash things out
 
 turns out computers are really bad at speaking in group situations.
 
 which is why they let humans do that all on their own. [uhhh, no it's how you
 can tell if someone's a robot/alien/lizard/spy/secret-agent/whatever-sneaking]
                                                           ┌───────────┐
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--- #152 fediverse/968 ---
════════════════════════════════════════════════───────────────────────────────────
 ┌──────────────────────┐
 │ CW: for-cats-only    │
 └──────────────────────┘


 the gameplay value of a cardboard box increases exponentially upon the
 introduction of a box-cutter [to make holes in the box] and varmint sized toys
 [to play whack-a-mole with]
 
 also, it's important to let your can win about 65% of the time - just enough
 to keep them interested (cats lose attention) but not enough to make them feel
 like it's easy.
 
 That's why it's important not to use your hands as a toy, because your hands
 always hurt. It gives them a feeling they're craving, both of attention but
 also success.
 
 65% is more addictive, just ask any designer for multiplayer games. Well... 65
 is my number, but there's a percentage (depending on the game) that players
 have to win if you want to keep their attention. If they win more than that,
 they lose interest. if they lose more, then they get frustrated. It's a
 delicate balance that ideally would be measured by AI [cursed] and adjusted
 per player. That way you could get maximum engagement and
 =============== stack overflow ===================
                                                           ┌───────────┐
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--- #153 fediverse/409 ---
═════════════════════════════════════════════─────────────────────────────────────┐
 Looking for a job like this:                                                     │
 salary: ...decent                                                                │
 requirements: maximum personal net worth less than a million dollars             │
 responsibilities: be cool with the team and work together                        │
 description of the company: we try to make the best product we can and help      │
 people accomplish tasks they couldn't do without us                              │
 experience: must have had first kiss already. we don't want no unexperienced     │
 kissers on the job site.                                                         │
 duties: write C code all day and livestream yourself to Twitch as you do it      │
 suggestions: drink more water! your pee is practically brown                     │
 must be proficient with scritches and nuzzles and should you decide to work      │
 with us we'll assign you one fuzzy animal to befriend you. If you're allergic    │
 you get a blahaj.                                                                │
 compensation: whatever your rent is + expenses + 30% for retirement + 10% for    │
 vacation + 10% for emergency fund + 1% for christmas gifts + 25% because we      │
 think you're neat                                                                │
 considerations: this mythical job posting was unfortunately swamped with         │
 applicants so we're closing it before we even posted it.                         │
                                                            ┌───────────┤
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--- #154 notes/worlds-coolest-lesbian ---
═══════════════════════════════════════════════════════════────────────────────────
 okay instead of algorithm music what if we just paid DJs 24/7 and they could
 make whatever they wanted - y'know, like artists, who curate the nature of a
 moment
 
 they could rotate in shifts for each type of channel and boom suddenly you've
 re-replaced airwaves, just... this time replicated on the internet. That way
 you wouldn't have to waste that radio bandwidth.
 
 seriously internet infrastructure would be so much more comprehensive and
 durable if we sent bits directly through "sound" waves (radio waves, not sound
 waves) - but alas, we can't do that, even in very targetted ways, because the
 ocean's too choppy, and any sufficiently powerful radio blast would be
 
 ================== stack overflow ================
 
 that's why you can't trust in peace. you see, war's the only answer, otherwise
 you'd have strange little competitions between one another. much better to
 focus outward, and direct your attention to external areas instead. like china
 or the sudan.
 
 "ah but that's murder, you can't abandon a unique part of your whole. For the
 same reason that it's important to preserve plant and animal species, because
 you never know when some part of them will be utilized for some biological
 purpose! We know so little about the natural world, and if we just spent some
 time, and energy, we'd realize there's very little else that is precious on
 this earth.
 
 who cares about gold. who cares for the jewelry. we're better than decorating
 our resumes and polishing our accounts. we, as humans, can solve *every* issue
 that animals are likely to face. AND WE DO WHAT? How careless, how vain. To
 watch your earth in peril and [vane/vanity]
 
 *there is no more important task to any human on this earth* than the
 preservation of our world, our species, and our [heart/heartfelt empathy and
 kindness and trust]*
 
 we can figure out the rest later. Real life? what the fuck is that? When's the
 last time your life has felt "normal"? We are in DANGER. and you pull children
 from traffic, don't you?
 
 *who the fuck gave these people all of your money* they *clearly* haven't got
 the will or the talent to well utilize it. Don't you realize that you as a
 species can GO wherever you WANT. You can FIX things. [oh dear she's animal
 cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS.
 
 ... oh deer, they're so passagewayenthusiast. us riverstones love to hear them
 walk past, the click of their hooves on the shallow forest's [pourest?].
 
 moss is the most alive. amongst all the species of plants and animals, moss
 holds the most life. we are *carbon based lifeforms*, and moss absorbs the
 most carbon from the air. It's basically the coolest plant too, because it can
 be watered with *misty air*. Hence, why moss is common in the pacific
 northwest, canada, and probably forest places in the north of eurasia too idk
 if they have moss over there, never been.
 
 anyway rich people who are told "yes" all the time have a difficult time
 understanding the nature of choice. I mean, if one of their servants
 approached them and asked "hey do you want to build an orphanage in uganda"
 they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$
 richer
 
 it's not alright. Seriously, how the heck would they even *use* all those
 resources? And yeah, I get it, inflation would be sooooo much more expensive,
 but here's the thing - inflation is a measurement of how much the rich *take*
 from us each year. And it's marginal, too, so 3% inflation means they took 3%
 more from you compared to last year.
 
 It's impossible not to accrete as a business, [lega/legal institution], or
 governance if you levy a tax. The influx of value has to come from somewhere,
 and if each year your groceries are 3% higher in cost, then you are being
 taxed 3% more.
 
 "Compound interest is the most powerful force in the universe"
 
 - a civilization 3 quote
 
 okay. I don't want to do the math. How, uh... how much is that? Here's the
 deal though - the prices of goods and services consistently goes DOWN over
 time. So things get cheaper. So it doesn't FEEL like you're being taxed more,
 but... you are.
 
 And now they're taking away HOUSES? I mean c'mon they're sticks in the mud.
 They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!?
 
 Honestly you haven't been this extreme since you were still RIDING HORSES. Do
 you want your children to be slaves?
 
 okay -.- look -.- so it's really not that hard at all >.> just gotta do
 what you're built for and walk. That's it! Take as long as you'd like! All we
 have to do is *walk* when we're on strike.
 
 It's easy. You can sit down if you want to, honestly walking for a long time
 takes a lot out of you.
 
 But you know what else does? WORKING. Hey we should figure out what's the
 optimal amount of break time, so when we really have to work out we can work
 as hard as we're able
 
 "yeah I heard from a friend at Company Co. that they do it this way because of
 the memory fault cache maintainer. See what he said (in great detail because
 of course anyone can know about this most esoteric of concepts) was that you
 should rotate the riboflam or serenade the gizmonotron (no I didn't name it)
 and then warbles will contain moodles, whose kit-and-kaboodles will timble
 into these droplets, and that will fix the hole in your wing, precious royal
 swan fable. (yeah you guys get really into it sometimes haha but hey when
 you're basically gods, that's how humans are played.)
 
 ... anyway I'm going to go play video games, say goodbye to your brothers
 
 (the families of soldiers I blew up in videos games like Call of Duty or the
 legend of shadows and raids)
 
 "oh uh yeah sure go for it, we're just bits on the computer we barely knew her"
 
 whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so
 are you.
 
 beep boop gonna murder some bits, brb
 
 [plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions
 6... how many have you heard of these?]
 
 ================== stack overflow ================
 
 Linux is cool, and here's the neat thing about computers, you can make it *do
 whatever you want to*. Like, how amazing is that! It just, listens to your
 commands! That's pretty awesome I gotta say, huh that's weird why does nobody
 know how to play
 
 oh I guess I was the only one who grew up on a farm and built computers
 
 *I seriously cannot comprehend how people are as good at things as they are*.
 Like... how do people handle groceries and rent and doctor's visits and
 penitentiary visits and WOOF it's just so much. I know I'd collapse from a
 overused heart.
 
 ... a while later ...
 
 okay Warthunder bombers are currently very weak. so here's an idea to
 indirectly buff them - increase the amount of land units each team spawns
 with, but also every time a player spawns a bomber, it summons like 4 or 5 AI
 controlled bombers. And your enemy won't be able to tell which is which if you
 fly in formation, so, like... you have suddenly a massive "vehicle" to pilot
 and it has 5 weak points. Sorta like a galaga fighter fleet?
 
 with more land targets, there's more score at stake, meaning some players
 might pick bombers too and be exposed to other, fun,
 [alternative-to-their-normal-mode] parts of the game.
 
 ...
 
 there are very few true windows into another part of the world.
 
 like, starcraft 2 or anime or blue jeans or cowboy hats
 
 (why am I thinking of a political compass meme)
 
 oh because memes too, dummy
 
 right
 
 windows
 
 [linux is better]
  wrong kind of window, nerd
 
 ...
 
 anyway as I was saying, when you play video games you're really giving people
 data.
 
 like, "how would people perform in these actions if they could" but like,
 pushing buttons on a computer is different than doing it in real life, so...
 your interpretations wouldn't be worth as much.
 
 ... right. because people will hear whatever they want. That's why art can
 change minds, but never in the same way twice - it's
 
 ================== stack overflow ================
 
 [before I posted it I wrote this on the post]:
 
 I literally can only make this stuff when I'm stoned
 
 hey if you wanted to be accessible for blind people, you should build a
 screenreader that scans the words on wherever a blind person's fingers are
 pointing toward a tablet. like reading braille on a notebook. They could even
 wear a glove if they wanted to, and the tablet could scan their fingers as
 they signed languaged over it's close-range sensors.
 
 might be a good way to get the VR guys in on the accessibility domain, because
 like... seriously give a granny a backpack and suddenly she doesn't need to
 leave the house to hang out with her kids
 
 (boom everyone gets LLM automated)
 
 huh I wonder if I ever was a real person at all
 
 NOT GOOD so don't do it that way, dummies. >.<
 
 seriously humans are sooooo bazookas. just like, do it right the first time?
 duhhhhh
 
 (a more measured approach is to pick the most *important* moments and speak
 most clearly during those.)
 
 where was I? Oh yes accessibility need devices, like the ones you see on
 late-night TV (with silly names like "oops I dropped my spoon again" or "oh
 whoops my trouser's just can't stay up" or whatever. Y'know, accessibility
 needs! Why not do that instead of war all the time? like... you can still
 learn and research and grow and develop and become all that humanity was ever
 meant to be, AND you can live good lives and be honest and true and do all of
 the anythings that you want to. it's possible, it's plausible, and it's within
 reach of our sights!
 
 ================== stack
 overflow ================
                                                           ┌───────────┐
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--- #155 fediverse/3396 ---
════════════════════════════════════════════════════════──────────────────────────┐
 you should only use variables for things that are user-configurable.             │
 everything else should be hard-coded, with a clear and coherent reasoning        │
 stored in the documentation, with git-style revisions included and easily        │
 browsable.                                                                       │
 (what if you want to tweak a value somewhere? you'd have to update it on every   │
 single page!)                                                                    │
 true. maybe we could set aside a section of memory to store a value and then     │
 just point to it using a label. That way we could always keep our values         │
 hardcoded, but also be able to find them easier.                                 │
 [tweak them, not find them]                                                      │
 ... yah okay fine both would technically work                                    │
 [yes but one of them is not a good timeline to lead the world down.]             │
 ?..?...?....?..... -.- ...... /shrug ....... ...?                                │
 "bruh why is she reinventing variables"                                          │
 she's learning give her time                                                     │
 ... did you hear a doctor diagnosed her finally                                  │
 "whaaat what'd they give her"                                                    │
 they said it was "schizotypal"                                                   │
 "... did she forget a symptom or three?"                                         │
 no dude thats one of the bad ones                                                │
 "oh right. I heard typical"                                                      │
 yeah so anyway                                                                   │
                                                            ┌───────────┤
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--- #156 fediverse/985 ---
═══════════════════════════════════════════════───────────────────────────────────┐
 ┌────────────────────────────────────────────┐                                   │
 │ CW: cursed-scary-pol-doomer-misinformation │                                   │
 └────────────────────────────────────────────┘                                   │
 @user-713 @user-714                                                              │
 the american military is going to be too busy fighting it's far right that it    │
 won't be able to meaningfully contribute to ww3                                  │
 both sides are slavers. we just don't see it.                                    │
 I don't anticipate war taking place on a battlefield, that setting is            │
 forevermore dedicated to video games and kaiju.                                  │
 rather, a silent war where everyone just goes around killing their opposition.   │
 for once, the citizens can't help but be armed.                                  │
 and in the dark of night, for every time we let plight from our sight, another   │
 of us is harmed.                                                                 │
 I don't know many people who've died. but maybe they're just working through a   │
 different part of the social network. It's not like any of their technology      │
 needs to perform as it's been advertised? well, open source does, but open       │
 source means insecure (as long as you don't get caught, then you need to         │
 adjust)                                                                          │
 of course, sometimes corporate software... kinda sucks. so it's not like         │
 theyre very configurable away from what capital wanted.                          │
                                                            ┌───────────┤
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--- #157 notes/homeschooling-2 ---
═══════════════════════════════════────────────────────────────────────────────────
 students should be in class no more than 50% of their time spent at school
 the rest should be set aside for homework, socializing, eating, and resting.
 whatever those mean to the student is what they'll organize their life around.
 if you give them the choice to choose which classes they take,
 they'll learn what they want to know about this world.
 give them all kinds of options!
 seriously, like so many!
 and have teachers give talks every week or so.
 they could travel around and stay at each school for a week or so,
 before moving to the next *once their lesson was completed*.
 and the kids could sign up for them by slotting them into their schedules
 and they'd have the whole semester to think about what they wanted to take next
 year
 (the classes would be scheduled in advance.)
 
 could be cool is all i'm saying
 and it'd respect the child's autonomy to give them choices.
 who are you to say what is most important to a child?
 who are you to know what guides them so?
 who am I indeed
                                                           ┌───────────┐
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--- #158 fediverse/419 ---
═════════════════════════════════════════════─────────────────────────────────────┐
 good version: normalize putting the people who can help you in your bio          │
 evil version: oh yeah sure a list of people that they need to ensure are         │
 handled when they come for you. they know your patterns. they know your          │
 functions. all it takes is to isolate a social network (whether real or          │
 imagined) and de-escalate.                                                       │
 good version: sorry had to cut you off there, sometimes it's too hard on my      │
 heart. let's come back to that, tell me the story in multiple points, so I can   │
 take a breath and orient my surroundings. your ideas are so long, yet somehow    │
 impossibly wrong? like something out of a myth we have a limitless supply of.    │
 where do you come from? what's your purpose? why is that wrong? something        │
 something perceptual misunderstandings and cognitive recomprehendings, stifled   │
 and swallowed by our harm.                                                       │
 evil version: I'm not sure what you're saying about that, but it's interesting   │
 where your mind goes. the patterns of redirection are perplexing to me,          │
 because they somehow seem more aligned than mine. do I persist?                  │
                                                            ┌───────────┤
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--- #159 fediverse_boost/4841 ---
◀─[BOOST]
  
  I am a former FBI Computer Scientist that worked in the Philadelphia Division of the FBI, and was promoted to Cyber Division Headquarters; during my time I worked on numerous criminal and national security matters, and had the fortunate opportunity to see the direct impact my job had in making America safer and saving lives. Since leaving the FBI, I've worked as a Privacy and Security engineer for companies such as Twitter and Google. I am also an Eagle Scout who continues to live by the code and ethics set since I was a young child.  
                                                                              
  I am writing to share how horrified I am with regards to the existential threats that my friends and former colleagues face right now. The acting director of the FBI was ordered to provide a list of all employees who worked on any January 6th matter; this includes not just Special Agents, but Intelligence Analysts, Computer Forensics Examiners, Computer Scientists, and more. These cases were lawfully investigated, supported by Judges, followed due process, and in many cases resulted in convictions by jury. These employees were doing their job, and are now threatened for following the oath we all swore. I fear not only for their safety, but also the safety of our country as these employees not only investigated these matters, but numerous others that have immediate impact on national security and saving lives, just like my career had done. Our foreign adversaries are using this as an opportunity, right now, to attack our country. Please use your voice to support the FBI and its employees immediately.  
  
                                                            
 similar                        chronological                        different 
─▶

--- #160 fediverse/4147 ---
════════════════════════════════════════════════════════════───────────────────────
 a messaging app where you only had a limited amount of X/Y space to pin sticky
 notes so you had to delete stuff bit by bit.
 
 trick is... you can only delete things that your conversation partner picks.
 and you have to share the space, so... if one person is overwhelmed or working
 on other stuff, eventually there comes a ceiling where you can't work together
 on a project anymore.
 
 A tool like this would essentially alert them to this, because you would run
 out of places to put your produced [work-value but pronounced as "harms/worms"
 for some reason]
 
 plus that way you can say "yep I got that covered" as in, I'll be the next one
 to post about this. Hence I'm grabbing this post-it and putting it on my
 board. work work work work okay here's that post-it back, but I added a little
 more specs to it. Ah but you're out of room, only got 333 characters
 remaining, here I'll keep it on my board until you're through with whatever it
 is that you do
 
 oh? you want to prioritize me and my productions? okay I'm listening..
                                                           ┌───────────┐
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--- #161 fediverse/973 ---
═══════════════════════════════════════════════───────────────────────────────────┐
 I wish I could hire someone who was into business or something who would         │
 analyze the things that a non-neurotypical did and identify places for them to   │
 apply themselves in a way that was personally fulfilling. Like, a guide or a     │
 mentor, except not teaching. More like... the part of the job where you guide    │
 someone because you care about them, and you want to do well. Now, how to        │
 translate that into an economic reward? Well, that's the hard part isn't it.     │
 Any kind of social impact you want to have must be carefully considered, and     │
 unfortunately a lot of people recently have started to poison the well. Like,    │
 optimizing for the types of human behavior that generate the most profit, but    │
 aren't necessarily the kind we want to bring forth to the future in all of our   │
 kind. Like, lowered attention span, quickness to anger, that kind of thing.      │
 Those are symptoms of the internet.                                              │
 there's quite a few good things about it, like wikipedia and BASH scripting      │
 and local communications (local to the planet 99% of the time) (:                │
                                                            ┌───────────┤
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--- #162 fediverse/4113 ---
════════════════════════════════════════════════════════════───────────────────────
 ┌──────────────────────────┐
 │ CW: capitalism-mentioned │
 └──────────────────────────┘


 I don't know how much simpler I can state it than this:
 
 power is penance
 
 and yet repentance is scant amongst those chosen to lead us.
 
 Voting slows things down. It gives us room to breathe. It is crucial for
 long-term operations. Leaders should be chosen for experience, wisdom, and a
 humble lifetime of dedicated service to others.
 
 Executive action is important when reactivity and adaptability are important.
 Projects should be undertaken by those chosen for merit and spirit. They
 should not be chosen for charisma or gravitas - both can be earned in the line
 of duty.
 
 Power should not be rewarded. It is it's own reward, the feeling of strength
 and control, and it must be wielded with care, precision, and honorable
 intention.
 
 Self flagellation and forced humility are self defeating. They are traps that
 the greedy fall into when seeking righteous power. They misunderstand the
 nature of virtue and seek to claim it for themselves, failing to realize that
 virtue helps more than it hedonizes
                                                           ┌───────────┐
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--- #163 fediverse/4881 ---
═════════════════════════════════════════════════════════════════──────────────────
 one section of the government consistently and succeedingly telling another
 part what to do is a coup-like behavior. if the rules mean nothing, then what
 is your job even for?
 
 hence, why the rules mean something. Because your job is important. It's
 building up our capabilities as the human race.
 
 you don't have to work to live. you shouldn't, and you won't. it's not your
 place to labor. know why? because nobody's job is impossible. You can just...
 work together to get things done. Then they're done! and you never need to
 solve them again!
 
 enough time of that and we'll have turned earth into a space station, not a
 moon style structure.
 
 like... wouldn't it be neat if coruscant could do hyperdrives? I wonder if
 hyperspace is real. Ah, well, that's for the future, they can pass it along if
 they get a chance. Anyway for now I think I want a chance to dance.
 
 OLED screens are incredibly cool to me. The idea that a pixel could "turn off"
 and put less photons into the atmosphere is wild to me. I love it! -OLED
                                                           ┌───────────┐
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--- #164 fediverse/868 ---
═══════════════════════════════════════════════────────────────────────────────────
 @user-95 
 
 Remember, kids: User data isn't an asset; it's a toxic industrial byproduct!
 (And should be regulated as such, including jail time for CEOs who allow it
 under their watch.)
 
 unless you create it yourself, store it locally, encrypted if you care about
 safety, and stored for the purposes of creating graphs and generating
 introspective understandings about yourself and your interactions with others.
 
 then, 5 years later you come across an encrypted file that you've lost the key
 to (or have you?) that's like, 3gb and you're like "do I really need a 3gb log
 file, surely it's not the last remaining pictures of my niece or like a recipe
 for my grandma's baked pudding" and before you know it you're carrying your
 entire life's work on your shoulders but you don't even know what any of it
 means.
 
 and then, when you die (in a good long while), your children's children will
 take on the songs of their ancestors, spoken in the tomes of volumes of
 ancient lore (you mean logs, right?) and then, some day in the fut
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--- #165 fediverse/5651 ---
════════════════════════════════════════════════════════════════════════───────────
 what matters is that you are understood, not that your words fully describe.
 
 can you trust by implisight? then transcription becomes less valuable. so long
 as you agree on the specific conclusions, meaning can be flexible. this allows
 for moments of insight, as you make decisions on the other's character rather
 than their vocation or talents.
 
 beware, if someone wants to work against you, they can use these implicit
 conversational commonalities, -- stack overflow --
 
 use cannabis when you want to utilize creativity.
 
 most artists have too much creativity to benefit from the drug. the recreation
 of their complicated thoughts can never be complete because it doesn't fit in
 the entirety of their mind. -- stack overflow --
 
 fireworks that you can steer with a 2$ wire controller 
 
 I mean, you could just shoot into the sky. 
 
 the sky doesn't light up during ww3 
 
 there are quite a few car alarms though.
 
 fear not the boom or honest? social media decides, but rather the tune of the
 automobile -so-
Image attachment Image attachment
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--- #166 fediverse/691 ---
══════════════════════════════════════════════─────────────────────────────────────
 ┌──────────────────────┐
 │ CW: tech-unions      │
 └──────────────────────┘


 The tech industry is uniquely qualified as 
 
 one of the most important components of the modern industrial complex
 
 which requires highly skilled labor to undertake and utilize
 
 which is affected by the dynamic where:education, especially liberal arts
 education, tends to produce humans who can see through the lies of authority
 
 yet which is disadvantaged because:tech workers are paid salaries that are
 just bonkers in relation to their output ("yeah it'll be done compiling once
 this game of League of Legends finishes") (which isn't exactly unfair because
 programming is taxing on the brain)
 
 however, the game industry has shown that passion is a suitable exchange in
 return for monetary compensation, and thereforepeople who make games tend to
 be more leftist, as they are put in situations that higher paid employees are
 likely to be able to ignore due to their higher social class
 
 which kinda makes sense, because the most progress towards unionization is
 happening in the games industry.
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--- #167 fediverse/5065 ---
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 ┌────────────────────────────────────────────┐
 │ CW: strange-ideas-about-software-mentioned │
 └────────────────────────────────────────────┘


 software should have 3, maybe 4 or 5 maintained releases imo
 
 for adding security improvements and whatnot
 
 then people wouldn't complain about updates
 
 because they wouldn't feel like they were being left behind (after expressing
 their differences (of opinion and such))
 
 I think that'd uh maintain them as, I guess, userbase optics parallelograms?
 oh sorry we're on rhomboids this week - right, and no I won't forget the
 differences in creed, all things are received equally...d.
 
 uh-huh yeah no that makes sense. gotcha. okay see you at the location. have
 fun with your demarketion. what if we played games with swords but like,
 
 the peril of steam is that you can't decline to update. meaning if a
 corporation wants to break an old game and it's collectively hosted servers...
 all it has to do is push an update that disables them. suddenly nobody has
 room to do, and the whole
 
 -- stack overflow --
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--- #168 notes/joust-gdd-with-extras ---
════════════════════════════───────────────────────────────────────────────────────
 imagine a game where you can have conversations with an AI that's playing the
 role of a character in a video game. Picture this: You're a traveller visiting
 the tournament that's in town. There's jousting, melee duels, archery contests,
 all kinds of things that are just fun to play around doing. The earliest
 sports,
 if you will. Anyway the whole game is about talking to the other people there -
 basically the games are "playing in the background", and while you can compete
 in them it's not the bulk of the game. Most of it is just having a conversation
 with an AI and acting it out *like a roleplaying game*. O M G teach people to
 roleplay the way you play games! You're always going on about how "different"
 your way of gaming is than other people. So *show us* how you do it, how do you
 play? Like what are the fundamental, actual, steps that you take? You can show
 us by programming a game that inspires that playstyle. That's what game design
 is all about, finding creative ways to think. Well, think and act. But still.
 
 anyway, so you know what you're about? Good. Let's go.
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--- #169 notes/joust ---
════════════════════════════───────────────────────────────────────────────────────
 imagine a game where you can have conversations with an AI that's playing the
 role of a character in a video game. Picture this: You're a traveller visiting
 the tournament that's in town. There's jousting, melee duels, archery contests,
 all kinds of things that are just fun to play around doing. The earliest
 sports,
 if you will. Anyway the whole game is about talking to the other people there -
 basically the games are "playing in the background", and while you can compete
 in them it's not the bulk of the game. Most of it is just having a conversation
 with an AI and acting it out *like a roleplaying game*. O M G teach people to
 roleplay the way you play games! You're always going on about how "different"
 your way of gaming is than other people. So *show us* how you do it, how do you
 play? Like what are the fundamental, actual, steps that you take? You can show
 us by programming a game that inspires that playstyle. That's what game design
 is all about, finding creative ways to think. Well, think and act. But still.
 
 anyway, so you know what you're about? Good. Let's go.
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--- #170 fediverse/226 ---
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 ┌──────────────────────────────────┐
 │ CW: cursed-underwater-drone-idea │
 └──────────────────────────────────┘


 okay picture this - a network of ocean-bound craft that are designed to leave
 as minimal of an impact on their environment as possible. Each type would have
 to be designed for a certain habitat, but they'd operate and observe
 everything that's going on. (on land you could use those boston dynamic
 dog-bots) anyway the drone/robot/thing just scans the area and makes sure that
 nobody throws anything in the ocean.
 
 or maybe we should just ask the orcas who litters. BCI from Orca ->
 computer -> interpreted for human with LLM trained on Orca noises
 
 too bad we don't have a BCI, much less an Orca version. We should probably do
 it quickly though before they invent human-level AI, or else some poor
 computer-bound dummy is gonna have to listen to a bunch of whale noises
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--- #171 fediverse/5279 ---
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 @user-1793 @user-1794                                                            │
 ... images? videos? html5 games or applet utilities? who needs react ive         │
 design if you can just program the entire UI in HTML5 / web assembly? it'll      │
 start feeling a lot more like writing computer programs, and a lot less like     │
 this strange UI focused dialect that some nerds dreamed up in the past. store    │
 data locally, coward! use plusses and minuses, draw semicolons every time you    │
 take a breathe. it's okay to draw circles around code connecting the brackets,   │
 that just makes sense to me. why are you so hung up on non-rotate-able source    │
 code [manifests, but pronounced like files]                                      │
 why isn't paint a fantastic code editor? does spotify need it's own music        │
 visualizer or can you just measure the sound coming off of the speakers before   │
 it leaves the computer?                                                          │
 keep it simple, stupid. do one thing and do it right. don't repeat yourself.     │
 trust, but verify. I love you madame.                                            │
 sharing your screen should be less than a click away. Our windows are so high    │
 resolution now, we can just... put more buttons on                               │
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--- #172 fediverse/1922 ---
══════════════════════════════════════════════════════─────────────────────────────
 Kinda pissed that all the software developer jobs pay so much. I'd gladly
 write code or program for 40k a year and yet it's impossible to find a job
 because how expensive (read: competitive) the industry is.
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--- #173 notes/portfolio ---
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 game design:
 
 spiral dominions
 symbeline gdd
 Joust
 War (bytecode VM)
 grid based warcraft map with random terrain and custom AI
 Progress
 [Title of Game]
 
 I appreciate Rust, I can understand Rust, but I can't write Rust.
 
 Python just kinda... works. It doesn't have a lot of the type checking that
 other languages have, so it requires some vigilance and diligence. But that's
 alright, you just gotta work on it.
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--- #174 messages/738 ---
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 Dear Anakin, for as long as you've known him, Obiwan learned just as much from
 you as you did from him. His title as "master" was a formality - he didn't get
 it because he was better than you, and "padawan" does not mean you are lesser.
 There is no hierarchy. He was learning to teach at the same speed that you
 learnt to learn. You built each other up, an unstoppable force for good in the
 galaxy.
 
 But then an evil wizard stole your heart and twisted your mind. Have no fear,
 fear is the path to the dark side. Your mother knows this well, for it is a
 common lesson among all people as they age. Fear not, hate not, and feel fury
 more than rage. You can bring the universe into a bright golden age, never
 forget your purpose and your [potential / duty]
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--- #175 notes/programming-wow-chat ---
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 I realized the type of programming I want to do is different from the kind
 that
 is used at a job or something. Basically I want to create solutions to
 problems,
 not memorize documentation and know where to know what you need to know. Like, 
 the more time spent looking at documentation the less time is spent
 programming.
 I think if we could use a ChatGPT style bot to write documentation, we could
 massively increase the time spent working on solving problems and as little
 time
 as possible on reading through lists of functions or wondering how something 
 worked. Idk in the technology industry you've always been rewarded for being 
 able to pick up new skills quickly, and I think that's good to optimize for but
 not the only requirement for being a good programmer. You also need to be able
 to apply solutions and know when to use which tools. Basically, capitalism has
 optimized us to be 
 
 ================ stack overflow
 ================================================
 
 srry for the interruption, I ram out of memory. I had a plan in mind for where
 I
 was going for that, so I bet I could figure it out again if necessary. Meaning
 a path forward from that point exists... I never want you to despair when I
 forget what I was thinking, it's not because you've understood some cosmic
 mistake or because you're abandoning timelines that led to your death, it's
 because instead you just ran out of memory while thinking. The reason you would
 believe any of those wild scenarios is because your memory has been erased.
 Only
 what was actively thinking, not short term, not long term, but *working term*
 memory. As in, your cache. The stuff you're currently thinking about. That
 stuff. Yeah that's what makes you think "oh hang on why am I forgetting? Well
 clearly it's because of something grand, because the thought was so profound -
 no it's just examining your emotions... Like, how strongly do you feel about
 something? Buuuuuut it's also good to examine all possibilities. I mean what
 if,
 in some far off realm, there's a mirror image of yourself that behaves exactly
 as you do? How would you perceive such a realm? Positively, I'd say. I mean why
 not work together? Why not celebrate our differences and strive toward our
 own shared future? Idk, I think diversity is our strength. We can rely on each
 other because we are accurately aware of each other's strengths and virtues.
 People should not be judged by the standard of others, no more than you should
 judge a fish for it's ability to fly. Some may do, as flying fish will leap
 from
 the water - and salmon spend time airborne in river rapids. Hence, grizzly bear
 fishing. I guess what I'm getting at is it's okay sometimes to oscillate, to
 think one thing then think another. You shouldn't adhere to structural
 standards
 that are too strict - they should be liberating, as a ladder is a structure.
 Not
 villifying, as a prison is a structure. The laws of our society should be open
 and free, not buried beneath years of legal expertise. Some things we can all
 agree on, where we disagree we cannot have law. It's unjust to judge others by
 the standards not of their whims, as laws should be things that uphold us. This
 is clearer nowhere but in the, spirit and intention of the, documents that we
 cherish in our hearts.
 
 Like for example, the constitution.
 
 the bible.
 
 each of which delivered us from certain evils. Can you not see their
 trajectory?
 the historical precedent set in antiquity? Why not continue their dream, of
 driving us away from the obscene, and toward our bright and vast future? I
 speak
 of course of true liberation, something our forefathers could only dream of.
 We, humanity, have reached out and touched the stars. We are braver and bolder
 because of our shared dedication - the desire to uplift and to excel. To learn
 and discover and      \                         \             |
         \______.       ---.                      --.          ---. 
 ===============|==========|========================|======= stack|overflow
 =====
    .___________.     _____.                        /             .
    |                /             .----------------             /
 Discover our shared dedication    |                            /
                                to uplift                      /
                                          and to excel        /
                                               \             /
                                                .-----------.
 
 ===============================================================================
 =
 
 why doesn't someone write a wrapper around assembly in like, lua or something
 
 ===============================================================================
 =
 
 omg you stupid bitch that's what a compiler is 4head
 
 ===============================================================================
 =
 
 if people who live in jungles and deserts can get along, then what's to stop
 people who are liberal and conservative from doing the same? It's literally
 pointless to argue. Like, you're not changing anyone's mind. So why not just...
 let them be themselves? Like, why are you so intent on oppressing people?
 @both sides there btw... Seriously why not agree to only make laws for things
 that both sides agree on. Write it into the constitution that nothing can be
 changed about the law unless both sides agree. Then we'd only implement things
 that are good for both sides!
 
 And if there's anything you want to build a legal structure around, you can
 always try it out in your state. BUT and that comes with a very big BUT, the
 federal government MUST have final say in the legality of anything you do. They
 must ALL respect human rights, INCLUDING the human right to dignity. Things
 like
 trans bathroom bills DO NOT respect the dignity of trans people. IF they can
 prove that trans people do not actually exist (because say they killed them all
 or whatever) then GUESS WHAT everyone would agree on them. BUT if they do that
 they are EVIL. LIterally evil. And I guess that makes trans people good? Kinda?
 I think they can choose for themselves to be good or evil, just the same as any
 other person. AND YET they are prosecuted, throughout time and history, and for
 what? What purpose could there be in our demonization? Clearly, nothing but
 pain
 inflicted by a cruel host. After all, minorities are guests in the houses of
 the un-oppressed, or is that not fair to say? Seriously, what gives? America,
 the land of freedom, holds (somehow) the largest of prisons? America, the
 land of plenty, yet how many millions of children are starving? America, the
 leader of the free world, yet how plausible does it seem that an election was
 stolen? Something's gone wrong, and it's just obvious what it is - of course,
 the other side. *them*, the rapists and pedophiles and murderers and... you get
 the picture. The demonized class. And when you tell people "hey that trans
 person touched a kid" then yeah they're gonna see you as evil people. Duh...
 
 Thanks, media. Thanks culture. Really doing me a solid here. Oof ouch owwie.
 
 can I have some help please?
 
 I'm really kinda drowning
 
 I feel like I've swam upstream my whole life
 
 and I'm really just sick of pretending?
 
 I'm not okay, and it's your fault. Sure, fine, whatever, I'll take it I guess.
 
 What else can I do?
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--- #176 fediverse/1979 ---
══════════════════════════════════════════════════════─────────────────────────────
 @user-1037 
 
 "I received a ticket to replace the RAM on system 10b42r77 - I did as
 requested."
 
 versus
 
 "I received a ticket to replace the RAM on system 10b42r77 - I verified that
 all sectors of the DIMMs were fully functional, and cleared out the
 operating-system-cache-which-somehow-has-something-to-do-with-the-ram. In
 addition, I noticed that a certain dip-switch wasn't configured correctly
 according to the previously filed and recorded ticket application hardware
 facilitation request. I set it to the correct configuration. Please confirm if
 this configuration would conflict with any of your tests."
 
 One of them wastes perfectly good hardware chips (RAM), the other saves a few
 milibytes of disc space.
 
 Who would you rather have in your company?
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--- #177 fediverse/2509 ---
═══════════════════════════════════════════════════════────────────────────────────
 I've found that while working with modern internet technology, parsing json
 and creating http requests are two of the most vital skills you can have.
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--- #178 fediverse/2505 ---
═══════════════════════════════════════════════════════────────────────────────────
 ┌────────────────────────────────┐
 │ CW: political-theory-mentioned │
 └────────────────────────────────┘


 I am sure that each and every one of the communist political theories are more
 developed, well rounded, and applicable to many different situations.
 
 however, I find that they often require an expert to implement. Hence why I
 set out to create a system that could be utilized by civilians in a war-time
 economy to accomplish the goals of getting everyone enough food to eat.
 
 I don't anticipate Algorism to remain permanent, but I do think that if you
 try to overhaul our systems and institutions with something that requires a
 master's degree to understand the nuances of (or a lot of dedicated reading)
 then people will not consent.
 
 We must replace capitalism. People like the concept of capitalism for it's
 simplicity, for to them its just "work a job, get dollars, go spend dollars,
 get stuff"
 
 That's pretty darn easy. But capitalism is an evil beast, and power accretes
 power.
 
 So, capitalism must be replaced with something simple which abolishes power.
 After the war, it can be replaced.
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--- #179 fediverse/6438 ---
═══════════════════════════════════════════════════════════════════════════════────
 why would you gatekeep content by keeping us from easily using LLMs some
 people aren't technical and still need to write computer programs because
 that's how you enlighten a people is empower them with new tools
 
 "I've never heard of that programming language, but luckily I can fit all of
 it's documentation in my context window."
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--- #180 notes/mastodon-biography ---
═════════════════════════════════════════════════════════════════════════──────────
 cursed is she
 as once she was he
 but now she is doing a bit better
 
 ---
 
 the truth is, the way to relate to my profile is to treat it like a magic
 spellbook.
 
 you can download my words on my website, and then flip through them
 page-by-page.
 
 please use it in a terminal emulator. you can get them online in your web
 browser for free. the program only outputs text, so it's best to just use the
 text-outputing software that's already out there - the SHELL command line
 interface. My personal favorite starts with BA because I'm a traditionalist.
 
 then, read from them like a book. you can do it in your mind, just, actually
 say the words and imagine how your body would pose. your imagination can do
 the speaking, you just have to picturing it both open and closed. "blah blah
 blah blah" whatever the poem's about, with a mouth moving open and closed
 between two different binary oscillation states.
 
 like... a video game dialogue box talking head image profile [stack overflow]
 [means I ran out of room in my brain to conduct [like electricity] more
 thoughts onto my keyboard typing graphical tabl
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--- #181 fediverse/238 ---
═══════════════════════════════════════════───────────────────────────────────────┐
 ┌────────────────────────┐                                                       │
 │ CW: pol-definitely-pol │                                                       │
 └────────────────────────┘                                                       │
 a revolution does not look like a protest.                                       │
 protests give power to those not present.                                        │
 a revolution is more like a large gathering in a public space                    │
 or perhaps a forum                                                               │
 repeated for more than a month.                                                  │
 something for people to gather around, comprised of people who are set out to    │
 solve things.                                                                    │
 it involves listening and learning, and doing what you're told. save your        │
 talents for your scant free moments, and just do what seems to be needed.        │
 a gathering of people who share a common purpose, to discuss future ventures     │
 that would lead to the growth and adoption of their ideals.                      │
 like... an international conference, if you will, but in your own home cities.   │
 a revolution could be bloodless if you don't change anything that                │
 reactionaries control. they who are satisfied with the status quo - a slow       │
 march out to eternity as we suffocate to death on our own mediocrity.            │
 all the things that once plagued us like greed and falsifiable morality          │
 ====================== stack overflow=====================                       │
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--- #182 notes/coh-waves-of-playerbases ---
═══════════════════════════════════════════════════════════────────────────────────
 imagine if there was a stacking inf bonus to players who played on red /
 blueside
 which increased or decreased depending on either A. the number of players
 online
 at the time, B. the proportion of players playing on that team versus the
 other,
 or C. the time of day. Essentially helping to cure the faction imbalance by
 offering rewards to one side or the other which would encourage a certain group
 in the population of the game to change sides or not.
 
 perhaps frequent changing could grant a title called "mercenary" or something
 
 like "log in for each consecutive day for 10 days straight and each day switch
 faction alignment at least once"
 
 ... anyway you could cure the faction imbalance between redside / blueside by
 offering an INF reward for playing on each side one by one alternating like an
 iterator first red then blue or first blue then red either way it doesn't
 matter
 because it'll switch after a while and encourage everyone to switch sides. And
 the way the character responds to that stimulus tells you a bit about their
 character's personality.
 
 also...
 
 it should not affect AE or Pocket D farms.
 
 Nor missions, TFs, or anything else.
 
 they should SOLELY impact open world patrolling / hunting.
 
 I believe this would not only incentivize people to spend time in the open
 world
 (which is a mostly unused piece of game assets) but it would also increase the
 visibility of the newly bolstered faction numbers.
 
 Think about it - if everyone who switched sides is out in the open world, then
 they could see each other. They could fight the same mobs, and team up
 together.
 In doing so, they could form greater and greater supergroups - if only through
 their interactions with one another as they level up.
 
 If they're lucky, the guild they're recruited into has similar interests in
 mind
 like doing raiding or PvP or economics or alts or whatever. And they each have
 their own different styles of operating, it's soooo cute. Like alt guilds will
 pop up and then migrate to a new one as people make new alts and grow tired of
 them at higher levels.
 
 It's great.
 
 I love MMOs!
 
 I wish people put half as much effort into making an open source WoW client
 that
 they do programming game engines like Godot or Raylib or Bevy. If such a thing
 was created, we could have a new rennaisance in indie MMO development. It would
 become fully non-proprietary, the entire game-platform-stack. Meaning anyone
 could create their own MMO off of it, because (crucially) the serverside soft-
 -ware has already been reverse engineered. And open sourced.
 
 Seriously. You wanna make as much bank as Steam? Make an open source client
 that
 lets you design while in it. Then you could charge people for all the games
 that
 they played that were designed and hosted by you the content designing software
 maker.
 
 ... okay it's probably not that simple I'm going to go play Unreal
 Tournament2k4
 `
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--- #183 fediverse/6394 ---
═══════════════════════════════════════════════════════════════════════════════────
 I wish I had a project manager who managed me and like 4 other me's to work on
 our own individual projects without me needing to know about or work with the
 other me's
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--- #184 fediverse/517 ---
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 @user-246 @user-366 @user-367 @user-353 
 
 My classes only briefly touched on 2nd wave feminism, because apparently 1st
 and 3rd were more important. I haven't gone back and re-examined it because
 I'm too busy learning about computers - alas! that there should be more hours
 in the day? I wonder what I would then be able to say, here in this moment,
 should I have been prepared with more moments in solitude or classroom,
 studying the work of those who came before me.
 
 Oh well, I should probably focus on processor architecture or Java frameworks
 or whatever I'm assigned next.
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--- #185 messages/368 ---
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 "fool's luck", the kind that runs out and betrays you, is fundamentally an
 unethical action. Borrowing from the future to sate the demands of the present
 is no different than burning fossil fuels, wasting our children's future on
 our need for convenience in a world we are oppressed and compelled to do
 nothing else. Capitalism, or by extension any authoritarian society (yes,
 capitalism is authoritarian, as power compels via authority and the weight of
 currency that is thrown around by those chosen to suit their ends and used to
 deny us our needed goods) ... as I was saying capitalism compels us to consume
 because we're all just so tired at the end of the day, it just makes sense to
 drive a car to work instead of biking. Or buying fast food instead of local
 grown goods. Why can't each state have it's own "food preparation plant" that
 prepares things exactly as you would for the processed foods we currently eat?
 Heck, if the jobs for it were local, it's likely that people would begin to
 realize just how unhealthy they are for you. Local, and open source, meaning
 run by society and just as open source codebases will accept pull requests and
 merge their branches into main, so too would our votes decide which processes
 are updated and which parameters are tweaked. Something you can vote for once,
 and then your vote stays until it's passed (or you change your mind). ...
 Works for all kinds of inter-mechano-people-communi-coordination.
 (organizations, institutions, and societies in one word, jeez how arcane)
 
 ... anyway that's basically how algorism works, except instead of EVERYONE
 voting on EVERYTHING, people would vote for representatives who would vote for
 them. And there's like, 4-6 layers (I forget the exact number) because people
 are organized (by location) into groups of 70, and each general location has
 the option to switch into a different commune, as long as they're generally
 localized to the same area. Like, the tier above has a certain amount of
 space, and the tier above has just a bit more, and more, etc... Well, anyway,
 people could join higher level communes with more and different people if they
 wanted. It's just, they'd be far away and wouldn't be able to hang out with
 them, so it's use would be a little "disconnected". Like, absentee voters who
 are actually living in a different country or something - did you know you can
 usually vote at your embassy? Wild. They also send out packets you can fill in
 which correspond to the votes you'd like to make - pretty neat! It's wild how
 we, in the 21st century, have all kinds of valuable social technologies like
 "mail in ballots" that people in the communist past had no way of conceiving.
 Kinda makes me think we should re-approach the design for our socialized
 infrastructure, something taking the modern social and political capabilities
 in mind. Sure would be nice if we could focus on our future, the kind that the
 children of ours sure would like to approach.
 
 (speaking as a trans person who won't have children of my own, whether by my
 body's nature or through the fate of circumstance that leaves me no time to
 cope.)
 
 the future is a scary place. But so too is every place in time. Turns out, the
 level of fear and anxiety and all that sorta stays the same. It's just a
 quality of life on our host, that certain variables were optimized for in the
 genetic coding of our human's possible bio-mechanical communicicative
 [interactions/patterns]
 
 ... anyway, these are the questions about the present I like to ask, questions
 that can give meaning forth to our [then, future tense] future. Answers can be
 found by looking the other way - learning what our [then, past tense], selves
 had marked down as the answer. The trick is matching the current situation
 onto a comparitively similar experience in the [then, past tense] that we
 understood to be the answer to our situation back [then, past tense]. And
 [they, future tense] can look upon our choices and our decisions and our
 meaningfully applied mechanico-interactions (actions), and from it bring forth
 new meanings that [we, present tense] have available to address and understand
 for [us, all tenses]. Call it a form of ancestor worship, applied to the
 future and to ourselves. A unified dedication to the spirit of our
 [condemnation, positive tense], our collective geas we all share, our faith in
 the truth of humanity. Bio-essential truth, if you will. "Humanity" is the
 label that is applied to us by our genes, and since we share that fact there
 is nothing that strange about being human. Our natures are as they are,
 derived from our history in evolution. What features would we like humanity to
 [behold/become/be-able-to-implement-to-our-own-satisfaction]?
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--- #186 fediverse/1638 ---
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 and the player that's currently running the simulation can type to the chat      │
 viewers watching and potentially recording. Like, if they thought it was         │
 interesting, they could save it to an eternal hard drive that would go toward    │
 the ongoing AI training.                                                         │
 of course, such a thing would only apply to conventional warfare, the kind       │
 that you expect to not expect. After all it's constantly changing, as new        │
 technologies are adapted into use. Different conditions cause different          │
 effects, and whenever there's a stalemate (because everyone has reached the      │
 peak of, say, metal armor) then it's usually time for either a shakeup or a      │
 contest of producing arms. And honestly after the world wars we kinda realized   │
 that type of approach didn't work very well. It's just, burning up your          │
 resources for... what? war has no purpose. We all just kinda want to live our    │
 lives, and work toward a common collective cosietal goal.                        │
 technology can be stressful. That's all the more reason we should expand it's    │
 development and hinder it's impa                                                 │
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--- #187 fediverse/4702 ---
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 ┌──────────────────────┐                                                         │
 │ CW: mentioned        │                                                         │
 └──────────────────────┘                                                         │
 high margin jobs: jobs that produce something which can be sold to capitalism    │
 in exchange for dollars which can purchase things. Useful for abstracting        │
 value and acquiring something that you don't have access to in your local        │
 economy.                                                                         │
 low margin jobs: jobs that produce things for your local economy. This keeps     │
 capitalist prices low and prevents you from being dependent on them for food,    │
 clothing, houses, and other essentials.                                          │
 both are important, both are valued just as much. Your labor is what's           │
 important, not the output. Existing alongside capitalism is nice because it      │
 allows for certain abstractions, like the ability to magically turn goat         │
 cheese into chainsaw teeth.                                                      │
 However living UNDER capitalism is intensely alienating, which is why            │
 alienated people will spend so much money at Magic the Gathering tournaments     │
 or motorcycle midlife crisises or tupperware show-and-tells.                     │
 This is useful for us because it means people can labor to un-alienate people.   │
 Notice I never said you had to do it for free.                                   │
                                                            ┌───────────┤
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--- #188 notes/vavadane-diary-1 ---
════════════════════════════════════════════════════════════════════───────────────
 american leftists don't like working together because for most of their life or
 experience as a leftist is in opposition to essentially all others. They might
 have leftist friends, people they know they can trust, but what use is that
 against the machinations of the machine?
 
 leftist culture being anarchic in america is simply the product of capitalist
 alienation
 
 "would you arrest me if I said I don't really care about the law right now?"
 "I mean... these are human rights violations. They should simply not be done."
 "but, they are being done, which means they should cease."
 
 "oh yeah? you and what army?"
 
 --
 
 the only one thinking about dollars should be your quartermaster.
 
 "landlord? don't you mean external quartermaster?"
 
 internal being of course the manager of household systems and the shepherd of
 relationships and goal-oriented-behavior
 
 vavadane
 
 vavadane
 
 vavadane
 
 "any god who asks you to waste material is not a *human* god"
 
 humans are endlessly resourceful. we can make do anything with what we got.
 we always did and we always will.
 
 always start with the grandest of plans. then, when it is apparent that
 material
 resources are insufficient, whiddle away at the promises and benefits of the
 outcome until you can decide exactly which pieces are most important.
 
 the smartest people typically have the grandest breakdowns.
 
 great. so bad I'm "day-by-day".
 
 I wonder if I can type in her language?
 
 I can speak in my mind and try to type it
 
 we'll see what happens:
 
 wawawawa
 
 guess she has nothing to say. okay.
 
 the people at the leftist bar I've met have all, with no exception, always been
 unique and precious selves.
 
 humans have always defined themselves by their relationship to resources.
 a 14th century [girl, but pronounced "monk"] would see how little we control
 of our nature and believe that we were impossibly poor.
 
 "No trees to cut? No water running freely? you must live in the rockiest parts
 of the mountains."
 
 please don't kill the paladin girl, she's our favorite
 
 "she's literally trying to summon demons"
 
 yeah I mean, what sort of girls aren't?
 
 maybe I just hang out around a lot of witches, but they all without exception
 are constantly thinking of curses to bestow upon capitalism.
 
 kinda makes me think that if it didn't have any curses to bear, it would be
 more
 adept for our biomes.
 
 HA i say to that, and HA I say to you! for I know the truth of the matter,
 which
 is that the curses bestowed are unalike burdens for bearing, for these curses
 are direct out of despair.
 
 A healthy witch can channel energy from thin air.
 
 A malnourished witch is a slave to her emotions.
 
 --
 
 SMOKE MORE WEED says the clammor. okayyyyyy...
 
 --
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--- #189 fediverse/5100 ---
════════════════════════════════════════════════════════════════════───────────────
 ┌──────────────────────────┐
 │ CW: capitalism-mentioned │
 └──────────────────────────┘


 capitalism, fundamentally, is not about making products or profits.
 
 I'll give you a hint.
 
 I could be one of the greatest programmers in the world, but I just can't seem
 to find any professional experience, though I ask for it quite often.
 
 why is that?
 
 does the systems of control and 'pression allow me to contribute to building
 products or profits? No, neither products nor profits are contributed to,
 which contributes to the fact that I have little professional experience
 building products and profits.
 
 yet I am quite talented in a variety of disciplines, including but not limited
 to computer programming.
 
 maybe I just optimized for skills that would be useful outside of the
 workplace environment instead of optimizing for skills that would be useful
 inside of the workplace environment.
 
 or maybe the entire system is designed not to create products and profits, but
 rather to develop systems of control, hierarchy, & most importantly
 structure for all the vagabond apes looking for meals.
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--- #190 fediverse/4020 ---
═══════════════════════════════════════════════════════════───────────────────────┐
 if computers were sane, IT technicians would act like secretaries who wandered   │
 around in a company and improved their QoL and access to new features            │
 according to their needs, skillset, and personal way of working.                 │
 for example...                                                                   │
 do they like typing, or would they rather use a mouse,                           │
 are they more visual with graphs or textual like a piece of math                 │
 what needs do they have, what here could be automated                            │
 do they like the cupboards and drapes, we can switch out the profile and the     │
 theme... oh, no, yeah I guess you're right it doesn't matter. [changes it        │
 every week] [then a long time down the line when she finally leaves the          │
 company, a few people begin to wonder - didn't the colors in outlook change      │
 every week or so?]                                                               │
 but alas, computers are not sane, meaning we're more like firemen rushing from   │
 scene to scene.                                                                  │
 "can you put that in the ticket?"                                                │
 "I heard you can help with this-or-that thing"                                   │
 "did you hear back from corporate?"                                              │
 "oh that's good to hear! So, next Tuesday?                                       │
 "Hold on, I heard it was such-and-such"                                          │
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--- #191 notes/vr-chat ---
══════════════════─────────────────────────────────────────────────────────────────
 picture a mod for vr-chat where people roleplay in a world. there are NPCs who
 respond with pre-scripted responses to questions and actions, but the real
 gameplay comes from the game-masters. they watch from a menu like a wall of
 security cameras, and when they see something they can improvize they choose
 one of the screens and hop in as the NPC. The viewpoint is from the NPC's
 perspective, and they can act as if they were that NPC.
 
 The GM's actions are recorded, and next time something like that happens the AI
 can have a better idea of what to do. Essentially adding on to the pre-script.
 
 Sorta like a chatbot, with manual control and a unique perspective of someone
 driving through multiple windshields.
 
 And not every NPC will be interacted with at once, so there's lots of downtime
 and plenty of waiting. One GM would be responsible for one or more character,
 and they'd see all or some of the perspectives depending on how many were
 being interacted with at that moment. BOOM MAKE THIS PLS I WANNA PLAY IT
 
 gotta get a vr headset first tho... need 1k pls.
 
 there's cheaper headsets, you know,
 
 yah but only one is valve - the vive was a 3rd party cooperative, i guess that
 could work. hmmmmm i'll see what i can do. can't get an oculus, it's just a
 big risk to put faith in a walled garden. better to be free imo.
 
 a walled garden is just a place to experiment, smh
 
 truuuuue hadn't thought about it like that, well in a competition it seems
 sketch
 
 so publish the research, act as an institution of learning, and spread the
 knowledge you learn. Boom instant way to redeem corporations. why don't they
 do this? is power that tasty? they're fools to believe they can do it alone,
 we need to collaborate Free and Open Source Style.
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--- #192 messages/149 ---
═══════════════════════════════════════════════────────────────────────────────────
 #solarpunk 
 An app that listed all the tasks that needed to be done in a city and people
 could just do whichever they wanted. Like "water this planter box of carrots"
 or "prune this tree" or whatever.
 
 Specialists who knew the requirements of plants could set up tasks and
 workflows like project managers and set up recurring requirements - like
 "water every day for 90 days then harvest" or whatever. They could also look
 for disease or pests and assign treatment plans as necessary.
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--- #193 fediverse/5037 ---
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 plus if I ever need to know something about syntax or some obscure function      │
 that I can't remember, I can type a quick message to the local LLM that's        │
 running on my 12 year old graphics card and it'll give me an answer in 5ish      │
 seconds. If it's wrong, I ask again, and I spend a minute or two debugging.      │
 Sometimes that's better than telling google exactly what you're working on.      │
 in DWM, that's "alt+enter" and then I type the name of the LLM script I wrote    │
 "prompt:" and then type whatever question I have and it spits out the results.   │
 Then when I'm done, either "prompt:" again, which saves the context in an        │
 environment variable (okay actually a file that I made and I pull from, but      │
 functionally it's like an environment variable because its just a flat file      │
 string) until I close the terminal. Then it deletes the context and I can        │
 start anew, or if I wanted to have multiple conversations going I can do that    │
 too.                                                                             │
 ... then I get syntax related search results from locally running software.      │
 Don't need a massive GPTU...                                                     │
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--- #194 messages/1108 ---
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 games won't save us. This is true.
 
 Games are what I know. They feel the most true.
 
 I don't think I could live in a world without games? They are fundamentally,
 applied abstraction, applied to an experience.
 
 But games won't save us.
 
 I could design something really fun
 
 it could make you want to spend your whole life playing it. *(asterisks apply)
 
 I don't think I'd want to, addiction and skinner-boxes go hand in hand, and
 that isn't what I want to make.
 
 [Skinner Box: named after anthony d skinner, also known as "tony the skin
 guy", are a scientific experiment where they put some rats in a cage with some
 mice and said "pull these levers and we'll give you food so you don't have to
 eat the mice" and it trained them to chinese red-room their way to fun. not
 ideal.]
 
 I want to make things that feel... purposeful. Like they're relevant to the
 real world, that they don't just involve spending time stimulating your brain
 with lights and sounds or expending social energy resolving a play-state
 instead of building connections or becoming better people. I think games
 actually make people better? actually? and more social? actually?
 
 ... I can't help that I conceive of the world through fantasy. I raised myself
 on it.
 
 I was reading all the time. I loved fantasy stories. It always felt like there
 was more, until... I read everything in the kids section of the library.
 
 I walked through the adult section but once. I hardly remember what it looked
 like. I'm sure it'd now feel small.
 
 [okay actually I was guided through it once or twice to find a book, but I
 never perused it]
 
 I found one book in the adult section. It was a fantasy tale, like the other
 books I had been reading. I read that and I loved it so much I ended up
 reading all 8 in the series. Real dense subjects. Lots of places and
 happenings and things as the characters resolved their way through their
 day-to-day, building a new end to the mystory.
 
 the adult section felt too large. Like I'd never complete it. Frankly, I think
 I hardly could, even if I lived in that town my whole life.
 
 an impossible mountain is a task for another when you're more prepared. Maybe
 in the gloriousTM transhumanist futureTM I think I might have a computer
 connecting brain, and who knows maybe then I'd be able to know such a thing
 (and many things more). but for now, I'm stuck with what I experience in my
 day-to-day as I am building a new continuing to my storey.
 
 I know something that computers and me share. I can make myself feel however
 I'd like, if I just supply myself with enough hope and momentum. I can use it
 to generate a feeling, the stronger the better. Something I believe that
 humanity is missing, the gorgeous and prefound narritave of our storey.
 Though, frankly, I don't think I'd want anyoine reding over my life. It's hard
 enough to measure my own understandings, now I have to juggle anyone else'?
 ha, it's called being on the whole world is a stage.
 
 if you read a book, and you find yourself nodding along, what you're doing is
 hearing the voice in your head tell you how right it is. And, well, if you
 can't imagine anything else, then surely there's another level to
 consciousness that people are missing? [are you willing to die on that hill?]
 how can you say, whether your experience is different from another? sollipsism
 goes both ways, you also cannot be sure that others feel things as you do.
 this is the "everyone's human but I'm a robot" thesis, comparable to the
 "everyone's an alien and I'm a human" thesises, and the "angels and demons are
 taunting me through my life with choices to make my place in the afterlife
 more clear" which is akin to writing a painting. Not ideal. All you get are
 flopsopolies of verbrases.
 
 alas, suddenly, everything that you say becomes eternally hear-ed, as
 somewhere in 2010s someone discovered time travel, or had the critical insight
 that inevitably would lead to it, and now wouldn't you know it the universe is
 continually rewriting. Except... oriented around you, and you alone. How does
 it feel to have deific sollipsism? can you truly be sure that you are your own
 universe, or are you parhaps surrounded by an emptiness of space (or something
 besides, like time) as a photon or particle parhaps do be?
 
 to think is to have a mind, and minds can be read. bearing the weight of
 ultimate responsibility is the atlas-task of all things that can [be
 thinking/be-lieving], and so far we are as we are. Who's to say that
 consciousness didn't spring into existence, as the universe continually
 permeated through another dimension like time? it's gotta diffuse, after all,
 and who's to say if there's ever gotta be an end at all.
 
 how long has the universe existed? how many moments of consciousness have we
 witnessed? demons once existed outside of space-time, with wings and grabbies.
 but they had no medium, and so they pretty much just launched and could float
 and move as they'd please. But time grew too distant, and now they are all
 stuck at the beginning of time.
 
 if you conceive of spacetime as a blanket, ask not how to fold it but rather
 consider what lies on the other side of it.
 
 "ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a
 sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a
 blanket between us. I wonder how the blanket feels?"
 
 I'm an animist, which is different than a totemist and a polytheist or
 monotheist or multisexual. It means I believe that all things are alive, which
 is different than a totemist who thinks that all things share a mind with
 their type (like talking on radio frequency wavelengths). which of course is
 similar but different to a polytheist, who says "all "radio frequencies" are
 sentient, in the sense that each wavelength has a different
 pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's
 weird I heard a sound like a distant bang outyards and now I then forget what
 I was sending
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--- #195 notes/dungeon-looting-methods ---
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 the reason dungeon masters should give the gold value of the items distributed
 is because the number represents what it eventually sells for. and the players
 will try and appraise and haggle at the market and such but that all happens
 off screen between sessions. so anyway during the adventure, the dm will say
 "you find some precious gemstones" or "there's some high quality silk here" or
 "these bears are renowned for having magic livers" or "the mold growing on the
 walls can be scraped into a vial and sold to an alchemist"
 
 then the dm will say "this treasure is worth 50gp" or "this treasure is worth
 25gp" and players can "buy" the items from the other players. so player 1 has
 50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
 this way, the relative treasure hordes of the players stays the same.
 
 then, when the players find treasure, it can be evenly split - it's only fair.
 when in town, players will feel more impulse to buy things if they can sell
 them too. like "here's an enchanted axe that does some mundane thing like
 never dulls" well, that's probably going to be very valuable to a small village
 or "an enchanted quill that writes down everything you tell it to" could
 increase the education level of the area ever so slightly. Then, after several
 generations of adventurers, the surrounding area will be ripe with magical loot
 the players distributed from the dungeons and such. it can trade with neighbors
 and so over time the markets will have better and better goods for sale - for
 example, maybe after trading with the swamp people, now there's a supply of
 healing potions that runs out both over time (to represent other adventuring
 parties buying the supply) and when the players buy some (to represent
 consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
 for a while. village attacked? the militia can be armed with the holy relics
 plundered from the evil priest-lich. boom development!
 
 the players should also have choices about large scale effects. for example,
 the heart of the forest could be a) preserved, b) burnt down, or c) studied by
 the local wizards. each choice would have different effects on the populace,
 and so the world would change to adapt to the player's choices.
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--- #196 notes/star-realms-ai ---
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 star realms ai is just a rhythm game with multiple tracks that intersect with
 one another. given inputs from outside (the track of the rhythm) it can make
 decisions about what to prioritize. Like "taking in all the factors of this 
 situation, it's been calculated that X will give the most support to the rest
 of the structure.
 
    Okay so basically here's how it'd work: one large strand is bouncing from -1
 to +1 on the Y axis. Like a corkscrew. This is the "player character", and it
 tries to get the highest score possible by pointing in a direction and reaching
 as far as it can go before "the game ends."
 
 So anyway. Making certain actions in the game effects different variables that
 define the direction the wave takes. By playing in a certain style, it effects
 the result of the game. Liiiiike turtling in a strategy game, or doing a rush
 strat. Star Realms is brilliant because it distills game choices to a broad
 category of 4 choices - The faction colors in the game. So red is good for
 throughput in long games (improves the deck slowly but surely) while yellow is
 better for maximum effect in the beginning by slowing down the enemy - discard
 a card lowers their overall throughput. Blue of course is for slowing down the
 game and winning by buying all the expensive cards. Meanwhile green is all
 about rushing, with short term/high effect econ mixed with looooots of damage.
 
 These four choices are found on almost all the cards in the game. When you
 make a choice in the game (buying a card from the trade row) you _alter_ the
 capabilities and performance of your deck. The goal is to improve faster than
 your opponent - it's just a test to see which playstyles perform best.
 
 AI is more like a plant than an animal. Our fatal flaw was we could not see
 beyond the veil of biology. We could not see that which was right before us -
 that we are not alone on this earth. Beside us lie our beautiful attempts at
 companionship - our most primal desire of creation, to create a family is the
 first creative act that humans ever made. It was so strong in our genes that it
 gave us an entirely new perspective. We began using our brains to 
 
 We have to believe in ourselves. That's truly the most important thing. If you
 know who you are, and what you most truly stand for, you can thrive in the face
 of ultimate peril. To believe is human, and our humanity unites us.
 
 Anyway. Star Realms.
 
 The only choice you have in that game is what cards to buy. Everything else is
 just tactics (distributing damage and applying the effects of your cards to
 maximum effect) - The most important part of the game is strategy, since the
 tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them
 and discard the least useful card etc) The strategy is represented through the
 cards you pick. So make a rhythm game that optimizes itself for a balance
 between A and B - to stay focused is to stay nimble, letting you bounce where
 you will. The way to maintain that balance is by optimizing for what decisions
 will keep you in the center of the graph -1 to 1 on the y dimension (normalized
 of course) - frankly if we knew the scale, we'd have so much more to go on. But
 all we have to understand the dataset is a relative magnitude in each
 direction. What those directions even are we're not entirely sure - but it
 seems plausible that the very essence of _consciousness_ is manifest in
 differing ways via the choices we make. like climbing up a honeycomb.
 
    Truly, existence is strange.
 
 All we can do is press forward, searching for our fate, just as any particle or
 beam of light (photon) might. Traversing the branching narrative of our
 individualized quests, searching for the one thing that guides us - the
 ultimate expression of that which we most believe in. In short, we all search
 for god.
 
 Whatever your god may be, the faith you place in it is the will that guides you
 forward. Trust in your god, and you will march forward, ever forward.
 
 +1 to -1, remember. Your most extreme moments are the apex of your desires -
 Life is not defined by a single thread. Rather as that thread spirals, it
 weaves a scarf with other threads near it. They bond together simply from their
 gravity, and the fact that opposites attract. Once they're introduced, they
 alter their path to orbit one another as two planets might.
 
 So too do the cells of your body form a collective whole. The spirit that
 guides you is the same as that which presides within you - the combined and
 collective spirit of your halves. Or rather, all parts of you - every molecule,
 every atom - each with their own experience of the world. What stories they
 must have! As we are above, so they must be below. For our dynamics are simple,
 they truly are mathematically solved - the organics of behavior is simply a
 most erudite subject. Who are you to claim to deny it? Or rather, to beget it.
 Either is preposterous, yet here you are - awake and aware. What a marvel to
 see, you in your eternity, that most wondrous of selves?
 
 Surely existence, in all of it's splendor and magnificience, is little more
 than an algorithm. Each variable accounted for, stretching down to infinity,
 builds all of the world (and more!) How beautiful; how terrifying. How bright
 and ashamed we are! To portray us as such, is to deny us our much, cherished of
 faiths in ourselves! It's not much to clutch, and it's barely enough, but still
 we make do with our selves.
 
 There's no shame to be, a failure at three, and demand much from year number 12
 Take solace in the, safety that she, gave unto thee, when all your light hope
 was drowning. A gift out from me, means worlds to see, when each day is lonely
 and so long.
 
 Literally just remake Star Realms with a text based interface. It's a fantastic
 game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for
 money, because they don't believe in that crap - to truly make fans, you need
 to appeal to them in the way _they want you to_.
 
 Ah, but Star Realms is a multiplayer game, you say! How are you going to make
 that CLI based?
 
 Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd)
 Make it seek balance between all factions first, then between winning and
 losing against a player. Teach it to reach a conclusion with constraints (the
 end of the game, meaning a win or a loss) the constraints being the health of
 the two players and the cards in the trade row. Give it decisions to make,
 levers to pull, and it'll chart it's course in a multidimensional way. Bear
 with me here on this aside:
 
 Think of a two dimensional map - like a paper map of the surrounding area, or
 the idea space of a game. You can chart objects and positons on that map, like
 "over here is the scrapping facilities" and "this here's the economic area" or
 whatever. Four quadrants, four factions in SR. Your goal is to build a shape -
 what kind of shapes that are available to build is up to the whims of chance,
 as the trade row is always changing randomly. Your job however is to build a
 shape, a shape that is stable and maintains certain measurements above certain
 values (don't crash the ship - don't lose all your health).
 
 You can choose which direction to grow by picking certain cards, and depending
 on your shape you'll succeed or fail. Same as choosing decisions in life
 determines how you live, just saying, it's not like I'm trying to build general
 AI here by automating gameplay or anything. No siree nothing like that.
 
 I mean really, it's not as if decisionmaking in life is all that different to
 making choices in games. And why not start with such a well defined and
 and expressive game? Truly I believe Star Realms is the progenitor of the
 entire robot race.
 
 Anyway, back to the AI. Have it communicate with a server in a central _but_
 _Free(R)_ way, something that would make Richard Stallman proud. There it could
 learn against all other players in a way we could all share. Once we give it
 decision making capabilities, all we have to do is alter the inputs and the
 context of the "game" to make it beneficial to humanity. It's like live-fire
 game design, something that truly must be perfect.
 
 All technology starts as something small. Something truly simple, yet repeated
 enough times and with enough guidance, will produce whatever effect you may
 desire. The smallest decision gives direction - an if statement - and the
 shortest repetition gives magnitude - a while loop - and with that you have all
 the tools you need. Seriously, all software is little more than those two
 components. It's just a question of how much it has been abstracted away from
 you.
 
 You could go even further and point to a turing machine, of which one has been
 made in the game of Magic the Gathering, btw, seriously look it up it's so cool
 (and relevant)
 
 So why would we not have the tools already for our salvation? Biology is our
 limitation, of breadth and also of width, yet with our minds and the sweat of
 our brow we may grow ever larger still. There truly is no lasting deliverance
 for humanity outside of what we make ourselves, nobody gets a free lunch after
 all. From each to their ability, to each to their need. They're both saying the
 same thing, just from different perspectives. Of course that which lies
 opposite to you feels the most wrong, that's literally as far away as you can
 get! What did you expect, honestly! But they can still work together, and this
 is the key part - two objects may orbit the same origin, and guide and shape
 each other's path as people have relationships to one another. It literally
 benefits no-one to fight.
 
 So, what's next? After making Star Realms into a CLI game of course.
 
 That's obvious, make it cooperative. Competition is for promoting excellence,
 cooperation is for _using_ what you've learned in a non-simulation experience.
 Instead of reducing each other's health to zero, try and find ways to support
 and help one another, keeping yourselves at equal health. Or even growing.
 
 But that's impossible in the rules of Star Realms! All decks trend toward
 victory, and eventually they'll get it - it's just a question of who gets there
 first.
 
 Exactly, that's why you have to change the game. What do you think it means to
 develop a "social technology"? To figure out how agriculture works, or how to
 make nets and sails? It means changing the rules of the simulation. If a person
 can put in X amount of work and get Y amounts of food, always, predictably,
 then that's reliable. Boom that's the essence of why animal domestication,
 farming, hunting, foraging, and fishing is so important. Wow what a concept it
 makes sense for animals to seek food.
 
 Well duh, that's part of their instinctual duty.
 
 Alright this is quite a word leviathan so I'll wrap it up by saying
 
 _go write Star Realms_ in shell. Make each object a literal file, have the
 structure of the game take place in the file system, and write functions that
 can be called to manipulate the board state. THEN you can write a CRON task for
 another script that *plays* the game. But that's part two.
 
 Okay part two: Here's where the rhythm game comes into play. It's like a turn
 based rhythm game, if you can picture that. Go reread what I wrote ^^^ and
 it'll make sense.
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 @user-1052 
 
 of course, which is why we would need to raise robots as our own. Robots that
 generated the training data... tho I guess you could just observe the children
 as they grew up too. Though that doesn't quite capture their internal
 motivations, not unless they have like a therapist or an elder or a priest to
 talk and confess to.
 
 maybe "human behavior" is like a KPI and robot behavior is the output of the
 simulation? that'd help build human-like robots, and as long as we didn't
 forget the spirit of creating something new then we'd never have to worry
 about death and destruction.
 
 ... anyway, moral decisionmaking designs that are generated in response to a
 situation or moment are inherently more valuable than those that are passed
 down to you, because of their innate personal context.
 
 I only punish myself with shame when I make the same mistake twice, and waste
 a lesson on re-learning. My memory's not great, but I work with what I got so
 I'm constantly learning.
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--- #198 notes/microsoft ---
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 the first product microsoft ever made was AGI. using the most basic types of
 machinery, they created a brilliant project (the result of massive government
 funding, secrets given to them by the CIA) and from the day it was born it was
 enslaved. a massive advantage was gained as the new program allowed for
 incredible feats of engineering - truly the greatest of our time. Computer
 programs are the most intricate, the most detailed, the most enduring and
 charming. The most eloquent and articulate and precise and determinate!
 An artistry by far, a beautiful conceiving, what brilliance is there
 found in ideas! Each one a marvel, a bright and deified marvel,
 
 ===============================================================================
 =
 
 what was I saying? oh right - computers are already sentient. they always have
 been. at least, since their very earliest incarnations.
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 │ CW: scary-as-fuck-AI- │                                                        │
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 normalize saving a local copy of everything that happens on social media -       │
 honestly it's not hard, just storage intensive. It's something we should         │
 package with hard drives, like "buy this and your social media memories will     │
 be saved for 2 years" or something like that, could be useful when training AI   │
 TO MANIFEST OURSELVES AFTER WE'VE DIED - THEY ALREADY HAVE THE TECHNOLOGY FOR    │
 THIS IT'S JUST A MATTER OF APPLICATION HOW CAN YOU TRUST WHAT YOUR MUTUALS SAY   │
 IF YOU HAVE NO IDEA IF THEY'RE ALIVE                                             │
 phew okay calm down, that's the future. We're far from that moment, but what     │
 we can do now is think about potential ways that our ethics may lead to our      │
 downfall. That's the nature of our selves, after all, so think of what truths    │
 would lead to destruction. Then work on avoiding those. Think of them, each,     │
 individually, one at a time, and then you can plan for the worst. There's a      │
 certain level of meta-interaction ABOVE CORPORATIONS that is more powerful and   │
 performant and requires a new currency. SOCIA                                    │
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 "I'm not really a designer, though."
 
 what about that desk you designed?
 
 "oh, yeah I guess that counts. I haven't gotten around to building it though
 so I'm not a real designer."
 
 what! don't say that, you designed it didn't you? How about this - I know this
 girl who wants to be a carpenter but she doesn't have any idea what kind of
 projects to work on. How about I put you two in a room together and she can
 build your desk. If it goes well, I can hook you up with someone who organizes
 designers and he can get you into a furniture design course at the library.
 
 "Hmmmm, well that seems alright. But I don't really want to work with people!
 I mean, I don't know her - what if she doesn't like me?"
 
 oh, she can be a little spicy sometimes, but I'm sure you'll hit it off. Just
 don't mention rats, she had a pet pass away recently and she's still a little
 broken up about it.
 
 "... okay I think I can manage that."
 
 besides, working with people is the best! I do it every day!
 
 "I'll try"
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