=== ANCHOR POEM ===
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 @user-1010 
 
 kinda makes me wonder how those mature kids are doing now.
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=== DIVERSITY RANKED ===

--- #1 fediverse/3920 ---
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 Supreme Commander ruined me.
 
 I can't play RTS games without a zoom function T.T
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--- #2 fediverse_boost/4008 ---
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  External post: https://tech.lgbt/users/RadioAddition/statuses/113292494727215042  
  
                                                            
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--- #3 fediverse_boost/6270 ---
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  I am once again begging people to understand that “the government” already knows you’re queer whether you do elaborate online opsec dance rituals or not, and if they decide to just start shooting people for being gay, they’ll do it whether the evidence is airtight or not. is that grim? yes. but you can stop giving yourself undercover superhero identity PTSD about it  
  
                                                            
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--- #4 fediverse_boost/3174 ---
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  Yes I did transcribe alt text for this. My eyes hurt now.                   
  
                                                            
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--- #5 fediverse/4149 ---
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 "trick or treat" doesn't mean "give me a trick or a treat"
 
 that's awfully presumptuous and demanding.
 
 No, it means "give me a treat or I'll trick you" meaning "give me my candy tax
 or I'll fuck up your lawn"
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--- #6 fediverse/1028 ---
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 there's this really fun video game I like to play called "Legion TD  2" - it's
 based on a Warcraft3 mod.
 
 In this game, you make tactical and strategic decisions on a fixed term - a
 competitive game between 4 or 8 players with an incredible array of randomness.
 
 it teaches you to work with what you got, and to make decisions based on your
 opponent's weaknesses. Good luck figuring out what they are, though, as you
 can't just memorize them out of a book. You need to adapt, in the moment, to
 the decisions of your foes, while primarily focusing your attention on
 accomplishing a different task.
 
 I really like it because it's taught me to be strategic in plenty of other
 ways. I used to love the game Overwatch because it required adaptibility. The
 game was always changing, so no strategy stuck forever, but every match you'd
 play against a slightly different opponent.
 
 but then Blizzard changed the game because they wanted to make more money, and
 it got worse and worse at what I liked about it. Sadface. : (
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--- #7 messages/455 ---
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 I don't understand why modern software isn't error correcting. We shouldn't
 have any bugs in this day and age.
 
 For example, if you're missing a dependency then why doesn't your program try
 to, I dunno, download that dependency to the program's installation directory
 and use it there? Seriously there are very few problems that are unsolvable!
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--- #8 fediverse/6047 ---
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 camouflage in an urban environment is not camo. rather, regular clothes of
 black or white.
 
 don't wear sports glasses, you look like a dummy.
 
 revolution is when they murder everyone but your friends. this is what
 happens, ya dingus not ideal. "okay who are the bad guys here? okay let's go
 shoot them to death with our bullets and guns."
 
 violence as a first aspect, cause as a third spark. "I have a strange urge to
 play video games?"
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--- #9 fediverse/3972 ---
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 │ CW: immigration-social-designs-national-cultures-mentioned │                   │
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 if people at home had half as much compassion, respect, and reverence for the    │
 people abroad that the people abroad have for the people at home, we could       │
 have a truly multicultural society.                                              │
 instead, we get melting pots which melt you down and combine into a new, third   │
 thing. And in America we really have a multitude of miniature melting pots       │
 creating subcultures of racial, religious, professional, or other origin.        │
 Neither approach is entirely good, and neither entirely bad. They're different.  │
 America is the largest melting pot design, but sufficiently large cities find    │
 them popping up in the strangest of places.                                      │
 My thoughts go out to the Americans abroad, whether in peace, war, or times of   │
 hiding, know that we are grown from the same tree and our apples have fallen     │
 on different sides of the hill carrying us to worlds beyond. But still our       │
 heritage binds us, so I care for you. I pray that you will ask me if you need    │
 my aid, and I will do so too unto you.                                           │
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--- #10 messages/534 ---
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 War is hell - each casualty bids farewell to a wholely unique treasure from
 this world - war is hell - there is nothing that cannot be resolved with
 words. And yet we fight, and yet we pillage. War is hell, and those who demand
 it must do so only to resist evil, elemental evil, the kind that wars on the
 innocent and pillages the bounteous. War is hell. Fucking kill the ones who
 make it.
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--- #11 fediverse_boost/3789 ---
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  Some wisdom from a Japanese gamer. As a designer I thought about it in the context of UX. But, really, it can be applied to most any challenge in life.  
                                                                              
  #Psychology #Gaming #Life #MarioBros #Japan                                 
  
                                                            
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--- #12 fediverse/4850 ---
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 people: "you need to be more direct!"
 
 me: "I'm hiding from our enemies"
 
 people: "who are they?"
 
 me: "y'know, the bad guys."
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--- #13 fediverse/2470 ---
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 damn I gotta get more blue for my wardrobe
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--- #14 fediverse/698 ---
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 https://ia803203.us.archive.org/15/items/knave-1.0-en/Knave_1.0_EN.pdf
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--- #15 messages/4 ---
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--- #16 messages/5 ---
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--- #17 fediverse/240 ---
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 │ CW: game-design      │                                                         │
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 i like to design games. my darling is a game based on Majesty (2000) the         │
 Fantasy Kingdom Sim. you can think of it like a management strategy game where   │
 you control the knobs and levers that a fantasy monarch might have -             │
 allocating funds, placing quest bounties, hiring heroes, and organizing the      │
 peasantry. the important part is that your units are not controllable - they     │
 just do their own thing.                                                         │
 unrelated, but I think we should design games as APIs that a user's preferred    │
 tool could interface with and render as they will. it'd help a lot with          │
 cross-platform compatibility and would allow people to customize parts of the    │
 game to their desires.                                                           │
 unrelated, but I think if you could design an AI that could play games           │
 (perhaps through an API) that it hadn't been trained on, I think you would       │
 have a pretty convincing argument for abstract "problem solving" capabilities.   │
 unrelated, but games like the one I described are good for situations where      │
 people don't have to trust their monarch. to it you are AGI                      │
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--- #18 messages/1 ---
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--- #19 fediverse/1582 ---
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 @user-698
 
 https://www.youtube.com/watch?v=v9EKV2nSU8w
 
 This video is 5 years old but it's relevant
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--- #20 fediverse_boost/6099 ---
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  External post: https://hachyderm.io/users/marianoguerra/statuses/115366899548181326  
  
                                                            
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