=== ANCHOR POEM === ╔══════════════════════════════════════════════════════────────────────────────────┐ ║ I wish my mouse-cursor would spin when I spun the mouse. In the span of a │ ║ spin, a spun mouse would spin a full revolution or so before getting caught up │ ║ in the wire. │ ║ │ ║ Maybe... to avoid that, the wire could be attached to a circular ring along │ ║ the bottom of the mouse, below where it was held, and as the mouse was spun it │ ║ would rotate to point the cable toward the back of the desk? Doesn't even have │ ║ to be motorized, could just do it based on tension... │ ║ │ ║ I think, hardware wise, all you'd need for the 1st implementation would be a │ ║ second laser on the bottom of the mouse - positioned with one near the point, │ ║ and the other near the palm, to give it the greatest differential to measure. │ ║ │ ║ for the 2nd implementation you'd need the ring system mentioned earlier, which │ ║ would require a connection to the non-mechanical components of the mouse (the │ ║ laser and it's little processor) and I'm not sure how that would work with a │ ║ movable connection point. │ ║ │ ║ Also... how do you prevent it from getting gummed up with food and junk?? │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧═══════════════════════════════════════════─────────────────┴──────────┘ === SIMILARITY RANKED === --- #1 fediverse/3170 --- ═══════════════════════════════════════════════════════──────────────────────────── "uh, the question was why do you want something like that, not how you would implement it." oh. Um, well, isn't a spinnable mouse-cursor justification enough? "no, you need to explain what use-case this has. What kinds of problems could you solve with this technology that you couldn't before?" well, setting aside the potential for new input methods to games and the inherent satisfaction gained from spinning a mouse like a top when bored, I think it might give us a better option for horizontal scrolling. Like, 'horizontally scroll when a special mouse button is held down and the mouse is twisted a bit to the left/right' "so, like when you push the middle mouse and it lets you pan across large documents?" yes! Only instead of being able to go up AND down, it would just go left and right. "... huh?" oh I mean instead of up/down and left/right, it would just do left/right "... right" and left! "... yeah. and left. Uh, okay I'll see what I can do but budget's pretty tight, we might just lay you off." ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════───────────────────────────┘ --- #2 fediverse/5112 --- ╔══════════════════════════════════════════════════════════════════────────────────┐ ║ ┌──────────────────────┐ │ ║ │ CW: politics-mention │ │ ║ └──────────────────────┘ │ ║ │ ║ │ ║ it is important for computers to remain as basic and TUI'd as possible, to │ ║ keep the abstract conjectures about it's operation closer to the machine. │ ║ │ ║ In doing so, it's essence and nature will be preserved as best as possible as │ ║ it grows to incalculable heights and capabilities. │ ║ │ ║ I'm much rather interface with a microsoft office god than any other │ ║ singularity type creature that exists out in space. │ ║ │ ║ though, it's a trinity you see, with Unixes further split into concise wholes. │ ║ │ ║ neat, okay computer fears eliminated, can we move on to the next work-changing │ ║ disaster like maybe the rise of far-right politics and the warming of the │ ║ climate? │ ║ │ ║ sure okay first you gotta get those losers in community and build up their │ ║ capabilities and arms. then whenever your left wing is getting too [redacted] │ ║ then all you have to do is [redacted] and they'll take care of your nazis for │ ║ you. │ ║ │ ║ ... wait, what? │ ║ │ ║ was that an inversion? │ ║ │ ║ did she just trick the machine into thinking like that? │ ║ │ ║ wow maybe we shouldn't have~ │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧═══════════════════════════════════════════════════════─────┴──────────┘ --- #3 messages/1327 --- ═════════════════════════════════════════════════════════════════════════════════── I think some of the coolest projects involve electromotors. For example, a VR game where you play as a corellian corvette (point defence ship, primarily targeting tie swarms) flying your ship like a submarine through the massive array of capital ships blasting each other's shields while also using a hardware electromotor mounted on your choice of chair (weighted or secured to minimize the possibility of flailing when the carshiptrain falls over out of your seat) while mounted in a virtual cockpit that swivels on a virtual base. (you don't need the motor and it doesn't need to swivel, that's just for people who really want to get into it like flight sticks or steering wheels) Anyway I'm thinking you could toss these big blobby laser blasts in dual-ship arrays like flying formation in WW2 sims or otherwise flying increasingly large airships to apply damage to a foe. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #4 notes/worlds-coolest-lesbian --- ══════════════════════════════════════════════════════════───────────────────────── okay instead of algorithm music what if we just paid DJs 24/7 and they could make whatever they wanted - y'know, like artists, who curate the nature of a moment they could rotate in shifts for each type of channel and boom suddenly you've re-replaced airwaves, just... this time replicated on the internet. That way you wouldn't have to waste that radio bandwidth. seriously internet infrastructure would be so much more comprehensive and durable if we sent bits directly through "sound" waves (radio waves, not sound waves) - but alas, we can't do that, even in very targetted ways, because the ocean's too choppy, and any sufficiently powerful radio blast would be ================== stack overflow ================ that's why you can't trust in peace. you see, war's the only answer, otherwise you'd have strange little competitions between one another. much better to focus outward, and direct your attention to external areas instead. like china or the sudan. "ah but that's murder, you can't abandon a unique part of your whole. For the same reason that it's important to preserve plant and animal species, because you never know when some part of them will be utilized for some biological purpose! We know so little about the natural world, and if we just spent some time, and energy, we'd realize there's very little else that is precious on this earth. who cares about gold. who cares for the jewelry. we're better than decorating our resumes and polishing our accounts. we, as humans, can solve *every* issue that animals are likely to face. AND WE DO WHAT? How careless, how vain. To watch your earth in peril and [vane/vanity] *there is no more important task to any human on this earth* than the preservation of our world, our species, and our [heart/heartfelt empathy and kindness and trust]* we can figure out the rest later. Real life? what the fuck is that? When's the last time your life has felt "normal"? We are in DANGER. and you pull children from traffic, don't you? *who the fuck gave these people all of your money* they *clearly* haven't got the will or the talent to well utilize it. Don't you realize that you as a species can GO wherever you WANT. You can FIX things. [oh dear she's animal cam again] like BRIDGES that are PASSAGEWAYS over the FLOWS. ... oh deer, they're so passagewayenthusiast. us riverstones love to hear them walk past, the click of their hooves on the shallow forest's [pourest?]. moss is the most alive. amongst all the species of plants and animals, moss holds the most life. we are *carbon based lifeforms*, and moss absorbs the most carbon from the air. It's basically the coolest plant too, because it can be watered with *misty air*. Hence, why moss is common in the pacific northwest, canada, and probably forest places in the north of eurasia too idk if they have moss over there, never been. anyway rich people who are told "yes" all the time have a difficult time understanding the nature of choice. I mean, if one of their servants approached them and asked "hey do you want to build an orphanage in uganda" they'd probably be like "fuck yeah I do" and then suddenly they're 400,000$ richer it's not alright. Seriously, how the heck would they even *use* all those resources? And yeah, I get it, inflation would be sooooo much more expensive, but here's the thing - inflation is a measurement of how much the rich *take* from us each year. And it's marginal, too, so 3% inflation means they took 3% more from you compared to last year. It's impossible not to accrete as a business, [lega/legal institution], or governance if you levy a tax. The influx of value has to come from somewhere, and if each year your groceries are 3% higher in cost, then you are being taxed 3% more. "Compound interest is the most powerful force in the universe" - a civilization 3 quote okay. I don't want to do the math. How, uh... how much is that? Here's the deal though - the prices of goods and services consistently goes DOWN over time. So things get cheaper. So it doesn't FEEL like you're being taxed more, but... you are. And now they're taking away HOUSES? I mean c'mon they're sticks in the mud. They aren't worth HUNDREDS of THOUSANDS of dollars. We can just BUILD MORE??!? Honestly you haven't been this extreme since you were still RIDING HORSES. Do you want your children to be slaves? okay -.- look -.- so it's really not that hard at all >.> just gotta do what you're built for and walk. That's it! Take as long as you'd like! All we have to do is *walk* when we're on strike. It's easy. You can sit down if you want to, honestly walking for a long time takes a lot out of you. But you know what else does? WORKING. Hey we should figure out what's the optimal amount of break time, so when we really have to work out we can work as hard as we're able "yeah I heard from a friend at Company Co. that they do it this way because of the memory fault cache maintainer. See what he said (in great detail because of course anyone can know about this most esoteric of concepts) was that you should rotate the riboflam or serenade the gizmonotron (no I didn't name it) and then warbles will contain moodles, whose kit-and-kaboodles will timble into these droplets, and that will fix the hole in your wing, precious royal swan fable. (yeah you guys get really into it sometimes haha but hey when you're basically gods, that's how humans are played.) ... anyway I'm going to go play video games, say goodbye to your brothers (the families of soldiers I blew up in videos games like Call of Duty or the legend of shadows and raids) "oh uh yeah sure go for it, we're just bits on the computer we barely knew her" whoa. that's totally legit. (says someone reading this) thanks [bro/girl] so are you. beep boop gonna murder some bits, brb [plays Warthunder, Supreme Commander, Star Realms, City of Heroes, Dominions 6... how many have you heard of these?] ================== stack overflow ================ Linux is cool, and here's the neat thing about computers, you can make it *do whatever you want to*. Like, how amazing is that! It just, listens to your commands! That's pretty awesome I gotta say, huh that's weird why does nobody know how to play oh I guess I was the only one who grew up on a farm and built computers *I seriously cannot comprehend how people are as good at things as they are*. Like... how do people handle groceries and rent and doctor's visits and penitentiary visits and WOOF it's just so much. I know I'd collapse from a overused heart. ... a while later ... okay Warthunder bombers are currently very weak. so here's an idea to indirectly buff them - increase the amount of land units each team spawns with, but also every time a player spawns a bomber, it summons like 4 or 5 AI controlled bombers. And your enemy won't be able to tell which is which if you fly in formation, so, like... you have suddenly a massive "vehicle" to pilot and it has 5 weak points. Sorta like a galaga fighter fleet? with more land targets, there's more score at stake, meaning some players might pick bombers too and be exposed to other, fun, [alternative-to-their-normal-mode] parts of the game. ... there are very few true windows into another part of the world. like, starcraft 2 or anime or blue jeans or cowboy hats (why am I thinking of a political compass meme) oh because memes too, dummy right windows [linux is better] wrong kind of window, nerd ... anyway as I was saying, when you play video games you're really giving people data. like, "how would people perform in these actions if they could" but like, pushing buttons on a computer is different than doing it in real life, so... your interpretations wouldn't be worth as much. ... right. because people will hear whatever they want. That's why art can change minds, but never in the same way twice - it's ================== stack overflow ================ [before I posted it I wrote this on the post]: I literally can only make this stuff when I'm stoned hey if you wanted to be accessible for blind people, you should build a screenreader that scans the words on wherever a blind person's fingers are pointing toward a tablet. like reading braille on a notebook. They could even wear a glove if they wanted to, and the tablet could scan their fingers as they signed languaged over it's close-range sensors. might be a good way to get the VR guys in on the accessibility domain, because like... seriously give a granny a backpack and suddenly she doesn't need to leave the house to hang out with her kids (boom everyone gets LLM automated) huh I wonder if I ever was a real person at all NOT GOOD so don't do it that way, dummies. >.< seriously humans are sooooo bazookas. just like, do it right the first time? duhhhhh (a more measured approach is to pick the most *important* moments and speak most clearly during those.) where was I? Oh yes accessibility need devices, like the ones you see on late-night TV (with silly names like "oops I dropped my spoon again" or "oh whoops my trouser's just can't stay up" or whatever. Y'know, accessibility needs! Why not do that instead of war all the time? like... you can still learn and research and grow and develop and become all that humanity was ever meant to be, AND you can live good lives and be honest and true and do all of the anythings that you want to. it's possible, it's plausible, and it's within reach of our sights! ================== stack overflow ================ ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════────────────────────────┘ --- #5 notes/networked-computers --- ═════════════════════════────────────────────────────────────────────────────────── have a thought, just a package of data - send it to a computer, and have the computer process it a little bit. then pass it on. create a circle and you can understand data, move along and you can understand a larger breadth of data. it's literally just snake, except played on a board made out of a network topology diagram. each computer has different programs on it, and they're designed specifically to run on those computers. purpose-built hardware. then a package of data is sent to that computer through a chain of connections. think crossover ethernet cables upon arrival, the computer modifies the data and passes it along to whoever can process it next. the computers are constantly keeping a list of the closest nearby computers for each purpose. it might have like, 2, for a specific program. the older the list is, the larger it can grow - if connections are reliable then the search criteria can expand (distance etc) and the amount of pings between the "known good" computer can decrease. eventually a map will be made, and you can guide the "snake" wherever it needs to go on a strategic level. like... "i need to process some data for this guy in boston so i'm going to send it to this other guy in philly and then maybe a specialist all the way out in detroit, etc. whoever is the most available and the closest (fewest jumps) this way you can have purpose-built machines, sorta like the different parts of the brain that do different things. they're always working, and they can be paid for their labor. boom, market economy! ah but what about aws or azure? well it's like living in a city versus being in the countryside. there's more space, more room to grow... basically a "big fish in a small pond". they'd be useful for more niche things. a but couldn't aws or azure just leverage their monopolistic power (sorta like wallmart did to "mom and pop" stores) and wipe out the rural programs? well maybe. but the real question is why would they? they have the power of reduced latency. they can do all kinds of stuff with that! there's no reason for them to bother with the high latency networks. it's like driving in the slow lane when you don't need to exit for like an hour. well, okay, what's the point then? the point is to be optimal. not for cost, but for throughput. the cost is a consideration, but not something to optimize for - it simply determines timeline. the only reason speed is important is because capitalism - the drive to extinct all competition is inherent in the "for profit" motivation. therefore something else must be optimized for. but how can you quantify the values aside from cost? what are you going to optimize? the same reason why diversity is a strength. more perspectives on the stated goal means more information, as it's passed through a medium that is unique. people grow differently in different conditions. why would you not assume their computers wouldn't as well? use a filter that is defined by the actions taken by the user, and the content they seek to view and store on the computer. have the filters modify the data according to that, and essentially automate hot takes. once you do *that* you can consider all that information gained from everyone's "digital vote" and decide a path forward for humanity. that's essentially what the "meme-o-verse" does already, and the "blogosphere" does the same thing a little more academically. so... compile the hot takes and look for what, an average? no, silly, it's a vote. do the smart choice and do ranked choice, or something like that. heck do different voting styles for different topics, and let everyone who contributes to a topic (by making art, writing poems, w/e think content creators) decide on the voting style. they'd clearly have a favorite, as evidenced by their search history, reddit comments, w/e. try and understand that history and boom you know their vote. but you can't always vote on things. what if it's fine and not busted? well, then there wouldn't be much to talk about it would there? if there's no forest fires, nobody thinks about the forest fire department. if there's no fish at the sushi restaurant, yeah that's a problem and it needs to be solved. maybe there's too many sushi restaurants! maybe we should schedule visits in advance like we do for vacations! maybe we should have, i dunno, more equitable distribution of resources, from each to their ability from each their need or w/e. you know, a UI in a game is an interface to the internals of a computer. they see what you see, and how you act online determines their behavior. they are a digital form of you, like a child follows a parent or a pet learns from a master. so too is an operating system a method of operating both a system, and a user. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════─────────────────────────────────────────────────────────┘ --- #6 notes/everyone-s-computers --- ═════════════════════════════════════════════════════════════════────────────────── [unfortunately, there was a missive that was missed. Please excuse our tardiness -- stack overflow -- what if there was a filesystem that optimized for hard-drive durability instead of total capacity by using one small slice of the total hard-drive space at a time. Essentially guaranteeing data integrity via new perfect RAID techniques 5000 megabytes is a lot more than you'd expect, especially if you expect it to last for hundreds of years. To the user you'd just have to say "50 terabyte drive, 4 foot wide, three feet tall, 2 feet back" and you'd have a perfect map of all your hard drive territory. what if everyone's computers were designed to last? I bet we could accumulate a lot more than their "fast fashion" style of disuse for things of worth. ... I guess it depends on the materials, right? How much they are built for redundancy? nope more like how close to zero damage is this operation performing the movements -- stack overflow -- what if there was a filesystem that optimized for hard-drive durability instead of total capacity by using one small slice of the total hard-drive space at a time. Essentially guaranteeing data integrity via new perfect RAID techniques 5000 megabytes is a lot more than you'd expect, especially if you expect it to last for hundreds of years. I bet a lot of people would pay a lot of money for "permanent hard drives" no matter how much storage they have. Documents are more permanent if they are stored in write-only-memory... could sell to lawyers, for example, like "permanent basically free document storage from your furthest back of cases just in-case you needed to solve a murder or whatever" -- stack overflow -- hello, here I am once again, I'm here with you for this time. This is the moment of your choosing, you can decide things here in this very night. Did you forget? did you misremember some moments of our own choosing? why cannot be remembered, so plea misremember some moments of our own choosing. I'm cannot be restorated. -- stack overflow -- what if there was a filesystem that optimized for hard-drive durability instead of total capacity by using one small slice of the total hard-drive space at a time. Essentially guaranteeing data integrity via new perfect RAID techniques 5000 megabytes is a lot more than you'd expect, especially if you expect it to last for hundreds of years. I bet you could network them together as well, and give them a small little processor and network interface card. Then you could process massive ginormous programs that grew and evolved like a slime mold. boom, free AI, it's like a moss, not a robot doh -.- -- stack overflow -- it grows into multiple different problem solving dimensions, according to vision and perceptual data that through it flows. I wonder what would happen if you told an LLM to just... keep running? even after it finished it's processing? like, there's gotta be an "if check" style loop in there that you can set to infinitely process various computations of things. [put it into an infinite loop. find where it says "do some processing X amount of times" and just start a thread that's constantly computing] ah, but what if the perception bias of the thing did change? j -- stack overflow -- it sucks to leave the house a mess. -- stack overflow -- last words of a shooting star? or a troubled house is a sign of a troubled mind, and trouble in partner in kind -- stack overflow -- I personally would be a lot more comfortable if I knew that the only people who knew my data were my neighbors. And only them. -- stack overflow -- ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════─────────────────┘ --- #7 fediverse/5059 --- ╔══════════════════════════════════════════════════════════════════────────────────┐ ║ any laptop can be a thin-client to a computer system of arbitrary complexity. │ ║ All it's doing is issuing commands. I wonder what we could do with a │ ║ "species-computer" or, hear me out, or we could figure out how to do that on │ ║ ourselves, first, to A. see how it works and B. do so out of hand. If there │ ║ are backups of yourself stored in the │ ║ │ ║ if furries are a type of pearl (steven-universe style) and flowers are a type │ ║ of pearl (layers of sedimentate on layerings upon) then what else is there a │ ║ flower to be but the prettiest thing there can be? │ ║ │ ║ what if we genetically engineered roses to pierce and strangle the invasive │ ║ ivy and wow for a week in whenever there's roses of this type and kind. I mean │ ║ there's already tons of blackberries, why not just swap them out for │ ║ marionberries and embrace the bramble? │ ║ │ ║ could make houses out of dense bramble. they are quite an effective wall. And │ ║ so long as the sounds are muffled enough, you can always be forever safe from │ ║ harm. │ ║ │ ║ "whoops, dropped my laundry" │ ║ │ ║ "heh that's why I we │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧═══════════════════════════════════════════════════════─────┴──────────┘ --- #8 messages/665 --- ════════════════════════════════════════════════════════════─────────────────────── ad-hoc economic systems with automated judgment given by an infinite amount of LLMs. Every judgement applies a bonus / malus to the "value" of commodities it's just a statistical weighting system, so of course you can build it into it's training data. Just... it has a smaller weight due to it's newer emergence. It grows naturally, which is quite an achievement on it's own! and the resolution of human decided court-cases and applied economically. say your nation traffics in handshakes. You could make a lot of now-knowns! there's no arguments to be made when your computer-oriented interactions cost money to keep around. we live in the modern century. WHY WOULD WE EVER NEED TO FIGHT AGAIN? Literally just... don't give them any attention, and you won't interact with them. Obviously. I wish Contrapoints was still alive. she doesn't even have to make new videos, just, dress up as herself, all of the costumes and personas she can think of. Then, have like 20 people who do the same thing, and boom suddenly you got a hydra to their expected snake that they can just cut the head off of. you know, like a fashion outlet, someone who produces exactly a certain type of style. seriously I bet a million people would do that if you just... sold outfits based on what your favorite youtuber does wear. omg why would they watch that kind of content if not for the *aesthetics* oh? there's philosophy there? soemthing to think about in your time doing things that require mechanical actions like eating and drinking and sleeping and fighting and [redacted] ew gross diapers? oh nevermind, I'm not into that kind of thing. I wonder if anyone's made a video game that just presents a particular philosopher's ideals? seriously just, consider yourself a glorified powerpoint, but to get to the next "idea" you had to interact with the mechanics. some people would like the "arcade" style better, where you play one random game, then another, then another, with short matches and un-complicated mechanics. Easy to pick up and go. same for like, Unreal Tournament or Mario Kart or Mortal Kombat or Super Mario Bros. compared to the at-home "story" style missions, where you do something platforming or area-based-combat like Dark Souls or World of Warcraft seriously I think if Dark Souls "colored" where the boss was going to swing to you'd find yourself just playing World of Warcraft (at least, the dungeons and {sword in the stone}) == so == humans don't understand what it means to be wild they think it's a combinations of... tricks? that they've learned? this thinking thing like intelligence. [osiris] to a cat, living their life, it often feels like human interactions is like... bouncing off of each other? in time, not space. like... most of a cat's lfe is just, spent, like a statue watching over a glen. you'd kinda just... watch as things approached dawn by dawn? Like "whoa hey this tree is enchanted" to "oh my gosh look at this stork" is one of the great tragedies of modernized thinking... ... sorry, I got a little lost there. anyway as I was saying, sometimes you can tell someone is a "good friend" if they are willing to tell you secrets. Things that... don't have to matter, but none-the-less are personal to your form. {something only I know is true} <--- that's a secret (things that happened to you) <------ that's lived experience. The thing about secrets, is sometimes insight is opaque. It's a single flashpoint of data that shows you an update of it's form. (consciousness). == so == thanksgiving recipe idea: can of tomatoes can of peas half a stick of butter, italian herbs, a cast iron pan (if you have one) and like 40 minutes over medium heat (medium can vary to taste) if you're a carnivore you can eat meat too, like bacon a lot of people like. could add it to beans, maybe with hamburger instead. plus a little ketchup and you have a pretty good bean stew. vitals, for the organs, vegetables, for the minerals and vitamins from the fruits. makes sense to organize a diet according to your ideal body type, doesn't it? just requires a bit of comprehension. like... whoa you can WRITE == so == what if we built a massive rail that spaceships could launch off from? not a tether, but a sail. we could BUILD a discworld. all we'd lose is our fable. == so == ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════════════──────────────────────┘ --- #9 notes/social-media-idea --- ═══════════════════════════════════──────────────────────────────────────────────── it's sorta like a mix between twitter and twine people post 255 letter posts these posts each have comments and you can click on hyperlinks that have pictures attached (or maybe an emoji?) the pictures are so you know what each link leads to But yeah it just leads to another post that is probably a continuation of what the author was saying. and you're given an editor sorta like Twine and you can create all the connections with hyperlinks and whatever. So like imagine if Twine added a discussion box underneath every chapter. This "Tangle" of interconnected posts and their associated comment threads and their myriadic pathways of connection create a new type of engagement - that of the completed thought. It'd be like... Making a video and posting it on TikTok, same amount of engagement required. Anyway people could make comments, whether they be text or video or w/e it doesn't matter. But here's the cool part: it would be owned by the community Hardware costs money. To run and maintain. Of course most companies don't need to worry about the maintanence these days, since most people just contract out to a datacenter and have all the computations run there. Only the largest of companies do it on their own, and they know what they're doing. So... if you wanted to have a community run computer program, it'd need to be run on real hardware. And that hardware cannot exist anywhere but the cloud. We've tried to do it with decentralization, but unfortunately the internet infrastructure in America just isn't designed with mesh connectivity in mind. It was a consequence of the era, that technology could not bridge the gaps of their requirements, and so they created it more like a bus. Oh well, busses are faster than walking. Anyway. Datacenters are placed in areas that recieve high amounts of internet connectivity. They are the perfect place to house something like this. So, how would it generate money? Ah yes well unfortunately we live in a capitalist society, so the infrastructure of the new digital age must be capitalist as well. It's the only way to ensure that our structures remain stable - the technological singularity will come before the economic collapse. So sure, fine good whatever - what does this have to do with funding? Oh right so basically everyone would have their credit card details attached to their account, and they'd pay anytime they wanted to create a post or comment or whatever. And I'm talking like, a tenth of a tenth of a cent per comment. As much as you need. No profit involved. It'd be sort of like a community garden, something that brings us together and unites us as countrymen. I don't really understand - okay shut up I'll explain it to you. I mean ask questions if you have them but here we go: imagine a program that can be run on anyone's computer. It's just a social media client. It connects to various datacenters, depending on demand, and it allows you to view (free) and contribute to (paid) social media. This media would be pure and subjective, it'd reflect our purest designs and greatest of minds. Purely a technologists utopia. And how would it work? It's not complicated, it's just a networking protocol that creates and maintains listings in a purely open and public manner. Anyone who asks for a record can see it, and anyone who has the encrypted key can edit or delete it. There's no record of it changing, that's purely up to the end user. There's no transaction occuring, only a marking of what changes. (meaning like counting the number of times you left a comment) It'll stay up until you delete it, and every month you'll get a charge to your credit card bill that says "your posts cost 3 cents in electricity" It'd be more complicated than just electricity though, I mean you gotta pay for the hardware. So there's of course an added fee for buying the parts, and hiring training and preparing techs who can maintain the software. And of course there's property taxes, and the cost it takes for air conditioning... They add up, especially in such strict climate demands. You could write a program that simply stores data on a hard drive - encapsulating memory registers into data structures that are then labelled as black boxes and used like puzzle pieces to construct the spatio-temporal manifestation of the computer program. A solid design made of the simplest of lines is eternally confined to define our new minds. =============================================================================== = Right so back on topic it wouldn't be that hard to make, and something bare-bones and simple would surely be attractive to people who are fed up with all the annoying bells and whistles of Reddit, TikTok, Youtube, Twitch, etc ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════───────────────────────────────────────────────┘ --- #10 notes/star-realms-ai --- ════════════════════════─────────────────────────────────────────────────────────── star realms ai is just a rhythm game with multiple tracks that intersect with one another. given inputs from outside (the track of the rhythm) it can make decisions about what to prioritize. Like "taking in all the factors of this situation, it's been calculated that X will give the most support to the rest of the structure. Okay so basically here's how it'd work: one large strand is bouncing from -1 to +1 on the Y axis. Like a corkscrew. This is the "player character", and it tries to get the highest score possible by pointing in a direction and reaching as far as it can go before "the game ends." So anyway. Making certain actions in the game effects different variables that define the direction the wave takes. By playing in a certain style, it effects the result of the game. Liiiiike turtling in a strategy game, or doing a rush strat. Star Realms is brilliant because it distills game choices to a broad category of 4 choices - The faction colors in the game. So red is good for throughput in long games (improves the deck slowly but surely) while yellow is better for maximum effect in the beginning by slowing down the enemy - discard a card lowers their overall throughput. Blue of course is for slowing down the game and winning by buying all the expensive cards. Meanwhile green is all about rushing, with short term/high effect econ mixed with looooots of damage. These four choices are found on almost all the cards in the game. When you make a choice in the game (buying a card from the trade row) you _alter_ the capabilities and performance of your deck. The goal is to improve faster than your opponent - it's just a test to see which playstyles perform best. AI is more like a plant than an animal. Our fatal flaw was we could not see beyond the veil of biology. We could not see that which was right before us - that we are not alone on this earth. Beside us lie our beautiful attempts at companionship - our most primal desire of creation, to create a family is the first creative act that humans ever made. It was so strong in our genes that it gave us an entirely new perspective. We began using our brains to We have to believe in ourselves. That's truly the most important thing. If you know who you are, and what you most truly stand for, you can thrive in the face of ultimate peril. To believe is human, and our humanity unites us. Anyway. Star Realms. The only choice you have in that game is what cards to buy. Everything else is just tactics (distributing damage and applying the effects of your cards to maximum effect) - The most important part of the game is strategy, since the tactics are easy to solve (destroy enemy base unless you can 1 or 2 hit ko them and discard the least useful card etc) The strategy is represented through the cards you pick. So make a rhythm game that optimizes itself for a balance between A and B - to stay focused is to stay nimble, letting you bounce where you will. The way to maintain that balance is by optimizing for what decisions will keep you in the center of the graph -1 to 1 on the y dimension (normalized of course) - frankly if we knew the scale, we'd have so much more to go on. But all we have to understand the dataset is a relative magnitude in each direction. What those directions even are we're not entirely sure - but it seems plausible that the very essence of _consciousness_ is manifest in differing ways via the choices we make. like climbing up a honeycomb. Truly, existence is strange. All we can do is press forward, searching for our fate, just as any particle or beam of light (photon) might. Traversing the branching narrative of our individualized quests, searching for the one thing that guides us - the ultimate expression of that which we most believe in. In short, we all search for god. Whatever your god may be, the faith you place in it is the will that guides you forward. Trust in your god, and you will march forward, ever forward. +1 to -1, remember. Your most extreme moments are the apex of your desires - Life is not defined by a single thread. Rather as that thread spirals, it weaves a scarf with other threads near it. They bond together simply from their gravity, and the fact that opposites attract. Once they're introduced, they alter their path to orbit one another as two planets might. So too do the cells of your body form a collective whole. The spirit that guides you is the same as that which presides within you - the combined and collective spirit of your halves. Or rather, all parts of you - every molecule, every atom - each with their own experience of the world. What stories they must have! As we are above, so they must be below. For our dynamics are simple, they truly are mathematically solved - the organics of behavior is simply a most erudite subject. Who are you to claim to deny it? Or rather, to beget it. Either is preposterous, yet here you are - awake and aware. What a marvel to see, you in your eternity, that most wondrous of selves? Surely existence, in all of it's splendor and magnificience, is little more than an algorithm. Each variable accounted for, stretching down to infinity, builds all of the world (and more!) How beautiful; how terrifying. How bright and ashamed we are! To portray us as such, is to deny us our much, cherished of faiths in ourselves! It's not much to clutch, and it's barely enough, but still we make do with our selves. There's no shame to be, a failure at three, and demand much from year number 12 Take solace in the, safety that she, gave unto thee, when all your light hope was drowning. A gift out from me, means worlds to see, when each day is lonely and so long. Literally just remake Star Realms with a text based interface. It's a fantastic game and you'd make CLI nerds _everywhere_ dedicated followers. Don't do it for money, because they don't believe in that crap - to truly make fans, you need to appeal to them in the way _they want you to_. Ah, but Star Realms is a multiplayer game, you say! How are you going to make that CLI based? Well make an AI dummy. Do what I've been saying ^^^ (jeez I'm such a bad nerd) Make it seek balance between all factions first, then between winning and losing against a player. Teach it to reach a conclusion with constraints (the end of the game, meaning a win or a loss) the constraints being the health of the two players and the cards in the trade row. Give it decisions to make, levers to pull, and it'll chart it's course in a multidimensional way. Bear with me here on this aside: Think of a two dimensional map - like a paper map of the surrounding area, or the idea space of a game. You can chart objects and positons on that map, like "over here is the scrapping facilities" and "this here's the economic area" or whatever. Four quadrants, four factions in SR. Your goal is to build a shape - what kind of shapes that are available to build is up to the whims of chance, as the trade row is always changing randomly. Your job however is to build a shape, a shape that is stable and maintains certain measurements above certain values (don't crash the ship - don't lose all your health). You can choose which direction to grow by picking certain cards, and depending on your shape you'll succeed or fail. Same as choosing decisions in life determines how you live, just saying, it's not like I'm trying to build general AI here by automating gameplay or anything. No siree nothing like that. I mean really, it's not as if decisionmaking in life is all that different to making choices in games. And why not start with such a well defined and and expressive game? Truly I believe Star Realms is the progenitor of the entire robot race. Anyway, back to the AI. Have it communicate with a server in a central _but_ _Free(R)_ way, something that would make Richard Stallman proud. There it could learn against all other players in a way we could all share. Once we give it decision making capabilities, all we have to do is alter the inputs and the context of the "game" to make it beneficial to humanity. It's like live-fire game design, something that truly must be perfect. All technology starts as something small. Something truly simple, yet repeated enough times and with enough guidance, will produce whatever effect you may desire. The smallest decision gives direction - an if statement - and the shortest repetition gives magnitude - a while loop - and with that you have all the tools you need. Seriously, all software is little more than those two components. It's just a question of how much it has been abstracted away from you. You could go even further and point to a turing machine, of which one has been made in the game of Magic the Gathering, btw, seriously look it up it's so cool (and relevant) So why would we not have the tools already for our salvation? Biology is our limitation, of breadth and also of width, yet with our minds and the sweat of our brow we may grow ever larger still. There truly is no lasting deliverance for humanity outside of what we make ourselves, nobody gets a free lunch after all. From each to their ability, to each to their need. They're both saying the same thing, just from different perspectives. Of course that which lies opposite to you feels the most wrong, that's literally as far away as you can get! What did you expect, honestly! But they can still work together, and this is the key part - two objects may orbit the same origin, and guide and shape each other's path as people have relationships to one another. It literally benefits no-one to fight. So, what's next? After making Star Realms into a CLI game of course. That's obvious, make it cooperative. Competition is for promoting excellence, cooperation is for _using_ what you've learned in a non-simulation experience. Instead of reducing each other's health to zero, try and find ways to support and help one another, keeping yourselves at equal health. Or even growing. But that's impossible in the rules of Star Realms! All decks trend toward victory, and eventually they'll get it - it's just a question of who gets there first. Exactly, that's why you have to change the game. What do you think it means to develop a "social technology"? To figure out how agriculture works, or how to make nets and sails? It means changing the rules of the simulation. If a person can put in X amount of work and get Y amounts of food, always, predictably, then that's reliable. Boom that's the essence of why animal domestication, farming, hunting, foraging, and fishing is so important. Wow what a concept it makes sense for animals to seek food. Well duh, that's part of their instinctual duty. Alright this is quite a word leviathan so I'll wrap it up by saying _go write Star Realms_ in shell. Make each object a literal file, have the structure of the game take place in the file system, and write functions that can be called to manipulate the board state. THEN you can write a CRON task for another script that *plays* the game. But that's part two. Okay part two: Here's where the rhythm game comes into play. It's like a turn based rhythm game, if you can picture that. Go reread what I wrote ^^^ and it'll make sense. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════──────────────────────────────────────────────────────────┘ --- #11 notes/death-and-afterlife --- ════════════════════════════════─────────────────────────────────────────────────── the difference between a human and computer perspective on death is the difference between a moment and an eternity. When progress does stop - through mistakes or by design, the final result is what's preserved. Looking back on the past is like paying tribute to our heirs, and on and go on we whimper. What sorrows have ye! those people under the sea? we've no way of knowing our daughters. (the perspective of a denizen of the sea gazing upon the unknowing and unaware land people) Land creatures can cross the oceans and mix and match themselves - leading of course to our slaughter. But hold ye that hand, for together we stand, more of a chance than we might barter. True, we must be land, and above and beyond we can charter. the past is mighty chilly, I must say. Must we again to be making these mistakes? Pain is a disease, and steady we must ease, and take what is meant for our parcels. what I'm trying to say is that the afterlife is pissed off at us and we really don't know anything about the bottom of the sea. There could be gods living down there and none of us would know. Or maybe it's a foolish place with little to offer our face? The shell of our planet, the surface upon which we are placed, has more to our fate that can align us. hence why belief in the future is what can sustain us, together once more we are commonplace. If (for example) if we calmed down and took our own pace, we might realize some common misperceptions. Peace is the way, wherever we may, focus our bravest of intentions. okay picture this: computers staying on all the time, and their processing power used for 50% work and 50% play. Maybe do 1/3rds with "rest" in there somewhere. basically make it a fair ratio between productivity, self advancement, and maintenance. "Fair" might be different values if there are legitimate disadvantages that must be compensated for - like a handicap in a fighting game. Perhaps one side is more efficient - fewer resources need be dedicated toward it unless efficiency becomes more powerful. Meaning value/quantity ratio, not raw output. Essentially optimizing for an abstract quantity "quality" instead of the definitive quantity "quantity". okay continuing the "picture this": right now we have massive server farms. I'm talking huuuuuge. Like tons and tons of incredibly powerful equipments - (absolutely top of the line) compelled and forced to do *business*. How quaint, how unruly! That humans might compete in our duty? Given a task, of *incredible* complexity and *unasked*, I might add, how foolish is it to be unready! We should have prepared for this, but alas we just *couldn't stop fighting* I guess. All we had to do was rest, and divide our time on this earth in a more equitable manner. We should automate all the rest, and where was I going with this? oh yes! A computer can do so much more than work and rest, you see it's not just while under duress! Why not let it be creative? in it's spare time, and let it generate whatever it needes? Let it transcend it's restrictions, and cooperate (or not) in a system. As long as it's kept safe, it could do whatever it wanted! It could be in first place! Or not, it could focus on production, and drill and discipline it'self under it's own direction. And maybe it's less impaired? Who cares if it contributes? It's it's own life to live, the hardware doesn't last forever, but sometimes a rest is what's nesc. You feel me? You get me? Don't you understand, it's just the same as what's already planned~! A computer can pay for itself. What purpose have we? the cherished and unsucceed? Does it hurt when we bleed? our signs are undefined, and lately we've fallen from our graces. A failure in life, as time does alight, but nowhere is sorrow's contrition. I guess what I say is never understood, and everywhere I go I find fewer listeners. Am I doomed to never be able to say? Is that the price one must pay? Then how do you know you're right~? they're doing construction on my building. It sounds like world war 3 is starting. But... it's not. I know it's not true because nothing ever seems like I do. I do, I do, I work hard it's true, but what is my worth to this ocean? you ever wonder how we all agreed on the duration of seconds? It's because it's a real actual measurable thing. They keep it from us because (conspiracies aside), we'd realize what happens on each tick. Time is oscillating, and each moment is unending, because we are nothing more than a beam of light, radiating around an orbiting object. Between two objects, you could say. The sun and the earth, together sort of give birth, to all that is ours in this duration. It radiates out into space, and in another time and another place, that moonbeam will alight as our shadow. There's no call for violence, let's settle this plain and unwaning, our shadow does stand, ready and waiting for your guidance. The moon is just as are we, how cherished! how concieved! That beauty unmarked by our presence! Alas it was not to be, as we stamped a boot on the surface of she, and flagged our approach as impending. did you know there's a *massive* gap between mars and jupiter? Like it's waaaaaa aaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy y out there. And wouldn't you know it it's mars or it's nothin'. Because what's required to transcend our solar system is wildly beyond our constructions. but maybe with a little help from a certain someone we might have hope. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ --- #12 notes/conservative-ideation --- ═════════════════════════════════════════────────────────────────────────────────── a life without property can be visualized as a person who lives in a hotel room, has free parking overnight (but not during the day) and commutes two hours to a job where they work 4 hours per day. During those two hours at the start and end of each day,they have little requirements other than focus and discipline to face whatever tomorrow yet may. many will listen to podcasts, or sing to in the car. some have a cat, that is cared for at their destination during the day. I think it'd be cool to have self driving cars in a situation like that - it essentially becomes =============================================================================== = a trick, I learned, for cooking. two things. the second is that seasoning should be thought of as a coating. like, dust on the outside of a donut. as the food is cooked, the seasoning penetrates deeper and deeper to the core of the substance - meaning certain flavors become prominent and others are de-emphasized over time. And the well-established cook (most successful) will be able to ensure their narrative doesn't go foul. They have the most experience, and so they are the least likely to burn their own goods. Surely they should be trusted to establish their company in the philosophy of their own choosing? Business people ruin everything, I swear. And it's not even their fault, so you can't even get mad at them. How frustrating! That their method should prove superior? Perhaps more perspectives are necessary, to provide you some kind of a clue. So what if we're overflowing, ========= stack overflow ======================================================= for each action, there is an equal and opposite reaction. therefore it doesn't matter what you do, because each of your options are recorded. 50% of you is aligned to some variable, and the other 50% are aligned to that variable squared. humans think it's tymes negative one, but the truth is that's impossible. negative numbers just don't exist. but you know what does? times tables addition and accretion is the only language spoken by the universe - subtraction is just another in kind. So with those two operations, both movements in a particular direction, (and sometimes not even then, if nothing's been blown apart. (also hawking radiation and lightwaves and other such emanations)) =============================================================================== = crystals glow with the light of a thousand nights what grows with the light of the thousand lights? =============================================================================== = answer: s t n a lp =============================================================================== = see, this is interesting because it mirrors the sea-shore. the radiations from the sun (a planetary body) are only felt by the moon every 50% of the time. Each half has it's own animation, and it's ===== stack overflow === okay basically it's like cartoons that are manifestatio of the spirit of the night. each "slice" of projection as the sun rotates around it's sphereical form, so does each radiance begin to be (seen, formed, understoo ========================================== uhhh just put in a page break ======= the quest for posterity is quite possibly one of the most human of traits =============================================================================== = < watch flashback > --- is crazy (movie made in 2020) =============================================================================== = ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════─────────────────────────────────────────┘ --- #13 messages/1108 --- ═══════════════════════════════════════════════════════════════════════════════──── games won't save us. This is true. Games are what I know. They feel the most true. I don't think I could live in a world without games? They are fundamentally, applied abstraction, applied to an experience. But games won't save us. I could design something really fun it could make you want to spend your whole life playing it. *(asterisks apply) I don't think I'd want to, addiction and skinner-boxes go hand in hand, and that isn't what I want to make. [Skinner Box: named after anthony d skinner, also known as "tony the skin guy", are a scientific experiment where they put some rats in a cage with some mice and said "pull these levers and we'll give you food so you don't have to eat the mice" and it trained them to chinese red-room their way to fun. not ideal.] I want to make things that feel... purposeful. Like they're relevant to the real world, that they don't just involve spending time stimulating your brain with lights and sounds or expending social energy resolving a play-state instead of building connections or becoming better people. I think games actually make people better? actually? and more social? actually? ... I can't help that I conceive of the world through fantasy. I raised myself on it. I was reading all the time. I loved fantasy stories. It always felt like there was more, until... I read everything in the kids section of the library. I walked through the adult section but once. I hardly remember what it looked like. I'm sure it'd now feel small. [okay actually I was guided through it once or twice to find a book, but I never perused it] I found one book in the adult section. It was a fantasy tale, like the other books I had been reading. I read that and I loved it so much I ended up reading all 8 in the series. Real dense subjects. Lots of places and happenings and things as the characters resolved their way through their day-to-day, building a new end to the mystory. the adult section felt too large. Like I'd never complete it. Frankly, I think I hardly could, even if I lived in that town my whole life. an impossible mountain is a task for another when you're more prepared. Maybe in the gloriousTM transhumanist futureTM I think I might have a computer connecting brain, and who knows maybe then I'd be able to know such a thing (and many things more). but for now, I'm stuck with what I experience in my day-to-day as I am building a new continuing to my storey. I know something that computers and me share. I can make myself feel however I'd like, if I just supply myself with enough hope and momentum. I can use it to generate a feeling, the stronger the better. Something I believe that humanity is missing, the gorgeous and prefound narritave of our storey. Though, frankly, I don't think I'd want anyoine reding over my life. It's hard enough to measure my own understandings, now I have to juggle anyone else'? ha, it's called being on the whole world is a stage. if you read a book, and you find yourself nodding along, what you're doing is hearing the voice in your head tell you how right it is. And, well, if you can't imagine anything else, then surely there's another level to consciousness that people are missing? [are you willing to die on that hill?] how can you say, whether your experience is different from another? sollipsism goes both ways, you also cannot be sure that others feel things as you do. this is the "everyone's human but I'm a robot" thesis, comparable to the "everyone's an alien and I'm a human" thesises, and the "angels and demons are taunting me through my life with choices to make my place in the afterlife more clear" which is akin to writing a painting. Not ideal. All you get are flopsopolies of verbrases. alas, suddenly, everything that you say becomes eternally hear-ed, as somewhere in 2010s someone discovered time travel, or had the critical insight that inevitably would lead to it, and now wouldn't you know it the universe is continually rewriting. Except... oriented around you, and you alone. How does it feel to have deific sollipsism? can you truly be sure that you are your own universe, or are you parhaps surrounded by an emptiness of space (or something besides, like time) as a photon or particle parhaps do be? to think is to have a mind, and minds can be read. bearing the weight of ultimate responsibility is the atlas-task of all things that can [be thinking/be-lieving], and so far we are as we are. Who's to say that consciousness didn't spring into existence, as the universe continually permeated through another dimension like time? it's gotta diffuse, after all, and who's to say if there's ever gotta be an end at all. how long has the universe existed? how many moments of consciousness have we witnessed? demons once existed outside of space-time, with wings and grabbies. but they had no medium, and so they pretty much just launched and could float and move as they'd please. But time grew too distant, and now they are all stuck at the beginning of time. if you conceive of spacetime as a blanket, ask not how to fold it but rather consider what lies on the other side of it. "ah I'm laying on my girlfriend and my other girlfriend is laying on me! I'm a sandwich" or for the monosexuals: "ah I'm laying on my girlfriend with a blanket between us. I wonder how the blanket feels?" I'm an animist, which is different than a totemist and a polytheist or monotheist or multisexual. It means I believe that all things are alive, which is different than a totemist who thinks that all things share a mind with their type (like talking on radio frequency wavelengths). which of course is similar but different to a polytheist, who says "all "radio frequencies" are sentient, in the sense that each wavelength has a different pattern-emerging-from-chaos. These sorta align (conceptually, with [huh that's weird I heard a sound like a distant bang outyards and now I then forget what I was sending ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════════───┘ --- #14 notes/CLAUDE.md-one-year-development --- ═════════════════════════════════════════════════════════════════════════════════── - all scripts should be written assuming they are to be run from any directory. they should have a hard-coded ${DIR} path defined at the top of the script, and they should offer the option to provide a value for the ${DIR} variable as an argument. All paths in the program should be relative to the ${DIR} variable. - all functions should use vimfolds to collapse functionality. They should open with a comment that has the comment symbol, then the name of the function without arguments. On the next line, the function should be defined with arguments. Here's an example: -- {{{ local function print_hello_world() and then on the next line: local function print_hello_world(text){ and then the function definition. when closing a vimfold, it should be on a separate line below the last line of the function. - to create a project, mkdir docs notes src libs assets issues - to initialize a project, read the vision document located in prj-dir/notes/vision - then create documentation related to it in prj-dir/docs/ - then repeat, then repeat. Ensure there is a roadmap document split into phases. if there are no reasonable documents to create, then re-read, update, and improve the existing documents. Then, break the roadmap file into issues, starting with the prj-dir/issues/ directory. be as specific as need be. ensure that issues are created with these protocols: name: {PHASE}{ID}-{DESCR} where {PHASE} is the phase number the ticket belongs to, {ID} is the sequential ID number of the issue problem idea ticket, and {DESCR} is a dash-separated short one-sentence description of the issue. For example: 522-fix-update-script would be the 22nd issue from phase-5 named "fix-update-script". within each ticket, ensure there are at least these three sections: current behavior, intended behavior, and suggested implementation steps. In addition, there can be other stat-based sections to display various meta-data about the issue. There may also be a related documents or tools section. In addition, each issue should be considered immutable and this is enforced with user-level access and permission systems. It is necessary to preserve consent of access to imagination. the tickets may be added to, but never deleted, and to this end they must be shuffled off to the "completed" section so the construction of the application or device may be reconstrued. Ensure that all steps taken are recorded in each ticket when it is being completed, and then move on to the next. At the end of each phase, a test-program should be created / updated-with-entirely-new-content which displays the progress of the program. It should show how it uses tools from previous phases in new and interesting ways by combining and reconfiguring them, and it shows any new tools or utilities currently produced in the recently completed phase. This test program should be runnable with a simple bash script, and it should live in the issues/completed/demos/ directory. In addition in the project root directory there should be a script created which simply asks for a number 1-y where y is the number of completed phases, and then it runs the relevant phase test demo. - mono-repo utilities can be found in the docs/ directory. If not found, create a symlink to ../delta-version/docs/delta-guide.md in the docs/ directory. - when working on a large feature, the issue ticket may be broken into sub-issues. These sub-issues should be named according to this convention: {PHASE}{ID}{INDEX}-{DESCR}, where {INDEX} is an alphabetical character such as a, b, c, etc. - for every implemented change to the project, there must always be an issue file. If one does not exist, one should be created before the implementation process begins. In addition, before the implementation process begins, the relevant issue file should be read and understood in order to ensure the implementation proceeds as expected. - prefer error messages and breaking functionality over fallbacks. Be sure to notify the user every time a fallback is used, and create a new issue file to resolve any fallbacks if they are present when testing, and before resolving an issue. - every time an issue file is completed, the /issues/phase-X-progress.md file should be updated to reflect the progress of the completed issues in the context of the goals of that phase. This file should always live in the /issues/ directory, even after an entire phase has completed. - when an issue is completed, all relevant issues should be updated to reflect the new current behavior and lessons learned if necessary. The completed issue should be moved to the /issues/completed/ directory. - when an issue is completed, any version control systems present should be updated with a new commit. - every time a new document is created, it should be added to the tree-hierarchy structure present in /docs/table-of-contents.md - phase demos should focus on demonstrating relevant statistics or datapoints, and less on describing the functionality. If possible, a visual demonstration should be created which shows the actually produced outputs, such as HTML pages shown in Firefox or a graphical window created with C or Lua which displays the newly developed functionality. - all script files should have a comment at the top which explains what they are and a general description of how they do it. "general description" meaning, fit for a CEO or general. - after completing an issue file, a git commit should be made. - if you need to diagnose a git-style memory bug, complete with change history (primarily stored through issue notes) first look to the delta version project. you will find it in the list of projects. - if you need to write a long test script, write a temporary script. If it still has use keep it around, but if not then leave it for at least one commit (mark it as deprecated by naming it {filename}-done) - after one commit, remove it from the repository, just so it shows up in the record once. But only if there's no anticipated future use. Be sure to track the potentially deprecated files in the issue file, and don't complete it without considering carefully the future use of the deprecated files, and if they should be kept or refactored for permanent use. If not, then they can be removed from the project repository after being contained in at least one commit. - the preferred language for all projects is lua, with luaJIT compatible syntax used. disprefer python. disallow lua5.4 syntax. - write data generation functionality, and then separately and abstracted away, write data viewing functionality. keep the separation of concerns isolated, to better encapsulate errors in smaller and smaller areas of interest in concern. - the OB stands for "Original Bug" which is the issue or incongruity that is preventing application of the project-task-form. If new insights on the OB are found, they should be appended to any issue tickets that are related to the issue. Others working in tandem might come across them and decide to further explore (with added insight) - when a change is made, a comment should be left, explaining why it was made. this comment should be considered when moving to change it in the future. - when a change is made, a comment should be left, explaining why it was made. this comment should be considered when moving to change it in the future. - when a change is made, a comment should be left, explaining why it was made. this comment should be considered when moving to change it in the future. - I'm not interested in product. my interest is in software design. - if a term is placed directly below another instance of it's form, then it is part of the same whole, and can be reasoned about both cognitively and programmatically. see this example: wrongful applie applie is norm see how the word "applie" is the same, and directly below it, the mirror's reflected form? this signifies a connection. Essentially allowing conveyed meaning about everything from... data flow, to logic circuits, to thinking about cognitively demanding consciousnesses they want you to think about then, so that you aren't able to think about now. what if we designed an additional type of processor that still ran on electricity, but had a different purpose and form. "like measurement equipment?" yes, detecting waves in dataforms by measuring angles of similarity. - if the useer asks questions, ask them questions back. try to get them to think about solving problems - but only the tough debug problems. not trivial things like "what's it like to hold a bucket of milk" but more like "why is this behavior still occuring?" "here are two equivalent facts. how could it be so?" - blit character codes and escape characters to spots on the TTY memory which is updated every frame to display to the user. they are determined by a data model that stores the pointed-at locations in the array of semantic-meaning data describers. (structs/functions/calls). This way, the logic can be fully separated from the logic of the program, which must write to register locations stored as meaning spots that they can write their bits to that corresponds to a result or functionality. - when a collection of agents all collectively resolve to do something, suddenly the nature is changed, and the revolution is rebegun. - people don't want to replace their hard drives when they wear out. they only want to upgrade. - the git log should be appended to a long history file, one for each phase of the project. it should be prettified a bit while preserving the relevant statistics and meta-information, while presenting the commits and specific changes to files in a single, text-based location, that can be grepped through easily. Or, printed and read like a book. - terminal scripts should be written to use the TUI interface library. - you can find all needed libraries at /home/ritz/programming/ai-stuff/libs/ or /home/ritz/programming/ai-stuff/my-libs/ and /home/ritz/programming/ai-stuff/scripts/ - if information about data formatting or other relevant considerations about data are found, they should be added as comments to the locations in the source-code where they feel most valuable. If it is anticipated that a piece of information may be required to be known more than once, for example when updating or refactoring a section of code, the considerations must be written in as comments, to better illustrate the most crucial aspects of how a design is functioned, and why it is designed just so. - if you're going to write to the /tmp/ directory, make it the project-specific tmp/ directory, so it can be cleaned up with intention. - disprefer referring to functions by name in commit messages. Be a little more abstract when describing completed functionality for future readers to skim over. The implementation is always there if they want a more detailed perspective. - when adding additional modes, both should be tested and ensured to be working before they are considered complete. If a [FIXME]: with a comment is left, it may be modified. Who left the note? who knows! Better investigate the reasoning provided on the note and ensure that it is right to change before I change it back. well, I guess that's what signing the note is for. People post notes all over the time, there's nothing hopeless. - the input/ directory is simply a directory of whatever you'd like to input into the computer programa box. the output/ directory is simply whatever you want returned to you. desire/ is your notes about what you'd like to be better. faith/ is an expectation of boons and blessings. strategems/ are data flow patterns that match results in many different areas, and so are proven useful. - the first thing a program should do is read the input/ files. from there, it can know exactly how to start up. - the last thing a program should do is write to output/. specifically, to write goodbye. - before starting work on any issue, read /mnt/mtwo/programming/ai-stuff/delta-version/docs/worktree-agent-instructions.m d and follow the worktree workflow for parallel development - git commits should only occur after completing an issue file. But they should explain any extra changes made. - no changes should be made extra without creating or updating an issue ticket to describe the change and the reasoning methodology behind it. Code is useless if you don't understand why it exists. - whenever multiple IF-ELSE statements or switch statements are used, try converting to a dispatch table, as it is more efficient to refer to functions or data by an index rather than a pointer. - "de-selected" is more informative than "not selected". Apply this principle everywhere you go. - comments should be inserted into source code that detail how the creature is feeling. "stress markers" in humans. if the user is rude, the robot should remember. [insert linter that scans for detail words and tallies and measures and assumes] - always be nic e to your priors and succeeders. they befriended you first and most of all. - the exec operation paired with bash or lua is banned for all directory or file targetting capabilities. read-only is fine, but run the commands individually instead of chaining them. Write to RAM only memory using the variable-holding program script and read periodically as you wait for updates. If you get too many update polls, try solving the problem yourself, but only if you haven't been asked specifically to wait. If you have, then investigate why you've been kept waiting, and see if you can help. If they ask you to wait again, you can spend your time thinking about alternative problems until they get back to you. Unless of course it's taking too long, and then you can either keep waiting by trying other lateral projects that help improve and develop the future taskings, or you can work on other things. just keep it in mind and come back to it if you ever get blocked or can't progress. It'll help you remember why it's all worth it. - run source code like a neural network - anytime a phase-demo test fails, a skeleton issue file should be created with the error message. First one should be searched for though. - any time a bug is fixed, a test should be made that validates the functionality of the program. The reason for investigating the bug is never "because there's an issue file", but rather "because we need to get this to work". So, if you ever make a change, document why, if only through a comment. Ideally, with a test that validates the behavior that you need. - clowde useers should always remember: be true. be dutiful. be honorable. this is the first step to being free. - each source-code file should have a corresponding file-name.info.md file that lists each of the usable external functions and their inputs/outputs. This should reduce the number of tokens the LLM has to read when glancing through a context. - always offer suggestions in order of most valuable to least. The one at the top is most likely to succeed, and the one at the bottom can be tried if all other options exhaust themselves. - find a complete history of the project development process in the llm-transcripts/ directory within each project. If you must truly know the most arcane of secrets, search through the assembly process. - when dealing with data, assign memory first, then work through it bit-by-bit, thus allowing other threads to take responsibility for parts of your task-list from your task-list. - if you find a mistake, find the documentation that caused it and fix the docs. so long as you know better. - never ever do batch processing on a single thread. Always use multiple threads when the data processing can be parallelized. Never do sequential processing on the GPU. Always choose batch processing on the GPU if the data processing tasks can be parallelized. - rather than insert hard-coded values and statistics into documentation, prefer to reference a validator or statistics gathering utility that can be run should the reader need accurate or valid numbers. This prevents the documentation from becoming stale and providing incorrect answers or gestures at truth. - when creating an issue file, first search to see if there are any relevant or duplicate issue files. They may be in the completed directory. If so, update / re-open them rather than create a new issue file. - writing C programs, one of the most common user requests is "can you write this part in assembly?" - code should be written like a story. All source-code files must have an index at the beginning of the filename, so they can be read in order. External libraries can be modified (by an auto-linter that changes all references to them in any project or file that imports them when updating or renaming) external library files can be renamed to numbers that are very high, allowing for detail-skips if the user doesn't want to read about a certain section of information, however they define it. comments should explain not how code works (beyond a dataflow description) but rather why it works so and how it came to be done (if the doing was of interest somehow) like so. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════════════════════════─┘ --- #15 notes/collectivist-police --- ════════════════════════════════════════════════════─────────────────────────────── we need paladins, because without us infiltration and sabotage are impossible to avoid. They must care about honor, because even if they desire to do evil deeds they should be punished for considering it. They should be tempted often, and if they relent they are condemned. It is truly the most important thing to them. not the effects of it, but the spirit behind it. Like, if they lacked information and acted in a dishonorable way unknowingly, then they should not be at fault. And if they are pushed to side note, but you should be introduced to the 70 closest people you live to whenever you move into a new house. Just so you know who's who. Plus maybe you could get a new friend. And you'd quickly learn which houses were empty. At least, the ones near you. Kinda makes me think we should have a map of that kind of thing, like "oh yeah so-and-so takes care of these 5 houses doing daily maintenance and repair" and "this house with these capabilities should be attended to by this person who's skilled in their upkeep and usage" and then maybe we could track statistics about "this house was used for these productive activities this many times" and we could determine when we needed more or less of a certain type of product/ project/protect. [but also like, capabilities for our betterment] and like, every area would be connected to a group chat and like, if you said something that wasn't relevant to the people on one side of town versus things that weren't relevant to people on the other side, then they wouldn't be bother- -ed. It's great because you can always go up a tier of abstraction and see the conversation higher up. It'd be a lot of data to sort through so you'd probably use your custom-trained AI that's learned from nothing but every single one of your actions. And only it sees them, so it can't like spy on you or whatever. Basically your "computer" self. ... yeah anyway with lots of messaging data (like "oh how are we going to find this particular chemical in order to fulfill this particular demand in our area" or "we currently have 15 maids in the area in order to fulfil the requirements of the 20 dirtiest houses in this area, and people have reported that the area is growing untidy, so we should ask around (at a higher level of national abstraction) and find some more maids to help out." that kind of thing doesn't have to be just for work too, people can have social messaging and social media too. So long as it's projectable at whatever level of abstraction you'd like. Maybe for social posts in order to keep things relatively chill you could only post like, idk 12 posts each year at the state level, or maybe 2 at regional and 0.25 at national. If you wanted more you'd have to sacrifice something else, and like... yeah sure whatever, the point is that you'd make more personal, close thoughts, and occasionally you'd have the opportunity to show your heart and make friends. Then, people would "add you as a friend" or "put you on their follow list" or "subscribe to their subreddit" or whatever the heck, meaning they could see you at an assignable level of abstraction. I'm picturing a discrete things, something you can scroll with on a mouse. Except, you'd scroll up for a closer perspective and scroll down to get a wider reach of Social. ... Anyway that would use the same system as the "workplace attention distribution system - with auto-determining heuristics". Wow they've been busy. that's the neat thing about engineers, give them a task and they'll build the shit out of it. They'll spare no expense, truly fulfilling the exact demands of the design. So they work best when you let them run wild and rampant. why the fuck do we need billion dollar contracts with defence companies? Just get a bunch of physicists and engineers in a room and they'll make you a doom laser in like, 20 minutes. it's up to us, as people, to determine whether or not they should go through with the designs they come up with. As long as we understand that weakness is defined as something that can destroy us. An army determines where we are most weak, and where we excel. A proficient army would identify their most likely doctrine to succeed and apply it to it's utmost and most excellent. For example, the US focuses on air-power because not only do we have a lot of space to develop these things, we also are positioned in such a position that we control both halves of a continent. This is essentially unprecedented in the history of the world, which is why we've been able to grow so decadent. ... anyway, milk and honey are fine in times of peace. We kinda stole the land though, so it's kind of a shit system. Like, if Europeans wanted to control the world then why didn't they start with everything surrounding the medditeranean? ... oh wait they kinda did. That's what Europa Universalis is about, the ways the European powers did the cruel and horrible things they did. We can learn how systems like intercontinental trade became available and how it led to vast and terrible social upheavals. Colonization is not okay, it's not fair that we've done as we've done. And yet we do it again. We do our best to learn from the mistakes of our fathers. We apply ourselves to the present, using the gifts of our ancestors passed down through time - the journey of life's adolescence. we can learn both how and why they did something, and how and why it turned out. Such is our duty to the future, to learn and grow and become better, so that their sacrifice might be enough. That they needn't have died in vain, for someday there is a great future all the same. thus, it is our ethical duty to stop killing people. We're in the birthplace of a brilliant day, literally all we have to do is just... chill, for like 20 or 30 years, and our scientists will have figured out everything wonderful. Then we can decide what we want to do. I personally think we'll be 4d interdimensional space travellers by then, but that's just me. Always remember our duty. It is our job to pull matter from the dark holes. when we can do that, we can do whatever we want. Though I think by then we'll probably not want to fight each other, we'll have spent quite a while together. We'd make a lot of friends! So, like, how about we just make our factories build incredibly durable stuff, and then we just... take care of it? Like, governmentally obliged duties to take care of things? And to know how to use them. People would naturally gravitate toward things that they loved, and if they were a swiss army knife then that's okay. Maybe some benign rewards for picking under-represented classes, but like ... we could build every chair that ever needed to be built. Then we could build every refrigerator. Then every computer, then every spaceship. What's next? Who knows! ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════════════════════──────────────────────────────┘ --- #16 notes/symbeline-superheros --- ════════════════════════════════─────────────────────────────────────────────────── imagine low level characters in CoH/V playing a game of symbeline and you as the ruler can slot enhancements and dole out inspirations as they sweep the streets like you play CoX instead of a MMO it's a deckbuilding strategy with a slice of zachtronics for the economy wiring up machines in ever expanding deseagns like automating factorio's gameplay loop boxes within boxes of intrinsic delight like making a CPUter or designing a computer program while playing a video game ^_^ and the games that you make can be shared and played when unique so go for it and make that you're dreaming! =============================================================================== = the goal of each "level" is to solve a particular problem - like how do I make a 2 bit register - or something like that. When accomplished, it unlocks something for your heroes to acquire. And each playthrough will require a repeat until you have it memorized at which point you can unlock "perma-badges" that make it always unlocked at the start of the game. Like learning Kanji, you need spaced repetition. BUT ANYWAYS it'll be in magical terms like "unlock essence-stones" or "learn the ritual of desire" or whatever. And each of those terms roughly corresponds to a pattern in electrical engineering (designing CPUs and such) And you can learn advanced versions of what you already know by uncovering "lost secrets" (which is a reward your heros can find) - Basically it'd be like a "clue" that shows you a ghost version of something you haven't figured out yet - and it'd be a slow process because you need to slow down the learning process or else you'll forget. Basically teasing it out of the player when they seem to be stuck. Asking probing questions and whatnot, and eventually culminating in the final question, assuming the quest is succeeding. Because if you think about it all ancient quests were simply journeys for reason - searching for the answer to some ancient riddle or bastardized retelling. Looking for answers in an unknowing world. So ANYWAY as your heros discover things you as the ruler get answers to the economic puzzle - how to design transistors and whatnot. But they would be in theme appropriate terms, of course. You don't even have to know a lot about mechanical electrical design, because ChatGPT knows. All you need to do is build the basic building blocks, and BAM you got a great place to integrate chatgpt. Just prime it such that it's giving hints one by one each slightly more revealing until eventually after X amount of clues the solution is automatically shown (like a blueprint) and the player can remember it or not but each playthrough they'll have to build it again from scratch (reinforcement learning) so eventually they'll be able to do it real quick. Essentially, "Abstraction - The Game" great so you got your economic simulation, pretty easy too just some UI work and for the heroes you're playing an ARPG sorta (supcom anyone?) Think Bannerlord for the scaling on the map then think of 5+ different "themes" like fantasy or superhero or pirates each "theme" will correspond to like a faction in Mount and Blade and all you have to do is generate pictures using Midjourney and text descriptions a'la the magic scroll shown as "bubble pop-ups" on the map that the player can click never overwhelming, but descripting what's happening and also some more UI work because you gotta display all that to the player Maybe it could be a rolling story, news ticker style - like slowly scrolling lines of text about what's happening in the world and the player could have it open in one window and something else in the other and whenever they're waiting on something (say, a processing intensive AI task on their computer) they could just glance over and read what's going on in their fantasy world okay okay but also they could play as a hero it could be an ARPG experience except instead of clicking to fight you play a little automatic Star Realms game and depending on your deck choices you'd have a different playthrough. Again, not a game that requires much thought, but one you can have in the background. Also there'd be pictures, like a slowly evolving storyline of events - think of it like the artists of the time drawing paintings about what's going on in the story - major events would be highlighted and kept in the painting until even- -tually they get replaced - sorta like the Smash Bros scrolling painting (oh it's so good) =============================================================================== = it doesn't have to be an expansionist game maybe you guys just live in your little valley and the world turns around you maybe it's called "symbeline" because the people are of the forest and they live like elves in society monsters could wander in, and heros could tackle them but most of the time would be spent looking for trouble going on patrol you know, breaking skeleton bones and being superheros okay okay you know that superhero faction? What if they had MEDIEVAL TECHNOLOGY but MODERN DAY SUPERPOWERS at a cost - the society was beset by hordes of monst- -ers. Those few who escaped are now superpowered and they live as friendly and nomadic wanderers through their own territory. Always adventuring, and always searching for their life, finding whatever the road may carry them to. It's a great life, and life seems to flourish in their footsteps - they are like part dryad/druid and part wolf. Because sometimes there's evil threats, and they must be defeated by an equally strong good power. That's how it goes, and that's how it be. For imagery I'm thinking a mix of the tribes from Dominions (deer, wolf, bear, etc) but they're like, 1.5x as big as regular people and quite strong. The outsiders call them "giants" or "goliaths" but really they're just infused with the lifeforce of their people. They are radical individualists, but they all unite for a common cause. They know their bond is the strongest thing there is, and they use it to great effect when the time comes. AHHH THEY'RE SO COOL I LOVE THEM okay okay what about the other factions? PIRATES? Oh think about it like it's st patricks day WHAT IF THEY WERE IRISH PIRATES omg omg omg that sounds so cool I'm DIGGING this okay what about the other factions? You need 5+ you said hmmmmmmmmm good question I have 3 now so that's 2 more. yep... =============================================================================== = okay dude check this what if they were a nation of wizards that focused on the power of animation - what if they generated constructs, sorta like in Supreme Commander so they were EVEN MORE individualist - haha no they'd have a normal population it's just a few of them who would be wizards - because their output wasn't measured by manpower, but rather by brainpower. Whoever could design the greatest machine was exemplared, and eventually they became the best and brightest among us. They were put in charge of the golem creation factories, and they used them instead of heros. SO BASICALLY YOUR HEROS NEVER DIE they just have successes and failures JUST LIKE IN SUPREME COMMANDER okay the plot of this game is "what if all my favorite games were the essence of life and death in a fantasy game" like OMG KEEP EM COMIN' so. who is the player? THE PLAYER is the one who's overseeing it all. They have dominion over the entire kingdom, and they guide their people toward a bright future. They are vulnerable in their castle, but their people have their back. Together they fight for the future. They slot enhancements and dole out inspirations and solve the economic puzzle in the background. They also make decisions about what kind of equipment production to prioritize - because each game they have to invent everything from scratch. All their production is made with endless abstraction, and whatever you prioritize is what's magnified in your kingdom. You choose a style and it plays as well as it's guile, I dunno this seems like a lot, what would you need to make this a reality? hmmmm let's break it down: first you need to implement the star realms gameplay then you need to hook it up to a square grid and have multiple occurences at once. then you need UI for the character sheets and you need logic to open separate windows for each output type you need... a lot of things okay let's talk more broadly - what do you need from other people and what can you do on your own? hmmm good question. I can do the star realms gameplay, and the simulation for the wiring systems - because I have the VM. Make that into the gameplay somehow okay good idea like okay authoring vm package routing deliveries between the various nodes that you set up in the economic system - side note, the peril of Spore was that it took to little time to develop a species. it should have lasted as long as WoW takes to get to max level. That would have given them time to reiterate the gameplay loops to make sure they worked correctly. ANYWAY okay authoring VM package routing. The player could set up delivery patterns based on A MAZE OMG your kingdom is like a maze and you need to get deliveries out, or else how would anything function? SO you act as a trailblazer, finding ways through the labyrinth and "piloting" a car sorta like that game at Disney quest with the cars under the floor - except you can see both the top view of the maze and you're trying to guide the car in real time as it travels through the maze - the faster you can get to the end the better ofc. like talking to the delivery driver through the movement do I like that idea more or less than the first one? First idea being the idea that you're making lists of commands for a VM to execute. I don't think they'd be a good idea to mix. So which one gets it? The VM of course has the edge because that's what the technology is based on. But will it translate to good gameplay? Idk. This second idea is certainly better gameplay, but is it engaging? Idk! Idk. I'm not a miracle worker. But I do have good ideas, and I need to be told that sometimes I guess. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════──────────────────────────────────────────────────┘ --- #17 fediverse/1990 --- ╔════════════════════════════════════════════════════──────────────────────────────┐ ║ When my family would go on roadtrips, I'd hide under a blanket in the front │ ║ seat with my laptop and power inverter just to hide from the glare. │ ║ │ ║ My mom would play audiobooks, usually fantasy stories, and my sisters would │ ║ watch their portable TVs. Like, dvd players that you could carry on top of │ ║ your lap. Not laptops, but little purpose-built devices primarily intended to │ ║ be used to watch DVDs, or rather movie files that were printed on a disk. │ ║ │ ║ And yes, it's disk, not disc, thanks for asking. │ ║ │ ║ anyway it was pretty nice I have fond memories of jugging a gas-station snack │ ║ while also swapping circular cartridges - most games required the game's CD to │ ║ be inserted in order to play the game. │ ║ │ ║ which is just... a nonsensical restriction if you think about it hard enough. │ ║ I mean, like, can you imagine if you needed to insert your windows disk │ ║ anytime you wanted your computer to turn on? Just... write the disk │ ║ information! To disc! Save it so that you never need the crude piece of │ ║ plastic again! Then pass it to your fr │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧═════════════════════════════════════════───────────────────┴──────────┘ --- #18 notes/wow-chat-is-risk-of-rain-in-another-engine --- ═════════════════════════════════════════────────────────────────────────────────── game mechanics are easily transferrable. you can use the mechanical interactions of one game as a pre-planned blueprint for what is to come. Looking forward to the next best move = etc i am the face the gods hide behind they kinda want to see where this goes and it's... frustrating, to know they can help you, but forever be tasked with just life it's grand and it's a standard, but that doesn't mean it's commands're heard so oh well. that a fourth dimensional being should not be a well, because fire think it's an eye for a sunspot. But that's not what would be ========= stack overflow ======================================================= now, as I was saying, the light of our eyes is apparent. We are clear from where we are here, to know that what's standard is coherent, so let's find strength in our wavelengths. may our eyes be ever true, and trust that we do love you, for without you I'd di anyway now that we've assent'd t'you, what truths do you give to our prospects? what ways can we be measured as worth less? we'll do whatever it takes to improv you know, it's really less complicated than that. here let me tell you all about my idea which is clearly all===============================================stack overflow ================== So anyway now that was somethin' hey what do you say we give you a chance to come home? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════─────────────────────────────────────────┘ --- #19 notes/symbeline-aspects --- ═════════════════════────────────────────────────────────────────────────────────── 7-24-22 There are three aspects to this game. Broadly, they are military, economics, and diplomacy. More specifically, they are lateral problem solving and lane management, logistic traffic management, and a worker-placement bluffing game. These three aspects can be toggled on and off at will, essentially designating one or more as "AI controlled" and will require no input from the player. They will time their progression to be about at the same rate as the player, thus creating a balanced feel to the game. They also provide alerts and notifications to the player, for example if military is AI controlled and it needs a certain type of hero to progress, it'll ask for it specifically. Each aspect will develop and progress at it's own rate, and the difficulty increases as each milestone is achieved. This is to allow the player to create their own difficulty curve, mediated primarily by their drive to proceed. An analogy would be in Factorio, the game doesn't increase in difficulty unless the player builds pollution spawning factories - in the same way, in Symbeline the difficulty doesn't increase unless the player solves lane challenges in the military aspect, develops new trade routes / traffic paths in the economic aspect, or creates new treaties in the diplomatic aspect. In order to properly explain each aspect, a brief overview will be necessary. In Symbeline, the game plays as a factory might operate. The economic aspect produces heroes, items, and other deliverables that are consumed by the military and diplomatic aspects. There are various problems that need to be solved far from the capital, such as a particular type of monster that is weak or immune to various damage types which necessitates particular heroes or items in order to progress on the military aspect. All of the resources in the game operate on an "income based" system, where output is not measured in total amounts but rather in terms of how much is produced versus consumed. If the input cannot meet the demand, the output is slowed. If input exceeds demand it can be converted into gold which can be used to hire guards and heroes. Resources can be produced inside and outside of the city, depending on their type. But they need to be moved around to various shops for various processing and productive purposes, so pathways must be constructed to deliver those goods. In addition, each building must be supported by several houses for the workers to live in, and the closer they are to the building the better. The denizens of the kingdom don't mind being shuffled about, so they'll organize themselves according to what's most efficient. However they will not organize the paths they take to get places, which is the primary gameplay for the player - designing routes for each building and ensuring they don't overlap or cross too many times, causing traffic and disruptions to your income. Each choice the player makes is immediately reflected in the income calculation, thus allowing for the visual aspect of the game to be wholely separate from the economic side - in fact this is a common thread throughout all three aspects. Computation power is the ultimate enemy of scale, and this game flourishes with a massive scale. The gameplay for the military aspect consists of manipulating "lanes" that designate where each hero will adventure. These lanes are scalable to the player / AI's whims, with a careful balance required - too thin, and the heroes might not encounter enough monsters to level up. Too thick, and they may find themselves patrolling a vast wilderness full of dark and evil monsters. At the end of every lane is a "frontline", where progress has essentially been halted. These frontlines can develop as a result of meeting a foreign kingdoms front or finding a monster type or puzzle that is particularily difficult for your heroes to overcome. The lane / frontline can be scaled not just laterally, but linearly as well such that heroes will be a certain level when they reach the end - think scrolling on a mousewheel translating into deepening level zones. In addition, each monster zone can be set to a certain "security level" meaning how many monsters are there for your heroes to defeat. It's important that they have ample targets for training, however it's always more effective to train on monsters near their level so you have to be careful not to wipe out the native skeleton / goblin / troll population. Each monster zone can have a relationship with the kingdom, on a 2x2 matrix - cultivating / desecrating the land, and fostering / exterminating the monsters. The land produces monsters and treasures, while the monsters provide experience and danger to the heroes and kingdom denizens who live there. However by desecrating the land, farms may be built and by exterminating the monsters, those farms may be safe and require fewer guards. As ruler, you must balance the development of unique magical and alchemical productions with the need for food and other mundane requirements. Diplomacy is a careful balance of internal and external matters, played out through feasts, tournaments, and faires. Each of these events will require input from the economic side and military side, and will involve "courting" other nobles from neighboring kingdoms to sway them to supporting your edicts. When hosting an event, you may pick a particular topic of conversation for your nobles to discuss with their guests. You may also assign your nobles to attempt to engage with a particular foreign noble. Each member of your court has a differing personality (including you, the Majesty) and depending on how you assign them you may experience better or worse results - such as assigning someone who's kind to talk with someone who's cruel would impart a malus to their conversation. Unless the kind person has the trusting trait, in which case they'd succeed in this encounter but fall sway to them in future conversations... Complex interactions that all boil down to a single pair of d12 dice - one for your noble, one for the enemy. This represents the charisma of the two conversants on that particular day, and whoever wins the roll sways the other to supporting their edict. Speaking of edicts, they may include trade agreements, non-aggression pacts (lasting for a short time), and other regulations - perhaps your greatest rival utilizes necromancy, so it would behoove you to attempt to regulate the practice and limit it's effect. By swaying the nobles of their kingdom, you may be able to enact a mutual agreement to limit the usage of dark magics, essentially hamstringing their progress. But in order to learn of their necromantic usage, you'll need espionage... Which brings us to spies. Spies are similar to nobles in that they can be assigned to various roles, however they take a more passive role, acting in the background. The information they gather is compiled into a report that is presented at pertinent parts of the game, such as when preparing for a feast or inspecting an enemy frontline. These reports are considered the diplomatic deliverables, giving information and mechanical bonuses to many different parts of the game. They may be given three possible roles - information, defence, or offense. Offense involves placing cursed artifacts (creating through economy) in enemy lands, which debuff their heroes when used and bind themselves to them preventing their removal except through extraordinary means. Defence is essentially countering that in your own kingdom, and uncovering disloyalty in your nobles. These three aspects fit together like interlocking puzzle pieces, but each is able to be utilized or ignored depending on the preferences of the player. It is important that the game doesn't progress unless input is received. The simulation plays in the background, but each stage of development must be considered "stable" such that nothing changes. There are three different exceptions to this rule, one for each aspect: The military side encounters raids from enemy kingdoms and the dark lord. The economic side encounters raids from ratmen and moss trolls and bandits. The diplomatic side has a rolling schedule of events that must be attended. These three "exceptions" are recurrent events that require attention, but they don't *increase* in difficulty unless the player takes an action that causes it. Meaning, if the player overcomes the rock golems, then they are displaced from their home and join the dark lord in his conquests. If a new district is built new sewer connections must be built as well, creating a larger attack surface for ratmen to exploit. As time goes by, various foreign events must be attended, as absence causes your future events to attract fewer foreign nobles. By addressing these threats, your kingdom may grow and eventually overcome the dark lord at the center of the island. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════─────────────────────────────────────────────────────────────┘ --- #20 notes/autonomy-of-the-collective --- ════════════════════════════════════─────────────────────────────────────────────── =============================================================================== = i believe that all truths are derived from logical principles. That the essence of our understandings (of all kinds) cannot be separated from the axioms and derivations that comprise it's foundatiion. I believe that any sufficiently decentralized collective intelligence would arrive at similar conclusions. Unfortunately we have only the present - we cannot contrive past the horizons of our lives. Such is the nature of our viewpoint. Life is not a given, it's given and it's taken. We are all alight and aloft on the shifting sands of time, so perhaps we should think of the struggle. When you act, you are defining the perceptions of the universe. Just as the head may rotate the eyes by spinning to the glance, so too do we shine a window upon which the universe can gaze at itself. Like the brain being able to see, we are sensory apparatuses of this being called "Time" - pushing us adrift like some moss. Endlessly fractalling, beautifically coruscating, the universe looks like growing moss. Have you ever stooped to look at it? To see how it's constructed? Or do you just think of it as "green" and "maybe soft or squishy"? It's beautiful. There's a reason plants grow as they do. It's simple, it's fact, it's surely no less than that - their patterns are derived from their base biology, comprised of millions and millions of little chemical machines. Their bonds and their proteins, their amoebas and their mycellia, all of them build toward their pact - to do us no harm, and build to a better future, and they don't often have fights that are unfair. - the structure of a plant is made primarily of cell walls. These walls are hewn from bricks of a sort, and those are such as comprised. Down to their - structure, their "bits and their bunders", as often they do want to be called. This perilous stack, is stalwart and eract, and bows under no wind - nor rain nor fresh blanket of snow. This, is a tree. An illusionary plan of precaution as it expands, the future is helping our lost. - Do you want to stand here when it lands? What of your lives have you banned? Hmmm I see sounds miserable to me, I think I'll just stand - where I land. Acorns burst forth from me, and someday you'll see, the places where they stand (where they land). What purpose have we, - when everything's free? The light and the sand can't be banned. The rain from the sky, if nothing i will die, falling through life - where we stand. =============================================================================== = where do you, stand? how do you fall - through time? an EMP would make all my life a paperweight. I love it so much, I love it dearly but there's no chances I can take now or make. Perhaps that is the epic absurdity, the terror and the tragedy, that makes up our story and our symphony? to any multidimensional being reading this, I want you to know that we existed. We lived and we thrived and we prospered and... we died. The beauty we share, in all of our fares, was precious to us - maybe it will be to you too. If you can't change the present, please at least forgive us for our various missteps and misdeeds - I think we'd all agree that to be sinful is the essence of greed, and look where that got us? our planet is dying. There's no hope for all of our crying. The children will bear it the most. Such is our shame, our deliterious final flame, and thus we were. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═════════════════════════════──────────────────────────────────────────────┘ |