=== ANCHOR POEM ===
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 @user-1591 
 
 you are what you eat, and if you're alive, then you animate what you eat into
 your form.
 
 but a book come to life is just wood.
 
 see the last like, 60 seconds of this episode of Adventure Time:
 
 season 5 episode 8
 Mystery Dungeon
 
 (pls don't ban me)
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=== SIMILARITY RANKED ===

--- #1 fediverse/1033 ---
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 the nerds who know the backstory of every character in the series are like,      │
 the bishops of the past - people who've memorized the whole bible and can use    │
 whatever passage they needed for whatever purposes they desired.                 │
 Usually, hopefully, helping people and letting them get better. By healing the   │
 sick, and caring for the old, and generally being a pillar that people can       │
 orient themselves around. Like fediverse instances, or comment sections on       │
 blogs, it's a group of people sharing the same narrative.                        │
 and idk I think I'd really like to listen to what happened in your Baldur's      │
 Gate game. I'll tell you about Adventure Time, if you'd care to listen. I know   │
 plenty of other tales as well, and if I think about them I remember more         │
 details. Ehhhh, so what if I misremember, if someone else wants to correct me    │
 then go for it. But at least it told a good story, right?                        │
 error, hang on brb just had an idea for a black-hole machine, surely there's     │
 no way this could go wrong. Good thing I'm a human that you cant turn off.       │
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--- #2 fediverse/1758 ---
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 @user-883 
 
 you could read in every line in Lua and if it matched the format that the
 times for the subtitles are in, then you could += 5 seconds or whatever and
 save the document. .srt is just a textfile right?
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--- #3 fediverse/1574 ---
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 @user-883 
 
 hi... do you mind if I watch the last 2 episodes of Bubblegum Crisis without
 you? I really want to see what happens!
 
 ... unless you want to watch them sometime with me >; )
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--- #4 fediverse/144 ---
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 @user-122 have you ever seen Adventure Time? It's sublime. : ) : ) : )
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--- #5 fediverse/1534 ---
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 Episode 5 and 6 of Bubblegum Crisis helped me understand why "A wizard is
 never late. Nor is he early, he arrives precisely when he means to."
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--- #6 fediverse/3570 ---
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 @user-1558 
 
 I contest trolls too because it fulfills my internal adventurer instinct to
 protect marketplaces and farmhouses from savage brutes made out of moss with
 clubs the size of a log
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--- #7 fediverse/1328 ---
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 @user-883 
 
 I read your essay on chapter 5! I liked your words. I had different thoughts
 watching it (probably because of the cannabis teehee) so it was interesting to
 hear your perspective. I want to watch it again so I can remember what I want
 to tell you about it! Ahhhhh maybe tomorrow I'll read chapter 6's essay. I
 gotta download those soon so I can show my IRL friends.
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--- #8 fediverse/2967 ---
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 @user-138 
 
 "here's how to get caught. don't... don't do the things in these books. also,
 uh... don't do the things that AREN'T in these books, wink"
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--- #9 fediverse/50 ---
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 @user-45 there's two episodes in Extraordinary Attorney Woo that take place on
 that island. I know because I just binged it
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--- #10 fediverse/3640 ---
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 eye tracked kindle that reads aloud the words you're looking at so you get
 visual and audio books at the same time
 
 bonus points if it does so in your own voice (give it a few years)
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--- #11 fediverse/3641 ---
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 @user-619
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--- #12 fediverse/3484 ---
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 │ CW: music            │
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 haunting melodies of charm and grace, tempered rhythms of battle and chase -
 
 songs to call forth to the gods, songs to effulge from our hearts, songs of
 witness and primacy and birth and decay
 
 https://www.youtube.com/watch?v=V5KqRRt2bj0
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--- #13 fediverse/2480 ---
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 so what if people want to sit on the couch eating cheetos? they're more than
 capable of something far greater, but of course they are allowed to spend as
 they like their life.
 
 their ONLY life.
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--- #14 fediverse/200 ---
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 congratulations, you never need to adventure again. your necessities are taken
 care of.
 
 ah, but that'd make for a pretty boring life, wouldn't it? perhaps, depending
 on your personality type.
 
 but you're not one to stick around doing nothing but eating, drinking, and
 being merry.
 
 no, you're an adventurer, you crave excitement and glory. whatever that means
 to you...
 
 just make sure a goblin doesn't come across your corpse, they have a VERY
 short term memory and a propensity for collecting shiny things. That's just
 asking for dragon-bait, and we don't want that in our area, no thank you. This
 is a nice neighborhood you see, my neighbors three miles away all agree, so
 you can take your magic pocket and see all that you can see... way over
 yonder, if you please.
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--- #15 fediverse/2643 ---
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 @user-1292 
 
 You don't have to come up with the WHY for why a character does something -
 only that it happened.
 
 if the "WHY" leaps out at you, sure, yeah, go for it, until of course your
 players sitting around the table say something like "I bet they did this thing
 because of this reason" and you're like "shit that's better than what I got,
 okay that's how it's gonna be"
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--- #16 notes/dungeon-looting-methods ---
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 the reason dungeon masters should give the gold value of the items distributed
 is because the number represents what it eventually sells for. and the players
 will try and appraise and haggle at the market and such but that all happens
 off screen between sessions. so anyway during the adventure, the dm will say
 "you find some precious gemstones" or "there's some high quality silk here" or
 "these bears are renowned for having magic livers" or "the mold growing on the
 walls can be scraped into a vial and sold to an alchemist"
 
 then the dm will say "this treasure is worth 50gp" or "this treasure is worth
 25gp" and players can "buy" the items from the other players. so player 1 has
 50gp, the item costs 20gp, so in a party of 5 he gives every other player 5gp
 this way, the relative treasure hordes of the players stays the same.
 
 then, when the players find treasure, it can be evenly split - it's only fair.
 when in town, players will feel more impulse to buy things if they can sell
 them too. like "here's an enchanted axe that does some mundane thing like
 never dulls" well, that's probably going to be very valuable to a small village
 or "an enchanted quill that writes down everything you tell it to" could
 increase the education level of the area ever so slightly. Then, after several
 generations of adventurers, the surrounding area will be ripe with magical loot
 the players distributed from the dungeons and such. it can trade with neighbors
 and so over time the markets will have better and better goods for sale - for
 example, maybe after trading with the swamp people, now there's a supply of
 healing potions that runs out both over time (to represent other adventuring
 parties buying the supply) and when the players buy some (to represent
 consumption in their minds). Trade with the dwarves? Now you can buy +1 swords
 for a while. village attacked? the militia can be armed with the holy relics
 plundered from the evil priest-lich. boom development!
 
 the players should also have choices about large scale effects. for example,
 the heart of the forest could be a) preserved, b) burnt down, or c) studied by
 the local wizards. each choice would have different effects on the populace,
 and so the world would change to adapt to the player's choices.
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--- #17 fediverse/5549 ---
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 they be like "hey remember the end of Cabin in the Woods where it's like "hey
 what if we ignored the ancient prophecies and allowed dark gods to run free
 through our realm in exchange for not sacrificing a fragment of our cultural
 soul that can never be reclaimed, let us simply flip the board and fight those
 evil masters on our own terms" energy is all up in the vibes of this part of
 spacetime"
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--- #18 fediverse/84 ---
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 Life is just a series of minigames for your primate brain to solve that are
 generated by an impossibly complex algorithm with a dash of ethical
 value-based choices thrown in.
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--- #19 notes/naming-things-and-power ---
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 is it not strange that attention acretes dimensions? all focus is a connection,
 between logic and our seeing. you see it in your eye, when it's impossible to
 lie, and truth is a weapon of murder. the media is fine, to weather our times,
 and they'll guide us into our slaughter.
 
 what an incredible find! this perilous thine? 
 
 go watch the mummy
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--- #20 notes/running-with-rifles ---
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 this game is what we are missing
 thank goodness for that
 for if this is missing in our timeline
 we'll be better off at last
 we can have games, stories, and practice wars
 but none of them are precious
 precious implies worth
 they are worth nothing but entertainment
 no problem solving utility
 nothing of value
 save for perhaps the spatial awareness and strategization that comes
 from being a part of such a deadly ba-lance.
 
 anyway game time teehee just for me, don't worry about it I'll show
 you why it's a HORRID THING
 that won't be coming to our shores, no siree
 
 bye
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