Poems in true chronological order by post date
-> file: fediverse/3031 ═══════════════════════════════════════════════════──────────────────────────────── the things that I suggest we do when we hang out are not because those are the things I most want to do, but rather because they are the things that I think you'd want to do. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧════════════════════════════════════════───────────────────┴───────────┘ -> file: fediverse/3032 ═══════════════════════════════════════════════════──────────────────────────────── again I just want to stress that if you find anything that I'm saying useful... you might be interested in these two links above all others from my website: https://ritz-menardi.neocities.org/words/words https://ritz-menardi.neocities.org/conversation-starters/conversation-starters ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧════════════════════════════════════════───────────────────┴───────────┘ -> file: fediverse/3033 ═══════════════════════════════════════════════════──────────────────────────────── @user-570 yes exactly! that's an illustrative example. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧════════════════════════════════════════───────────────────┴───────────┘ -> file: fediverse/3034 ═══════════════════════════════════════════════════──────────────────────────────── @user-570 I've messed around with Bevy and the library most similar in C is Raylib. in Lua it'd be Love2D I think. I love the idea of those systems. I haven't built a full game using them but I can conceptualize operations within them easier using a framework like that versus a game engine like Godot. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧════════════════════════════════════════───────────────────┴───────────┘ -> file: fediverse/3035 ═══════════════════════════════════════════════════──────────────────────────────── @user-570 I haven't looked into Bevy recently, probably 2ish years ago I'd say. Mostly been using Raylib, and recently I was dipping my toes into Love2D because I liked how they handled concurrency. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧════════════════════════════════════════───────────────────┴───────────┘ -> file: fediverse/3036 ═══════════════════════════════════════════════════──────────────────────────────── @user-570 just read through the release notes, yeah those are pretty big upgrades. Especially 13, that split-screen-camera functionality gives me ideas. ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧════════════════════════════════════════───────────────────┴───────────┘ -> file: fediverse/3037 ═══════════════════════════════════════════════════──────────────────────────────── @user-570 have you ever wanted to design your own MMO? If you think you can make a client, there's a server already set up which interfaces with World of Warcraft. So... the hardest part is done, and suddenly the rest is about as hard as making any other game. The reason I ask is because there's no open-source client for the WoW engine server software Azerothcore, but if written then there could be a whole new field of indie design as solo developers would be able to build their own multiplayer games with ease. well, as easy as making a game in Godot at least. That's the dream. I don't think I could build such an engine, but I spend an awful lot of time thinking about how engines are built. There's a lot of freedom in the design space, for example this mod server I made which emulates Risk of Rain: https://www.youtube.com/watch?v=6HsW4g2ZIgk It has randomized enemies, treasure chests, wandering vendors, and deployable hearthstones. If you've played WoW that stuff might ring a bell, otherwise it's probably just random features ┌─────────┐ ┌───────────┐ │ similar │ │ different │ ╘═════════╧════════════════════════════════════════───────────────────┴───────────┘ |