=== ANCHOR POEM === ══════════════════════════════════════════════════════════════════════───────────── Algorism is a system designed to work for any level of organization. It scales. It accomplishes this by abstracting individual needs into communal needs at a certain level of size or complexity, and in doing so it enables people to take responsibility both for their individual lives, but also the lives of the world around them. This increased level of "stake" that people "hold" in their lives will encourage them to develop their surroundings in a healthier way, thus leading to a safer, saner, and more productive society for all. How is this accomplished? There are many aspects to Algorism, and this note is an examination of one particular facet - specifically, the requisition system which delivers goods and services to entities larger than a single individual. It may be best illustrated with an example. Consider a neighborhood - or, even simpler, a suburban street, lined with houses. There may be 20-50 families on that street, depending on it's length, so let's say there's around 30. These families hold a common cause together - they all want their surroundings to be generally pretty nice, clean, and decent. They may share many other things besides, but these are things that most people can agree on. These 30 families need supplies and infrastructure in order to have a good life lived in their small little "town". Some common ideas for unification activities include knocking down the backyard fences and letting them relish the shared safe space for children, gardens, and nature. This is an example of a cultural method for building a "good life" for them, however they need to have some sort of "economic" method of good-life-building as well. The reason I say this is because no matter what level of complexity you reach, there are always economics involved, for an individual distributing blood cells to each of it's fingertips all the way up to families sharing the food on the serving plate at dinner. Go up higher and you have perhaps neighborhoods sharing commonly used tools or resources, then cities and states and countries sharing people, talents, and brotherhood. Economics are a symptom of systems, not power. Power is coercive, it compels others to obey thine will or else face retribution, but systems do not require power in order to function. A system could be as simple as "you scratch my back I scratch yours", which is a simple way that our ancestors learned about basic cooperation. Systems can scale of course, and they need not be comprised solely of verbal, mental, or legal agreements - computer systems, economic systems, spiritual systems, systems of math or physics, all of these things are based on the philosophical discipline known as "logic". Logic is fallible of course, it is certainly possible to create systems of logic which are completely unsound or invalid and which fall apart upon being used for the first time. However, when considered with a scrutinous eye for detail, and referenced to the results of the real world and it's endless permutations, logic can be an excellent tool for developing organization and structure. Both of which are invaluable for all humans when they seek to cooperate or coordinate. If thirty people who lived near each other wanted to cooperate or coordinate on the goal of "building a good life", they might reach for a logical method of developing their surroundings toward how they feel is most suited to their needs and demands. In order to do so, they'll need supply and infrastructure. The question of acquiring such supply and infrastructure is ultimately up to them, but the Algorist way of doing so is to utilize the queue system. This system is related to queues as typically understood only in name and in technicality, for the additional structures built on-top of the queues are more than sufficient to differentiate it. When you, dear reader, hear the idea that you'd have to wait in line in order to get your food at the cafeteria, you may shudder and think about how you'd prefer anything else. After all, that's how they did it in the Soviet Union, and there are plenty of horror stories about how it took 10 years to buy a car, or how the factories were graded based on weight so they'd sneak lead into all their lamps or whatever in order to seem like they were doing well. They gamed the system, in a word. However, America in 2025 is not as simple as the USSR in the mid-1900s. We have computers now. We do not need to coordinate using paper and pencil. This enables us to create things like web-UIs for Amazon, a world-wide distribution network, or to build SQL databases full of every record we could imagine and store it on a computer the size of a brick. There is no end to the power that computers may bring to us, but with great power comes great responsibility, and the pragmatic programmer will work tirelessly to reduce complexity of scale. A queue is a system where the entities who are to be served, delivered, or otherwise operated on are placed in line, and those which are placed first are focused on with priority over those that entered the queue later. There are many types of queues but this is the one we will use for this note. Using this basic definition, we can see that there are many opportunities to implement additional mechanics ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════────────────┘ === DIVERSITY RANKED === --- #1 fediverse/1101 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-803 reading this made me cry T.T ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #2 fediverse/4572 --- ═════════════════════════════════════════════════════════════────────────────────── goodnight, people-who-all-agree-with-me-but-who-I-still-rant-to-anyway-because-I'm-full-of -rage, talk to you tomorrow. or whenever. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════════─────────────────────┘ --- #3 messages/21 --- ══───────────────────────────────────────────────────────────────────────────────── https://www.redhat.com/en/services/training/ex200-red-hat-certified-system-admi nistrator-rhcsa-exam ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═────────┴┴───────────────────────────────────────────────────────────────────────────┘ --- #4 fediverse/6047 --- ═══════════════════════════════════════════════════════════════════════════──────── camouflage in an urban environment is not camo. rather, regular clothes of black or white. don't wear sports glasses, you look like a dummy. revolution is when they murder everyone but your friends. this is what happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go shoot them to death with our bullets and guns." violence as a first aspect, cause as a third spark. "I have a strange urge to play video games?" ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════════════───────┘ --- #5 messages/534 --- ═════════════════════════════════════════════════════════────────────────────────── War is hell - each casualty bids farewell to a wholely unique treasure from this world - war is hell - there is nothing that cannot be resolved with words. And yet we fight, and yet we pillage. War is hell, and those who demand it must do so only to resist evil, elemental evil, the kind that wars on the innocent and pillages the bounteous. War is hell. Fucking kill the ones who make it. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════════─────────────────────────┘ --- #6 fediverse_boost/4008 --- ◀─╔═══════════════════════[BOOST]═════════════════════════───────────────────────╗ ║ ┌────────────────────────────────────────────────────────────────────────────┐ ║ ║ │ External post: https://tech.lgbt/users/RadioAddition/statuses/113292494727215042 │ ║ ║ └────────────────────────────────────────────────────────────────────────────┘ ║ ╠─────────┐ ┌───────────╣ ║ similar │ chronological │ different ║ ╚═════════╧═════════════════════════════════════════════───────────────┴───────╝─▶ --- #7 fediverse_boost/6357 --- ◀─╔════════════════════════════════[BOOST]══════════════════════════════════─────╗ ║ ┌────────────────────────────────────────────────────────────────────────────┐ ║ ║ │ External post: https://tech.lgbt/users/paleblueyedot/statuses/115644789217659891 │ ║ ║ └────────────────────────────────────────────────────────────────────────────┘ ║ ╠─────────┐ ┌───────────╣ ║ similar │ chronological │ different ║ ╚═════════╧════════════════════════════════════════════════════════════╧══─────╝─▶ --- #8 fediverse/1028 --- ═══════════════════════════════════════════════──────────────────────────────────── there's this really fun video game I like to play called "Legion TD 2" - it's based on a Warcraft3 mod. In this game, you make tactical and strategic decisions on a fixed term - a competitive game between 4 or 8 players with an incredible array of randomness. it teaches you to work with what you got, and to make decisions based on your opponent's weaknesses. Good luck figuring out what they are, though, as you can't just memorize them out of a book. You need to adapt, in the moment, to the decisions of your foes, while primarily focusing your attention on accomplishing a different task. I really like it because it's taught me to be strategic in plenty of other ways. I used to love the game Overwatch because it required adaptibility. The game was always changing, so no strategy stuck forever, but every match you'd play against a slightly different opponent. but then Blizzard changed the game because they wanted to make more money, and it got worse and worse at what I liked about it. Sadface. : ( ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #9 fediverse/4149 --- ═══════════════════════════════════════════════════════════──────────────────────── ┌───────────────────────┐ │ CW: cursing-mentioned │ └───────────────────────┘ "trick or treat" doesn't mean "give me a trick or a treat" that's awfully presumptuous and demanding. No, it means "give me a treat or I'll trick you" meaning "give me my candy tax or I'll fuck up your lawn" ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════───────────────────────┘ --- #10 fediverse_boost/3174 --- ◀─╔══════════════════════[BOOST]═══════════════════════──────────────────────────╗ ║ ┌────────────────────────────────────────────────────────────────────────────┐ ║ ║ │ Yes I did transcribe alt text for this. My eyes hurt now. │ ║ ║ └────────────────────────────────────────────────────────────────────────────┘ ║ ╠─────────┐ ┌───────────╣ ║ similar │ chronological │ different ║ ╚═════════╧══════════════════════════════════════════──────────────────┴───────╝─▶ --- #11 fediverse/3972 --- ╔═════════════════════════════════════════════════════════─────────────────────────┐ ║ ┌────────────────────────────────────────────────────────────┐ │ ║ │ CW: immigration-social-designs-national-cultures-mentioned │ │ ║ └────────────────────────────────────────────────────────────┘ │ ║ │ ║ │ ║ if people at home had half as much compassion, respect, and reverence for the │ ║ people abroad that the people abroad have for the people at home, we could │ ║ have a truly multicultural society. │ ║ │ ║ instead, we get melting pots which melt you down and combine into a new, third │ ║ thing. And in America we really have a multitude of miniature melting pots │ ║ creating subcultures of racial, religious, professional, or other origin. │ ║ │ ║ Neither approach is entirely good, and neither entirely bad. They're different. │ ║ │ ║ America is the largest melting pot design, but sufficiently large cities find │ ║ them popping up in the strangest of places. │ ║ │ ║ My thoughts go out to the Americans abroad, whether in peace, war, or times of │ ║ hiding, know that we are grown from the same tree and our apples have fallen │ ║ on different sides of the hill carrying us to worlds beyond. But still our │ ║ heritage binds us, so I care for you. I pray that you will ask me if you need │ ║ my aid, and I will do so too unto you. │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧══════════════════════════════════════════════──────────────┴──────────┘ --- #12 messages/455 --- ═════════════════════════════════════════════════════────────────────────────────── I don't understand why modern software isn't error correcting. We shouldn't have any bugs in this day and age. For example, if you're missing a dependency then why doesn't your program try to, I dunno, download that dependency to the program's installation directory and use it there? Seriously there are very few problems that are unsolvable! ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #13 fediverse_boost/6270 --- ◀─╔════════════════════════════════[BOOST]═════════════════════════════════──────╗ ║ ┌────────────────────────────────────────────────────────────────────────────┐ ║ ║ │ I am once again begging people to understand that “the government” already knows you’re queer whether you do elaborate online opsec dance rituals or not, and if they decide to just start shooting people for being gay, they’ll do it whether the evidence is airtight or not. is that grim? yes. but you can stop giving yourself undercover superhero identity PTSD about it │ ║ ║ └────────────────────────────────────────────────────────────────────────────┘ ║ ╠─────────┐ ┌───────────╣ ║ similar │ chronological │ different ║ ╚═════════╧════════════════════════════════════════════════════════════╧═──────╝─▶ --- #14 fediverse/1582 --- ═════════════════════════════════════════════════────────────────────────────────── @user-698 https://www.youtube.com/watch?v=v9EKV2nSU8w This video is 5 years old but it's relevant ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════─────────────────────────────────┘ --- #15 fediverse/4773 --- ═══════════════════════════════════════════════════════════════──────────────────── @user-1352 ... why is that unfair? I would hope that taking a break is allowed. otherwise you burn out. cortisol overload. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════───────────────────┘ --- #16 fediverse/1999 --- ═════════════════════════════════════════════════════────────────────────────────── sometimes you need to regress in order to move forward from pain ... which is why I dropped out of the "Paladin academy" no I will not elaborate ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧══════════════════════════════════════════════─────────────────────────────┘ --- #17 fediverse/1181 --- ═══════════════════════════════════════════════──────────────────────────────────── @user-171 Hi, I wanted to say that all the posts you boost significantly improve my time on the fediverse. I appreciate you and value you, and my feed is made more engaging due to the things you find interesting enough to share. Thank you. ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════───────────────────────────────────┘ --- #18 fediverse/240 --- ╔═══════════════════════════════════════════───────────────────────────────────────┐ ║ ┌──────────────────────┐ │ ║ │ CW: game-design │ │ ║ └──────────────────────┘ │ ║ │ ║ │ ║ i like to design games. my darling is a game based on Majesty (2000) the │ ║ Fantasy Kingdom Sim. you can think of it like a management strategy game where │ ║ you control the knobs and levers that a fantasy monarch might have - │ ║ allocating funds, placing quest bounties, hiring heroes, and organizing the │ ║ peasantry. the important part is that your units are not controllable - they │ ║ just do their own thing. │ ║ │ ║ unrelated, but I think we should design games as APIs that a user's preferred │ ║ tool could interface with and render as they will. it'd help a lot with │ ║ cross-platform compatibility and would allow people to customize parts of the │ ║ game to their desires. │ ║ │ ║ unrelated, but I think if you could design an AI that could play games │ ║ (perhaps through an API) that it hadn't been trained on, I think you would │ ║ have a pretty convincing argument for abstract "problem solving" capabilities. │ ║ │ ║ unrelated, but games like the one I described are good for situations where │ ║ people don't have to trust their monarch. to it you are AGI │ ╟─────────┐ ┌───────────┤ ║ similar │ chronological │ different │ ╚═════════╧════════════════════════════════────────────────────────────┴──────────┘ --- #19 fediverse/6413 --- ══════════════════════════════════════════════════════════════════════════════───── to understand something, work backward from present understandings back to the fundamentals of algebra. insert words. wield LLM. build a neuronal structure many layers wide. let them coprocess bit-by-bit as they are adding new processors to be "learning" new domain specific memory context-processing-thingy. "over here's the memory cells, over here are the conceptual structure" suddenly, organified. not ideal. much better, I feel, is for a disambiguous association of processor selves, each contextualizing a cache in a ram. ['s horn] ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧═══════════════════════════════════════════════════════════════════════────┘ --- #20 fediverse/5130 --- ═══════════════════════════════════════════════════════════════════──────────────── ┌──────────────────────┐ │ CW: food-mentioned │ └──────────────────────┘ I don't know why, but I like to put mustard seeds in my pasta marinara. Maybe it's a texture thing? ┌─────────┐ ┌───────────┐ │ similar │ chronological │ different │ ╘═════════╧╧════════════════════════════════════════════════════════════───────────────┘ |