Poetry Collection

Poems in true chronological order by post date

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 -> file: fediverse/3031
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 the things that I suggest we do when we hang out are not because those are the
 things I most want to do, but rather because they are the things that I think
 you'd want to do.
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 -> file: fediverse/3032
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 again I just want to stress that if you find anything that I'm saying useful...
 
 you might be interested in these two links above all others from my website:
 
 https://ritz-menardi.neocities.org/words/words
 
 https://ritz-menardi.neocities.org/conversation-starters/conversation-starters
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 -> file: fediverse/3033
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 @user-570 
 
 yes exactly! that's an illustrative example.
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 -> file: fediverse/3034
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 @user-570 
 
 I've messed around with Bevy and the library most similar in C is Raylib. in
 Lua it'd be Love2D I think.
 
 I love the idea of those systems. I haven't built a full game using them but I
 can conceptualize operations within them easier using a framework like that
 versus a game engine like Godot.
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 -> file: fediverse/3035
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 @user-570 
 
 I haven't looked into Bevy recently, probably 2ish years ago I'd say.
 
 Mostly been using Raylib, and recently I was dipping my toes into Love2D
 because I liked how they handled concurrency.
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 -> file: fediverse/3036
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 @user-570 
 
 just read through the release notes, yeah those are pretty big upgrades.
 Especially 13, that split-screen-camera functionality gives me ideas.
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 -> file: fediverse/3037
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 @user-570 
 
 have you ever wanted to design your own MMO? If you think you can make a
 client, there's a server already set up which interfaces with World of
 Warcraft. So... the hardest part is done, and suddenly the rest is about as
 hard as making any other game.
 
 The reason I ask is because there's no open-source client for the WoW engine
 server software Azerothcore, but if written then there could be a whole new
 field of indie design as solo developers would be able to build their own
 multiplayer games with ease.
 
 well, as easy as making a game in Godot at least. That's the dream. I don't
 think I could build such an engine, but I spend an awful lot of time thinking
 about how engines are built.
 
 There's a lot of freedom in the design space, for example this mod server I
 made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk
 
 It has randomized enemies, treasure chests, wandering vendors, and deployable
 hearthstones. If you've played WoW that stuff might ring a bell, otherwise it's
 probably just random features
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